CamilleLaVey
e6fe763afa
Correction on the descriptor pool
2026-09-26 12:45:26 -04:00
CamilleLaVey
fa9e069907
Adjust buffer stream size + reduce descriptor loads
2026-09-26 12:45:26 -04:00
CamilleLaVey
ffb75c2b68
Revert "[common/core/dynarmic] Optimize page table allocations ( #4219 )"
2026-09-26 12:43:32 -04:00
CamilleLaVey
d82a9c3ba5
Adjust stagging buffer ring
2026-09-26 12:43:32 -04:00
CamilleLaVey
b7b90c183f
Add checks on texel buffer alignments
2026-09-26 12:43:32 -04:00
CamilleLaVey
1fbb1a0499
Revert QCOM spoof
2026-09-26 12:43:32 -04:00
CamilleLaVey
09371eab60
Remove dead code om VMA
2026-09-26 12:43:32 -04:00
CamilleLaVey
8a8c7f4c06
addresing MHR regression
2026-09-26 12:43:31 -04:00
CamilleLaVey
3a22f908a3
Re-add pitch 2D pass
2026-09-26 12:43:31 -04:00
CamilleLaVey
0dd78bbd07
Re-add unswizzle 3D pass
2026-09-26 12:43:31 -04:00
CamilleLaVey
20d3a4370a
Remove the dependency test + remove color texture filter per shasder storage view
2026-09-26 12:43:31 -04:00
CamilleLaVey
1529e30435
quick tests with dependency flags per attachment stage
2026-09-26 12:43:31 -04:00
CamilleLaVey
51d64c298d
Some reviews on storage views
2026-09-26 12:43:31 -04:00
CamilleLaVey
3cabafc06a
Re-add unswizzle linear 2D to the pass
2026-09-26 12:43:31 -04:00
CamilleLaVey
e9436f8094
A test to remove uneeded Finish()
2026-09-26 12:43:31 -04:00
CamilleLaVey
228a400752
Quick change to previous GC adjustment
2026-09-26 12:43:31 -04:00
CamilleLaVey
08741c919a
Some changes to GC
2026-09-26 12:43:31 -04:00
CamilleLaVey
17adc28b2c
Remove some dead accesors
2026-09-26 12:43:31 -04:00
CamilleLaVey
10528f1ceb
Revert some previous changes partially + maintenance5 changes
2026-09-26 12:43:31 -04:00
CamilleLaVey
377478cd46
A quick topology test
2026-09-26 12:43:31 -04:00
CamilleLaVey
f92e326e17
Adjustments from the previous change for pipelines
2026-09-26 12:43:30 -04:00
CamilleLaVey
b10212fe94
Let's try to change a bit the redundancy
2026-09-26 12:43:30 -04:00
CamilleLaVey
521d3922f5
Fix build
2026-09-26 12:43:30 -04:00
CamilleLaVey
8cdf552c28
Some adjustments to vertex attributes
2026-09-26 12:43:30 -04:00
CamilleLaVey
d633c43aae
Remove static pipelines
2026-09-26 12:43:30 -04:00
CamilleLaVey
27bcaba75c
first intent to pinpoint performance decrease on virtual buffer table + multi-range
2026-09-26 12:43:30 -04:00
CamilleLaVey
64a307c6dc
Port some changes from Lizzie's optimization with some exceptions
2026-09-26 12:43:30 -04:00
CamilleLaVey
691b63e79b
Quick adjustments on overlapped buffers
2026-09-26 12:43:30 -04:00
CamilleLaVey
86f826c313
Remove astc recompression method
2026-09-26 12:43:30 -04:00
CamilleLaVey
052a04e610
Correcting some bugs on the vulkan async presentation thread
2026-09-26 12:43:30 -04:00
CamilleLaVey
bd82351d73
First try to align GOB's
2026-09-26 12:43:30 -04:00
CamilleLaVey
a152596f29
Chinga su madre que perramente molesto es este puto juego
2026-09-26 12:43:30 -04:00
CamilleLaVey
40036eb0f8
Remove the thread opt for unswizzle images
2026-09-26 12:43:30 -04:00
CamilleLaVey
0cc76f1f22
First intent to relax the pressure on the gpu thread for unswizzling images
2026-09-26 12:43:30 -04:00
CamilleLaVey
b016c88768
Remove the unswizzle path on the extra shaders
2026-09-26 12:43:30 -04:00
CamilleLaVey
6221bd2c43
Reduce accelerated unswizzle path
2026-09-26 12:43:30 -04:00
CamilleLaVey
facee08b5e
More tests to find out the texture corruption on previous unswizzle changes
2026-09-26 12:43:30 -04:00
CamilleLaVey
43622f463d
A test for a corrupted unswizzled textures
2026-09-26 12:43:30 -04:00
CamilleLaVey
9bedcf6202
Keep working on ASTC
2026-09-26 12:43:29 -04:00
CamilleLaVey
66a25a3d79
Some unvalid checks on astc decoder
2026-09-26 12:43:29 -04:00
CamilleLaVey
b24c3d7226
Keep refining astc decoding math
2026-09-26 12:43:29 -04:00
CamilleLaVey
26031c0940
Fixes on the astc decoder
2026-09-26 12:43:29 -04:00
CamilleLaVey
930b64858e
Fix build
2026-09-26 12:43:29 -04:00
CamilleLaVey
b1e512c152
Some cleanups
2026-09-15 21:10:36 -04:00
PavelBARABANOV
fa4e7c6992
[vk_texture_cache] drop depth comparison sampler fallback ( #4408 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This fixes the flashlight in Alan Wake.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4408
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-16 01:42:37 +02:00
lizzie
2b4184dd2b
Revert "[audio] Replace libopus with FFmpeg ( #4169 )" ( #4419 )
...
This reverts commit ff8368c606 .
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4419
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-14 14:34:24 +02:00
CamilleLaVey
099547b3f4
[android] Add LSFG UI to quick settings ( #4393 )
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Adds UI of LSFG to QS UI, very self-explanatory.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4393
Reviewed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-14 02:53:30 +02:00
lizzie
9b64944480
[video_core/control] Fix SIGBUS due to uninit channel_state ( #4406 )
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Some homebrew don't properly initialize the GPU but seemingly try to use it, this is meant to be benign, yet triggers a SIGBUS due to garbage data being on the pointer after ctor(), so the fix is to make it nullptr on construction.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4406
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-14 00:39:07 +02:00
lizzie
ff8368c606
[audio] Replace libopus with FFmpeg ( #4169 )
...
FFmpeg offers two opus decoders:
- libopus, this one is fed the same data (that affects output) as the previous libopus decoder had as well
- native opus decoder: this only takes Float32 samples, we then need to invoke swrescale to translate between s16 (what switch sends) and float32 (what FFmpeg expects), the process is computationally more expensive, but trades off neatly as the native opus decoder is very optimised
It also relegates the handling to FFmpeg, which simplifies existing code (more concretely, by using the "fill/drain" scheme for packets/frames)
Closes #2897
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4169
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-09-12 09:59:33 +02:00
lizzie
c95ad020fb
[gpu] Fix infinite hangup/freezes at shutdown/reset ( #4395 )
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Thread may be destroyed at dtor(), but it hasn't fully shut down, so before notify shutdown, request immediate stop (effective immediately).
Like the issue was that the thread didn't want to stop running, thus it would hang, it would also reference objects which were being destroyed without waiting for them to actually be destroyed
So it would reference invalid data
This PR tells the thread: "hey, STOP now, and DESTROY yourself"
So all of that should be avoided
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4395
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-11 15:29:52 +02:00