Commit Graph

980 Commits

Author SHA1 Message Date
bunnei 2be1a6fe38 Merge pull request #1215 from ogniK5377/texs-nodep-assert
Added assert for TEXS nodep
2018-09-02 10:48:27 -04:00
bunnei 106579cde4 Merge pull request #1214 from ogniK5377/ipa-assert
Added better asserts to IPA, Renamed IPA modes to match mesa
2018-09-02 10:44:43 -04:00
bunnei cb3726426f Merge pull request #1216 from ogniK5377/ffma-assert
Added FFMA asserts and missing fields
2018-09-02 10:44:13 -04:00
David Marcec a8c27cb703 Removed saturate assert
Unneeded as we already implement it
2018-09-01 19:33:32 +10:00
David Marcec 70692108c0 Removed saturate assert
Saturate already implemented
2018-09-01 19:29:20 +10:00
David Marcec 8c1594cb42 Changed tab5980_0 default from 0 -> 1 2018-09-01 19:15:03 +10:00
David Marcec 9a841e0f5c Added FMUL asserts 2018-09-01 19:05:10 +10:00
David Marcec d7f1baf47e Added FFMA asserts 2018-09-01 18:45:14 +10:00
David Marcec e01efcd8ef Added assert for TEXS nodep 2018-09-01 17:00:01 +10:00
David Marcec 3483657ed7 Added better asserts to IPA, Renamed IPA modes to match mesa
IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate

Renamed modes based on
https://github.com/mesa3d/mesa/blob/d27c7918916cdc8092959124955f887592e37d72/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp#L2530
2018-09-01 16:34:27 +10:00
Lioncash 84f855a61d core/core: Replace includes with forward declarations where applicable
The follow-up to 88597535d6, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
bunnei 0846904448 gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies. 2018-08-31 13:07:28 -04:00
bunnei d70c207cf1 gl_rasterizer_cache: Also use reserve cache for RecreateSurface. 2018-08-31 13:07:28 -04:00
bunnei d190b46a38 gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. 2018-08-31 13:07:27 -04:00
bunnei 3a96e40e8a gl_rasterizer: Fix issues with the rasterizer cache.
- Use a single cached page map.
- Fix calculation of ending page.
2018-08-31 13:07:27 -04:00
greggameplayer 4146a4499c Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS

* correct coding style

* correct coding style part 2
2018-08-31 12:11:19 -04:00
bunnei 72d9c217a5 Merge pull request #1204 from lioncash/pimpl
core: Make the main System class use the PImpl idiom
2018-08-31 11:31:20 -04:00
bunnei 609011810c Merge pull request #1207 from degasus/hotfix
Report correct shader size.
2018-08-31 11:21:15 -04:00
Lioncash 88597535d6 core: Make the main System class use the PImpl idiom
core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.

Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
2018-08-31 07:16:57 -04:00
Markus Wick 63b73acd24 Report correct shader size.
Seems like this was an oversee in regards to adb089c816
It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
2018-08-31 09:56:37 +02:00
Hexagon12 7afccb51a2 Added predicate comparison GreaterEqualWithNan 2018-08-31 10:40:18 +03:00
Laku a7f046e97f gl_shader_decompiler: Implement POPC (#1203)
* Implement POPC

* implement invert
2018-08-30 21:32:58 -04:00
bunnei 746e4e9014 Merge pull request #1200 from bunnei/improve-ipa
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-30 10:31:26 -04:00
tech4me 6df9c631c2 Shaders: Implemented IADD3 2018-08-29 13:44:41 -04:00
bunnei cda7c87ade gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. 2018-08-29 00:37:29 -04:00
bunnei 124c5b77ad Merge pull request #1193 from lioncash/priv
gpu: Make memory_manager private
2018-08-28 12:28:57 -04:00
bunnei 6fd07fa8d3 Merge pull request #1192 from lioncash/unused
gl_rasterizer: Remove unused variables
2018-08-28 12:28:13 -04:00
Lioncash 33943e0928 gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Given std::vector is a type with a non-trivial destructor, this
variable cannot be optimized away by the compiler, even if unused.
Because of that, something that was intended to be fairly lightweight,
was actually allocating 32KB and deallocating it at the end of the
function.
2018-08-28 11:20:41 -04:00
Lioncash b4a81f9bca gpu: Make memory_manager private
Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.

Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
2018-08-28 11:11:50 -04:00
Lioncash a08b7d9e11 gl_rasterizer: Remove unused variables 2018-08-28 10:46:29 -04:00
bunnei 22a22cec64 renderer_opengl: Implement a new shader cache. 2018-08-27 18:26:46 -04:00
bunnei 4dd06095a7 gl_rasterizer_cache: Update to use RasterizerCache base class. 2018-08-27 18:26:46 -04:00
Lioncash e0675e91ef gl_rasterizer: Correct assertion condition in SyncLogicOpState()
Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true.
2018-08-23 23:00:54 -04:00
bunnei 2f8521eae0 Merge pull request #1160 from bunnei/surface-reserve
gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
bunnei e7cc3bcae7 gl_rasterizer_cache: Blit when possible on RecreateSurface. 2018-08-23 11:27:01 -04:00
bunnei c9000e6328 gl_rasterizer_cache: Reserve surfaces that have already been created for later use. 2018-08-23 11:27:01 -04:00
bunnei 5199da26b7 gl_rasterizer_cache: Remove assert for RecreateSurface type. 2018-08-23 11:27:00 -04:00
bunnei 746d6392a1 gl_rasterizer_cache: Implement compressed texture copies. 2018-08-23 11:27:00 -04:00
bunnei 462f484da7 gl_rasterizer: Implement stencil test.
- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
bunnei f6cebf81e7 gl_rasterizer: Implement partial color clear and stencil clear. 2018-08-23 11:08:48 -04:00
bunnei 61768b717a gl_state: Update to handle stencil front/back face separately. 2018-08-23 11:08:46 -04:00
bunnei fc8c6f71ee Merge pull request #1157 from lioncash/vec
gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
bunnei 74daf9e1ee Merge pull request #1156 from Lakumakkara/lop3
gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00
Lioncash 98e5080859 gl_shader_gen: Make ShaderSetup's constructor explicit
Prevents implicit conversions.
2018-08-22 17:04:44 -04:00
Lioncash adb089c816 gl_shader_gen: Use a std::vector to represent program code instead of std::array
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.

If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
Laku f4b60039ef more fixes 2018-08-23 00:01:40 +03:00
Laku a3046a0dc8 fixes 2018-08-22 21:33:32 +03:00
Lioncash 3f4bfaa5b6 renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
Laku f7ad34ce7f remove debug logging 2018-08-22 11:45:28 +03:00
Laku 5a8c2eff39 implement lop3 2018-08-22 10:09:44 +03:00