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Author SHA1 Message Date
wildcard 23930117b3 [vulkan] Fix TOTK dark squares
Qualcomm and Turnip use different subpixel rounding for Vulkan texture
gather coordinates than the Switch's Maxwell GPU. This can select the
wrong texels near texture boundaries, producing large black squares in TOTK
2026-10-25 14:30:26 +01:00
@@ -447,7 +447,9 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
driver_id == VK_DRIVER_ID_MESA_RADV ||
driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA ||
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
driver_id == VK_DRIVER_ID_MESA_TURNIP,
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,