Commit Graph

7553 Commits

Author SHA1 Message Date
lizzie e8166a53e4 need the extra threads... 2026-09-17 16:03:12 +00:00
lizzie 35aeeb7b92 more gymnastics to give fake results? 2026-09-17 16:03:11 +00:00
lizzie e1ae268e12 first fake icmp impl 2026-09-17 16:03:11 +00:00
lizzie a68956c2f2 fix ldn sockets being regarded as normal socks 2026-09-17 16:03:11 +00:00
lizzie 46326b2016 fix sockets 2026-09-17 16:03:11 +00:00
lizzie 164217f727 fix windows screaming 2026-09-17 16:03:11 +00:00
lizzie 677f9d8104 musl scared of defines ooo 2026-09-17 16:03:11 +00:00
lizzie 7f1240938f airplane mode takes priority 2026-09-17 16:03:11 +00:00
lizzie dc5bc68fa7 nuke extra threads, extra error support; use span instead of vector for poll fds 2026-09-17 16:03:11 +00:00
lizzie b6933c9bb7 we love when cURL has bugs? 2026-09-17 16:03:11 +00:00
lizzie 02cb0a62c5 add extra polling types 2026-09-17 16:03:11 +00:00
lizzie c8d0de8609 various fixes to sockopt 2026-09-17 16:03:11 +00:00
lizzie 351ff8a25c allow configure socket level 2026-09-17 16:03:11 +00:00
lizzie 33fafbe02f coalesce the various sockopt 2026-09-17 16:03:11 +00:00
lizzie 26e244d5d8 extra fixups 2026-09-17 16:03:11 +00:00
lizzie 231b11ca82 properly handle writebuffer and dont write OOB 2026-09-17 16:03:11 +00:00
lizzie 24ab2e9a3c fixes for non BSD 2026-09-17 16:03:11 +00:00
lizzie f5a276c001 [net] refactor to remove uneeded abstraction layer
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-17 16:03:11 +00:00
lizzie 1203082a8f [msvc] fix build errors (#4451)
MSVC doesn't consider atomic<u64> to be trivially copyable on x86 (why?).
And other chary idiosyncrasies from constructing `std::optional<uint8_t>`

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4451
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 08:16:18 +02:00
lizzie f7b8ade40e [hle] stpl:sys, stpl:u initial implementation (#4435)
These cmds are hardcoded to use 0x20b, also the vftable is the same for `nn::sf::hipc`.

Streamplay is probably not gonna be implemented fully, but some future updates *may* hang when querying for the service, thus registering it at once will avoid such issues.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4435
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 05:45:37 +02:00
lizzie 8c1194474e [hle/ssl] Implement Peek(),{Get,Set}RenegotiationMode,Pending,Poll and stub miscellany (#4428)
Mainly because of Pending() as it's used in some games. May as well implement the rest.

Skyline implemented ISslContext::RegisterInternalPki which is just a success stub (for now) for JJBA:ASB

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4428
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 05:43:59 +02:00
lizzie 90aafeedc1 [k_scheduler] fix for libc++ that lazily initializes mutexes (#4447)
`__m_` is nullptr when `unlock();` is called, so `try_lock();` will force materialization of the backing mutex.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4447
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-17 00:28:37 +02:00
lizzie ac35358b3f [common] Replace Common::SpinLock with std::mutex (#4436)
`std::mutex` can be better than the spin-lock specially since we don't waste CPU cycles for no reason.

Test less stuttering/heat consumption.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4436
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-16 15:35:13 +02:00
lizzie 4ce45b3b37 [hle] Fix crash on MK8D and SM3DW LDN (#4417)
Crash is due to SIGILL due to mismatched N and span<> ctor().
Also some astray nullptr references.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4417
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-16 08:10:29 +02:00
lizzie fd34024f0e [hle/ns] fix build error due to missing async_result.h (#4440)
We may have merged quite a bit too fast before letting CI finish.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4440
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-16 04:45:45 +02:00
lizzie d76f8f91c4 [hle] Fix nullptr on ListApplicationIcon (#4438)
Control could be null, handle such case

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4438
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-16 04:00:59 +02:00
PavelBARABANOV a7061eb4c8 [ns] Rename i_async_result -> async_result (#4439)
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4439
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-16 03:46:44 +02:00
PavelBARABANOV defddec47f [ns] add stubs for cmd936 and cmd4042 (#4429)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------
This is necessary to close Absolum and Hades 2 in qlaunch.

Cmd4042 is necessary that there are no freezes when opening virtual cartridges.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4429
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-15 08:01:17 +02:00
PavelBARABANOV bfba95fd60 [ns, olsc] stubs for qlaunch fw23 (#4427)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------
These two stubs fix freezes, in the description and when closing the game.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4427
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-14 23:53:44 +02:00
lizzie ee73920d28 [hle/services/ssl] Remove deprecated SecureTransport and SChannel backends (#4392)
Removes deprecated SecureTransport and SChannel backends, they're dead code.

See discussion on #4271

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4392
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-09-14 22:15:54 +02:00
lizzie 42642f8bad [hle] Implement I{User,Debug,System}::StartDetectionWithFilter (#4425)
On fw23 it just uses the same thunk as StartDetection.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4425
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-14 21:56:31 +02:00
Feng Chen 5adaa5b0f7 [core] Fix MSVC handler table initialization (#4421)
Construct FunctionInfoTyped at runtime instead of forcing constant initialization. This avoids malformed static handler tables when MSVC converts typed member-function pointers, particularly for entries with null handlers.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4421
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-14 16:44:52 +02:00
PavelBARABANOV 5d150cac5c [dynarmic, am, android, ns] Fixes the latest qlaunch regressions on Android and adds cmd23 for launching games on FW 23 (#4407)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------
[dynarmic] use TST + B.NE instead of TBNZ for marked bit
Fixes qlaunch and ac3 crashes.

[am] Bruno FIX OVERLAY 2.0
Fixes incorrect load display when the overlay applet is enabled in AC3.

[android] handle empty programId in Game.settingsName
The ReShade post-processing change started calling
SettingsFile.loadCustomConfig() on every drawer open through
withPerGameConfig(), which exposed a pre-existing crash in
Game.settingsName when programId was an empty string.

[ns] use GetApplicationControlData3 for cmd23 in IReadOnlyApplicationControlDataInterface
We can use this method for now for launching games on fw23, while we don't have all the information.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4407
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-13 02:13:06 +02:00
lizzie 8a22f1845b [hle] Enforce max_sessions, add bpc:ams service (#4394)
As per switchbrew, as per atmosphere, and some poking around.

bpc:ams stubbed for now.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4394
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-11 21:38:52 +02:00
xbzk f3af5d0c25 [fs] moved temp folder cleanup upstream (per-application level) to avoid per-program retrigger (#4375)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

This issue was observed in MGS Master Collection Volume II, MGS4: Guns of the Patriots, Chapter 4: Shadow Moses

That title is a bundle, and that specific chapter is a program (MGS 1st stage), launched by a program (MGS4), launched by an application (main title bundle).

Upon decoding guest panic message, it was exposed that an abort was triggered after trying to create a save in nand/temp/gclvar.bak file.
Further instrumentation exposed the error on that file's path, caused from a previous deletion of that folder.
In the same session that folder had been already cleaned and created successfully, which evidences an undesired re-cleaning of the temp structure.

The issue was the fact that the MGS4 to MGS transition also calls EnsureSaveData>...>SaveDataFactory creator, and that was destroying the previous created temp structure. After that stage, the return from MSG to MSG4 was causing the same issue again.

By moving the deletion to the guest application level, the factory creation was called only once, as it should be, and the issue is gone.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4375
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-10 22:30:07 +02:00
xbzk 00a1c392e7 [opus] proper limit and error code for opus decoder instances (#4384)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

This is intended to fix Hades II save loading issue.

By analyzing panic dump it was found out that the error code was 0x160A. By decoding firmware it was found that error comes from 'nn::codec::InitializeHardwareOpusDecoder'.

Further decoding revealed that SDK tries to allocate multiple opus instances, up to the fw limit of 24 instances, and when it receives return error ResultOutOfOpusDecoders (385), a software fallback is gracefully used.

Implementing the limitation and the limit reached error code return makes saves load properly, multiple times in a row in both windows and android.

I still wonder why the game allocates too many parallel instances, but the current implementation is a real fw compliant solution, and whether the 24+ is real or some leak may be investigated later, or not.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4384
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-10 22:29:35 +02:00
lizzie e7a96c7907 [hle] Firmware 23.0.0 (#4390)
Preparing when something inevitably requires *at least* this reporting of version/etc.

Authored-by: @Maufeat
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
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-------------------

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4390
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-10 22:28:39 +02:00
Exverge 5f142c7926 [common/core/dynarmic] Optimize page table allocations (#4219)
Reduces the page entries from 32 bytes to 8 and rewrites `VirtualBuffer` to be more efficient in memory usage and specifically for large zero regions.

The page table will now only reserve 1GiB instead of 4GiB and of this memory it should only use at most ~8MiB.

This PR has the side effect of using Eden on Windows on low memory systems much more plausible since it would previously require ~10GiB of committable memory at front (despite using ~5-6 at most, inadvertently stalling other processes) where as now it should only require around the amount that it'll actually use.

Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4219
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-09 21:35:49 +02:00
lizzie dcbcdf16ad [hle/ns] implement IReadOnlyApplicationControlDataInterface::ListApplicationIcon (#3770)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3770
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-09 13:02:02 +02:00
lizzie 6f6a8f6d67 [svc] don't truncate 64-bit SVC args on trace logs (#4374)
Small inconvenience with args

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4374
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-09 11:14:22 +02:00
lizzie 23585820bc [hle] correct IClientProcess::RegisterClient, impl cmd 3100,3102 for ns:vm (#4376)
ldn had wrong signature
ns:vm had missing function stubs that would make some games assert on missing impl

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4376
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-09 11:13:42 +02:00
lizzie e5b8b10188 [hle] Fix fsp-pr not being found (#4379)
Should be `fsp-pr`, not `fsp:pr`

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4379
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-08 21:17:19 +02:00
lizzie 87e5d0b6e4 [hle] VirtualBoy classics fixes, QLaunch IPC fixes, implement extra ams SVCInfo (#4343)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

`OpenSystemApplicationProxy`
`OpenSystemApplicationProxy`
ALSO yes those cmds DO NOT take an attribute
Implemented SVC infos to match Atmosphere's values
Implement more stub I2C session cmds
stub CMD2103 for rhythm groove
better error handling on svc get info to match ams (see ams svc info)
Virtual Boy classic fix adept from https://git.ryujinx.app/projects/Kenji-NX/commit/2288084b531b185f5840a696b23265014f07e2f2 by @Mythrax
acc:u1 was missing the *Deprecated cmd

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4343
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-08 20:39:55 +02:00
lizzie fdd8d4252c [common] remove unused vector_math.h fluff (#4333)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
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-------------------

We don't use half of this file for anything -- it's dead code
also the NEON intrinsic replacements suck -- we are not beating GLM (plus we use registers for decomposition instead of using vec regs like everyone else does, so the "optimizations" dont matter)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4333
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-08 20:39:39 +02:00
PavelBARABANOV 1036982d2f partial revert 54cd5fb8eb (#4355)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------
It fixes display issues when the overlay applet is enabled, thanks Bruno.

Fixes freezes when enabling real applet keyboard  in qlaunch.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4355
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-08 20:39:08 +02:00
lizzie 11de264541 [cmake] Fix some macOS compilation errors (#4350)
Don't compile GLSL/GLASM backends without OpenGL enabled. These codepaths are unused on non-OpenGL platforms.

Fixes other miscellaneous errors that pop up on Clang 23 as well.

Signed-off-by: Lizzie lizzie@eden-emu.dev
Signed-off-by: crueter crueter@eden-emu.dev

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
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-------------------

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4350
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-05 23:43:46 +02:00
xbzk 1dcc574591 [gdb] fix conn state to use same pipe (instead of a copy) (#4339)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
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-------------------

I was trying to use GDB stub to investigate MHR and it was not connecting.
Error was suggesting it was not available for connection although i saw it booting on logs.
Debugged and noticed signal_pipe_ was not the correct one, and followed the example of client_socket_.
GDB stub is now working,  on windows, at least.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4339
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-02 14:04:35 +02:00
lizzie f7e5ceeacb [video_core/buffer_cache] fix PAGE_SHIFT/BSD macro clash on Linux, *BSD (#4329)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
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-------------------

PAGE_SHIFT is a macro (sys/user.h on linux, machine/params.h on FBSD), dont name stuff that
https://stackoverflow.com/questions/77611721/get-page-shift-value-in-user-space

BSD is also a macro

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4329
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-31 21:34:01 +02:00
crueter 7fda6dde73 [common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-31 02:58:09 +02:00
lizzie 297e797a32 [hle/kernel] remove flusher thread from OutputDebugString (#4291)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
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-------------------

Unneeded abstraction?
either way it seems this thread is not required
anyone thinking otherwise feel free to lmk
directly contradicts with #4290
and #3744

Remember that messages will be displayed out of order
this can make actual debugging much harder I'm afraid

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4291
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-08-30 08:18:50 +02:00