lizzie
fd7b578525
need the extra threads...
2026-08-31 03:28:15 +00:00
lizzie
9f025b31cb
more gymnastics to give fake results?
2026-08-31 03:28:15 +00:00
lizzie
941542d437
first fake icmp impl
2026-08-31 03:28:15 +00:00
lizzie
75c98131b6
fix ldn sockets being regarded as normal socks
2026-08-31 03:28:15 +00:00
lizzie
fef912f342
fx2
2026-08-31 03:28:15 +00:00
lizzie
47e17fae95
fix???
2026-08-31 03:28:15 +00:00
lizzie
4070a80046
fix sockets
2026-08-31 03:28:15 +00:00
lizzie
458dfe18a4
struct pollfd
2026-08-31 03:28:15 +00:00
lizzie
fc4a61871d
fixup tests
2026-08-31 03:28:15 +00:00
lizzie
512b39e2aa
fix windows screaming
2026-08-31 03:28:15 +00:00
lizzie
1cb58a6ebc
musl scared of defines ooo
2026-08-31 03:28:15 +00:00
lizzie
0d5d453862
airplane mode takes priority
2026-08-31 03:28:15 +00:00
lizzie
2c5d2a42f3
uh
2026-08-31 03:28:15 +00:00
lizzie
7047ef2a43
add tcp options
2026-08-31 03:28:15 +00:00
lizzie
fa0b1897d7
nuke extra threads, extra error support; use span instead of vector for poll fds
2026-08-31 03:28:15 +00:00
lizzie
a328a2aed8
we love when cURL has bugs?
2026-08-31 03:28:15 +00:00
lizzie
930e20be98
add extra polling types
2026-08-31 03:28:15 +00:00
lizzie
c33aceddf4
various fixes to sockopt
2026-08-31 03:28:15 +00:00
lizzie
108bdbd6ed
allow configure socket level
2026-08-31 03:28:14 +00:00
lizzie
b824f5382c
coalesce the various sockopt
2026-08-31 03:28:14 +00:00
lizzie
ed296bd7d0
honour the provided MSG flags
2026-08-31 03:28:14 +00:00
lizzie
85ffb1afaf
extra fixups
2026-08-31 03:28:14 +00:00
lizzie
8d4d8d239a
fixup stuffs for windows
2026-08-31 03:28:14 +00:00
lizzie
82ea59fef3
fix messages native flags
2026-08-31 03:28:14 +00:00
lizzie
615a6887df
properly handle writebuffer and dont write OOB
2026-08-31 03:28:14 +00:00
lizzie
7453d50347
fixes for non BSD
2026-08-31 03:28:14 +00:00
lizzie
40b3df8f77
[net] refactor to remove uneeded abstraction layer
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-08-31 03:28:14 +00:00
xbzk
b7f0f98519
[android] expose log filter setting ( #4327 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Takes log filter to android and fixes qt "loads after setting, but ignore in next runs" issue
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4327
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-31 04:22:15 +02:00
crueter
7fda6dde73
[common] Switch to boost::unordered_flat containers ( #4326 )
...
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.
Also adds an abstraction layer in `Common` so future changes are quicker
and easier.
Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if
This should be about equal or superior performance as unordered_dense for everything except iteration.
Signed-off-by: crueter <crueter@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-31 02:58:09 +02:00
lizzie
106a61c943
[core/file_sys] fix IPS not applying due to wrong NSObuild-id ( #4323 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
NSO build id was being read wrongly... oops
also fixed some minor issues as well
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4323
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-30 20:08:40 +02:00
lizzie
e5b656e372
[common/logging] Fix long logs, remove clutter on Android logcat ( #4310 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
logs normally are like this:
```
08-27 02:58:48.188 12511 4743 W YuzuNative: [18534.062505] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:141:Read: (STUBBED) SR_WSCALEFACTOR_XY
08-27 02:58:48.188 12511 4743 W YuzuNative: [18534.062513] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:144:Read: (STUBBED) SR_WSCALEFACTOR_Z
08-27 02:58:48.188 12511 4743 W YuzuNative: [18534.062520] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/vote.cpp:50:VOTE_vtg: (STUBBED) called
08-27 02:58:48.188 12511 4743 W YuzuNative: [18534.062523] Shader <Warning> shader_recompiler/frontend/ir/ir_emitter.cpp:267:GetFlowTest: (STUBBED) FCSM_TR
```
bunch of redundant info imo
instead they should just be
```
08-27 02:58:48.188 12511 4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:141:Read: (STUBBED) SR_WSCALEFACTOR_XY
08-27 02:58:48.188 12511 4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:144:Read: (STUBBED) SR_WSCALEFACTOR_Z
08-27 02:58:48.188 12511 4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/vote.cpp:50:VOTE_vtg: (STUBBED) called
08-27 02:58:48.188 12511 4743 W YuzuNative: Shader shader_recompiler/frontend/ir/ir_emitter.cpp:267:GetFlowTest: (STUBBED) FCSM_TR
```
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4310
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-30 08:24:00 +02:00
lizzie
297e797a32
[hle/kernel] remove flusher thread from OutputDebugString ( #4291 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Unneeded abstraction?
either way it seems this thread is not required
anyone thinking otherwise feel free to lmk
directly contradicts with #4290
and #3744
Remember that messages will be displayed out of order
this can make actual debugging much harder I'm afraid
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4291
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-08-30 08:18:50 +02:00
xbzk
48a95da874
[debug] debug knobs adjustments ( #4317 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
minor changes to debug knobs:
-changed its category to System so it becomes per-game-able (believe me, it's useful)
-fixed kotlin field type to UShort
-changed get to Get for proper standard
-added spacings and more info to docs
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4317
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-08-30 08:17:54 +02:00
rayanmargham
2fd1dc0ff9
[qt] fix closing software dialog color ( #4305 )
...
Signed-off-by: rayanmargham <rayanmargham4@gmail.com >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This change fixes the closing software dialogue box having really grayish to white text on a white background making it impossible to read. This fixes default-dark giving it this look with the attached screenshot
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4305
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-08-30 08:16:32 +02:00
Lizzie and Samuel
45b6ecff05
[vulkan, vk_pipeline_cache] PSO Optimizations ( #4294 )
...
PR/Commit Owner: CamilleLaVey
This PR prevents the recompilation of shaders when a new session has been started, based on data found on the recompiler, each new session does still recompile already cached shader cache, reducing the reaction and speed of games by at certain level, this prevent the warm-up with post sessions, only needed the initial warm-up and works globally for all games.
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4294
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-08-30 08:15:29 +02:00
lizzie
672bcbae01
[file_sys] robust-er IPSwitch compiler ( #3911 )
...
this PR reworks IPS parser to be less stupid
what do i mean by this? well generally give it a bit of
love so it doesn't do a lot of unsound allocations
also simplify the logic greatly (and use memcmp() string idiom
instead of trusting the compiler so blindly...)
no this doesn't mean to uber optimize IPS to handle 999 gb/s
it's more so it doesn't outright crash with edge cases
as the previous codebase was quite spaghetty
also the major overhead is obviously the vector shenanigans
and the I/O -- but thats out of scope
Test that IPSwitch mods still properly work WITH ANY GAME
IF THERE IS ANY REGRESSION IN SOME GAME/MOD THEN
TELL ME
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3911
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-30 08:10:51 +02:00
Maufeat
28ab4a1a01
[kernel, service] Return ResultSessionClosed when a session is closed ( #4318 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
I tried to run a homebrew game which tried to reply to a closed service. nnSdk expected ResultSessionClosed, we replied with ResultSuccess which mostly works but some have stricter handling and would terminate with abort.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4318
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-08-30 08:00:18 +02:00
lizzie
ccf3de02cf
[dynarmic] optimise BlockOfCode to use less memory ( #4303 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
removes unique_ptr indireciton with argCallback (lmao)
reorders jitState to be more cache friendly and yadda yadda
removes redundant BlockOfCode& ptr on constantPool
reorder blockOfCode to be btter
update dynarmic because it removes 3kb worth of useless data :)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4303
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-08-30 07:43:21 +02:00
PavelBARABANOV
1f03dee126
[fs] Add RenameDirectory support for same-parent directory renaming ( #4312 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Fixes save corruption in Warhammer 40k: Mechanicus and other games
that rename directories within the same parent folder.
- Added RenameDirectory handler in IFileSystem (command 6)
- Implemented same-parent directory renaming using RenameDir
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4312
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-30 01:46:02 +02:00
xbzk
3df41c1e7a
[android, ui] carousel: display-wise scaling, snapping fix, bottom insets rework ( #4307 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Another batch of improvements and fixes for Carousel.
- Added display wise scaling factor for compatibility with 16:9 and 4:3 devices;
- Fixed snap to center feature being lost sometimes;
- Reworked entire bottom inset mechanism (made it event driven, and added use of getInsetsIgnoringVisibility) to avoid weird resizing on Recents (alt+tab) transitions.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4307
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-29 22:04:18 +02:00
lizzie
f4a8f9421a
[common/net] fix linking errors due to C++11 ABI typedef mishandle ( #4260 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
basically bunch of linking errors due to gcc not liking
to compile HFA/whatever typedef stuffs
this is on non-x86_64 arch, ppc64
compiler where this occurs
```
gcc (Debian 14.2.0-19) 14.2.0
Copyright (C) 2024 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
```
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4260
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-08-29 20:59:57 +02:00
xbzk
c0a85d0e53
[service, nvhost] added machinery to allow microsleep between nvdec read requests to avoid guest panic in some games ( #4316 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This one deserves a long story, but imma try to resume:
During investigating Absolum 1.2 black screen of death upon loading intro video, i've discovered guest was aborting for failing to allocate room for the video.
By logging everything prior to crash and decoding guest side instructions managed to confirm its media allocator was reading data faster than it was updating free available bucket list.
Since the IStorage::Read was happening 247 times before the crash, i've decided to add a very small sleep there, and boom, not only Absolum but some other titles got the same issue fixed.
But i was unsatisfied with the sleep and kept tracking guest instructions upstream in order to find a sync point for the read worker and the memory allocation update. But unfortunately the media allocator helpers live in guest, accessing memory directly via MMU, so any sync signaling would need to come from some dynarmic hack.
It's been 6 days now, so i've decided to polish the sleep: Moved it upstream to where i could have access for proper predicate, and added machinery to service and nvhost to support that. Now the sleep is restricted only for nvdec istorage reads. Any other reads will flow normally.
TL;DR: currently our code is so blazing async that guest is capable to request reads before its very self refresh it have freed room to do so. The sleep accepted as broadly stable was 600 us (MICROseconds), and it affects ONLY nvdec chunk reading.
Reports confirm that now videos are smoother now.
Code was polished at my knowledge limits.
Mostly machinery to track when a request comes from a process with nvdec active, and is istorage read.
I can provide more details if it comes to be needed.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4316
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-29 14:22:09 +02:00
Maufeat
54cd5fb8eb
[core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay ( #4238 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
- Dynamic shader cache reloading capability for qlaunch
- Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it)
- Layer stack masks & shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch
- Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad.
- etc.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-29 01:04:02 +02:00
lizzie
119291dc77
[qt_common/discord] fix boxart not being used ( #4275 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
issue was first reported here
https://github.com/eden-emulator/Issue-Reports/issues/607
tl;dr wrong boolean, now boxarts should work
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4275
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-28 03:46:36 +02:00
lizzie
f7dbff2157
[core/hle/services/am] Fix MK8D crash ( #4313 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This fixes a random mk8d crash when connecting via LDN
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4313
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-28 03:44:45 +02:00
lizzie
b859d7fdf4
[dynarmic/backend/exception_handler] normalize EH for arches, use LOG_ERROR instead of fmt::print ( #4283 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
this should simplify a bit of code logic
akin to NetBSD's UC_CONTEXT_PC...
additionally use LOG_ERROR so the
"unhandled ..."
is logged unto a file
before sigsegv'ing
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4283
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-28 02:30:18 +02:00
lizzie
f635827fa6
[common/stb] remove unused I/O funcs from non-LTO builds, use common/stb.h on ns service ( #4282 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
- remove I/O functions that are unused from LTO builds
- use common/stb.h on ns
simple change really, not much to explain here
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4282
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-28 02:29:52 +02:00
lizzie
243453c172
[dynarmic, loong64] fix build error due to new term handlers ( #4286 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
trivial fix
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4286
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-28 02:24:39 +02:00
lizzie
39158b67a7
[audio/sdl3] fix mismatches OS mixer settings for sdl3/cubeb audio backends ( #4298 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
basically makes it so SDL3 and cubeb audio backends now share the same
identifier string so OS mixers (ok a bit of a misnormer, its like pulseaudio
pipewire and such, but yknow what i mean) -- dont conflate due to the
fact that "Eden" != "yuzu Latency Getter".
fix taken from pcsx2 https://github.com/PCSX2/pcsx2/pull/12312
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4298
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-28 01:50:55 +02:00
CamilleLaVey
50cb8fd1c9
[vulkan] Implementation for VK_EXT_shader_quad_control ( #4168 )
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An experimental approach to introduce an smarter way to use and access QUAD's capabilities on shaders, suggested by @gidoly some months ago, finally came into something usable; current implementation checks GLASM, GLSL and Vulkan on their own way, stablishes proper emitters and receivers for Quads inside our recompiler, which are the introductions for future changes; checks for support and actual feature bit, OpCodes and mask were added within this PR. Meanwhile the expected behavior was to reduce graphical issues (on games with Quad shaders reliant), we encountered a very slight performance increase depending on what game and shader are actually compiled.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4168
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-28 01:21:22 +02:00