Closes#3441
Basic impl of a grid view on the game list. The ideal solution here
would be to use QSortFilterProxyModel and abstract the game list model
out to a QStandardItemModel, but that is too much effort for me rn.
Adapted the "card" design from QML, can 1000% be improved but QPainter
is just such a pain to deal with. Implanting a Qt Quick scene into there
would legitimately be easier.
Anyways, margins and text sizes lgtm at all sizes, though please give
feedback on both that and the general card design.
Future TODOs:
- [ ] Auto size mode
- [ ] Refactor to use models
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3479
The `NIGHTLY_BUILD` option changes the app name to "Eden Nightly" and
changes the auto-update URL to use our new Nightly repository.
This needs added to Android, but I can't right now as I have to leave.
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3431
Some genius decided to put the entire MainWindow class into main.h and
main.cpp, which is not only horrific practice but also completely
destroys clangd beyond repair. Please, just don't do this.
(this will probably merge conflict to hell and back)
Also, fixes a bunch of issues with Ryujinx save data link:
- Paths with spaces would cause mklink to fail
- Add support for portable directories
- Symlink detection was incorrect sometimes(????)
- Some other stuff I'm forgetting
Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>