Commit Graph

17 Commits

Author SHA1 Message Date
lizzie df838a57fd [dynarmic] reduce CPU usage on Spooky Mansion by making blocks be page-sized and page-aligned; replace std::set<> with ankerl set in arm64 (#3253)
reduces CPU usage by about 10-20%, may be placebo
Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3253
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-31 00:21:45 +01:00
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj 0df188787a shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
ReinUsesLisp 50d20bf0e9 shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp 03f6d424ce glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp b6bd6a5bce shader: Inline common IR::Block methods 2021-07-22 21:51:28 -04:00
lat9nq a4e7a41e7f shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp a5f87011d3 shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
ReinUsesLisp 60342eb0c0 shader: Add support for forward declarations 2021-07-22 21:51:22 -04:00
ReinUsesLisp 76a3a2510f shader: Misc fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp c4d75e4b78 shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
ReinUsesLisp 8e9207253c shader: Better constant folding 2021-07-22 21:51:22 -04:00
ReinUsesLisp 0dcc0d5f8a shader: Properly store phi on Inst 2021-07-22 21:51:21 -04:00
ReinUsesLisp b229ffc0bc shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
ReinUsesLisp f5605b424f shader: Initial instruction support 2021-07-22 21:51:21 -04:00
ReinUsesLisp 1b576ed4cb shader: SSA and dominance 2021-07-22 21:51:21 -04:00
ReinUsesLisp e6892e9da6 shader: Initial recompiler work 2021-07-22 21:51:21 -04:00