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23 Commits

Author SHA1 Message Date
lizzie 939313a4db Revert "[video_core] Reapply "Simplify TextureCache GC and remove redundant code" (#3723)"
This reverts commit fc5fa7f1b2.
2026-05-16 02:37:46 +00:00
lizzie 4d49341918 [vk, opengl] recognize and use ETC2 (if available) textures natively (#3237)
this makes it so VK and OGL backends map the NVIDIA's ETC2 into VK_FORMAT_ETC-whatever and GL_ETC-whatever remaps, instead of using the default fallback for AR8G8B8. in short, just make the ETC2 textures be submitted as ETC2 instead of being submit as A8R8G8B8.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3237
Reviewed-by: Ghost <>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-15 22:08:09 +02:00
lizzie 2f0f8a979c [dynarmic, macroHLE] Use faster ankerl for xbyak maps (#3716)
the nominal std::unordered_map<> isn't enough to warrant it's continued usage in xbyak internal structures, thus using ankerl should greatly remove a lot of indirection/stdc++ specific overhead from the usually poorly performant std::unordered_map

Both dynarmic and macroHLE should benefit greatly from a less-stupid unordered_dense

This should speedup both CPU and shader compilation latency (NOT BY A GREAT MARGIN) just enough to make loading zones in ToTK less horrific

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3716
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-15 22:07:45 +02:00
lizzie 413c7543ba [hle] inline HLE cmif request to not allocate on heap stuff (#3605)
so basically each construction of HLEContext and whatever would result in a heap allocation (atleast 1)

so what if instead of that we did a memset() at ctor time and we avoided heap allocations altogether?

reminder that std::vector<> CAN do small object optimisation but it's not guaranteed

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3605
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-15 22:07:03 +02:00
lizzie 975aa4e2f2 [common] remove ptr indirection on WallClock (#3864)
also devirtualizes manually since compiler doesn't do it with LTO

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3864
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-15 22:06:38 +02:00
lizzie a1f9e68f46 [hid_core] remove contentious mutex from EmulatedController and just rely on atomic semantics for fields (#3866)
inputs shouldnt be that critical to require a full mutex of them

this relies on CPU guaranteeing u32/u16/u8 atomic load/stores for EmulatedController fields, which works on x86_64 but may not have the same behaviour on other architectures - thats why i wrap them in `std::atomic<>`

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3866
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-15 22:06:23 +02:00
lizzie 02dee4a20b [file_sys/system_archive] remove uneeded ctor/dtor initializations for std::map<> when creating system archives for nx_tzdb generated files (#3919)
sounds like word salad but let me say:

- std::map<> created a static ctor for EVERY SINGLE ZONEINFO
- fuck that, instead lets just use a raw array and construct things statically
- works the same except with less baggage carried around (+ less heap allocations!!!)

this should help reduce codesize due to the aforementioned global ctor/dtor

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3919
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-15 22:05:32 +02:00
lizzie bc9b9480fb [dynarmic] fix 12th-gen Intel CPUs crashing due to UMONITOR (#3954)
see https://github.com/herumi/xbyak/issues/255

> Proof: https://godbolt.org/z/9vseq4Ynj
> Xbyak currently implements it as:
> ```c++
> void umonitor(const Reg& r) {
> int idx = r.getIdx();
> if (idx > 7) XBYAK_THROW(ERR_BAD_PARAMETER) //umonitor DOES accept r8,r9,r10,etc this is NOT correct
> int bit = r.getBit();
> if (BIT != bit) {
>   if ((BIT == 32 && bit == 16) || (BIT == 64 && bit == 32)) {
>     db(0x67);
>   } else {
>     XBYAK_THROW(ERR_BAD_SIZE_OF_REGISTER)
>   }
> }
> db(0xF3); db(0x0F); db(0xAE); setModRM(3, 6, idx);
> }
> ```
> My program was throwing Xbyak::Exception and I tracked it down to this particular umonitor

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3954
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-05-15 22:01:42 +02:00
lizzie d1ceeeca22 [cmake] use -mtls-dialect=gnu2 (#3948)
see: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=120933

we use TLS very sparingly (which is a good thing), some of our dependencies, in turn, may not
we should be aware of that fact

allegedly, there are minor glibc issues and such, but most distros should be fine
additionally, this is only enabled for FreeBSD and Linux, if it works on FreeBSD, naturally every Linux distro should support it as well

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3948
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-05-14 00:17:13 +02:00
lizzie ee188168c1 [common] do not crash when don't have permissions to /tmp/eden directory due to unforessen circumstances (FreeBSD) (#3912)
instead of throwing, use std::error_code and such

due to reasons unberknownst to me, the UID of the /tmp/eden directory was set for another user, this inevitably caused a crash due to wrong permissions (which is a very user unfriendly thing to do generally)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3912
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-13 19:14:59 +02:00
lizzie 1f558ce9b3 [vk, ogl] bump shader cache version to 17 (#3947)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3947
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-13 19:14:18 +02:00
smiRaphi 28a2ff1b94 [file_sys] fix romfs_ext mods (#3914)
Makes them show up in the menu & also let's them load from SDMC

Note: the android edit is totally untested and I've no clue of Kotlin but I don't see a reason why it shouldn't work

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3914
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-13 19:13:44 +02:00
Eden CI d8070c74c3 [dist, android] Update translations from Transifex for May 12 (#3949)
Automatic translation update for May 12

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3949
2026-05-13 19:13:16 +02:00
lizzie b89cd6903c [jit] fix Super Mario 64 in SM3D: All-Stars (#3950)
jit service had wrong check for module versions
missing handlers for some funcs
the page cache i added interfered with jit (gee who would've tought)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3950
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-05-13 19:02:33 +02:00
John 7e84f9ef59 [common] Revert back Aync GPU default to true to fix flickering on Linux (#3946)
The cause of the flickering needs to be investigated but this will set it ON as default for desktop platforms.

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3946
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-05-11 22:03:19 +02:00
John 609756db30 [common] Revert default VIDS setting to true to fix AMD GPU and Windows (#3945)
Games such as bayonetta 3 or totk need VIDS on for some windows users or it results in broken graphics.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3945
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-05-11 18:52:28 +02:00
CamilleLaVey 5575d77520 [android] Another set of QoL changes for Android - 2 (#3886)
Changes:

- Defaults: Set Async GPU and Async Vulkan Presentation to OFF. Stability wasn't worth the trade-off.
- Threading: Lowered default pipeline workers from 7 to 4 to reduce heat and CPU contention.
- Settings: Added a slider for manual pipeline worker count so users can test what works best for their SoC.
- QCOM: Removed SPIRV bans; improves load times and thermals in heavy titles like Jump Force.
- UI: Cleaned up settings descriptions to be less ambiguous.

------------------------
Some games fixed:

-> Trinity Fusion: No longer crashes with Turnip, no longer shows the black dot in the middle of the screen on both QCOM and Turnip drivers.
-> Naruto X Boruto - Ultimate Ninja Storm Connections: Game no longer requires a fixed version of turnip to work (previously requiring Turnip driver from MESA 24.3/ @MrPurple666 EoL v2 driver)

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3886
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-05-10 06:38:02 +02:00
lizzie afe92c5bed [dist] new 1st anniversary icon (#3942)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3942
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-05-10 05:36:58 +02:00
John 732fee2e85 Add Enable Legacy Rescale Pass to Android (#3851)
Testing: Luigi Mansion 3 artifact lines also happen on android.

Toggle existed on every platform but android. It works on Android and also removes the artifact lines that also happen on intel and amd gpus.

A testing PR until #3665

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3851
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-05-09 23:49:14 +02:00
lizzie 86f2f0bc36 [*] Re-fix clang-cl building (#3940)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3940
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-05-09 16:26:17 +02:00
Eden CI cad9db4886 [dist, android] Update translations from Transifex for May 09 (#3941)
Automatic translation update for May 09

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3941
2026-05-09 16:22:25 +02:00
lizzie 672c21829b [core/hle/kernel] Remove redundant TLS load/stores, reuse computed segment+address instead (#3932)
While originally for MSVC, this also should help clang/gcc not die trying to make codegen for the load/store of fields for the tls_data

should help to reuse computed values instead of recomputing shit for no reason

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3932
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-05-09 05:48:20 +02:00
lizzie eec460ec2e [dynarmic] remove decode matcher function handlers using std::function<>, use raw function pointers (#3920)
issues:
- std::function<> is used, which is famously bad
- storage of tehse in tables makes big fucking tables for no good reason
- lets just store a normal pointer and stuff! :)

this pr attempts to address that

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3920
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-05-09 05:41:41 +02:00
138 changed files with 2269 additions and 2028 deletions
+25 -19
View File
@@ -169,6 +169,31 @@ if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
endif()
# Set runtime library to MD/MDd for all configurations
if(MSVC)
if (YUZU_USE_BUNDLED_QT AND ARCHITECTURE_arm64)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(libflag MT)
else()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set(libflag MD)
endif()
# Force all projects (including external dependencies) to use the same runtime
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /${libflag}")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /${libflag}d")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /${libflag}")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /${libflag}d")
# Add this to ensure Cubeb uses the same runtime
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:Debug>:/${libflag}d>>
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:Release>:/${libflag}>>
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:RelWithDebInfo>:/${libflag}>>
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:MinSizeRel>:/${libflag}>>
)
endif()
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF)
@@ -688,25 +713,6 @@ if (MSVC AND CXX_CLANG)
link_libraries(llvm-mingw-runtime)
endif()
# Set runtime library to MD/MDd for all configurations
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
# Force all projects (including external dependencies) to use the same runtime
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd")
# Add this to ensure Cubeb uses the same runtime
add_compile_options(
$<$<CONFIG:Debug>:/MDd>
$<$<CONFIG:Release>:/MD>
$<$<CONFIG:RelWithDebInfo>:/MD>
$<$<CONFIG:MinSizeRel>:/MD>
)
endif()
add_subdirectory(src)
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
+133 -74
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@@ -116,33 +114,6 @@
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<linearGradient
id="linearGradient11"
inkscape:collect="always">
<stop
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inkscape:collect="always"
xlink:href="#linearGradient138"
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gradientUnits="userSpaceOnUse"
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y1="40.000019"
x2="270.39996"
y2="494.39996"
spreadMethod="pad" />
<clipPath
clipPathUnits="userSpaceOnUse"
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@@ -165,16 +136,6 @@
inkscape:label="Circle"
r="191.89999" />
</clipPath>
<linearGradient
inkscape:collect="always"
xlink:href="#linearGradient11"
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@@ -187,14 +148,106 @@
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<feGaussianBlur
stdDeviation="1"
result="result1"
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After

Width:  |  Height:  |  Size: 14 KiB

+1
View File
@@ -0,0 +1 @@
#ffd700
+16 -10
View File
@@ -6038,47 +6038,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL غير متوفر!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>OpenGL لا يتم دعم السياقات المشتركة</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>OpenGL لم يتم تجميع إيدن بدعم</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGL حدث خطأ أثناء تهيئة</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>أو قد لا يكون لديك أحدث برنامج تشغيل للرسومات OpenGL قد لا تدعم بطاقة الرسومات الخاصة بك</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGL 4.6 حدث خطأ أثناء تهيئة</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>أو قد لا يكون لديك أحدث برنامج تشغيل للرسومات OpenGL 4.6 قد لا تدعم بطاقة الرسومات الخاصة بك.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>قد لا تدعم وحدة معالجة الرسومات لديك ملحقًا واحدًا أو أكثر من ملحقات OpenGL المطلوبة. يُرجى التأكد من تثبيت أحدث برنامج تشغيل للرسومات.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;1%&lt;br&gt;&lt;br&gt;إضافات غير مدعومة: &lt;br&gt;2%</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation>هذا الإصدار لا يدعم OpenGL.</translation>
</message>
</context>
<context>
<name>GameList</name>
+17 -11
View File
@@ -494,7 +494,7 @@ This is mainly a debug option and shouldn&apos;t be disabled.</source>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="66"/>
<source>Memory Layout</source>
<translation type="unfinished"/>
<translation>Distribució de memòria</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="67"/>
@@ -5972,47 +5972,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL no disponible!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Error al inicialitzar OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>La seva GPU no suporta OpenGL, o no instal·lat els últims controladors gràfics.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Error inicialitzant OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>La seva GPU no suporta OpenGL 4.6, o no instal·lats els últims controladors gràfics.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>És possible que la seva GPU no suporti una o més extensions necessàries d&apos;OpenGL. Si us plau, asseguris de tenir els últims controladors de la tarjeta gràfica.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensions no suportades:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation>Aquesta compilació no suport per a OpenGL.</translation>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5963,47 +5963,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL není k dispozici!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Chyba při inicializaci OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Vaše grafická karta pravděpodobně nepodporuje OpenGL nebo nejsou nainstalovány nejnovější ovladače.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Chyba při inicializaci OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Vaše grafická karta pravděpodobně nepodporuje OpenGL 4.6 nebo nejsou nainstalovány nejnovější ovladače.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Vaše grafická karta pravděpodobně nepodporuje jedno nebo více rozšíření OpenGL. Ujistěte se prosím, že jsou nainstalovány nejnovější ovladače.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nepodporované rozšíření:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5971,47 +5971,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5986,47 +5986,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL nicht verfügbar!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Gemeinsame OpenGL-Kontexte werden nicht unterstützt.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Fehler beim Initialisieren von OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Deine Grafikkarte unterstützt kein OpenGL oder du hast nicht den neusten Treiber installiert.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Fehler beim Initialisieren von OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Deine Grafikkarte unterstützt OpenGL 4.6 nicht, oder du benutzt nicht die neuste Treiberversion.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Deine Grafikkarte unterstützt anscheinend nicht eine oder mehrere von yuzu benötigten OpenGL-Erweiterungen. Bitte stelle sicher, dass du den neusten Grafiktreiber installiert hast.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nicht unterstützte Erweiterungen:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5962,47 +5962,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>Το OpenGL δεν είναι διαθέσιμο!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Σφάλμα κατα την αρχικοποίηση του OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -6053,47 +6053,53 @@ Por favor, vaya a Configuración -&gt; Sistema -&gt; Red y selecciona una interf
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>¡OpenGL no está disponible!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Los contextos compartidos de OpenGL no son compatibles.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden no ha sido compilado con soporte para OpenGL.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>¡Error al inicializar OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Tu GPU no soporta OpenGL, o no tienes instalados los últimos controladores gráficos.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>¡Error al iniciar OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Tu GPU no soporta OpenGL 4.6, o no tienes instalado el último controlador de la tarjeta gráfica.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Es posible que la GPU no soporte una o más extensiones necesarias de OpenGL . Por favor, asegúrate de tener los últimos controladores de la tarjeta gráfica.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensiones no soportadas:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation>Esta compilación no tiene soporte para OpenGL.</translation>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5940,47 +5940,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>openGL ei ole saatavilla!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Virhe käynnistäessä OpenGL ydintä!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -6029,47 +6029,53 @@ Veuillez aller dans Configurer -&gt; Système -&gt; Réseau puis en choisir une.
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL n&apos;est pas disponible !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Les contextes OpenGL partagés ne sont pas pris en charge.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden n&apos;a pas é compilé avec le support OpenGL</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Erreur lors de l&apos;initialisation d&apos;OpenGL !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Votre GPU peut ne pas prendre en charge OpenGL, ou vous n&apos;avez pas les derniers pilotes graphiques.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Erreur lors de l&apos;initialisation d&apos;OpenGL 4.6 !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Votre GPU peut ne pas prendre en charge OpenGL 4.6 ou vous ne disposez pas du dernier pilote graphique: %1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Votre GPU peut ne pas prendre en charge une ou plusieurs extensions OpenGL requises. Veuillez vous assurer que vous disposez du dernier pilote graphique.&lt;br&gt;&lt;br&gt;GL Renderer :&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensions non prises en charge :&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5955,47 +5955,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL nem elérhető!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Hiba történt az OpenGL inicializálása során!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Lehetséges, hogy a GPU-d nem támogatja az OpenGL-t, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Hiba történt az OpenGL 4.6 inicializálása során!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Lehetséges, hogy a GPU-d nem támogatja az OpenGL 4.6-ot, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Előfordulhat, hogy a GPU-d nem támogat egy vagy több szükséges OpenGL kiterjesztést. Győződj meg róla, hogy a legújabb videokártya-illesztőprogramot használod.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nem támogatott kiterjesztések:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5991,47 +5991,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL tidak tersedia!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Terjadi kesalahan menginisialisasi OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>VGA anda mungkin tidak mendukung OpenGL, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Terjadi kesalahan menginisialisasi OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>VGA anda mungkin tidak mendukung OpenGL 4.6, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.&lt;br&gt;&lt;br&gt;Pemuat GL:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>VGA anda mungkin tidak mendukung satu atau lebih ekstensi OpenGL. Mohon pastikan bahwa anda memiliki pemacu piranti (driver) grafis terbaharu.&lt;br&gt;&lt;br&gt;Pemuat GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Ekstensi yang tidak didukung:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -6052,47 +6052,53 @@ Vai su Configura -&gt; Sistema -&gt; Rete e selezionane una.</translation>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL non disponibile!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Gli shared context di OpenGL non sono supportati.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden non è stato compilato con il supporto a OpenGL.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Errore durante l&apos;inizializzazione di OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>La tua GPU potrebbe non supportare OpenGL, o non hai installato l&apos;ultima versione dei driver video.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Errore durante l&apos;inizializzazione di OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>La tua GPU potrebbe non supportare OpenGL 4.6, o non hai installato l&apos;ultima versione dei driver video.&lt;br&gt;&lt;br&gt;Renderer GL:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>La tua GPU potrebbe non supportare una o più estensioni OpenGL richieste. Assicurati di aver installato i driver video più recenti.&lt;br&gt;&lt;br&gt;Renderer GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Estensioni non supportate:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5978,47 +5978,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGLは使用できません</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGL初期化エラー</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>GPUがOpenGLをサポートしていないか</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGL4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>GPUがOpenGL4.6&lt;br&gt;&lt;br&gt;GL :&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>GPUが1つ以上の必要なOpenGL拡張機能をサポートしていない可能性があります使&lt;br&gt;&lt;br&gt;GL :&lt;br&gt;%1&lt;br&gt;&lt;br&gt;:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5976,47 +5976,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL을 !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>OpenGL .</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGL을 !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation> GPU가 OpenGL을 , .</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGL 4.6 !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation> GPU가 OpenGL 4.6 . &lt;br&gt;&lt;br&gt;GL :&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation> GPU가 1 OpenGL . . &lt;br&gt;&lt;br&gt;GL :&lt;br&gt;%1&lt;br&gt;&lt;br&gt; :&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5975,47 +5975,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL ikke tilgjengelig!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Delte OpenGL-kontekster støttes ikke.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Feil under initialisering av OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Det kan hende at GPU-en din ikke støtter OpenGL, eller at du ikke har den nyeste grafikkdriveren.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Feil under initialisering av OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Det kan hende at GPU-en din ikke støtter OpenGL 4.6, eller at du ikke har den nyeste grafikkdriveren.&lt;br&gt;&lt;br&gt;GL-renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Det kan hende at GPU-en din ikke støtter én eller flere nødvendige OpenGL-utvidelser. Vennligst sørg for at du har den nyeste grafikkdriveren.&lt;br&gt;&lt;br&gt;GL-renderer: &lt;br&gt;%1&lt;br&gt;&lt;br&gt;Ikke-støttede utvidelser:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5973,47 +5973,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL niet beschikbaar!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>OpenGL gedeelde contexten worden niet ondersteund.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Fout tijdens het initialiseren van OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Je GPU ondersteunt mogelijk geen OpenGL, of je hebt niet de laatste grafische stuurprogramma.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Fout tijdens het initialiseren van OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Je GPU ondersteunt mogelijk OpenGL 4.6 niet, of je hebt niet het laatste grafische stuurprogramma.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Je GPU ondersteunt mogelijk een of meer vereiste OpenGL-extensies niet. Zorg ervoor dat je het laatste grafische stuurprogramma hebt.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Ondersteunde extensies:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -6041,47 +6041,53 @@ Przejdź do sekcji Konfiguracja -&gt; System -&gt; Sieć i dokonaj wyboru.</tran
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL niedostępny!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Współdzielone konteksty OpenGL nie obsługiwane.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden nie został skompilowany z obsługą OpenGL.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Błąd podczas inicjowania OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Twoja karta graficzna może nie obsługiwać OpenGL lub nie masz najnowszych sterowników karty graficznej.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Błąd podczas inicjowania OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Twoja karta graficzna może nie obsługiwać OpenGL 4.6 lub nie masz najnowszych sterowników karty graficznej.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Twoja karta graficzna może nie obsługiwać co najmniej jednego wymaganego rozszerzenia OpenGL. Upewnij się, że masz najnowsze sterowniki karty graficznej&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nieobsługiwane rozszerzenia:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+112 -88
View File
@@ -119,12 +119,12 @@ li.checked::marker { content: &quot;\2612&quot;; }
<message>
<location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="327"/>
<source>%1 has been banned</source>
<translation>%1 foi banido(a)</translation>
<translation>%1 foi banido</translation>
</message>
<message>
<location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="330"/>
<source>%1 has been unbanned</source>
<translation>%1 foi desbanido(a)</translation>
<translation>%1 foi desbanido</translation>
</message>
<message>
<location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="446"/>
@@ -782,13 +782,14 @@ Desabiltar essa opção só serve para propósitos de depuração.</translation>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="168"/>
<source>Use asynchronous GPU emulation</source>
<translation type="unfinished"/>
<translation>Usar emulação assíncrona de GPU</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="169"/>
<source>Uses an extra CPU thread for rendering.
This option should always remain enabled.</source>
<translation type="unfinished"/>
<translation>Usa uma thread de CPU extra para renderização.
Esta opção deve estar sempre habilitada.</translation>
</message>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="170"/>
@@ -2801,32 +2802,32 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="526"/>
<source>Bitmask for quick development toggles</source>
<translation type="unfinished"/>
<translation>Bitmask para rápida alternativa de desenvolvimento</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="529"/>
<source>Set debug knobs (bitmask)</source>
<translation type="unfinished"/>
<translation>Definir knobs de depuração (bitmask)</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="532"/>
<source>16-bit debug knob set for quick development toggles</source>
<translation type="unfinished"/>
<translation>Knob de depuração 16-bit definido para rápida alternativa de desenvolvimento</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="535"/>
<source> (bitmask)</source>
<translation type="unfinished"/>
<translation>(bitmask)</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="538"/>
<source>Debug Knobs: </source>
<translation type="unfinished"/>
<translation>Knobs de depuração:</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="572"/>
<source>Unit Serial:</source>
<translation type="unfinished"/>
<translation>Número de série:</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="601"/>
@@ -2841,7 +2842,7 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="611"/>
<source>Flush log output on each line</source>
<translation type="unfinished"/>
<translation>Liberar o log a cada linha</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="618"/>
@@ -2856,7 +2857,7 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="632"/>
<source>Censor username in logs</source>
<translation type="unfinished"/>
<translation>Censurar nome de usuário nos logs</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="668"/>
@@ -2960,7 +2961,7 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
<message>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="77"/>
<source>GraphicsExtra</source>
<translation type="unfinished"/>
<translation>Gráficos Extra</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="78"/>
@@ -3040,7 +3041,7 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.ui" line="65"/>
<source>Save Data</source>
<translation type="unfinished"/>
<translation>Salvar dados</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.ui" line="101"/>
@@ -3116,7 +3117,7 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="111"/>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="159"/>
<source>Select Save Data Directory...</source>
<translation type="unfinished"/>
<translation>Selecionar o diretório de salvamento</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="114"/>
@@ -3136,22 +3137,22 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="148"/>
<source>Save Data Directory</source>
<translation type="unfinished"/>
<translation>Salvar diretório de salvamento</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="149"/>
<source>Choose an action for the save data directory:</source>
<translation type="unfinished"/>
<translation>Escolha uma ação para o diretório de salvamento:</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="151"/>
<source>Set Custom Path</source>
<translation type="unfinished"/>
<translation>Definir caminho personalizado</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="152"/>
<source>Reset to NAND</source>
<translation type="unfinished"/>
<translation>Resetar a NAND</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="208"/>
@@ -3162,7 +3163,13 @@ New: %2
Would you like to migrate saves from the old location?
WARNING: This will overwrite any conflicting saves in the new location!</source>
<translation type="unfinished"/>
<translation>Salvamento existe tanto no antigo quanto nas novas locações.
Antigo: %1
Novo: %2
Você gostaria de migrar seu salvamento do antigo local?
ATENÇÃO: Isso irá sobrescrever qualquer salvamento conflitante no novo local!</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="216"/>
@@ -3170,51 +3177,57 @@ WARNING: This will overwrite any conflicting saves in the new location!</source>
From: %1
To: %2</source>
<translation type="unfinished"/>
<translation>Você gostaria de migrar seus salvamentos para o novo local?
De: %1
Para: %2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="224"/>
<source>Migrate Save Data</source>
<translation type="unfinished"/>
<translation>Migrar salvamento</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="231"/>
<source>Migrating save data...</source>
<translation type="unfinished"/>
<translation>Migrando salvamento...</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="231"/>
<source>Cancel</source>
<translation type="unfinished"/>
<translation>Cancelar</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="239"/>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="252"/>
<source>Migration Failed</source>
<translation type="unfinished"/>
<translation>Migração Falhou</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="240"/>
<source>Failed to create destination directory.</source>
<translation type="unfinished"/>
<translation>Falha ao criar diretório de destino.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="253"/>
<source>Failed to migrate save data:
%1</source>
<translation type="unfinished"/>
<translation>Falha ao migrar salvamento:
1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="258"/>
<source>Migration Complete</source>
<translation type="unfinished"/>
<translation>Migração Completa</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="259"/>
<source>Save data has been migrated successfully.
Would you like to delete the old save data?</source>
<translation type="unfinished"/>
<translation>Salvamento foi migrado com sucesso
Gostaria de deletar o salvamento antigo?</translation>
</message>
</context>
<context>
@@ -3363,27 +3376,27 @@ Would you like to delete the old save data?</source>
<message>
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="14"/>
<source>Form</source>
<translation type="unfinished"/>
<translation>Formar</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="17"/>
<source>Extras</source>
<translation type="unfinished"/>
<translation>Extras</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="23"/>
<source>Hacks</source>
<translation type="unfinished"/>
<translation>Hacks</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="29"/>
<source>Changing these options from their default may cause issues. Novitii cavete!</source>
<translation type="unfinished"/>
<translation>Alterar essas opções de seus padrões pode causar problemas. È una trappola, Bino!</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="62"/>
<source>Vulkan Extensions</source>
<translation type="unfinished"/>
<translation>Extensões Vulkan</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.cpp" line="49"/>
@@ -3394,7 +3407,7 @@ Would you like to delete the old save data?</source>
<message>
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.cpp" line="68"/>
<source>Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens.</source>
<translation type="unfinished"/>
<translation>Estado Dinâmico Extendido é desativado no MacOS, devido a problemas de compatibilidade com o MoltenVK, que causa telas pretas.</translation>
</message>
</context>
<context>
@@ -4709,7 +4722,7 @@ Os valores atuais são %1% e %2% respectivamente.</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_network.ui" line="41"/>
<source>Enable Airplane Mode</source>
<translation type="unfinished"/>
<translation>Habilitar Modo Avião</translation>
</message>
</context>
<context>
@@ -4792,7 +4805,7 @@ Os valores atuais são %1% e %2% respectivamente.</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game.cpp" line="82"/>
<source>Ext. Graphics</source>
<translation type="unfinished"/>
<translation>Gráficos Ext.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game.cpp" line="83"/>
@@ -4807,7 +4820,7 @@ Os valores atuais são %1% e %2% respectivamente.</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game.cpp" line="85"/>
<source>Network</source>
<translation type="unfinished"/>
<translation>Rede</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game.cpp" line="86"/>
@@ -4835,12 +4848,12 @@ Os valores atuais são %1% e %2% respectivamente.</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.ui" line="23"/>
<source>Import Mod from ZIP</source>
<translation type="unfinished"/>
<translation>Importar Mod a partir de ZIP</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.ui" line="30"/>
<source>Import Mod from Folder</source>
<translation type="unfinished"/>
<translation>Importar Mod a partir da Pasta</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="56"/>
@@ -4855,87 +4868,92 @@ Os valores atuais são %1% e %2% respectivamente.</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="153"/>
<source>Mod Install Succeeded</source>
<translation type="unfinished"/>
<translation>Instalação de Mod Concluída</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="154"/>
<source>Successfully installed all mods.</source>
<translation type="unfinished"/>
<translation>Todos os Mods foram instalados com sucesso.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="163"/>
<source>Mod Install Failed</source>
<translation type="unfinished"/>
<translation>Instalação de Mod Falhou</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="164"/>
<source>Failed to install the following mods:
%1
Check the log for details.</source>
<translation type="unfinished"/>
<translation>Falha ao instalar os seguintes Mods:
%1
Cheque o log para mais detalhes.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="183"/>
<source>Mod Folder</source>
<translation type="unfinished"/>
<translation>Pasta de Mods</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="194"/>
<source>Zipped Mod Location</source>
<translation type="unfinished"/>
<translation>Local de Mod Empacotado</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="196"/>
<source>Zipped Archives (*.zip)</source>
<translation type="unfinished"/>
<translation>Arquivos Empacotados (*.zip)</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="214"/>
<source>Invalid Selection</source>
<translation type="unfinished"/>
<translation>Seleção inválida</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="215"/>
<source>Only mods, cheats, and patches can be deleted.
To delete NAND-installed updates, right-click the game in the game list and click Remove -&gt; Remove Installed Update.</source>
<translation type="unfinished"/>
<translation>Apenas Mods, trapaças e correções podem ser deletadas.
Para deletar atualizações instaladas na NAND, pressione o botão direito no jogo na lista e clique em Remover -&gt; Remova Atualização Instalada.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="221"/>
<source>You are about to delete the following installed mods:
</source>
<translation type="unfinished"/>
<translation>Você está a prestes de deletar os seguintes Mods instalados:
</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="227"/>
<source>
Once deleted, these can NOT be recovered. Are you 100% sure you want to delete them?</source>
<translation type="unfinished"/>
<translation>
Uma vez deletado, esses NÃO podem ser recuperados. Você tem 100% de certeza que quer deletar eles?</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="232"/>
<source>Delete add-on(s)?</source>
<translation type="unfinished"/>
<translation>Deletar add-on(s)?</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="243"/>
<source>Successfully deleted</source>
<translation type="unfinished"/>
<translation>Deletado com sucesso</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="244"/>
<source>Successfully deleted all selected mods.</source>
<translation type="unfinished"/>
<translation>Todos os Mods selecionados foram deletados com sucesso.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="267"/>
<source>&amp;Delete</source>
<translation type="unfinished"/>
<translation>&amp;Deletar</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="274"/>
<source>&amp;Open in File Manager</source>
<translation type="unfinished"/>
<translation>&amp;Abrir Gerenciador de Arquivos</translation>
</message>
</context>
<context>
@@ -5021,27 +5039,27 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t
<message>
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="217"/>
<source>Error saving user image</source>
<translation type="unfinished"/>
<translation>Erro ao salvar imagem de usuário</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="218"/>
<source>Unable to save image to file</source>
<translation type="unfinished"/>
<translation>Incapaz de salvar imagem para arquivo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="230"/>
<source>&amp;Edit</source>
<translation type="unfinished"/>
<translation>&amp;Editar</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="231"/>
<source>&amp;Delete</source>
<translation type="unfinished"/>
<translation>&amp;Deletar</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="291"/>
<source>Edit User</source>
<translation type="unfinished"/>
<translation>Editar Usuário</translation>
</message>
</context>
<context>
@@ -5226,7 +5244,7 @@ UUID: %2</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="17"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Reads controller input from scripts in the same format as TAS-nx scripts.&lt;br/&gt;For a more detailed explanation, please consult the user handbook.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"/>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt; as entradas do controle a partir de scripts no mesmo formato que o TAS-nx.&lt;br/&gt;Para uma explicação mais detalhada, por favor consulte o manual do usuário.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="27"/>
@@ -5261,7 +5279,7 @@ UUID: %2</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="84"/>
<source>Show recording dialog</source>
<translation type="unfinished"/>
<translation>Mostrar gravações de diálogo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="98"/>
@@ -5394,7 +5412,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<message>
<location filename="../../src/yuzu/configuration/configure_touchscreen_advanced.ui" line="26"/>
<source>Warning: The settings in this page affect the inner workings of Eden&apos;s emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing.</source>
<translation type="unfinished"/>
<translation>Atenção: As configurações desta página podem mudar o funcionamento interno do touchscreen emulado do Eden. Mudar elas pode causar problemas indesejados, como o touchscreen parando de funcionar parcialmente e até mesmo por completo. Você deverá apenas usar essa página se você sabe o que está fazendo.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_touchscreen_advanced.ui" line="52"/>
@@ -5690,7 +5708,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="25"/>
<source>Eden Web Service</source>
<translation type="unfinished"/>
<translation>Serviço Web do Eden</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="33"/>
@@ -5705,7 +5723,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="105"/>
<source>Generate</source>
<translation type="unfinished"/>
<translation>Gerar</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="130"/>
@@ -5727,19 +5745,19 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>All Good</source>
<comment>Tooltip</comment>
<translation type="unfinished"/>
<translation>Tudo certo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.cpp" line="113"/>
<source>Must be between 4-20 characters</source>
<comment>Tooltip</comment>
<translation type="unfinished"/>
<translation>Deve conter entre 4-20 caracteres</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.cpp" line="122"/>
<source>Must be 48 characters, and lowercase a-z</source>
<comment>Tooltip</comment>
<translation type="unfinished"/>
<translation>Deve ser em 48 caracteres, e letras minúsculas de a-z</translation>
</message>
</context>
<context>
@@ -5760,12 +5778,12 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<message>
<location filename="../../src/yuzu/data_dialog.ui" line="26"/>
<source>Data Manager</source>
<translation type="unfinished"/>
<translation>Gestor de Dados</translation>
</message>
<message>
<location filename="../../src/yuzu/data_dialog.ui" line="48"/>
<source>Deleting ANY data is IRREVERSABLE!</source>
<translation type="unfinished"/>
<translation>Deletar QUAISQUER dados é IRREVERSÍVEL!</translation>
</message>
<message>
<location filename="../../src/yuzu/data_dialog.cpp" line="31"/>
@@ -5775,12 +5793,12 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<message>
<location filename="../../src/yuzu/data_dialog.cpp" line="32"/>
<source>User NAND</source>
<translation type="unfinished"/>
<translation>NAND de Usuário</translation>
</message>
<message>
<location filename="../../src/yuzu/data_dialog.cpp" line="33"/>
<source>System NAND</source>
<translation type="unfinished"/>
<translation>NAND do Sistema</translation>
</message>
<message>
<location filename="../../src/yuzu/data_dialog.cpp" line="34"/>
@@ -5790,7 +5808,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<message>
<location filename="../../src/yuzu/data_dialog.cpp" line="35"/>
<source>Saves</source>
<translation type="unfinished"/>
<translation>Salvamentos</translation>
</message>
</context>
<context>
@@ -5798,17 +5816,17 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<message>
<location filename="../../src/yuzu/data_widget.ui" line="14"/>
<source>Form</source>
<translation type="unfinished"/>
<translation>Formar</translation>
</message>
<message>
<location filename="../../src/yuzu/data_widget.ui" line="22"/>
<source>Tooltip</source>
<translation type="unfinished"/>
<translation>Dica de Ferramenta</translation>
</message>
<message>
<location filename="../../src/yuzu/data_widget.ui" line="70"/>
<source>Open with your system file manager</source>
<translation type="unfinished"/>
<translation>Abrir gerenciador de arquivos do sistema</translation>
</message>
<message>
<location filename="../../src/yuzu/data_widget.ui" line="106"/>
@@ -6028,47 +6046,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL não está disponível!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Shared contexts do OpenGL não são suportados.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Erro ao inicializar OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Erro ao inicializar o OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes.</translation>
<translation>A sua GPU não tem suporte a OpenGL 4.6, talvez você não esteja usando os drivers gráficos mais atuais.&lt;br&gt;&lt;br&gt;Renderizador GL:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.&lt;br&gt;&lt;br&gt;Renderizador GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensões não suportadas:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5976,47 +5976,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL não está disponível!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Shared contexts do OpenGL não são suportados.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Erro ao inicializar OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Erro ao inicializar o OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.&lt;br&gt;&lt;br&gt;Renderizador GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensões não suportadas:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -6056,47 +6056,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL не доступен!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Общие контексты OpenGL не поддерживаются.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden не был скомпилирован с поддержкой OpenGL.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Ошибка при инициализации OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Ваш ГП может не поддерживать OpenGL, или у вас установлен устаревший графический драйвер.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Ошибка при инициализации OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Ваш ГП может не поддерживать OpenGL 4.6, или у вас установлен устаревший графический драйвер.&lt;br&gt;&lt;br&gt;Рендерер GL:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Ваш ГП может не поддерживать одно или несколько требуемых расширений OpenGL. Пожалуйста, убедитесь в том, что у вас установлен последний графический драйвер.&lt;br&gt;&lt;br&gt;Рендерер GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Неподдерживаемые расширения:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation>В этой сборке отсутствует поддержка OpenGL.</translation>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -6063,47 +6063,53 @@ Gå till Konfigurera -&gt; System -&gt; Nätverk och gör ett val.</translation>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL är inte tillgängligt!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Delade OpenGL-kontexter stöds inte.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden har inte kompilerats med OpenGL-stöd.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Fel vid initiering av OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Din GPU kanske inte stöder OpenGL, eller har du inte den senaste grafikdrivrutinen.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Fel vid initiering av OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Din GPU kanske inte stöder OpenGL 4.6, eller har du inte den senaste grafikdrivrutinen.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Din GPU kanske inte stöder ett eller flera av de nödvändiga OpenGL-tilläggen. Se till att du har den senaste grafikdrivrutinen.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Tillägg som inte stöds:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -6004,47 +6004,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL kullanıma uygun değil!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>OpenGL paylaşılan bağlam desteklenmiyor.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGl başlatılırken bir hata oluştu!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>GPU&apos;nuz OpenGL desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGl 4.6 başlatılırken bir hata oluştu!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>GPU&apos;nuz OpenGL 4.6&apos;yı desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>GPU&apos;nuz gereken bir yada daha fazla OpenGL eklentisini desteklemiyor Lütfen güncel bir grafik sürücüsüne sahip olduğunuzdan emin olun.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt; Desteklenmeyen Eklentiler:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -6058,47 +6058,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL недоступний!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Спільні контексти OpenGL не підтримуються.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden не скомпільовано з підтримкою OpenGL.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Помилка під час ініціалізації OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Ваш ГП може не підтримувати OpenGL або у вас встановлено застарілий графічний драйвер.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Помилка під час ініціалізації OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Ваш ГП може не підтримувати OpenGL 4.6 або у вас встановлено застарілий графічний драйвер.&lt;br&gt;&lt;br&gt;Візуалізатор GL:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Ваш ГП може не підтримувати одне або кілька розширень, необхідних для OpenGL. Переконайтеся, що у вас встановлено останній графічний драйвер.&lt;br&gt;&lt;br&gt;Візуалізатор GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Непідтримувані розширення:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation>Ця збірка не підтримує OpenGL.</translation>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5976,47 +5976,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL không khả dụng!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Các ngữ cảnh OpenGL chung không đưc hỗ trợ.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Lỗi khi khởi tạo OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>GPU của bạn thể không hỗ trợ OpenGL, hoặc bạn không driver đ hoạ mới nhất.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Lỗi khi khởi tạo OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>GPU của bạn thể không hỗ trợ OpenGL 4.6, hoặc bạn không driver đ hoạ mới nhất.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>GPU của bạn thể không hỗ trợ một hoặc nhiều tiện ích OpenGL cần thiết. Vui lòng đm bảo bạn driver đ hoạ mới nhất.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Tiện ích không hỗ trợ:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -5976,47 +5976,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>Không sẵn OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Các ngữ cảnh OpenGL chung không đưc hỗ trợ.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation>Đã xảy ra lỗi khi khởi tạo OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>GPU của bạn thể không hỗ trợ OpenGL, hoặc bạn không driver đ hoạ mới nhất.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Lỗi khi khởi tạo OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>GPU của bạn thể không hỗ trợ OpenGL 4.6, hoặc bạn không driver đ hoạ mới nhất.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>GPU của bạn thể không hỗ trợ một hoặc nhiều tiện ích OpenGL cần thiết. Vui lòng đm bảo bạn driver đ hoạ mới nhất.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Tiện ích không hỗ trợ:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -6044,47 +6044,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation> OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden OpenGL</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation> OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation> GPU OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation> OpenGL 4.6 </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation> GPU OpenGL 4.6 &lt;br&gt;&lt;br&gt;GL &lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation> GPU OpenGL &lt;br&gt;&lt;br&gt;GL &lt;br&gt;%1&lt;br&gt;&lt;br&gt;&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+16 -10
View File
@@ -6003,47 +6003,53 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>使 OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<source>OpenGL shared contexts are not supported.</source>
<translation> OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<source>Error while initializing OpenGL!</source>
<translation> OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation> GPU OpenGL</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation> OpenGL 4.6 </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation> GPU OpenGL 4.6&lt;br&gt;&lt;br&gt;GL &lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation> GPU OpenGL &lt;br&gt;&lt;br&gt;GL &lt;br&gt;%1&lt;br&gt;&lt;br&gt;&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
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+2 -2
View File
@@ -1259,7 +1259,7 @@ class ParameterPack final : public Node {
// Setup OutputBuffer for a pack expansion, unless we're already expanding
// one.
void initializePackExpansion(OutputBuffer &OB) const {
if (OB.CurrentPackMax == std::numeric_limits<unsigned>::max()) {
if (OB.CurrentPackMax == (std::numeric_limits<unsigned>::max)()) {
OB.CurrentPackMax = static_cast<unsigned>(Data.size());
OB.CurrentPackIndex = 0;
}
@@ -1353,7 +1353,7 @@ public:
const Node *getChild() const { return Child; }
void printLeft(OutputBuffer &OB) const override {
constexpr unsigned Max = std::numeric_limits<unsigned>::max();
constexpr unsigned Max = (std::numeric_limits<unsigned>::max)();
ScopedOverride<unsigned> SavePackIdx(OB.CurrentPackIndex, Max);
ScopedOverride<unsigned> SavePackMax(OB.CurrentPackMax, Max);
size_t StreamPos = OB.getCurrentPosition();
+2 -2
View File
@@ -88,8 +88,8 @@ public:
/// If a ParameterPackExpansion (or similar type) is encountered, the offset
/// into the pack that we're currently printing.
unsigned CurrentPackIndex = std::numeric_limits<unsigned>::max();
unsigned CurrentPackMax = std::numeric_limits<unsigned>::max();
unsigned CurrentPackIndex = (std::numeric_limits<unsigned>::max)();
unsigned CurrentPackMax = (std::numeric_limits<unsigned>::max)();
/// When zero, we're printing template args and '>' needs to be parenthesized.
/// Use a counter so we can simply increment inside parentheses.
+21 -6
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -16,15 +19,24 @@ if (NOT FILE_LIST)
endif()
set(DIRECTORY_NAME ${HEADER_NAME})
set(FILE_DATA "")
string(APPEND FILE_DATA "[[nodiscard]] static inline std::vector<FileSys::VirtualFile> CollectFiles_${DIRECTORY_NAME}() {\n")
string(APPEND FILE_DATA [[
std::vector<FileSys::VirtualFile> vfs_files;
auto const fn = [&](std::string_view name, std::span<const u8> data) {
vfs_files.push_back(std::make_shared<FileSys::VectorVfsFile>(
std::vector<u8>(data.begin(), data.end()),
std::string{name}
));
};
]])
foreach(ZONE_FILE ${FILE_LIST})
if (ZONE_FILE STREQUAL "\n")
continue()
endif()
string(APPEND FILE_DATA "{\"${ZONE_FILE}\",\n{")
string(APPEND FILE_DATA " {\n")
string(APPEND FILE_DATA " constexpr uint8_t tzdb_data[] = {\n")
file(READ ${ZONE_PATH}/${ZONE_FILE} ZONE_DATA HEX)
string(LENGTH "${ZONE_DATA}" ZONE_DATA_LEN)
foreach(I RANGE 0 ${ZONE_DATA_LEN} 2)
@@ -42,9 +54,12 @@ foreach(ZONE_FILE ${FILE_LIST})
string(APPEND FILE_DATA " ")
endif()
endforeach()
string(APPEND FILE_DATA "}},\n")
string(APPEND FILE_DATA " };\n")
string(APPEND FILE_DATA " fn(\"${ZONE_FILE}\", tzdb_data);\n")
string(APPEND FILE_DATA " }\n")
endforeach()
string(APPEND FILE_DATA " return vfs_files;\n")
string(APPEND FILE_DATA "}\n")
file(READ ${NX_TZDB_SOURCE_DIR}/tzdb_template.h.in NX_TZDB_TEMPLATE_H_IN)
file(CONFIGURE OUTPUT ${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h CONTENT "${NX_TZDB_TEMPLATE_H_IN}")
+3 -3
View File
@@ -9,10 +9,10 @@
namespace NxTzdb {
// @DIRECTORY_NAME@
// clang-format off
const static std::map<const char*, const std::vector<uint8_t>> @DIRECTORY_NAME@ =
{
@FILE_DATA@};
@FILE_DATA@
// clang-format on
} // namespace NxTzdb
+7 -4
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: 1996 Arthur David Olson
// SPDX-License-Identifier: BSD-2-Clause
@@ -466,8 +469,8 @@ CalendarTimeInternal* timesub(const time_t* timep, s64 offset, const Rule* sp,
int signed_y = static_cast<s32>(y);
tmp->tm_year = signed_y - TM_YEAR_BASE;
}
else if ((!std::is_signed_v<time_t> || std::numeric_limits<s32>::min() + TM_YEAR_BASE <= y) &&
y - TM_YEAR_BASE <= std::numeric_limits<s32>::max()) {
else if ((!std::is_signed_v<time_t> || (std::numeric_limits<s32>::min)() + TM_YEAR_BASE <= y) &&
y - TM_YEAR_BASE <= (std::numeric_limits<s32>::max)()) {
tmp->tm_year = static_cast<s32>(y - TM_YEAR_BASE);
}
else {
@@ -558,8 +561,8 @@ CalendarTimeInternal* localsub(Rule const* sp, time_t const* timep, s64 setname,
else {
newy += years;
}
if (!(std::numeric_limits<s32>::min() <= newy &&
newy <= std::numeric_limits<s32>::max())) {
if (!((std::numeric_limits<s32>::min)() <= newy &&
newy <= (std::numeric_limits<s32>::max)())) {
return nullptr;
}
result->tm_year = static_cast<s32>(newy);
+7 -4
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: 1996 Arthur David Olson
// SPDX-License-Identifier: BSD-2-Clause
@@ -26,10 +29,10 @@ constexpr size_t TZ_MAX_CHARS = 50;
constexpr size_t MY_TZNAME_MAX = 255;
constexpr size_t TZNAME_MAXIMUM = 255;
constexpr size_t TZ_MAX_LEAPS = 50;
constexpr s64 TIME_T_MAX = std::numeric_limits<s64>::max();
constexpr s64 TIME_T_MIN = std::numeric_limits<s64>::min();
constexpr s64 TIME_T_MAX = (std::numeric_limits<s64>::max)();
constexpr s64 TIME_T_MIN = (std::numeric_limits<s64>::min)();
constexpr size_t CHARS_EXTRA = 3;
constexpr size_t MAX_ZONE_CHARS = std::max(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
constexpr size_t MAX_ZONE_CHARS = (std::max)(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
constexpr size_t MAX_TZNAME_CHARS = 2 * (MY_TZNAME_MAX + 1);
struct ttinfo {
@@ -51,7 +54,7 @@ struct Rule {
std::array<s64, TZ_MAX_TIMES> ats;
std::array<u8, TZ_MAX_TIMES> types;
std::array<ttinfo, TZ_MAX_TYPES> ttis;
std::array<char, std::max(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
std::array<char, (std::max)(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
s32 defaulttype;
std::array <u8, 0x12C4> padding1;
};
+5 -2
View File
@@ -159,7 +159,10 @@ else()
endif()
if (ARCHITECTURE_x86_64)
add_compile_options(-mcx16)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mtls-dialect=gnu2>)
endif()
endif()
if (APPLE AND CXX_CLANG)
@@ -185,7 +188,7 @@ else()
add_compile_definitions(_FILE_OFFSET_BITS=64)
endif()
if (YUZU_STATIC_BUILD AND NOT APPLE)
if (YUZU_STATIC_BUILD AND NOT APPLE AND NOT MSVC)
add_compile_options(-static)
# yuzu-cmd requires us to explicitly link libpthread, libgcc, and libstdc++ as static
@@ -67,7 +67,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
MY_PAGE_APPLET("my_page_applet_mode"),
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide"),
OVERLAY_GRID_SIZE("overlay_grid_size"),
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size")
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size"),
ANDROID_PIPELINE_WORKERS("pipeline_worker_count")
;
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
@@ -582,6 +582,16 @@ abstract class SettingsItem(
units = "%"
)
)
put(
SliderSetting(
IntSetting.ANDROID_PIPELINE_WORKERS,
titleId = R.string.pipeline_worker_cores,
descriptionId = R.string.pipeline_worker_cores_description,
min = 4,
max = 8,
units = "cores"
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_ANTI_ALIASING,
@@ -295,6 +295,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.EMULATE_BGR565.key)
add(BooleanSetting.RESCALE_HACK.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -7,5 +7,5 @@
package org.yuzu.yuzu_emu.utils
object AddonUtil {
val validAddonDirectories = listOf("cheats", "exefs", "romfs", "romfslite")
val validAddonDirectories = listOf("cheats", "exefs", "romfs", "romfslite", "romfs_ext")
}
@@ -147,6 +147,13 @@ namespace AndroidSettings {
&show_performance_overlay};
Settings::Setting<s32> pipeline_worker_count{linkage, 4, "pipeline_worker_count",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay};
Settings::Setting<bool> overlay_snap_to_grid{linkage, false, "overlay_snap_to_grid",
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@@ -66,6 +66,8 @@
<string name="show_power_info_description">عرض استهلاك الطاقة الحالي والسعة المتبقية في البطارية</string>
<string name="show_shaders_building">عرض بناء التظليل</string>
<string name="show_shaders_building_description">عرض عدد التظليل التي يتم بناؤها</string>
<string name="pipeline_worker_cores">خيوط عامل خط الأنابيب</string>
<string name="pipeline_worker_cores_description">قم بإدارة عدد النوى المستخدمة لبناء خطوط أنابيب Vulkan، فالقيمة الأعلى ستحسن أداء تجميع خط الأنابيب ولكن درجات الحرارة سترتفع أيضًا.</string>
<string name="overlay_position">موضع الطبقة</string>
<string name="overlay_position_description">حدد مكان عرض الطبقة على الشاشة</string>
<string name="overlay_position_top_left">أعلى اليمين</string>
@@ -485,15 +487,15 @@
<string name="renderer_force_max_clock">إجبار السرعة القصوى (لأجهزة Adreno فقط)</string>
<string name="renderer_force_max_clock_description">يجبر وحدة معالجة الرسومات على العمل بأقصى سرعة ممكنة (سيظل يتم تطبيق القيود الحرارية).</string>
<string name="renderer_asynchronous_gpu_emulation">محاكاة غير متزامنة لوحدة معالجة الرسومات</string>
<string name="renderer_asynchronous_gpu_emulation_description">يُشغّل هذا الخيار محاكاة وحدة معالجة الرسومات بشكل غير متزامن لتقليل توقف وحدة المعالجة المركزية وتحسين الإنتاجية. عطّل هذا الخيار فقط في حال واجهت مشاكل متعلقة بالتوقيت.</string>
<string name="renderer_asynchronous_gpu_emulation_description">يمكن لهذه الحيلة أن تزيد الأداء عن طريق تشغيل محاكاة وحدة معالجة الرسومات بشكل غير متزامن على حساب مشاكل الرسومات وزيادة معدلات الأعطال بسبب العمليات المتعلقة بالتوقيت.</string>
<string name="renderer_async_presentation">عرض غير متزامن</string>
<string name="renderer_async_presentation_description">يحسّن الأداء بشكل طفيف عن طريق نقل عملية العرض إلى خيط معالجة منفصل لوحدة المعالجة المركزية.</string>
<string name="renderer_async_presentation_description">يمكن لهذه الحيلة أن تزيد من الأداء عن طريق نقل عملية العرض إلى خيط معالجة منفصل على حساب مشاكل الرسوميات.</string>
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
<string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string>
<string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string>
<string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string>
<string name="use_optimized_vertex_buffers_description">يتيح ربط مخزن الرؤوس المُحسّن لتحسين الأداء. يتطلب برامج تشغيل Turnip/QCOM من إصدار Mesa 26.0 أو أحدث. سيؤدي إلى تعطل النظام عند استخدام برامج تشغيل Turnip الأقدم.</string>
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string>
<string name="hacks">اختراقات</string>
@@ -505,6 +507,8 @@
<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى.</string>
<string name="emulate_bgr565">محاكاة BGR565</string>
<string name="emulate_bgr565_description">يُصلح مشاكل انعكاس الألوان في الألعاب أو ظهور تشوهات غريبة أو ظلال غريبة.</string>
<string name="rescale_hack">تفعيل ميزة إعادة التحجيم القديمة</string>
<string name="rescale_hack_description">يُمكّن هذا الخيار من التعامل مع عملية إعادة تحجيم الألعاب بطريقة تقليدية باستخدام مسار إعادة التحجيم السريع</string>
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
<string name="renderer_asynchronous_shaders_description">يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء.</string>
<string name="gpu_unswizzle_settings">إعدادات إلغاء ترتيب بيانات وحدة معالجة الرسومات</string>
@@ -523,10 +527,10 @@
<string name="extensions">إضافات</string>
<string name="dyna_state">الحالة الديناميكية الموسعة</string>
<string name="dyna_state_description">يتحكم هذا الخيار في عدد الميزات التي يمكن استخدامها في حالة الديناميكية الموسعة. تسمح الأرقام الأعلى بمزيد من الميزات ويمكن أن تزيد من الأداء، ولكنها قد تسبب مشاكل مع بعض برامج التشغيل والأجهزة.</string>
<string name="dyna_state_description">يتحكم هذا الخيار في عدد الميزات التي يمكن استخدامها في ExtendedDynamicState (EDS). كلما زادت القيمة، قلّ عدد عمليات تجميع خط الأنابيب بناءً على الحالة الديناميكية التي يدعمها برنامج التشغيل.</string>
<string name="disabled">معطل</string>
<string name="vertex_input_dynamic_state">حالة ديناميكية لإدخال الرأس</string>
<string name="vertex_input_dynamic_state_description">يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء.</string>
<string name="vertex_input_dynamic_state_description">يتيح تمكين هذه الميزة معالجة أكثر مرونة لمدخلات الرؤوس، مما قد يقلل من وقت تجميع خط الأنابيب في vertex/buffer.</string>
<string name="sample_shading_fraction">تظليل العينة</string>
<string name="sample_shading_fraction_description">يسمح هذا الخيار بتنفيذ مُظلل الأجزاء لكل عينة في جزء متعدد العينات بدلاً من تنفيذه مرة واحدة لكل جزء. يُحسّن هذا من جودة الرسومات على حساب بعض الأداء.</string>
@@ -478,10 +478,8 @@
<string name="extensions">Rozšíření</string>
<string name="dyna_state">Úroveň EDS</string>
<string name="dyna_state_description">Určuje počet funkcí využívaných v rámci rozšířeného dynamického stavu API Vulkan (Extended Dynamic State). Vyšší hodnoty umožňují využít více funkcí a mohou zvýšit výkon, ale u některých ovladačů a výrobců grafických karet mohou způsobovat problémy s kompatibilitou.</string>
<string name="disabled">Vypnuto</string>
<string name="vertex_input_dynamic_state">Dynamický stav vstupu vrcholů (Vertex Input)</string>
<string name="vertex_input_dynamic_state_description">Aktivuje funkci dynamického stavu vstupu vrcholů (Vertex Input Dynamic State) pro lepší kvalitu a výkon.</string>
<string name="display">Zobrazení</string>
<string name="renderer_screen_layout">Orientace</string>
@@ -476,10 +476,8 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="extensions">Erweiterungen</string>
<string name="dyna_state">Erweiterter dynamischer Status</string>
<string name="dyna_state_description">Steuert die Anzahl der Funktionen, die im \"Vertex Input Dynamic State\" werden können. Höhere Werte ermöglichen mehr Funktionen und können die Leistung steigern, können aber bei einigen Treibern und Anbietern zu Problemen führen.</string>
<string name="disabled">Deaktiviert</string>
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
<string name="vertex_input_dynamic_state_description">Aktiviert die Funktion \"Vertex Input Dynamic State\" für bessere Qualität und Leistung.</string>
<string name="sample_shading_fraction">Sample Shading</string>
<string name="sample_shading_fraction_description">Ermöglicht es dem Fragment-Shader, in einem Multisample-Fragment pro Sample anstatt einmal pro Fragment ausgeführt zu werden. Verbessert die Grafikqualität auf Kosten der Leistung.</string>
@@ -66,6 +66,8 @@
<string name="show_power_info_description">Muestra el consumo de energía actual y la capacidad restante de la batería</string>
<string name="show_shaders_building">Mostrar construcción de sombreadores</string>
<string name="show_shaders_building_description">Muestra el número actual de sombreadores que se están construyendo</string>
<string name="pipeline_worker_cores">Hilos de trabajo de canalización</string>
<string name="pipeline_worker_cores_description">Gestiona la cantidad de núcleos usados para la construcción de canalizaciones de Vulkan; un valor más alto mejorará el rendimiento de la contrucción de canalización, pero también aumentarán las temperaturas.</string>
<string name="overlay_position">Posición de la superposición</string>
<string name="overlay_position_description">Elige dónde se muestra la superposición en la pantalla</string>
<string name="overlay_position_top_left">Superior izquierda</string>
@@ -479,16 +481,14 @@
<string name="renderer_force_max_clock">Forzar velocidad al máximo (solo Adreno)</string>
<string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string>
<string name="renderer_asynchronous_gpu_emulation">Emulación de GPU asíncrona</string>
<string name="renderer_asynchronous_gpu_emulation_description">Ejecuta la emulación de la GPU de forma asíncrona para reducir los bloqueos de la CPU y mejorar el rendimiento. Desactiva esta opción solo si experimentas problemas de sincronización.</string>
<string name="renderer_asynchronous_gpu_emulation_description">Este hack puede aumentar el rendimiento ejecutando la emulación de la GPU de forma asíncrona, a costa de problemas gráficos y un aumento en la tasa de fallos debido a operaciones relacionadas con la sincronización.</string>
<string name="renderer_async_presentation">Presentación asíncrona</string>
<string name="renderer_async_presentation_description">Mejora ligeramente el rendimiento al mover la presentación a un hilo independiente de la CPU.</string>
<string name="renderer_async_presentation_description">Este hack puede aumentar el rendimiento al mover la presentación a un hilo independiente de la CPU a costa de problemas gráficos.</string>
<string name="renderer_reactive_flushing">Usar limpieza reactiva</string>
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
<string name="enable_buffer_history">Activar el historial del búfer</string>
<string name="enable_buffer_history_description">Permite el acceso al estado del búfer anterior. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.</string>
<string name="use_optimized_vertex_buffers">Búferes de vértices optimizados</string>
<string name="use_optimized_vertex_buffers_description">Permite la optimización del enlace del búfer de vértices para un mejor rendimiento. Requiere controladores Mesa 26.0+ Turnip/ controladores QCOM. Causará fallos con controladores Turnip más antiguos.</string>
<string name="hacks">Hacks</string>
<string name="fast_gpu_time">Tiempo rápido de la GPU</string>
@@ -499,6 +499,7 @@
<string name="fix_bloom_effects_description">Reduce el efecto de resplandor en LA/EOW (Adreno A6XX - A7XX/ Turnip), elimina el resplandor en Burnout. Advertencia: puede causar artefactos gráficos en otros juegos.</string>
<string name="emulate_bgr565">Emular BGR565</string>
<string name="emulate_bgr565_description">Soluciona problemas con colores invertidos en juegos, artefactos o sombras extrañas.</string>
<string name="rescale_hack">Activar la pasada de reescalado heredada</string>
<string name="renderer_asynchronous_shaders">Usar sombreadores asíncronos</string>
<string name="renderer_asynchronous_shaders_description">Compila los sombreadores de forma asíncrona. Esto puede reducir los tirones, pero también puede introducir errores gráficos.</string>
<string name="gpu_unswizzle_settings">Ajustes de desentrelazado de la GPU</string>
@@ -517,10 +518,8 @@
<string name="extensions">Extensiones</string>
<string name="dyna_state">Estado dinámico extendido</string>
<string name="dyna_state_description">Controla la cantidad de funciones que se pueden usar en el Estado Dinámico Extendido. Un número mayor permite más funciones y puede aumentar el rendimiento, pero puede causar problemas con algunos controladores y proveedores.</string>
<string name="disabled">Desactivado</string>
<string name="vertex_input_dynamic_state">Estado dinámico de entrada de vértices</string>
<string name="vertex_input_dynamic_state_description">Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento.</string>
<string name="sample_shading_fraction">Muestreo de sombreado</string>
<string name="sample_shading_fraction_description">Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a coste de algo de rendimiento.</string>
@@ -483,7 +483,6 @@
<string name="dyna_state">État dynamique étendu</string>
<string name="disabled">Désactivé</string>
<string name="vertex_input_dynamic_state">État dynamique d\'entrée de sommet</string>
<string name="vertex_input_dynamic_state_description">Active la fonctionnalité d\'état dynamique des entrées de sommets pour une meilleure qualité et de meilleures performances.</string>
<string name="display">Affichage</string>
<string name="renderer_screen_layout">Orientation</string>
@@ -476,10 +476,8 @@
<string name="extensions">Rozszerzenia</string>
<string name="dyna_state">Rozszerzony stan dynamiczny</string>
<string name="dyna_state_description">Kontroluje liczbę funkcji, które mogą być używane w Extended Dynamic State. Wyższe wartości pozwalają na użycie większej liczby funkcji i mogą zwiększyć wydajność, ale mogą powodować problemy z niektórymi sterownikami i u niektórych producentów.</string>
<string name="disabled">Wyłączone</string>
<string name="vertex_input_dynamic_state">Dynamiczny stan wejścia wierzchołków</string>
<string name="vertex_input_dynamic_state_description">Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność.</string>
<string name="sample_shading_fraction">Cieniowanie próbkowane</string>
<string name="sample_shading_fraction_description">Pozwala uruchamiać shader fragmentów dla każdej próbki w wielopróbkowanym fragmencie zamiast raz na fragment. Poprawia jakość grafiki kosztem części wydajności.</string>
@@ -463,7 +463,6 @@
<string name="dyna_state">Extended Dynamic State</string>
<string name="disabled">Desativado</string>
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
<string name="vertex_input_dynamic_state_description">Ativa o recurso de vertex input dynamic state para melhor qualidade e desempenho.</string>
<string name="display">Tela</string>
<string name="renderer_screen_layout">Orientação</string>
@@ -66,6 +66,8 @@
<string name="show_power_info_description">Показать текущее энергопотребление и оставшуюся емкость аккумулятора</string>
<string name="show_shaders_building">Показать компиляцию шейдеров</string>
<string name="show_shaders_building_description">Отображает текущее количество шейдеров, которые компилируются</string>
<string name="pipeline_worker_cores">Рабочие потоки конвейера</string>
<string name="pipeline_worker_cores_description">Позволяет настроить количество ядер, задействованных при построении конвейеров Vulkan. Чем выше значение, тем быстрее будет компиляция конвейеров, однако это приведёт к повышению температуры устройства.</string>
<string name="overlay_position">Позиция оверлея</string>
<string name="overlay_position_description">Расположение оверлея на экране</string>
<string name="overlay_position_top_left">Сверху слева</string>
@@ -481,15 +483,15 @@
<string name="renderer_force_max_clock">Принудительная максимальная тактовая частота (только для Adreno)</string>
<string name="renderer_force_max_clock_description">Заставляет ГПУ работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться).</string>
<string name="renderer_asynchronous_gpu_emulation">Асинхронная эмуляция ГПУ</string>
<string name="renderer_asynchronous_gpu_emulation_description">Выполняет эмуляцию ГПУ асинхронно для снижения задержек ЦП и увеличения производительности. Отключайте только при возникновении проблем с таймингами.</string>
<string name="renderer_asynchronous_gpu_emulation_description">Может повысить производительность за счёт асинхронного запуска эмуляции ГПУ, но ценой появления графических ошибок и увеличения частоты вылетов из-за операций, зависящих от синхронизации.</string>
<string name="renderer_async_presentation">Асинхронная презентация</string>
<string name="renderer_async_presentation_description">Немного улучшает производительность, перемещая презентацию в отдельный поток ЦП.</string>
<string name="renderer_async_presentation_description">Может повысить производительность за счёт перемещения вывода кадров в отдельный поток ЦП, но ценой возникновения графических проблем.</string>
<string name="renderer_reactive_flushing">Реактивная очистка</string>
<string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string>
<string name="enable_buffer_history">Включить историю буфера</string>
<string name="enable_buffer_history_description">Позволяет обращаться к предыдущим состояниям буфера. Эта опция может повысить качество рендеринга и стабильность производительности в некоторых играх.</string>
<string name="use_optimized_vertex_buffers">Оптимизированные вершинные буферы</string>
<string name="use_optimized_vertex_buffers_description">Включает оптимизированную привязку вершинного буфера для повышения производительности. Требует Mesa Turnip 26.0+ / QCOM драйверы. Приводит к вылету на старых версиях Turnip.</string>
<string name="use_optimized_vertex_buffers_description">Включает оптимизированную привязку вершинного буфера для повышения производительности. Требует Mesa Turnip 26.0+ / QCOM. Приводит к вылету на старых версиях драйверов Turnip (25.3 и ниже).</string>
<string name="hacks">Хаки</string>
@@ -501,6 +503,8 @@
<string name="fix_bloom_effects_description">Частично убирает размытие в LA/EOW (Adreno A6XX - A7XX/ Turnip), полностью отключает его в Burnout. Внимание: может вызывать графические артефакты в других играх.</string>
<string name="emulate_bgr565">Эмулировать BGR565</string>
<string name="emulate_bgr565_description">Исправляет проблемы с инвертированными цветами в играх, а также со странными артефактами или некорректными тенями.</string>
<string name="rescale_hack">Включить старый метод изменения разрешения</string>
<string name="rescale_hack_description">Включает старый метод обработки этапа перенастройки масштабирования для игр за счёт использования быстрого алгоритма перемасштабирования.</string>
<string name="renderer_asynchronous_shaders">Использовать асинхронные шейдеры</string>
<string name="renderer_asynchronous_shaders_description">Компилирует шейдеры асинхронно. Это может уменьшить подтормаживания, но также может вызвать графические артефакты.</string>
<string name="gpu_unswizzle_settings">Настройки распаковки текстур (Unswizzle)</string>
@@ -519,10 +523,10 @@
<string name="extensions">Расширения</string>
<string name="dyna_state">Расширенное динамическое состояние</string>
<string name="dyna_state_description">Управляет количеством функций, доступных в режиме «Расширенное динамическое состояние». Большее число позволяет задействовать больше функций и может повысить производительность, но способно вызывать проблемы с некоторыми драйверами и графикой.</string>
<string name="dyna_state_description">Управляет количеством функций, доступных для использования в расширенном динамическом состояние. Более высокое значение позволит сократить количество компиляций конвейеров за счёт поддержки динамического состояния драйвером.</string>
<string name="disabled">Отключено</string>
<string name="vertex_input_dynamic_state">Динамическое состояние ввода вершин</string>
<string name="vertex_input_dynamic_state_description">Включает функцию динамического состояния ввода вершин для повышения качества и производительности</string>
<string name="vertex_input_dynamic_state_description">Включение этой функции обеспечивает более гибкую обработку входных данных вершин, что потенциально сокращает время компиляции конвейера на этапе работы с вершинами и буферами.</string>
<string name="sample_shading_fraction">Сэмпловое затенение</string>
<string name="sample_shading_fraction_description">Позволяет шейдеру фрагментов выполняться для каждого сэмпла в многосэмпловом фрагменте, а не один раз на фрагмент. Улучшает качество графики ценой некоторого падения производительности.</string>
@@ -1155,4 +1159,6 @@
<string name="license_fidelityfx_fsr_description">Высококачественное масштабирование от AMD</string>
<string name="external_content">Дополнительный контент</string>
<string name="add_folders">Добавить папку</string>
</resources>
<string name="percent">%1$d %%</string>
</resources>
@@ -66,6 +66,8 @@
<string name="show_power_info_description">Показати поточне споживання енергії та залишкову ємність акумулятора</string>
<string name="show_shaders_building">Показати побудову шейдерів</string>
<string name="show_shaders_building_description">Показати поточну кількість шейдерів, які наразі компілюються</string>
<string name="pipeline_worker_cores">Потоки обробника конвеєра</string>
<string name="pipeline_worker_cores_description">Керує кількістю ядер, що використовуються для збірки конвеєрів Vulkan. Вище значення покращить продуктивність компіляції конвеєра, але також підвищить температуру.</string>
<string name="overlay_position">Позиція оверлею</string>
<string name="overlay_position_description">Обрати розташування виводу статистики на екрані</string>
<string name="overlay_position_top_left">Вгорі ліворуч</string>
@@ -481,15 +483,15 @@
<string name="renderer_force_max_clock">Максимальна тактова частота (тільки Adreno)</string>
<string name="renderer_force_max_clock_description">Змушує GPU працювати на максимальній тактовій частоті.</string>
<string name="renderer_asynchronous_gpu_emulation">Асинхронна емуляція ГП</string>
<string name="renderer_asynchronous_gpu_emulation_description">Емуляція ГП виконується асинхронно для зменшення затримок ЦП й покращення пропускної здатності. Вимкніть лише у випадку виникнення проблем із таймінгами.</string>
<string name="renderer_asynchronous_gpu_emulation_description">Це обхідне рішення може покращити продуктивність завдяки асинхронному виконанню емуляції ГП, але спричинить проблеми з графікою та збільшить частоту збоїв чутливих до таймінгів операцій.</string>
<string name="renderer_async_presentation">Асинхронне подання</string>
<string name="renderer_async_presentation_description">Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП.</string>
<string name="renderer_async_presentation_description">Це обхідне рішення може покращити продуктивність завдяки переміщенню подання на окремий потік ЦП, але спричинить проблеми з графікою.</string>
<string name="renderer_reactive_flushing">Реактивне очищення</string>
<string name="renderer_reactive_flushing_description">Покращує точність рендерингу в деяких іграх.</string>
<string name="enable_buffer_history">Увімкнути історію буфера</string>
<string name="enable_buffer_history_description">Вмикає доступ до попередніх станів буфера. Цей параметр може покращити якість візуалізації та стабільну продуктивність у деяких іграх.</string>
<string name="use_optimized_vertex_buffers">Оптимізовані буфери вершин</string>
<string name="use_optimized_vertex_buffers_description">Застосовує оптимізований буфер вершин, щоб покращити продуктивність. Потребує драйверів Mesa 26.0+ Turnip / QCOM. На старіших драйверах Turnip виникатиме збій.</string>
<string name="use_optimized_vertex_buffers_description">Застосовує оптимізований буфер вершин, щоб покращити продуктивність. Потребує драйверів Mesa 26.0+ Turnip / QCOM. На старіших драйверах Turnip виникатиме збій (25.3 і нижче).</string>
<string name="hacks">Обхідні рішення</string>
@@ -501,6 +503,8 @@
<string name="fix_bloom_effects_description">Зменшує розмиття світіння в LA/EOW (Adreno A6XXA7XX / Turnip), прибирає світіння в Burnout. Увага: може спричинити графічні артефакти в інших іграх.</string>
<string name="emulate_bgr565">Емулювати BGR565</string>
<string name="emulate_bgr565_description">Виправляє проблеми з інвертованими кольорами в іграх або дивними артефактами чи тінями.</string>
<string name="rescale_hack">Увімкнути застаріле масштабування</string>
<string name="rescale_hack_description">Вмикає застарілу обробку масштабування для ігор, використовуючи швидкий шлях масштабування</string>
<string name="renderer_asynchronous_shaders">Асинхронні шейдери</string>
<string name="renderer_asynchronous_shaders_description">Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні баги.</string>
<string name="gpu_unswizzle_settings">Налаштування розпакування за допомогою ГП</string>
@@ -519,10 +523,10 @@
<string name="extensions">Розширення</string>
<string name="dyna_state">Розширений динамічний стан</string>
<string name="dyna_state_description">Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані». Вище число дозволяє більше функцій і може покращити продуктивність, але може спричинити проблеми з деякими драйверами й виробниками.</string>
<string name="dyna_state_description">Керує кількістю функцій, які можна використовувати в ExtendedDynamicState (EDS). Вище значення дозволить зменшити кількість компіляцій конвеєра на основі динамічного стану, підтримуваного драйвером.</string>
<string name="disabled">Вимкнено</string>
<string name="vertex_input_dynamic_state">Динамічний стан введення вершин</string>
<string name="vertex_input_dynamic_state_description">Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності.</string>
<string name="vertex_input_dynamic_state_description">Увімкнення цієї функції дозволить гнучкішу обробку введення вершин. Може зменшити час компіляції конвеєра для вершин/буфера.</string>
<string name="sample_shading_fraction">Простий шейдинг</string>
<string name="sample_shading_fraction_description">Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності.</string>
@@ -475,16 +475,12 @@
<string name="renderer_force_max_clock">强制最大时钟 (仅限 Adreno)</string>
<string name="renderer_force_max_clock_description">强制 GPU 以最大时钟运行 (仍被温控限制)。</string>
<string name="renderer_asynchronous_gpu_emulation">GPU 异步模拟</string>
<string name="renderer_asynchronous_gpu_emulation_description">异步运行 GPU 模拟,以减少 CPU 停顿并提高吞吐量。仅当遇到与时序相关的问题时才应禁用此功能。</string>
<string name="renderer_async_presentation">异步呈现</string>
<string name="renderer_async_presentation_description">通过将呈现操作移至单独的 CPU 线程来略微提升性能。</string>
<string name="renderer_reactive_flushing">启用反应性刷新</string>
<string name="renderer_reactive_flushing_description">通过牺牲性能来提高某些游戏的渲染精度。</string>
<string name="enable_buffer_history">启用缓冲区历史</string>
<string name="enable_buffer_history_description">启用对先前缓冲区状态的访问。此选项可在某些游戏中提升渲染质量并保持性能的一致性。</string>
<string name="use_optimized_vertex_buffers">优化顶点缓冲区</string>
<string name="use_optimized_vertex_buffers_description">启用经过优化的顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 或 QCOM 驱动程序。若使用较旧版本的 Turnip 驱动则会导致崩溃。</string>
<string name="hacks">Hacks</string>
<string name="fast_gpu_time">GPU 超频频率</string>
@@ -513,10 +509,8 @@
<string name="extensions">扩展</string>
<string name="dyna_state">扩展动态状态</string>
<string name="dyna_state_description">控制在扩展动态状态中可使用的函数数量。更高的数值允许启用更多功能,并可能提升性能,但同时也可能导致额外的图形问题。</string>
<string name="disabled">已禁用</string>
<string name="vertex_input_dynamic_state">顶点输入动态状态</string>
<string name="vertex_input_dynamic_state_description">开启顶点输入动态状态功能来获得更好的质量和性能。</string>
<string name="sample_shading_fraction">采样着色</string>
<string name="sample_shading_fraction_description">允许片段着色器在多采样片段中每个样本执行一次,而不是每个片段执行一次。以提高性能为代价改善图形质量。</string>
@@ -466,7 +466,6 @@
<string name="dyna_state">擴展動態狀態</string>
<string name="disabled">已停用</string>
<string name="vertex_input_dynamic_state">頂點輸入動態狀態</string>
<string name="vertex_input_dynamic_state_description">啟用頂點輸入動態狀態以取得更佳的品質及性能</string>
<string name="display">顯示</string>
<string name="renderer_screen_layout">方向</string>
@@ -1 +1 @@
<?xml version='1.0' encoding='utf-8'?><resources><color name='ic_launcher_background'>#1F143C</color></resources>
<?xml version='1.0' encoding='utf-8'?><resources><color name='ic_launcher_background'>#ffd700</color></resources>
@@ -71,6 +71,8 @@
<string name="show_power_info_description">Display current power draw and remaining capacity on battery</string>
<string name="show_shaders_building">Show Shaders Building</string>
<string name="show_shaders_building_description">Display current number of shaders being built</string>
<string name="pipeline_worker_cores">Pipeline Worker Threads</string>
<string name="pipeline_worker_cores_description">Manage the amount of cores used for building Vulkan pipelines, the higher value will improve pipeline compilation performance but temperatures will increase as well.</string>
<string name="overlay_position">Overlay Position</string>
<string name="overlay_position_description">Choose where the overlay is displayed on the screen</string>
<string name="overlay_position_top_left">Top Left</string>
@@ -491,15 +493,15 @@
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
<string name="renderer_asynchronous_gpu_emulation">GPU async emulation</string>
<string name="renderer_asynchronous_gpu_emulation_description">Runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this only if you run into timing-related issues.</string>
<string name="renderer_asynchronous_gpu_emulation_description">This hack can increase performance by running GPU emulation asynchronously at the cost of graphical issues and increased crash rates by timing-related operations.</string>
<string name="renderer_async_presentation">Asynchronous presentation</string>
<string name="renderer_async_presentation_description">Slightly improves performance by moving presentation to a separate CPU thread.</string>
<string name="renderer_async_presentation_description">This hack can increase performance by moving presentation to a separate CPU thread at the cost of graphical issues.</string>
<string name="renderer_reactive_flushing">Use reactive flushing</string>
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
<string name="enable_buffer_history">Enable buffer history</string>
<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers.</string>
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
<string name="hacks">Hacks</string>
@@ -512,7 +514,7 @@
<string name="emulate_bgr565">Emulate BGR565</string>
<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
<string name="rescale_hack">Enable Legacy Rescale Pass</string>
<string name="rescale_hack_description">Fixes Luigi Mansion 3 artifact lines.</string>
<string name="rescale_hack_description">Enables a legacy handling for the rescale configuration pass for games by using a quick rescale path</string>
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
@@ -531,10 +533,10 @@
<string name="extensions">Extensions</string>
<string name="dyna_state">Extended Dynamic State</string>
<string name="dyna_state_description">Controls the number of features that can be used in Extended Dynamic State. Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.</string>
<string name="dyna_state_description">Controls the number of features that can be used in ExtendedDynamicState (EDS). The higher value will allow to reduce the amount of pipeline compilations based on the dynamic state supported by driver.</string>
<string name="disabled">Disabled</string>
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
<string name="vertex_input_dynamic_state_description">Enables vertex input dynamic state feature for better quality and performance.</string>
<string name="vertex_input_dynamic_state_description">Enabling this feature allows for more flexible vertex input handling, potentially reducing pipeline compilation time in vertex/buffer.</string>
<string name="sample_shading_fraction">Sample Shading</string>
<string name="sample_shading_fraction_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.</string>
+1 -8
View File
@@ -184,19 +184,12 @@ if(ARCHITECTURE_x86_64)
x64/cpu_detect.h
x64/cpu_wait.cpp
x64/cpu_wait.h
x64/native_clock.cpp
x64/native_clock.h
x64/rdtsc.cpp
x64/rdtsc.h
x64/xbyak_abi.h
x64/xbyak_util.h)
x64/xbyak.h)
target_link_libraries(common PRIVATE xbyak::xbyak)
endif()
if(HAS_NCE)
target_sources(common PRIVATE arm64/native_clock.cpp arm64/native_clock.h)
endif()
if(MSVC)
target_compile_definitions(
common
-87
View File
@@ -1,87 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef ANDROID
#include <sys/system_properties.h>
#endif
#include "common/arm64/native_clock.h"
namespace Common::Arm64 {
namespace {
NativeClock::FactorType GetFixedPointFactor(u64 num, u64 den) {
return (static_cast<NativeClock::FactorType>(num) << 64) / den;
}
u64 MultiplyHigh(u64 m, NativeClock::FactorType factor) {
return static_cast<u64>((m * factor) >> 64);
}
} // namespace
NativeClock::NativeClock() {
const u64 host_cntfrq = GetHostCNTFRQ();
ns_cntfrq_factor = GetFixedPointFactor(NsRatio::den, host_cntfrq);
us_cntfrq_factor = GetFixedPointFactor(UsRatio::den, host_cntfrq);
ms_cntfrq_factor = GetFixedPointFactor(MsRatio::den, host_cntfrq);
guest_cntfrq_factor = GetFixedPointFactor(CNTFRQ, host_cntfrq);
gputick_cntfrq_factor = GetFixedPointFactor(GPUTickFreq, host_cntfrq);
}
std::chrono::nanoseconds NativeClock::GetTimeNS() const {
return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_cntfrq_factor)};
}
std::chrono::microseconds NativeClock::GetTimeUS() const {
return std::chrono::microseconds{MultiplyHigh(GetUptime(), us_cntfrq_factor)};
}
std::chrono::milliseconds NativeClock::GetTimeMS() const {
return std::chrono::milliseconds{MultiplyHigh(GetUptime(), ms_cntfrq_factor)};
}
s64 NativeClock::GetCNTPCT() const {
return MultiplyHigh(GetUptime(), guest_cntfrq_factor);
}
s64 NativeClock::GetGPUTick() const {
return MultiplyHigh(GetUptime(), gputick_cntfrq_factor);
}
s64 NativeClock::GetUptime() const {
s64 cntvct_el0 = 0;
asm volatile("dsb ish\n\t"
"mrs %[cntvct_el0], cntvct_el0\n\t"
"dsb ish\n\t"
: [cntvct_el0] "=r"(cntvct_el0));
return cntvct_el0;
}
bool NativeClock::IsNative() const {
return true;
}
s64 NativeClock::GetHostCNTFRQ() {
u64 cntfrq_el0 = 0;
std::string_view board{""};
#ifdef ANDROID
char buffer[PROP_VALUE_MAX];
int len{__system_property_get("ro.product.board", buffer)};
board = std::string_view(buffer, static_cast<size_t>(len));
#endif
if (board == "s5e9925") { // Exynos 2200
cntfrq_el0 = 25600000;
} else if (board == "exynos2100") { // Exynos 2100
cntfrq_el0 = 26000000;
} else if (board == "exynos9810") { // Exynos 9810
cntfrq_el0 = 26000000;
} else if (board == "s5e8825") { // Exynos 1280
cntfrq_el0 = 26000000;
} else {
asm("mrs %[cntfrq_el0], cntfrq_el0" : [cntfrq_el0] "=r"(cntfrq_el0));
}
return cntfrq_el0;
}
} // namespace Common::Arm64
-45
View File
@@ -1,45 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/wall_clock.h"
namespace Common::Arm64 {
class NativeClock final : public WallClock {
public:
explicit NativeClock();
std::chrono::nanoseconds GetTimeNS() const override;
std::chrono::microseconds GetTimeUS() const override;
std::chrono::milliseconds GetTimeMS() const override;
s64 GetCNTPCT() const override;
s64 GetGPUTick() const override;
s64 GetUptime() const override;
bool IsNative() const override;
static s64 GetHostCNTFRQ();
public:
using FactorType = unsigned __int128;
FactorType GetGuestCNTFRQFactor() const {
return guest_cntfrq_factor;
}
private:
FactorType ns_cntfrq_factor;
FactorType us_cntfrq_factor;
FactorType ms_cntfrq_factor;
FactorType guest_cntfrq_factor;
FactorType gputick_cntfrq_factor;
};
} // namespace Common::Arm64
+15 -5
View File
@@ -388,8 +388,13 @@ struct Values {
true,
true};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{linkage,
#ifdef __ANDROID__
false,
#else
true,
#endif
"use_asynchronous_gpu_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
@@ -542,7 +547,7 @@ struct Values {
true};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef ANDROID
true,
false,
#else
false,
#endif
@@ -554,8 +559,13 @@ struct Values {
SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
Category::RendererHacks};
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
Category::RendererHacks};
SwitchableSetting<bool> rescale_hack{linkage,
#ifdef __ANDROID__
true,
#else
false,
#endif
"rescale_hack", Category::RendererHacks};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks};
+174 -55
View File
@@ -1,77 +1,196 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/steady_clock.h"
#include "common/uint128.h"
#include "common/wall_clock.h"
#ifdef __ANDROID__
#include <sys/system_properties.h>
#endif
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#include "common/x64/native_clock.h"
#include "common/x64/rdtsc.h"
#endif
#ifdef HAS_NCE
#include "common/arm64/native_clock.h"
#endif
namespace Common {
class StandardWallClock final : public WallClock {
public:
explicit StandardWallClock() {}
std::chrono::nanoseconds GetTimeNS() const override {
return std::chrono::duration_cast<std::chrono::nanoseconds>(
std::chrono::system_clock::now().time_since_epoch());
}
std::chrono::microseconds GetTimeUS() const override {
return std::chrono::duration_cast<std::chrono::microseconds>(
std::chrono::system_clock::now().time_since_epoch());
}
std::chrono::milliseconds GetTimeMS() const override {
return std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch());
}
s64 GetCNTPCT() const override {
return GetUptime() * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
}
s64 GetGPUTick() const override {
return GetUptime() * NsToGPUTickRatio::num / NsToGPUTickRatio::den;
}
s64 GetUptime() const override {
return std::chrono::duration_cast<std::chrono::nanoseconds>(
std::chrono::steady_clock::now().time_since_epoch())
.count();
}
bool IsNative() const override {
return false;
}
};
std::unique_ptr<WallClock> CreateOptimalClock() {
#if defined(ARCHITECTURE_x86_64)
const auto& caps = GetCPUCaps();
WallClock::WallClock(bool invariant_, u64 rdtsc_frequency_) noexcept
: invariant{invariant_}
, rdtsc_frequency{rdtsc_frequency_}
, ns_rdtsc_factor{GetFixedPoint64Factor(NsRatio::den, rdtsc_frequency_)}
, us_rdtsc_factor{GetFixedPoint64Factor(UsRatio::den, rdtsc_frequency_)}
, ms_rdtsc_factor{GetFixedPoint64Factor(MsRatio::den, rdtsc_frequency_)}
, cntpct_rdtsc_factor{GetFixedPoint64Factor(CNTFRQ, rdtsc_frequency_)}
, gputick_rdtsc_factor{GetFixedPoint64Factor(GPUTickFreq, rdtsc_frequency_)}
{}
if (caps.invariant_tsc && caps.tsc_frequency >= std::nano::den) {
return std::make_unique<X64::NativeClock>(caps.tsc_frequency);
} else {
// Fallback to StandardWallClock if the hardware TSC
// - Is not invariant
// - Is not more precise than 1 GHz (1ns resolution)
return std::make_unique<StandardWallClock>();
}
std::chrono::nanoseconds WallClock::GetTimeNS() const {
if (invariant)
return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now().time_since_epoch());
return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_rdtsc_factor)};
}
std::chrono::microseconds WallClock::GetTimeUS() const {
if (invariant)
return std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now().time_since_epoch());
return std::chrono::microseconds{MultiplyHigh(GetUptime(), us_rdtsc_factor)};
}
std::chrono::milliseconds WallClock::GetTimeMS() const {
if (invariant)
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
return std::chrono::milliseconds{MultiplyHigh(GetUptime(), ms_rdtsc_factor)};
}
s64 WallClock::GetCNTPCT() const {
if (invariant)
return GetUptime() * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
return MultiplyHigh(GetUptime(), cntpct_rdtsc_factor);
}
s64 WallClock::GetGPUTick() const {
if (invariant)
return GetUptime() * NsToGPUTickRatio::num / NsToGPUTickRatio::den;
return MultiplyHigh(GetUptime(), gputick_rdtsc_factor);
}
s64 WallClock::GetUptime() const {
if (invariant)
return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
return s64(Common::X64::FencedRDTSC());
}
bool WallClock::IsNative() const {
if (invariant)
return false;
return true;
}
#elif defined(HAS_NCE)
return std::make_unique<Arm64::NativeClock>();
namespace {
[[nodiscard]] WallClock::FactorType GetFixedPointFactor(u64 num, u64 den) noexcept {
return (WallClock::FactorType(num) << 64) / den;
}
[[nodiscard]] u64 MultiplyHigh(u64 m, WallClock::FactorType factor) noexcept {
return static_cast<u64>((m * factor) >> 64);
}
[[nodiscard]] s64 GetHostCNTFRQ() noexcept {
u64 cntfrq_el0 = 0;
#ifdef ANDROID
std::string_view board{""};
char buffer[PROP_VALUE_MAX];
int len{__system_property_get("ro.product.board", buffer)};
board = std::string_view(buffer, static_cast<size_t>(len));
if (board == "s5e9925") { // Exynos 2200
cntfrq_el0 = 25600000;
} else if (board == "exynos2100") { // Exynos 2100
cntfrq_el0 = 26000000;
} else if (board == "exynos9810") { // Exynos 9810
cntfrq_el0 = 26000000;
} else if (board == "s5e8825") { // Exynos 1280
cntfrq_el0 = 26000000;
} else {
asm volatile("mrs %[cntfrq_el0], cntfrq_el0" : [cntfrq_el0] "=r"(cntfrq_el0));
}
return cntfrq_el0;
#else
return std::make_unique<StandardWallClock>();
asm volatile("mrs %[cntfrq_el0], cntfrq_el0" : [cntfrq_el0] "=r"(cntfrq_el0));
return cntfrq_el0;
#endif
}
} // namespace
WallClock::WallClock(bool invariant_, u64 rdtsc_frequency_) noexcept {
const u64 host_cntfrq = std::max<u64>(GetHostCNTFRQ(), 1);
ns_cntfrq_factor = GetFixedPointFactor(NsRatio::den, host_cntfrq);
us_cntfrq_factor = GetFixedPointFactor(UsRatio::den, host_cntfrq);
ms_cntfrq_factor = GetFixedPointFactor(MsRatio::den, host_cntfrq);
guest_cntfrq_factor = GetFixedPointFactor(CNTFRQ, host_cntfrq);
gputick_cntfrq_factor = GetFixedPointFactor(GPUTickFreq, host_cntfrq);
}
std::chrono::nanoseconds WallClock::GetTimeNS() const {
return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_cntfrq_factor)};
}
std::chrono::microseconds WallClock::GetTimeUS() const {
return std::chrono::microseconds{MultiplyHigh(GetUptime(), us_cntfrq_factor)};
}
std::chrono::milliseconds WallClock::GetTimeMS() const {
return std::chrono::milliseconds{MultiplyHigh(GetUptime(), ms_cntfrq_factor)};
}
s64 WallClock::GetCNTPCT() const {
return MultiplyHigh(GetUptime(), guest_cntfrq_factor);
}
s64 WallClock::GetGPUTick() const {
return MultiplyHigh(GetUptime(), gputick_cntfrq_factor);
}
s64 WallClock::GetUptime() const {
s64 cntvct_el0 = 0;
asm volatile(
"dsb ish\n\t"
"mrs %[cntvct_el0], cntvct_el0\n\t"
"dsb ish\n\t"
: [cntvct_el0] "=r"(cntvct_el0)
);
return cntvct_el0;
}
bool WallClock::IsNative() const {
return true;
}
#else
WallClock::WallClock(bool invariant_, u64 rdtsc_frequency_) noexcept {}
std::chrono::nanoseconds WallClock::GetTimeNS() const {
return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now().time_since_epoch());
}
std::chrono::microseconds WallClock::GetTimeUS() const {
return std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now().time_since_epoch());
}
std::chrono::milliseconds WallClock::GetTimeMS() const {
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
}
s64 WallClock::GetCNTPCT() const {
return GetUptime() * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
}
s64 WallClock::GetGPUTick() const {
return GetUptime() * NsToGPUTickRatio::num / NsToGPUTickRatio::den;
}
s64 WallClock::GetUptime() const {
return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
}
bool WallClock::IsNative() const {
return false;
}
#endif
WallClock CreateOptimalClock() noexcept {
#if defined(ARCHITECTURE_x86_64)
auto const& caps = GetCPUCaps();
return WallClock(!(caps.invariant_tsc && caps.tsc_frequency >= std::nano::den), std::max<u64>(caps.tsc_frequency, 1));
#elif defined(HAS_NCE)
return WallClock(false, 1);
#else
return WallClock(true, 1);
#endif
}
+35 -10
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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -20,28 +20,28 @@ public:
static constexpr u64 GPUTickFreq = 614'400'000; // GM20B GPU Tick Frequency = 614.4 MHz
static constexpr u64 CPUTickFreq = 1'020'000'000; // T210/4 A57 CPU Tick Frequency = 1020.0 MHz
virtual ~WallClock() = default;
explicit WallClock(bool invariant, u64 rdtsc_frequency_) noexcept;
/// @returns The time in nanoseconds since the construction of this clock.
virtual std::chrono::nanoseconds GetTimeNS() const = 0;
std::chrono::nanoseconds GetTimeNS() const;
/// @returns The time in microseconds since the construction of this clock.
virtual std::chrono::microseconds GetTimeUS() const = 0;
std::chrono::microseconds GetTimeUS() const;
/// @returns The time in milliseconds since the construction of this clock.
virtual std::chrono::milliseconds GetTimeMS() const = 0;
std::chrono::milliseconds GetTimeMS() const;
/// @returns The guest CNTPCT ticks since the construction of this clock.
virtual s64 GetCNTPCT() const = 0;
s64 GetCNTPCT() const;
/// @returns The guest GPU ticks since the construction of this clock.
virtual s64 GetGPUTick() const = 0;
s64 GetGPUTick() const;
/// @returns The raw host timer ticks since an indeterminate epoch.
virtual s64 GetUptime() const = 0;
s64 GetUptime() const;
/// @returns Whether the clock directly uses the host's hardware clock.
virtual bool IsNative() const = 0;
bool IsNative() const;
static inline u64 NSToCNTPCT(u64 ns) {
return ns * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
@@ -85,8 +85,33 @@ protected:
using CPUTickToUsRatio = std::ratio<std::micro::den, CPUTickFreq>;
using CPUTickToCNTPCTRatio = std::ratio<CNTFRQ, CPUTickFreq>;
using CPUTickToGPUTickRatio = std::ratio<GPUTickFreq, CPUTickFreq>;
#if defined(ARCHITECTURE_x86_64)
bool invariant;
u64 rdtsc_frequency;
u64 ns_rdtsc_factor;
u64 us_rdtsc_factor;
u64 ms_rdtsc_factor;
u64 cntpct_rdtsc_factor;
u64 gputick_rdtsc_factor;
#elif defined(HAS_NCE)
public:
using FactorType = unsigned __int128;
FactorType GetGuestCNTFRQFactor() const {
return guest_cntfrq_factor;
}
protected:
FactorType ns_cntfrq_factor;
FactorType us_cntfrq_factor;
FactorType ms_cntfrq_factor;
FactorType guest_cntfrq_factor;
FactorType gputick_cntfrq_factor;
#else
#endif
};
[[nodiscard]] std::unique_ptr<WallClock> CreateOptimalClock();
[[nodiscard]] WallClock CreateOptimalClock() noexcept;
} // namespace Common
-46
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@@ -1,46 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/uint128.h"
#include "common/x64/native_clock.h"
#include "common/x64/rdtsc.h"
namespace Common::X64 {
NativeClock::NativeClock(u64 rdtsc_frequency_)
: rdtsc_frequency{rdtsc_frequency_}, ns_rdtsc_factor{GetFixedPoint64Factor(NsRatio::den,
rdtsc_frequency)},
us_rdtsc_factor{GetFixedPoint64Factor(UsRatio::den, rdtsc_frequency)},
ms_rdtsc_factor{GetFixedPoint64Factor(MsRatio::den, rdtsc_frequency)},
cntpct_rdtsc_factor{GetFixedPoint64Factor(CNTFRQ, rdtsc_frequency)},
gputick_rdtsc_factor{GetFixedPoint64Factor(GPUTickFreq, rdtsc_frequency)} {}
std::chrono::nanoseconds NativeClock::GetTimeNS() const {
return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_rdtsc_factor)};
}
std::chrono::microseconds NativeClock::GetTimeUS() const {
return std::chrono::microseconds{MultiplyHigh(GetUptime(), us_rdtsc_factor)};
}
std::chrono::milliseconds NativeClock::GetTimeMS() const {
return std::chrono::milliseconds{MultiplyHigh(GetUptime(), ms_rdtsc_factor)};
}
s64 NativeClock::GetCNTPCT() const {
return MultiplyHigh(GetUptime(), cntpct_rdtsc_factor);
}
s64 NativeClock::GetGPUTick() const {
return MultiplyHigh(GetUptime(), gputick_rdtsc_factor);
}
s64 NativeClock::GetUptime() const {
return static_cast<s64>(FencedRDTSC());
}
bool NativeClock::IsNative() const {
return true;
}
} // namespace Common::X64
-38
View File
@@ -1,38 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/wall_clock.h"
namespace Common::X64 {
class NativeClock final : public WallClock {
public:
explicit NativeClock(u64 rdtsc_frequency_);
std::chrono::nanoseconds GetTimeNS() const override;
std::chrono::microseconds GetTimeUS() const override;
std::chrono::milliseconds GetTimeMS() const override;
s64 GetCNTPCT() const override;
s64 GetGPUTick() const override;
s64 GetUptime() const override;
bool IsNative() const override;
private:
u64 rdtsc_frequency;
u64 ns_rdtsc_factor;
u64 us_rdtsc_factor;
u64 ms_rdtsc_factor;
u64 cntpct_rdtsc_factor;
u64 gputick_rdtsc_factor;
};
} // namespace Common::X64
@@ -1,13 +1,37 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <type_traits>
#include <bitset>
#include <initializer_list>
#include <xbyak/xbyak.h>
#include "common/assert.h"
// xbyak hates human beings
#ifdef __GNUC__
#pragma GCC diagnostic ignored "-Wconversion"
#pragma GCC diagnostic ignored "-Wshadow"
#endif
#ifdef __clang__
#pragma clang diagnostic ignored "-Wconversion"
#pragma clang diagnostic ignored "-Wshadow"
#endif
// You must ensure this matches with src/common/x64/xbyak.h on root dir
#include <ankerl/unordered_dense.h>
#include <boost/unordered_map.hpp>
#define XBYAK_STD_UNORDERED_SET ankerl::unordered_dense::set
#define XBYAK_STD_UNORDERED_MAP ankerl::unordered_dense::map
#define XBYAK_STD_UNORDERED_MULTIMAP boost::unordered_multimap
#include <xbyak/xbyak.h>
#include <xbyak/xbyak_util.h>
#include <xbyak/xbyak.h>
namespace Common::X64 {
constexpr size_t RegToIndex(const Xbyak::Reg& reg) {
@@ -174,12 +198,13 @@ inline ABIFrameInfo ABI_CalculateFrameSize(std::bitset<32> regs, size_t rsp_alig
rsp_alignment -= subtraction;
subtraction += rsp_alignment & 0xF;
return ABIFrameInfo{static_cast<s32>(subtraction),
static_cast<s32>(subtraction - xmm_base_subtraction)};
return ABIFrameInfo{
s32(subtraction),
s32(subtraction - xmm_base_subtraction)
};
}
inline size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::bitset<32> regs,
size_t rsp_alignment, size_t needed_frame_size = 0) {
inline size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::bitset<32> regs, size_t rsp_alignment, size_t needed_frame_size = 0) {
auto frame_info = ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size);
for (size_t i = 0; i < regs.size(); ++i) {
@@ -202,8 +227,7 @@ inline size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::b
return ABI_SHADOW_SPACE;
}
inline void ABI_PopRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::bitset<32> regs,
size_t rsp_alignment, size_t needed_frame_size = 0) {
inline void ABI_PopRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::bitset<32> regs, size_t rsp_alignment, size_t needed_frame_size = 0) {
auto frame_info = ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size);
for (size_t i = 0; i < regs.size(); ++i) {
@@ -226,4 +250,38 @@ inline void ABI_PopRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::bits
}
}
// Constants for use with cmpps/cmpss
enum {
CMP_EQ = 0,
CMP_LT = 1,
CMP_LE = 2,
CMP_UNORD = 3,
CMP_NEQ = 4,
CMP_NLT = 5,
CMP_NLE = 6,
CMP_ORD = 7,
};
constexpr bool IsWithin2G(uintptr_t ref, uintptr_t target) {
const u64 distance = target - (ref + 5);
return !(distance >= 0x8000'0000ULL && distance <= ~0x8000'0000ULL);
}
inline bool IsWithin2G(const Xbyak::CodeGenerator& code, uintptr_t target) {
return IsWithin2G(reinterpret_cast<uintptr_t>(code.getCurr()), target);
}
template <typename T>
inline void CallFarFunction(Xbyak::CodeGenerator& code, const T f) {
static_assert(std::is_pointer_v<T>, "Argument must be a (function) pointer.");
size_t addr = reinterpret_cast<size_t>(f);
if (IsWithin2G(code, addr)) {
code.call(f);
} else {
// ABI_RETURN is a safe temp register to use before a call
code.mov(ABI_RETURN, addr);
code.call(ABI_RETURN);
}
}
} // namespace Common::X64
-46
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@@ -1,46 +0,0 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <type_traits>
#include <xbyak/xbyak.h>
#include "common/x64/xbyak_abi.h"
namespace Common::X64 {
// Constants for use with cmpps/cmpss
enum {
CMP_EQ = 0,
CMP_LT = 1,
CMP_LE = 2,
CMP_UNORD = 3,
CMP_NEQ = 4,
CMP_NLT = 5,
CMP_NLE = 6,
CMP_ORD = 7,
};
constexpr bool IsWithin2G(uintptr_t ref, uintptr_t target) {
const u64 distance = target - (ref + 5);
return !(distance >= 0x8000'0000ULL && distance <= ~0x8000'0000ULL);
}
inline bool IsWithin2G(const Xbyak::CodeGenerator& code, uintptr_t target) {
return IsWithin2G(reinterpret_cast<uintptr_t>(code.getCurr()), target);
}
template <typename T>
inline void CallFarFunction(Xbyak::CodeGenerator& code, const T f) {
static_assert(std::is_pointer_v<T>, "Argument must be a (function) pointer.");
size_t addr = reinterpret_cast<size_t>(f);
if (IsWithin2G(code, addr)) {
code.call(f);
} else {
// ABI_RETURN is a safe temp register to use before a call
code.mov(ABI_RETURN, addr);
code.call(ABI_RETURN);
}
}
} // namespace Common::X64
+3 -6
View File
@@ -113,8 +113,7 @@ void DynarmicCallbacks32::CallSVC(u32 swi) {
}
void DynarmicCallbacks32::AddTicks(u64 ticks) {
ASSERT_MSG(!m_parent.m_uses_wall_clock, "Dynarmic ticking disabled");
ASSERT(!m_parent.m_uses_wall_clock && "Dynarmic ticking disabled");
// Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a
// rough approximation of the amount of executed ticks in the system, it may be thrown off
// if not all cores are doing a similar amount of work. Instead of doing this, we should
@@ -123,14 +122,12 @@ void DynarmicCallbacks32::AddTicks(u64 ticks) {
u64 amortized_ticks = ticks / Core::Hardware::NUM_CPU_CORES;
// Always execute at least one tick.
amortized_ticks = std::max<u64>(amortized_ticks, 1);
m_parent.m_system.CoreTiming().AddTicks(amortized_ticks);
}
u64 DynarmicCallbacks32::GetTicksRemaining() {
ASSERT_MSG(!m_parent.m_uses_wall_clock, "Dynarmic ticking disabled");
return std::max<s64>(m_parent.m_system.CoreTiming().GetDowncount(), 0);
ASSERT(!m_parent.m_uses_wall_clock && "Dynarmic ticking disabled");
return std::max<s64>(m_parent.m_system.CoreTiming().downcount, 0);
}
bool DynarmicCallbacks32::CheckMemoryAccess(u64 addr, u64 size, Kernel::DebugWatchpointType type) {
+2 -2
View File
@@ -36,7 +36,7 @@ public:
u64 MemoryRead64(u32 vaddr) override;
std::optional<u32> MemoryReadCode(u32 vaddr) override;
void InstructionSynchronizationBarrierRaised() override {
last_code_addr = 0; //reset back, force refetch
last_code_addr = u64(-1); //reset back, force refetch
}
void MemoryWrite8(u32 vaddr, u8 value) override;
void MemoryWrite16(u32 vaddr, u16 value) override;
@@ -54,7 +54,7 @@ public:
void ReturnException(u32 pc, Dynarmic::HaltReason hr);
//
Dynarmic::CodePage cached_code_page;
u64 last_code_addr = 0;
u64 last_code_addr = u64(-1);
ArmDynarmic32& m_parent;
Core::Memory::Memory& m_memory;
Kernel::KProcess* m_process{};
+4 -6
View File
@@ -45,7 +45,6 @@ Dynarmic::A64::Vector DynarmicCallbacks64::MemoryRead128(u64 vaddr) {
std::optional<u32> DynarmicCallbacks64::MemoryReadCode(u64 vaddr) {
if (!m_memory.IsValidVirtualAddressRange(vaddr, sizeof(u32)))
return std::nullopt;
// return m_memory.Read32(vaddr);
auto const aligned_vaddr = vaddr & ~Core::Memory::YUZU_PAGEMASK;
if (last_code_addr != aligned_vaddr) {
m_memory.ReadBlock(aligned_vaddr, &cached_code_page, sizeof(cached_code_page));
@@ -103,6 +102,7 @@ bool DynarmicCallbacks64::MemoryWriteExclusive128(u64 vaddr, Dynarmic::A64::Vect
}
void DynarmicCallbacks64::InstructionCacheOperationRaised(Dynarmic::A64::InstructionCacheOperation op, u64 value) {
last_code_addr = u64(-1); //invalidate cached page
switch (op) {
case Dynarmic::A64::InstructionCacheOperation::InvalidateByVAToPoU: {
static constexpr u64 ICACHE_LINE_SIZE = 64;
@@ -128,7 +128,7 @@ void DynarmicCallbacks64::ExceptionRaised(u64 pc, Dynarmic::A64::Exception excep
case Dynarmic::A64::Exception::SendEvent:
case Dynarmic::A64::Exception::SendEventLocal:
case Dynarmic::A64::Exception::Yield:
LOG_TRACE(Core_ARM, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})", static_cast<std::size_t>(exception), pc, m_memory.Read32(pc));
LOG_TRACE(Core_ARM, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X}, cached = {:08X})", std::size_t(exception), pc, m_memory.Read32(pc), MemoryReadCode(pc).value_or(0));
return;
case Dynarmic::A64::Exception::NoExecuteFault:
LOG_CRITICAL(Core_ARM, "Cannot execute instruction at unmapped address {:#016x}", pc);
@@ -150,8 +150,7 @@ void DynarmicCallbacks64::CallSVC(u32 svc) {
}
void DynarmicCallbacks64::AddTicks(u64 ticks) {
ASSERT_MSG(!m_parent.m_uses_wall_clock, "Dynarmic ticking disabled");
ASSERT(!m_parent.m_uses_wall_clock && "Dynarmic ticking disabled");
// Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a
// rough approximation of the amount of executed ticks in the system, it may be thrown off
// if not all cores are doing a similar amount of work. Instead of doing this, we should
@@ -160,13 +159,12 @@ void DynarmicCallbacks64::AddTicks(u64 ticks) {
u64 amortized_ticks = ticks / Core::Hardware::NUM_CPU_CORES;
// Always execute at least one tick.
amortized_ticks = std::max<u64>(amortized_ticks, 1);
m_parent.m_system.CoreTiming().AddTicks(amortized_ticks);
}
u64 DynarmicCallbacks64::GetTicksRemaining() {
ASSERT(!m_parent.m_uses_wall_clock && "Dynarmic ticking disabled");
return std::max<s64>(m_parent.m_system.CoreTiming().GetDowncount(), 0);
return std::max<s64>(m_parent.m_system.CoreTiming().downcount, 0);
}
u64 DynarmicCallbacks64::GetCNTPCT() {
+2 -2
View File
@@ -43,7 +43,7 @@ public:
Dynarmic::A64::Vector MemoryRead128(u64 vaddr) override;
std::optional<u32> MemoryReadCode(u64 vaddr) override;
void InstructionSynchronizationBarrierRaised() override {
last_code_addr = 0; //reset back, force refetch
last_code_addr = u64(-1); //reset back, force refetch
}
void MemoryWrite8(u64 vaddr, u8 value) override;
void MemoryWrite16(u64 vaddr, u16 value) override;
@@ -65,7 +65,7 @@ public:
void ReturnException(u64 pc, Dynarmic::HaltReason hr);
Dynarmic::CodePage cached_code_page;
u64 last_code_addr = 0;
u64 last_code_addr = u64(-1);
ArmDynarmic64& m_parent;
Core::Memory::Memory& m_memory;
u64 m_tpidrro_el0{};
+3 -4
View File
@@ -761,8 +761,7 @@ bool InterpreterVisitor::LDR_reg_fpsimd(Imm<2> size, Imm<1> opc_1, Reg Rm, Imm<3
return this->SIMDOffset(scale, shift, opc_0, Rm, option, Rn, Vt);
}
std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, mcontext_t* context,
fpsimd_context* fpsimd_context) {
std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, mcontext_t* context, fpsimd_context* fpsimd_context) {
std::span<u64, 31> regs(reinterpret_cast<u64*>(context->regs), 31);
std::span<u128, 32> vregs(reinterpret_cast<u128*>(fpsimd_context->vregs), 32);
u64& sp = *reinterpret_cast<u64*>(&context->sp);
@@ -772,9 +771,9 @@ std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, m
u32 instruction = memory.Read32(pc);
bool was_executed = false;
auto decoder = Dynarmic::A64::Decode<VisitorBase>(instruction);
auto decoder = Dynarmic::A64::Decode<VisitorBase, bool>(visitor, instruction);
if (decoder) {
was_executed = decoder->get().call(visitor, instruction);
was_executed = *decoder;
} else {
was_executed = false;
}
+6 -2
View File
@@ -3,7 +3,7 @@
#include <numeric>
#include <bit>
#include "common/arm64/native_clock.h"
#include "common/wall_clock.h"
#include "common/alignment.h"
#include "common/literals.h"
#include "core/arm/nce/arm_nce.h"
@@ -578,7 +578,11 @@ void Patcher::WriteMsrHandler(ModuleDestLabel module_dest, oaknut::XReg src_reg,
}
void Patcher::WriteCntpctHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg, oaknut::VectorCodeGenerator& cg) {
static Common::Arm64::NativeClock clock{};
#if defined(HAS_NCE)
static Common::WallClock clock(false, 1);
#else
static Common::WallClock clock(true, 1);
#endif
const auto factor = clock.GetGuestCNTFRQFactor();
const auto raw_factor = std::bit_cast<std::array<u64, 2>>(factor);
+84 -87
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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -13,117 +16,111 @@ using namespace Common::ELF;
namespace Core {
namespace Symbols {
template <typename Word, typename ELFSymbol, typename ByteReader>
static Symbols GetSymbols(ByteReader ReadBytes) {
const auto Read8{[&](u64 index) {
struct ModuleHeaderLocation {
u32 version;
u32 header_offset;
u32 version_offset;
};
static_assert(sizeof(ModuleHeaderLocation) == 0x0C);
struct ModuleHeader {
u32 signature;
u32 dynamic_offset;
u32 bss_start_offset;
u32 bss_end_offset;
u32 exception_info_start_offset;
u32 exception_info_end_offset;
u32 module_offset;
u32 relro_start_offset;
u32 full_relro_end_offset;
u32 nx_debug_link_start_offset;
u32 nx_debug_link_end_offset;
u32 note_gnu_build_id_start_offset;
u32 note_gnu_build_id_end_offset;
};
static_assert(sizeof(ModuleHeader) == 0x34);
struct Mod32 {
using Sym = Elf32_Sym;
using Dyn = Elf32_Dyn;
};
struct Mod64 {
using Sym = Elf64_Sym;
using Dyn = Elf64_Dyn;
};
template <typename M, typename F>
static Symbols GetSymbols(F&& ReadBytes) {
const auto Read8 = [&](u64 index) {
u8 ret;
ReadBytes(&ret, index, sizeof(u8));
return ret;
}};
const auto Read32{[&](u64 index) {
u32 ret;
ReadBytes(&ret, index, sizeof(u32));
return ret;
}};
const auto ReadWord{[&](u64 index) {
Word ret;
ReadBytes(&ret, index, sizeof(Word));
return ret;
}};
const u32 mod_offset = Read32(4);
if (Read32(mod_offset) != Common::MakeMagic('M', 'O', 'D', '0')) {
};
ModuleHeaderLocation loc{};
ReadBytes(&loc, 0, sizeof(ModuleHeaderLocation));
ModuleHeader hdr;
ReadBytes(&hdr, loc.header_offset, sizeof(ModuleHeader));
if (hdr.signature != Common::MakeMagic('M', 'O', 'D', '0')) {
return {};
}
VAddr string_table_offset{};
VAddr symbol_table_offset{};
u64 symbol_entry_size{};
const auto dynamic_offset = Read32(mod_offset + 0x4) + mod_offset;
VAddr dynamic_index = dynamic_offset;
VAddr strtab_offs{};
VAddr symtab_offs{};
u64 syment_size = sizeof(typename M::Sym);
VAddr dynamic_offset = loc.header_offset + hdr.dynamic_offset;
while (true) {
const Word tag = ReadWord(dynamic_index);
const Word value = ReadWord(dynamic_index + sizeof(Word));
dynamic_index += 2 * sizeof(Word);
if (tag == ElfDtNull) {
typename M::Dyn dyn;
ReadBytes(&dyn, dynamic_offset, sizeof(typename M::Dyn));
dynamic_offset += sizeof(typename M::Dyn);
if (dyn.d_tag == ElfDtNull) {
break;
}
if (tag == ElfDtStrtab) {
string_table_offset = value;
} else if (tag == ElfDtSymtab) {
symbol_table_offset = value;
} else if (tag == ElfDtSyment) {
symbol_entry_size = value;
if (dyn.d_tag == ElfDtStrtab) {
strtab_offs = dyn.d_un.d_ptr;
} else if (dyn.d_tag == ElfDtSymtab) {
symtab_offs = dyn.d_un.d_ptr;
} else if (dyn.d_tag == ElfDtSyment) {
syment_size = dyn.d_un.d_val;
}
}
if (string_table_offset == 0 || symbol_table_offset == 0 || symbol_entry_size == 0) {
return {};
}
Symbols out;
VAddr symbol_index = symbol_table_offset;
while (symbol_index < string_table_offset) {
ELFSymbol symbol{};
ReadBytes(&symbol, symbol_index, sizeof(ELFSymbol));
VAddr string_offset = string_table_offset + symbol.st_name;
std::string name;
for (u8 c = Read8(string_offset); c != 0; c = Read8(++string_offset)) {
name += static_cast<char>(c);
if (strtab_offs > 0 && symtab_offs > 0) {
Symbols out;
VAddr symbol_index = symtab_offs;
while (symbol_index < strtab_offs) {
typename M::Sym symbol{};
ReadBytes(&symbol, symbol_index, sizeof(typename M::Sym));
VAddr offs = strtab_offs + symbol.st_name;
std::string name{};
for (u8 c = Read8(offs); c != 0; c = Read8(++offs))
name += char(c);
symbol_index += syment_size;
out[name] = std::make_pair(symbol.st_value, symbol.st_size);
}
symbol_index += symbol_entry_size;
out[name] = std::make_pair(symbol.st_value, symbol.st_size);
return out;
}
return out;
return {};
}
Symbols GetSymbols(VAddr base, Core::Memory::Memory& memory, bool is_64) {
const auto ReadBytes{
[&](void* ptr, size_t offset, size_t size) { memory.ReadBlock(base + offset, ptr, size); }};
if (is_64) {
return GetSymbols<u64, Elf64_Sym>(ReadBytes);
} else {
return GetSymbols<u32, Elf32_Sym>(ReadBytes);
}
const auto f = [base, &memory](void* ptr, size_t offset, size_t size) {
memory.ReadBlock(base + offset, ptr, size);
};
return is_64 ? GetSymbols<Mod64>(f) : GetSymbols<Mod32>(f);
}
Symbols GetSymbols(std::span<const u8> data, bool is_64) {
const auto ReadBytes{[&](void* ptr, size_t offset, size_t size) {
const auto f = [data](void* ptr, size_t offset, size_t size) {
std::memcpy(ptr, data.data() + offset, size);
}};
if (is_64) {
return GetSymbols<u64, Elf64_Sym>(ReadBytes);
} else {
return GetSymbols<u32, Elf32_Sym>(ReadBytes);
}
};
return is_64 ? GetSymbols<Mod64>(f) : GetSymbols<Mod32>(f);
}
std::optional<std::string> GetSymbolName(const Symbols& symbols, VAddr addr) {
const auto iter = std::find_if(symbols.cbegin(), symbols.cend(), [addr](const auto& pair) {
const auto& [name, sym_info] = pair;
const auto& [start_address, size] = sym_info;
const auto end_address = start_address + size;
return addr >= start_address && addr < end_address;
const auto it = std::find_if(symbols.cbegin(), symbols.cend(), [addr](const auto& e) {
auto const [start, size] = e.second;
auto const end = start + size;
return addr >= start && addr < end;
});
if (iter == symbols.cend()) {
return std::nullopt;
}
return iter->first;
return it != symbols.cend() ? std::optional<std::string>{it->first} : std::nullopt;
}
} // namespace Symbols
+67 -88
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@@ -57,15 +57,51 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
Reset();
on_thread_init = std::move(on_thread_init_);
event_fifo_id = 0;
shutting_down = false;
cpu_ticks = 0;
if (is_multicore) {
timer_thread.emplace([](CoreTiming& instance) {
timer_thread = std::jthread([this](std::stop_token stop_token) {
Common::SetCurrentThreadName("HostTiming");
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
instance.on_thread_init();
instance.ThreadLoop();
}, std::ref(*this));
on_thread_init();
has_started = true;
while (!stop_token.stop_requested()) {
while (!paused && !stop_token.stop_requested()) {
paused_set = false;
if (auto const next_time = Advance(); next_time) {
// There are more events left in the queue, wait until the next event.
auto wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time > 0) {
#ifdef _WIN32
while (!paused && !event.IsSet() && wait_time > 0) {
wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time >= timer_resolution_ns) {
Common::Windows::SleepForOneTick();
} else {
#ifdef ARCHITECTURE_x86_64
Common::X64::MicroSleep();
#else
std::this_thread::yield();
#endif
}
}
if (event.IsSet())
event.Reset();
#else
event.WaitFor(std::chrono::nanoseconds(wait_time));
#endif
}
} else {
// Queue is empty, wait until another event is scheduled and signals us to
// continue.
wait_set = true;
event.Wait();
}
wait_set = false;
}
paused_set = true;
pause_event.Wait();
}
});
}
}
@@ -90,7 +126,7 @@ void CoreTiming::SyncPause(bool is_paused) {
}
Pause(is_paused);
if (timer_thread) {
if (timer_thread.joinable()) {
if (!is_paused) {
pause_event.Set();
}
@@ -190,33 +226,22 @@ void CoreTiming::ResetTicks() {
}
u64 CoreTiming::GetClockTicks() const {
u64 fres;
if (is_multicore) [[likely]] {
fres = clock->GetCNTPCT();
} else {
fres = Common::WallClock::CPUTickToCNTPCT(cpu_ticks);
u64 fres = is_multicore ? clock.GetCNTPCT() : Common::WallClock::CPUTickToCNTPCT(cpu_ticks);
if (auto const overclock = Settings::values.fast_cpu_time.GetValue(); overclock != Settings::CpuClock::Off) {
fres = u64(f64(fres) * (1.7 + 0.3 * u32(overclock)));
}
const auto overclock = Settings::values.fast_cpu_time.GetValue();
if (overclock != Settings::CpuClock::Off) {
fres = (u64) ((double) fres * (1.7 + 0.3 * u32(overclock)));
}
if (Settings::values.sync_core_speed.GetValue()) {
const auto ticks = double(fres);
const auto speed_limit = double(Settings::SpeedLimit())*0.01;
return u64(ticks/speed_limit);
} else {
return fres;
}
if (::Settings::values.sync_core_speed.GetValue()) {
auto const ticks = f64(fres);
auto const speed_limit = f64(Settings::SpeedLimit()) * 0.01;
return u64(ticks / speed_limit);
}
return fres;
}
u64 CoreTiming::GetGPUTicks() const {
if (is_multicore) [[likely]] {
return clock->GetGPUTick();
}
return Common::WallClock::CPUTickToGPUTick(cpu_ticks);
return is_multicore
? clock.GetGPUTick()
: Common::WallClock::CPUTickToGPUTick(cpu_ticks);
}
std::optional<s64> CoreTiming::Advance() {
@@ -278,75 +303,29 @@ std::optional<s64> CoreTiming::Advance() {
}
}
void CoreTiming::ThreadLoop() {
has_started = true;
while (!shutting_down) {
while (!paused) {
paused_set = false;
const auto next_time = Advance();
if (next_time) {
// There are more events left in the queue, wait until the next event.
auto wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time > 0) {
#ifdef _WIN32
while (!paused && !event.IsSet() && wait_time > 0) {
wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time >= timer_resolution_ns) {
Common::Windows::SleepForOneTick();
} else {
#ifdef ARCHITECTURE_x86_64
Common::X64::MicroSleep();
#else
std::this_thread::yield();
#endif
}
}
if (event.IsSet()) {
event.Reset();
}
#else
event.WaitFor(std::chrono::nanoseconds(wait_time));
#endif
}
} else {
// Queue is empty, wait until another event is scheduled and signals us to
// continue.
wait_set = true;
event.Wait();
}
wait_set = false;
}
paused_set = true;
pause_event.Wait();
}
}
void CoreTiming::Reset() {
paused = true;
shutting_down = true;
pause_event.Set();
event.Set();
if (timer_thread) {
timer_thread->join();
if (timer_thread.joinable()) {
timer_thread.request_stop();
timer_thread.join();
}
timer_thread.reset();
has_started = false;
}
std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const {
if (is_multicore) [[likely]] {
return clock->GetTimeNS();
}
return std::chrono::nanoseconds{Common::WallClock::CPUTickToNS(cpu_ticks)};
/// @brief Returns current time in nanoseconds.
std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const noexcept {
return is_multicore
? clock.GetTimeNS()
: std::chrono::nanoseconds{Common::WallClock::CPUTickToNS(cpu_ticks)};
}
std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
if (is_multicore) [[likely]] {
return clock->GetTimeUS();
}
return std::chrono::microseconds{Common::WallClock::CPUTickToUS(cpu_ticks)};
/// @brief Returns current time in microseconds.
std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const noexcept {
return is_multicore
? clock.GetTimeUS()
: std::chrono::microseconds{Common::WallClock::CPUTickToUS(cpu_ticks)};
}
#ifdef _WIN32
+6 -12
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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -118,7 +118,7 @@ public:
void Idle();
s64 GetDowncount() const {
s64 GetDowncount() const noexcept {
return downcount;
}
@@ -128,11 +128,8 @@ public:
/// Returns the current GPU tick value.
u64 GetGPUTicks() const;
/// Returns current time in microseconds.
std::chrono::microseconds GetGlobalTimeUs() const;
/// Returns current time in nanoseconds.
std::chrono::nanoseconds GetGlobalTimeNs() const;
[[nodiscard]] std::chrono::microseconds GetGlobalTimeUs() const noexcept;
[[nodiscard]] std::chrono::nanoseconds GetGlobalTimeNs() const noexcept;
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
std::optional<s64> Advance();
@@ -141,13 +138,11 @@ public:
void SetTimerResolutionNs(std::chrono::nanoseconds ns);
#endif
private:
struct Event;
void ThreadLoop();
void Reset();
std::unique_ptr<Common::WallClock> clock;
Common::WallClock clock;
s64 global_timer = 0;
@@ -165,11 +160,10 @@ private:
Common::Event pause_event{};
mutable std::mutex basic_lock;
std::mutex advance_lock;
std::optional<std::jthread> timer_thread;
std::jthread timer_thread;
std::atomic<bool> paused{};
std::atomic<bool> paused_set{};
std::atomic<bool> wait_set{};
std::atomic<bool> shutting_down{};
std::atomic<bool> has_started{};
std::function<void()> on_thread_init{};
+8 -7
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@@ -569,12 +569,11 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
layers.emplace_back(std::move(extracted));
auto layered = LayeredVfsDirectory::MakeLayeredDirectory(std::move(layers));
if (layered == nullptr) {
auto layered_ext = LayeredVfsDirectory::MakeLayeredDirectory(std::move(layers_ext));
if (layered == nullptr && layered_ext == nullptr) {
return;
}
auto layered_ext = LayeredVfsDirectory::MakeLayeredDirectory(std::move(layers_ext));
auto packed = CreateRomFS(std::move(layered), std::move(layered_ext));
if (packed == nullptr) {
return;
@@ -943,6 +942,8 @@ std::vector<Patch> PatchManager::GetPatches(VirtualFile update_raw) const {
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(mod, "romfs")) ||
IsDirValidAndNonEmpty(FindSubdirectoryCaseless(mod, "romfslite")))
AppendCommaIfNotEmpty(types, "LayeredFS");
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(mod, "romfs_ext")))
AppendCommaIfNotEmpty(types, "ExtLayeredFS");
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(mod, "cheats")))
AppendCommaIfNotEmpty(types, "Cheats");
@@ -965,13 +966,13 @@ std::vector<Patch> PatchManager::GetPatches(VirtualFile update_raw) const {
const auto sdmc_mod_dir = fs_controller.GetSDMCModificationLoadRoot(title_id);
if (sdmc_mod_dir != nullptr) {
std::string types;
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "exefs"))) {
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "exefs")))
AppendCommaIfNotEmpty(types, "LayeredExeFS");
}
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "romfs")) ||
IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "romfslite"))) {
IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "romfslite")))
AppendCommaIfNotEmpty(types, "LayeredFS");
}
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "romfs_ext")))
AppendCommaIfNotEmpty(types, "ExtLayeredFS");
if (!types.empty()) {
const auto mod_disabled =
@@ -1,86 +1,48 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <span>
#include <vector>
#include "common/swap.h"
#include "core/file_sys/system_archive/time_zone_binary.h"
#include "core/file_sys/vfs/vfs_static.h"
#include "core/file_sys/vfs/vfs_types.h"
#include "core/file_sys/vfs/vfs_vector.h"
#include "nx_tzdb.h"
namespace FileSys::SystemArchive {
const static std::map<std::string, const std::map<const char*, const std::vector<u8>>&>
tzdb_zoneinfo_dirs = {{"Africa", NxTzdb::africa},
{"America", NxTzdb::america},
{"Antarctica", NxTzdb::antarctica},
{"Arctic", NxTzdb::arctic},
{"Asia", NxTzdb::asia},
{"Atlantic", NxTzdb::atlantic},
{"Australia", NxTzdb::australia},
{"Brazil", NxTzdb::brazil},
{"Canada", NxTzdb::canada},
{"Chile", NxTzdb::chile},
{"Etc", NxTzdb::etc},
{"Europe", NxTzdb::europe},
{"Indian", NxTzdb::indian},
{"Mexico", NxTzdb::mexico},
{"Pacific", NxTzdb::pacific},
{"US", NxTzdb::us}};
const static std::map<std::string, const std::map<const char*, const std::vector<u8>>&>
tzdb_america_dirs = {{"Argentina", NxTzdb::america_argentina},
{"Indiana", NxTzdb::america_indiana},
{"Kentucky", NxTzdb::america_kentucky},
{"North_Dakota", NxTzdb::america_north_dakota}};
static void GenerateFiles(std::vector<VirtualFile>& directory,
const std::map<const char*, const std::vector<u8>>& files) {
for (const auto& [filename, data] : files) {
const auto data_copy{data};
const std::string filename_copy{filename};
VirtualFile file{
std::make_shared<VectorVfsFile>(std::move(data_copy), std::move(filename_copy))};
directory.push_back(file);
}
}
static std::vector<VirtualFile> GenerateZoneinfoFiles() {
std::vector<VirtualFile> zoneinfo_files;
GenerateFiles(zoneinfo_files, NxTzdb::zoneinfo);
return zoneinfo_files;
}
VirtualDir TimeZoneBinary() {
std::vector<VirtualDir> america_sub_dirs;
for (const auto& [dir_name, files] : tzdb_america_dirs) {
std::vector<VirtualFile> vfs_files;
GenerateFiles(vfs_files, files);
america_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(
std::move(vfs_files), std::vector<VirtualDir>{}, dir_name));
}
america_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_america_argentina(), std::vector<VirtualDir>{}, "Argentina"));
america_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_america_indiana(), std::vector<VirtualDir>{}, "Indiana"));
america_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_america_kentucky(), std::vector<VirtualDir>{}, "Kentucky"));
america_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_america_north_dakota(), std::vector<VirtualDir>{}, "North_Dakota"));
std::vector<VirtualDir> zoneinfo_sub_dirs;
for (const auto& [dir_name, files] : tzdb_zoneinfo_dirs) {
std::vector<VirtualFile> vfs_files;
GenerateFiles(vfs_files, files);
if (dir_name == "America") {
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(
std::move(vfs_files), std::move(america_sub_dirs), dir_name));
} else {
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(
std::move(vfs_files), std::vector<VirtualDir>{}, dir_name));
}
}
std::vector<VirtualDir> zoneinfo_dir{std::make_shared<VectorVfsDirectory>(
GenerateZoneinfoFiles(), std::move(zoneinfo_sub_dirs), "zoneinfo")};
std::vector<VirtualFile> root_files;
GenerateFiles(root_files, NxTzdb::base);
return std::make_shared<VectorVfsDirectory>(std::move(root_files), std::move(zoneinfo_dir),
"data");
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_africa(), std::vector<VirtualDir>{}, "Africa"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_america(), std::move(america_sub_dirs), "America"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_antarctica(), std::vector<VirtualDir>{}, "Antarctica"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_arctic(), std::vector<VirtualDir>{}, "Arctic"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_asia(), std::vector<VirtualDir>{}, "Asia"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_atlantic(), std::vector<VirtualDir>{}, "Atlantic"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_australia(), std::vector<VirtualDir>{}, "Australia"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_brazil(), std::vector<VirtualDir>{}, "Brazil"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_canada(), std::vector<VirtualDir>{}, "Canada"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_chile(), std::vector<VirtualDir>{}, "Chile"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_etc(), std::vector<VirtualDir>{}, "Etc"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_europe(), std::vector<VirtualDir>{}, "Europe"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_indian(), std::vector<VirtualDir>{}, "Indian"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_mexico(), std::vector<VirtualDir>{}, "Mexico"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_pacific(), std::vector<VirtualDir>{}, "Pacific"));
zoneinfo_sub_dirs.push_back(std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_us(), std::vector<VirtualDir>{}, "US"));
std::vector<VirtualDir> zoneinfo_dir{std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_zoneinfo(), std::move(zoneinfo_sub_dirs), "zoneinfo")};
// last files (root)
return std::make_shared<VectorVfsDirectory>(NxTzdb::CollectFiles_base(), std::move(zoneinfo_dir), "data");
}
} // namespace FileSys::SystemArchive
+13
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -13,6 +16,16 @@ namespace IPC {
/// Size of the command buffer area, in 32-bit words.
constexpr std::size_t COMMAND_BUFFER_LENGTH = 0x100 / sizeof(u32);
/// Must match bitfields
constexpr std::size_t MAX_BUFFER_DESCRIPTORS = 16;
constexpr std::size_t MAX_INCOMING_MOVE_HANDLERS = 16;
constexpr std::size_t MAX_INCOMING_COPY_HANDLERS = 16;
/// Doesn't need to match bitfields but usually not big enough
constexpr std::size_t MAX_OUTGOING_COPY_OBJECTS = 16;
constexpr std::size_t MAX_OUTGOING_MOVE_OBJECTS = 16;
constexpr std::size_t MAX_OUTGOING_DOMAIN_OBJECTS = 16;
enum class ControlCommand : u32 {
ConvertSessionToDomain = 0,
ConvertDomainToSession = 1,
+9 -10
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@@ -372,17 +372,17 @@ struct KernelCore::Impl {
}
// Gets the dummy KThread for the caller, allocating a new one if this is the first time
KThread* GetHostDummyThread(KThread* existing_thread) {
if (tls_data.thread == nullptr) {
KThread* GetHostDummyThread(ThreadLocalData& t, KThread* existing_thread) {
if (t.thread == nullptr) {
auto const initialize{[](KThread* thread) {
ASSERT(KThread::InitializeDummyThread(thread, nullptr).IsSuccess());
return thread;
}};
tls_data.raw_thread.emplace(system.Kernel());
tls_data.thread = existing_thread ? existing_thread : initialize(&*tls_data.raw_thread);
ASSERT(tls_data.thread != nullptr);
t.raw_thread.emplace(system.Kernel());
t.thread = existing_thread ? existing_thread : initialize(&*t.raw_thread);
ASSERT(t.thread != nullptr);
}
return tls_data.thread;
return t.thread;
}
/// Registers a CPU core thread by allocating a host thread ID for it
@@ -395,7 +395,7 @@ struct KernelCore::Impl {
/// Registers a new host thread by allocating a host thread ID for it
void RegisterHostThread(KThread* existing_thread) {
(void)GetHostDummyThread(existing_thread);
(void)GetHostDummyThread(tls_data, existing_thread);
}
[[nodiscard]] u32 GetCurrentHostThreadID() {
@@ -419,9 +419,8 @@ struct KernelCore::Impl {
}
KThread* GetCurrentEmuThread() {
if (!tls_data.current_thread)
tls_data.current_thread = GetHostDummyThread(nullptr);
return tls_data.current_thread;
auto& t = tls_data;
return t.current_thread ? t.current_thread : (t.current_thread = GetHostDummyThread(t, nullptr));
}
void SetCurrentEmuThread(KThread* thread) {
+1 -2
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@@ -33,8 +33,7 @@ IScreenShotApplicationService::IScreenShotApplicationService(
IScreenShotApplicationService::~IScreenShotApplicationService() = default;
Result IScreenShotApplicationService::SetShimLibraryVersion(ShimLibraryVersion library_version,
ClientAppletResourceUserId aruid) {
Result IScreenShotApplicationService::SetShimLibraryVersion(ShimLibraryVersion library_version, ClientAppletResourceUserId aruid) {
LOG_WARNING(Service_Capture, "(STUBBED) called. library_version={}, applet_resource_user_id={}",
library_version, aruid.pid);
R_SUCCEED();
+6 -12
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@@ -128,10 +128,12 @@ Result SessionRequestManager::HandleDomainSyncRequest(Kernel::KServerSession* se
return ResultSuccess;
}
HLERequestContext::HLERequestContext(Kernel::KernelCore& kernel_, Core::Memory::Memory& memory_,
Kernel::KServerSession* server_session_,
Kernel::KThread* thread_)
: server_session(server_session_), thread(thread_), kernel{kernel_}, memory{memory_} {
HLERequestContext::HLERequestContext(Kernel::KernelCore& kernel_, Core::Memory::Memory& memory_, Kernel::KServerSession* server_session_, Kernel::KThread* thread_)
: server_session(server_session_)
, thread(thread_)
, kernel{kernel_}
, memory{memory_}
{
cmd_buf[0] = 0;
}
@@ -155,9 +157,6 @@ void HLERequestContext::ParseCommandBuffer(u32_le* src_cmdbuf, bool incoming) {
}
if (incoming) {
// Populate the object lists with the data in the IPC request.
incoming_copy_handles.reserve(handle_descriptor_header->num_handles_to_copy);
incoming_move_handles.reserve(handle_descriptor_header->num_handles_to_move);
for (u32 handle = 0; handle < handle_descriptor_header->num_handles_to_copy; ++handle) {
incoming_copy_handles.push_back(rp.Pop<Handle>());
}
@@ -172,11 +171,6 @@ void HLERequestContext::ParseCommandBuffer(u32_le* src_cmdbuf, bool incoming) {
}
}
buffer_x_descriptors.reserve(command_header->num_buf_x_descriptors);
buffer_a_descriptors.reserve(command_header->num_buf_a_descriptors);
buffer_b_descriptors.reserve(command_header->num_buf_b_descriptors);
buffer_w_descriptors.reserve(command_header->num_buf_w_descriptors);
for (u32 i = 0; i < command_header->num_buf_x_descriptors; ++i) {
buffer_x_descriptors.push_back(rp.PopRaw<IPC::BufferDescriptorX>());
}
+26 -26
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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -11,6 +14,7 @@
#include <string>
#include <type_traits>
#include <vector>
#include <boost/container/static_vector.hpp>
#include "common/assert.h"
#include "common/common_types.h"
@@ -181,8 +185,7 @@ private:
*/
class HLERequestContext {
public:
explicit HLERequestContext(Kernel::KernelCore& kernel, Core::Memory::Memory& memory,
Kernel::KServerSession* session, Kernel::KThread* thread);
explicit HLERequestContext(Kernel::KernelCore& kernel, Core::Memory::Memory& memory, Kernel::KServerSession* session, Kernel::KThread* thread);
~HLERequestContext();
/// Returns a pointer to the IPC command buffer for this request.
@@ -233,19 +236,19 @@ public:
return data_payload_offset;
}
[[nodiscard]] const std::vector<IPC::BufferDescriptorX>& BufferDescriptorX() const {
[[nodiscard]] const boost::container::static_vector<IPC::BufferDescriptorX, 16>& BufferDescriptorX() const {
return buffer_x_descriptors;
}
[[nodiscard]] const std::vector<IPC::BufferDescriptorABW>& BufferDescriptorA() const {
[[nodiscard]] const boost::container::static_vector<IPC::BufferDescriptorABW, 16>& BufferDescriptorA() const {
return buffer_a_descriptors;
}
[[nodiscard]] const std::vector<IPC::BufferDescriptorABW>& BufferDescriptorB() const {
[[nodiscard]] const boost::container::static_vector<IPC::BufferDescriptorABW, 16>& BufferDescriptorB() const {
return buffer_b_descriptors;
}
[[nodiscard]] const std::vector<IPC::BufferDescriptorC>& BufferDescriptorC() const {
[[nodiscard]] const boost::container::static_vector<IPC::BufferDescriptorC, 16>& BufferDescriptorC() const {
return buffer_c_descriptors;
}
@@ -399,38 +402,35 @@ private:
Kernel::KHandleTable* client_handle_table{};
Kernel::KThread* thread{};
std::vector<Handle> incoming_move_handles;
std::vector<Handle> incoming_copy_handles;
boost::container::static_vector<IPC::BufferDescriptorX, IPC::MAX_BUFFER_DESCRIPTORS> buffer_x_descriptors;
boost::container::static_vector<IPC::BufferDescriptorABW, IPC::MAX_BUFFER_DESCRIPTORS> buffer_a_descriptors;
boost::container::static_vector<IPC::BufferDescriptorABW, IPC::MAX_BUFFER_DESCRIPTORS> buffer_b_descriptors;
boost::container::static_vector<IPC::BufferDescriptorABW, IPC::MAX_BUFFER_DESCRIPTORS> buffer_w_descriptors;
boost::container::static_vector<IPC::BufferDescriptorC, IPC::MAX_BUFFER_DESCRIPTORS> buffer_c_descriptors;
boost::container::static_vector<Handle, IPC::MAX_INCOMING_MOVE_HANDLERS> incoming_move_handles;
boost::container::static_vector<Handle, IPC::MAX_INCOMING_COPY_HANDLERS> incoming_copy_handles;
boost::container::static_vector<Kernel::KAutoObject*, IPC::MAX_OUTGOING_MOVE_OBJECTS> outgoing_move_objects;
boost::container::static_vector<Kernel::KAutoObject*, IPC::MAX_OUTGOING_COPY_OBJECTS> outgoing_copy_objects;
boost::container::static_vector<SessionRequestHandlerPtr, IPC::MAX_OUTGOING_DOMAIN_OBJECTS> outgoing_domain_objects;
std::vector<Kernel::KAutoObject*> outgoing_move_objects;
std::vector<Kernel::KAutoObject*> outgoing_copy_objects;
std::vector<SessionRequestHandlerPtr> outgoing_domain_objects;
mutable std::array<Common::ScratchBuffer<u8>, 3> read_buffer_data_a{};
mutable std::array<Common::ScratchBuffer<u8>, 3> read_buffer_data_x{};
std::optional<IPC::CommandHeader> command_header;
std::optional<IPC::HandleDescriptorHeader> handle_descriptor_header;
std::optional<IPC::DataPayloadHeader> data_payload_header;
std::optional<IPC::DomainMessageHeader> domain_message_header;
std::vector<IPC::BufferDescriptorX> buffer_x_descriptors;
std::vector<IPC::BufferDescriptorABW> buffer_a_descriptors;
std::vector<IPC::BufferDescriptorABW> buffer_b_descriptors;
std::vector<IPC::BufferDescriptorABW> buffer_w_descriptors;
std::vector<IPC::BufferDescriptorC> buffer_c_descriptors;
std::weak_ptr<SessionRequestManager> manager{};
Kernel::KernelCore& kernel;
Core::Memory::Memory& memory;
u32_le command{};
u64 pid{};
u32_le command{};
u32 write_size{};
u32 data_payload_offset{};
u32 handles_offset{};
u32 domain_offset{};
std::weak_ptr<SessionRequestManager> manager{};
bool is_deferred{false};
Kernel::KernelCore& kernel;
Core::Memory::Memory& memory;
mutable std::array<Common::ScratchBuffer<u8>, 3> read_buffer_data_a{};
mutable std::array<Common::ScratchBuffer<u8>, 3> read_buffer_data_x{};
bool is_deferred = false;
};
} // namespace Service
+15 -19
View File
@@ -1,6 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging.h"
#include "core/arm/debug.h"
#include "core/arm/symbols.h"
#include "core/core.h"
@@ -111,10 +115,7 @@ public:
const VAddr input_ptr{context.AddHeap(in_data.data(), in_data.size())};
const VAddr output_ptr{context.AddHeap(out_data.data(), out_data.size())};
const u64 wrapper_value{context.CallFunction(callbacks.Control, ret_ptr, configuration_ptr,
command, input_ptr, in_data.size(), output_ptr,
out_data.size())};
const u64 wrapper_value = context.CallFunction(callbacks.Control, ret_ptr, configuration_ptr, command, input_ptr, in_data.size(), output_ptr, out_data.size());
*out_return_value = context.GetHeap<s32>(ret_ptr);
context.GetHeap(output_ptr, out_data.data(), out_data.size());
@@ -126,9 +127,7 @@ public:
R_THROW(ResultUnknown);
}
Result LoadPlugin(u64 tmem_size, InCopyHandle<Kernel::KTransferMemory> tmem,
InBuffer<BufferAttr_HipcMapAlias> nrr,
InBuffer<BufferAttr_HipcMapAlias> nro) {
Result LoadPlugin(u64 tmem_size, InCopyHandle<Kernel::KTransferMemory> tmem, InBuffer<BufferAttr_HipcMapAlias> nrr, InBuffer<BufferAttr_HipcMapAlias> nro) {
if (!tmem) {
LOG_ERROR(Service_JIT, "Invalid transfer memory handle!");
R_THROW(ResultUnknown);
@@ -139,9 +138,10 @@ public:
configuration.transfer_memory.size = tmem_size;
// Gather up all the callbacks from the loaded plugin
auto symbols{Core::Symbols::GetSymbols(nro, true)};
const auto GetSymbol{[&](const std::string& name) { return symbols[name].first; }};
auto symbols = Core::Symbols::GetSymbols(nro, true);
const auto GetSymbol = [&](const std::string& name) {
return symbols[name].first;
};
callbacks.rtld_fini = GetSymbol("_fini");
callbacks.rtld_init = GetSymbol("_init");
callbacks.Control = GetSymbol("nnjitpluginControl");
@@ -153,8 +153,7 @@ public:
callbacks.OnPrepared = GetSymbol("nnjitpluginOnPrepared");
callbacks.Keeper = GetSymbol("nnjitpluginKeeper");
if (callbacks.GetVersion == 0 || callbacks.Configure == 0 || callbacks.GenerateCode == 0 ||
callbacks.OnPrepared == 0) {
if (callbacks.GetVersion == 0 || callbacks.Configure == 0 || callbacks.GenerateCode == 0 || callbacks.OnPrepared == 0 || callbacks.Control == 0) {
LOG_ERROR(Service_JIT, "plugin does not implement all necessary functionality");
R_THROW(ResultUnknown);
}
@@ -164,12 +163,9 @@ public:
R_THROW(ResultUnknown);
}
context.MapProcessMemory(configuration.sys_ro_memory.offset,
configuration.sys_ro_memory.size);
context.MapProcessMemory(configuration.sys_rx_memory.offset,
configuration.sys_rx_memory.size);
context.MapProcessMemory(configuration.transfer_memory.offset,
configuration.transfer_memory.size);
context.MapProcessMemory(configuration.sys_ro_memory.offset, configuration.sys_ro_memory.size);
context.MapProcessMemory(configuration.sys_rx_memory.offset, configuration.sys_rx_memory.size);
context.MapProcessMemory(configuration.transfer_memory.offset, configuration.transfer_memory.size);
// Run ELF constructors, if needed
if (callbacks.rtld_init != 0) {
@@ -179,7 +175,7 @@ public:
// Function prototype:
// u64 GetVersion();
const auto version{context.CallFunction(callbacks.GetVersion)};
if (version != 1) {
if (version > 1) {
LOG_ERROR(Service_JIT, "unknown plugin version {}", version);
R_THROW(ResultUnknown);
}
+92 -99
View File
@@ -24,15 +24,25 @@ using namespace Common::ELF;
namespace Service::JIT {
enum HelperFn {
None,
Stop,
Resolve,
Panic,
Memcpy,
Memmove,
Memset,
// sm64
PanicForPlugin,
AbortImpl,
UnexpectedImpl,
Count
};
constexpr std::array<u8, 8> SVC0_ARM64 = {
0x01, 0x00, 0x00, 0xd4, // svc #0
0xc0, 0x03, 0x5f, 0xd6, // ret
};
constexpr std::array HELPER_FUNCTIONS{
"_stop", "_resolve", "_panic", "memcpy", "memmove", "memset",
};
constexpr size_t STACK_ALIGN = 16;
class JITContextImpl;
@@ -42,10 +52,12 @@ using IntervalType = boost::icl::interval_set<VAddr>::interval_type;
class DynarmicCallbacks64 : public Dynarmic::A64::UserCallbacks {
public:
explicit DynarmicCallbacks64(Core::Memory::Memory& memory_, std::vector<u8>& local_memory_,
IntervalSet& mapped_ranges_, JITContextImpl& parent_)
: memory{memory_}, local_memory{local_memory_},
mapped_ranges{mapped_ranges_}, parent{parent_} {}
explicit DynarmicCallbacks64(Core::Memory::Memory& memory_, std::vector<u8>& local_memory_, IntervalSet& mapped_ranges_, JITContextImpl& parent_)
: memory{memory_}
, local_memory{local_memory_}
, mapped_ranges{mapped_ranges_}
, parent{parent_}
{}
std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) override {
static_assert(Core::Memory::YUZU_PAGESIZE == Dynarmic::CODE_PAGE_SIZE);
@@ -57,7 +69,7 @@ public:
return cached_code_page.inst[(vaddr & Core::Memory::YUZU_PAGEMASK) / sizeof(u32)];
}
void InstructionSynchronizationBarrierRaised() override {
last_code_addr = 0; //reset back, force refetch
last_code_addr = u64(-1); //reset back, force refetch
}
u8 MemoryRead8(u64 vaddr) override {
return ReadMemory<u8>(vaddr);
@@ -75,13 +87,10 @@ public:
return ReadMemory<u128>(vaddr);
}
std::string MemoryReadCString(u64 vaddr) {
std::string result;
std::string result{};
u8 next;
while ((next = MemoryRead8(vaddr++)) != 0) {
result += next;
}
while ((next = MemoryRead8(vaddr++)) != 0)
result += char(next);
return result;
}
@@ -157,32 +166,26 @@ private:
std::vector<u8>& local_memory;
IntervalSet& mapped_ranges;
JITContextImpl& parent;
Dynarmic::CodePage cached_code_page;
u64 last_code_addr = 0;
u64 last_code_addr = u64(-1);
};
class JITContextImpl {
public:
explicit JITContextImpl(Core::Memory::Memory& memory_) : memory{memory_} {
callbacks =
std::make_unique<DynarmicCallbacks64>(memory, local_memory, mapped_ranges, *this);
user_config.callbacks = callbacks.get();
jit = std::make_unique<Dynarmic::A64::Jit>(user_config);
callbacks.emplace(memory, local_memory, mapped_ranges, *this);
user_config.callbacks = std::addressof(callbacks.value());
jit.emplace(user_config);
}
bool LoadNRO(std::span<const u8> data) {
local_memory.clear();
relocbase = local_memory.size();
local_memory.insert(local_memory.end(), data.begin(), data.end());
if (FixupRelocations()) {
InsertHelperFunctions();
InsertStack();
return true;
}
return false;
}
@@ -190,11 +193,9 @@ public:
// The loaded NRO file has ELF relocations that must be processed before it can run.
// Normally this would be processed by RTLD, but in HLE context, we don't have
// the linker available, so we have to do it ourselves.
const VAddr mod_offset{callbacks->MemoryRead32(4)};
if (callbacks->MemoryRead32(mod_offset) != Common::MakeMagic('M', 'O', 'D', '0')) {
if (callbacks->MemoryRead32(mod_offset) != Common::MakeMagic('M', 'O', 'D', '0'))
return false;
}
// For more info about dynamic entries, see the ELF ABI specification:
// https://refspecs.linuxbase.org/elf/gabi4+/ch5.dynamic.html
@@ -205,40 +206,33 @@ public:
while (true) {
const auto dyn{callbacks->ReadMemory<Elf64_Dyn>(dynamic_offset)};
dynamic_offset += sizeof(Elf64_Dyn);
if (!dyn.d_tag) {
break;
}
if (dyn.d_tag == ElfDtRela) {
} else if (dyn.d_tag == ElfDtRela) {
rela_dyn = dyn.d_un.d_ptr;
}
if (dyn.d_tag == ElfDtRelasz) {
} else if (dyn.d_tag == ElfDtRelasz) {
num_rela = dyn.d_un.d_val / sizeof(Elf64_Rela);
}
if (dyn.d_tag == ElfDtRelr) {
} else if (dyn.d_tag == ElfDtRelr) {
relr_dyn = dyn.d_un.d_ptr;
}
if (dyn.d_tag == ElfDtRelrsz) {
} else if (dyn.d_tag == ElfDtRelrsz) {
num_relr = dyn.d_un.d_val / sizeof(Elf64_Relr);
}
}
for (size_t i = 0; i < num_rela; i++) {
const auto rela{callbacks->ReadMemory<Elf64_Rela>(rela_dyn + i * sizeof(Elf64_Rela))};
if (Elf64RelType(rela.r_info) != ElfAArch64Relative) {
continue;
if (Elf64RelType(rela.r_info) == ElfAArch64Relative) {
const VAddr contents{callbacks->MemoryRead64(rela.r_offset)};
callbacks->MemoryWrite64(rela.r_offset, contents + rela.r_addend);
}
const VAddr contents{callbacks->MemoryRead64(rela.r_offset)};
callbacks->MemoryWrite64(rela.r_offset, contents + rela.r_addend);
}
VAddr relr_where = 0;
for (size_t i = 0; i < num_relr; i++) {
const auto relr{callbacks->ReadMemory<Elf64_Relr>(relr_dyn + i * sizeof(Elf64_Relr))};
const auto incr{[&](VAddr where) {
const auto relr = callbacks->ReadMemory<Elf64_Relr>(relr_dyn + i * sizeof(Elf64_Relr));
const auto incr = [&](VAddr where) {
callbacks->MemoryWrite64(where, callbacks->MemoryRead64(where) + relocbase);
}};
};
if ((relr & 1) == 0) {
// where pointer
relr_where = relocbase + relr;
@@ -254,13 +248,12 @@ public:
relr_where += 63 * sizeof(Elf64_Addr);
}
}
return true;
}
void InsertHelperFunctions() {
for (const auto& name : HELPER_FUNCTIONS) {
helpers[name] = local_memory.size();
for (size_t i = 0; i < size_t(HelperFn::Count); ++i) {
helpers[i] = local_memory.size();
local_memory.insert(local_memory.end(), SVC0_ARM64.begin(), SVC0_ARM64.end());
}
}
@@ -268,9 +261,8 @@ public:
void InsertStack() {
// Allocate enough space to avoid any reasonable risk of
// overflowing the stack during plugin execution
const u64 pad_amount{Common::AlignUp(local_memory.size(), STACK_ALIGN) -
local_memory.size()};
local_memory.insert(local_memory.end(), 0x10000 + pad_amount, 0);
const u64 pad_amount = Common::AlignUp(local_memory.size(), STACK_ALIGN) - local_memory.size();
local_memory.insert(local_memory.end(), (4096 * 32) + pad_amount, 0);
top_of_stack = local_memory.size();
heap_pointer = top_of_stack;
}
@@ -297,27 +289,21 @@ public:
//
// For more info, see the AArch64 ABI PCS:
// https://github.com/ARM-software/abi-aa/blob/main/aapcs64/aapcs64.rst
for (size_t i = 0; i < 8 && i < argument_stack.size(); i++) {
for (size_t i = 0; i < 8 && i < argument_stack.size(); i++)
jit->SetRegister(i, argument_stack[i]);
}
if (argument_stack.size() > 8) {
const VAddr new_sp = Common::AlignDown(
top_of_stack - (argument_stack.size() - 8) * sizeof(u64), STACK_ALIGN);
for (size_t i = 8; i < argument_stack.size(); i++) {
const VAddr new_sp = Common::AlignDown(top_of_stack - (argument_stack.size() - 8) * sizeof(u64), STACK_ALIGN);
for (size_t i = 8; i < argument_stack.size(); i++)
callbacks->MemoryWrite64(new_sp + (i - 8) * sizeof(u64), argument_stack[i]);
}
jit->SetSP(new_sp);
}
// Reset the call state for the next invocation
argument_stack.clear();
heap_pointer = top_of_stack;
}
u64 CallFunction(VAddr func) {
jit->SetRegister(30, helpers["_stop"]);
jit->SetRegister(30, helpers[size_t(HelperFn::Stop)]);
jit->SetSP(top_of_stack);
SetupArguments();
@@ -326,21 +312,14 @@ public:
return jit->GetRegister(0);
}
VAddr GetHelper(const std::string& name) {
return helpers[name];
}
VAddr AddHeap(const void* data, size_t size) {
// Require all heap data types to have the same alignment as the
// stack pointer, for compatibility
const size_t num_bytes{Common::AlignUp(size, STACK_ALIGN)};
const size_t num_bytes = Common::AlignUp(size, STACK_ALIGN);
// Make additional memory space if required
if (heap_pointer + num_bytes > local_memory.size()) {
local_memory.insert(local_memory.end(),
(heap_pointer + num_bytes) - local_memory.size(), 0);
local_memory.insert(local_memory.end(), (heap_pointer + num_bytes) - local_memory.size(), 0);
}
const VAddr location{heap_pointer};
std::memcpy(local_memory.data() + location, data, size);
heap_pointer += num_bytes;
@@ -351,13 +330,29 @@ public:
std::memcpy(data, local_memory.data() + location, size);
}
std::unique_ptr<DynarmicCallbacks64> callbacks;
VAddr GetHelper(const std::string& name) {
if (name == "_resolve") return helpers[HelperFn::Resolve];
else if (name == "_panic") return helpers[HelperFn::Panic];
else if (name == "_stop") return helpers[HelperFn::Stop];
else if (name == "memset") return helpers[HelperFn::Memset];
else if (name == "memcpy") return helpers[HelperFn::Memcpy];
else if (name == "memmove") return helpers[HelperFn::Memmove];
else if (name == "PanicForPlugin") return helpers[HelperFn::PanicForPlugin];
else if (name == "_ZN2nn4diag6detail9AbortImplEPKcS3_S3_i") return helpers[HelperFn::AbortImpl];
else if (name == "_ZN2nn6detail21UnexpectedDefaultImplEPKcS2_i") return helpers[HelperFn::UnexpectedImpl];
else {
LOG_CRITICAL(Service_JIT, "unresolved {}", name);
return helpers[HelperFn::Panic];
}
}
std::optional<DynarmicCallbacks64> callbacks;
std::optional<Dynarmic::A64::Jit> jit;
std::vector<u8> local_memory;
std::vector<u64> argument_stack;
std::vector<VAddr> argument_stack;
IntervalSet mapped_ranges;
Dynarmic::A64::UserConfig user_config;
std::unique_ptr<Dynarmic::A64::Jit> jit;
std::map<std::string, VAddr, std::less<>> helpers;
std::array<VAddr, size_t(HelperFn::Count)> helpers;
Core::Memory::Memory& memory;
VAddr top_of_stack;
VAddr heap_pointer;
@@ -383,44 +378,41 @@ void DynarmicCallbacks64::CallSVC(u32 swi) {
}
u64 pc{parent.jit->GetPC() - 4};
auto& helpers{parent.helpers};
if (pc == helpers["memcpy"] || pc == helpers["memmove"]) {
if (pc == parent.helpers[size_t(HelperFn::Memcpy)] || pc == parent.helpers[size_t(HelperFn::Memmove)]) {
const VAddr dest{parent.jit->GetRegister(0)};
const VAddr src{parent.jit->GetRegister(1)};
const size_t n{parent.jit->GetRegister(2)};
if (dest < src) {
for (size_t i = 0; i < n; i++) {
for (size_t i = 0; i < n; i++)
MemoryWrite8(dest + i, MemoryRead8(src + i));
}
} else {
for (size_t i = n; i > 0; i--) {
for (size_t i = n; i > 0; i--)
MemoryWrite8(dest + i - 1, MemoryRead8(src + i - 1));
}
}
} else if (pc == helpers["memset"]) {
} else if (pc == parent.helpers[size_t(HelperFn::Memset)]) {
const VAddr dest{parent.jit->GetRegister(0)};
const u64 c{parent.jit->GetRegister(1)};
const size_t n{parent.jit->GetRegister(2)};
for (size_t i = 0; i < n; i++) {
MemoryWrite8(dest + i, static_cast<u8>(c));
}
} else if (pc == helpers["_resolve"]) {
for (size_t i = 0; i < n; i++)
MemoryWrite8(dest + i, u8(c));
} else if (pc == parent.helpers[size_t(HelperFn::Resolve)]) {
// X0 contains a char* for a symbol to resolve
const auto name{MemoryReadCString(parent.jit->GetRegister(0))};
const auto helper{helpers[name]};
if (helper != 0) {
parent.jit->SetRegister(0, helper);
} else {
LOG_WARNING(Service_JIT, "plugin requested unknown function {}", name);
parent.jit->SetRegister(0, helpers["_panic"]);
}
} else if (pc == helpers["_stop"]) {
parent.jit->SetRegister(0, u64(parent.GetHelper(name)));
} else if (pc == parent.helpers[size_t(HelperFn::Stop)]) {
parent.jit->HaltExecution();
} else if (pc == helpers["_panic"]) {
} else if (pc == parent.helpers[size_t(HelperFn::Panic)]) {
LOG_CRITICAL(Service_JIT, "plugin panicked!");
parent.jit->HaltExecution();
// SM64
} else if (pc == parent.helpers[size_t(HelperFn::PanicForPlugin)]) {
LOG_CRITICAL(Service_JIT, "plugin panicked!");
parent.jit->HaltExecution();
} else if (pc == parent.helpers[size_t(HelperFn::AbortImpl)]) {
LOG_CRITICAL(Service_JIT, "plugin panicked!");
parent.jit->HaltExecution();
} else if (pc == parent.helpers[size_t(HelperFn::UnexpectedImpl)]) {
LOG_CRITICAL(Service_JIT, "plugin panicked!");
parent.jit->HaltExecution();
} else {
@@ -430,7 +422,8 @@ void DynarmicCallbacks64::CallSVC(u32 swi) {
}
void DynarmicCallbacks64::ExceptionRaised(u64 pc, Dynarmic::A64::Exception exception) {
LOG_CRITICAL(Service_JIT, "Illegal operation PC @ {:08x}", pc);
auto const inst = MemoryRead32(pc);
LOG_CRITICAL(Service_JIT, "{} PC @ {:08x}, data = {:08x}", exception, pc, inst);
parent.jit->HaltExecution();
}
@@ -26,8 +26,11 @@ namespace Service::android {
BufferQueueProducer::BufferQueueProducer(Service::KernelHelpers::ServiceContext& service_context_,
std::shared_ptr<BufferQueueCore> buffer_queue_core_,
Service::Nvidia::NvCore::NvMap& nvmap_)
: service_context{service_context_}, core{std::move(buffer_queue_core_)}, slots(core->slots),
clock{Common::CreateOptimalClock()}, nvmap(nvmap_) {
: service_context{service_context_}, core{std::move(buffer_queue_core_)}
, slots(core->slots)
, clock{Common::CreateOptimalClock()}
, nvmap(nvmap_)
{
buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
}
@@ -485,7 +488,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
slots[slot].buffer_state = BufferState::Queued;
slots[slot].frame_number = core->frame_counter;
slots[slot].queue_time = timestamp;
slots[slot].presentation_time = clock->GetTimeNS().count();
slots[slot].presentation_time = clock.GetTimeNS().count();
slots[slot].fence = fence;
item.slot = slot;
@@ -89,8 +89,7 @@ private:
s32 next_callback_ticket{};
s32 current_callback_ticket{};
std::condition_variable_any callback_condition;
std::unique_ptr<Common::WallClock> clock;
Common::WallClock clock;
Service::Nvidia::NvCore::NvMap& nvmap;
};
+3 -3
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@@ -20,6 +20,7 @@
#include "common/settings.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/hle/ipc.h"
#include "core/hle/kernel/k_page_table.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/result.h"
@@ -124,8 +125,7 @@ json GetFullDataAuto(const std::string& timestamp, u64 title_id, Core::System& s
}
template <bool read_value, typename DescriptorType>
json GetHLEBufferDescriptorData(const std::vector<DescriptorType>& buffer,
Core::Memory::Memory& memory) {
json GetHLEBufferDescriptorData(const boost::container::static_vector<DescriptorType, IPC::MAX_BUFFER_DESCRIPTORS>& buffer, Core::Memory::Memory& memory) {
auto buffer_out = json::array();
for (const auto& desc : buffer) {
auto entry = json{
@@ -224,7 +224,7 @@ void A64EmitX64::GenTerminalHandlers() {
terminal_handler_fast_dispatch_hint = code.getCurr<const void*>();
calculate_location_descriptor();
code.L(rsb_cache_miss);
code.mov(r8, reinterpret_cast<u64>(fast_dispatch_table.data()));
code.mov(r8, u64(fast_dispatch_table.data()));
//code.mov(r12, qword[code.ABI_JIT_PTR + offsetof(A64JitState, pc)]);
code.mov(r12, rbx);
if (code.HasHostFeature(HostFeature::SSE42)) {
@@ -244,7 +244,7 @@ void A64EmitX64::GenTerminalHandlers() {
code.align();
fast_dispatch_table_lookup = code.getCurr<FastDispatchEntry& (*)(u64)>();
code.mov(code.ABI_PARAM2, reinterpret_cast<u64>(fast_dispatch_table.data()));
code.mov(code.ABI_PARAM2, u64(fast_dispatch_table.data()));
if (code.HasHostFeature(HostFeature::SSE42)) {
code.crc32(code.ABI_PARAM1, code.ABI_PARAM2);
}
@@ -26,7 +26,7 @@ struct FrameInfo {
};
static_assert(ABI_SHADOW_SPACE <= 32);
static FrameInfo CalculateFrameInfo(const size_t num_gprs, const size_t num_xmms, size_t frame_size) {
static FrameInfo CalculateFrameInfo(const size_t num_gprs, const size_t num_xmms, size_t frame_size) noexcept {
// We are initially 8 byte aligned because the return value is pushed onto an aligned stack after a call.
const size_t rsp_alignment = (num_gprs % 2 == 0) ? 8 : 0;
const size_t total_xmm_size = num_xmms * XMM_SIZE;
@@ -40,7 +40,7 @@ static FrameInfo CalculateFrameInfo(const size_t num_gprs, const size_t num_xmms
};
}
void ABI_PushRegistersAndAdjustStack(BlockOfCode& code, const size_t frame_size, std::bitset<32> const& regs) {
static void ABI_PushRegistersAndAdjustStack(BlockOfCode& code, const size_t frame_size, std::bitset<32> regs) noexcept {
using namespace Xbyak::util;
const size_t num_gprs = (ABI_ALL_GPRS & regs).count();
@@ -65,7 +65,7 @@ void ABI_PushRegistersAndAdjustStack(BlockOfCode& code, const size_t frame_size,
}
}
void ABI_PopRegistersAndAdjustStack(BlockOfCode& code, const size_t frame_size, std::bitset<32> const& regs) {
static void ABI_PopRegistersAndAdjustStack(BlockOfCode& code, const size_t frame_size, std::bitset<32> regs) noexcept {
using namespace Xbyak::util;
const size_t num_gprs = (ABI_ALL_GPRS & regs).count();
@@ -107,13 +107,13 @@ void ABI_PopCallerSaveRegistersAndAdjustStack(BlockOfCode& code, const std::size
// Windows ABI registers are not in the same allocation algorithm as unix's
void ABI_PushCallerSaveRegistersAndAdjustStackExcept(BlockOfCode& code, const HostLoc exception) {
std::bitset<32> regs = ABI_ALL_CALLER_SAVE;
auto regs = ABI_ALL_CALLER_SAVE;
regs.reset(size_t(exception));
ABI_PushRegistersAndAdjustStack(code, 0, regs);
}
void ABI_PopCallerSaveRegistersAndAdjustStackExcept(BlockOfCode& code, const HostLoc exception) {
std::bitset<32> regs = ABI_ALL_CALLER_SAVE;
auto regs = ABI_ALL_CALLER_SAVE;
regs.reset(size_t(exception));
ABI_PopRegistersAndAdjustStack(code, 0, regs);
}

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