Commit Graph

13 Commits

Author SHA1 Message Date
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando Sahmkow 65387dd0a0 ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
ameerj 8969273d2d general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 7066f9ef7b shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
FernandoS27 bf9d512e17 shader: Implement BRX 2021-07-22 21:51:25 -04:00
ReinUsesLisp 6044946495 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ReinUsesLisp e4ba306750 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp fba49056aa vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
ReinUsesLisp 33090a74dd shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ReinUsesLisp a956d3cdb3 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ReinUsesLisp a5f87011d3 shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
ReinUsesLisp e6892e9da6 shader: Initial recompiler work 2021-07-22 21:51:21 -04:00