Commit Graph

977 Commits

Author SHA1 Message Date
bunnei f1e9d5404d renderer_gl: Port over gl_shader_decompiler module from Citra. 2018-03-19 23:14:03 -04:00
bunnei a533c3398c renderer_gl: Port over gl_rasterizer_cache module from Citra. 2018-03-19 23:14:03 -04:00
bunnei ac51a39abf gl_resource_manager: Sync latest version with Citra. 2018-03-19 23:14:02 -04:00
bunnei 52bfc102bc renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
bunnei b1ceeb5c42 gl_state: Sync latest version with Citra. 2018-03-19 23:13:49 -04:00
N00byKing d3bdad2aaa Clang Fixes 2018-03-19 17:53:35 +01:00
N00byKing 1212e9e231 Clean Warnings (?) 2018-03-19 17:07:08 +01:00
Subv c0f954906c GPU: Added the TSC registers to the Maxwell3D register structure. 2018-03-19 00:36:25 -05:00
Subv f6e3d3aa1a GPU: Added the TIC registers to the Maxwell3D register structure. 2018-03-19 00:32:57 -05:00
Subv 36c527131f GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
Subv 80b0f4d681 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
Subv 845415cc3d GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.

This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00
Subv 46bbeeb54a GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18 15:23:24 -05:00
Subv a8cb6ba213 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 2018-03-18 11:51:46 -05:00
Subv 29c026fae1 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
Subv 5979796df8 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 2018-03-17 18:32:57 -05:00
Subv 7b48098c60 GPU: Store shader constbuffer bindings in the GPU state. 2018-03-17 18:32:57 -05:00
Subv 5f181aec24 GPU: Corrected some register offsets and removed superfluous macro registers. 2018-03-17 18:32:56 -05:00
Subv 8a5c0e873b GPU: Make the SetShader macro call do the same as the real macro's code.
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.

Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17 18:32:55 -05:00
Subv e3e0625ff7 GPU: Corrected the parameter documentation for the SetShader macro call.
Register 0xE24 is actually a macro that sets some shader parameters in the register structure.

Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17 13:55:42 -05:00
bunnei bed06310f2 Merge pull request #242 from Subv/set_shader
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-17 00:34:17 -04:00
Subv c9850b0d3a GPU: Handle the SetShader method call (0xE24) and store the shader config. 2018-03-16 22:51:06 -05:00
Subv dbade2db3e GPU: Added the vertex array registers. 2018-03-16 22:47:45 -05:00
bunnei b849a04b2f Merge pull request #241 from Subv/gpu_method_call
GPU: Process command mode 5 (IncreaseOnce) differently from other commands
2018-03-16 22:28:22 -04:00
Subv 6796e37911 GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Accumulate all arguments before calling the desired method.

Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-16 20:32:44 -05:00
Subv 3247b8f9dd GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-16 19:24:41 -05:00
Subv d468c046f9 GPU: Added Maxwell registers for Shader Program control. 2018-03-16 19:23:11 -05:00
Subv 083e494083 GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays().

We should collect all GPU state and draw using our graphics API here.
2018-03-04 19:14:04 -05:00
Lioncash c1583210dd maxwell_3d: Make constructor explicit 2018-02-13 23:47:51 -05:00
bunnei f87cb38361 Merge pull request #187 from Subv/maxwell3d_query
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
2018-02-13 23:25:07 -05:00
bunnei f8ab7992d0 Merge pull request #178 from Subv/command_buffers
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines
2018-02-12 13:51:52 -05:00
Subv 9cf3a6cc00 GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Only QueryMode::Write is supported at the moment.
2018-02-12 12:34:41 -05:00
Subv 0088b3128b Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-11 23:44:12 -05:00
Subv 35176a0f73 GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. 2018-02-11 22:42:48 -05:00
bunnei 1926a0d478 renderer_opengl: Support framebuffer flip vertical. 2018-02-11 21:03:55 -05:00
MerryMage 7a23a53396 memory: Replace all memory hooking with Special regions 2018-01-27 15:16:39 +00:00
James Rowe ea88c44eb8 Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
Lioncash 447c25646e CMakeLists: Derive the source directory grouping from targets themselves
Removes the need to store to separate SRC and HEADER variables, and then
construct the target in most cases.
2018-01-17 21:51:43 -05:00
MerryMage 41bfd994f6 clang-format 2018-01-16 18:05:21 +00:00
bunnei 386ecbd433 renderer_gl: Clear screen to black before rendering framebuffer. 2018-01-15 00:20:19 -05:00
bunnei f0bccde0a0 renderer: Render previous frame when no new one is available. 2018-01-14 23:54:56 -05:00
MerryMage d616b36e7b Fix build on macOS and linux 2018-01-13 22:38:52 +00:00
James Rowe bd5740a721 Remove gpu debugger and get yuzu qt to compile 2018-01-12 19:11:04 -07:00
James Rowe a5b9cd4d18 Remove references to PICA and rasterizers in video_core 2018-01-12 19:11:03 -07:00
bunnei 5203bf6799 renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo. 2018-01-11 22:32:44 -05:00
bunnei 0ffcc1190e renderer_opengl: Support rendering Switch framebuffer. 2018-01-10 23:28:59 -05:00
bunnei 14fe63772f render_base: Add a struct describing framebuffer metadata. 2018-01-10 23:28:56 -05:00
bunnei 7fac24c9e3 renderer_opengl: Add MortonCopyPixels function for Switch framebuffer. 2018-01-10 23:28:53 -05:00
bunnei 46d4d95274 renderer_opengl: Update DrawScreens for Switch. 2018-01-10 23:28:49 -05:00
bunnei 4728cc141a core/video_core: Fix a bunch of u64 -> u32 warnings. 2018-01-01 15:40:35 -05:00