Commit Graph

165 Commits

Author SHA1 Message Date
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam 146f1f5ac6 shader_compiler: support const buffer indirect addressing in GLSL 2022-04-01 17:08:40 -04:00
ameerj 0df188787a shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
ameerj 092771e9c8 emit_glsl_atomic: Implement 32x2 fallback atomic ops 2022-01-29 19:56:03 -05:00
ameerj 0c5e641757 shaders: Add U64->U32x2 Atomic fallback functions 2022-01-29 19:55:53 -05:00
v1993 970b362ca1 shader_recompiler: fix potential OOB access
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
Narr the Reg 0646512a9c glsl: Remove unreachable return 2022-01-04 20:23:39 -06:00
ameerj c5c13369fa glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
ameerj a57dc3509a glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj 0918d673a3 emit_glsl_integer: Use negation work around 2021-12-29 19:03:50 -05:00
ameerj 22a4d26479 shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
ameerj fbb33df96f emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers 2021-12-24 20:03:54 -05:00
vonchenplus ac51211ce4 Remove glsl handle legacy related code 2021-12-18 14:03:40 +08:00
ameerj efd428c747 shader_recompiler: Adjust emit_context includes 2021-12-05 18:11:19 -05:00
ameerj c0705ede4d shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
ReinUsesLisp d04e2dac6c shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp 0d12e498ab glsl/glasm: Pass and use scaling parameters in shaders 2021-11-16 22:11:29 +01:00
ameerj b83c3e7182 gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp 7f88938d72 shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp 8cfa8cda16 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp 47d1d881cf shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 6f94c9a9fe ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
Morph 203d8f7f60 style: Remove extra space preceding the :: operator 2021-09-29 01:26:01 -04:00
ameerj 668d936dd2 emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes 2021-08-31 16:11:25 -04:00
ameerj 9302524b8c emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes 2021-08-31 16:11:25 -04:00
ameerj e6d3a301f2 glsl: Simplify FCMP emission 2021-07-22 21:51:40 -04:00
ameerj 4f3e869dd0 glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ReinUsesLisp 2321666580 shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
ameerj a23f05c215 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
lat9nq b557314001 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ameerj 508e41777b shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
lat9nq c969f6e678 shader: GCC fmt 8.0.0 fixes 2021-07-22 21:51:40 -04:00
ReinUsesLisp b48b4b0600 shader: Fix disabled and unwritten attributes and varyings 2021-07-22 21:51:39 -04:00
ameerj d77dc5919c glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
2021-07-22 21:51:39 -04:00
ameerj 33d21ac2db opengl: Implement LOP.CC
Used by MH:Rise
2021-07-22 21:51:39 -04:00
ameerj c446ada33e glsl: Declare local memory in main 2021-07-22 21:51:39 -04:00
ameerj 0810714e46 glsl: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ameerj 99e8164b43 glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
ReinUsesLisp f158fe9359 shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
ameerj 516c17d4d3 glsl: Fix IADD CC 2021-07-22 21:51:39 -04:00
ReinUsesLisp 04c1dca457 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ameerj abade15f5e glsl: Remove frag color initialization 2021-07-22 21:51:39 -04:00
ameerj b79424c3bf emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
Morph 6e8400f165 glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
2021-07-22 21:51:38 -04:00
ameerj 7d20cd7656 glsl: Fix output varying initialization when transform feedback is used 2021-07-22 21:51:38 -04:00
ameerj 45c91da369 glsl: Fix cbuf component indexing bug falback 2021-07-22 21:51:38 -04:00
ReinUsesLisp c4a71824d5 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp ebd1146ea7 glsl: Only declare fragment outputs on fragment shaders 2021-07-22 21:51:38 -04:00
ReinUsesLisp 9389e71b12 shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00