Commit Graph

4956 Commits

Author SHA1 Message Date
lizzie 1b482fa99b [hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc)

SHOULD help games that use IPC heavily like PKZA and whatnot

biblical levels of performance greed

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-06-29 08:11:12 +02:00
xbzk b6ee847947 [hle/am] make Service::Process move-only to fix #3908 KProcess use-after-free (#4137)
#3908 changed process_creation.*, CreateProcess/CreateApplicationProcess, to return std::optional<Process> instead of std::unique_ptr<Process>, so the AM sites now transfer a Process by value via make_unique<Service::Process>(*std::move(opt)).

The consequence: Process owns a refcounted KProcess* but its user-declared dtor suppressed the implicit move ctor, so that "move" silently shallow-copied and the temporary's dtor Close()/RemoveProcess()'d the shared handle -> use-after-free.

It's seems to be user end based, so whether it crashes may depend on machine, compiler, allocator reuse, refcount slack, and the AM event-observer thread race, idk. It reliably crashed my MSVC build at launching games (cstack: ProcessHolder -> MultiWait -> KSynchronizationObject::Wait -> null) multiple times.

Fix: give Process a move ctor that steals the handle (nulling the source so the moved-from dtor is a no-op) and delete copy/move-assign, making the optional<->unique_ptr transfer safe.

Bonus: explicited delete for the 3 kinds of assignment: copy ctor (the one used in eden), copy assign and move assign (currently unused) to force compile error if they ever come to use.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4137
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-06-29 02:39:11 +02:00
maufeat 0c2894eabf [hle] add: (re)winding application and revert option<Process> back to unique_ptr (#4134)
This add winding application function. Test this by opening qlaunch -> top left Profile -> edit profile picture -> go back (do not save if you are on fw21+, it corrupts the image)
And reverts in #3908 added `optional<Process>` to `unique_ptr<Process>`

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4134
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-06-27 16:47:46 +02:00
lizzie d8a8169eb2 [hle/bsd] do not use rust-result wannabe Expected in functions (#4075)
rust has Result<T,E> but we don't really need that in c++, also the header just sucks, objectively

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4075
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-27 08:50:24 +02:00
lizzie 81c6e56713 [core/am] ban y2k domain to make Civ7 boot web-appletless (#3868)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3868
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-27 08:46:18 +02:00
lizzie 3aa0d46259 [video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-23 06:31:25 +02:00
lizzie 8e9513cb5f [service/ro] Fix too many plugin.nro not being loaded for SSBU (#3982)
Good fix or absolute trash?

For me it seems like an OK balance, better would be fully dynamic; but I believe 256 is a reasonable limit?

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3982
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-06-15 21:59:53 +02:00
lizzie 950e0f82fb [hle/sm] implement sm:AtmosphereHasService (#3771)
should make a few more homebrew boot :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3771
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-06-15 21:56:22 +02:00
xbzk 73918d23d5 [video_core, maxwell] fixes for homebrew games that use MESA compiler (#4012)
two main issues:

shader_environment.cpp

Support Mesa nv50_ir-compiled homebrew fragment shaders
Mesa nv50_ir (used by NZP-Switch via libdrm_nouveau) emits Maxwell SASS that differs from NVN in two ways our shader pipeline didn't account for, causing "infinite" loops during shader scanning.

How?  TryFindSize() previously detected end-of-shader only via NVN's "BRA $-1" self-branch trailer (SELF_BRANCH_A/B). Mesa-compiled shaders end with an unconditional @PT EXIT and emit no trailer, so scanning ran past the shader and looped to MAXIMUM_SIZE.

Fix: Added a secondary match against @PT EXIT T (opcode 0xE30, predicate PT, flow T) as a fallback terminator. The mask is estrictive enough to reject predicated EXITs, conditional-flow EXITs, and sched control words, so well-formed NVN shaders see no ehavior change (their single @PT EXIT immediately precedes BRA $-1, and both detections return the same size).

load_store_attribute.cpp + attribute.h

IPA's is_perspective check only applied the ×position_w correction for IR::IsGeneric() attributes, and used a per-component SPH lookup. Two failure modes followed:

1. Mesa fragment shaders read varyings via legacy attribute slots
(ColorFrontDiffuse, FixedFncTexture, FogCoordinate) which are
remapped to generic varyings later by ConvertLegacyToGeneric. At
IPA-translation time they're still legacy, so IsGeneric() was
false and the inject was skipped — but the resulting GLSL/SPIR-V
varying was Smooth (perspective-correct), and the SASS still
issued its manual perspective dance via MUFU.RCP(ATTR_W)+FMUL,
compounding an extra ×clip_w factor. NZP fog (eye_z distance
varying) ended up as eye_z⁴×density² instead of eye_z²×density²,
saturating fog to white everywhere.

2. Even for legacy attrs that should inject, Mesa stores them in two formats selected by the IPA's interpolation_mode field:
Pass/Multiply/Constant → attr/w (perspective); inject ×position_w
Sc (ScreenLinear)      → raw attr; do NOT inject
Unconditionally injecting for Sc dims vertex colors by 1/clip_w because there's no SASS multiplier to round-trip it back.

Fix: extend the IPA correction path to also fire on IsLegacyAttribute(), gated on interpolation_mode != Sc. While here, the generic-path check is widened from per-component to vector-level (first non-Unused PixelImap, with all-Unused fallthrough treated as Perspective) so it matches the GLSL interpolation qualifier picked by CollectInterpolationInfo — this fixes the same all-zeroed-imap case Mesa exposes for explicit generics. IsLegacyAttribute moved from translate_program.cpp's anonymous namespace into attribute.h next to IsGeneric so IPA can reach it.

Tested on NaziZombies:Portable (Switch homebrew): fog now matches real
hardware, vertex-colored geometry (hand, gun, decals) renders correctly.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4012
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-06-15 03:05:11 +02:00
BoiledElectricity d698c3b601 [hle/fs] fix handle Temporary/ProperSystem/SafeMode save spaces instead of ASSERT(false) (#4069)
OpenSaveDataFileSystem was missing a few SaveDataSpaceId mappings, so it would hit ASSERT(false). This broke games that open cache storage, with TOTK being the obvious one, because save enumeration could assert before the game even finished loading.

Fixed this by mapping Temporary to user nand, and ProperSystem/SafeMode to system nand. These only get used for the free-space check here, so they just need to point somewhere sane.

Fixes: https://github.com/eden-emulator/Issue-Reports/issues/368
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4069
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-06-15 03:00:21 +02:00
lizzie 3875093c70 [hle] Fixes for nxident, nxmp and nxplay, remove hbl.nsp workarounds (#3996)
adds `gpio` and `i2c` services
implements `IApplicationFunctions::SetMediaPlaybackStateForApplicatio`
stubs `IBtmSystemCore::GetDiscoveredAudioDevice`
implements `nvhost_ctrl_gpu::PmuGetGpuLoad` IOCTL (0x20)
implements `PSM::GetBatteryAgePercentage`, `PSM::GetBatteryVoltageState` and `PSM::GetBatteryChargeInfoFields`
implements `ISystemSettingsServer::GetConsoleInformationUploadFlag`, `ISystemSettingsServer::SetConsoleInformationUploadFlag`, `ISystemSettingsServer::GetAutomaticApplicationDownloadFlag`, `ISystemSettingsServer::SetAutomaticApplicationDownloadFlag`, `&ISystemSettingsServer::GetUsb30EnableFlag`, `ISystemSettingsServer::SetUsb30EnableFlag`
removes `hbl.nsp` specific workarounds

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3996
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-12 23:48:24 +02:00
lizzie 5ba3ae32dc [hle/sockets] fix crash when socket() isn't initialized but send()/recv() are called (#3729)
the correct behaviour would be for the hle service NOT to crash

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3729
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-06-06 03:54:55 +02:00
MaranBr 0473747f94 [am] Fix application state notification (#4027)
This fixed issues in Mario Kart 8 multiplayer where the native controller applet would pop up, then once A was pressed and it exited, it would freeze the game but music would continue playing.

The issue was that UpdateRequestedFocusState() updates the focus state but never sets m_has_focus_state_changed for applications. Since ShouldSignalSystemEvent() checks that flag for applications, they never receive FocusStateChanged messages when LLE library applets exit. The game keeps running (hence the music) but is stuck waiting for a focus notification that never arrives. HLE applets aren't affected because their dummy process has is_process_running=false, so the game is never considered obscured in the first place.

Credits: [davidcollini](https://github.com/davidcollini)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4027
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-31 03:55:12 +02:00
lizzie 7c32cf03a1 [core/core_timing] better MWAITX and WAITPKG delays (#3984)
This implements MWAITX and WAITPKG extensions (umonitor, mwait) for CPUs that support them.

Reduces wait times and bypasses the timing stuff from the OS that is slow (windows notably). generally it should answer within 0.2 to 0.5 microsecs (since most requests wait for that long).

Also does a general rework of static ctors and stuff

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3984
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-30 21:59:10 +02:00
lizzie 9d55875377 [*] fix missing '#pragma once' on header files (#4014)
`find src -type f -name '*.h' -not -exec grep -q "#pragma once" {} \; -print`

- ignore qt with header guards already
- smaa too

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4014
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-26 06:37:59 +02:00
maufeat c6afeb2bf8 [nvnflinger] Add case for DefaultDataSpace (#3956)
Amaterasu from Discord asked about why nvnWindowGetNumActiveTextures returns 0 - after researching the console output it was asking for `DefaultDataSpace` (enum val 12) after some tests with the mod and debugging the console, this is my one-liner solution.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3956
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-05-24 01:05:29 +02:00
lizzie 2aa2ac7d9a [hle/service{nvdrv,apm}] fixes for TetrisSwitch (#3983)
- testriswitch submits buffers with a fence id of -1, just skip them instead of trying to process them?
- apm:u, which is removed, but hey, backwards compat never hurted
- another instance of shared_memory crashing NPad

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3983
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-05-24 01:04:32 +02:00
lizzie 37b5cf6003 [audio_core, hle, video_core] force inline of functions that only contain thread loops (#3970)
traditionally, when doing jthread:

```
jthread() calls function parameter operator()() with args
function operator()() calls the code within
code within is, say { ThreadMain(); }
3 calls because why not
```

now this just makes it be 2 calls, mainly benefits non-LTO builds

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3970
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-05-23 21:16:28 +02:00
xbzk 83683440b2 [net] ban api.epicgames.dev domain (#3999)
Adding 'api.epicgames.dev' to the banlist, as instructed by lizzie.

MCI insists on connection and randomly crashes at Network::Poll(...).
Airplane mode would do, but then the DLC gets unavailable.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3999
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-05-22 22:48:15 +02:00
lizzie 46cfd9b6f3 [net] support SCTP protocols (+all base FBSD protos), ban more NS domains (#3955)
bans more NS domains making hb dns check pass

also fixes bogus "SCTP is not implemented" assertion for translate protocol

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3955
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-21 21:24:18 +02:00
lizzie e875a3196b [core/hle/services/sockets] allow 'valid' range from [16,255] for IPv4 (#3491)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3491
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-05-18 23:54:47 +02:00
lizzie 413c7543ba [hle] inline HLE cmif request to not allocate on heap stuff (#3605)
so basically each construction of HLEContext and whatever would result in a heap allocation (atleast 1)

so what if instead of that we did a memset() at ctor time and we avoided heap allocations altogether?

reminder that std::vector<> CAN do small object optimisation but it's not guaranteed

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3605
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-15 22:07:03 +02:00
lizzie 975aa4e2f2 [common] remove ptr indirection on WallClock (#3864)
also devirtualizes manually since compiler doesn't do it with LTO

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3864
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-15 22:06:38 +02:00
lizzie b89cd6903c [jit] fix Super Mario 64 in SM3D: All-Stars (#3950)
jit service had wrong check for module versions
missing handlers for some funcs
the page cache i added interfered with jit (gee who would've tought)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3950
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-13 19:02:33 +02:00
crueter b154a7da3c [hle, friend] GetFriendListForViewerV2 STUBBED and update list of functions (#3933) (#3937)
Fixes freezes Friend List on firmware 22+ and update list of functions according to data from Switchbrew

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3933
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3937
2026-05-06 20:23:42 +02:00
lizzie 4f4c298a39 [hle, service] fix errors related to race conditions triggering under SMG1 and SMG2 (#3927)
- service manager may add a service while someone else is finding it, so properly lock
- nvhost doesn't properly account for the fact that iterators GET FUCKING INVALIDATED
- use proper exit routine for mapping locked that failed (try/catch hell)

the last two were introduced by #3858, but the first one has been present since ???

either way, remember that ankerl map has invalidated iterators upon erase/insert, so i accounted for that and SMG1 (and probably smg2) boot fine now

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3927
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-05-05 07:31:08 +02:00
maufeat fee603f0b9 [kernel, hle] Initial 22.0.0 kernel changes and cmd stubs (#3761)
- KProcess::Run() and CreateThread() SVC now write the current thread handle to TLS+0x110
- KPageTableBase::LockForMapDeviceAddressSpace now checks for a new KPageTableBase boolean, m_allowed_exec_device_mapping
- Stub `am` + `acc` + `settings` cmd module that needs to work for qlaunch

Thanks to: @alula and @yellows8
Source for changes: https://github.com/Atmosphere-NX/Atmosphere/pull/2744, https://switchbrew.org/, https://yls8.mtheall.com/

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3761
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-05-05 01:29:46 +02:00
lizzie a587b7dc3a [hle/nvdrv] drop redundant shared_ptr<> in internal nvhost_as_gpu mappings (#3858)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3858
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-04-29 16:44:28 +02:00
lizzie 90515bc6a2 [host1x] fix ffmpeg not having va-api on freebsd, inline nvenc (#3878)
- fix va-api not being used on freebsd

small thingies dont affect a lot:
- removes some pointer indirection (why save pointer to GMMU if its accesible via host1x)
- use std::variant<> for decoder
- miscelly vp9/v8/h264 opts
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3878
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-04-29 16:41:25 +02:00
crueter 676b1aabfc [frontend] Built-in auto updater (#3845)
Checks latest release and opens a dialog containing the changelog, and
allow the user to select a specific build to download. After
downloading, it prompts the user to open it.

On Windows, this just opens up the zip in File Explorer. In the future setup files will be available. On macOS this opens up the DMG in Finder so the user can drag it to the Applications folder. Android retains the auto-update functionality from before, but updated to the new scheme. Body/View on Forgejo are not implemented, that should be in a future PR.

Additionally, moved some common httplib incantations to `Common::Net`. This will serve as the common network accessor and JSON parser from here on out.

TODO:
- [x] android :(
- [x] Search for builds based on keywords, with weights towards certain builds (e.g. macOS will search for dmg then tar.gz, windows msvc then mingw/exe then zip, etc.)
- [x] remove linux leftovers
- [x] don't allow asset selection on platforms w/o assets
- [x] nightly changelog should be in the real

FUTURE IMPLEMENTATION:
- [ ] Body/View on Forgejo for Android
- [ ] Setup files for Windows (Eden/nightly are separate) -- maybe portable/setup selector?
- [ ] Something else I'm forgetting

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3845
2026-04-28 20:42:23 +02:00
crueter c05d999225 [bcat] Fix news to use Forgejo releases instead (#3841)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3841
2026-04-08 22:09:55 +02:00
lizzie 1f787ffc39 [cmake, deps] conjure common/httplib.h and remove global def for httplib macros (#3800)
httplib stuff done by @crueter on #3797

+ some extra stuff since the warning push/pop should be in header i fear :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3800
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-06 19:13:09 +02:00
lizzie c3afd2fabd [hle] fetch manager once in cmif wrapper (#3796)
shouldn't need to fetch twice or thrice per response :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3796
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:15:14 +02:00
lizzie ee2891c55e [common] unify std::random_device (#3801)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3801
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:12:41 +02:00
PavelBARABANOV 813a35abca [vi] Restore high Z-index for shared buffer layer to fix keyboard overlay display (#3787)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3787
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-26 22:23:21 +01:00
lizzie b673dad40d [hle/service/nifm] fix pack(pop) warning on clang (#3764)
fucks up unity builds, also it's an innocuous trivial change for a warning that should've been fixed a while ago

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3764
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-23 18:03:54 +01:00
lizzie 772e38cb8d [hle/service/sockets] fix hogwarts legacy crash due to non-blacklisted domain (#3762)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3762
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 20:17:44 +01:00
lizzie 811cc18d74 [hle/acc] fix (false) return where it's just 2 (#3763)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3763
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 17:37:21 +01:00
lizzie 395613b01f [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 18:29:15 +01:00
crueter c7b23f4a1a [time] fix: guard timezone out buffer logging (#3668)
Original text, per the emailed patch:

---------------

Hello,

I am submitting a small fix to prevent an unintended abort when _GLIBCXX_ASSERTIONS is enabled, caused by out-of-bounds access in debug logging.
Background / Issue

In the server-side implementations of ITimeZoneService::ToPosixTime and ToPosixTimeWithMyRule, the SCOPE_EXIT debug logging previously accessed out_times[0] and out_times[1] unconditionally.

However, out_times is an IPC-provided output buffer (OutArray, which inherits from std::span). Its length depends on the caller-provided buffer capacity. During debugging, I encountered a case where out_times.size() == 1.

Under _GLIBCXX_ASSERTIONS, accessing out_times[1] triggers a std::span::operator[] assertion failure (std::__glibcxx_assert_fail) and aborts the process, causing the service thread to crash. This results in an unintended crash caused solely by debug logging.
Change Description

In the SCOPE_EXIT logging blocks of both ToPosixTime and ToPosixTimeWithMyRule, I added bounds checks before accessing out_times[0] and out_times[1]:

    Access out_times[0] only if out_times.size() > 0

    Access out_times[1] only if out_times.size() > 1

    Print 0 when the corresponding element is unavailable

This change only affects debug log output. It does not modify IPC semantics or the time conversion logic itself.
Reproduction Context (for reference)

I encountered this issue while running 13 Sentinels: Aegis Rim (title ID: 01008D7016438000). During the “Load Game” flow, ToPosixTimeWithMyRule is invoked with an out_times buffer of length 1, which previously led to the out-of-bounds access in the logging code.

Thank you for your time and review.

Best regards,
darkpaper

Environment: Arch Linux / KDE / X11

This email and the accompanying patch were prepared with assistance from
an LLM.

Authored-by: darkpaper <lirunzhou2021@gamil.com>
Signed-off-by: crueter <crueter@eden-emu.dev>

Co-authored-by: darkpaper <lirunzhou2021@gamil.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3668
2026-03-08 20:53:37 +01:00
lizzie 38aa2bc5e1 [hle/services] use ankerl:: for Service's function handlers map, use const char* instead of std::string{} (#3671)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3671
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 20:50:29 +01:00
lizzie afec66f598 core/hle/services/audio] Fix audioctl being started before audout/audin (which are required for ctor) (#3695)
`audctl` depends on `audout`, simply start `audout` and `audin` before!

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3695
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-07 23:44:58 +01:00
MaranBr 23566a1f7d [prepo] Add support for missing PlayReport commands (#3674)
This fixes:

`[ 433.095195] Debug <Critical> core\hle\service\service.cpp:operator ():69: Assertion Failed!
Unknown / unimplemented function '10107': port='prepo:u' cmd_buf={[0]=0x110006, [1]=0x80000014, [2]=0x1, [3]=0x0, [4]=0x0, [5]=0x191080, [6]=0x5A7350F8, [7]=0x112, [8]=0x5A735158}`

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3674
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-06 15:02:59 +01:00
lizzie 06a08de68a [core/loader] prevent program_image reallocations in NSO+KIP loading methods (#3639)
also changes some methods to std::span<> as well, but mainly std::vector<> in the NSO/KIP loading stuff is not needed to be memcpy'ed and memmove'd around
this should save a marginal amount of loading time (RDR1)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3639
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-28 01:06:33 +01:00
JPikachu f8712e50e6 [audio] stub SetAudioDeviceOutputVolumeAutoTuneEnabled and IsAudioDeviceOutputVolumeAutoTuneEnabled (#3654)
For Pokémon LeafGreen Version and Pokémon FireRed Version

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3654
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2026-02-28 01:06:22 +01:00
lizzie 75104b6103 [hle] Implement IApplicationManagerInterface::GetTotalSpaceSize (#3642)
oops

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3642
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-26 16:48:04 +01:00
lizzie c610b61126 [common, hle] add new updates Polish+Thai languages (#3587)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3587
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-23 13:39:16 +01:00
lizzie 0a687b82d4 [crypto] Atomize all traces of MbedTLS, and require OpenSSL 3+ (#3606)
Closes #3137
Closes #3465

- Replace all mbedtls usage with OpenSSL
- require OpenSSL
- Up OpenSSL version to 3, cuz that's what we actually need...

CAVEATS:
- httplib also now required
- other ssl backends for svc are unused, maybe remove later
  * To be fair, our CI never used them anyways. And we never tested those

TESTERS PLEASE TEST:
- All games and applets boot
- Boot, load, exit, etc. times

Co-authored-by: crueter <crueter@eden-emu.dev>
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3606
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-23 02:50:13 +01:00
lizzie 2082ba7ec7 [cmake, common] allow build with -fno-rtti and /GR-, to disable gen of rtti and save some bytes in vtables (#359)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/359
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-22 03:09:03 +01:00
lizzie 4f29128e50 [dynarmic] Fix ISB with new JIT schema (#3576)
If an ISB is issued, the changes on the memory wouldn't be reflected
Now we emulate "instruction cache" properly by just telling the mechanism to re-fetch the entire page again (to make ANY changes visible immediately)

This mainly fixes a potential issue where an ISB is emitted before a branch on the same codepage.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3576
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 01:53:48 +01:00