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Author SHA1 Message Date
lizzie 87c87642ed 2026-09-14 00:57:14
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-30 17:50:55 +02:00
13 changed files with 63 additions and 78 deletions
+34
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@@ -0,0 +1,34 @@
diff --git a/libavutil/hwcontext_vulkan.c b/libavutil/hwcontext_vulkan.c
index 2859ee1..766961f 100644
--- a/libavutil/hwcontext_vulkan.c
+++ b/libavutil/hwcontext_vulkan.c
@@ -1688,10 +1688,12 @@ static int setup_queue_families(AVHWDeviceContext *ctx, VkDeviceCreateInfo *cd)
hwctx->nb_qf = 0;
hwctx->queue_flags = 0;
+/* SD gamemode vkroots crash
#ifdef VK_KHR_internally_synchronized_queues
if (p->vkctx.extensions & FF_VK_EXT_INTERNAL_QUEUE_SYNC)
hwctx->queue_flags |= VK_DEVICE_QUEUE_CREATE_INTERNALLY_SYNCHRONIZED_BIT_KHR;
#endif
+*/
/* Pick each queue family to use. */
#define PICK_QF(type, vid_op) \
diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c
index b2e575c..5b3c9cf 100644
--- a/libavutil/vulkan.c
+++ b/libavutil/vulkan.c
@@ -574,10 +574,12 @@ int ff_vk_exec_pool_init(FFVulkanContext *s, AVVulkanDeviceQueueFamily *qf,
e->qf = qf->idx;
VkDeviceQueueInfo2 qinfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2,
+/* SD gamemode vkroots crash
#ifdef VK_KHR_internally_synchronized_queues
.flags = internal_queue_sync ?
VK_DEVICE_QUEUE_CREATE_INTERNALLY_SYNCHRONIZED_BIT_KHR : 0,
#endif
+*/
.queueFamilyIndex = qf->idx,
.queueIndex = e->qi,
};
+3 -3
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@@ -70,16 +70,16 @@
"version": "v1.3.18" "version": "v1.3.18"
}, },
"ffmpeg": { "ffmpeg": {
"hash": "ed177621176b3961bdcaa339187d3a7688c1c8b060b79c4bb0257cbc67ad7021ae5d5adca5303b45625abbbe3d9aafdd87ce777b8690ac295290d744c875489a", "hash": "68f46abf0d5dc47ab95083d59e273131a8df7948b82e62db00f00fa416e1d0bd24b799671b5a60752209bb2ac0f75295055ed0085c89a98113323cde23b69710",
"repo": "FFmpeg/FFmpeg", "repo": "FFmpeg/FFmpeg",
"version": "c7b5f1537d" "version": "6efe500d2e"
}, },
"ffmpeg-ci": { "ffmpeg-ci": {
"ci": true, "ci": true,
"name": "ffmpeg", "name": "ffmpeg",
"package": "FFmpeg", "package": "FFmpeg",
"repo": "crueter-ci/FFmpeg", "repo": "crueter-ci/FFmpeg",
"version": "9.0.2-1790726865-946fcce07b" "version": "9.0.1-1788120736-bf1b838f2a"
}, },
"fmt": { "fmt": {
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2", "hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
@@ -16,8 +16,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_USE_SPEED_LIMIT("use_speed_limit"), RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"), USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"), SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
NCE_INVALIDATION_GPU_READBACK("nce_invalidation_gpu_readback"),
NCE_RUNTIME_NRO_PATCH("nce_runtime_nro_patch"),
FIX_BLOOM_EFFECTS("fix_bloom_effects"), FIX_BLOOM_EFFECTS("fix_bloom_effects"),
EMULATE_BGR565("emulate_bgr565"), EMULATE_BGR565("emulate_bgr565"),
RESCALE_HACK("rescale_hack"), RESCALE_HACK("rescale_hack"),
@@ -866,20 +866,6 @@ abstract class SettingsItem(
descriptionId = R.string.skip_cpu_inner_invalidation_description descriptionId = R.string.skip_cpu_inner_invalidation_description
) )
) )
put(
SwitchSetting(
BooleanSetting.NCE_INVALIDATION_GPU_READBACK,
titleId = R.string.nce_invalidation_gpu_readback,
descriptionId = R.string.nce_invalidation_gpu_readback_description
)
)
put(
SwitchSetting(
BooleanSetting.NCE_RUNTIME_NRO_PATCH,
titleId = R.string.nce_runtime_nro_patch,
descriptionId = R.string.nce_runtime_nro_patch_description
)
)
put( put(
SwitchSetting( SwitchSetting(
BooleanSetting.FIX_BLOOM_EFFECTS, BooleanSetting.FIX_BLOOM_EFFECTS,
@@ -554,8 +554,6 @@ class SettingsFragmentPresenter(
add(HeaderSetting(R.string.hacks)) add(HeaderSetting(R.string.hacks))
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key) add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.NCE_INVALIDATION_GPU_READBACK.key)
add(BooleanSetting.NCE_RUNTIME_NRO_PATCH.key)
add(BooleanSetting.FIX_BLOOM_EFFECTS.key) add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
add(BooleanSetting.EMULATE_BGR565.key) add(BooleanSetting.EMULATE_BGR565.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key) add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
@@ -23,7 +23,6 @@ import org.yuzu.yuzu_emu.model.Driver.Companion.toDriver
import org.yuzu.yuzu_emu.utils.GpuDriverHelper import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.utils.GpuDriverMetadata import org.yuzu.yuzu_emu.utils.GpuDriverMetadata
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.NativeConfig import org.yuzu.yuzu_emu.utils.NativeConfig
import java.io.File import java.io.File
@@ -147,11 +146,11 @@ class DriverViewModel : ViewModel() {
private fun wipeGameShaders(game: Game) { private fun wipeGameShaders(game: Game) {
viewModelScope.launch { viewModelScope.launch {
withContext(Dispatchers.IO) { withContext(Dispatchers.IO) {
val userDirectory = DirectoryInitialization.userDirectory val externalFilesDir = YuzuApplication.appContext.getExternalFilesDir(null)
?: return@withContext ?: return@withContext
val shaderDir = File( val shaderDir = File(
userDirectory + externalFilesDir.absolutePath +
"/cache/shader/" + game.settingsName.lowercase() "/shader/" + game.settingsName.lowercase()
) )
if (shaderDir.exists()) { if (shaderDir.exists()) {
shaderDir.deleteRecursively() shaderDir.deleteRecursively()
@@ -595,10 +595,6 @@
<string name="fast_gpu_time_description">Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch\'s clocks.</string> <string name="fast_gpu_time_description">Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch\'s clocks.</string>
<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string> <string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string> <string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
<string name="nce_invalidation_gpu_readback">GPU Readback Before NCE Invalidation</string>
<string name="nce_invalidation_gpu_readback_description">Temporary. Fix Ender Magnolia (and other UE titles) crashes. May reduce performance. Improvement in progress.</string>
<string name="nce_runtime_nro_patch">Patch Runtime NROs for NCE</string>
<string name="nce_runtime_nro_patch_description">Temporary. Fix Biomutant boot. May impact performance. Improvement in progress.</string>
<string name="fix_bloom_effects">Fix Bloom Effects</string> <string name="fix_bloom_effects">Fix Bloom Effects</string>
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string> <string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
<string name="emulate_bgr565">Emulate BGR565</string> <string name="emulate_bgr565">Emulate BGR565</string>
-4
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@@ -639,10 +639,6 @@ struct Values {
Specialization::Default, Specialization::Default,
true, true,
true}; true};
SwitchableSetting<bool> nce_invalidation_gpu_readback{
linkage, false, "nce_invalidation_gpu_readback", Category::RendererHacks};
SwitchableSetting<bool> nce_runtime_nro_patch{
linkage, false, "nce_runtime_nro_patch", Category::RendererHacks};
SwitchableSetting<bool> async_presentation{linkage, SwitchableSetting<bool> async_presentation{linkage,
#ifdef __ANDROID__ #ifdef __ANDROID__
false, false,
-2
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@@ -426,7 +426,6 @@ public:
std::addressof(ro_size), std::addressof(rw_size), std::addressof(ro_size), std::addressof(rw_size),
nro_info->base_address, nro_size, bss_size)); nro_info->base_address, nro_size, bss_size));
#ifdef HAS_NCE #ifdef HAS_NCE
if (Settings::values.nce_runtime_nro_patch.GetValue()) {
if (Settings::IsNceEnabled()) { if (Settings::IsNceEnabled()) {
auto* process = context->GetProcess(); auto* process = context->GetProcess();
auto& memory = process->GetMemory(); auto& memory = process->GetMemory();
@@ -450,7 +449,6 @@ public:
R_TRY(patch_memory->Map(*process, patch_address, patch_size, permission)); R_TRY(patch_memory->Map(*process, patch_address, patch_size, permission));
memory.WriteBlock(nro_info->base_address, image.data(), rx_size); memory.WriteBlock(nro_info->base_address, image.data(), rx_size);
} }
}
#endif #endif
// Set NRO perms. // Set NRO perms.
R_TRY(SetNroPerms(context->GetProcess(), nro_info->base_address, rx_size, ro_size, R_TRY(SetNroPerms(context->GetProcess(), nro_info->base_address, rx_size, ro_size,
+1 -1
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@@ -757,7 +757,7 @@ struct Memory::Impl {
}; };
auto& gpu = system.GPU(); auto& gpu = system.GPU();
gpu_device_memory->ApplyOpOnPointer( gpu_device_memory->ApplyOpOnPointer(
p, scratch_buffers[core], [&](DAddr address) { gpu.InvalidateRegion(address, size, true); }); p, scratch_buffers[core], [&](DAddr address) { gpu.InvalidateRegion(address, size); });
} }
Core::System& system; Core::System& system;
@@ -194,14 +194,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, skip_cpu_inner_invalidation, tr("Skip CPU Inner Invalidation"), INSERT(Settings, skip_cpu_inner_invalidation, tr("Skip CPU Inner Invalidation"),
tr("Skips certain cache invalidations during memory updates, reducing CPU usage and " tr("Skips certain cache invalidations during memory updates, reducing CPU usage and "
"improving latency. This may cause soft-crashes.")); "improving latency. This may cause soft-crashes."));
INSERT(Settings, nce_invalidation_gpu_readback,
tr("GPU Readback Before NCE Invalidation"),
tr("Flushes GPU buffer data back to guest memory before NCE invalidates the whole "
"guest page, preserving it while the CPU store proceeds."));
INSERT(Settings, nce_runtime_nro_patch,
tr("Patch Runtime NROs for NCE"),
tr("Applies NCE code patches to runtime-loaded NRO modules."
"This is required for some games to run correctly."));
INSERT(Settings, vsync_mode, tr("VSync Mode:"), INSERT(Settings, vsync_mode, tr("VSync Mode:"),
tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
"refresh rate.\nFIFO Relaxed allows tearing as it recovers from a slow down.\n" "refresh rate.\nFIFO Relaxed allows tearing as it recovers from a slow down.\n"
+3 -15
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@@ -226,19 +226,7 @@ struct GPU::Impl {
} }
/// Notify rasterizer that any caches of the specified region should be invalidated /// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) { void InvalidateRegion(DAddr addr, u64 size) {
if (Settings::values.nce_invalidation_gpu_readback.GetValue()) {
VideoCore::RasterizerInterface* rasterizer = renderer->ReadRasterizer();
if (preserve_gpu_writes && rasterizer->MustFlushRegion(addr, size, VideoCommon::CacheType::BufferCache)) {
const u64 fence = RequestSyncOperation([rasterizer, addr, size] {
rasterizer->FlushRegion(addr, size, VideoCommon::CacheType::BufferCache);
rasterizer->OnCacheInvalidation(addr, size);
});
gpu_thread.TickGPU(is_async);
WaitForSyncOperation(fence);
return;
}
}
gpu_thread.InvalidateRegion(addr, size); gpu_thread.InvalidateRegion(addr, size);
} }
@@ -530,8 +518,8 @@ void GPU::FlushRegion(DAddr addr, u64 size) {
impl->FlushRegion(addr, size); impl->FlushRegion(addr, size);
} }
void GPU::InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) { void GPU::InvalidateRegion(DAddr addr, u64 size) {
impl->InvalidateRegion(addr, size, preserve_gpu_writes); impl->InvalidateRegion(addr, size);
} }
bool GPU::OnCPUWrite(DAddr addr, u64 size) { bool GPU::OnCPUWrite(DAddr addr, u64 size) {
+1 -1
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@@ -248,7 +248,7 @@ public:
void FlushRegion(DAddr addr, u64 size); void FlushRegion(DAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be invalidated /// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes = false); void InvalidateRegion(DAddr addr, u64 size);
/// Notify rasterizer that CPU is trying to write this area. It returns true if the area is /// Notify rasterizer that CPU is trying to write this area. It returns true if the area is
/// sensible, false otherwise, addr and size must be a valid combination /// sensible, false otherwise, addr and size must be a valid combination