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Author SHA1 Message Date
lizzie dd9cae4ebc [logging, debugger] remove unescesary logic and only query USER env variable once (#2800)
- censoring an username would lead to the variable being queried everytime something is written, just store it on a static
- dont use a map<> for something that can be done in a switch statment (and that the compiler will optimise for free!!!)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2800
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 20:55:01 +01:00
Caio Oliveira 8fa36a7737 nuke: Goodbye PCH, you will not be missed (#2821)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2821
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-27 20:50:16 +01:00
crueter 07b09b3849 [codeowners] nyxynx -> kleidis (#2855)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2855
2025-10-27 17:31:06 +01:00
crueter 903faacaab [qt] clarify orphaned profiles by showing GOOD uuids (#2850)
Shows what profile UUIDs are actually good so the user knows which one
to copy their saves to.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2850
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-27 11:25:42 +01:00
lizzie c713d44c88 [dynarmic, docs] Add support for DragonFly, shared mapping fallback to private, and update docs (#2829)
Add deps instructions for void linux, alpine, nixOS, DragonFlyBSD, update haiku new stuff; add basic coding guidelines

Also fixes ucontext on dragonfly :)

Allows fallback if ftruncate() fails (DragonFly doesnt like shm of big files with hammer2...) This will also indirectly help OpenIndiana and Solaris since they dont like big shared files either.

The downside is that no inspection of the memory can be easily done. But that's just an edge case anyways.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2829
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 05:13:44 +01:00
lizzie 2a3e815dcd [cmake, dynarmic/tests] do not enable avx2, remove unused cmake opts (#2844)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2844
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 04:52:27 +01:00
Ribbit dc907616a9 [Android] Fix Amiibo bug (#2847)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2847
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-27 04:52:08 +01:00
Caio Oliveira 0be29d2947 [meta] fix building with clang 21.1.4 (#2839)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2839
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-27 00:37:24 +01:00
Ribbit 683c2834aa [Android] Finally add Amiibo load support to Android (#2845)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2845
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-26 22:33:18 +01:00
xbzk c788dbb3ef single commit to fix glCcolorMagic logic (#2842)
just pushing this fix for some silly bug before i forget it for the second time.

just too obvious that don't even need to test.

may fix some blued stuff where it should be green, and vice versa.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2842
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-10-26 20:51:21 +01:00
crueter 7846f4de31 [ci] delete old workflows (#2843)
unneeded, and highly outdated

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2843
2025-10-26 20:45:06 +01:00
crueter a0769ad835 [cmake] MinGW builds; fix line endings; fix weird multiplayer lobby behavior (#2835)
MinGW builds perform pretty dramatically better than MSVC in my (brief) testing, getting 40% better FPS on my KVM than MSVC. How this will translate to the real world, who knows, but this is a really good target to have.

TODO: Add this to CI, potentially replace clang-cl

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2835
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-26 17:28:14 +01:00
DraVee 470214412b [cmake] sse2neon: vendor it! (#2817)
sse2neon: Revert to "DLTcollab/sse2neon@66267b52fd74951d8c224a4ed8baad4102c3cfd7"

2024-01-30 21:15:29 +0800 Optimize CRC intrinisics for targets lacking of CRC extension
github.com/DLTcollab/sse2neon/commit/66267b52fd74951d8c224a4ed8baad4102c3cfd7

* superseed #107

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2817
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: DraVee <caiooliveirafarias0@gmail.com>
Co-committed-by: DraVee <caiooliveirafarias0@gmail.com>
2025-10-26 02:59:51 +01:00
godpow 41e15e95b1 [crypto] Rework AES CTR/XTS streaming and squash heap churn (#2782)
AES Updates:
Replaced heap churn with stack scratch buffers tail handling now stays in-place, no more recursive transcode detours.
CTR/XTS modes read in larger, aligned chunks and still handle odd offsets cleanly.
XTS prefetches a few sectors ahead to reduce extra reads.
AesCtrStorage writer now uses the pooled buffer properly one stack slab, chunk forward, bump counter, repeat.
Result: less malloc noise, fewer watchdog spikes at startup (though mbedtls still sets the pace).
This should make the loading speed slightly better than before. Make sure to test.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2782
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: godpow <thesaviorsrule@yahoo.com>
Co-committed-by: godpow <thesaviorsrule@yahoo.com>
2025-10-26 02:12:27 +01:00
MaranBr 73ebf59af7 [video_core] Improve texture rendering (#2830)
This fixes some edge cases and improves texture rendering, bringing it closer to specifications. This fixes many assertions that occur in some games, such as EOW.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2830
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-26 02:14:45 +02:00
Bix 53bfd56b70 [Frontend] Added data for in emulator compatibility list (#2784)
This update restores the in emu compatibility list to Eden. I’ve moved it in-tree since it’s only a few kilobytes in size. If you’d prefer it to be hosted in a separate repository, let me know or feel free to move it yourself.

The compatibility list currently includes only a limited selection of games, so contributions are welcome and encouraged.
Authored-by: Bix <bix@bixed.xyz>
Signed-off-by: Bix <bix@bixed.xyz>

Co-authored-by: the great timothy IV <bix@X1Carbon.home>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2784
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-10-26 02:14:34 +02:00
Ribbit 6ba25b6cc0 [vk] Correct polygon draw topology mapping for line and point modes (#2834)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2834
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-26 01:38:08 +02:00
crueter 8d565d7793 [qt] fix Discord RPC by using httplib (#2825)
Commit `a079a93645a7219ada1bef84f476eb8269614f5b` inexplicably replaced
the httplib implementation of discord_impl.cpp with an inferior
Qt::Network version. This causes a lot of issues especially w.r.t CA
certs which are handled differently with bundled OpenSSL. Thus, this
just adds back the httplib implementation and makes discord RPC work
again.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2825
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-25 07:28:08 +02:00
Caio Oliveira 311c71146d android: Duplicate string (#2833)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2833
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-25 03:26:33 +02:00
lizzie 7751f86c1b [vk] Disable EDS on Mesa Intel integrated UHD drivers (#2788)
Affects specifically mesa 22.3.6-1 with an iGPU of UHD 620.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2788
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-24 22:21:01 +02:00
lizzie 4834fec159 [audio] Fix BOTW by increasing ring-size (#2822)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2822
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-24 12:38:42 +02:00
JPikachu b5d54b8df7 [acc, ldn] Implement CreateClientProcessMonitor and stub LoadIdTokenCache changes (#2810)
- IManagerForApplication/SystemService: from 19.0.0+ LoadIdTokenCache (3) is now LoadIdTokenCacheDeprecated (3)
- IManagerForApplication/SystemService: LoadIdTokenCache (4) stubbed
- Implement CreateClientProcessMonitor to ldn:s and ldn:u
- Create new client_process_monitor.cpp/.h files
- Change non-domain (C) functions into domain (D) functions to fix crashes

Thanks to SwitchBrew documentation, fixes 'Pokemon: Legends Z-A' LDN issues.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2810
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-24 12:34:49 +02:00
MaranBr cd4bcb91cc [video_core] Better error messages (#2827)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2827
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-24 11:35:33 +02:00
unknown 199bc6a170 [texture_cache] Fix WIN32 #ifdef for texture_cache (#2823)
The #ifdef introduced in #2720 was wrong

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2823
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-23 08:12:24 +02:00
lizzie 05c721bb41 [compat] fix libusb when disabled error (solaris, fbsd, etc) (#2649)
This fixes an issue in builds where libusb is disabled, it also uses and prioritizes system dependencies over vendored ones (so ports is easier)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2649
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 19:12:33 +02:00
lizzie 71241b7560 [dynarmic] remove bloated LUT usage that makes giant functions for no good reason (#2801)
Long story short, each of these LUT generates a function that is only ran once, spam the entire code with bunch of little "specialized templates" (remember, N * M * L) and basically bloat codesize for no good reason
Additionally it tries to outsmart the compiler which it's not always a good idea - herein I replace most (except 1) of those "helper" LUTs with something the compiler can actually work satisfiably

Happy reminder of the sheer amount of functions spammed:
mcl::list thing generates a number from 0 to 63 for (fsize 64), add the 0-31 for fsize 32, 0-15 for fsize 16 and you got around... 64+32+16 = 112 functions for a single parameter
Now include in the equation rounding_mode, which is about, what, 6? so 112*6 = 672

Yeah

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2801
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 12:23:13 +02:00
lizzie e0c554976a [video_core] fix compilation errors from bad merge, fix string_view UB (#2812)
- fixes string_view corruption
- fixes the latest master
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2812
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 06:42:01 +02:00
lizzie 1b1ab551a9 [maxwell] fix ordering of sizes for atomicops (#2778)
S64 goes after F16x2FTZRN
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2778
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 04:55:27 +02:00
lizzie 87cacbeed4 [compat] HaikuOS port (#2805)
Still had the issues with libusb, but that should get solved with the other PRs anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2805
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 04:53:40 +02:00
lizzie 992bae4e2a [common] replace Common::BitCast with libc++ provided one (#2774)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 02:56:28 +02:00
lizzie 6ff043c4fb [core/filesystem] "easier" cheats folder structure like Ryujinx (#2795)
Less annoying way to make cheats

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2795
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 00:57:42 +02:00
crueter 86432f9552 [dist, android] update translations from transifex (#2811)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2811
2025-10-21 23:39:07 +02:00
Inix cde02bfe46 [frontend, android] Move update_checker to frontend_common and add Android support (#2687)
I still have to add a setting to disable the auto update checking on a later PR, firstly lets make sure i didn't accidentally break anything  with CMAKE. or QT.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2687
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Inix <Nixy01@proton.me>
Co-committed-by: Inix <Nixy01@proton.me>
2025-10-21 23:36:35 +02:00
lizzie 1971fbe5af [core, qt] remove non-ascii from src code (#2779)
Done with `find src -type f -iname '*.md' -print0 | xargs -0 pcregrep --color='auto' -nr '[^\x00-\x7F]'`
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2779
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-21 21:58:56 +02:00
lizzie d0206c35fb [qt] fix aspect ratio enum mismatch for framebuffer (#2792)
the framebuffer:
```c++
enum class AspectRatio {
    Default,
    R4_3,
    R21_9,
    R16_10,
    StretchToWindow,
};
```
the actual enum
```c++
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
```
If someone were to add a new setting it would likely cause catastrophe.

1280/720 = 16/9

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2792
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-21 21:39:09 +02:00
crueter df26fe2cac [cmake, android] remove stale popups, fix freebsd sdl2 (#2794)
FreeBSD has the wonderful feature of defining symbols that conflict with
itself making statically linking sdl2 literally impossible. What a
wonderful feature, wow I wonder why FreeBSD has so little market share
🤔

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2794
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-10-21 21:08:13 +02:00
crueter f1debdbac5 [license-header] make it actually work with posix shells (#2797)
grep doesn't support -P in POSIX, so to get around this we just replace
\n with space and match that with a POSIX basic expression

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2797
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-10-21 21:00:26 +02:00
lizzie f08f4cccdc [dynarmic/cmake] fatal fail on darwin if mig fails (#2802)
Back-ported from Azahar dynarmic [commit](https://github.com/azahar-emu/dynarmic/commit/cbca2f5761a838e99ee6a9ffde206f9e076569d0)

Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2802
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-21 20:50:36 +02:00
crueter bff09f36cc [update_checker] Use bundled Mozilla certificates for httplib (#2785)
Previously, using bundled OpenSSL would result in the SSL library to
fail to resolve certificates due to weird system funkiness that is
basically impossible to deal with in a way that won't give you anal
cancer. So to solve this the OpenSSL CI now bundles a precompiled
certificate from Mozilla, which makes the update checker work

Needs update checker testing on Windows and Android first and foremost

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2785
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-21 20:43:42 +02:00
crueter e33d426ac4 [cmake] set boost components as optional (#2807)
https://github.com/boostorg/system/issues/132

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2807
2025-10-21 05:49:02 +02:00
Ribbit e367bdf3cc [maxwell] SURED 4 handling (#2769)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2769
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-20 17:08:25 +02:00
lizzie 226160f639 [docs, tools] Add 3rd party links, debug and testing guidelines; add extra tools for maintaining strings, rewrite lanczos generator in perl (#2749)
RenderDoc checklist inspired by writeup of Charles G. of LunarG
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2749
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-20 14:25:03 +02:00
Inix 0eeeee515e [android, gameProperties] Use StaggeredGrid instead stead of Grid layout for cards (#2781)
Fixes weird behavior with new secondary action chips.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2781
Co-authored-by: Inix <Nixy01@proton.me>
Co-committed-by: Inix <Nixy01@proton.me>
2025-10-20 06:46:31 +02:00
crueter 54d6283ac3 [desktop] Fix misaligned output device (#2786)
Builder::BuildWidget previously relied on Qt to handle layout stretching
by implicitly setting each widget to have a stretch of 0. This is very
bad behavior, so to fix this we must set a stretch of 1 on each widget
that's added by the builder

furthermore, default and default_dark did not properly define a min-width or min-height for QComboBox. This caused the platform theme to take over sizing which is NOT GOOD and should basically be avoided always

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2786
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-20 04:08:38 +02:00
crueter 2e9dbe3f1d [cmake, tools, docs] Update CPMUtil (#2790)
updates CPMUtil to
[`8f9b39fc98`](https://git.crueter.xyz/CMake/CPMUtil/commit/8f9b39fc980fc7079c7c4471c19f219180abe368)

Makes the tooling/docs better and enforces usage of tar.gz everywhere as
opposed to zips

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2790
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-20 03:43:15 +02:00
crueter d7cd7c6313 [license-header] refactor: excludes, updating, better logic (#2780)
Rewrite of license-header.sh. Lots of new goodies:
- Fully POSIX compliant
- supports dash arguments (-u/--update, -c/--commit, -uc for both)
- can update year or malformed headers in-place now
- accounts for shell scripts
- exclusion of external files (e.g. sse2neon, my CMake modules/scripts)
- better, more extensible logic all around

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2780
2025-10-20 02:59:43 +02:00
lizzie df653d6ca4 [android, tools] remove unused XML strings; add script to find unused XML strings (#2777)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2777
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-19 04:57:47 +02:00
crueter a53823646c [qt] fix translations (#2773)
Linguist strongly dislikes lookup tables of this sort due to the fact
that it looks for tr(), qsTr(), etc. when determining what strings need
translations. However, it does provide QT_TR_NOOP which marks the
string for translation *without* running the translation, which is designed
to allow for static or constexpr lookup tables. So let's use that.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2773
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-18 22:19:06 +02:00
crueter b330117a14 [dist] update translations from transifex (#2569)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2569
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-18 19:29:19 +02:00
unknown d24db9c3cb [frontend] fix compile error (#2767)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2767
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-18 02:45:25 +02:00
lizzie f55e560ac5 [compat] Debian stable gcc12/clang14 compilation fixes (#2763)
Mainly because - while we can just give out an AppImage and call it a day - building natively should be an option for all major distros.
And "base" stable debian doesn't provide a new enough g++/clang++ so... we need to make some "fixups".

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2763
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-18 01:54:43 +02:00
unknown 84ab54c4bc [core] Comment Firmware > 19 warning (#2765)
Commented the firmware too new check, as we support the current firmware. Left as a comment, for future firmware updates.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2765
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-18 01:53:59 +02:00
Caio Oliveira 9333393a7b Removed unneeded translations (#2764)
Co-authored-by: Denis Dupeyron <denis.dupeyron@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2764
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-18 01:53:32 +02:00
Inix cb83a258db Fix Android Build (#2762)
Fixes some mistakes in my playtime tracking for Android PR which caused the build to fail.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2762
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Inix <Nixy01@proton.me>
Co-committed-by: Inix <Nixy01@proton.me>
2025-10-18 00:20:36 +02:00
inix 6bdf479488 [core, android] Initial playtime implementation (#2535)
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp.

The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior.
Now, playtime is stored in a file called "playtime.bin".

JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there.

Before this gets merged, I plan to add the ability to manually edit the database as well.

Note: Code still needs a bit of cleanup.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: inix <Nixy01@proton.me>
Co-committed-by: inix <Nixy01@proton.me>
2025-10-17 22:47:43 +02:00
MaranBr 9c7ed0f59d [hid_core] Fix a specific case where all controllers get disconnected by certain games (#2759)
There's a bug in some games where all controllers get disconnected. This fixes those specific cases where controllers set to Handheld or Player 1 need to remain connected.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2759
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-17 22:24:38 +02:00
unknown de46b8e817 [fs, qlaunch] add CreateSaveDataFileSystemWithCreationInfo2 and make qlaunch work again (#2760)
Fixes qlaunch regression I introduced previously. Add a few known structs.
Adds CreateSaveDataFileSystemWithCreationInfo2, which is called when games are started via qlaunch and corrupts save files.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2760
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-17 22:23:21 +02:00
lizzie 3e8fe622a7 [compat] Solaris build fixes for openssl, catch2; NetBSD build fixes (#2752)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2752
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-17 22:12:58 +02:00
unknown 1c90b099d3 [texuter_cache] #ifdef image type linear return windows only (#2720)
fixes some mario rabbits issue

Authored by amicuchu

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2720
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-17 22:12:22 +02:00
inix e2a8f3154f [android, gameProperties] Add support for sharing per-game config file (#478)
Firstly i added secondary action support for the Sub Menu Properties as a button on the right side of the card. This may be handy in the future when adding more complex functions to Game Properties. For now i just added the ability to share the per game config file like the already existing log sharing function, this could be useful for EmuReady maybe.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/478
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: inix <Nixy01@proton.me>
Co-committed-by: inix <Nixy01@proton.me>
2025-10-17 22:11:44 +02:00
lizzie c0fb872d1a [arm] Add "debugging" cpu accuracy option to replace CPU debug toggle (#2640)
The debug toggle and the CPU accuracy options are mutually exclusive, if debug toggle on => cpu accuracy is ignored, if debug toggle off => cpu accuracy is used. So just add it to cpu accuracy and avoid the extra hassle.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2640
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-17 22:09:19 +02:00
Marcin Serwin 171a1d23e4 [qt_common] Fix system frozen target (#2758)
When installled the frozen package exports `frozen::frozen-headers`, not
`frozen::frozen` target.

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2758
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-10-17 20:09:15 +02:00
MaranBr 3d6a784e62 [qt] Add missing margin to firmware label (#2757)
This just adds a missing margin to the firmware label.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2757
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-17 17:23:52 +02:00
lizzie 440ee4916d [nca] Use better tight loop allocation schemes (none at all) for AES decrypt/encrypt and force MbedTLS to use AES x86_64 instructions (#2750)
Uses stack instead of allocating stuff haphazardly (16 bytes and 512 bytes respectively) - removes malloc() pollution and all that nasty stuff from tight loops
Original work by Ribbit but edited by me.
Will NOT bring a massive speedup since the main bottleneck is mbedtls itself, but may bring nice oddities to STARTUP TIMES nonetheless.
AES instructions being forced wont affect CPUs without them since there is always a runtime check for them.

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2750
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-17 05:08:51 +02:00
crueter 551f244dfd [dynarmic, qt] fix build with QuaZip <=1.4 and fmt v9 (#2755)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2755
2025-10-17 04:20:11 +02:00
MaranBr ef14303c48 [common] Ensures that the Custom Web Applet will never be enabled if it has not been compiled with the project (#2754)
This ensures that the Custom Web Applet will never be enabled under any circumstances if it has not been compiled with the project.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2754
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-17 01:23:48 +02:00
MaranBr b7021afff6 [hid_core] Quick fix for PR 2747 (#2753)
Ensures that only the controllers enabled in the settings remain active when the game is running.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2753
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-16 20:33:38 +02:00
Ribbit bfc10723bc Revert "[vk] Tighten queue wait stages (#2734)" (#2751)
Proprietary Qualcomm drivers will not like this change after further research.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2751
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-16 06:48:17 +02:00
Ribbit 30482692c7 Revert "[vk] Fix Vulkan Upload & Present Barriers for Spec Compliance (#2681)" (#2748)
Vulkan layout and barrier edits made the GPU use a different shader path that compiled a TLDS instruction with an unaligned register (R157).

The old path never generated that case, so the translator’s missing unaligned-register handling only surfaced after this change.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2748
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-16 03:33:24 +02:00
lizzie 31463142e1 [audio] replace ReaderWriterQueue with the generic SPSC queue (#2745)
A bit overkill for something that is only used once in the source code - should rather pertain to the generic SPSC queue just to avoid redundant code. If anything should be vendored.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2745
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-16 03:15:20 +02:00
MaranBr bb836ed6c2 [hid_core] Fix a crash related to setting controls while the game is running (#2747)
This fixes a crash related to setting controls while the game is running. Fixes BOTW, TOTK, MK8D and possibly others as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2747
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-16 03:14:39 +02:00
Ribbit f273ac446b [vk] Tighten queue wait stages (#2734)
Wait only at the transfer and color stages instead of every stage. That keeps things in sync without stalling the whole GPU.

This should work according to spec, just need to test and verify no regressions across all platforms (Windows, Linux, Android, Mac OS)

Can be 0.0.4 or 0.0.5 up to the team.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2734
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-15 22:12:25 +02:00
crueter 3f725c979d [nx_tzdb] test: try cpm approach w/ msvc (#2709)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2709
2025-10-15 20:44:24 +02:00
crueter 2a5e6f98b6 [qt_common] fix build on QuaZip <= 1.4 (#2744)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2744
2025-10-15 05:20:03 +02:00
crueter fff8e2026f [qt_common] reorg + checkstate abstraction (#2735)
no diff. in functionality, just confirm builds on ubuntu 24.04/debian 12

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2735
2025-10-15 05:05:03 +02:00
crueter 5f9dba40a0 [desktop] Data Manager, data import/export (#2700)
This adds a "Data Manager" dialog to the Tools menu. The Data Manager allows for the following operations:
- Open w/ system file manager
- Clear
- Export
- Import

On any of the following directories:
- Save (w/ profile selector)
- UserNAND
- SysNAND
- Mods
- Shaders

TODO for the future:
- "Cleanup" for each directory
- TitleID -> Game name--let users clean data for a specific game if applicable

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2700
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-10-15 04:54:41 +02:00
crueter 0a54ac63f0 [vk] fix accidental functor param swap (#2743)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2743
2025-10-15 04:27:40 +02:00
crueter 94ca83a6ca [meta] fix some compilation errors (#2741)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2741
2025-10-15 04:25:56 +02:00
crueter 2f88463203 [cmake] do not link discord_impl to httplib (#2740)
This is unnecessary

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2740
2025-10-15 01:03:23 +02:00
crueter 11200714e8 [cmake] fix httplib find (#2739)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2739
2025-10-15 00:33:07 +02:00
lizzie ac59b6eae5 [android] Android 7.0 support (#2654)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2654
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-14 20:47:17 +02:00
Ribbit b389a72697 [vk] Initial Qualcomm proprietary driver fixes (#2732)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2732
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-14 19:14:35 +02:00
lizzie b3f28d29c0 [android] allow use of mouse and keyboard on motion events (#2652)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2652
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-14 03:18:36 +02:00
MaranBr 053f4e95d4 [common] Better approach to enabling and disabling the Web Applet (#2729)
This implements a better approach to enabling and disabling the Web Applet, whether compiled or not.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2729
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-14 02:38:04 +02:00
JPikachu 8ae7cfe96a [romfs] Add romfslite mod folder support (Totk Ultracam) (#2730)
Support the romfslite folder type introduced in Atmosphere 1.9.5 for
memory-optimized mod loading. The emulator now detects and loads
romfslite folders the same way as romfs folders.

Utilised by Ultracam 3.0. Credit to Zephyron (Citron)

Co-authored-by: Zephyron <zephyron@citron-emu.org>

Co-authored-by: Zephyron <zephyron@citron-emu.org>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2730
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-14 00:12:12 +02:00
JPikachu e157b3fa96 [am] Add Unknown90 to ILibraryAppletAccessor (#2728)
Fixes crashes in BOTW 1.8.2 and EOW 1.1.0 when not using Auto-Stub
TODO: Rename once documented in SwitchBrew

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2728
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-14 00:10:30 +02:00
xbzk 56e2dbc619 added barriers against zero valued overlayControlData.individualScale (#2721)
Some recent change already in master caused some @android users to reach a state in which they were missing individualScale value to some input overlay controls.

I was affected, and some fella in #tester-chat even shared a video.

These 3 new barriers makes eden ignore individualScales if they're zeroed (feeding 1f instead), avoiding the crash, and allowing users to further adjust controls scales.

Safe and functional.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2721
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-10-13 15:37:41 +02:00
unknown a3ef2cc183 [audio_core/hid] Audio REV12+15 support + HID fixes (#2719)
This fixes newer updates / games.

Implements partial audio rev15, rev13, rev12 and HID issues on SDK20+ games.

Credits to LotP (Ryubing) and Zephyron (Citron) for their research and implementation.

Co-authored-by: Zephyron <zephyron@citron-emu.org>
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2719
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-12 17:03:14 +02:00
MaranBr 1e1b8ad33f [common] Properly skip Custom Web Applet if YUZU_USE_QT_WEB_ENGINE is not defined (#2717)
This restores the Offline Web Applet LLE setting as default and properly skip Custom Web Applet if YUZU_USE_QT_WEB_ENGINE is not defined preventing crashes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2717
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-11 14:45:14 +02:00
MaranBr 91493fa39b [vk] Fast UBO: fix tracking (#2712)
Fixes or mitigates memory errors in TOTK and possibly other games as well.

Credit: Ribbit
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2712
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-11 06:34:21 +02:00
crueter 973a65c4c5 [qt_common] fix typo (#2715)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2715
2025-10-11 04:31:14 +02:00
Marcin Serwin 8a017951aa [qt_common] fix building with Qt 6.10 (#2713)
Qt old style include variables are deprecated in Qt, see <https://github.com/qt/qtbase/blob/v6.10.0/cmake/QtModuleConfig.cmake.in#L84>, and Qt 6.10 stopped exporting them after <https://github.com/qt/qtbase/commit/ad7b94e163ac5c3959a7e38d7f48536be288a187>.

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2713
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-10-10 22:33:15 +02:00
Shinmegumi 776958c79d [vk] Introduce Ring Buffers for Uniform Buffer (#2698)
Create 3 ring buffers which rotates between buffers each frame to avoid GPU/CPU conflicts
BindMappedUniformBuffer first tries to allocate from the ring buffer and falls back to staging pool only if allocation is too large.
Note to testers:- please test the performance since it is primarily a performance optimization and also look for visual bugs.

Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2698
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-10-10 19:24:20 +02:00
crueter 3656253262 [acc] do not consider system profile as orphaned (#2708)
Profile 00000000000000000000000000000000 is apparently needed for acnh,
etc

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2708
2025-10-10 05:59:31 +02:00
CamilleLaVey b6241e4148 revert [vk] StreamBuffer Changes (#2684) (#2707)
revert [vk] StreamBuffer Changes (#2684)

Streambuffer changes did broke stuff in other games that got out of our scope of testing, we're going to study this changes in the future for better graphic stability.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2684
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2707
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-10-10 01:55:43 +02:00
MaranBr bfffafe68b [common] Change web offline applet default setting to HLE (#2705)
This prevents some games from ignoring the disable web applet setting.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2705
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-10 01:36:55 +02:00
CamilleLaVey 3c6ef765af revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard (#2695) (#2706)
revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard (#2695)

Well, stuff showed up after testing phase, that showed us this change break SMO and some mods after being merged directly into master, we will keep stuying why happens this and add a better handling later.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2695
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2706
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-10-09 21:37:27 +02:00
crueter 954c17c18a [frontend] change order of filters to match append rules (#2696)
otherwise, FSR would change to Gaussian etc.

in general, sans resolution, new enum values should always be appended

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2696
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-10-08 06:39:58 +02:00
Ribbit 8078990b9b [vk] Fast UBO: fix tracking, resize heuristics, add debug guard (#2695)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2695
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-08 05:39:08 +02:00
Ribbit db65f10768 [vk] Unify RAII in Vulkan (#2679)
This PR consolidates Vulkan RAII on video_core/vulkan_common/vulkan_wrapper.h’s vk::Handle and remove the unused duplicate src/video_core/vulkan_common/vulkan_raii.h, reducing confusion and maintenance. Swapchain now uses RAII‑managed per‑image semaphores and clears them in Destroy(), providing correct present synchronization and automatic cleanup. Expected result: simpler lifetimes, fewer leak risks, and more stable presentation with negligible overhead.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2679
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-08 04:01:24 +02:00
Gamer64 acd7d792a3 [hle] Stubbed QueryLastPlayTime (#389)
Ported from Torzu, made by Jarrod Norwell.

Co-authored-by: Jarrod Norwell <official.antique@gmail.com>

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/389
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-10-08 02:08:13 +02:00
Caio Oliveira 9acb6006b8 [ci] improve ccache and add support on Android (#2673)
* disable PCH
* fix missing headers after disabling PCH
* add support to extra cmake flags on Android building
* remove debug symbols on Release building (also fixing ccache on windows)

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2673
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-08 01:04:18 +02:00
lizzie cf0628af46 [compat] improve thread naming logic (#271)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/271
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-07 06:38:22 +02:00
lizzie dbeae7add0 [vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577)
Adds native support for QCOM cubic filter weights, and for devices whom do not support said weights, just implement them in shaders

TODO: ZTC filter is wrong!?

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2577
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-07 06:35:57 +02:00
Ribbit 62369aa2d5 [vk] StreamBuffer Changes (#2684)
Tighter ring allocation + sync tracking with correct wrap/no-wrap, alignment, and per-range sync_ticks; update head/tail only when needed (wrap to 0 if tail won’t fit).

Adds safer sizing under debug tools by preferring device-local host-visible heaps with fallback.

Expected result: fewer stalls, steadier reuse, higher upload throughput.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2684
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-07 03:26:54 +02:00
crueter badd913bee [desktop] fix save data location, orphaned profiles finder (#2678)
Previously, if the user had their NAND in a nonstandard location,
profiles.dat would be read from the standard Eden path and thus return
effectively garbage data. What this would result in is:

- The Qt profile manager would be completely nonfunctional
- "Open Save Data Location" would put you into the completely wrong
  place
- Games would read from incorrect locations for their saves

To solve this, I made it so that profiles.dat is re-read *after*
QtConfig initializes. It's not the perfect solution, but it works.

Additionally, this adds an orphaned profiles finder:
- walks through the save folders in nand/user/save/000.../
- for each subdirectory, checks to see if profiles.dat contains a
  corresponding UUID
- If not, the profile is "orphaned". It may contain legit save data, so
  let the user decide how to handle it (famous last words)
- Empty profiles are just removed. If they really matter, they're
  instantly recreated anyways.

The orphaned profiles check runs right *after* the decryption keys
check, but before the game list ever gets populated

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2678
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-07 01:32:09 +02:00
crueter 6a4fa11ac3 [externals] only build spirv-tools as static (#2680)
Upstream forcefully builds the shared lib and also builds shared and
static separately for... some reason. I made a PR that fixes that, so
for now let's use it here

should speed up build on Android and Windows

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2680
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-07 01:31:36 +02:00
Ribbit 5d4cfe195b [vk] Fix Vulkan Upload & Present Barriers for Spec Compliance (#2681)
The barrier before the CPU-upload copy was using VK_PIPELINE_STAGE_HOST_BIT. Validation rules only allow HOST as the source stage if you’re also specifying host-side access flags; inside a command buffer the GPU isn’t executing “host work,” so pairing that stage with the usual image layout transition is technically invalid.

Switching the source stage to VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT keeps the ordering guarantee we need and satisfies the spec, while the actual host visibility is still handled correctly by the preceding vmaFlushAllocation.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2681
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-06 17:39:32 +02:00
Aleksandr Popovich bc1d093fe9 [frontend] add 1.25x resolution option (#2566)
It sits at 900p or 1350p.

Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2566
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Aleksandr Popovich <popovich@eden-emu.dev>
Co-committed-by: Aleksandr Popovich <popovich@eden-emu.dev>
2025-10-06 03:08:00 +02:00
529 changed files with 91818 additions and 99160 deletions
+2 -2
View File
@@ -13,8 +13,8 @@ fi
cd src/android
chmod +x ./gradlew
./gradlew assembleRelease
./gradlew bundleRelease
./gradlew assembleMainlineRelease
./gradlew bundleMainlineRelease
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
rm "${ANDROID_KEYSTORE_FILE}"
-47
View File
@@ -1,47 +0,0 @@
#!/usr/bin/ruby
# frozen_string_literal: true
license_header = <<~EOF
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
EOF
print 'Getting branch changes...'
branch_name = `git rev-parse --abbrev-ref HEAD`.chomp
branch_commits = `git log #{branch_name} --not master --pretty=format:"%h"`.split("\n")
branch_commit_range = "#{branch_commits[-1]}^..#{branch_commits[0]}"
branch_changed_files = `git diff-tree --no-commit-id --name-only #{branch_commit_range} -r`.split("\n")
puts 'done'
print 'Checking files...'
issue_files = []
branch_changed_files.each do |file_name|
if file_name.end_with?('.cpp', '.h', '.kt', '.kts') and File.file?(file_name)
file_content = File.read(file_name)
if not file_content.start_with?(license_header)
issue_files.push(file_name)
end
end
end
puts 'done'
if issue_files.empty?
puts "\nAll changed files have correct headers"
exit 0
end
puts <<-EOF
The following #{issue_files.length} files have incorrect license headers:
#{issue_files.join("\n")}
The following license header should be added to the start of all offending files:
=== BEGIN ===
#{license_header}
=== END ===
If some of the code in this PR is not being contributed by the original author, the files which have been exclusively changed by that code can be ignored.
If this happens, this PR requirement can be bypassed once all other files are addressed.
EOF
exit 1
+188 -85
View File
@@ -1,74 +1,150 @@
#!/bin/sh -e
HEADER="$(cat "$PWD/.ci/license/header.txt")"
HEADER_HASH="$(cat "$PWD/.ci/license/header-hash.txt")"
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
echo "Getting branch changes"
# specify full path if dupes may exist
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake sse2neon.h renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
# BRANCH=`git rev-parse --abbrev-ref HEAD`
# COMMITS=`git log ${BRANCH} --not master --pretty=format:"%h"`
# RANGE="${COMMITS[${#COMMITS[@]}-1]}^..${COMMITS[0]}"
# FILES=`git diff-tree --no-commit-id --name-only ${RANGE} -r`
# license header constants, please change when needed :))))
YEAR=2025
HOLDER="Eden Emulator Project"
LICENSE="GPL-3.0-or-later"
BASE=`git merge-base master HEAD`
FILES=`git diff --name-only $BASE`
usage() {
cat << EOF
Usage: $0 [uc]
Compares the current HEAD to the master branch to check for license
header discrepancies. Each file changed in a branch MUST have a
license header, and this script attempts to enforce that.
#FILES=$(git diff --name-only master)
Options:
-u, --update Fix license headers, if applicable;
if the license header exists but has the incorrect
year or is otherwise malformed, it will be fixed.
echo "Done"
-c, --commit Commit changes to Git (requires --update)
Copyright $YEAR $HOLDER
Licensed under $LICENSE
The following files/directories are marked as external
and thus will not have license headers asserted:
EOF
for file in $EXCLUDE_FILES; do
echo "- $file"
done
exit 0
}
while true; do
case "$1" in
(-uc) UPDATE=true; COMMIT=true ;;
(-u|--update) UPDATE=true ;;
(-c|--commit) COMMIT=true ;;
("$0") break ;;
("") break ;;
(*) usage ;;
esac
shift
done
# human-readable header string
header() {
header_line1 "$1"
header_line2 "$1"
}
header_line1() {
echo "$1 SPDX-FileCopyrightText: Copyright $YEAR $HOLDER"
}
header_line2() {
echo "$1 SPDX-License-Identifier: $LICENSE"
}
check_header() {
CONTENT="`head -n3 < $1`"
case "$CONTENT" in
"$HEADER"*) ;;
*) BAD_FILES="$BAD_FILES $1" ;;
esac
begin="$1"
file="$2"
# separate things out as spaces to make our lives 100000000x easier
content="$(head -n5 < "$2" | tr '\n' ' ')"
line1="$(header_line1 "$begin")"
line2="$(header_line2 "$begin")"
# perl and awk are actually awful, so to avoid this problem we avoid it by avoiding it
if ! echo "$content" | grep -o "$line1 $line2" >/dev/null; then
# SRC_FILES is Kotlin/C++
# OTHER_FILES is sh, CMake
case "$begin" in
"//")
SRC_FILES="$SRC_FILES $file"
;;
"#")
OTHER_FILES="$OTHER_FILES $file"
;;
esac
fi
}
check_cmake_header() {
CONTENT="`head -n3 < $1`"
BASE=$(git merge-base master HEAD)
FILES=$(git diff --name-only "$BASE")
case "$CONTENT" in
"$HEADER_HASH"*) ;;
*)
BAD_CMAKE="$BAD_CMAKE $1" ;;
esac
}
for file in $FILES; do
[ -f "$file" ] || continue
if [ `basename -- "$file"` = "CMakeLists.txt" ]; then
check_cmake_header "$file"
continue
fi
# skip files that are third party (crueter's CMake modules, sse2neon, etc)
for pattern in $EXCLUDE_FILES; do
case "$file" in
*"$pattern"*)
excluded=true
break
;;
*)
excluded=false
;;
esac
done
EXTENSION="${file##*.}"
case "$EXTENSION" in
kts|kt|cpp|h)
check_header "$file"
;;
cmake)
check_cmake_header "$file"
;;
[ "$excluded" = "true" ] && continue
case "$file" in
*.cmake|*.sh|CMakeLists.txt)
begin="#"
;;
*.kt*|*.cpp|*.h)
begin="//"
;;
*)
continue
;;
esac
check_header "$begin" "$file"
done
if [ "$BAD_FILES" = "" ] && [ "$BAD_CMAKE" = "" ]; then
echo
echo "All good."
if [ -z "$SRC_FILES" ] && [ -z "$OTHER_FILES" ]; then
echo "-- All good."
exit
fi
if [ "$BAD_FILES" != "" ]; then
echo "The following source files have incorrect license headers:"
echo
echo
for file in $BAD_FILES; do echo $file; done
if [ "$SRC_FILES" != "" ]; then
echo "-- The following source files have incorrect license headers:"
HEADER=$(header "//")
for file in $SRC_FILES; do echo "-- * $file"; done
cat << EOF
The following license header should be added to the start of all offending SOURCE files:
-- The following license header should be added to the start of these offending files:
=== BEGIN ===
$HEADER
@@ -78,18 +154,19 @@ EOF
fi
if [ "$BAD_CMAKE" != "" ]; then
echo "The following CMake files have incorrect license headers:"
echo
if [ "$OTHER_FILES" != "" ]; then
echo "-- The following CMake and shell scripts have incorrect license headers:"
for file in $BAD_CMAKE; do echo $file; done
HEADER=$(header "#")
for file in $OTHER_FILES; do echo "-- * $file"; done
cat << EOF
The following license header should be added to the start of all offending CMake files:
-- The following license header should be added to the start of these offending files:
=== BEGIN ===
$HEADER_HASH
$HEADER
=== END ===
EOF
@@ -97,50 +174,76 @@ EOF
fi
cat << EOF
If some of the code in this PR is not being contributed by the original author,
the files which have been exclusively changed by that code can be ignored.
If this happens, this PR requirement can be bypassed once all other files are addressed.
If some of the code in this PR is not being contributed by the original author,
the files which have been exclusively changed by that code can be ignored.
If this happens, this PR requirement can be bypassed once all other files are addressed.
EOF
if [ "$FIX" = "true" ]; then
echo
echo "FIX set to true. Fixing headers."
echo
if [ "$UPDATE" = "true" ]; then
TMP_DIR=$(mktemp -d)
echo "-- Fixing headers..."
for file in $BAD_FILES; do
cat $file > $file.bak
for file in $SRC_FILES $OTHER_FILES; do
case $(basename -- "$file") in
*.cmake|CMakeLists.txt)
begin="#"
shell="false"
;;
*.sh)
begin="#"
shell=true
;;
*.kt*|*.cpp|*.h)
begin="//"
shell="false"
;;
esac
cat .ci/license/header.txt > $file
echo >> $file
cat $file.bak >> $file
# This is fun
match="$begin SPDX-FileCopyrightText.*$HOLDER"
rm $file.bak
# basically if the copyright holder is already defined we can just replace the year
if head -n5 < "$file" | grep -e "$match" >/dev/null; then
replace=$(header_line1 "$begin")
sed "s|$match|$replace|" "$file" > "$file".bak
mv "$file".bak "$file"
else
header "$begin" > "$TMP_DIR"/header
git add $file
done
if [ "$shell" = "true" ]; then
# grab shebang
head -n1 "$file" > "$TMP_DIR/shebang"
echo >> "$TMP_DIR/shebang"
for file in $BAD_CMAKE; do
cat $file > $file.bak
# remove shebang
sed '1d' "$file" > "$file".bak
mv "$file".bak "$file"
cat .ci/license/header-hash.txt > $file
echo >> $file
cat $file.bak >> $file
# add to header
cat "$TMP_DIR"/shebang "$TMP_DIR"/header > "$TMP_DIR"/new-header
mv "$TMP_DIR"/new-header "$TMP_DIR"/header
else
echo >> "$TMP_DIR/header"
fi
rm $file.bak
cat "$TMP_DIR"/header "$file" > "$file".bak
mv "$file".bak "$file"
fi
git add $file
done
echo "License headers fixed."
[ "$shell" = "true" ] && chmod a+x "$file"
[ "$COMMIT" = "true" ] && git add "$file"
done
if [ "$COMMIT" = "true" ]; then
echo
echo "COMMIT set to true. Committing changes."
echo
git commit -m "Fix license headers"
echo "Changes committed. You may now push."
fi
else
exit 1
echo "-- Done"
fi
if [ "$COMMIT" = "true" ]; then
echo "-- Committing changes"
git commit -m "Fix license headers"
echo "-- Changes committed. You may now push."
fi
[ -d "$TMP_DIR" ] && rm -rf "$TMP_DIR"
-2
View File
@@ -1,2 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
-2
View File
@@ -1,2 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+2 -1
View File
@@ -67,8 +67,9 @@ else
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_PRECOMPILED_HEADERS=OFF)
fi
if [ "$DEVEL" != "true" ]; then
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DENABLE_QT_UPDATE_CHECKER=ON)
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DENABLE_UPDATE_CHECKER=ON)
fi
if [ "$USE_WEBENGINE" = "true" ]; then
+2 -2
View File
@@ -36,8 +36,8 @@ cmake .. -G Ninja \
-DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \
-DDYNARMIC_ENABLE_LTO=ON \
-DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \
-DUSE_CCACHE=${CCACHE:-false} \
-DENABLE_QT_UPDATE_CHECKER=${DEVEL:-true} \
-DUSE_CCACHE=${CCACHE:-false} \
-DENABLE_UPDATE_CHECKER=${DEVEL:-true} \
"${EXTRA_CMAKE_FLAGS[@]}" \
"$@"
-60
View File
@@ -1,60 +0,0 @@
# SPDX-FileCopyrightText: 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
$ErrorActionPreference = "Stop"
# Check if running as administrator
if (-not ([bool](net session 2>$null))) {
Write-Host "This script must be run with administrator privileges!"
Exit 1
}
$VSVer = "17"
$ExeFile = "vs_community.exe"
$Uri = "https://aka.ms/vs/$VSVer/release/$ExeFile"
$Destination = "./$ExeFile"
Write-Host "Downloading Visual Studio Build Tools from $Uri"
$WebClient = New-Object System.Net.WebClient
$WebClient.DownloadFile($Uri, $Destination)
Write-Host "Finished downloading $ExeFile"
$Arguments = @(
"--quiet", # Suppress installer UI
"--wait", # Wait for installation to complete
"--norestart", # Prevent automatic restart
"--force", # Force installation even if components are already installed
"--add Microsoft.VisualStudio.Workload.NativeDesktop", # Desktop development with C++
"--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # Core C++ compiler/tools for x86/x64
"--add Microsoft.VisualStudio.Component.Windows11SDK.26100",# Windows 11 SDK (26100)
"--add Microsoft.VisualStudio.Component.Windows10SDK.19041",# Windows 10 SDK (19041)
"--add Microsoft.VisualStudio.Component.VC.Llvm.Clang", # LLVM Clang compiler
"--add Microsoft.VisualStudio.Component.VC.Llvm.ClangToolset", # LLVM Clang integration toolset
"--add Microsoft.VisualStudio.Component.Windows11SDK.22621",# Windows 11 SDK (22621)
"--add Microsoft.VisualStudio.Component.VC.CMake.Project", # CMake project support
"--add Microsoft.VisualStudio.ComponentGroup.VC.Tools.142.x86.x64", # VC++ 14.2 toolset
"--add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Llvm.Clang" # LLVM Clang for native desktop
)
Write-Host "Installing Visual Studio Build Tools"
$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -ArgumentList $Arguments
# Spinner while installing
$Spinner = "|/-\"
$i = 0
while (-not $InstallProcess.HasExited) {
Write-Host -NoNewline ("`rInstalling... " + $Spinner[$i % $Spinner.Length])
Start-Sleep -Milliseconds 250
$i++
}
# Clear spinner line
Write-Host "`rSetup completed! "
$ExitCode = $InstallProcess.ExitCode
if ($ExitCode -ne 0) {
Write-Host "Error installing Visual Studio Build Tools (Error: $ExitCode)"
Exit $ExitCode
}
Write-Host "Finished installing Visual Studio Build Tools"
-152
View File
@@ -1,152 +0,0 @@
# TODO: This document needs to be formatted,
# some stuff needs cleaned up etc
name: eden-build
#on:
# push:
# branches: [ "master" ]
# TODO: combine build.yml into trigger_release.yml
jobs:
source:
if: ${{ !github.head_ref }}
runs-on: source
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Pack
run: ./.ci/source.sh
- name: Upload
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: source.zip
path: artifacts/
windows:
runs-on: windows
strategy:
matrix:
target: ["msvc"] # TODO: Add msys2
defaults:
run:
shell: ${{ (matrix.target == 'msys2' && 'msys2') || 'bash' }} {0}
env:
CCACHE_DIR: ${{ runner.workspace }}/.cache/.ccache
CCACHE_COMPILERCHECK: content
CCACHE_SLOPPINESS: time_macros
OS: windows
TARGET: ${{ matrix.target }}
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set up vcpkg cache
uses: actions/cache@v4
with:
path: |
${{ github.workspace }}/build/vcpkg_installed
${{ github.workspace }}/build/externals
${{ github.workspace }}/.vcpkg
key: ${{ runner.os }}-${{ matrix.target }}-vcpkg-${{ hashFiles('**/CMakeLists.txt', '**/vcpkg.json') }}-${{ github.run_id }}
restore-keys: |
${{ runner.os }}-${{ matrix.target }}-vcpkg-
- name: Set up MSVC
uses: https://github.com/ilammy/msvc-dev-cmd@v1
if: ${{ matrix.target == 'msvc' }}
- name: Cygwin with autoconf # NEEDED FOR LIBUSB
shell: cmd
run: ./.ci/windows/cygwin.bat
- name: Configure & Build
shell: bash
run: |
./.ci/windows/qt-envvars.sh
DEVEL=true WINDEPLOYQT="/c/Qt/6.9.0/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6
- name: Package artifacts
shell: bash
run: |
./.ci/windows/qt-envvars.sh
./.ci/windows/package.sh
- name: Upload Windows artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: ${{ matrix.target }}.zip
path: artifacts/*
linux:
runs-on: linux
env:
CCACHE_DIR: /home/runner/.cache/ccache
CCACHE_COMPILERCHECK: content
CCACHE_SLOPPINESS: time_macros
OS: linux
TARGET: fresh
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Build
run: TARGET=appimage DEVEL=true ./.ci/linux/build.sh
- name: Package AppImage
run: DEVEL=true ./.ci/linux/package.sh &> /dev/null
- name: Upload Linux artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 3
name: linux.zip
path: ./*.AppImage
android:
runs-on: android
env:
OS: android
TARGET: universal
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set tag name
run: |
if [[ "$GITHUB_REF_TYPE" == "tag" ]]; then
echo "GIT_TAG_NAME=$GITHUB_REF_NAME" >> $GITHUB_ENV
fi
echo $GIT_TAG_NAME
- name: Build
run: ANDROID_HOME=/home/runner/sdk ./.ci/android/build.sh
env:
ANDROID_KEYSTORE_B64: ${{ secrets.ANDROID_KEYSTORE_B64 }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEYSTORE_PASS: ${{ secrets.ANDROID_KEYSTORE_PASS }}
- name: Package Android artifacts
run: ./.ci/android/package.sh
- name: Upload Android artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: android.zip
path: artifacts/*
-203
View File
@@ -1,203 +0,0 @@
name: Build Application and Make Release
#on:
# push:
# tags: [ "*" ]
permissions:
contents: write
jobs:
source:
runs-on: source
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Pack
run: ./.ci/source.sh
- name: Upload
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: source.zip
path: artifacts/
windows:
runs-on: windows
strategy:
matrix:
target: ["msvc"] # TODO: Add msys2
defaults:
run:
shell: ${{ (matrix.target == 'msys2' && 'msys2') || 'bash' }} {0}
env:
CCACHE_DIR: ${{ runner.workspace }}/.cache/.ccache
CCACHE_COMPILERCHECK: content
CCACHE_SLOPPINESS: time_macros
OS: windows
TARGET: ${{ matrix.target }}
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set up vcpkg cache
uses: actions/cache@v4
with:
path: |
${{ github.workspace }}/build/vcpkg_installed
${{ github.workspace }}/build/externals
${{ github.workspace }}/.vcpkg
key: ${{ runner.os }}-${{ matrix.target }}-vcpkg-${{ hashFiles('**/CMakeLists.txt', '**/vcpkg.json') }}-${{ github.run_id }}
restore-keys: |
${{ runner.os }}-${{ matrix.target }}-vcpkg-
- name: Set up MSVC
uses: https://github.com/ilammy/msvc-dev-cmd@v1
if: ${{ matrix.target == 'msvc' }}
- name: Cygwin with autoconf # NEEDED FOR LIBUSB
shell: cmd
run: ./.ci/windows/cygwin.bat
- name: Configure & Build
shell: bash
run: DEVEL=false ./.ci/windows/build.sh
- name: Package artifacts
shell: bash
run: |
export PATH="${PATH}:/c/Qt/6.9.0/msvc2022_64/bin"
./.ci/windows/package.sh
- name: Upload Windows artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: ${{ matrix.target }}.zip
path: artifacts/*
linux:
runs-on: linux
env:
CCACHE_DIR: /home/runner/.cache/ccache
CCACHE_COMPILERCHECK: content
CCACHE_SLOPPINESS: time_macros
OS: linux
TARGET: fresh
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Build
run: TARGET=appimage RELEASE=1 ./.ci/linux/build.sh v3 8
- name: Package AppImage
run: ./.ci/linux/package.sh v3 &> /dev/null
- name: Upload Linux artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: linux.zip
path: ./*.AppImage*
android:
runs-on: android
env:
CCACHE_DIR: /home/runner/.cache/ccache
CCACHE_COMPILERCHECK: content
CCACHE_SLOPPINESS: time_macros
OS: android
TARGET: universal
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set tag name
run: |
if [[ "$GITHUB_REF_TYPE" == "tag" ]]; then
echo "GIT_TAG_NAME=$GITHUB_REF_NAME" >> $GITHUB_ENV
fi
echo $GIT_TAG_NAME
- name: Build
run: ANDROID_HOME=/home/runner/sdk ./.ci/android/build.sh
env:
ANDROID_KEYSTORE_B64: ${{ secrets.ANDROID_KEYSTORE_B64 }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEYSTORE_PASS: ${{ secrets.ANDROID_KEYSTORE_PASS }}
- name: Package Android artifacts
run: ./.ci/android/package.sh
- name: Upload Android artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: android.zip
path: artifacts/*
create_release:
needs: [linux, windows, android]
runs-on: linux
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: 'recursive'
path: 'eden-source'
- name: Download artifacts
uses: forgejo/download-artifact@v4
with:
path: artifacts
- name: Grab and store version
run: |
cd eden-source
tag_name=$(git describe --tags --abbrev=0)
echo "VERSION=$tag_name" >> $GITHUB_ENV
echo $tag_name
- name: Package artifacts properly
shell: bash
run: |
set -ex
mv ${{ github.workspace }}/eden-source eden-${{ env.VERSION }}
cd artifacts
ls *.zip
mkdir -p dist
cp linux.zip/Eden-*.AppImage dist/Eden-Linux-${{ env.VERSION }}-amd64.AppImage
cp linux.zip/Eden-*.AppImage.zsync dist/Eden-Linux-${{ env.VERSION }}-amd64.AppImage.zsync
cp msvc.zip/eden-windows-msvc*.zip dist/Eden-Windows-MSVC-${{ env.VERSION }}-amd64.zip
cp android.zip/eden-android*.apk dist/Eden-Android-${{ env.VERSION }}.apk
cp android.zip/eden-android*.aab dist/Eden-Android-${{ env.VERSION }}.aab
cp source.zip/eden-unified-source*.tar.xz dist/Eden-Source-${{ env.VERSION }}.tar.xz
cp source.zip/eden-unified-source*.tar.xz.sha256sum dist/Eden-Source-${{ env.VERSION }}.tar.xz.sha256sum
- name: Create release
id: create_release
uses: actions/forgejo-release@v2.6.0
with:
direction: upload
tag: ${{ env.VERSION }}
title: Eden ${{ env.VERSION }}
release-dir: artifacts/dist/
+6
View File
@@ -10,6 +10,12 @@ doc-build/
AppDir/
uruntime
# dtrace and ktrace stuffs
[dk]trace-out/
[dk]trace.out
*.core
log.txt
# Generated source files
src/common/scm_rev.cpp
dist/english_plurals/generated_en.ts
@@ -0,0 +1,12 @@
diff --git a/src/catch2/matchers/catch_matchers_floating_point.cpp b/src/catch2/matchers/catch_matchers_floating_point.cpp
index fc7b444..0e1a3c2 100644
--- a/src/catch2/matchers/catch_matchers_floating_point.cpp
+++ b/src/catch2/matchers/catch_matchers_floating_point.cpp
@@ -5,6 +5,7 @@
// https://www.boost.org/LICENSE_1_0.txt)
// SPDX-License-Identifier: BSL-1.0
+#include <catch2/internal/catch_polyfills.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
#include <catch2/internal/catch_enforce.hpp>
#include <catch2/internal/catch_polyfills.hpp>
+49
View File
@@ -0,0 +1,49 @@
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index be7f442..5fd0438 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -1766,9 +1766,10 @@ int singleMain()
glslang::FinalizeProcess();
} else {
ShInitialize();
+#ifndef __HAIKU__
ShInitialize(); // also test reference counting of users
ShFinalize(); // also test reference counting of users
-
+#endif
bool printShaderNames = workList.size() > 1;
if (Options & EOptionMultiThreaded) {
@@ -1793,8 +1794,9 @@ int singleMain()
PutsIfNonEmpty(WorkItems[w]->results.c_str());
}
}
-
+#ifndef __HAIKU__
ShFinalize();
+#endif
}
if (CompileFailed.load())
@@ -1809,8 +1811,10 @@ int C_DECL main(int argc, char* argv[])
{
ProcessArguments(WorkItems, argc, argv);
+#ifdef __HAIKU__
+ return singleMain();
+#else
int ret = 0;
-
// Loop over the entire init/finalize cycle to watch memory changes
const int iterations = 1;
if (iterations > 1)
@@ -1820,8 +1824,8 @@ int C_DECL main(int argc, char* argv[])
if (iterations > 1)
glslang::OS_DumpMemoryCounters();
}
-
return ret;
+#endif
}
//
+52
View File
@@ -0,0 +1,52 @@
From e1a946ffb79022d38351a0623f819a5419965c3e Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Fri, 24 Oct 2025 23:41:09 -0700
Subject: [PATCH] [build] Fix MinGW missing GetAddrInfoExCancel definition
MinGW does not define GetAddrInfoExCancel in its wstcpi whatever header,
so to get around this we can just load it with GetProcAddress et al.
Signed-off-by: crueter <crueter@eden-emu.dev>
---
httplib.h | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/httplib.h b/httplib.h
index e15ba44..90a76dc 100644
--- a/httplib.h
+++ b/httplib.h
@@ -203,11 +203,13 @@
#error Sorry, Visual Studio versions prior to 2015 are not supported
#endif
-#pragma comment(lib, "ws2_32.lib")
-
using ssize_t = __int64;
#endif // _MSC_VER
+#if defined(_MSC_VER) || defined(__MINGW32__)
+#pragma comment(lib, "ws2_32.lib")
+#endif
+
#ifndef S_ISREG
#define S_ISREG(m) (((m) & S_IFREG) == S_IFREG)
#endif // S_ISREG
@@ -3557,7 +3559,15 @@ inline int getaddrinfo_with_timeout(const char *node, const char *service,
auto wait_result =
::WaitForSingleObject(event, static_cast<DWORD>(timeout_sec * 1000));
if (wait_result == WAIT_TIMEOUT) {
+#ifdef __MINGW32__
+ typedef INT (WSAAPI *PFN_GETADDRINFOEXCANCEL)(HANDLE *CancelHandle);
+ auto wsdll = LoadLibraryW((wchar_t*) "ws2_32.lib");
+ PFN_GETADDRINFOEXCANCEL GetAddrInfoExCancel = (PFN_GETADDRINFOEXCANCEL) GetProcAddress(wsdll, "GetAddrInfoExCancel");
+
+ if (cancel_handle) { GetAddrInfoExCancel(&cancel_handle); }
+#else
if (cancel_handle) { ::GetAddrInfoExCancel(&cancel_handle); }
+#endif
::CloseHandle(event);
return EAI_AGAIN;
}
--
2.51.0
+25
View File
@@ -0,0 +1,25 @@
diff --git a/libusb/os/netbsd_usb.c b/libusb/os/netbsd_usb.c
index a9a50b2..56e681b 100644
--- a/libusb/os/netbsd_usb.c
+++ b/libusb/os/netbsd_usb.c
@@ -580,6 +580,20 @@ _access_endpoint(struct libusb_transfer *transfer)
return hpriv->endpoints[endpt];
}
+void usbi_get_monotonic_time(struct timespec *tp) {
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ tp->tv_sec = tv.tv_sec;
+ tp->tv_nsec = tv.tv_usec * 1000ull;
+}
+
+void usbi_get_real_time(struct timespec *tp) {
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ tp->tv_sec = tv.tv_sec;
+ tp->tv_nsec = tv.tv_usec * 1000ull;
+}
+
int
_sync_gen_transfer(struct usbi_transfer *itransfer)
{
+13
View File
@@ -0,0 +1,13 @@
diff --git a/library/aesni.h b/library/aesni.h
index 754c984c79..59e27afd3e 100644
--- a/library/aesni.h
+++ b/library/aesni.h
@@ -35,7 +35,7 @@
/* GCC-like compilers: currently, we only support intrinsics if the requisite
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
* or `clang -maes -mpclmul`). */
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
+#if defined(__GNUC__) || defined(__clang__)
#define MBEDTLS_AESNI_HAVE_INTRINSICS
#endif
/* For 32-bit, we only support intrinsics */
+22
View File
@@ -0,0 +1,22 @@
diff --git a/library/aesni.c b/library/aesni.c
index 2857068..3e104ab 100644
--- a/library/aesni.c
+++ b/library/aesni.c
@@ -31,16 +31,14 @@
#include <immintrin.h>
#endif
-#if defined(MBEDTLS_ARCH_IS_X86)
#if defined(MBEDTLS_COMPILER_IS_GCC)
#pragma GCC push_options
#pragma GCC target ("pclmul,sse2,aes")
#define MBEDTLS_POP_TARGET_PRAGMA
-#elif defined(__clang__) && (__clang_major__ >= 5)
+#elif defined(__clang__)
#pragma clang attribute push (__attribute__((target("pclmul,sse2,aes"))), apply_to=function)
#define MBEDTLS_POP_TARGET_PRAGMA
#endif
-#endif
#if !defined(MBEDTLS_AES_USE_HARDWARE_ONLY)
/*
+55
View File
@@ -0,0 +1,55 @@
diff --git a/include/mcl/assert.hpp b/include/mcl/assert.hpp
index f77dbe7..9ec0b9c 100644
--- a/include/mcl/assert.hpp
+++ b/include/mcl/assert.hpp
@@ -23,8 +23,11 @@ template<typename... Ts>
} // namespace mcl::detail
+#ifndef UNREACHABLE
#define UNREACHABLE() ASSERT_FALSE("Unreachable code!")
+#endif
+#ifndef ASSERT
#define ASSERT(expr) \
[&] { \
if (std::is_constant_evaluated()) { \
@@ -37,7 +40,9 @@ template<typename... Ts>
} \
} \
}()
+#endif
+#ifndef ASSERT_MSG
#define ASSERT_MSG(expr, ...) \
[&] { \
if (std::is_constant_evaluated()) { \
@@ -50,13 +55,24 @@ template<typename... Ts>
} \
} \
}()
+#endif
+#ifndef ASSERT_FALSE
#define ASSERT_FALSE(...) ::mcl::detail::assert_terminate("false", __VA_ARGS__)
+#endif
#if defined(NDEBUG) || defined(MCL_IGNORE_ASSERTS)
-# define DEBUG_ASSERT(expr) ASSUME(expr)
-# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
+# ifndef DEBUG_ASSERT
+# define DEBUG_ASSERT(expr) ASSUME(expr)
+# endif
+# ifndef DEBUG_ASSERT_MSG
+# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
+# endif
#else
-# define DEBUG_ASSERT(expr) ASSERT(expr)
-# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
+# ifndef DEBUG_ASSERT
+# define DEBUG_ASSERT(expr) ASSERT(expr)
+# endif
+# ifndef DEBUG_ASSERT_MSG
+# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
+# endif
#endif
+14
View File
@@ -0,0 +1,14 @@
diff --git a/external/CMakeLists.txt b/external/CMakeLists.txt
index eb4e69e..3155805 100644
--- a/external/CMakeLists.txt
+++ b/external/CMakeLists.txt
@@ -72,7 +72,8 @@ if (SPIRV_TOOLS_USE_MIMALLOC)
pop_variable(MI_BUILD_TESTS)
endif()
-if (DEFINED SPIRV-Headers_SOURCE_DIR)
+# NetBSD doesn't have SPIRV-Headers readily available on system
+if (DEFINED SPIRV-Headers_SOURCE_DIR AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
# This allows flexible position of the SPIRV-Headers repo.
set(SPIRV_HEADER_DIR ${SPIRV-Headers_SOURCE_DIR})
else()
@@ -0,0 +1,129 @@
From d765ebed3598ddfd7167fc546474626ac5ef9498 Mon Sep 17 00:00:00 2001
From: Anthony Roberts <anthony.roberts@linaro.org>
Date: Fri, 2 Aug 2024 16:55:57 +0100
Subject: [PATCH] Add support for clang-cl on Windows (#633)
This commit adds support for clang-cl (clang, pretending to be MSVC) to
SSE2NEON on Windows ARM64 platforms. This change is part of some Blender
work, as using clang-cl provides a ~20-40% speedup compared to MSVC.
Compiled with the following command line (via a VS2022 Native ARM64 Tools
CMD window):
msbuild sse2neon.vcxproj /p:Configuration=Release /p:CLToolExe=clang-cl.exe
/p:CLToolPath="C:\Program Files\LLVM\bin\"
Known failures in test suite:
Test mm_cvttpd_epi32
Test rdtsc
Co-authored-by: Anthony Roberts <anthony.roberts@linaro.org>
---
sse2neon.h | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/sse2neon.h b/sse2neon.h
index 56254b5..76cf8e3 100644
--- a/sse2neon.h
+++ b/sse2neon.h
@@ -180,7 +180,7 @@
}
/* Compiler barrier */
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
#define SSE2NEON_BARRIER() _ReadWriteBarrier()
#else
#define SSE2NEON_BARRIER() \
@@ -856,7 +856,7 @@ FORCE_INLINE uint64x2_t _sse2neon_vmull_p64(uint64x1_t _a, uint64x1_t _b)
{
poly64_t a = vget_lane_p64(vreinterpret_p64_u64(_a), 0);
poly64_t b = vget_lane_p64(vreinterpret_p64_u64(_b), 0);
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
__n64 a1 = {a}, b1 = {b};
return vreinterpretq_u64_p128(vmull_p64(a1, b1));
#else
@@ -1767,7 +1767,7 @@ FORCE_INLINE void _mm_free(void *addr)
FORCE_INLINE uint64_t _sse2neon_get_fpcr(void)
{
uint64_t value;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
value = _ReadStatusReg(ARM64_FPCR);
#else
__asm__ __volatile__("mrs %0, FPCR" : "=r"(value)); /* read */
@@ -1777,7 +1777,7 @@ FORCE_INLINE uint64_t _sse2neon_get_fpcr(void)
FORCE_INLINE void _sse2neon_set_fpcr(uint64_t value)
{
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
_WriteStatusReg(ARM64_FPCR, value);
#else
__asm__ __volatile__("msr FPCR, %0" ::"r"(value)); /* write */
@@ -2246,7 +2246,7 @@ FORCE_INLINE __m128 _mm_or_ps(__m128 a, __m128 b)
FORCE_INLINE void _mm_prefetch(char const *p, int i)
{
(void) i;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
switch (i) {
case _MM_HINT_NTA:
__prefetch2(p, 1);
@@ -4817,7 +4817,7 @@ FORCE_INLINE __m128i _mm_packus_epi16(const __m128i a, const __m128i b)
// https://www.intel.com/content/www/us/en/docs/intrinsics-guide/index.html#text=_mm_pause
FORCE_INLINE void _mm_pause(void)
{
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
__isb(_ARM64_BARRIER_SY);
#else
__asm__ __volatile__("isb\n");
@@ -5713,7 +5713,7 @@ FORCE_INLINE __m128d _mm_undefined_pd(void)
#pragma GCC diagnostic ignored "-Wuninitialized"
#endif
__m128d a;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
a = _mm_setzero_pd();
#endif
return a;
@@ -8127,7 +8127,7 @@ FORCE_INLINE int _sse2neon_sido_negative(int res, int lb, int imm8, int bound)
FORCE_INLINE int _sse2neon_clz(unsigned int x)
{
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && !defined(__clang__)
unsigned long cnt = 0;
if (_BitScanReverse(&cnt, x))
return 31 - cnt;
@@ -8139,7 +8139,7 @@ FORCE_INLINE int _sse2neon_clz(unsigned int x)
FORCE_INLINE int _sse2neon_ctz(unsigned int x)
{
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && !defined(__clang__)
unsigned long cnt = 0;
if (_BitScanForward(&cnt, x))
return cnt;
@@ -9055,7 +9055,7 @@ FORCE_INLINE __m128i _mm_aeskeygenassist_si128(__m128i a, const int rcon)
// AESE does ShiftRows and SubBytes on A
uint8x16_t u8 = vaeseq_u8(vreinterpretq_u8_m128i(a), vdupq_n_u8(0));
-#ifndef _MSC_VER
+#if !defined(_MSC_VER) || defined(__clang__)
uint8x16_t dest = {
// Undo ShiftRows step from AESE and extract X1 and X3
u8[0x4], u8[0x1], u8[0xE], u8[0xB], // SubBytes(X1)
@@ -9242,7 +9242,7 @@ FORCE_INLINE uint64_t _rdtsc(void)
* bits wide and it is attributed with the flag 'cap_user_time_short'
* is true.
*/
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
val = _ReadStatusReg(ARM64_SYSREG(3, 3, 14, 0, 2));
#else
__asm__ __volatile__("mrs %0, cntvct_el0" : "=r"(val));
--
2.48.1
+41 -4
View File
@@ -13,12 +13,13 @@ Copyright: yuzu Emulator Project
License: GPL-2.0-or-later
Files: dist/qt_themes/default/icons/256x256/eden.png
dist/qt_themes/default/icons/256x256/eden_named.png
dist/yuzu.bmp
dist/yuzu.icns
dist/eden.icns
dist/eden.ico
dist/eden.svg
Copyright: yuzu Emulator Project
License: GPL-2.0-or-later
dist/dev.eden_emu.eden.svg
Copyright: 2025 Eden Emulator Project
License: GPL-3.0-or-later
Files: dist/qt_themes/qdarkstyle*/LICENSE.*
dist/qt_themes/qdarkstyle*/style.qrc
@@ -155,3 +156,39 @@ License: BSD-3-Clause
Files: src/android/app/debug.keystore
Copyright: 2023 yuzu Emulator Project
License: GPL-3.0-or-later
Files: dist/qt_themes/colorful/icons/48x48/user-trash.png
dist/qt_themes/colorful/icons/48x48/upload.png
dist/qt_themes/colorful/icons/48x48/download.png
Copyright: 2014 Uri Herrera
1996-2025 KDE Software Foundation
License: LGPL-2.0-or-later
Files: dist/qt_themes/default/icons/48x48/user-trash.png
dist/qt_themes/default/icons/48x48/upload.png
dist/qt_themes/default/icons/48x48/download.png
dist/qt_themes/default_dark/icons/48x48/user-trash.png
dist/qt_themes/default_dark/icons/48x48/upload.png
dist/qt_themes/default_dark/icons/48x48/download.png
Copyright: 2025 Fonticons, Inc.
License: CC-BY-4.0
Comment: All of these icons have been modified by crueter <crueter@crueter.xyz>
Files: CMakeModules/CPM.cmake
Copyright: 2019-2023 Lars Melchior
License: MIT
Files: CMakeModules/CPMUtil.cmake
CMakeModules/CPM.cmake
CMakeModules/GetSCMRev.cmake
CMakeModules/DetectArchitecture.cmake
tools/cpm/*
tools/update-cpm.sh
tools/shellcheck.sh
docs/CPMUtil.md
**cpmfile.json
Copyright: 2025 crueter <crueter@crueter.xyz>
License: GPL-3.0-or-later
Comment: CPM.cmake has had additional modifications from crueter to better work with CPMUtil
https://git.crueter.xyz/CMake/CPMUtil
https://git.crueter.xyz/CMake/Modules
+85 -55
View File
@@ -11,6 +11,10 @@ elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(PLATFORM_FREEBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
set(PLATFORM_OPENBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
set(PLATFORM_NETBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
set(PLATFORM_HAIKU ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(PLATFORM_LINUX ON)
endif()
@@ -41,8 +45,7 @@ if (PLATFORM_SUN)
list(APPEND CMAKE_PREFIX_PATH "/usr/lib/qt/6.6/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "/usr/lib/qt/6.6/lib/amd64/cmake")
# amazing
# absolutely incredible
# Amazing - absolutely incredible
list(APPEND CMAKE_PREFIX_PATH "/usr/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "/usr/lib/amd64/cmake")
@@ -52,6 +55,10 @@ if (PLATFORM_SUN)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
if (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
endif()
endif()
# Needed for FFmpeg w/ VAAPI and DRM
@@ -59,6 +66,15 @@ if (PLATFORM_OPENBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I/usr/X11R6/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/usr/X11R6/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/X11R6/lib")
elseif (PLATFORM_NETBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I/usr/X11R7/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/usr/X11R7/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/X11R7/lib")
endif()
# NetBSD: Fun for the whole family!
if (PLATFORM_NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
# Detect current compilation architecture and create standard definitions
@@ -145,6 +161,7 @@ endif()
if (PLATFORM_FREEBSD)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
endif()
# Set bundled sdl2/qt as dependent options.
@@ -160,13 +177,14 @@ endif()
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
option(ENABLE_QT_UPDATE_CHECKER "Enable update checker for the Qt frontend" OFF)
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
# FreeBSD doesn't have a cubeb port yet, vendoring it isn't required (it's optional anyways)
cmake_dependent_option(ENABLE_CUBEB "Enables the cubeb audio backend" ON "NOT PLATFORM_FREEBSD" OFF)
set(EXT_DEFAULT OFF)
if (MSVC OR ANDROID)
@@ -181,7 +199,8 @@ cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from source" "${PL
# sirit
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${EXT_DEFAULT})
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "NOT ANDROID" OFF)
# Re-allow on FreeBSD once its on mainline ports
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR APPLE" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT WIN32 OR NOT ARCHITECTURE_arm64" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
@@ -193,11 +212,6 @@ cmake_dependent_option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF
option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
option(YUZU_USE_PRECOMPILED_HEADERS "Use precompiled headers" OFF)
if (YUZU_USE_PRECOMPILED_HEADERS)
message(STATUS "Using Precompiled Headers.")
set(CMAKE_PCH_INSTANTIATE_TEMPLATES ON)
endif()
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
if(YUZU_ENABLE_LTO)
include(CheckIPOSupported)
@@ -216,9 +230,6 @@ if(USE_CCACHE)
message(STATUS "Found ccache at: ${CCACHE_BINARY}")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
if (YUZU_USE_PRECOMPILED_HEADERS)
message(FATAL_ERROR "Precompiled headers are incompatible with ccache. Re-run CMake with -DYUZU_USE_PRECOMPILED_HEADERS=OFF.")
endif()
else()
message(WARNING "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
endif()
@@ -260,7 +271,11 @@ if (ENABLE_WEB_SERVICE)
endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
if (ENABLE_OPENSSL)
cmake_dependent_option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" "${MSVC}" "NOT ANDROID" ON)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
if (EXT_DEFAULT OR PLATFORM_SUN)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
endif()
option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL})
endif()
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
@@ -287,6 +302,13 @@ if (ANDROID)
set(CMAKE_POLICY_VERSION_MINIMUM 3.5) # Workaround for Oboe
endif()
# We need to downgrade debug info (/Zi -> /Z7) to use an older but more cacheable format
# See https://github.com/nanoant/CMakePCHCompiler/issues/21
if(WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
endif()
# Default to a Release build
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
@@ -340,7 +362,7 @@ if (YUZU_ROOM)
add_compile_definitions(YUZU_ROOM)
endif()
if (ANDROID OR PLATFORM_FREEBSD OR PLATFORM_OPENBSD OR PLATFORM_SUN OR APPLE)
if ((ANDROID OR APPLE OR UNIX) AND (NOT PLATFORM_LINUX OR ANDROID) AND NOT WIN32)
if(CXX_APPLE OR CXX_CLANG)
# libc++ has stop_token and jthread as experimental
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexperimental-library")
@@ -405,6 +427,9 @@ include(CPMUtil)
if (ENABLE_OPENSSL)
if (YUZU_USE_BUNDLED_OPENSSL)
AddJsonPackage(openssl)
if (OpenSSL_ADDED)
add_compile_definitions(YUZU_BUNDLED_OPENSSL)
endif()
endif()
find_package(OpenSSL 1.1.1 REQUIRED)
@@ -506,11 +531,7 @@ else()
find_package(zstd 1.5 REQUIRED MODULE)
# wow
if (PLATFORM_LINUX)
find_package(Boost 1.57.0 CONFIG REQUIRED headers context system fiber)
else()
find_package(Boost 1.57.0 CONFIG REQUIRED)
endif()
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
find_package(gamemode 1.7 MODULE)
@@ -550,6 +571,35 @@ function(create_target_directory_groups target_name)
endforeach()
endfunction()
# Platform-specific library requirements
# Put these BEFORE EXTERNALS or Boost WILL die
# =============================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
find_library(ICONV_LIBRARY iconv REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
if (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
endif()
elseif (PLATFORM_HAIKU)
# Haiku is so special :)
# Some fucking genius decided to name an entire module "network" in 2019
# this caused great disaster amongst the Haiku community who had came first with
# their "libnetwork.so"; since CMake doesn't do magic, we have to use an ABSOLUTE PATH
# to the library itself, otherwise it will think we are linking to... our network thing
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
endif()
add_subdirectory(externals)
# pass targets from externals
@@ -561,16 +611,20 @@ find_package(VulkanUtilityLibraries)
find_package(SimpleIni)
find_package(SPIRV-Tools)
find_package(sirit)
if (ARCHITECTURE_arm64)
find_package(sse2neon)
endif()
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak)
endif()
if (ENABLE_WEB_SERVICE)
find_package(httplib)
if (ENABLE_WEB_SERVICE OR ENABLE_QT_UPDATE_CHECKER)
# Workaround: httplib will kill itself if you attempt to do a find_package propagation
# find_package(httplib CONFIG)
endif()
if (ENABLE_WEB_SERVICE OR ENABLE_QT_UPDATE_CHECKER)
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
find_package(cpp-jwt)
endif()
@@ -657,12 +711,17 @@ function(set_yuzu_qt_components)
if (ENABLE_QT_TRANSLATION)
list(APPEND YUZU_QT_COMPONENTS2 LinguistTools)
endif()
if (USE_DISCORD_PRESENCE)
list(APPEND YUZU_QT_COMPONENTS2 Network)
endif()
set(YUZU_QT_COMPONENTS ${YUZU_QT_COMPONENTS2} PARENT_SCOPE)
endfunction(set_yuzu_qt_components)
if(ENABLE_QT)
set_yuzu_qt_components()
find_package(Qt6 REQUIRED COMPONENTS ${YUZU_QT_COMPONENTS})
set(QT_MAJOR_VERSION 6)
# Qt6 sets cxx_std_17 and we need to undo that
set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "")
endif()
if (UNIX AND NOT APPLE AND NOT ANDROID)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
@@ -678,14 +737,6 @@ if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_URLS "https://github.com/FFmpeg/FFmpeg")
endif()
if(ENABLE_QT)
set_yuzu_qt_components()
find_package(Qt6 REQUIRED COMPONENTS ${YUZU_QT_COMPONENTS})
set(QT_MAJOR_VERSION 6)
# Qt6 sets cxx_std_17 and we need to undo that
set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "")
endif()
if (WIN32 AND YUZU_CRASH_DUMPS)
set(BREAKPAD_VER "breakpad-c89f9dd")
download_bundled_external("breakpad/" ${BREAKPAD_VER} "breakpad-win" BREAKPAD_PREFIX "c89f9dd")
@@ -702,27 +753,6 @@ endif()
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# Platform-specific library requirements
# ======================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
find_library(ICONV_LIBRARY iconv REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
if (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
endif()
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
endif()
# Setup a custom clang-format target (if clang-format can be found) that will run
# against all the src files. This should be used before making a pull request.
# =======================================================================
+5
View File
@@ -1,3 +1,8 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# This is a slightly modified version of CPM.cmake
# CPM.cmake - CMake's missing package manager
# ===========================================
# See https://github.com/cpm-cmake/CPM.cmake for usage and update instructions.
+2 -2
View File
@@ -325,7 +325,7 @@ function(AddPackage)
${pkg_git_url}/archive/refs/tags/${PKG_ARGS_TAG}.tar.gz)
endif()
elseif (DEFINED PKG_ARGS_SHA)
set(pkg_url "${pkg_git_url}/archive/${PKG_ARGS_SHA}.zip")
set(pkg_url "${pkg_git_url}/archive/${PKG_ARGS_SHA}.tar.gz")
else()
if (DEFINED PKG_ARGS_BRANCH)
set(PKG_BRANCH ${PKG_ARGS_BRANCH})
@@ -335,7 +335,7 @@ function(AddPackage)
set(PKG_BRANCH master)
endif()
set(pkg_url ${pkg_git_url}/archive/refs/heads/${PKG_BRANCH}.zip)
set(pkg_url ${pkg_git_url}/archive/refs/heads/${PKG_BRANCH}.tar.gz)
endif()
else()
cpm_utils_message(FATAL_ERROR ${PKG_ARGS_NAME} "No URL or repository defined")
+24 -18
View File
@@ -1,27 +1,33 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
find_path(DiscordRPC_INCLUDE_DIR discord_rpc.h)
find_package(DiscordRPC CONFIG QUIET)
find_library(DiscordRPC_LIBRARY discord-rpc)
if (NOT DiscordRPC_FOUND)
find_path(DiscordRPC_INCLUDE_DIR discord_rpc.h)
find_library(DiscordRPC_LIBRARY discord-rpc)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(DiscordRPC
REQUIRED_VARS
DiscordRPC_LIBRARY
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(DiscordRPC
REQUIRED_VARS
DiscordRPC_LIBRARY
DiscordRPC_INCLUDE_DIR
)
if (DiscordRPC_FOUND AND NOT TARGET DiscordRPC::discord-rpc)
add_library(DiscordRPC::discord-rpc UNKNOWN IMPORTED)
set_target_properties(DiscordRPC::discord-rpc PROPERTIES
IMPORTED_LOCATION "${DiscordRPC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${DiscordRPC_INCLUDE_DIR}"
)
endif()
mark_as_advanced(
DiscordRPC_INCLUDE_DIR
)
if (DiscordRPC_FOUND AND NOT TARGET DiscordRPC::discord-rpc)
add_library(DiscordRPC::discord-rpc UNKNOWN IMPORTED)
set_target_properties(DiscordRPC::discord-rpc PROPERTIES
IMPORTED_LOCATION "${DiscordRPC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${DiscordRPC_INCLUDE_DIR}"
DiscordRPC_LIBRARY
)
endif()
mark_as_advanced(
DiscordRPC_INCLUDE_DIR
DiscordRPC_LIBRARY
)
-15
View File
@@ -1,15 +0,0 @@
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# buildcache wrapper
OPTION(USE_CCACHE "Use buildcache for compilation" OFF)
IF(USE_CCACHE)
FIND_PROGRAM(CCACHE buildcache)
IF (CCACHE)
MESSAGE(STATUS "Using buildcache found in PATH")
SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
ELSE(CCACHE)
MESSAGE(WARNING "USE_CCACHE enabled, but no buildcache executable found")
ENDIF(CCACHE)
ENDIF(USE_CCACHE)
+4 -4
View File
@@ -36,7 +36,7 @@
"name": "lz4",
"repo": "lz4/lz4",
"sha": "ebb370ca83",
"hash": "43600e87b35256005c0f2498fa56a77de6783937ba4cfce38c099f27c03188d097863e8a50c5779ca0a7c63c29c4f7ed0ae526ec798c1fd2e3736861b62e0a37",
"hash": "35c21a5d9cfb5bbf314a5321d02b36819491d2ee3cf8007030ca09d13ca4dae672247b7aeab553e973093604fc48221cb03dc92197c6efe8fc3746891363fdab",
"source_subdir": "build/cmake"
},
"nlohmann": {
@@ -62,7 +62,7 @@
"zstd": {
"repo": "facebook/zstd",
"sha": "b8d6101fba",
"hash": "a6c8e5272214fd3e65e03ae4fc375f452bd2f646623886664ee23e239e35751cfc842db4d34a84a8039d89fc8f76556121f2a4ae350d017bdff5e22150f9c3de",
"hash": "cc5ad4b119a9c2ea57f0b71eeff01113bb506e0d17000159c5409cb8236d22e38c52d5e9e97e7947a4bf1b2dfc44b6c503ab2d9aedbd59458435c6a2849cb029",
"version": "1.5",
"source_subdir": "build/cmake",
"find_args": "MODULE",
@@ -74,7 +74,7 @@
"package": "Opus",
"repo": "crueter/opus",
"sha": "ab19c44fad",
"hash": "79d0d015b19e74ce6076197fc32b86fe91d724a0b5a79e86adfc4bdcb946ece384e252adbbf742b74d03040913b70bb0e9556eafa59ef20e42d2f3f4d6f2859a",
"hash": "d632e8f83c5d3245db404bcb637113f9860bf16331498ba2c8e77979d1febee6b52d8b1da448e7d54eeac373e912cd55e3e300fc6c242244923323280dc43fbe",
"version": "1.3",
"find_args": "MODULE",
"options": [
@@ -84,7 +84,7 @@
"boost_headers": {
"repo": "boostorg/headers",
"sha": "95930ca8f5",
"hash": "d1dece16f3b209109de02123c537bfe1adf07a62b16c166367e7e5d62e0f7c323bf804c89b3192dd6871bc58a9d879d25a1cc3f7b9da0e497cf266f165816e2a",
"hash": "8a07d7a6f0065587d3005a83481a794704ae22e773b9f336fbd89ed230aaa7b4c86c03edcbae30bba8b3e20839c3131eaa2dceac037ef811533ef4eadc53b15b",
"bundled": true
},
"llvm-mingw": {
+354
View File
@@ -0,0 +1,354 @@
[
{
"compatibility": 0,
"directory": "the-legend-of-zelda-breath-of-the-wild",
"releases": [
{"id": "01007EF00011E000"}
],
"title": "The Legend of Zelda: Breath of the Wild"
},
{
"compatibility": 1,
"directory": "super-mario-odyssey",
"releases": [
{"id": "0100000000010000"}
],
"title": "Super Mario Odyssey"
},
{
"compatibility": 0,
"directory": "animal-crossing-new-horizons",
"releases": [
{"id": "01006F8002326000"}
],
"title": "Animal Crossing: New Horizons"
},
{
"compatibility": 1,
"directory": "pokemon-legends-z-a",
"releases": [
{"id": "0100F43008C44000"}
],
"title": "Pokémon Legends: Z-A"
},
{
"compatibility": 1,
"directory": "the-legend-of-zelda-tears-of-the-kingdom",
"releases": [
{"id": "0100F2C0115B6000"}
],
"title": "The Legend of Zelda: Tears of the Kingdom"
},
{
"compatibility": 0,
"directory": "super-mario-galaxy",
"releases": [
{"id": "010099C022B96000"}
],
"title": "Super Mario Galaxy"
},
{
"compatibility": 3,
"directory": "star-wars-republic-commando",
"releases": [
{"id": "0100FA10115F8000"}
],
"title": "Star Wars: Republic Commando"
},
{
"compatibility": 0,
"directory": "doki-doki-literature-club-plus",
"releases": [
{"id": "010086901543E000"}
],
"title": "Doki Doki Literature Club Plus"
},
{
"compatibility": 1,
"directory": "pokemon-scarlet",
"releases": [
{"id": "0100A3D008C5C000"}
],
"title": "Pokémon Scarlet"
},
{
"compatibility": 1,
"directory": "pokemon-violet",
"releases": [
{"id": "01008F6008C5E000"}
],
"title": "Pokémon Violet"
},
{
"compatibility": 2,
"directory": "pokemon-legends-arceus",
"releases": [
{"id": "01001E300D162000"}
],
"title": "Pokémon Legends: Arceus"
},
{
"compatibility": 0,
"directory": "splatoon-2",
"releases": [
{"id": "01003BC0000A0000"}
],
"title": "Splatoon 2"
},
{
"compatibility": 1,
"directory": "super-smash-bros-ultimate",
"releases": [
{"id": "01006A800016E000"}
],
"title": "Super Smash Bros. Ultimate"
},
{
"compatibility": 0,
"directory": "mario-kart-8-deluxe",
"releases": [
{"id": "0100152000022000"}
],
"title": "Mario Kart 8 Deluxe"
},
{
"compatibility": 0,
"directory": "splatoon-3",
"releases": [
{"id": "0100C2500FC20000"}
],
"title": "Splatoon 3"
},
{
"compatibility": 0,
"directory": "new-super-mario-bros-u-deluxe",
"releases": [
{"id": "0100EA80032EA000"}
],
"title": "New Super Mario Bros. U Deluxe"
},
{
"compatibility": 0,
"directory": "hyrule-warriors-age-of-calamity",
"releases": [
{"id": "01002B00111A2000"}
],
"title": "Hyrule Warriors: Age of Calamity"
},
{
"compatibility": 2,
"directory": "luigis-mansion-3",
"releases": [
{"id": "0100DCA0064A6000"}
],
"title": "Luigi's Mansion 3"
},
{
"compatibility": 2,
"directory": "pokemon-brilliant-diamond",
"releases": [
{"id": "0100000011D90000"}
],
"title": "Pokémon Brilliant Diamond"
},
{
"compatibility": 2,
"directory": "pokemon-shining-pearl",
"releases": [
{"id": "010018E011D92000"}
],
"title": "Pokémon Shining Pearl"
},
{
"compatibility": 1,
"directory": "super-mario-3d-world-bowsers-fury",
"releases": [
{"id": "010028600EBDA000"}
],
"title": "Super Mario 3D World + Bowser's Fury"
},
{
"compatibility": 0,
"directory": "the-legend-of-zelda-links-awakening",
"releases": [
{"id": "01006BB00C6F0000"}
],
"title": "The Legend of Zelda: Link's Awakening"
},
{
"compatibility": 1,
"directory": "fire-emblem-three-houses",
"releases": [
{"id": "010055D009F78000"}
],
"title": "Fire Emblem: Three Houses"
},
{
"compatibility": 2,
"directory": "metroid-dread",
"releases": [
{"id": "010093801237C000"}
],
"title": "Metroid Dread"
},
{
"compatibility": 0,
"directory": "paper-mario-the-origami-king",
"releases": [
{"id": "0100A3900C3E2000"}
],
"title": "Paper Mario: The Origami King"
},
{
"compatibility": 1,
"directory": "xenoblade-chronicles-definitive-edition",
"releases": [
{"id": "0100FF500E34A000"}
],
"title": "Xenoblade Chronicles: Definitive Edition"
},
{
"compatibility": 2,
"directory": "xenoblade-chronicles-3",
"releases": [
{"id": "010074F013262000"}
],
"title": "Xenoblade Chronicles 3"
},
{
"compatibility": 1,
"directory": "pikmin-3-deluxe",
"releases": [
{"id": "0100F8600D4B0000"}
],
"title": "Pikmin 3 Deluxe"
},
{
"compatibility": 0,
"directory": "donkey-kong-country-tropical-freeze",
"releases": [
{"id": "0100C1F0054B6000"}
],
"title": "Donkey Kong Country: Tropical Freeze"
},
{
"compatibility": 1,
"directory": "kirby-and-the-forgotten-land",
"releases": [
{"id": "01004D300C5AE000"}
],
"title": "Kirby and the Forgotten Land"
},
{
"compatibility": 2,
"directory": "mario-party-superstars",
"releases": [
{"id": "01006B400D8B2000"}
],
"title": "Mario Party Superstars"
},
{
"compatibility": 0,
"directory": "clubhouse-games-51-worldwide-classics",
"releases": [
{"id": "0100F8600D4B0000"}
],
"title": "Clubhouse Games: 51 Worldwide Classics"
},
{
"compatibility": 1,
"directory": "ring-fit-adventure",
"releases": [
{"id": "01006B300BAF8000"}
],
"title": "Ring Fit Adventure"
},
{
"compatibility": 2,
"directory": "arms",
"releases": [
{"id": "01009B500007C000"}
],
"title": "ARMS"
},
{
"compatibility": 0,
"directory": "super-mario-maker-2",
"releases": [
{"id": "01009B90006DC000"}
],
"title": "Super Mario Maker 2"
},
{
"compatibility": 0,
"directory": "pokemon-lets-go-pikachu",
"releases": [
{"id": "010003F003A34000"}
],
"title": "Pokémon: Let's Go, Pikachu!"
},
{
"compatibility": 1,
"directory": "pokemon-lets-go-eevee",
"releases": [
{"id": "0100187003A36000"}
],
"title": "Pokémon: Let's Go, Eevee!"
},
{
"compatibility": 2,
"directory": "pokemon-sword",
"releases": [
{"id": "0100ABF008968000"}
],
"title": "Pokémon Sword"
},
{
"compatibility": 2,
"directory": "pokemon-shield",
"releases": [
{"id": "01008DB008C2C000"}
],
"title": "Pokémon Shield"
},
{
"compatibility": 1,
"directory": "new-pokemon-snap",
"releases": [
{"id": "0100F4300C182000"}
],
"title": "New Pokémon Snap"
},
{
"compatibility": 0,
"directory": "mario-golf-super-rush",
"releases": [
{"id": "0100C9C00E25C000"}
],
"title": "Mario Golf: Super Rush"
},
{
"compatibility": 1,
"directory": "mario-tennis-aces",
"releases": [
{"id": "0100BDE00862A000"}
],
"title": "Mario Tennis Aces"
},
{
"compatibility": 2,
"directory": "wario-ware-get-it-together",
"releases": [
{"id": "0100563010F22000"}
],
"title": "WarioWare: Get It Together!"
},
{
"compatibility": 0,
"directory": "big-brain-academy-brain-vs-brain",
"releases": [
{"id": "0100190010F24000"}
],
"title": "Big Brain Academy: Brain vs. Brain"
}
]
-5
View File
@@ -1,8 +1,3 @@
<!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
<RCC>
<qresource prefix="compatibility_list">
<file>compatibility_list.json</file>
+3118 -2971
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+3
View File
@@ -18,6 +18,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
<file alias="48x48/user-trash.png">icons/48x48/user-trash.png</file>
<file alias="48x48/download.png">icons/48x48/download.png</file>
<file alias="48x48/upload.png">icons/48x48/upload.png</file>
<file alias="48x48/list-add.png">icons/48x48/list-add.png</file>
<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
+3
View File
@@ -11,6 +11,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>
<file alias="48x48/user-trash.png">../colorful/icons/48x48/user-trash.png</file>
<file alias="48x48/download.png">../colorful/icons/48x48/download.png</file>
<file alias="48x48/upload.png">../colorful/icons/48x48/upload.png</file>
<file alias="48x48/list-add.png">../colorful/icons/48x48/list-add.png</file>
<file alias="48x48/sd_card.png">../colorful/icons/48x48/sd_card.png</file>
<file alias="256x256/plus_folder.png">../colorful/icons/256x256/plus_folder.png</file>
+3
View File
@@ -14,6 +14,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
<file alias="48x48/user-trash.png">icons/48x48/user-trash.png</file>
<file alias="48x48/download.png">icons/48x48/download.png</file>
<file alias="48x48/upload.png">icons/48x48/upload.png</file>
<file alias="48x48/list-add.png">icons/48x48/list-add.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="48x48/star.png">icons/48x48/star.png</file>
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+6
View File
@@ -2,6 +2,12 @@ QAbstractSpinBox {
min-height: 19px;
}
QComboBox {
padding: 0px 4px 0px 4px;
min-width: 60px;
min-height: 19px;
}
QPushButton#TogglableStatusBarButton {
color: #959595;
border: 1px solid transparent;
+3
View File
@@ -13,6 +13,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>
<file alias="48x48/user-trash.png">../colorful/icons/48x48/user-trash.png</file>
<file alias="48x48/download.png">../colorful/icons/48x48/download.png</file>
<file alias="48x48/upload.png">../colorful/icons/48x48/upload.png</file>
<file alias="48x48/no_avatar.png">../qdarkstyle/icons/48x48/no_avatar.png</file>
<file alias="48x48/list-add.png">../colorful/icons/48x48/list-add.png</file>
<file alias="48x48/sd_card.png">../colorful/icons/48x48/sd_card.png</file>
+6
View File
@@ -6,6 +6,12 @@ QAbstractSpinBox {
min-height: 19px;
}
QComboBox {
padding: 0px 4px 0px 4px;
min-width: 60px;
min-height: 19px;
}
QPushButton#TogglableStatusBarButton {
color: #959595;
border: 1px solid transparent;
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+3
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@@ -9,6 +9,9 @@
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
<file alias="48x48/user-trash.png">icons/48x48/user-trash.png</file>
<file alias="48x48/download.png">icons/48x48/download.png</file>
<file alias="48x48/upload.png">icons/48x48/upload.png</file>
<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
<file alias="48x48/list-add.png">icons/48x48/list-add.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
+3
View File
@@ -6,6 +6,9 @@
<file alias="48x48/bad_folder.png">../qdarkstyle/icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">../qdarkstyle/icons/48x48/chip.png</file>
<file alias="48x48/folder.png">../qdarkstyle/icons/48x48/folder.png</file>
<file alias="48x48/user-trash.png">../qdarkstyle/icons/48x48/user-trash.png</file>
<file alias="48x48/download.png">../qdarkstyle/icons/48x48/download.png</file>
<file alias="48x48/upload.png">../qdarkstyle/icons/48x48/upload.png</file>
<file alias="48x48/no_avatar.png">../qdarkstyle/icons/48x48/no_avatar.png</file>
<file alias="48x48/list-add.png">../qdarkstyle/icons/48x48/list-add.png</file>
<file alias="48x48/sd_card.png">../qdarkstyle/icons/48x48/sd_card.png</file>
+1 -1
View File
@@ -1,5 +1,5 @@
# ui stuff
/src/android @AleksandrPopovich @nyxynx @Producdevity
/src/android @AleksandrPopovich @kleidis @Producdevity
/src/yuzu @crueter
/src/eden @crueter
/src/frontend_common @crueter
-14
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# CPMUtil
CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful utility functions to make dependency management a piece of cake.
See more in [its repository](https://git.crueter.xyz/CMake/CPMUtil)
Eden-specific options:
- `YUZU_USE_CPM` is set by default on MSVC and Android. Other platforms should use this if certain "required" system dependencies (e.g. OpenSSL) are broken or missing
* If this is `OFF`, required system dependencies will be searched via `find_package`, although most externals use CPM regardless.
## Tooling
See the [tooling docs](../tools/cpm)
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# AddPackage
- `VERSION` (required): The version to get (the tag will be `v${VERSION}`)
- `NAME` (required): Name used within the artifacts
- `REPO` (required): CI repository, e.g. `crueter-ci/OpenSSL`
- `PACKAGE` (required): `find_package` package name
- `EXTENSION`: Artifact extension (default `tar.zst`)
- `MIN_VERSION`: Minimum version for `find_package`. Only used if platform does not support this package as a bundled artifact
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
* `windows-amd64`
* `windows-arm64`
* `android`
* `solaris-amd64`
* `freebsd-amd64`
* `linux-amd64`
* `linux-aarch64`
* `macos-universal`
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# AddPackage
- `VERSION` (required): The version to get (the tag will be `v${VERSION}`)
- `NAME` (required): Name used within the artifacts
- `REPO` (required): CI repository, e.g. `crueter-ci/OpenSSL`
- `PACKAGE` (required): `find_package` package name
- `EXTENSION`: Artifact extension (default `tar.zst`)
- `MIN_VERSION`: Minimum version for `find_package`. Only used if platform does not support this package as a bundled artifact
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
* `windows-amd64`
* `windows-arm64`
* `android`
* `solaris-amd64`
* `freebsd-amd64`
* `linux-amd64`
* `linux-aarch64`
* `macos-universal`
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# AddJsonPackage
In each directory that utilizes `CPMUtil`, there must be a `cpmfile.json` that defines dependencies in a similar manner to the individual calls.
The cpmfile is an object of objects, with each sub-object being named according to the package's identifier, e.g. `openssl`, which can then be fetched with `AddJsonPackage(<identifier>)`. Options are designed to map closely to the argument names, and are always strings unless otherwise specified.
<!-- TOC -->
- [Options](#options)
- [Examples](#examples)
<!-- /TOC -->
## Options
- `package` -> `NAME` (`PACKAGE` for CI), defaults to the object key
- `repo` -> `REPO`
- `version` -> `VERSION`
- `ci` (bool)
If `ci` is `false`:
- `hash` -> `HASH`
- `hash_suffix` -> `HASH_SUFFIX`
- `sha` -> `SHA`
- `key` -> `KEY`
- `tag` -> `TAG`
* If the tag contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
- `url` -> `URL`
- `artifact` -> `ARTIFACT`
* If the artifact contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
* If the artifact contains `%TAG%`, that part will be replaced by the `tag` (with its replacement already done)
- `git_version` -> `GIT_VERSION`
- `git_host` -> `GIT_HOST`
- `source_subdir` -> `SOURCE_SUBDIR`
- `bundled` -> `BUNDLED_PACKAGE`
- `find_args` -> `FIND_PACKAGE_ARGUMENTS`
- `download_only` -> `DOWNLOAD_ONLY`
- `patches` -> `PATCHES` (array)
- `options` -> `OPTIONS` (array)
- `skip_updates`: Tells `check-updates.sh` to not check for new updates on this package.
Other arguments aren't currently supported. If you wish to add them, see the `AddJsonPackage` function in `CMakeModules/CPMUtil.cmake`.
If `ci` is `true`:
- `name` -> `NAME`, defaults to the object key
- `extension` -> `EXTENSION`, defaults to `tar.zst`
- `min_version` -> `MIN_VERSION`
- `extension` -> `EXTENSION`
- `disabled_platforms` -> `DISABLED_PLATFORMS` (array)
## Examples
In order: OpenSSL CI, Boost (tag + artifact), Opus (options + find_args), discord-rpc (sha + options + patches).
```json
{
"openssl": {
"ci": true,
"package": "OpenSSL",
"name": "openssl",
"repo": "crueter-ci/OpenSSL",
"version": "3.6.0",
"min_version": "1.1.1",
"disabled_platforms": [
"macos-universal"
]
},
"boost": {
"package": "Boost",
"repo": "boostorg/boost",
"tag": "boost-%VERSION%",
"artifact": "%TAG%-cmake.7z",
"hash": "e5b049e5b61964480ca816395f63f95621e66cb9bcf616a8b10e441e0e69f129e22443acb11e77bc1e8170f8e4171b9b7719891efc43699782bfcd4b3a365f01",
"git_version": "1.88.0",
"version": "1.57"
},
"opus": {
"package": "Opus",
"repo": "xiph/opus",
"sha": "5ded705cf4",
"hash": "0dc89e58ddda1f3bc6a7037963994770c5806c10e66f5cc55c59286fc76d0544fe4eca7626772b888fd719f434bc8a92f792bdb350c807968b2ac14cfc04b203",
"version": "1.3",
"find_args": "MODULE",
"options": [
"OPUS_BUILD_TESTING OFF",
"OPUS_BUILD_PROGRAMS OFF",
"OPUS_INSTALL_PKG_CONFIG_MODULE OFF",
"OPUS_INSTALL_CMAKE_CONFIG_MODULE OFF"
]
},
"discord-rpc": {
"repo": "discord/discord-rpc",
"sha": "963aa9f3e5",
"hash": "386e1344e9a666d730f2d335ee3aef1fd05b1039febefd51aa751b705009cc764411397f3ca08dffd46205c72f75b235c870c737b2091a4ed0c3b061f5919bde",
"options": [
"BUILD_EXAMPLES OFF"
],
"patches": [
"0001-cmake-version.patch",
"0002-no-clang-format.patch",
"0003-fix-cpp17.patch"
]
}
}
```
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# `AddPackage`
<!-- TOC -->
- [Identification/Fetching](#identificationfetching)
- [Hashing](#hashing)
- [Other Options](#other-options)
- [Extra Variables](#extra-variables)
- [System/Bundled Packages](#systembundled-packages)
- [Identification](#identification)
<!-- /TOC -->
## Identification/Fetching
- `NAME` (required): The package name (must be the same as the `find_package` name if applicable)
- `VERSION`: The minimum version of this package that can be used on the system
- `GIT_VERSION`: The "version" found within git
- `URL`: The URL to fetch.
- `REPO`: The repo to use (`owner/repo`).
- `GIT_HOST`: The Git host to use
* Defaults to `github.com`. Do not include the protocol, as HTTPS is enforced.
- `TAG`: The tag to fetch, if applicable.
- `ARTIFACT`: The name of the artifact, if applicable.
- `SHA`: Commit sha to fetch, if applicable.
- `BRANCH`: Branch to fetch, if applicable.
The following configurations are supported, in descending order of precedence:
- `URL`: Bare URL download, useful for custom artifacts
* If this is set, `GIT_URL` or `REPO` should be set to allow the dependency viewer to link to the project's Git repository.
* If this is NOT set, `REPO` must be defined.
- `REPO + TAG + ARTIFACT`: GitHub release artifact
* The final download URL will be `https://github.com/${REPO}/releases/download/${TAG}/${ARTIFACT}`
* Useful for prebuilt libraries and prefetched archives
- `REPO + TAG`: GitHub tag archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/tags/${TAG}.tar.gz`
* Useful for pinning to a specific tag, better for build identification
- `REPO + SHA`: GitHub commit archive
* The final download URL will be `https://github.com/${REPO}/archive/${SHA}.zip`
* Useful for pinning to a specific commit
- `REPO + BRANCH`: GitHub branch archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/heads/${BRANCH}.zip`
* Generally not recommended unless the branch is frozen
- `REPO`: GitHub master archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/heads/master.zip`
* Generally not recommended unless the project is dead
## Hashing
Hashing is used for verifying downloads. It's highly recommended to use these.
- `HASH_ALGO` (default `SHA512`): Hash algorithm to use
Hashing strategies, descending order of precedence:
- `HASH`: Bare hash verification, useful for static downloads e.g. commit archives
- `HASH_SUFFIX`: Download the hash as `${DOWNLOAD_URL}.${HASH_SUFFIX}`
* The downloaded hash *must* match the hash algorithm and contain nothing but the hash; no filenames or extra content.
- `HASH_URL`: Download the hash from a separate URL
## Other Options
- `KEY`: Custom cache key to use (stored as `.cache/cpm/${packagename_lower}/${key}`)
* Default is based on, in descending order of precedence:
- First 4 characters of the sha
- `GIT_VERSION`
- Tag
- `VERSION`
- Otherwise, CPM defaults will be used. This is not recommended as it doesn't produce reproducible caches
- `DOWNLOAD_ONLY`: Whether or not to configure the downloaded package via CMake
* Useful to turn `OFF` if the project doesn't use CMake
- `SOURCE_SUBDIR`: Subdirectory of the project containing a CMakeLists.txt file
- `FIND_PACKAGE_ARGUMENTS`: Arguments to pass to the `find_package` call
- `BUNDLED_PACKAGE`: Set to `ON` to default to the bundled package
- `FORCE_BUNDLED_PACKAGE`: Set to `ON` to force the usage of the bundled package, regardless of CPMUTIL_FORCE_SYSTEM or `<package>_FORCE_SYSTEM`
- `OPTIONS`: Options to pass to the configuration of the package
- `PATCHES`: Patches to apply to the package, stored in `.patch/${packagename_lower}/0001-patch-name.patch` and so on
- Other arguments can be passed to CPM as well
## Extra Variables
For each added package, users may additionally force usage of the system/bundled package.
- `${package}_FORCE_SYSTEM`: Require the package to be installed on the system
- `${package}_FORCE_BUNDLED`: Force the package to be fetched and use the bundled version
## System/Bundled Packages
Descending order of precedence:
- If `${package}_FORCE_SYSTEM` is true, requires the package to be on the system
- If `${package}_FORCE_BUNDLED` is true, forcefully uses the bundled package
- If `CPMUTIL_FORCE_SYSTEM` is true, requires the package to be on the system
- If `CPMUTIL_FORCE_BUNDLED` is true, forcefully uses the bundled package
- If the `BUNDLED_PACKAGE` argument is true, forcefully uses the bundled package
- Otherwise, CPM will search for the package first, and if not found, will use the bundled package
## Identification
All dependencies must be identifiable in some way for usage in the dependency viewer. Lists are provided in descending order of precedence.
URLs:
- `GIT_URL`
- `REPO` as a Git repository
* You may optionally specify `GIT_HOST` to use a custom host, e.g. `GIT_HOST git.crueter.xyz`. Note that the git host MUST be GitHub-like in its artifact/archive downloads, e.g. Forgejo
* If `GIT_HOST` is unspecified, defaults to `github.com`
- `URL`
Versions (bundled):
- `SHA`
- `GIT_VERSION`
- `VERSION`
- `TAG`
- "unknown"
If the package is a system package, AddPackage will attempt to determine the package version and append ` (system)` to the identifier. Otherwise, it will be marked as `unknown (system)`
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# CPMUtil
CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful utility functions to make dependency management a piece of cake.
Global Options:
- `CPMUTIL_FORCE_SYSTEM` (default `OFF`): Require all CPM dependencies to use system packages. NOT RECOMMENDED!
* You may optionally override this (section)
- `CPMUTIL_FORCE_BUNDLED` (default `ON` on MSVC and Android, `OFF` elsewhere): Require all CPM dependencies to use bundled packages.
You are highly encouraged to read AddPackage first, even if you plan to only interact with CPMUtil via `AddJsonPackage`.
<!-- TOC -->
- [AddPackage](#addpackage)
- [AddCIPackage](#addcipackage)
- [AddJsonPackage](#addjsonpackage)
- [Lists](#lists)
<!-- /TOC -->
## AddPackage
The core of CPMUtil is the [`AddPackage`](./AddPackage.md) function. [`AddPackage`](./AddPackage.md) itself is fully CMake-based, and largely serves as an interface between CPM and the rest of CPMUtil.
## AddCIPackage
[`AddCIPackage`](./AddCIPackage.md) adds a package that follows [crueter's CI repository spec](https://github.com/crueter-ci).
## AddJsonPackage
[`AddJsonPackage`](./AddJsonPackage.md) is the recommended method of usage for CPMUtil.
## Lists
CPMUtil will create three lists of dependencies where `AddPackage` or similar was used. Each is in order of addition.
- `CPM_PACKAGE_NAMES`: The names of packages included by CPMUtil
- `CPM_PACKAGE_URLS`: The URLs to project/repo pages of packages
- `CPM_PACKAGE_SHAS`: Short version identifiers for each package
* If the package was included as a system package, ` (system)` is appended thereafter
* Packages whose versions can't be deduced will be left as `unknown`.
For an example of how this might be implemented in an application, see Eden's implementation:
- [`dep_hashes.h.in`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/dep_hashes.h.in)
- [`GenerateDepHashes.cmake`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CMakeModules/GenerateDepHashes.cmake)
- [`deps_dialog.cpp`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/yuzu/deps_dialog.cpp)
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# Caveats
<!-- TOC -->
- [Arch Linux](#arch-linux)
- [Gentoo Linux](#gentoo-linux)
- [macOS](#macos)
- [Solaris](#solaris)
- [HaikuOS](#haikuos)
- [OpenBSD](#openbsd)
- [FreeBSD](#freebsd)
- [NetBSD](#netbsd)
<!-- /TOC -->
## Arch Linux
- httplib AUR package is broken. Set `httplib_FORCE_BUNDLED=ON` if you have it installed.
@@ -41,12 +52,53 @@ export LIBGL_ALWAYS_SOFTWARE=1
- If using OpenIndiana, due to a bug in SDL2's CMake configuration, audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana. Using external or bundled SDL2 may solve this.
- System OpenSSL generally does not work. Instead, use `-DYUZU_USE_BUNDLED_OPENSSL=ON` to use a bundled static OpenSSL, or build a system dependency from source.
## HaikuOS
It's recommended to do a `pkgman full-sync` before installing. See [HaikuOS: Installing applications](https://www.haiku-os.org/guides/daily-tasks/install-applications/). Sometimes the process may be interrupted by an error like "Interrupted syscall". Simply firing the command again fixes the issue. By default `g++` is included on the default installation.
GPU support is generally lacking/buggy, hence it's recommended to only install `pkgman install mesa_lavapipe`. Performance is acceptable for most homebrew applications and even some retail games.
For reasons unberknownst to any human being, `glslangValidator` will crash upon trying to be executed, the solution to this is to build `glslang` yourself. Apply the patch in `.patch/glslang/0001-haikuos-fix.patch`. The main issue is `ShFinalize()` is deallocating already destroyed memory; the "fix" in question is allowing the program to just leak memory and the OS will take care of the rest. See [this issue](https://web.archive.org/web/20251021183604/https://github.com/haikuports/haikuports/issues/13083).
For this reason this patch is NOT applied to default on all platforms (for obvious reasons) - instead this is a HaikuOS specific patch, apply with `git apply <absolute path to patch>` after cloning SPIRV-Tools then `make -C build` and add the resulting binary (in `build/StandAlone/glslang`) into PATH.
`cubeb_devel` will also not work, either disable cubeb or uninstall it.
Still will not run flawlessly until `mesa-24` is available. Modify CMakeCache.txt with the `.so` of libGL and libGLESv2 by doing the incredibly difficult task of copy pasting them (`cp /boot/system/lib/libGL.so .`)
## OpenBSD
After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`.
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`.
If clang has errors, try using `g++-11`.
## FreeBSD
Eden is not currently available as a port on FreeBSD, though it is in the works. For now, the recommended method of usage is to compile it yourself.
The available OpenSSL port (3.0.17) is out-of-date, and using a bundled static library instead is recommended; to do so, add `-DYUZU_USE_BUNDLED_OPENSSL=ON` to your CMake configure command.
The available OpenSSL port (3.0.17) is out-of-date, and using a bundled static library instead is recommended; to do so, add `-DYUZU_USE_BUNDLED_OPENSSL=ON` to your CMake configure command.
## NetBSD
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/x86_64/10.0_2025Q3/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
```sh
ip6addrctl=YES
ip6addrctl_policy=ipv4_prefer
```
System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Then build with `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -B build`.
Make may error out when generating C++ headers of SPIRV shaders, hence it's recommended to use `gmake` over the default system one.
glslang is not available on NetBSD, to circumvent this simply build glslang by yourself:
```sh
pkgin python313
git clone --depth=1 https://github.com/KhronosGroup/glslang.git
cd glslang
python3.13 ./update_glslang_sources.py
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -- -j`nproc`
cmake --install build
```
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# Coding guidelines
These are mostly "suggestions", if you feel like your code is readable, comprehensible to others; and most importantly doesn't result in unreadable spaghetti you're fine to go.
But for new developers you may find that following these guidelines will make everything x10 easier.
## Naming conventions
Simply put, types/classes are named as `PascalCase`, same for methods and functions like `AddElement`. Variables are named `like_this_snake_case` and constants are `IN_SCREAMING_CASE`.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well.
Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`.
Try not using hungarian notation, if you're able.
## Formatting
Do not put if/while/etc braces after lines:
```c++
// no dont do this
if (thing)
{
some(); // ...
}
// do this
if (thing) {
some(); // ...
}
// or this
if (thing)
some(); // ...
// this is also ok
if (thing) some();
```
Brace rules are lax, if you can get the point across, do it:
```c++
// this is fine
do {
if (thing) {
return 0;
}
} while (other);
// this is also ok --- albeit a bit more dense
do if (thing) return 0; while (other);
// ok as well
do {
if (thing) return 0;
} while (other);
```
There is no 80-column limit but preferably be mindful of other developer's readability (like don't just put everything onto one line).
```c++
// someone is going to be mad due to this
SDL_AudioSpec obtained;
device_name.empty() ? device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false) : device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
// maybe consider this
SDL_AudioSpec obtained;
if (device_name.empty()) {
device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
} else {
device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
}
// or this is fine as well
SDL_AudioSpec obtained;
device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false);
```
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# Cross Compile
## ARM64
A painless guide for cross compilation (or to test NCE) from a x86_64 system without polluting your main.
- Install QEMU: `sudo pkg install qemu`
- Download Debian 13: `wget https://cdimage.debian.org/debian-cd/current/arm64/iso-cd/debian-13.0.0-arm64-netinst.iso`
- Create a system disk: `qemu-img create -f qcow2 debian-13-arm64-ci.qcow2 30G`
- Run the VM: `qemu-system-aarch64 -M virt -m 2G -cpu max -bios /usr/local/share/qemu/edk2-aarch64-code.fd -drive if=none,file=debian-13.0.0-arm64-netinst.iso,format=raw,id=cdrom -device scsi-cd,drive=cdrom -drive if=none,file=debian-13-arm64-ci.qcow2,id=hd0,format=qcow2 -device virtio-blk-device,drive=hd0 -device virtio-gpu-pci -device usb-ehci -device usb-kbd -device intel-hda -device hda-output -nic user,model=virtio-net-pci`
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# Debug Guidelines
## Debugging (host code)
Ignoring SIGSEGV when debugging in host:
- **gdb**: `handle all nostop pass`.
- **lldb**: `pro hand -p true -s false -n false SIGSEGV`.
## Debugging (guest code)
### gdb
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
Then hook up an aarch64-gdb (use `yay aarch64-gdb` or `sudo pkg in arch64-gdb` to install)
Then type `target remote localhost:1234` and type `c` (for continue) - and then if it crashes just do a `bt` (backtrace) and `layout asm`.
### gdb cheatsheet
- `mo <cmd>`: Monitor commands, `get info`, `get fastmem` and `get mappings` are available. Type `mo help` for more info.
- `detach`: Detach from remote (i.e restarting the emulator).
- `c`: Continue
- `p <expr>`: Print variable, `p/x <expr>` for hexadecimal.
- `r`: Run
- `bt`: Print backtrace
- `info threads`: Print all active threads
- `thread <number>`: Switch to the given thread (see `info threads`)
- `layout asm`: Display in assembly mode (TUI)
- `si`: Step assembly instruction
- `s` or `step`: Step over LINE OF CODE (not assembly)
- `display <expr>`: Display variable each step.
- `n`: Next (skips over call frame of a function)
- `frame <number>`: Switches to the given frame (from `bt`)
- `br <expr>`: Set breakpoint at `<expr>`.
- `delete`: Deletes all breakpoints.
- `catch throw`: Breakpoint at throw. Can also use `br __cxa_throw`
- `br _mesa_error`: Break on mesa errors (set environment variable `MESA_DEBUG=1` beforehand), see [MESA_DEBUG](https://mesa-docs.readthedocs.io/en/latest/debugging.html).
Expressions can be `variable_names` or `1234` (numbers) or `*var` (dereference of a pointer) or `*(1 + var)` (computed expression).
For more information type `info gdb` and read [the man page](https://man7.org/linux/man-pages/man1/gdb.1.html).
## Simple checklist for debugging black screens using Renderdoc
Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it [here](https://renderdoc.org).
Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them.
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
Here is a short checklist of items to look at to make sure are appropriate:
* Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
* Vertex buffers are bound
* vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
* Any bound push constants and descriptors have the right data - including:
* Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
* Pipeline state is correct
* viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
* Fill mode matches expected - usually solid
* Culling mode makes sense - commonly back or none
* The winding direction is correct - typically CCW (counter clockwise)
* Scissor region is correct - usually same as viewport's x,y,width, &height
* Blend state is correct
* Depth state is correct - typically enabled with Function set to Less than or Equal
* Swapchain images are bound when rendering to the swapchain
* Image being rendered to is the same as the one being presented when rendering to the swapchain
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.
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- GCC 12 also requires Clang 14+
* On Windows, this is either:
- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (you should select *Community* option),
* *A convenience script to install the Visual Community Studio 2022 with necessary tools is provided in `.ci/windows/install-msvc.ps1`*
- clang-cl - can be downloaded from the MSVC installer,
- or **[MSYS2](https://www.msys2.org)**
* On macOS, this is Apple Clang
@@ -26,6 +25,9 @@ If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6,
* Linux and macOS users may choose to use the installer as well.
* MSYS2 can also install Qt 6 via the package manager
If you are on Windows, a convenience script to install MSVC, MSYS2, Qt, all necessary packages for MSYS2, and set up a zsh environment with useful keybinds and aliases can be found [here](https://git.crueter.xyz/scripts/windev).
- For help setting up Qt Creator, run `./install.sh -h qtcreator`
If you are on Windows and NOT building with MSYS2, you may go [back home](Build.md) and continue.
## Externals
@@ -62,7 +64,7 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
* [libusb](https://github.com/libusb/libusb)
* [VulkanMemoryAllocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
* [sirit](https://github.com/eden-emulator/sirit)
* [httplib](https://github.com/yhirose/cpp-httplib) - if `ENABLE_QT_UPDATE_CHECKER` or `ENABLE_WEB_SERVICE` are on
* [httplib](https://github.com/yhirose/cpp-httplib) - if `ENABLE_UPDATE_CHECKER` or `ENABLE_WEB_SERVICE` are on
- This package is known to be broken on the AUR.
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
* [unordered-dense](https://github.com/martinus/unordered_dense)
@@ -84,6 +86,8 @@ On riscv64:
These are commands to install all necessary dependencies on various Linux and BSD distributions, as well as macOS. Always review what you're running before you hit Enter!
Notes for writers: Include build tools as well, assume user has NOTHING installed (i.e a fresh install) but that they have updated beforehand so no `upgrade && update` or equivalent should be mentioned - except for rolling release systems like Arch.
Click on the arrows to expand.
<details>
@@ -102,7 +106,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
<summary>Ubuntu, Debian, Mint Linux</summary>
```sh
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libasound2t64 libboost-context-dev libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libzydis-dev zydis-tools libzycore-dev vulkan-utility-libraries-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libzydis-dev zydis-tools libzycore-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
```
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
@@ -110,20 +114,59 @@ sudo apt-get install autoconf cmake g++ gcc git glslang-tools libasound2t64 libb
</details>
<details>
<summary>Fedora Linux</summary>
<summary>AlmaLinux, Fedora, Red Hat Linux</summary>
Fedora:
```sh
sudo dnf install autoconf ccache cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel
sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq
```
* Force system libraries via CMake arguments:
* SDL2: `-DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF`
* FFmpeg: `-DYUZU_USE_EXTERNAL_FFMPEG=OFF`
* [RPM Fusion](https://rpmfusion.org/) is required for `ffmpeg-devel`
AlmaLinux (use `YUZU_USE_CPM=ON`):
```sh
# vvv - Only if RPMfusion is not installed or EPEL isn't either
sudo dnf install epel-release dnf-utils
# (run rpmfusion installation afterwards)
# vvv - This will work for most systems
sudo dnf install autoconf cmake libtool libudev cmake gcc gcc-c++ qt6-qtbase-devel zlib-devel openssl-devel boost SDL2 ffmpeg-devel libdrm glslang jq patch
# Qt6 private GUI must be taken from CRB repos
sudo dnf config-manager --enable crb
sudo dnf install qt6-qtbase-private-devel
```
* [RPM Fusion](https://rpmfusion.org/Configuration) is required for `ffmpeg-devel`
* Fedora 32 or later is required.
* Fedora 36+ users with GCC 12 need Clang and should configure CMake with:
* Fedora 36+ users with GCC 12 need Clang and should configure CMake with: `cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -B build`
</details>
<details>
<summary>Alpine Linux</summary>
First, enable the community repository; [see here](https://wiki.alpinelinux.org/wiki/Repositories#Enabling_the_community_repository).
```sh
# Enable the community repository
setup-apkrepos -c
# Install
apk add g++ git cmake make mbedtls-dev mbedtls-static mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
```
`mbedtls-static` has to be specified otherwise `libeverest.a` and `libp256m.a` will fail to be found.
</details>
<summary>Void Linux</summary>
```sh
xbps-install -Su git make cmake clang pkg-config patch mbedtls-devel SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel fmt-devel json-c++ libenet-devel libusb-devel
```
Yes, `nlohmann-json` is just named `json-c++`. Why?
</details>
<details>
<summary>NixOS</summary>
A convenience script is provided on the root of this project [shell.nix](../shell.nix). Run the usual `nix-shell`.
</details>
<details>
<summary>macOS</summary>
@@ -140,51 +183,38 @@ To run with MoltenVK, install additional dependencies:
brew install molten-vk vulkan-loader
```
</details>
[Caveats](./Caveats.md#macos).
</details>
<details>
<summary>FreeBSD</summary>
```
devel/cmake
devel/sdl20
devel/boost-libs
devel/catch2
devel/libfmt
devel/nlohmann-json
devel/ninja
devel/nasm
devel/autoconf
devel/pkgconf
devel/qt6-base
net/enet
multimedia/ffnvcodec-headers
multimedia/ffmpeg
audio/opus
archivers/liblz4
lang/gcc12
graphics/glslang
graphics/vulkan-utility-libraries
```
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/jwt-cpp devel/unordered-dense devel/zydis`
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
</details>
[Caveats](./Caveats.md#freebsd).
</details>
<details>
<summary>NetBSD</summary>
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1`.
[Caveats](./Caveats.md#netbsd).
</details>
<details>
<summary>OpenBSD</summary>
```sh
pkg_add -u
pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake llvm-19.1.7p3 qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1.1.0.27
pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake llvm-19.1.7p3 qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.27
```
</details>
[Caveats](./Caveats.md#openbsd).
</details>
<details>
<summary>Solaris / OpenIndiana</summary>
@@ -196,18 +226,54 @@ Run the usual update + install of essential toolings: `sudo pkg update && sudo p
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt`.
</details>
[Caveats](./Caveats.md#solaris).
</details>
<details>
<summary>MSYS2</summary>
* Open the `MSYS2 MinGW 64-bit` shell (`mingw64.exe`)
* Download and install all dependencies using:
* `pacman -Syu git make mingw-w64-x86_64-SDL2 mingw-w64-x86_64-cmake mingw-w64-x86_64-python-pip mingw-w64-x86_64-qt6 mingw-w64-x86_64-toolchain autoconf libtool automake-wrapper`
* Add MinGW binaries to the PATH:
* Download and install all dependencies:
```
BASE="git make autoconf libtool automake-wrapper jq patch"
MINGW="SDL2 cmake python-pip qt6-base toolchain ffmpeg boost catch fmt lz4 nlohmann-json openssl zlib zstd enet opus mbedtls vulkan-devel libusb vulkan-memory-allocator unordered_dense zydis clang ccache"
packages="$BASE"
for pkg in $MINGW; do
packages="$packages mingw-w64-x86_64-$pkg"
done
pacman -Syu --needed --noconfirm $packages
```
* Notes:
- Using `qt6-static` is possible but currently untested.
- Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
- Clang is installed as it generally works better here. You can compile with GCC just fine, however.
- Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
* Add MinGW binaries to the PATH if they aren't already:
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
* Add VulkanSDK to the PATH:
* `echo 'PATH=$(readlink -e /c/VulkanSDK/*/Bin/):$PATH' >> ~/.bashrc`
* or `echo 'PATH=/mingw64/bin:$PATH' >> ~/.zshrc`
</details>
<details>
<summary>HaikuOS</summary>
```sh
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt6_devel qt6_5compat_devel zydis_devel libusb1_devel libz_devel glslang mbedtls3
```
[Caveats](./Caveats.md#haikuos).
</details>
<summary>RedoxOS</summary>
TODO: Fix syscall crashes (heavy IO stalls and hangup due to net mutexes?)
```sh
sudo pkg update && sudo pkg install git cmake
sudo pkg install ffmpeg6 sdl2 zlib llvm18
```
</details>
## All Done
+6 -47
View File
@@ -1,4 +1,4 @@
# Guidelines
# Development guidelines
## License Headers
All commits must have proper license header accreditation.
@@ -6,19 +6,21 @@ All commits must have proper license header accreditation.
You can easily add all necessary license headers by running:
```sh
git fetch origin master:master
FIX=true COMMIT=true .ci/license-header.sh
.ci/license-header.sh -u -c
git push
```
Alternatively, you may omit `COMMIT=true` and do an amend commit:
Alternatively, you may omit `-c` and do an amend commit:
```sh
git fetch origin master:master
FIX=true .ci/license-header.sh
.ci/license-header.sh
git commit --amend -a --no-edit
```
If the work is licensed/vendored from other people or projects, you may omit the license headers. Additionally, if you wish to retain authorship over a piece of code, you may attribute it to yourself; however, the code may be changed at any given point and brought under the attribution of Eden.
For more information on the license header script, run `.ci/license-header.sh -h`.
## Pull Requests
Pull requests are only to be merged by core developers when properly tested and discussions conclude on Discord or other communication channels. Labels are recommended but not required. However, all PRs MUST be namespaced and optionally typed:
```
@@ -101,49 +103,6 @@ May not be used but worth mentioning nonethless:
- OGG files: Use [OptiVorbis](https://github.com/OptiVorbis/OptiVorbis).
- Video files: Use ffmpeg, preferably re-encode as AV1.
# Debugging
## Debugging (host code)
Ignoring SIGSEGV when debugging in host:
- **gdb**: `handle all nostop pass`.
- **lldb**: `pro hand -p true -s false -n false SIGSEGV`.
## Debugging (guest code)
### gdb
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
Then hook up an aarch64-gdb (use `yay aarch64-gdb` or `sudo pkg in arch64-gdb` to install)
Then type `target remote localhost:1234` and type `c` (for continue) - and then if it crashes just do a `bt` (backtrace) and `layout asm`.
### gdb cheatsheet
- `mo <cmd>`: Monitor commands, `get info`, `get fastmem` and `get mappings` are available. Type `mo help` for more info.
- `detach`: Detach from remote (i.e restarting the emulator).
- `c`: Continue
- `p <expr>`: Print variable, `p/x <expr>` for hexadecimal.
- `r`: Run
- `bt`: Print backtrace
- `info threads`: Print all active threads
- `thread <number>`: Switch to the given thread (see `info threads`)
- `layout asm`: Display in assembly mode (TUI)
- `si`: Step assembly instruction
- `s` or `step`: Step over LINE OF CODE (not assembly)
- `display <expr>`: Display variable each step.
- `n`: Next (skips over call frame of a function)
- `frame <number>`: Switches to the given frame (from `bt`)
- `br <expr>`: Set breakpoint at `<expr>`.
- `delete`: Deletes all breakpoints.
- `catch throw`: Breakpoint at throw. Can also use `br __cxa_throw`
- `br _mesa_error`: Break on mesa errors (set environment variable `MESA_DEBUG=1` beforehand), see [MESA_DEBUG](https://mesa-docs.readthedocs.io/en/latest/debugging.html).
Expressions can be `variable_names` or `1234` (numbers) or `*var` (dereference of a pointer) or `*(1 + var)` (computed expression).
For more information type `info gdb` and read [the man page](https://man7.org/linux/man-pages/man1/gdb.1.html).
# Bisecting older commits
Since going into the past can be tricky (especially due to the dependencies from the project being lost thru time). This should "restore" the URLs for the respective submodules.
+1 -2
View File
@@ -22,7 +22,6 @@ Notes:
- `YUZU_USE_BUNDLED_FFMPEG` (ON for non-UNIX) Download (Windows, Android) or build (UNIX) bundled FFmpeg
- `ENABLE_CUBEB` (ON) Enables the cubeb audio backend
- `YUZU_TESTS` (ON) Compile tests - requires Catch2
- `YUZU_USE_PRECOMPILED_HEADERS` (ON for non-UNIX) Use precompiled headers
- `YUZU_DOWNLOAD_ANDROID_VVL` (ON) Download validation layer binary for Android
- `YUZU_ENABLE_LTO` (OFF) Enable link-time optimization
* Not recommended on Windows
@@ -38,6 +37,7 @@ Notes:
- `YUZU_USE_BUNDLED_OPENSSL` (ON for MSVC) Download bundled OpenSSL build
* Always on for Android
* Unavailable on OpenBSD
- `ENABLE_UPDATE_CHECKER` (OFF) Enable update checker for the Qt an Android frontends
The following options are desktop only:
- `ENABLE_SDL2` (ON) Enable the SDL2 desktop, audio, and input frontend (HIGHLY RECOMMENDED!)
@@ -51,7 +51,6 @@ The following options are desktop only:
* Unavailable on Windows/ARM64 and Android
- `ENABLE_QT` (ON) Enable the Qt frontend (recommended)
- `ENABLE_QT_TRANSLATION` (OFF) Enable translations for the Qt frontend
- `ENABLE_QT_UPDATE_CHECKER` (OFF) Enable update checker for the Qt frontend
- `YUZU_USE_BUNDLED_QT` (ON for MSVC) Download bundled Qt binaries
* Note that using **system Qt** requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH`, e.g:
* `-DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6`
+5 -2
View File
@@ -1,10 +1,13 @@
# Eden Build Documentation
This contains documentation created by developers. This contains build instructions, guidelines, instructions/layouts for [cool stuff we made](CPM.md), and more.
This contains documentation created by developers. This contains build instructions, guidelines, instructions/layouts for [cool stuff we made](./CPMUtil), and more.
- **[General Build Instructions](Build.md)**
- **[Cross Compiling](CrossCompile.md)**
- **[Development Guidelines](Development.md)**
- **[Coding guidelines](Coding.md)**
- **[Dependencies](Deps.md)**
- **[Debug Guidelines](./Debug.md)**
- **[CPM - CMake Package Manager](CPMUtil.md)**
- **[Platform-Specific Caveats](Caveats.md)**
- **[User Handbook](User.md)**
- **[User Handbook](User.md)**
+3 -1
View File
@@ -7,4 +7,6 @@ This handbook is primarily aimed at the end-user - baking useful knowledge for e
- **[The Basics](user/Basics.md)**
- **[Audio](user/Audio.md)**
- **[Graphics](user/Graphics.md)**
- **[Platforms and Architectures](user/Architectures.md)**
- **[Platforms and Architectures](user/Architectures.md)**
- **[Testing](user/Testing.md)**
- **[Data, savefiles and storage](user/Storage.md)**
+3
View File
@@ -33,6 +33,9 @@ Eden by default will be cloned into -
4. Navigate to `eden/src/android`.
5. Then Build with `./gradlew assembleRelWithDebInfo`.
6. To build the optimised build use `./gradlew assembleGenshinSpoofRelWithDebInfo`.
7. You can pass extra variables to cmake via `-PYUZU_ANDROID_ARGS="-D..."`
Remember to have a Java SDK installed if not already, on Debian and similar this is done with `sudo apt install openjdk-17-jdk`.
### Script
A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
+1 -1
View File
@@ -27,5 +27,5 @@ Boolean flags (set `true` to enable, `false` to disable):
* AppImage packaging script: `.ci/linux/package.sh`
* Accepts same arch targets as build script
* Use `DEVEL=true` to rename app to `Eden Nightly`
* Use `DEVEL=true` to rename app to `Eden Nightly` and disable the update checker
* This should generally not be used unless in a tailor-made packaging environment (e.g. Actions/CI)
+12 -1
View File
@@ -52,8 +52,10 @@ IA-64 (Itanium) support is completely unknown. Existing amd64 packages will not
The vast majority of Eden's testing is done on Windows, Linux, and Android. However, first-class support is also provided for:
- HaikuOS
- FreeBSD
- OpenBSD
- NetBSD
- OpenIndiana (Solaris)
- macOS
@@ -63,6 +65,8 @@ While all modern Linux distributions are supported (Fedora >40, Ubuntu >24.04, D
Intel and Nvidia GPU support is limited. AMD (RADV) drivers receive first-class testing and are known to provide the most stable Eden experience possible.
Wayland is not recommended. Testing has shown significantly worse performance on most Wayland compositors compared to X11, alongside mysterious bugs and compatibility errors. For now, set `QT_QPA_PLATFORM=xcb` when running Eden, or pass `-platform xcb` to the launch arguments.
## Windows
Windows 10 and 11 are supported. Support for Windows 8.x is unknown, and Windows 7 support is unlikely to ever be added.
@@ -123,8 +127,15 @@ BSD and Solaris distributions tend to lag behind Linux in terms of Vulkan and ot
AMD GPU support on these platforms is limited or nonexistent.
## HaikuOS
HaikuOS supports (see below) Vulkan 1.3 and has Mesa 24.0. Because OpenGL ES is used instead of the desktop flavour of OpenGL the OpenGL backend is actually worse than the Vulkan one in terms of stability and system support. OpenGL is highly not recommended due to it being: out of tree builds of Mesa and generally unstable ones at that. Users are advised to use Vulkan whenever possible.
- Additionally system drivers for NVIDIA and Intel iGPUs exist and provide a native Vulkan ICD with the `Xcb` interface as opposed to the native `BView`
- In order to obtain Vulkan 1.3 support with native `BView` support; Swiftshader can be compiled from source [see this thread](https://discuss.haiku-os.org/t/swiftshader-vulkan-software-renderer-on-haiku/11526/6).
## VMs
Eden "can" run in a VM, but only with the software renderer, *unless* you create a hardware-accelerated KVM with GPU passthrough. If you *really* want to do this and don't have a spare GPU lying around, RX 570 and 580 GPUs are extremely cheap on the black market and are powerful enough to run most commercial games at 60fps.
Eden "can" run in a VM, but only with the software renderer, *unless* you create a hardware-accelerated KVM with GPU passthrough. If you *really* want to do this and don't have a spare GPU lying around, RX 570 and 580 GPUs are extremely cheap on the black market and are powerful enough to run most commercial games at 60 FPS.
Some users and developers have had success using a pure OpenGL-accelerated KVM on Linux with a Windows VM, but this is ridiculously tedious to set up. You're probably better off dual-booting.
+1
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@@ -25,6 +25,7 @@ Eden will store configuration files in the following directories:
- **Windows**: `%AppData%\Roaming`.
- **Android**: Data is stored internally.
- **Linux, macOS, FreeBSD, Solaris, OpenBSD**: `$XDG_DATA_HOME`, `$XDG_CACHE_HOME`, `$XDG_CONFIG_HOME`.
- **HaikuOS**: `/boot/home/config/settings/eden`
If a `user` directory is present in the current working directory, that will override all global configuration directories and the emulator will use that instead.
+4
View File
@@ -60,3 +60,7 @@ Unstable multithreaded optimisations are offered by the stock proprietary NVIDIA
### swrast/LLVMpipe crashes under high load
The OpenGL backend would invoke behaviour that would result in swarst/LLVMpipe writing an invalid SSA IR (on old versions of Mesa), and then proceeding to crash. The solution is using a script found in [tools/llvmpipe-run.sh](../../tools/llvmpipe-run.sh).
### HaikuOS compatibility
HaikuOS bundles a Mesa library that doesn't support full core OpenGL 4.6 (required by the emulator). This leads to HaikuOS being one of the few computer platforms where Vulkan is the only available option for users. If OpenGL is desired, Mesa has to be built manually from source. For debugging purpouses `lavapipe` is recommended over the GPU driver; there is in-kernel support for NVIDIA cards through.
+39
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@@ -0,0 +1,39 @@
# User Handbook - Data, savefiles and storage
## Cheats
Cheats can be placed in the two manners:
**Method 1**:
- Right click on "Open mod directory"
- Create a file called `cheat_mycheat.txt` (the file must start with `cheat_` to be recognized as one)
- Write the cheat into said text file
- Done
This method doesn't account for build IDs, so any cheats for previous builds will not be automatically filtered out.
**Method 2**:
- Right click on "Open mod directory"
- Create a folder called `My cheat`
- Inside said folder create another one: `cheats`
- Then inside said folder create a file with the build ID in hexadecimal, lowercase, for example `1234FBCDE0000000.txt`
- Write the cheat into said text file
- Done
To delete a cheat simply do the process backwards (delete the folder/file).
## Savefiles
The method to access save data is simple:
- Right click on "Open save directory"
## Maintaining a library
### ZFS
One of the best ways to keep a gallery of archives is using a ZFS pool compressed with zstd.
```sh
sudo zfs create zroot/switch`
sudo zfs set compression=zstd zroot/switch
```
A new ZFS dataset will then be available on `/zroot/switch`. From which then can be added as a normal game directory. Remember to ensure proper permissions with `chmod 755 /zroot/switch/*`.
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# User Handbook - Testing
While this is mainly aimed for testers - normal users can benefit from these guidelines to make their life easier when trying to outline and/or report an issue.
## How to Test a PR Against the Based Master When Issues Arise
When you're testing a pull request (PR) and encounter unexpected behavior, it's important to determine whether the issue was introduced by the PR or if it already exists in the base code. To do this, compare the behavior against the based master branch.
Even before an issue occurs, it is best practice to keep the same settings and delete the shader cache. Using an already made shader cache can make the PR look like it is having a regression in some rare cases.
### What to Do When Something Seems Off
If you notice something odd during testing:
- Reproduce the issue using the based master branch.
- Observe whether the same behavior occurs.
### Two Possible Outcomes
- If the issue exists in the based master: This means the problem was already present before the PR. The PR most likely did not introduce the regression.
- If the issue does not exist in the based master: This suggests the PR most likely introduced the regression and needs further investigation.
### Report your findings
When you report your results:
- Clearly state whether the behavior was observed in the based master.
- Indicate whether the result is good (expected behavior) or bad (unexpected or broken behavior). Without mentioning if your post/report/log is good or bad it may confuse the Developer of the PR.
- Example:
```
1. "Tested on based master — issue not present. Bad result for PR, likely regression introduced."
2. "Tested on based master — issue already present. Good result for PR, not a regression."
```
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently. If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
If a master build for the PR' based master does not exist. It will be helpful to just test past and future builds nearby. That would help with gathering more information about the problem.
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# User Handbook - Third party tools and extras
The Eden emulator by itself lacks some functionality - or otherwise requires external files (such as packaging) to operate correctly in a given OS. Addendum to that some repositories provide nightly or specialised builds of the emulator.
While most of the links mentioned in this guide are relatively "safe"; we urge users to use their due diligence and appropriatedly verify the integrity of all files downloaded and ensure they're not compromised.
- [Nightly Eden builds](https://github.com/pflyly/eden-nightly)
- [NixOS Eden Flake](https://github.com/Grantimatter/eden-flake)
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@@ -141,12 +141,17 @@ if (ENABLE_SDL2)
endif()
elseif (YUZU_USE_BUNDLED_SDL2)
message(STATUS "Using bundled SDL2")
if (PLATFORM_FREEBSD)
set(BUILD_SHARED_LIBS ON)
endif()
AddJsonPackage(sdl2)
endif()
find_package(SDL2 2.26.4 REQUIRED)
endif()
set(BUILD_SHARED_LIBS OFF)
# SPIRV Headers
AddJsonPackage(spirv-headers)
@@ -155,12 +160,14 @@ if (YUZU_USE_BUNDLED_SIRIT)
AddJsonPackage(sirit-ci)
else()
AddJsonPackage(sirit)
if(MSVC AND USE_CCACHE AND sirit_ADDED)
get_target_property(_opts sirit COMPILE_OPTIONS)
list(FILTER _opts EXCLUDE REGEX "/Zi")
list(APPEND _opts "/Z7")
set_target_properties(siritobj PROPERTIES COMPILE_OPTIONS "${_opts}")
elseif(MSVC AND CXX_CLANG)
# Change to old-but-more-cacheable debug info on Windows
if (WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
get_target_property(sirit_opts sirit COMPILE_OPTIONS)
list(FILTER sirit_opts EXCLUDE REGEX "/Zi")
list(APPEND sirit_opts "/Z7")
set_target_properties(sirit PROPERTIES COMPILE_OPTIONS "${sirit_opts}")
endif()
if(MSVC AND CXX_CLANG)
target_compile_options(siritobj PRIVATE -Wno-error=unused-command-line-argument)
endif()
endif()
@@ -207,7 +214,7 @@ if (VulkanMemoryAllocator_ADDED)
endif()
# httplib
if (ENABLE_WEB_SERVICE OR ENABLE_QT_UPDATE_CHECKER)
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
AddJsonPackage(httplib)
endif()
@@ -395,6 +402,7 @@ endif()
# sse2neon
if (ARCHITECTURE_arm64 AND NOT TARGET sse2neon)
AddJsonPackage(sse2neon)
add_library(sse2neon INTERFACE)
target_include_directories(sse2neon INTERFACE sse2neon)
target_include_directories(sse2neon INTERFACE ${sse2neon_SOURCE_DIR})
endif()

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