lizzie
e1670ffadb
[docs, nce] use macos handler, cross arm inst
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
0a9bdcfaf1
[nce] fix tls using c23 kw
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
ea5d69bd88
[nce] fix yoruself amd64
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
c3ec202817
[nce] fix macos
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
39a18e536c
[nce] fix linux build
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
84bca82516
[nce] fix thread kill
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
1470b0f290
[nce] fix extra mangled symbols i forgot
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
b9247438f9
[nce] add extra underscore, bother with preventing mangling later
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
4949611e23
[nce] more annoying syscalls and stuff
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
d5c1adfabf
[nce] fix apple gettid and tkill
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
a33207de2f
[nce] add syscall number for nearest thing to a tkill
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
59034611a2
[nce] more arm macos fixes
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
727fc36add
[nce] more apple fixes
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:57 +00:00
lizzie
c95ae23a4e
[nce] common ctx
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:48 +00:00
lizzie
6a756fbe36
[nce, dynarmic] macOS port
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 10:58:47 +00:00
MrPurple666
866881d0e3
[android] add FD_DEV_FEATURES in env loader ( #3493 )
...
This environment variable fixes some glitches in OneUI 7 and HyperOS 3.
Thanks StevenMX for letting me know.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3493
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com >
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com >
2026-02-09 04:26:43 +01:00
lizzie
a56b8d3de8
[core, windows] remove microSleep() and simply wait on events like on linux ( #3498 )
...
we shall see if the original code was put there for a reason
or if the microsleeps actually are horrid
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3498
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-02-09 01:14:32 +01:00
Maufeat
e544cb3cf6
[nce] add split patch mode to support modules bigger than 128MB ( #3489 )
...
nce patcher was extended to support modules larger than 128MB due to ARM64 branch limit. now added a pre-patch and (existing) post-patch module code. Allowwing MRS/MSR/SVC handler to remain within branch branch range
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3489
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2026-02-07 22:59:38 +01:00
crueter
ca9f2d43be
[desktop] Add icon-only mode to grid and improve design ( #3485 )
...
- Move Game Icon Size to the main toolbar. It's cleaner that way
- Add a "Show Game Name" toggle that does as it says. Disabling it
basically creates an "icons-only" mode. Useful for controller-only
nav with big icons (TODO: maybe make a 192 size?)
- Fixed a crash with controller nav. Oops
- Rounded corners of the game icon in grid mode
- Fixed the scroll bar creating extra clamping range on the grid icons
- Item can be deselected if user clicks on the blank space outside of the view
As a bonus fixed a crash on mod manager
Future TODOs for design:
- [ ] Row 1 type. Not sure what to do here tbh.
- [ ] Move around game list settings in configure_ui to make it clear
that nothing there affects the grid view.
- [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128
feels too small.
- Set text space as a function of fontMetrics.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-02-07 22:48:39 +01:00
wildcard
e10f55d9db
[host_shaders] Store the value of results instead of discarding it ( #3464 )
...
the function generated the value but we never stored it effectively discarding the result.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3464
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2026-02-07 22:44:32 +01:00
PavelBARABANOV
71e035f83b
[android] Fix nightly build download URLs ( #3487 )
...
It should work now, I hope.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3487
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2026-02-07 03:02:36 +01:00
Maufeat
16f2564478
[am] terminate app, if caller applet is available ( #3486 )
...
Changes ExitProcessAndReturn to terminate process if caller is available (e.g. a parent applet) and start program_index 0 if not.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3486
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2026-02-07 02:12:04 +01:00
Nekle
75fda70db2
[vk] Simplified layouts per driver configuration ( #3271 )
...
Replaces VK_PIPELINE_STAGE_ALL_COMMANDS_BIT with more specific pipeline stage flags in Vulkan pipeline barriers across renderer modules.
Co-authored-by: DraVee <dravee@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3271
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: DraVee <dravee@eden-emu.dev >
Co-authored-by: Nekle <224100951+ne-kle@users.noreply.github.com >
Co-committed-by: Nekle <224100951+ne-kle@users.noreply.github.com >
2026-02-07 01:37:47 +01:00
crueter
b9e052b3a7
[desktop] Basic grid view implementation ( #3479 )
...
Closes #3441
Basic impl of a grid view on the game list. The ideal solution here
would be to use QSortFilterProxyModel and abstract the game list model
out to a QStandardItemModel, but that is too much effort for me rn.
Adapted the "card" design from QML, can 1000% be improved but QPainter
is just such a pain to deal with. Implanting a Qt Quick scene into there
would legitimately be easier.
Anyways, margins and text sizes lgtm at all sizes, though please give
feedback on both that and the general card design.
Future TODOs:
- [ ] Auto size mode
- [ ] Refactor to use models
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3479
2026-02-06 19:51:01 +01:00
Maufeat
69aff83ef4
[fs/core] Load external content without NAND install ( #2862 )
...
Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration.
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-authored-by: nekle <nekle@protonmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2026-02-06 14:05:44 +01:00
crueter
e07e269bd7
[desktop] Add mod importer from folder and zip ( #3472 )
...
Closes #3125
Adds buttons to the addons page that imports a mod (or mods) from zip or folder.
Currently known to work with mods that provide proper romfs/exefs things, unsure about cheats and such. Also works on mods that just stuff things into the root of the zip.
TODO:
- [ ] test folder more thoroughly
- [ ] cheats
- [ ] test all sorts of mod pack types
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3472
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2026-02-06 06:37:30 +01:00
Maufeat
08232ce642
[core, am] stub SetGpuTimeSliceBoost & fix ExitProcessAndReturn ( #3475 )
...
A few things noticed on "Super Mario Allstars", this stubs SetGpuTimeSliceBoost and adds a fix for the "Return to title selection" menü.
Basically ExitProcessAndReturn now starts/restarts the process on program_index 0 (main menu / title screen) and fixes a device memory clear when using that method.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3475
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2026-02-05 23:46:52 +01:00
lizzie
d536a66010
[port, cmake] fix NetBSD/OpenBSD 7.8 build failure, update documentation ( #3272 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3272
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-02-05 22:47:17 +01:00
lizzie
9b1f6801a5
[vk] blacklist on NVIDIA drivers older than 580.119.02 the VK_EXT_vertex_input_dynamic_state ( #3379 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3379
Reviewed-by: DraVee <dravee@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-02-05 22:38:59 +01:00
lizzie
ff03ef657a
[cmake, macos] use CMAKE_SOURCE_DIR instead of relative icon paths ( #3370 )
...
should be a pretty innocuous change I believe
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3370
Reviewed-by: DraVee <dravee@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-02-05 22:38:55 +01:00
John
5acddfde16
[video_core] Partial Revert #3246 to Improve Performance ( #3456 )
...
Improves performance and stuttering in MP4 noticeable on the Steamdeck.
https://git.eden-emu.dev/eden-emu/eden/pulls/3456#issuecomment-19064
LM3 Fixed in #3457
Attempt to fix a flickering issue noticed with LM3
<video src="/attachments/6bf12c4b-a67b-469a-9806-db8390be02ff" title="Flicker" controls></video>
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3456
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: John <john@eden-emu.dev >
Co-committed-by: John <john@eden-emu.dev >
2026-02-05 18:08:24 +01:00
lizzie
913a74dbd3
[common] remove uneeded allocations in logs ( #3409 )
...
+ make filename be a const char
also mark as `noexcept` to avoid emission of uneeded unwind paths :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3409
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-02-05 05:47:43 +01:00
lizzie
cbb92e75d3
[common] log modified settings first ( #3132 )
...
basically i want to see the modified options first :)
one of the few times i use deque without resorting to boost::container::deque, haha
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3132
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: DraVee <dravee@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-02-05 05:22:47 +01:00
lizzie
bd7d0e0466
[dynarmic] remove RNG from ARM64 regalloc, use incremental LRU ( #3416 )
...
- Backported from Azahar's dynarmic <https://github.com/azahar-emu/dynarmic/commit/526227eebe1efff3fb14dbf494b9c5b44c2e9c1f >
> From: PabloMK7 <hackyglitch2@gmail.com >
> Date: Sun, 4 Jan 2026 13:57:44 +0100
> Subject: [PATCH] backend: Do not use random generator for reg allocation (#7 )
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3416
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-02-05 05:09:46 +01:00
Caio Oliveira
cce77b8d11
[frontend] Remove 19.0.1+ warnings ( #3463 )
...
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3463
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2026-02-05 05:09:04 +01:00
nekle
c2f4449b1c
[android] Add profile management ( #3461 )
...
There could be an issue with save files being wiped if updating from an older version, this is due to profiles being hard set on android previously but am not sure, needs testing
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3461
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: DraVee <dravee@eden-emu.dev >
Co-authored-by: nekle <nekle@protonmail.com >
Co-committed-by: nekle <nekle@protonmail.com >
2026-02-05 02:17:08 +01:00
wildcard
48ba1f3f24
[vk, cmake] Bump minimum VulkanTools to 1.4.317 and add UnifiedImageLayouts ( #3318 )
...
It seems too easy, the specification does not state anything more to be done for it towork.
Requires performance testing on android.
Co-authored-by: DraVee <dravee@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3318
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2026-02-04 19:15:10 +01:00
crueter
d59fcf01bf
[frontend] Generate web token at runtime ( #3462 )
...
Rather than having that hardcoded one like before. Also adds
infrastructure which should make it easier to setup defaults at runtime
(e.g. GPU stuff?)
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3462
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2026-02-04 04:16:39 +01:00
PavelBARABANOV
b8456394f1
[spirv] Fix F16 conversion on Android (skip NaN check) ( #3458 )
...
Fixes the yellow texture issue in Outer Wilds on Android.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3458
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: DraVee <dravee@eden-emu.dev >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2026-02-04 00:44:03 +01:00
wildcard
a467dd1ba6
[vk] fix flickering caused by recent swizzle changes ( #3457 )
...
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3457
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2026-02-04 00:37:58 +01:00
MaranBr
13f11ebf49
[nvnflinger] Reimplement GetBufferHistory ( #3394 )
...
Reimplements GetBufferHistory, enabling tracking and retrieval of recent buffer states. This can improve rendering performance and stability in some games.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3394
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2026-02-03 18:25:15 +01:00
crueter
8ed0ed5828
[desktop] Add smooth scrolling and shift scrolling to game list ( #3452 )
...
Intercepts Qt's awful scroll wheel handling and passes it off to a
continuously self-integrating animation on the scroll bar positions.
Code kind of sucks right now and I think has a bit of a perf bottleneck,
but that's somewhat expected in the way I implemented it. Maybe look for
a better sln? QScroller?
Also while I was at it I added shift scrolling.
TODO:
- [ ] TouchGesture? With overshoot off
- [ ] Perf
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3452
2026-02-02 19:07:12 +01:00
crueter
33067af283
[settings] Disable GPU logging by default ( #3455 )
...
Why was this enabled?
Signed-off-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3455
Reviewed-by: DraVee <dravee@eden-emu.dev >
2026-02-02 19:00:44 +01:00
crueter
d0a054270e
[cmake] Move back to individual handling of Vulkan deps ( #3450 )
...
VUL version mismatches are solved upstream. Anything else is user error,
not that the prior solution really helped let's be real.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3450
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: DraVee <dravee@eden-emu.dev >
2026-02-02 06:54:58 +01:00
crueter
2a3507c2b9
[cmake] Move Qt externals handling to root CMakeLists.txt, and move QuaZip to upstream ( #3447 )
...
QuaZip lets you disable QTextCodec now so we can use it.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3447
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2026-02-02 06:17:57 +01:00
nekle
d76b2b5d26
[android] add toggle for quick settings to hide it and fix setting names ( #3435 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3435
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: nekle <nekle@protonmail.com >
Co-committed-by: nekle <nekle@protonmail.com >
2026-02-02 06:07:26 +01:00
crueter
cd9527072d
[frontend] fix nightly update checker again ( #3446 )
...
I ❤️ std::optional
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3446
2026-02-01 22:27:49 +01:00
PavelBARABANOV
ffdaf7369a
[android] add qlaunch button ( #3439 )
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3439
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2026-02-01 22:03:35 +01:00
crueter
5113f503d1
[frontend] Fix nightly update checker ( #3444 )
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Splitting
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3444
2026-02-01 20:38:02 +01:00
rayman30
a5f1c2bcb0
[qt] fix refresh loop when storage is missing ( #3434 )
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Added a check to see if a folder actually exists before adding it to the watcher. fixes a nasty infinite refresh loop in the interface when a network drive or usb stick is disconnected but still in the config.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3434
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: rayman30 <silentbitdev@gmail.com >
Co-committed-by: rayman30 <silentbitdev@gmail.com >
2026-02-01 19:05:29 +01:00