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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-15 21:19:47 +00:00
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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4464c3dbcb | |||
| ebefa6ea19 | |||
| b6ee847947 | |||
| 6c16440996 | |||
| 09c583506b |
-1
@@ -31,7 +31,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
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ENABLE_BUFFER_HISTORY("enable_buffer_history"),
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USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"),
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ENABLE_GPU_BUFFER_READBACK("enable_gpu_buffer_readback"),
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SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
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BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
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RENDERER_DEBUG("debug"),
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-7
@@ -806,13 +806,6 @@ abstract class SettingsItem(
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descriptionId = R.string.enable_buffer_history_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.ENABLE_GPU_BUFFER_READBACK,
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titleId = R.string.enable_gpu_buffer_readback,
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descriptionId = R.string.enable_gpu_buffer_readback_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS,
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-1
@@ -292,7 +292,6 @@ class SettingsFragmentPresenter(
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add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
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add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
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add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
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add(BooleanSetting.ENABLE_GPU_BUFFER_READBACK.key)
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add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key)
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add(HeaderSetting(R.string.hacks))
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@@ -503,8 +503,6 @@
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<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
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<string name="enable_buffer_history">Enable buffer history</string>
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<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
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<string name="enable_gpu_buffer_readback">Enable GPU Buffer Readback</string>
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<string name="enable_gpu_buffer_readback_description">Preserves GPU-modified buffer data by reading it back before uploads. Some games require this to render certain effects properly. May cause issues if the hardware cannot handle the additional workload.</string>
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<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
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<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
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@@ -6,6 +6,8 @@
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#pragma once
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#include <utility>
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#include "common/common_types.h"
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namespace Core {
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@@ -28,6 +30,15 @@ public:
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inline explicit Process(Core::System& system) noexcept : m_system(system) {}
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inline ~Process() { this->Finalize(); }
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Process(const Process&) = delete;
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Process& operator=(const Process&) = delete;
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Process& operator=(Process&&) = delete;
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inline Process(Process&& other) noexcept
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: m_system(other.m_system), m_process(std::exchange(other.m_process, nullptr)),
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m_main_thread_stack_size(std::exchange(other.m_main_thread_stack_size, 0)),
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m_main_thread_priority(std::exchange(other.m_main_thread_priority, 0)),
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m_process_started(std::exchange(other.m_process_started, false)) {}
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bool Initialize(Loader::AppLoader& loader, Loader::ResultStatus& out_load_result);
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void Finalize();
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -15,12 +18,19 @@ static constexpr auto PERMS = Common::MemoryPermission::ReadWrite;
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static constexpr auto HEAP = false;
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TEST_CASE("HostMemory: Initialize and deinitialize", "[common]") {
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{ HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE); }
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{ HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE); }
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{
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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}
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{
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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}
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}
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TEST_CASE("HostMemory: Simple map", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x5000, 0x8000, 0x1000, PERMS, HEAP);
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volatile u8* const data = mem.VirtualBasePointer() + 0x5000;
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@@ -30,6 +40,7 @@ TEST_CASE("HostMemory: Simple map", "[common]") {
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TEST_CASE("HostMemory: Simple mirror map", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x5000, 0x3000, 0x2000, PERMS, HEAP);
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mem.Map(0x8000, 0x4000, 0x1000, PERMS, HEAP);
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@@ -41,6 +52,7 @@ TEST_CASE("HostMemory: Simple mirror map", "[common]") {
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TEST_CASE("HostMemory: Simple unmap", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x5000, 0x3000, 0x2000, PERMS, HEAP);
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volatile u8* const data = mem.VirtualBasePointer() + 0x5000;
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@@ -52,6 +64,7 @@ TEST_CASE("HostMemory: Simple unmap", "[common]") {
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TEST_CASE("HostMemory: Simple unmap and remap", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x5000, 0x3000, 0x2000, PERMS, HEAP);
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volatile u8* const data = mem.VirtualBasePointer() + 0x5000;
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@@ -69,6 +82,7 @@ TEST_CASE("HostMemory: Simple unmap and remap", "[common]") {
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TEST_CASE("HostMemory: Nieche allocation", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x0000, 0, 0x20000, PERMS, HEAP);
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mem.Unmap(0x0000, 0x4000, HEAP);
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mem.Map(0x1000, 0, 0x2000, PERMS, HEAP);
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@@ -78,6 +92,7 @@ TEST_CASE("HostMemory: Nieche allocation", "[common]") {
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TEST_CASE("HostMemory: Full unmap", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
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mem.Unmap(0x8000, 0x4000, HEAP);
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mem.Map(0x6000, 0, 0x16000, PERMS, HEAP);
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@@ -85,6 +100,7 @@ TEST_CASE("HostMemory: Full unmap", "[common]") {
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TEST_CASE("HostMemory: Right out of bounds unmap", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x0000, 0, 0x4000, PERMS, HEAP);
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mem.Unmap(0x2000, 0x4000, HEAP);
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mem.Map(0x2000, 0x80000, 0x4000, PERMS, HEAP);
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@@ -92,6 +108,7 @@ TEST_CASE("HostMemory: Right out of bounds unmap", "[common]") {
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TEST_CASE("HostMemory: Left out of bounds unmap", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
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mem.Unmap(0x6000, 0x4000, HEAP);
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mem.Map(0x8000, 0, 0x2000, PERMS, HEAP);
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@@ -99,6 +116,7 @@ TEST_CASE("HostMemory: Left out of bounds unmap", "[common]") {
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TEST_CASE("HostMemory: Multiple placeholder unmap", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x0000, 0, 0x4000, PERMS, HEAP);
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mem.Map(0x4000, 0, 0x1b000, PERMS, HEAP);
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mem.Unmap(0x3000, 0x1c000, HEAP);
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@@ -107,6 +125,7 @@ TEST_CASE("HostMemory: Multiple placeholder unmap", "[common]") {
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TEST_CASE("HostMemory: Unmap between placeholders", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x0000, 0, 0x4000, PERMS, HEAP);
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mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
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mem.Unmap(0x2000, 0x4000, HEAP);
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@@ -115,6 +134,7 @@ TEST_CASE("HostMemory: Unmap between placeholders", "[common]") {
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TEST_CASE("HostMemory: Unmap to origin", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
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mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
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mem.Unmap(0x4000, 0x4000, HEAP);
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@@ -124,6 +144,7 @@ TEST_CASE("HostMemory: Unmap to origin", "[common]") {
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TEST_CASE("HostMemory: Unmap to right", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
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mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
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mem.Unmap(0x8000, 0x4000, HEAP);
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@@ -132,6 +153,7 @@ TEST_CASE("HostMemory: Unmap to right", "[common]") {
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TEST_CASE("HostMemory: Partial right unmap check bindings", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x4000, 0x10000, 0x4000, PERMS, HEAP);
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volatile u8* const ptr = mem.VirtualBasePointer() + 0x4000;
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@@ -144,6 +166,7 @@ TEST_CASE("HostMemory: Partial right unmap check bindings", "[common]") {
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TEST_CASE("HostMemory: Partial left unmap check bindings", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x4000, 0x10000, 0x4000, PERMS, HEAP);
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volatile u8* const ptr = mem.VirtualBasePointer() + 0x4000;
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@@ -158,6 +181,7 @@ TEST_CASE("HostMemory: Partial left unmap check bindings", "[common]") {
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TEST_CASE("HostMemory: Partial middle unmap check bindings", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x4000, 0x10000, 0x4000, PERMS, HEAP);
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volatile u8* const ptr = mem.VirtualBasePointer() + 0x4000;
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@@ -172,6 +196,7 @@ TEST_CASE("HostMemory: Partial middle unmap check bindings", "[common]") {
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TEST_CASE("HostMemory: Partial sparse middle unmap and check bindings", "[common]") {
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HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
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REQUIRE(mem.BackingBasePointer() != nullptr);
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mem.Map(0x4000, 0x10000, 0x2000, PERMS, HEAP);
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mem.Map(0x6000, 0x20000, 0x2000, PERMS, HEAP);
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@@ -1619,35 +1619,36 @@ void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
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template <class P>
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bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 size) {
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upload_copies.clear();
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u64 total_size_bytes = 0;
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u64 staging_offset = 0;
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u64 largest_copy = 0;
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const DAddr buffer_start = buffer.cpu_addr_cached;
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memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) {
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upload_copies.push_back(BufferCopy{
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.src_offset = total_size_bytes,
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.dst_offset = device_addr_out - buffer_start,
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.size = range_size,
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DAddr buffer_start = buffer.CpuAddr();
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auto push = [&](u64 start, u64 end) {
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if (start >= end) {
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return;
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}
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u64 sz = end - start;
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upload_copies.push_back({
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.src_offset = staging_offset,
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.dst_offset = start - buffer_start,
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.size = sz
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});
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total_size_bytes += range_size;
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largest_copy = (std::max)(largest_copy, range_size);
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staging_offset += sz;
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largest_copy = (std::max)(largest_copy, sz);
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};
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memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 addr, u64 range_size) {
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u64 start = addr;
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u64 end = addr + range_size;
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gpu_modified_ranges.ForEachInRange(start, range_size, [&](u64 gstart, u64 gsize) {
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u64 gend = gstart + gsize;
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push(start, gstart);
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start = (std::max)(start, gend);
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});
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push(start, end);
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});
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if (total_size_bytes == 0) {
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if (upload_copies.empty()) {
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return true;
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}
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if (Settings::values.enable_gpu_buffer_readback.GetValue()) {
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u64 min_offset = (std::numeric_limits<u64>::max)();
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u64 max_offset = 0;
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for (const auto& copy : upload_copies) {
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min_offset = (std::min)(min_offset, copy.dst_offset);
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max_offset = (std::max)(max_offset, copy.dst_offset + copy.size);
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}
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const DAddr sync_addr = buffer.CpuAddr() + min_offset;
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const u64 sync_size = max_offset - min_offset;
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DownloadBufferMemory(buffer, sync_addr, sync_size);
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}
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const std::span<BufferCopy> copies_span(upload_copies.data(), upload_copies.size());
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UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
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any_buffer_uploaded = true;
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UploadMemory(buffer, staging_offset, largest_copy, std::span(upload_copies));
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return false;
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}
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@@ -1698,6 +1699,7 @@ void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer,
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u8* const src_pointer = staging_pointer.data() + copy.src_offset;
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const DAddr device_addr = buffer.CpuAddr() + copy.dst_offset;
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device_memory.ReadBlockUnsafe(device_addr, src_pointer, copy.size);
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// Apply the staging offset
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copy.src_offset += upload_staging.offset;
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}
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@@ -492,10 +492,14 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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device.IsExtExtendedDynamicState3BlendingSupported();
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dynamic_features.has_extended_dynamic_state_3_enables =
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device.IsExtExtendedDynamicState3EnablesSupported();
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dynamic_features.has_dynamic_state3_depth_clamp_enable = false;
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dynamic_features.has_dynamic_state3_depth_clamp_enable =
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dynamic_features.has_extended_dynamic_state_3_enables &&
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device.SupportsDynamicState3DepthClampEnable();
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dynamic_features.has_dynamic_state3_logic_op_enable =
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dynamic_features.has_extended_dynamic_state_3_enables &&
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device.SupportsDynamicState3LogicOpEnable();
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dynamic_features.has_dynamic_state3_line_stipple_enable =
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dynamic_features.has_extended_dynamic_state_3_enables &&
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device.SupportsDynamicState3LineStippleEnable();
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// VIDS: Independent toggle (not affected by dyna_state levels)
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