Commit Graph

19 Commits

Author SHA1 Message Date
David Marcec d4034559b1 Added auto controller switching to supported controllers and single joycon button rotation
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-20 15:07:18 +11:00
Lioncash 374ea27a8b hid/controller: Remove unused header inclusions
swap.h only needs to be present in the header for the type aliases and
definitions, it's not actually needed in the cpp files though. input.h
is just unused entirely in xpad.h
2018-10-17 20:52:45 -04:00
Lioncash ca3d440f78 hid/controller/npad: Remove unused dump_idx member variable
Given it's unused, we may as well toss it.
2018-10-17 20:52:45 -04:00
Lioncash 72aa1f10f6 hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor 2018-10-17 20:52:45 -04:00
Lioncash 5583e4f15d hid/controller/npad: Remove #pragma once from the cpp file
This is only useful in headers.
2018-10-17 20:52:45 -04:00
Lioncash fd85f5b847 hid/controller/npad: Move npad_id_list into the cpp file
This is just a lookup table, and since it's private, there's nothing
really stateful about it, so we can just move it into the cpp file.
2018-10-17 20:52:45 -04:00
Lioncash 9338428f43 hid/controller/npad: Remove unnecessary const from void return type
This literally does nothing.
2018-10-17 20:52:45 -04:00
Lioncash f864e487b9 hid/controller: Default the destructors of all controller types in the cpp file
These classes are non-trivial and are definitely going to be changed in
the future, so we default these to prevent issues with forward
declarations, and to keep the compiler from inlining tear-down code.
2018-10-17 20:52:43 -04:00
Lioncash 6f8f5f1d0a controller_base: Default the base class constructor and destructor in the cpp file
The destructor doesn't need to be a pure-virtual function.
2018-10-17 20:51:54 -04:00
David Marcec 128f14d60e Using dual joycons as the default controller
Reason for the change is to allow both docked and undocked mode to work
2018-10-18 00:11:47 +11:00
David Marcec 578d5603bf Wip 2018-10-12 16:28:00 +11:00
David Marcec efe038ca52 Dynamically decide handheld variant based on supported npad id priority
Kirby input still doesn't work, should fix a lot of other games
2018-10-12 02:56:49 +11:00
David Marcec 8a04b4850c Added BeginPermitVibrationSession and EndPermitVibrationSession
Used by Mario Party
2018-10-11 00:58:47 +11:00
David Marcec 1b5c6fb61c Added GetLedPattern and HandheldVariant
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10 21:38:43 +11:00
David Marcec 6da6a42246 Kirby expects handheld controllers to be at position 8 2018-10-10 14:21:56 +11:00
David Marcec f3d245e919 Added the ability to "disconnect" individual npads
Fixes arms
2018-10-10 13:15:39 +11:00
David Marcec ce16ab270d Removed unneeded forward declarations 2018-10-10 13:15:37 +11:00
David Marcec 1bc068dea2 Addressed changes for better hid 2018-10-10 13:15:37 +11:00
David Marcec ac381f9ed6 "Better Hid" rework part 1 2018-10-10 13:15:35 +11:00