Commit Graph

28995 Commits

Author SHA1 Message Date
CamilleLaVey e6fe763afa Correction on the descriptor pool 2026-09-26 12:45:26 -04:00
CamilleLaVey fa9e069907 Adjust buffer stream size + reduce descriptor loads 2026-09-26 12:45:26 -04:00
CamilleLaVey 3ab215fd30 experiment to address some TPIDR_EL0 stalls 2026-09-26 12:45:26 -04:00
CamilleLaVey 8d8e67cd7f Just an small experiment to simply interpreter 2026-09-26 12:45:26 -04:00
CamilleLaVey 36b06254b4 Fix licenses 2026-09-26 12:45:26 -04:00
CamilleLaVey ffb75c2b68 Revert "[common/core/dynarmic] Optimize page table allocations (#4219)" 2026-09-26 12:43:32 -04:00
CamilleLaVey d82a9c3ba5 Adjust stagging buffer ring 2026-09-26 12:43:32 -04:00
CamilleLaVey b7b90c183f Add checks on texel buffer alignments 2026-09-26 12:43:32 -04:00
CamilleLaVey 1fbb1a0499 Revert QCOM spoof 2026-09-26 12:43:32 -04:00
CamilleLaVey 09371eab60 Remove dead code om VMA 2026-09-26 12:43:32 -04:00
CamilleLaVey 8a8c7f4c06 addresing MHR regression 2026-09-26 12:43:31 -04:00
CamilleLaVey 3a22f908a3 Re-add pitch 2D pass 2026-09-26 12:43:31 -04:00
CamilleLaVey 0dd78bbd07 Re-add unswizzle 3D pass 2026-09-26 12:43:31 -04:00
CamilleLaVey 20d3a4370a Remove the dependency test + remove color texture filter per shasder storage view 2026-09-26 12:43:31 -04:00
CamilleLaVey 1529e30435 quick tests with dependency flags per attachment stage 2026-09-26 12:43:31 -04:00
CamilleLaVey 51d64c298d Some reviews on storage views 2026-09-26 12:43:31 -04:00
CamilleLaVey 3cabafc06a Re-add unswizzle linear 2D to the pass 2026-09-26 12:43:31 -04:00
CamilleLaVey e9436f8094 A test to remove uneeded Finish() 2026-09-26 12:43:31 -04:00
CamilleLaVey 228a400752 Quick change to previous GC adjustment 2026-09-26 12:43:31 -04:00
CamilleLaVey 08741c919a Some changes to GC 2026-09-26 12:43:31 -04:00
CamilleLaVey 17adc28b2c Remove some dead accesors 2026-09-26 12:43:31 -04:00
CamilleLaVey 10528f1ceb Revert some previous changes partially + maintenance5 changes 2026-09-26 12:43:31 -04:00
CamilleLaVey 377478cd46 A quick topology test 2026-09-26 12:43:31 -04:00
CamilleLaVey f92e326e17 Adjustments from the previous change for pipelines 2026-09-26 12:43:30 -04:00
CamilleLaVey b10212fe94 Let's try to change a bit the redundancy 2026-09-26 12:43:30 -04:00
CamilleLaVey 521d3922f5 Fix build 2026-09-26 12:43:30 -04:00
CamilleLaVey 8cdf552c28 Some adjustments to vertex attributes 2026-09-26 12:43:30 -04:00
CamilleLaVey d633c43aae Remove static pipelines 2026-09-26 12:43:30 -04:00
CamilleLaVey 27bcaba75c first intent to pinpoint performance decrease on virtual buffer table + multi-range 2026-09-26 12:43:30 -04:00
CamilleLaVey 64a307c6dc Port some changes from Lizzie's optimization with some exceptions 2026-09-26 12:43:30 -04:00
CamilleLaVey 691b63e79b Quick adjustments on overlapped buffers 2026-09-26 12:43:30 -04:00
CamilleLaVey f955dfedcb remove async vulkan presentation toggle android 2026-09-26 12:43:30 -04:00
CamilleLaVey 86f826c313 Remove astc recompression method 2026-09-26 12:43:30 -04:00
CamilleLaVey 052a04e610 Correcting some bugs on the vulkan async presentation thread 2026-09-26 12:43:30 -04:00
CamilleLaVey bd82351d73 First try to align GOB's 2026-09-26 12:43:30 -04:00
CamilleLaVey a152596f29 Chinga su madre que perramente molesto es este puto juego 2026-09-26 12:43:30 -04:00
CamilleLaVey 40036eb0f8 Remove the thread opt for unswizzle images 2026-09-26 12:43:30 -04:00
CamilleLaVey 0cc76f1f22 First intent to relax the pressure on the gpu thread for unswizzling images 2026-09-26 12:43:30 -04:00
CamilleLaVey b016c88768 Remove the unswizzle path on the extra shaders 2026-09-26 12:43:30 -04:00
CamilleLaVey 6221bd2c43 Reduce accelerated unswizzle path 2026-09-26 12:43:30 -04:00
CamilleLaVey facee08b5e More tests to find out the texture corruption on previous unswizzle changes 2026-09-26 12:43:30 -04:00
CamilleLaVey 43622f463d A test for a corrupted unswizzled textures 2026-09-26 12:43:30 -04:00
CamilleLaVey 9bedcf6202 Keep working on ASTC 2026-09-26 12:43:29 -04:00
CamilleLaVey 66a25a3d79 Some unvalid checks on astc decoder 2026-09-26 12:43:29 -04:00
CamilleLaVey b24c3d7226 Keep refining astc decoding math 2026-09-26 12:43:29 -04:00
CamilleLaVey 26031c0940 Fixes on the astc decoder 2026-09-26 12:43:29 -04:00
CamilleLaVey 930b64858e Fix build 2026-09-26 12:43:29 -04:00
CamilleLaVey b1e512c152 Some cleanups 2026-09-15 21:10:36 -04:00
PavelBARABANOV fa4e7c6992 [vk_texture_cache] drop depth comparison sampler fallback (#4408)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

This fixes the flashlight in Alan Wake.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4408
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-16 01:42:37 +02:00
xbzk b77308ced6 [applet] ReconfigureControllers fallback unconditional disconnect fix (#4420)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

So, about Absolum's no overlay applet P2 issue:

The fallback controller applet ignored keep_controllers_connected, according comment: "This makes it easy to connect the desired controllers". Unfortunately it was not good enough. It disconnected every controller, then reconnected only the minimum player count. That disconnect interacts with some guests (absolum in this case) causing undesired behaviors.

The fix is entwined to original routine but it is a lot simple tho: preserves compatible connected controllers within the requested player range, while the existing routine configures only the remaining slots.

This may fix some games, and should not harm others. Let us give it a go.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4420
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-15 21:53:07 +02:00