Commit Graph

5358 Commits

Author SHA1 Message Date
ReinUsesLisp ca6dbc7c49 gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00
ReinUsesLisp b420b97025 vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
ReinUsesLisp 1dccf005e1 vk_pipeline_cache: Add asynchronous shaders 2021-07-22 21:51:35 -04:00
ReinUsesLisp 420ec60284 vk_rasterizer: Flush work on clear and dispatches 2021-07-22 21:51:34 -04:00
FernandoS27 72c3d368cf DMA: Restrict optimised path for BlockToLinear further. 2021-07-22 21:51:34 -04:00
ReinUsesLisp 41737ccae4 vk_swapchain: Handle outdated swapchains
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
FernandoS27 be4d1c9b95 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLisp 73fb56fe7e vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 11fab60557 nsight_aftermath_tracker: Fix SPIR-V module writes 2021-07-22 21:51:34 -04:00
ReinUsesLisp 99e3490f64 vk_pipeline_cache: Set support_derivative_control to true 2021-07-22 21:51:34 -04:00
ReinUsesLisp 5fa6d7a3b9 glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
ReinUsesLisp 535fb4e6b5 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 914bc0deb9 transform_feedback: Read buffer stride from index instead of layout 2021-07-22 21:51:34 -04:00
ReinUsesLisp bbc537fec0 fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 5593b029d4 vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
ReinUsesLisp ccea376e34 vulkan: Conditionally use shaderInt16
Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 7207ef07f4 vulkan: Enable depth bounds and use it conditionally
Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp e7bf692f9e vk_buffer_cache: Add transform feedback usage to buffers 2021-07-22 21:51:34 -04:00
ReinUsesLisp 9750e0410b opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp ebfbb5e09f buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
ReinUsesLisp ae786ee784 vulkan_device: Enable float64 and int64 conditionally
Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 60e44af24d texture_cache: Reduce invalid image/sampler error severity 2021-07-22 21:51:34 -04:00
ReinUsesLisp 672930b6c8 shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
ReinUsesLisp e3d10ba821 glasm: Prepare XFB from state instead of global registers 2021-07-22 21:51:33 -04:00
ReinUsesLisp df14567fcc glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp 58b5083052 gl_shader_cache: Add disk shader cache 2021-07-22 21:51:33 -04:00
ReinUsesLisp 205bf15e71 video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
ReinUsesLisp ddb24146b6 gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
ReinUsesLisp 921b6b48be gl_shader_cache: Do not flip tessellation on OpenGL 2021-07-22 21:51:33 -04:00
ReinUsesLisp 548871e127 gl_graphics_program: Fix texture buffer bindings 2021-07-22 21:51:33 -04:00
ReinUsesLisp 712afb51d4 gl_shader_cache: Conditionally use viewport mask 2021-07-22 21:51:33 -04:00
ReinUsesLisp 94d3b4d7e3 gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
ReinUsesLisp 8aa7240b7f gl_shader_cache: Improve GLASM error print logic 2021-07-22 21:51:33 -04:00
ReinUsesLisp 16c95ab56d glasm: Implement forced early Z 2021-07-22 21:51:33 -04:00
ReinUsesLisp 220e679fdf glasm: Set transform feedback state 2021-07-22 21:51:33 -04:00
ReinUsesLisp 06ae1bff4b video_core: Abstract transform feedback translation utility 2021-07-22 21:51:33 -04:00
ReinUsesLisp c45503bcb7 gl_shader_cache: Pass shader runtime information 2021-07-22 21:51:33 -04:00
ReinUsesLisp 9452fe2dc6 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ReinUsesLisp d4bc962012 gl_shader_manager: Zero initialize current assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp bde1749606 gl_shader_manager: Remove unintentionally committed #pragma 2021-07-22 21:51:32 -04:00
ReinUsesLisp 1ec230efae renderer_opengl: State track compute assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp e21983ce24 renderer_opengl: State track assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp 5d24aadff0 HACK: Bind stages before and after bindings
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.

Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp 0c82ee3444 glasm: Support textures used in more than one stage 2021-07-22 21:51:32 -04:00
ReinUsesLisp e45e4d02d3 opengl: Initial (broken) support to GLASM shaders 2021-07-22 21:51:31 -04:00
ReinUsesLisp f132d214a1 vk_update_descriptor: Properly initialize payload on the update descriptor queue 2021-07-22 21:51:31 -04:00
ReinUsesLisp d5c0c34383 vk_pipeline_cache: Enable int8 and int16 types on Vulkan 2021-07-22 21:51:30 -04:00
ReinUsesLisp 33a769ea26 gl_rasterizer: Flush L2 caches before glFlush on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp 826796b51f glasm: Initial GLASM compute implementation for testing 2021-07-22 21:51:30 -04:00
ReinUsesLisp 99ae172ef2 vk_scheduler: Use locks instead of SPSC a queue
This tries to fix a data race where we'd wait forever for the GPU.
2021-07-22 21:51:30 -04:00