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2 Commits

Author SHA1 Message Date
PavelBARABANOV 7d9fcb0533 add other functions 2026-05-06 17:58:56 +03:00
PavelBARABANOV a88d8e3ebb [hle] GetFriendListForViewerV2 stub 2026-05-06 06:44:19 +03:00
87 changed files with 1605 additions and 1448 deletions
+116
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#!/bin/bash -e
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
case "$1" in
amd64 | "")
echo "Making amd64-v3 optimized build of Eden"
ARCH="amd64_v3"
ARCH_FLAGS="-march=x86-64-v3"
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=v3)
;;
steamdeck | zen2)
echo "Making Steam Deck (Zen 2) optimized build of Eden"
ARCH="steamdeck"
ARCH_FLAGS="-march=znver2 -mtune=znver2"
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=zen2 -DYUZU_SYSTEM_PROFILE=steamdeck)
;;
rog-ally | allyx | zen4)
echo "Making ROG Ally X (Zen 4) optimized build of Eden"
ARCH="rog-ally-x"
ARCH_FLAGS="-march=znver4 -mtune=znver4"
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=zen2 -DYUZU_SYSTEM_PROFILE=steamdeck)
;;
legacy)
echo "Making amd64 generic build of Eden"
ARCH=amd64
ARCH_FLAGS="-march=x86-64 -mtune=generic"
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=generic)
;;
aarch64)
echo "Making armv8-a build of Eden"
ARCH=aarch64
ARCH_FLAGS="-march=armv8-a -mtune=generic -w"
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=generic)
;;
armv9)
echo "Making armv9-a build of Eden"
ARCH=armv9
ARCH_FLAGS="-march=armv9-a -mtune=generic -w"
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=armv9)
;;
native)
echo "Making native build of Eden"
ARCH="$(uname -m)"
ARCH_FLAGS="-march=native -mtune=native"
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=native)
;;
*)
echo "Invalid target $1 specified, must be one of native, amd64, steamdeck, zen2, allyx, rog-ally, zen4, legacy, aarch64, armv9"
exit 1
;;
esac
export ARCH_FLAGS="$ARCH_FLAGS -O3"
if [ -z "$NPROC" ]; then
NPROC="$(nproc)"
fi
if [ "$1" != "" ]; then shift; fi
if [ "$TARGET" = "appimage" ]; then
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DCMAKE_INSTALL_PREFIX=/usr -DYUZU_ROOM=ON -DYUZU_ROOM_STANDALONE=OFF -DYUZU_CMD=OFF)
else
# For the linux-fresh verification target, verify compilation without PCH as well.
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_PRECOMPILED_HEADERS=OFF)
fi
if [ "$DEVEL" != "true" ]; then
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DENABLE_UPDATE_CHECKER=ON)
fi
if [ "$USE_WEBENGINE" = "true" ]; then
WEBENGINE=ON
else
WEBENGINE=OFF
fi
if [ "$USE_MULTIMEDIA" = "false" ]; then
MULTIMEDIA=OFF
else
MULTIMEDIA=ON
fi
if [ -z "$BUILD_TYPE" ]; then
export BUILD_TYPE="Release"
fi
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
mkdir -p build && cd build
cmake .. -G Ninja \
-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
-DYUZU_USE_BUNDLED_QT=OFF \
-DYUZU_USE_BUNDLED_SDL2=OFF \
-DYUZU_USE_EXTERNAL_SDL2=ON \
-DYUZU_TESTS=OFF \
-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
-DYUZU_USE_FASTER_LD=ON \
-DENABLE_LTO=ON \
"${EXTRA_CMAKE_FLAGS[@]}"
ninja -j${NPROC}
if [ -d "bin/Release" ]; then
strip -s bin/Release/*
else
strip -s bin/*
fi
+250
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AppRun
eden.desktop
dev.eden_emu.eden.desktop
shared/bin/eden
shared/lib/lib.path
shared/lib/ld-linux-x86-64.so.2
shared/lib/libQt6Widgets.so.6.4.2
shared/lib/libQt6DBus.so.6.4.2
shared/lib/libudev.so.1.7.5
shared/lib/libbrotlienc.so.1.0.9
shared/lib/libbrotlidec.so.1.0.9
shared/lib/libssl.so.3
shared/lib/libcrypto.so.3
shared/lib/libavcodec.so.59.37.100
shared/lib/libavutil.so.57.28.100
shared/lib/libQt6Gui.so.6.4.2
shared/lib/libQt6Core.so.6.4.2
shared/lib/libstdc++.so.6.0.30
shared/lib/libm.so.6
shared/lib/libgcc_s.so.1
shared/lib/libc.so.6
shared/lib/libdbus-1.so.3.32.4
shared/lib/libbrotlicommon.so.1.0.9
shared/lib/libswresample.so.4.7.100
shared/lib/libvpx.so.7.1.0
shared/lib/libwebpmux.so.3.0.10
shared/lib/libwebp.so.7.1.5
shared/lib/liblzma.so.5.4.1
shared/lib/libdav1d.so.6.6.0
shared/lib/librsvg-2.so.2.48.0
shared/lib/libgobject-2.0.so.0.7400.6
shared/lib/libglib-2.0.so.0.7400.6
shared/lib/libcairo.so.2.11600.0
shared/lib/libzvbi.so.0.13.2
shared/lib/libz.so.1.2.13
shared/lib/libsnappy.so.1.1.9
shared/lib/libaom.so.3.6.0
shared/lib/libcodec2.so.1.0
shared/lib/libgsm.so.1.0.19
shared/lib/libjxl.so.0.7.0
shared/lib/libjxl_threads.so.0.7.0
shared/lib/libmp3lame.so.0.0.0
shared/lib/libopenjp2.so.2.5.0
shared/lib/libopus.so.0.8.0
shared/lib/librav1e.so.0.5.1
shared/lib/libshine.so.3.0.1
shared/lib/libspeex.so.1.5.2
shared/lib/libSvtAv1Enc.so.1.4.1
shared/lib/libtheoraenc.so.1.1.2
shared/lib/libtheoradec.so.1.1.4
shared/lib/libtwolame.so.0.0.0
shared/lib/libvorbis.so.0.4.9
shared/lib/libvorbisenc.so.2.0.12
shared/lib/libx264.so.164
shared/lib/libx265.so.199
shared/lib/libxvidcore.so.4.3
shared/lib/libva.so.2.1700.0
shared/lib/libmfx.so.1.35
shared/lib/libva-drm.so.2.1700.0
shared/lib/libva-x11.so.2.1700.0
shared/lib/libvdpau.so.1.0.0
shared/lib/libX11.so.6.4.0
shared/lib/libdrm.so.2.4.0
shared/lib/libOpenCL.so.1.0.0
shared/lib/libEGL.so.1.1.0
shared/lib/libfontconfig.so.1.12.0
shared/lib/libxkbcommon.so.0.0.0
shared/lib/libGLX.so.0.0.0
shared/lib/libOpenGL.so.0.0.0
shared/lib/libpng16.so.16.39.0
shared/lib/libharfbuzz.so.0.60000.0
shared/lib/libmd4c.so.0.4.8
shared/lib/libfreetype.so.6.18.3
shared/lib/libicui18n.so.72.1
shared/lib/libicuuc.so.72.1
shared/lib/libdouble-conversion.so.3.1
shared/lib/libb2.so.1.0.4
shared/lib/libpcre2-16.so.0.11.2
shared/lib/libzstd.so.1.5.4
shared/lib/libsystemd.so.0.35.0
shared/lib/libsoxr.so.0.1.2
shared/lib/libcairo-gobject.so.2.11600.0
shared/lib/libgdk_pixbuf-2.0.so.0.4200.10
shared/lib/libgio-2.0.so.0.7400.6
shared/lib/libxml2.so.2.9.14
shared/lib/libpangocairo-1.0.so.0.5000.12
shared/lib/libpango-1.0.so.0.5000.12
shared/lib/libffi.so.8.1.2
shared/lib/libpcre2-8.so.0.11.2
shared/lib/libpixman-1.so.0.42.2
shared/lib/libxcb-shm.so.0.0.0
shared/lib/libxcb.so.1.1.0
shared/lib/libxcb-render.so.0.0.0
shared/lib/libXrender.so.1.3.0
shared/lib/libXext.so.6.4.0
shared/lib/libhwy.so.1.0.3
shared/lib/liblcms2.so.2.0.14
shared/lib/libogg.so.0.8.5
shared/lib/libnuma.so.1.0.0
shared/lib/libpthread.so.0
shared/lib/libXfixes.so.3.1.0
shared/lib/libX11-xcb.so.1.0.0
shared/lib/libxcb-dri3.so.0.1.0
shared/lib/libGLdispatch.so.0.0.0
shared/lib/libexpat.so.1.8.10
shared/lib/libgraphite2.so.3.2.1
shared/lib/libicudata.so.72.1
shared/lib/libgomp.so.1.0.0
shared/lib/libcap.so.2.66
shared/lib/libgcrypt.so.20.4.1
shared/lib/liblz4.so.1.9.4
shared/lib/libgmodule-2.0.so.0.7400.6
shared/lib/libjpeg.so.62.3.0
shared/lib/libmount.so.1.1.0
shared/lib/libselinux.so.1
shared/lib/libpangoft2-1.0.so.0.5000.12
shared/lib/libfribidi.so.0.4.0
shared/lib/libthai.so.0.3.1
shared/lib/libXau.so.6.0.0
shared/lib/libXdmcp.so.6.0.0
shared/lib/libgpg-error.so.0.33.1
shared/lib/libblkid.so.1.1.0
shared/lib/libdatrie.so.1.4.0
shared/lib/libbsd.so.0.11.7
shared/lib/libmd.so.0.0.5
shared/lib/libvulkan.so.1.3.239
share/vulkan/icd.d/intel_hasvk_icd.x86_64.json
shared/lib/libvulkan_intel_hasvk.so
shared/lib/libwayland-client.so.0.21.0
shared/lib/libxcb-present.so.0.0.0
shared/lib/libxcb-xfixes.so.0.0.0
shared/lib/libxcb-sync.so.1.0.0
shared/lib/libxcb-randr.so.0.1.0
shared/lib/libxshmfence.so.1.0.0
share/vulkan/icd.d/intel_icd.x86_64.json
shared/lib/libvulkan_intel.so
share/vulkan/icd.d/lvp_icd.x86_64.json
shared/lib/libvulkan_lvp.so
shared/lib/libLLVM-15.so.1
shared/lib/libedit.so.2.0.70
shared/lib/libz3.so.4
shared/lib/libtinfo.so.6.4
share/vulkan/icd.d/radeon_icd.x86_64.json
shared/lib/libvulkan_radeon.so
shared/lib/libdrm_amdgpu.so.1.0.0
shared/lib/libelf-0.188.so
shared/lib/libVkLayer_MESA_device_select.so
bin/qt.conf
shared/lib/qt6/plugins/platforms/libqeglfs.so
shared/lib/qt6/plugins/platforms/libqlinuxfb.so
shared/lib/qt6/plugins/platforms/libqminimal.so
shared/lib/qt6/plugins/platforms/libqminimalegl.so
shared/lib/qt6/plugins/platforms/libqoffscreen.so
shared/lib/qt6/plugins/platforms/libqvkkhrdisplay.so
shared/lib/qt6/plugins/platforms/libqvnc.so
shared/lib/qt6/plugins/platforms/libqwayland-egl.so
shared/lib/qt6/plugins/platforms/libqwayland-generic.so
shared/lib/qt6/plugins/platforms/libqxcb.so
shared/lib/libQt6WaylandClient.so.6.4.2
shared/lib/libwayland-cursor.so.0.21.0
shared/lib/qt6/plugins/platformthemes/libqgtk3.so
shared/lib/libgtk-3.so.0.2406.32
shared/lib/libgdk-3.so.0.2406.32
shared/lib/libatk-1.0.so.0.24609.1
shared/lib/libepoxy.so.0.0.0
shared/lib/libXi.so.6.1.0
shared/lib/libatk-bridge-2.0.so.0.0.0
shared/lib/libwayland-egl.so.1.21.0
shared/lib/libXcursor.so.1.0.2
shared/lib/libXdamage.so.1.1.0
shared/lib/libXcomposite.so.1.0.0
shared/lib/libXrandr.so.2.2.0
shared/lib/libXinerama.so.1.0.0
shared/lib/libdl.so.2
shared/lib/libatspi.so.0.0.1
share/glib-2.0/schemas/gschemas.compiled
shared/lib/gio/modules/giomodule.cache
shared/lib/gio/modules/libdconfsettings.so
shared/lib/gio/modules/libgvfsdbus.so
shared/lib/gvfs/libgvfscommon.so
share/X11/xkb/rules/evdev
share/X11/xkb/keycodes/evdev
share/X11/xkb/keycodes/aliases
share/X11/xkb/types/complete
share/X11/xkb/types/basic
share/X11/xkb/types/mousekeys
share/X11/xkb/types/pc
share/X11/xkb/types/iso9995
share/X11/xkb/types/level5
share/X11/xkb/types/extra
share/X11/xkb/types/numpad
share/X11/xkb/compat/complete
share/X11/xkb/compat/basic
share/X11/xkb/compat/ledcaps
share/X11/xkb/compat/lednum
share/X11/xkb/compat/iso9995
share/X11/xkb/compat/mousekeys
share/X11/xkb/compat/accessx
share/X11/xkb/compat/misc
share/X11/xkb/compat/ledscroll
share/X11/xkb/compat/xfree86
share/X11/xkb/compat/level5
share/X11/xkb/compat/caps
share/X11/xkb/symbols/pc
share/X11/xkb/symbols/srvr_ctrl
share/X11/xkb/symbols/keypad
share/X11/xkb/symbols/altwin
share/X11/xkb/symbols/us
share/X11/xkb/symbols/inet
shared/lib/qt6/plugins/platforminputcontexts/libcomposeplatforminputcontextplugin.so
shared/lib/qt6/plugins/platforminputcontexts/libibusplatforminputcontextplugin.so
shared/lib/qt6/plugins/iconengines/libqsvgicon.so
shared/lib/qt6/plugins/imageformats/libqgif.so
shared/lib/qt6/plugins/imageformats/libqico.so
shared/lib/qt6/plugins/imageformats/libqjpeg.so
shared/lib/qt6/plugins/imageformats/libqsvg.so
shared/lib/libQt6Svg.so.6.4.2
etc/fonts/fonts.conf
shared/lib/qt6/plugins/wayland-shell-integration/libfullscreen-shell-v1.so
shared/lib/qt6/plugins/wayland-shell-integration/libivi-shell.so
shared/lib/qt6/plugins/wayland-shell-integration/libqt-shell.so
shared/lib/qt6/plugins/wayland-shell-integration/libwl-shell-plugin.so
shared/lib/qt6/plugins/wayland-shell-integration/libxdg-shell.so
shared/lib/qt6/plugins/wayland-graphics-integration-client/libdmabuf-server.so
shared/lib/qt6/plugins/wayland-graphics-integration-client/libdrm-egl-server.so
shared/lib/qt6/plugins/wayland-graphics-integration-client/libqt-plugin-wayland-egl.so
shared/lib/qt6/plugins/wayland-graphics-integration-client/libshm-emulation-server.so
shared/lib/qt6/plugins/wayland-graphics-integration-client/libvulkan-server.so
shared/lib/libQt6WaylandEglClientHwIntegration.so.6.4.2
shared/lib/libQt6OpenGL.so.6.4.2
share/glvnd/egl_vendor.d/50_mesa.json
shared/lib/libEGL_mesa.so.0.0.0
shared/lib/libgbm.so.1.0.0
shared/lib/libglapi.so.0.0.0
shared/lib/libxcb-dri2.so.0.0.0
shared/lib/libwayland-server.so.0.21.0
shared/lib/dri/swrast_dri.so
shared/lib/libsensors.so.5.0.0
shared/lib/libdrm_radeon.so.1.0.1
shared/lib/libdrm_nouveau.so.2.0.0
shared/lib/libdrm_intel.so.1.0.0
shared/lib/libpciaccess.so.0.11.1
shared/lib/qt6/plugins/wayland-decoration-client/libbradient.so
shared/lib/gtk-3.0/modules/libcanberra-gtk3-module.so
shared/lib/libcanberra-gtk3.so.0.1.9
shared/lib/libcanberra.so.0.2.5
shared/lib/libvorbisfile.so.3.3.8
shared/lib/libtdb.so.1.4.8
shared/lib/libltdl.so.7.3.2
shared/lib/libXss.so.1.0.0
+153
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#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# This script assumes you're in the source directory
export APPIMAGE_EXTRACT_AND_RUN=1
export BASE_ARCH="$(uname -m)"
SHARUN="https://github.com/VHSgunzo/sharun/releases/latest/download/sharun-${BASE_ARCH}-aio"
URUNTIME="https://github.com/VHSgunzo/uruntime/releases/latest/download/uruntime-appimage-dwarfs-${BASE_ARCH}"
case "$1" in
amd64|"")
echo "Packaging amd64-v3 optimized build of Eden"
ARCH="amd64_v3"
;;
steamdeck|zen2)
echo "Packaging Steam Deck (Zen 2) optimized build of Eden"
ARCH="steamdeck"
;;
rog-ally|allyx|zen4)
echo "Packaging ROG Ally X (Zen 4) optimized build of Eden"
ARCH="rog-ally-x"
;;
legacy)
echo "Packaging amd64 generic build of Eden"
ARCH=amd64
;;
aarch64)
echo "Packaging armv8-a build of Eden"
ARCH=aarch64
;;
armv9)
echo "Packaging armv9-a build of Eden"
ARCH=armv9
;;
native)
echo "Packaging native build of Eden"
ARCH="$BASE_ARCH"
;;
esac
export BUILDDIR="$2"
if [ "$BUILDDIR" = '' ]
then
BUILDDIR=build
fi
EDEN_TAG=$(git describe --tags --abbrev=0)
echo "Making \"$EDEN_TAG\" build"
# git checkout "$EDEN_TAG"
VERSION="$(echo "$EDEN_TAG")"
# NOW MAKE APPIMAGE
mkdir -p ./AppDir
cd ./AppDir
cp ../dist/dev.eden_emu.eden.desktop .
cp ../dist/dev.eden_emu.eden.svg .
ln -sf ./dev.eden_emu.eden.svg ./.DirIcon
UPINFO='gh-releases-zsync|eden-emulator|Releases|latest|*.AppImage.zsync'
if [ "$DEVEL" = 'true' ]; then
sed -i 's|Name=Eden|Name=Eden Nightly|' ./dev.eden_emu.eden.desktop
UPINFO="$(echo "$UPINFO" | sed 's|Releases|nightly|')"
fi
LIBDIR="/usr/lib"
# Workaround for Gentoo
if [ ! -d "$LIBDIR/qt6" ]
then
LIBDIR="/usr/lib64"
fi
# Workaround for Debian
if [ ! -d "$LIBDIR/qt6" ]
then
LIBDIR="/usr/lib/${BASE_ARCH}-linux-gnu"
fi
# Bundle all libs
wget --retry-connrefused --tries=30 "$SHARUN" -O ./sharun-aio
chmod +x ./sharun-aio
xvfb-run -a ./sharun-aio l -p -v -e -s -k \
../$BUILDDIR/bin/eden* \
$LIBDIR/lib*GL*.so* \
$LIBDIR/dri/* \
$LIBDIR/vdpau/* \
$LIBDIR/libvulkan* \
$LIBDIR/libXss.so* \
$LIBDIR/libdecor-0.so* \
$LIBDIR/libgamemode.so* \
$LIBDIR/qt6/plugins/audio/* \
$LIBDIR/qt6/plugins/bearer/* \
$LIBDIR/qt6/plugins/imageformats/* \
$LIBDIR/qt6/plugins/iconengines/* \
$LIBDIR/qt6/plugins/platforms/* \
$LIBDIR/qt6/plugins/platformthemes/* \
$LIBDIR/qt6/plugins/platforminputcontexts/* \
$LIBDIR/qt6/plugins/styles/* \
$LIBDIR/qt6/plugins/xcbglintegrations/* \
$LIBDIR/qt6/plugins/wayland-*/* \
$LIBDIR/pulseaudio/* \
$LIBDIR/pipewire-0.3/* \
$LIBDIR/spa-0.2/*/* \
$LIBDIR/alsa-lib/*
rm -f ./sharun-aio
# Prepare sharun
if [ "$ARCH" = 'aarch64' ]; then
# allow the host vulkan to be used for aarch64 given the sad situation
echo 'SHARUN_ALLOW_SYS_VKICD=1' > ./.env
fi
# Workaround for Gentoo
if [ -d "shared/libproxy" ]; then
cp shared/libproxy/* lib/
fi
ln -f ./sharun ./AppRun
./sharun -g
# turn appdir into appimage
cd ..
wget -q "$URUNTIME" -O ./uruntime
chmod +x ./uruntime
#Add udpate info to runtime
echo "Adding update information \"$UPINFO\" to runtime..."
./uruntime --appimage-addupdinfo "$UPINFO"
echo "Generating AppImage..."
./uruntime --appimage-mkdwarfs -f \
--set-owner 0 --set-group 0 \
--no-history --no-create-timestamp \
--categorize=hotness --hotness-list=.ci/linux/eden.dwfsprof \
--compression zstd:level=22 -S26 -B32 \
--header uruntime \
-N 4 \
-i ./AppDir -o Eden-"$VERSION"-"$ARCH".AppImage
echo "Generating zsync file..."
zsyncmake *.AppImage -u *.AppImage
echo "All Done!"
+51
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#!/bin/bash -ex
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
if [ "$COMPILER" == "clang" ]
then
EXTRA_CMAKE_FLAGS+=(
-DCMAKE_CXX_COMPILER=clang-cl
-DCMAKE_C_COMPILER=clang-cl
-DCMAKE_CXX_FLAGS="-O3"
-DCMAKE_C_FLAGS="-O3"
)
BUILD_TYPE="RelWithDebInfo"
fi
[ -z "$WINDEPLOYQT" ] && { echo "WINDEPLOYQT environment variable required."; exit 1; }
echo $EXTRA_CMAKE_FLAGS
mkdir -p build && cd build
cmake .. -G Ninja \
-DCMAKE_BUILD_TYPE="${BUILD_TYPE:-Release}" \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DYUZU_USE_BUNDLED_SDL2=ON \
-DBUILD_TESTING=OFF \
-DYUZU_TESTS=OFF \
-DDYNARMIC_TESTS=OFF \
-DYUZU_CMD=OFF \
-DYUZU_ROOM_STANDALONE=OFF \
-DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \
-DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \
-DENABLE_LTO=ON \
-DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \
-DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \
-DUSE_CCACHE=${CCACHE:-false} \
-DENABLE_UPDATE_CHECKER=${DEVEL:-true} \
"${EXTRA_CMAKE_FLAGS[@]}" \
"$@"
ninja
set +e
rm -f bin/*.pdb
set -e
$WINDEPLOYQT --release --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler --no-system-d3d-compiler --dir pkg bin/eden.exe
cp bin/* pkg
+18
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@@ -0,0 +1,18 @@
GITDATE=$(git show -s --date=short --format='%ad' | tr -d "-")
GITREV=$(git show -s --format='%h')
ZIP_NAME="Eden-Windows-${ARCH}-${GITDATE}-${GITREV}.zip"
ARTIFACTS_DIR="artifacts"
PKG_DIR="build/pkg"
mkdir -p "$ARTIFACTS_DIR"
TMP_DIR=$(mktemp -d)
cp -r "$PKG_DIR"/* "$TMP_DIR"/
cp LICENSE* README* "$TMP_DIR"/
7z a -tzip "$ARTIFACTS_DIR/$ZIP_NAME" "$TMP_DIR"/*
rm -rf "$TMP_DIR"
+19 -25
View File
@@ -169,31 +169,6 @@ if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
endif()
# Set runtime library to MD/MDd for all configurations
if(MSVC)
if (YUZU_USE_BUNDLED_QT AND ARCHITECTURE_arm64)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(libflag MT)
else()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set(libflag MD)
endif()
# Force all projects (including external dependencies) to use the same runtime
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /${libflag}")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /${libflag}d")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /${libflag}")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /${libflag}d")
# Add this to ensure Cubeb uses the same runtime
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:Debug>:/${libflag}d>>
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:Release>:/${libflag}>>
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:RelWithDebInfo>:/${libflag}>>
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:MinSizeRel>:/${libflag}>>
)
endif()
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF)
@@ -713,6 +688,25 @@ if (MSVC AND CXX_CLANG)
link_libraries(llvm-mingw-runtime)
endif()
# Set runtime library to MD/MDd for all configurations
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
# Force all projects (including external dependencies) to use the same runtime
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd")
# Add this to ensure Cubeb uses the same runtime
add_compile_options(
$<$<CONFIG:Debug>:/MDd>
$<$<CONFIG:Release>:/MD>
$<$<CONFIG:RelWithDebInfo>:/MD>
$<$<CONFIG:MinSizeRel>:/MD>
)
endif()
add_subdirectory(src)
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
+74 -133
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Before

Width:  |  Height:  |  Size: 14 KiB

-1
View File
@@ -1 +0,0 @@
#ffd700
+10 -16
View File
@@ -6038,53 +6038,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
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<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL غير متوفر!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>OpenGL لا يتم دعم السياقات المشتركة</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>OpenGL لم يتم تجميع إيدن بدعم</translation>
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<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGL حدث خطأ أثناء تهيئة</translation>
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<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>أو قد لا يكون لديك أحدث برنامج تشغيل للرسومات OpenGL قد لا تدعم بطاقة الرسومات الخاصة بك</translation>
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<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGL 4.6 حدث خطأ أثناء تهيئة</translation>
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<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>أو قد لا يكون لديك أحدث برنامج تشغيل للرسومات OpenGL 4.6 قد لا تدعم بطاقة الرسومات الخاصة بك.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
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<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>قد لا تدعم وحدة معالجة الرسومات لديك ملحقًا واحدًا أو أكثر من ملحقات OpenGL المطلوبة. يُرجى التأكد من تثبيت أحدث برنامج تشغيل للرسومات.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;1%&lt;br&gt;&lt;br&gt;إضافات غير مدعومة: &lt;br&gt;2%</translation>
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<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation>هذا الإصدار لا يدعم OpenGL.</translation>
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<name>GameList</name>
+11 -17
View File
@@ -494,7 +494,7 @@ This is mainly a debug option and shouldn&apos;t be disabled.</source>
<message>
<location filename="../../src/qt_common/config/shared_translation.cpp" line="66"/>
<source>Memory Layout</source>
<translation>Distribució de memòria</translation>
<translation type="unfinished"/>
</message>
<message>
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@@ -5972,53 +5972,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL no disponible!</translation>
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<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
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<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
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<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
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<translation>Error al inicialitzar OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>La seva GPU no suporta OpenGL, o no instal·lat els últims controladors gràfics.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Error inicialitzant OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>La seva GPU no suporta OpenGL 4.6, o no instal·lats els últims controladors gràfics.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>És possible que la seva GPU no suporti una o més extensions necessàries d&apos;OpenGL. Si us plau, asseguris de tenir els últims controladors de la tarjeta gràfica.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensions no suportades:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation>Aquesta compilació no suport per a OpenGL.</translation>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5963,53 +5963,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL není k dispozici!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Chyba při inicializaci OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Vaše grafická karta pravděpodobně nepodporuje OpenGL nebo nejsou nainstalovány nejnovější ovladače.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Chyba při inicializaci OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Vaše grafická karta pravděpodobně nepodporuje OpenGL 4.6 nebo nejsou nainstalovány nejnovější ovladače.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Vaše grafická karta pravděpodobně nepodporuje jedno nebo více rozšíření OpenGL. Ujistěte se prosím, že jsou nainstalovány nejnovější ovladače.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nepodporované rozšíření:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5971,53 +5971,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5986,53 +5986,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL nicht verfügbar!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Gemeinsame OpenGL-Kontexte werden nicht unterstützt.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Fehler beim Initialisieren von OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Deine Grafikkarte unterstützt kein OpenGL oder du hast nicht den neusten Treiber installiert.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Fehler beim Initialisieren von OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Deine Grafikkarte unterstützt OpenGL 4.6 nicht, oder du benutzt nicht die neuste Treiberversion.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Deine Grafikkarte unterstützt anscheinend nicht eine oder mehrere von yuzu benötigten OpenGL-Erweiterungen. Bitte stelle sicher, dass du den neusten Grafiktreiber installiert hast.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nicht unterstützte Erweiterungen:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5962,53 +5962,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>Το OpenGL δεν είναι διαθέσιμο!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Σφάλμα κατα την αρχικοποίηση του OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6053,53 +6053,47 @@ Por favor, vaya a Configuración -&gt; Sistema -&gt; Red y selecciona una interf
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>¡OpenGL no está disponible!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Los contextos compartidos de OpenGL no son compatibles.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden no ha sido compilado con soporte para OpenGL.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>¡Error al inicializar OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Tu GPU no soporta OpenGL, o no tienes instalados los últimos controladores gráficos.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>¡Error al iniciar OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Tu GPU no soporta OpenGL 4.6, o no tienes instalado el último controlador de la tarjeta gráfica.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Es posible que la GPU no soporte una o más extensiones necesarias de OpenGL . Por favor, asegúrate de tener los últimos controladores de la tarjeta gráfica.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensiones no soportadas:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation>Esta compilación no tiene soporte para OpenGL.</translation>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5940,53 +5940,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>openGL ei ole saatavilla!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Virhe käynnistäessä OpenGL ydintä!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6029,53 +6029,47 @@ Veuillez aller dans Configurer -&gt; Système -&gt; Réseau puis en choisir une.
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL n&apos;est pas disponible !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Les contextes OpenGL partagés ne sont pas pris en charge.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden n&apos;a pas é compilé avec le support OpenGL</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Erreur lors de l&apos;initialisation d&apos;OpenGL !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Votre GPU peut ne pas prendre en charge OpenGL, ou vous n&apos;avez pas les derniers pilotes graphiques.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Erreur lors de l&apos;initialisation d&apos;OpenGL 4.6 !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Votre GPU peut ne pas prendre en charge OpenGL 4.6 ou vous ne disposez pas du dernier pilote graphique: %1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Votre GPU peut ne pas prendre en charge une ou plusieurs extensions OpenGL requises. Veuillez vous assurer que vous disposez du dernier pilote graphique.&lt;br&gt;&lt;br&gt;GL Renderer :&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensions non prises en charge :&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5955,53 +5955,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL nem elérhető!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Hiba történt az OpenGL inicializálása során!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Lehetséges, hogy a GPU-d nem támogatja az OpenGL-t, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Hiba történt az OpenGL 4.6 inicializálása során!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Lehetséges, hogy a GPU-d nem támogatja az OpenGL 4.6-ot, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Előfordulhat, hogy a GPU-d nem támogat egy vagy több szükséges OpenGL kiterjesztést. Győződj meg róla, hogy a legújabb videokártya-illesztőprogramot használod.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nem támogatott kiterjesztések:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5991,53 +5991,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL tidak tersedia!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Terjadi kesalahan menginisialisasi OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>VGA anda mungkin tidak mendukung OpenGL, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Terjadi kesalahan menginisialisasi OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>VGA anda mungkin tidak mendukung OpenGL 4.6, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.&lt;br&gt;&lt;br&gt;Pemuat GL:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>VGA anda mungkin tidak mendukung satu atau lebih ekstensi OpenGL. Mohon pastikan bahwa anda memiliki pemacu piranti (driver) grafis terbaharu.&lt;br&gt;&lt;br&gt;Pemuat GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Ekstensi yang tidak didukung:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6052,53 +6052,47 @@ Vai su Configura -&gt; Sistema -&gt; Rete e selezionane una.</translation>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL non disponibile!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Gli shared context di OpenGL non sono supportati.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden non è stato compilato con il supporto a OpenGL.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Errore durante l&apos;inizializzazione di OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>La tua GPU potrebbe non supportare OpenGL, o non hai installato l&apos;ultima versione dei driver video.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Errore durante l&apos;inizializzazione di OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>La tua GPU potrebbe non supportare OpenGL 4.6, o non hai installato l&apos;ultima versione dei driver video.&lt;br&gt;&lt;br&gt;Renderer GL:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>La tua GPU potrebbe non supportare una o più estensioni OpenGL richieste. Assicurati di aver installato i driver video più recenti.&lt;br&gt;&lt;br&gt;Renderer GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Estensioni non supportate:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5978,53 +5978,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGLは使用できません</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGL初期化エラー</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>GPUがOpenGLをサポートしていないか</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGL4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>GPUがOpenGL4.6&lt;br&gt;&lt;br&gt;GL :&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>GPUが1つ以上の必要なOpenGL拡張機能をサポートしていない可能性があります使&lt;br&gt;&lt;br&gt;GL :&lt;br&gt;%1&lt;br&gt;&lt;br&gt;:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5976,53 +5976,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL을 !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>OpenGL .</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGL을 !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation> GPU가 OpenGL을 , .</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGL 4.6 !</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation> GPU가 OpenGL 4.6 . &lt;br&gt;&lt;br&gt;GL :&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation> GPU가 1 OpenGL . . &lt;br&gt;&lt;br&gt;GL :&lt;br&gt;%1&lt;br&gt;&lt;br&gt; :&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5975,53 +5975,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL ikke tilgjengelig!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Delte OpenGL-kontekster støttes ikke.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Feil under initialisering av OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Det kan hende at GPU-en din ikke støtter OpenGL, eller at du ikke har den nyeste grafikkdriveren.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Feil under initialisering av OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Det kan hende at GPU-en din ikke støtter OpenGL 4.6, eller at du ikke har den nyeste grafikkdriveren.&lt;br&gt;&lt;br&gt;GL-renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Det kan hende at GPU-en din ikke støtter én eller flere nødvendige OpenGL-utvidelser. Vennligst sørg for at du har den nyeste grafikkdriveren.&lt;br&gt;&lt;br&gt;GL-renderer: &lt;br&gt;%1&lt;br&gt;&lt;br&gt;Ikke-støttede utvidelser:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5973,53 +5973,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL niet beschikbaar!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>OpenGL gedeelde contexten worden niet ondersteund.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Fout tijdens het initialiseren van OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Je GPU ondersteunt mogelijk geen OpenGL, of je hebt niet de laatste grafische stuurprogramma.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Fout tijdens het initialiseren van OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Je GPU ondersteunt mogelijk OpenGL 4.6 niet, of je hebt niet het laatste grafische stuurprogramma.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Je GPU ondersteunt mogelijk een of meer vereiste OpenGL-extensies niet. Zorg ervoor dat je het laatste grafische stuurprogramma hebt.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Ondersteunde extensies:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6041,53 +6041,47 @@ Przejdź do sekcji Konfiguracja -&gt; System -&gt; Sieć i dokonaj wyboru.</tran
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL niedostępny!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Współdzielone konteksty OpenGL nie obsługiwane.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden nie został skompilowany z obsługą OpenGL.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Błąd podczas inicjowania OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Twoja karta graficzna może nie obsługiwać OpenGL lub nie masz najnowszych sterowników karty graficznej.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Błąd podczas inicjowania OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Twoja karta graficzna może nie obsługiwać OpenGL 4.6 lub nie masz najnowszych sterowników karty graficznej.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Twoja karta graficzna może nie obsługiwać co najmniej jednego wymaganego rozszerzenia OpenGL. Upewnij się, że masz najnowsze sterowniki karty graficznej&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nieobsługiwane rozszerzenia:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6028,53 +6028,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL não está disponível!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Shared contexts do OpenGL não são suportados.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Erro ao inicializar OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Erro ao inicializar o OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.&lt;br&gt;&lt;br&gt;Renderizador GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensões não suportadas:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5976,53 +5976,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL não está disponível!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Shared contexts do OpenGL não são suportados.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Erro ao inicializar OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Erro ao inicializar o OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.&lt;br&gt;&lt;br&gt;Renderizador GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensões não suportadas:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6056,53 +6056,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL не доступен!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Общие контексты OpenGL не поддерживаются.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden не был скомпилирован с поддержкой OpenGL.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Ошибка при инициализации OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Ваш ГП может не поддерживать OpenGL, или у вас установлен устаревший графический драйвер.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Ошибка при инициализации OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Ваш ГП может не поддерживать OpenGL 4.6, или у вас установлен устаревший графический драйвер.&lt;br&gt;&lt;br&gt;Рендерер GL:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Ваш ГП может не поддерживать одно или несколько требуемых расширений OpenGL. Пожалуйста, убедитесь в том, что у вас установлен последний графический драйвер.&lt;br&gt;&lt;br&gt;Рендерер GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Неподдерживаемые расширения:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation>В этой сборке отсутствует поддержка OpenGL.</translation>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6063,53 +6063,47 @@ Gå till Konfigurera -&gt; System -&gt; Nätverk och gör ett val.</translation>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL är inte tillgängligt!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Delade OpenGL-kontexter stöds inte.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden har inte kompilerats med OpenGL-stöd.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Fel vid initiering av OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Din GPU kanske inte stöder OpenGL, eller har du inte den senaste grafikdrivrutinen.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Fel vid initiering av OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Din GPU kanske inte stöder OpenGL 4.6, eller har du inte den senaste grafikdrivrutinen.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Din GPU kanske inte stöder ett eller flera av de nödvändiga OpenGL-tilläggen. Se till att du har den senaste grafikdrivrutinen.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Tillägg som inte stöds:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6004,53 +6004,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL kullanıma uygun değil!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>OpenGL paylaşılan bağlam desteklenmiyor.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGl başlatılırken bir hata oluştu!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>GPU&apos;nuz OpenGL desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGl 4.6 başlatılırken bir hata oluştu!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>GPU&apos;nuz OpenGL 4.6&apos;yı desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>GPU&apos;nuz gereken bir yada daha fazla OpenGL eklentisini desteklemiyor Lütfen güncel bir grafik sürücüsüne sahip olduğunuzdan emin olun.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt; Desteklenmeyen Eklentiler:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6058,53 +6058,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL недоступний!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Спільні контексти OpenGL не підтримуються.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden не скомпільовано з підтримкою OpenGL.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Помилка під час ініціалізації OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Ваш ГП може не підтримувати OpenGL або у вас встановлено застарілий графічний драйвер.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Помилка під час ініціалізації OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Ваш ГП може не підтримувати OpenGL 4.6 або у вас встановлено застарілий графічний драйвер.&lt;br&gt;&lt;br&gt;Візуалізатор GL:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Ваш ГП може не підтримувати одне або кілька розширень, необхідних для OpenGL. Переконайтеся, що у вас встановлено останній графічний драйвер.&lt;br&gt;&lt;br&gt;Візуалізатор GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Непідтримувані розширення:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation>Ця збірка не підтримує OpenGL.</translation>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5976,53 +5976,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL không khả dụng!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Các ngữ cảnh OpenGL chung không đưc hỗ trợ.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Lỗi khi khởi tạo OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>GPU của bạn thể không hỗ trợ OpenGL, hoặc bạn không driver đ hoạ mới nhất.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Lỗi khi khởi tạo OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>GPU của bạn thể không hỗ trợ OpenGL 4.6, hoặc bạn không driver đ hoạ mới nhất.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>GPU của bạn thể không hỗ trợ một hoặc nhiều tiện ích OpenGL cần thiết. Vui lòng đm bảo bạn driver đ hoạ mới nhất.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Tiện ích không hỗ trợ:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -5976,53 +5976,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>Không sẵn OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation>Các ngữ cảnh OpenGL chung không đưc hỗ trợ.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation>Đã xảy ra lỗi khi khởi tạo OpenGL!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>GPU của bạn thể không hỗ trợ OpenGL, hoặc bạn không driver đ hoạ mới nhất.</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Lỗi khi khởi tạo OpenGL 4.6!</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>GPU của bạn thể không hỗ trợ OpenGL 4.6, hoặc bạn không driver đ hoạ mới nhất.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>GPU của bạn thể không hỗ trợ một hoặc nhiều tiện ích OpenGL cần thiết. Vui lòng đm bảo bạn driver đ hoạ mới nhất.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Tiện ích không hỗ trợ:&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6044,53 +6044,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation> OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation>Eden OpenGL</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation> OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation> GPU OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation> OpenGL 4.6 </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation> GPU OpenGL 4.6 &lt;br&gt;&lt;br&gt;GL &lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation> GPU OpenGL &lt;br&gt;&lt;br&gt;GL &lt;br&gt;%1&lt;br&gt;&lt;br&gt;&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
+10 -16
View File
@@ -6003,53 +6003,47 @@ Please go to Configure -&gt; System -&gt; Network and make a selection.</source>
<context>
<name>GRenderWindow</name>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>OpenGL not available!</source>
<translation>使 OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
<source>OpenGL shared contexts are not supported.</source>
<translation> OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
<source>Eden has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<source>Error while initializing OpenGL!</source>
<translation> OpenGL </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation> GPU OpenGL</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation> OpenGL 4.6 </translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation> GPU OpenGL 4.6&lt;br&gt;&lt;br&gt;GL &lt;br&gt;%1</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation> GPU OpenGL &lt;br&gt;&lt;br&gt;GL &lt;br&gt;%1&lt;br&gt;&lt;br&gt;&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
<source>This build doesn&apos;t have OpenGL support.</source>
<translation type="unfinished"/>
</message>
</context>
<context>
<name>GameList</name>
Binary file not shown.

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After

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+24 -27
View File
@@ -9,7 +9,6 @@ When reporting issues or finding bugs, we often need backtraces, debug logs, or
If your bug is related to a graphical issue--e.g. mismatched colors, vertex explosions, flickering, etc.--then you are required to include graphical debugging logs in your issue reports.
Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers:
- Windows: Install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home)
- Linux, BSD, etc: Install `vulkan-validation-layers`, `vulkan-layers`, or similar from your package manager. It should be located in e.g. `/usr/lib64/libVkLayer_khronos_validation.so`
@@ -31,16 +30,15 @@ Ignoring SIGSEGV when debugging in host:
### gdb
You must have GDB installed for aarch64 to debug the target. Install it through your package manager, e.g.:
* On Arch:
* `sudo pacman -Syu aarch64-linux-gnu-gdb`
* On Gentoo:
* `sudo emerge --ask crossdev`
* `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
- On Arch:
- `sudo pacman -Syu aarch64-linux-gnu-gdb`
- On Gentoo:
- `sudo emerge --ask crossdev`
- `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`, or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
- `target remote localhost:6543`
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
Or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
* `target remote localhost:6543`
Type `c` (for continue) and then if it crashes just do a `bt` (backtrace) and `layout asm`
@@ -71,27 +69,26 @@ For more information type `info gdb` and read [the man page](https://man7.org/li
## Simple checklist for debugging black screens using Renderdoc
Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it at [renderdoc.org](https://renderdoc.org).
Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it [here](https://renderdoc.org).
Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them.
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
Here is a short checklist of items to look at to make sure are appropriate:
- Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
- Vertex buffers are bound
- vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
- Any bound push constants and descriptors have the right data - including:
- Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
- Pipeline state is correct
- viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
- Fill mode matches expected - usually solid
- Culling mode makes sense - commonly back or none
- The winding direction is correct - typically CCW (counter clockwise)
- Scissor region is correct - usually same as viewport's x,y,width, &height
- Blend state is correct
- Depth state is correct - typically enabled with Function set to Less than or Equal
- Swapchain images are bound when rendering to the swapchain
- Image being rendered to is the same as the one being presented when rendering to the swapchain
* Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
* Vertex buffers are bound
* vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
* Any bound push constants and descriptors have the right data - including:
* Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
* Pipeline state is correct
* viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
* Fill mode matches expected - usually solid
* Culling mode makes sense - commonly back or none
* The winding direction is correct - typically CCW (counter clockwise)
* Scissor region is correct - usually same as viewport's x,y,width, &height
* Blend state is correct
* Depth state is correct - typically enabled with Function set to Less than or Equal
* Swapchain images are bound when rendering to the swapchain
* Image being rendered to is the same as the one being presented when rendering to the swapchain
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.
+121 -14
View File
@@ -1,11 +1,9 @@
# Development guidelines
## License Headers
All commits must have proper license header accreditation.
You can easily add all necessary license headers by running:
```sh
git fetch origin master:master
.ci/license-header.sh -u -c
@@ -13,7 +11,6 @@ git push
```
Alternatively, you may omit `-c` and do an amend commit:
```sh
git fetch origin master:master
.ci/license-header.sh
@@ -25,10 +22,8 @@ If the work is licensed/vendored from other people or projects, you may omit the
For more information on the license header script, run `.ci/license-header.sh -h`.
## Pull Requests
Pull requests are only to be merged by core developers when properly tested and discussions conclude on Discord or other communication channels. Labels are recommended but not required. However, all PRs MUST be namespaced and optionally typed:
```txt
```
[cmake] refactor: CPM over submodules
[desktop] feat: implement firmware install from ZIP
[hle] stub fw20 functions
@@ -39,7 +34,7 @@ Pull requests are only to be merged by core developers when properly tested and
- The level of namespacing is generally left to the committer's choice.
- However, we never recommend going more than two levels *except* in `hle`, in which case you may go as many as four levels depending on the specificity of your changes.
- Ocassionally, up to two additional namespaces may be provided for more clarity.
- Changes that affect the entire project (sans CMake changes) should be namespaced as `meta`.
* Changes that affect the entire project (sans CMake changes) should be namespaced as `meta`.
- Maintainers are permitted to change namespaces at will.
- Commits within PRs are not required to be namespaced, but it is highly recommended.
@@ -55,7 +50,6 @@ When adding new settings, use `tr("Setting:")` if the setting is meant to be a f
- Try to not write "slow/fast" options unless it clearly degrades/increases performance for a given case, as most options may modify behaviour that result in different metrics accross different systems. If for example the option is an "accuracy" option, writing "High" is sufficient to imply "Slow". No need to write "High (Slow)".
Some examples:
- "[...] negatively affecting image quality", "[...] degrading image quality": Same wording but with less filler.
- "[...] this may cause some glitches or crashes in some games", "[...] this may cause soft-crashes": Crashes implies there may be glitches (as crashes are technically a form of a fatal glitch). The entire sentence is structured as "may cause [...] on some games", which is redundant, because "may cause [...] in games" has the same semantic meaning ("may" is a chance that it will occur on "some" given set).
- "FIFO Relaxed is similar to FIFO [...]", "FIFO Relaxed [...]": The name already implies similarity.
@@ -63,16 +57,13 @@ Some examples:
- "[...] it can [...] in some cases", "[...] it can [...]": Implied probability.
Before adding a new setting, consider:
- Does the piece of code that the setting pertains to, make a significant difference if it's on/off?
- Can it be auto-detected?
# IDE setup
## VSCode
Copy this to `.vscode/settings.json`, get CMake tools and it should be ready to build:
```json
{
"editor.tabSize": 4,
@@ -92,7 +83,6 @@ You may additionally need the `Qt Extension Pack` extension if building Qt.
# Build speedup
If you have an HDD, use ramdisk (build in RAM), approximatedly you need 4GB for a full build with debug symbols:
```sh
mkdir /tmp/ramdisk
chmod 777 /tmp/ramdisk
@@ -106,11 +96,128 @@ umount /tmp/ramdisk
# Assets and large files
A general rule of thumb, before uploading files:
- PNG files: Use [optipng](https://web.archive.org/web/20240325055059/https://optipng.sourceforge.net/).
- SVG files: Use [svgo](https://github.com/svg/svgo).
May not be used but worth mentioning nonethless:
- OGG files: Use [OptiVorbis](https://github.com/OptiVorbis/OptiVorbis).
- Video files: Use ffmpeg, preferably re-encode as AV1.
# Bisecting older commits
Since going into the past can be tricky (especially due to the dependencies from the project being lost thru time). This should "restore" the URLs for the respective submodules.
```sh
#!/bin/sh -e
cat > .gitmodules <<EOF
[submodule "enet"]
path = externals/enet
url = https://github.com/lsalzman/enet.git
[submodule "cubeb"]
path = externals/cubeb
url = https://github.com/mozilla/cubeb.git
[submodule "dynarmic"]
path = externals/dynarmic
url = https://github.com/lioncash/dynarmic.git
[submodule "libusb"]
path = externals/libusb/libusb
url = https://github.com/libusb/libusb.git
[submodule "discord-rpc"]
path = externals/discord-rpc
url = https://github.com/yuzu-emu-mirror/discord-rpc.git
[submodule "Vulkan-Headers"]
path = externals/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "sirit"]
path = externals/sirit
url = https://github.com/yuzu-emu-mirror/sirit.git
[submodule "mbedtls"]
path = externals/mbedtls
url = https://github.com/yuzu-emu-mirror/mbedtls.git
[submodule "xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
[submodule "opus"]
path = externals/opus
url = https://github.com/xiph/opus.git
[submodule "SDL"]
path = externals/SDL
url = https://github.com/libsdl-org/SDL.git
[submodule "cpp-httplib"]
path = externals/cpp-httplib
url = https://github.com/yhirose/cpp-httplib.git
[submodule "ffmpeg"]
path = externals/ffmpeg/ffmpeg
url = https://github.com/FFmpeg/FFmpeg.git
[submodule "vcpkg"]
path = externals/vcpkg
url = https://github.com/microsoft/vcpkg.git
[submodule "cpp-jwt"]
path = externals/cpp-jwt
url = https://github.com/arun11299/cpp-jwt.git
[submodule "libadrenotools"]
path = externals/libadrenotools
url = https://github.com/bylaws/libadrenotools.git
[submodule "tzdb_to_nx"]
path = externals/nx_tzdb/tzdb_to_nx
url = https://github.com/lat9nq/tzdb_to_nx.git
[submodule "VulkanMemoryAllocator"]
path = externals/VulkanMemoryAllocator
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
[submodule "breakpad"]
path = externals/breakpad
url = https://github.com/yuzu-emu-mirror/breakpad.git
[submodule "simpleini"]
path = externals/simpleini
url = https://github.com/brofield/simpleini.git
[submodule "oaknut"]
path = externals/oaknut
url = https://github.com/merryhime/oaknut.git
[submodule "Vulkan-Utility-Libraries"]
path = externals/Vulkan-Utility-Libraries
url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
[submodule "oboe"]
path = externals/oboe
url = https://github.com/google/oboe.git
[submodule "externals/boost-headers"]
path = externals/boost-headers
url = https://github.com/boostorg/headers.git
EOF
git submodule sync
update_or_checkout () {
if [ $0 = 'externals/sirit' ] \
|| [ $0 = 'externals/dynarmic' ] \
|| [ $0 = 'externals/breakpad' ] \
|| [ $0 = 'externals/discord-rpc' ] \
|| [ $0 = 'externals/mbedtls' ]; then
[ -f $0/CMakeLists.txt ] || git submodule update --force --remote --init -- $0
echo $0 ':remote' && git submodule update --remote $0
exit
elif [ $0 = 'externals/nx_tzdb/tzdb_to_nx' ]; then
[ -f $0/CMakeLists.txt ] || git submodule update --force --remote --init -- $0
echo $0 ':remote' && git submodule update --remote $0
else
echo $0 ':update' && git submodule update --init $0 && exit
echo $0 ':remote' && git submodule update --remote $0 && exit
echo $0 ':failure'
fi
}
export -f update_or_checkout
grep path .gitmodules | sed 's/.*= //' | xargs -n 1 -I {} bash -c 'update_or_checkout "$@"' {}
# Fix for LLVM builds
sed -i 's/src\/yuzu\/main.cpp/${CMAKE_SOURCE_DIR}\/src\/yuzu\/main.cpp/g' CMakeModules/FindLLVM.cmake
# Only after cloning and everything - fixes issues with Zydis
cat > externals/dynarmic/src/dynarmic/common/x64_disassemble.cpp <<EOF
#include <cstddef>
#include <vector>
#include <string>
namespace Dynarmic::Common {
void DumpDisassembledX64(const void* ptr, size_t size) {}
std::vector<std::string> DisassembleX64(const void* ptr, size_t size) { return {}; }
}
EOF
```
If having issues with older artifacts, then run `rm -r externals/dynarmic/build externals/dynarmic/externals externals/nx_tzdb/tzdb_to_nx/externals externals/sirit/externals`.
Configuring CMake with `-DSIRIT_USE_SYSTEM_SPIRV_HEADERS=1 -DCMAKE_CXX_FLAGS="-Wno-error" -DCMAKE_C_FLAGS="-Wno-error -Wno-array-parameter -Wno-stringop-overflow"` is also recommended.
-4
View File
@@ -17,10 +17,6 @@
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
set(PLATFORM_SUN ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenOrbis")
set(PLATFORM_PS4 ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "managarm")
set(PLATFORM_MANAGARM ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(PLATFORM_FREEBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
+2 -2
View File
@@ -1259,7 +1259,7 @@ class ParameterPack final : public Node {
// Setup OutputBuffer for a pack expansion, unless we're already expanding
// one.
void initializePackExpansion(OutputBuffer &OB) const {
if (OB.CurrentPackMax == (std::numeric_limits<unsigned>::max)()) {
if (OB.CurrentPackMax == std::numeric_limits<unsigned>::max()) {
OB.CurrentPackMax = static_cast<unsigned>(Data.size());
OB.CurrentPackIndex = 0;
}
@@ -1353,7 +1353,7 @@ public:
const Node *getChild() const { return Child; }
void printLeft(OutputBuffer &OB) const override {
constexpr unsigned Max = (std::numeric_limits<unsigned>::max)();
constexpr unsigned Max = std::numeric_limits<unsigned>::max();
ScopedOverride<unsigned> SavePackIdx(OB.CurrentPackIndex, Max);
ScopedOverride<unsigned> SavePackMax(OB.CurrentPackMax, Max);
size_t StreamPos = OB.getCurrentPosition();
+2 -2
View File
@@ -88,8 +88,8 @@ public:
/// If a ParameterPackExpansion (or similar type) is encountered, the offset
/// into the pack that we're currently printing.
unsigned CurrentPackIndex = (std::numeric_limits<unsigned>::max)();
unsigned CurrentPackMax = (std::numeric_limits<unsigned>::max)();
unsigned CurrentPackIndex = std::numeric_limits<unsigned>::max();
unsigned CurrentPackMax = std::numeric_limits<unsigned>::max();
/// When zero, we're printing template args and '>' needs to be parenthesized.
/// Use a counter so we can simply increment inside parentheses.
+66 -116
View File
@@ -11,105 +11,63 @@ set(FFmpeg_HWACCEL_FLAGS)
set(FFmpeg_HWACCEL_INCLUDE_DIRS)
set(FFmpeg_HWACCEL_LDFLAGS)
if (NOT YUZU_USE_BUNDLED_FFMPEG)
set(FFmpeg_CROSS_COMPILE_FLAGS "")
if (ANDROID)
# TODO: Maybe use CMAKE_SYSROOT? and probably provide a toolchain file for android
# I mean isn't that the "proper" way anyways?
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
set(SYSROOT "${TOOLCHAIN}/sysroot")
set(FFmpeg_CPU "armv8-a")
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--enable-cross-compile
--arch=arm64
#--cpu=${FFmpeg_CPU}
--cross-prefix="${TOOLCHAIN}/bin/aarch64-linux-android-"
--sysroot="${SYSROOT}"
--target-os=android
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
--extra-ldflags="-nostdlib"
)
set(FFmpeg_IS_CROSS_COMPILING TRUE)
# User attempts to do a FFmpeg cross compilation because...
# Here we just quickly test against host/system processors not matching
# TODO: Test for versions not matching as well?
elseif (NOT (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES CMAKE_SYSTEM_PROCESSOR
AND CMAKE_HOST_SYSTEM_NAME MATCHES CMAKE_SYSTEM_NAME))
string(TOLOWER "${CMAKE_SYSTEM_NAME}" FFmpeg_SYSTEM_NAME)
if (FFmpeg_SYSTEM_NAME STREQUAL "openorbis" OR FFmpeg_SYSTEM_NAME STREQUAL "managarm")
set(FFmpeg_SYSTEM_NAME "none")
endif()
# TODO: Can we really do better? Auto-detection? Something clever?
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--enable-cross-compile
--arch="${CMAKE_SYSTEM_PROCESSOR}"
--target-os="${FFmpeg_SYSTEM_NAME}"
--sysroot="${CMAKE_SYSROOT}"
)
if (DEFINED FFmpeg_CROSS_PREFIX)
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --cross-prefix="${FFmpeg_CROSS_PREFIX}")
else()
message(WARNING "Please set FFmpeg_CROSS_PREFIX to your cross toolchain prefix, for example: \${CMAKE_STAGING_PREFIX}/bin/${CMAKE_SYSTEM_PROCESSOR}-${CMAKE_SYSTEM_NAME}-")
endif()
set(FFmpeg_IS_CROSS_COMPILING TRUE)
endif()
endif()
if (PLATFORM_PS4 OR PLATFORM_MANAGARM)
# Doesn't support VA-API, don't go thru the embarrassment of trying to enable it
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING)
if (UNIX AND NOT ANDROID)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec)
pkg_check_modules(VDPAU vdpau)
if (NOT ANDROID)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec)
pkg_check_modules(VDPAU vdpau)
endif()
find_package(X11)
if(X11_FOUND)
if (NOT APPLE)
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
if(PLATFORM_SUN)
if (NOT APPLE)
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
if(PLATFORM_SUN)
find_library(LIBDRM_LIB libdrm PATHS /usr/lib/64 /usr/lib/amd64 /usr/lib)
if(LIBDRM_LIB)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
X11
"${CMAKE_SYSROOT}/usr/lib/xorg/amd64/libdrm.so")
"${LIBDRM_LIB}")
message(STATUS "Found libdrm at: ${LIBDRM_LIB}")
else()
pkg_check_modules(LIBDRM libdrm REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${LIBDRM_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS})
message(WARNING "libdrm not found, disabling libdrm support")
list(APPEND FFmpeg_HWACCEL_FLAGS
--disable-libdrm)
endif()
else()
pkg_check_modules(LIBDRM libdrm REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${LIBDRM_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-libdrm)
endif()
if(LIBVA_FOUND)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${X11_LIBRARIES}
${LIBVA-DRM_LIBRARIES}
${LIBVA-X11_LIBRARIES}
${LIBVA_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-hwaccel=h264_vaapi
--enable-hwaccel=vp8_vaapi
--enable-hwaccel=vp9_vaapi)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${X11_INCLUDE_DIRS}
${LIBVA-DRM_INCLUDE_DIRS}
${LIBVA-X11_INCLUDE_DIRS}
${LIBVA_INCLUDE_DIRS}
)
message(STATUS "ffmpeg: va-api libraries version ${LIBVA_VERSION} found")
else()
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
endif()
endif()
if(LIBVA_FOUND)
find_package(X11 REQUIRED)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${X11_LIBRARIES}
${LIBVA-DRM_LIBRARIES}
${LIBVA-X11_LIBRARIES}
${LIBVA_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-hwaccel=h264_vaapi
--enable-hwaccel=vp8_vaapi
--enable-hwaccel=vp9_vaapi)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${X11_INCLUDE_DIRS}
${LIBVA-DRM_INCLUDE_DIRS}
${LIBVA-X11_INCLUDE_DIRS}
${LIBVA_INCLUDE_DIRS}
)
message(STATUS "ffmpeg: va-api libraries version ${LIBVA_VERSION} found")
else()
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
message(WARNING "ffmpeg: X11 libraries not found, disabling VA-API...")
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
endif()
if (FFNVCODEC_FOUND)
@@ -153,28 +111,6 @@ elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING)
endif()
endif()
if (PLATFORM_PS4)
list(APPEND FFmpeg_CROSS_COMPILE_LIBS
-lkernel
-lSceUserService
-lSceSysmodule
-lSceNet
-lSceLibcInternal
)
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--disable-pthreads
--extra-cflags=${CMAKE_SYSROOT}/usr/include
--extra-cxxflags=${CMAKE_SYSROOT}/usr/include
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
)
elseif (PLATFORM_MANAGARM)
# Required for proper stuff
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--disable-pthreads
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
)
endif()
if (YUZU_USE_BUNDLED_FFMPEG)
AddJsonPackage(ffmpeg-ci)
@@ -245,6 +181,24 @@ else()
find_program(BASH_PROGRAM bash REQUIRED)
set(FFmpeg_CROSS_COMPILE_FLAGS "")
if (ANDROID)
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
set(SYSROOT "${TOOLCHAIN}/sysroot")
set(FFmpeg_CPU "armv8-a")
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--arch=arm64
#--cpu=${FFmpeg_CPU}
--enable-cross-compile
--cross-prefix=${TOOLCHAIN}/bin/aarch64-linux-android-
--sysroot=${SYSROOT}
--target-os=android
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
--extra-ldflags="-nostdlib"
)
endif()
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-vdpau` is needed to avoid linking issues
set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER})
@@ -267,12 +221,8 @@ else()
--enable-decoder=vp9
--enable-filter=yadif,scale
--enable-pic
--cc=${FFmpeg_CC}
--cxx=${FFmpeg_CXX}
--ld=${CMAKE_LINKER}
--extra-cflags=${CMAKE_C_FLAGS}
--extra-cxxflags=${CMAKE_CXX_FLAGS}
--extra-ldflags=${CMAKE_C_LINK_FLAGS}
--cc="${FFmpeg_CC}"
--cxx="${FFmpeg_CXX}"
${FFmpeg_HWACCEL_FLAGS}
${FFmpeg_CROSS_COMPILE_FLAGS}
WORKING_DIRECTORY
+4 -7
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: 1996 Arthur David Olson
// SPDX-License-Identifier: BSD-2-Clause
@@ -469,8 +466,8 @@ CalendarTimeInternal* timesub(const time_t* timep, s64 offset, const Rule* sp,
int signed_y = static_cast<s32>(y);
tmp->tm_year = signed_y - TM_YEAR_BASE;
}
else if ((!std::is_signed_v<time_t> || (std::numeric_limits<s32>::min)() + TM_YEAR_BASE <= y) &&
y - TM_YEAR_BASE <= (std::numeric_limits<s32>::max)()) {
else if ((!std::is_signed_v<time_t> || std::numeric_limits<s32>::min() + TM_YEAR_BASE <= y) &&
y - TM_YEAR_BASE <= std::numeric_limits<s32>::max()) {
tmp->tm_year = static_cast<s32>(y - TM_YEAR_BASE);
}
else {
@@ -561,8 +558,8 @@ CalendarTimeInternal* localsub(Rule const* sp, time_t const* timep, s64 setname,
else {
newy += years;
}
if (!((std::numeric_limits<s32>::min)() <= newy &&
newy <= (std::numeric_limits<s32>::max)())) {
if (!(std::numeric_limits<s32>::min() <= newy &&
newy <= std::numeric_limits<s32>::max())) {
return nullptr;
}
result->tm_year = static_cast<s32>(newy);
+4 -7
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: 1996 Arthur David Olson
// SPDX-License-Identifier: BSD-2-Clause
@@ -29,10 +26,10 @@ constexpr size_t TZ_MAX_CHARS = 50;
constexpr size_t MY_TZNAME_MAX = 255;
constexpr size_t TZNAME_MAXIMUM = 255;
constexpr size_t TZ_MAX_LEAPS = 50;
constexpr s64 TIME_T_MAX = (std::numeric_limits<s64>::max)();
constexpr s64 TIME_T_MIN = (std::numeric_limits<s64>::min)();
constexpr s64 TIME_T_MAX = std::numeric_limits<s64>::max();
constexpr s64 TIME_T_MIN = std::numeric_limits<s64>::min();
constexpr size_t CHARS_EXTRA = 3;
constexpr size_t MAX_ZONE_CHARS = (std::max)(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
constexpr size_t MAX_ZONE_CHARS = std::max(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
constexpr size_t MAX_TZNAME_CHARS = 2 * (MY_TZNAME_MAX + 1);
struct ttinfo {
@@ -54,7 +51,7 @@ struct Rule {
std::array<s64, TZ_MAX_TIMES> ats;
std::array<u8, TZ_MAX_TIMES> types;
std::array<ttinfo, TZ_MAX_TYPES> ttis;
std::array<char, (std::max)(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
std::array<char, std::max(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
s32 defaulttype;
std::array <u8, 0x12C4> padding1;
};
+1 -1
View File
@@ -185,7 +185,7 @@ else()
add_compile_definitions(_FILE_OFFSET_BITS=64)
endif()
if (YUZU_STATIC_BUILD AND NOT APPLE AND NOT MSVC)
if (YUZU_STATIC_BUILD AND NOT APPLE)
add_compile_options(-static)
# yuzu-cmd requires us to explicitly link libpthread, libgcc, and libstdc++ as static
@@ -18,7 +18,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
EMULATE_BGR565("emulate_bgr565"),
RESCALE_HACK("rescale_hack"),
CPUOPT_UNSAFE_HOST_MMU("cpuopt_unsafe_host_mmu"),
USE_DOCKED_MODE("use_docked_mode"),
USE_AUTO_STUB("use_auto_stub"),
@@ -67,8 +67,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
MY_PAGE_APPLET("my_page_applet_mode"),
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide"),
OVERLAY_GRID_SIZE("overlay_grid_size"),
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size"),
ANDROID_PIPELINE_WORKERS("pipeline_worker_count")
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size")
;
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
@@ -582,16 +582,6 @@ abstract class SettingsItem(
units = "%"
)
)
put(
SliderSetting(
IntSetting.ANDROID_PIPELINE_WORKERS,
titleId = R.string.pipeline_worker_cores,
descriptionId = R.string.pipeline_worker_cores_description,
min = 4,
max = 8,
units = "cores"
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_ANTI_ALIASING,
@@ -757,13 +747,6 @@ abstract class SettingsItem(
descriptionId = R.string.fix_bloom_effects_description
)
)
put(
SwitchSetting(
BooleanSetting.RESCALE_HACK,
titleId = R.string.rescale_hack,
descriptionId = R.string.rescale_hack_description
)
)
put(
SwitchSetting(
BooleanSetting.EMULATE_BGR565,
@@ -293,9 +293,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
add(BooleanSetting.EMULATE_BGR565.key)
add(BooleanSetting.RESCALE_HACK.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
@@ -147,13 +147,6 @@ namespace AndroidSettings {
&show_performance_overlay};
Settings::Setting<s32> pipeline_worker_count{linkage, 4, "pipeline_worker_count",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay};
Settings::Setting<bool> overlay_snap_to_grid{linkage, false, "overlay_snap_to_grid",
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@@ -1 +1 @@
<?xml version='1.0' encoding='utf-8'?><resources><color name='ic_launcher_background'>#ffd700</color></resources>
<?xml version='1.0' encoding='utf-8'?><resources><color name='ic_launcher_background'>#1F143C</color></resources>
@@ -71,8 +71,6 @@
<string name="show_power_info_description">Display current power draw and remaining capacity on battery</string>
<string name="show_shaders_building">Show Shaders Building</string>
<string name="show_shaders_building_description">Display current number of shaders being built</string>
<string name="pipeline_worker_cores">Pipeline Worker Threads</string>
<string name="pipeline_worker_cores_description">Manage the amount of cores used for building Vulkan pipelines, the higher value will improve pipeline compilation performance but temperatures will increase as well.</string>
<string name="overlay_position">Overlay Position</string>
<string name="overlay_position_description">Choose where the overlay is displayed on the screen</string>
<string name="overlay_position_top_left">Top Left</string>
@@ -493,15 +491,15 @@
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
<string name="renderer_asynchronous_gpu_emulation">GPU async emulation</string>
<string name="renderer_asynchronous_gpu_emulation_description">This hack can increase performance by running GPU emulation asynchronously at the cost of graphical issues and increased crash rates by timing-related operations.</string>
<string name="renderer_asynchronous_gpu_emulation_description">Runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this only if you run into timing-related issues.</string>
<string name="renderer_async_presentation">Asynchronous presentation</string>
<string name="renderer_async_presentation_description">This hack can increase performance by moving presentation to a separate CPU thread at the cost of graphical issues.</string>
<string name="renderer_async_presentation_description">Slightly improves performance by moving presentation to a separate CPU thread.</string>
<string name="renderer_reactive_flushing">Use reactive flushing</string>
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
<string name="enable_buffer_history">Enable buffer history</string>
<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers.</string>
<string name="hacks">Hacks</string>
@@ -513,8 +511,6 @@
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
<string name="emulate_bgr565">Emulate BGR565</string>
<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
<string name="rescale_hack">Enable Legacy Rescale Pass</string>
<string name="rescale_hack_description">Enables a legacy handling for the rescale configuration pass for games by using a quick rescale path</string>
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
@@ -533,10 +529,10 @@
<string name="extensions">Extensions</string>
<string name="dyna_state">Extended Dynamic State</string>
<string name="dyna_state_description">Controls the number of features that can be used in ExtendedDynamicState (EDS). The higher value will allow to reduce the amount of pipeline compilations based on the dynamic state supported by driver.</string>
<string name="dyna_state_description">Controls the number of features that can be used in Extended Dynamic State. Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.</string>
<string name="disabled">Disabled</string>
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
<string name="vertex_input_dynamic_state_description">Enabling this feature allows for more flexible vertex input handling, potentially reducing pipeline compilation time in vertex/buffer.</string>
<string name="vertex_input_dynamic_state_description">Enables vertex input dynamic state feature for better quality and performance.</string>
<string name="sample_shading_fraction">Sample Shading</string>
<string name="sample_shading_fraction_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.</string>
+42 -16
View File
@@ -349,8 +349,35 @@ struct Impl {
// Well, I mean it's the default constructor!
explicit Impl() noexcept : filter(Level::Trace) {}
template<typename F>
void ForEachBackend(F&& lambda) noexcept {
void StartBackendThread() noexcept {
backend_thread = std::jthread([this](std::stop_token stop_token) {
Common::SetCurrentThreadName("Logger");
Entry entry;
const auto write_logs = [this, &entry]() {
ForEachBackend([&entry](Backend& backend) {
backend.Write(entry);
});
};
do {
message_queue.PopWait(entry, stop_token);
write_logs();
} while (!stop_token.stop_requested());
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
// case where a system is repeatedly spamming logs even on close.
int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
while (max_logs_to_write-- && message_queue.TryPop(entry))
write_logs();
});
}
void StopBackendThread() noexcept {
backend_thread.request_stop();
if (backend_thread.joinable())
backend_thread.join();
ForEachBackend([](Backend& backend) { backend.Flush(); });
}
void ForEachBackend(auto lambda) noexcept {
lambda(static_cast<Backend&>(color_console_backend));
#ifndef __OPENORBIS__
if (file_backend)
@@ -375,7 +402,9 @@ struct Impl {
#ifdef ANDROID
LogcatBackend lc_backend{};
#endif
MPSCQueue<Entry> message_queue{};
std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
std::jthread backend_thread;
};
} // namespace
@@ -399,11 +428,13 @@ void Initialize() {
}
void Start() {
if (logging_instance)
logging_instance->StartBackendThread();
}
void Stop() {
if (logging_instance)
logging_instance->ForEachBackend([](Backend& backend) { backend.Flush(); });
logging_instance->StopBackendThread();
}
void SetGlobalFilter(const Filter& filter) {
@@ -418,19 +449,14 @@ void SetColorConsoleBackendEnabled(bool enabled) {
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename, unsigned int line_num, const char* function, fmt::string_view format, const fmt::format_args& args) {
if (logging_instance && logging_instance->filter.CheckMessage(log_class, log_level)) {
auto const flush = ::Settings::values.log_flush_line.GetValue();
logging_instance->ForEachBackend([=](Backend& backend) {
backend.Write(Entry{
.message = fmt::vformat(format, args),
.timestamp = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - logging_instance->time_origin),
.log_class = log_class,
.log_level = log_level,
.filename = TrimSourcePath(filename),
.function = function,
.line_num = line_num,
});
if (flush)
backend.Flush();
logging_instance->message_queue.EmplaceWait(Entry{
.message = fmt::vformat(format, args),
.timestamp = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - logging_instance->time_origin),
.log_class = log_class,
.log_level = log_level,
.filename = TrimSourcePath(filename),
.function = function,
.line_num = line_num,
});
}
}
+5 -10
View File
@@ -389,7 +389,7 @@ struct Values {
true};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, false, "use_asynchronous_gpu_emulation", Category::Renderer};
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
@@ -542,7 +542,7 @@ struct Values {
true};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef ANDROID
false,
true,
#else
false,
#endif
@@ -554,13 +554,8 @@ struct Values {
SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
Category::RendererHacks};
SwitchableSetting<bool> rescale_hack{linkage,
#ifdef __ANDROID__
true,
#else
false,
#endif
"rescale_hack", Category::RendererHacks};
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
Category::RendererHacks};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks};
@@ -609,7 +604,7 @@ struct Values {
#if defined (ANDROID)
false,
#else
false,
true,
#endif
"vertex_input_dynamic_state", Category::RendererExtensions};
+4 -3
View File
@@ -761,7 +761,8 @@ bool InterpreterVisitor::LDR_reg_fpsimd(Imm<2> size, Imm<1> opc_1, Reg Rm, Imm<3
return this->SIMDOffset(scale, shift, opc_0, Rm, option, Rn, Vt);
}
std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, mcontext_t* context, fpsimd_context* fpsimd_context) {
std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, mcontext_t* context,
fpsimd_context* fpsimd_context) {
std::span<u64, 31> regs(reinterpret_cast<u64*>(context->regs), 31);
std::span<u128, 32> vregs(reinterpret_cast<u128*>(fpsimd_context->vregs), 32);
u64& sp = *reinterpret_cast<u64*>(&context->sp);
@@ -771,9 +772,9 @@ std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, m
u32 instruction = memory.Read32(pc);
bool was_executed = false;
auto decoder = Dynarmic::A64::Decode<VisitorBase, bool>(visitor, instruction);
auto decoder = Dynarmic::A64::Decode<VisitorBase>(instruction);
if (decoder) {
was_executed = *decoder;
was_executed = decoder->get().call(visitor, instruction);
} else {
was_executed = false;
}
+3 -10
View File
@@ -1,12 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include "common/alignment.h"
#include "common/literals.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs/vfs.h"
@@ -14,6 +9,8 @@
namespace FileSys {
constexpr u64 SDMC_TOTAL_SIZE = 0x10000000000; // 1 TiB
SDMCFactory::SDMCFactory(VirtualDir sd_dir_, VirtualDir sd_mod_dir_)
: sd_dir(std::move(sd_dir_)), sd_mod_dir(std::move(sd_mod_dir_)),
contents(std::make_unique<RegisteredCache>(
@@ -59,11 +56,7 @@ u64 SDMCFactory::GetSDMCFreeSpace() const {
}
u64 SDMCFactory::GetSDMCTotalSpace() const {
// Resize the SD space automatically, always leaving around 4GiB last from next chunk block
using namespace Common::Literals;
auto const bytes_per_sector = 512;
auto const size_block = (sd_dir->GetSize() + 4_GiB) / 4_GiB;
return Common::AlignUp(size_block * 4_GiB, bytes_per_sector);
return SDMC_TOTAL_SIZE;
}
} // namespace FileSys
@@ -15,76 +15,86 @@
namespace FileSys::SystemArchive {
constexpr u64 SYSTEM_ARCHIVE_BASE_TITLE_ID = 0x0100000000000800;
constexpr std::size_t SYSTEM_ARCHIVE_COUNT = 0x28;
using SystemArchiveSupplier = VirtualDir (*)();
struct SystemArchiveDescriptor {
u64 title_id;
const char* name;
VirtualDir (*supplier)();
SystemArchiveSupplier supplier;
};
constexpr inline SystemArchiveDescriptor GetSystemArchive(u64 title_id) {
switch (title_id) {
case 0x0100000000000800: return {"CertStore", nullptr};
case 0x0100000000000801: return {"ErrorMessage", nullptr};
case 0x0100000000000802: return {"MiiModel", &MiiModel};
case 0x0100000000000803: return {"BrowserDll", nullptr};
case 0x0100000000000804: return {"Help", nullptr};
case 0x0100000000000805: return {"SharedFont", nullptr};
case 0x0100000000000806: return {"NgWord", &NgWord1};
case 0x0100000000000807: return {"SsidList", nullptr};
case 0x0100000000000808: return {"Dictionary", nullptr};
case 0x0100000000000809: return {"SystemVersion", &SystemVersion};
case 0x010000000000080A: return {"AvatarImage", nullptr};
case 0x010000000000080B: return {"LocalNews", nullptr};
case 0x010000000000080C: return {"Eula", nullptr};
case 0x010000000000080D: return {"UrlBlackList", nullptr};
case 0x010000000000080E: return {"TimeZoneBinary", &TimeZoneBinary};
case 0x010000000000080F: return {"CertStoreCruiser", nullptr};
case 0x0100000000000810: return {"FontNintendoExtension", &FontNintendoExtension};
case 0x0100000000000811: return {"FontStandard", &FontStandard};
case 0x0100000000000812: return {"FontKorean", &FontKorean};
case 0x0100000000000813: return {"FontChineseTraditional", &FontChineseTraditional};
case 0x0100000000000814: return {"FontChineseSimple", &FontChineseSimple};
case 0x0100000000000815: return {"FontBfcpx", nullptr};
case 0x0100000000000816: return {"SystemUpdate", nullptr};
case 0x0100000000000817: return {"0100000000000817", nullptr};
case 0x0100000000000818: return {"FirmwareDebugSettings", nullptr};
case 0x0100000000000819: return {"BootImagePackage", nullptr};
case 0x010000000000081A: return {"BootImagePackageSafe", nullptr};
case 0x010000000000081B: return {"BootImagePackageExFat", nullptr};
case 0x010000000000081C: return {"BootImagePackageExFatSafe", nullptr};
case 0x010000000000081D: return {"FatalMessage", nullptr};
case 0x010000000000081E: return {"ControllerIcon", nullptr};
case 0x010000000000081F: return {"PlatformConfigIcosa", nullptr};
case 0x0100000000000820: return {"PlatformConfigCopper", nullptr};
case 0x0100000000000821: return {"PlatformConfigHoag", nullptr};
case 0x0100000000000822: return {"ControllerFirmware", nullptr};
case 0x0100000000000823: return {"NgWord2", &NgWord2};
case 0x0100000000000824: return {"PlatformConfigIcosaMariko", nullptr};
case 0x0100000000000825: return {"ApplicationBlackList", nullptr};
case 0x0100000000000826: return {"RebootlessSystemUpdateVersion", nullptr};
case 0x0100000000000827: return {"ContentActionTable", nullptr};
case 0x0100000000000828: return {"FunctionBlackList", nullptr};
case 0x0100000000000829: return {"PlatformConfigCalcio", nullptr};
case 0x0100000000000830: return {"NgWordT", nullptr};
case 0x0100000000000831: return {"PlatformConfigAula", nullptr};
case 0x0100000000000832: return {"CradleFirmware", nullptr};
case 0x0100000000000835: return {"ErrorMessageUtf8", nullptr};
case 0x0100000000000859: return {"ClientCertData", nullptr};
case 0x010000000000085C: return {"GameCardConfigurationData", nullptr};
default: return {nullptr, nullptr};
}
}
constexpr std::array<SystemArchiveDescriptor, SYSTEM_ARCHIVE_COUNT> SYSTEM_ARCHIVES{{
{0x0100000000000800, "CertStore", nullptr},
{0x0100000000000801, "ErrorMessage", nullptr},
{0x0100000000000802, "MiiModel", &MiiModel},
{0x0100000000000803, "BrowserDll", nullptr},
{0x0100000000000804, "Help", nullptr},
{0x0100000000000805, "SharedFont", nullptr},
{0x0100000000000806, "NgWord", &NgWord1},
{0x0100000000000807, "SsidList", nullptr},
{0x0100000000000808, "Dictionary", nullptr},
{0x0100000000000809, "SystemVersion", &SystemVersion},
{0x010000000000080A, "AvatarImage", nullptr},
{0x010000000000080B, "LocalNews", nullptr},
{0x010000000000080C, "Eula", nullptr},
{0x010000000000080D, "UrlBlackList", nullptr},
{0x010000000000080E, "TimeZoneBinary", &TimeZoneBinary},
{0x010000000000080F, "CertStoreCruiser", nullptr},
{0x0100000000000810, "FontNintendoExtension", &FontNintendoExtension},
{0x0100000000000811, "FontStandard", &FontStandard},
{0x0100000000000812, "FontKorean", &FontKorean},
{0x0100000000000813, "FontChineseTraditional", &FontChineseTraditional},
{0x0100000000000814, "FontChineseSimple", &FontChineseSimple},
{0x0100000000000815, "FontBfcpx", nullptr},
{0x0100000000000816, "SystemUpdate", nullptr},
{0x0100000000000817, "0100000000000817", nullptr},
{0x0100000000000818, "FirmwareDebugSettings", nullptr},
{0x0100000000000819, "BootImagePackage", nullptr},
{0x010000000000081A, "BootImagePackageSafe", nullptr},
{0x010000000000081B, "BootImagePackageExFat", nullptr},
{0x010000000000081C, "BootImagePackageExFatSafe", nullptr},
{0x010000000000081D, "FatalMessage", nullptr},
{0x010000000000081E, "ControllerIcon", nullptr},
{0x010000000000081F, "PlatformConfigIcosa", nullptr},
{0x0100000000000820, "PlatformConfigCopper", nullptr},
{0x0100000000000821, "PlatformConfigHoag", nullptr},
{0x0100000000000822, "ControllerFirmware", nullptr},
{0x0100000000000823, "NgWord2", &NgWord2},
{0x0100000000000824, "PlatformConfigIcosaMariko", nullptr},
{0x0100000000000825, "ApplicationBlackList", nullptr},
{0x0100000000000826, "RebootlessSystemUpdateVersion", nullptr},
{0x0100000000000827, "ContentActionTable", nullptr},
}};
VirtualFile SynthesizeSystemArchive(const u64 title_id) {
auto const desc = GetSystemArchive(title_id);
LOG_INFO(Service_FS, "Synthesizing system archive '{}' (0x{:016X}).", desc.name, title_id);
if (desc.supplier != nullptr) {
if (auto const dir = desc.supplier(); dir != nullptr) {
if (auto const romfs = CreateRomFS(dir); romfs != nullptr) {
LOG_INFO(Service_FS, " - System archive generation successful!");
return romfs;
}
}
if (title_id < SYSTEM_ARCHIVES.front().title_id || title_id > SYSTEM_ARCHIVES.back().title_id) {
return nullptr;
}
return nullptr;
const auto& desc = SYSTEM_ARCHIVES[title_id - SYSTEM_ARCHIVE_BASE_TITLE_ID];
LOG_INFO(Service_FS, "Synthesizing system archive '{}' (0x{:016X}).", desc.name, desc.title_id);
if (desc.supplier == nullptr) {
return nullptr;
}
const auto dir = desc.supplier();
if (dir == nullptr) {
return nullptr;
}
const auto romfs = CreateRomFS(dir);
if (romfs == nullptr) {
return nullptr;
}
LOG_INFO(Service_FS, " - System archive generation successful!");
return romfs;
}
} // namespace FileSys::SystemArchive
+10 -9
View File
@@ -372,17 +372,17 @@ struct KernelCore::Impl {
}
// Gets the dummy KThread for the caller, allocating a new one if this is the first time
KThread* GetHostDummyThread(ThreadLocalData& t, KThread* existing_thread) {
if (t.thread == nullptr) {
KThread* GetHostDummyThread(KThread* existing_thread) {
if (tls_data.thread == nullptr) {
auto const initialize{[](KThread* thread) {
ASSERT(KThread::InitializeDummyThread(thread, nullptr).IsSuccess());
return thread;
}};
t.raw_thread.emplace(system.Kernel());
t.thread = existing_thread ? existing_thread : initialize(&*t.raw_thread);
ASSERT(t.thread != nullptr);
tls_data.raw_thread.emplace(system.Kernel());
tls_data.thread = existing_thread ? existing_thread : initialize(&*tls_data.raw_thread);
ASSERT(tls_data.thread != nullptr);
}
return t.thread;
return tls_data.thread;
}
/// Registers a CPU core thread by allocating a host thread ID for it
@@ -395,7 +395,7 @@ struct KernelCore::Impl {
/// Registers a new host thread by allocating a host thread ID for it
void RegisterHostThread(KThread* existing_thread) {
(void)GetHostDummyThread(tls_data, existing_thread);
(void)GetHostDummyThread(existing_thread);
}
[[nodiscard]] u32 GetCurrentHostThreadID() {
@@ -419,8 +419,9 @@ struct KernelCore::Impl {
}
KThread* GetCurrentEmuThread() {
auto& t = tls_data;
return t.current_thread ? t.current_thread : (t.current_thread = GetHostDummyThread(t, nullptr));
if (!tls_data.current_thread)
tls_data.current_thread = GetHostDummyThread(nullptr);
return tls_data.current_thread;
}
void SetCurrentEmuThread(KThread* thread) {
-37
View File
@@ -5,7 +5,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include <cinttypes>
#include <cstring>
#include <vector>
@@ -45,40 +44,6 @@ static_assert(sizeof(MODHeader) == 0x1c, "MODHeader has incorrect size.");
constexpr u32 PageAlignSize(u32 size) {
return static_cast<u32>((size + Core::Memory::YUZU_PAGEMASK) & ~Core::Memory::YUZU_PAGEMASK);
}
constexpr u64 PaperMarioTTYDProgramId = 0x0100ECD018EBE000ULL;
constexpr u32 PaperMarioTTYDTrapOffset = 0x112F50;
bool IsPaperMarioTTYD(u64 program_id) {
return (program_id & ~0xFFFULL) == PaperMarioTTYDProgramId;
}
void ApplyPaperMarioTTYDWorkaround(const Kernel::KProcess& process, std::string_view module_name,
std::span<u8> image, size_t module_start) {
static constexpr std::array<u8, 8> kTrapThenRet{
0xFE, 0xDE, 0xFF, 0xE7, 0xC0, 0x03, 0x5F, 0xD6,
};
static constexpr std::array<u8, 4> kNop{
0x1F, 0x20, 0x03, 0xD5,
};
if (!IsPaperMarioTTYD(process.GetProgramId()) || module_name != "sdk") {
return;
}
const size_t trap_offset = module_start + PaperMarioTTYDTrapOffset;
if (trap_offset + kTrapThenRet.size() > image.size()) {
return;
}
if (!std::equal(kTrapThenRet.begin(), kTrapThenRet.end(), image.begin() + trap_offset)) {
return;
}
std::copy(kNop.begin(), kNop.end(), image.begin() + trap_offset);
LOG_WARNING(Loader, "Applied Paper Mario TTYD crash workaround for {:016X} at nnSdk+{:#x}",
process.GetProgramId(), PaperMarioTTYDTrapOffset);
}
} // Anonymous namespace
bool NSOHeader::IsSegmentCompressed(size_t segment_num) const {
@@ -184,8 +149,6 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core::
std::copy(pi_header.begin() + sizeof(NSOHeader), pi_header.end(), patchable_section.data());
}
ApplyPaperMarioTTYDWorkaround(process, name, codeset.memory, module_start);
#ifdef HAS_NCE
// If we are computing the process code layout and using nce backend, patch.
const auto& code = codeset.CodeSegment();
@@ -26,41 +26,48 @@ namespace Dynarmic::A32 {
template<typename Visitor>
using ArmMatcher = Decoder::Matcher<Visitor, u32>;
template<typename V, typename ReturnType>
static std::optional<ReturnType> DecodeArm(V& visitor, u32 instruction) noexcept {
auto const make_fast_index = [](u32 a) {
return ((a >> 4) & 0x00F) | ((a >> 16) & 0xFF0);
};
struct Handler {
bool (*fn)(V&, u32);
u32 mask;
u32 expect;
};
alignas(64) static const std::array<std::vector<Handler>, 0x1000> table = [&] {
std::array<std::vector<Handler>, 0x1000> t{};
for (size_t i = 0; i < t.size(); ++i) {
#define INST(fn, name, bitstring) \
do { \
auto const [mask, expect] = DYNARMIC_DECODER_GET_MATCHER(ArmMatcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)); \
if ((i & make_fast_index(mask)) == make_fast_index(expect)) { \
t[i].emplace_back([](V& visitor, u32 instruction) -> bool { \
return DYNARMIC_DECODER_GET_MATCHER_FUNCTION(ArmMatcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)); \
}, mask, expect); \
} \
} while (0);
template<typename Visitor>
using ArmDecodeTable = std::array<std::vector<ArmMatcher<Visitor>>, 0x1000>;
namespace detail {
inline size_t ToFastLookupIndexArm(u32 instruction) noexcept {
return ((instruction >> 4) & 0x00F) | ((instruction >> 16) & 0xFF0);
}
} // namespace detail
template<typename V>
static ArmDecodeTable<V> GetArmDecodeTable() noexcept {
ArmDecodeTable<V> table{};
for (size_t i = 0; i < table.size(); ++i) {
// PLEASE HEAP ELLIDE
for (auto const& e : std::vector<ArmMatcher<V>>{
#define INST(fn, name, bitstring) DYNARMIC_DECODER_GET_MATCHER(ArmMatcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)),
#include "./arm.inc"
#undef INST
}) {
auto const expect = detail::ToFastLookupIndexArm(e.GetExpected());
auto const mask = detail::ToFastLookupIndexArm(e.GetMask());
if ((i & mask) == expect) {
table[i].push_back(e);
}
}
return t;
}();
for (auto const& e : table[make_fast_index(instruction)])
if ((instruction & e.mask) == e.expect)
return e.fn(visitor, instruction);
return std::nullopt;
}
return table;
}
template<typename V>
static std::optional<std::string_view> GetNameArm(u32 inst) noexcept {
static std::optional<std::reference_wrapper<const ArmMatcher<V>>> DecodeArm(u32 instruction) noexcept {
alignas(64) static const auto table = GetArmDecodeTable<V>();
const auto matches_instruction = [instruction](const auto& matcher) {
return matcher.Matches(instruction);
};
const auto& subtable = table[detail::ToFastLookupIndexArm(instruction)];
auto iter = std::find_if(subtable.begin(), subtable.end(), matches_instruction);
return iter != subtable.end() ? std::optional<std::reference_wrapper<const ArmMatcher<V>>>(*iter) : std::nullopt;
}
template<typename V>
static std::optional<std::string_view> GetNameARM(u32 inst) noexcept {
std::vector<std::pair<std::string_view, ArmMatcher<V>>> list = {
#define INST(fn, name, bitstring) { name, DYNARMIC_DECODER_GET_MATCHER(ArmMatcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)) },
#include "./arm.inc"
@@ -26,16 +26,17 @@ namespace Dynarmic::A32 {
template<typename Visitor>
using ASIMDMatcher = Decoder::Matcher<Visitor, u32>;
template<typename V, typename ReturnType>
static std::optional<ReturnType> DecodeASIMD(V& visitor, u32 instruction) noexcept {
#define INST(fn, name, bitstring) \
do { \
auto const [mask, expect] = DYNARMIC_DECODER_GET_MATCHER(ASIMDMatcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)); \
if ((instruction & mask) == expect) return DYNARMIC_DECODER_GET_MATCHER_FUNCTION(ASIMDMatcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)); \
} while (0);
template<typename V>
static std::optional<std::reference_wrapper<const ASIMDMatcher<V>>> DecodeASIMD(u32 instruction) noexcept {
alignas(64) static const auto table = std::array{
#define INST(fn, name, bitstring) DYNARMIC_DECODER_GET_MATCHER(ASIMDMatcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)),
#include "./asimd.inc"
#undef INST
return std::nullopt;
};
auto iter = std::find_if(table.begin(), table.end(), [instruction](const auto& matcher) {
return matcher.Matches(instruction);
});
return iter != table.end() ? std::optional<std::reference_wrapper<const ASIMDMatcher<V>>>(*iter) : std::nullopt;
}
template<typename V>
@@ -23,16 +23,17 @@ namespace Dynarmic::A32 {
template<typename Visitor>
using Thumb16Matcher = Decoder::Matcher<Visitor, u16>;
template<typename V, typename ReturnType>
static std::optional<ReturnType> DecodeThumb16(V& visitor, u16 instruction) {
#define INST(fn, name, bitstring) \
do { \
auto const [mask, expect] = DYNARMIC_DECODER_GET_MATCHER(Thumb16Matcher, fn, name, Decoder::detail::StringToArray<16>(bitstring)); \
if ((instruction & mask) == expect) return DYNARMIC_DECODER_GET_MATCHER_FUNCTION(Thumb16Matcher, fn, name, Decoder::detail::StringToArray<16>(bitstring)); \
} while (0);
template<typename V>
static std::optional<std::reference_wrapper<const Thumb16Matcher<V>>> DecodeThumb16(u16 instruction) {
alignas(64) static const auto table = std::array{
#define INST(fn, name, bitstring) DYNARMIC_DECODER_GET_MATCHER(Thumb16Matcher, fn, name, Decoder::detail::StringToArray<16>(bitstring)),
#include "./thumb16.inc"
#undef INST
return std::nullopt;
};
auto iter = std::find_if(table.begin(), table.end(), [instruction](const auto& matcher) {
return matcher.Matches(instruction);
});
return iter != table.end() ? std::optional<std::reference_wrapper<const Thumb16Matcher<V>>>(*iter) : std::nullopt;
}
template<typename V>
@@ -22,16 +22,17 @@ namespace Dynarmic::A32 {
template<typename Visitor>
using Thumb32Matcher = Decoder::Matcher<Visitor, u32>;
template<typename V, typename ReturnType>
static std::optional<ReturnType> DecodeThumb32(V& visitor, u32 instruction) {
#define INST(fn, name, bitstring) \
do { \
auto const [mask, expect] = DYNARMIC_DECODER_GET_MATCHER(Thumb32Matcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)); \
if ((instruction & mask) == expect) return DYNARMIC_DECODER_GET_MATCHER_FUNCTION(Thumb32Matcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)); \
} while (0);
template<typename V>
static std::optional<std::reference_wrapper<const Thumb32Matcher<V>>> DecodeThumb32(u32 instruction) {
alignas(64) static const auto table = std::array{
#define INST(fn, name, bitstring) DYNARMIC_DECODER_GET_MATCHER(Thumb32Matcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)),
#include "./thumb32.inc"
#undef INST
return std::nullopt;
};
auto iter = std::find_if(table.begin(), table.end(), [instruction](const auto& matcher) {
return matcher.Matches(instruction);
});
return iter != table.end() ? std::optional<std::reference_wrapper<const Thumb32Matcher<V>>>(*iter) : std::nullopt;
}
template<typename V>
@@ -23,18 +23,32 @@ namespace Dynarmic::A32 {
template<typename Visitor>
using VFPMatcher = Decoder::Matcher<Visitor, u32>;
template<typename V, typename ReturnType>
static std::optional<ReturnType> DecodeVFP(V& visitor, u32 instruction) {
bool const i_uncond = (instruction & 0xF0000000) == 0xF0000000;
#define INST(fn, name, bitstring) \
do { \
auto const [mask, expect] = DYNARMIC_DECODER_GET_MATCHER(VFPMatcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)); \
bool const m_uncond = (mask & 0xF0000000) == 0xF0000000; \
if ((instruction & mask) == expect && m_uncond == i_uncond) return DYNARMIC_DECODER_GET_MATCHER_FUNCTION(VFPMatcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)); \
} while (0);
template<typename V>
static std::optional<std::reference_wrapper<const VFPMatcher<V>>> DecodeVFP(u32 instruction) {
using Table = std::vector<VFPMatcher<V>>;
alignas(64) static const struct Tables {
Table unconditional;
Table conditional;
} tables = []() {
Table list = {
#define INST(fn, name, bitstring) DYNARMIC_DECODER_GET_MATCHER(VFPMatcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)),
#include "./vfp.inc"
#undef INST
return std::nullopt;
};
auto const it = std::stable_partition(list.begin(), list.end(), [&](const auto& matcher) {
return (matcher.GetMask() & 0xF0000000) == 0xF0000000;
});
return Tables{
Table{list.begin(), it},
Table{it, list.end()},
};
}();
const bool is_unconditional = (instruction & 0xF0000000) == 0xF0000000;
const Table& table = is_unconditional ? tables.unconditional : tables.conditional;
auto iter = std::find_if(table.begin(), table.end(), [instruction](const auto& matcher) {
return matcher.Matches(instruction);
});
return iter != table.end() ? std::optional<std::reference_wrapper<const VFPMatcher<V>>>(*iter) : std::nullopt;
}
template<typename V>
@@ -41,12 +41,12 @@ void TranslateArm(IR::Block& block, LocationDescriptor descriptor, TranslateCall
tcb->PreCodeTranslationHook(false, arm_pc, visitor.ir);
ticks_for_instruction = tcb->GetTicksForCode(false, arm_pc, *arm_instruction);
if (const auto vfp_decoder = DecodeVFP<TranslatorVisitor, bool>(visitor, *arm_instruction)) {
should_continue = *vfp_decoder;
} else if (const auto asimd_decoder = DecodeASIMD<TranslatorVisitor, bool>(visitor, *arm_instruction)) {
should_continue = *asimd_decoder;
} else if (const auto decoder = DecodeArm<TranslatorVisitor, bool>(visitor, *arm_instruction)) {
should_continue = *decoder;
if (const auto vfp_decoder = DecodeVFP<TranslatorVisitor>(*arm_instruction)) {
should_continue = vfp_decoder->get().call(visitor, *arm_instruction);
} else if (const auto asimd_decoder = DecodeASIMD<TranslatorVisitor>(*arm_instruction)) {
should_continue = asimd_decoder->get().call(visitor, *arm_instruction);
} else if (const auto decoder = DecodeArm<TranslatorVisitor>(*arm_instruction)) {
should_continue = decoder->get().call(visitor, *arm_instruction);
} else {
should_continue = visitor.arm_UDF();
}
@@ -88,12 +88,12 @@ bool TranslateSingleArmInstruction(IR::Block& block, LocationDescriptor descript
const u64 ticks_for_instruction = 1;
if (const auto vfp_decoder = DecodeVFP<TranslatorVisitor, bool>(visitor, arm_instruction)) {
should_continue = *vfp_decoder;
} else if (const auto asimd_decoder = DecodeASIMD<TranslatorVisitor, bool>(visitor, arm_instruction)) {
should_continue = *asimd_decoder;
} else if (const auto decoder = DecodeArm<TranslatorVisitor, bool>(visitor, arm_instruction)) {
should_continue = *decoder;
if (const auto vfp_decoder = DecodeVFP<TranslatorVisitor>(arm_instruction)) {
should_continue = vfp_decoder->get().call(visitor, arm_instruction);
} else if (const auto asimd_decoder = DecodeASIMD<TranslatorVisitor>(arm_instruction)) {
should_continue = asimd_decoder->get().call(visitor, arm_instruction);
} else if (const auto decoder = DecodeArm<TranslatorVisitor>(arm_instruction)) {
should_continue = decoder->get().call(visitor, arm_instruction);
} else {
should_continue = visitor.arm_UDF();
}
@@ -126,24 +126,24 @@ void TranslateThumb(IR::Block& block, LocationDescriptor descriptor, TranslateCa
if (IsUnconditionalInstruction(is_thumb_16, thumb_instruction) || visitor.ThumbConditionPassed()) {
if (is_thumb_16) {
if (const auto decoder = DecodeThumb16<TranslatorVisitor, bool>(visitor, u16(thumb_instruction))) {
should_continue = *decoder;
if (const auto decoder = DecodeThumb16<TranslatorVisitor>(static_cast<u16>(thumb_instruction))) {
should_continue = decoder->get().call(visitor, static_cast<u16>(thumb_instruction));
} else {
should_continue = visitor.thumb16_UDF();
}
} else {
if (MaybeVFPOrASIMDInstruction(thumb_instruction)) {
if (const auto vfp_decoder = DecodeVFP<TranslatorVisitor, bool>(visitor, thumb_instruction)) {
should_continue = *vfp_decoder;
} else if (const auto asimd_decoder = DecodeASIMD<TranslatorVisitor, bool>(visitor, ConvertASIMDInstruction(thumb_instruction))) {
should_continue = *asimd_decoder;
} else if (const auto decoder = DecodeThumb32<TranslatorVisitor, bool>(visitor, thumb_instruction)) {
should_continue = *decoder;
if (const auto vfp_decoder = DecodeVFP<TranslatorVisitor>(thumb_instruction)) {
should_continue = vfp_decoder->get().call(visitor, thumb_instruction);
} else if (const auto asimd_decoder = DecodeASIMD<TranslatorVisitor>(ConvertASIMDInstruction(thumb_instruction))) {
should_continue = asimd_decoder->get().call(visitor, ConvertASIMDInstruction(thumb_instruction));
} else if (const auto decoder = DecodeThumb32<TranslatorVisitor>(thumb_instruction)) {
should_continue = decoder->get().call(visitor, thumb_instruction);
} else {
should_continue = visitor.thumb32_UDF();
}
} else if (const auto decoder = DecodeThumb32<TranslatorVisitor, bool>(visitor, thumb_instruction)) {
should_continue = *decoder;
} else if (const auto decoder = DecodeThumb32<TranslatorVisitor>(thumb_instruction)) {
should_continue = decoder->get().call(visitor, thumb_instruction);
} else {
should_continue = visitor.thumb32_UDF();
}
@@ -187,25 +187,25 @@ bool TranslateSingleThumbInstruction(IR::Block& block, LocationDescriptor descri
const u64 ticks_for_instruction = 1;
if (is_thumb_16) {
if (const auto decoder = DecodeThumb16<TranslatorVisitor, bool>(visitor, u16(thumb_instruction))) {
should_continue = *decoder;
if (const auto decoder = DecodeThumb16<TranslatorVisitor>(static_cast<u16>(thumb_instruction))) {
should_continue = decoder->get().call(visitor, static_cast<u16>(thumb_instruction));
} else {
should_continue = visitor.thumb16_UDF();
}
} else {
thumb_instruction = mcl::bit::swap_halves_32(thumb_instruction);
if (MaybeVFPOrASIMDInstruction(thumb_instruction)) {
if (const auto vfp_decoder = DecodeVFP<TranslatorVisitor, bool>(visitor, thumb_instruction)) {
should_continue = *vfp_decoder;
} else if (const auto asimd_decoder = DecodeASIMD<TranslatorVisitor, bool>(visitor, ConvertASIMDInstruction(thumb_instruction))) {
should_continue = *asimd_decoder;
} else if (const auto decoder = DecodeThumb32<TranslatorVisitor, bool>(visitor, thumb_instruction)) {
should_continue = *decoder;
if (const auto vfp_decoder = DecodeVFP<TranslatorVisitor>(thumb_instruction)) {
should_continue = vfp_decoder->get().call(visitor, thumb_instruction);
} else if (const auto asimd_decoder = DecodeASIMD<TranslatorVisitor>(ConvertASIMDInstruction(thumb_instruction))) {
should_continue = asimd_decoder->get().call(visitor, ConvertASIMDInstruction(thumb_instruction));
} else if (const auto decoder = DecodeThumb32<TranslatorVisitor>(thumb_instruction)) {
should_continue = decoder->get().call(visitor, thumb_instruction);
} else {
should_continue = visitor.thumb32_UDF();
}
} else if (const auto decoder = DecodeThumb32<TranslatorVisitor, bool>(visitor, thumb_instruction)) {
should_continue = *decoder;
} else if (const auto decoder = DecodeThumb32<TranslatorVisitor>(thumb_instruction)) {
should_continue = decoder->get().call(visitor, thumb_instruction);
} else {
should_continue = visitor.thumb32_UDF();
}
@@ -26,37 +26,45 @@ namespace Dynarmic::A64 {
template<typename Visitor>
using Matcher = Decoder::Matcher<Visitor, u32>;
template<typename V, typename ReturnType>
static std::optional<ReturnType> Decode(V& visitor, u32 instruction) noexcept {
auto const make_fast_index = [](u32 a) {
return ((a >> 10) & 0x00F) | ((a >> 18) & 0xFF0);
};
struct Handler {
bool (*fn)(V&, u32);
u32 mask;
u32 expect;
};
alignas(64) static const std::array<std::vector<Handler>, 0x1000> table = [&] {
std::array<std::vector<Handler>, 0x1000> t{};
for (size_t i = 0; i < t.size(); ++i) {
#define INST(fn, name, bitstring) \
do { \
auto const [mask, expect] = DYNARMIC_DECODER_GET_MATCHER(Matcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)); \
if ((i & make_fast_index(mask)) == make_fast_index(expect)) { \
t[i].emplace_back([](V& visitor, u32 instruction) -> bool { \
return DYNARMIC_DECODER_GET_MATCHER_FUNCTION(Matcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)); \
}, mask, expect); \
} \
} while (0);
template<typename Visitor>
using DecodeTable = std::array<std::vector<Matcher<Visitor>>, 0x1000>;
namespace detail {
inline size_t ToFastLookupIndex(u32 instruction) {
return ((instruction >> 10) & 0x00F) | ((instruction >> 18) & 0xFF0);
}
} // namespace detail
template<typename V>
inline DecodeTable<V> GetDecodeTable() {
DecodeTable<V> table{};
for (size_t i = 0; i < table.size(); ++i) {
// PLEASE HEAP ELLIDE
for (auto const& e : std::vector<Matcher<V>>{
#define INST(fn, name, bitstring) DYNARMIC_DECODER_GET_MATCHER(Matcher, fn, name, Decoder::detail::StringToArray<32>(bitstring)),
#include "./a64.inc"
#undef INST
}) {
const auto expect = detail::ToFastLookupIndex(e.GetExpected());
const auto mask = detail::ToFastLookupIndex(e.GetMask());
if ((i & mask) == expect)
table[i].push_back(e);
}
return t;
}();
for (auto const& e : table[make_fast_index(instruction)])
if ((instruction & e.mask) == e.expect)
return e.fn(visitor, instruction);
return std::nullopt;
}
return table;
}
/// In practice it must always suceed, otherwise something else unrelated would have gone awry
template<typename V>
inline std::optional<std::reference_wrapper<const Matcher<V>>> Decode(u32 instruction) {
alignas(64) static const auto table = GetDecodeTable<V>();
const auto& subtable = table[detail::ToFastLookupIndex(instruction)];
auto iter = std::find_if(subtable.begin(), subtable.end(), [instruction](const auto& matcher) {
return matcher.Matches(instruction);
});
return iter != subtable.end()
? std::optional{ std::reference_wrapper<const Matcher<V>>(*iter) }
: std::nullopt;
}
template<typename V>
@@ -24,8 +24,9 @@ void Translate(IR::Block& block, LocationDescriptor descriptor, MemoryReadCodeFu
do {
const u64 pc = visitor.ir.current_location->PC();
if (const auto instruction = memory_read_code(pc)) {
if (auto decoder = Decode<TranslatorVisitor, bool>(visitor, *instruction)) {
should_continue = *decoder;
auto decoder = Decode<TranslatorVisitor>(*instruction);
if (decoder) {
should_continue = decoder->get().call(visitor, *instruction);
} else {
should_continue = visitor.RaiseException(Exception::UnallocatedEncoding);
}
@@ -46,9 +47,13 @@ void Translate(IR::Block& block, LocationDescriptor descriptor, MemoryReadCodeFu
bool TranslateSingleInstruction(IR::Block& block, LocationDescriptor descriptor, u32 instruction) {
TranslatorVisitor visitor{block, descriptor, {}};
bool should_continue = false;
if (auto const decoder = Decode<TranslatorVisitor, bool>(visitor, instruction))
should_continue = *decoder;
bool should_continue = true;
auto const decoder = Decode<TranslatorVisitor>(instruction);
if (decoder) {
should_continue = decoder->get().call(visitor, instruction);
} else {
should_continue = false;
}
visitor.ir.current_location = visitor.ir.current_location->AdvancePC(4);
block.CycleCount()++;
@@ -8,25 +8,31 @@
#pragma once
#include <algorithm>
#include <array>
#include <tuple>
#include <utility>
#include "common/assert.h"
#include "dynarmic/mcl/bit.hpp"
#include "dynarmic/mcl/function_info.hpp"
namespace Dynarmic::Decoder {
namespace detail {
template<size_t N>
inline consteval std::array<char, N> StringToArray(const char (&s)[N + 1]) {
std::array<char, N> r{};
for (size_t i = 0; i < N; i++)
r[i] = s[i];
return r;
inline consteval std::array<char, N> StringToArray(const char (&str)[N + 1]) {
std::array<char, N> result{};
for (size_t i = 0; i < N; i++) {
result[i] = str[i];
}
return result;
}
/// @brief Helper functions for the decoders.
/// @tparam MatcherT The type of the Matcher to use.
/**
* Helper functions for the decoders.
*
* @tparam MatcherT The type of the Matcher to use.
*/
template<class MatcherT>
struct detail {
using opcode_type = typename MatcherT::opcode_type;
@@ -34,15 +40,17 @@ struct detail {
static constexpr size_t opcode_bitsize = mcl::bitsizeof<opcode_type>;
/// @brief Generates the mask and the expected value after masking from a given bitstring.
/// A '0' in a bitstring indicates that a zero must be present at that bit position.
/// A '1' in a bitstring indicates that a one must be present at that bit position.
/**
* Generates the mask and the expected value after masking from a given bitstring.
* A '0' in a bitstring indicates that a zero must be present at that bit position.
* A '1' in a bitstring indicates that a one must be present at that bit position.
*/
#ifdef __clang__
static constexpr auto GetMaskAndExpect(std::array<char, opcode_bitsize> bitstring) {
#else
static consteval auto GetMaskAndExpect(std::array<char, opcode_bitsize> bitstring) {
#endif
const auto one = opcode_type(1);
const auto one = static_cast<opcode_type>(1);
opcode_type mask = 0, expect = 0;
for (size_t i = 0; i < opcode_bitsize; i++) {
const size_t bit_position = opcode_bitsize - i - 1;
@@ -93,7 +101,7 @@ struct detail {
}
#if !defined(DYNARMIC_IGNORE_ASSERTS) && !defined(__ANDROID__)
// Avoids a MSVC ICE, and avoids Android NDK issue.
DEBUG_ASSERT(std::all_of(masks.begin(), masks.end(), [](auto m) { return m != 0; }));
ASSERT(std::all_of(masks.begin(), masks.end(), [](auto m) { return m != 0; }));
#endif
return std::make_tuple(masks, shifts);
}
@@ -101,32 +109,65 @@ struct detail {
/// @brief This struct's Make member function generates a lambda which decodes an instruction
/// based on the provided arg_masks and arg_shifts. The Visitor member function to call is
/// provided as a template argument.
template<typename FnT>
struct VisitorCaller;
#ifdef _MSC_VER
# pragma warning(push)
# pragma warning(disable : 4800) // forcing value to bool 'true' or 'false' (performance warning)
#endif
template<typename V, typename ReturnType, typename... Args>
struct VisitorCaller {
template<std::size_t... iota>
static inline constexpr auto Invoke(std::index_sequence<iota...>, V& visitor, [[maybe_unused]] opcode_type instruction, ReturnType (V::*const fn)(Args...), [[maybe_unused]] const std::array<opcode_type, sizeof...(Args)> arg_masks, [[maybe_unused]] const std::array<size_t, sizeof...(Args)> arg_shifts) {
return (visitor.*fn)(Args((instruction & arg_masks[iota]) >> arg_shifts[iota])...);
template<typename V, typename... Args, typename ReturnType>
struct VisitorCaller<ReturnType (V::*)(Args...)> {
template<size_t... iota>
static constexpr auto Make(std::integer_sequence<size_t, iota...>,
ReturnType (V::*const fn)(Args...),
const std::array<opcode_type, sizeof...(iota)> arg_masks,
const std::array<size_t, sizeof...(iota)> arg_shifts) {
static_assert(std::is_same_v<visitor_type, V>, "Member function is not from Matcher's Visitor");
return [fn, arg_masks, arg_shifts](V& v, opcode_type instruction) {
(void)instruction;
(void)arg_masks;
(void)arg_shifts;
return (v.*fn)(Args((instruction & arg_masks[iota]) >> arg_shifts[iota])...);
};
}
};
template<typename V, typename... Args, typename ReturnType>
struct VisitorCaller<ReturnType (V::*)(Args...) const> {
template<size_t... iota>
static constexpr auto Make(std::integer_sequence<size_t, iota...>,
ReturnType (V::*const fn)(Args...) const,
const std::array<opcode_type, sizeof...(iota)> arg_masks,
const std::array<size_t, sizeof...(iota)> arg_shifts) {
static_assert(std::is_same_v<visitor_type, const V>, "Member function is not from Matcher's Visitor");
return [fn, arg_masks, arg_shifts](const V& v, opcode_type instruction) {
(void)instruction;
(void)arg_masks;
(void)arg_shifts;
return (v.*fn)(Args((instruction & arg_masks[iota]) >> arg_shifts[iota])...);
};
}
};
#ifdef _MSC_VER
# pragma warning(pop)
#endif
template<auto bitstring, typename V, typename ReturnType, typename... Args>
static inline constexpr auto GetMatcherFunction(V& visitor, [[maybe_unused]] opcode_type instruction, ReturnType (V::*const fn)(Args...)) {
constexpr auto arg_masks = std::get<0>(GetArgInfo<sizeof...(Args)>(bitstring));
constexpr auto arg_shifts = std::get<1>(GetArgInfo<sizeof...(Args)>(bitstring));
return VisitorCaller<V, ReturnType, Args...>::Invoke(std::index_sequence_for<Args...>(), visitor, instruction, fn, arg_masks, arg_shifts);
/// @brief Creates a matcher that can match and parse instructions based on bitstring.
/// See also: GetMaskAndExpect and GetArgInfo for format of bitstring.
template<auto bitstring, typename F>
static constexpr auto GetMatcher(F fn) {
constexpr size_t args_count = mcl::parameter_count_v<F>;
constexpr auto mask = std::get<0>(GetMaskAndExpect(bitstring));
constexpr auto expect = std::get<1>(GetMaskAndExpect(bitstring));
constexpr auto arg_masks = std::get<0>(GetArgInfo<args_count>(bitstring));
constexpr auto arg_shifts = std::get<1>(GetArgInfo<args_count>(bitstring));
const auto proxy_fn = VisitorCaller<F>::Make(std::make_index_sequence<args_count>(), fn, arg_masks, arg_shifts);
return MatcherT(mask, expect, proxy_fn);
}
};
#define DYNARMIC_DECODER_GET_MATCHER(MatcherT, fn, name, bitstring) Decoder::detail::detail<MatcherT<V>>::GetMaskAndExpect(bitstring)
#define DYNARMIC_DECODER_GET_MATCHER_FUNCTION(MatcherT, fn, name, bitstring) Decoder::detail::detail<MatcherT<V>>::template GetMatcherFunction<bitstring, V>(visitor, instruction, &V::fn)
#define DYNARMIC_DECODER_GET_MATCHER(MatcherT, fn, name, bitstring) Decoder::detail::detail<MatcherT<V>>::template GetMatcher<bitstring>(&V::fn)
} // namespace detail
} // namespace Dynarmic::Decoder
@@ -15,41 +15,50 @@
namespace Dynarmic::Decoder {
/// Generic instruction handling construct.
/// @tparam V An arbitrary visitor type that will be passed through
/// to the function being handled. This type must be the
/// type of the first parameter in a handler function.
/// @tparam T Type representing an opcode. This must be the
/// type of the second parameter in a handler function.
template<typename V, typename T>
/// @tparam Visitor An arbitrary visitor type that will be passed through
/// to the function being handled. This type must be the
/// type of the first parameter in a handler function.
/// @tparam OpcodeType Type representing an opcode. This must be the
/// type of the second parameter in a handler function.
template<typename Visitor, typename OpcodeType>
class Matcher {
public:
using opcode_type = T;
using visitor_type = V;
using opcode_type = OpcodeType;
using visitor_type = Visitor;
using handler_return_type = typename Visitor::instruction_return_type;
using handler_function = std::function<handler_return_type(Visitor&, opcode_type)>;
Matcher(opcode_type mask, opcode_type expected, handler_function func)
: mask{mask}, expected{expected}, fn{std::move(func)} {}
constexpr Matcher(T mask, T expected) noexcept
: mask{mask}
, expected{expected}
{}
/// @brief Gets the mask for this instruction.
constexpr inline T GetMask() const noexcept {
/// Gets the mask for this instruction.
inline opcode_type GetMask() const noexcept {
return mask;
}
/// @brief Gets the expected value after masking for this instruction.
constexpr inline T GetExpected() const noexcept {
/// Gets the expected value after masking for this instruction.
inline opcode_type GetExpected() const noexcept {
return expected;
}
/// @brief Tests to see if the given instruction is the instruction this matcher represents.
/// Tests to see if the given instruction is the instruction this matcher represents.
/// @param instruction The instruction to test
/// @returns true if the given instruction matches.
constexpr inline bool Matches(T instruction) const noexcept {
inline bool Matches(opcode_type instruction) const noexcept {
return (instruction & mask) == expected;
}
T mask;
T expected;
/// Calls the corresponding instruction handler on visitor for this type of instruction.
/// @param v The visitor to use
/// @param instruction The instruction to decode.
inline handler_return_type call(Visitor& v, opcode_type instruction) const noexcept {
ASSERT(Matches(instruction));
return fn(v, instruction);
}
private:
opcode_type mask;
opcode_type expected;
handler_function fn;
};
} // namespace Dynarmic::Decoder
+3 -2
View File
@@ -27,8 +27,9 @@ class Imm {
public:
static constexpr size_t bit_size = bit_size_;
explicit Imm(u32 value) : value(value) {
DEBUG_ASSERT((mcl::bit::get_bits<0, bit_size - 1>(value) == value) && "More bits in value than expected");
explicit Imm(u32 value)
: value(value) {
ASSERT((mcl::bit::get_bits<0, bit_size - 1>(value) == value) && "More bits in value than expected");
}
template<typename T = u32>
+1 -1
View File
@@ -51,7 +51,7 @@ TEST_CASE("ASIMD Decoder: Ensure table order correctness", "[decode][a32][.]") {
const bool iserr = is_decode_error(*iter, instruction);
const auto alternative = std::find_if(table.cbegin(), iter, [instruction](const auto& m) {
return (instruction & mask) == expect;
return m.Matches(instruction);
});
const bool altiserr = is_decode_error(*alternative, instruction);
+6 -6
View File
@@ -43,12 +43,12 @@
using namespace Dynarmic;
std::string_view GetNameOfA32Instruction(u32 instruction) {
if (auto const vfp_decoder = A32::GetNameVFP<A32::TranslatorVisitor>(instruction))
return *vfp_decoder;
else if (auto const asimd_decoder = A32::GetNameASIMD<A32::TranslatorVisitor>(instruction))
return *asimd_decoder;
else if (auto const decoder = A32::GetNameArm<A32::TranslatorVisitor>(instruction))
return *decoder;
if (auto const vfp_decoder = A32::DecodeVFP<A32::TranslatorVisitor>(instruction))
return *A32::GetNameVFP<A32::TranslatorVisitor>(instruction);
else if (auto const asimd_decoder = A32::DecodeASIMD<A32::TranslatorVisitor>(instruction))
return *A32::GetNameASIMD<A32::TranslatorVisitor>(instruction);
else if (auto const decoder = A32::DecodeArm<A32::TranslatorVisitor>(instruction))
return *A32::GetNameARM<A32::TranslatorVisitor>(instruction);
return "<null>";
}
+2 -2
View File
@@ -811,7 +811,7 @@ void BufferCache<P>::BindHostVertexBuffers() {
auto& flags = maxwell3d->dirty.flags;
u32 enabled_mask = enabled_vertex_buffers_mask;
HostBindings<Buffer> bindings{};
u32 last_index = (std::numeric_limits<u32>::max)();
u32 last_index = std::numeric_limits<u32>::max();
const auto flush_bindings = [&]() {
if (bindings.buffers.empty()) {
return;
@@ -819,7 +819,7 @@ void BufferCache<P>::BindHostVertexBuffers() {
bindings.max_index = bindings.min_index + static_cast<u32>(bindings.buffers.size());
runtime.BindVertexBuffers(bindings);
bindings = HostBindings<Buffer>{};
last_index = (std::numeric_limits<u32>::max)();
last_index = std::numeric_limits<u32>::max();
};
while (enabled_mask != 0) {
const u32 index = std::countr_zero(enabled_mask);
@@ -45,10 +45,6 @@
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include "video_core/gpu_logging/gpu_logging.h"
#ifdef ANDROID
#include "../../android/app/src/main/jni/android_settings.h"
#endif
namespace Vulkan {
namespace {
@@ -329,13 +325,13 @@ size_t GetTotalPipelineWorkers() {
const size_t max_core_threads =
std::max<size_t>(static_cast<size_t>(std::thread::hardware_concurrency()), 2ULL) - 1ULL;
#ifdef ANDROID
const int configured = AndroidSettings::values.pipeline_worker_count.GetValue();
const int clamped = std::clamp(configured, 4, 8);
const size_t desired = static_cast<size_t>(clamped);
if (desired == 0) {
// Leave at least one core free on Android. Previously we reserved two, but
// shipping builds benefit from one extra compilation worker.
constexpr size_t free_cores = 1ULL;
if (max_core_threads <= free_cores) {
return 1ULL;
}
return std::min(max_core_threads, desired);
return max_core_threads - free_cores;
#else
return max_core_threads;
#endif
@@ -430,12 +426,13 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
.has_broken_spirv_position_input = driver_id == false,
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
.has_broken_unsigned_image_offsets = false,
.has_broken_signed_operations = false,
.has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY,
.ignore_nan_fp_comparisons = false,
.has_broken_spirv_subgroup_mask_vector_extract_dynamic = false,
.has_broken_spirv_subgroup_mask_vector_extract_dynamic =
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
.has_broken_robust =
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
@@ -951,7 +951,7 @@ private:
runtime.View3DRegs([this](Maxwell3D& maxwell3d) {
buffers_count = 0;
out_topology = maxwell3d.draw_manager.draw_state.topology;
patch_vertices = (std::max)(maxwell3d.regs.patch_vertices, 1U);
patch_vertices = std::max(maxwell3d.regs.patch_vertices, 1U);
if (out_topology == Maxwell3D::Regs::PrimitiveTopology::Patches) {
switch (maxwell3d.regs.tessellation.params.output_primitives.Value()) {
case Maxwell3D::Regs::Tessellation::OutputPrimitives::Points:
@@ -1145,7 +1145,7 @@ public:
}
new_query->stride = 1;
runtime.View3DRegs([new_query, subreport](Maxwell3D& maxwell3d) {
new_query->patch_vertices = (std::max)(maxwell3d.regs.patch_vertices, 1U);
new_query->patch_vertices = std::max(maxwell3d.regs.patch_vertices, 1U);
for (size_t i = 0; i < Maxwell3D::Regs::NumTransformFeedbackBuffers; i++) {
const auto& tf = maxwell3d.regs.transform_feedback;
if (tf.buffers[i].enable == 0) {