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2 Commits

Author SHA1 Message Date
xbzk 9302db1077 [vk, renderer] InterpolateFrames implementation experiment 1 2026-06-09 09:07:45 -03:00
Pavel Barabanov f9f3fd0f3e Android: add FRAME_SKIPPING and FRAME_INTERPOLATION 2026-06-07 12:01:24 -03:00
9 changed files with 173 additions and 8 deletions
@@ -89,11 +89,10 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
GPU_LOG_MEMORY_TRACKING("gpu_log_memory_tracking"),
GPU_LOG_DRIVER_DEBUG("gpu_log_driver_debug"),
ENABLE_FRAME_INTERPOLATION("enable_frame_interpolation"),
ENABLE_FRAME_SKIPPING("enable_frame_skipping"),
ENABLE_QUICK_SETTINGS("enable_quick_settings");
// external fun isFrameSkippingEnabled(): Boolean
external fun isFrameInterpolationEnabled(): Boolean
override fun getBoolean(needsGlobal: Boolean): Boolean =
NativeConfig.getBoolean(key, needsGlobal)
@@ -238,6 +238,22 @@ abstract class SettingsItem(
override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
}
put(
SwitchSetting(
BooleanSetting.ENABLE_FRAME_INTERPOLATION,
titleId = R.string.enable_frame_interpolation,
descriptionId = R.string.enable_frame_interpolation_description
)
)
put(
SwitchSetting(
BooleanSetting.ENABLE_FRAME_SKIPPING,
titleId = R.string.enable_frame_skipping,
descriptionId = R.string.enable_frame_skipping_description
)
)
put(
SwitchSetting(
dockedModeSetting,
@@ -271,6 +271,8 @@ class SettingsFragmentPresenter(
sl.apply {
// add(IntSetting.RENDERER_NVDEC_EMULATION.key)
add(BooleanSetting.ENABLE_FRAME_INTERPOLATION.key)
add(BooleanSetting.ENABLE_FRAME_SKIPPING.key)
add(IntSetting.RENDERER_RESOLUTION.key)
add(IntSetting.RENDERER_VSYNC.key)
add(IntSetting.RENDERER_SCALING_FILTER.key)
@@ -1509,6 +1509,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (BooleanSetting.SHOW_FPS.getBoolean(needsGlobal)) {
var fpsText = String.format("FPS: %.1f", actualFps)
if (BooleanSetting.ENABLE_FRAME_INTERPOLATION.getBoolean(needsGlobal)) {
fpsText += String.format(" (Generated: %.1f)", actualFps * 2)
}
sb.append(fpsText)
}
@@ -465,6 +465,10 @@
<string name="network">Network</string>
<!-- Graphics settings strings -->
<string name="enable_frame_skipping">Enable Frame Skipping</string>
<string name="enable_frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames.</string>
<string name="enable_frame_interpolation">Enable Frame Interpolation</string>
<string name="enable_frame_interpolation_description">Toggle frame interpolation to improve visual smoothness by generating intermediate frames.</string>
<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
<string name="renderer_vsync">VSync mode</string>
<string name="renderer_scaling_filter">Window adapting filter</string>
+4
View File
@@ -337,6 +337,10 @@ struct Values {
#endif
"backend", Category::Renderer};
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, Specialization::RuntimeList};
SwitchableSetting<bool> enable_frame_interpolation{linkage, true, "enable_frame_interpolation",
Category::Renderer};
SwitchableSetting<bool> enable_frame_skipping{linkage, true, "enable_frame_skipping",
Category::Renderer};
// Graphics Settings
ResolutionScalingInfo resolution_info{};
@@ -38,9 +38,6 @@
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#ifdef __ANDROID__
#include <jni.h>
#endif
namespace Vulkan {
namespace {
@@ -174,7 +171,144 @@ RendererVulkan::~RendererVulkan() {
void(device.GetLogical().WaitIdle());
}
bool RendererVulkan::InterpolateFrames(Frame* prev_frame, Frame* interpolated_frame) {
if (!prev_frame || !interpolated_frame || prev_frame == interpolated_frame ||
!prev_frame->image || !interpolated_frame->image || prev_frame->width == 0 ||
prev_frame->height == 0 || interpolated_frame->width == 0 ||
interpolated_frame->height == 0) {
return false;
}
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([prev_frame, interpolated_frame](vk::CommandBuffer cmdbuf) {
constexpr VkImageSubresourceRange color_range{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
};
const std::array pre_barriers{
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = *prev_frame->image,
.subresourceRange = color_range,
},
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = *interpolated_frame->image,
.subresourceRange = color_range,
},
};
const std::array post_barriers{
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = *prev_frame->image,
.subresourceRange = color_range,
},
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = *interpolated_frame->image,
.subresourceRange = color_range,
},
};
const VkImageBlit blit{
.srcSubresource{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffsets{
{0, 0, 0},
{static_cast<s32>(prev_frame->width), static_cast<s32>(prev_frame->height), 1},
},
.dstSubresource{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstOffsets{
{0, 0, 0},
{static_cast<s32>(interpolated_frame->width),
static_cast<s32>(interpolated_frame->height), 1},
},
};
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER,
VK_PIPELINE_STAGE_TRANSFER_BIT, {}, {}, {}, pre_barriers);
cmdbuf.BlitImage(*prev_frame->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
*interpolated_frame->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
blit, VK_FILTER_LINEAR);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, {}, {}, {},
post_barriers);
});
return true;
}
void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
if (framebuffers.empty()) {
return;
}
#ifdef __ANDROID__
static u64 frame_counter = 0;
const bool enable_frame_skipping = Settings::values.enable_frame_skipping.GetValue();
const bool enable_frame_interpolation = Settings::values.enable_frame_interpolation.GetValue();
if (enable_frame_skipping) {
++frame_counter;
if ((frame_counter % 2) != 0) {
if (enable_frame_interpolation && previous_frame) {
Frame* interpolated_frame = present_manager.GetRenderFrame();
if (!InterpolateFrames(previous_frame, interpolated_frame)) {
scheduler.RequestOutsideRenderPassOperationContext();
blit_swapchain.DrawToFrame(rasterizer, interpolated_frame, framebuffers,
render_window.GetFramebufferLayout(),
swapchain.GetImageCount(),
swapchain.GetImageViewFormat());
}
scheduler.Flush(*interpolated_frame->render_ready);
present_manager.Present(interpolated_frame);
}
return;
}
} else {
frame_counter = 0;
}
#endif
SCOPE_EXIT {
render_window.OnFrameDisplayed();
};
@@ -198,6 +332,8 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu
gpu.RendererFrameEndNotify();
rasterizer.TickFrame();
previous_frame = frame;
}
void RendererVulkan::Report() const {
@@ -60,7 +60,7 @@ public:
void InitializePlatformSpecific();
private:
void InterpolateFrames(Frame* prev_frame, Frame* curr_frame);
bool InterpolateFrames(Frame* prev_frame, Frame* curr_frame);
Frame* previous_frame = nullptr; // Store the previous frame for interpolation
VkCommandBuffer BeginSingleTimeCommands();
void EndSingleTimeCommands(VkCommandBuffer command_buffer);
@@ -202,7 +202,8 @@ void PresentManager::RecreateFrame(Frame* frame, u32 width, u32 height, VkFormat
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,