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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-10-01 04:24:21 +00:00
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 963119e7cc | |||
| 2a7e9b53b1 | |||
| 8e2d26c272 |
+1
-1
@@ -79,7 +79,7 @@
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"name": "ffmpeg",
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"package": "FFmpeg",
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"repo": "crueter-ci/FFmpeg",
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"version": "9.0.1-1788120736-bf1b838f2a"
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"version": "9.0.2-1790726865-946fcce07b"
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},
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"fmt": {
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"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
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@@ -23,6 +23,7 @@ import org.yuzu.yuzu_emu.model.Driver.Companion.toDriver
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import org.yuzu.yuzu_emu.utils.GpuDriverHelper
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.utils.GpuDriverMetadata
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import org.yuzu.yuzu_emu.utils.DirectoryInitialization
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import org.yuzu.yuzu_emu.utils.NativeConfig
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import java.io.File
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@@ -146,11 +147,11 @@ class DriverViewModel : ViewModel() {
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private fun wipeGameShaders(game: Game) {
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viewModelScope.launch {
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withContext(Dispatchers.IO) {
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val externalFilesDir = YuzuApplication.appContext.getExternalFilesDir(null)
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val userDirectory = DirectoryInitialization.userDirectory
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?: return@withContext
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val shaderDir = File(
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externalFilesDir.absolutePath +
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"/shader/" + game.settingsName.lowercase()
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userDirectory +
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"/cache/shader/" + game.settingsName.lowercase()
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)
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if (shaderDir.exists()) {
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shaderDir.deleteRecursively()
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+1
-1
@@ -757,7 +757,7 @@ struct Memory::Impl {
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};
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auto& gpu = system.GPU();
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gpu_device_memory->ApplyOpOnPointer(
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p, scratch_buffers[core], [&](DAddr address) { gpu.InvalidateRegion(address, size); });
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p, scratch_buffers[core], [&](DAddr address) { gpu.InvalidateRegion(address, size, true); });
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}
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Core::System& system;
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+13
-3
@@ -226,7 +226,17 @@ struct GPU::Impl {
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}
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/// Notify rasterizer that any caches of the specified region should be invalidated
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void InvalidateRegion(DAddr addr, u64 size) {
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void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
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VideoCore::RasterizerInterface* rasterizer = renderer->ReadRasterizer();
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if (preserve_gpu_writes && rasterizer->MustFlushRegion(addr, size, VideoCommon::CacheType::BufferCache)) {
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const u64 fence = RequestSyncOperation([rasterizer, addr, size] {
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rasterizer->FlushRegion(addr, size, VideoCommon::CacheType::BufferCache);
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rasterizer->OnCacheInvalidation(addr, size);
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});
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gpu_thread.TickGPU(is_async);
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WaitForSyncOperation(fence);
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return;
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}
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gpu_thread.InvalidateRegion(addr, size);
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}
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@@ -518,8 +528,8 @@ void GPU::FlushRegion(DAddr addr, u64 size) {
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impl->FlushRegion(addr, size);
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}
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void GPU::InvalidateRegion(DAddr addr, u64 size) {
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impl->InvalidateRegion(addr, size);
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void GPU::InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
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impl->InvalidateRegion(addr, size, preserve_gpu_writes);
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}
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bool GPU::OnCPUWrite(DAddr addr, u64 size) {
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@@ -248,7 +248,7 @@ public:
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void FlushRegion(DAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be invalidated
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void InvalidateRegion(DAddr addr, u64 size);
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void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes = false);
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/// Notify rasterizer that CPU is trying to write this area. It returns true if the area is
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/// sensible, false otherwise, addr and size must be a valid combination
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