Commit Graph

1626 Commits

Author SHA1 Message Date
Levi Behunin dd2c8a75e2 Clean-up and nits
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-22 00:56:03 -06:00
german77 1b060a47b2 UI: Relocate tas menu and add brief description 2021-09-18 23:23:03 +02:00
german77 3333d96b46 input_common/tas: new update method 2021-09-18 23:22:57 +02:00
german77 d71f067db8 input_common/tas: Document the main class 2021-09-18 23:22:48 +02:00
german77 d552f84322 input_common/tas: Add swap controller 2021-09-18 23:22:42 +02:00
german77 368c9db4ee input_common/tas: overwrite file dialog 2021-09-18 23:22:42 +02:00
MonsterDruide1 1b67085cda input_common/tas: Fallback to simple update 2021-09-18 23:22:30 +02:00
german77 bba1ab83d6 config: Move TAS options to it's own menu 2021-09-18 23:22:30 +02:00
MonsterDruide1 cce0d58312 core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.

First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.

Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1 518852f505 main: TAS Playback state label
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18 23:22:12 +02:00
MonsterDruide1 5f826dd03a settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.

Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
MonsterDruide1 31068a63a9 input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
bunnei 4fde9d058b Merge pull request #7020 from Moonlacer/remove_audio_stretching
Remove audio stretching
2021-09-18 11:18:24 -07:00
bunnei f67b0345f1 Merge pull request #6950 from german77/multiplay
input_common: Add advanced setting for 8 player support
2021-09-17 17:25:51 -07:00
Moonlacer d0d7ce6960 fix_clang_error 2021-09-15 20:20:45 -05:00
Moonlacer 1c445d1050 remove-audio-stretching-setting 2021-09-15 19:52:43 -05:00
ameerj 829fa4c77b main: Apply confirm exit setting in exit locked scenarios
Some titles set an exit lock through HLE, which prompts an exit confirmation when stopping emulation if the system is locked.
This change allows bypassing this confirmation if the setting to confirm exits has been disabled by the user.
2021-09-12 00:31:32 -04:00
Fernando S f35f5c5072 Merge pull request #6846 from ameerj/nvdec-gpu-decode
nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
german77 0cea589993 input_common: Enable steam controllers and 8 player support 2021-09-10 00:58:12 -05:00
Ameer J 5eccd5e3c8 Merge pull request #6977 from Moonlacer/master
Second part of Golden's PR #6976
2021-09-06 22:58:23 -04:00
Moonlacer 76c8fdfc78 Second part of Golden's PR 2021-09-06 15:25:40 -05:00
Matías Locatti c80d8c9d11 Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
2021-09-06 15:53:04 -03:00
Fernando Sahmkow 9a785765d8 Garbage Collection: enable as default, eliminate option. 2021-08-28 17:55:37 +02:00
ameerj 0debad63cc logging: Fix log filter during initialization
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.

This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2021-08-24 01:32:38 -04:00
bunnei 98c2b7a750 Merge pull request #6912 from lioncash/plural
CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
2021-08-23 16:40:31 -07:00
bunnei f3931fe2b5 Merge pull request #6869 from yzct12345/shiny-logs-in-the-fireplace
logging: Simplify and make thread-safe
2021-08-22 20:40:18 -07:00
Lioncash 8efa6d4b74 CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
If we don't set an explicit source and target language for the base
english translation, then we'll generate an incorrect number of
<numerusform> tags (which Transifex doesn't like).
2021-08-22 11:52:37 -04:00
Valeri e8314deee0 Replace QPoint with QPointF where applicable
Previously, floats were implicitly cast to integers
2021-08-19 23:16:58 +03:00
Valeri 35c40cf0aa qt_software_keyboard: fix copy-paste error 2021-08-19 22:17:15 +03:00
ameerj 82906e26a5 configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.

Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
yzct12345 aee8cc20ea logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
Sönke Holz 66bc5a27ba configuration: fix mingw-w64 build 2021-08-13 12:39:14 +02:00
Sönke Holz cce5a6db3b configuration: move network_interface include to source file 2021-08-13 02:48:39 +02:00
Sönke Holz 90a97c43c7 configuration: use tr instead of QStringLiteral for "None" item in
network interface combobox
2021-08-13 00:34:04 +02:00
spholz 4c093074b9 Merge branch 'yuzu-emu:master' into fix-lan-play 2021-08-12 22:27:17 +02:00
spholz bef7cbbe41 configuration: add option to select network interface
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
Ameer J 6f2c0e3ae0 Merge pull request #6837 from german77/no-pause-screenshot
main: Avoid stopping emulation when taking a screenshot
2021-08-09 23:49:48 -04:00
bunnei 9cc4c9e0b6 Merge pull request #6839 from ameerj/frame-cap-positon
configure_general: Swap positions of speed limit and frame limit options
2021-08-09 12:32:07 -07:00
bunnei 0db9964080 Merge pull request #6698 from german77/SDL_QoL
input_common: Improve SDL joystick and hide toggle option
2021-08-08 02:44:42 -07:00
bunnei 0c5acc8913 Merge pull request #6817 from gidoly/patch-1
Add description to fast gpu time option
2021-08-08 01:11:47 -07:00
ameerj 24e2e4288e configure_general: Swap positions of speed limit and frame limit options 2021-08-08 01:00:40 -04:00
german77 32e0572a68 input_common: Improve SDL joystick and hide toggle option 2021-08-07 23:11:23 -05:00
german77 56090126ec main: Avoid stopping emulation when taking a screenshot 2021-08-07 15:45:29 -05:00
bunnei 249bc8fdc9 Merge pull request #6815 from german77/ui_improvements
settings_ui: Add emulated joystick position dot to controller preview
2021-08-06 23:54:23 -07:00
gidoly d5ab9ff29d Update configure_graphics_advanced.ui
add description too fast gpu time
2021-08-06 06:08:12 +09:00
german77 ff46d36f8e settings_ui: Add emulated joystick position dot to controller preview 2021-08-04 11:46:54 -05:00
lat9nq 959f332e99 config: Only read/write current_user on global config 2021-08-02 18:29:24 -04:00
Malte Jürgens 4304984555 game_list: Make game list folder icons smaller (#6762)
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01 12:59:36 -04:00
Fernando S e930d1c13b Merge pull request #6720 from ameerj/vk-screenshot
renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
bunnei 8177751c0e Merge pull request #6752 from Morph1984/pt-br
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00