mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-11 14:24:20 +00:00
Compare commits
31 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 01ca6071c5 | |||
| bbae69f09a | |||
| d1867be6eb | |||
| 8968534d75 | |||
| f3af5d0c25 | |||
| 00a1c392e7 | |||
| e7a96c7907 | |||
| ed566919f4 | |||
| 5f142c7926 | |||
| c5f6f1ca5e | |||
| dcbcdf16ad | |||
| ed57836903 | |||
| 20f9aa4cfe | |||
| 6f6a8f6d67 | |||
| 2f787ddb8c | |||
| 23585820bc | |||
| e5b8b10188 | |||
| 8a10109e24 | |||
| a538cd9aff | |||
| ce202292cf | |||
| 87e5d0b6e4 | |||
| fdd8d4252c | |||
| 1036982d2f | |||
| e27650cf42 | |||
| ecb2ae4076 | |||
| 753b57a8c2 | |||
| 74ccea3def | |||
| 11de264541 | |||
| f6e7686038 | |||
| 1dcc574591 | |||
| 5c20f244c9 |
@@ -0,0 +1,11 @@
|
||||
--- a/source/effect_lexer.cpp
|
||||
+++ b/source/effect_lexer.cpp
|
||||
@@ -1181,7 +1181,7 @@
|
||||
}
|
||||
else
|
||||
{
|
||||
-#if 0
|
||||
+#if !defined(__cpp_lib_to_chars)
|
||||
exponent += decimal_location - mantissa_size;
|
||||
|
||||
const bool exponent_negative = exponent < 0;
|
||||
@@ -0,0 +1,112 @@
|
||||
diff --git a/include/vk_mem_alloc.h b/include/vk_mem_alloc.h
|
||||
index 8df0364..4856064 100644
|
||||
--- a/include/vk_mem_alloc.h
|
||||
+++ b/include/vk_mem_alloc.h
|
||||
@@ -3017,7 +3017,7 @@ remove them if not needed.
|
||||
|
||||
#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
|
||||
#include <cstdlib>
|
||||
-static void* vma_aligned_alloc(size_t alignment, size_t size)
|
||||
+static inline void* vma_aligned_alloc(size_t alignment, size_t size)
|
||||
{
|
||||
// alignment must be >= sizeof(void*)
|
||||
if(alignment < sizeof(void*))
|
||||
@@ -3860,7 +3860,7 @@ Returned value is the found element, if present in the collection or place where
|
||||
new element with value (key) should be inserted.
|
||||
*/
|
||||
template <typename CmpLess, typename IterT, typename KeyT>
|
||||
-static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
|
||||
+static inline IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
|
||||
{
|
||||
size_t down = 0;
|
||||
size_t up = size_t(end - beg);
|
||||
@@ -3898,7 +3898,7 @@ Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.
|
||||
T must be pointer type, e.g. VmaAllocation, VmaPool.
|
||||
*/
|
||||
template<typename T>
|
||||
-static bool VmaValidatePointerArray(uint32_t count, const T* arr)
|
||||
+static inline bool VmaValidatePointerArray(uint32_t count, const T* arr)
|
||||
{
|
||||
for (uint32_t i = 0; i < count; ++i)
|
||||
{
|
||||
@@ -4188,13 +4188,13 @@ static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
-static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
|
||||
+static inline T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
|
||||
{
|
||||
return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
-static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
|
||||
+static inline T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
|
||||
{
|
||||
return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
|
||||
}
|
||||
@@ -4204,14 +4204,14 @@ static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, si
|
||||
#define vma_new_array(allocator, type, count) new(VmaAllocateArray<type>((allocator), (count)))(type)
|
||||
|
||||
template<typename T>
|
||||
-static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
|
||||
+static inline void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
|
||||
{
|
||||
ptr->~T();
|
||||
VmaFree(pAllocationCallbacks, ptr);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
-static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
|
||||
+static inline void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
|
||||
{
|
||||
if (ptr != VMA_NULL)
|
||||
{
|
||||
@@ -4658,13 +4658,13 @@ void VmaVector<T, AllocatorT>::remove(size_t index)
|
||||
#endif // _VMA_VECTOR_FUNCTIONS
|
||||
|
||||
template<typename T, typename allocatorT>
|
||||
-static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
|
||||
+static inline void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
|
||||
{
|
||||
vec.insert(index, item);
|
||||
}
|
||||
|
||||
template<typename T, typename allocatorT>
|
||||
-static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
|
||||
+static inline void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
|
||||
{
|
||||
vec.remove(index);
|
||||
}
|
||||
@@ -10620,19 +10620,19 @@ static void VmaFree(VmaAllocator hAllocator, void* ptr)
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
-static T* VmaAllocate(VmaAllocator hAllocator)
|
||||
+static inline T* VmaAllocate(VmaAllocator hAllocator)
|
||||
{
|
||||
return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
-static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
|
||||
+static inline T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
|
||||
{
|
||||
return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
-static void vma_delete(VmaAllocator hAllocator, T* ptr)
|
||||
+static inline void vma_delete(VmaAllocator hAllocator, T* ptr)
|
||||
{
|
||||
if(ptr != VMA_NULL)
|
||||
{
|
||||
@@ -10642,7 +10642,7 @@ static void vma_delete(VmaAllocator hAllocator, T* ptr)
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
-static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
|
||||
+static inline void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
|
||||
{
|
||||
if(ptr != VMA_NULL)
|
||||
{
|
||||
+5
-2
@@ -3,6 +3,7 @@
|
||||
|
||||
cmake_minimum_required(VERSION 3.31)
|
||||
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "15.0" CACHE STRING "macOS deployment target")
|
||||
project(yuzu)
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
|
||||
@@ -84,6 +85,8 @@ option(ENABLE_WERROR "Enable -Werror diagnostics" ON)
|
||||
# Lossless Scaling frame generation. Only Android.
|
||||
cmake_dependent_option(ENABLE_LSFG "Enable Lossless Scaling frame generation" ON "ANDROID" OFF)
|
||||
|
||||
option(ENABLE_RESHADE "Enable ReShade FX post-processing effects" ON)
|
||||
|
||||
# non-linux bundled qt are static
|
||||
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
|
||||
set(YUZU_STATIC_BUILD ON)
|
||||
@@ -238,7 +241,7 @@ option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
|
||||
# FreeBSD 15+ has libusb, versions below should disable it
|
||||
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR LINUX OR FREEBSD OR APPLE" OFF)
|
||||
|
||||
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE" OFF)
|
||||
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE AND NOT ANDROID" OFF)
|
||||
mark_as_advanced(FORCE ENABLE_OPENGL)
|
||||
|
||||
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
|
||||
@@ -512,7 +515,7 @@ endfunction()
|
||||
# =============================================
|
||||
|
||||
if (APPLE)
|
||||
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers)
|
||||
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers Foundation)
|
||||
find_library(${fw}_LIBRARY ${fw} REQUIRED)
|
||||
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
|
||||
endforeach()
|
||||
|
||||
+13
-10
@@ -1,12 +1,4 @@
|
||||
{
|
||||
"": {
|
||||
"ci": true,
|
||||
"hash": "9f50d993c39529e022ad456163de91ac5934e16faf8fc348f305355fc0a643c534f87ded707e11bd03bcbc0a1760bd20852b6533a67ac0558a078385181cb184",
|
||||
"name": "SDL3",
|
||||
"package": "SDL3",
|
||||
"repo": "crueter-ci/SDL3",
|
||||
"version": "3.4.14-1788231389-147a8ee32d"
|
||||
},
|
||||
"biscuit": {
|
||||
"hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a",
|
||||
"min_version": "0.9.1",
|
||||
@@ -68,10 +60,10 @@
|
||||
},
|
||||
"discord-rpc": {
|
||||
"find_args": "MODULE",
|
||||
"hash": "8213c43dcb0f7d479f5861091d111ed12fbdec1e62e6d729d65a4bc181d82f48a35d5fd3cd5c291f2393ac7c9681eabc6b76609755f55376284c8a8d67e148f3",
|
||||
"hash": "8d680b3a16d6f6bf292ad823cf8635595ff986f2a49f758e3009f505b540a9d75194a8cf44cddea75736a8c3e3b5160166e716a0939ce3f18cc463cf648753fe",
|
||||
"package": "DiscordRPC",
|
||||
"repo": "eden-emulator/discord-rpc",
|
||||
"version": "0d8b2d6a37"
|
||||
"version": "76616d8675"
|
||||
},
|
||||
"enet": {
|
||||
"find_args": "MODULE",
|
||||
@@ -246,6 +238,14 @@
|
||||
"repo": "stachenov/quazip",
|
||||
"version": "2e95c9001b"
|
||||
},
|
||||
"reshade": {
|
||||
"hash": "6fc9b39821ca6e2d91160f05846b3a42159fec759f5d6fba91d1a57801a1bdaf6047740578c136f0b1a60a9c29ad160d87dbfe0dbfbcdf6ea879a8a078377b8c",
|
||||
"patches": [
|
||||
"0001-from-chars-fallback.patch"
|
||||
],
|
||||
"repo": "crosire/reshade",
|
||||
"version": "v6.8.0"
|
||||
},
|
||||
"sdl3": {
|
||||
"hash": "df5a323af7ac366661a3c0e887969c72584d232f3cc211419d59b0487b620b6b2859d4549c9e8df002ee489290062e466fcfddf7edc0872a37b1f2845e81c0f3",
|
||||
"min_version": "3.2.10",
|
||||
@@ -311,6 +311,9 @@
|
||||
"find_args": "CONFIG",
|
||||
"hash": "deb5902ef8db0e329fbd5f3f4385eb0e26bdd9f14f3a2334823fb3fe18f36bc5d235d620d6e5f6fe3551ec3ea7038638899db8778c09f6d5c278f5ff95c3344b",
|
||||
"package": "VulkanMemoryAllocator",
|
||||
"patches": [
|
||||
"0001-macos-clang.patch"
|
||||
],
|
||||
"repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
|
||||
"version": "v3.3.0"
|
||||
},
|
||||
|
||||
Vendored
+320
-328
File diff suppressed because it is too large
Load Diff
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+309
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+309
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+309
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+309
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+309
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+309
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+309
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+309
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Load Diff
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+387
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+309
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+309
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+309
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Load Diff
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
name=Anime
|
||||
description=Cel shaded look: the picture is cleaned first, then the lighting is collapsed into flat bands with inked edges, finished with a small glow.
|
||||
chain=Denoise.fx|Denoise|Strength=0.18,Radius=1.2;CelShading.fx|CelShading|Bands=5,BandContrast=0.35,BandEdge=0.2,Detail=0.7,OutlineStrength=0.7,OutlineThreshold=0.2,Saturation=1.3;Bloom.fx|Bloom|Radius=1.2,Amount=0.25
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
name=Cinematic
|
||||
description=Film look: soft glow on the highlights, a filmic contrast curve, cool shadows against warm highlights, fine grain and a gentle vignette.
|
||||
chain=Bloom.fx|Bloom|Radius=1.6,Amount=0.35;FilmicCurve.fx|FilmicCurve|Toe=1.35,Shoulder=1.3,Amount=0.85;SplitToning.fx|SplitToning|ShadowHue=210,ShadowStrength=0.25,HighlightHue=38,HighlightStrength=0.3;FilmGrain.fx|FilmGrain|Intensity=0.022;Vignette.fx|Vignette|Strength=0.5
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
name=Clean
|
||||
description=Cleans up a low internal resolution: removes dithering and compression noise, smooths banded skies and brings edge detail back. The safe starting point if you are not sure what you want.
|
||||
chain=Denoise.fx|Denoise|Strength=0.14,Curve=1.2;Deband.fx|Deband|;Sharpen.fx|Sharpen|Amount=0.75
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
name=Dreamy
|
||||
description=Soft focus: the centre of the screen stays sharp while everything around it blurs, with a wide glow over the highlights. Good for slower games and cutscenes.
|
||||
chain=Blur.fx|Blur|Radius=6,Strength=0.85,FocusSize=0.28,FocusSoftness=0.5;Bloom.fx|Bloom|Radius=2.0,Amount=0.55
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
name=Retro
|
||||
description=Old television look: colour fringing at the edges of the screen, curved scanlines with a phosphor mask, and darkened corners. The scanline roll is switched off so it does not crawl.
|
||||
chain=ChromaticAberration.fx|ChromaticAberration|Strength=1.0;CRT.fx|CRT|RollSpeed=0,Bleed=1.2;Vignette.fx|Vignette|Strength=0.7
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
name=Vivid
|
||||
description=Punchier colour without stylising the image: warmer and more saturated, blacks and whites pushed to the ends of the range, and a light sharpen.
|
||||
chain=NaturalColors.fx|NaturalColors|Luma=1.15,Chroma=1.35;Levels.fx|Levels|InputBlack=0.02,InputWhite=0.98;Sharpen.fx|Sharpen|Amount=0.5
|
||||
Vendored
+70
@@ -0,0 +1,70 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2012 PPSSPP Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
// Ported from bloomnoblur.fsh in PPSSPP.
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Radius <
|
||||
ui_type = "slider";
|
||||
ui_label = "Radius";
|
||||
ui_tooltip = "How far the glow spreads from bright areas.";
|
||||
ui_min = 0.0; ui_max = 4.0; ui_step = 0.05;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Amount <
|
||||
ui_type = "slider";
|
||||
ui_label = "Amount";
|
||||
ui_tooltip = "Strength of the glow added on top of the image.";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.05;
|
||||
> = 0.6;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float Weight(float3 color)
|
||||
{
|
||||
float gray = (color.r + color.g + color.b) / 3.0;
|
||||
float saturation = (abs(color.r - gray) + abs(color.g - gray) + abs(color.b - gray)) / 3.0;
|
||||
return gray * gray / max(saturation, 0.25);
|
||||
}
|
||||
|
||||
float4 PS_Bloom(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float3 color = tex2D(BackBuffer, uv).rgb;
|
||||
|
||||
float gray = (color.r + color.g + color.b) / 3.0;
|
||||
float saturation = (abs(color.r - gray) + abs(color.g - gray) + abs(color.b - gray)) / 3.0;
|
||||
float spread = 0.002 * gray / max(saturation, 0.25) * Radius;
|
||||
|
||||
float3 sum = float3(0.0, 0.0, 0.0);
|
||||
[unroll] for (int x = -3; x <= 3; x += 2)
|
||||
{
|
||||
[unroll] for (int y = -3; y <= 3; y += 2)
|
||||
{
|
||||
float3 tap = tex2D(BackBuffer, uv + float2(x, y) * spread).rgb;
|
||||
sum += tap * Weight(tap);
|
||||
}
|
||||
}
|
||||
sum /= 16.0;
|
||||
|
||||
return float4(saturate(color + sum * Amount), 1.0);
|
||||
}
|
||||
|
||||
technique Bloom <
|
||||
ui_label = "Bloom";
|
||||
ui_tooltip = "Bleeds light out of the brightest areas into a soft halo, the way a camera does when pointed at something too bright.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Bloom;
|
||||
}
|
||||
}
|
||||
Vendored
+87
@@ -0,0 +1,87 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Radius <
|
||||
ui_type = "slider";
|
||||
ui_label = "Radius";
|
||||
ui_tooltip = "How far the blur reaches, in pixels.";
|
||||
ui_min = 1.0; ui_max = 12.0; ui_step = 0.5;
|
||||
> = 4.0;
|
||||
|
||||
uniform float Strength <
|
||||
ui_type = "slider";
|
||||
ui_label = "Strength";
|
||||
ui_tooltip = "Blend between the original image and the blurred one.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 1.0;
|
||||
|
||||
uniform float FocusSize <
|
||||
ui_type = "slider";
|
||||
ui_label = "Sharp Centre";
|
||||
ui_tooltip = "Size of the region left in focus at the centre of the screen. At zero the whole image is blurred evenly.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.0;
|
||||
|
||||
uniform float FocusSoftness <
|
||||
ui_type = "slider";
|
||||
ui_label = "Focus Falloff";
|
||||
ui_tooltip = "How gradually the sharp centre gives way to the blur.";
|
||||
ui_min = 0.05; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.4;
|
||||
|
||||
static const int TAPS = 17;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_Blur(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float2 texel = float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT);
|
||||
float3 original = tex2D(BackBuffer, uv).rgb;
|
||||
|
||||
float2 centred = (uv - 0.5) * float2(BUFFER_WIDTH * BUFFER_RCP_HEIGHT, 1.0) * 2.0;
|
||||
float distance_from_centre = length(centred);
|
||||
float no_focus = 1.0 - step(0.001, FocusSize);
|
||||
float focus = max(smoothstep(FocusSize, FocusSize + FocusSoftness, distance_from_centre), no_focus);
|
||||
float amount = Strength * focus;
|
||||
|
||||
float angle = frac(sin(dot(pos.xy, float2(12.9898, 78.233))) * 43758.5453) * 6.2831853;
|
||||
float2 spoke = float2(cos(angle), sin(angle));
|
||||
|
||||
const float2 turn = float2(cos(2.39996323), sin(2.39996323));
|
||||
const float decay = exp(-2.0 / float(TAPS));
|
||||
float weight = exp(-1.0 / float(TAPS));
|
||||
|
||||
float3 sum = float3(0.0, 0.0, 0.0);
|
||||
float total = 0.0;
|
||||
[unroll] for (int i = 0; i < TAPS; ++i)
|
||||
{
|
||||
float reach = sqrt((float(i) + 0.5) / float(TAPS));
|
||||
sum += tex2D(BackBuffer, uv + spoke * reach * texel * Radius).rgb * weight;
|
||||
total += weight;
|
||||
weight *= decay;
|
||||
spoke = float2(spoke.x * turn.x - spoke.y * turn.y,
|
||||
spoke.x * turn.y + spoke.y * turn.x);
|
||||
}
|
||||
|
||||
float3 blurred = sum / total;
|
||||
return float4(lerp(original, blurred, amount), 1.0);
|
||||
}
|
||||
|
||||
technique Blur <
|
||||
ui_label = "Blur";
|
||||
ui_tooltip = "Gaussian blur with an optional sharp centre, for softening the picture or faking depth of field.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Blur;
|
||||
}
|
||||
}
|
||||
Vendored
+74
@@ -0,0 +1,74 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2012 PPSSPP Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
// Ported from crt.fsh in PPSSPP, by KillaMaaki.
|
||||
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Timer < source = "timer"; > = 0.0;
|
||||
|
||||
uniform float Density <
|
||||
ui_type = "slider";
|
||||
ui_label = "Line Density";
|
||||
ui_min = 60.0; ui_max = 720.0; ui_step = 10.0;
|
||||
> = 272.0;
|
||||
|
||||
uniform float RollSpeed <
|
||||
ui_type = "slider";
|
||||
ui_label = "Roll Speed";
|
||||
ui_tooltip = "Speed of the rolling bar. Zero disables it.";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.05;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Bleed <
|
||||
ui_type = "slider";
|
||||
ui_label = "Colour Bleed";
|
||||
ui_tooltip = "Horizontal separation of the red and green channels.";
|
||||
ui_min = 0.0; ui_max = 4.0; ui_step = 0.1;
|
||||
> = 1.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_CRT(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float seconds = Timer * 0.001;
|
||||
float scan = floor((uv.y + seconds * RollSpeed * 0.5) * Density);
|
||||
float line_intensity = frac(scan * 0.5) * 2.0;
|
||||
|
||||
float2 shift = float2(line_intensity * 0.0005, 0.0);
|
||||
float2 bleed = float2(BUFFER_RCP_WIDTH * Bleed, 0.0);
|
||||
|
||||
float r = tex2D(BackBuffer, uv + bleed + shift).r;
|
||||
float g = tex2D(BackBuffer, uv - bleed + shift).g;
|
||||
float b = tex2D(BackBuffer, uv).b;
|
||||
|
||||
float3 color = float3(r, g * 0.99, b) * clamp(line_intensity, 0.85, 1.0);
|
||||
|
||||
if (RollSpeed > 0.0)
|
||||
{
|
||||
float rollbar = sin((uv.y + seconds * RollSpeed) * 4.0);
|
||||
color += rollbar * 0.02;
|
||||
}
|
||||
|
||||
return float4(saturate(color), 1.0);
|
||||
}
|
||||
|
||||
technique CRT <
|
||||
ui_label = "CRT";
|
||||
ui_tooltip = "Curved scanlines and the phosphor mask of a CRT television, for games that were drawn with that kind of screen in mind.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_CRT;
|
||||
}
|
||||
}
|
||||
Vendored
+79
@@ -0,0 +1,79 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2012 PPSSPP Project
|
||||
// SPDX-FileCopyrightText: guest(r)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
// Ported from cartoon.fsh in PPSSPP, Advanced Cartoon shader I by guest(r).
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float EdgeStrength <
|
||||
ui_type = "slider";
|
||||
ui_label = "Edge Strength";
|
||||
ui_tooltip = "Darkness of the ink outline drawn around detected edges.";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.05;
|
||||
> = 0.5;
|
||||
|
||||
uniform float Levels <
|
||||
ui_type = "slider";
|
||||
ui_label = "Colour Levels";
|
||||
ui_tooltip = "How many bands the colours are quantised into.";
|
||||
ui_min = 2.0; ui_max = 16.0; ui_step = 1.0;
|
||||
> = 4.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_Cartoon(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float2 texel = float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT);
|
||||
|
||||
float3 c00 = tex2D(BackBuffer, uv + texel * float2(-1.0, -1.0)).rgb;
|
||||
float3 c10 = tex2D(BackBuffer, uv + texel * float2( 0.0, -1.0)).rgb;
|
||||
float3 c20 = tex2D(BackBuffer, uv + texel * float2( 1.0, -1.0)).rgb;
|
||||
float3 c01 = tex2D(BackBuffer, uv + texel * float2(-1.0, 0.0)).rgb;
|
||||
float3 c11 = tex2D(BackBuffer, uv).rgb;
|
||||
float3 c21 = tex2D(BackBuffer, uv + texel * float2( 1.0, 0.0)).rgb;
|
||||
float3 c02 = tex2D(BackBuffer, uv + texel * float2(-1.0, 1.0)).rgb;
|
||||
float3 c12 = tex2D(BackBuffer, uv + texel * float2( 0.0, 1.0)).rgb;
|
||||
float3 c22 = tex2D(BackBuffer, uv + texel * float2( 1.0, 1.0)).rgb;
|
||||
|
||||
const float3 dt = float3(1.0, 1.0, 1.0);
|
||||
|
||||
float d1 = dot(abs(c00 - c22), dt);
|
||||
float d2 = dot(abs(c20 - c02), dt);
|
||||
float hl = dot(abs(c01 - c21), dt);
|
||||
float vl = dot(abs(c10 - c12), dt);
|
||||
float edge = EdgeStrength * (d1 + d2 + hl + vl) / (dot(c11, dt) + 0.15);
|
||||
|
||||
float lc = Levels * length(c11);
|
||||
float f = frac(lc);
|
||||
f *= f;
|
||||
lc = (floor(lc) + f * f) / Levels + 0.05;
|
||||
|
||||
float3 unit = normalize(max(c11, 0.0001));
|
||||
float3 quant = Levels * unit;
|
||||
float3 frct = frac(quant);
|
||||
frct *= frct;
|
||||
quant = floor(quant) + 0.05 * dt + frct * frct;
|
||||
|
||||
float3 color = lc * (1.1 - edge * sqrt(edge)) * quant / Levels;
|
||||
return float4(saturate(color), 1.0);
|
||||
}
|
||||
|
||||
technique Cartoon <
|
||||
ui_label = "Cartoon";
|
||||
ui_tooltip = "Ink outlines and flat colour bands. Faithful port of the PPSSPP shader; the outline gets heavy in dark scenes, so try Cartoon Soft or Cel Shading if the blacks smear.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Cartoon;
|
||||
}
|
||||
}
|
||||
Vendored
+100
@@ -0,0 +1,100 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2012 PPSSPP Project
|
||||
// SPDX-FileCopyrightText: guest(r)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float EdgeStrength <
|
||||
ui_type = "slider";
|
||||
ui_label = "Edge Strength";
|
||||
ui_tooltip = "Darkness of the ink outline drawn around detected edges.";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.05;
|
||||
> = 0.45;
|
||||
|
||||
uniform float ShadowGuard <
|
||||
ui_type = "slider";
|
||||
ui_label = "Shadow Guard";
|
||||
ui_tooltip = "Holds the outline back in dark areas. Raise it if shadows turn into black blobs.";
|
||||
ui_min = 0.1; ui_max = 2.0; ui_step = 0.05;
|
||||
> = 0.8;
|
||||
|
||||
uniform float Levels <
|
||||
ui_type = "slider";
|
||||
ui_label = "Colour Levels";
|
||||
ui_tooltip = "How many bands the colours are quantised into.";
|
||||
ui_min = 2.0; ui_max = 16.0; ui_step = 1.0;
|
||||
> = 6.0;
|
||||
|
||||
uniform float Smoothing <
|
||||
ui_type = "slider";
|
||||
ui_label = "Banding";
|
||||
ui_tooltip = "How far the picture is pushed towards flat bands.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.75;
|
||||
|
||||
uniform float Saturation <
|
||||
ui_type = "slider";
|
||||
ui_label = "Saturation";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.05;
|
||||
> = 1.15;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_CartoonSoft(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float2 texel = float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT);
|
||||
|
||||
float3 c00 = tex2D(BackBuffer, uv + texel * float2(-1.0, -1.0)).rgb;
|
||||
float3 c10 = tex2D(BackBuffer, uv + texel * float2( 0.0, -1.0)).rgb;
|
||||
float3 c20 = tex2D(BackBuffer, uv + texel * float2( 1.0, -1.0)).rgb;
|
||||
float3 c01 = tex2D(BackBuffer, uv + texel * float2(-1.0, 0.0)).rgb;
|
||||
float3 c11 = tex2D(BackBuffer, uv).rgb;
|
||||
float3 c21 = tex2D(BackBuffer, uv + texel * float2( 1.0, 0.0)).rgb;
|
||||
float3 c02 = tex2D(BackBuffer, uv + texel * float2(-1.0, 1.0)).rgb;
|
||||
float3 c12 = tex2D(BackBuffer, uv + texel * float2( 0.0, 1.0)).rgb;
|
||||
float3 c22 = tex2D(BackBuffer, uv + texel * float2( 1.0, 1.0)).rgb;
|
||||
|
||||
const float3 dt = float3(1.0, 1.0, 1.0);
|
||||
const float3 luma_weights = float3(0.299, 0.587, 0.114);
|
||||
|
||||
float d1 = dot(abs(c00 - c22), dt);
|
||||
float d2 = dot(abs(c20 - c02), dt);
|
||||
float hl = dot(abs(c01 - c21), dt);
|
||||
float vl = dot(abs(c10 - c12), dt);
|
||||
|
||||
float luma = dot(c11, luma_weights);
|
||||
float response = (d1 + d2 + hl + vl) / (luma * 2.0 + ShadowGuard);
|
||||
float ink = 1.0 - saturate(response * EdgeStrength);
|
||||
|
||||
float scaled = luma * Levels;
|
||||
float step_position = frac(scaled);
|
||||
float eased = step_position * step_position * (3.0 - 2.0 * step_position);
|
||||
float banded = (floor(scaled) + eased) / Levels;
|
||||
float target = lerp(luma, banded, Smoothing);
|
||||
|
||||
float3 tinted = c11 * (target / max(luma, 0.001));
|
||||
float3 grey = dot(tinted, luma_weights);
|
||||
float3 color = lerp(grey, tinted, Saturation) * ink;
|
||||
|
||||
return float4(saturate(color), 1.0);
|
||||
}
|
||||
|
||||
technique CartoonSoft <
|
||||
ui_label = "Cartoon Soft";
|
||||
ui_tooltip = "Ink outlines and flat colour bands, with the outline held back in the shadows so dark scenes do not turn into black blobs.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_CartoonSoft;
|
||||
}
|
||||
}
|
||||
Vendored
+120
@@ -0,0 +1,120 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Bands <
|
||||
ui_type = "slider";
|
||||
ui_label = "Shading Bands";
|
||||
ui_tooltip = "How many flat steps the lighting is collapsed into. Three or four gives the classic look.";
|
||||
ui_min = 2.0; ui_max = 8.0; ui_step = 1.0;
|
||||
> = 4.0;
|
||||
|
||||
uniform float BandContrast <
|
||||
ui_type = "slider";
|
||||
ui_label = "Band Contrast";
|
||||
ui_tooltip = "Spreads the bands towards pure black and white. Lower it if the shadows crush.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.5;
|
||||
|
||||
uniform float BandEdge <
|
||||
ui_type = "slider";
|
||||
ui_label = "Band Edge";
|
||||
ui_tooltip = "Width of the transition between bands. Low values give hard cel steps.";
|
||||
ui_min = 0.02; ui_max = 1.0; ui_step = 0.02;
|
||||
> = 0.15;
|
||||
|
||||
uniform float Detail <
|
||||
ui_type = "slider";
|
||||
ui_label = "Texture Detail";
|
||||
ui_tooltip = "How much surface texture survives the flattening. At zero the bands are completely flat.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.6;
|
||||
|
||||
uniform float OutlineStrength <
|
||||
ui_type = "slider";
|
||||
ui_label = "Outline Strength";
|
||||
ui_tooltip = "Opacity of the ink line drawn along detected edges.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.8;
|
||||
|
||||
uniform float OutlineThreshold <
|
||||
ui_type = "slider";
|
||||
ui_label = "Outline Threshold";
|
||||
ui_tooltip = "How strong an edge has to be before it is inked. Raise it to keep ink off textures and specular highlights.";
|
||||
ui_min = 0.01; ui_max = 0.4; ui_step = 0.01;
|
||||
> = 0.18;
|
||||
|
||||
uniform float Saturation <
|
||||
ui_type = "slider";
|
||||
ui_label = "Saturation";
|
||||
ui_tooltip = "Colour intensity of the flat regions.";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.05;
|
||||
> = 1.25;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_CelShading(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
const float3 luma_weights = float3(0.2126, 0.7152, 0.0722);
|
||||
float2 texel = float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT);
|
||||
|
||||
float3 centre = tex2D(BackBuffer, uv).rgb;
|
||||
float luma = dot(centre, luma_weights);
|
||||
|
||||
float2 near = texel * 1.5;
|
||||
float2 far = texel * 3.5;
|
||||
|
||||
float a00 = dot(tex2D(BackBuffer, uv + near * float2(-1.0, -1.0)).rgb, luma_weights);
|
||||
float a20 = dot(tex2D(BackBuffer, uv + near * float2( 1.0, -1.0)).rgb, luma_weights);
|
||||
float a02 = dot(tex2D(BackBuffer, uv + near * float2(-1.0, 1.0)).rgb, luma_weights);
|
||||
float a22 = dot(tex2D(BackBuffer, uv + near * float2( 1.0, 1.0)).rgb, luma_weights);
|
||||
|
||||
float b00 = dot(tex2D(BackBuffer, uv + far * float2(-1.0, -1.0)).rgb, luma_weights);
|
||||
float b20 = dot(tex2D(BackBuffer, uv + far * float2( 1.0, -1.0)).rgb, luma_weights);
|
||||
float b02 = dot(tex2D(BackBuffer, uv + far * float2(-1.0, 1.0)).rgb, luma_weights);
|
||||
float b22 = dot(tex2D(BackBuffer, uv + far * float2( 1.0, 1.0)).rgb, luma_weights);
|
||||
|
||||
float gx = (a00 + a02) - (a20 + a22);
|
||||
float gy = (a00 + a20) - (a02 + a22);
|
||||
float gradient = sqrt(gx * gx + gy * gy);
|
||||
float ink = smoothstep(OutlineThreshold, OutlineThreshold + 0.04, gradient);
|
||||
|
||||
float lighting = (a00 + a20 + a02 + a22 + b00 + b20 + b02 + b22) * 0.125;
|
||||
float detail = luma - lighting;
|
||||
|
||||
float softness = max(BandEdge, 0.001);
|
||||
float coord = lighting * Bands - softness * 0.5;
|
||||
float index = floor(coord) + smoothstep(1.0 - softness, 1.0, frac(coord));
|
||||
|
||||
float centred = (index + 0.5) / Bands;
|
||||
float stretched = index / max(Bands - 1.0, 1.0);
|
||||
float banded = saturate(lerp(centred, stretched, BandContrast));
|
||||
|
||||
float target = saturate(banded + detail * Detail);
|
||||
|
||||
float gain = min(target / max(luma, 0.001), 4.0);
|
||||
float3 shaded = centre * gain;
|
||||
float3 grey = dot(shaded, luma_weights);
|
||||
float3 color = lerp(grey, shaded, Saturation);
|
||||
color *= 1.0 - ink * OutlineStrength;
|
||||
|
||||
return float4(saturate(color), 1.0);
|
||||
}
|
||||
|
||||
technique CelShading <
|
||||
ui_label = "Cel Shading";
|
||||
ui_tooltip = "Collapses the lighting into a few hard steps and inks the edges, keeping texture detail and hue intact.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_CelShading;
|
||||
}
|
||||
}
|
||||
+53
@@ -0,0 +1,53 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Strength <
|
||||
ui_type = "slider";
|
||||
ui_label = "Strength";
|
||||
ui_tooltip = "Channel separation in pixels, measured at the edge of the screen.";
|
||||
ui_min = 0.0; ui_max = 8.0; ui_step = 0.1;
|
||||
> = 1.5;
|
||||
|
||||
uniform float Falloff <
|
||||
ui_type = "slider";
|
||||
ui_label = "Falloff";
|
||||
ui_tooltip = "How fast the separation grows away from the centre. Higher keeps the middle clean.";
|
||||
ui_min = 1.0; ui_max = 4.0; ui_step = 0.1;
|
||||
> = 2.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_ChromaticAberration(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float2 texel = float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT);
|
||||
|
||||
float2 direction = uv - float2(0.5, 0.5);
|
||||
float radius = length(direction);
|
||||
float2 unit = direction / max(radius, 0.0001);
|
||||
float2 offset = unit * Strength * pow(radius * 2.0, Falloff) * texel;
|
||||
|
||||
float red = tex2D(BackBuffer, uv + offset).r;
|
||||
float green = tex2D(BackBuffer, uv).g;
|
||||
float blue = tex2D(BackBuffer, uv - offset).b;
|
||||
|
||||
return float4(red, green, blue, 1.0);
|
||||
}
|
||||
|
||||
technique ChromaticAberration <
|
||||
ui_label = "Chromatic Aberration";
|
||||
ui_tooltip = "Splits the colour channels apart towards the edges of the screen, the way a cheap lens fails to focus every colour on the same spot.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_ChromaticAberration;
|
||||
}
|
||||
}
|
||||
Vendored
+64
@@ -0,0 +1,64 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2012 PPSSPP Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
// Based on colorcorrection.fsh in PPSSPP.
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Saturation <
|
||||
ui_type = "slider";
|
||||
ui_label = "Saturation";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Brightness <
|
||||
ui_type = "slider";
|
||||
ui_label = "Brightness";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Contrast <
|
||||
ui_type = "slider";
|
||||
ui_label = "Contrast";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Gamma <
|
||||
ui_type = "slider";
|
||||
ui_label = "Gamma";
|
||||
ui_min = 0.5; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 1.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_ColorGrade(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float3 rgb = tex2D(BackBuffer, uv).rgb;
|
||||
|
||||
float luma = dot(rgb, float3(0.2126, 0.7152, 0.0722));
|
||||
rgb = lerp(float3(luma, luma, luma), rgb, Saturation);
|
||||
rgb *= Brightness;
|
||||
rgb = (rgb - 0.5) * Contrast + 0.5;
|
||||
rgb = pow(max(rgb, 0.0), 1.0 / max(Gamma, 0.0001));
|
||||
|
||||
return float4(saturate(rgb), 1.0);
|
||||
}
|
||||
|
||||
technique ColorGrade <
|
||||
ui_label = "Colour Grade";
|
||||
ui_tooltip = "The four basic colour controls in one pass: saturation, brightness, contrast and gamma. Reach for this before anything more specialised.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_ColorGrade;
|
||||
}
|
||||
}
|
||||
Vendored
+91
@@ -0,0 +1,91 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2015 Niklas Haas
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Threshold <
|
||||
ui_type = "slider";
|
||||
ui_label = "Threshold";
|
||||
ui_tooltip = "How flat a neighbourhood must be before it gets smoothed. Raise it to catch wider bands, lower it to keep more detail.";
|
||||
ui_min = 0.002; ui_max = 0.05; ui_step = 0.001;
|
||||
> = 0.012;
|
||||
|
||||
uniform float Radius <
|
||||
ui_type = "slider";
|
||||
ui_label = "Radius";
|
||||
ui_tooltip = "How far the sampling reaches, in pixels. Wider gradients need a larger radius.";
|
||||
ui_min = 1.0; ui_max = 32.0; ui_step = 1.0;
|
||||
> = 8.0;
|
||||
|
||||
uniform float Grain <
|
||||
ui_type = "slider";
|
||||
ui_label = "Dither";
|
||||
ui_tooltip = "Noise added to break up whatever banding survives the smoothing.";
|
||||
ui_min = 0.0; ui_max = 0.02; ui_step = 0.001;
|
||||
> = 0.004;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float Hash(float2 p)
|
||||
{
|
||||
float3 scattered = frac(float3(p.x, p.y, p.x) * 0.1031);
|
||||
scattered += dot(scattered, scattered.yzx + 33.33);
|
||||
return frac((scattered.x + scattered.y) * scattered.z);
|
||||
}
|
||||
|
||||
float4 PS_Deband(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float2 texel = float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT);
|
||||
|
||||
float3 centre = tex2D(BackBuffer, uv).rgb;
|
||||
float base = Hash(pos.xy) * 6.2831853;
|
||||
|
||||
float3 total = float3(0.0, 0.0, 0.0);
|
||||
float3 deviation = float3(0.0, 0.0, 0.0);
|
||||
|
||||
[unroll] for (int ring = 1; ring <= 2; ++ring)
|
||||
{
|
||||
float angle = base + float(ring) * 2.3999632;
|
||||
float reach = Radius * float(ring) * 0.5;
|
||||
float2 along = float2(cos(angle), sin(angle)) * reach;
|
||||
float2 across = float2(-along.y, along.x);
|
||||
|
||||
float3 s0 = tex2D(BackBuffer, uv + along * texel).rgb;
|
||||
float3 s1 = tex2D(BackBuffer, uv - along * texel).rgb;
|
||||
float3 s2 = tex2D(BackBuffer, uv + across * texel).rgb;
|
||||
float3 s3 = tex2D(BackBuffer, uv - across * texel).rgb;
|
||||
|
||||
total += s0 + s1 + s2 + s3;
|
||||
deviation = max(deviation, max(max(abs(s0 - centre), abs(s1 - centre)),
|
||||
max(abs(s2 - centre), abs(s3 - centre))));
|
||||
}
|
||||
|
||||
float3 average = total * 0.125;
|
||||
float3 flatness = float3(1.0, 1.0, 1.0) -
|
||||
smoothstep(Threshold * 0.5, Threshold, deviation);
|
||||
float3 result = lerp(centre, average, flatness);
|
||||
|
||||
float dither = (Hash(pos.xy + float2(71.3, 41.7)) - 0.5) * Grain;
|
||||
|
||||
return float4(saturate(result + dither), 1.0);
|
||||
}
|
||||
|
||||
technique Deband <
|
||||
ui_label = "Deband";
|
||||
ui_tooltip = "Smooths the visible steps in gradients such as skies, then dithers whatever survives. Worth adding whenever large flat areas show rings.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Deband;
|
||||
}
|
||||
}
|
||||
Vendored
+83
@@ -0,0 +1,83 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2019-2021 bloc97
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Strength <
|
||||
ui_type = "slider";
|
||||
ui_label = "Strength";
|
||||
ui_min = 0.01; ui_max = 0.5; ui_step = 0.01;
|
||||
> = 0.1;
|
||||
|
||||
uniform float Radius <
|
||||
ui_type = "slider";
|
||||
ui_label = "Radius";
|
||||
ui_min = 0.3; ui_max = 2.0; ui_step = 0.05;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Curve <
|
||||
ui_type = "slider";
|
||||
ui_label = "Shadow Bias";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.05;
|
||||
> = 1.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float3 IntensityWeight(float3 value, float3 sigma, float3 centre)
|
||||
{
|
||||
float3 scaled = (value - centre) / sigma;
|
||||
return exp(-0.5 * scaled * scaled);
|
||||
}
|
||||
|
||||
float SpatialWeight(float distance, float sigma)
|
||||
{
|
||||
float scaled = distance / sigma;
|
||||
return exp(-0.5 * scaled * scaled);
|
||||
}
|
||||
|
||||
float4 PS_Denoise(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float2 texel = float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT);
|
||||
|
||||
float3 centre = tex2D(BackBuffer, uv).rgb;
|
||||
float3 intensity_sigma = max(pow(centre + 0.0001, Curve) * Strength, 0.0001);
|
||||
float spatial_sigma = max(Radius, 0.05);
|
||||
|
||||
float3 sum = float3(0.0, 0.0, 0.0);
|
||||
float3 total = float3(0.0, 0.0, 0.0);
|
||||
|
||||
[unroll] for (int y = -2; y <= 2; ++y)
|
||||
{
|
||||
[unroll] for (int x = -2; x <= 2; ++x)
|
||||
{
|
||||
float2 offset = float2(x, y);
|
||||
float3 tap = tex2D(BackBuffer, uv + offset * texel).rgb;
|
||||
float3 weight = IntensityWeight(tap, intensity_sigma, centre) *
|
||||
SpatialWeight(length(offset), spatial_sigma);
|
||||
sum += weight * tap;
|
||||
total += weight;
|
||||
}
|
||||
}
|
||||
|
||||
return float4(sum / total, 1.0);
|
||||
}
|
||||
|
||||
technique Denoise <
|
||||
ui_label = "Denoise";
|
||||
ui_tooltip = "Edge preserving blur that clears dithering and compression noise while leaving outlines sharp. Ported from Anime4K.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Denoise;
|
||||
}
|
||||
}
|
||||
Vendored
+65
@@ -0,0 +1,65 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Intensity <
|
||||
ui_type = "slider";
|
||||
ui_label = "Intensity";
|
||||
ui_min = 0.0; ui_max = 0.2; ui_step = 0.005;
|
||||
> = 0.03;
|
||||
|
||||
uniform float Size <
|
||||
ui_type = "slider";
|
||||
ui_label = "Size";
|
||||
ui_tooltip = "Grain cell size in pixels.";
|
||||
ui_min = 1.0; ui_max = 4.0; ui_step = 1.0;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Colored <
|
||||
ui_type = "slider";
|
||||
ui_label = "Colour";
|
||||
ui_tooltip = "Zero gives monochrome grain, one gives independent noise per channel.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.01;
|
||||
> = 0.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float Hash(float2 p)
|
||||
{
|
||||
float3 scattered = frac(float3(p.x, p.y, p.x) * 0.1031);
|
||||
scattered += dot(scattered, scattered.yzx + 33.33);
|
||||
return frac((scattered.x + scattered.y) * scattered.z);
|
||||
}
|
||||
|
||||
float4 PS_FilmGrain(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float3 rgb = tex2D(BackBuffer, uv).rgb;
|
||||
|
||||
float2 cell = floor(pos.xy / max(Size, 1.0));
|
||||
float mono = Hash(cell) - 0.5;
|
||||
float3 chroma = float3(Hash(cell + 11.7), Hash(cell + 23.1), Hash(cell + 37.5)) - 0.5;
|
||||
float3 noise = lerp(float3(mono, mono, mono), chroma, Colored);
|
||||
|
||||
float luma = dot(rgb, float3(0.2126, 0.7152, 0.0722));
|
||||
float response = 1.0 - abs(luma * 2.0 - 1.0);
|
||||
|
||||
return float4(saturate(rgb + noise * Intensity * response), 1.0);
|
||||
}
|
||||
|
||||
technique FilmGrain <
|
||||
ui_label = "Film Grain";
|
||||
ui_tooltip = "Adds photographic grain, strongest in the midtones and fading out in blacks and whites.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_FilmGrain;
|
||||
}
|
||||
}
|
||||
Vendored
+60
@@ -0,0 +1,60 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Exposure <
|
||||
ui_type = "slider";
|
||||
ui_label = "Exposure";
|
||||
ui_min = 0.5; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Toe <
|
||||
ui_type = "slider";
|
||||
ui_label = "Toe";
|
||||
ui_tooltip = "Above 1.0 deepens the shadows, below 1.0 lifts them.";
|
||||
ui_min = 0.5; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 1.2;
|
||||
|
||||
uniform float Shoulder <
|
||||
ui_type = "slider";
|
||||
ui_label = "Shoulder";
|
||||
ui_tooltip = "Above 1.0 opens up the highlights, below 1.0 compresses them.";
|
||||
ui_min = 0.5; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 1.2;
|
||||
|
||||
uniform float Amount <
|
||||
ui_type = "slider";
|
||||
ui_label = "Amount";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.01;
|
||||
> = 0.7;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_FilmicCurve(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float3 rgb = tex2D(BackBuffer, uv).rgb;
|
||||
|
||||
float3 curved = saturate(rgb * Exposure);
|
||||
curved = pow(max(curved, 0.0), Toe);
|
||||
curved = 1.0 - pow(max(1.0 - curved, 0.0), Shoulder);
|
||||
|
||||
return float4(saturate(lerp(rgb, curved, Amount)), 1.0);
|
||||
}
|
||||
|
||||
technique FilmicCurve <
|
||||
ui_label = "Filmic Curve";
|
||||
ui_tooltip = "Filmic contrast curve. Deepens the shadows and opens the highlights without clipping either end.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_FilmicCurve;
|
||||
}
|
||||
}
|
||||
Vendored
+53
@@ -0,0 +1,53 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Distortion <
|
||||
ui_type = "slider";
|
||||
ui_label = "Distortion";
|
||||
ui_tooltip = "Positive bulges the picture outwards, negative pinches it inwards.";
|
||||
ui_min = -0.5; ui_max = 0.5; ui_step = 0.01;
|
||||
> = 0.1;
|
||||
|
||||
uniform float Zoom <
|
||||
ui_type = "slider";
|
||||
ui_label = "Zoom";
|
||||
ui_tooltip = "Scales the picture to hide the edges the warp pulls in.";
|
||||
ui_min = 0.5; ui_max = 1.5; ui_step = 0.01;
|
||||
> = 1.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_LensDistortion(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float aspect = BUFFER_WIDTH * BUFFER_RCP_HEIGHT;
|
||||
float2 half_size = float2(aspect, 1.0);
|
||||
float2 unit = half_size / length(half_size);
|
||||
|
||||
float2 centred = (uv - 0.5) * 2.0 * unit;
|
||||
float r2 = dot(centred, centred);
|
||||
centred *= 1.0 + Distortion * r2;
|
||||
centred /= max(Zoom, 0.001);
|
||||
|
||||
float2 source = centred / (2.0 * unit) + 0.5;
|
||||
|
||||
return float4(tex2D(BackBuffer, source).rgb, 1.0);
|
||||
}
|
||||
|
||||
technique LensDistortion <
|
||||
ui_label = "Lens Distortion";
|
||||
ui_tooltip = "Barrel or pincushion warp, like looking through a wide angle lens.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_LensDistortion;
|
||||
}
|
||||
}
|
||||
Vendored
+66
@@ -0,0 +1,66 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float InputBlack <
|
||||
ui_type = "slider";
|
||||
ui_label = "Input Black";
|
||||
ui_tooltip = "Input level mapped to black. Raise it to deepen washed out shadows.";
|
||||
ui_min = 0.0; ui_max = 0.5; ui_step = 0.005;
|
||||
> = 0.0;
|
||||
|
||||
uniform float InputWhite <
|
||||
ui_type = "slider";
|
||||
ui_label = "Input White";
|
||||
ui_min = 0.5; ui_max = 1.0; ui_step = 0.005;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Gamma <
|
||||
ui_type = "slider";
|
||||
ui_label = "Gamma";
|
||||
ui_min = 0.2; ui_max = 3.0; ui_step = 0.01;
|
||||
> = 1.0;
|
||||
|
||||
uniform float OutputBlack <
|
||||
ui_type = "slider";
|
||||
ui_label = "Output Black";
|
||||
ui_tooltip = "Lifts crushed shadows so detail stops collapsing into one flat black.";
|
||||
ui_min = 0.0; ui_max = 0.5; ui_step = 0.005;
|
||||
> = 0.0;
|
||||
|
||||
uniform float OutputWhite <
|
||||
ui_type = "slider";
|
||||
ui_label = "Output White";
|
||||
ui_min = 0.5; ui_max = 1.0; ui_step = 0.005;
|
||||
> = 1.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_Levels(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float3 rgb = tex2D(BackBuffer, uv).rgb;
|
||||
|
||||
rgb = saturate((rgb - InputBlack) / max(InputWhite - InputBlack, 0.001));
|
||||
rgb = pow(max(rgb, 0.0), 1.0 / max(Gamma, 0.001));
|
||||
rgb = lerp(OutputBlack, OutputWhite, rgb);
|
||||
|
||||
return float4(saturate(rgb), 1.0);
|
||||
}
|
||||
|
||||
technique Levels <
|
||||
ui_label = "Levels";
|
||||
ui_tooltip = "Black point, white point, gamma and output range. Use it to fix crushed or washed out shadows.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Levels;
|
||||
}
|
||||
}
|
||||
Vendored
+88
@@ -0,0 +1,88 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Length <
|
||||
ui_type = "slider";
|
||||
ui_label = "Length";
|
||||
ui_tooltip = "How far the streaks reach, as a percentage of screen height.";
|
||||
ui_min = 0.0; ui_max = 20.0; ui_step = 0.5;
|
||||
> = 5.0;
|
||||
|
||||
uniform float Zoom <
|
||||
ui_type = "slider";
|
||||
ui_label = "Zoom";
|
||||
ui_tooltip = "Streaks running out from the centre of the screen, as if rushing forward. The centre stays sharp.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Pan <
|
||||
ui_type = "slider";
|
||||
ui_label = "Pan";
|
||||
ui_tooltip = "Streaks running in one fixed direction, as if the camera were sweeping across.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.0;
|
||||
|
||||
uniform float Angle <
|
||||
ui_type = "slider";
|
||||
ui_label = "Pan Angle";
|
||||
ui_tooltip = "Direction of the sweep, in degrees.";
|
||||
ui_min = 0.0; ui_max = 360.0; ui_step = 5.0;
|
||||
> = 0.0;
|
||||
|
||||
uniform float Spin <
|
||||
ui_type = "slider";
|
||||
ui_label = "Spin";
|
||||
ui_tooltip = "Streaks curling around the centre, as if the camera were rolling. Negative turns the other way.";
|
||||
ui_min = -1.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.0;
|
||||
|
||||
static const int TAPS = 24;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_MotionBlur(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float aspect = BUFFER_WIDTH * BUFFER_RCP_HEIGHT;
|
||||
float2 to_screen = float2(aspect, 1.0);
|
||||
|
||||
float2 centred = (uv - 0.5) * to_screen * 2.0;
|
||||
float2 outward = centred;
|
||||
float2 around = float2(-centred.y, centred.x);
|
||||
|
||||
float radians_angle = Angle * 0.01745329;
|
||||
float2 sweep = float2(cos(radians_angle), sin(radians_angle));
|
||||
|
||||
float2 velocity = sweep * Pan + outward * Zoom + around * Spin;
|
||||
velocity *= Length * 0.01;
|
||||
velocity /= to_screen;
|
||||
|
||||
float jitter = frac(sin(dot(pos.xy, float2(12.9898, 78.233))) * 43758.5453);
|
||||
|
||||
float3 sum = float3(0.0, 0.0, 0.0);
|
||||
[unroll] for (int i = 0; i < TAPS; ++i)
|
||||
{
|
||||
float t = (float(i) + jitter) / float(TAPS) - 0.5;
|
||||
sum += tex2D(BackBuffer, uv + velocity * t).rgb;
|
||||
}
|
||||
|
||||
return float4(sum / float(TAPS), 1.0);
|
||||
}
|
||||
|
||||
technique MotionBlur <
|
||||
ui_label = "Motion Blur";
|
||||
ui_tooltip = "Camera style motion blur: streaks the picture outwards, sideways or around, without touching still detail at the centre.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_MotionBlur;
|
||||
}
|
||||
}
|
||||
Vendored
+60
@@ -0,0 +1,60 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2012 PPSSPP Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
// Ported from naturalA.fsh in PPSSPP, by ShadX, modified by SimoneT.
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Luma <
|
||||
ui_type = "slider";
|
||||
ui_label = "Luma Curve";
|
||||
ui_tooltip = "Gamma applied to the luminance channel in YIQ space.";
|
||||
ui_min = 0.5; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 1.2;
|
||||
|
||||
uniform float Chroma <
|
||||
ui_type = "slider";
|
||||
ui_label = "Chroma Gain";
|
||||
ui_tooltip = "Boost applied to the two colour difference channels.";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 1.2;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_Natural(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
const float3x3 RGBtoYIQ = float3x3(0.299, 0.587, 0.114,
|
||||
0.596, -0.275, -0.321,
|
||||
0.212, -0.523, 0.311);
|
||||
|
||||
const float3x3 YIQtoRGB = float3x3(1.0, 0.95568806, 0.61985809,
|
||||
1.0, -0.27158180, -0.64687382,
|
||||
1.0, -1.10817733, 1.70506456);
|
||||
|
||||
float3 rgb = tex2D(BackBuffer, uv).rgb;
|
||||
float3 yiq = mul(RGBtoYIQ, rgb);
|
||||
|
||||
yiq.x = pow(max(yiq.x, 0.0), Luma);
|
||||
yiq.yz *= Chroma;
|
||||
|
||||
return float4(saturate(mul(YIQtoRGB, yiq)), 1.0);
|
||||
}
|
||||
|
||||
technique NaturalColors <
|
||||
ui_label = "Natural Colours";
|
||||
ui_tooltip = "Warms the picture and lifts saturation for a less washed out look. Ported from the PPSSPP shader.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Natural;
|
||||
}
|
||||
}
|
||||
Vendored
+90
@@ -0,0 +1,90 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Timer < source = "timer"; > = 0.0;
|
||||
|
||||
uniform float Horizon <
|
||||
ui_type = "slider";
|
||||
ui_label = "Reflection Line";
|
||||
ui_tooltip = "Height on screen where the reflective floor begins. Everything above it is left untouched.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.01;
|
||||
> = 0.55;
|
||||
|
||||
uniform float Amount <
|
||||
ui_type = "slider";
|
||||
ui_label = "Amount";
|
||||
ui_tooltip = "How strongly the reflection shows through the floor.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.35;
|
||||
|
||||
uniform float Falloff <
|
||||
ui_type = "slider";
|
||||
ui_label = "Falloff";
|
||||
ui_tooltip = "How quickly the reflection fades as the floor comes towards the viewer. At zero it stays even.";
|
||||
ui_min = 0.0; ui_max = 4.0; ui_step = 0.1;
|
||||
> = 1.2;
|
||||
|
||||
uniform float Perspective <
|
||||
ui_type = "slider";
|
||||
ui_label = "Perspective";
|
||||
ui_tooltip = "Stretches or squashes the mirrored image. One is a true mirror, higher values pull it towards the line.";
|
||||
ui_min = 0.2; ui_max = 2.0; ui_step = 0.05;
|
||||
> = 1.0;
|
||||
|
||||
uniform float Ripple <
|
||||
ui_type = "slider";
|
||||
ui_label = "Ripple";
|
||||
ui_tooltip = "Amplitude of the waves disturbing the reflection. At zero the mirror is perfectly still.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.0;
|
||||
|
||||
uniform float RippleSpeed <
|
||||
ui_type = "slider";
|
||||
ui_label = "Ripple Speed";
|
||||
ui_tooltip = "How fast the waves travel.";
|
||||
ui_min = 0.0; ui_max = 4.0; ui_step = 0.1;
|
||||
> = 1.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_Reflections(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float3 color = tex2D(BackBuffer, uv).rgb;
|
||||
|
||||
float depth = uv.y - Horizon;
|
||||
float on_floor = step(0.0, depth);
|
||||
float span = max(1.0 - Horizon, 0.001);
|
||||
float distance_down = saturate(depth / span);
|
||||
|
||||
float seconds = Timer * 0.001;
|
||||
float wave = sin(uv.x * 38.0 + seconds * RippleSpeed * 2.0) *
|
||||
sin(uv.y * 21.0 - seconds * RippleSpeed * 1.3);
|
||||
float2 disturbance = float2(wave * 0.004, wave * 0.002) * Ripple * distance_down;
|
||||
|
||||
float2 mirrored = float2(uv.x, Horizon - depth * Perspective) + disturbance;
|
||||
float3 reflection = tex2D(BackBuffer, saturate(mirrored)).rgb;
|
||||
|
||||
float fade = pow(max(1.0 - distance_down, 0.0001), Falloff);
|
||||
float strength = Amount * fade * on_floor;
|
||||
|
||||
return float4(lerp(color, reflection, strength), 1.0);
|
||||
}
|
||||
|
||||
technique Reflections <
|
||||
ui_label = "Reflections";
|
||||
ui_tooltip = "Mirrors the picture into a reflective floor below a line you choose, with optional water ripples.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Reflections;
|
||||
}
|
||||
}
|
||||
Vendored
+66
@@ -0,0 +1,66 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2012 PPSSPP Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
// Ported from scanlines.fsh in PPSSPP.
|
||||
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Density <
|
||||
ui_type = "slider";
|
||||
ui_label = "Line Density";
|
||||
ui_tooltip = "Number of scanline pairs across the screen.";
|
||||
ui_min = 60.0; ui_max = 720.0; ui_step = 10.0;
|
||||
> = 340.0;
|
||||
|
||||
uniform float Intensity <
|
||||
ui_type = "slider";
|
||||
ui_label = "Intensity";
|
||||
ui_tooltip = "How dark the gaps between lines become.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 0.5;
|
||||
|
||||
uniform float Tint <
|
||||
ui_type = "slider";
|
||||
ui_label = "Phosphor Tint";
|
||||
ui_tooltip = "Strength of the green-warm phosphor cast.";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.05;
|
||||
> = 1.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_Scanlines(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float line_pos = uv.y * Density * 0.5;
|
||||
float gate = cos((frac(line_pos) - 0.5) * 3.1415926 * Intensity) * 1.5;
|
||||
|
||||
float3 rgb = tex2D(BackBuffer, uv).rgb;
|
||||
float3 color = rgb * 0.5 + 0.5 * rgb * rgb * 1.2;
|
||||
|
||||
float3 phosphor = lerp(float3(1.0, 1.0, 1.0), float3(0.9, 1.0, 0.7), Tint);
|
||||
color *= phosphor;
|
||||
|
||||
float2 diff = uv - 0.5;
|
||||
color *= 1.1 - 0.6 * (dot(diff, diff) * 2.0);
|
||||
|
||||
return float4(saturate(color * saturate(gate)), 1.0);
|
||||
}
|
||||
|
||||
technique Scanlines <
|
||||
ui_label = "Scanlines";
|
||||
ui_tooltip = "Darkens alternating rows of pixels to imitate the horizontal scanlines of a CRT. Cheaper than the full CRT effect when you only want the lines.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Scanlines;
|
||||
}
|
||||
}
|
||||
Vendored
+43
@@ -0,0 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Amount <
|
||||
ui_type = "slider";
|
||||
ui_label = "Amount";
|
||||
ui_min = 0.0; ui_max = 3.0; ui_step = 0.01;
|
||||
> = 0.6;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_Sharpen(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float2 texel = float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT);
|
||||
|
||||
float3 centre = tex2D(BackBuffer, uv).rgb;
|
||||
float3 blur = tex2D(BackBuffer, uv + float2(-texel.x, 0.0)).rgb;
|
||||
blur += tex2D(BackBuffer, uv + float2(texel.x, 0.0)).rgb;
|
||||
blur += tex2D(BackBuffer, uv + float2(0.0, -texel.y)).rgb;
|
||||
blur += tex2D(BackBuffer, uv + float2(0.0, texel.y)).rgb;
|
||||
blur *= 0.25;
|
||||
|
||||
return float4(centre + (centre - blur) * Amount, 1.0);
|
||||
}
|
||||
|
||||
technique Sharpen <
|
||||
ui_label = "Sharpen";
|
||||
ui_tooltip = "Unsharp mask that brings back edge detail lost to scaling. Most useful after upscaling a low internal resolution.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Sharpen;
|
||||
}
|
||||
}
|
||||
Vendored
+75
@@ -0,0 +1,75 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float ShadowHue <
|
||||
ui_type = "slider";
|
||||
ui_label = "Shadow Hue";
|
||||
ui_min = 0.0; ui_max = 360.0; ui_step = 1.0;
|
||||
> = 210.0;
|
||||
|
||||
uniform float ShadowStrength <
|
||||
ui_type = "slider";
|
||||
ui_label = "Shadow Strength";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.01;
|
||||
> = 0.0;
|
||||
|
||||
uniform float HighlightHue <
|
||||
ui_type = "slider";
|
||||
ui_label = "Highlight Hue";
|
||||
ui_min = 0.0; ui_max = 360.0; ui_step = 1.0;
|
||||
> = 45.0;
|
||||
|
||||
uniform float HighlightStrength <
|
||||
ui_type = "slider";
|
||||
ui_label = "Highlight Strength";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.01;
|
||||
> = 0.0;
|
||||
|
||||
uniform float Balance <
|
||||
ui_type = "slider";
|
||||
ui_label = "Balance";
|
||||
ui_tooltip = "Moves the split between what counts as shadow and what counts as highlight.";
|
||||
ui_min = -0.5; ui_max = 0.5; ui_step = 0.01;
|
||||
> = 0.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float3 HueToRGB(float hue)
|
||||
{
|
||||
float h = frac(hue / 360.0) * 6.0;
|
||||
return saturate(float3(abs(h - 3.0) - 1.0, 2.0 - abs(h - 2.0), 2.0 - abs(h - 4.0)));
|
||||
}
|
||||
|
||||
float4 PS_SplitToning(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float3 rgb = tex2D(BackBuffer, uv).rgb;
|
||||
|
||||
float luma = saturate(dot(rgb, float3(0.2126, 0.7152, 0.0722)) + Balance);
|
||||
|
||||
float3 shadow_tint = HueToRGB(ShadowHue) - 0.5;
|
||||
float3 highlight_tint = HueToRGB(HighlightHue) - 0.5;
|
||||
|
||||
rgb += shadow_tint * ShadowStrength * 0.25 * (1.0 - luma);
|
||||
rgb += highlight_tint * HighlightStrength * 0.25 * luma;
|
||||
|
||||
return float4(saturate(rgb), 1.0);
|
||||
}
|
||||
|
||||
technique SplitToning <
|
||||
ui_label = "Split Toning";
|
||||
ui_tooltip = "Tints the shadows and the highlights towards two different hues.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_SplitToning;
|
||||
}
|
||||
}
|
||||
Vendored
+52
@@ -0,0 +1,52 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2012 PPSSPP Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
// Ported from vignette.fsh in PPSSPP, by Henrik Rydgard.
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Strength <
|
||||
ui_type = "slider";
|
||||
ui_label = "Strength";
|
||||
ui_tooltip = "How dark the corners become.";
|
||||
ui_min = 0.0; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 0.6;
|
||||
|
||||
uniform float Aspect <
|
||||
ui_type = "slider";
|
||||
ui_label = "Aspect";
|
||||
ui_min = 0.5; ui_max = 2.0; ui_step = 0.01;
|
||||
> = 1.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float4 PS_Vignette(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float2 diff = uv - 0.5;
|
||||
diff.x *= Aspect;
|
||||
diff.y /= max(Aspect, 0.0001);
|
||||
|
||||
float falloff = 1.0 - min(1.0, Strength * dot(diff, diff) * 2.0);
|
||||
float3 rgb = tex2D(BackBuffer, uv).rgb;
|
||||
|
||||
return float4(rgb * falloff, 1.0);
|
||||
}
|
||||
|
||||
technique Vignette <
|
||||
ui_label = "Vignette";
|
||||
ui_tooltip = "Darkens the corners of the screen to pull the eye towards the middle, the way a camera lens falls off at its edges.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_Vignette;
|
||||
}
|
||||
}
|
||||
Vendored
+76
@@ -0,0 +1,76 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Temperature <
|
||||
ui_type = "slider";
|
||||
ui_label = "Temperature";
|
||||
ui_tooltip = "Negative cools the picture towards blue, positive warms it towards orange.";
|
||||
ui_min = -100.0; ui_max = 100.0; ui_step = 1.0;
|
||||
> = 0.0;
|
||||
|
||||
uniform float Tint <
|
||||
ui_type = "slider";
|
||||
ui_label = "Tint";
|
||||
ui_tooltip = "Negative shifts towards green, positive towards magenta.";
|
||||
ui_min = -100.0; ui_max = 100.0; ui_step = 1.0;
|
||||
> = 0.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(float(id & 2), float((id & 1) << 1));
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float3 WhitePointLMS(float t1, float t2)
|
||||
{
|
||||
float shift = 0.05;
|
||||
if (t1 < 0.0)
|
||||
{
|
||||
shift = 0.10;
|
||||
}
|
||||
float x = 0.31271 - t1 * shift;
|
||||
float y = 2.87 * x - 3.0 * x * x - 0.27509507 + t2 * 0.05;
|
||||
|
||||
float big_y = 1.0;
|
||||
float big_x = big_y * x / y;
|
||||
float big_z = big_y * (1.0 - x - y) / y;
|
||||
|
||||
return float3( 0.7328 * big_x + 0.4296 * big_y - 0.1624 * big_z,
|
||||
-0.7036 * big_x + 1.6975 * big_y + 0.0061 * big_z,
|
||||
0.0030 * big_x + 0.0136 * big_y + 0.9834 * big_z);
|
||||
}
|
||||
|
||||
float4 PS_WhiteBalance(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float3 rgb = pow(max(tex2D(BackBuffer, uv).rgb, 0.0), 2.2);
|
||||
|
||||
float3 balance = float3(0.949237, 1.03542, 1.08728) /
|
||||
WhitePointLMS(Temperature / 65.0, Tint / 65.0);
|
||||
|
||||
const float3x3 rgb_to_lms = float3x3(0.390405, 0.549941, 0.008926,
|
||||
0.070841, 0.963172, 0.001358,
|
||||
0.023108, 0.128021, 0.936245);
|
||||
const float3x3 lms_to_rgb = float3x3( 2.858470, -1.628790, -0.024891,
|
||||
-0.210182, 1.158200, 0.000324,
|
||||
-0.041812, -0.118169, 1.068670);
|
||||
|
||||
float3 lms = mul(rgb_to_lms, rgb) * balance;
|
||||
rgb = mul(lms_to_rgb, lms);
|
||||
|
||||
return float4(saturate(pow(max(rgb, 0.0), 1.0 / 2.2)), 1.0);
|
||||
}
|
||||
|
||||
technique WhiteBalance <
|
||||
ui_label = "White Balance";
|
||||
ui_tooltip = "Corrects a picture that looks too cool, too warm or tinted.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_WhiteBalance;
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -76,7 +76,7 @@ The following options are desktop only.
|
||||
|
||||
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input backend (HIGHLY RECOMMENDED)
|
||||
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics backend
|
||||
- Unavailable on Windows/ARM64
|
||||
- Unavailable on Windows/ARM64 and on Android
|
||||
- You probably shouldn't turn this off.
|
||||
|
||||
### Qt
|
||||
|
||||
Vendored
+44
@@ -195,6 +195,50 @@ else()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# reshadefx
|
||||
if (ENABLE_RESHADE)
|
||||
AddJsonPackage(NAME reshade DOWNLOAD_ONLY)
|
||||
|
||||
set(RESHADEFX_SHIM_DIR ${CMAKE_CURRENT_BINARY_DIR}/reshadefx_shim)
|
||||
file(WRITE ${RESHADEFX_SHIM_DIR}/spirv.hpp "#include <spirv/unified1/spirv.hpp>\n")
|
||||
file(WRITE ${RESHADEFX_SHIM_DIR}/GLSL.std.450.h "#include <spirv/unified1/GLSL.std.450.h>\n")
|
||||
if (APPLE)
|
||||
file(WRITE ${RESHADEFX_SHIM_DIR}/malloc.h "#include <stdlib.h>\n#include <alloca.h>\n")
|
||||
endif()
|
||||
|
||||
add_library(reshadefx STATIC
|
||||
${reshade_SOURCE_DIR}/source/effect_codegen_spirv.cpp
|
||||
${reshade_SOURCE_DIR}/source/effect_expression.cpp
|
||||
${reshade_SOURCE_DIR}/source/effect_lexer.cpp
|
||||
${reshade_SOURCE_DIR}/source/effect_parser_exp.cpp
|
||||
${reshade_SOURCE_DIR}/source/effect_parser_stmt.cpp
|
||||
${reshade_SOURCE_DIR}/source/effect_preprocessor.cpp
|
||||
${reshade_SOURCE_DIR}/source/effect_symbol_table.cpp
|
||||
)
|
||||
|
||||
target_include_directories(reshadefx SYSTEM PUBLIC ${reshade_SOURCE_DIR}/source)
|
||||
target_include_directories(reshadefx PRIVATE ${RESHADEFX_SHIM_DIR})
|
||||
target_link_libraries(reshadefx PUBLIC SPIRV-Headers::SPIRV-Headers)
|
||||
|
||||
if (NOT MSVC)
|
||||
target_compile_options(reshadefx PRIVATE -w -fno-char8_t)
|
||||
else()
|
||||
target_compile_options(reshadefx PRIVATE /w /Zc:char8_t-)
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
if (NOT MSVC)
|
||||
target_compile_options(reshadefx PRIVATE -include share.h)
|
||||
else()
|
||||
target_compile_options(reshadefx PRIVATE /FIshare.h)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (NOT TARGET reshadefx::reshadefx)
|
||||
add_library(reshadefx::reshadefx ALIAS reshadefx)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Catch2
|
||||
if (YUZU_TESTS OR DYNARMIC_TESTS)
|
||||
AddJsonPackage(catch2)
|
||||
|
||||
Vendored
+1
@@ -11,6 +11,7 @@
|
||||
#include <limits>
|
||||
#include <span>
|
||||
#include <array>
|
||||
#include <algorithm>
|
||||
#include <time.h>
|
||||
|
||||
namespace Tz {
|
||||
|
||||
@@ -3,10 +3,13 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.dialogs
|
||||
|
||||
import android.content.res.ColorStateList
|
||||
import android.graphics.Rect
|
||||
import android.view.LayoutInflater
|
||||
import android.view.MotionEvent
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import android.widget.LinearLayout
|
||||
import android.widget.RadioGroup
|
||||
import android.widget.TextView
|
||||
import androidx.drawerlayout.widget.DrawerLayout
|
||||
@@ -18,11 +21,28 @@ import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
|
||||
import org.yuzu.yuzu_emu.fragments.EmulationFragment
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.NativePostProcessing
|
||||
import org.yuzu.yuzu_emu.features.settings.model.AbstractSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.AbstractShortSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.AbstractIntSetting
|
||||
|
||||
class QuickSettings(val emulationFragment: EmulationFragment) {
|
||||
private val expandedShaders = mutableSetOf<Int>()
|
||||
|
||||
private fun forgetShaderSlot(index: Int) {
|
||||
val shifted = mutableSetOf<Int>()
|
||||
for (slot in expandedShaders) {
|
||||
if (slot < index) {
|
||||
shifted.add(slot)
|
||||
}
|
||||
if (slot > index) {
|
||||
shifted.add(slot - 1)
|
||||
}
|
||||
}
|
||||
expandedShaders.clear()
|
||||
expandedShaders.addAll(shifted)
|
||||
}
|
||||
|
||||
private fun saveSettings() {
|
||||
if (emulationFragment.shouldUseCustom) {
|
||||
NativeConfig.savePerGameConfig()
|
||||
@@ -232,6 +252,589 @@ class QuickSettings(val emulationFragment: EmulationFragment) {
|
||||
container.addView(itemView)
|
||||
}
|
||||
|
||||
fun addChoice(
|
||||
title: String,
|
||||
container: ViewGroup,
|
||||
choices: List<String>,
|
||||
selectedIndex: Int,
|
||||
onSelected: (Int) -> Unit
|
||||
) {
|
||||
val inflater = LayoutInflater.from(emulationFragment.requireContext())
|
||||
val itemView = inflater.inflate(R.layout.item_quick_settings_menu, container, false)
|
||||
val headerView = itemView.findViewById<ViewGroup>(R.id.setting_header)
|
||||
val titleView = itemView.findViewById<TextView>(R.id.setting_title)
|
||||
val valueView = itemView.findViewById<TextView>(R.id.setting_value)
|
||||
val expandIcon = itemView.findViewById<android.widget.ImageView>(R.id.expand_icon)
|
||||
val radioGroup = itemView.findViewById<RadioGroup>(R.id.radio_group)
|
||||
|
||||
titleView.text = title
|
||||
|
||||
var current = ""
|
||||
if (selectedIndex in choices.indices) {
|
||||
current = choices[selectedIndex]
|
||||
}
|
||||
valueView.text = current
|
||||
headerView.visibility = View.VISIBLE
|
||||
|
||||
var isExpanded = false
|
||||
choices.forEachIndexed { index, name ->
|
||||
val radioButton = com.google.android.material.radiobutton.MaterialRadioButton(
|
||||
emulationFragment.requireContext()
|
||||
)
|
||||
radioButton.text = name
|
||||
radioButton.id = View.generateViewId()
|
||||
radioButton.isChecked = index == selectedIndex
|
||||
radioButton.setPadding(16, 8, 16, 8)
|
||||
|
||||
radioButton.setOnCheckedChangeListener { _, isChecked ->
|
||||
if (isChecked) {
|
||||
valueView.text = name
|
||||
onSelected(index)
|
||||
}
|
||||
}
|
||||
radioGroup.addView(radioButton)
|
||||
}
|
||||
|
||||
headerView.setOnClickListener {
|
||||
isExpanded = !isExpanded
|
||||
if (isExpanded) {
|
||||
radioGroup.visibility = View.VISIBLE
|
||||
expandIcon.animate().rotation(180f).setDuration(200).start()
|
||||
} else {
|
||||
radioGroup.visibility = View.GONE
|
||||
expandIcon.animate().rotation(0f).setDuration(200).start()
|
||||
}
|
||||
}
|
||||
|
||||
container.addView(itemView)
|
||||
}
|
||||
|
||||
fun addStepSlider(
|
||||
title: String,
|
||||
container: ViewGroup,
|
||||
steps: Int,
|
||||
selectedStep: Int,
|
||||
describe: (Int) -> String,
|
||||
onCommitted: (Int) -> Unit,
|
||||
onChanged: (Int) -> Unit
|
||||
) {
|
||||
val inflater = LayoutInflater.from(emulationFragment.requireContext())
|
||||
val itemView = inflater.inflate(R.layout.item_quick_settings_menu, container, false)
|
||||
|
||||
val sliderContainer = itemView.findViewById<ViewGroup>(R.id.slider_container)
|
||||
val titleView = itemView.findViewById<TextView>(R.id.slider_title)
|
||||
val valueDisplay = itemView.findViewById<TextView>(R.id.slider_value_display)
|
||||
val slider = itemView.findViewById<com.google.android.material.slider.Slider>(
|
||||
R.id.setting_slider
|
||||
)
|
||||
|
||||
titleView.text = title
|
||||
sliderContainer.visibility = View.VISIBLE
|
||||
|
||||
slider.valueFrom = 0f
|
||||
slider.valueTo = steps.toFloat()
|
||||
slider.stepSize = 1f
|
||||
slider.value = selectedStep.toFloat().coerceIn(0f, steps.toFloat())
|
||||
valueDisplay.text = describe(slider.value.toInt())
|
||||
|
||||
slider.addOnChangeListener { _, value, fromUser ->
|
||||
if (fromUser) {
|
||||
val step = value.toInt()
|
||||
onChanged(step)
|
||||
valueDisplay.text = describe(step)
|
||||
}
|
||||
}
|
||||
|
||||
var pressedValue = slider.value
|
||||
|
||||
slider.setOnTouchListener { _, event ->
|
||||
val drawer = emulationFragment.view?.findViewById<DrawerLayout>(R.id.drawer_layout)
|
||||
when (event.action) {
|
||||
MotionEvent.ACTION_DOWN -> {
|
||||
drawer?.requestDisallowInterceptTouchEvent(true)
|
||||
pressedValue = slider.value
|
||||
}
|
||||
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
|
||||
drawer?.requestDisallowInterceptTouchEvent(false)
|
||||
if (slider.value != pressedValue) {
|
||||
onCommitted(slider.value.toInt())
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
container.addView(itemView)
|
||||
}
|
||||
|
||||
fun addShaderCard(
|
||||
index: Int,
|
||||
title: String,
|
||||
summary: String,
|
||||
container: ViewGroup,
|
||||
onRemove: () -> Unit
|
||||
): ViewGroup {
|
||||
val inflater = LayoutInflater.from(emulationFragment.requireContext())
|
||||
val itemView = inflater.inflate(R.layout.item_quick_settings_shader, container, false)
|
||||
|
||||
val headerView = itemView.findViewById<ViewGroup>(R.id.shader_header)
|
||||
val titleView = itemView.findViewById<TextView>(R.id.shader_title)
|
||||
val summaryView = itemView.findViewById<TextView>(R.id.shader_summary)
|
||||
val removeView = itemView.findViewById<android.widget.ImageView>(R.id.shader_remove)
|
||||
val expandIcon = itemView.findViewById<android.widget.ImageView>(R.id.shader_expand)
|
||||
val bodyView = itemView.findViewById<ViewGroup>(R.id.shader_body)
|
||||
|
||||
titleView.text = title
|
||||
if (summary.isEmpty()) {
|
||||
summaryView.visibility = View.GONE
|
||||
} else {
|
||||
summaryView.text = summary
|
||||
}
|
||||
|
||||
var isExpanded = expandedShaders.contains(index)
|
||||
if (isExpanded) {
|
||||
bodyView.visibility = View.VISIBLE
|
||||
expandIcon.rotation = 180f
|
||||
}
|
||||
|
||||
headerView.setOnClickListener {
|
||||
isExpanded = !isExpanded
|
||||
if (isExpanded) {
|
||||
expandedShaders.add(index)
|
||||
bodyView.visibility = View.VISIBLE
|
||||
expandIcon.animate().rotation(180f).setDuration(200).start()
|
||||
} else {
|
||||
expandedShaders.remove(index)
|
||||
bodyView.visibility = View.GONE
|
||||
expandIcon.animate().rotation(0f).setDuration(200).start()
|
||||
}
|
||||
}
|
||||
|
||||
removeView.setOnClickListener {
|
||||
onRemove()
|
||||
}
|
||||
|
||||
container.addView(itemView)
|
||||
return bodyView
|
||||
}
|
||||
|
||||
fun addEffectPicker(
|
||||
container: ViewGroup,
|
||||
choices: List<String>,
|
||||
hasEffects: Boolean,
|
||||
onRemoveAll: () -> Unit,
|
||||
onPicked: (Int) -> Unit
|
||||
) {
|
||||
val context = emulationFragment.requireContext()
|
||||
val inflater = LayoutInflater.from(context)
|
||||
val itemView = inflater.inflate(R.layout.item_quick_settings_add, container, false)
|
||||
|
||||
val button = itemView.findViewById<com.google.android.material.button.MaterialButton>(
|
||||
R.id.add_button
|
||||
)
|
||||
val removeButton =
|
||||
itemView.findViewById<com.google.android.material.button.MaterialButton>(
|
||||
R.id.remove_all_button
|
||||
)
|
||||
val choiceGroup = itemView.findViewById<RadioGroup>(R.id.add_choices)
|
||||
|
||||
choices.forEachIndexed { index, name ->
|
||||
val radioButton = com.google.android.material.radiobutton.MaterialRadioButton(context)
|
||||
radioButton.text = name
|
||||
radioButton.id = View.generateViewId()
|
||||
radioButton.setPadding(16, 8, 16, 8)
|
||||
radioButton.setOnCheckedChangeListener { _, isChecked ->
|
||||
if (isChecked) {
|
||||
onPicked(index)
|
||||
}
|
||||
}
|
||||
choiceGroup.addView(radioButton)
|
||||
}
|
||||
|
||||
var closedLabel = R.string.post_processing_add
|
||||
if (hasEffects) {
|
||||
closedLabel = R.string.post_processing_open_list
|
||||
removeButton.visibility = View.VISIBLE
|
||||
}
|
||||
button.setText(closedLabel)
|
||||
|
||||
val removeBackground = MaterialColors.getColor(
|
||||
removeButton,
|
||||
com.google.android.material.R.attr.colorErrorContainer
|
||||
)
|
||||
val removeForeground = MaterialColors.getColor(
|
||||
removeButton,
|
||||
com.google.android.material.R.attr.colorOnErrorContainer
|
||||
)
|
||||
removeButton.backgroundTintList = ColorStateList.valueOf(removeBackground)
|
||||
removeButton.setTextColor(removeForeground)
|
||||
removeButton.iconTint = ColorStateList.valueOf(removeForeground)
|
||||
removeButton.setOnClickListener {
|
||||
onRemoveAll()
|
||||
}
|
||||
|
||||
val slide = context.resources.displayMetrics.density * 24.0f
|
||||
|
||||
var isOpen = false
|
||||
button.setOnClickListener {
|
||||
isOpen = !isOpen
|
||||
if (isOpen) {
|
||||
choiceGroup.alpha = 0.0f
|
||||
choiceGroup.translationY = slide
|
||||
choiceGroup.visibility = View.VISIBLE
|
||||
choiceGroup.animate()
|
||||
.alpha(1.0f)
|
||||
.translationY(0.0f)
|
||||
.setDuration(220)
|
||||
.withEndAction {
|
||||
choiceGroup.requestRectangleOnScreen(
|
||||
Rect(0, 0, choiceGroup.width, choiceGroup.height),
|
||||
false
|
||||
)
|
||||
}
|
||||
.start()
|
||||
|
||||
button.setText(R.string.post_processing_close_list)
|
||||
button.setIconResource(R.drawable.ic_clear)
|
||||
} else {
|
||||
choiceGroup.animate()
|
||||
.alpha(0.0f)
|
||||
.translationY(slide)
|
||||
.setDuration(160)
|
||||
.withEndAction {
|
||||
choiceGroup.visibility = View.GONE
|
||||
}
|
||||
.start()
|
||||
|
||||
button.setText(closedLabel)
|
||||
button.setIconResource(R.drawable.ic_add)
|
||||
}
|
||||
}
|
||||
|
||||
container.addView(itemView)
|
||||
}
|
||||
|
||||
fun addPresetBand(container: ViewGroup, name: String, summary: String) {
|
||||
val inflater = LayoutInflater.from(emulationFragment.requireContext())
|
||||
val itemView = inflater.inflate(R.layout.item_quick_settings_preset, container, false)
|
||||
|
||||
val titleView = itemView.findViewById<TextView>(R.id.preset_title)
|
||||
val summaryView = itemView.findViewById<TextView>(R.id.preset_summary)
|
||||
val switchView = itemView.findViewById<MaterialSwitch>(R.id.preset_switch)
|
||||
|
||||
titleView.text = name
|
||||
if (summary.isEmpty()) {
|
||||
summaryView.visibility = View.GONE
|
||||
} else {
|
||||
summaryView.text = summary
|
||||
}
|
||||
|
||||
switchView.isChecked = NativePostProcessing.isEnabled()
|
||||
switchView.setOnCheckedChangeListener { _, checked ->
|
||||
emulationFragment.editPostProcessing {
|
||||
NativePostProcessing.setEnabled(checked)
|
||||
}
|
||||
}
|
||||
|
||||
container.addView(itemView)
|
||||
}
|
||||
|
||||
fun addPostProcessing(container: ViewGroup, onStructureChanged: () -> Unit) {
|
||||
val usable = NativePostProcessing.catalog().filter { it.valid }
|
||||
if (usable.isEmpty()) {
|
||||
return
|
||||
}
|
||||
|
||||
val preset = NativePostProcessing.getActivePreset()
|
||||
if (preset.isNotEmpty()) {
|
||||
addDivider(container)
|
||||
|
||||
var summary = ""
|
||||
val described = NativePostProcessing.presets().firstOrNull { it.name == preset }
|
||||
if (described != null) {
|
||||
summary = described.description
|
||||
}
|
||||
if (summary.isEmpty()) {
|
||||
summary =
|
||||
YuzuApplication.appContext.getString(R.string.post_processing_preset_locked)
|
||||
}
|
||||
if (NativePostProcessing.isPresetModified()) {
|
||||
summary = summary + "\n" +
|
||||
YuzuApplication.appContext.getString(R.string.post_processing_preset_modified)
|
||||
}
|
||||
|
||||
addPresetBand(container, preset, summary)
|
||||
return
|
||||
}
|
||||
|
||||
val labels = mutableListOf<String>()
|
||||
val files = mutableListOf<String>()
|
||||
val techniques = mutableListOf<String>()
|
||||
|
||||
for (effect in usable) {
|
||||
for (technique in effect.techniques) {
|
||||
var label = effect.label
|
||||
if (effect.techniques.size > 1) {
|
||||
label = effect.label + " \u00b7 " + technique
|
||||
}
|
||||
labels.add(label)
|
||||
files.add(effect.file)
|
||||
techniques.add(technique)
|
||||
}
|
||||
}
|
||||
|
||||
addDivider(container)
|
||||
|
||||
val chain = NativePostProcessing.chain()
|
||||
chain.forEachIndexed { index, entry ->
|
||||
val effect = usable.firstOrNull { it.file == entry.file }
|
||||
|
||||
var title = entry.file
|
||||
var summary = ""
|
||||
if (effect != null) {
|
||||
title = effect.label
|
||||
if (effect.techniques.size > 1) {
|
||||
title = effect.label + " \u00b7 " + entry.technique
|
||||
}
|
||||
summary = effect.description
|
||||
}
|
||||
|
||||
val body = addShaderCard(index, title, summary, container) {
|
||||
emulationFragment.editPostProcessing {
|
||||
NativePostProcessing.remove(index)
|
||||
}
|
||||
forgetShaderSlot(index)
|
||||
onStructureChanged()
|
||||
}
|
||||
|
||||
if (effect != null) {
|
||||
for (uniform in effect.uniforms) {
|
||||
addUniformSliders(body, index, uniform)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addEffectPicker(
|
||||
container,
|
||||
labels,
|
||||
chain.isNotEmpty(),
|
||||
{
|
||||
emulationFragment.editPostProcessing {
|
||||
NativePostProcessing.clearChain()
|
||||
}
|
||||
expandedShaders.clear()
|
||||
onStructureChanged()
|
||||
}
|
||||
) { picked ->
|
||||
emulationFragment.editPostProcessing {
|
||||
NativePostProcessing.append(files[picked], techniques[picked])
|
||||
}
|
||||
onStructureChanged()
|
||||
}
|
||||
}
|
||||
|
||||
private fun addUniformSliders(
|
||||
container: ViewGroup,
|
||||
index: Int,
|
||||
uniform: NativePostProcessing.Uniform
|
||||
) {
|
||||
if (uniform.uiType == NativePostProcessing.UI_HIDDEN) {
|
||||
return
|
||||
}
|
||||
|
||||
for (component in 0 until uniform.components) {
|
||||
var title = uniform.label
|
||||
if (uniform.components > 1) {
|
||||
title = uniform.label + " [" + component + "]"
|
||||
}
|
||||
|
||||
var value = uniform.defaultAt(component)
|
||||
if (NativePostProcessing.hasValue(index, uniform.name)) {
|
||||
value = NativePostProcessing.getValue(index, uniform.name, component)
|
||||
}
|
||||
|
||||
val steps = uniform.steps
|
||||
val step = Math.round((value - uniform.min) / uniform.step)
|
||||
|
||||
addStepSlider(
|
||||
title,
|
||||
container,
|
||||
steps,
|
||||
step,
|
||||
{ position -> uniform.describe(position) },
|
||||
{ emulationFragment.persistPostProcessing() }
|
||||
) { position ->
|
||||
NativePostProcessing.setValue(
|
||||
index,
|
||||
uniform.name,
|
||||
component,
|
||||
uniform.min + position * uniform.step
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun addFrameGenCell(inflater: LayoutInflater, row: ViewGroup): TextView {
|
||||
val cell = inflater.inflate(R.layout.item_quick_settings_frame_gen_cell, row, false)
|
||||
as TextView
|
||||
row.addView(cell)
|
||||
return cell
|
||||
}
|
||||
|
||||
fun addFrameGen(container: ViewGroup) {
|
||||
val inflater = LayoutInflater.from(emulationFragment.requireContext())
|
||||
val itemView = inflater.inflate(R.layout.item_quick_settings_frame_gen, container, false)
|
||||
|
||||
val multiplierRow = itemView.findViewById<LinearLayout>(R.id.frame_gen_multipliers)
|
||||
val targetRow = itemView.findViewById<LinearLayout>(R.id.frame_gen_targets)
|
||||
val targetSection = itemView.findViewById<ViewGroup>(R.id.frame_gen_target_section)
|
||||
val flowRow = itemView.findViewById<LinearLayout>(R.id.frame_gen_flow)
|
||||
val flowSection = itemView.findViewById<ViewGroup>(R.id.frame_gen_flow_section)
|
||||
|
||||
val multiplierNames =
|
||||
emulationFragment.resources.getStringArray(R.array.frameGenMultiplierNames)
|
||||
val multiplierValues =
|
||||
emulationFragment.resources.getIntArray(R.array.frameGenMultiplierValues)
|
||||
val targetValues =
|
||||
emulationFragment.resources.getIntArray(R.array.frameGenTargetRateValues)
|
||||
val flowValues =
|
||||
emulationFragment.resources.getIntArray(R.array.frameGenFlowScaleValues)
|
||||
|
||||
val columns = maxOf(
|
||||
multiplierValues.size + 1,
|
||||
targetValues.size,
|
||||
flowValues.size + 1
|
||||
).toFloat()
|
||||
multiplierRow.weightSum = columns
|
||||
targetRow.weightSum = columns
|
||||
flowRow.weightSum = columns
|
||||
|
||||
val powerCell = addFrameGenCell(inflater, multiplierRow)
|
||||
|
||||
val multiplierCells = mutableListOf<TextView>()
|
||||
for (name in multiplierNames) {
|
||||
val cell = addFrameGenCell(inflater, multiplierRow)
|
||||
cell.text = name
|
||||
multiplierCells.add(cell)
|
||||
}
|
||||
|
||||
val targetCells = mutableListOf<TextView>()
|
||||
for (value in targetValues) {
|
||||
val cell = addFrameGenCell(inflater, targetRow)
|
||||
if (value == 0) {
|
||||
cell.setText(R.string.frame_gen_fixed)
|
||||
} else {
|
||||
cell.text = value.toString()
|
||||
}
|
||||
targetCells.add(cell)
|
||||
}
|
||||
|
||||
val autoCell = addFrameGenCell(inflater, flowRow)
|
||||
autoCell.setText(R.string.frame_gen_flow_auto)
|
||||
|
||||
val flowCells = mutableListOf<TextView>()
|
||||
for (value in flowValues) {
|
||||
val cell = addFrameGenCell(inflater, flowRow)
|
||||
cell.text = "$value%"
|
||||
flowCells.add(cell)
|
||||
}
|
||||
|
||||
val inactiveAlpha = 0.38f
|
||||
|
||||
fun refresh() {
|
||||
val enabled = BooleanSetting.RENDERER_FRAME_GEN.getBoolean(needsGlobal = false)
|
||||
val multiplier = IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.getInt(needsGlobal = false)
|
||||
val target = IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.getInt(needsGlobal = false)
|
||||
val fixed = target == 0
|
||||
val flowAuto =
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.getBoolean(needsGlobal = false)
|
||||
val flowScale = IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.getInt(needsGlobal = false)
|
||||
|
||||
var powerLabel = R.string.frame_gen_off
|
||||
var rowAlpha = inactiveAlpha
|
||||
if (enabled) {
|
||||
powerLabel = R.string.frame_gen_on
|
||||
rowAlpha = 1.0f
|
||||
}
|
||||
|
||||
var multiplierAlpha = inactiveAlpha
|
||||
if (enabled && fixed) {
|
||||
multiplierAlpha = 1.0f
|
||||
}
|
||||
|
||||
powerCell.setText(powerLabel)
|
||||
powerCell.isSelected = enabled
|
||||
|
||||
multiplierCells.forEachIndexed { index, cell ->
|
||||
cell.isEnabled = enabled
|
||||
cell.isSelected = enabled && fixed && multiplierValues[index] == multiplier
|
||||
cell.alpha = multiplierAlpha
|
||||
}
|
||||
|
||||
targetSection.alpha = rowAlpha
|
||||
targetCells.forEachIndexed { index, cell ->
|
||||
cell.isEnabled = enabled
|
||||
cell.isSelected = enabled && targetValues[index] == target
|
||||
}
|
||||
|
||||
flowSection.alpha = rowAlpha
|
||||
autoCell.isEnabled = enabled
|
||||
autoCell.isSelected = enabled && flowAuto
|
||||
|
||||
flowCells.forEachIndexed { index, cell ->
|
||||
cell.isEnabled = enabled
|
||||
cell.isSelected = enabled && !flowAuto && flowValues[index] == flowScale
|
||||
}
|
||||
}
|
||||
|
||||
powerCell.setOnClickListener {
|
||||
if (BooleanSetting.RENDERER_FRAME_GEN.getBoolean(needsGlobal = false)) {
|
||||
BooleanSetting.RENDERER_FRAME_GEN.setBoolean(false)
|
||||
} else {
|
||||
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.setInt(multiplierValues.first())
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.setInt(0)
|
||||
BooleanSetting.RENDERER_FRAME_GEN.setBoolean(true)
|
||||
}
|
||||
saveSettings()
|
||||
refresh()
|
||||
}
|
||||
|
||||
multiplierCells.forEachIndexed { index, cell ->
|
||||
cell.setOnClickListener {
|
||||
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.setInt(multiplierValues[index])
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.setInt(0)
|
||||
saveSettings()
|
||||
refresh()
|
||||
}
|
||||
}
|
||||
|
||||
targetCells.forEachIndexed { index, cell ->
|
||||
cell.setOnClickListener {
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.setInt(targetValues[index])
|
||||
saveSettings()
|
||||
refresh()
|
||||
}
|
||||
}
|
||||
|
||||
autoCell.setOnClickListener {
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.setBoolean(true)
|
||||
saveSettings()
|
||||
refresh()
|
||||
}
|
||||
|
||||
flowCells.forEachIndexed { index, cell ->
|
||||
cell.setOnClickListener {
|
||||
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.setInt(flowValues[index])
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.setBoolean(false)
|
||||
saveSettings()
|
||||
refresh()
|
||||
}
|
||||
}
|
||||
|
||||
refresh()
|
||||
container.addView(itemView)
|
||||
}
|
||||
|
||||
fun addDivider(container: ViewGroup) {
|
||||
val inflater = LayoutInflater.from(emulationFragment.requireContext())
|
||||
val dividerView = inflater.inflate(R.layout.item_quick_settings_divider, container, false)
|
||||
|
||||
+1
-2
@@ -38,9 +38,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
|
||||
RENDERER_SAMPLE_SHADING("sample_shading"),
|
||||
RENDERER_FRAME_GEN("frame_gen"),
|
||||
RENDERER_FRAME_GEN_FP16("frame_gen_fp16"),
|
||||
RENDERER_FRAME_GEN_FLOW_SCALE_AUTO("frame_gen_flow_scale_auto"),
|
||||
RENDERER_FRAME_GEN_DUMP_FLOW("frame_gen_dump_flow"),
|
||||
GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"),
|
||||
PICTURE_IN_PICTURE("picture_in_picture"),
|
||||
USE_CUSTOM_RTC("custom_rtc_enabled"),
|
||||
@@ -83,6 +81,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
SHOW_SHADERS_BUILDING("show_shaders_building"),
|
||||
|
||||
DEBUG_FLUSH_BY_LINE("flush_line"),
|
||||
EXTENDED_LOGGING("extended_logging"),
|
||||
DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning"),
|
||||
ENABLE_OVERLAY("enable_overlay"),
|
||||
|
||||
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model
|
||||
|
||||
class FxPresetNameSetting(private val onNamed: (String) -> Unit) : AbstractStringSetting {
|
||||
override val key: String
|
||||
get() = "fx_preset_name"
|
||||
|
||||
override val defaultValue: Any
|
||||
get() = ""
|
||||
|
||||
override val isRuntimeModifiable: Boolean
|
||||
get() = true
|
||||
|
||||
override val pairedSettingKey: String
|
||||
get() = ""
|
||||
|
||||
override val isSwitchable: Boolean
|
||||
get() = false
|
||||
|
||||
override val isSaveable: Boolean
|
||||
get() = true
|
||||
|
||||
override var global: Boolean
|
||||
get() = true
|
||||
set(_) {}
|
||||
|
||||
override fun getString(needsGlobal: Boolean): String = ""
|
||||
|
||||
override fun setString(value: String) = onNamed(value)
|
||||
|
||||
override fun getValueAsString(needsGlobal: Boolean): String = ""
|
||||
|
||||
override fun reset() {}
|
||||
}
|
||||
+67
@@ -0,0 +1,67 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model
|
||||
|
||||
import org.yuzu.yuzu_emu.utils.NativePostProcessing
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
abstract class FxUniformSetting(
|
||||
protected val index: Int,
|
||||
protected val uniform: NativePostProcessing.Uniform,
|
||||
protected val component: Int
|
||||
) : AbstractSetting {
|
||||
override val key: String
|
||||
get() = "fx_${index}_${uniform.name}_$component"
|
||||
|
||||
override val isRuntimeModifiable: Boolean
|
||||
get() = true
|
||||
|
||||
override val pairedSettingKey: String
|
||||
get() = ""
|
||||
|
||||
override val isSwitchable: Boolean
|
||||
get() = false
|
||||
|
||||
override val isSaveable: Boolean
|
||||
get() = true
|
||||
|
||||
override var global: Boolean
|
||||
get() = true
|
||||
set(_) {}
|
||||
|
||||
protected fun currentValue(): Float {
|
||||
if (NativePostProcessing.hasValue(index, uniform.name)) {
|
||||
return NativePostProcessing.getValue(index, uniform.name, component)
|
||||
}
|
||||
return uniform.defaultAt(component)
|
||||
}
|
||||
|
||||
protected fun commit(value: Float) {
|
||||
NativePostProcessing.setValue(index, uniform.name, component, value)
|
||||
NativePostProcessing.store()
|
||||
}
|
||||
|
||||
override fun reset() = commit(uniform.defaultAt(component))
|
||||
}
|
||||
|
||||
class FxUniformSliderSetting(
|
||||
index: Int,
|
||||
uniform: NativePostProcessing.Uniform,
|
||||
component: Int
|
||||
) : FxUniformSetting(index, uniform, component), AbstractIntSetting {
|
||||
override val defaultValue: Any
|
||||
get() = ((uniform.defaultAt(component) - uniform.min) / uniform.step).roundToInt()
|
||||
|
||||
override fun getInt(needsGlobal: Boolean): Int =
|
||||
((currentValue() - uniform.min) / uniform.step).roundToInt()
|
||||
|
||||
override fun setInt(value: Int) = commit(uniform.min + value * uniform.step)
|
||||
|
||||
override fun getValueAsString(needsGlobal: Boolean): String {
|
||||
if (uniform.kind == NativePostProcessing.KIND_FLOAT) {
|
||||
return String.format("%.3f", currentValue())
|
||||
}
|
||||
return currentValue().roundToInt().toString()
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,7 @@ object Settings {
|
||||
SECTION_SYSTEM(R.string.preferences_system),
|
||||
SECTION_RENDERER(R.string.preferences_graphics),
|
||||
SECTION_FRAME_GEN(R.string.frame_gen),
|
||||
SECTION_POST_PROCESSING(R.string.post_processing),
|
||||
SECTION_PERFORMANCE_STATS(R.string.stats_overlay_options),
|
||||
SECTION_INPUT_OVERLAY(R.string.input_overlay_options),
|
||||
SECTION_SOC_OVERLAY(R.string.soc_overlay_options),
|
||||
|
||||
+1
@@ -13,6 +13,7 @@ enum class StringSetting(override val key: String) : AbstractStringSetting {
|
||||
DEVICE_NAME("device_name"),
|
||||
LOG_FILTER("log_filter"),
|
||||
PROGRAM_ARGS("program_args"),
|
||||
POST_SHADER_CHAIN("post_shader_chain"),
|
||||
|
||||
WEB_TOKEN("eden_token"),
|
||||
WEB_USERNAME("eden_username")
|
||||
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model.view
|
||||
|
||||
import androidx.annotation.StringRes
|
||||
|
||||
class FxButtonSetting(
|
||||
@StringRes titleId: Int,
|
||||
val onClick: () -> Unit
|
||||
) : SettingsItem(emptySetting, titleId, "", 0, "") {
|
||||
override val type = TYPE_FX_BUTTON
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model.view
|
||||
|
||||
class FxPresetSetting(
|
||||
titleString: String,
|
||||
descriptionString: String = "",
|
||||
val deletable: Boolean = false,
|
||||
val onApply: () -> Unit,
|
||||
val onDelete: () -> Unit = {}
|
||||
) : SettingsItem(emptySetting, 0, titleString, 0, descriptionString) {
|
||||
override val type = TYPE_FX_PRESET
|
||||
}
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model.view
|
||||
|
||||
import org.yuzu.yuzu_emu.utils.NativePostProcessing
|
||||
|
||||
class FxShaderCardSetting(
|
||||
titleString: String,
|
||||
descriptionString: String,
|
||||
val index: Int,
|
||||
val expanded: Boolean,
|
||||
val uniforms: List<NativePostProcessing.Uniform>,
|
||||
val onToggle: () -> Unit,
|
||||
val onRemove: () -> Unit,
|
||||
val onReset: () -> Unit
|
||||
) : SettingsItem(emptySetting, 0, titleString, 0, descriptionString) {
|
||||
override val type = TYPE_FX_SHADER
|
||||
}
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model.view
|
||||
|
||||
import androidx.annotation.StringRes
|
||||
|
||||
class FxToolbarSetting(
|
||||
@StringRes val addLabelId: Int,
|
||||
val listOpen: Boolean,
|
||||
val presetLabel: String,
|
||||
val hasEffects: Boolean,
|
||||
val createPreset: StringInputSetting,
|
||||
val onAdd: () -> Unit,
|
||||
val onPresets: () -> Unit,
|
||||
val onRemoveAll: () -> Unit
|
||||
) : SettingsItem(emptySetting, 0, "", 0, "") {
|
||||
override val type = TYPE_FX_TOOLBAR
|
||||
}
|
||||
+12
-17
@@ -123,9 +123,7 @@ abstract class SettingsItem(
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FP16.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key
|
||||
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key
|
||||
)
|
||||
|
||||
const val TYPE_HEADER = 0
|
||||
@@ -144,6 +142,10 @@ abstract class SettingsItem(
|
||||
const val TYPE_LAUNCHABLE = 13
|
||||
const val TYPE_PATH = 14
|
||||
const val TYPE_GPU_UNSWIZZLE = 15
|
||||
const val TYPE_FX_TOOLBAR = 16
|
||||
const val TYPE_FX_PRESET = 17
|
||||
const val TYPE_FX_SHADER = 18
|
||||
const val TYPE_FX_BUTTON = 19
|
||||
|
||||
const val FASTMEM_COMBINED = "fastmem_combined"
|
||||
const val GPU_UNSWIZZLE_COMBINED = "gpu_unswizzle_combined"
|
||||
@@ -262,6 +264,13 @@ abstract class SettingsItem(
|
||||
descriptionId = R.string.flush_by_line_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.EXTENDED_LOGGING,
|
||||
titleId = R.string.extended_logging,
|
||||
descriptionId = R.string.extended_logging_description
|
||||
)
|
||||
)
|
||||
|
||||
val dockedModeSetting = object : AbstractBooleanSetting {
|
||||
override val key = BooleanSetting.USE_DOCKED_MODE.key
|
||||
@@ -698,20 +707,6 @@ abstract class SettingsItem(
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FP16,
|
||||
titleId = R.string.frame_gen_fp16,
|
||||
descriptionId = R.string.frame_gen_fp16_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW,
|
||||
titleId = R.string.frame_gen_dump_flow,
|
||||
descriptionId = R.string.frame_gen_dump_flow_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_SCREEN_LAYOUT,
|
||||
|
||||
+32
@@ -23,6 +23,10 @@ import com.google.android.material.timepicker.TimeFormat
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.SettingsNavigationDirections
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingFxButtonBinding
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingFxPresetBinding
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingFxShaderBinding
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingFxToolbarBinding
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingInputBinding
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingSwitchBinding
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingsHeaderBinding
|
||||
@@ -106,6 +110,34 @@ class SettingsAdapter(
|
||||
GpuUnswizzleViewHolder(ListItemSettingBinding.inflate(inflater), this)
|
||||
}
|
||||
|
||||
SettingsItem.TYPE_FX_TOOLBAR -> {
|
||||
FxToolbarViewHolder(
|
||||
ListItemSettingFxToolbarBinding.inflate(inflater, parent, false),
|
||||
this
|
||||
)
|
||||
}
|
||||
|
||||
SettingsItem.TYPE_FX_PRESET -> {
|
||||
FxPresetViewHolder(
|
||||
ListItemSettingFxPresetBinding.inflate(inflater, parent, false),
|
||||
this
|
||||
)
|
||||
}
|
||||
|
||||
SettingsItem.TYPE_FX_SHADER -> {
|
||||
FxShaderCardViewHolder(
|
||||
ListItemSettingFxShaderBinding.inflate(inflater, parent, false),
|
||||
this
|
||||
)
|
||||
}
|
||||
|
||||
SettingsItem.TYPE_FX_BUTTON -> {
|
||||
FxButtonViewHolder(
|
||||
ListItemSettingFxButtonBinding.inflate(inflater, parent, false),
|
||||
this
|
||||
)
|
||||
}
|
||||
|
||||
else -> {
|
||||
HeaderViewHolder(ListItemSettingsHeaderBinding.inflate(inflater), this)
|
||||
}
|
||||
|
||||
+215
-2
@@ -18,6 +18,7 @@ import org.yuzu.yuzu_emu.features.input.model.NpadStyleIndex
|
||||
import org.yuzu.yuzu_emu.features.settings.model.AbstractBooleanSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.AbstractIntSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.FxPresetNameSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.ByteSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.LongSetting
|
||||
@@ -30,6 +31,7 @@ import org.yuzu.yuzu_emu.features.settings.model.view.*
|
||||
import org.yuzu.yuzu_emu.utils.InputHandler
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.NativePostProcessing
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.FullscreenHelper
|
||||
import androidx.core.content.edit
|
||||
@@ -44,6 +46,14 @@ class SettingsFragmentPresenter(
|
||||
) {
|
||||
private var settingsList = ArrayList<SettingsItem>()
|
||||
|
||||
private val expandedShaderSlots = mutableSetOf<Int>()
|
||||
|
||||
private var shaderPickerOpen = false
|
||||
|
||||
private var presetPickerOpen = false
|
||||
|
||||
private var postProcessingSynced = false
|
||||
|
||||
private val context get() = YuzuApplication.appContext
|
||||
|
||||
// Extension for altering settings list based on each setting's properties
|
||||
@@ -114,7 +124,6 @@ class SettingsFragmentPresenter(
|
||||
) {
|
||||
add(IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key)
|
||||
}
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_FP16.key)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -163,6 +172,7 @@ class SettingsFragmentPresenter(
|
||||
MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
|
||||
MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
|
||||
MenuTag.SECTION_FRAME_GEN -> addFrameGenSettings(sl)
|
||||
MenuTag.SECTION_POST_PROCESSING -> addPostProcessingSettings(sl)
|
||||
MenuTag.SECTION_PERFORMANCE_STATS -> addPerformanceOverlaySettings(sl)
|
||||
MenuTag.SECTION_SOC_OVERLAY -> addSocOverlaySettings(sl)
|
||||
MenuTag.SECTION_INPUT_OVERLAY -> addInputOverlaySettings(sl)
|
||||
@@ -190,6 +200,209 @@ class SettingsFragmentPresenter(
|
||||
}
|
||||
}
|
||||
|
||||
private fun addPostProcessingSettings(sl: ArrayList<SettingsItem>) {
|
||||
if (!postProcessingSynced) {
|
||||
postProcessingSynced = true
|
||||
NativePostProcessing.reload()
|
||||
}
|
||||
|
||||
val usable = NativePostProcessing.catalog().filter { it.valid }
|
||||
|
||||
sl.apply {
|
||||
if (usable.isEmpty()) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = R.string.post_processing_empty,
|
||||
descriptionString = NativePostProcessing.getShaderDirectory(),
|
||||
isRunnable = false
|
||||
) {}
|
||||
)
|
||||
return@apply
|
||||
}
|
||||
|
||||
val labels = mutableListOf<String>()
|
||||
val summaries = mutableListOf<String>()
|
||||
val files = mutableListOf<String>()
|
||||
val techniques = mutableListOf<String>()
|
||||
for (effect in usable) {
|
||||
for (technique in effect.techniques) {
|
||||
if (effect.techniques.size == 1) {
|
||||
labels.add(effect.label)
|
||||
} else {
|
||||
labels.add(effect.label + " \u00b7 " + technique)
|
||||
}
|
||||
summaries.add(effect.description)
|
||||
files.add(effect.file)
|
||||
techniques.add(technique)
|
||||
}
|
||||
}
|
||||
|
||||
val chain = NativePostProcessing.chain()
|
||||
val active = NativePostProcessing.getActivePreset()
|
||||
|
||||
var addLabel = R.string.post_processing_add
|
||||
if (chain.isNotEmpty()) {
|
||||
addLabel = R.string.post_processing_open_list
|
||||
}
|
||||
if (shaderPickerOpen) {
|
||||
addLabel = R.string.post_processing_close_list
|
||||
}
|
||||
|
||||
var presetLabel = context.getString(R.string.post_processing_presets)
|
||||
if (active.isNotEmpty()) {
|
||||
presetLabel = active
|
||||
}
|
||||
|
||||
val createPreset = StringInputSetting(
|
||||
setting = FxPresetNameSetting { name ->
|
||||
NativePostProcessing.savePreset(name, "")
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
},
|
||||
titleId = R.string.post_processing_preset_new,
|
||||
descriptionId = R.string.post_processing_preset_new_description,
|
||||
validator = { it != null && it.isNotBlank() && !it.contains('=') },
|
||||
errorId = R.string.post_processing_preset_name_invalid
|
||||
)
|
||||
|
||||
add(
|
||||
FxToolbarSetting(
|
||||
addLabelId = addLabel,
|
||||
listOpen = shaderPickerOpen,
|
||||
presetLabel = presetLabel,
|
||||
hasEffects = chain.isNotEmpty(),
|
||||
createPreset = createPreset,
|
||||
onAdd = {
|
||||
shaderPickerOpen = !shaderPickerOpen
|
||||
presetPickerOpen = false
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
},
|
||||
onPresets = {
|
||||
presetPickerOpen = !presetPickerOpen
|
||||
shaderPickerOpen = false
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
},
|
||||
onRemoveAll = {
|
||||
NativePostProcessing.clearChain()
|
||||
NativePostProcessing.clearPreset()
|
||||
NativePostProcessing.store()
|
||||
expandedShaderSlots.clear()
|
||||
shaderPickerOpen = false
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
if (shaderPickerOpen) {
|
||||
for (choice in labels.indices) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleString = labels[choice],
|
||||
descriptionString = summaries[choice],
|
||||
isRunnable = true
|
||||
) {
|
||||
NativePostProcessing.append(files[choice], techniques[choice])
|
||||
NativePostProcessing.store()
|
||||
shaderPickerOpen = false
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
if (presetPickerOpen) {
|
||||
add(
|
||||
FxPresetSetting(
|
||||
titleString = context.getString(R.string.post_processing_preset_none),
|
||||
onApply = {
|
||||
NativePostProcessing.clearPreset()
|
||||
presetPickerOpen = false
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
}
|
||||
)
|
||||
)
|
||||
for (preset in NativePostProcessing.presets()) {
|
||||
add(
|
||||
FxPresetSetting(
|
||||
titleString = preset.name,
|
||||
descriptionString = preset.description,
|
||||
deletable = !preset.bundled,
|
||||
onApply = {
|
||||
NativePostProcessing.applyPreset(preset.name)
|
||||
NativePostProcessing.store()
|
||||
presetPickerOpen = false
|
||||
expandedShaderSlots.clear()
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
},
|
||||
onDelete = {
|
||||
NativePostProcessing.deletePreset(preset.name)
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
}
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
if (active.isNotEmpty()) {
|
||||
add(
|
||||
FxButtonSetting(titleId = R.string.post_processing_preset_reset) {
|
||||
NativePostProcessing.applyPreset(active)
|
||||
NativePostProcessing.store()
|
||||
expandedShaderSlots.clear()
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
for (index in chain.indices) {
|
||||
val entry = chain[index]
|
||||
val effect = usable.firstOrNull { it.file == entry.file }
|
||||
|
||||
var header = entry.file
|
||||
var summary = ""
|
||||
var uniforms = emptyList<NativePostProcessing.Uniform>()
|
||||
if (effect != null) {
|
||||
header = effect.label
|
||||
if (effect.techniques.size > 1) {
|
||||
header = effect.label + " \u00b7 " + entry.technique
|
||||
}
|
||||
summary = effect.description
|
||||
uniforms = effect.uniforms
|
||||
}
|
||||
|
||||
val isOpen = expandedShaderSlots.contains(index)
|
||||
|
||||
add(
|
||||
FxShaderCardSetting(
|
||||
titleString = header,
|
||||
descriptionString = summary,
|
||||
index = index,
|
||||
expanded = isOpen,
|
||||
uniforms = uniforms,
|
||||
onToggle = {
|
||||
if (isOpen) {
|
||||
expandedShaderSlots.remove(index)
|
||||
} else {
|
||||
expandedShaderSlots.add(index)
|
||||
}
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
},
|
||||
onRemove = {
|
||||
NativePostProcessing.remove(index)
|
||||
NativePostProcessing.store()
|
||||
expandedShaderSlots.clear()
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
},
|
||||
onReset = {
|
||||
NativePostProcessing.resetValues(index)
|
||||
NativePostProcessing.store()
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
}
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun addConfigSettings(sl: ArrayList<SettingsItem>) {
|
||||
sl.apply {
|
||||
add(
|
||||
@@ -1323,6 +1536,7 @@ class SettingsFragmentPresenter(
|
||||
add(HeaderSetting(R.string.log))
|
||||
|
||||
add(BooleanSetting.DEBUG_FLUSH_BY_LINE.key)
|
||||
add(BooleanSetting.EXTENDED_LOGGING.key)
|
||||
add(StringSetting.LOG_FILTER.key)
|
||||
}
|
||||
|
||||
@@ -1338,7 +1552,6 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.DUMP_GUEST_SHADERS.key)
|
||||
add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
|
||||
add(BooleanSetting.DUMP_MACROS.key)
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key)
|
||||
add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
|
||||
add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
|
||||
add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
|
||||
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
|
||||
|
||||
import android.view.View
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingFxButtonBinding
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.FxButtonSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
|
||||
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
|
||||
|
||||
class FxButtonViewHolder(
|
||||
val binding: ListItemSettingFxButtonBinding,
|
||||
adapter: SettingsAdapter
|
||||
) : SettingViewHolder(binding.root, adapter) {
|
||||
private lateinit var setting: FxButtonSetting
|
||||
|
||||
override fun bind(item: SettingsItem) {
|
||||
setting = item as FxButtonSetting
|
||||
|
||||
binding.fxButton.text = item.title
|
||||
binding.fxButton.setOnClickListener { setting.onClick.invoke() }
|
||||
}
|
||||
|
||||
override fun onClick(clicked: View) {}
|
||||
|
||||
override fun onLongClick(clicked: View): Boolean = true
|
||||
}
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
|
||||
|
||||
import android.view.View
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingFxPresetBinding
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.FxPresetSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
|
||||
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
|
||||
|
||||
class FxPresetViewHolder(
|
||||
val binding: ListItemSettingFxPresetBinding,
|
||||
adapter: SettingsAdapter
|
||||
) : SettingViewHolder(binding.root, adapter) {
|
||||
private lateinit var setting: FxPresetSetting
|
||||
|
||||
override fun bind(item: SettingsItem) {
|
||||
setting = item as FxPresetSetting
|
||||
|
||||
binding.presetName.text = item.title
|
||||
binding.presetDescription.text = item.description
|
||||
binding.presetDescription.setVisible(item.description.isNotEmpty())
|
||||
|
||||
binding.presetRow.setOnClickListener { setting.onApply.invoke() }
|
||||
|
||||
binding.presetDelete.setVisible(setting.deletable)
|
||||
binding.presetDelete.setOnClickListener { setting.onDelete.invoke() }
|
||||
}
|
||||
|
||||
override fun onClick(clicked: View) {}
|
||||
|
||||
override fun onLongClick(clicked: View): Boolean = true
|
||||
}
|
||||
+100
@@ -0,0 +1,100 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
|
||||
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import org.yuzu.yuzu_emu.databinding.ItemSettingFxActionsBinding
|
||||
import org.yuzu.yuzu_emu.databinding.ItemSettingFxSliderBinding
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingFxShaderBinding
|
||||
import org.yuzu.yuzu_emu.features.settings.model.FxUniformSliderSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.FxShaderCardSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
|
||||
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
|
||||
import org.yuzu.yuzu_emu.utils.NativePostProcessing
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
|
||||
|
||||
class FxShaderCardViewHolder(
|
||||
val binding: ListItemSettingFxShaderBinding,
|
||||
adapter: SettingsAdapter
|
||||
) : SettingViewHolder(binding.root, adapter) {
|
||||
private lateinit var setting: FxShaderCardSetting
|
||||
|
||||
override fun bind(item: SettingsItem) {
|
||||
setting = item as FxShaderCardSetting
|
||||
|
||||
binding.shaderTitle.text = item.title
|
||||
binding.shaderSummary.text = item.description
|
||||
binding.shaderSummary.setVisible(item.description.isNotEmpty())
|
||||
|
||||
var rotation = 0f
|
||||
if (setting.expanded) {
|
||||
rotation = 180f
|
||||
}
|
||||
binding.shaderExpand.rotation = rotation
|
||||
|
||||
binding.shaderHeader.setOnClickListener { setting.onToggle.invoke() }
|
||||
binding.shaderRemove.setOnClickListener { setting.onRemove.invoke() }
|
||||
|
||||
binding.shaderBody.removeAllViews()
|
||||
binding.shaderBody.setVisible(setting.expanded)
|
||||
if (!setting.expanded) {
|
||||
return
|
||||
}
|
||||
|
||||
val inflater = LayoutInflater.from(binding.root.context)
|
||||
for (uniform in setting.uniforms) {
|
||||
if (uniform.uiType == NativePostProcessing.UI_HIDDEN) {
|
||||
continue
|
||||
}
|
||||
for (component in 0 until uniform.components) {
|
||||
addSlider(inflater, uniform, component)
|
||||
}
|
||||
}
|
||||
addActions(inflater)
|
||||
}
|
||||
|
||||
private fun addSlider(
|
||||
inflater: LayoutInflater,
|
||||
uniform: NativePostProcessing.Uniform,
|
||||
component: Int
|
||||
) {
|
||||
val row = ItemSettingFxSliderBinding.inflate(inflater, binding.shaderBody, false)
|
||||
val value = FxUniformSliderSetting(setting.index, uniform, component)
|
||||
|
||||
var title = uniform.label
|
||||
if (uniform.components > 1) {
|
||||
title = uniform.label + " [" + component + "]"
|
||||
}
|
||||
row.fxSliderTitle.text = title
|
||||
|
||||
val steps = uniform.steps.toFloat()
|
||||
row.fxSlider.valueFrom = 0f
|
||||
row.fxSlider.valueTo = steps
|
||||
row.fxSlider.stepSize = 1f
|
||||
row.fxSlider.value = value.getInt(false).toFloat().coerceIn(0f, steps)
|
||||
row.fxSliderValue.text = uniform.describe(row.fxSlider.value.toInt())
|
||||
|
||||
row.fxSlider.addOnChangeListener { _, position, fromUser ->
|
||||
if (fromUser) {
|
||||
value.setInt(position.toInt())
|
||||
row.fxSliderValue.text = uniform.describe(position.toInt())
|
||||
}
|
||||
}
|
||||
|
||||
binding.shaderBody.addView(row.root)
|
||||
}
|
||||
|
||||
private fun addActions(inflater: LayoutInflater) {
|
||||
val row = ItemSettingFxActionsBinding.inflate(inflater, binding.shaderBody, false)
|
||||
|
||||
row.fxReset.setOnClickListener { setting.onReset.invoke() }
|
||||
|
||||
binding.shaderBody.addView(row.root)
|
||||
}
|
||||
|
||||
override fun onClick(clicked: View) {}
|
||||
|
||||
override fun onLongClick(clicked: View): Boolean = true
|
||||
}
|
||||
+57
@@ -0,0 +1,57 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
|
||||
|
||||
import android.content.res.ColorStateList
|
||||
import android.view.View
|
||||
import com.google.android.material.color.MaterialColors
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingFxToolbarBinding
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.FxToolbarSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
|
||||
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
|
||||
|
||||
class FxToolbarViewHolder(
|
||||
val binding: ListItemSettingFxToolbarBinding,
|
||||
adapter: SettingsAdapter
|
||||
) : SettingViewHolder(binding.root, adapter) {
|
||||
private lateinit var setting: FxToolbarSetting
|
||||
|
||||
override fun bind(item: SettingsItem) {
|
||||
setting = item as FxToolbarSetting
|
||||
|
||||
binding.fxAdd.setText(setting.addLabelId)
|
||||
var addIcon = R.drawable.ic_add
|
||||
if (setting.listOpen) {
|
||||
addIcon = R.drawable.ic_clear
|
||||
}
|
||||
binding.fxAdd.setIconResource(addIcon)
|
||||
binding.fxAdd.setOnClickListener { setting.onAdd.invoke() }
|
||||
|
||||
binding.fxPresets.text = setting.presetLabel
|
||||
binding.fxPresets.setOnClickListener { setting.onPresets.invoke() }
|
||||
|
||||
binding.fxCreatePreset.isEnabled = setting.hasEffects
|
||||
binding.fxCreatePreset.setOnClickListener {
|
||||
adapter.onStringInputClick(setting.createPreset, bindingAdapterPosition)
|
||||
}
|
||||
|
||||
val removeBackground = MaterialColors.getColor(
|
||||
binding.fxRemoveAll,
|
||||
com.google.android.material.R.attr.colorErrorContainer
|
||||
)
|
||||
val removeForeground = MaterialColors.getColor(
|
||||
binding.fxRemoveAll,
|
||||
com.google.android.material.R.attr.colorOnErrorContainer
|
||||
)
|
||||
binding.fxRemoveAll.backgroundTintList = ColorStateList.valueOf(removeBackground)
|
||||
binding.fxRemoveAll.iconTint = ColorStateList.valueOf(removeForeground)
|
||||
binding.fxRemoveAll.isEnabled = setting.hasEffects
|
||||
binding.fxRemoveAll.setOnClickListener { setting.onRemoveAll.invoke() }
|
||||
}
|
||||
|
||||
override fun onClick(clicked: View) {}
|
||||
|
||||
override fun onLongClick(clicked: View): Boolean = true
|
||||
}
|
||||
@@ -92,8 +92,10 @@ import org.yuzu.yuzu_emu.utils.GameIconUtils
|
||||
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
|
||||
import org.yuzu.yuzu_emu.utils.InputHandler
|
||||
import org.yuzu.yuzu_emu.utils.Log
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.NativeFreedrenoConfig
|
||||
import org.yuzu.yuzu_emu.utils.NativePostProcessing
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
|
||||
import org.yuzu.yuzu_emu.utils.collect
|
||||
@@ -883,6 +885,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
if (shouldUseCustom) {
|
||||
SettingsFile.loadCustomConfig(game!!)
|
||||
}
|
||||
refreshPostProcessing()
|
||||
addQuickSettings()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1087,6 +1091,34 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
}
|
||||
}
|
||||
|
||||
private fun withPerGameConfig(create: Boolean, action: () -> Unit) {
|
||||
val target = game
|
||||
var owned = false
|
||||
if (target != null && !NativeConfig.isPerGameConfigLoaded()) {
|
||||
if (create || SettingsFile.getCustomSettingsFile(target).exists()) {
|
||||
SettingsFile.loadCustomConfig(target)
|
||||
owned = true
|
||||
}
|
||||
}
|
||||
action()
|
||||
if (owned) {
|
||||
NativeConfig.unloadPerGameConfig()
|
||||
}
|
||||
}
|
||||
|
||||
fun refreshPostProcessing() = withPerGameConfig(false) {
|
||||
NativePostProcessing.reload()
|
||||
}
|
||||
|
||||
fun persistPostProcessing() = withPerGameConfig(true) {
|
||||
NativePostProcessing.persist()
|
||||
}
|
||||
|
||||
fun editPostProcessing(action: () -> Unit) = withPerGameConfig(true) {
|
||||
action()
|
||||
NativePostProcessing.persist()
|
||||
}
|
||||
|
||||
private fun addQuickSettings() {
|
||||
binding.quickSettingsSheet.apply {
|
||||
val container = binding.quickSettingsSheet.findViewById<ViewGroup>(R.id.quick_settings_container)
|
||||
@@ -1157,6 +1189,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
|
||||
quickSettings.addDivider(container)
|
||||
|
||||
if (LosslessScalingHelper.isInstalled() && LosslessScalingHelper.isSupportedByGpu()) {
|
||||
quickSettings.addFrameGen(container)
|
||||
quickSettings.addDivider(container)
|
||||
}
|
||||
|
||||
quickSettings.addIntSetting(
|
||||
R.string.renderer_accuracy,
|
||||
container,
|
||||
@@ -1194,6 +1231,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
R.array.rendererAntiAliasingNames,
|
||||
R.array.rendererAntiAliasingValues
|
||||
)
|
||||
|
||||
quickSettings.addPostProcessing(container) {
|
||||
addQuickSettings()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -383,6 +383,20 @@ class GamePropertiesFragment : Fragment() {
|
||||
}
|
||||
)
|
||||
)
|
||||
add(
|
||||
SubmenuProperty(
|
||||
R.string.post_processing,
|
||||
R.string.post_processing_per_game_description,
|
||||
R.drawable.ic_post_processing,
|
||||
action = {
|
||||
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
|
||||
args.game,
|
||||
Settings.MenuTag.SECTION_POST_PROCESSING
|
||||
)
|
||||
binding.root.findNavController().navigate(action)
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
if (GpuDriverHelper.isAdrenoGpu()) {
|
||||
add(
|
||||
|
||||
@@ -171,6 +171,20 @@ class HomeSettingsFragment : Fragment() {
|
||||
)
|
||||
)
|
||||
}
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.post_processing,
|
||||
R.string.post_processing_description,
|
||||
R.drawable.ic_post_processing,
|
||||
{
|
||||
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
|
||||
null,
|
||||
Settings.MenuTag.SECTION_POST_PROCESSING
|
||||
)
|
||||
binding.root.findNavController().navigate(action)
|
||||
}
|
||||
)
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.lossless_scaling,
|
||||
|
||||
@@ -0,0 +1,242 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import org.json.JSONArray
|
||||
import org.json.JSONObject
|
||||
|
||||
object NativePostProcessing {
|
||||
const val KIND_BOOL = 0
|
||||
const val KIND_INT = 1
|
||||
const val KIND_FLOAT = 2
|
||||
|
||||
const val UI_HIDDEN = 0
|
||||
const val UI_SLIDER = 1
|
||||
const val UI_DRAG = 2
|
||||
const val UI_COMBO = 3
|
||||
const val UI_RADIO = 4
|
||||
const val UI_CHECKBOX = 5
|
||||
const val UI_COLOR = 6
|
||||
const val UI_INPUT_BOX = 7
|
||||
|
||||
external fun getCatalogJson(): String
|
||||
|
||||
external fun getChainJson(): String
|
||||
|
||||
external fun append(file: String, technique: String)
|
||||
|
||||
external fun replace(index: Int, file: String, technique: String)
|
||||
|
||||
external fun remove(index: Int)
|
||||
|
||||
external fun move(index: Int, delta: Int)
|
||||
|
||||
external fun resetValues(index: Int)
|
||||
|
||||
external fun getValue(index: Int, uniform: String, component: Int): Float
|
||||
|
||||
external fun hasValue(index: Int, uniform: String): Boolean
|
||||
|
||||
external fun setValue(index: Int, uniform: String, component: Int, value: Float)
|
||||
|
||||
external fun store()
|
||||
|
||||
external fun reload()
|
||||
|
||||
external fun clearChain()
|
||||
|
||||
external fun getPresetsJson(): String
|
||||
|
||||
external fun getActivePreset(): String
|
||||
|
||||
external fun isPresetModified(): Boolean
|
||||
|
||||
external fun applyPreset(name: String): Boolean
|
||||
|
||||
external fun savePreset(name: String, description: String): Boolean
|
||||
|
||||
external fun deletePreset(name: String): Boolean
|
||||
|
||||
external fun clearPreset()
|
||||
|
||||
external fun isEnabled(): Boolean
|
||||
|
||||
external fun setEnabled(enabled: Boolean)
|
||||
|
||||
external fun getPresetDirectory(): String
|
||||
|
||||
fun persist() {
|
||||
val perGame = NativeConfig.isPerGameConfigLoaded()
|
||||
store()
|
||||
if (perGame) {
|
||||
NativeConfig.savePerGameConfig()
|
||||
} else {
|
||||
NativeConfig.saveGlobalConfig()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
external fun getShaderDirectory(): String
|
||||
|
||||
data class Uniform(
|
||||
val name: String,
|
||||
val label: String,
|
||||
val tooltip: String,
|
||||
val category: String,
|
||||
val kind: Int,
|
||||
val uiType: Int,
|
||||
val components: Int,
|
||||
val min: Float,
|
||||
val max: Float,
|
||||
val step: Float,
|
||||
val items: List<String>,
|
||||
val defaults: List<Float>
|
||||
) {
|
||||
val steps: Int
|
||||
get() {
|
||||
val span = max - min
|
||||
if (step <= 0f) {
|
||||
return 1
|
||||
}
|
||||
val count = Math.round(span / step)
|
||||
if (count < 1) {
|
||||
return 1
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
fun describe(position: Int): String {
|
||||
val value = min + position * step
|
||||
if (kind == NativePostProcessing.KIND_FLOAT) {
|
||||
return String.format("%.3f", value)
|
||||
}
|
||||
return Math.round(value).toString()
|
||||
}
|
||||
|
||||
fun defaultAt(component: Int): Float {
|
||||
if (component < defaults.size) {
|
||||
return defaults[component]
|
||||
}
|
||||
return 0f
|
||||
}
|
||||
}
|
||||
|
||||
data class Effect(
|
||||
val file: String,
|
||||
val name: String,
|
||||
val label: String,
|
||||
val description: String,
|
||||
val error: String,
|
||||
val techniques: List<String>,
|
||||
val uniforms: List<Uniform>
|
||||
) {
|
||||
val valid: Boolean
|
||||
get() = error.isEmpty() && techniques.isNotEmpty()
|
||||
}
|
||||
|
||||
data class ChainEntry(val file: String, val technique: String)
|
||||
|
||||
data class Preset(
|
||||
val name: String,
|
||||
val description: String,
|
||||
val bundled: Boolean
|
||||
)
|
||||
|
||||
fun presets(): List<Preset> {
|
||||
val out = mutableListOf<Preset>()
|
||||
val array = JSONArray(getPresetsJson())
|
||||
for (i in 0 until array.length()) {
|
||||
val obj = array.getJSONObject(i)
|
||||
out.add(
|
||||
Preset(
|
||||
name = obj.optString("name"),
|
||||
description = obj.optString("description"),
|
||||
bundled = obj.optBoolean("bundled")
|
||||
)
|
||||
)
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
fun catalog(): List<Effect> {
|
||||
val out = mutableListOf<Effect>()
|
||||
val array = JSONArray(getCatalogJson())
|
||||
for (i in 0 until array.length()) {
|
||||
val obj = array.getJSONObject(i)
|
||||
out.add(
|
||||
Effect(
|
||||
file = obj.optString("file"),
|
||||
name = obj.optString("name"),
|
||||
label = obj.optString("label"),
|
||||
description = obj.optString("description"),
|
||||
error = obj.optString("error"),
|
||||
techniques = obj.optJSONArray("techniques").toStringList(),
|
||||
uniforms = obj.optJSONArray("uniforms").toUniformList()
|
||||
)
|
||||
)
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
fun chain(): List<ChainEntry> {
|
||||
val out = mutableListOf<ChainEntry>()
|
||||
val array = JSONArray(getChainJson())
|
||||
for (i in 0 until array.length()) {
|
||||
val obj = array.getJSONObject(i)
|
||||
out.add(ChainEntry(obj.optString("file"), obj.optString("technique")))
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
fun findEffect(file: String): Effect? = catalog().firstOrNull { it.file == file }
|
||||
|
||||
private fun JSONArray?.toStringList(): List<String> {
|
||||
if (this == null) {
|
||||
return emptyList()
|
||||
}
|
||||
val out = mutableListOf<String>()
|
||||
for (i in 0 until length()) {
|
||||
out.add(optString(i))
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
private fun JSONArray?.toFloatList(): List<Float> {
|
||||
if (this == null) {
|
||||
return emptyList()
|
||||
}
|
||||
val out = mutableListOf<Float>()
|
||||
for (i in 0 until length()) {
|
||||
out.add(optDouble(i, 0.0).toFloat())
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
private fun JSONArray?.toUniformList(): List<Uniform> {
|
||||
if (this == null) {
|
||||
return emptyList()
|
||||
}
|
||||
val out = mutableListOf<Uniform>()
|
||||
for (i in 0 until length()) {
|
||||
val obj: JSONObject = optJSONObject(i) ?: continue
|
||||
out.add(
|
||||
Uniform(
|
||||
name = obj.optString("name"),
|
||||
label = obj.optString("label"),
|
||||
tooltip = obj.optString("tooltip"),
|
||||
category = obj.optString("category"),
|
||||
kind = obj.optInt("kind", KIND_FLOAT),
|
||||
uiType = obj.optInt("uiType", UI_HIDDEN),
|
||||
components = obj.optInt("components", 1),
|
||||
min = obj.optDouble("min", 0.0).toFloat(),
|
||||
max = obj.optDouble("max", 1.0).toFloat(),
|
||||
step = obj.optDouble("step", 0.01).toFloat(),
|
||||
items = obj.optJSONArray("items").toStringList(),
|
||||
defaults = obj.optJSONArray("defaults").toFloatList()
|
||||
)
|
||||
)
|
||||
}
|
||||
return out
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,7 @@ add_library(yuzu-android SHARED
|
||||
android_config.cpp
|
||||
android_config.h
|
||||
native_input.cpp
|
||||
native_post_processing.cpp
|
||||
)
|
||||
|
||||
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
|
||||
|
||||
@@ -1168,7 +1168,7 @@ VkPhysicalDeviceProperties GetVulkanDeviceProperties() {
|
||||
return physical_device.GetProperties();
|
||||
}
|
||||
|
||||
bool GetVulkanMemoryModelSupport() {
|
||||
bool GetFrameGenerationSupport() {
|
||||
Common::DynamicLibrary library;
|
||||
if (!library.Open("libvulkan.so")) {
|
||||
return false;
|
||||
@@ -1183,9 +1183,13 @@ bool GetVulkanMemoryModelSupport() {
|
||||
|
||||
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
|
||||
|
||||
VkPhysicalDeviceShaderFloat16Int8Features float16_int8{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
VkPhysicalDeviceVulkanMemoryModelFeatures memory_model{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
|
||||
.pNext = nullptr,
|
||||
.pNext = &float16_int8,
|
||||
};
|
||||
VkPhysicalDeviceFeatures2 features{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
||||
@@ -1193,7 +1197,7 @@ bool GetVulkanMemoryModelSupport() {
|
||||
};
|
||||
physical_device.GetFeatures2(features);
|
||||
|
||||
return memory_model.vulkanMemoryModel == VK_TRUE;
|
||||
return memory_model.vulkanMemoryModel == VK_TRUE && float16_int8.shaderFloat16 == VK_TRUE;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
@@ -1272,7 +1276,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanApiVersion(JNIEnv* env, j
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_supportsFrameGeneration(JNIEnv* env, jobject jobj) {
|
||||
try {
|
||||
return static_cast<jboolean>(GetVulkanMemoryModelSupport());
|
||||
return static_cast<jboolean>(GetFrameGenerationSupport());
|
||||
} catch (...) {
|
||||
return static_cast<jboolean>(false);
|
||||
}
|
||||
|
||||
@@ -15,10 +15,22 @@
|
||||
#include "frontend_common/config.h"
|
||||
#include "frontend_common/settings_generator.h"
|
||||
#include "native.h"
|
||||
#ifdef HAS_RESHADE
|
||||
#include "video_core/post_processing/fx_chain.h"
|
||||
#endif
|
||||
|
||||
std::unique_ptr<AndroidConfig> global_config;
|
||||
std::unique_ptr<AndroidConfig> per_game_config;
|
||||
|
||||
#ifdef HAS_RESHADE
|
||||
static void ResetFxChainToGlobal() {
|
||||
VideoCore::UseGlobalFxSettings();
|
||||
VideoCore::FxChain::Instance().LoadFromSettings();
|
||||
}
|
||||
#else
|
||||
static void ResetFxChainToGlobal() {}
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
|
||||
auto key = Common::Android::GetJString(env, jkey);
|
||||
@@ -39,6 +51,7 @@ extern "C" {
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeGlobalConfig(JNIEnv* env, jobject obj) {
|
||||
global_config = std::make_unique<AndroidConfig>();
|
||||
FrontendCommon::GenerateSettings();
|
||||
ResetFxChainToGlobal();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadGlobalConfig(JNIEnv* env, jobject obj) {
|
||||
@@ -47,6 +60,7 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadGlobalConfig(JNIEnv* env,
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadGlobalConfig(JNIEnv* env, jobject obj) {
|
||||
global_config->AndroidConfig::ReloadAllValues();
|
||||
ResetFxChainToGlobal();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveGlobalConfig(JNIEnv* env, jobject obj) {
|
||||
|
||||
@@ -0,0 +1,350 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <jni.h>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include "common/android/android_common.h"
|
||||
#ifdef HAS_RESHADE
|
||||
#include "android_config.h"
|
||||
#include "video_core/post_processing/fx_chain.h"
|
||||
#include "common/settings.h"
|
||||
#include "video_core/post_processing/fx_effect.h"
|
||||
#include "video_core/post_processing/fx_preset.h"
|
||||
|
||||
extern std::unique_ptr<AndroidConfig> per_game_config;
|
||||
#endif
|
||||
|
||||
namespace {
|
||||
|
||||
#ifdef HAS_RESHADE
|
||||
bool EditingPerGame() {
|
||||
return per_game_config != nullptr;
|
||||
}
|
||||
|
||||
void BeginFxEdit() {
|
||||
if (!EditingPerGame()) {
|
||||
return;
|
||||
}
|
||||
VideoCore::UsePerGameFxSettings();
|
||||
}
|
||||
|
||||
nlohmann::json SerializeUniform(const VideoCore::FxUniformDesc& uniform) {
|
||||
nlohmann::json out;
|
||||
out["name"] = uniform.name;
|
||||
out["label"] = uniform.label;
|
||||
out["tooltip"] = uniform.tooltip;
|
||||
out["category"] = uniform.category;
|
||||
out["kind"] = static_cast<int>(uniform.kind);
|
||||
out["uiType"] = static_cast<int>(uniform.ui_type);
|
||||
out["components"] = uniform.components;
|
||||
out["min"] = uniform.ui_min;
|
||||
out["max"] = uniform.ui_max;
|
||||
out["step"] = uniform.ui_step;
|
||||
out["items"] = uniform.items;
|
||||
|
||||
nlohmann::json defaults = nlohmann::json::array();
|
||||
for (u32 i = 0; i < uniform.components; ++i) {
|
||||
defaults.push_back(uniform.default_value[i]);
|
||||
}
|
||||
out["defaults"] = defaults;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
std::array<f32, 4> DefaultValueOf(size_t index, const std::string& uniform) {
|
||||
const auto entries = VideoCore::FxChain::Instance().Entries();
|
||||
if (index >= entries.size()) {
|
||||
return {};
|
||||
}
|
||||
const VideoCore::FxEffectDesc* effect = VideoCore::FindFxEffect(entries[index].file);
|
||||
if (effect == nullptr) {
|
||||
return {};
|
||||
}
|
||||
const VideoCore::FxUniformDesc* desc = VideoCore::FindFxUniform(*effect, uniform);
|
||||
if (desc == nullptr) {
|
||||
return {};
|
||||
}
|
||||
return desc->default_value;
|
||||
}
|
||||
#endif
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
extern "C" {
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_getCatalogJson(JNIEnv* env,
|
||||
jobject obj) {
|
||||
nlohmann::json out = nlohmann::json::array();
|
||||
|
||||
#ifdef HAS_RESHADE
|
||||
VideoCore::FxChain::Instance().DropUnknownEntries();
|
||||
|
||||
for (const auto& effect : VideoCore::GetFxCatalog()) {
|
||||
nlohmann::json entry;
|
||||
entry["file"] = effect.file;
|
||||
entry["name"] = effect.name;
|
||||
entry["label"] = effect.label;
|
||||
entry["description"] = effect.description;
|
||||
entry["error"] = effect.error;
|
||||
entry["techniques"] = effect.techniques;
|
||||
|
||||
nlohmann::json uniforms = nlohmann::json::array();
|
||||
for (const auto& uniform : effect.uniforms) {
|
||||
uniforms.push_back(SerializeUniform(uniform));
|
||||
}
|
||||
entry["uniforms"] = uniforms;
|
||||
|
||||
out.push_back(entry);
|
||||
}
|
||||
#endif
|
||||
|
||||
return Common::Android::ToJString(env, out.dump());
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_getChainJson(JNIEnv* env, jobject obj) {
|
||||
nlohmann::json out = nlohmann::json::array();
|
||||
|
||||
#ifdef HAS_RESHADE
|
||||
for (const auto& entry : VideoCore::FxChain::Instance().Entries()) {
|
||||
nlohmann::json item;
|
||||
item["file"] = entry.file;
|
||||
item["technique"] = entry.technique;
|
||||
|
||||
nlohmann::json values = nlohmann::json::object();
|
||||
for (const auto& [name, value] : entry.values) {
|
||||
values[name] = {value[0], value[1], value[2], value[3]};
|
||||
}
|
||||
item["values"] = values;
|
||||
|
||||
out.push_back(item);
|
||||
}
|
||||
#endif
|
||||
|
||||
return Common::Android::ToJString(env, out.dump());
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_append(JNIEnv* env, jobject obj,
|
||||
jstring jfile, jstring jtechnique) {
|
||||
#ifdef HAS_RESHADE
|
||||
VideoCore::FxChain::Instance().Append(Common::Android::GetJString(env, jfile),
|
||||
Common::Android::GetJString(env, jtechnique));
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_replace(JNIEnv* env, jobject obj,
|
||||
jint index, jstring jfile,
|
||||
jstring jtechnique) {
|
||||
#ifdef HAS_RESHADE
|
||||
VideoCore::FxChain::Instance().Replace(static_cast<size_t>(index),
|
||||
Common::Android::GetJString(env, jfile),
|
||||
Common::Android::GetJString(env, jtechnique));
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_remove(JNIEnv* env, jobject obj,
|
||||
jint index) {
|
||||
#ifdef HAS_RESHADE
|
||||
VideoCore::FxChain::Instance().Remove(static_cast<size_t>(index));
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_move(JNIEnv* env, jobject obj, jint index,
|
||||
jint delta) {
|
||||
#ifdef HAS_RESHADE
|
||||
VideoCore::FxChain::Instance().Move(static_cast<size_t>(index), delta);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_resetValues(JNIEnv* env, jobject obj,
|
||||
jint index) {
|
||||
#ifdef HAS_RESHADE
|
||||
VideoCore::FxChain::Instance().ResetValues(static_cast<size_t>(index));
|
||||
#endif
|
||||
}
|
||||
|
||||
jfloat Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_getValue(JNIEnv* env, jobject obj,
|
||||
jint index, jstring juniform,
|
||||
jint component) {
|
||||
#ifdef HAS_RESHADE
|
||||
if (component < 0 || component >= 4) {
|
||||
return 0.0f;
|
||||
}
|
||||
const auto value = VideoCore::FxChain::Instance().GetValue(
|
||||
static_cast<size_t>(index), Common::Android::GetJString(env, juniform));
|
||||
return value[static_cast<size_t>(component)];
|
||||
#else
|
||||
return 0.0f;
|
||||
#endif
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_hasValue(JNIEnv* env, jobject obj,
|
||||
jint index,
|
||||
jstring juniform) {
|
||||
#ifdef HAS_RESHADE
|
||||
return static_cast<jboolean>(VideoCore::FxChain::Instance().HasValue(
|
||||
static_cast<size_t>(index), Common::Android::GetJString(env, juniform)));
|
||||
#else
|
||||
return static_cast<jboolean>(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_setValue(JNIEnv* env, jobject obj,
|
||||
jint index, jstring juniform,
|
||||
jint component, jfloat value) {
|
||||
#ifdef HAS_RESHADE
|
||||
if (component < 0 || component >= 4) {
|
||||
return;
|
||||
}
|
||||
const std::string uniform = Common::Android::GetJString(env, juniform);
|
||||
auto& chain = VideoCore::FxChain::Instance();
|
||||
const auto slot = static_cast<size_t>(index);
|
||||
|
||||
auto current = chain.GetValue(slot, uniform);
|
||||
if (!chain.HasValue(slot, uniform)) {
|
||||
current = DefaultValueOf(slot, uniform);
|
||||
}
|
||||
|
||||
current[static_cast<size_t>(component)] = value;
|
||||
chain.SetValue(slot, uniform, current);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_store(JNIEnv* env, jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
BeginFxEdit();
|
||||
VideoCore::FxChain::Instance().StoreToSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_reload(JNIEnv* env, jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
if (!EditingPerGame()) {
|
||||
VideoCore::UseGlobalFxSettings();
|
||||
}
|
||||
VideoCore::FxChain::Instance().LoadFromSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_clearChain(JNIEnv* env, jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
VideoCore::FxChain::Instance().Clear();
|
||||
#endif
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_getShaderDirectory(JNIEnv* env,
|
||||
jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
return Common::Android::ToJString(env, VideoCore::GetFxRootDirectory().string());
|
||||
#else
|
||||
return Common::Android::ToJString(env, "");
|
||||
#endif
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_getPresetsJson(JNIEnv* env,
|
||||
jobject obj) {
|
||||
nlohmann::json out = nlohmann::json::array();
|
||||
#ifdef HAS_RESHADE
|
||||
VideoCore::ReloadFxPresetCatalog();
|
||||
|
||||
for (const auto& preset : VideoCore::GetFxPresetCatalog()) {
|
||||
nlohmann::json entry;
|
||||
entry["name"] = preset.name;
|
||||
entry["description"] = preset.description;
|
||||
entry["bundled"] = preset.bundled;
|
||||
out.push_back(entry);
|
||||
}
|
||||
#endif
|
||||
return Common::Android::ToJString(env, out.dump());
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_getActivePreset(JNIEnv* env,
|
||||
jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
return Common::Android::ToJString(env, VideoCore::GetActiveFxPreset());
|
||||
#else
|
||||
return Common::Android::ToJString(env, "");
|
||||
#endif
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_isPresetModified(JNIEnv* env,
|
||||
jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
return static_cast<jboolean>(VideoCore::IsActiveFxPresetModified());
|
||||
#else
|
||||
return static_cast<jboolean>(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_applyPreset(JNIEnv* env, jobject obj,
|
||||
jstring jname) {
|
||||
#ifdef HAS_RESHADE
|
||||
BeginFxEdit();
|
||||
return static_cast<jboolean>(
|
||||
VideoCore::ApplyFxPreset(Common::Android::GetJString(env, jname)));
|
||||
#else
|
||||
return static_cast<jboolean>(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_savePreset(JNIEnv* env, jobject obj,
|
||||
jstring jname,
|
||||
jstring jdescription) {
|
||||
#ifdef HAS_RESHADE
|
||||
BeginFxEdit();
|
||||
return static_cast<jboolean>(
|
||||
VideoCore::SaveFxPreset(Common::Android::GetJString(env, jname),
|
||||
Common::Android::GetJString(env, jdescription)));
|
||||
#else
|
||||
return static_cast<jboolean>(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_deletePreset(JNIEnv* env, jobject obj,
|
||||
jstring jname) {
|
||||
#ifdef HAS_RESHADE
|
||||
BeginFxEdit();
|
||||
return static_cast<jboolean>(
|
||||
VideoCore::DeleteFxPreset(Common::Android::GetJString(env, jname)));
|
||||
#else
|
||||
return static_cast<jboolean>(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_clearPreset(JNIEnv* env, jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
BeginFxEdit();
|
||||
VideoCore::SetActiveFxPreset(std::string_view());
|
||||
#endif
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_isEnabled(JNIEnv* env, jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
return static_cast<jboolean>(Settings::values.post_shader_enabled.GetValue());
|
||||
#else
|
||||
return static_cast<jboolean>(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_setEnabled(JNIEnv* env, jobject obj,
|
||||
jboolean enabled) {
|
||||
#ifdef HAS_RESHADE
|
||||
BeginFxEdit();
|
||||
Settings::values.post_shader_enabled.SetValue(enabled != JNI_FALSE);
|
||||
#endif
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_getPresetDirectory(JNIEnv* env,
|
||||
jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
return Common::Android::ToJString(env, VideoCore::GetFxPresetDirectory().string());
|
||||
#else
|
||||
return Common::Android::ToJString(env, "");
|
||||
#endif
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<selector xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<item android:color="?attr/colorOnPrimary" android:state_selected="true" />
|
||||
<item android:color="?attr/colorOnSurface" />
|
||||
</selector>
|
||||
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:color="?attr/colorControlHighlight">
|
||||
|
||||
<item android:id="@android:id/mask">
|
||||
<shape android:shape="rectangle">
|
||||
<solid android:color="@android:color/white" />
|
||||
<corners android:radius="8dp" />
|
||||
</shape>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<selector>
|
||||
<item android:state_selected="true">
|
||||
<shape android:shape="rectangle">
|
||||
<solid android:color="?attr/colorPrimary" />
|
||||
<corners android:radius="8dp" />
|
||||
</shape>
|
||||
</item>
|
||||
<item>
|
||||
<shape android:shape="rectangle">
|
||||
<corners android:radius="8dp" />
|
||||
<stroke
|
||||
android:width="1dp"
|
||||
android:color="?attr/colorOutline" />
|
||||
</shape>
|
||||
</item>
|
||||
</selector>
|
||||
</item>
|
||||
|
||||
</ripple>
|
||||
@@ -0,0 +1,10 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="24dp"
|
||||
android:height="24dp"
|
||||
android:viewportWidth="24"
|
||||
android:viewportHeight="24">
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:fillType="evenOdd"
|
||||
android:pathData="M8.5,3 L19.4,3 Q21,3 21,4.6 L21,16.5 L19.4,16.5 L19.4,4.6 L8.5,4.6 Z M5,7 L15,7 Q17,7 17,9 L17,19 Q17,21 15,21 L5,21 Q3,21 3,19 L3,9 Q3,7 5,7 Z M5.2,8.6 L14.8,8.6 Q15.4,8.6 15.4,9.2 L15.4,18.8 Q15.4,19.4 14.8,19.4 L5.2,19.4 Q4.6,19.4 4.6,18.8 L4.6,9.2 Q4.6,8.6 5.2,8.6 Z M10,10.9 A3.1,3.1 0 0 1 10,17.1 Z"/>
|
||||
</vector>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<shape xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:shape="rectangle">
|
||||
|
||||
<solid android:color="?attr/colorSurfaceVariant" />
|
||||
|
||||
<corners android:radius="16dp" />
|
||||
|
||||
<stroke
|
||||
android:width="1dp"
|
||||
android:color="?attr/colorOutline" />
|
||||
|
||||
</shape>
|
||||
@@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginStart="16dp"
|
||||
android:layout_marginEnd="16dp"
|
||||
android:layout_marginTop="4dp"
|
||||
android:baselineAligned="false"
|
||||
android:gravity="center_vertical"
|
||||
android:orientation="horizontal">
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/add_button"
|
||||
style="@style/Widget.Material3.Button.TonalButton"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="match_parent"
|
||||
android:layout_weight="1"
|
||||
android:minHeight="48dp"
|
||||
android:paddingStart="12dp"
|
||||
android:paddingEnd="12dp"
|
||||
android:text="@string/post_processing_add"
|
||||
app:icon="@drawable/ic_add"
|
||||
app:iconPadding="6dp" />
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/remove_all_button"
|
||||
style="@style/Widget.Material3.Button.TonalButton"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="match_parent"
|
||||
android:layout_marginStart="8dp"
|
||||
android:layout_weight="1"
|
||||
android:minHeight="48dp"
|
||||
android:paddingStart="12dp"
|
||||
android:paddingEnd="12dp"
|
||||
android:text="@string/post_processing_remove_all"
|
||||
android:visibility="gone"
|
||||
app:icon="@drawable/ic_delete"
|
||||
app:iconPadding="6dp" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<RadioGroup
|
||||
android:id="@+id/add_choices"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:paddingStart="24dp"
|
||||
android:paddingEnd="24dp"
|
||||
android:paddingTop="4dp"
|
||||
android:paddingBottom="8dp"
|
||||
android:visibility="gone" />
|
||||
|
||||
</LinearLayout>
|
||||
@@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingStart="24dp"
|
||||
android:paddingEnd="18dp"
|
||||
android:paddingTop="12dp"
|
||||
android:paddingBottom="8dp">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.TitleSmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginEnd="6dp"
|
||||
android:text="@string/frame_gen" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodySmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="4dp"
|
||||
android:layout_marginEnd="6dp"
|
||||
android:text="@string/frame_gen_quick_description"
|
||||
android:textColor="?attr/colorOnSurfaceVariant" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/frame_gen_multipliers"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="10dp"
|
||||
android:orientation="horizontal" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/frame_gen_target_section"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingStart="24dp"
|
||||
android:paddingEnd="18dp"
|
||||
android:paddingTop="12dp"
|
||||
android:paddingBottom="8dp">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.TitleSmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginEnd="6dp"
|
||||
android:text="@string/frame_gen_target_rate" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodySmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="4dp"
|
||||
android:layout_marginEnd="6dp"
|
||||
android:text="@string/frame_gen_target_rate_quick_description"
|
||||
android:textColor="?attr/colorOnSurfaceVariant" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/frame_gen_targets"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="10dp"
|
||||
android:orientation="horizontal" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/frame_gen_flow_section"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingStart="24dp"
|
||||
android:paddingEnd="18dp"
|
||||
android:paddingTop="12dp"
|
||||
android:paddingBottom="8dp">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.TitleSmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginEnd="6dp"
|
||||
android:text="@string/frame_gen_flow_scale" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodySmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="4dp"
|
||||
android:layout_marginEnd="6dp"
|
||||
android:text="@string/frame_gen_flow_scale_quick_description"
|
||||
android:textColor="?attr/colorOnSurfaceVariant" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/frame_gen_flow"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="10dp"
|
||||
android:orientation="horizontal" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<com.google.android.material.textview.MaterialTextView xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
style="@style/TextAppearance.Material3.LabelLarge"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="40dp"
|
||||
android:layout_weight="1"
|
||||
android:layout_marginEnd="6dp"
|
||||
android:background="@drawable/frame_gen_cell_background"
|
||||
android:clickable="true"
|
||||
android:focusable="true"
|
||||
android:gravity="center"
|
||||
android:maxLines="1"
|
||||
android:textColor="@color/frame_gen_cell_text" />
|
||||
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginStart="16dp"
|
||||
android:layout_marginEnd="16dp"
|
||||
android:layout_marginTop="6dp"
|
||||
android:layout_marginBottom="6dp"
|
||||
android:background="@drawable/shader_card_background"
|
||||
android:orientation="horizontal"
|
||||
android:paddingStart="20dp"
|
||||
android:paddingEnd="16dp"
|
||||
android:paddingTop="16dp"
|
||||
android:paddingBottom="16dp">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:layout_weight="1"
|
||||
android:orientation="vertical">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/preset_title"
|
||||
style="@style/TextAppearance.Material3.TitleMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/preset_summary"
|
||||
style="@style/TextAppearance.Material3.BodySmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="4dp"
|
||||
android:textColor="?attr/colorOnSurfaceVariant" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<com.google.android.material.materialswitch.MaterialSwitch
|
||||
android:id="@+id/preset_switch"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:layout_marginStart="16dp"
|
||||
android:minHeight="48dp" />
|
||||
|
||||
</LinearLayout>
|
||||
@@ -0,0 +1,82 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginStart="16dp"
|
||||
android:layout_marginEnd="16dp"
|
||||
android:layout_marginTop="6dp"
|
||||
android:layout_marginBottom="6dp"
|
||||
android:background="@drawable/shader_card_background"
|
||||
android:orientation="vertical">
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/shader_header"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:paddingStart="16dp"
|
||||
android:paddingEnd="8dp"
|
||||
android:paddingTop="12dp"
|
||||
android:paddingBottom="12dp"
|
||||
android:background="?attr/selectableItemBackground"
|
||||
android:clickable="true"
|
||||
android:focusable="true">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:layout_weight="1"
|
||||
android:orientation="vertical">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/shader_title"
|
||||
style="@style/TextAppearance.Material3.TitleSmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/shader_summary"
|
||||
style="@style/TextAppearance.Material3.BodySmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="2dp"
|
||||
android:textColor="?attr/colorOnSurfaceVariant" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<ImageView
|
||||
android:id="@+id/shader_remove"
|
||||
android:layout_width="40dp"
|
||||
android:layout_height="40dp"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:padding="8dp"
|
||||
android:background="?attr/selectableItemBackgroundBorderless"
|
||||
android:clickable="true"
|
||||
android:focusable="true"
|
||||
android:src="@drawable/ic_delete"
|
||||
android:contentDescription="@string/post_processing_remove"
|
||||
app:tint="?attr/colorOnSurfaceVariant" />
|
||||
|
||||
<ImageView
|
||||
android:id="@+id/shader_expand"
|
||||
android:layout_width="24dp"
|
||||
android:layout_height="24dp"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:layout_marginStart="4dp"
|
||||
android:src="@drawable/ic_dropdown_arrow"
|
||||
android:contentDescription=""
|
||||
app:tint="?attr/colorPrimary" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/shader_body"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingBottom="8dp"
|
||||
android:visibility="gone" />
|
||||
|
||||
</LinearLayout>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:paddingStart="20dp"
|
||||
android:paddingEnd="20dp"
|
||||
android:paddingTop="8dp"
|
||||
android:paddingBottom="8dp">
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/fx_reset"
|
||||
style="@style/Widget.Material3.Button.TonalButton"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="48dp"
|
||||
android:ellipsize="end"
|
||||
android:maxLines="1"
|
||||
android:text="@string/post_processing_reset" />
|
||||
|
||||
</LinearLayout>
|
||||
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingStart="20dp"
|
||||
android:paddingEnd="20dp"
|
||||
android:paddingTop="8dp"
|
||||
android:paddingBottom="4dp">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/fx_slider_title"
|
||||
style="@style/TextAppearance.Material3.TitleSmall"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/fx_slider_value"
|
||||
style="@style/TextAppearance.Material3.BodySmall"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginStart="8dp"
|
||||
android:textColor="?attr/colorOnSurfaceVariant" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<com.google.android.material.slider.Slider
|
||||
android:id="@+id/fx_slider"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:stepSize="1"
|
||||
android:valueFrom="0"
|
||||
android:valueTo="100" />
|
||||
|
||||
</LinearLayout>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginStart="16dp"
|
||||
android:layout_marginEnd="16dp"
|
||||
android:layout_marginTop="6dp"
|
||||
android:layout_marginBottom="6dp"
|
||||
android:orientation="horizontal">
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/fx_button"
|
||||
style="@style/Widget.Material3.Button.TonalButton"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="48dp"
|
||||
android:ellipsize="end"
|
||||
android:maxLines="1" />
|
||||
|
||||
</LinearLayout>
|
||||
@@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginStart="16dp"
|
||||
android:layout_marginEnd="16dp"
|
||||
android:layout_marginTop="6dp"
|
||||
android:layout_marginBottom="6dp"
|
||||
android:background="@drawable/shader_card_background"
|
||||
android:orientation="vertical">
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/preset_row"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:background="?attr/selectableItemBackground"
|
||||
android:clickable="true"
|
||||
android:focusable="true"
|
||||
android:orientation="horizontal"
|
||||
android:paddingStart="16dp"
|
||||
android:paddingEnd="8dp"
|
||||
android:paddingTop="12dp"
|
||||
android:paddingBottom="12dp">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:layout_weight="1"
|
||||
android:orientation="vertical">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/preset_name"
|
||||
style="@style/TextAppearance.Material3.TitleSmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/preset_description"
|
||||
style="@style/TextAppearance.Material3.BodySmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="2dp"
|
||||
android:textColor="?attr/colorOnSurfaceVariant" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<ImageView
|
||||
android:id="@+id/preset_delete"
|
||||
android:layout_width="40dp"
|
||||
android:layout_height="40dp"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:background="?attr/selectableItemBackgroundBorderless"
|
||||
android:clickable="true"
|
||||
android:contentDescription="@string/post_processing_preset_delete"
|
||||
android:focusable="true"
|
||||
android:padding="8dp"
|
||||
android:src="@drawable/ic_delete"
|
||||
android:visibility="gone"
|
||||
app:tint="?attr/colorOnSurfaceVariant" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user