Commit Graph

29004 Commits

Author SHA1 Message Date
lizzie f4cd650f95 changes? 2026-09-18 17:19:40 +00:00
lizzie 38d7021a54 fix shit? 2026-09-18 17:19:40 +00:00
lizzie b2223ec9db fix #include "common/logging.h" 2026-09-18 17:19:40 +00:00
lizzie 2b1caac3e8 fix IOS again fucking objc bridge 2026-09-18 17:19:40 +00:00
lizzie 0fc949d29d fix? 2026-09-18 17:19:40 +00:00
lizzie 88d1fb47d4 properly use bridging header, fix headers 2026-09-18 17:19:40 +00:00
lizzie 4f4bf58153 fix swift driver I HOPE 2026-09-18 17:19:40 +00:00
lizzie 61c0c8bb7c license 2026-09-18 17:19:40 +00:00
lizzie a86291a812 [temporary c++ shit] 2026-09-18 17:19:40 +00:00
lizzie ea337df5dd bit of cmake fuckery 2026-09-18 17:19:39 +00:00
lizzie f0fe092be8 use language generator exprs 2026-09-18 17:19:15 +00:00
lizzie 6c1bb8d5c5 $<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations> 2026-09-18 17:19:15 +00:00
lizzie f2cf3028c5 proper linkings?! 2026-09-18 17:19:15 +00:00
lizzie 463f255299 bridge changes/fixes 2026-09-18 17:19:15 +00:00
lizzie aea66ab8e1 fix license 2026-09-18 17:19:15 +00:00
lizzie 084014d942 fix xcode 2? 2026-09-18 17:19:15 +00:00
lizzie 349b19fc1a fix xcode paths? 2026-09-18 17:19:15 +00:00
lizzie 896ee3080f fx 2026-09-18 17:19:15 +00:00
lizzie 63b5e01627 fx 2026-09-18 17:19:15 +00:00
lizzie 62b0169f05 fix boost 2026-09-18 17:19:13 +00:00
lizzie 8d799eaf1c fx 2026-09-18 17:15:27 +00:00
lizzie 15a1d783cd fix stuff 2026-09-18 17:15:27 +00:00
lizzie af9f924658 stupid macos 2026-09-18 17:15:27 +00:00
lizzie cc8ea0f574 fix1 2026-09-18 17:15:27 +00:00
lizzie a020ce62f8 fx 2026-09-18 17:15:27 +00:00
lizzie bd532f51b4 fix spirv-tools 2026-09-18 17:15:27 +00:00
lizzie 8694f708eb fix license 2026-09-18 17:15:27 +00:00
lizzie 339694df1b fix ffmpeg 2026-09-18 17:15:27 +00:00
lizzie 0043edb66f fx 2026-09-18 17:15:27 +00:00
lizzie 29888a6f35 fx 2026-09-18 17:15:27 +00:00
lizzie 78aa04ed51 license 2026-09-18 17:15:27 +00:00
lizzie fdc8ea262d ios toolchain cmake 2026-09-18 17:15:27 +00:00
lizzie c09c3edd11 license 2026-09-18 17:15:27 +00:00
lizzie 910c59ceab license headers 2026-09-18 17:15:27 +00:00
lizzie ee378e1322 flatten + cmake 2026-09-18 17:15:27 +00:00
lizzie 5b525e5f35 flatten 2026-09-18 17:15:27 +00:00
lizzie 6b42e8346d loicense 2026-09-18 17:15:27 +00:00
lizzie bba106569a modernize #1 2026-09-18 17:15:26 +00:00
lizzie 4dea82c984 sudachi ios stuff 2026-09-18 17:15:26 +00:00
xbzk 07f40d5cac [npad,hid,am] npad WriteEmptyEntry fix, hid function 551 stub, and applet PopOutData rework (#4442)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
This was intended to fix Dave the Diver issue, but we found a real silly hid bug, then a maybe broader applet issue:

By testing with John it was found out only the last controller connected worked, the others caused the game to freeze peacefully, no crashes, suggesting some loop or deadlock.

After seeking that lead, it was found that the freeze was caused by a malformed HID history entry when the controller applet removed P2.
Pressing P1 opens the controller applet, then Qt applet disconnects P2, which is expected.

Upon seeking callstack and hid sync path, it was found out that NPad::WriteEmptyEntry:
was using: ReadCurrentEntry().sampling_number + 1
instead of: ReadCurrentEntry().state.sampling_number + 1 (checked AtomicStorage in src\hid_core\resources\ring_lifo.h)
Fixing that fixed the freeze, but killed the sound!

Later handheld/docked was accidentally clicked and sound returned. Good lead.
Then i just had to corner which part of the toggle was causing the refresh and do something similar at the controller applet return routine (PopOutData in library_applet_accessor.cpp). This part seems harmless, but i'm not clearly sure about how proper it is, since it was like a transplant and test operation.

UPDATE:
To try Diablo 3 on my machine it was needed to stub HID function 551.

And to fix all abnormalies like multiple applet requests and crash the function PopOutData was reworked to ensurey idempotency among different applet focus conditions:

focus state changed: updates state and signals if needed
no state change, HLE application frontend: requests focus state changed notification
already pending change message: flag remains true and no duplicate pushed to queue entry

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4442
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-18 23:49:17 +02:00
xbzk 3c38afad74 [fs] share parent resources with bundled programs (#4319)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Normal games are Applications;
Bundled games are Application + Programs;

We've been treating both as the same thing, calling both programs, and making programs unable to see settings and saves from application.

References:
https://switchbrew.org/wiki/Filesystem_services
https://switchbrew.org/wiki/NCM_services#ApplicationId
https://switchbrew.org/wiki/Super_Mario_3D_All-Stars
Ryujinx.HLE/HOS/ApplicationLoader.cs:GetMultiProgramInfo

UPDATE:

The first version was a big rework to make AppId/ProgId concepts proper, and it was successful in most tests, but it caused a regression with applets, which are programs that breed straight from no application.
In order to simplify things i've reverted all the rework, added a helper to identify whether a program has a parent Application and bounded it to it's proper stores.

Although this is no big deal coz it doesn't have impact on emulation, it permeates to several routines, so it needs to be tested broadly. Applets, Normal games, Bundled games, Blobbed NSPs/XCIs, Mods, Updates, Saves, DLCs,.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4319
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-18 23:48:35 +02:00
Feng Chen 0ce29be608 [common] Fix RDTSC nanosecond conversion (#4422)
Split the RDTSC ticks-per-nanosecond ratio into integer and Q0.64 fractional components. This avoids overflowing GetFixedPoint64Factor for TSC frequencies above 1 GHz while preserving the multiply-only conversion path.

Use the invariant clock only above 1 GHz because the reverse nanoseconds-per-tick factor cannot represent an exact ratio of one.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4422
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-17 19:50:19 +02:00
lizzie 1203082a8f [msvc] fix build errors (#4451)
MSVC doesn't consider atomic<u64> to be trivially copyable on x86 (why?).
And other chary idiosyncrasies from constructing `std::optional<uint8_t>`

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4451
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 08:16:18 +02:00
lizzie 14235dc0d0 [ips] fix .pchtxt with >256 bytes on a single line (#4445)
It wasn't correct to assume pchtxt would've been less than 256 bytes per line.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4445
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 08:15:58 +02:00
lizzie 6374f7f51f Partial revert: [dynarmic] fix sign extension and optimize vaddr lookups for 64bit on x64 systems (#4446) (#4448)
Breaks Mario Kart 8 Deluxe.

#4446

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4448
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 05:52:36 +02:00
lizzie 73e004de6e [common/page_table] unmark non-constexpr functions (#4433)
`std::atomic` member functions don't translate unto `constexpr`.

Trivial change, fixes CI warning.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4433
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 05:51:23 +02:00
lizzie f7b8ade40e [hle] stpl:sys, stpl:u initial implementation (#4435)
These cmds are hardcoded to use 0x20b, also the vftable is the same for `nn::sf::hipc`.

Streamplay is probably not gonna be implemented fully, but some future updates *may* hang when querying for the service, thus registering it at once will avoid such issues.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4435
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 05:45:37 +02:00
lizzie 8c1194474e [hle/ssl] Implement Peek(),{Get,Set}RenegotiationMode,Pending,Poll and stub miscellany (#4428)
Mainly because of Pending() as it's used in some games. May as well implement the rest.

Skyline implemented ISslContext::RegisterInternalPki which is just a success stub (for now) for JJBA:ASB

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4428
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 05:43:59 +02:00
lizzie 90aafeedc1 [k_scheduler] fix for libc++ that lazily initializes mutexes (#4447)
`__m_` is nullptr when `unlock();` is called, so `try_lock();` will force materialization of the backing mutex.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4447
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-17 00:28:37 +02:00
Exverge 4fe5f62c38 [dynarmic] fix sign extension and optimize vaddr lookups for 64bit on x64 systems (#4446)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Same as #4415 + #4444 just ported to A64 because I amazingly forgot

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4446
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-16 22:47:16 +02:00