CamilleLaVey
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e6fe763afa
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Correction on the descriptor pool
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2026-09-26 12:45:26 -04:00 |
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CamilleLaVey
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fa9e069907
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Adjust buffer stream size + reduce descriptor loads
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2026-09-26 12:45:26 -04:00 |
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CamilleLaVey
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3ab215fd30
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experiment to address some TPIDR_EL0 stalls
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2026-09-26 12:45:26 -04:00 |
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CamilleLaVey
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8d8e67cd7f
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Just an small experiment to simply interpreter
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2026-09-26 12:45:26 -04:00 |
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CamilleLaVey
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36b06254b4
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Fix licenses
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2026-09-26 12:45:26 -04:00 |
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CamilleLaVey
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ffb75c2b68
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Revert "[common/core/dynarmic] Optimize page table allocations (#4219)"
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2026-09-26 12:43:32 -04:00 |
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CamilleLaVey
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d82a9c3ba5
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Adjust stagging buffer ring
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2026-09-26 12:43:32 -04:00 |
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CamilleLaVey
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b7b90c183f
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Add checks on texel buffer alignments
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2026-09-26 12:43:32 -04:00 |
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CamilleLaVey
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1fbb1a0499
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Revert QCOM spoof
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2026-09-26 12:43:32 -04:00 |
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CamilleLaVey
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09371eab60
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Remove dead code om VMA
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2026-09-26 12:43:32 -04:00 |
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CamilleLaVey
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8a8c7f4c06
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addresing MHR regression
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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3a22f908a3
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Re-add pitch 2D pass
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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0dd78bbd07
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Re-add unswizzle 3D pass
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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20d3a4370a
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Remove the dependency test + remove color texture filter per shasder storage view
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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1529e30435
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quick tests with dependency flags per attachment stage
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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51d64c298d
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Some reviews on storage views
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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3cabafc06a
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Re-add unswizzle linear 2D to the pass
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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e9436f8094
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A test to remove uneeded Finish()
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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228a400752
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Quick change to previous GC adjustment
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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08741c919a
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Some changes to GC
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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17adc28b2c
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Remove some dead accesors
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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10528f1ceb
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Revert some previous changes partially + maintenance5 changes
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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377478cd46
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A quick topology test
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2026-09-26 12:43:31 -04:00 |
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CamilleLaVey
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f92e326e17
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Adjustments from the previous change for pipelines
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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b10212fe94
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Let's try to change a bit the redundancy
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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521d3922f5
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Fix build
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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8cdf552c28
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Some adjustments to vertex attributes
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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d633c43aae
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Remove static pipelines
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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27bcaba75c
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first intent to pinpoint performance decrease on virtual buffer table + multi-range
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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64a307c6dc
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Port some changes from Lizzie's optimization with some exceptions
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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691b63e79b
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Quick adjustments on overlapped buffers
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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f955dfedcb
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remove async vulkan presentation toggle android
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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86f826c313
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Remove astc recompression method
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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052a04e610
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Correcting some bugs on the vulkan async presentation thread
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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bd82351d73
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First try to align GOB's
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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a152596f29
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Chinga su madre que perramente molesto es este puto juego
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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40036eb0f8
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Remove the thread opt for unswizzle images
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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0cc76f1f22
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First intent to relax the pressure on the gpu thread for unswizzling images
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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b016c88768
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Remove the unswizzle path on the extra shaders
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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6221bd2c43
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Reduce accelerated unswizzle path
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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facee08b5e
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More tests to find out the texture corruption on previous unswizzle changes
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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43622f463d
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A test for a corrupted unswizzled textures
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2026-09-26 12:43:30 -04:00 |
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CamilleLaVey
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9bedcf6202
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Keep working on ASTC
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2026-09-26 12:43:29 -04:00 |
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CamilleLaVey
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66a25a3d79
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Some unvalid checks on astc decoder
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2026-09-26 12:43:29 -04:00 |
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CamilleLaVey
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b24c3d7226
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Keep refining astc decoding math
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2026-09-26 12:43:29 -04:00 |
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CamilleLaVey
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26031c0940
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Fixes on the astc decoder
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2026-09-26 12:43:29 -04:00 |
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CamilleLaVey
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930b64858e
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Fix build
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2026-09-26 12:43:29 -04:00 |
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CamilleLaVey
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b1e512c152
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Some cleanups
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2026-09-15 21:10:36 -04:00 |
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PavelBARABANOV
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fa4e7c6992
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[vk_texture_cache] drop depth comparison sampler fallback (#4408)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
This fixes the flashlight in Alan Wake.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4408
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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2026-09-16 01:42:37 +02:00 |
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xbzk
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b77308ced6
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[applet] ReconfigureControllers fallback unconditional disconnect fix (#4420)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
So, about Absolum's no overlay applet P2 issue:
The fallback controller applet ignored keep_controllers_connected, according comment: "This makes it easy to connect the desired controllers". Unfortunately it was not good enough. It disconnected every controller, then reconnected only the minimum player count. That disconnect interacts with some guests (absolum in this case) causing undesired behaviors.
The fix is entwined to original routine but it is a lot simple tho: preserves compatible connected controllers within the requested player range, while the existing routine configures only the remaining slots.
This may fix some games, and should not harm others. Let us give it a go.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4420
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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2026-09-15 21:53:07 +02:00 |
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