mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-24 00:10:13 +00:00
Compare commits
74 Commits
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|---|---|---|---|
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| 3d453e6236 | |||
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| dc95cd09ee |
+10
-19
@@ -81,6 +81,9 @@ cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSV
|
||||
option(ENABLE_DEBUG_TOOLS "Enable debugging tools (maxwell disassembler, SPIRV translator, etc)" OFF)
|
||||
option(ENABLE_WERROR "Enable -Werror diagnostics" ON)
|
||||
|
||||
# Lossless Scaling frame generation. Only Android.
|
||||
cmake_dependent_option(ENABLE_LSFG "Enable Lossless Scaling frame generation" ON "ANDROID" OFF)
|
||||
|
||||
# non-linux bundled qt are static
|
||||
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
|
||||
set(YUZU_STATIC_BUILD ON)
|
||||
@@ -339,26 +342,14 @@ if (CXX_GCC OR CXX_CLANG)
|
||||
endif()
|
||||
elseif(ARCHITECTURE_arm64)
|
||||
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
|
||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, optimized, armv9, native")
|
||||
set(mtune generic)
|
||||
set(armv8_2_target armv8.2-a+fp16+dotprod)
|
||||
|
||||
if (ANDROID)
|
||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, armv8.2, armv9, native")
|
||||
set(march ${armv8_2_target})
|
||||
|
||||
if (${YUZU_BUILD_PRESET} STREQUAL "armv9")
|
||||
set(march armv9-a)
|
||||
endif()
|
||||
else()
|
||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv8.2, armv9, native")
|
||||
|
||||
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
|
||||
set(march armv8-a)
|
||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv8.2")
|
||||
set(march ${armv8_2_target})
|
||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
|
||||
set(march armv9-a)
|
||||
endif()
|
||||
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
|
||||
set(march armv8-a)
|
||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "optimized")
|
||||
set(march armv8.2-a+lse+rcpc)
|
||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
|
||||
set(march armv9-a)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
@@ -65,12 +65,6 @@
|
||||
"repo": "eden-emulator/discord-rpc",
|
||||
"version": "0d8b2d6a37"
|
||||
},
|
||||
"dxbc": {
|
||||
"bundled": true,
|
||||
"hash": "196d26c07747d7aa2ced6fb1a5ae6f665e9b917de223a540038690b037c70a1eeca51c21d42aa5bec9fff7df0a6656a75ee8b4e2cb4008469f18a6812280f831",
|
||||
"repo": "PancakeTAS/dxbc",
|
||||
"version": "78ab59a8aaeb43cd1b0a5e91ba86722433a10b78"
|
||||
},
|
||||
"enet": {
|
||||
"find_args": "MODULE",
|
||||
"hash": "a0d2fa8c957704dd49e00a726284ac5ca034b50b00d2b20a94fa1bbfbb80841467834bfdc84aa0ed0d6aab894608fd6c86c3b94eee46343f0e6d9c22e391dbf9",
|
||||
|
||||
Vendored
-4
@@ -92,10 +92,6 @@ AddDependentPackages(vulkan-headers vulkan-utility-libraries)
|
||||
# frozen
|
||||
AddJsonPackage(frozen)
|
||||
|
||||
# DXVK's DXBC compiler, used to translate the frame generation shaders
|
||||
# out of a user-supplied Lossless.dll into SPIR-V
|
||||
AddJsonPackage(dxbc)
|
||||
|
||||
# DiscordRPC
|
||||
if (USE_DISCORD_PRESENCE)
|
||||
if (ARCHITECTURE_arm64)
|
||||
|
||||
@@ -559,6 +559,15 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
|
||||
private fun enableFullscreenImmersive() {
|
||||
WindowCompat.setDecorFitsSystemWindows(window, false)
|
||||
|
||||
@Suppress("DEPRECATION")
|
||||
window.decorView.systemUiVisibility =
|
||||
View.SYSTEM_UI_FLAG_FULLSCREEN or
|
||||
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
|
||||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
|
||||
WindowInsetsControllerCompat(window, window.decorView).let { controller ->
|
||||
controller.hide(WindowInsetsCompat.Type.systemBars())
|
||||
controller.systemBarsBehavior =
|
||||
|
||||
-1
@@ -18,7 +18,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
|
||||
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
|
||||
EMULATE_BGR565("emulate_bgr565"),
|
||||
RESCALE_HACK("rescale_hack"),
|
||||
CPUOPT_UNSAFE_HOST_MMU("cpuopt_unsafe_host_mmu"),
|
||||
USE_DOCKED_MODE("use_docked_mode"),
|
||||
USE_AUTO_STUB("use_auto_stub"),
|
||||
|
||||
@@ -20,6 +20,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
|
||||
RENDERER_ACCURACY("gpu_accuracy"),
|
||||
RENDERER_RESOLUTION("resolution_setup"),
|
||||
RENDERER_FRAME_GEN_MULTIPLIER("frame_gen_multiplier"),
|
||||
RENDERER_FRAME_GEN_TARGET_RATE("frame_gen_target_rate"),
|
||||
RENDERER_FRAME_GEN_QUEUE_TARGET("frame_gen_queue_target"),
|
||||
RENDERER_FRAME_GEN_FLOW_SCALE("frame_gen_flow_scale"),
|
||||
RENDERER_VSYNC("use_vsync"),
|
||||
|
||||
+31
-7
@@ -72,6 +72,13 @@ abstract class SettingsItem(
|
||||
return false
|
||||
}
|
||||
|
||||
// A frame rate target moves the multiplier on its own
|
||||
if (setting.key == IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key &&
|
||||
frameGenTargetRate != 0
|
||||
) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Can't edit settings that aren't saveable in per-game config even if they are switchable
|
||||
if (NativeConfig.isPerGameConfigLoaded() && !setting.isSaveable) {
|
||||
return false
|
||||
@@ -95,10 +102,24 @@ abstract class SettingsItem(
|
||||
val clearable: Boolean
|
||||
get() = !setting.global && NativeConfig.isPerGameConfigLoaded()
|
||||
|
||||
private val frameGenTargetRate: Int
|
||||
get() {
|
||||
val key = IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key
|
||||
val needsGlobal = if (NativeLibrary.isRunning() &&
|
||||
!NativeConfig.isPerGameConfigLoaded()
|
||||
) {
|
||||
!NativeConfig.usingGlobal(key)
|
||||
} else {
|
||||
NativeConfig.usingGlobal(key)
|
||||
}
|
||||
return IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.getInt(needsGlobal)
|
||||
}
|
||||
|
||||
companion object {
|
||||
private val frameGenKeys = setOf(
|
||||
BooleanSetting.RENDERER_FRAME_GEN.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key,
|
||||
@@ -603,6 +624,7 @@ abstract class SettingsItem(
|
||||
IntSetting.FSR_SHARPENING_SLIDER,
|
||||
titleId = R.string.fsr_sharpness,
|
||||
descriptionId = R.string.fsr_sharpness_description,
|
||||
max = 200,
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
@@ -640,6 +662,15 @@ abstract class SettingsItem(
|
||||
valuesId = R.array.frameGenMultiplierValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE,
|
||||
titleId = R.string.frame_gen_target_rate,
|
||||
descriptionId = R.string.frame_gen_target_rate_description,
|
||||
choicesId = R.array.frameGenTargetRateNames,
|
||||
valuesId = R.array.frameGenTargetRateValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET,
|
||||
@@ -846,13 +877,6 @@ abstract class SettingsItem(
|
||||
descriptionId = R.string.fix_bloom_effects_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RESCALE_HACK,
|
||||
titleId = R.string.rescale_hack,
|
||||
descriptionId = R.string.rescale_hack_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.EMULATE_BGR565,
|
||||
|
||||
+3
-1
@@ -382,7 +382,9 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
|
||||
}
|
||||
scSetting.setSelectedValue(value)
|
||||
|
||||
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key) {
|
||||
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key ||
|
||||
scSetting.setting.key == IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key
|
||||
) {
|
||||
settingsViewModel.setShouldReloadSettingsList(true)
|
||||
}
|
||||
|
||||
|
||||
-51
@@ -33,7 +33,6 @@ import org.yuzu.yuzu_emu.features.input.NativeInput
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.PathSetting
|
||||
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
|
||||
import org.yuzu.yuzu_emu.fragments.ProgressDialogFragment
|
||||
import org.yuzu.yuzu_emu.utils.PathUtil
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
|
||||
import org.yuzu.yuzu_emu.utils.*
|
||||
@@ -115,29 +114,6 @@ class SettingsFragment : Fragment() {
|
||||
viewLifecycleOwner,
|
||||
resetState = { settingsViewModel.setShouldReloadSettingsList(false) }
|
||||
) { if (it) presenter.loadSettingsList() }
|
||||
settingsViewModel.shouldShowLosslessInstaller.collect(
|
||||
viewLifecycleOwner,
|
||||
resetState = { settingsViewModel.setShouldShowLosslessInstaller(false) }
|
||||
) { if (it) losslessDllPickerLauncher.launch(arrayOf("*/*")) }
|
||||
settingsViewModel.shouldShowLosslessRemoveDialog.collect(
|
||||
viewLifecycleOwner,
|
||||
resetState = { settingsViewModel.setShouldShowLosslessRemoveDialog(false) }
|
||||
) {
|
||||
if (it) {
|
||||
MessageDialogFragment.newInstance(
|
||||
activity = requireActivity(),
|
||||
titleId = R.string.lossless_scaling_remove,
|
||||
descriptionId = R.string.lossless_scaling_remove_confirmation,
|
||||
positiveButtonTitleId = R.string.lossless_scaling_remove,
|
||||
positiveAction = {
|
||||
LosslessScalingHelper.remove()
|
||||
settingsViewModel.setShouldReloadSettingsList(true)
|
||||
},
|
||||
showNegativeButton = true,
|
||||
negativeAction = {}
|
||||
).show(parentFragmentManager, MessageDialogFragment.TAG)
|
||||
}
|
||||
}
|
||||
settingsViewModel.adapterItemChanged.collect(
|
||||
viewLifecycleOwner,
|
||||
resetState = { settingsViewModel.setAdapterItemChanged(-1) }
|
||||
@@ -291,33 +267,6 @@ private fun getPlayerIndex(): Int =
|
||||
directoryPickerLauncher.launch(null)
|
||||
}
|
||||
|
||||
private val losslessDllPickerLauncher = registerForActivityResult(
|
||||
ActivityResultContracts.OpenDocument()
|
||||
) { uri ->
|
||||
if (uri == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
|
||||
ProgressDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
R.string.lossless_scaling_installing,
|
||||
false
|
||||
) { _, _ ->
|
||||
val result = LosslessScalingHelper.install(uri)
|
||||
if (result == LosslessScalingHelper.RESULT_OK) {
|
||||
getString(R.string.lossless_scaling_install_success)
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
titleId = R.string.lossless_scaling_install_failed,
|
||||
descriptionString = resultStrings[result]
|
||||
)
|
||||
}
|
||||
}.apply {
|
||||
onDialogComplete = { settingsViewModel.setShouldReloadSettingsList(true) }
|
||||
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
private val directoryPickerLauncher = registerForActivityResult(
|
||||
ActivityResultContracts.OpenDocumentTree()
|
||||
) { uri ->
|
||||
|
||||
+7
-41
@@ -79,12 +79,7 @@ class SettingsFragmentPresenter(
|
||||
|
||||
private fun addFrameGenSettings(sl: ArrayList<SettingsItem>) {
|
||||
sl.apply {
|
||||
val installed = LosslessScalingHelper.isInstalled()
|
||||
val supported = LosslessScalingHelper.isSupportedByGpu()
|
||||
|
||||
add(HeaderSetting(R.string.lossless_scaling))
|
||||
|
||||
if (!supported) {
|
||||
if (!LosslessScalingHelper.isSupportedByGpu()) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = R.string.frame_gen_unsupported,
|
||||
@@ -92,39 +87,18 @@ class SettingsFragmentPresenter(
|
||||
isRunnable = false
|
||||
) {}
|
||||
)
|
||||
}
|
||||
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = if (installed) {
|
||||
R.string.lossless_scaling_replace
|
||||
} else {
|
||||
R.string.lossless_scaling_install
|
||||
},
|
||||
descriptionId = if (installed) {
|
||||
R.string.lossless_scaling_replace_description
|
||||
} else {
|
||||
R.string.lossless_scaling_install_description
|
||||
},
|
||||
isRunnable = !NativeLibrary.isRunning(),
|
||||
iconId = R.drawable.ic_install
|
||||
) { settingsViewModel.setShouldShowLosslessInstaller(true) }
|
||||
)
|
||||
|
||||
if (installed) {
|
||||
} else if (!LosslessScalingHelper.isInstalled()) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = R.string.lossless_scaling_remove,
|
||||
descriptionId = R.string.lossless_scaling_remove_description,
|
||||
isRunnable = !NativeLibrary.isRunning(),
|
||||
iconId = R.drawable.ic_delete
|
||||
) { settingsViewModel.setShouldShowLosslessRemoveDialog(true) }
|
||||
titleId = R.string.lossless_scaling_missing,
|
||||
descriptionId = R.string.lossless_scaling_missing_description,
|
||||
isRunnable = false
|
||||
) {}
|
||||
)
|
||||
}
|
||||
|
||||
add(HeaderSetting(R.string.frame_gen))
|
||||
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN.key)
|
||||
add(IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key)
|
||||
add(IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key)
|
||||
add(IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key)
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key)
|
||||
@@ -228,14 +202,6 @@ class SettingsFragmentPresenter(
|
||||
menuKey = MenuTag.SECTION_RENDERER
|
||||
)
|
||||
)
|
||||
add(
|
||||
SubmenuSetting(
|
||||
titleId = R.string.frame_gen,
|
||||
descriptionId = R.string.frame_gen_submenu_description,
|
||||
iconId = R.drawable.ic_duck,
|
||||
menuKey = MenuTag.SECTION_FRAME_GEN
|
||||
)
|
||||
)
|
||||
if (!NativeConfig.isPerGameConfigLoaded()) {
|
||||
add(
|
||||
SubmenuSetting(
|
||||
|
||||
+2
@@ -29,6 +29,7 @@ enum class SettingsSubscreen {
|
||||
DRIVER_MANAGER,
|
||||
DRIVER_FETCHER,
|
||||
FREEDRENO_SETTINGS,
|
||||
LOSSLESS_MANAGER,
|
||||
APPLET_LAUNCHER,
|
||||
INSTALLABLE,
|
||||
GAME_FOLDERS,
|
||||
@@ -126,6 +127,7 @@ class SettingsSubscreenActivity : AppCompatActivity() {
|
||||
SettingsSubscreen.DRIVER_MANAGER -> R.id.driverManagerFragment
|
||||
SettingsSubscreen.DRIVER_FETCHER -> R.id.driverFetcherFragment
|
||||
SettingsSubscreen.FREEDRENO_SETTINGS -> R.id.freedrenoSettingsFragment
|
||||
SettingsSubscreen.LOSSLESS_MANAGER -> R.id.losslessManagerFragment
|
||||
SettingsSubscreen.APPLET_LAUNCHER -> R.id.appletLauncherFragment
|
||||
SettingsSubscreen.INSTALLABLE -> R.id.installableFragment
|
||||
SettingsSubscreen.GAME_FOLDERS -> R.id.gameFoldersFragment
|
||||
|
||||
-14
@@ -36,12 +36,6 @@ class SettingsViewModel : ViewModel() {
|
||||
val shouldReloadSettingsList: StateFlow<Boolean> get() = _shouldReloadSettingsList
|
||||
private val _shouldReloadSettingsList = MutableStateFlow(false)
|
||||
|
||||
val shouldShowLosslessInstaller: StateFlow<Boolean> get() = _shouldShowLosslessInstaller
|
||||
private val _shouldShowLosslessInstaller = MutableStateFlow(false)
|
||||
|
||||
val shouldShowLosslessRemoveDialog: StateFlow<Boolean> get() = _shouldShowLosslessRemoveDialog
|
||||
private val _shouldShowLosslessRemoveDialog = MutableStateFlow(false)
|
||||
|
||||
val sliderProgress: StateFlow<Int> get() = _sliderProgress
|
||||
private val _sliderProgress = MutableStateFlow(-1)
|
||||
|
||||
@@ -91,14 +85,6 @@ class SettingsViewModel : ViewModel() {
|
||||
_shouldReloadSettingsList.value = value
|
||||
}
|
||||
|
||||
fun setShouldShowLosslessInstaller(value: Boolean) {
|
||||
_shouldShowLosslessInstaller.value = value
|
||||
}
|
||||
|
||||
fun setShouldShowLosslessRemoveDialog(value: Boolean) {
|
||||
_shouldShowLosslessRemoveDialog.value = value
|
||||
}
|
||||
|
||||
fun setSliderTextValue(value: Float, units: String) {
|
||||
_sliderProgress.value = value.toInt()
|
||||
_sliderTextValue.value = String.format(
|
||||
|
||||
@@ -1182,7 +1182,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
container,
|
||||
IntSetting.FSR_SHARPENING_SLIDER,
|
||||
minValue = 0,
|
||||
maxValue = 100,
|
||||
maxValue = 200,
|
||||
units = "%"
|
||||
)
|
||||
}
|
||||
|
||||
@@ -369,6 +369,21 @@ class GamePropertiesFragment : Fragment() {
|
||||
)
|
||||
)
|
||||
}
|
||||
add(
|
||||
SubmenuProperty(
|
||||
R.string.frame_gen,
|
||||
R.string.frame_gen_per_game_description,
|
||||
R.drawable.ic_duck,
|
||||
action = {
|
||||
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
|
||||
args.game,
|
||||
Settings.MenuTag.SECTION_FRAME_GEN
|
||||
)
|
||||
binding.root.findNavController().navigate(action)
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
if (GpuDriverHelper.isAdrenoGpu()) {
|
||||
add(
|
||||
SubmenuProperty(
|
||||
|
||||
@@ -13,7 +13,6 @@ import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import android.widget.Toast
|
||||
import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.app.ActivityCompat
|
||||
import androidx.core.app.NotificationCompat
|
||||
@@ -176,8 +175,14 @@ class HomeSettingsFragment : Fragment() {
|
||||
HomeSetting(
|
||||
R.string.lossless_scaling,
|
||||
R.string.lossless_scaling_description,
|
||||
R.drawable.ic_frames,
|
||||
{ onLosslessScalingClicked() },
|
||||
R.drawable.ic_duck,
|
||||
{
|
||||
val action = HomeNavigationDirections.actionGlobalSettingsSubscreenActivity(
|
||||
SettingsSubscreen.LOSSLESS_MANAGER,
|
||||
null
|
||||
)
|
||||
binding.root.findNavController().navigate(action)
|
||||
},
|
||||
{ true },
|
||||
0,
|
||||
0,
|
||||
@@ -354,48 +359,6 @@ class HomeSettingsFragment : Fragment() {
|
||||
LosslessScalingHelper.refreshStatus()
|
||||
}
|
||||
|
||||
private fun onLosslessScalingClicked() {
|
||||
if (!LosslessScalingHelper.isInstalled()) {
|
||||
getLosslessDllLauncher.launch(arrayOf("*/*"))
|
||||
return
|
||||
}
|
||||
|
||||
MessageDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
titleId = R.string.lossless_scaling,
|
||||
descriptionId = R.string.lossless_scaling_installed_description,
|
||||
positiveButtonTitleId = R.string.lossless_scaling_replace,
|
||||
positiveAction = { getLosslessDllLauncher.launch(arrayOf("*/*")) },
|
||||
showNegativeButton = true,
|
||||
negativeButtonTitleId = R.string.lossless_scaling_remove,
|
||||
negativeAction = { LosslessScalingHelper.remove() }
|
||||
).show(parentFragmentManager, MessageDialogFragment.TAG)
|
||||
}
|
||||
|
||||
private val getLosslessDllLauncher =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
|
||||
ProgressDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
R.string.lossless_scaling_installing,
|
||||
false
|
||||
) { _, _ ->
|
||||
val installResult = LosslessScalingHelper.install(result)
|
||||
if (installResult == LosslessScalingHelper.RESULT_OK) {
|
||||
getString(R.string.lossless_scaling_install_success)
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
titleId = R.string.lossless_scaling_install_failed,
|
||||
descriptionString = resultStrings[installResult]
|
||||
)
|
||||
}
|
||||
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
override fun onDestroyView() {
|
||||
super.onDestroyView()
|
||||
_binding = null
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.os.Bundle
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.fragment.app.Fragment
|
||||
import androidx.recyclerview.widget.GridLayoutManager
|
||||
import com.google.android.material.transition.MaterialSharedAxis
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter
|
||||
import org.yuzu.yuzu_emu.databinding.FragmentLosslessManagerBinding
|
||||
import org.yuzu.yuzu_emu.features.fetcher.SpacingItemDecoration
|
||||
import org.yuzu.yuzu_emu.model.HomeSetting
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
|
||||
import org.yuzu.yuzu_emu.utils.collect
|
||||
|
||||
class LosslessManagerFragment : Fragment() {
|
||||
private var _binding: FragmentLosslessManagerBinding? = null
|
||||
private val binding get() = _binding!!
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
inflater: LayoutInflater,
|
||||
container: ViewGroup?,
|
||||
savedInstanceState: Bundle?
|
||||
): View {
|
||||
_binding = FragmentLosslessManagerBinding.inflate(inflater, container, false)
|
||||
return binding.root
|
||||
}
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
|
||||
binding.toolbarLossless.setNavigationOnClickListener {
|
||||
requireActivity().onBackPressedDispatcher.onBackPressed()
|
||||
}
|
||||
|
||||
binding.losslessOptionsList.apply {
|
||||
layoutManager =
|
||||
GridLayoutManager(requireContext(), resources.getInteger(R.integer.grid_columns))
|
||||
addItemDecoration(
|
||||
SpacingItemDecoration(resources.getDimensionPixelSize(R.dimen.spacing_small))
|
||||
)
|
||||
}
|
||||
|
||||
LosslessScalingHelper.statusText.collect(viewLifecycleOwner) { refreshOptions() }
|
||||
|
||||
setInsets()
|
||||
}
|
||||
|
||||
private fun refreshOptions() {
|
||||
binding.losslessOptionsList.adapter = HomeSettingAdapter(
|
||||
requireActivity() as AppCompatActivity,
|
||||
viewLifecycleOwner,
|
||||
buildOptions()
|
||||
)
|
||||
}
|
||||
|
||||
private fun buildOptions(): List<HomeSetting> {
|
||||
val installed = LosslessScalingHelper.isInstalled()
|
||||
return listOf(
|
||||
HomeSetting(
|
||||
if (installed) R.string.lossless_scaling_replace else R.string.lossless_scaling_install,
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_replace_description
|
||||
} else {
|
||||
R.string.lossless_scaling_install_description
|
||||
},
|
||||
R.drawable.ic_install,
|
||||
{ dllPickerLauncher.launch(arrayOf("*/*")) },
|
||||
{ !NativeLibrary.isRunning() },
|
||||
R.string.lossless_scaling_locked,
|
||||
R.string.lossless_scaling_locked_description,
|
||||
LosslessScalingHelper.statusText
|
||||
),
|
||||
HomeSetting(
|
||||
R.string.lossless_scaling_remove,
|
||||
R.string.lossless_scaling_remove_description,
|
||||
R.drawable.ic_delete,
|
||||
{ confirmRemoval() },
|
||||
{ installed && !NativeLibrary.isRunning() },
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_locked
|
||||
} else {
|
||||
R.string.lossless_scaling_remove_unavailable
|
||||
},
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_locked_description
|
||||
} else {
|
||||
R.string.lossless_scaling_remove_unavailable_description
|
||||
}
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
private fun confirmRemoval() {
|
||||
MessageDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
titleId = R.string.lossless_scaling_remove,
|
||||
descriptionId = R.string.lossless_scaling_remove_confirmation,
|
||||
positiveButtonTitleId = R.string.lossless_scaling_remove,
|
||||
positiveAction = { LosslessScalingHelper.remove() },
|
||||
showNegativeButton = true,
|
||||
negativeAction = {}
|
||||
).show(parentFragmentManager, MessageDialogFragment.TAG)
|
||||
}
|
||||
|
||||
private val dllPickerLauncher =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
|
||||
ProgressDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
R.string.lossless_scaling_installing,
|
||||
false
|
||||
) { _, _ ->
|
||||
val installResult = LosslessScalingHelper.install(result)
|
||||
if (installResult == LosslessScalingHelper.RESULT_OK) {
|
||||
getString(R.string.lossless_scaling_install_success)
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
titleId = R.string.lossless_scaling_install_failed,
|
||||
descriptionString = resultStrings[installResult]
|
||||
)
|
||||
}
|
||||
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
override fun onDestroyView() {
|
||||
super.onDestroyView()
|
||||
_binding = null
|
||||
}
|
||||
|
||||
private fun setInsets() =
|
||||
ViewCompat.setOnApplyWindowInsetsListener(binding.root) { _, windowInsets ->
|
||||
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
|
||||
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
|
||||
|
||||
binding.appbarLossless.updateMargins(
|
||||
left = barInsets.left + cutoutInsets.left,
|
||||
right = barInsets.right + cutoutInsets.right
|
||||
)
|
||||
|
||||
binding.scrollViewLossless.updatePadding(bottom = barInsets.bottom)
|
||||
|
||||
binding.losslessOptionsList.updatePadding(
|
||||
left = barInsets.left + cutoutInsets.left,
|
||||
right = barInsets.right + cutoutInsets.right
|
||||
)
|
||||
|
||||
windowInsets
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
@@ -205,7 +205,7 @@ class SetupFragment : Fragment() {
|
||||
)
|
||||
add(
|
||||
PageButton(
|
||||
R.drawable.ic_frames,
|
||||
R.drawable.ic_duck,
|
||||
R.string.lossless_scaling,
|
||||
R.string.lossless_scaling_setup_description,
|
||||
{
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
@@ -33,6 +33,7 @@ void AndroidConfig::SaveAllValues() {
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadAndroidValues() {
|
||||
Settings::values.rescale_hack.SetValue(false);
|
||||
ReadAndroidUIValues();
|
||||
if (global) {
|
||||
ReadUIValues();
|
||||
|
||||
@@ -1000,7 +1000,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
FILE* f = std::fopen(CPUINFO_PATH, "r");
|
||||
if (!f) return Common::Android::ToJString(env, result);
|
||||
|
||||
char buf[512];
|
||||
char buf[4096];
|
||||
|
||||
if (f) {
|
||||
std::set<std::string> feature_set;
|
||||
@@ -1031,7 +1031,13 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
bool has_dotprod = feature_set.count("asimddp") || feature_set.count("dotprod");
|
||||
bool has_i8mm = feature_set.count("i8mm");
|
||||
bool has_bf16 = feature_set.count("bf16");
|
||||
bool has_fp16 = feature_set.count("fphp") || feature_set.count("asimdhp");
|
||||
bool has_atomics = feature_set.count("atomics") || feature_set.count("lse");
|
||||
bool has_lse2 = feature_set.count("uscat");
|
||||
bool has_rcpc = feature_set.count("lrcpc");
|
||||
bool has_rcpc2 = feature_set.count("ilrcpc");
|
||||
bool has_flagm = feature_set.count("flagm");
|
||||
bool has_flagm2 = feature_set.count("flagm2");
|
||||
|
||||
std::string features;
|
||||
if (has_neon || has_fp) {
|
||||
@@ -1039,6 +1045,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
if (has_dotprod) features += "+DP";
|
||||
if (has_i8mm) features += "+I8MM";
|
||||
if (has_bf16) features += "+BF16";
|
||||
if (has_fp16) features += "+FP16";
|
||||
}
|
||||
|
||||
if (has_sve) {
|
||||
@@ -1055,6 +1062,19 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
if (has_atomics) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "LSE";
|
||||
if (has_lse2) features += "2";
|
||||
}
|
||||
|
||||
if (has_rcpc) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "RCpc";
|
||||
if (has_rcpc2) features += "2";
|
||||
}
|
||||
|
||||
if (has_flagm) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "FlagM";
|
||||
if (has_flagm2) features += "2";
|
||||
}
|
||||
|
||||
if (!features.empty()) {
|
||||
@@ -1429,20 +1449,36 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_installKeys(JNIEnv* env, jclass clazz
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getLosslessDllPath(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
const auto path = VideoCore::FrameGen::GetLosslessDllPath();
|
||||
return Common::Android::ToJString(env, Common::FS::PathToUTF8String(path));
|
||||
#else
|
||||
return Common::Android::ToJString(env, "");
|
||||
#endif
|
||||
}
|
||||
|
||||
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_validateLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jint>(VideoCore::FrameGen::GetInstalledLosslessStatus());
|
||||
#else
|
||||
return static_cast<jint>(VideoCore::FrameGen::LosslessStatus::NotInstalled);
|
||||
#endif
|
||||
}
|
||||
|
||||
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_prepareLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jint>(VideoCore::FrameGen::BuildShaderCache());
|
||||
#else
|
||||
return static_cast<jint>(VideoCore::FrameGen::LosslessStatus::NotInstalled);
|
||||
#endif
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_removeLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jboolean>(VideoCore::FrameGen::RemoveInstalledLosslessDll());
|
||||
#else
|
||||
return static_cast<jboolean>(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, jobject jobj,
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:background="?attr/colorSurface">
|
||||
|
||||
<com.google.android.material.appbar.AppBarLayout
|
||||
android:id="@+id/appbar_lossless"
|
||||
style="@style/Widget.Eden.TransparentTopAppBarLayout"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:fitsSystemWindows="true"
|
||||
android:touchscreenBlocksFocus="false"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent">
|
||||
|
||||
<com.google.android.material.appbar.MaterialToolbar
|
||||
android:id="@+id/toolbar_lossless"
|
||||
style="@style/Widget.Eden.TransparentTopToolbar"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="?attr/actionBarSize"
|
||||
android:touchscreenBlocksFocus="false"
|
||||
app:navigationIcon="@drawable/ic_back"
|
||||
app:title="@string/lossless_scaling" />
|
||||
|
||||
</com.google.android.material.appbar.AppBarLayout>
|
||||
|
||||
<androidx.core.widget.NestedScrollView
|
||||
android:id="@+id/scroll_view_lossless"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="0dp"
|
||||
android:background="@android:color/transparent"
|
||||
android:clipToPadding="false"
|
||||
android:defaultFocusHighlightEnabled="false"
|
||||
android:fadeScrollbars="false"
|
||||
android:scrollbars="vertical"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toBottomOf="@id/appbar_lossless">
|
||||
|
||||
<androidx.appcompat.widget.LinearLayoutCompat
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingHorizontal="16dp"
|
||||
android:paddingTop="16dp">
|
||||
|
||||
<androidx.recyclerview.widget.RecyclerView
|
||||
android:id="@+id/lossless_options_list"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:clipToPadding="false"
|
||||
android:nestedScrollingEnabled="false" />
|
||||
|
||||
</androidx.appcompat.widget.LinearLayoutCompat>
|
||||
|
||||
</androidx.core.widget.NestedScrollView>
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
@@ -47,6 +47,12 @@
|
||||
android:defaultValue="@null" />
|
||||
</fragment>
|
||||
|
||||
<fragment
|
||||
android:id="@+id/losslessManagerFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.LosslessManagerFragment"
|
||||
android:label="@string/lossless_scaling"
|
||||
tools:layout="@layout/fragment_lossless_manager" />
|
||||
|
||||
<fragment
|
||||
android:id="@+id/appletLauncherFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.AppletLauncherFragment"
|
||||
|
||||
@@ -514,8 +514,6 @@
|
||||
<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى.</string>
|
||||
<string name="emulate_bgr565">محاكاة BGR565</string>
|
||||
<string name="emulate_bgr565_description">يُصلح مشاكل انعكاس الألوان في الألعاب أو ظهور تشوهات غريبة أو ظلال غريبة.</string>
|
||||
<string name="rescale_hack">تفعيل ميزة إعادة التحجيم القديمة</string>
|
||||
<string name="rescale_hack_description">يُمكّن هذا الخيار من التعامل مع عملية إعادة تحجيم الألعاب بطريقة تقليدية باستخدام مسار إعادة التحجيم السريع</string>
|
||||
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
|
||||
<string name="renderer_asynchronous_shaders_description">يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء.</string>
|
||||
<string name="gpu_unswizzle_settings">إعدادات إلغاء ترتيب بيانات وحدة معالجة الرسومات</string>
|
||||
@@ -1088,7 +1086,6 @@
|
||||
<string name="theme_mode_light">فاتح</string>
|
||||
<string name="theme_mode_dark">داكن</string>
|
||||
|
||||
<string name="multiplier_none">لا شيء</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">خلفيات سوداء</string>
|
||||
|
||||
@@ -1004,7 +1004,6 @@ Wirklich fortfahren?</string>
|
||||
<string name="theme_mode_light">Hell</string>
|
||||
<string name="theme_mode_dark">Dunkel</string>
|
||||
|
||||
<string name="multiplier_none">Keine</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Schwarze Hintergründe</string>
|
||||
|
||||
@@ -506,8 +506,6 @@
|
||||
<string name="fix_bloom_effects_description">Reduce el efecto de resplandor en LA/EOW (Adreno A6XX - A7XX/ Turnip), elimina el resplandor en Burnout. Advertencia: puede causar artefactos gráficos en otros juegos.</string>
|
||||
<string name="emulate_bgr565">Emular BGR565</string>
|
||||
<string name="emulate_bgr565_description">Soluciona problemas con colores invertidos en juegos, artefactos o sombras extrañas.</string>
|
||||
<string name="rescale_hack">Activar la pasada de reescalado heredada</string>
|
||||
<string name="rescale_hack_description">Permite el manejo de versiones anteriores para el paso de configuración de reescalado para juegos mediante el uso de una ruta de reescalado rápida.</string>
|
||||
<string name="renderer_asynchronous_shaders">Usar sombreadores asíncronos</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compila los sombreadores de forma asíncrona. Esto puede reducir los tirones, pero también puede introducir errores gráficos.</string>
|
||||
<string name="gpu_unswizzle_settings">Ajustes de desentrelazado de la GPU</string>
|
||||
@@ -1080,7 +1078,6 @@
|
||||
<string name="theme_mode_light">Claro</string>
|
||||
<string name="theme_mode_dark">Oscuro</string>
|
||||
|
||||
<string name="multiplier_none">Nada</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Fondos oscuros</string>
|
||||
|
||||
@@ -808,9 +808,6 @@
|
||||
<string name="multiplier_x4">x4</string>
|
||||
<string name="multiplier_x8">x8</string>
|
||||
<string name="multiplier_x16">x16</string>
|
||||
<string name="multiplier_x32">x32</string>
|
||||
<string name="multiplier_x64">x64</string>
|
||||
<string name="multiplier_none">None</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">پسزمینه مشکی</string>
|
||||
|
||||
@@ -1016,7 +1016,6 @@
|
||||
<string name="theme_mode_light">Lumineux</string>
|
||||
<string name="theme_mode_dark">Sombre</string>
|
||||
|
||||
<string name="multiplier_none">Aucun</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Arrière-plan noir</string>
|
||||
|
||||
@@ -948,7 +948,6 @@
|
||||
<string name="theme_mode_light">Jasny</string>
|
||||
<string name="theme_mode_dark">Ciemny</string>
|
||||
|
||||
<string name="multiplier_none">Brak</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Czarne tła</string>
|
||||
|
||||
@@ -897,7 +897,6 @@
|
||||
<string name="theme_mode_light">Claro</string>
|
||||
<string name="theme_mode_dark">Escuro</string>
|
||||
|
||||
<string name="multiplier_none">Nenhum</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Planos de fundo pretos</string>
|
||||
|
||||
@@ -510,8 +510,6 @@
|
||||
<string name="fix_bloom_effects_description">Частично убирает размытие в LA/EOW (Adreno A6XX - A7XX/ Turnip), полностью отключает его в Burnout. Внимание: может вызывать графические артефакты в других играх.</string>
|
||||
<string name="emulate_bgr565">Эмулировать BGR565</string>
|
||||
<string name="emulate_bgr565_description">Исправляет проблемы с инвертированными цветами в играх, а также со странными артефактами или некорректными тенями.</string>
|
||||
<string name="rescale_hack">Включить старый метод изменения разрешения</string>
|
||||
<string name="rescale_hack_description">Включает старый метод обработки этапа перенастройки масштабирования для игр за счёт использования быстрого алгоритма перемасштабирования.</string>
|
||||
<string name="renderer_asynchronous_shaders">Использовать асинхронные шейдеры</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Компилирует шейдеры асинхронно. Это может уменьшить подтормаживания, но также может вызвать графические артефакты.</string>
|
||||
<string name="gpu_unswizzle_settings">Настройки распаковки текстур (Unswizzle)</string>
|
||||
@@ -1084,7 +1082,6 @@
|
||||
<string name="theme_mode_light">Светлая</string>
|
||||
<string name="theme_mode_dark">Темная</string>
|
||||
|
||||
<string name="multiplier_none">Отключено</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Чёрный фон</string>
|
||||
|
||||
@@ -505,8 +505,6 @@
|
||||
<string name="fix_bloom_effects_description">Зменшує розмиття світіння в LA/EOW (Adreno A6XX–A7XX / Turnip), прибирає світіння в Burnout. Увага: може спричинити графічні артефакти в інших іграх.</string>
|
||||
<string name="emulate_bgr565">Емулювати BGR565</string>
|
||||
<string name="emulate_bgr565_description">Виправляє проблеми з інвертованими кольорами в іграх або дивними артефактами чи тінями.</string>
|
||||
<string name="rescale_hack">Увімкнути застаріле масштабування</string>
|
||||
<string name="rescale_hack_description">Вмикає застарілу обробку масштабування для ігор, використовуючи швидкий шлях масштабування</string>
|
||||
<string name="renderer_asynchronous_shaders">Асинхронні шейдери</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні баги.</string>
|
||||
<string name="gpu_unswizzle_settings">Налаштування розпакування за допомогою ГП</string>
|
||||
@@ -1066,7 +1064,6 @@
|
||||
<string name="theme_mode_light">Світла</string>
|
||||
<string name="theme_mode_dark">Темна</string>
|
||||
|
||||
<string name="multiplier_none">Жодного</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Чорний фон</string>
|
||||
|
||||
@@ -504,8 +504,6 @@
|
||||
<string name="fix_bloom_effects_description">减少《智慧的再现》和《众神的三角力量2》(Adreno A6XX - A7XX/ Turnip)中的 bloom 模糊,并移除《Burnout》中的 bloom 效果。警告:可能会导致在其他游戏中出现图形异常。</string>
|
||||
<string name="emulate_bgr565">模拟 BGR565</string>
|
||||
<string name="emulate_bgr565_description">修复游戏中的颜色反转或是异常的画面瑕疵或阴影问题</string>
|
||||
<string name="rescale_hack">启用旧版缩放处理</string>
|
||||
<string name="rescale_hack_description">启用通过使用快速缩放路径,来为游戏提供缩放配置处理的传统处理方式</string>
|
||||
<string name="renderer_asynchronous_shaders">使用异步着色器</string>
|
||||
<string name="renderer_asynchronous_shaders_description">以异步方式编译着色器。采用此方式或可减少卡顿,但也可能引入故障点。</string>
|
||||
<string name="gpu_unswizzle_settings">GPU Unswizzle 设置</string>
|
||||
@@ -1078,7 +1076,6 @@
|
||||
<string name="theme_mode_light">浅色</string>
|
||||
<string name="theme_mode_dark">深色</string>
|
||||
|
||||
<string name="multiplier_none">无</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">使用黑色背景</string>
|
||||
|
||||
@@ -926,7 +926,6 @@
|
||||
<string name="theme_mode_light">淺色</string>
|
||||
<string name="theme_mode_dark">深色</string>
|
||||
|
||||
<string name="multiplier_none">無</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">黑色背景</string>
|
||||
|
||||
@@ -174,6 +174,24 @@
|
||||
<item>4</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="frameGenTargetRateNames">
|
||||
<item>@string/frame_gen_target_rate_off</item>
|
||||
<item>@string/frame_gen_target_rate_60</item>
|
||||
<item>@string/frame_gen_target_rate_90</item>
|
||||
<item>@string/frame_gen_target_rate_120</item>
|
||||
<item>@string/frame_gen_target_rate_144</item>
|
||||
<item>@string/frame_gen_target_rate_165</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="frameGenTargetRateValues">
|
||||
<item>0</item>
|
||||
<item>60</item>
|
||||
<item>90</item>
|
||||
<item>120</item>
|
||||
<item>144</item>
|
||||
<item>165</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="frameGenQueueTargetNames">
|
||||
<item>@string/frame_gen_queue_target_0</item>
|
||||
<item>@string/frame_gen_queue_target_1</item>
|
||||
@@ -495,9 +513,6 @@
|
||||
<item>@string/multiplier_x4</item>
|
||||
<item>@string/multiplier_x8</item>
|
||||
<item>@string/multiplier_x16</item>
|
||||
<item>@string/multiplier_x32</item>
|
||||
<item>@string/multiplier_x64</item>
|
||||
<item>@string/multiplier_none</item>
|
||||
</string-array>
|
||||
<integer-array name="anisoValues">
|
||||
<item>0</item>
|
||||
@@ -506,9 +521,6 @@
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
<item>5</item>
|
||||
<item>6</item>
|
||||
<item>7</item>
|
||||
<item>8</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="verticalAlignmentEntries">
|
||||
|
||||
@@ -299,24 +299,32 @@
|
||||
<string name="gpu_driver_manager">GPU driver manager</string>
|
||||
<string name="install_gpu_driver_description">Install alternative drivers for potentially better performance or accuracy</string>
|
||||
<string name="frame_gen">Frame generation</string>
|
||||
<string name="frame_gen_submenu_description">Manage and configure frame generation</string>
|
||||
<string name="frame_gen_per_game_description">Configure frame generation for this game</string>
|
||||
<string name="frame_gen_description">Insert interpolated frames between rendered ones using Lossless Scaling. Forces FIFO presentation while enabled.</string>
|
||||
<string name="frame_gen_multiplier">Frame multiplier</string>
|
||||
<string name="frame_gen_multiplier_description">How many frames to display for each rendered frame. Higher values cost proportionally more GPU time. Asking for more than your display can present will slow emulation down.</string>
|
||||
<string name="frame_gen_multiplier_2x">2x</string>
|
||||
<string name="frame_gen_multiplier_3x">3x</string>
|
||||
<string name="frame_gen_multiplier_4x">4x</string>
|
||||
<string name="frame_gen_target_rate">Target frame rate</string>
|
||||
<string name="frame_gen_target_rate_description">Pick the rate your display can actually show. The multiplier then rises or falls on its own to hold it, and rolls back any step that makes the game itself run slower.</string>
|
||||
<string name="frame_gen_target_rate_off">Use a fixed multiplier</string>
|
||||
<string name="frame_gen_target_rate_60">60 FPS</string>
|
||||
<string name="frame_gen_target_rate_90">90 FPS</string>
|
||||
<string name="frame_gen_target_rate_120">120 FPS</string>
|
||||
<string name="frame_gen_target_rate_144">144 FPS</string>
|
||||
<string name="frame_gen_target_rate_165">165 FPS</string>
|
||||
<string name="frame_gen_queue_target">Frame queue target</string>
|
||||
<string name="frame_gen_queue_target_description">How many finished frames may wait ahead of the display. Larger queues absorb GPU spikes at the cost of input latency.</string>
|
||||
<string name="frame_gen_queue_target_0">Unbuffered (lowest latency)</string>
|
||||
<string name="frame_gen_queue_target_1">One frame (balanced)</string>
|
||||
<string name="frame_gen_queue_target_2">Two frames (smoothest)</string>
|
||||
<string name="frame_gen_queue_target_0">Lowest latency (Unbuffered)</string>
|
||||
<string name="frame_gen_queue_target_1">Balanced (1 frame)</string>
|
||||
<string name="frame_gen_queue_target_2">Smoothest (2 frames)</string>
|
||||
<string name="frame_gen_flow_scale_auto">Match motion estimation to the game</string>
|
||||
<string name="frame_gen_flow_scale_auto_description">Estimate motion at the resolution the game actually renders instead of the upscaled output. Costs nothing in accuracy, since upscaling adds no motion detail.</string>
|
||||
<string name="frame_gen_flow_scale">Motion estimation resolution</string>
|
||||
<string name="frame_gen_flow_scale_description">Resolution of the optical flow pass, as a fraction of the output. Lowering it is the cheapest way to reclaim performance.</string>
|
||||
<string name="frame_gen_fp16">Half precision shaders</string>
|
||||
<string name="frame_gen_fp16_description">Use the 16-bit shader variant shipped in Lossless.dll. Falls back automatically if the driver or the file lacks it.</string>
|
||||
<string name="frame_gen_fp16_description">Use the 16-bit shader variant. Falls back automatically if the driver or the file lacks it.</string>
|
||||
<string name="frame_gen_dump_flow">Dump generated frame</string>
|
||||
<string name="frame_gen_dump_flow_description">Write the optical flow mip levels and the interpolated frame to the lossless/debug folder once, for troubleshooting</string>
|
||||
<string name="frame_gen_unsupported">Frame generation unavailable</string>
|
||||
@@ -332,11 +340,16 @@
|
||||
<string name="lossless_scaling_description">Provide your own copy of Lossless.dll to enable frame generation</string>
|
||||
<string name="lossless_scaling_installed">Installed</string>
|
||||
<string name="lossless_scaling_not_installed">Not installed</string>
|
||||
<string name="lossless_scaling_installed_description">Lossless.dll is installed and contains every shader frame generation needs.</string>
|
||||
<string name="lossless_scaling_replace">Replace</string>
|
||||
<string name="lossless_scaling_remove">Remove</string>
|
||||
<string name="lossless_scaling_remove_description">Delete the installed Lossless.dll and its prepared shaders</string>
|
||||
<string name="lossless_scaling_remove_confirmation">Frame generation will stop working until you install Lossless.dll again. Your original file is not affected.</string>
|
||||
<string name="lossless_scaling_missing">Lossless.dll not installed</string>
|
||||
<string name="lossless_scaling_missing_description">Install it from Settings › Lossless Scaling to use frame generation.</string>
|
||||
<string name="lossless_scaling_locked">Close the game first</string>
|
||||
<string name="lossless_scaling_locked_description">Lossless.dll cannot be changed while a game is running.</string>
|
||||
<string name="lossless_scaling_remove_unavailable">Nothing to remove</string>
|
||||
<string name="lossless_scaling_remove_unavailable_description">Lossless.dll is not installed yet.</string>
|
||||
<string name="lossless_scaling_installing">Preparing frame generation shaders…</string>
|
||||
<string name="lossless_scaling_install_success">Lossless.dll installed successfully</string>
|
||||
<string name="lossless_scaling_install_failed">Could not install Lossless.dll</string>
|
||||
@@ -568,8 +581,6 @@
|
||||
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
|
||||
<string name="emulate_bgr565">Emulate BGR565</string>
|
||||
<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
|
||||
<string name="rescale_hack">Enable Legacy Rescale Pass</string>
|
||||
<string name="rescale_hack_description">Enables a legacy handling for the rescale configuration pass for games by using a quick rescale path</string>
|
||||
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
|
||||
<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
|
||||
@@ -1233,9 +1244,6 @@
|
||||
<string name="multiplier_x4" translatable="false">x4</string>
|
||||
<string name="multiplier_x8" translatable="false">x8</string>
|
||||
<string name="multiplier_x16" translatable="false">x16</string>
|
||||
<string name="multiplier_x32" translatable="false">x32</string>
|
||||
<string name="multiplier_x64" translatable="false">x64</string>
|
||||
<string name="multiplier_none">None</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Black backgrounds</string>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
|
||||
@@ -392,6 +392,16 @@ size_t FrameGenGenerations() {
|
||||
return FrameGenMultiplier() - 1;
|
||||
}
|
||||
|
||||
size_t FrameGenMaxGenerations() {
|
||||
if (!values.frame_gen.GetValue()) {
|
||||
return 0;
|
||||
}
|
||||
if (values.frame_gen_target_rate.GetValue() != 0) {
|
||||
return MAX_FRAME_GEN_MULTIPLIER - 1;
|
||||
}
|
||||
return FrameGenMultiplier() - 1;
|
||||
}
|
||||
|
||||
void RestoreGlobalState(bool is_powered_on) {
|
||||
// If a game is running, DO NOT restore the global settings state
|
||||
if (is_powered_on) {
|
||||
|
||||
@@ -402,6 +402,17 @@ struct Values {
|
||||
false,
|
||||
&frame_gen};
|
||||
|
||||
SwitchableSetting<u32, true> frame_gen_target_rate{linkage,
|
||||
0,
|
||||
0,
|
||||
240,
|
||||
"frame_gen_target_rate",
|
||||
Category::Renderer,
|
||||
Specialization::Countable,
|
||||
true,
|
||||
true,
|
||||
&frame_gen};
|
||||
|
||||
SwitchableSetting<bool> frame_gen_flow_scale_auto{linkage,
|
||||
true,
|
||||
"frame_gen_flow_scale_auto",
|
||||
@@ -934,6 +945,8 @@ constexpr u32 MAX_FRAME_GEN_MULTIPLIER = 4;
|
||||
|
||||
[[nodiscard]] size_t FrameGenGenerations();
|
||||
|
||||
[[nodiscard]] size_t FrameGenMaxGenerations();
|
||||
|
||||
bool getDebugKnobAt(u8 i);
|
||||
|
||||
void UpdateGPUAccuracy();
|
||||
|
||||
@@ -128,7 +128,7 @@ ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt
|
||||
GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica,
|
||||
Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt,
|
||||
Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu);
|
||||
ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16, X32, X64, None);
|
||||
ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16);
|
||||
ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
|
||||
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
|
||||
ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_90, Target_120);
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include "common/assert.h"
|
||||
#include "common/logging.h"
|
||||
@@ -264,7 +265,7 @@ NvResult nvhost_ctrl_gpu::ZCullGetInfo(IoctlNvgpuGpuZcullGetInfoArgs& params) {
|
||||
}
|
||||
|
||||
NvResult nvhost_ctrl_gpu::ZBCSetTable(IoctlZbcSetTable& params) {
|
||||
if (params.type > supported_types) {
|
||||
if (params.type == 0 || params.type > supported_types) {
|
||||
LOG_ERROR(Service_NVDRV, "ZBCSetTable: invalid type {:#x}", params.type);
|
||||
return NvResult::BadParameter;
|
||||
}
|
||||
@@ -279,42 +280,61 @@ NvResult nvhost_ctrl_gpu::ZBCSetTable(IoctlZbcSetTable& params) {
|
||||
color_entry.format = params.format;
|
||||
color_entry.ref_cnt = 1u;
|
||||
|
||||
auto color_it = std::ranges::find_if(zbc_colors,
|
||||
[&](const ZbcColorEntry& color_in_question) {
|
||||
return color_entry.format == color_in_question.format &&
|
||||
color_entry.color_ds == color_in_question.color_ds &&
|
||||
color_entry.color_l2 == color_in_question.color_l2;
|
||||
});
|
||||
const auto color_end = zbc_colors.begin() + zbc_used_color_entries;
|
||||
auto color_it = std::find_if(zbc_colors.begin(), color_end,
|
||||
[&](const ZbcColorEntry& color_in_question) {
|
||||
return color_entry.format == color_in_question.format &&
|
||||
color_entry.color_ds == color_in_question.color_ds &&
|
||||
color_entry.color_l2 == color_in_question.color_l2;
|
||||
});
|
||||
|
||||
if (color_it != zbc_colors.end()) {
|
||||
if (color_it != color_end) {
|
||||
++color_it->ref_cnt;
|
||||
LOG_DEBUG(Service_NVDRV, "ZBCSetTable: reused color entry fmt={:#x}, ref_cnt={:#x}",
|
||||
params.format, color_it->ref_cnt);
|
||||
} else {
|
||||
zbc_colors.push_back(color_entry);
|
||||
LOG_DEBUG(Service_NVDRV, "ZBCSetTable: added color entry fmt={:#x}, index={:#x}",
|
||||
params.format, zbc_colors.size() - 1);
|
||||
break;
|
||||
}
|
||||
|
||||
if (zbc_used_color_entries >= ZBC_TABLE_SIZE) {
|
||||
LOG_WARNING(Service_NVDRV, "ZBCSetTable: color table is full, fmt={:#x}",
|
||||
params.format);
|
||||
return NvResult::InsufficientMemory;
|
||||
}
|
||||
|
||||
zbc_colors[zbc_used_color_entries] = color_entry;
|
||||
LOG_DEBUG(Service_NVDRV, "ZBCSetTable: added color entry fmt={:#x}, index={:#x}",
|
||||
params.format, zbc_used_color_entries);
|
||||
++zbc_used_color_entries;
|
||||
break;
|
||||
}
|
||||
case ZBCTypes::depth: {
|
||||
ZbcDepthEntry depth_entry{params.depth, params.format, 1u};
|
||||
|
||||
auto depth_it = std::ranges::find_if(zbc_depths,
|
||||
[&](const ZbcDepthEntry& depth_entry_in_question) {
|
||||
return depth_entry.format == depth_entry_in_question.format &&
|
||||
depth_entry.depth == depth_entry_in_question.depth;
|
||||
});
|
||||
const auto depth_end = zbc_depths.begin() + zbc_used_depth_entries;
|
||||
auto depth_it = std::find_if(zbc_depths.begin(), depth_end,
|
||||
[&](const ZbcDepthEntry& depth_entry_in_question) {
|
||||
return depth_entry.format == depth_entry_in_question.format &&
|
||||
depth_entry.depth == depth_entry_in_question.depth;
|
||||
});
|
||||
|
||||
if (depth_it != zbc_depths.end()) {
|
||||
if (depth_it != depth_end) {
|
||||
++depth_it->ref_cnt;
|
||||
LOG_DEBUG(Service_NVDRV, "ZBCSetTable: reused depth entry fmt={:#x}, ref_cnt={:#x}",
|
||||
depth_entry.format, depth_it->ref_cnt);
|
||||
} else {
|
||||
zbc_depths.push_back(depth_entry);
|
||||
LOG_DEBUG(Service_NVDRV, "ZBCSetTable: added depth entry fmt={:#x}, index={:#x}",
|
||||
depth_entry.format, zbc_depths.size() - 1);
|
||||
break;
|
||||
}
|
||||
|
||||
if (zbc_used_depth_entries >= ZBC_TABLE_SIZE) {
|
||||
LOG_WARNING(Service_NVDRV, "ZBCSetTable: depth table is full, fmt={:#x}",
|
||||
depth_entry.format);
|
||||
return NvResult::InsufficientMemory;
|
||||
}
|
||||
|
||||
zbc_depths[zbc_used_depth_entries] = depth_entry;
|
||||
LOG_DEBUG(Service_NVDRV, "ZBCSetTable: added depth entry fmt={:#x}, index={:#x}",
|
||||
depth_entry.format, zbc_used_depth_entries);
|
||||
++zbc_used_depth_entries;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,10 +349,16 @@ NvResult nvhost_ctrl_gpu::ZBCQueryTable(IoctlZbcQueryTable& params) {
|
||||
|
||||
std::scoped_lock lk(zbc_mutex);
|
||||
|
||||
if (params.type == 0) {
|
||||
params.index_size = ZBC_TABLE_SIZE;
|
||||
return NvResult::Success;
|
||||
}
|
||||
|
||||
switch (static_cast<ZBCTypes>(params.type)) {
|
||||
case ZBCTypes::color: {
|
||||
if (params.index_size >= zbc_colors.size()) {
|
||||
LOG_ERROR(Service_NVDRV, "ZBCQueryTable: invalid color index {:#x}", params.index_size);
|
||||
if (params.index_size >= zbc_used_color_entries) {
|
||||
LOG_ERROR(Service_NVDRV, "ZBCQueryTable: invalid color index {:#x}",
|
||||
params.index_size);
|
||||
return NvResult::BadParameter;
|
||||
}
|
||||
|
||||
@@ -342,12 +368,13 @@ NvResult nvhost_ctrl_gpu::ZBCQueryTable(IoctlZbcQueryTable& params) {
|
||||
params.depth = 0;
|
||||
params.ref_cnt = colors.ref_cnt;
|
||||
params.format = colors.format;
|
||||
params.index_size = static_cast<u32>(zbc_colors.size());
|
||||
params.index_size = zbc_used_color_entries;
|
||||
break;
|
||||
}
|
||||
case ZBCTypes::depth: {
|
||||
if (params.index_size >= zbc_depths.size()) {
|
||||
LOG_ERROR(Service_NVDRV, "ZBCQueryTable: invalid depth index {:#x}", params.index_size);
|
||||
if (params.index_size >= zbc_used_depth_entries) {
|
||||
LOG_ERROR(Service_NVDRV, "ZBCQueryTable: invalid depth index {:#x}",
|
||||
params.index_size);
|
||||
return NvResult::BadParameter;
|
||||
}
|
||||
|
||||
@@ -357,7 +384,8 @@ NvResult nvhost_ctrl_gpu::ZBCQueryTable(IoctlZbcQueryTable& params) {
|
||||
params.depth = depth_entry.depth;
|
||||
params.ref_cnt = depth_entry.ref_cnt;
|
||||
params.format = depth_entry.format;
|
||||
params.index_size = static_cast<u32>(zbc_depths.size());
|
||||
params.index_size = zbc_used_depth_entries;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <array>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
@@ -212,10 +212,14 @@ private:
|
||||
Kernel::KEvent* unknown_event;
|
||||
|
||||
// ZBC Tables
|
||||
static constexpr u32 ZBC_TABLE_SIZE = 15u;
|
||||
static constexpr u32 supported_types = 2u;
|
||||
|
||||
std::mutex zbc_mutex{};
|
||||
std::vector<ZbcColorEntry> zbc_colors{};
|
||||
std::vector<ZbcDepthEntry> zbc_depths{};
|
||||
const u32 supported_types = 2u;
|
||||
std::array<ZbcColorEntry, ZBC_TABLE_SIZE> zbc_colors{};
|
||||
std::array<ZbcDepthEntry, ZBC_TABLE_SIZE> zbc_depths{};
|
||||
u32 zbc_used_color_entries{};
|
||||
u32 zbc_used_depth_entries{};
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -88,25 +88,10 @@ Result IApplicationDisplayService::GetIndirectDisplayTransactionService(
|
||||
}
|
||||
|
||||
Result IApplicationDisplayService::OpenDisplay(Out<u64> out_display_id, DisplayName display_name) {
|
||||
LOG_DEBUG(Service_VI, "called with display_name={}", display_name.data());
|
||||
|
||||
// Ensure the display name is null-terminated
|
||||
display_name[display_name.size() - 1] = '\0';
|
||||
|
||||
// According to switchbrew, only "Default", "External", "Edid", "Internal" and "Null" are valid
|
||||
const std::array<std::string_view, 5> valid_names = {
|
||||
"Default", "External", "Edid", "Internal", "Null"
|
||||
};
|
||||
|
||||
bool valid_name = false;
|
||||
for (const auto& name : valid_names) {
|
||||
if (name == display_name.data()) {
|
||||
valid_name = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
R_UNLESS(valid_name, ResultOperationFailed);
|
||||
LOG_DEBUG(Service_VI, "called with display_name={}", display_name.data());
|
||||
|
||||
R_RETURN(m_container->OpenDisplay(out_display_id, display_name));
|
||||
}
|
||||
|
||||
@@ -522,9 +522,6 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
|
||||
PAIR(AnisotropyMode, X4, tr("4x")),
|
||||
PAIR(AnisotropyMode, X8, tr("8x")),
|
||||
PAIR(AnisotropyMode, X16, tr("16x")),
|
||||
PAIR(AnisotropyMode, X32, tr("32x")),
|
||||
PAIR(AnisotropyMode, X64, tr("64x")),
|
||||
PAIR(AnisotropyMode, None, tr("None")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::Language>::Index(),
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -217,6 +220,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
|
||||
ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
|
||||
break;
|
||||
}
|
||||
case IR::Attribute::ClipDistance0:
|
||||
case IR::Attribute::ClipDistance1:
|
||||
case IR::Attribute::ClipDistance2:
|
||||
case IR::Attribute::ClipDistance3:
|
||||
case IR::Attribute::ClipDistance4:
|
||||
case IR::Attribute::ClipDistance5:
|
||||
case IR::Attribute::ClipDistance6:
|
||||
case IR::Attribute::ClipDistance7: {
|
||||
const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
|
||||
if (IsInputArray(ctx.stage)) {
|
||||
ctx.AddF32("{}=gl_in[{}].gl_ClipDistance[{}];", inst, vertex, index);
|
||||
} else {
|
||||
ctx.AddF32("{}=gl_ClipDistance[{}];", inst, index);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case IR::Attribute::PointSpriteS:
|
||||
case IR::Attribute::PointSpriteT:
|
||||
ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
|
||||
|
||||
@@ -306,9 +306,12 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
||||
} else if (program.is_geometry_passthrough && !profile.support_geometry_shader_passthrough) {
|
||||
LOG_WARNING(Shader_GLSL, "Passthrough geometry program used but not supported");
|
||||
}
|
||||
header += fmt::format(
|
||||
"layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;}}gl_in[];",
|
||||
OutputPrimitive(program.output_topology), program.output_vertices);
|
||||
header += fmt::format("layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;",
|
||||
OutputPrimitive(program.output_topology), program.output_vertices);
|
||||
if (program.info.loads.ClipDistances()) {
|
||||
header += "float gl_ClipDistance[];";
|
||||
}
|
||||
header += "}gl_in[];";
|
||||
break;
|
||||
case Stage::Fragment:
|
||||
stage_name = "fs";
|
||||
|
||||
@@ -335,7 +335,7 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit
|
||||
if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) {
|
||||
LOG_DEBUG(Shader_SPIRV, "Fp32 denorm flush and preserve on the same shader");
|
||||
} else if (info.uses_fp32_denorms_flush) {
|
||||
if (profile.support_fp32_denorm_flush) {
|
||||
if (profile.support_fp32_denorm_flush && !profile.has_broken_fp32_denorm_flush) {
|
||||
ctx.AddCapability(spv::Capability::DenormFlushToZero);
|
||||
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 32U);
|
||||
} else {
|
||||
@@ -381,7 +381,8 @@ void SetupSignedNanCapabilities(const Profile& profile, const IR::Program& progr
|
||||
ctx.AddCapability(spv::Capability::SignedZeroInfNanPreserve);
|
||||
ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve, 16U);
|
||||
}
|
||||
if (profile.support_fp32_signed_zero_nan_preserve) {
|
||||
if (profile.support_fp32_signed_zero_nan_preserve &&
|
||||
!profile.has_broken_fp32_signed_zero_nan_preserve) {
|
||||
ctx.AddCapability(spv::Capability::SignedZeroInfNanPreserve);
|
||||
ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve, 32U);
|
||||
}
|
||||
|
||||
@@ -367,6 +367,23 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
||||
return ctx.OpSelect(ctx.F32[1], ctx.OpLoad(ctx.U1, ctx.front_face),
|
||||
ctx.OpBitcast(ctx.F32[1], ctx.Const((std::numeric_limits<u32>::max)())),
|
||||
ctx.f32_zero_value);
|
||||
case IR::Attribute::ClipDistance0:
|
||||
case IR::Attribute::ClipDistance1:
|
||||
case IR::Attribute::ClipDistance2:
|
||||
case IR::Attribute::ClipDistance3:
|
||||
case IR::Attribute::ClipDistance4:
|
||||
case IR::Attribute::ClipDistance5:
|
||||
case IR::Attribute::ClipDistance6:
|
||||
case IR::Attribute::ClipDistance7: {
|
||||
const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
|
||||
const u32 index{static_cast<u32>(attr) - base};
|
||||
if (!ValidId(ctx.input_clip_distances) || index >= ctx.profile.max_user_clip_distances) {
|
||||
return ctx.Const(1.0f);
|
||||
}
|
||||
const Id pointer{
|
||||
AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_clip_distances, ctx.Const(index))};
|
||||
return ctx.OpLoad(ctx.F32[1], pointer);
|
||||
}
|
||||
case IR::Attribute::PointSpriteS:
|
||||
return ctx.OpLoad(ctx.F32[1],
|
||||
ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.u32_zero_value));
|
||||
|
||||
@@ -1522,6 +1522,12 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (stage == Stage::Geometry && info.loads.ClipDistances() &&
|
||||
profile.max_user_clip_distances > 0) {
|
||||
const u32 used{(std::min)(profile.max_user_clip_distances, 8u)};
|
||||
const Id type{TypeArray(F32[1], Const(used))};
|
||||
input_clip_distances = DefineInput(*this, type, true, spv::BuiltIn::ClipDistance);
|
||||
}
|
||||
if (loads[IR::Attribute::InstanceId]) {
|
||||
if (profile.support_vertex_instance_id) {
|
||||
instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
|
||||
|
||||
@@ -285,6 +285,7 @@ public:
|
||||
Id point_coord{};
|
||||
Id tess_coord{};
|
||||
Id clip_distances{};
|
||||
Id input_clip_distances{};
|
||||
Id layer{};
|
||||
Id viewport_index{};
|
||||
Id viewport_mask{};
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -50,12 +53,6 @@ constexpr std::array RGBA_LUT{
|
||||
R | G | B | A, //
|
||||
};
|
||||
|
||||
void CheckAlignment(IR::Reg reg, size_t alignment) {
|
||||
if (!IR::IsAligned(reg, alignment)) {
|
||||
throw NotImplementedException("Unaligned source register {}", reg);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
IR::Value Composite(TranslatorVisitor& v, Args... regs) {
|
||||
return v.ir.CompositeConstruct(v.F(regs)...);
|
||||
@@ -86,67 +83,53 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, info);
|
||||
case 3: // 2D.LL
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), {},
|
||||
info);
|
||||
case 4: // 2D.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefImplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
|
||||
{}, {}, {}, info);
|
||||
case 5: // 2D.LL.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1),
|
||||
v.F(reg_b + 1), v.F(reg_b), {}, info);
|
||||
case 6: // 2D.LZ.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
|
||||
zero, {}, info);
|
||||
case 7: // ARRAY_2D
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::ColorArray2D);
|
||||
return v.ir.ImageSampleImplicitLod(
|
||||
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
|
||||
{}, {}, {}, info);
|
||||
case 8: // ARRAY_2D.LZ
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::ColorArray2D);
|
||||
return v.ir.ImageSampleExplicitLod(
|
||||
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
|
||||
zero, {}, info);
|
||||
case 9: // ARRAY_2D.LZ.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
info.type.Assign(TextureType::ColorArray2D);
|
||||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefExplicitLod(
|
||||
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
|
||||
v.F(reg_b + 1), zero, {}, info);
|
||||
case 10: // 3D
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color3D);
|
||||
return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), {}, {},
|
||||
{}, info);
|
||||
case 11: // 3D.LZ
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color3D);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), zero, {},
|
||||
info);
|
||||
case 12: // CUBE
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::ColorCube);
|
||||
return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), {}, {},
|
||||
{}, info);
|
||||
case 13: // CUBE.LL
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
info.type.Assign(TextureType::ColorCube);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b),
|
||||
v.F(reg_b + 1), {}, info);
|
||||
@@ -187,12 +170,10 @@ IR::Reg RegStoreComponent32(u64 insn, unsigned index) {
|
||||
case 0:
|
||||
return texs.dest_reg_a;
|
||||
case 1:
|
||||
CheckAlignment(texs.dest_reg_a, 2);
|
||||
return texs.dest_reg_a + 1;
|
||||
case 2:
|
||||
return texs.dest_reg_b;
|
||||
case 3:
|
||||
CheckAlignment(texs.dest_reg_b, 2);
|
||||
return texs.dest_reg_b + 1;
|
||||
}
|
||||
throw LogicError("Invalid store index {}", index);
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -34,12 +37,6 @@ union Encoding {
|
||||
BitField<36, 13, u64> cbuf_offset;
|
||||
};
|
||||
|
||||
void CheckAlignment(IR::Reg reg, size_t alignment) {
|
||||
if (!IR::IsAligned(reg, alignment)) {
|
||||
throw NotImplementedException("Unaligned source register {}", reg);
|
||||
}
|
||||
}
|
||||
|
||||
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) {
|
||||
const IR::U32 value{v.X(reg)};
|
||||
return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
|
||||
@@ -60,18 +57,15 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
||||
info.is_depth.Assign(tld4s.dc != 0 ? 1 : 0);
|
||||
IR::Value coords;
|
||||
if (tld4s.aoffi != 0) {
|
||||
CheckAlignment(reg_a, 2);
|
||||
coords = v.ir.CompositeConstruct(v.F(reg_a), v.F(reg_a + 1));
|
||||
IR::Value offset = MakeOffset(v, reg_b);
|
||||
if (tld4s.dc != 0) {
|
||||
CheckAlignment(reg_b, 2);
|
||||
IR::F32 dref = v.F(reg_b + 1);
|
||||
return v.ir.ImageGatherDref(handle, coords, offset, {}, dref, info);
|
||||
}
|
||||
return v.ir.ImageGather(handle, coords, offset, {}, info);
|
||||
}
|
||||
if (tld4s.dc != 0) {
|
||||
CheckAlignment(reg_a, 2);
|
||||
coords = v.ir.CompositeConstruct(v.F(reg_a), v.F(reg_a + 1));
|
||||
IR::F32 dref = v.F(reg_b);
|
||||
return v.ir.ImageGatherDref(handle, coords, {}, {}, dref, info);
|
||||
@@ -86,12 +80,10 @@ IR::Reg RegStoreComponent32(u64 insn, size_t index) {
|
||||
case 0:
|
||||
return tlds4.dest_reg_a;
|
||||
case 1:
|
||||
CheckAlignment(tlds4.dest_reg_a, 2);
|
||||
return tlds4.dest_reg_a + 1;
|
||||
case 2:
|
||||
return tlds4.dest_reg_b;
|
||||
case 3:
|
||||
CheckAlignment(tlds4.dest_reg_b, 2);
|
||||
return tlds4.dest_reg_b + 1;
|
||||
}
|
||||
throw LogicError("Invalid store index {}", index);
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -55,12 +58,6 @@ union Encoding {
|
||||
BitField<53, 4, u64> encoding;
|
||||
};
|
||||
|
||||
void CheckAlignment(IR::Reg reg, size_t alignment) {
|
||||
if (!IR::IsAligned(reg, alignment)) {
|
||||
throw NotImplementedException("Unaligned source register {}", reg);
|
||||
}
|
||||
}
|
||||
|
||||
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) {
|
||||
const IR::U32 value{v.X(reg)};
|
||||
return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true),
|
||||
@@ -92,38 +89,31 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_b));
|
||||
break;
|
||||
case 4:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
offsets = MakeOffset(v, reg_b);
|
||||
break;
|
||||
case 5:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
lod = v.X(reg_b);
|
||||
break;
|
||||
case 6:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
multisample = v.X(reg_b);
|
||||
break;
|
||||
case 7:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color3D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1), v.X(reg_b));
|
||||
break;
|
||||
case 8: {
|
||||
CheckAlignment(reg_b, 2);
|
||||
const IR::U32 array{v.ir.BitFieldExtract(v.X(reg_a), v.ir.Imm32(0), v.ir.Imm32(16))};
|
||||
texture_type = Shader::TextureType::ColorArray2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_b), v.X(reg_b + 1), array);
|
||||
break;
|
||||
}
|
||||
case 12:
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
lod = v.X(reg_b);
|
||||
@@ -166,12 +156,10 @@ IR::Reg RegStoreComponent32(u64 insn, unsigned index) {
|
||||
case 0:
|
||||
return tlds.dest_reg_a;
|
||||
case 1:
|
||||
CheckAlignment(tlds.dest_reg_a, 2);
|
||||
return tlds.dest_reg_a + 1;
|
||||
case 2:
|
||||
return tlds.dest_reg_b;
|
||||
case 3:
|
||||
CheckAlignment(tlds.dest_reg_b, 2);
|
||||
return tlds.dest_reg_b + 1;
|
||||
}
|
||||
throw LogicError("Invalid store index {}", index);
|
||||
|
||||
@@ -144,12 +144,15 @@ std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
mapping.insert({attr + i, previous_stage_mapping.at(attr + i)});
|
||||
}
|
||||
} else {
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
mapping.insert({attr + i, unused_generics.front() + i});
|
||||
}
|
||||
unused_generics.pop();
|
||||
return;
|
||||
}
|
||||
if (unused_generics.empty()) {
|
||||
return;
|
||||
}
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
mapping.insert({attr + i, unused_generics.front() + i});
|
||||
}
|
||||
unused_generics.pop();
|
||||
};
|
||||
for (size_t index = 0; index < 4; ++index) {
|
||||
auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4;
|
||||
@@ -169,31 +172,98 @@ std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
|
||||
return mapping;
|
||||
}
|
||||
|
||||
struct PassthroughVertices {
|
||||
u32 count;
|
||||
u32 first;
|
||||
u32 stride;
|
||||
};
|
||||
|
||||
OutputTopology GetPassthroughTopology(InputTopology input_topology) {
|
||||
switch (input_topology) {
|
||||
case InputTopology::Points:
|
||||
return OutputTopology::PointList;
|
||||
case InputTopology::Lines:
|
||||
case InputTopology::LinesAdjacency:
|
||||
return OutputTopology::LineStrip;
|
||||
case InputTopology::Triangles:
|
||||
case InputTopology::TrianglesAdjacency:
|
||||
return OutputTopology::TriangleStrip;
|
||||
}
|
||||
return OutputTopology::TriangleStrip;
|
||||
}
|
||||
|
||||
PassthroughVertices GetPassthroughVertices(InputTopology input_topology) {
|
||||
switch (input_topology) {
|
||||
case InputTopology::Points:
|
||||
return {1, 0, 1};
|
||||
case InputTopology::Lines:
|
||||
return {2, 0, 1};
|
||||
case InputTopology::LinesAdjacency:
|
||||
return {2, 1, 1};
|
||||
case InputTopology::Triangles:
|
||||
return {3, 0, 1};
|
||||
case InputTopology::TrianglesAdjacency:
|
||||
return {3, 0, 2};
|
||||
}
|
||||
return {3, 0, 1};
|
||||
}
|
||||
|
||||
void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
|
||||
const Shader::VaryingState& passthrough_mask,
|
||||
bool passthrough_position,
|
||||
std::optional<IR::Attribute> passthrough_layer_attr) {
|
||||
for (u32 i = 0; i < program.output_vertices; i++) {
|
||||
// Assign generics from input
|
||||
for (u32 j = 0; j < 32; j++) {
|
||||
if (!passthrough_mask.Generic(j)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4);
|
||||
std::optional<IR::Attribute> passthrough_layer_attr,
|
||||
InputTopology input_topology) {
|
||||
const PassthroughVertices vertices{GetPassthroughVertices(input_topology)};
|
||||
for (u32 vertex = 0; vertex < vertices.count; vertex++) {
|
||||
const u32 i = vertices.first + vertex * vertices.stride;
|
||||
const auto copy_vec4{[&ir, i](IR::Attribute attr) {
|
||||
ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
|
||||
ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
|
||||
ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
|
||||
ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
|
||||
}};
|
||||
|
||||
// Assign generics from input
|
||||
for (u32 j = 0; j < IR::NUM_GENERICS; j++) {
|
||||
if (!passthrough_mask.Generic(j)) {
|
||||
continue;
|
||||
}
|
||||
copy_vec4(IR::Attribute::Generic0X + (j * 4));
|
||||
}
|
||||
|
||||
for (u32 j = 0; j < 4; j++) {
|
||||
const IR::Attribute attr = IR::Attribute::ColorFrontDiffuseR + (j * 4);
|
||||
if (!passthrough_mask.AnyComponent(attr)) {
|
||||
continue;
|
||||
}
|
||||
copy_vec4(attr);
|
||||
}
|
||||
|
||||
if (passthrough_mask[IR::Attribute::FogCoordinate]) {
|
||||
ir.SetAttribute(IR::Attribute::FogCoordinate,
|
||||
ir.GetAttribute(IR::Attribute::FogCoordinate, ir.Imm32(i)),
|
||||
ir.Imm32(0));
|
||||
}
|
||||
|
||||
for (u32 j = 0; j < IR::NUM_FIXEDFNCTEXTURE; j++) {
|
||||
const IR::Attribute attr = IR::Attribute::FixedFncTexture0S + (j * 4);
|
||||
if (!passthrough_mask.AnyComponent(attr)) {
|
||||
continue;
|
||||
}
|
||||
copy_vec4(attr);
|
||||
}
|
||||
|
||||
for (u32 j = 0; j < 8; j++) {
|
||||
const IR::Attribute attr = IR::Attribute::ClipDistance0 + j;
|
||||
if (!passthrough_mask[attr]) {
|
||||
continue;
|
||||
}
|
||||
ir.SetAttribute(attr, ir.GetAttribute(attr, ir.Imm32(i)), ir.Imm32(0));
|
||||
}
|
||||
|
||||
if (passthrough_position) {
|
||||
// Assign position from input
|
||||
const IR::Attribute attr = IR::Attribute::PositionX;
|
||||
ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
|
||||
ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
|
||||
ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
|
||||
ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
|
||||
copy_vec4(IR::Attribute::PositionX);
|
||||
}
|
||||
|
||||
if (passthrough_layer_attr) {
|
||||
@@ -208,25 +278,16 @@ void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
|
||||
ir.EndPrimitive(ir.Imm32(0));
|
||||
}
|
||||
|
||||
u32 GetOutputTopologyVertices(OutputTopology output_topology) {
|
||||
switch (output_topology) {
|
||||
case OutputTopology::PointList:
|
||||
return 1;
|
||||
case OutputTopology::LineStrip:
|
||||
return 2;
|
||||
default:
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info) {
|
||||
void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info,
|
||||
InputTopology input_topology) {
|
||||
for (IR::Block* const block : program.blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
|
||||
IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
EmitGeometryPassthrough(
|
||||
ir, program, program.info.passthrough,
|
||||
program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {});
|
||||
program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {},
|
||||
input_topology);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -235,7 +296,8 @@ void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInf
|
||||
} // Anonymous namespace
|
||||
|
||||
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||
Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
|
||||
Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info,
|
||||
InputTopology input_topology) {
|
||||
HostTranslateInfo normalized_host_info{host_info};
|
||||
normalized_host_info.ApplyDescriptorLimitPolicy();
|
||||
|
||||
@@ -264,8 +326,10 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
||||
}
|
||||
|
||||
if (!normalized_host_info.support_geometry_shader_passthrough) {
|
||||
program.output_vertices = GetOutputTopologyVertices(program.output_topology);
|
||||
LowerGeometryPassthrough(program, normalized_host_info);
|
||||
program.output_topology = GetPassthroughTopology(input_topology);
|
||||
program.output_vertices = GetPassthroughVertices(input_topology).count;
|
||||
LowerGeometryPassthrough(program, normalized_host_info, input_topology);
|
||||
program.is_geometry_passthrough = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -350,6 +414,52 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
|
||||
return result;
|
||||
}
|
||||
|
||||
void PrunePassthroughStores(IR::Program& program, const VaryingState& previous_stage_stores) {
|
||||
if (program.stage != Stage::Geometry || program.is_geometry_passthrough) {
|
||||
return;
|
||||
}
|
||||
VaryingState pruned;
|
||||
for (size_t index = 0; index < program.info.passthrough.mask.size(); ++index) {
|
||||
if (!program.info.passthrough.mask[index] || previous_stage_stores.mask[index]) {
|
||||
continue;
|
||||
}
|
||||
const IR::Attribute attr{static_cast<IR::Attribute>(index)};
|
||||
if (attr >= IR::Attribute::PositionX && attr <= IR::Attribute::PositionW) {
|
||||
continue;
|
||||
}
|
||||
pruned.mask[index] = true;
|
||||
}
|
||||
if (pruned.mask.none()) {
|
||||
return;
|
||||
}
|
||||
const auto erase_matching{[&pruned](IR::Block* block, IR::Opcode opcode, bool skip_used) {
|
||||
auto it{block->begin()};
|
||||
while (it != block->end()) {
|
||||
IR::Inst& inst{*it};
|
||||
if (inst.GetOpcode() != opcode ||
|
||||
!pruned.mask[static_cast<size_t>(inst.Arg(0).Attribute())]) {
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
if (skip_used && inst.HasUses()) {
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
inst.Invalidate();
|
||||
it = block->Instructions().erase(it);
|
||||
}
|
||||
}};
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
erase_matching(block, IR::Opcode::SetAttribute, false);
|
||||
}
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
erase_matching(block, IR::Opcode::GetAttribute, true);
|
||||
}
|
||||
program.info.stores.mask &= ~pruned.mask;
|
||||
program.info.loads.mask &= ~pruned.mask;
|
||||
program.info.passthrough.mask &= ~pruned.mask;
|
||||
}
|
||||
|
||||
void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) {
|
||||
auto& stores = program.info.stores;
|
||||
if (stores.Legacy()) {
|
||||
@@ -362,19 +472,23 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
|
||||
program.info.legacy_stores_mapping =
|
||||
GenerateLegacyToGenericMappings(stores, unused_output_generics, {});
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::SetAttribute: {
|
||||
const auto attr = inst.Arg(0).Attribute();
|
||||
if (IsLegacyAttribute(attr)) {
|
||||
stores.Set(program.info.legacy_stores_mapping[attr], true);
|
||||
inst.SetArg(0, Shader::IR::Value(program.info.legacy_stores_mapping[attr]));
|
||||
}
|
||||
break;
|
||||
for (auto it = block->begin(); it != block->end();) {
|
||||
IR::Inst& inst{*it};
|
||||
if (inst.GetOpcode() != IR::Opcode::SetAttribute ||
|
||||
!IsLegacyAttribute(inst.Arg(0).Attribute())) {
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
const auto& mapping{program.info.legacy_stores_mapping};
|
||||
const auto mapped{mapping.find(inst.Arg(0).Attribute())};
|
||||
if (mapped == mapping.end()) {
|
||||
inst.Invalidate();
|
||||
it = block->Instructions().erase(it);
|
||||
continue;
|
||||
}
|
||||
stores.Set(mapped->second, true);
|
||||
inst.SetArg(0, Shader::IR::Value(mapped->second));
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -396,10 +510,16 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::GetAttribute: {
|
||||
const auto attr = inst.Arg(0).Attribute();
|
||||
if (IsLegacyAttribute(attr)) {
|
||||
loads.Set(mappings[attr], true);
|
||||
inst.SetArg(0, Shader::IR::Value(mappings[attr]));
|
||||
if (!IsLegacyAttribute(attr)) {
|
||||
break;
|
||||
}
|
||||
const auto mapped{mappings.find(attr)};
|
||||
if (mapped == mappings.end()) {
|
||||
inst.ReplaceUsesWith(IR::Value{0.0f});
|
||||
break;
|
||||
}
|
||||
loads.Set(mapped->second, true);
|
||||
inst.SetArg(0, Shader::IR::Value(mapped->second));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -414,11 +534,12 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
|
||||
ObjectPool<IR::Block>& block_pool,
|
||||
const HostTranslateInfo& host_info,
|
||||
IR::Program& source_program,
|
||||
Shader::OutputTopology output_topology) {
|
||||
Shader::OutputTopology output_topology,
|
||||
InputTopology input_topology) {
|
||||
IR::Program program;
|
||||
program.stage = Stage::Geometry;
|
||||
program.output_topology = output_topology;
|
||||
program.output_vertices = GetOutputTopologyVertices(output_topology);
|
||||
program.output_vertices = GetPassthroughVertices(input_topology).count;
|
||||
|
||||
program.is_geometry_passthrough = false;
|
||||
program.info.loads.mask = source_program.info.stores.mask;
|
||||
@@ -433,7 +554,7 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
|
||||
|
||||
IR::IREmitter ir{*current_block};
|
||||
EmitGeometryPassthrough(ir, program, program.info.stores, true,
|
||||
source_program.info.emulated_layer);
|
||||
source_program.info.emulated_layer, input_topology);
|
||||
|
||||
IR::Block* return_block{block_pool.Create(inst_pool)};
|
||||
IR::IREmitter{*return_block}.Epilogue();
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -18,13 +21,16 @@ namespace Shader::Maxwell {
|
||||
|
||||
[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
|
||||
ObjectPool<IR::Block>& block_pool, Environment& env,
|
||||
Flow::CFG& cfg, const HostTranslateInfo& host_info);
|
||||
Flow::CFG& cfg, const HostTranslateInfo& host_info,
|
||||
InputTopology input_topology);
|
||||
|
||||
[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
|
||||
Environment& env_vertex_b);
|
||||
|
||||
void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info);
|
||||
|
||||
void PrunePassthroughStores(IR::Program& program, const VaryingState& previous_stage_stores);
|
||||
|
||||
// Maxwell v1 and older Nvidia cards don't support setting gl_Layer from non-geometry stages.
|
||||
// This creates a workaround by setting the layer as a generic output and creating a
|
||||
// passthrough geometry shader that reads the generic and sets the layer.
|
||||
@@ -32,6 +38,7 @@ void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_inf
|
||||
ObjectPool<IR::Block>& block_pool,
|
||||
const HostTranslateInfo& host_info,
|
||||
IR::Program& source_program,
|
||||
Shader::OutputTopology output_topology);
|
||||
Shader::OutputTopology output_topology,
|
||||
InputTopology input_topology);
|
||||
|
||||
} // namespace Shader::Maxwell
|
||||
|
||||
@@ -86,6 +86,10 @@ struct Profile {
|
||||
bool has_broken_signed_operations{};
|
||||
/// Float controls break when fp16 is enabled
|
||||
bool has_broken_fp16_float_controls{};
|
||||
/// Forcing fp32 signed zero, Inf and NaN preservation miscompiles on some drivers
|
||||
bool has_broken_fp32_signed_zero_nan_preserve{};
|
||||
/// Declaring fp32 denorm flush to zero miscompiles on some drivers
|
||||
bool has_broken_fp32_denorm_flush{};
|
||||
/// Dynamic vec4 indexing is broken on some OpenGL drivers
|
||||
bool has_gl_component_indexing_bug{};
|
||||
/// The precise type qualifier is broken in the fragment stage of some drivers
|
||||
|
||||
@@ -59,10 +59,6 @@ add_library(video_core STATIC
|
||||
engines/maxwell_dma.h
|
||||
engines/puller.cpp
|
||||
engines/puller.h
|
||||
frame_gen/lossless_dll.cpp
|
||||
frame_gen/lossless_dll.h
|
||||
frame_gen/lsfg_translate.cpp
|
||||
frame_gen/lsfg_translate.h
|
||||
framebuffer_config.cpp
|
||||
framebuffer_config.h
|
||||
fsr.cpp
|
||||
@@ -125,26 +121,6 @@ add_library(video_core STATIC
|
||||
renderer_vulkan/present/anti_alias_pass.h
|
||||
renderer_vulkan/present/filters.cpp
|
||||
renderer_vulkan/present/filters.h
|
||||
renderer_vulkan/present/frame_gen.cpp
|
||||
renderer_vulkan/present/frame_gen.h
|
||||
renderer_vulkan/present/lsfg_alpha.cpp
|
||||
renderer_vulkan/present/lsfg_alpha.h
|
||||
renderer_vulkan/present/lsfg_beta.cpp
|
||||
renderer_vulkan/present/lsfg_beta.h
|
||||
renderer_vulkan/present/lsfg_chain.cpp
|
||||
renderer_vulkan/present/lsfg_chain.h
|
||||
renderer_vulkan/present/lsfg_common.cpp
|
||||
renderer_vulkan/present/lsfg_common.h
|
||||
renderer_vulkan/present/lsfg_delta.cpp
|
||||
renderer_vulkan/present/lsfg_delta.h
|
||||
renderer_vulkan/present/lsfg_gamma.cpp
|
||||
renderer_vulkan/present/lsfg_gamma.h
|
||||
renderer_vulkan/present/lsfg_generate.cpp
|
||||
renderer_vulkan/present/lsfg_generate.h
|
||||
renderer_vulkan/present/lsfg_mipmaps.cpp
|
||||
renderer_vulkan/present/lsfg_mipmaps.h
|
||||
renderer_vulkan/present/lsfg_shaders.cpp
|
||||
renderer_vulkan/present/lsfg_shaders.h
|
||||
renderer_vulkan/present/fsr.cpp
|
||||
renderer_vulkan/present/fsr.h
|
||||
renderer_vulkan/present/fxaa.cpp
|
||||
@@ -291,6 +267,38 @@ add_library(video_core STATIC
|
||||
video_core.h
|
||||
)
|
||||
|
||||
if (ENABLE_LSFG)
|
||||
target_sources(video_core PRIVATE
|
||||
frame_gen/lossless_dll.cpp
|
||||
frame_gen/lossless_dll.h
|
||||
frame_gen/lsfg_translate.cpp
|
||||
frame_gen/lsfg_translate.h
|
||||
renderer_vulkan/present/frame_gen.cpp
|
||||
renderer_vulkan/present/frame_gen.h
|
||||
renderer_vulkan/present/frame_gen_pacer.cpp
|
||||
renderer_vulkan/present/frame_gen_pacer.h
|
||||
renderer_vulkan/present/lsfg_alpha.cpp
|
||||
renderer_vulkan/present/lsfg_alpha.h
|
||||
renderer_vulkan/present/lsfg_beta.cpp
|
||||
renderer_vulkan/present/lsfg_beta.h
|
||||
renderer_vulkan/present/lsfg_chain.cpp
|
||||
renderer_vulkan/present/lsfg_chain.h
|
||||
renderer_vulkan/present/lsfg_common.cpp
|
||||
renderer_vulkan/present/lsfg_common.h
|
||||
renderer_vulkan/present/lsfg_delta.cpp
|
||||
renderer_vulkan/present/lsfg_delta.h
|
||||
renderer_vulkan/present/lsfg_gamma.cpp
|
||||
renderer_vulkan/present/lsfg_gamma.h
|
||||
renderer_vulkan/present/lsfg_generate.cpp
|
||||
renderer_vulkan/present/lsfg_generate.h
|
||||
renderer_vulkan/present/lsfg_mipmaps.cpp
|
||||
renderer_vulkan/present/lsfg_mipmaps.h
|
||||
renderer_vulkan/present/lsfg_shaders.cpp
|
||||
renderer_vulkan/present/lsfg_shaders.h
|
||||
)
|
||||
target_compile_definitions(video_core PUBLIC HAS_LSFG)
|
||||
endif()
|
||||
|
||||
if (ENABLE_OPENGL)
|
||||
target_sources(video_core PRIVATE
|
||||
renderer_opengl/present/filters.cpp
|
||||
@@ -369,7 +377,6 @@ add_dependencies(video_core host_shaders)
|
||||
target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
|
||||
|
||||
target_link_libraries(video_core PRIVATE sirit::sirit)
|
||||
target_link_libraries(video_core PRIVATE dxbc)
|
||||
|
||||
# Header-only stuff needed by all dependent targets
|
||||
target_link_libraries(video_core PUBLIC Vulkan::Headers Vulkan::UtilityHeaders GPUOpen::VulkanMemoryAllocator)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <bit>
|
||||
#include <memory>
|
||||
#include <numeric>
|
||||
|
||||
@@ -809,46 +810,48 @@ void BufferCache<P>::BindHostVertexBuffers() {
|
||||
|
||||
if (use_optimized_vertex_buffers) {
|
||||
auto& flags = maxwell3d->dirty.flags;
|
||||
u32 enabled_mask = enabled_vertex_buffers_mask;
|
||||
HostBindings<Buffer> bindings{};
|
||||
u32 last_index = (std::numeric_limits<u32>::max)();
|
||||
const auto flush_bindings = [&]() {
|
||||
if (bindings.buffers.empty()) {
|
||||
return;
|
||||
}
|
||||
bindings.max_index = bindings.min_index + static_cast<u32>(bindings.buffers.size());
|
||||
runtime.BindVertexBuffers(bindings);
|
||||
bindings = HostBindings<Buffer>{};
|
||||
last_index = (std::numeric_limits<u32>::max)();
|
||||
};
|
||||
while (enabled_mask != 0) {
|
||||
const u32 index = std::countr_zero(enabled_mask);
|
||||
enabled_mask &= (enabled_mask - 1);
|
||||
const u32 enabled_mask = enabled_vertex_buffers_mask;
|
||||
u32 dirty_mask = 0;
|
||||
u32 pending_mask = enabled_mask;
|
||||
while (pending_mask != 0) {
|
||||
const u32 index = std::countr_zero(pending_mask);
|
||||
pending_mask &= (pending_mask - 1);
|
||||
const Binding& binding = VertexBufferSlot(index);
|
||||
Buffer& buffer = slot_buffers[binding.buffer_id];
|
||||
TouchBuffer(buffer, binding.buffer_id);
|
||||
SynchronizeBuffer(buffer, binding.device_addr, binding.size);
|
||||
if (!flags[Dirty::VertexBuffer0 + index]) {
|
||||
flush_bindings();
|
||||
continue;
|
||||
if (flags[Dirty::VertexBuffer0 + index]) {
|
||||
dirty_mask |= 1u << index;
|
||||
}
|
||||
}
|
||||
if (dirty_mask == 0) {
|
||||
return;
|
||||
}
|
||||
const u32 min_index = static_cast<u32>(std::countr_zero(dirty_mask));
|
||||
const u32 max_index = 32u - static_cast<u32>(std::countl_zero(dirty_mask));
|
||||
HostBindings<Buffer> bindings{};
|
||||
bindings.min_index = min_index;
|
||||
bindings.max_index = max_index;
|
||||
for (u32 index = min_index; index < max_index; ++index) {
|
||||
flags[Dirty::VertexBuffer0 + index] = false;
|
||||
const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
|
||||
if ((enabled_mask & (1u << index)) == 0) {
|
||||
bindings.buffers.push_back(&slot_buffers[NULL_BUFFER_ID]);
|
||||
bindings.offsets.push_back(0);
|
||||
bindings.sizes.push_back(0);
|
||||
bindings.strides.push_back(stride);
|
||||
continue;
|
||||
}
|
||||
const Binding& binding = VertexBufferSlot(index);
|
||||
Buffer& buffer = slot_buffers[binding.buffer_id];
|
||||
const u32 offset = buffer.Offset(binding.device_addr);
|
||||
buffer.MarkUsage(offset, binding.size);
|
||||
if (!bindings.buffers.empty() && index != last_index + 1) {
|
||||
flush_bindings();
|
||||
}
|
||||
if (bindings.buffers.empty()) {
|
||||
bindings.min_index = index;
|
||||
}
|
||||
bindings.buffers.push_back(&buffer);
|
||||
bindings.offsets.push_back(offset);
|
||||
bindings.sizes.push_back(binding.size);
|
||||
bindings.strides.push_back(stride);
|
||||
last_index = index;
|
||||
}
|
||||
flush_bindings();
|
||||
runtime.BindVertexBuffers(bindings);
|
||||
} else {
|
||||
HostBindings<typename P::Buffer> host_bindings;
|
||||
bool any_valid{false};
|
||||
|
||||
@@ -278,14 +278,8 @@ template <typename Map>
|
||||
}
|
||||
|
||||
[[nodiscard]] u32 VariantOffset(ShaderVariant variant) {
|
||||
switch (variant) {
|
||||
case ShaderVariant::NativeFp16:
|
||||
return PerformanceShader::NATIVE_FP16_OFFSET;
|
||||
case ShaderVariant::NativeFp32:
|
||||
return PerformanceShader::NATIVE_FP32_OFFSET;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
return variant == ShaderVariant::NativeFp16 ? PerformanceShader::NATIVE_FP16_OFFSET
|
||||
: PerformanceShader::NATIVE_FP32_OFFSET;
|
||||
}
|
||||
|
||||
template <typename Map>
|
||||
@@ -297,14 +291,18 @@ template <typename Map>
|
||||
});
|
||||
}
|
||||
|
||||
[[nodiscard]] ShaderVariant SelectVariant(const ResourceSpans& resources, bool prefer_fp16) {
|
||||
[[nodiscard]] std::optional<ShaderVariant> SelectVariant(const ResourceSpans& resources,
|
||||
bool allow_fp16, bool prefer_fp16) {
|
||||
if (prefer_fp16 && HasNativeVariant(resources, ShaderVariant::NativeFp16)) {
|
||||
return ShaderVariant::NativeFp16;
|
||||
}
|
||||
if (HasNativeVariant(resources, ShaderVariant::NativeFp32)) {
|
||||
return ShaderVariant::NativeFp32;
|
||||
}
|
||||
return ShaderVariant::TranslatedDxbc;
|
||||
if (allow_fp16 && HasNativeVariant(resources, ShaderVariant::NativeFp16)) {
|
||||
return ShaderVariant::NativeFp16;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
[[nodiscard]] LosslessStatus TranslateAll(const ResourceSpans& resources,
|
||||
@@ -317,20 +315,11 @@ template <typename Map>
|
||||
if (hit == resources.end()) {
|
||||
return LosslessStatus::MissingShaders;
|
||||
}
|
||||
if (variant != ShaderVariant::TranslatedDxbc) {
|
||||
std::vector<u32> adopted = AdoptSpirvModule(hit->second);
|
||||
if (adopted.empty()) {
|
||||
return LosslessStatus::TranslationFailed;
|
||||
}
|
||||
out_modules.emplace(id, std::move(adopted));
|
||||
continue;
|
||||
}
|
||||
|
||||
std::vector<u32> words = TranslateComputeShader(hit->second);
|
||||
if (words.empty()) {
|
||||
std::vector<u32> adopted = AdoptSpirvModule(hit->second);
|
||||
if (adopted.empty()) {
|
||||
return LosslessStatus::TranslationFailed;
|
||||
}
|
||||
out_modules.emplace(id, std::move(words));
|
||||
out_modules.emplace(id, std::move(adopted));
|
||||
}
|
||||
return LosslessStatus::Ok;
|
||||
}
|
||||
@@ -494,21 +483,7 @@ LosslessStatus GetInstalledLosslessStatus() {
|
||||
return ValidateLosslessDll(GetLosslessDllPath());
|
||||
}
|
||||
|
||||
ShaderVariant GetAvailableVariant(bool prefer_fp16) {
|
||||
std::vector<u8> image;
|
||||
if (ReadImageFile(GetLosslessDllPath(), image) != LosslessStatus::Ok) {
|
||||
return ShaderVariant::TranslatedDxbc;
|
||||
}
|
||||
|
||||
ResourceSpans spans;
|
||||
if (ParseShaderSpans(image, spans) != LosslessStatus::Ok) {
|
||||
return ShaderVariant::TranslatedDxbc;
|
||||
}
|
||||
|
||||
return SelectVariant(spans, prefer_fp16);
|
||||
}
|
||||
|
||||
LosslessStatus LoadShaderModules(ShaderModules& out_modules, bool prefer_fp16) {
|
||||
LosslessStatus LoadShaderModules(ShaderModules& out_modules, bool allow_fp16, bool prefer_fp16) {
|
||||
std::vector<u8> image;
|
||||
const LosslessStatus read_status = ReadImageFile(GetLosslessDllPath(), image);
|
||||
if (read_status != LosslessStatus::Ok) {
|
||||
@@ -526,14 +501,17 @@ LosslessStatus LoadShaderModules(ShaderModules& out_modules, bool prefer_fp16) {
|
||||
return parse_status;
|
||||
}
|
||||
|
||||
const ShaderVariant variant = SelectVariant(spans, prefer_fp16);
|
||||
const std::optional<ShaderVariant> variant = SelectVariant(spans, allow_fp16, prefer_fp16);
|
||||
if (!variant) {
|
||||
return LosslessStatus::MissingShaders;
|
||||
}
|
||||
|
||||
if (ReadShaderCache(cache_path, source_size, source_hash, static_cast<u32>(variant),
|
||||
if (ReadShaderCache(cache_path, source_size, source_hash, static_cast<u32>(*variant),
|
||||
out_modules)) {
|
||||
return LosslessStatus::Ok;
|
||||
}
|
||||
|
||||
const LosslessStatus translate_status = TranslateAll(spans, out_modules, variant);
|
||||
const LosslessStatus translate_status = TranslateAll(spans, out_modules, *variant);
|
||||
if (translate_status != LosslessStatus::Ok) {
|
||||
return translate_status;
|
||||
}
|
||||
@@ -544,7 +522,7 @@ LosslessStatus LoadShaderModules(ShaderModules& out_modules, bool prefer_fp16) {
|
||||
.source_size = source_size,
|
||||
.source_hash = source_hash,
|
||||
.module_count = static_cast<u32>(out_modules.size()),
|
||||
.variant = static_cast<u32>(variant),
|
||||
.variant = static_cast<u32>(*variant),
|
||||
};
|
||||
if (!WriteShaderCache(cache_path, header, out_modules)) {
|
||||
void(Common::FS::RemoveFile(cache_path));
|
||||
@@ -556,7 +534,7 @@ LosslessStatus LoadShaderModules(ShaderModules& out_modules, bool prefer_fp16) {
|
||||
|
||||
LosslessStatus BuildShaderCache() {
|
||||
ShaderModules modules;
|
||||
return LoadShaderModules(modules);
|
||||
return LoadShaderModules(modules, true);
|
||||
}
|
||||
|
||||
bool RemoveInstalledLosslessDll() {
|
||||
|
||||
@@ -29,9 +29,8 @@ using ShaderResources = std::map<u32, std::vector<u8>>;
|
||||
using ShaderModules = std::map<u32, std::vector<u32>>;
|
||||
|
||||
enum class ShaderVariant : u32 {
|
||||
TranslatedDxbc,
|
||||
NativeFp32,
|
||||
NativeFp16,
|
||||
NativeFp32 = 1,
|
||||
NativeFp16 = 2,
|
||||
};
|
||||
|
||||
namespace PerformanceShader {
|
||||
@@ -59,9 +58,8 @@ constexpr u32 NATIVE_FP32_OFFSET = 98;
|
||||
|
||||
[[nodiscard]] LosslessStatus BuildShaderCache();
|
||||
|
||||
[[nodiscard]] ShaderVariant GetAvailableVariant(bool prefer_fp16);
|
||||
|
||||
[[nodiscard]] LosslessStatus LoadShaderModules(ShaderModules& out_modules,
|
||||
bool allow_fp16 = false,
|
||||
bool prefer_fp16 = false);
|
||||
|
||||
bool RemoveInstalledLosslessDll();
|
||||
|
||||
@@ -6,37 +6,23 @@
|
||||
#include <map>
|
||||
#include <tuple>
|
||||
|
||||
#include <dxbc_modinfo.h>
|
||||
#include <dxbc_module.h>
|
||||
#include <dxbc_reader.h>
|
||||
#include <thirdparty/spirv.hpp>
|
||||
|
||||
#include "video_core/frame_gen/lsfg_translate.h"
|
||||
|
||||
namespace VideoCore::FrameGen {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 SPIRV_MAGIC = 0x07230203;
|
||||
constexpr u32 SPIRV_WORD_COUNT_SHIFT = 16;
|
||||
constexpr u32 SPIRV_OPCODE_MASK = 0xffff;
|
||||
constexpr u32 SPIRV_OP_FUNCTION = 54;
|
||||
constexpr u32 SPIRV_OP_DECORATE = 71;
|
||||
constexpr u32 SPIRV_DECORATION_BINDING = 33;
|
||||
constexpr u32 SPIRV_DECORATION_DESCRIPTOR_SET = 34;
|
||||
|
||||
constexpr u32 DECORATION_LITERAL_WORD = 3;
|
||||
constexpr size_t SPIRV_HEADER_WORDS = 5;
|
||||
|
||||
void RenumberBindings(dxvk::SpirvCodeBuffer& code) {
|
||||
std::vector<u32> literal_offsets;
|
||||
for (const auto instruction : code) {
|
||||
if (instruction.opCode() == spv::OpFunction) {
|
||||
break;
|
||||
}
|
||||
if (instruction.opCode() == spv::OpDecorate &&
|
||||
instruction.arg(2) == spv::DecorationBinding) {
|
||||
literal_offsets.push_back(instruction.offset() + DECORATION_LITERAL_WORD);
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < literal_offsets.size(); ++i) {
|
||||
code.data()[literal_offsets[i]] = static_cast<u32>(i);
|
||||
}
|
||||
}
|
||||
|
||||
void RenumberBindingsInOrder(std::vector<u32>& words) {
|
||||
struct Slot {
|
||||
u32 set;
|
||||
@@ -49,18 +35,18 @@ void RenumberBindingsInOrder(std::vector<u32>& words) {
|
||||
|
||||
size_t offset = SPIRV_HEADER_WORDS;
|
||||
while (offset + 1 <= words.size()) {
|
||||
const u32 length = words[offset] >> spv::WordCountShift;
|
||||
const u32 opcode = words[offset] & spv::OpCodeMask;
|
||||
const u32 length = words[offset] >> SPIRV_WORD_COUNT_SHIFT;
|
||||
const u32 opcode = words[offset] & SPIRV_OPCODE_MASK;
|
||||
if (length == 0 || offset + length > words.size()) {
|
||||
return;
|
||||
}
|
||||
if (opcode == spv::OpFunction) {
|
||||
if (opcode == SPIRV_OP_FUNCTION) {
|
||||
break;
|
||||
}
|
||||
if (opcode == spv::OpDecorate && length >= 4) {
|
||||
if (words[offset + 2] == spv::DecorationDescriptorSet) {
|
||||
if (opcode == SPIRV_OP_DECORATE && length >= 4) {
|
||||
if (words[offset + 2] == SPIRV_DECORATION_DESCRIPTOR_SET) {
|
||||
sets[words[offset + 1]] = words[offset + 3];
|
||||
} else if (words[offset + 2] == spv::DecorationBinding) {
|
||||
} else if (words[offset + 2] == SPIRV_DECORATION_BINDING) {
|
||||
slots.push_back(Slot{0, words[offset + 3], offset + DECORATION_LITERAL_WORD});
|
||||
}
|
||||
}
|
||||
@@ -89,7 +75,7 @@ bool IsSpirvModule(std::span<const u8> blob) {
|
||||
}
|
||||
u32 magic{};
|
||||
std::memcpy(&magic, blob.data(), sizeof(magic));
|
||||
return magic == spv::MagicNumber;
|
||||
return magic == SPIRV_MAGIC;
|
||||
}
|
||||
|
||||
std::vector<u32> AdoptSpirvModule(std::span<const u8> blob) {
|
||||
@@ -104,26 +90,4 @@ std::vector<u32> AdoptSpirvModule(std::span<const u8> blob) {
|
||||
return words;
|
||||
}
|
||||
|
||||
std::vector<u32> TranslateComputeShader(std::span<const u8> dxbc) {
|
||||
if (dxbc.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
try {
|
||||
dxvk::DxbcReader reader{reinterpret_cast<const char*>(dxbc.data()), dxbc.size()};
|
||||
dxvk::DxbcModule module{reader};
|
||||
|
||||
const dxvk::DxbcModuleInfo module_info{};
|
||||
dxvk::SpirvCodeBuffer code = module.compile(module_info, "CS");
|
||||
if (code.dwords() == 0) {
|
||||
return {};
|
||||
}
|
||||
|
||||
RenumberBindings(code);
|
||||
return std::vector<u32>{code.data(), code.data() + code.dwords()};
|
||||
} catch (...) {
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCore::FrameGen
|
||||
|
||||
@@ -14,6 +14,4 @@ namespace VideoCore::FrameGen {
|
||||
|
||||
[[nodiscard]] std::vector<u32> AdoptSpirvModule(std::span<const u8> blob);
|
||||
|
||||
[[nodiscard]] std::vector<u32> TranslateComputeShader(std::span<const u8> dxbc);
|
||||
|
||||
} // namespace VideoCore::FrameGen
|
||||
|
||||
@@ -17,11 +17,14 @@ set(SHADER_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/astc_decoder.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/blit_color_float.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_2d.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_2d_buffer.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/blit_color_msaa.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/blit_depth.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/blit_depth_msaa.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/blit_depth_stencil_msaa.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d_bcn.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d_buffer.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_abgr8_to_d24s8.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_abgr8_to_d32f.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_d32f_to_abgr8.frag
|
||||
@@ -30,8 +33,12 @@ set(SHADER_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_float_to_depth.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa_depth.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa_depth_stencil.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa_depth.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa_depth_stencil.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_s8d24_to_abgr8.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/full_screen_triangle.vert
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/fxaa.frag
|
||||
@@ -163,6 +170,44 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
# Integer variants of the MSAA conversion shaders. They only differ from the float
|
||||
# source in the sampler and output types, so they are generated from it via defines.
|
||||
set(SHADER_TYPE_VARIANTS
|
||||
"convert_msaa_to_non_msaa.frag|sint|isampler2DMS|ivec4"
|
||||
"convert_msaa_to_non_msaa.frag|uint|usampler2DMS|uvec4"
|
||||
"convert_non_msaa_to_msaa.frag|sint|isampler2D|ivec4"
|
||||
"convert_non_msaa_to_msaa.frag|uint|usampler2D|uvec4"
|
||||
)
|
||||
|
||||
foreach(VARIANT IN ITEMS ${SHADER_TYPE_VARIANTS})
|
||||
string(REPLACE "|" ";" VARIANT_PARTS ${VARIANT})
|
||||
list(GET VARIANT_PARTS 0 VARIANT_FILENAME)
|
||||
list(GET VARIANT_PARTS 1 VARIANT_SUFFIX)
|
||||
list(GET VARIANT_PARTS 2 VARIANT_SAMPLER)
|
||||
list(GET VARIANT_PARTS 3 VARIANT_TEXEL)
|
||||
|
||||
set(VARIANT_SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/${VARIANT_FILENAME})
|
||||
get_filename_component(VARIANT_STEM ${VARIANT_FILENAME} NAME_WE)
|
||||
get_filename_component(VARIANT_EXT ${VARIANT_FILENAME} EXT)
|
||||
string(REPLACE "." "" VARIANT_EXT ${VARIANT_EXT})
|
||||
set(VARIANT_NAME ${VARIANT_STEM}_${VARIANT_SUFFIX}_${VARIANT_EXT})
|
||||
|
||||
string(TOUPPER ${VARIANT_NAME}_SPV VARIANT_VARIABLE_NAME)
|
||||
set(VARIANT_HEADER_FILE ${SHADER_DIR}/${VARIANT_NAME}_spv.h)
|
||||
add_custom_command(
|
||||
OUTPUT
|
||||
${VARIANT_HEADER_FILE}
|
||||
COMMAND
|
||||
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS}
|
||||
-DSAMPLER_TYPE=${VARIANT_SAMPLER} -DTEXEL_TYPE=${VARIANT_TEXEL}
|
||||
--variable-name ${VARIANT_VARIABLE_NAME} -o ${VARIANT_HEADER_FILE} ${VARIANT_SOURCE}
|
||||
--target-env ${SPIR_V_VERSION}
|
||||
MAIN_DEPENDENCY
|
||||
${VARIANT_SOURCE}
|
||||
)
|
||||
set(SHADER_HEADERS ${SHADER_HEADERS} ${VARIANT_HEADER_FILE})
|
||||
endforeach()
|
||||
|
||||
foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES})
|
||||
get_filename_component(FILENAME ${FILEPATH} NAME)
|
||||
string(REPLACE "." "_" HEADER_NAME ${FILENAME})
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 450 core
|
||||
|
||||
layout(binding = 0) uniform sampler2D depth_tex;
|
||||
|
||||
layout(location = 0) in vec2 texcoord;
|
||||
|
||||
void main() {
|
||||
gl_FragDepth = textureLod(depth_tex, texcoord, 0).r;
|
||||
}
|
||||
@@ -8,5 +8,5 @@ layout(binding = 0) uniform sampler2DMS depth_tex;
|
||||
layout(location = 0) in vec2 texcoord;
|
||||
|
||||
void main() {
|
||||
gl_FragDepth = texelFetch(depth_tex, ivec2(texcoord), 0).r;
|
||||
gl_FragDepth = texelFetch(depth_tex, ivec2(texcoord), gl_SampleID).r;
|
||||
}
|
||||
|
||||
@@ -10,6 +10,6 @@ layout(binding = 1) uniform usampler2DMS stencil_tex;
|
||||
layout(location = 0) in vec2 texcoord;
|
||||
|
||||
void main() {
|
||||
gl_FragDepth = texelFetch(depth_tex, ivec2(texcoord), 0).r;
|
||||
gl_FragStencilRefARB = int(texelFetch(stencil_tex, ivec2(texcoord), 0).r);
|
||||
gl_FragDepth = texelFetch(depth_tex, ivec2(texcoord), gl_SampleID).r;
|
||||
gl_FragStencilRefARB = int(texelFetch(stencil_tex, ivec2(texcoord), gl_SampleID).r);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 430
|
||||
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
#extension GL_EXT_shader_8bit_storage : require
|
||||
|
||||
#define BINDING_INPUT_BUFFER 0
|
||||
#define BINDING_OUTPUT_BUFFER 1
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uvec3 dim;
|
||||
uint bytes_per_block_log2;
|
||||
|
||||
uvec3 origin;
|
||||
uint layer_stride;
|
||||
|
||||
uint block_size;
|
||||
uint x_shift;
|
||||
uint block_height;
|
||||
uint block_height_mask;
|
||||
} pc;
|
||||
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; };
|
||||
|
||||
layout(binding = BINDING_OUTPUT_BUFFER, std430) writeonly buffer OutputBuffer {
|
||||
uint out_u32[];
|
||||
};
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 8, local_size_z = 1) in;
|
||||
|
||||
const uint GOB_SIZE_X = 64;
|
||||
const uint GOB_SIZE_Y = 8;
|
||||
|
||||
const uint GOB_SIZE_X_SHIFT = 6;
|
||||
const uint GOB_SIZE_Y_SHIFT = 3;
|
||||
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT;
|
||||
|
||||
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1u, GOB_SIZE_Y - 1u);
|
||||
|
||||
uint SwizzleTable(uint pos) {
|
||||
const uint t[8] = uint[](
|
||||
0x12100200, 0x13110301, 0x16140604, 0x17150705,
|
||||
0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
|
||||
);
|
||||
const uint i = pos >> 4;
|
||||
const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
|
||||
return (h << 4) | (pos & 0xf);
|
||||
}
|
||||
|
||||
uint SwizzleOffset(uvec2 pos) {
|
||||
pos = pos & SWIZZLE_MASK;
|
||||
return SwizzleTable(pos.y * 64u + pos.x);
|
||||
}
|
||||
|
||||
uvec4 ReadTexel(uint offset) {
|
||||
switch (pc.bytes_per_block_log2) {
|
||||
case 2u:
|
||||
return uvec4(u32data[offset / 4u], 0u, 0u, 0u);
|
||||
case 3u:
|
||||
return uvec4(u64data[offset / 8u], 0u, 0u);
|
||||
case 4u:
|
||||
return u128data[offset / 16u];
|
||||
}
|
||||
return uvec4(0u);
|
||||
}
|
||||
|
||||
void main() {
|
||||
uvec3 coord = gl_GlobalInvocationID;
|
||||
if (coord.x >= pc.dim.x || coord.y >= pc.dim.y || coord.z >= pc.dim.z) {
|
||||
return;
|
||||
}
|
||||
|
||||
uvec3 pos = coord + pc.origin;
|
||||
pos.x <<= pc.bytes_per_block_log2;
|
||||
|
||||
uint swizzle = SwizzleOffset(pos.xy);
|
||||
uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
|
||||
|
||||
uint offset = 0u;
|
||||
offset += pos.z * pc.layer_stride;
|
||||
offset += (block_y >> pc.block_height) * pc.block_size;
|
||||
offset += (block_y & pc.block_height_mask) << GOB_SIZE_SHIFT;
|
||||
offset += (pos.x >> GOB_SIZE_X_SHIFT) << pc.x_shift;
|
||||
offset += swizzle;
|
||||
|
||||
uvec4 texel = ReadTexel(offset);
|
||||
|
||||
uint words = 1u << (pc.bytes_per_block_log2 - 2u);
|
||||
uint linear_index = coord.x + coord.y * pc.dim.x + coord.z * pc.dim.x * pc.dim.y;
|
||||
uint out_idx = linear_index * words;
|
||||
|
||||
out_u32[out_idx] = texel.x;
|
||||
if (words > 1u) {
|
||||
out_u32[out_idx + 1u] = texel.y;
|
||||
}
|
||||
if (words > 2u) {
|
||||
out_u32[out_idx + 2u] = texel.z;
|
||||
out_u32[out_idx + 3u] = texel.w;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 430
|
||||
|
||||
#define BINDING_INPUT_BUFFER 0
|
||||
#define BINDING_OUTPUT_BUFFER 1
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uvec3 dim;
|
||||
uint bytes_per_block_log2;
|
||||
|
||||
uvec3 origin;
|
||||
uint slice_size;
|
||||
|
||||
uint block_size;
|
||||
uint x_shift;
|
||||
uint block_height;
|
||||
uint block_height_mask;
|
||||
|
||||
uint block_depth;
|
||||
uint block_depth_mask;
|
||||
} pc;
|
||||
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; };
|
||||
|
||||
layout(binding = BINDING_OUTPUT_BUFFER, std430) writeonly buffer OutputBuffer {
|
||||
uint out_u32[];
|
||||
};
|
||||
|
||||
layout(local_size_x = 8, local_size_y = 8, local_size_z = 4) in;
|
||||
|
||||
const uint GOB_SIZE_X = 64;
|
||||
const uint GOB_SIZE_Y = 8;
|
||||
|
||||
const uint GOB_SIZE_X_SHIFT = 6;
|
||||
const uint GOB_SIZE_Y_SHIFT = 3;
|
||||
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT;
|
||||
|
||||
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1u, GOB_SIZE_Y - 1u);
|
||||
|
||||
uint SwizzleTable(uint pos) {
|
||||
const uint t[8] = uint[](
|
||||
0x12100200, 0x13110301, 0x16140604, 0x17150705,
|
||||
0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
|
||||
);
|
||||
const uint i = pos >> 4;
|
||||
const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
|
||||
return (h << 4) | (pos & 0xf);
|
||||
}
|
||||
|
||||
uint SwizzleOffset(uvec2 pos) {
|
||||
pos = pos & SWIZZLE_MASK;
|
||||
return SwizzleTable(pos.y * 64u + pos.x);
|
||||
}
|
||||
|
||||
uvec4 ReadTexel(uint offset) {
|
||||
switch (pc.bytes_per_block_log2) {
|
||||
case 2u:
|
||||
return uvec4(u32data[offset / 4u], 0u, 0u, 0u);
|
||||
case 3u:
|
||||
return uvec4(u64data[offset / 8u], 0u, 0u);
|
||||
case 4u:
|
||||
return u128data[offset / 16u];
|
||||
}
|
||||
return uvec4(0u);
|
||||
}
|
||||
|
||||
void main() {
|
||||
uvec3 coord = gl_GlobalInvocationID;
|
||||
if (coord.x >= pc.dim.x || coord.y >= pc.dim.y || coord.z >= pc.dim.z) {
|
||||
return;
|
||||
}
|
||||
|
||||
uvec3 pos = coord + pc.origin;
|
||||
pos.x <<= pc.bytes_per_block_log2;
|
||||
|
||||
uint swizzle = SwizzleOffset(pos.xy);
|
||||
uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
|
||||
|
||||
uint offset = 0u;
|
||||
offset += (pos.z >> pc.block_depth) * pc.slice_size;
|
||||
offset += (pos.z & pc.block_depth_mask) << (GOB_SIZE_SHIFT + pc.block_height);
|
||||
offset += (block_y >> pc.block_height) * pc.block_size;
|
||||
offset += (block_y & pc.block_height_mask) << GOB_SIZE_SHIFT;
|
||||
offset += (pos.x >> GOB_SIZE_X_SHIFT) << pc.x_shift;
|
||||
offset += swizzle;
|
||||
|
||||
uvec4 texel = ReadTexel(offset);
|
||||
|
||||
uint words = 1u << (pc.bytes_per_block_log2 - 2u);
|
||||
uint linear_index = coord.x + coord.y * pc.dim.x + coord.z * pc.dim.x * pc.dim.y;
|
||||
uint out_idx = linear_index * words;
|
||||
|
||||
out_u32[out_idx] = texel.x;
|
||||
if (words > 1u) {
|
||||
out_u32[out_idx + 1u] = texel.y;
|
||||
}
|
||||
if (words > 2u) {
|
||||
out_u32[out_idx + 2u] = texel.z;
|
||||
out_u32[out_idx + 3u] = texel.w;
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,14 @@
|
||||
|
||||
#version 450 core
|
||||
|
||||
layout(binding = 0) uniform sampler2DMS msaa_in;
|
||||
#ifndef SAMPLER_TYPE
|
||||
#define SAMPLER_TYPE sampler2DMS
|
||||
#endif
|
||||
#ifndef TEXEL_TYPE
|
||||
#define TEXEL_TYPE vec4
|
||||
#endif
|
||||
|
||||
layout(binding = 0) uniform SAMPLER_TYPE msaa_in;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
ivec2 dst_offset;
|
||||
@@ -11,7 +18,7 @@ layout(push_constant) uniform PushConstants {
|
||||
ivec2 scale;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec4 frag_color;
|
||||
layout(location = 0) out TEXEL_TYPE frag_color;
|
||||
|
||||
void main() {
|
||||
const ivec2 coord = ivec2(gl_FragCoord.xy) - dst_offset + src_offset;
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 450 core
|
||||
|
||||
layout(binding = 0) uniform sampler2DMS msaa_in;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
ivec2 dst_offset;
|
||||
ivec2 src_offset;
|
||||
ivec2 scale;
|
||||
};
|
||||
|
||||
void main() {
|
||||
const ivec2 coord = ivec2(gl_FragCoord.xy) - dst_offset + src_offset;
|
||||
const ivec2 msaa_coord = coord / scale;
|
||||
const ivec2 sample_offset = coord % scale;
|
||||
const int sample_id = sample_offset.x + scale.x * sample_offset.y;
|
||||
gl_FragDepth = texelFetch(msaa_in, msaa_coord, sample_id).r;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 450 core
|
||||
#extension GL_ARB_shader_stencil_export : require
|
||||
|
||||
layout(binding = 0) uniform sampler2DMS depth_tex;
|
||||
layout(binding = 1) uniform usampler2DMS stencil_tex;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
ivec2 dst_offset;
|
||||
ivec2 src_offset;
|
||||
ivec2 scale;
|
||||
};
|
||||
|
||||
void main() {
|
||||
const ivec2 coord = ivec2(gl_FragCoord.xy) - dst_offset + src_offset;
|
||||
const ivec2 msaa_coord = coord / scale;
|
||||
const ivec2 sample_offset = coord % scale;
|
||||
const int sample_id = sample_offset.x + scale.x * sample_offset.y;
|
||||
gl_FragDepth = texelFetch(depth_tex, msaa_coord, sample_id).r;
|
||||
gl_FragStencilRefARB = int(texelFetch(stencil_tex, msaa_coord, sample_id).r);
|
||||
}
|
||||
@@ -3,7 +3,14 @@
|
||||
|
||||
#version 450 core
|
||||
|
||||
layout(binding = 0) uniform sampler2D img_in;
|
||||
#ifndef SAMPLER_TYPE
|
||||
#define SAMPLER_TYPE sampler2D
|
||||
#endif
|
||||
#ifndef TEXEL_TYPE
|
||||
#define TEXEL_TYPE vec4
|
||||
#endif
|
||||
|
||||
layout(binding = 0) uniform SAMPLER_TYPE img_in;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
ivec2 dst_offset;
|
||||
@@ -11,7 +18,7 @@ layout(push_constant) uniform PushConstants {
|
||||
ivec2 scale;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec4 frag_color;
|
||||
layout(location = 0) out TEXEL_TYPE frag_color;
|
||||
|
||||
void main() {
|
||||
const ivec2 msaa_coord = ivec2(gl_FragCoord.xy) - dst_offset;
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 450 core
|
||||
|
||||
layout(binding = 0) uniform sampler2D img_in;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
ivec2 dst_offset;
|
||||
ivec2 src_offset;
|
||||
ivec2 scale;
|
||||
};
|
||||
|
||||
void main() {
|
||||
const ivec2 msaa_coord = ivec2(gl_FragCoord.xy) - dst_offset;
|
||||
const ivec2 sample_offset = ivec2(gl_SampleID % scale.x, gl_SampleID / scale.x);
|
||||
const ivec2 coord = msaa_coord * scale + sample_offset + src_offset;
|
||||
gl_FragDepth = texelFetch(img_in, coord, 0).r;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 450 core
|
||||
#extension GL_ARB_shader_stencil_export : require
|
||||
|
||||
layout(binding = 0) uniform sampler2D depth_tex;
|
||||
layout(binding = 1) uniform usampler2D stencil_tex;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
ivec2 dst_offset;
|
||||
ivec2 src_offset;
|
||||
ivec2 scale;
|
||||
};
|
||||
|
||||
void main() {
|
||||
const ivec2 msaa_coord = ivec2(gl_FragCoord.xy) - dst_offset;
|
||||
const ivec2 sample_offset = ivec2(gl_SampleID % scale.x, gl_SampleID / scale.x);
|
||||
const ivec2 coord = msaa_coord * scale + sample_offset + src_offset;
|
||||
gl_FragDepth = texelFetch(depth_tex, coord, 0).r;
|
||||
gl_FragStencilRefARB = int(texelFetch(stencil_tex, coord, 0).r);
|
||||
}
|
||||
@@ -7,6 +7,7 @@ layout(push_constant) uniform constants {
|
||||
vec2 scale;
|
||||
vec2 size;
|
||||
vec2 resize_factor;
|
||||
vec2 crop_offset;
|
||||
float edge_sharpness;
|
||||
};
|
||||
layout(location = 0) out highp vec2 texcoord;
|
||||
@@ -15,5 +16,5 @@ void main() {
|
||||
float x = float((gl_VertexIndex & 1) << 2);
|
||||
float y = float((gl_VertexIndex & 2) << 1);
|
||||
gl_Position = vec4(x - 1.0f, y - 1.0f, 0.0, 1.0f) * vec4(sign(resize_factor), 1.f, 1.f);
|
||||
texcoord = vec2(x, y) * abs(resize_factor) * 0.5;
|
||||
texcoord = crop_offset + vec2(x, y) * abs(resize_factor) * 0.5;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ layout(push_constant) uniform constants {
|
||||
vec2 scale;
|
||||
vec2 size;
|
||||
vec2 resize_factor;
|
||||
vec2 crop_offset;
|
||||
float edge_sharpness;
|
||||
};
|
||||
layout(set = 0, binding = 0) uniform sampler2D sampler0;
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
layout( push_constant ) uniform constants {
|
||||
vec4 ViewportInfo[1];
|
||||
vec2 ResizeFactor;
|
||||
vec2 CropOffset;
|
||||
float EdgeSharpness;
|
||||
};
|
||||
layout(set = 0, binding = 0) uniform sampler2D ps0;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
@@ -44,6 +44,7 @@ struct GraphicsPipelineKey {
|
||||
BitField<8, 2, Maxwell::Tessellation::Spacing> tessellation_spacing;
|
||||
BitField<10, 1, u32> tessellation_clockwise;
|
||||
BitField<11, 3, Tegra::Engines::Maxwell3D::EngineHint> app_stage;
|
||||
BitField<14, 1, u32> viewport_scale_offset_enabled;
|
||||
};
|
||||
std::array<u32, 3> padding;
|
||||
VideoCommon::TransformFeedbackState xfb_state;
|
||||
|
||||
@@ -45,6 +45,7 @@ using Shader::Backend::SPIRV::EmitSPIRV;
|
||||
using Shader::Maxwell::ConvertLegacyToGeneric;
|
||||
using Shader::Maxwell::GenerateGeometryPassthrough;
|
||||
using Shader::Maxwell::MergeDualVertexPrograms;
|
||||
using Shader::Maxwell::PrunePassthroughStores;
|
||||
using Shader::Maxwell::TranslateProgram;
|
||||
using VideoCommon::ComputeEnvironment;
|
||||
using VideoCommon::FileEnvironment;
|
||||
@@ -54,22 +55,54 @@ using VideoCommon::LoadPipelines;
|
||||
using VideoCommon::SerializePipeline;
|
||||
using Context = ShaderContext::Context;
|
||||
|
||||
constexpr u32 CACHE_VERSION = 15;
|
||||
constexpr u32 CACHE_VERSION = 21;
|
||||
|
||||
template <typename Container>
|
||||
auto MakeSpan(Container& container) {
|
||||
return std::span(container.data(), container.size());
|
||||
}
|
||||
|
||||
Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topology) {
|
||||
Shader::OutputTopology InputToOutputTopology(Shader::InputTopology topology) {
|
||||
switch (topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
case Shader::InputTopology::Points:
|
||||
return Shader::OutputTopology::PointList;
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
case Shader::InputTopology::Lines:
|
||||
case Shader::InputTopology::LinesAdjacency:
|
||||
return Shader::OutputTopology::LineStrip;
|
||||
default:
|
||||
case Shader::InputTopology::Triangles:
|
||||
case Shader::InputTopology::TrianglesAdjacency:
|
||||
return Shader::OutputTopology::TriangleStrip;
|
||||
}
|
||||
return Shader::OutputTopology::TriangleStrip;
|
||||
}
|
||||
|
||||
Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
return Shader::InputTopology::Points;
|
||||
case Maxwell::PrimitiveTopology::Lines:
|
||||
case Maxwell::PrimitiveTopology::LineLoop:
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
return Shader::InputTopology::Lines;
|
||||
case Maxwell::PrimitiveTopology::LinesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::LineStripAdjacency:
|
||||
return Shader::InputTopology::LinesAdjacency;
|
||||
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
|
||||
return Shader::InputTopology::TrianglesAdjacency;
|
||||
default:
|
||||
return Shader::InputTopology::Triangles;
|
||||
}
|
||||
}
|
||||
|
||||
Shader::InputTopology GeometryInputTopology(const GraphicsPipelineKey& key) {
|
||||
if (key.unique_hashes[static_cast<size_t>(Maxwell::ShaderType::Tessellation)] == 0) {
|
||||
return MaxwellToInputTopology(key.gs_input_topology);
|
||||
}
|
||||
if (key.tessellation_primitive == Maxwell::Tessellation::DomainType::Isolines) {
|
||||
return Shader::InputTopology::Lines;
|
||||
}
|
||||
return Shader::InputTopology::Triangles;
|
||||
}
|
||||
|
||||
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
|
||||
@@ -127,33 +160,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (key.gs_input_topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
info.input_topology = Shader::InputTopology::Points;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::Lines:
|
||||
case Maxwell::PrimitiveTopology::LineLoop:
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
info.input_topology = Shader::InputTopology::Lines;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::Triangles:
|
||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
case Maxwell::PrimitiveTopology::QuadStrip:
|
||||
case Maxwell::PrimitiveTopology::Polygon:
|
||||
case Maxwell::PrimitiveTopology::Patches:
|
||||
info.input_topology = Shader::InputTopology::Triangles;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::LinesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::LineStripAdjacency:
|
||||
info.input_topology = Shader::InputTopology::LinesAdjacency;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
|
||||
info.input_topology = Shader::InputTopology::TrianglesAdjacency;
|
||||
break;
|
||||
}
|
||||
info.input_topology = GeometryInputTopology(key);
|
||||
info.glasm_use_storage_buffers = glasm_use_storage_buffers;
|
||||
return info;
|
||||
}
|
||||
@@ -231,6 +238,8 @@ ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
|
||||
.has_broken_unsigned_image_offsets = true,
|
||||
.has_broken_signed_operations = true,
|
||||
.has_broken_fp16_float_controls = false,
|
||||
.has_broken_fp32_signed_zero_nan_preserve = false,
|
||||
.has_broken_fp32_denorm_flush = false,
|
||||
.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
|
||||
.has_gl_precise_bug = device.HasPreciseBug(),
|
||||
.has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(),
|
||||
@@ -383,6 +392,7 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
|
||||
regs.tessellation.params.output_primitives.Value() ==
|
||||
Maxwell::Tessellation::OutputPrimitives::Triangles_CW);
|
||||
graphics_key.xfb_enabled.Assign(regs.transform_feedback_enabled != 0 ? 1 : 0);
|
||||
graphics_key.viewport_scale_offset_enabled.Assign(regs.viewport_scale_offset_enabled != 0);
|
||||
graphics_key.app_stage.Assign(maxwell3d->engine_state);
|
||||
if (graphics_key.xfb_enabled) {
|
||||
SetXfbState(graphics_key.xfb_state, regs);
|
||||
@@ -482,9 +492,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
||||
const bool is_emulated_stage = layer_source_program != nullptr
|
||||
&& index == u32(Maxwell::ShaderType::Geometry);
|
||||
if (key.unique_hashes[index] == 0 && is_emulated_stage) {
|
||||
auto topology = MaxwellToOutputTopology(key.gs_input_topology);
|
||||
programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
|
||||
*layer_source_program, topology);
|
||||
const auto input_topology = GeometryInputTopology(key);
|
||||
programs[index] = GenerateGeometryPassthrough(
|
||||
pools.inst, pools.block, host_info, *layer_source_program,
|
||||
InputToOutputTopology(input_topology), input_topology);
|
||||
continue;
|
||||
}
|
||||
if (key.unique_hashes[index] == 0) {
|
||||
@@ -502,13 +513,15 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
||||
|
||||
if (!uses_vertex_a || index != 1) {
|
||||
// Normal path
|
||||
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
|
||||
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
||||
GeometryInputTopology(key));
|
||||
|
||||
total_storage_buffers += Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors);
|
||||
} else {
|
||||
// VertexB path when VertexA is present.
|
||||
auto& program_va{programs[0]};
|
||||
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
||||
GeometryInputTopology(key))};
|
||||
total_storage_buffers += Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors);
|
||||
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
|
||||
}
|
||||
@@ -540,6 +553,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
||||
const size_t stage_index{index - 1};
|
||||
infos[stage_index] = &program.info;
|
||||
|
||||
if (previous_program) {
|
||||
PrunePassthroughStores(program, previous_program->info.stores);
|
||||
}
|
||||
const auto runtime_info = MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm);
|
||||
switch (::Settings::values.renderer_backend.GetValue()) {
|
||||
case Settings::RendererBackend::OpenGL_GLSL:
|
||||
@@ -597,7 +613,8 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
|
||||
env.Dump(hash, key.unique_hash);
|
||||
}
|
||||
|
||||
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
||||
Shader::InputTopology::Points)};
|
||||
const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
|
||||
Shader::RuntimeInfo info;
|
||||
info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
|
||||
|
||||
@@ -75,6 +75,8 @@ public:
|
||||
|
||||
void Finish();
|
||||
|
||||
void FlushDeferredClear() {}
|
||||
|
||||
StagingBufferMap UploadStagingBuffer(size_t size, bool deferred = false);
|
||||
|
||||
StagingBufferMap DownloadStagingBuffer(size_t size, bool deferred = false);
|
||||
@@ -370,6 +372,7 @@ struct TextureCacheParams {
|
||||
static constexpr bool HAS_EMULATED_COPIES = true;
|
||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
|
||||
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
|
||||
static constexpr bool HAS_MSAA_DOWNLOADS = false;
|
||||
|
||||
using Runtime = OpenGL::TextureCacheRuntime;
|
||||
using Image = OpenGL::Image;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "common/settings.h"
|
||||
#include "video_core/host_shaders/blit_color_float_frag_spv.h"
|
||||
#include "video_core/host_shaders/blit_color_msaa_frag_spv.h"
|
||||
#include "video_core/host_shaders/blit_depth_frag_spv.h"
|
||||
#include "video_core/host_shaders/blit_depth_msaa_frag_spv.h"
|
||||
#include "video_core/host_shaders/blit_depth_stencil_msaa_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
|
||||
@@ -21,7 +22,15 @@
|
||||
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_msaa_to_non_msaa_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_msaa_to_non_msaa_depth_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_msaa_to_non_msaa_depth_stencil_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_msaa_to_non_msaa_sint_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_msaa_to_non_msaa_uint_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_non_msaa_to_msaa_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_non_msaa_to_msaa_sint_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_non_msaa_to_msaa_uint_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_non_msaa_to_msaa_depth_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_non_msaa_to_msaa_depth_stencil_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
|
||||
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
|
||||
@@ -518,8 +527,19 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view)
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] MSAACopyFormatClass FormatClass(VideoCore::Surface::PixelFormat format) {
|
||||
if (!VideoCore::Surface::IsPixelFormatInteger(format)) {
|
||||
return MSAACopyFormatClass::Float;
|
||||
}
|
||||
if (VideoCore::Surface::IsPixelFormatSignedInteger(format)) {
|
||||
return MSAACopyFormatClass::SignedInteger;
|
||||
}
|
||||
return MSAACopyFormatClass::UnsignedInteger;
|
||||
}
|
||||
|
||||
[[nodiscard]] vk::ImageView MakeMSAACopyView(const vk::Device& device, VkImage image,
|
||||
VkFormat format, u32 base_level) {
|
||||
VkFormat format, u32 base_level, u32 base_layer,
|
||||
VkImageAspectFlags aspect_mask) {
|
||||
return device.CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -534,10 +554,10 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view)
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.aspectMask = aspect_mask,
|
||||
.baseMipLevel = base_level,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.baseArrayLayer = base_layer,
|
||||
.layerCount = 1,
|
||||
},
|
||||
});
|
||||
@@ -586,12 +606,17 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
|
||||
msaa_copy_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
|
||||
one_texture_set_layout.address(),
|
||||
PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(MSAACopyPushConstants)>))),
|
||||
msaa_copy_depth_stencil_pipeline_layout(
|
||||
device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
|
||||
two_textures_set_layout.address(),
|
||||
PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(MSAACopyPushConstants)>))),
|
||||
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
|
||||
blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
|
||||
blit_color_msaa_frag(BuildShader(device, BLIT_COLOR_MSAA_FRAG_SPV)),
|
||||
blit_depth_stencil_frag(device.IsExtShaderStencilExportSupported()
|
||||
? BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)
|
||||
: vk::ShaderModule{}),
|
||||
blit_depth_frag(BuildShader(device, BLIT_DEPTH_FRAG_SPV)),
|
||||
blit_depth_msaa_frag(BuildShader(device, BLIT_DEPTH_MSAA_FRAG_SPV)),
|
||||
blit_depth_stencil_msaa_frag(device.IsExtShaderStencilExportSupported()
|
||||
? BuildShader(device, BLIT_DEPTH_STENCIL_MSAA_FRAG_SPV)
|
||||
@@ -609,7 +634,25 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
|
||||
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
|
||||
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
|
||||
convert_msaa_to_non_msaa_frag(BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_FRAG_SPV)),
|
||||
convert_msaa_to_non_msaa_sint_frag(
|
||||
BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_SINT_FRAG_SPV)),
|
||||
convert_msaa_to_non_msaa_uint_frag(
|
||||
BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_UINT_FRAG_SPV)),
|
||||
convert_msaa_to_non_msaa_depth_frag(
|
||||
BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_DEPTH_FRAG_SPV)),
|
||||
convert_msaa_to_non_msaa_depth_stencil_frag(
|
||||
BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_DEPTH_STENCIL_FRAG_SPV)),
|
||||
convert_non_msaa_to_msaa_frag(BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_FRAG_SPV)),
|
||||
convert_non_msaa_to_msaa_sint_frag(
|
||||
BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_SINT_FRAG_SPV)),
|
||||
convert_non_msaa_to_msaa_uint_frag(
|
||||
BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_UINT_FRAG_SPV)),
|
||||
convert_non_msaa_to_msaa_depth_frag(
|
||||
BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_DEPTH_FRAG_SPV)),
|
||||
convert_non_msaa_to_msaa_depth_stencil_frag(
|
||||
device.IsExtShaderStencilExportSupported()
|
||||
? BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_DEPTH_STENCIL_FRAG_SPV)
|
||||
: vk::ShaderModule{}),
|
||||
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
|
||||
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
|
||||
|
||||
@@ -624,24 +667,13 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
|
||||
.renderpass = dst_framebuffer->RenderPass(),
|
||||
.operation = operation,
|
||||
};
|
||||
const VkPipelineLayout layout = *one_texture_pipeline_layout;
|
||||
const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
|
||||
const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
|
||||
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
|
||||
|
||||
RecordShaderReadBarrier(scheduler, src_image_view);
|
||||
scheduler.RequestRenderpass(dst_framebuffer);
|
||||
scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
|
||||
src_view](vk::CommandBuffer cmdbuf) {
|
||||
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
BindBlitState(cmdbuf, layout, dst_region, src_region);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
});
|
||||
scheduler.InvalidateState();
|
||||
VkSampler sampler = *nearest_sampler;
|
||||
if (is_linear) {
|
||||
sampler = *linear_sampler;
|
||||
}
|
||||
BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region,
|
||||
FindOrEmplaceColorPipeline(key), sampler,
|
||||
src_image_view.Handle(Shader::TextureType::Color2D), VK_NULL_HANDLE, false);
|
||||
}
|
||||
|
||||
void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
|
||||
@@ -670,6 +702,38 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
|
||||
});
|
||||
}
|
||||
|
||||
void BlitImageHelper::BlitImpl(const Framebuffer* dst_framebuffer,
|
||||
const ImageView& src_image_view, const Region2D& dst_region,
|
||||
const Region2D& src_region, VkPipeline pipeline, VkSampler sampler,
|
||||
VkImageView src_view, VkImageView src_stencil_view,
|
||||
bool blit_stencil) {
|
||||
VkPipelineLayout layout = *one_texture_pipeline_layout;
|
||||
if (blit_stencil) {
|
||||
layout = *two_textures_pipeline_layout;
|
||||
}
|
||||
|
||||
RecordShaderReadBarrier(scheduler, src_image_view);
|
||||
scheduler.RequestRenderpass(dst_framebuffer);
|
||||
scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler, src_view,
|
||||
src_stencil_view, blit_stencil](vk::CommandBuffer cmdbuf) {
|
||||
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
|
||||
if (blit_stencil) {
|
||||
descriptor_set = two_textures_descriptor_allocator.Commit();
|
||||
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_view,
|
||||
src_stencil_view);
|
||||
} else {
|
||||
descriptor_set = one_texture_descriptor_allocator.Commit();
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
|
||||
}
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
BindBlitState(cmdbuf, layout, dst_region, src_region);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
});
|
||||
scheduler.InvalidateState();
|
||||
}
|
||||
|
||||
void BlitImageHelper::BlitColorMSAA(const Framebuffer* dst_framebuffer,
|
||||
const ImageView& src_image_view, const Region2D& dst_region,
|
||||
const Region2D& src_region) {
|
||||
@@ -677,24 +741,34 @@ void BlitImageHelper::BlitColorMSAA(const Framebuffer* dst_framebuffer,
|
||||
.renderpass = dst_framebuffer->RenderPass(),
|
||||
.samples = dst_framebuffer->Samples(),
|
||||
};
|
||||
const VkPipelineLayout layout = *one_texture_pipeline_layout;
|
||||
const VkSampler sampler = *nearest_sampler;
|
||||
const VkPipeline pipeline = FindOrEmplaceBlitColorMSAAPipeline(key);
|
||||
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
|
||||
BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region,
|
||||
FindOrEmplaceBlitColorMSAAPipeline(key), *nearest_sampler,
|
||||
src_image_view.Handle(Shader::TextureType::Color2D), VK_NULL_HANDLE, false);
|
||||
}
|
||||
|
||||
RecordShaderReadBarrier(scheduler, src_image_view);
|
||||
scheduler.RequestRenderpass(dst_framebuffer);
|
||||
scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
|
||||
src_view](vk::CommandBuffer cmdbuf) {
|
||||
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
BindBlitState(cmdbuf, layout, dst_region, src_region);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
});
|
||||
scheduler.InvalidateState();
|
||||
void BlitImageHelper::BlitDepthStencilMSAA(const Framebuffer* dst_framebuffer,
|
||||
ImageView& src_image_view, const Region2D& dst_region,
|
||||
const Region2D& src_region) {
|
||||
const bool blit_stencil =
|
||||
dst_framebuffer->HasAspectStencilBit() && device.IsExtShaderStencilExportSupported();
|
||||
const BlitMSAAPipelineKey key{
|
||||
.renderpass = dst_framebuffer->RenderPass(),
|
||||
.samples = dst_framebuffer->Samples(),
|
||||
};
|
||||
VkImageView src_stencil_view = VK_NULL_HANDLE;
|
||||
if (blit_stencil) {
|
||||
src_stencil_view = src_image_view.StencilView();
|
||||
}
|
||||
BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region,
|
||||
FindOrEmplaceBlitDepthStencilMSAAPipeline(key, blit_stencil), *nearest_sampler,
|
||||
src_image_view.DepthView(), src_stencil_view, blit_stencil);
|
||||
}
|
||||
|
||||
void BlitImageHelper::BlitDepth(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
|
||||
const Region2D& dst_region, const Region2D& src_region) {
|
||||
BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region,
|
||||
FindOrEmplaceBlitDepthPipeline(dst_framebuffer->RenderPass()), *nearest_sampler,
|
||||
src_image_view.DepthView(), VK_NULL_HANDLE, false);
|
||||
}
|
||||
|
||||
void BlitImageHelper::ResolveDepthStencil(const Framebuffer* dst_framebuffer,
|
||||
@@ -702,36 +776,14 @@ void BlitImageHelper::ResolveDepthStencil(const Framebuffer* dst_framebuffer,
|
||||
const Region2D& src_region) {
|
||||
const bool resolve_stencil =
|
||||
dst_framebuffer->HasAspectStencilBit() && device.IsExtShaderStencilExportSupported();
|
||||
const VkPipeline pipeline =
|
||||
FindOrEmplaceResolveDepthStencilPipeline(dst_framebuffer->RenderPass(), resolve_stencil);
|
||||
const VkPipelineLayout layout =
|
||||
resolve_stencil ? *two_textures_pipeline_layout : *one_texture_pipeline_layout;
|
||||
const VkSampler sampler = *nearest_sampler;
|
||||
const VkImageView src_depth_view = src_image_view.DepthView();
|
||||
const VkImageView src_stencil_view =
|
||||
resolve_stencil ? src_image_view.StencilView() : VK_NULL_HANDLE;
|
||||
|
||||
RecordShaderReadBarrier(scheduler, src_image_view);
|
||||
scheduler.RequestRenderpass(dst_framebuffer);
|
||||
scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler, src_depth_view,
|
||||
src_stencil_view, resolve_stencil](vk::CommandBuffer cmdbuf) {
|
||||
if (resolve_stencil) {
|
||||
const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
|
||||
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
|
||||
src_stencil_view);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
} else {
|
||||
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_depth_view);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
}
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
BindBlitState(cmdbuf, layout, dst_region, src_region);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
});
|
||||
scheduler.InvalidateState();
|
||||
VkImageView src_stencil_view = VK_NULL_HANDLE;
|
||||
if (resolve_stencil) {
|
||||
src_stencil_view = src_image_view.StencilView();
|
||||
}
|
||||
BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region,
|
||||
FindOrEmplaceResolveDepthStencilPipeline(dst_framebuffer->RenderPass(),
|
||||
resolve_stencil),
|
||||
*nearest_sampler, src_image_view.DepthView(), src_stencil_view, resolve_stencil);
|
||||
}
|
||||
|
||||
void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
|
||||
@@ -739,35 +791,23 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
|
||||
const Region2D& dst_region, const Region2D& src_region,
|
||||
Tegra::Engines::Fermi2D::Filter filter,
|
||||
Tegra::Engines::Fermi2D::Operation operation) {
|
||||
if (!device.IsExtShaderStencilExportSupported()) {
|
||||
return;
|
||||
}
|
||||
ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point);
|
||||
ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy);
|
||||
const bool blit_stencil = device.IsExtShaderStencilExportSupported();
|
||||
const BlitImagePipelineKey key{
|
||||
.renderpass = dst_framebuffer->RenderPass(),
|
||||
.operation = operation,
|
||||
};
|
||||
const VkPipelineLayout layout = *two_textures_pipeline_layout;
|
||||
const VkSampler sampler = *nearest_sampler;
|
||||
const VkPipeline pipeline = FindOrEmplaceDepthStencilPipeline(key);
|
||||
const VkImageView src_depth_view = src_image_view.DepthView();
|
||||
const VkImageView src_stencil_view = src_image_view.StencilView();
|
||||
|
||||
RecordShaderReadBarrier(scheduler, src_image_view);
|
||||
scheduler.RequestRenderpass(dst_framebuffer);
|
||||
scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view,
|
||||
src_stencil_view, this](vk::CommandBuffer cmdbuf) {
|
||||
const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
|
||||
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
|
||||
src_stencil_view);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
BindBlitState(cmdbuf, layout, dst_region, src_region);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
});
|
||||
scheduler.InvalidateState();
|
||||
VkPipeline pipeline{};
|
||||
VkImageView src_stencil_view = VK_NULL_HANDLE;
|
||||
if (blit_stencil) {
|
||||
pipeline = FindOrEmplaceDepthStencilPipeline(key);
|
||||
src_stencil_view = src_image_view.StencilView();
|
||||
} else {
|
||||
pipeline = FindOrEmplaceBlitDepthPipeline(key.renderpass);
|
||||
}
|
||||
BlitImpl(dst_framebuffer, src_image_view, dst_region, src_region, pipeline, *nearest_sampler,
|
||||
src_image_view.DepthView(), src_stencil_view, blit_stencil);
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
|
||||
@@ -882,19 +922,183 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
|
||||
scheduler.InvalidateState();
|
||||
}
|
||||
|
||||
void BlitImageHelper::CopyMSAAImpl(VkRenderPass renderpass, VkPipeline pipeline,
|
||||
VkPipelineLayout layout, VkImage dst_image,
|
||||
VkFormat dst_vk_format, VkImage src_image,
|
||||
VkFormat src_vk_format, s32 scale_x, s32 scale_y,
|
||||
std::span<const VideoCommon::ImageCopy> copies,
|
||||
const MSAACopyAspectInfo& aspect_info, bool copy_stencil) {
|
||||
while (!msaa_copy_resources.empty() && scheduler.IsFree(msaa_copy_resources.front().tick)) {
|
||||
msaa_copy_resources.pop_front();
|
||||
}
|
||||
const VkSampler sampler = *nearest_sampler;
|
||||
for (const VideoCommon::ImageCopy& copy : copies) {
|
||||
const s32 num_layers = (std::min)(copy.src_subresource.num_layers,
|
||||
copy.dst_subresource.num_layers);
|
||||
for (s32 layer = 0; layer < num_layers; ++layer) {
|
||||
const u32 src_level = static_cast<u32>(copy.src_subresource.base_level);
|
||||
const u32 src_layer = static_cast<u32>(copy.src_subresource.base_layer + layer);
|
||||
vk::ImageView src_view =
|
||||
MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format, src_level,
|
||||
src_layer, aspect_info.src_view_aspect);
|
||||
vk::ImageView src_stencil_view;
|
||||
if (copy_stencil) {
|
||||
src_stencil_view =
|
||||
MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format, src_level,
|
||||
src_layer, VK_IMAGE_ASPECT_STENCIL_BIT);
|
||||
}
|
||||
vk::ImageView dst_view =
|
||||
MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format,
|
||||
static_cast<u32>(copy.dst_subresource.base_level),
|
||||
static_cast<u32>(copy.dst_subresource.base_layer + layer),
|
||||
aspect_info.attachment_aspect);
|
||||
const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y};
|
||||
const VkExtent2D dst_extent{copy.extent.width, copy.extent.height};
|
||||
const VkRect2D render_area{
|
||||
.offset = dst_offset,
|
||||
.extent = dst_extent,
|
||||
};
|
||||
vk::Framebuffer framebuffer = device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.renderPass = renderpass,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = dst_view.address(),
|
||||
.width = static_cast<u32>(dst_offset.x) + dst_extent.width,
|
||||
.height = static_cast<u32>(dst_offset.y) + dst_extent.height,
|
||||
.layers = 1,
|
||||
});
|
||||
const MSAACopyPushConstants push_constants{
|
||||
.dst_offset = {dst_offset.x, dst_offset.y},
|
||||
.src_offset = {copy.src_offset.x, copy.src_offset.y},
|
||||
.scale = {scale_x, scale_y},
|
||||
};
|
||||
VkImageView src_stencil_handle = VK_NULL_HANDLE;
|
||||
if (copy_stencil) {
|
||||
src_stencil_handle = *src_stencil_view;
|
||||
}
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([this, pipeline, layout, sampler, renderpass,
|
||||
framebuffer_handle = *framebuffer, src_view_handle = *src_view,
|
||||
src_stencil_handle, src = src_image, dst = dst_image, render_area,
|
||||
aspect_info, push_constants](vk::CommandBuffer cmdbuf) {
|
||||
const VkImageSubresourceRange barrier_range{
|
||||
.aspectMask = aspect_info.barrier_aspect,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
};
|
||||
const std::array pre_barriers{
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = aspect_info.pre_src_access,
|
||||
.dstAccessMask = aspect_info.pre_src_dst_access,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = src,
|
||||
.subresourceRange = barrier_range,
|
||||
},
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = aspect_info.pre_src_access,
|
||||
.dstAccessMask = aspect_info.pre_dst_dst_access,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = barrier_range,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(aspect_info.pre_src_stages, aspect_info.pre_dst_stages, 0,
|
||||
nullptr, nullptr, pre_barriers);
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = renderpass,
|
||||
.framebuffer = framebuffer_handle,
|
||||
.renderArea = render_area,
|
||||
.clearValueCount = 0,
|
||||
.pClearValues = nullptr,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
|
||||
if (src_stencil_handle != VK_NULL_HANDLE) {
|
||||
descriptor_set = two_textures_descriptor_allocator.Commit();
|
||||
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_view_handle,
|
||||
src_stencil_handle);
|
||||
} else {
|
||||
descriptor_set = one_texture_descriptor_allocator.Commit();
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view_handle);
|
||||
}
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
const VkViewport viewport{
|
||||
.x = static_cast<float>(render_area.offset.x),
|
||||
.y = static_cast<float>(render_area.offset.y),
|
||||
.width = static_cast<float>(render_area.extent.width),
|
||||
.height = static_cast<float>(render_area.extent.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, render_area);
|
||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, push_constants);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
const VkImageMemoryBarrier post_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = aspect_info.post_src_access,
|
||||
.dstAccessMask = aspect_info.post_dst_access,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = barrier_range,
|
||||
};
|
||||
cmdbuf.PipelineBarrier(aspect_info.post_src_stages, aspect_info.post_dst_stages, 0,
|
||||
post_barrier);
|
||||
});
|
||||
msaa_copy_resources.push_back(MSAACopyResources{
|
||||
.tick = scheduler.CurrentTick(),
|
||||
.src_view = std::move(src_view),
|
||||
.dst_view = std::move(dst_view),
|
||||
.framebuffer = std::move(framebuffer),
|
||||
});
|
||||
if (copy_stencil) {
|
||||
msaa_copy_resources.push_back(MSAACopyResources{
|
||||
.tick = scheduler.CurrentTick(),
|
||||
.src_view = std::move(src_stencil_view),
|
||||
.dst_view = vk::ImageView{},
|
||||
.framebuffer = vk::Framebuffer{},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
scheduler.InvalidateState();
|
||||
}
|
||||
|
||||
void BlitImageHelper::CopyMSAA(RenderPassCache& render_pass_cache, VkImage dst_image,
|
||||
VideoCore::Surface::PixelFormat dst_format, VkImage src_image,
|
||||
VideoCore::Surface::PixelFormat src_format, u32 num_samples,
|
||||
std::span<const VideoCommon::ImageCopy> copies,
|
||||
bool msaa_to_non_msaa) {
|
||||
while (!msaa_copy_resources.empty() && scheduler.IsFree(msaa_copy_resources.front().tick)) {
|
||||
msaa_copy_resources.pop_front();
|
||||
}
|
||||
const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(static_cast<int>(num_samples));
|
||||
const s32 scale_x = 1 << samples_x;
|
||||
const s32 scale_y = 1 << samples_y;
|
||||
const VkSampleCountFlagBits samples =
|
||||
msaa_to_non_msaa ? VK_SAMPLE_COUNT_1_BIT : SampleCountFlag(num_samples);
|
||||
VkSampleCountFlagBits samples = SampleCountFlag(num_samples);
|
||||
if (msaa_to_non_msaa) {
|
||||
samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
}
|
||||
RenderPassKey renderpass_key{};
|
||||
renderpass_key.color_formats.fill(VideoCore::Surface::PixelFormat::Invalid);
|
||||
renderpass_key.color_formats[0] = dst_format;
|
||||
@@ -905,149 +1109,35 @@ void BlitImageHelper::CopyMSAA(RenderPassCache& render_pass_cache, VkImage dst_i
|
||||
.renderpass = renderpass,
|
||||
.samples = samples,
|
||||
.msaa_to_non_msaa = msaa_to_non_msaa,
|
||||
.format_class = FormatClass(dst_format),
|
||||
};
|
||||
const MSAACopyAspectInfo aspect_info{
|
||||
.src_view_aspect = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.attachment_aspect = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.barrier_aspect = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.pre_src_access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.pre_src_dst_access = VK_ACCESS_SHADER_READ_BIT,
|
||||
.pre_dst_dst_access =
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.pre_src_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
.pre_dst_stages =
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.post_src_access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.post_dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.post_src_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.post_dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
};
|
||||
const VkPipeline pipeline = FindOrEmplaceMSAACopyPipeline(key);
|
||||
const VkPipelineLayout layout = *msaa_copy_pipeline_layout;
|
||||
const VkSampler sampler = *nearest_sampler;
|
||||
const VkFormat src_vk_format =
|
||||
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, src_format).format;
|
||||
const VkFormat dst_vk_format =
|
||||
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, dst_format).format;
|
||||
for (const VideoCommon::ImageCopy& copy : copies) {
|
||||
ASSERT(copy.src_subresource.base_layer == 0);
|
||||
ASSERT(copy.src_subresource.num_layers == 1);
|
||||
ASSERT(copy.dst_subresource.base_layer == 0);
|
||||
ASSERT(copy.dst_subresource.num_layers == 1);
|
||||
vk::ImageView src_view =
|
||||
MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
|
||||
static_cast<u32>(copy.src_subresource.base_level));
|
||||
vk::ImageView dst_view =
|
||||
MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format,
|
||||
static_cast<u32>(copy.dst_subresource.base_level));
|
||||
const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y};
|
||||
const VkExtent2D dst_extent{copy.extent.width, copy.extent.height};
|
||||
const VkRect2D render_area{
|
||||
.offset = dst_offset,
|
||||
.extent = dst_extent,
|
||||
};
|
||||
vk::Framebuffer framebuffer = device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.renderPass = renderpass,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = dst_view.address(),
|
||||
.width = static_cast<u32>(dst_offset.x) + dst_extent.width,
|
||||
.height = static_cast<u32>(dst_offset.y) + dst_extent.height,
|
||||
.layers = 1,
|
||||
});
|
||||
const MSAACopyPushConstants push_constants{
|
||||
.dst_offset = {dst_offset.x, dst_offset.y},
|
||||
.src_offset = {copy.src_offset.x, copy.src_offset.y},
|
||||
.scale = {scale_x, scale_y},
|
||||
};
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([this, pipeline, layout, sampler, renderpass,
|
||||
framebuffer_handle = *framebuffer, src_view_handle = *src_view,
|
||||
src = src_image, dst = dst_image, render_area,
|
||||
push_constants](vk::CommandBuffer cmdbuf) {
|
||||
constexpr VkImageSubresourceRange color_range{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
};
|
||||
const std::array pre_barriers{
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = src,
|
||||
.subresourceRange = color_range,
|
||||
},
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = color_range,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
0, nullptr, nullptr, pre_barriers);
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = renderpass,
|
||||
.framebuffer = framebuffer_handle,
|
||||
.renderArea = render_area,
|
||||
.clearValueCount = 0,
|
||||
.pClearValues = nullptr,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view_handle);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
const VkViewport viewport{
|
||||
.x = static_cast<float>(render_area.offset.x),
|
||||
.y = static_cast<float>(render_area.offset.y),
|
||||
.width = static_cast<float>(render_area.extent.width),
|
||||
.height = static_cast<float>(render_area.extent.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, render_area);
|
||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, push_constants);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
const VkImageMemoryBarrier post_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = color_range,
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, post_barrier);
|
||||
});
|
||||
msaa_copy_resources.push_back(MSAACopyResources{
|
||||
.tick = scheduler.CurrentTick(),
|
||||
.src_view = std::move(src_view),
|
||||
.dst_view = std::move(dst_view),
|
||||
.framebuffer = std::move(framebuffer),
|
||||
});
|
||||
}
|
||||
scheduler.InvalidateState();
|
||||
CopyMSAAImpl(renderpass, FindOrEmplaceMSAACopyPipeline(key), *msaa_copy_pipeline_layout,
|
||||
dst_image, dst_vk_format, src_image, src_vk_format, scale_x, scale_y, copies,
|
||||
aspect_info, false);
|
||||
}
|
||||
|
||||
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
||||
@@ -1191,7 +1281,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *blit_color_pipelines.back();
|
||||
}
|
||||
|
||||
@@ -1223,7 +1313,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *blit_depth_stencil_pipelines.back();
|
||||
}
|
||||
|
||||
@@ -1276,7 +1366,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *clear_color_pipelines.back();
|
||||
}
|
||||
|
||||
@@ -1332,7 +1422,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *clear_stencil_pipelines.back();
|
||||
}
|
||||
|
||||
@@ -1375,10 +1465,91 @@ VkPipeline BlitImageHelper::FindOrEmplaceBlitColorMSAAPipeline(const BlitMSAAPip
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *blit_msaa_color_pipelines.back();
|
||||
}
|
||||
|
||||
VkPipeline BlitImageHelper::FindOrEmplaceBlitDepthStencilMSAAPipeline(
|
||||
const BlitMSAAPipelineKey& key, bool blit_stencil) {
|
||||
auto& keys = blit_stencil ? blit_msaa_depth_stencil_keys : blit_msaa_depth_keys;
|
||||
auto& pipelines = blit_stencil ? blit_msaa_depth_stencil_pipelines : blit_msaa_depth_pipelines;
|
||||
const auto it = std::ranges::find(keys, key);
|
||||
if (it != keys.end()) {
|
||||
return *pipelines[std::distance(keys.begin(), it)];
|
||||
}
|
||||
keys.push_back(key);
|
||||
const std::array stages =
|
||||
MakeStages(*full_screen_vert,
|
||||
blit_stencil ? *blit_depth_stencil_msaa_frag : *blit_depth_msaa_frag);
|
||||
const VkPipelineMultisampleStateCreateInfo multisample_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = key.samples,
|
||||
.sampleShadingEnable = VK_TRUE,
|
||||
.minSampleShading = 1.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
||||
pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<u32>(stages.size()),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pInputAssemblyState = &input_assembly_ci,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pMultisampleState = &multisample_ci,
|
||||
.pDepthStencilState = blit_stencil ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
|
||||
: &PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO,
|
||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
|
||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.layout = blit_stencil ? *two_textures_pipeline_layout : *one_texture_pipeline_layout,
|
||||
.renderPass = key.renderpass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}, device.StaticPipelineCache()));
|
||||
return *pipelines.back();
|
||||
}
|
||||
|
||||
VkPipeline BlitImageHelper::FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpass) {
|
||||
const auto it = std::ranges::find(blit_depth_keys, renderpass);
|
||||
if (it != blit_depth_keys.end()) {
|
||||
return *blit_depth_pipelines[std::distance(blit_depth_keys.begin(), it)];
|
||||
}
|
||||
blit_depth_keys.push_back(renderpass);
|
||||
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_frag);
|
||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
||||
blit_depth_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<u32>(stages.size()),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pInputAssemblyState = &input_assembly_ci,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pDepthStencilState = &PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO,
|
||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
|
||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.layout = *one_texture_pipeline_layout,
|
||||
.renderPass = renderpass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}, device.StaticPipelineCache()));
|
||||
return *blit_depth_pipelines.back();
|
||||
}
|
||||
|
||||
VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPass renderpass,
|
||||
bool resolve_stencil) {
|
||||
auto& keys = resolve_stencil ? resolve_depth_stencil_keys : resolve_depth_keys;
|
||||
@@ -1413,19 +1584,87 @@ VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPas
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *pipelines.back();
|
||||
}
|
||||
|
||||
void BlitImageHelper::CopyMSAADepth(RenderPassCache& render_pass_cache, VkImage dst_image,
|
||||
VideoCore::Surface::PixelFormat dst_format, VkImage src_image,
|
||||
VideoCore::Surface::PixelFormat src_format, u32 num_samples,
|
||||
std::span<const VideoCommon::ImageCopy> copies,
|
||||
bool copy_stencil, bool msaa_to_non_msaa) {
|
||||
const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(static_cast<int>(num_samples));
|
||||
const s32 scale_x = 1 << samples_x;
|
||||
const s32 scale_y = 1 << samples_y;
|
||||
VkSampleCountFlagBits samples = SampleCountFlag(num_samples);
|
||||
if (msaa_to_non_msaa) {
|
||||
samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
}
|
||||
RenderPassKey renderpass_key{};
|
||||
renderpass_key.color_formats.fill(VideoCore::Surface::PixelFormat::Invalid);
|
||||
renderpass_key.depth_format = dst_format;
|
||||
renderpass_key.samples = samples;
|
||||
const VkRenderPass renderpass = render_pass_cache.Get(renderpass_key);
|
||||
const MSAACopyPipelineKey key{
|
||||
.renderpass = renderpass,
|
||||
.samples = samples,
|
||||
.msaa_to_non_msaa = msaa_to_non_msaa,
|
||||
.format_class = MSAACopyFormatClass::Float,
|
||||
};
|
||||
VkImageAspectFlags attachment_aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (VideoCore::Surface::GetFormatType(dst_format) ==
|
||||
VideoCore::Surface::SurfaceType::DepthStencil) {
|
||||
attachment_aspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
VkPipelineLayout layout = *msaa_copy_pipeline_layout;
|
||||
if (copy_stencil) {
|
||||
layout = *msaa_copy_depth_stencil_pipeline_layout;
|
||||
}
|
||||
const MSAACopyAspectInfo aspect_info{
|
||||
.src_view_aspect = VK_IMAGE_ASPECT_DEPTH_BIT,
|
||||
.attachment_aspect = attachment_aspect,
|
||||
.barrier_aspect = attachment_aspect,
|
||||
.pre_src_access =
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.pre_src_dst_access = VK_ACCESS_SHADER_READ_BIT,
|
||||
.pre_dst_dst_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.pre_src_stages = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
.pre_dst_stages =
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
||||
.post_src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.post_dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
|
||||
.post_src_stages = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
.post_dst_stages = vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER,
|
||||
};
|
||||
const VkFormat src_vk_format =
|
||||
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, src_format).format;
|
||||
const VkFormat dst_vk_format =
|
||||
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, dst_format).format;
|
||||
CopyMSAAImpl(renderpass, FindOrEmplaceMSAACopyDepthPipeline(key, copy_stencil), layout,
|
||||
dst_image, dst_vk_format, src_image, src_vk_format, scale_x, scale_y, copies,
|
||||
aspect_info, copy_stencil);
|
||||
}
|
||||
|
||||
VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyPipeline(const MSAACopyPipelineKey& key) {
|
||||
const auto it = std::ranges::find(msaa_copy_keys, key);
|
||||
if (it != msaa_copy_keys.end()) {
|
||||
return *msaa_copy_pipelines[std::distance(msaa_copy_keys.begin(), it)];
|
||||
}
|
||||
msaa_copy_keys.push_back(key);
|
||||
const std::array stages = MakeStages(*clear_color_vert, key.msaa_to_non_msaa
|
||||
? *convert_msaa_to_non_msaa_frag
|
||||
: *convert_non_msaa_to_msaa_frag);
|
||||
VkShaderModule frag_module = key.msaa_to_non_msaa ? *convert_msaa_to_non_msaa_frag
|
||||
: *convert_non_msaa_to_msaa_frag;
|
||||
if (key.format_class == MSAACopyFormatClass::SignedInteger) {
|
||||
frag_module = key.msaa_to_non_msaa ? *convert_msaa_to_non_msaa_sint_frag
|
||||
: *convert_non_msaa_to_msaa_sint_frag;
|
||||
} else if (key.format_class == MSAACopyFormatClass::UnsignedInteger) {
|
||||
frag_module = key.msaa_to_non_msaa ? *convert_msaa_to_non_msaa_uint_frag
|
||||
: *convert_non_msaa_to_msaa_uint_frag;
|
||||
}
|
||||
const std::array stages = MakeStages(*clear_color_vert, frag_module);
|
||||
const VkPipelineMultisampleStateCreateInfo multisample_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -1458,10 +1697,89 @@ VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyPipeline(const MSAACopyPipeline
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *msaa_copy_pipelines.back();
|
||||
}
|
||||
|
||||
VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyDepthPipeline(const MSAACopyPipelineKey& key,
|
||||
bool copy_stencil) {
|
||||
auto& keys = copy_stencil ? msaa_copy_depth_stencil_keys : msaa_copy_depth_keys;
|
||||
auto& pipelines = copy_stencil ? msaa_copy_depth_stencil_pipelines : msaa_copy_depth_pipelines;
|
||||
const auto it = std::ranges::find(keys, key);
|
||||
if (it != keys.end()) {
|
||||
return *pipelines[std::distance(keys.begin(), it)];
|
||||
}
|
||||
keys.push_back(key);
|
||||
VkShaderModule frag_module;
|
||||
if (key.msaa_to_non_msaa) {
|
||||
frag_module = copy_stencil ? *convert_msaa_to_non_msaa_depth_stencil_frag
|
||||
: *convert_msaa_to_non_msaa_depth_frag;
|
||||
} else {
|
||||
frag_module = copy_stencil ? *convert_non_msaa_to_msaa_depth_stencil_frag
|
||||
: *convert_non_msaa_to_msaa_depth_frag;
|
||||
}
|
||||
const std::array stages = MakeStages(*clear_color_vert, frag_module);
|
||||
const VkPipelineMultisampleStateCreateInfo multisample_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = key.samples,
|
||||
.sampleShadingEnable = key.msaa_to_non_msaa ? VK_FALSE : VK_TRUE,
|
||||
.minSampleShading = key.msaa_to_non_msaa ? 0.0f : 1.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
static constexpr VkStencilOpState REPLACE_STENCIL_OP{
|
||||
.failOp = VK_STENCIL_OP_REPLACE,
|
||||
.passOp = VK_STENCIL_OP_REPLACE,
|
||||
.depthFailOp = VK_STENCIL_OP_REPLACE,
|
||||
.compareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.compareMask = 0xFF,
|
||||
.writeMask = 0xFF,
|
||||
.reference = 0,
|
||||
};
|
||||
const VkPipelineDepthStencilStateCreateInfo depth_stencil_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthTestEnable = VK_TRUE,
|
||||
.depthWriteEnable = VK_TRUE,
|
||||
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.depthBoundsTestEnable = VK_FALSE,
|
||||
.stencilTestEnable = copy_stencil ? VK_TRUE : VK_FALSE,
|
||||
.front = copy_stencil ? REPLACE_STENCIL_OP : VkStencilOpState{},
|
||||
.back = copy_stencil ? REPLACE_STENCIL_OP : VkStencilOpState{},
|
||||
.minDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 0.0f,
|
||||
};
|
||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci =
|
||||
GetPipelineInputAssemblyStateCreateInfo(device);
|
||||
pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<u32>(stages.size()),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pInputAssemblyState = &input_assembly_ci,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pMultisampleState = &multisample_ci,
|
||||
.pDepthStencilState = &depth_stencil_ci,
|
||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
|
||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.layout = copy_stencil ? *msaa_copy_depth_stencil_pipeline_layout
|
||||
: *msaa_copy_pipeline_layout,
|
||||
.renderPass = key.renderpass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}, device.StaticPipelineCache()));
|
||||
return *pipelines.back();
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
||||
ConvertPipeline(pipeline, renderpass, false);
|
||||
}
|
||||
@@ -1499,7 +1817,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}, device.StaticPipelineCache());
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||
@@ -1542,7 +1860,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}, device.StaticPipelineCache());
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -45,12 +45,19 @@ struct BlitDepthStencilPipelineKey {
|
||||
u32 stencil_ref;
|
||||
};
|
||||
|
||||
enum class MSAACopyFormatClass : u32 {
|
||||
Float,
|
||||
SignedInteger,
|
||||
UnsignedInteger,
|
||||
};
|
||||
|
||||
struct MSAACopyPipelineKey {
|
||||
constexpr auto operator<=>(const MSAACopyPipelineKey&) const noexcept = default;
|
||||
|
||||
VkRenderPass renderpass;
|
||||
VkSampleCountFlagBits samples;
|
||||
bool msaa_to_non_msaa;
|
||||
MSAACopyFormatClass format_class;
|
||||
};
|
||||
|
||||
struct BlitMSAAPipelineKey {
|
||||
@@ -78,6 +85,12 @@ public:
|
||||
void BlitColorMSAA(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
|
||||
const Region2D& dst_region, const Region2D& src_region);
|
||||
|
||||
void BlitDepthStencilMSAA(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
|
||||
const Region2D& dst_region, const Region2D& src_region);
|
||||
|
||||
void BlitDepth(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
|
||||
const Region2D& dst_region, const Region2D& src_region);
|
||||
|
||||
void ResolveDepthStencil(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
|
||||
const Region2D& dst_region, const Region2D& src_region);
|
||||
|
||||
@@ -116,7 +129,39 @@ public:
|
||||
VideoCore::Surface::PixelFormat src_format, u32 num_samples,
|
||||
std::span<const VideoCommon::ImageCopy> copies, bool msaa_to_non_msaa);
|
||||
|
||||
void CopyMSAADepth(RenderPassCache& render_pass_cache, VkImage dst_image,
|
||||
VideoCore::Surface::PixelFormat dst_format, VkImage src_image,
|
||||
VideoCore::Surface::PixelFormat src_format, u32 num_samples,
|
||||
std::span<const VideoCommon::ImageCopy> copies, bool copy_stencil,
|
||||
bool msaa_to_non_msaa);
|
||||
|
||||
private:
|
||||
struct MSAACopyAspectInfo {
|
||||
VkImageAspectFlags src_view_aspect;
|
||||
VkImageAspectFlags attachment_aspect;
|
||||
VkImageAspectFlags barrier_aspect;
|
||||
VkAccessFlags pre_src_access;
|
||||
VkAccessFlags pre_src_dst_access;
|
||||
VkAccessFlags pre_dst_dst_access;
|
||||
VkPipelineStageFlags pre_src_stages;
|
||||
VkPipelineStageFlags pre_dst_stages;
|
||||
VkAccessFlags post_src_access;
|
||||
VkAccessFlags post_dst_access;
|
||||
VkPipelineStageFlags post_src_stages;
|
||||
VkPipelineStageFlags post_dst_stages;
|
||||
};
|
||||
|
||||
void BlitImpl(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
|
||||
const Region2D& dst_region, const Region2D& src_region, VkPipeline pipeline,
|
||||
VkSampler sampler, VkImageView src_view, VkImageView src_stencil_view,
|
||||
bool blit_stencil);
|
||||
|
||||
void CopyMSAAImpl(VkRenderPass renderpass, VkPipeline pipeline, VkPipelineLayout layout,
|
||||
VkImage dst_image, VkFormat dst_vk_format, VkImage src_image,
|
||||
VkFormat src_vk_format, s32 scale_x, s32 scale_y,
|
||||
std::span<const VideoCommon::ImageCopy> copies,
|
||||
const MSAACopyAspectInfo& aspect_info, bool copy_stencil);
|
||||
|
||||
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
||||
const ImageView& src_image_view);
|
||||
|
||||
@@ -131,7 +176,13 @@ private:
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceClearStencilPipeline(
|
||||
const BlitDepthStencilPipelineKey& key);
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceMSAACopyPipeline(const MSAACopyPipelineKey& key);
|
||||
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceMSAACopyDepthPipeline(const MSAACopyPipelineKey& key,
|
||||
bool copy_stencil);
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceBlitColorMSAAPipeline(const BlitMSAAPipelineKey& key);
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceBlitDepthStencilMSAAPipeline(
|
||||
const BlitMSAAPipelineKey& key, bool blit_stencil);
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpass);
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceResolveDepthStencilPipeline(VkRenderPass renderpass,
|
||||
bool resolve_stencil);
|
||||
|
||||
@@ -162,10 +213,12 @@ private:
|
||||
vk::PipelineLayout two_textures_pipeline_layout;
|
||||
vk::PipelineLayout clear_color_pipeline_layout;
|
||||
vk::PipelineLayout msaa_copy_pipeline_layout;
|
||||
vk::PipelineLayout msaa_copy_depth_stencil_pipeline_layout;
|
||||
vk::ShaderModule full_screen_vert;
|
||||
vk::ShaderModule blit_color_to_color_frag;
|
||||
vk::ShaderModule blit_color_msaa_frag;
|
||||
vk::ShaderModule blit_depth_stencil_frag;
|
||||
vk::ShaderModule blit_depth_frag;
|
||||
vk::ShaderModule blit_depth_msaa_frag;
|
||||
vk::ShaderModule blit_depth_stencil_msaa_frag;
|
||||
vk::ShaderModule clear_color_vert;
|
||||
@@ -179,7 +232,15 @@ private:
|
||||
vk::ShaderModule convert_d24s8_to_abgr8_frag;
|
||||
vk::ShaderModule convert_s8d24_to_abgr8_frag;
|
||||
vk::ShaderModule convert_msaa_to_non_msaa_frag;
|
||||
vk::ShaderModule convert_msaa_to_non_msaa_sint_frag;
|
||||
vk::ShaderModule convert_msaa_to_non_msaa_uint_frag;
|
||||
vk::ShaderModule convert_msaa_to_non_msaa_depth_frag;
|
||||
vk::ShaderModule convert_msaa_to_non_msaa_depth_stencil_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_sint_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_uint_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_depth_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_depth_stencil_frag;
|
||||
vk::Sampler linear_sampler;
|
||||
vk::Sampler nearest_sampler;
|
||||
|
||||
@@ -193,8 +254,18 @@ private:
|
||||
std::vector<vk::Pipeline> clear_stencil_pipelines;
|
||||
std::vector<MSAACopyPipelineKey> msaa_copy_keys;
|
||||
std::vector<vk::Pipeline> msaa_copy_pipelines;
|
||||
std::vector<MSAACopyPipelineKey> msaa_copy_depth_keys;
|
||||
std::vector<vk::Pipeline> msaa_copy_depth_pipelines;
|
||||
std::vector<MSAACopyPipelineKey> msaa_copy_depth_stencil_keys;
|
||||
std::vector<vk::Pipeline> msaa_copy_depth_stencil_pipelines;
|
||||
std::vector<BlitMSAAPipelineKey> blit_msaa_color_keys;
|
||||
std::vector<vk::Pipeline> blit_msaa_color_pipelines;
|
||||
std::vector<VkRenderPass> blit_depth_keys;
|
||||
std::vector<vk::Pipeline> blit_depth_pipelines;
|
||||
std::vector<BlitMSAAPipelineKey> blit_msaa_depth_keys;
|
||||
std::vector<vk::Pipeline> blit_msaa_depth_pipelines;
|
||||
std::vector<BlitMSAAPipelineKey> blit_msaa_depth_stencil_keys;
|
||||
std::vector<vk::Pipeline> blit_msaa_depth_stencil_pipelines;
|
||||
std::vector<VkRenderPass> resolve_depth_keys;
|
||||
std::vector<vk::Pipeline> resolve_depth_pipelines;
|
||||
std::vector<VkRenderPass> resolve_depth_stencil_keys;
|
||||
|
||||
@@ -141,6 +141,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
|
||||
depth_enabled.Assign(regs.zeta_enable != 0 ? 1 : 0);
|
||||
depth_format.Assign(static_cast<u32>(regs.zeta.format));
|
||||
y_negate.Assign(regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft ? 1 : 0);
|
||||
viewport_scale_offset_enabled.Assign(regs.viewport_scale_offset_enabled != 0);
|
||||
|
||||
bool use_last_provoking_vertex = false;
|
||||
const bool provoking_vertex_available = features.has_provoking_vertex;
|
||||
|
||||
@@ -231,6 +231,7 @@ struct FixedPipelineState {
|
||||
BitField<15, 1, u32> alpha_to_coverage_enabled;
|
||||
BitField<16, 1, u32> alpha_to_one_enabled;
|
||||
BitField<17, 3, Tegra::Engines::Maxwell3D::EngineHint> app_stage;
|
||||
BitField<20, 1, u32> viewport_scale_offset_enabled;
|
||||
};
|
||||
std::array<u8, Maxwell::NumRenderTargets> color_formats;
|
||||
|
||||
|
||||
@@ -370,7 +370,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
|
||||
const VkImageView null_image_view{texture_cache.GetImageView(VideoCommon::NULL_IMAGE_VIEW_ID).Handle(desc.type)};
|
||||
if (null_image_view != VK_NULL_HANDLE) vk_image_view = null_image_view;
|
||||
}
|
||||
const Sampler& sampler{texture_cache.GetSampler(sampler_id)};
|
||||
Sampler& sampler{texture_cache.GetSampler(sampler_id)};
|
||||
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
|
||||
!image_view.SupportsAnisotropy()};
|
||||
VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy()
|
||||
@@ -383,6 +383,19 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
|
||||
!image_view.SupportsDepthComparison()) {
|
||||
vk_sampler = sampler.HandleWithoutDepthComparison();
|
||||
}
|
||||
const bool srgb_border{sampler.HasSrgbBorderColor() &&
|
||||
VideoCore::Surface::IsPixelFormatSRGB(image_view.format)};
|
||||
if (sampler.NeedsSwizzleMapping() && !image_view.HasIdentitySwizzle()) {
|
||||
vk_sampler = sampler.HandleWithSwizzle(image_view.Swizzle(), srgb_border);
|
||||
} else if (srgb_border) {
|
||||
vk_sampler = sampler.HandleWithSrgbBorderColor();
|
||||
}
|
||||
if (sampler.HasMinmaxReduction() && !image_view.SupportsMinmaxFilter()) {
|
||||
vk_sampler = sampler.HandleWithDefaultReduction();
|
||||
}
|
||||
if (sampler.HasCustomBorderColor() && image_view.RequiresBorderColorFormat()) {
|
||||
vk_sampler = sampler.HandleWithDefaultBorderColor();
|
||||
}
|
||||
guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
|
||||
const bool element_rescaled{texture_cache.IsRescaling(image_view)};
|
||||
is_rescaled |= element_rescaled;
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace {
|
||||
|
||||
constexpr size_t COLOR_CHANNELS = 4;
|
||||
constexpr u64 LSFG_REQUIRED_FRAMES = 2;
|
||||
constexpr u32 LSFG_RECURRENCE_FRAMES = 2;
|
||||
|
||||
[[nodiscard]] f32 ManualFlowScale() {
|
||||
return static_cast<f32>(Settings::values.frame_gen_flow_scale.GetValue()) / 100.0f;
|
||||
@@ -43,10 +44,6 @@ constexpr u64 LSFG_REQUIRED_FRAMES = 2;
|
||||
return std::clamp(stepped, 0.25f, 1.0f);
|
||||
}
|
||||
|
||||
[[nodiscard]] size_t ConfiguredGenerations() {
|
||||
return Settings::FrameGenGenerations();
|
||||
}
|
||||
|
||||
bool IsBlueFirst(VkFormat format) {
|
||||
return format == VK_FORMAT_B8G8R8A8_UNORM || format == VK_FORMAT_B8G8R8A8_SRGB;
|
||||
}
|
||||
@@ -197,15 +194,16 @@ FrameGen::FrameGen(MemoryAllocator& memory_allocator_, Scheduler& scheduler_)
|
||||
|
||||
FrameGen::~FrameGen() = default;
|
||||
|
||||
void FrameGen::Process(const Device& device, Frame* frame, VkFormat format, VkExtent2D guest_extent,
|
||||
bool generate) {
|
||||
void FrameGen::Process(const Device& device, Frame* frame, VkFormat format,
|
||||
VkExtent2D guest_extent) {
|
||||
generated = false;
|
||||
|
||||
if (unavailable || ConfiguredGenerations() == 0) {
|
||||
if (unavailable || !Settings::values.frame_gen.GetValue()) {
|
||||
if (chain) {
|
||||
scheduler.Finish();
|
||||
chain.reset();
|
||||
}
|
||||
warm_streak = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -228,18 +226,21 @@ void FrameGen::Process(const Device& device, Frame* frame, VkFormat format, VkEx
|
||||
const VkExtent2D extent{.width = frame->width, .height = frame->height};
|
||||
const f32 flow_scale = ConfiguredFlowScale(peak_guest_extent, extent);
|
||||
if (!chain || built_extent.width != extent.width || built_extent.height != extent.height ||
|
||||
built_format != format || built_flow_scale != flow_scale ||
|
||||
built_generations != ConfiguredGenerations()) {
|
||||
built_format != format || built_flow_scale != flow_scale) {
|
||||
Rebuild(device, extent, format, flow_scale);
|
||||
}
|
||||
|
||||
const u64 count = frame_count++;
|
||||
last_count = count;
|
||||
generated = generate && count + 1 >= LSFG_REQUIRED_FRAMES;
|
||||
last_generations = plan.generations;
|
||||
|
||||
const bool warm = plan.warm && count + 1 >= LSFG_REQUIRED_FRAMES;
|
||||
warm_streak = warm ? warm_streak + 1 : 0;
|
||||
generated = warm && warm_streak >= LSFG_RECURRENCE_FRAMES && plan.generations > 0;
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([this, source = *frame->image, extent, count,
|
||||
dispatch = generated](vk::CommandBuffer cmdbuf) {
|
||||
dispatch = warm](vk::CommandBuffer cmdbuf) {
|
||||
CopyPresentedFrame(cmdbuf, source, chain->Input(count), extent);
|
||||
if (dispatch) {
|
||||
chain->DispatchShared(cmdbuf, count);
|
||||
@@ -255,26 +256,31 @@ void FrameGen::Process(const Device& device, Frame* frame, VkFormat format, VkEx
|
||||
}
|
||||
}
|
||||
|
||||
size_t FrameGen::WantedGenerations() const {
|
||||
size_t FrameGen::WantedGenerations(size_t capacity) {
|
||||
if (unavailable) {
|
||||
plan = {};
|
||||
return 0;
|
||||
}
|
||||
return ConfiguredGenerations();
|
||||
plan = pacer.Plan(capacity);
|
||||
return plan.generations;
|
||||
}
|
||||
|
||||
size_t FrameGen::GeneratedFrameCount() const {
|
||||
return generated && chain ? chain->GenerationCount() : 0;
|
||||
return generated ? last_generations : 0;
|
||||
}
|
||||
|
||||
void FrameGen::GenerateInto(const Device& device, Frame* destination, size_t generation) {
|
||||
chain->SetTarget(device, generation, destination->index, *destination->storage_view);
|
||||
chain->SetTarget(device, last_generations, generation, destination->index,
|
||||
*destination->storage_view);
|
||||
|
||||
const VkExtent2D extent{.width = destination->width, .height = destination->height};
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([this, count = last_count, generation, target = destination->index,
|
||||
image = *destination->image, extent](vk::CommandBuffer cmdbuf) {
|
||||
chain->DispatchGeneration(cmdbuf, count, generation, target, image, extent);
|
||||
scheduler.Record([this, count = last_count, generation_count = last_generations, generation,
|
||||
target = destination->index, image = *destination->image,
|
||||
extent](vk::CommandBuffer cmdbuf) {
|
||||
chain->DispatchGeneration(cmdbuf, count, generation_count, generation, target, image,
|
||||
extent);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -283,13 +289,12 @@ void FrameGen::Rebuild(const Device& device, VkExtent2D extent, VkFormat format,
|
||||
chain.reset();
|
||||
|
||||
built_flow_scale = flow_scale;
|
||||
built_generations = ConfiguredGenerations();
|
||||
|
||||
chain.emplace(device, memory_allocator, *shaders, extent, format, built_flow_scale,
|
||||
built_generations);
|
||||
chain.emplace(device, memory_allocator, *shaders, extent, format, built_flow_scale);
|
||||
built_extent = extent;
|
||||
built_format = format;
|
||||
frame_count = 0;
|
||||
warm_streak = 0;
|
||||
generated = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <optional>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/frame_gen_pacer.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_chain.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
@@ -21,10 +22,9 @@ public:
|
||||
explicit FrameGen(MemoryAllocator& memory_allocator, Scheduler& scheduler);
|
||||
~FrameGen();
|
||||
|
||||
void Process(const Device& device, Frame* frame, VkFormat format, VkExtent2D guest_extent,
|
||||
bool generate);
|
||||
void Process(const Device& device, Frame* frame, VkFormat format, VkExtent2D guest_extent);
|
||||
|
||||
[[nodiscard]] size_t WantedGenerations() const;
|
||||
[[nodiscard]] size_t WantedGenerations(size_t capacity);
|
||||
|
||||
[[nodiscard]] size_t GeneratedFrameCount() const;
|
||||
|
||||
@@ -39,13 +39,16 @@ private:
|
||||
|
||||
std::optional<LsfgShaders> shaders;
|
||||
std::optional<LsfgChain> chain;
|
||||
FrameGenPacer pacer;
|
||||
FrameGenPlan plan{};
|
||||
VkExtent2D peak_guest_extent{};
|
||||
VkExtent2D built_extent{};
|
||||
VkFormat built_format{VK_FORMAT_UNDEFINED};
|
||||
f32 built_flow_scale{};
|
||||
size_t built_generations{};
|
||||
u64 frame_count{};
|
||||
u64 last_count{};
|
||||
size_t last_generations{};
|
||||
u32 warm_streak{};
|
||||
bool generated{};
|
||||
bool unavailable{};
|
||||
bool dumped{};
|
||||
|
||||
@@ -0,0 +1,240 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <utility>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/renderer_vulkan/present/frame_gen_pacer.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
using Clock = std::chrono::steady_clock;
|
||||
|
||||
constexpr f32 INTERVAL_SMOOTHING = 0.25f;
|
||||
constexpr f32 MINIMUM_BASE_RATE = 10.0f;
|
||||
constexpr f32 BURST_CADENCE_RATIO = 3.0f;
|
||||
constexpr f32 BURST_TARGET_RATIO = 2.0f;
|
||||
constexpr f32 PROBE_THROUGHPUT_TOLERANCE = 0.95f;
|
||||
constexpr f32 PROBE_BASE_COLLAPSE_RATIO = 0.70f;
|
||||
constexpr f32 PROBE_MARGINAL_GAIN = 1.15f;
|
||||
constexpr f32 TARGET_SATISFIED_RATIO = 0.95f;
|
||||
constexpr f32 UNLOADED_BASE_RETENTION = 0.75f;
|
||||
constexpr f32 CREDIT_EPSILON = 1.0e-4f;
|
||||
constexpr u32 MAX_PROBE_FAILURES = 4;
|
||||
|
||||
constexpr auto STABILIZATION_DURATION = std::chrono::seconds(1);
|
||||
constexpr auto PROBE_DURATION = std::chrono::seconds(1);
|
||||
constexpr auto DEFICIT_DURATION = std::chrono::seconds(1);
|
||||
constexpr auto PROBE_STEP_DELAY = std::chrono::milliseconds(250);
|
||||
|
||||
[[nodiscard]] Clock::duration ProbeBackoff(u32 failures) {
|
||||
switch (failures) {
|
||||
case 1:
|
||||
return std::chrono::seconds(5);
|
||||
case 2:
|
||||
return std::chrono::seconds(15);
|
||||
case 3:
|
||||
return std::chrono::seconds(30);
|
||||
default:
|
||||
return std::chrono::seconds(60);
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
FrameGenPlan FrameGenPacer::Plan(size_t capacity) {
|
||||
const size_t ceiling = std::min(capacity, Settings::FrameGenMaxGenerations());
|
||||
if (ceiling == 0) {
|
||||
Reset();
|
||||
return {};
|
||||
}
|
||||
|
||||
const Clock::time_point now = Clock::now();
|
||||
const size_t previous_generations = std::exchange(issued_generations, 0);
|
||||
if (!last_frame) {
|
||||
last_frame = now;
|
||||
return {};
|
||||
}
|
||||
|
||||
const Clock::duration interval = now - *last_frame;
|
||||
const f32 interval_seconds = std::chrono::duration<f32>(interval).count();
|
||||
last_frame = now;
|
||||
|
||||
if (interval_seconds <= 0.0f) {
|
||||
Stabilize(now);
|
||||
return {};
|
||||
}
|
||||
|
||||
const f32 target_rate = static_cast<f32>(Settings::values.frame_gen_target_rate.GetValue());
|
||||
|
||||
if (smoothed_interval > 0.0f) {
|
||||
f32 burst_threshold = BURST_CADENCE_RATIO / smoothed_interval;
|
||||
if (target_rate > 0.0f) {
|
||||
burst_threshold = std::max(burst_threshold, target_rate * BURST_TARGET_RATIO);
|
||||
}
|
||||
if (1.0f / interval_seconds > burst_threshold) {
|
||||
DeferEvaluations(interval);
|
||||
output_credit = 0.0f;
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
if (interval_seconds > 1.0f / MINIMUM_BASE_RATE) {
|
||||
Stabilize(now);
|
||||
return {};
|
||||
}
|
||||
|
||||
smoothed_interval = smoothed_interval > 0.0f
|
||||
? smoothed_interval +
|
||||
(interval_seconds - smoothed_interval) * INTERVAL_SMOOTHING
|
||||
: interval_seconds;
|
||||
|
||||
if (previous_generations == 0) {
|
||||
const f32 measured = 1.0f / smoothed_interval;
|
||||
unloaded_base_rate =
|
||||
unloaded_base_rate > 0.0f
|
||||
? unloaded_base_rate + (measured - unloaded_base_rate) * INTERVAL_SMOOTHING
|
||||
: measured;
|
||||
}
|
||||
|
||||
if (stable_until) {
|
||||
if (now < *stable_until) {
|
||||
return {};
|
||||
}
|
||||
stable_until.reset();
|
||||
}
|
||||
|
||||
if (target_rate == 0.0f) {
|
||||
limit = std::min(Settings::FrameGenGenerations(), ceiling);
|
||||
output_credit = 0.0f;
|
||||
issued_generations = limit;
|
||||
return {.generations = limit, .warm = limit > 0};
|
||||
}
|
||||
|
||||
UpdateLimit(now, 1.0f / smoothed_interval, target_rate, ceiling);
|
||||
|
||||
const size_t allowed = std::min(limit, ceiling);
|
||||
const f32 desired_outputs = smoothed_interval * target_rate;
|
||||
if (allowed == 0 || desired_outputs <= 1.0f) {
|
||||
output_credit = 0.0f;
|
||||
return {};
|
||||
}
|
||||
|
||||
output_credit += desired_outputs;
|
||||
const size_t outputs =
|
||||
std::max<size_t>(1, static_cast<size_t>(std::floor(output_credit + CREDIT_EPSILON)));
|
||||
const size_t generations = std::min(outputs - 1, allowed);
|
||||
|
||||
output_credit -= static_cast<f32>(generations + 1);
|
||||
if (output_credit < 0.0f) {
|
||||
output_credit = 0.0f;
|
||||
} else if (generations == allowed && output_credit >= 1.0f) {
|
||||
output_credit = std::fmod(output_credit, 1.0f);
|
||||
}
|
||||
|
||||
issued_generations = generations;
|
||||
return {.generations = generations, .warm = true};
|
||||
}
|
||||
|
||||
void FrameGenPacer::UpdateLimit(Clock::time_point now, f32 base_rate, f32 target_rate,
|
||||
size_t ceiling) {
|
||||
limit = std::min(limit, ceiling);
|
||||
|
||||
if (probe_until) {
|
||||
if (now < *probe_until) {
|
||||
return;
|
||||
}
|
||||
probe_until.reset();
|
||||
output_credit = 0.0f;
|
||||
|
||||
const f32 previous_output =
|
||||
std::min(target_rate, probe_base_rate * static_cast<f32>(probe_previous_limit + 1));
|
||||
const f32 current_output =
|
||||
std::min(target_rate, base_rate * static_cast<f32>(limit + 1));
|
||||
|
||||
const bool throughput_regressed =
|
||||
current_output < previous_output * PROBE_THROUGHPUT_TOLERANCE;
|
||||
const bool collapsed_for_marginal_gain =
|
||||
base_rate < probe_base_rate * PROBE_BASE_COLLAPSE_RATIO &&
|
||||
current_output < previous_output * PROBE_MARGINAL_GAIN;
|
||||
const bool emulation_slowed = unloaded_base_rate > 0.0f &&
|
||||
base_rate < unloaded_base_rate * UNLOADED_BASE_RETENTION;
|
||||
|
||||
if (throughput_regressed || collapsed_for_marginal_gain || emulation_slowed) {
|
||||
limit = probe_previous_limit;
|
||||
probe_failures = std::min(probe_failures + 1, MAX_PROBE_FAILURES);
|
||||
next_probe = now + ProbeBackoff(probe_failures);
|
||||
deficit_since.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
probe_failures = 0;
|
||||
next_probe = now + PROBE_STEP_DELAY;
|
||||
}
|
||||
|
||||
if (base_rate * static_cast<f32>(limit + 1) >= target_rate * TARGET_SATISFIED_RATIO ||
|
||||
limit >= ceiling) {
|
||||
deficit_since.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!deficit_since) {
|
||||
deficit_since = now;
|
||||
return;
|
||||
}
|
||||
if (now - *deficit_since < DEFICIT_DURATION) {
|
||||
return;
|
||||
}
|
||||
if (next_probe && now < *next_probe) {
|
||||
return;
|
||||
}
|
||||
|
||||
probe_previous_limit = limit;
|
||||
probe_base_rate = base_rate;
|
||||
++limit;
|
||||
probe_until = now + PROBE_DURATION;
|
||||
deficit_since.reset();
|
||||
output_credit = 0.0f;
|
||||
}
|
||||
|
||||
void FrameGenPacer::DeferEvaluations(Clock::duration amount) {
|
||||
const auto defer = [amount](std::optional<Clock::time_point>& deadline) {
|
||||
if (deadline) {
|
||||
*deadline += amount;
|
||||
}
|
||||
};
|
||||
defer(stable_until);
|
||||
defer(probe_until);
|
||||
defer(next_probe);
|
||||
deficit_since.reset();
|
||||
}
|
||||
|
||||
void FrameGenPacer::Stabilize(Clock::time_point now) {
|
||||
stable_until = now + STABILIZATION_DURATION;
|
||||
probe_until.reset();
|
||||
deficit_since.reset();
|
||||
smoothed_interval = 0.0f;
|
||||
output_credit = 0.0f;
|
||||
}
|
||||
|
||||
void FrameGenPacer::Reset() {
|
||||
last_frame.reset();
|
||||
stable_until.reset();
|
||||
probe_until.reset();
|
||||
next_probe.reset();
|
||||
deficit_since.reset();
|
||||
smoothed_interval = 0.0f;
|
||||
output_credit = 0.0f;
|
||||
probe_base_rate = 0.0f;
|
||||
unloaded_base_rate = 0.0f;
|
||||
issued_generations = 0;
|
||||
probe_previous_limit = 0;
|
||||
limit = 0;
|
||||
probe_failures = 0;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -0,0 +1,46 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <optional>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
struct FrameGenPlan {
|
||||
size_t generations{};
|
||||
bool warm{};
|
||||
};
|
||||
|
||||
class FrameGenPacer {
|
||||
public:
|
||||
[[nodiscard]] FrameGenPlan Plan(size_t capacity);
|
||||
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
using Clock = std::chrono::steady_clock;
|
||||
|
||||
void Stabilize(Clock::time_point now);
|
||||
void DeferEvaluations(Clock::duration amount);
|
||||
void UpdateLimit(Clock::time_point now, f32 base_rate, f32 target_rate, size_t ceiling);
|
||||
|
||||
std::optional<Clock::time_point> last_frame;
|
||||
std::optional<Clock::time_point> stable_until;
|
||||
std::optional<Clock::time_point> probe_until;
|
||||
std::optional<Clock::time_point> next_probe;
|
||||
std::optional<Clock::time_point> deficit_since;
|
||||
f32 smoothed_interval{};
|
||||
f32 output_credit{};
|
||||
f32 probe_base_rate{};
|
||||
f32 unloaded_base_rate{};
|
||||
size_t issued_generations{};
|
||||
size_t probe_previous_limit{};
|
||||
size_t limit{};
|
||||
u32 probe_failures{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -15,19 +15,18 @@ namespace Vulkan {
|
||||
namespace {
|
||||
|
||||
constexpr u32 FIXED_DESCRIPTOR_SETS = 64;
|
||||
constexpr u32 DESCRIPTOR_SETS_PER_GENERATION = 112;
|
||||
constexpr u32 DESCRIPTOR_SETS_PER_SLOT = 112;
|
||||
constexpr size_t FIRST_DELTA_LEVEL = 4;
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
LsfgChain::LsfgChain(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const LsfgShaders& shaders, VkExtent2D extent, VkFormat format,
|
||||
f32 flow_scale, size_t generation_count_)
|
||||
: generation_count{generation_count_},
|
||||
resources{device, memory_allocator, flow_scale},
|
||||
f32 flow_scale)
|
||||
: resources{device, memory_allocator, flow_scale},
|
||||
descriptor_pool{CreateLsfgDescriptorPool(
|
||||
device, FIXED_DESCRIPTOR_SETS +
|
||||
DESCRIPTOR_SETS_PER_GENERATION * static_cast<u32>(generation_count))} {
|
||||
DESCRIPTOR_SETS_PER_SLOT * static_cast<u32>(LSFG_GENERATION_SLOTS))} {
|
||||
for (auto& image : frames) {
|
||||
image = LsfgImage(device, memory_allocator, extent, format);
|
||||
}
|
||||
@@ -49,7 +48,7 @@ LsfgChain::LsfgChain(const Device& device, MemoryAllocator& memory_allocator,
|
||||
gamma[i] = LsfgGamma(device, memory_allocator, shaders, resources, descriptor_pool,
|
||||
alpha[level].Outputs(),
|
||||
beta.Output(std::min(level, LSFG_BETA_OUTPUTS - 1)),
|
||||
i == 0 ? nullptr : &gamma[i - 1].Output(), generation_count);
|
||||
i == 0 ? nullptr : &gamma[i - 1].Output());
|
||||
|
||||
if (i < FIRST_DELTA_LEVEL) {
|
||||
continue;
|
||||
@@ -60,13 +59,13 @@ LsfgChain::LsfgChain(const Device& device, MemoryAllocator& memory_allocator,
|
||||
device, memory_allocator, shaders, resources, descriptor_pool, alpha[level].Outputs(),
|
||||
beta.Output(level), i == FIRST_DELTA_LEVEL ? nullptr : &gamma[i - 1].Output(),
|
||||
i == FIRST_DELTA_LEVEL ? nullptr : &delta[index - 1].Output1(),
|
||||
i == FIRST_DELTA_LEVEL ? nullptr : &delta[index - 1].Output2(), generation_count);
|
||||
i == FIRST_DELTA_LEVEL ? nullptr : &delta[index - 1].Output2());
|
||||
}
|
||||
|
||||
generate = LsfgGenerate(device, shaders, resources, descriptor_pool, frames,
|
||||
gamma[LSFG_MIP_LEVELS - 1].Output(),
|
||||
delta[LSFG_DELTA_INSTANCES - 1].Output1(),
|
||||
delta[LSFG_DELTA_INSTANCES - 1].Output2(), generation_count);
|
||||
delta[LSFG_DELTA_INSTANCES - 1].Output2());
|
||||
}
|
||||
|
||||
void LsfgChain::DispatchShared(vk::CommandBuffer cmdbuf, u64 frame_count) {
|
||||
@@ -88,15 +87,17 @@ void LsfgChain::DispatchShared(vk::CommandBuffer cmdbuf, u64 frame_count) {
|
||||
beta.Dispatch(cmdbuf, frame_count);
|
||||
}
|
||||
|
||||
void LsfgChain::DispatchGeneration(vk::CommandBuffer cmdbuf, u64 frame_count, size_t generation,
|
||||
u32 target, VkImage image, VkExtent2D extent) {
|
||||
void LsfgChain::DispatchGeneration(vk::CommandBuffer cmdbuf, u64 frame_count,
|
||||
size_t generation_count, size_t generation, u32 target,
|
||||
VkImage image, VkExtent2D extent) {
|
||||
const size_t slot = LsfgGenerationSlot(generation_count, generation);
|
||||
for (size_t i = 0; i < LSFG_MIP_LEVELS; ++i) {
|
||||
gamma[i].Dispatch(cmdbuf, frame_count, generation);
|
||||
gamma[i].Dispatch(cmdbuf, frame_count, slot);
|
||||
if (i >= FIRST_DELTA_LEVEL) {
|
||||
delta[i - FIRST_DELTA_LEVEL].Dispatch(cmdbuf, frame_count, generation);
|
||||
delta[i - FIRST_DELTA_LEVEL].Dispatch(cmdbuf, frame_count, slot);
|
||||
}
|
||||
}
|
||||
generate.Dispatch(cmdbuf, frame_count, generation, target, image, extent);
|
||||
generate.Dispatch(cmdbuf, frame_count, slot, target, image, extent);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -27,28 +27,25 @@ constexpr size_t LSFG_DELTA_INSTANCES = 3;
|
||||
class LsfgChain {
|
||||
public:
|
||||
LsfgChain(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
|
||||
VkExtent2D extent, VkFormat format, f32 flow_scale, size_t generation_count_);
|
||||
VkExtent2D extent, VkFormat format, f32 flow_scale);
|
||||
|
||||
LsfgChain(const LsfgChain&) = delete;
|
||||
LsfgChain& operator=(const LsfgChain&) = delete;
|
||||
|
||||
void DispatchShared(vk::CommandBuffer cmdbuf, u64 frame_count);
|
||||
|
||||
void DispatchGeneration(vk::CommandBuffer cmdbuf, u64 frame_count, size_t generation,
|
||||
u32 target, VkImage image, VkExtent2D extent);
|
||||
void DispatchGeneration(vk::CommandBuffer cmdbuf, u64 frame_count, size_t generation_count,
|
||||
size_t generation, u32 target, VkImage image, VkExtent2D extent);
|
||||
|
||||
void SetTarget(const Device& device, size_t generation, u32 target, VkImageView view) {
|
||||
generate.SetTarget(device, generation, target, view);
|
||||
void SetTarget(const Device& device, size_t generation_count, size_t generation, u32 target,
|
||||
VkImageView view) {
|
||||
generate.SetTarget(device, LsfgGenerationSlot(generation_count, generation), target, view);
|
||||
}
|
||||
|
||||
[[nodiscard]] LsfgImage& Input(u64 frame_count) {
|
||||
return frames[frame_count % frames.size()];
|
||||
}
|
||||
|
||||
[[nodiscard]] size_t GenerationCount() const {
|
||||
return generation_count;
|
||||
}
|
||||
|
||||
[[nodiscard]] LsfgImage& FlowLevel(size_t level) {
|
||||
return mipmaps.Output(level);
|
||||
}
|
||||
@@ -74,7 +71,6 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
size_t generation_count{};
|
||||
LsfgResources resources;
|
||||
vk::DescriptorPool descriptor_pool;
|
||||
|
||||
|
||||
@@ -28,11 +28,31 @@ constexpr VkFormat LSFG_MOTION_FORMAT = VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||
|
||||
constexpr size_t LSFG_HISTORY_SLOTS = 3;
|
||||
constexpr size_t LSFG_MAX_TARGETS = 7;
|
||||
constexpr size_t LSFG_MAX_GENERATIONS = 3;
|
||||
|
||||
constexpr size_t LSFG_GENERATION_SLOTS = LSFG_MAX_GENERATIONS * (LSFG_MAX_GENERATIONS + 1) / 2;
|
||||
|
||||
[[nodiscard]] constexpr size_t LsfgGenerationSlot(size_t generation_count, size_t generation) {
|
||||
return (generation_count - 1) * generation_count / 2 + generation;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr f32 LsfgTimestamp(size_t generation, size_t generation_count) {
|
||||
return static_cast<f32>(generation + 1) / static_cast<f32>(generation_count + 1);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr size_t LsfgSlotCount(size_t slot) {
|
||||
size_t count = 1;
|
||||
while (LsfgGenerationSlot(count + 1, 0) <= slot) {
|
||||
++count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr f32 LsfgSlotTimestamp(size_t slot) {
|
||||
const size_t count = LsfgSlotCount(slot);
|
||||
return LsfgTimestamp(slot - LsfgGenerationSlot(count, 0), count);
|
||||
}
|
||||
|
||||
class LsfgImage {
|
||||
public:
|
||||
LsfgImage() = default;
|
||||
|
||||
@@ -28,7 +28,7 @@ LsfgDelta::LsfgDelta(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const LsfgShaders& shaders, LsfgResources& resources,
|
||||
vk::DescriptorPool& descriptor_pool, LsfgImageHistory& inputs_,
|
||||
LsfgImage& flow_input_, LsfgImage* previous_gamma_, LsfgImage* previous1_,
|
||||
LsfgImage* previous2_, size_t generation_count)
|
||||
LsfgImage* previous2_)
|
||||
: inputs{&inputs_}, flow_input{&flow_input_}, previous_gamma{previous_gamma_},
|
||||
previous1{previous1_}, previous2{previous2_} {
|
||||
using namespace VideoCore::FrameGen::PerformanceShader;
|
||||
@@ -83,7 +83,7 @@ LsfgDelta::LsfgDelta(const Device& device, MemoryAllocator& memory_allocator,
|
||||
out_image2 = LsfgImage(device, memory_allocator, extent, LSFG_MOTION_FORMAT);
|
||||
|
||||
std::vector<VkDescriptorSetLayout> layouts;
|
||||
for (size_t generation = 0; generation < generation_count; ++generation) {
|
||||
for (size_t slot = 0; slot < LSFG_GENERATION_SLOTS; ++slot) {
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
layouts.push_back(passes[0].SetLayout());
|
||||
}
|
||||
@@ -104,12 +104,11 @@ LsfgDelta::LsfgDelta(const Device& device, MemoryAllocator& memory_allocator,
|
||||
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, VK_COMPARE_OP_NEVER, true);
|
||||
const VkSampler edge_sampler =
|
||||
resources.GetSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_COMPARE_OP_ALWAYS, false);
|
||||
generations.resize(generation_count);
|
||||
size_t next = 0;
|
||||
for (size_t generation = 0; generation < generation_count; ++generation) {
|
||||
Generation& pass = generations[generation];
|
||||
const VkBuffer buffer = resources.GetBuffer(
|
||||
LsfgTimestamp(generation, generation_count), false, previous_gamma == nullptr);
|
||||
for (size_t slot = 0; slot < LSFG_GENERATION_SLOTS; ++slot) {
|
||||
Generation& pass = generations[slot];
|
||||
const VkBuffer buffer =
|
||||
resources.GetBuffer(LsfgSlotTimestamp(slot), false, previous_gamma == nullptr);
|
||||
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
pass.first_descriptor_sets[i] = owned_sets[next++];
|
||||
@@ -197,23 +196,23 @@ LsfgDelta::LsfgDelta(const Device& device, MemoryAllocator& memory_allocator,
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgDelta::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t generation) {
|
||||
const Generation& pass = generations[generation];
|
||||
void LsfgDelta::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot) {
|
||||
const Generation& pass = generations[slot];
|
||||
|
||||
const VkExtent2D extent = temp1[0].Extent();
|
||||
const u32 groups_x = GroupCount(extent.width);
|
||||
const u32 groups_y = GroupCount(extent.height);
|
||||
|
||||
const size_t slot = frame_count % LSFG_HISTORY_SLOTS;
|
||||
const size_t previous_slot = (frame_count + 2) % LSFG_HISTORY_SLOTS;
|
||||
const size_t history = frame_count % LSFG_HISTORY_SLOTS;
|
||||
const size_t previous_history = (frame_count + 2) % LSFG_HISTORY_SLOTS;
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll((*inputs)[previous_slot])
|
||||
.WriteToReadAll((*inputs)[slot])
|
||||
.WriteToReadAll((*inputs)[previous_history])
|
||||
.WriteToReadAll((*inputs)[history])
|
||||
.WriteToRead(previous_gamma)
|
||||
.ReadToWriteAll(temp1)
|
||||
.Build();
|
||||
passes[0].Bind(cmdbuf, pass.first_descriptor_sets[slot]);
|
||||
passes[0].Bind(cmdbuf, pass.first_descriptor_sets[history]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToReadAll(temp1).ReadToWriteAll(temp2).Build();
|
||||
@@ -238,13 +237,13 @@ void LsfgDelta::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t gener
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll((*inputs)[previous_slot])
|
||||
.WriteToReadAll((*inputs)[slot])
|
||||
.WriteToReadAll((*inputs)[previous_history])
|
||||
.WriteToReadAll((*inputs)[history])
|
||||
.WriteToRead(previous_gamma)
|
||||
.WriteToRead(previous1)
|
||||
.ReadToWriteAll(temp2)
|
||||
.Build();
|
||||
passes[5].Bind(cmdbuf, pass.sixth_descriptor_sets[slot]);
|
||||
passes[5].Bind(cmdbuf, pass.sixth_descriptor_sets[history]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
@@ -26,9 +25,9 @@ public:
|
||||
LsfgDelta(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
|
||||
LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
|
||||
LsfgImageHistory& inputs, LsfgImage& flow_input, LsfgImage* previous_gamma,
|
||||
LsfgImage* previous1, LsfgImage* previous2, size_t generation_count);
|
||||
LsfgImage* previous1, LsfgImage* previous2);
|
||||
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t generation);
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot);
|
||||
|
||||
[[nodiscard]] LsfgImage& Output1() {
|
||||
return out_image1;
|
||||
@@ -52,7 +51,7 @@ private:
|
||||
LsfgImage* previous2{};
|
||||
|
||||
std::array<LsfgPass, LSFG_DELTA_STAGES> passes;
|
||||
std::vector<Generation> generations;
|
||||
std::array<Generation, LSFG_GENERATION_SLOTS> generations{};
|
||||
vk::DescriptorSets owned_sets;
|
||||
|
||||
std::array<LsfgImage, LSFG_DELTA_TEMPS> temp1;
|
||||
|
||||
@@ -27,7 +27,7 @@ constexpr u32 DISPATCH_TILE_SHIFT = 3;
|
||||
LsfgGamma::LsfgGamma(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const LsfgShaders& shaders, LsfgResources& resources,
|
||||
vk::DescriptorPool& descriptor_pool, LsfgImageHistory& inputs_,
|
||||
LsfgImage& flow_input_, LsfgImage* previous_, size_t generation_count)
|
||||
LsfgImage& flow_input_, LsfgImage* previous_)
|
||||
: inputs{&inputs_}, flow_input{&flow_input_}, previous{previous_} {
|
||||
using namespace VideoCore::FrameGen::PerformanceShader;
|
||||
|
||||
@@ -64,7 +64,7 @@ LsfgGamma::LsfgGamma(const Device& device, MemoryAllocator& memory_allocator,
|
||||
out_image = LsfgImage(device, memory_allocator, extent, LSFG_MOTION_FORMAT);
|
||||
|
||||
std::vector<VkDescriptorSetLayout> layouts;
|
||||
for (size_t generation = 0; generation < generation_count; ++generation) {
|
||||
for (size_t slot = 0; slot < LSFG_GENERATION_SLOTS; ++slot) {
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
layouts.push_back(passes[0].SetLayout());
|
||||
}
|
||||
@@ -80,12 +80,11 @@ LsfgGamma::LsfgGamma(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const VkSampler edge_sampler =
|
||||
resources.GetSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_COMPARE_OP_ALWAYS, false);
|
||||
|
||||
generations.resize(generation_count);
|
||||
size_t next = 0;
|
||||
for (size_t generation = 0; generation < generation_count; ++generation) {
|
||||
Generation& pass = generations[generation];
|
||||
const VkBuffer buffer = resources.GetBuffer(
|
||||
LsfgTimestamp(generation, generation_count), previous == nullptr);
|
||||
for (size_t slot = 0; slot < LSFG_GENERATION_SLOTS; ++slot) {
|
||||
Generation& pass = generations[slot];
|
||||
const VkBuffer buffer =
|
||||
resources.GetBuffer(LsfgSlotTimestamp(slot), previous == nullptr);
|
||||
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
pass.first_descriptor_sets[i] = owned_sets[next++];
|
||||
@@ -134,23 +133,23 @@ LsfgGamma::LsfgGamma(const Device& device, MemoryAllocator& memory_allocator,
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgGamma::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t generation) {
|
||||
const Generation& pass = generations[generation];
|
||||
void LsfgGamma::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot) {
|
||||
const Generation& pass = generations[slot];
|
||||
|
||||
const VkExtent2D extent = temp1[0].Extent();
|
||||
const u32 groups_x = GroupCount(extent.width);
|
||||
const u32 groups_y = GroupCount(extent.height);
|
||||
|
||||
const size_t slot = frame_count % LSFG_HISTORY_SLOTS;
|
||||
const size_t previous_slot = (frame_count + 2) % LSFG_HISTORY_SLOTS;
|
||||
const size_t history = frame_count % LSFG_HISTORY_SLOTS;
|
||||
const size_t previous_history = (frame_count + 2) % LSFG_HISTORY_SLOTS;
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll((*inputs)[previous_slot])
|
||||
.WriteToReadAll((*inputs)[slot])
|
||||
.WriteToReadAll((*inputs)[previous_history])
|
||||
.WriteToReadAll((*inputs)[history])
|
||||
.WriteToRead(previous)
|
||||
.ReadToWriteAll(temp1)
|
||||
.Build();
|
||||
passes[0].Bind(cmdbuf, pass.first_descriptor_sets[slot]);
|
||||
passes[0].Bind(cmdbuf, pass.first_descriptor_sets[history]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToReadAll(temp1).ReadToWriteAll(temp2).Build();
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
@@ -25,10 +24,9 @@ public:
|
||||
LsfgGamma() = default;
|
||||
LsfgGamma(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
|
||||
LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
|
||||
LsfgImageHistory& inputs, LsfgImage& flow_input, LsfgImage* previous,
|
||||
size_t generation_count);
|
||||
LsfgImageHistory& inputs, LsfgImage& flow_input, LsfgImage* previous);
|
||||
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t generation);
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot);
|
||||
|
||||
[[nodiscard]] LsfgImage& Output() {
|
||||
return out_image;
|
||||
@@ -45,7 +43,7 @@ private:
|
||||
LsfgImage* previous{};
|
||||
|
||||
std::array<LsfgPass, LSFG_GAMMA_STAGES> passes;
|
||||
std::vector<Generation> generations;
|
||||
std::array<Generation, LSFG_GENERATION_SLOTS> generations{};
|
||||
vk::DescriptorSets owned_sets;
|
||||
|
||||
std::array<LsfgImage, LSFG_GAMMA_TEMPS> temp1;
|
||||
|
||||
@@ -49,7 +49,7 @@ VkImageMemoryBarrier MakeTargetBarrier(VkImage image, VkAccessFlags src_access,
|
||||
LsfgGenerate::LsfgGenerate(const Device& device, const LsfgShaders& shaders,
|
||||
LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
|
||||
LsfgImagePair& frames_, LsfgImage& motion_, LsfgImage& detail1_,
|
||||
LsfgImage& detail2_, size_t generation_count)
|
||||
LsfgImage& detail2_)
|
||||
: frames{&frames_}, motion{&motion_}, detail1{&detail1_}, detail2{&detail2_} {
|
||||
using namespace VideoCore::FrameGen::PerformanceShader;
|
||||
|
||||
@@ -63,35 +63,33 @@ LsfgGenerate::LsfgGenerate(const Device& device, const LsfgShaders& shaders,
|
||||
edge_sampler =
|
||||
resources.GetSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_COMPARE_OP_ALWAYS, false);
|
||||
|
||||
generations.resize(generation_count);
|
||||
|
||||
const std::vector<VkDescriptorSetLayout> layouts(
|
||||
generation_count * LSFG_MAX_TARGETS * 2, pass.SetLayout());
|
||||
LSFG_GENERATION_SLOTS * LSFG_MAX_TARGETS * 2, pass.SetLayout());
|
||||
owned_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
|
||||
|
||||
size_t next = 0;
|
||||
for (size_t generation = 0; generation < generation_count; ++generation) {
|
||||
Generation& target = generations[generation];
|
||||
target.buffer = resources.GetBuffer(LsfgTimestamp(generation, generation_count));
|
||||
for (size_t slot = 0; slot < LSFG_GENERATION_SLOTS; ++slot) {
|
||||
Generation& target = generations[slot];
|
||||
target.buffer = resources.GetBuffer(LsfgSlotTimestamp(slot));
|
||||
|
||||
for (auto& slot : target.targets) {
|
||||
for (auto& set : slot.descriptor_sets) {
|
||||
for (auto& entry : target.targets) {
|
||||
for (auto& set : entry.descriptor_sets) {
|
||||
set = owned_sets[next++];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgGenerate::SetTarget(const Device& device, size_t generation, u32 target, VkImageView view) {
|
||||
Target& slot = generations[generation].targets[target];
|
||||
if (slot.view == view) {
|
||||
void LsfgGenerate::SetTarget(const Device& device, size_t slot, u32 target, VkImageView view) {
|
||||
Target& entry = generations[slot].targets[target];
|
||||
if (entry.view == view) {
|
||||
return;
|
||||
}
|
||||
slot.view = view;
|
||||
entry.view = view;
|
||||
|
||||
for (size_t i = 0; i < slot.descriptor_sets.size(); ++i) {
|
||||
LsfgDescriptorWriter(slot.descriptor_sets[i])
|
||||
.AddUniformBuffer(generations[generation].buffer, LsfgResources::BufferSize())
|
||||
for (size_t i = 0; i < entry.descriptor_sets.size(); ++i) {
|
||||
LsfgDescriptorWriter(entry.descriptor_sets[i])
|
||||
.AddUniformBuffer(generations[slot].buffer, LsfgResources::BufferSize())
|
||||
.AddSampler(sampler)
|
||||
.AddSampler(edge_sampler)
|
||||
.AddSampledImage((*frames)[1 - i])
|
||||
@@ -104,9 +102,9 @@ void LsfgGenerate::SetTarget(const Device& device, size_t generation, u32 target
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgGenerate::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t generation,
|
||||
u32 target, VkImage image, VkExtent2D extent) {
|
||||
const Target& slot = generations[generation].targets[target];
|
||||
void LsfgGenerate::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot, u32 target,
|
||||
VkImage image, VkExtent2D extent) {
|
||||
const Target& entry = generations[slot].targets[target];
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll(*frames)
|
||||
@@ -116,7 +114,7 @@ void LsfgGenerate::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t ge
|
||||
.DiscardToWrite(image)
|
||||
.Build();
|
||||
|
||||
pass.Bind(cmdbuf, slot.descriptor_sets[frame_count % slot.descriptor_sets.size()]);
|
||||
pass.Bind(cmdbuf, entry.descriptor_sets[frame_count % entry.descriptor_sets.size()]);
|
||||
cmdbuf.Dispatch(GroupCount(extent.width), GroupCount(extent.height), 1);
|
||||
|
||||
const std::array after{MakeTargetBarrier(
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
@@ -22,11 +21,11 @@ public:
|
||||
LsfgGenerate() = default;
|
||||
LsfgGenerate(const Device& device, const LsfgShaders& shaders, LsfgResources& resources,
|
||||
vk::DescriptorPool& descriptor_pool, LsfgImagePair& frames, LsfgImage& motion,
|
||||
LsfgImage& detail1, LsfgImage& detail2, size_t generation_count);
|
||||
LsfgImage& detail1, LsfgImage& detail2);
|
||||
|
||||
void SetTarget(const Device& device, size_t generation, u32 target, VkImageView view);
|
||||
void SetTarget(const Device& device, size_t slot, u32 target, VkImageView view);
|
||||
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t generation, u32 target,
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot, u32 target,
|
||||
VkImage image, VkExtent2D extent);
|
||||
|
||||
private:
|
||||
@@ -48,7 +47,7 @@ private:
|
||||
VkSampler edge_sampler{};
|
||||
|
||||
LsfgPass pass;
|
||||
std::vector<Generation> generations;
|
||||
std::array<Generation, LSFG_GENERATION_SLOTS> generations{};
|
||||
vk::DescriptorSets owned_sets;
|
||||
};
|
||||
|
||||
|
||||
@@ -14,11 +14,11 @@ LsfgShaders::LsfgShaders(const Device& device) {
|
||||
return;
|
||||
}
|
||||
|
||||
const bool prefer_fp16 =
|
||||
Settings::values.frame_gen_fp16.GetValue() && device.IsFloat16Supported();
|
||||
const bool allow_fp16 = device.IsFloat16Supported();
|
||||
const bool prefer_fp16 = allow_fp16 && Settings::values.frame_gen_fp16.GetValue();
|
||||
|
||||
VideoCore::FrameGen::ShaderModules code;
|
||||
if (VideoCore::FrameGen::LoadShaderModules(code, prefer_fp16) !=
|
||||
if (VideoCore::FrameGen::LoadShaderModules(code, allow_fp16, prefer_fp16) !=
|
||||
VideoCore::FrameGen::LosslessStatus::Ok) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/settings.h"
|
||||
@@ -17,7 +19,7 @@
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
using PushConstants = std::array<u32, 4 + 2 + 1>;
|
||||
using PushConstants = std::array<u32, 4 + 2 + 2 + 1>;
|
||||
|
||||
SGSR::SGSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count, VkExtent2D extent, bool edge_dir)
|
||||
: m_memory_allocator{memory_allocator}
|
||||
@@ -100,26 +102,28 @@ VkImageView SGSR::Draw(const Device& device, Scheduler& scheduler, size_t image_
|
||||
|
||||
const f32 input_image_width = f32(input_image_extent.width);
|
||||
const f32 input_image_height = f32(input_image_extent.height);
|
||||
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
|
||||
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
|
||||
// expected [0, 2]
|
||||
const f32 sharpening = f32(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
|
||||
const f32 crop_width = (crop_rect.right - crop_rect.left) * input_image_width;
|
||||
const f32 crop_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
|
||||
static constexpr f32 EDGE_SHARPNESS_MAX = 2.0f;
|
||||
const f32 edge_sharpness =
|
||||
EDGE_SHARPNESS_MAX - f32(Settings::values.fsr_sharpening_slider.GetValue()) / 200.0f;
|
||||
|
||||
// p = (tex * viewport) / input = [0,n] (normalized texcoords)
|
||||
// p * input = [0,1024], [0,768]
|
||||
// layout( push_constant ) uniform constants {
|
||||
// highp vec4 ViewportInfo[1];
|
||||
// highp vec2 ResizeFactor;
|
||||
// highp vec2 CropOffset;
|
||||
// highp float EdgeSharpness;
|
||||
// };
|
||||
PushConstants viewport_con{};
|
||||
viewport_con[0] = std::bit_cast<u32>(std::abs(1.f / viewport_width));
|
||||
viewport_con[1] = std::bit_cast<u32>(std::abs(1.f / viewport_height));
|
||||
viewport_con[2] = std::bit_cast<u32>(std::abs(viewport_width));
|
||||
viewport_con[3] = std::bit_cast<u32>(std::abs(viewport_height));
|
||||
viewport_con[4] = std::bit_cast<u32>(viewport_width / input_image_width);
|
||||
viewport_con[5] = std::bit_cast<u32>(viewport_height / input_image_height);
|
||||
viewport_con[6] = std::bit_cast<u32>(sharpening);
|
||||
viewport_con[0] = std::bit_cast<u32>(1.f / input_image_width);
|
||||
viewport_con[1] = std::bit_cast<u32>(1.f / input_image_height);
|
||||
viewport_con[2] = std::bit_cast<u32>(input_image_width);
|
||||
viewport_con[3] = std::bit_cast<u32>(input_image_height);
|
||||
viewport_con[4] = std::bit_cast<u32>(crop_width / input_image_width);
|
||||
viewport_con[5] = std::bit_cast<u32>(crop_height / input_image_height);
|
||||
viewport_con[6] = std::bit_cast<u32>((std::min)(crop_rect.left, crop_rect.right));
|
||||
viewport_con[7] = std::bit_cast<u32>((std::min)(crop_rect.top, crop_rect.bottom));
|
||||
viewport_con[8] = std::bit_cast<u32>(edge_sharpness);
|
||||
|
||||
UploadImages(device, scheduler);
|
||||
UpdateDescriptorSets(device, source_image_view, image_index);
|
||||
|
||||
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Reference in New Issue
Block a user