Commit Graph

2591 Commits

Author SHA1 Message Date
Zach Hilman 350941e45e filesystem: Add support for loading of system archives 2018-08-18 21:28:23 -04:00
greggameplayer c19eaa2787 Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)
* Used by Mario Tennis Aces
2018-08-17 00:23:08 -04:00
greggameplayer edccdedd16 correct coding style 2018-08-16 23:46:06 +02:00
greggameplayer 4c94d500df Implement GetDefaultDisplayResolutionChangeEvent
Require by Toki Tori and Toki Tori 2+
2018-08-16 23:25:54 +02:00
bunnei 960f4ecce2 Merge pull request #1005 from DarkLordZach/registered-fmt
file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
bunnei d08f54b77d Merge pull request #1078 from lioncash/message
lm: Handle threads and modules within the logger
2018-08-15 18:53:47 -04:00
bunnei b4cc42e615 Merge pull request #1080 from lioncash/ret
sm/controller: Correct return value of QueryPointerBufferSize
2018-08-15 18:25:05 -04:00
Lioncash c5986c7bf7 kernel/server_session: Add IsSession() member function
Allows querying the inverse of IsDomain() to make things more readable.
This will likely also be usable in the event of implementing
ConvertDomainToSession().
2018-08-15 06:50:50 -04:00
Lioncash d9f92aa9b0 sm/controller: Correct return value of QueryPointerBufferSize
This should be returning a u16 according to Switch Brew.
2018-08-15 06:16:10 -04:00
Lioncash 6784110323 lm: Use LOG_DEBUG for printing out trace logs
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
2018-08-15 01:07:41 -04:00
Lioncash 1da6859863 lm: Handle threads and modules within the logger
The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.

Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
bunnei 3f1ec6b9c9 Merge pull request #1056 from lioncash/mm
mm_u: Move interface class into the cpp file
2018-08-14 21:47:07 -04:00
bunnei ea8e6b9356 Merge pull request #1055 from lioncash/init
audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
Lioncash fca92a1d36 mm_u: Forward all old variants of functions to the new ones
Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13 18:59:10 -04:00
Lioncash cf247dc630 mm_u: Move implementation class into the cpp file
Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
2018-08-13 18:59:07 -04:00
Lioncash 053cab51ce audout_u: Correct IAudioOut initializer list order
Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
David Marcec dc6dcaf416 Registered missing channel devices 2018-08-13 14:03:50 +10:00
David Marcec 10e054e941 Added missing channel devices 2018-08-13 14:00:27 +10:00
Lioncash 80ac82c9c5 vfs: Make type hierarchy objects classes instead of structs
struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
bunnei cc798cfb15 Merge pull request #1035 from ogniK5377/audio-dev-revision-info
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
bunnei f6746158e3 Merge pull request #1028 from ogniK5377/aoa
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
David Marcec b5f7e35139 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash ab4821d4b3 hid: disable clang-format around tables
Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash 4ca059c59a hid: Stub DisconnectNpad()
This is required by ARMS.
2018-08-12 05:56:28 -04:00
David Marcec 7d49bcdb1b Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec f3ef58207e Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
David Marcec fd0319efd5 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
Zach Hilman e891974118 filesystem: Add Open and Register functions for BISFactory 2018-08-11 22:50:48 -04:00
bunnei 94a58af2a2 friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei 3c1015b576 friend: Fix CreateFriendService to return an IFriendService interface. 2018-08-11 21:29:58 -04:00
David Marcec 4f4b4f94c0 Better UUID randomness 2018-08-12 02:31:43 +10:00
David Marcec 2ecf188584 Removed un-needed count from ListOpenUsers and ListAllUsers 2018-08-12 02:11:04 +10:00
David Marcec c4263ac188 Added better explanations in the profile manager 2018-08-12 01:51:31 +10:00
David Marcec 92c2ee35ca Code cleanup for profile manager 2018-08-12 01:34:22 +10:00
David Marcec 20bd30f40c Removed const from ProfileBase Invalidate 2018-08-12 00:41:17 +10:00
David Marcec 870c42561e fixed invalid uuid bool operator 2018-08-11 21:29:10 +10:00
David Marcec 1a591d1087 Added GetOpenUserCount 2018-08-11 20:45:06 +10:00
David Marcec 6331edd14c Removed all for loops from the profile manager 2018-08-11 20:15:59 +10:00
David Marcec f690fbb921 Added missing ListAllUsers count 2018-08-11 20:06:06 +10:00
David Marcec c951617732 If statement style change 2018-08-11 18:46:42 +10:00
David Marcec 0af4b65406 Second round of account changes 2018-08-11 18:26:13 +10:00
David Marcec 41aa6154ce First round of account changes 2018-08-11 16:47:33 +10:00
David Marcec 56aa6b1c14 Refactored profile manager sharing 2018-08-11 13:17:06 +10:00
David Marcec 013b999f86 Merge remote-tracking branch 'origin/master' into better-account 2018-08-11 10:35:47 +10:00
David Marcec a1d7d82872 Added IsUserRegistrationRequestPermitted 2018-08-11 10:33:11 +10:00
Lioncash 38049444da video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.

This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
bunnei d8d75f37c6 Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
2018-08-09 19:30:51 -04:00
bunnei 922cd52f4b Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
2018-08-09 19:29:36 -04:00
bunnei ba6e31c624 Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
2018-08-09 19:22:06 -04:00
Lioncash ff9e0e9727 buffer_queue: Make reference parameter of SetPreallocatedBuffer const
This is simply copied by value, so there's no need to make it a
modifiable reference.

While we're at it, make the names of the parameters match its
definition.
2018-08-09 03:08:14 -04:00