lizzie
e4eb216933
better
2026-08-31 02:10:12 +02:00
lizzie
c49f7a9640
don't murder me for this change
2026-08-31 02:10:12 +02:00
lizzie
f56e83fcf5
more gymnastics to give fake results?
2026-08-31 02:10:12 +02:00
lizzie
1d179de0e9
first fake icmp impl
2026-08-31 02:10:12 +02:00
lizzie
96f948a73a
fix ldn sockets being regarded as normal socks
2026-08-31 02:10:12 +02:00
lizzie
ffdf230d63
fix sockets
2026-08-31 02:10:12 +02:00
lizzie
91f2d71b74
fix windows screaming
2026-08-31 02:10:12 +02:00
lizzie
85e4413e2d
airplane mode takes priority
2026-08-31 02:10:12 +02:00
lizzie
102d2cab1f
nuke extra threads, extra error support; use span instead of vector for poll fds
2026-08-31 02:10:12 +02:00
lizzie
9129158851
we love when cURL has bugs?
2026-08-31 02:10:12 +02:00
lizzie
fbb25dd375
add extra polling types
2026-08-31 02:10:12 +02:00
lizzie
bad0829899
various fixes to sockopt
2026-08-31 02:10:12 +02:00
lizzie
1cb160e632
allow configure socket level
2026-08-31 02:10:12 +02:00
lizzie
25ccd37d8f
coalesce the various sockopt
2026-08-31 02:10:12 +02:00
lizzie
50baf56e3d
extra fixups
2026-08-31 02:10:12 +02:00
lizzie
653db76c25
properly handle writebuffer and dont write OOB
2026-08-31 02:10:12 +02:00
lizzie
16ce2caa42
fixes for non BSD
2026-08-31 02:10:12 +02:00
lizzie
71b77c3025
[net] refactor to remove uneeded abstraction layer
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-08-31 02:10:12 +02:00
lizzie
a41a98028a
[hle/service] stub missing homebrew services, fix NPad/caps crashes ( #4264 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
this PR adds various missing services (acc:e, acc:e:u1)
to expand homebrew compatibility
notably this also fixes NPad related crashes due to nullref
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4264
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-18 18:11:33 +02:00
lizzie
58dee53305
[fmt] use {#:x} instead of 0x{:#x} ( #4170 )
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continuation of #309 but applying to even more files than before :)
also makes them lowercase because `0xfafafa` is better as `0XFAFAFA`
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-07-25 21:47:07 +02:00
lizzie
d8a8169eb2
[hle/bsd] do not use rust-result wannabe Expected in functions ( #4075 )
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rust has Result<T,E> but we don't really need that in c++, also the header just sucks, objectively
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4075
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-06-27 08:50:24 +02:00
lizzie
81c6e56713
[core/am] ban y2k domain to make Civ7 boot web-appletless ( #3868 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3868
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-06-27 08:46:18 +02:00
lizzie
5ba3ae32dc
[hle/sockets] fix crash when socket() isn't initialized but send()/recv() are called ( #3729 )
...
the correct behaviour would be for the hle service NOT to crash
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3729
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-06-06 03:54:55 +02:00
xbzk
83683440b2
[net] ban api.epicgames.dev domain ( #3999 )
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Adding 'api.epicgames.dev' to the banlist, as instructed by lizzie.
MCI insists on connection and randomly crashes at Network::Poll(...).
Airplane mode would do, but then the DLC gets unavailable.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3999
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2026-05-22 22:48:15 +02:00
lizzie
46cfd9b6f3
[net] support SCTP protocols (+all base FBSD protos), ban more NS domains ( #3955 )
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bans more NS domains making hb dns check pass
also fixes bogus "SCTP is not implemented" assertion for translate protocol
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3955
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-05-21 21:24:18 +02:00
lizzie
e875a3196b
[core/hle/services/sockets] allow 'valid' range from [16,255] for IPv4 ( #3491 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3491
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-05-18 23:54:47 +02:00
lizzie
772e38cb8d
[hle/service/sockets] fix hogwarts legacy crash due to non-blacklisted domain ( #3762 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3762
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-03-22 20:17:44 +01:00
lizzie
395613b01f
[common/logging] Simplify logging logic and fix issues when logging before system is created ( #3688 )
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- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual
I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.
there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file
now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: DraVee <chimera@dravee.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-03-12 18:29:15 +01:00
Maufeat
7396149ab1
[bsd, ssl] force ssl verify option to be 0 and other fixes ( #3386 )
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JackBox games broke again, this makes it work again. Forces Verify Option to be 0
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3386
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2026-01-26 01:30:53 +01:00
lizzie
b9da45cb1f
[tests] fix compile+linking issues with PlayTime ( #3345 )
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fixes linking + comp issues but not the test themselves, who have now became invalid
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: DraVee <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3345
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-01-19 16:27:18 +01:00
Maufeat
30cbec7ad5
[core/hle] Adds sorting game titles and prevents hard crashes in qlaunch ( #3330 )
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Adds correct sorting in qlaunch (tested with FW 19 and FW20-21)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3330
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2026-01-19 04:18:55 +01:00
lizzie
4cacf56cec
[core/hle] implement Unknown330 and stub extra 20/15 missing funcs ( #3269 )
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stub for IApplicationFunctions::Unknown330; stubs for BSD sockets values
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3269
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-01-06 22:44:57 +01:00
crueter
fb1600b7d1
Revert "[bsd, am, fermi] Replace assertions with warnings and update stubs ( #3160 )" ( #3239 )
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This reverts commit adc41bff70 .
fixes jackbox, potentially some others
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3239
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-12-31 01:11:47 +01:00
Maufeat
1d869e8495
[hle] stubbed extra services from (parental controls and stuff) fw21 ( #3175 )
...
Adds more Firmware 20+ related service commands.
Renames existing service commands according to switchbrew docs,
Unstubs new parental service stuff.
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3175
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-12-18 21:46:00 +01:00
Maufeat
bf68eede05
[bsd, ssl] fix connection between bsd:u and bsd:s and file descriptor copy ( #3172 )
...
as seen in repeated epic games api connection in sonic
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3172
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-12-17 06:32:22 +01:00
JPikachu
adc41bff70
[bsd, am, fermi] Replace assertions with warnings and update stubs ( #3160 )
...
- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade
Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-12-12 04:06:33 +01:00
Calchan
f4f3425d86
[sockets] block more domains ( #2632 )
...
* Bring in the domain-blocking code from the legacy branch
* Make blockedDomains a `static constexpr const std::array<std::string,6>`
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2632
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Calchan <denis.dupeyron@gmail.com >
Co-committed-by: Calchan <denis.dupeyron@gmail.com >
2025-10-03 04:46:27 +02:00
lizzie
191e4c75a1
[meta] fix license headers ( #2547 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds ( #348 )
...
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: crueter <crueter@crueter.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-09 20:47:49 +02:00
crueter
f1e74f6855
[meta] remove MicroProfile ( #185 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-06 07:48:11 +02:00
CamilleLaVey
cd394fc40f
revert [android] Snapdragon 865 patches ( #23 )
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revert [android] Snapdragon 865 patches (#23 )
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me >
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23
Reverted due to heavy performance hits on Android with higher specifications, will be adjusted to be included in a specific build for older A6XX devices, as 855, 860, 865, 870, meanwhile it does fix critical issues with certain games crashing due to memory and VRAM usage, hits performance on SoC that can do it without this special flags.
2025-07-12 20:10:40 +02:00
crueter
444109c251
[android] Snapdragon 865 patches ( #23 )
...
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me >
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23
2025-07-06 18:20:21 +00:00
Gamer64
a002730d68
[VK] Rework SPIRV Shader Optimization ( #238 )
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The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Co-authored-by: echosys <echosys@noreply.localhost >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-07-03 01:13:33 +00:00
CamilleLaVey
fa600b88b1
revert 91a662431c ( #240 )
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revert [Texture_cache] Better memory handling for devices with lower memory allocations (#233 )
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-committed-by: JPikachu <jpikachu.eden@gmail.com >
Had showed some regressions on devices with higher specifications, will be refined to return as a toggle in a later commit.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/240
2025-06-30 12:57:21 +00:00
JPikachu
91a662431c
[Texture_cache] Better memory handling for devices with lower memory allocations ( #233 )
...
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-committed-by: JPikachu <jpikachu.eden@gmail.com >
2025-06-29 17:14:23 +00:00
Maufeat
726e1e756d
[nifm, bsd] add airplane mode functionality to a new nifm call and fix local files ( #225 )
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There is a cmd `IsAnyInternetRequestAccepted` which is called by games like DOOM to check if internet access is available. Adds the newly added airplane mode there.
Also, moved down the airplane mode check on bsd to also check if it's a local file request, if it is, let it connect. (SMO guide web applet for example)
+ adds a check in IRequest if airplane mode is active, which then results in an not succeeding requests.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/225
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-06-28 16:04:13 +00:00
Maufeat
2e6a289a0b
Add Airplane Mode + Host Network Interface Details ( #204 )
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Adds Airplane Mode function to settings, host states, etc.
Windows implemented only for now.
Closes #203
Co-authored-by: crueter <swurl@swurl.xyz >
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/204
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-06-26 18:55:34 +00:00
Aleksandr Popovich
76fa525592
Added the public lobby to android. ( #125 )
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This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop
Also fixes the room network class and turns it into a static namespace
in network
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me >
Co-authored-by: swurl <swurl@swurl.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me >
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me >
2025-06-05 18:59:47 +00:00
crueter
9cef9f5dce
Update fmt to allow for v11
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Signed-off-by: swurl <swurl@swurl.xyz >
2025-04-10 01:11:22 +02:00
LotP1
74a1811a41
Update sockets.h
...
forgot to realign the enum
2024-01-30 12:24:47 +01:00