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67 Commits

Author SHA1 Message Date
CamilleLaVey fb8e0f25ab [vulkan] Re-ordering order for BindVertexBuffers2EXT command (again) 2026-02-02 22:35:07 -04:00
CamilleLaVey 2d1fe28198 [vulkan] small update for viewports 2026-02-02 22:18:14 -04:00
CamilleLaVey 9139dec954 Update license headers 2026-02-02 20:23:52 -04:00
CamilleLaVey 705090c8da [vulkan] Another take for BindingStride 2026-02-02 20:18:42 -04:00
CamilleLaVey 06a179fb2a Revert "[video_core] Replacing recursive mutex with simple mutex lock" 2026-02-02 20:02:40 -04:00
CamilleLaVey 3c260a2f4d [vk, qcom] Removing FP16 from QCOM drivers 2026-02-02 20:01:44 -04:00
CamilleLaVey 4657adc052 [video_core] Replacing recursive mutex with simple mutex lock 2026-02-02 19:27:11 -04:00
CamilleLaVey 1e59afb0aa crash fix 2026-02-02 19:20:55 -04:00
CamilleLaVey 2153cf397a Miscellaneous changes 2026-02-02 17:28:29 -04:00
CamilleLaVey 705ca3aef4 Revert "[vulkan, qcom] Removing faulty DepthTest from QCOM drivers" 2026-02-02 16:11:06 -04:00
CamilleLaVey 284018cd36 [vulkan] BindVertexBuffers2EXT set properly within pipeline chain 2026-02-02 11:52:51 -04:00
CamilleLaVey ebacfbf4ed [vulkan, qcom] Removing faulty DepthTest from QCOM drivers 2026-02-02 11:34:26 -04:00
CamilleLaVey 655377f585 [vulkan] Adding EDS3 resets per EDS level due to wrong activation from ProvokingVertexLast vs ProvokingVertex feature 2026-02-02 03:28:03 -04:00
CamilleLaVey 338fb71a6f updating headers 2026-02-02 03:21:24 -04:00
CamilleLaVey fe5c75e3ee [vulkan, android] removing remaining arrays from static mode 2026-02-02 03:10:42 -04:00
CamilleLaVey fdcf6149b4 another small change 2026-02-02 03:02:55 -04:00
CamilleLaVey 4b0bb3c436 small change 2026-02-02 02:17:24 -04:00
CamilleLaVey 7badde58b2 Yamero GIDOLY!!!!!! 2026-02-02 00:12:25 -04:00
CamilleLaVey 13903d6e8c The Mystic Gidoly 2026-02-02 00:03:02 -04:00
CamilleLaVey 202193708a [vulkan] Exchanging ProvokingVertexLast dynamic state mode. 2026-02-01 23:49:07 -04:00
CamilleLaVey 7802eaa22b fix build 2026-02-01 23:41:50 -04:00
CamilleLaVey c549531418 quick change 2026-02-01 23:29:59 -04:00
CamilleLaVey dbcbce57b0 [vulkan] Adjusting provoking vertex last. 2026-02-01 23:21:24 -04:00
CamilleLaVey 0d518e7303 [vulkan, mobile] Reworking per-mobile gpu configuration block 2026-02-01 23:12:21 -04:00
CamilleLaVey 26c4656473 fix build 2026-02-01 22:19:03 -04:00
CamilleLaVey ad71860407 [vulkan] Removing Static mode for pipeline compilations 2026-02-01 21:47:21 -04:00
CamilleLaVey d1251e2987 Fix build 2026-02-01 14:20:52 -04:00
CamilleLaVey 0cdd5d3362 [vulkan] Quick adjustments due to recent regressions 2026-02-01 14:02:07 -04:00
CamilleLaVey dd6c303ae1 meow 2026-02-01 03:05:44 -04:00
CamilleLaVey c327fd7265 fix build 2.0 2026-02-01 02:56:19 -04:00
CamilleLaVey 474c770316 [vulkan] Removing unused code 2026-02-01 02:47:08 -04:00
CamilleLaVey 762b9e0a11 fix build 2026-02-01 02:38:43 -04:00
CamilleLaVey 0d69555ac6 [vulkan] Adjusting Vk_EXT_custom_border_colors + removal duplicate code 2026-02-01 02:29:17 -04:00
CamilleLaVey 3a70dddf80 [vulkan] Adjusting DynamicState functionality + including Static Pipelines Mode 2026-02-01 02:07:47 -04:00
CamilleLaVey 55db1d862b [vulkan] Adjusting VK_EXT_provoking_vertex 2026-02-01 01:12:54 -04:00
CamilleLaVey 0bf5377323 [vulkan] Removing VK_EXT_descriptor_indexing 2026-02-01 00:56:27 -04:00
CamilleLaVey 4efdf24463 [vulkan] Removing VK_EXT_inline_uniform_block 2026-02-01 00:47:39 -04:00
CamilleLaVey dd13dbf9aa [vulkan] Removing VK_EXT_descriptor_buffer 2026-02-01 00:40:10 -04:00
CamilleLaVey 5100108f4e [vulkan] Removing VK_EXT_graphics_pipelines_library 2026-02-01 00:34:24 -04:00
CamilleLaVey 12be42d5ec [vulkan] Extending ASTC handling with specific feature on supported GPU's 2026-02-01 00:09:48 -04:00
CamilleLaVey 6e73a5e395 [vulkan] Adding VK_EXT_color_write_enable 2026-01-31 23:43:51 -04:00
CamilleLaVey a8718b7738 Revert "[vulkan] Initial VK_KHR_dynamic_rendering implementation" 2026-01-31 23:23:40 -04:00
CamilleLaVey ce65d51f9e Revert "[vulkan] Follow-up for the VK_KHR_dynamic_rendering implementation" 2026-01-31 23:23:14 -04:00
CamilleLaVey a4a139edf7 Revert "fix build" 2026-01-31 23:21:44 -04:00
CamilleLaVey c73232a299 Revert "[vulkan] Establishin pColorAttachments pass thorugh DynamicRendering commands" 2026-01-31 23:21:19 -04:00
CamilleLaVey 43af33830c Revert "[vulkan] Re-defining DynamicRendering scheduler/framebuffer and RenderAttachment with direct copy" 2026-01-31 23:20:19 -04:00
CamilleLaVey a176746184 [vulkan] Re-defining DynamicRendering scheduler/framebuffer and RenderAttachment with direct copy 2026-01-31 22:47:09 -04:00
CamilleLaVey c295c9c30c [vulkan] Establishin pColorAttachments pass thorugh DynamicRendering commands 2026-01-31 22:19:16 -04:00
CamilleLaVey 87d81ab554 fix build 2026-01-31 22:24:33 -03:00
CamilleLaVey 480104dc50 [vulkan] Follow-up for the VK_KHR_dynamic_rendering implementation 2026-01-31 22:24:31 -03:00
CamilleLaVey 8932211b70 Revert "turnip mhr base" 2026-01-31 22:18:15 -03:00
CamilleLaVey d69177fcba [vulkan] Initial VK_KHR_dynamic_rendering implementation 2026-01-31 22:18:15 -03:00
CamilleLaVey 13b37d2707 [vulkan, qcom] Removing the CUBE_BIT removal. 2026-01-31 22:18:15 -03:00
CamilleLaVey da77101b4d Revert "[vulkan, qcom] Re-ordering WMEL detection based for QCOM driver" 2026-01-31 22:18:15 -03:00
CamilleLaVey bb005df4a5 Revert "fix build" 2026-01-31 22:18:15 -03:00
PavelBARABANOV a49d142e69 turnip mhr base 2026-01-31 22:18:14 -03:00
CamilleLaVey 677d908edd fix build 2026-01-31 22:18:14 -03:00
CamilleLaVey d29cfd9f40 [vulkan, qcom] Re-ordering WMEL detection based for QCOM driver 2026-01-31 22:18:14 -03:00
CamilleLaVey a99bba00be [vulkan, qcom] Updating CUBE_BIT compatibility with QCOM drivers 2026-01-31 22:18:14 -03:00
CamilleLaVey 9fa43afd14 [vulkan, qcom] Increasing SPP for QCOM 2026-01-31 22:18:14 -03:00
CamilleLaVey 7fa788714f Fix build 1.0 2026-01-31 22:18:14 -03:00
CamilleLaVey dd1ab91da7 Fix android crashing 2026-01-31 22:18:13 -03:00
CamilleLaVey b64d5ca23f [vulkan, qcom] Re-ordering InlineUniformBlock +DescriptorBuffers and QCOM ban for older devices 2026-01-31 22:18:13 -03:00
CamilleLaVey 14537155a6 [vulkan, qcom] Removing TimelineSemaphore from some older models 2026-01-31 22:18:13 -03:00
CamilleLaVey 15760dad60 [vk] Added Descriptor Buffers 2026-01-31 22:18:13 -03:00
CamilleLaVey d271510263 [vk] Added Inline Uniform Block 2026-01-31 22:18:13 -03:00
CamilleLaVey 32fd70c363 [vk] Added graphics pipeline library 2026-01-31 22:18:13 -03:00
54 changed files with 311 additions and 311 deletions
@@ -29,8 +29,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_DEBUG("debug"),
RENDERER_PATCH_OLD_QCOM_DRIVERS("patch_old_qcom_drivers"),
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
RENDERER_SAMPLE_SHADING("sample_shading"),
PICTURE_IN_PICTURE("picture_in_picture"),
USE_CUSTOM_RTC("custom_rtc_enabled"),
@@ -143,25 +143,12 @@ abstract class SettingsItem(
)
put(
SwitchSetting(
BooleanSetting.RENDERER_PROVOKING_VERTEX,
titleId = R.string.provoking_vertex,
descriptionId = R.string.provoking_vertex_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE,
titleId = R.string.vertex_input_dynamic_state,
descriptionId = R.string.vertex_input_dynamic_state_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_DESCRIPTOR_INDEXING,
titleId = R.string.descriptor_indexing,
descriptionId = R.string.descriptor_indexing_description
)
)
put(
SliderSetting(
IntSetting.RENDERER_SAMPLE_SHADING,
@@ -290,8 +290,6 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_DYNA_STATE.key)
add(BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE.key)
add(BooleanSetting.RENDERER_PROVOKING_VERTEX.key)
add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key)
add(IntSetting.RENDERER_SAMPLE_SHADING.key)
add(HeaderSetting(R.string.display))
@@ -511,10 +511,7 @@
<string name="disabled">معطل</string>
<string name="vertex_input_dynamic_state">حالة ديناميكية لإدخال الرأس</string>
<string name="vertex_input_dynamic_state_description">يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء.</string>
<string name="provoking_vertex">الرأس المثير</string>
<string name="provoking_vertex_description">يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات Vulkan 1.0+.</string>
<string name="descriptor_indexing">فهرسة الوصف</string>
<string name="descriptor_indexing_description">يحسن معالجة النسيج والمخزن المؤقت، بالإضافة إلى طبقة الترجمة Maxwell. مدعوم من بعض وحدات معالجة الرسومات Vulkan 1.1 وجميع وحدات معالجة الرسومات Vulkan 1.2+.</string>
<string name="sample_shading_fraction">تظليل العينة</string>
<string name="sample_shading_fraction_description">يسمح هذا الخيار بتنفيذ مُظلل الأجزاء لكل عينة في جزء متعدد العينات بدلاً من تنفيذه مرة واحدة لكل جزء. يُحسّن هذا من جودة الرسومات على حساب بعض الأداء.</string>
@@ -368,10 +368,7 @@
<string name="renderer_asynchronous_shaders_description">کۆمپایلکردنی شادەرەکان بەشێوەی ناڕێک. ئەمە ڕەنگە کەمکردنەوەی ستەتەر بکات بەڵام لەوانەیە هەڵەش دروست بکات.</string>
<string name="dyna_state">الحالة الديناميكية الممتدة</string>
<string name="disabled">ناچالاک</string>
<string name="provoking_vertex">الرأس المثير</string>
<string name="provoking_vertex_description">يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات التي تدعم فولكان 1.0+.</string>
<string name="descriptor_indexing">فهرسة الواصفات</string>
<string name="descriptor_indexing_description">يحسن معالجة القوام والمخازن المؤقتة، بالإضافة إلى طبقة ترجمة ماكسويل. مدعوم من قبل بعض وحدات معالجة الرسومات التي تدعم فولكان 1.1 وجميع وحدات معالجة الرسومات التي تدعم فولكان 1.2+.</string>
<string name="display">پیشاندان</string>
<string name="renderer_screen_layout">ڕێکخستنی شاشە</string>
@@ -493,10 +493,7 @@
<string name="disabled">Vypnuto</string>
<string name="vertex_input_dynamic_state">Dynamický stav vstupu vrcholů (Vertex Input)</string>
<string name="vertex_input_dynamic_state_description">Aktivuje funkci dynamického stavu vstupu vrcholů (Vertex Input Dynamic State) pro lepší kvalitu a výkon.</string>
<string name="provoking_vertex">Určující vrchol</string>
<string name="provoking_vertex_description">Zlepšuje osvětlení a zpracování vrcholů v některých hrách. Podporováno pouze na GPU s API Vulkan 1.0+.</string>
<string name="descriptor_indexing">Indexování deskriptorů</string>
<string name="descriptor_indexing_description">Zlepšuje zpracování textur a bufferů, stejně jako překladovou vrstvu architektury Maxwell. Podporováno některými GPU s API Vulkan 1.1 a všemi GPU s API Vulkan 1.2+.</string>
<string name="display">Zobrazení</string>
<string name="renderer_screen_layout">Orientace</string>
@@ -491,10 +491,7 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="disabled">Deaktiviert</string>
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
<string name="vertex_input_dynamic_state_description">Aktiviert die Funktion \"Vertex Input Dynamic State\" für bessere Qualität und Leistung.</string>
<string name="provoking_vertex">Provokanter Vertex</string>
<string name="provoking_vertex_description">Verbessert die Beleuchtung und die Vertex-Verarbeitung in einigen Spielen. Wird nur von GPUs mit Vulkan 1.0+ unterstützt.</string>
<string name="descriptor_indexing">Deskriptor-Indizierung</string>
<string name="descriptor_indexing_description">Verbessert die Textur- und Puffer-Verarbeitung sowie die Maxwell-Übersetzungsschicht. Wird von einigen Vulkan 1.1-GPUs und allen Vulkan 1.2+-GPUs unterstützt.</string>
<string name="sample_shading_fraction">Sample Shading</string>
<string name="sample_shading_fraction_description">Ermöglicht es dem Fragment-Shader, in einem Multisample-Fragment pro Sample anstatt einmal pro Fragment ausgeführt zu werden. Verbessert die Grafikqualität auf Kosten der Leistung.</string>
@@ -425,10 +425,7 @@
<string name="renderer_asynchronous_shaders_description">Compila los shaders de forma asíncrona. Esto puede reducir los tirones, pero también puede introducir errores gráficos.</string>
<string name="dyna_state">Estado dinámico extendido</string>
<string name="disabled">Desactivado</string>
<string name="provoking_vertex">Vértice provocante</string>
<string name="provoking_vertex_description">Mejora la iluminación y el manejo de vértices en ciertos juegos. Solo es compatible con las GPU Vulkan 1.0+.</string>
<string name="descriptor_indexing">Indexación del descriptor</string>
<string name="descriptor_indexing_description">Mejora la textura y el manejo del búfer, así como la capa de traducción Maxwell. Compatible con algunas GPU Vulkan 1.1 y todas las GPU Vulkan 1.2+.</string>
<string name="display">Pantalla</string>
<string name="renderer_screen_layout">Orientación</string>
@@ -73,10 +73,7 @@
<string name="uninstall_firmware_description">حذف فرمور آن را از دستگاه پاک می‌کند و ممکن است بر سازگاری بازی‌ها تأثیر بگذارد</string>
<string name="firmware_uninstalling">در حال حذف فرمور</string>
<string name="firmware_uninstalled_success">فرمور با موفقیت حذف شد</string>
<string name="provoking_vertex">رأس تحریک‌کننده</string>
<string name="provoking_vertex_description">نورپردازی و مدیریت رأس را در برخی بازی‌ها بهبود می‌بخشد. فقط در کارت‌های گرافیک با پشتیبانی از ولکان 1.0+ قابل استفاده است</string>
<string name="descriptor_indexing">نمایه‌سازی توصیفگر</string>
<string name="descriptor_indexing_description">مدیریت بافت‌ها و بافرها و همچنین لایه ترجمه ماکسول را بهبود می‌بخشد. توسط برخی کارت‌های گرافیک ولکان 1.1 و تمام کارت‌های گرافیک ولکان 1.2+ پشتیبانی می‌شود</string>
<string name="fast_gpu_time">فاکتور اورکلاک GPU</string>
<string name="fast_gpu_time_description">برای حداکثر عملکرد از 128 و برای حداکثر وفاداری گرافیکی از 512 استفاده کنید.</string>
<string name="fast_gpu_medium">متوسط (256)</string>
@@ -441,10 +441,7 @@
<string name="disabled">Désactivé</string>
<string name="vertex_input_dynamic_state">État dynamique d\'entrée de sommet</string>
<string name="vertex_input_dynamic_state_description">Active la fonctionnalité d\'état dynamique des entrées de sommets pour une meilleure qualité et de meilleures performances.</string>
<string name="provoking_vertex">Provoque des Vertex</string>
<string name="provoking_vertex_description">Améliore l`éclairage et la gestion des vertex dans certains jeux. Pris en charge uniquement par les GPU Vulkan 1.0+.</string>
<string name="descriptor_indexing">Indexation des descripteurs</string>
<string name="descriptor_indexing_description">Améliore la gestion des textures et des tampons, ainsi que la couche de traduction Maxwell. Pris en charge par certains GPU Vulkan 1.1 et tous les GPU Vulkan 1.2+.</string>
<string name="display">Affichage</string>
<string name="renderer_screen_layout">Orientation</string>
@@ -399,10 +399,7 @@
<string name="renderer_asynchronous_shaders_description">מקמפל שיידרים באופן אסינכרוני. זה עשוי להפחית קפיצות אך גם עלול לגרום לתקלות גרפיות.</string>
<string name="dyna_state">מצב דינמי מורחב</string>
<string name="disabled">מושבת</string>
<string name="provoking_vertex">קודקוד מעורר</string>
<string name="provoking_vertex_description">משפר תאורה וטיפול בקודקודים במשחקים מסוימים. נתמך רק בכרטיסי מסך עם Vulkan 1.0+.</string>
<string name="descriptor_indexing">אינדוקס תיאורים</string>
<string name="descriptor_indexing_description">משפר טיפול במרקמים ומאגרים, כמו גם בשכבת התרגום של Maxwell. נתמך בחלק מכרטיסי ה-Vulkan 1.1 ובכל כרטיסי ה-Vulkan 1.2+.</string>
<string name="display">תצוגה</string>
<string name="renderer_screen_layout">כיוון</string>
@@ -387,10 +387,8 @@
<string name="renderer_asynchronous_shaders_description">A shaderek aszinkron fordítása. Csökkentheti a belassulásokat, de hibákat is okozhat.</string>
<string name="dyna_state">Kiterjesztett Dinamikus Állapot</string>
<string name="disabled">Letiltva</string>
<string name="provoking_vertex">Provokáló csúcs</string>
<string name="provoking_vertex_description">Javítja a világítást és a csúcskezelést bizonyos játékokban. Csak Vulkan 1.0+ GPU-kon támogatott.</string>
<string name="descriptor_indexing">Deskriptor Indexelés</string>
<string name="descriptor_indexing_description">Javítja a textúrák és pufferek kezelését, valamint a Maxwell fordítási réteget. Néhány Vulkan 1.1 GPU és minden Vulkan 1.2+ GPU támogatja.</string>
<string name="display">Kijelző</string>
<string name="renderer_screen_layout">Orientáció</string>
@@ -419,10 +419,7 @@
<string name="renderer_asynchronous_shaders_description">Kompilasi shader secara asinkron. Ini dapat mengurangi lag tetapi juga dapat menyebabkan glitch.</string>
<string name="dyna_state">Status Dinamis Ekstensi</string>
<string name="disabled">Dinonaktifkan</string>
<string name="provoking_vertex">Vertex Provokasi</string>
<string name="provoking_vertex_description">Meningkatkan pencahayaan dan penanganan vertex di beberapa game. Hanya didukung di GPU Vulkan 1.0+.</string>
<string name="descriptor_indexing">Pengindeks Deskriptor</string>
<string name="descriptor_indexing_description">Meningkatkan penanganan tekstur dan buffer, serta lapisan terjemahan Maxwell. Didukung oleh beberapa GPU Vulkan 1.1 dan semua GPU Vulkan 1.2+.</string>
<string name="display">Tampilan</string>
<string name="renderer_screen_layout">Orientasi</string>
@@ -426,10 +426,7 @@
<string name="renderer_asynchronous_shaders_description">Compila gli shader in modo asincrono. Può ridurre gli scatti, ma può anche causare glitch grafici.</string>
<string name="dyna_state">Stato dinamico esteso</string>
<string name="disabled">Disabilitato</string>
<string name="provoking_vertex">Vertice provocante</string>
<string name="provoking_vertex_description">Migliora illuminazione e gestione dei vertici in alcuni giochi. Supportato solo su GPU Vulkan 1.0+.</string>
<string name="descriptor_indexing">Indicizzazione descrittori</string>
<string name="descriptor_indexing_description">Migliora la gestione di texture e buffer, nonché il livello di traduzione Maxwell. Supportato da alcune GPU Vulkan 1.1 e tutte le GPU Vulkan 1.2+.</string>
<string name="display">Schermo</string>
<string name="renderer_screen_layout">Orientamento</string>
@@ -385,10 +385,7 @@
<string name="renderer_asynchronous_shaders_description">シェーダーを非同期でコンパイルします。これによりカクつきが減る可能性がありますが、グラフィックの不具合が発生する場合もあります。</string>
<string name="dyna_state">拡張ダイナミックステート</string>
<string name="disabled">無効</string>
<string name="provoking_vertex">プロボーキング頂点</string>
<string name="provoking_vertex_description">特定のゲームで照明と頂点処理を改善します。Vulkan 1.0+ GPUでのみサポートされています。</string>
<string name="descriptor_indexing">ディスクリプタインデキシング</string>
<string name="descriptor_indexing_description">テクスチャとバッファの処理、およびMaxwell翻訳レイヤーを改善します。一部のVulkan 1.1 GPUとすべてのVulkan 1.2+ GPUでサポートされています。</string>
<string name="display">ディスプレイ</string>
<string name="renderer_screen_layout">画面の向き</string>
@@ -385,10 +385,7 @@
<string name="renderer_asynchronous_shaders_description">셰이더를 비동기적으로 컴파일합니다. 이로 인해 끊김 현상이 줄어들 수 있지만 그래픽 오류가 발생할 수도 있습니다.</string>
<string name="dyna_state">확장 동적 상태</string>
<string name="disabled">비활성화됨</string>
<string name="provoking_vertex">프로보킹 버텍스</string>
<string name="provoking_vertex_description">일부 게임에서 조명과 버텍스 처리를 개선합니다. Vulkan 1.0+ GPU에서만 지원됩니다.</string>
<string name="descriptor_indexing">디스크립터 인덱싱</string>
<string name="descriptor_indexing_description">텍스처 및 버퍼 처리와 Maxwell 변환 레이어를 개선합니다. 일부 Vulkan 1.1 GPU 및 모든 Vulkan 1.2+ GPU에서 지원됩니다.</string>
<string name="display">디스플레이</string>
<string name="renderer_screen_layout">화면 방향</string>
@@ -368,10 +368,7 @@
<string name="renderer_asynchronous_shaders_description">Kompilerer shadere asynkront. Dette kan redusere rykk, men kan også forårsake grafiske feil.</string>
<string name="dyna_state">Utvidet dynamisk tilstand</string>
<string name="disabled">Deaktivert</string>
<string name="provoking_vertex">Provoserende vertex</string>
<string name="provoking_vertex_description">Forbedrer belysning og vertexhåndtering i enkelte spill. Støttes kun på Vulkan 1.0+ GPU-er.</string>
<string name="descriptor_indexing">Beskrivelsesindeksering</string>
<string name="descriptor_indexing_description">Forbedrer tekstur- og bufferhåndtering, samt Maxwell-oversettelseslaget. Støttes av noen Vulkan 1.1 GPU-er og alle Vulkan 1.2+ GPU-er.</string>
<string name="display">Skjerm</string>
<string name="renderer_screen_layout">Orientering</string>
@@ -493,10 +493,7 @@
<string name="disabled">Wyłączone</string>
<string name="vertex_input_dynamic_state">Dynamiczny stan wejścia wierzchołków</string>
<string name="vertex_input_dynamic_state_description">Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność.</string>
<string name="provoking_vertex">Wierzchołek prowokujący</string>
<string name="provoking_vertex_description">Poprawia oświetlenie i obsługę wierzchołków w niektórych grach. Obsługiwane tylko przez GPU Vulkan 1.0+.</string>
<string name="descriptor_indexing">Indeksowanie deskryptorów</string>
<string name="descriptor_indexing_description">Poprawia obsługę tekstur i buforów oraz warstwę tłumaczenia Maxwell. Obsługiwane przez niektóre GPU Vulkan 1.1 i wszystkie GPU Vulkan 1.2+.</string>
<string name="sample_shading_fraction">Cieniowanie próbkowane</string>
<string name="sample_shading_fraction_description">Pozwala uruchamiać shader fragmentów dla każdej próbki w wielopróbkowanym fragmencie zamiast raz na fragment. Poprawia jakość grafiki kosztem części wydajności.</string>
@@ -476,10 +476,7 @@
<string name="disabled">Desativado</string>
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
<string name="vertex_input_dynamic_state_description">Ativa o recurso de vertex input dynamic state para melhor qualidade e desempenho.</string>
<string name="provoking_vertex">Provoking Vertex</string>
<string name="provoking_vertex_description">Vértice Provocante: Melhora a iluminação e o processamento de vértices em certos jogos. Suportado apenas em GPUs com Vulkan 1.0 ou superior.</string>
<string name="descriptor_indexing">Descriptor Indexing</string>
<string name="descriptor_indexing_description">Indexação de Descritores: Melhora o processamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas as GPUs Vulkan 1.2 ou superiores.</string>
<string name="display">Tela</string>
<string name="renderer_screen_layout">Orientação</string>
@@ -391,10 +391,7 @@
<string name="renderer_asynchronous_shaders_description">Compila shaders de forma assíncrona. Isto pode reduzir engasgadelas, mas também pode introduzir falhas gráficas.</string>
<string name="dyna_state">Estado Dinâmico Estendido</string>
<string name="disabled">Desativado</string>
<string name="provoking_vertex">Vértice provocante</string>
<string name="provoking_vertex_description">Melhora a iluminação e o tratamento de vértices em certos jogos. Suportado apenas em GPUs Vulkan 1.0+.</string>
<string name="descriptor_indexing">Indexação de descritores</string>
<string name="descriptor_indexing_description">Melhora o tratamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas Vulkan 1.2+.</string>
<string name="display">Ecrã</string>
<string name="renderer_screen_layout">Oriantação</string>
@@ -503,10 +503,7 @@
<string name="disabled">Отключено</string>
<string name="vertex_input_dynamic_state">Динамическое состояние ввода вершин</string>
<string name="vertex_input_dynamic_state_description">Включает функцию динамического состояния ввода вершин для повышения качества и производительности</string>
<string name="provoking_vertex">Определяющая вершина</string>
<string name="provoking_vertex_description">Улучшает освещение и обработку вершин в некоторых играх. Поддерживается только ГПУ с Vulkan 1.0+.</string>
<string name="descriptor_indexing">Индексирование дескрипторов</string>
<string name="descriptor_indexing_description">Улучшает обработку текстур и буферов, а также слой перевода Maxwell. Поддерживается некоторыми ГПУ Vulkan 1.1 и всеми ГПУ Vulkan 1.2+.</string>
<string name="sample_shading_fraction">Сэмпловое затенение</string>
<string name="sample_shading_fraction_description">Позволяет шейдеру фрагментов выполняться для каждого сэмпла в многосэмпловом фрагменте, а не один раз на фрагмент. Улучшает качество графики ценой некоторого падения производительности.</string>
@@ -390,10 +390,7 @@
<string name="renderer_asynchronous_shaders_description">Саставља схадера асинхроно. Ово може умањити затезаче, али могу такође да уведе пропусте.</string>
<string name="dyna_state">Проширена динамичка држава</string>
<string name="disabled">Искључено</string>
<string name="provoking_vertex">Провоцирајући врх</string>
<string name="provoking_vertex_description">Побољшава осветљење и вертификат руковања у одређеним играма. Подржан само на Вулкану 1.0+ ГПУ-у.</string>
<string name="descriptor_indexing">Индексирање дескриптора</string>
<string name="descriptor_indexing_description">Побољшава текстуру и руковање међуспремника, као и преводилачки слој Маквелл. Подржани од стране неких Вулкана 1.1 ГПУ-а и сви Вулкан 1.2+ ГПУ.</string>
<string name="display">Приказ</string>
<string name="renderer_screen_layout">Оријентација</string>
@@ -507,10 +507,7 @@
<string name="disabled">Вимкнено</string>
<string name="vertex_input_dynamic_state">Динамічний стан введення вершин</string>
<string name="vertex_input_dynamic_state_description">Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності.</string>
<string name="provoking_vertex">Провокативна вершина</string>
<string name="provoking_vertex_description">Покращує освітлення та взаємодію з вершинами у деяких іграх. Лише для ГП з підтримкою Vulkan 1.0+.</string>
<string name="descriptor_indexing">Індексація дескрипторів</string>
<string name="descriptor_indexing_description">Покращує обробку текстур та буферів, а також шар перекладу Maxwell. Підтримується деякими GPU Vulkan 1.1 та всіма GPU Vulkan 1.2+.</string>
<string name="sample_shading_fraction">Простий шейдинг</string>
<string name="sample_shading_fraction_description">Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності.</string>
@@ -366,10 +366,7 @@
<string name="renderer_asynchronous_shaders_description">Biên dịch shader không đồng bộ. Điều này có thể giảm giật lag nhưng cũng có thể gây ra lỗi đồ họa.</string>
<string name="dyna_state">Trạng thái động mở rộng</string>
<string name="disabled">Đã tắt</string>
<string name="provoking_vertex">Đỉnh kích hoạt</string>
<string name="provoking_vertex_description">Cải thiện ánh sáng và xử lý đỉnh trong một số trò chơi. Chỉ được hỗ trợ trên GPU Vulkan 1.0+.</string>
<string name="descriptor_indexing">Lập chỉ mục bộ mô tả</string>
<string name="descriptor_indexing_description">Cải thiện xử lý kết cấu và bộ đệm, cũng như lớp dịch Maxwell. Được hỗ trợ bởi một số GPU Vulkan 1.1 và tất cả GPU Vulkan 1.2+.</string>
<string name="display">Hiển thị</string>
<string name="renderer_screen_layout">Hướng màn hình</string>
@@ -501,10 +501,7 @@
<string name="disabled">已禁用</string>
<string name="vertex_input_dynamic_state">顶点输入动态状态</string>
<string name="vertex_input_dynamic_state_description">开启顶点输入动态状态功能来获得更好的质量和性能。</string>
<string name="provoking_vertex">引发顶点</string>
<string name="provoking_vertex_description">改善某些游戏中的光照和顶点处理。仅支持Vulkan 1.0+ GPU。</string>
<string name="descriptor_indexing">描述符索引</string>
<string name="descriptor_indexing_description">改进纹理和缓冲区处理以及Maxwell转换层。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支持。</string>
<string name="sample_shading_fraction">采样着色</string>
<string name="sample_shading_fraction_description">允许片段着色器在多采样片段中每个样本执行一次,而不是每个片段执行一次。以提高性能为代价改善图形质量。</string>
@@ -472,10 +472,7 @@
<string name="disabled">已停用</string>
<string name="vertex_input_dynamic_state">頂點輸入動態狀態</string>
<string name="vertex_input_dynamic_state_description">啟用頂點輸入動態狀態以取得更佳的品質及性能</string>
<string name="provoking_vertex">引發頂點</string>
<string name="provoking_vertex_description">改善某些遊戲中的光照和頂點處理。僅支援Vulkan 1.0+ GPU。</string>
<string name="descriptor_indexing">描述符索引</string>
<string name="descriptor_indexing_description">改進紋理和緩衝區處理以及Maxwell轉換層。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支援。</string>
<string name="display">顯示</string>
<string name="renderer_screen_layout">方向</string>
@@ -611,7 +611,7 @@
</integer-array>
<string-array name="dynaStateEntries">
<item>@string/disabled</item>
<item>Core</item>
<item>ExtendedDynamicState 1</item>
<item>ExtendedDynamicState 2</item>
<item>ExtendedDynamicState 3</item>
@@ -520,10 +520,6 @@
<string name="disabled">Disabled</string>
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
<string name="vertex_input_dynamic_state_description">Enables vertex input dynamic state feature for better quality and performance.</string>
<string name="provoking_vertex">Provoking Vertex</string>
<string name="provoking_vertex_description">Improves lighting and vertex handling in certain games. Only supported on Vulkan 1.0+ GPUs.</string>
<string name="descriptor_indexing">Descriptor Indexing</string>
<string name="descriptor_indexing_description">Improves texture and buffer handling, as well as the Maxwell translation layer. Supported by some Vulkan 1.1 GPUs and all Vulkan 1.2+ GPUs.</string>
<string name="sample_shading_fraction">Sample Shading</string>
<string name="sample_shading_fraction_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.</string>
+2 -4
View File
@@ -535,9 +535,9 @@ struct Values {
#elif defined (__FreeBSD__)
ExtendedDynamicState::EDS3,
#elif defined (ANDROID)
ExtendedDynamicState::Disabled,
ExtendedDynamicState::Core,
#elif defined (__APPLE__)
ExtendedDynamicState::Disabled,
ExtendedDynamicState::Core,
#else
ExtendedDynamicState::EDS2,
#endif
@@ -559,8 +559,6 @@ struct Values {
true,
#endif
"vertex_input_dynamic_state", Category::RendererExtensions};
SwitchableSetting<bool> provoking_vertex{linkage, false, "provoking_vertex", Category::RendererExtensions};
SwitchableSetting<bool> descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions};
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
+1 -1
View File
@@ -153,7 +153,7 @@ ENUM(GpuUnswizzleSize, VerySmall, Small, Normal, Large, VeryLarge)
ENUM(GpuUnswizzle, VeryLow, Low, Normal, Medium, High)
ENUM(GpuUnswizzleChunk, VeryLow, Low, Normal, Medium, High)
ENUM(TemperatureUnits, Celsius, Fahrenheit)
ENUM(ExtendedDynamicState, Disabled, EDS1, EDS2, EDS3);
ENUM(ExtendedDynamicState, Core, EDS1, EDS2, EDS3);
ENUM(GpuLogLevel, Off, Errors, Standard, Verbose, All)
template <typename Type>
+1 -13
View File
@@ -345,18 +345,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
tr("Vertex Input Dynamic State"),
tr("Enables vertex input dynamic state feature for better quality and performance."));
INSERT(Settings,
provoking_vertex,
tr("Provoking Vertex"),
tr("Improves lighting and vertex handling in some games.\n"
"Only Vulkan 1.0+ devices support this extension."));
INSERT(Settings,
descriptor_indexing,
tr("Descriptor Indexing"),
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
INSERT(Settings,
sample_shading,
tr("Sample Shading"),
@@ -756,7 +744,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
translations->insert({Settings::EnumMetadata<Settings::ExtendedDynamicState>::Index(),
{
PAIR(ExtendedDynamicState, Disabled, tr("Disabled")),
PAIR(ExtendedDynamicState, Core, tr("Core")),
PAIR(ExtendedDynamicState, EDS1, tr("ExtendedDynamicState 1")),
PAIR(ExtendedDynamicState, EDS2, tr("ExtendedDynamicState 2")),
PAIR(ExtendedDynamicState, EDS3, tr("ExtendedDynamicState 3")),
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+1 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
+4 -1
View File
@@ -1,3 +1,6 @@
// SDPX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -89,7 +92,7 @@ struct CommandDataContainer {
/// Struct used to synchronize the GPU thread
struct SynchState final {
using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
std::mutex write_lock;
CommandQueue queue;
u64 last_fence{};
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@@ -57,6 +57,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
const auto topology_ = maxwell3d.draw_manager->GetDrawState().topology;
raw1 = 0;
dynamic_state_enabled.Assign(features.has_dynamic_state ? 1 : 0);
extended_dynamic_state.Assign(features.has_extended_dynamic_state ? 1 : 0);
extended_dynamic_state_2.Assign(features.has_extended_dynamic_state_2 ? 1 : 0);
extended_dynamic_state_2_logic_op.Assign(features.has_extended_dynamic_state_2_logic_op ? 1 : 0);
@@ -83,7 +84,6 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
depth_enabled.Assign(regs.zeta_enable != 0 ? 1 : 0);
depth_format.Assign(static_cast<u32>(regs.zeta.format));
y_negate.Assign(regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft ? 1 : 0);
provoking_vertex_last.Assign(regs.provoking_vertex == Maxwell::ProvokingVertex::Last ? 1 : 0);
conservative_raster_enable.Assign(regs.conservative_raster_enable != 0 ? 1 : 0);
smooth_lines.Assign(regs.line_anti_alias_enable != 0 ? 1 : 0);
alpha_to_coverage_enabled.Assign(regs.anti_alias_alpha_control.alpha_to_coverage != 0 ? 1 : 0);
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@@ -21,6 +21,7 @@ namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct DynamicFeatures {
bool has_dynamic_state;
bool has_extended_dynamic_state;
bool has_extended_dynamic_state_2;
bool has_extended_dynamic_state_2_logic_op;
@@ -188,19 +189,20 @@ struct FixedPipelineState {
union {
u32 raw1;
BitField<0, 1, u32> extended_dynamic_state;
BitField<1, 1, u32> extended_dynamic_state_2;
BitField<2, 1, u32> extended_dynamic_state_2_logic_op;
BitField<3, 1, u32> extended_dynamic_state_3_blend;
BitField<4, 1, u32> extended_dynamic_state_3_enables;
BitField<5, 1, u32> dynamic_vertex_input;
BitField<6, 1, u32> xfb_enabled;
BitField<7, 1, u32> ndc_minus_one_to_one;
BitField<8, 2, u32> polygon_mode;
BitField<10, 2, u32> tessellation_primitive;
BitField<12, 2, u32> tessellation_spacing;
BitField<14, 1, u32> tessellation_clockwise;
BitField<15, 5, u32> patch_control_points_minus_one;
BitField<0, 1, u32> dynamic_state_enabled;
BitField<1, 1, u32> extended_dynamic_state;
BitField<2, 1, u32> extended_dynamic_state_2;
BitField<3, 1, u32> extended_dynamic_state_2_logic_op;
BitField<4, 1, u32> extended_dynamic_state_3_blend;
BitField<5, 1, u32> extended_dynamic_state_3_enables;
BitField<6, 1, u32> dynamic_vertex_input;
BitField<7, 1, u32> xfb_enabled;
BitField<8, 1, u32> ndc_minus_one_to_one;
BitField<9, 2, u32> polygon_mode;
BitField<11, 2, u32> tessellation_primitive;
BitField<13, 2, u32> tessellation_spacing;
BitField<15, 1, u32> tessellation_clockwise;
BitField<16, 5, u32> patch_control_points_minus_one;
BitField<24, 4, Maxwell::PrimitiveTopology> topology;
BitField<28, 4, Tegra::Texture::MsaaMode> msaa_mode;
@@ -212,9 +214,8 @@ struct FixedPipelineState {
BitField<5, 1, u32> depth_enabled;
BitField<6, 5, u32> depth_format;
BitField<11, 1, u32> y_negate;
BitField<12, 1, u32> provoking_vertex_last;
BitField<13, 1, u32> conservative_raster_enable;
BitField<14, 1, u32> smooth_lines;
BitField<12, 1, u32> conservative_raster_enable;
BitField<13, 1, u32> smooth_lines;
BitField<15, 1, u32> alpha_to_coverage_enabled;
BitField<16, 1, u32> alpha_to_one_enabled;
BitField<17, 3, Tegra::Engines::Maxwell3D::EngineHint> app_stage;
@@ -555,7 +555,8 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, VkBuffer buffer, u32 offset
if (index >= device.GetMaxVertexInputBindings()) {
return;
}
if (device.IsExtExtendedDynamicStateSupported()) {
const bool use_stride_dynamic = use_dynamic_vertex_binding_stride;
if (use_stride_dynamic) {
scheduler.Record([index, buffer, offset, size, stride](vk::CommandBuffer cmdbuf) {
const VkDeviceSize vk_offset = buffer != VK_NULL_HANDLE ? offset : 0;
const VkDeviceSize vk_size = buffer != VK_NULL_HANDLE ? size : VK_WHOLE_SIZE;
@@ -595,7 +596,8 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
if (binding_count == 0) {
return;
}
if (device.IsExtExtendedDynamicStateSupported()) {
const bool use_stride_dynamic = use_dynamic_vertex_binding_stride;
if (use_stride_dynamic) {
scheduler.Record([bindings_ = std::move(bindings),
buffer_handles_ = std::move(buffer_handles),
binding_count](vk::CommandBuffer cmdbuf) {
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@@ -127,6 +127,10 @@ public:
void BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings);
void SetUseDynamicVertexBindingStride(bool enabled) noexcept {
use_dynamic_vertex_binding_stride = enabled;
}
void BindTransformFeedbackBuffer(u32 index, VkBuffer buffer, u32 offset, u32 size);
void BindTransformFeedbackBuffers(VideoCommon::HostBindings<Buffer>& bindings);
@@ -185,6 +189,7 @@ private:
bool limit_dynamic_storage_buffers = false;
u32 max_dynamic_storage_buffers = (std::numeric_limits<u32>::max)();
bool use_dynamic_vertex_binding_stride = false;
};
struct BufferCacheParams {
@@ -462,7 +462,6 @@ bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
}
buffer_cache.UpdateGraphicsBuffers(is_indexed);
buffer_cache.BindHostGeometryBuffers(is_indexed);
guest_descriptor_queue.Acquire();
@@ -500,6 +499,8 @@ bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
texture_cache.CheckFeedbackLoop(views);
ConfigureDraw(rescaling, render_area);
buffer_cache.BindHostGeometryBuffers(is_indexed);
return true;
}
@@ -741,9 +742,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
VkPipelineRasterizationProvokingVertexStateCreateInfoEXT provoking_vertex{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT,
.pNext = nullptr,
.provokingVertexMode = key.state.provoking_vertex_last != 0
? VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT
: VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT,
.provokingVertexMode = VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT,
};
if (IsLine(input_assembly_topology) && device.IsExtLineRasterizationSupported()) {
@@ -752,7 +751,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
if (device.IsExtConservativeRasterizationSupported()) {
conservative_raster.pNext = std::exchange(rasterization_ci.pNext, &conservative_raster);
}
if (device.IsExtProvokingVertexSupported() && Settings::values.provoking_vertex.GetValue()) {
if (device.IsExtProvokingVertexSupported()) {
provoking_vertex.pNext = std::exchange(rasterization_ci.pNext, &provoking_vertex);
}
@@ -826,13 +825,22 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.pAttachments = cb_attachments.data(),
.blendConstants = {}
};
static_vector<VkDynamicState, 34> dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE,
VK_DYNAMIC_STATE_LINE_WIDTH,
};
// Dynamic states configuration based on feature support
static_vector<VkDynamicState, 34> dynamic_states;
// Core dynamic states (Vulkan 1.0)
if (key.state.dynamic_state_enabled) {
static constexpr std::array core_states{
VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE,
VK_DYNAMIC_STATE_LINE_WIDTH,
};
dynamic_states.insert(dynamic_states.end(), core_states.begin(), core_states.end());
}
if (key.state.extended_dynamic_state) {
static constexpr std::array extended{
VK_DYNAMIC_STATE_CULL_MODE_EXT,
@@ -846,15 +854,13 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
};
dynamic_states.insert(dynamic_states.end(), extended.begin(), extended.end());
// VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT is part of EDS1
// Only use it if VIDS is not active (VIDS replaces it with full vertex input control)
// VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
if (!key.state.dynamic_vertex_input) {
dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT);
}
}
// VK_DYNAMIC_STATE_VERTEX_INPUT_EXT (VIDS) - Independent from EDS
// Provides full dynamic vertex input control, replaces VERTEX_INPUT_BINDING_STRIDE
// VK_DYNAMIC_STATE_VERTEX_INPUT_EXT
if (key.state.dynamic_vertex_input) {
dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_EXT);
}
@@ -909,6 +915,10 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
}
}
if (device.IsExtProvokingVertexDynamicStateSupported()) {
dynamic_states.push_back(VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT);
}
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
@@ -437,13 +437,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
dynamic_features = {};
// User granularity enforced in vulkan_device.cpp switch statement:
// Level 0: Core Dynamic States only
// Level 1: Core + EDS1
// Level 2: Core + EDS1 + EDS2 (accumulative)
// Level 3: Core + EDS1 + EDS2 + EDS3 (accumulative)
// Here we only verify if extensions were successfully loaded by the device
dynamic_features.has_dynamic_state = device.IsCoreDynamicStateSupported();
dynamic_features.has_extended_dynamic_state =
device.IsExtExtendedDynamicStateSupported();
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -61,6 +61,26 @@ struct DrawParams {
bool is_indexed;
};
VkViewport ClampViewport(const Device& device, VkViewport viewport) {
const auto max_dims = device.GetMaxViewportDimensions();
const auto bounds = device.GetViewportBoundsRange();
const auto clamp_abs = [](float value, float max_abs) {
const float clamped = std::min(std::abs(value), max_abs);
return std::copysign(clamped, value);
};
viewport.width = viewport.width == 0.0f ? 1.0f : viewport.width;
viewport.height = viewport.height == 0.0f ? 1.0f : viewport.height;
viewport.width = clamp_abs(viewport.width, static_cast<float>(max_dims[0]));
viewport.height = clamp_abs(viewport.height, static_cast<float>(max_dims[1]));
viewport.x = std::clamp(viewport.x, bounds[0], bounds[1]);
viewport.y = std::clamp(viewport.y, bounds[0], bounds[1]);
return viewport;
}
VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
const auto& src = regs.viewport_transform[index];
const auto conv = [scale](float value) {
@@ -106,7 +126,7 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in
viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
}
return viewport;
return ClampViewport(device, viewport);
}
VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u32 down_shift = 0) {
@@ -223,6 +243,11 @@ void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) {
return;
}
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
buffer_cache_runtime.SetUseDynamicVertexBindingStride(
pipeline->UsesExtendedDynamicState() && !pipeline->HasDynamicVertexInput());
if (device.IsExtProvokingVertexDynamicStateSupported()) {
state_tracker.InvalidateProvokingVertex();
}
// update engine as channel may be different.
pipeline->SetEngine(maxwell3d, gpu_memory);
if (!pipeline->Configure(is_indexed))
@@ -1009,16 +1034,16 @@ bool AccelerateDMA::BufferToImage(const Tegra::DMA::ImageCopy& copy_info,
void RasterizerVulkan::UpdateDynamicStates() {
auto& regs = maxwell3d->regs;
// Core Dynamic States (Vulkan 1.0) - Always active regardless of dyna_state setting
UpdateViewportsState(regs);
UpdateScissorsState(regs);
UpdateDepthBias(regs);
UpdateBlendConstants(regs);
UpdateDepthBounds(regs);
UpdateStencilFaces(regs);
UpdateLineWidth(regs);
if (device.IsCoreDynamicStateSupported()) {
UpdateViewportsState(regs);
UpdateScissorsState(regs);
UpdateDepthBias(regs);
UpdateBlendConstants(regs);
UpdateDepthBounds(regs);
UpdateStencilFaces(regs);
UpdateLineWidth(regs);
}
// EDS1: CullMode, DepthCompare, FrontFace, StencilOp, DepthBoundsTest, DepthTest, DepthWrite, StencilTest
if (device.IsExtExtendedDynamicStateSupported()) {
UpdateCullMode(regs);
UpdateDepthCompareOp(regs);
@@ -1032,22 +1057,22 @@ void RasterizerVulkan::UpdateDynamicStates() {
}
}
// EDS2: PrimitiveRestart, RasterizerDiscard, DepthBias enable/disable
if (device.IsExtExtendedDynamicState2Supported()) {
UpdatePrimitiveRestartEnable(regs);
UpdateRasterizerDiscardEnable(regs);
UpdateDepthBiasEnable(regs);
}
// EDS2 Extras: LogicOp operation selection
if (device.IsExtExtendedDynamicState2ExtrasSupported()) {
UpdateLogicOp(regs);
}
// EDS3 Enables: LogicOpEnable, DepthClamp, LineStipple, ConservativeRaster
if (device.IsExtProvokingVertexDynamicStateSupported()) {
UpdateProvokingVertex(regs);
}
if (device.IsExtExtendedDynamicState3EnablesSupported()) {
using namespace Tegra::Engines;
// AMD Workaround: LogicOp incompatible with float render targets
if (device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_OPEN_SOURCE ||
device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_PROPRIETARY) {
const auto has_float = std::any_of(
@@ -1069,12 +1094,10 @@ void RasterizerVulkan::UpdateDynamicStates() {
UpdateAlphaToOneEnable(regs);
}
// EDS3 Blending: ColorBlendEnable, ColorBlendEquation, ColorWriteMask
if (device.IsExtExtendedDynamicState3BlendingSupported()) {
UpdateBlending(regs);
}
// Vertex Input Dynamic State: Independent from EDS levels
if (device.IsExtVertexInputDynamicStateSupported()) {
if (auto* gp = pipeline_cache.CurrentGraphicsPipeline(); gp && gp->HasDynamicVertexInput()) {
UpdateVertexInput(regs);
@@ -1133,8 +1156,9 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
scheduler.Record([viewport](vk::CommandBuffer cmdbuf) {
cmdbuf.SetViewport(0, viewport);
const VkViewport clamped = ClampViewport(device, viewport);
scheduler.Record([clamped](vk::CommandBuffer cmdbuf) {
cmdbuf.SetViewport(0, clamped);
});
return;
}
@@ -1623,6 +1647,20 @@ void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
[front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
}
void RasterizerVulkan::UpdateProvokingVertex(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!device.IsExtProvokingVertexSupported()) {
return;
}
if (!state_tracker.TouchProvokingVertex()) {
return;
}
const auto mode = regs.provoking_vertex == Maxwell::ProvokingVertex::Last
? VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT
: VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT;
scheduler.Record([mode](vk::CommandBuffer cmdbuf) { cmdbuf.SetProvokingVertexEXT(mode); });
}
void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchStencilOp()) {
return;
@@ -1673,26 +1711,28 @@ void RasterizerVulkan::UpdateBlending(Tegra::Engines::Maxwell3D::Regs& regs) {
}
if (state_tracker.TouchColorMask()) {
std::array<VkColorComponentFlags, Maxwell::NumRenderTargets> setup_masks{};
for (size_t index = 0; index < Maxwell::NumRenderTargets; index++) {
const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : index];
auto& current = setup_masks[index];
if (mask.R) {
current |= VK_COLOR_COMPONENT_R_BIT;
}
if (mask.G) {
current |= VK_COLOR_COMPONENT_G_BIT;
}
if (mask.B) {
current |= VK_COLOR_COMPONENT_B_BIT;
}
if (mask.A) {
current |= VK_COLOR_COMPONENT_A_BIT;
if (device.IsExtExtendedDynamicState3BlendingSupported()) {
std::array<VkColorComponentFlags, Maxwell::NumRenderTargets> setup_masks{};
for (size_t index = 0; index < Maxwell::NumRenderTargets; index++) {
const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : index];
auto& current = setup_masks[index];
if (mask.R) {
current |= VK_COLOR_COMPONENT_R_BIT;
}
if (mask.G) {
current |= VK_COLOR_COMPONENT_G_BIT;
}
if (mask.B) {
current |= VK_COLOR_COMPONENT_B_BIT;
}
if (mask.A) {
current |= VK_COLOR_COMPONENT_A_BIT;
}
}
scheduler.Record([setup_masks](vk::CommandBuffer cmdbuf) {
cmdbuf.SetColorWriteMaskEXT(0, setup_masks);
});
}
scheduler.Record([setup_masks](vk::CommandBuffer cmdbuf) {
cmdbuf.SetColorWriteMaskEXT(0, setup_masks);
});
}
if (state_tracker.TouchBlendEnable()) {
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@@ -186,6 +186,7 @@ private:
void UpdateAlphaToCoverageEnable(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateAlphaToOneEnable(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateProvokingVertex(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateLogicOp(Tegra::Engines::Maxwell3D::Regs& regs);
@@ -143,6 +143,7 @@ void Scheduler::RequestRenderpass(const Framebuffer* framebuffer) {
};
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
});
num_renderpass_images = framebuffer->NumImages();
renderpass_images = framebuffer->Images();
renderpass_image_ranges = framebuffer->ImageRanges();
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -166,6 +166,10 @@ void SetupDirtyFrontFace(Tables& tables) {
table[OFF(window_origin)] = FrontFace;
}
void SetupDirtyProvokingVertex(Tables& tables) {
tables[0][OFF(provoking_vertex)] = ProvokingVertex;
}
void SetupDirtyStencilOp(Tables& tables) {
auto& table = tables[0];
table[OFF(stencil_front_op.fail)] = StencilOp;
@@ -250,6 +254,7 @@ void StateTracker::SetupTables(Tegra::Control::ChannelState& channel_state) {
SetupDirtyStateEnable(tables);
SetupDirtyDepthCompareOp(tables);
SetupDirtyFrontFace(tables);
SetupDirtyProvokingVertex(tables);
SetupDirtyStencilOp(tables);
SetupDirtyBlending(tables);
SetupDirtyViewportSwizzles(tables);
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -49,6 +49,7 @@ enum : u8 {
DepthWriteEnable,
DepthCompareOp,
FrontFace,
ProvokingVertex,
StencilOp,
StencilTestEnable,
PrimitiveRestartEnable,
@@ -101,6 +102,10 @@ public:
(*flags)[Dirty::StateEnable] = true;
}
void InvalidateProvokingVertex() {
(*flags)[Dirty::ProvokingVertex] = true;
}
bool TouchViewports() {
const bool dirty_viewports = Exchange(Dirty::Viewports, false);
const bool rescale_viewports = Exchange(VideoCommon::Dirty::RescaleViewports, false);
@@ -248,6 +253,10 @@ public:
return Exchange(Dirty::FrontFace, false);
}
bool TouchProvokingVertex() {
return Exchange(Dirty::ProvokingVertex, false);
}
bool TouchStencilOp() {
return Exchange(Dirty::StencilOp, false);
}
@@ -2115,14 +2115,18 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
"Image view format {} has different usage flags than image format {}", format,
image.info.format);
}
const VkImageViewUsageCreateInfo image_view_usage{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
.pNext = nullptr,
.usage = ImageUsageFlags(format_info, format),
};
const void* view_pNext = &image_view_usage;
const VkImageViewCreateInfo create_info{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = &image_view_usage,
.pNext = view_pNext,
.flags = 0,
.image = image.Handle(),
.viewType = VkImageViewType{},
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+77 -75
View File
@@ -448,7 +448,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
// GetSuitability has already configured the linked list of features for us.
// Reuse it here.
const void* first_next = &features2;
void* first_next = &features2;
VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv{};
const bool use_diagnostics_nv = Settings::values.enable_nsight_aftermath && extensions.device_diagnostics_config;
@@ -465,18 +465,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
first_next = &diagnostics_nv;
}
VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptor_indexing{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
.pNext = use_diagnostics_nv ? static_cast<void*>(&diagnostics_nv) : static_cast<void*>(&features2),
.shaderSampledImageArrayNonUniformIndexing = VK_TRUE,
.descriptorBindingPartiallyBound = VK_TRUE,
.descriptorBindingVariableDescriptorCount = VK_TRUE,
};
if (extensions.descriptor_indexing && Settings::values.descriptor_indexing.GetValue()) {
first_next = &descriptor_indexing;
}
is_blit_depth24_stencil8_supported = TestDepthStencilBlits(VK_FORMAT_D24_UNORM_S8_UINT);
is_blit_depth32_stencil8_supported = TestDepthStencilBlits(VK_FORMAT_D32_SFLOAT_S8_UINT);
is_optimal_astc_supported = ComputeIsOptimalAstcSupported();
@@ -498,19 +486,24 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
CollectToolingInfo();
if (is_qualcomm) {
// Qualcomm Adreno GPUs doesn't handle scaled vertex attributes; keep emulation enabled
must_emulate_scaled_formats = true;
LOG_WARNING(Render_Vulkan,
"Qualcomm drivers require scaled vertex format emulation; forcing fallback");
"Qualcomm drivers require scaled vertex format emulation");
LOG_WARNING(Render_Vulkan,
"Disabling shader float controls and 64-bit integer features on Qualcomm proprietary drivers");
"Disabling shaderFloatControls and 64-bit integer features on Qualcomm proprietary drivers");
RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
features.shader_atomic_int64.shaderBufferInt64Atomics = false;
features.shader_atomic_int64.shaderSharedInt64Atomics = false;
features.features.shaderInt64 = false;
LOG_WARNING(Render_Vulkan,
"Disabling shaderFloat16 on Qualcomm proprietary drivers");
features.shader_float16_int8.shaderFloat16 = false;
sets_per_pool = 128;
LOG_INFO(Render_Vulkan, "Qualcomm: forcing {} sets per pool", sets_per_pool);
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
// BCn patching only safe on Android 9+ (API 28+). Older versions crash on driver load.
@@ -660,16 +653,9 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const auto dyna_state = Settings::values.dyna_state.GetValue();
// Base dynamic states (VIEWPORT, SCISSOR, DEPTH_BIAS, etc.) are ALWAYS active in vk_graphics_pipeline.cpp
// This slider controls EXTENDED dynamic states with accumulative levels per Vulkan specs:
// Level 0 = Core Dynamic States only (Vulkan 1.0)
// Level 1 = Core + VK_EXT_extended_dynamic_state
// Level 2 = Core + VK_EXT_extended_dynamic_state + VK_EXT_extended_dynamic_state2
// Level 3 = Core + VK_EXT_extended_dynamic_state + VK_EXT_extended_dynamic_state2 + VK_EXT_extended_dynamic_state3
switch (dyna_state) {
case Settings::ExtendedDynamicState::Disabled:
// Level 0: Disable all extended dynamic state extensions
case Settings::ExtendedDynamicState::Core:
LOG_INFO(Render_Vulkan, "DynamicState - Enabled");
RemoveExtensionFeature(extensions.extended_dynamic_state, features.extended_dynamic_state,
VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2,
@@ -678,31 +664,53 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
dynamic_state3_blending = false;
dynamic_state3_enables = false;
dynamic_state3_depth_clamp_enable = false;
dynamic_state3_logic_op_enable = false;
dynamic_state3_line_raster_mode = false;
dynamic_state3_conservative_raster_mode = false;
dynamic_state3_line_stipple_enable = false;
dynamic_state3_alpha_to_coverage = false;
dynamic_state3_alpha_to_one = false;
dynamic_state3_provoking_vertex_mode = false;
break;
case Settings::ExtendedDynamicState::EDS1:
// Level 1: Enable EDS1, disable EDS2 and EDS3
LOG_INFO(Render_Vulkan, "ExtededDynamicState1 - Enabled");
RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2,
VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
RemoveExtensionFeature(extensions.extended_dynamic_state3, features.extended_dynamic_state3,
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
dynamic_state3_blending = false;
dynamic_state3_enables = false;
dynamic_state3_depth_clamp_enable = false;
dynamic_state3_logic_op_enable = false;
dynamic_state3_line_raster_mode = false;
dynamic_state3_conservative_raster_mode = false;
dynamic_state3_line_stipple_enable = false;
dynamic_state3_alpha_to_coverage = false;
dynamic_state3_alpha_to_one = false;
dynamic_state3_provoking_vertex_mode = false;
break;
case Settings::ExtendedDynamicState::EDS2:
// Level 2: Enable EDS1 + EDS2, disable EDS3
LOG_INFO(Render_Vulkan, "ExtededDynamicState2 - Enabled");
RemoveExtensionFeature(extensions.extended_dynamic_state3, features.extended_dynamic_state3,
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
dynamic_state3_blending = false;
dynamic_state3_enables = false;
dynamic_state3_depth_clamp_enable = false;
dynamic_state3_logic_op_enable = false;
dynamic_state3_line_raster_mode = false;
dynamic_state3_conservative_raster_mode = false;
dynamic_state3_line_stipple_enable = false;
dynamic_state3_alpha_to_coverage = false;
dynamic_state3_alpha_to_one = false;
dynamic_state3_provoking_vertex_mode = false;
break;
case Settings::ExtendedDynamicState::EDS3:
default:
// Level 3: Enable all (EDS1 + EDS2 + EDS3)
LOG_INFO(Render_Vulkan, "ExtededDynamicState3 - Enabled");
break;
}
// VK_EXT_vertex_input_dynamic_state is independent from EDS
// It can be enabled even without extended_dynamic_state
if (!Settings::values.vertex_input_dynamic_state.GetValue()) {
RemoveExtensionFeature(extensions.vertex_input_dynamic_state, features.vertex_input_dynamic_state, VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
}
@@ -927,6 +935,25 @@ bool Device::HasTimelineSemaphore() const {
if (GetDriverID() == VK_DRIVER_ID_MESA_TURNIP) {
return false;
}
if (GetDriverID() == VK_DRIVER_ID_QUALCOMM_PROPRIETARY) {
const std::string model_name = properties.properties.deviceName;
static constexpr std::array<const char*, 4> banned_models{
"SM8150",
"SM8150-AC",
"SM8250",
"SM8250-AC",
};
for (const char* banned : banned_models) {
if (model_name.find(banned) != std::string::npos) {
LOG_WARNING(Render_Vulkan,
"Disabling timeline semaphores on Qualcomm model {}",
properties.properties.deviceName);
return false;
}
}
}
return features.timeline_semaphore.timelineSemaphore;
}
@@ -1197,29 +1224,11 @@ bool Device::GetSuitability(bool requires_swapchain) {
}
}
if (u32(Settings::values.dyna_state.GetValue()) == 0) {
LOG_INFO(Render_Vulkan, "Extended Dynamic State disabled by user setting, clearing all EDS features");
features.custom_border_color.customBorderColors = false;
features.custom_border_color.customBorderColorWithoutFormat = false;
features.extended_dynamic_state.extendedDynamicState = false;
features.extended_dynamic_state2.extendedDynamicState2 = false;
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEnable = false;
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEquation = false;
features.extended_dynamic_state3.extendedDynamicState3ColorWriteMask = false;
features.extended_dynamic_state3.extendedDynamicState3DepthClampEnable = false;
features.extended_dynamic_state3.extendedDynamicState3LogicOpEnable = false;
}
// Return whether we were suitable.
return suitable;
}
void Device::RemoveUnsuitableExtensions() {
// VK_EXT_custom_border_color
// Enable extension if driver supports it, then check individual features
// - customBorderColors: Required to use VK_BORDER_COLOR_FLOAT_CUSTOM_EXT
// - customBorderColorWithoutFormat: Optional, allows VK_FORMAT_UNDEFINED
// If only customBorderColors is available, we must provide a specific format
if (extensions.custom_border_color) {
// Verify that at least customBorderColors is available
if (!features.custom_border_color.customBorderColors) {
@@ -1243,7 +1252,7 @@ void Device::RemoveUnsuitableExtensions() {
RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,
VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME);
/* */ // VK_EXT_extended_dynamic_state
// VK_EXT_extended_dynamic_state
extensions.extended_dynamic_state = features.extended_dynamic_state.extendedDynamicState;
RemoveExtensionFeatureIfUnsuitable(extensions.extended_dynamic_state,
features.extended_dynamic_state,
@@ -1283,6 +1292,9 @@ void Device::RemoveUnsuitableExtensions() {
const bool supports_alpha_to_one =
features.extended_dynamic_state3.extendedDynamicState3AlphaToOneEnable &&
features.features.alphaToOne;
const bool supports_provoking_vertex_mode =
features.extended_dynamic_state3.extendedDynamicState3ProvokingVertexMode &&
extensions.provoking_vertex;
dynamic_state3_depth_clamp_enable = supports_depth_clamp_enable;
dynamic_state3_logic_op_enable = supports_logic_op_enable;
@@ -1291,12 +1303,14 @@ void Device::RemoveUnsuitableExtensions() {
dynamic_state3_line_stipple_enable = supports_line_stipple_enable;
dynamic_state3_alpha_to_coverage = supports_alpha_to_coverage;
dynamic_state3_alpha_to_one = supports_alpha_to_one;
dynamic_state3_provoking_vertex_mode = supports_provoking_vertex_mode;
dynamic_state3_enables = dynamic_state3_depth_clamp_enable || dynamic_state3_logic_op_enable ||
dynamic_state3_line_raster_mode ||
dynamic_state3_conservative_raster_mode ||
dynamic_state3_line_stipple_enable ||
dynamic_state3_alpha_to_coverage || dynamic_state3_alpha_to_one;
dynamic_state3_alpha_to_coverage || dynamic_state3_alpha_to_one ||
dynamic_state3_provoking_vertex_mode;
extensions.extended_dynamic_state3 = dynamic_state3_blending || dynamic_state3_enables;
if (!extensions.extended_dynamic_state3) {
@@ -1309,13 +1323,13 @@ void Device::RemoveUnsuitableExtensions() {
dynamic_state3_line_stipple_enable = false;
dynamic_state3_alpha_to_coverage = false;
dynamic_state3_alpha_to_one = false;
dynamic_state3_provoking_vertex_mode = false;
}
RemoveExtensionFeatureIfUnsuitable(extensions.extended_dynamic_state3,
features.extended_dynamic_state3,
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
// VK_EXT_robustness2
// Enable if at least one robustness2 feature is available
extensions.robustness_2 = features.robustness2.robustBufferAccess2 ||
features.robustness2.robustImageAccess2 ||
features.robustness2.nullDescriptor;
@@ -1324,24 +1338,17 @@ void Device::RemoveUnsuitableExtensions() {
VK_EXT_ROBUSTNESS_2_EXTENSION_NAME);
// VK_EXT_image_robustness
// Enable if robustImageAccess is available
extensions.image_robustness = features.image_robustness.robustImageAccess;
RemoveExtensionFeatureIfUnsuitable(extensions.image_robustness, features.image_robustness,
VK_EXT_IMAGE_ROBUSTNESS_EXTENSION_NAME);
// VK_EXT_provoking_vertex
if (Settings::values.provoking_vertex.GetValue()) {
extensions.provoking_vertex = features.provoking_vertex.provokingVertexLast
&& features.provoking_vertex
.transformFeedbackPreservesProvokingVertex;
RemoveExtensionFeatureIfUnsuitable(extensions.provoking_vertex,
features.provoking_vertex,
VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME);
} else {
RemoveExtensionFeature(extensions.provoking_vertex,
features.provoking_vertex,
VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME);
}
extensions.provoking_vertex = features.provoking_vertex.provokingVertexLast
&& features.provoking_vertex
.transformFeedbackPreservesProvokingVertex;
RemoveExtensionFeatureIfUnsuitable(extensions.provoking_vertex,
features.provoking_vertex,
VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME);
// VK_KHR_shader_atomic_int64
extensions.shader_atomic_int64 = features.shader_atomic_int64.shaderBufferInt64Atomics &&
@@ -1366,10 +1373,6 @@ void Device::RemoveUnsuitableExtensions() {
VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME);
// VK_EXT_transform_feedback
// We only require the basic transformFeedback feature and at least
// one transform feedback buffer. We keep transformFeedbackQueries as it's used by
// the streaming byte count implementation. GeometryStreams and multiple streams
// are not strictly required since we currently support only stream 0.
extensions.transform_feedback =
features.transform_feedback.transformFeedback &&
properties.transform_feedback.maxTransformFeedbackBuffers > 0 &&
@@ -1425,7 +1428,6 @@ void Device::RemoveUnsuitableExtensions() {
VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME);
// VK_EXT_swapchain_maintenance1 (extension only, has features)
// Requires VK_EXT_surface_maintenance1 instance extension
extensions.swapchain_maintenance1 = features.swapchain_maintenance1.swapchainMaintenance1;
if (extensions.swapchain_maintenance1) {
// Check if VK_EXT_surface_maintenance1 instance extension is available
@@ -1444,15 +1446,15 @@ void Device::RemoveUnsuitableExtensions() {
RemoveExtensionFeatureIfUnsuitable(extensions.swapchain_maintenance1, features.swapchain_maintenance1,
VK_EXT_SWAPCHAIN_MAINTENANCE_1_EXTENSION_NAME);
// VK_KHR_maintenance1 (core in Vulkan 1.1, no features)
// VK_KHR_maintenance1
extensions.maintenance1 = loaded_extensions.contains(VK_KHR_MAINTENANCE_1_EXTENSION_NAME);
RemoveExtensionIfUnsuitable(extensions.maintenance1, VK_KHR_MAINTENANCE_1_EXTENSION_NAME);
// VK_KHR_maintenance2 (core in Vulkan 1.1, no features)
// VK_KHR_maintenance2
extensions.maintenance2 = loaded_extensions.contains(VK_KHR_MAINTENANCE_2_EXTENSION_NAME);
RemoveExtensionIfUnsuitable(extensions.maintenance2, VK_KHR_MAINTENANCE_2_EXTENSION_NAME);
// VK_KHR_maintenance3 (core in Vulkan 1.1, no features)
// VK_KHR_maintenance3
extensions.maintenance3 = loaded_extensions.contains(VK_KHR_MAINTENANCE_3_EXTENSION_NAME);
RemoveExtensionIfUnsuitable(extensions.maintenance3, VK_KHR_MAINTENANCE_3_EXTENSION_NAME);
@@ -1482,15 +1484,15 @@ void Device::RemoveUnsuitableExtensions() {
RemoveExtensionFeatureIfUnsuitable(extensions.maintenance6, features.maintenance6,
VK_KHR_MAINTENANCE_6_EXTENSION_NAME);
// VK_KHR_maintenance7 (proposed for Vulkan 1.4, no features)
// VK_KHR_maintenance7
extensions.maintenance7 = loaded_extensions.contains(VK_KHR_MAINTENANCE_7_EXTENSION_NAME);
RemoveExtensionIfUnsuitable(extensions.maintenance7, VK_KHR_MAINTENANCE_7_EXTENSION_NAME);
// VK_KHR_maintenance8 (proposed for Vulkan 1.4, no features)
// VK_KHR_maintenance8
extensions.maintenance8 = loaded_extensions.contains(VK_KHR_MAINTENANCE_8_EXTENSION_NAME);
RemoveExtensionIfUnsuitable(extensions.maintenance8, VK_KHR_MAINTENANCE_8_EXTENSION_NAME);
// VK_KHR_maintenance9 (proposed for Vulkan 1.4, no features)
// VK_KHR_maintenance9
extensions.maintenance9 = loaded_extensions.contains(VK_KHR_MAINTENANCE_9_EXTENSION_NAME);
RemoveExtensionIfUnsuitable(extensions.maintenance9, VK_KHR_MAINTENANCE_9_EXTENSION_NAME);
}
+27 -10
View File
@@ -6,6 +6,7 @@
#pragma once
#include <array>
#include <optional>
#include <set>
#include <span>
@@ -103,10 +104,9 @@ VK_DEFINE_HANDLE(VmaAllocator)
EXTENSION(NV, GEOMETRY_SHADER_PASSTHROUGH, geometry_shader_passthrough) \
EXTENSION(NV, VIEWPORT_ARRAY2, viewport_array2) \
EXTENSION(NV, VIEWPORT_SWIZZLE, viewport_swizzle) \
EXTENSION(EXT, DESCRIPTOR_INDEXING, descriptor_indexing) \
EXTENSION(EXT, FILTER_CUBIC, filter_cubic) \
EXTENSION(QCOM, FILTER_CUBIC_WEIGHTS, filter_cubic_weights)
EXTENSION(QCOM, FILTER_CUBIC_WEIGHTS, filter_cubic_weights) \
// Define extensions which must be supported.
#define FOR_EACH_VK_MANDATORY_EXTENSION(EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) \
@@ -440,11 +440,6 @@ public:
return extensions.viewport_array2;
}
/// Returns true if the device supporst VK_EXT_DESCRIPTOR_INDEXING
bool isExtDescriptorIndexingSupported() const {
return extensions.descriptor_indexing;
}
/// Returns true if the device supports VK_NV_geometry_shader_passthrough.
bool IsNvGeometryShaderPassthroughSupported() const {
return extensions.geometry_shader_passthrough;
@@ -553,7 +548,7 @@ public:
return extensions.transform_feedback;
}
/// Returns true if the device supports VK_EXT_transform_feedback properly.
/// Returns true if the device supports VK_EXT_transform_feedback.
bool AreTransformFeedbackGeometryStreamsSupported() const {
return features.transform_feedback.geometryStreams;
}
@@ -603,6 +598,11 @@ public:
return features.custom_border_color.customBorderColorWithoutFormat;
}
/// Returns true if the device supports core Vulkan 1.0 dynamic states.
bool IsCoreDynamicStateSupported() const {
return supports_dynamic_state;
}
/// Returns true if the device supports VK_EXT_extended_dynamic_state.
bool IsExtExtendedDynamicStateSupported() const {
return extensions.extended_dynamic_state;
@@ -657,7 +657,7 @@ public:
}
bool SupportsSmoothLines() const {
return features.line_rasterization.smoothLines != VK_FALSE;
return features.line_rasterization.smoothLines != VK_TRUE;
}
bool SupportsStippledRectangularLines() const {
@@ -716,6 +716,11 @@ public:
return extensions.provoking_vertex;
}
/// Returns true if provoking vertex can be used as a dynamic state.
bool IsExtProvokingVertexDynamicStateSupported() const {
return dynamic_state3_provoking_vertex_mode;
}
/// Returns true if the device supports VK_KHR_shader_atomic_int64.
bool IsExtShaderAtomicInt64Supported() const {
return extensions.shader_atomic_int64;
@@ -816,6 +821,16 @@ public:
return properties.properties.limits.maxViewports;
}
std::array<u32, 2> GetMaxViewportDimensions() const {
return {properties.properties.limits.maxViewportDimensions[0],
properties.properties.limits.maxViewportDimensions[1]};
}
std::array<float, 2> GetViewportBoundsRange() const {
return {properties.properties.limits.viewportBoundsRange[0],
properties.properties.limits.viewportBoundsRange[1]};
}
u32 GetMaxUserClipDistances() const {
return properties.properties.limits.maxClipDistances;
}
@@ -1060,7 +1075,9 @@ private:
bool dynamic_state3_line_stipple_enable{};
bool dynamic_state3_alpha_to_coverage{};
bool dynamic_state3_alpha_to_one{};
bool dynamic_state3_provoking_vertex_mode{};
bool supports_conditional_barriers{}; ///< Allows barriers in conditional control flow.
bool supports_dynamic_state{true}; ///< Core Vulkan 1.0 dynamic states
size_t sampler_heap_budget{}; ///< Sampler budget for buggy drivers (0 = unlimited).
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
u32 sets_per_pool{}; ///< Sets per Description Pool
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -159,6 +159,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
X(vkCmdSetPatchControlPointsEXT);
X(vkCmdSetLineWidth);
X(vkCmdSetPrimitiveTopologyEXT);
X(vkCmdSetProvokingVertexModeEXT);
X(vkCmdSetStencilOpEXT);
X(vkCmdSetStencilTestEnableEXT);
X(vkCmdSetVertexInputEXT);
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -254,6 +254,7 @@ struct DeviceDispatch : InstanceDispatch {
PFN_vkCmdSetLogicOpEXT vkCmdSetLogicOpEXT{};
PFN_vkCmdSetLineWidth vkCmdSetLineWidth{};
PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT{};
PFN_vkCmdSetProvokingVertexModeEXT vkCmdSetProvokingVertexModeEXT{};
PFN_vkCmdSetScissor vkCmdSetScissor{};
PFN_vkCmdSetStencilCompareMask vkCmdSetStencilCompareMask{};
PFN_vkCmdSetStencilOpEXT vkCmdSetStencilOpEXT{};
@@ -1529,6 +1530,10 @@ public:
dld->vkCmdSetPrimitiveTopologyEXT(handle, primitive_topology);
}
void SetProvokingVertexEXT(VkProvokingVertexModeEXT provoking_vertex_mode) const noexcept {
dld->vkCmdSetProvokingVertexModeEXT(handle, provoking_vertex_mode);
}
void SetStencilOpEXT(VkStencilFaceFlags face_mask, VkStencilOp fail_op, VkStencilOp pass_op,
VkStencilOp depth_fail_op, VkCompareOp compare_op) const noexcept {
dld->vkCmdSetStencilOpEXT(handle, face_mask, fail_op, pass_op, depth_fail_op, compare_op);