mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-24 16:30:44 +00:00
Compare commits
24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 237fb283f8 | |||
| a098e17e5c | |||
| b3e4033ce9 | |||
| 26cb153f14 | |||
| ce8ec956bc | |||
| 56ea54c380 | |||
| e0facbe8a7 | |||
| 9c395241ca | |||
| e00e9faf12 | |||
| 526a367ffa | |||
| 7bd119a5b1 | |||
| cc3f8cc4ca | |||
| b6fb3300b0 | |||
| 2d8ee311dc | |||
| 2b7fac48cd | |||
| 411809818b | |||
| 67b3730059 | |||
| 4a96cc9694 | |||
| b3bc1d8a40 | |||
| 2da1418d77 | |||
| a74d16a8fa | |||
| 60943e8b9e | |||
| 911bab04f7 | |||
| cc04e1c536 |
@@ -0,0 +1,92 @@
|
||||
#!/bin/sh -ex
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
NUM_JOBS=$(nproc 2>/dev/null || getconf _NPROCESSORS_ONLN 2>/dev/null || echo 2)
|
||||
|
||||
: "${CCACHE:=false}"
|
||||
RETURN=0
|
||||
|
||||
usage() {
|
||||
cat <<EOF
|
||||
Usage: $0 [-b|--build-type BUILD_TYPE] [-o|--outdir OUTPUT_DIRECTORY]
|
||||
|
||||
Build script for Emscripten (using wasm64).
|
||||
|
||||
Options:
|
||||
--build-type Set the CMake build type (Release|RelWithDebInfo|MinSizeRel|Debug)
|
||||
Default: Release
|
||||
--outdir Set the output directory
|
||||
Default: build
|
||||
|
||||
EOF
|
||||
exit "$RETURN"
|
||||
}
|
||||
|
||||
die() {
|
||||
echo "-- ! $*" >&2
|
||||
RETURN=1 usage
|
||||
}
|
||||
|
||||
type() {
|
||||
[ -z "$1" ] && die "You must specify a valid type."
|
||||
TYPE="$1"
|
||||
}
|
||||
|
||||
outdir() {
|
||||
[ -z "$1" ] && die "You must specify a valid output directory."
|
||||
OUTDIR="$1"
|
||||
}
|
||||
|
||||
while true; do
|
||||
case "$1" in
|
||||
-r|--release) DEVEL=false ;;
|
||||
-b|--build-type) type "$2"; shift ;;
|
||||
-o|--outdir) outdir "$2"; shift ;;
|
||||
-h|--help) usage ;;
|
||||
*) break ;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
|
||||
: "${TYPE:=Release}"
|
||||
: "${DEVEL:=true}"
|
||||
: "${OUTDIR:=build}"
|
||||
|
||||
# -sMEMORY64 must be specified twice, see below
|
||||
# The CMake toolchain file will match against MEMORY64 but will fail to match if:
|
||||
# - it's either -sMEMORY64
|
||||
# - or it's either -sMEMORY64=1
|
||||
# The line in question:
|
||||
# if (CMAKE_C_FLAGS MATCHES "MEMORY64")
|
||||
# However why need to specify -sMEMORY64=1 then? Oh that's because if you didn't set
|
||||
# the =1, it would assume you meant =0, which equates to not specifying it at all
|
||||
# This seems to be fixed in later versions but occurs atleast on 4.0.3-git and below.
|
||||
emcmake cmake -B "$OUTDIR" -G "Unix Makefiles" \
|
||||
-DCMAKE_BUILD_TYPE=${TYPE} \
|
||||
-DENABLE_OPENGL=OFF \
|
||||
-DENABLE_LTO=OFF \
|
||||
-DENABLE_QT=OFF \
|
||||
-DENABLE_UNITY_BUILD=OFF \
|
||||
-DENABLE_QT_TRANSLATION=OFF \
|
||||
-DENABLE_CUBEB=OFF \
|
||||
-DENABLE_LIBUSB=OFF \
|
||||
-DENABLE_UPDATE_CHECKER=OFF \
|
||||
-DENABLE_WEB_SERVICE=OFF \
|
||||
-DUSE_DISCORD_PRESENCE=OFF \
|
||||
-DENABLE_WIFI_SCAN=OFF \
|
||||
-DUSE_FASTER_LINKER=ON \
|
||||
-DYUZU_STATIC_BUILD=ON \
|
||||
-DYUZU_USE_BUNDLED_OPENSSL=OFF \
|
||||
-DYUZU_USE_EXTERNAL_FFMPEG=ON \
|
||||
-Dzstd_FORCE_BUNDLED=ON \
|
||||
-DOpenSSL_FORCE_BUNDLED=ON \
|
||||
-DEMSCRIPTEN_SYSTEM_PROCESSOR=wasm \
|
||||
-DCMAKE_C_FLAGS="-s MEMORY64 -m64 -pipe -sMEMORY64=1" \
|
||||
-DCMAKE_CXX_FLAGS="-s MEMORY64 -m64 -pipe -sMEMORY64=1" \
|
||||
-DCMAKE_EXE_LINKER_FLAGS="-sMEMORY64=1 -m64 -Wl,-mwasm64 -sASYNCIFY=1" \
|
||||
-DCMAKE_C_LINK_FLAGS="-sMEMORY64=1 -m64 -Wl,-mwasm64 -sASYNCIFY=1" \
|
||||
-DCMAKE_CXX_LINK_FLAGS="-sMEMORY64=1 -m64 -Wl,-mwasm64 -sASYNCIFY=1"
|
||||
|
||||
cmake --build "$OUTDIR" -- -j$NUM_JOBS
|
||||
@@ -0,0 +1,40 @@
|
||||
diff --git a/cmake/ConfigureOpenSSL.cmake b/cmake/ConfigureOpenSSL.cmake
|
||||
index 3012e05..2ae23ff 100644
|
||||
--- a/cmake/ConfigureOpenSSL.cmake
|
||||
+++ b/cmake/ConfigureOpenSSL.cmake
|
||||
@@ -108,7 +108,8 @@ function(configure_openssl)
|
||||
)
|
||||
|
||||
if(NOT "${CONFIGURE_OPTIONS_OLD}" STREQUAL "")
|
||||
- if(CONFIGURE_OPTIONS STREQUAL CONFIGURE_OPTIONS_OLD)
|
||||
+ # TODO(lizzie): Emscripten has issues with rebuilding due to the wrapper it uses
|
||||
+ if(CMAKE_SYSTEM_NAME MATCHES "Emscripten" OR CONFIGURE_OPTIONS STREQUAL CONFIGURE_OPTIONS_OLD)
|
||||
message(STATUS "Found previous configure results. Don't perform configuration")
|
||||
return()
|
||||
endif()
|
||||
@@ -134,10 +135,24 @@ function(configure_openssl)
|
||||
set(VERBOSE_OPTION OUTPUT_QUIET)
|
||||
endif()
|
||||
|
||||
+ if (CMAKE_SYSTEM_NAME MATCHES "Emscripten")
|
||||
+ set(EMSCRIPTEN_CMAKE_WRAPPER "emcmake")
|
||||
+ find_program(EMCC emcc REQUIRED)
|
||||
+ set(EMSCRIPTEN_LINKER ${EMCC})
|
||||
+ list(APPEND CONFIGURE_COMMAND wasm64)
|
||||
+ else()
|
||||
+ set(EMSCRIPTEN_CMAKE_WRAPPER "")
|
||||
+ set(EMSCRIPTEN_LINKER ${CMAKE_LINKER})
|
||||
+ endif ()
|
||||
+
|
||||
execute_process(
|
||||
- COMMAND ${CMAKE_COMMAND} -E env
|
||||
+ COMMAND ${EMSCRIPTEN_CMAKE_WRAPPER} ${CMAKE_COMMAND} -E env
|
||||
"CFLAGS=${CMAKE_C_FLAGS}"
|
||||
"CXXFLAGS=${CMAKE_CXX_FLAGS}"
|
||||
+ "LDFLAGS=${CMAKE_CXX_LINK_FLAGS}"
|
||||
+ "CC=${CMAKE_C_COMPILER}"
|
||||
+ "CXX=${CMAKE_CXX_COMPILER}"
|
||||
+ "LD=${EMSCRIPTEN_LINKER}"
|
||||
${CONFIGURE_COMMAND}
|
||||
WORKING_DIRECTORY ${CONFIGURE_BUILD_DIR}
|
||||
${VERBOSE_OPTION}
|
||||
@@ -0,0 +1,112 @@
|
||||
diff --git a/Configurations/10-main.conf b/Configurations/10-main.conf
|
||||
index e62721e..243feb4 100644
|
||||
--- a/Configurations/10-main.conf
|
||||
+++ b/Configurations/10-main.conf
|
||||
@@ -1970,6 +1970,26 @@ my %targets = (
|
||||
multilib => "64",
|
||||
},
|
||||
|
||||
+ "wasm32" => {
|
||||
+ inherit_from => [ "BASE_unix" ],
|
||||
+ CC => "emcc",
|
||||
+ CXX => "emc++",
|
||||
+ cflags => combine("--target=wasm32-unknown-emscripten", threads("-pthread")),
|
||||
+ cxxflags => combine("--target=wasm32-unknown-emscripten", threads("-pthread")),
|
||||
+ lib_cppflags => add("-DL_ENDIAN"),
|
||||
+ bn_ops => "THIRTY_TWO_BIT",
|
||||
+ },
|
||||
+ "wasm64" => {
|
||||
+ inherit_from => [ "BASE_unix" ],
|
||||
+ CC => "emcc",
|
||||
+ CXX => "emc++",
|
||||
+ cflags => combine("--target=wasm64-unknown-emscripten", threads("-pthread")),
|
||||
+ cxxflags => combine("--target=wasm64-unknown-emscripten", threads("-pthread")),
|
||||
+ lib_cppflags => add("-DL_ENDIAN"),
|
||||
+ bn_ops => "SIXTY_FOUR_BIT_LONG",
|
||||
+ },
|
||||
+
|
||||
+
|
||||
#### uClinux
|
||||
"uClinux-dist" => {
|
||||
inherit_from => [ "BASE_unix" ],
|
||||
diff --git a/crypto/rand/rand_lib.c b/crypto/rand/rand_lib.c
|
||||
index d9e8f02..7faf347 100644
|
||||
--- a/crypto/rand/rand_lib.c
|
||||
+++ b/crypto/rand/rand_lib.c
|
||||
@@ -379,17 +379,27 @@ void RAND_add(const void *buf, int num, double randomness)
|
||||
#if !defined(OPENSSL_NO_DEPRECATED_1_1_0)
|
||||
int RAND_pseudo_bytes(unsigned char *buf, int num)
|
||||
{
|
||||
+#if defined(__wasi__)
|
||||
+ arc4random_buf(buf, num);
|
||||
+ return 1;
|
||||
+#elif defined(__EMSCRIPTEN__)
|
||||
+ return 1;
|
||||
+#else
|
||||
const RAND_METHOD *meth = RAND_get_rand_method();
|
||||
|
||||
if (meth != NULL && meth->pseudorand != NULL)
|
||||
return meth->pseudorand(buf, num);
|
||||
ERR_raise(ERR_LIB_RAND, RAND_R_FUNC_NOT_IMPLEMENTED);
|
||||
return -1;
|
||||
+#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
int RAND_status(void)
|
||||
{
|
||||
+#if defined(__EMSCRIPTEN__) || defined(__wasi__)
|
||||
+ return 1;
|
||||
+#else
|
||||
EVP_RAND_CTX *rand;
|
||||
#ifndef OPENSSL_NO_DEPRECATED_3_0
|
||||
const RAND_METHOD *meth = RAND_get_rand_method();
|
||||
@@ -401,6 +411,7 @@ int RAND_status(void)
|
||||
if ((rand = RAND_get0_primary(NULL)) == NULL)
|
||||
return 0;
|
||||
return EVP_RAND_get_state(rand) == EVP_RAND_STATE_READY;
|
||||
+#endif
|
||||
}
|
||||
#else /* !FIPS_MODULE */
|
||||
|
||||
@@ -420,6 +431,12 @@ const RAND_METHOD *RAND_get_rand_method(void)
|
||||
int RAND_priv_bytes_ex(OSSL_LIB_CTX *ctx, unsigned char *buf, size_t num,
|
||||
unsigned int strength)
|
||||
{
|
||||
+#if defined(__wasi__)
|
||||
+ arc4random_buf(buf, num);
|
||||
+ return 1;
|
||||
+#elif defined(__EMSCRIPTEN__)
|
||||
+ return 1;
|
||||
+#else
|
||||
RAND_GLOBAL *dgbl;
|
||||
EVP_RAND_CTX *rand;
|
||||
#if !defined(OPENSSL_NO_DEPRECATED_3_0) && !defined(FIPS_MODULE)
|
||||
@@ -451,6 +468,7 @@ int RAND_priv_bytes_ex(OSSL_LIB_CTX *ctx, unsigned char *buf, size_t num,
|
||||
return EVP_RAND_generate(rand, buf, num, strength, 0, NULL, 0);
|
||||
|
||||
return 0;
|
||||
+#endif
|
||||
}
|
||||
|
||||
int RAND_priv_bytes(unsigned char *buf, int num)
|
||||
diff --git a/ssl/ssl_cert.c b/ssl/ssl_cert.c
|
||||
index 3d21801..e026f8f 100644
|
||||
--- a/ssl/ssl_cert.c
|
||||
+++ b/ssl/ssl_cert.c
|
||||
@@ -941,6 +941,7 @@ done:
|
||||
return ret;
|
||||
}
|
||||
|
||||
+#ifndef OPENSSL_NO_POSIX_IO
|
||||
int SSL_add_dir_cert_subjects_to_stack(STACK_OF(X509_NAME) *stack,
|
||||
const char *dir)
|
||||
{
|
||||
@@ -1016,6 +1017,7 @@ err:
|
||||
|
||||
return ret;
|
||||
}
|
||||
+#endif
|
||||
|
||||
static int add_uris_recursive(STACK_OF(X509_NAME) *stack,
|
||||
const char *uri, int depth)
|
||||
+25
-11
@@ -81,9 +81,6 @@ cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSV
|
||||
option(ENABLE_DEBUG_TOOLS "Enable debugging tools (maxwell disassembler, SPIRV translator, etc)" OFF)
|
||||
option(ENABLE_WERROR "Enable -Werror diagnostics" ON)
|
||||
|
||||
# Lossless Scaling frame generation. Only Android.
|
||||
cmake_dependent_option(ENABLE_LSFG "Enable Lossless Scaling frame generation" ON "ANDROID" OFF)
|
||||
|
||||
# non-linux bundled qt are static
|
||||
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
|
||||
set(YUZU_STATIC_BUILD ON)
|
||||
@@ -172,6 +169,8 @@ if (CXX_CLANG_CL)
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat-pedantic>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c98-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-extensions>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
|
||||
# REQUIRED CPU features IN Windows-amd64
|
||||
if (ARCHITECTURE_x86_64)
|
||||
@@ -340,12 +339,11 @@ if (CXX_GCC OR CXX_CLANG)
|
||||
endif()
|
||||
elseif(ARCHITECTURE_arm64)
|
||||
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
|
||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, optimized, armv9, native")
|
||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
|
||||
set(mtune generic)
|
||||
|
||||
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
|
||||
set(march armv8-a)
|
||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "optimized")
|
||||
set(march armv8.2-a+lse+rcpc)
|
||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
|
||||
set(march armv9-a)
|
||||
endif()
|
||||
@@ -377,6 +375,15 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
|
||||
# Prefer the -pthread flag on Linux.
|
||||
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
||||
find_package(Threads REQUIRED)
|
||||
# It is absolutely promordial to enable on Emscripten
|
||||
# Not only this allows to use std::thread and std::jthread without exceptions
|
||||
# but it also fixes several issues related to MT operations.
|
||||
# ...and CMake doesn't include it by default even when we specify
|
||||
# that we prefer the pthread flag; why is that? I don't know.
|
||||
if (PLATFORM_EMSCRIPTEN)
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthread>)
|
||||
add_link_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthread>)
|
||||
endif()
|
||||
|
||||
find_package(RenderDoc MODULE)
|
||||
|
||||
@@ -405,7 +412,12 @@ set(BUILD_TESTING OFF)
|
||||
set(ENABLE_TESTING OFF)
|
||||
|
||||
# boost
|
||||
set(BOOST_INCLUDE_LIBRARIES algorithm icl pool container heap asio headers process filesystem crc variant)
|
||||
if (PLATFORM_EMSCRIPTEN)
|
||||
set(BOOST_INCLUDE_LIBRARIES algorithm icl pool container heap headers filesystem crc variant)
|
||||
set(BOOST_CONTAINER_HEADER_ONLY ON)
|
||||
else()
|
||||
set(BOOST_INCLUDE_LIBRARIES algorithm icl pool container heap asio headers process filesystem crc variant)
|
||||
endif()
|
||||
|
||||
AddJsonPackage(boost)
|
||||
|
||||
@@ -426,10 +438,12 @@ if (Boost_ADDED)
|
||||
|
||||
target_compile_options(boost_heap INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
|
||||
target_compile_options(boost_icl INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
|
||||
target_compile_options(boost_asio INTERFACE
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>
|
||||
)
|
||||
# May not exist (i.e emscripten)
|
||||
if (TARGET boost_asio)
|
||||
target_compile_options(boost_asio INTERFACE
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
@@ -15,9 +15,8 @@
|
||||
<br>
|
||||
</h1>
|
||||
|
||||
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator started by developer Camille LaVey.
|
||||
<br>
|
||||
Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
|
||||
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey.
|
||||
It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
|
||||
</h4>
|
||||
|
||||
<p align="center">
|
||||
@@ -74,17 +73,3 @@ Save us some bandwidth! We have [mirrors available](./docs/user/ThirdParty.md#mi
|
||||
## License
|
||||
|
||||
Eden is licensed under the GPLv3 (or any later version). Refer to the [LICENSE.txt](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt) file.
|
||||
|
||||
## Special thanks
|
||||
|
||||
Super special thanks to Cloudflare for preventing the git server from blowing up.
|
||||
|
||||
- Yuzu
|
||||
- Ryujinx
|
||||
- Sudachi
|
||||
- Citron
|
||||
- Torzu
|
||||
- Suyu
|
||||
- Ryubing
|
||||
|
||||
And everyone who continues or had contributed to the project! <3
|
||||
|
||||
+5
-3
@@ -108,7 +108,7 @@
|
||||
"find_args": "MODULE GLOBAL",
|
||||
"hash": "159ed94965018f2a371d45a3bfc1961e5fb1549e501ded70a6b4532d7fe99d0579c18b5195aff6e35f96f399b426cea2650ec9fb75ef80d4c9edeccb51f2e6c9",
|
||||
"options": [
|
||||
"HTTPLIB_REQUIRE_OPENSSL ON",
|
||||
"HTTPLIB_REQUIRE_OPENSSL OFF",
|
||||
"HTTPLIB_DISABLE_MACOSX_AUTOMATIC_ROOT_CERTIFICATES ON"
|
||||
],
|
||||
"patches": [
|
||||
@@ -190,7 +190,8 @@
|
||||
"min_version": "3.0.0",
|
||||
"package": "OpenSSL",
|
||||
"patches": [
|
||||
"0001-add-bundled-cert.patch"
|
||||
"0001-add-bundled-cert.patch",
|
||||
"0002-wasm-support.patch"
|
||||
],
|
||||
"repo": "openssl/openssl",
|
||||
"version": "openssl-3.6.2"
|
||||
@@ -213,7 +214,8 @@
|
||||
"0001-cpmutil-compat.patch",
|
||||
"0002-use-ccache.patch",
|
||||
"0003-use-cmake-compiler-flags.patch",
|
||||
"0004-use-shell-wrapper.patch"
|
||||
"0004-use-shell-wrapper.patch",
|
||||
"0005-wasm-support.patch"
|
||||
],
|
||||
"repo": "jimmy-park/openssl-cmake",
|
||||
"version": "3.6.2"
|
||||
|
||||
Vendored
+575
-584
File diff suppressed because it is too large
Load Diff
Vendored
+572
-581
File diff suppressed because it is too large
Load Diff
Vendored
+571
-580
File diff suppressed because it is too large
Load Diff
Vendored
+571
-580
File diff suppressed because it is too large
Load Diff
Vendored
+576
-583
File diff suppressed because it is too large
Load Diff
Vendored
+571
-580
File diff suppressed because it is too large
Load Diff
Vendored
+576
-583
File diff suppressed because it is too large
Load Diff
Vendored
+571
-580
File diff suppressed because it is too large
Load Diff
Vendored
+575
-583
File diff suppressed because it is too large
Load Diff
Vendored
+571
-580
File diff suppressed because it is too large
Load Diff
Vendored
+573
-581
File diff suppressed because it is too large
Load Diff
Vendored
+576
-583
File diff suppressed because it is too large
Load Diff
Vendored
+576
-585
File diff suppressed because it is too large
Load Diff
Vendored
+635
-643
File diff suppressed because it is too large
Load Diff
Vendored
+573
-582
File diff suppressed because it is too large
Load Diff
Vendored
+574
-581
File diff suppressed because it is too large
Load Diff
Vendored
+576
-583
File diff suppressed because it is too large
Load Diff
Vendored
+576
-583
File diff suppressed because it is too large
Load Diff
Vendored
+571
-580
File diff suppressed because it is too large
Load Diff
Vendored
+597
-613
File diff suppressed because it is too large
Load Diff
Vendored
+576
-583
File diff suppressed because it is too large
Load Diff
Vendored
+575
-583
File diff suppressed because it is too large
Load Diff
Vendored
+576
-583
File diff suppressed because it is too large
Load Diff
Vendored
+571
-580
File diff suppressed because it is too large
Load Diff
Vendored
+571
-580
File diff suppressed because it is too large
Load Diff
Vendored
+585
-600
File diff suppressed because it is too large
Load Diff
Vendored
+573
-581
File diff suppressed because it is too large
Load Diff
@@ -12,6 +12,7 @@
|
||||
- [NetBSD](#netbsd)
|
||||
- [MSYS2](#msys2)
|
||||
- [RedoxOS](#redoxos)
|
||||
- [WebAssembly](#webassembly)
|
||||
- [Windows](#windows)
|
||||
- [Windows 7, Windows 8 and Windows 8.1](#windows-7-windows-8-and-windows-81)
|
||||
- [Windows Vista and below](#windows-vista-and-below)
|
||||
@@ -245,6 +246,22 @@ The package install may randomly hang at times, in which case it has to be resta
|
||||
|
||||
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
|
||||
|
||||
## WebAssembly
|
||||
|
||||
**It doesn't run on a browser yet.**
|
||||
|
||||
WebAssembly or "WASM" for short is a *mainly 32-bit* virtual "architecture" which we only bootstrap on 64-bit only. This means not only the program runs 2x slower than it would due to using JS BigInt, it also means we need to go out of our way to enable proper 64-bit support via `-sMEMORY64=1`, however once again, some Emscripten quirks force us to specify `-s MEMORY64` and `-sMEMORY64=1` at the same time: see the [CI build script](../.ci/wasm/build.sh).
|
||||
|
||||
The WebAssembly target is very heavy on resources and requires at least 4 times the normal amount of resources that a native build would. Additionally, the only supported environment is Firefox at the moment, node.js and `wasmtime are not supported (PRs welcome!)
|
||||
|
||||
If running under Firefox and you hit "out of memory" on dev console, close the entire tab, then open it back again, see [this issue](https://github.com/emscripten-core/emscripten/issues/8126).
|
||||
|
||||
To run the binary (after building) you should be fine with `node ./eden-cli.js`. For obvious reasons no Qt frontend is available on WASM, support for Vulkan is done charily via [llvmpipe2wasm](https://github.com/Devsh-Graphics-Programming/llvmpipe2wasm).
|
||||
|
||||
If you run into the error "acorn.js can't be found" check [this associated issue](https://github.com/emscripten-core/emscripten/issues/13368), the fix in short is `npm --global install acorn`. On FreeBSD you could run `npm` under root, or you could do the sane thing and do `sudo chown -R $USER /usr/local/lib/node_modules/ /usr/local/bin/` (remember to restore permissions afterwards!) unless you wish to run `npm` under root which is generally a bad idea.
|
||||
|
||||
2026-06-09: As of writing, no Dynarmic-based JIT is possible on this target, full interpreted emulation is the only reasonable option. While there is some efforts on making a JIT like [here](https://github.com/wingo/wasm-jit) or [here](https://wingolog.org/archives/2022/08/18/just-in-time-code-generation-within-webassembly), the result is so latency expensive we're better off using an interpreter instead.
|
||||
|
||||
## Windows
|
||||
|
||||
### Windows 7, Windows 8 and Windows 8.1
|
||||
|
||||
@@ -359,6 +359,14 @@ pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel b
|
||||
|
||||
[Caveats](./Caveats.md#haikuos).
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>WebAssembly</summary>
|
||||
|
||||
Emscripten: The default installation should provide enough.
|
||||
|
||||
[Caveats](./Caveats.md#wasm).
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>RedoxOS</summary>
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
# Design Overview
|
||||
|
||||
Modern game consoles require heavy power to be emulated appropriatedly. This is why the emulator uses an approach known as HLE (High-Level-Emulation), in a nuthsell: Instead of accurately emulating every subsystem that forms part of a component, emulate the resulting visible I/O interface instead.
|
||||
|
||||
For example, take a disk write, instead of emulating a proper SD card we instead use the C++ standard library for I/O. Additionally we use the abstractions provided by the `fs` service to "lie" to programs about certain SD card properties. Notably this includes making up sizes for the fake SD card, giving "realistic" values or expected outputs for a given card, and so on. And instead of writing to an actual SD card, the emulator simply writes to a file.
|
||||
|
||||
This also means grand part of the emulator consists of just re-implementing firmware but using HLE primitives; for example audio doesn't go to an emulated audio device, but rather gets processed on the fly by a dedicated service and then passed to SDL3/cubeb/etc.
|
||||
|
||||
As such, many of the systems implemented are not 100% accurate to the original software, but they're "good enough" to pass as being so. While we do strive to maintain high compatibility (especially with homebrew), there are realistic limitations to these approaches.
|
||||
|
||||
No formal fuzzing or formal verification has been done on the emulator as a whole, this means there may be hundreds of bugs hiding in each subsystem. As such, output may also not correctly match due to those aforementioned issues.
|
||||
|
||||
## src/android/
|
||||
|
||||
Entire Android frontend, written mostly in Kotlin and generally having asinine hacks (thanks Android) due to the particularly horrific (and particular way) to do things.
|
||||
|
||||
## src/audio_core/
|
||||
|
||||
Handles everything related to audio, this is where most of the filtering and processing occurs (CPU intensive task!).
|
||||
|
||||
## src/common/
|
||||
|
||||
The [common](../src/common) folder contains just your basic pollyfills for whatever missing functionality. We heavily encourage new PRs to make use of one of the dependencies, or the standard C++ library. Minimizing the amount of things we reinvent the wheel for is always a good thing.
|
||||
|
||||
## src/core/
|
||||
|
||||
The [core folder](../src/core) is the main heart of the emulator, while we don't officially support having other frontends out of the box (RetroArch, for example); any prospective developer can reuse this library (compiled as one by CMake) to stitch up their own RetroArch core, for example.
|
||||
|
||||
## src/dynarmic/
|
||||
|
||||
See [Dynarmic](./dynarmic).
|
||||
|
||||
## src/hid_core/
|
||||
|
||||
Input, joysticks, controllers and everything related to input devices.
|
||||
|
||||
## src/shader_recompiler/
|
||||
|
||||
Dedicated shader recompiler to translate Maxwell assembly code to either SPIR-V, GLSL or GLASM.
|
||||
|
||||
## src/video_core/
|
||||
|
||||
Most of the things here have their own dedicated section. In short this is basically the entire Tegra NVIDIA Maxwell GPU emulation. Additionally it includes some [extra effects](../src/video_core/host_ahders) to emulate MSAA, D24 copies or as polyfill.
|
||||
|
||||
Available backends are: Null, Vulkan, and OpenGL.
|
||||
|
||||
See [NVIDIA GPU](./NvidiaGpu.md).
|
||||
@@ -20,7 +20,6 @@ This contains documentation created by developers. This contains build instructi
|
||||
- **[Driver Bugs](./DriverBugs.md)**
|
||||
- **[Building Older Commits](./build/OlderCommits.md)**
|
||||
- Subsystems:
|
||||
- **[Design Overview](./DesignOverview.md)**
|
||||
- **[Dynarmic](./dynarmic/README.md)**
|
||||
- **[HOS Kernel](./HosKernel.md)**
|
||||
- **[Settings](./Settings.md)**
|
||||
|
||||
@@ -77,41 +77,3 @@ Use this guide to get starting using the Eden emulator.
|
||||
8. Double-Click the main window to add the folder containing your games.
|
||||
9. Go to *Emulation > Configure > Input* and set up your controller. Click **OK** to close the dialog window.
|
||||
10. Double-Click a game to run it.
|
||||
|
||||
## macOS
|
||||
|
||||
Current macOS support is still experimental and very reliant on MoltenVK developments, plans have shifted to properly provide support for KosmicKrisp and similar new GPU endeavours, but macOS users still are bound to MoltenVK itself.
|
||||
|
||||
Users of macOS may wish to use [Asahi Linux](https://wiki.gentoo.org/wiki/Project:Asahi/Guide) for the rising KosmicKrisp support.
|
||||
|
||||
As of writing, neither macOS nor Asahi has support for NCE; additionally Asahi has extraneous paging bugs with fastmem.
|
||||
|
||||
### Allowing Eden to Run on MacOS
|
||||
|
||||
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Allowing-Eden-to-Run-on-MacOS-2b057c2edaf681fea63dc81027efeffd) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
##### Pre-Requisites
|
||||
|
||||
- Permissions to modify settings in MacOS
|
||||
|
||||
---
|
||||
|
||||
#### Why am I Seeing This?
|
||||
|
||||
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn't on the list of trusted ones, it will stop the program from executing and display the message above.
|
||||
|
||||
---
|
||||
|
||||
#### Steps
|
||||
|
||||
1. Open the *System Settings* panel.
|
||||
2. Navigate to *Privacy & Security*.
|
||||
3. Scroll down and observe the following message under the **Security** settings.
|
||||
4. Select **Open Anyway** to tell your Mac that you trust the application.
|
||||
5. You will now get another window appearing to verify you want to open Eden. Select **Open Anyway**.
|
||||
6. You will be prompted for your password to authorize the request. Enter the credentials of an account that has permission to modify settings and press **OK**.
|
||||
7. Eden will now open and any subsequent launches of the program will not prompt this.
|
||||
|
||||
+1
-3
@@ -10,15 +10,13 @@ A copy of this handbook is [available online](https://git.eden-emu.dev/eden-emu/
|
||||
|
||||
- **[The Basics](Basics.md)**
|
||||
- **[Quickstart](./QuickStart.md)**
|
||||
- **[Windows](./QuickStart.md#windows)**
|
||||
- **[Steamdeck](./QuickStart.md#steamdeck)**
|
||||
- **[macOS](./QuickStart.md#macos)**
|
||||
- **[Settings](./Settings.md)**
|
||||
- **[Controllers](./Controllers.md)**
|
||||
- **[Controller profiles](./Controllers.md#configuring-controller-profiles)**
|
||||
- **[Audio](Audio.md)**
|
||||
- **[Graphics](Graphics.md)**
|
||||
- **[Installing Mods](./Mods.md)**
|
||||
- **[Run On macOS](./RunOnMacOS.md)**
|
||||
- **[Data, Savefiles and Storage](Storage.md)**
|
||||
- **[Orphaned Profiles](Orphaned.md)**
|
||||
- **[Troubleshooting](./Troubleshoot.md)**
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
# User Handbook - Run on macOS
|
||||
|
||||
Current macOS support is still experimental and very reliant on MoltenVK developments, plans have shifted to properly provide support for KosmicKrisp and similar new GPU endeavours, but macOS users still are bound to MoltenVK itself.
|
||||
|
||||
Users of macOS may wish to use [Asahi Linux](https://wiki.gentoo.org/wiki/Project:Asahi/Guide) for the rising KosmicKrisp support.
|
||||
|
||||
As of writing, neither macOS nor Asahi has support for NCE; additionally Asahi has extraneous paging bugs with fastmem.
|
||||
|
||||
## Allowing Eden to Run on MacOS
|
||||
|
||||
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Allowing-Eden-to-Run-on-MacOS-2b057c2edaf681fea63dc81027efeffd) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
#### Pre-Requisites
|
||||
|
||||
- Permissions to modify settings in MacOS
|
||||
|
||||
---
|
||||
|
||||
### Why am I Seeing This?
|
||||
|
||||
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn't on the list of trusted ones, it will stop the program from executing and display the message above.
|
||||
|
||||
---
|
||||
|
||||
### Steps
|
||||
|
||||
1. Open the *System Settings* panel.
|
||||
2. Navigate to *Privacy & Security*.
|
||||
3. Scroll down and observe the following message under the **Security** settings.
|
||||
4. Select **Open Anyway** to tell your Mac that you trust the application.
|
||||
5. You will now get another window appearing to verify you want to open Eden. Select **Open Anyway**.
|
||||
6. You will be prompted for your password to authorize the request. Enter the credentials of an account that has permission to modify settings and press **OK**.
|
||||
7. Eden will now open and any subsequent launches of the program will not prompt this.
|
||||
+9
-5
@@ -94,6 +94,10 @@ function(detect_architecture_symbols)
|
||||
endfunction()
|
||||
|
||||
# arches here are put in a sane default order of importance
|
||||
# EXCEPT FOR WASM, which must be probed for FIRST, because some genius
|
||||
# decided to also allow the host architecture to be defined when building
|
||||
# for the emscripten target, absolutely lovely detail.
|
||||
#
|
||||
# notably, amd64, arm64, and riscv (in order) are BY FAR the most common
|
||||
# mips is pretty popular in embedded
|
||||
# ppc64 is pretty popular in supercomputing
|
||||
@@ -101,6 +105,11 @@ endfunction()
|
||||
# ia64 exists
|
||||
# the rest exist, but are probably less popular than ia64
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH wasm
|
||||
SYMBOLS
|
||||
"__EMSCRIPTEN__")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH arm64
|
||||
SYMBOLS
|
||||
@@ -203,11 +212,6 @@ detect_architecture_symbols(
|
||||
"__loongarch__"
|
||||
"__loongarch64")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH wasm
|
||||
SYMBOLS
|
||||
"__EMSCRIPTEN__")
|
||||
|
||||
# "generic" target
|
||||
# If you have reached this point, you're on some as-of-yet unsupported architecture.
|
||||
# See the docs up above for known unsupported architectures
|
||||
|
||||
+25
@@ -20,6 +20,9 @@ elseif (${CMAKE_SYSTEM_NAME} STREQUAL "managarm")
|
||||
set(MANAGARM ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
|
||||
set(HAIKUOS ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Emscripten")
|
||||
set(EMSCRIPTEN ON)
|
||||
message(WARNING "${CMAKE_LIBRARY_ARCHITECTURE} support is highly experimental!!!")
|
||||
endif()
|
||||
|
||||
# BSD
|
||||
@@ -97,3 +100,25 @@ if (MINGW)
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE
|
||||
"${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
|
||||
endif()
|
||||
|
||||
if (PLATFORM_EMSCRIPTEN)
|
||||
set(EMSCRIPTEN_C_FLAGS "-s MEMORY64 -m64 -pipe -sMEMORY64=1")
|
||||
set(EMSCRIPTEN_LINK_FLAGS "-sMEMORY64=1 -m64 -Wl,-mwasm64 -sASYNCIFY=1")
|
||||
|
||||
# This prevents FFmpeg and other libraries from assuming it's the host's CPU
|
||||
# Additionally some Emscripten installs may not be very good... generally
|
||||
set(EMSCRIPTEN_SYSTEM_PROCESSOR wasm)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMSCRIPTEN_C_FLAGS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} ${EMSCRIPTEN_C_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EMSCRIPTEN_LINK_FLAGS}")
|
||||
set(CMAKE_C_LINK_FLAGS "${CMAKE_C_LINK_FLAGS} ${EMSCRIPTEN_LINK_FLAGS}")
|
||||
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} ${EMSCRIPTEN_LINK_FLAGS}")
|
||||
|
||||
unset(EMSCRIPTEN_C_FLAGS)
|
||||
unset(EMSCRIPTEN_LINK_FLAGS)
|
||||
endif()
|
||||
|
||||
# awesome
|
||||
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
|
||||
endif()
|
||||
|
||||
Vendored
+56
-19
@@ -37,26 +37,39 @@ if (NOT YUZU_USE_BUNDLED_FFMPEG)
|
||||
elseif (NOT (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES CMAKE_SYSTEM_PROCESSOR
|
||||
AND CMAKE_HOST_SYSTEM_NAME MATCHES CMAKE_SYSTEM_NAME))
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" FFmpeg_SYSTEM_NAME)
|
||||
if (FFmpeg_SYSTEM_NAME STREQUAL "openorbis" OR FFmpeg_SYSTEM_NAME STREQUAL "managarm")
|
||||
# All of these platforms are supported by ffmpeg as native build OSes
|
||||
# anything else (like Redox or Managarm or PS4) is NOT natively supported
|
||||
# hence, assume the "unix like" is just "none" for the sake of OUR sanity.
|
||||
# If YOUR OS/platform has actual native support:
|
||||
# 1. fucking congrats
|
||||
# 2. feel free to add it on the condition below
|
||||
if (NOT (PLATFORM_NETBSD OR PLATFORM_SUN OR PLATFORM_FREEBSD
|
||||
OR PLATFORM_OPENBSD OR PLATFORM_DRAGONFLYBSD OR PLATFORM_HAIKU
|
||||
OR PLATFORM_LINUX OR PLATFORM_MSYS OR WIN32 OR ANDROID OR APPLE))
|
||||
set(FFmpeg_SYSTEM_NAME "none")
|
||||
endif()
|
||||
# TODO: Can we really do better? Auto-detection? Something clever?
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--enable-cross-compile
|
||||
--arch="${CMAKE_SYSTEM_PROCESSOR}"
|
||||
--target-os="${FFmpeg_SYSTEM_NAME}"
|
||||
--sysroot="${CMAKE_SYSROOT}"
|
||||
)
|
||||
--target-os="${FFmpeg_SYSTEM_NAME}")
|
||||
if (PLATFORM_EMSCRIPTEN)
|
||||
# funniest trolling from emscripten, such a classic!
|
||||
# maybe I should PR so they use CMAKE_SYSROOT... y'know?
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --sysroot="${EMSCRIPTEN_SYSROOT}")
|
||||
else()
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --sysroot="${CMAKE_SYSROOT}")
|
||||
endif()
|
||||
if (DEFINED FFmpeg_CROSS_PREFIX)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --cross-prefix="${FFmpeg_CROSS_PREFIX}")
|
||||
else()
|
||||
message(WARNING "Please set FFmpeg_CROSS_PREFIX to your cross toolchain prefix, for example: \${CMAKE_STAGING_PREFIX}/bin/${CMAKE_SYSTEM_PROCESSOR}-${CMAKE_SYSTEM_NAME}-")
|
||||
message(WARNING "Please set FFmpeg_CROSS_PREFIX to your cross toolchain prefix, for example: ${CMAKE_STAGING_PREFIX}/bin/${CMAKE_SYSTEM_PROCESSOR}-${CMAKE_SYSTEM_NAME}")
|
||||
endif()
|
||||
set(FFmpeg_IS_CROSS_COMPILING TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (OPENORBIS OR MANAGARM)
|
||||
if (OPENORBIS OR MANAGARM OR EMSCRIPTEN)
|
||||
# Doesn't support VA-API, don't go thru the embarrassment of trying to enable it
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
elseif (ANDROID)
|
||||
@@ -164,8 +177,7 @@ if (OPENORBIS)
|
||||
-lSceUserService
|
||||
-lSceSysmodule
|
||||
-lSceNet
|
||||
-lSceLibcInternal
|
||||
)
|
||||
-lSceLibcInternal)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--disable-pthreads
|
||||
--extra-cflags=${CMAKE_SYSROOT}/usr/include
|
||||
@@ -176,8 +188,18 @@ elseif (MANAGARM)
|
||||
# Required for proper stuff
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--disable-pthreads
|
||||
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
|
||||
)
|
||||
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}")
|
||||
endif()
|
||||
|
||||
# Usually used by Emscripten
|
||||
if (DEFINED CMAKE_AR)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --ar=${CMAKE_AR})
|
||||
endif()
|
||||
if (DEFINED CMAKE_NM)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --nm=${CMAKE_NM})
|
||||
endif()
|
||||
if (DEFINED CMAKE_RANLIB)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --ranlib=${CMAKE_RANLIB})
|
||||
endif()
|
||||
|
||||
if (YUZU_USE_BUNDLED_FFMPEG)
|
||||
@@ -207,6 +229,7 @@ else()
|
||||
# Build FFmpeg from externals
|
||||
message(STATUS "Using FFmpeg from externals")
|
||||
|
||||
set(FFmpeg_LD ${CMAKE_LINKER})
|
||||
if (CMAKE_SYSTEM_PROCESSOR MATCHES "(x86_64|amd64)")
|
||||
# FFmpeg has source that requires one of nasm or yasm to assemble it.
|
||||
# REQUIRED throws an error if not found here during configuration rather than during compilation.
|
||||
@@ -215,6 +238,12 @@ else()
|
||||
message(FATAL_ERROR "One of either `nasm` or `yasm` not found but is required.")
|
||||
endif()
|
||||
endif()
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
|
||||
# TODO: this is 100% redundant but we need it because CMAKE_LINKER can resolve to ld.lld
|
||||
# which is NOT compatible
|
||||
find_program(EMCC NAMES emcc REQUIRED)
|
||||
set(FFmpeg_LD ${EMCC})
|
||||
endif()
|
||||
|
||||
find_program(AUTOCONF autoconf)
|
||||
if ("${AUTOCONF}" STREQUAL "AUTOCONF-NOTFOUND")
|
||||
@@ -248,7 +277,13 @@ else()
|
||||
CACHE PATH "Paths to FFmpeg libraries" FORCE)
|
||||
endforeach()
|
||||
|
||||
find_program(BASH_PROGRAM bash REQUIRED)
|
||||
# Some SDKs (especially wasm) require us, actually, WANT us to use their "emconfigure"
|
||||
# otherwise they will cry a billion tears
|
||||
if (PLATFORM_EMSCRIPTEN)
|
||||
find_program(FFmpeg_CONFIGURE_WRAPPER emconfigure REQUIRED)
|
||||
else()
|
||||
find_program(FFmpeg_CONFIGURE_WRAPPER bash REQUIRED)
|
||||
endif()
|
||||
|
||||
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
|
||||
# `--disable-vdpau` is needed to avoid linking issues
|
||||
@@ -258,7 +293,7 @@ else()
|
||||
OUTPUT
|
||||
${FFmpeg_MAKEFILE}
|
||||
COMMAND
|
||||
${BASH_PROGRAM} ${FFmpeg_PREFIX}/configure
|
||||
${FFmpeg_CONFIGURE_WRAPPER} ${FFmpeg_PREFIX}/configure
|
||||
--disable-avdevice
|
||||
--disable-avformat
|
||||
--disable-doc
|
||||
@@ -267,6 +302,10 @@ else()
|
||||
--disable-ffprobe
|
||||
--disable-network
|
||||
--disable-swresample
|
||||
--disable-autodetect
|
||||
--disable-runtime-cpudetect
|
||||
--disable-debug
|
||||
--disable-programs
|
||||
--enable-decoder=h264
|
||||
--enable-decoder=vp8
|
||||
--enable-decoder=vp9
|
||||
@@ -274,7 +313,7 @@ else()
|
||||
--enable-pic
|
||||
--cc=${FFmpeg_CC}
|
||||
--cxx=${FFmpeg_CXX}
|
||||
--ld=${CMAKE_LINKER}
|
||||
--ld=${FFmpeg_LD}
|
||||
--extra-cflags=${CMAKE_C_FLAGS}
|
||||
--extra-cxxflags=${CMAKE_CXX_FLAGS}
|
||||
--extra-ldflags=${CMAKE_C_LINK_FLAGS}
|
||||
@@ -290,11 +329,7 @@ else()
|
||||
|
||||
# Workaround for Ubuntu 18.04's older version of make not being able to call make as a child
|
||||
# with context of the jobserver. Also helps ninja users.
|
||||
execute_process(
|
||||
COMMAND
|
||||
nproc
|
||||
OUTPUT_VARIABLE
|
||||
SYSTEM_THREADS)
|
||||
cmake_host_system_information(RESULT SYSTEM_THREADS QUERY NUMBER_OF_LOGICAL_CORES)
|
||||
|
||||
set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
|
||||
|
||||
@@ -302,6 +337,8 @@ else()
|
||||
if (LINUX OR ANDROID OR APPLE OR WIN32 OR FREEBSD)
|
||||
set(FFmpeg_MAKE_ARGS -j${SYSTEM_THREADS})
|
||||
else()
|
||||
# No GNU make implies that this system may be highly non-GNU
|
||||
find_program(MAKE make required)
|
||||
set(FFmpeg_MAKE_ARGS "")
|
||||
endif()
|
||||
|
||||
@@ -309,7 +346,7 @@ else()
|
||||
OUTPUT
|
||||
${FFmpeg_BUILD_LIBRARIES}
|
||||
COMMAND
|
||||
gmake ${FFmpeg_MAKE_ARGS}
|
||||
${MAKE} ${FFmpeg_MAKE_ARGS}
|
||||
WORKING_DIRECTORY
|
||||
${FFmpeg_BUILD_DIR}
|
||||
)
|
||||
|
||||
Vendored
+2
@@ -14,7 +14,9 @@
|
||||
namespace Tz {
|
||||
|
||||
namespace {
|
||||
#ifndef EINVAL
|
||||
#define EINVAL 22
|
||||
#endif
|
||||
|
||||
static Rule gmtmem{};
|
||||
static Rule* const gmtptr = &gmtmem;
|
||||
|
||||
+5
-2
@@ -177,7 +177,6 @@ else()
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-invalid-offsetof>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
|
||||
|
||||
if (CXX_CLANG OR CXX_ICC OR CXX_APPLE) # Clang, AppleClang, or Intel C++
|
||||
if (NOT MSVC)
|
||||
add_compile_options(
|
||||
@@ -191,7 +190,11 @@ else()
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-nullability-completeness>)
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE_x86_64)
|
||||
if (ARCHITECTURE_wasm)
|
||||
# we are evil but fmt is even more evil
|
||||
add_compile_options(
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shorten-64-to-32>)
|
||||
elseif (ARCHITECTURE_x86_64)
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
|
||||
if (LINUX OR FREEBSD)
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mtls-dialect=gnu2>)
|
||||
|
||||
@@ -539,40 +539,6 @@ object NativeLibrary {
|
||||
*/
|
||||
external fun installKeys(path: String, ext: String): Int
|
||||
|
||||
/**
|
||||
* @return Whether this GPU can run the Lossless Scaling frame generation shaders,
|
||||
* which are built against the Vulkan memory model.
|
||||
*/
|
||||
external fun supportsFrameGeneration(): Boolean
|
||||
|
||||
/**
|
||||
* @return Path the user-supplied Lossless Scaling library is expected at.
|
||||
*/
|
||||
external fun getLosslessDllPath(): String
|
||||
|
||||
/**
|
||||
* Parses the installed Lossless Scaling library and checks that every shader the
|
||||
* frame generation chain needs is present.
|
||||
*
|
||||
* @return The result code, matching the losslessDllResults array.
|
||||
*/
|
||||
external fun validateLosslessDll(): Int
|
||||
|
||||
/**
|
||||
* Translates the frame generation shaders out of the installed Lossless Scaling library
|
||||
* and writes them to the SPIR-V cache. Slow, so call it off the main thread.
|
||||
*
|
||||
* @return The result code, matching the losslessDllResults array.
|
||||
*/
|
||||
external fun prepareLosslessDll(): Int
|
||||
|
||||
/**
|
||||
* Deletes the installed Lossless Scaling library.
|
||||
*
|
||||
* @return Whether the library is gone after the call.
|
||||
*/
|
||||
external fun removeLosslessDll(): Boolean
|
||||
|
||||
/**
|
||||
* Checks the PatchManager for any addons that are available
|
||||
*
|
||||
|
||||
@@ -559,15 +559,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
|
||||
private fun enableFullscreenImmersive() {
|
||||
WindowCompat.setDecorFitsSystemWindows(window, false)
|
||||
|
||||
@Suppress("DEPRECATION")
|
||||
window.decorView.systemUiVisibility =
|
||||
View.SYSTEM_UI_FLAG_FULLSCREEN or
|
||||
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
|
||||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
|
||||
WindowInsetsControllerCompat(window, window.decorView).let { controller ->
|
||||
controller.hide(WindowInsetsCompat.Type.systemBars())
|
||||
controller.systemBarsBehavior =
|
||||
|
||||
-4
@@ -37,10 +37,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
RENDERER_PATCH_OLD_QCOM_DRIVERS("patch_old_qcom_drivers"),
|
||||
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
|
||||
RENDERER_SAMPLE_SHADING("sample_shading"),
|
||||
RENDERER_FRAME_GEN("frame_gen"),
|
||||
RENDERER_FRAME_GEN_FP16("frame_gen_fp16"),
|
||||
RENDERER_FRAME_GEN_FLOW_SCALE_AUTO("frame_gen_flow_scale_auto"),
|
||||
RENDERER_FRAME_GEN_DUMP_FLOW("frame_gen_dump_flow"),
|
||||
GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"),
|
||||
PICTURE_IN_PICTURE("picture_in_picture"),
|
||||
USE_CUSTOM_RTC("custom_rtc_enabled"),
|
||||
|
||||
@@ -19,10 +19,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
|
||||
RENDERER_ASTC_DECODE_METHOD("accelerate_astc"),
|
||||
RENDERER_ACCURACY("gpu_accuracy"),
|
||||
RENDERER_RESOLUTION("resolution_setup"),
|
||||
RENDERER_FRAME_GEN_MULTIPLIER("frame_gen_multiplier"),
|
||||
RENDERER_FRAME_GEN_TARGET_RATE("frame_gen_target_rate"),
|
||||
RENDERER_FRAME_GEN_QUEUE_TARGET("frame_gen_queue_target"),
|
||||
RENDERER_FRAME_GEN_FLOW_SCALE("frame_gen_flow_scale"),
|
||||
RENDERER_VSYNC("use_vsync"),
|
||||
RENDERER_SCALING_FILTER("scaling_filter"),
|
||||
RENDERER_ANTI_ALIASING("anti_aliasing"),
|
||||
|
||||
@@ -11,7 +11,6 @@ object Settings {
|
||||
SECTION_ROOT(R.string.advanced_settings),
|
||||
SECTION_SYSTEM(R.string.preferences_system),
|
||||
SECTION_RENDERER(R.string.preferences_graphics),
|
||||
SECTION_FRAME_GEN(R.string.frame_gen),
|
||||
SECTION_PERFORMANCE_STATS(R.string.stats_overlay_options),
|
||||
SECTION_INPUT_OVERLAY(R.string.input_overlay_options),
|
||||
SECTION_SOC_OVERLAY(R.string.soc_overlay_options),
|
||||
|
||||
-104
@@ -21,7 +21,6 @@ import org.yuzu.yuzu_emu.features.settings.model.LongSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
|
||||
import org.yuzu.yuzu_emu.network.NetDataValidators
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
|
||||
/**
|
||||
@@ -66,19 +65,6 @@ abstract class SettingsItem(
|
||||
return NativeLibrary.isFirmwareAvailable()
|
||||
}
|
||||
|
||||
if (setting.key in frameGenKeys &&
|
||||
!(LosslessScalingHelper.isInstalled() && LosslessScalingHelper.isSupportedByGpu())
|
||||
) {
|
||||
return false
|
||||
}
|
||||
|
||||
// A frame rate target moves the multiplier on its own
|
||||
if (setting.key == IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key &&
|
||||
frameGenTargetRate != 0
|
||||
) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Can't edit settings that aren't saveable in per-game config even if they are switchable
|
||||
if (NativeConfig.isPerGameConfigLoaded() && !setting.isSaveable) {
|
||||
return false
|
||||
@@ -102,31 +88,7 @@ abstract class SettingsItem(
|
||||
val clearable: Boolean
|
||||
get() = !setting.global && NativeConfig.isPerGameConfigLoaded()
|
||||
|
||||
private val frameGenTargetRate: Int
|
||||
get() {
|
||||
val key = IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key
|
||||
val needsGlobal = if (NativeLibrary.isRunning() &&
|
||||
!NativeConfig.isPerGameConfigLoaded()
|
||||
) {
|
||||
!NativeConfig.usingGlobal(key)
|
||||
} else {
|
||||
NativeConfig.usingGlobal(key)
|
||||
}
|
||||
return IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.getInt(needsGlobal)
|
||||
}
|
||||
|
||||
companion object {
|
||||
private val frameGenKeys = setOf(
|
||||
BooleanSetting.RENDERER_FRAME_GEN.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FP16.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key
|
||||
)
|
||||
|
||||
const val TYPE_HEADER = 0
|
||||
const val TYPE_SWITCH = 1
|
||||
const val TYPE_SINGLE_CHOICE = 2
|
||||
@@ -624,7 +586,6 @@ abstract class SettingsItem(
|
||||
IntSetting.FSR_SHARPENING_SLIDER,
|
||||
titleId = R.string.fsr_sharpness,
|
||||
descriptionId = R.string.fsr_sharpness_description,
|
||||
max = 200,
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
@@ -646,71 +607,6 @@ abstract class SettingsItem(
|
||||
valuesId = R.array.rendererAntiAliasingValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN,
|
||||
titleId = R.string.frame_gen,
|
||||
descriptionId = R.string.frame_gen_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER,
|
||||
titleId = R.string.frame_gen_multiplier,
|
||||
descriptionId = R.string.frame_gen_multiplier_description,
|
||||
choicesId = R.array.frameGenMultiplierNames,
|
||||
valuesId = R.array.frameGenMultiplierValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE,
|
||||
titleId = R.string.frame_gen_target_rate,
|
||||
descriptionId = R.string.frame_gen_target_rate_description,
|
||||
choicesId = R.array.frameGenTargetRateNames,
|
||||
valuesId = R.array.frameGenTargetRateValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET,
|
||||
titleId = R.string.frame_gen_queue_target,
|
||||
descriptionId = R.string.frame_gen_queue_target_description,
|
||||
choicesId = R.array.frameGenQueueTargetNames,
|
||||
valuesId = R.array.frameGenQueueTargetValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO,
|
||||
titleId = R.string.frame_gen_flow_scale_auto,
|
||||
descriptionId = R.string.frame_gen_flow_scale_auto_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SliderSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE,
|
||||
titleId = R.string.frame_gen_flow_scale,
|
||||
descriptionId = R.string.frame_gen_flow_scale_description,
|
||||
min = 25,
|
||||
max = 100,
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FP16,
|
||||
titleId = R.string.frame_gen_fp16,
|
||||
descriptionId = R.string.frame_gen_fp16_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW,
|
||||
titleId = R.string.frame_gen_dump_flow,
|
||||
descriptionId = R.string.frame_gen_dump_flow_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_SCREEN_LAYOUT,
|
||||
|
||||
+1
-3
@@ -382,9 +382,7 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
|
||||
}
|
||||
scSetting.setSelectedValue(value)
|
||||
|
||||
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key ||
|
||||
scSetting.setting.key == IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key
|
||||
) {
|
||||
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key) {
|
||||
settingsViewModel.setShouldReloadSettingsList(true)
|
||||
}
|
||||
|
||||
|
||||
+3
-44
@@ -27,7 +27,6 @@ import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.*
|
||||
import org.yuzu.yuzu_emu.utils.InputHandler
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.FullscreenHelper
|
||||
@@ -77,46 +76,6 @@ class SettingsFragmentPresenter(
|
||||
}
|
||||
}
|
||||
|
||||
private fun addFrameGenSettings(sl: ArrayList<SettingsItem>) {
|
||||
sl.apply {
|
||||
if (!LosslessScalingHelper.isSupportedByGpu()) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = R.string.frame_gen_unsupported,
|
||||
descriptionId = R.string.frame_gen_unsupported_description,
|
||||
isRunnable = false
|
||||
) {}
|
||||
)
|
||||
} else if (!LosslessScalingHelper.isInstalled()) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = R.string.lossless_scaling_missing,
|
||||
descriptionId = R.string.lossless_scaling_missing_description,
|
||||
isRunnable = false
|
||||
) {}
|
||||
)
|
||||
}
|
||||
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN.key)
|
||||
add(IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key)
|
||||
if (IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.getInt(
|
||||
getNeedsGlobalForKey(IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key)
|
||||
) == 0
|
||||
) {
|
||||
add(IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key)
|
||||
}
|
||||
add(IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key)
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key)
|
||||
if (!BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.getBoolean(
|
||||
getNeedsGlobalForKey(BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key)
|
||||
)
|
||||
) {
|
||||
add(IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key)
|
||||
}
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_FP16.key)
|
||||
}
|
||||
}
|
||||
|
||||
private fun isSharpnessScalingFilterSelected(): Boolean {
|
||||
val needsGlobal = getNeedsGlobalForKey(IntSetting.RENDERER_SCALING_FILTER.key)
|
||||
val selectedFilter = IntSetting.RENDERER_SCALING_FILTER.getInt(needsGlobal)
|
||||
@@ -161,7 +120,6 @@ class SettingsFragmentPresenter(
|
||||
MenuTag.SECTION_ROOT -> addConfigSettings(sl)
|
||||
MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
|
||||
MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
|
||||
MenuTag.SECTION_FRAME_GEN -> addFrameGenSettings(sl)
|
||||
MenuTag.SECTION_PERFORMANCE_STATS -> addPerformanceOverlaySettings(sl)
|
||||
MenuTag.SECTION_SOC_OVERLAY -> addSocOverlaySettings(sl)
|
||||
MenuTag.SECTION_INPUT_OVERLAY -> addInputOverlaySettings(sl)
|
||||
@@ -312,6 +270,8 @@ class SettingsFragmentPresenter(
|
||||
// TODO(crueter): sub-submenus?
|
||||
private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
|
||||
sl.apply {
|
||||
// add(IntSetting.RENDERER_NVDEC_EMULATION.key)
|
||||
|
||||
add(IntSetting.RENDERER_RESOLUTION.key)
|
||||
add(IntSetting.RENDERER_VSYNC.key)
|
||||
add(IntSetting.RENDERER_SCALING_FILTER.key)
|
||||
@@ -328,7 +288,6 @@ class SettingsFragmentPresenter(
|
||||
add(IntSetting.MAX_ANISOTROPY.key)
|
||||
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
|
||||
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
|
||||
add(IntSetting.RENDERER_NVDEC_EMULATION.key)
|
||||
|
||||
add(BooleanSetting.SYNC_MEMORY_OPERATIONS.key)
|
||||
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
|
||||
@@ -343,6 +302,7 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
|
||||
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
|
||||
add(BooleanSetting.EMULATE_BGR565.key)
|
||||
add(BooleanSetting.RESCALE_HACK.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
|
||||
add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
|
||||
@@ -1336,7 +1296,6 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.DUMP_GUEST_SHADERS.key)
|
||||
add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
|
||||
add(BooleanSetting.DUMP_MACROS.key)
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key)
|
||||
add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
|
||||
add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
|
||||
add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
|
||||
|
||||
-2
@@ -29,7 +29,6 @@ enum class SettingsSubscreen {
|
||||
DRIVER_MANAGER,
|
||||
DRIVER_FETCHER,
|
||||
FREEDRENO_SETTINGS,
|
||||
LOSSLESS_MANAGER,
|
||||
APPLET_LAUNCHER,
|
||||
INSTALLABLE,
|
||||
GAME_FOLDERS,
|
||||
@@ -127,7 +126,6 @@ class SettingsSubscreenActivity : AppCompatActivity() {
|
||||
SettingsSubscreen.DRIVER_MANAGER -> R.id.driverManagerFragment
|
||||
SettingsSubscreen.DRIVER_FETCHER -> R.id.driverFetcherFragment
|
||||
SettingsSubscreen.FREEDRENO_SETTINGS -> R.id.freedrenoSettingsFragment
|
||||
SettingsSubscreen.LOSSLESS_MANAGER -> R.id.losslessManagerFragment
|
||||
SettingsSubscreen.APPLET_LAUNCHER -> R.id.appletLauncherFragment
|
||||
SettingsSubscreen.INSTALLABLE -> R.id.installableFragment
|
||||
SettingsSubscreen.GAME_FOLDERS -> R.id.gameFoldersFragment
|
||||
|
||||
@@ -1182,7 +1182,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
container,
|
||||
IntSetting.FSR_SHARPENING_SLIDER,
|
||||
minValue = 0,
|
||||
maxValue = 200,
|
||||
maxValue = 100,
|
||||
units = "%"
|
||||
)
|
||||
}
|
||||
|
||||
@@ -369,21 +369,6 @@ class GamePropertiesFragment : Fragment() {
|
||||
)
|
||||
)
|
||||
}
|
||||
add(
|
||||
SubmenuProperty(
|
||||
R.string.frame_gen,
|
||||
R.string.frame_gen_per_game_description,
|
||||
R.drawable.ic_duck,
|
||||
action = {
|
||||
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
|
||||
args.game,
|
||||
Settings.MenuTag.SECTION_FRAME_GEN
|
||||
)
|
||||
binding.root.findNavController().navigate(action)
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
if (GpuDriverHelper.isAdrenoGpu()) {
|
||||
add(
|
||||
SubmenuProperty(
|
||||
|
||||
@@ -44,7 +44,6 @@ import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
import org.yuzu.yuzu_emu.utils.FileUtil
|
||||
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
|
||||
import org.yuzu.yuzu_emu.utils.Log
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
|
||||
|
||||
class HomeSettingsFragment : Fragment() {
|
||||
@@ -171,24 +170,6 @@ class HomeSettingsFragment : Fragment() {
|
||||
)
|
||||
)
|
||||
}
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.lossless_scaling,
|
||||
R.string.lossless_scaling_description,
|
||||
R.drawable.ic_duck,
|
||||
{
|
||||
val action = HomeNavigationDirections.actionGlobalSettingsSubscreenActivity(
|
||||
SettingsSubscreen.LOSSLESS_MANAGER,
|
||||
null
|
||||
)
|
||||
binding.root.findNavController().navigate(action)
|
||||
},
|
||||
{ true },
|
||||
0,
|
||||
0,
|
||||
LosslessScalingHelper.statusText
|
||||
)
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.multiplayer,
|
||||
@@ -356,7 +337,6 @@ class HomeSettingsFragment : Fragment() {
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
driverViewModel.updateDriverNameForGame(null)
|
||||
LosslessScalingHelper.refreshStatus()
|
||||
}
|
||||
|
||||
override fun onDestroyView() {
|
||||
|
||||
@@ -1,174 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.os.Bundle
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.fragment.app.Fragment
|
||||
import androidx.recyclerview.widget.GridLayoutManager
|
||||
import com.google.android.material.transition.MaterialSharedAxis
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter
|
||||
import org.yuzu.yuzu_emu.databinding.FragmentLosslessManagerBinding
|
||||
import org.yuzu.yuzu_emu.features.fetcher.SpacingItemDecoration
|
||||
import org.yuzu.yuzu_emu.model.HomeSetting
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
|
||||
import org.yuzu.yuzu_emu.utils.collect
|
||||
|
||||
class LosslessManagerFragment : Fragment() {
|
||||
private var _binding: FragmentLosslessManagerBinding? = null
|
||||
private val binding get() = _binding!!
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
inflater: LayoutInflater,
|
||||
container: ViewGroup?,
|
||||
savedInstanceState: Bundle?
|
||||
): View {
|
||||
_binding = FragmentLosslessManagerBinding.inflate(inflater, container, false)
|
||||
return binding.root
|
||||
}
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
|
||||
binding.toolbarLossless.setNavigationOnClickListener {
|
||||
requireActivity().onBackPressedDispatcher.onBackPressed()
|
||||
}
|
||||
|
||||
binding.losslessOptionsList.apply {
|
||||
layoutManager =
|
||||
GridLayoutManager(requireContext(), resources.getInteger(R.integer.grid_columns))
|
||||
addItemDecoration(
|
||||
SpacingItemDecoration(resources.getDimensionPixelSize(R.dimen.spacing_small))
|
||||
)
|
||||
}
|
||||
|
||||
LosslessScalingHelper.statusText.collect(viewLifecycleOwner) { refreshOptions() }
|
||||
|
||||
setInsets()
|
||||
}
|
||||
|
||||
private fun refreshOptions() {
|
||||
binding.losslessOptionsList.adapter = HomeSettingAdapter(
|
||||
requireActivity() as AppCompatActivity,
|
||||
viewLifecycleOwner,
|
||||
buildOptions()
|
||||
)
|
||||
}
|
||||
|
||||
private fun buildOptions(): List<HomeSetting> {
|
||||
val installed = LosslessScalingHelper.isInstalled()
|
||||
return listOf(
|
||||
HomeSetting(
|
||||
if (installed) R.string.lossless_scaling_replace else R.string.lossless_scaling_install,
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_replace_description
|
||||
} else {
|
||||
R.string.lossless_scaling_install_description
|
||||
},
|
||||
R.drawable.ic_install,
|
||||
{ dllPickerLauncher.launch(arrayOf("*/*")) },
|
||||
{ !NativeLibrary.isRunning() },
|
||||
R.string.lossless_scaling_locked,
|
||||
R.string.lossless_scaling_locked_description,
|
||||
LosslessScalingHelper.statusText
|
||||
),
|
||||
HomeSetting(
|
||||
R.string.lossless_scaling_remove,
|
||||
R.string.lossless_scaling_remove_description,
|
||||
R.drawable.ic_delete,
|
||||
{ confirmRemoval() },
|
||||
{ installed && !NativeLibrary.isRunning() },
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_locked
|
||||
} else {
|
||||
R.string.lossless_scaling_remove_unavailable
|
||||
},
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_locked_description
|
||||
} else {
|
||||
R.string.lossless_scaling_remove_unavailable_description
|
||||
}
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
private fun confirmRemoval() {
|
||||
MessageDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
titleId = R.string.lossless_scaling_remove,
|
||||
descriptionId = R.string.lossless_scaling_remove_confirmation,
|
||||
positiveButtonTitleId = R.string.lossless_scaling_remove,
|
||||
positiveAction = { LosslessScalingHelper.remove() },
|
||||
showNegativeButton = true,
|
||||
negativeAction = {}
|
||||
).show(parentFragmentManager, MessageDialogFragment.TAG)
|
||||
}
|
||||
|
||||
private val dllPickerLauncher =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
|
||||
ProgressDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
R.string.lossless_scaling_installing,
|
||||
false
|
||||
) { _, _ ->
|
||||
val installResult = LosslessScalingHelper.install(result)
|
||||
if (installResult == LosslessScalingHelper.RESULT_OK) {
|
||||
getString(R.string.lossless_scaling_install_success)
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
titleId = R.string.lossless_scaling_install_failed,
|
||||
descriptionString = resultStrings[installResult]
|
||||
)
|
||||
}
|
||||
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
override fun onDestroyView() {
|
||||
super.onDestroyView()
|
||||
_binding = null
|
||||
}
|
||||
|
||||
private fun setInsets() =
|
||||
ViewCompat.setOnApplyWindowInsetsListener(binding.root) { _, windowInsets ->
|
||||
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
|
||||
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
|
||||
|
||||
binding.appbarLossless.updateMargins(
|
||||
left = barInsets.left + cutoutInsets.left,
|
||||
right = barInsets.right + cutoutInsets.right
|
||||
)
|
||||
|
||||
binding.scrollViewLossless.updatePadding(bottom = barInsets.bottom)
|
||||
|
||||
binding.losslessOptionsList.updatePadding(
|
||||
left = barInsets.left + cutoutInsets.left,
|
||||
right = barInsets.right + cutoutInsets.right
|
||||
)
|
||||
|
||||
windowInsets
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
@@ -42,7 +42,6 @@ import org.yuzu.yuzu_emu.model.SetupPage
|
||||
import org.yuzu.yuzu_emu.model.PageState
|
||||
import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
|
||||
@@ -203,24 +202,6 @@ class SetupFragment : Fragment() {
|
||||
R.string.install_firmware_warning_help,
|
||||
)
|
||||
)
|
||||
add(
|
||||
PageButton(
|
||||
R.drawable.ic_duck,
|
||||
R.string.lossless_scaling,
|
||||
R.string.lossless_scaling_setup_description,
|
||||
{
|
||||
pageButtonCallback = it
|
||||
getLosslessDll.launch(arrayOf("*/*"))
|
||||
},
|
||||
{
|
||||
if (LosslessScalingHelper.isInstalled()) {
|
||||
ButtonState.BUTTON_ACTION_COMPLETE
|
||||
} else {
|
||||
ButtonState.BUTTON_ACTION_INCOMPLETE
|
||||
}
|
||||
}
|
||||
)
|
||||
)
|
||||
add(
|
||||
PageButton(
|
||||
R.drawable.ic_controller,
|
||||
@@ -465,32 +446,6 @@ class SetupFragment : Fragment() {
|
||||
}
|
||||
}
|
||||
|
||||
val getLosslessDll =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
|
||||
ProgressDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
R.string.lossless_scaling_installing,
|
||||
false
|
||||
) { _, _ ->
|
||||
val installResult = LosslessScalingHelper.install(result)
|
||||
if (installResult == LosslessScalingHelper.RESULT_OK) {
|
||||
getString(R.string.lossless_scaling_install_success)
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
titleId = R.string.lossless_scaling_install_failed,
|
||||
descriptionString = resultStrings[installResult]
|
||||
)
|
||||
}
|
||||
}.apply {
|
||||
onDialogComplete = { checkForButtonState.invoke() }
|
||||
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
val getGamesDirectory =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
|
||||
if (result != null) {
|
||||
|
||||
+1
-13
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
@@ -72,18 +72,6 @@ class SystemInfoDialogFragment : DialogFragment() {
|
||||
|
||||
val vulkanDriver = NativeLibrary.getVulkanDriverVersion()
|
||||
appendLine("${getString(R.string.vulkan_driver_version)}: $vulkanDriver")
|
||||
|
||||
val frameGen = NativeLibrary.supportsFrameGeneration()
|
||||
appendLine(
|
||||
"${getString(R.string.frame_generation_support)}: " +
|
||||
getString(
|
||||
if (frameGen) {
|
||||
R.string.frame_generation_supported
|
||||
} else {
|
||||
R.string.frame_generation_unsupported
|
||||
}
|
||||
)
|
||||
)
|
||||
} catch (e: Exception) {
|
||||
appendLine("${getString(R.string.error_getting_emulator_info)}: ${e.message}")
|
||||
}
|
||||
|
||||
@@ -18,7 +18,6 @@ import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.doOnPreDraw
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.core.widget.doOnTextChanged
|
||||
import androidx.fragment.app.Fragment
|
||||
@@ -60,10 +59,6 @@ class GamesFragment : Fragment() {
|
||||
|
||||
private var lastViewType: Int = GameAdapter.VIEW_TYPE_GRID
|
||||
private var fallbackBottomInset: Int = 0
|
||||
private var pendingPostReloadListSettle = false
|
||||
private var pendingPostReloadListSettleGeneration = 0
|
||||
private var gameListSubmitGeneration = 0
|
||||
private var committedGameListSubmitGeneration = 0
|
||||
|
||||
companion object {
|
||||
private const val SEARCH_TEXT = "SearchText"
|
||||
@@ -173,9 +168,10 @@ class GamesFragment : Fragment() {
|
||||
|
||||
gamesViewModel.shouldScrollAfterReload.collect(viewLifecycleOwner) { shouldScroll ->
|
||||
if (shouldScroll) {
|
||||
pendingPostReloadListSettle = true
|
||||
pendingPostReloadListSettleGeneration = gameListSubmitGeneration
|
||||
schedulePostReloadListSettle()
|
||||
binding.gridGames.post {
|
||||
(binding.gridGames as? CarouselRecyclerView)?.pendingScrollAfterReload = true
|
||||
gameAdapter.notifyDataSetChanged()
|
||||
}
|
||||
gamesViewModel.setShouldScrollAfterReload(false)
|
||||
}
|
||||
}
|
||||
@@ -277,42 +273,11 @@ class GamesFragment : Fragment() {
|
||||
lastSearchText = currentSearchText
|
||||
lastFilter = currentFilter
|
||||
} else {
|
||||
submitGameList(games)
|
||||
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(games)
|
||||
gamesViewModel.setFilteredGames(games)
|
||||
}
|
||||
}
|
||||
|
||||
private fun submitGameList(games: List<Game>) {
|
||||
val adapter = (binding.gridGames as? RecyclerView)?.adapter as? GameAdapter
|
||||
if (adapter == null) {
|
||||
schedulePostReloadListSettle()
|
||||
return
|
||||
}
|
||||
|
||||
val submitGeneration = ++gameListSubmitGeneration
|
||||
adapter.submitList(games) {
|
||||
if (committedGameListSubmitGeneration < submitGeneration) {
|
||||
committedGameListSubmitGeneration = submitGeneration
|
||||
}
|
||||
schedulePostReloadListSettle()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private fun schedulePostReloadListSettle() {
|
||||
if (!pendingPostReloadListSettle || _binding == null) return
|
||||
|
||||
binding.gridGames.doOnPreDraw {
|
||||
if (!pendingPostReloadListSettle || _binding == null) return@doOnPreDraw
|
||||
if (committedGameListSubmitGeneration < pendingPostReloadListSettleGeneration) {
|
||||
schedulePostReloadListSettle()
|
||||
return@doOnPreDraw
|
||||
}
|
||||
pendingPostReloadListSettle = false
|
||||
|
||||
(binding.gridGames as? CarouselRecyclerView)?.refreshView()
|
||||
}
|
||||
}
|
||||
private fun setupTopView() {
|
||||
binding.searchText.doOnTextChanged() { text: CharSequence?, _: Int, _: Int, _: Int ->
|
||||
if (text.toString().isNotEmpty()) {
|
||||
@@ -449,7 +414,9 @@ class GamesFragment : Fragment() {
|
||||
|
||||
val searchTerm = binding.searchText.text.toString().lowercase(Locale.getDefault())
|
||||
if (searchTerm.isEmpty()) {
|
||||
submitGameList(filteredList)
|
||||
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(
|
||||
filteredList
|
||||
)
|
||||
gamesViewModel.setFilteredGames(filteredList)
|
||||
return
|
||||
}
|
||||
@@ -465,7 +432,7 @@ class GamesFragment : Fragment() {
|
||||
}
|
||||
}.sortedByDescending { it.score }.map { it.item }
|
||||
|
||||
submitGameList(sortedList)
|
||||
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(sortedList)
|
||||
gamesViewModel.setFilteredGames(sortedList)
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,6 @@ object GameHelper {
|
||||
|
||||
fun getGames(): List<Game> {
|
||||
val games = mutableListOf<Game>()
|
||||
val gamesByProgramId = mutableMapOf<String, Game>()
|
||||
val context = YuzuApplication.appContext
|
||||
preferences = PreferenceManager.getDefaultSharedPreferences(context)
|
||||
|
||||
@@ -64,7 +63,6 @@ object GameHelper {
|
||||
|
||||
addGamesRecursive(
|
||||
games,
|
||||
gamesByProgramId,
|
||||
FileUtil.listFiles(gameDirUri),
|
||||
scanDepth,
|
||||
mountedContainerUris
|
||||
@@ -138,7 +136,6 @@ object GameHelper {
|
||||
|
||||
private fun addGamesRecursive(
|
||||
games: MutableList<Game>,
|
||||
gamesByProgramId: MutableMap<String, Game>,
|
||||
files: Array<MinimalDocumentFile>,
|
||||
depth: Int,
|
||||
mountedContainerUris: MutableSet<String>
|
||||
@@ -151,7 +148,6 @@ object GameHelper {
|
||||
if (it.isDirectory) {
|
||||
addGamesRecursive(
|
||||
games,
|
||||
gamesByProgramId,
|
||||
FileUtil.listFiles(it.uri),
|
||||
depth - 1,
|
||||
mountedContainerUris
|
||||
@@ -160,9 +156,8 @@ object GameHelper {
|
||||
val extension = FileUtil.getExtension(it.uri).lowercase()
|
||||
val filePath = it.uri.toString()
|
||||
|
||||
val mountedContainer = externalContentExtensions.contains(extension) &&
|
||||
mountedContainerUris.add(filePath)
|
||||
if (mountedContainer) {
|
||||
if (externalContentExtensions.contains(extension) &&
|
||||
mountedContainerUris.add(filePath)) {
|
||||
NativeLibrary.addGameFolderFileToFilesystemProvider(filePath)
|
||||
}
|
||||
|
||||
@@ -170,20 +165,6 @@ object GameHelper {
|
||||
val game = getGame(it.uri, true, false)
|
||||
if (game != null) {
|
||||
games.add(game)
|
||||
if (game.programId != "0") {
|
||||
gamesByProgramId[game.programId] = game
|
||||
}
|
||||
} else if (mountedContainer) {
|
||||
GameMetadata.getProgramId(filePath).toLongOrNull()?.let { programId ->
|
||||
gamesByProgramId[(programId and 0x800L.inv()).toString()]
|
||||
}?.let { existingGame ->
|
||||
NativeLibrary.getPatchesForFile(existingGame.path, existingGame.programId)
|
||||
existingGame.version = GameMetadata.getVersion(
|
||||
existingGame.path,
|
||||
true
|
||||
)
|
||||
GameIconUtils.refreshGameIcon(existingGame)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -27,15 +24,6 @@ import coil.request.Options
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.model.Game
|
||||
import java.util.Collections
|
||||
import java.util.WeakHashMap
|
||||
|
||||
private val gameIconHashes = Collections.synchronizedMap(mutableMapOf<String, Int>())
|
||||
private val gameIconTargets = Collections.synchronizedMap(WeakHashMap<ImageView, GameIconTarget>())
|
||||
|
||||
private fun Game.iconCacheKey(): String = "$path|$version"
|
||||
|
||||
private data class GameIconTarget(val game: Game, var iconHash: Int? = null)
|
||||
|
||||
class GameIconFetcher(
|
||||
private val game: Game,
|
||||
@@ -43,15 +31,14 @@ class GameIconFetcher(
|
||||
) : Fetcher {
|
||||
override suspend fun fetch(): FetchResult {
|
||||
return DrawableResult(
|
||||
drawable = decodeGameIcon(game)!!.toDrawable(options.context.resources),
|
||||
drawable = decodeGameIcon(game.path)!!.toDrawable(options.context.resources),
|
||||
isSampled = false,
|
||||
dataSource = DataSource.DISK
|
||||
)
|
||||
}
|
||||
|
||||
private fun decodeGameIcon(game: Game): Bitmap? {
|
||||
val data = GameMetadata.getIcon(game.path)
|
||||
gameIconHashes[game.iconCacheKey()] = data.contentHashCode()
|
||||
private fun decodeGameIcon(uri: String): Bitmap? {
|
||||
val data = GameMetadata.getIcon(uri)
|
||||
return BitmapFactory.decodeByteArray(
|
||||
data,
|
||||
0,
|
||||
@@ -67,7 +54,7 @@ class GameIconFetcher(
|
||||
}
|
||||
|
||||
class GameIconKeyer : Keyer<Game> {
|
||||
override fun key(data: Game, options: Options): String = data.iconCacheKey()
|
||||
override fun key(data: Game, options: Options): String = data.path
|
||||
}
|
||||
|
||||
object GameIconUtils {
|
||||
@@ -84,58 +71,14 @@ object GameIconUtils {
|
||||
.build()
|
||||
|
||||
fun loadGameIcon(game: Game, imageView: ImageView) {
|
||||
gameIconTargets[imageView] = GameIconTarget(game)
|
||||
val request = ImageRequest.Builder(YuzuApplication.appContext)
|
||||
.data(game)
|
||||
.target(imageView)
|
||||
.error(R.drawable.default_icon)
|
||||
.listener(
|
||||
onSuccess = { _, _ ->
|
||||
val target = gameIconTargets[imageView]
|
||||
if (target?.game?.iconCacheKey() == game.iconCacheKey()) {
|
||||
gameIconHashes[game.iconCacheKey()]?.let {
|
||||
target.iconHash = it
|
||||
}
|
||||
}
|
||||
},
|
||||
onError = { _, _ ->
|
||||
gameIconTargets[imageView]?.iconHash = null
|
||||
}
|
||||
)
|
||||
.build()
|
||||
imageLoader.enqueue(request)
|
||||
}
|
||||
|
||||
fun refreshGameIcon(game: Game) {
|
||||
val targets = synchronized(gameIconTargets) {
|
||||
gameIconTargets
|
||||
.filterValues { it.game.path == game.path && it.game.programId == game.programId }
|
||||
.keys
|
||||
.toList()
|
||||
}
|
||||
if (targets.isEmpty()) {
|
||||
return
|
||||
}
|
||||
|
||||
val iconHash = GameMetadata.getIcon(game.path).contentHashCode()
|
||||
val targetsToRefresh = targets.filter { gameIconTargets[it]?.iconHash != iconHash }
|
||||
if (targetsToRefresh.isEmpty()) {
|
||||
return
|
||||
}
|
||||
|
||||
imageLoader.memoryCache?.remove(MemoryCache.Key(game.iconCacheKey()))
|
||||
targetsToRefresh.forEach { imageView ->
|
||||
imageView.post {
|
||||
val target = gameIconTargets[imageView] ?: return@post
|
||||
if (target.game.path == game.path && target.game.programId == game.programId) {
|
||||
if (target.iconHash != iconHash) {
|
||||
loadGameIcon(game, imageView)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
suspend fun getGameIcon(lifecycleOwner: LifecycleOwner, game: Game): Bitmap {
|
||||
val request = ImageRequest.Builder(YuzuApplication.appContext)
|
||||
.data(game)
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import android.net.Uri
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import java.io.File
|
||||
|
||||
object LosslessScalingHelper {
|
||||
const val RESULT_OK = 0
|
||||
const val RESULT_NOT_INSTALLED = 1
|
||||
|
||||
private val _statusText = MutableStateFlow("")
|
||||
val statusText: StateFlow<String> = _statusText.asStateFlow()
|
||||
|
||||
private var installed: Boolean? = null
|
||||
private var gpuSupported: Boolean? = null
|
||||
|
||||
fun isInstalled(): Boolean = installed ?: refreshStatus()
|
||||
|
||||
fun isSupportedByGpu(): Boolean {
|
||||
val cached = gpuSupported
|
||||
if (cached != null) {
|
||||
return cached
|
||||
}
|
||||
val result = NativeLibrary.supportsFrameGeneration()
|
||||
gpuSupported = result
|
||||
return result
|
||||
}
|
||||
|
||||
fun refreshStatus(): Boolean {
|
||||
val result = NativeLibrary.validateLosslessDll() == RESULT_OK
|
||||
installed = result
|
||||
|
||||
val context = YuzuApplication.appContext
|
||||
_statusText.value = if (result) {
|
||||
context.getString(R.string.lossless_scaling_installed)
|
||||
} else {
|
||||
context.getString(R.string.lossless_scaling_not_installed)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
fun install(source: Uri): Int {
|
||||
val destination = File(NativeLibrary.getLosslessDllPath())
|
||||
destination.parentFile?.mkdirs()
|
||||
|
||||
val copied = FileUtil.copyUriToInternalStorage(
|
||||
source,
|
||||
destination.parent!!,
|
||||
destination.name
|
||||
)
|
||||
if (copied == null) {
|
||||
refreshStatus()
|
||||
return RESULT_NOT_INSTALLED
|
||||
}
|
||||
|
||||
val result = NativeLibrary.prepareLosslessDll()
|
||||
if (result != RESULT_OK) {
|
||||
NativeLibrary.removeLosslessDll()
|
||||
}
|
||||
refreshStatus()
|
||||
return result
|
||||
}
|
||||
|
||||
fun remove(): Boolean {
|
||||
val removed = NativeLibrary.removeLosslessDll()
|
||||
refreshStatus()
|
||||
return removed
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.ui
|
||||
@@ -11,8 +11,6 @@ import androidx.recyclerview.widget.LinearLayoutManager
|
||||
import androidx.recyclerview.widget.PagerSnapHelper
|
||||
import androidx.recyclerview.widget.RecyclerView
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.adapters.GameAdapter
|
||||
import androidx.core.view.doOnNextLayout
|
||||
@@ -36,7 +34,6 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
private var overlapDecoration: OverlappingDecoration? = null
|
||||
private var pagerSnapHelper: PagerSnapHelper? = null
|
||||
private var scalingScrollListener: OnScrollListener? = null
|
||||
private var savedItemAnimator: RecyclerView.ItemAnimator? = null
|
||||
|
||||
companion object {
|
||||
private const val CAROUSEL_CARD_SIZE_FACTOR = "CarouselCardSizeMultiplier"
|
||||
@@ -45,13 +42,8 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
private const val CAROUSEL_OVERLAP_FACTOR = "CarouselOverlapFactor"
|
||||
private const val CAROUSEL_MAX_FLING_COUNT = "CarouselMaxFlingCount"
|
||||
private const val CAROUSEL_FLING_MULTIPLIER = "CarouselFlingMultiplier"
|
||||
private const val CAROUSEL_ARC_ANGLE_STEP_DEGREES = 15.0
|
||||
private const val CAROUSEL_ARC_MAX_ANGLE_DEGREES = 165.0
|
||||
private const val CAROUSEL_ARC_DEPTH_MAX_ANGLE_DEGREES = 85.0
|
||||
private const val CAROUSEL_ARC_DEPTH_STRETCH = 5.0f
|
||||
private const val CAROUSEL_ARC_X_DEPTH_FACTOR = 0.55f
|
||||
private const val CAROUSEL_ARC_FADE_OUT_START_DEGREES = 60.0
|
||||
private const val CAROUSEL_ARC_FADE_OUT_END_DEGREES = 95.0
|
||||
private const val CAROUSEL_CARDS_SCALING_SHAPE = "CarouselCardsScalingShape"
|
||||
private const val CAROUSEL_CARDS_ALPHA_SHAPE = "CarouselCardsAlphaShape"
|
||||
const val CAROUSEL_LAST_SCROLL_POSITION = "CarouselLastScrollPosition"
|
||||
const val CAROUSEL_VIEW_TYPE_PORTRAIT = "GamesViewTypePortrait"
|
||||
const val CAROUSEL_VIEW_TYPE_LANDSCAPE = "GamesViewTypeLandscape"
|
||||
@@ -168,52 +160,46 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
}
|
||||
}
|
||||
|
||||
fun shapingFunction(x: Float, option: Int = 0): Float {
|
||||
return when (option) {
|
||||
0 -> 1f // Off
|
||||
1 -> 1f - x // linear descending
|
||||
2 -> (1f - x) * (1f - x) // Ease out
|
||||
3 -> if (x < 0.05f) 1f else (1f - x) * 0.8f
|
||||
4 -> kotlin.math.cos(x * Math.PI).toFloat() // Cosine
|
||||
5 -> kotlin.math.cos((1.5f * x).coerceIn(0f, 1f) * Math.PI).toFloat() // Cosine 1.5x trimmed
|
||||
else -> 1f // Default to Off
|
||||
}
|
||||
}
|
||||
|
||||
fun updateChildScaleAndAlphaForPosition(child: View) {
|
||||
val cardSize = (adapter as? GameAdapter ?: return).cardSize
|
||||
val position = getChildViewHolder(child).bindingAdapterPosition
|
||||
if (position == RecyclerView.NO_POSITION || cardSize <= 0) {
|
||||
return // No valid position or card size
|
||||
}
|
||||
val layoutParams = child.layoutParams
|
||||
if (layoutParams.width != cardSize || layoutParams.height != cardSize) {
|
||||
child.layoutParams = layoutParams.apply {
|
||||
width = cardSize
|
||||
height = cardSize
|
||||
}
|
||||
}
|
||||
|
||||
val signedDistance = getChildDistanceToCenter(child)
|
||||
val itemStep = (cardSize - overlapPx).toFloat().coerceAtLeast(1f)
|
||||
val angleStep = Math.toRadians(CAROUSEL_ARC_ANGLE_STEP_DEGREES).toFloat()
|
||||
val maxAngle = Math.toRadians(CAROUSEL_ARC_MAX_ANGLE_DEGREES).toFloat()
|
||||
val depthMaxAngle = Math.toRadians(CAROUSEL_ARC_DEPTH_MAX_ANGLE_DEGREES).toFloat()
|
||||
val fadeOutStartAngle = Math.toRadians(CAROUSEL_ARC_FADE_OUT_START_DEGREES).toFloat()
|
||||
val fadeOutEndAngle = Math.toRadians(CAROUSEL_ARC_FADE_OUT_END_DEGREES).toFloat()
|
||||
val angle = (signedDistance / itemStep * angleStep).coerceIn(-maxAngle, maxAngle)
|
||||
val arcRadius = itemStep / angleStep
|
||||
val arcX = sin(angle) * arcRadius
|
||||
val absoluteAngle = abs(angle)
|
||||
val rawDepthInput = ((1f - cos(absoluteAngle)) / (1f - cos(depthMaxAngle)))
|
||||
.coerceIn(0f, 1f)
|
||||
val easedDepthTail = Math.pow(
|
||||
(1f - rawDepthInput).toDouble(),
|
||||
CAROUSEL_ARC_DEPTH_STRETCH.toDouble()
|
||||
).toFloat()
|
||||
val depthInput = (1f - easedDepthTail).coerceIn(0f, 1f)
|
||||
val projectedArcX = arcX * (1f - rawDepthInput * CAROUSEL_ARC_X_DEPTH_FACTOR)
|
||||
|
||||
child.animate().cancel()
|
||||
child.translationX = projectedArcX - signedDistance
|
||||
child.layoutParams.width = cardSize
|
||||
child.layoutParams.height = cardSize
|
||||
|
||||
val center = getRecyclerViewCenter()
|
||||
val distance = abs(getChildDistanceToCenter(child))
|
||||
val internalBorderScale = resources.getFraction(R.fraction.carousel_bordercards_scale, 1, 1)
|
||||
val borderScale = preferences.getFloat(CAROUSEL_BORDERCARDS_SCALE, internalBorderScale).coerceIn(
|
||||
0f,
|
||||
1f
|
||||
)
|
||||
|
||||
val shapedScaling = 1f - depthInput
|
||||
val shapeInput = (distance / center).coerceIn(0f, 1f)
|
||||
val internalShapeSetting = resources.getInteger(R.integer.carousel_cards_scaling_shape)
|
||||
val scalingShapeSetting = preferences.getInt(
|
||||
CAROUSEL_CARDS_SCALING_SHAPE,
|
||||
internalShapeSetting
|
||||
)
|
||||
val shapedScaling = shapingFunction(shapeInput, scalingShapeSetting)
|
||||
val scale = (borderScale + (1f - borderScale) * shapedScaling).coerceIn(0f, 1f)
|
||||
|
||||
val maxDistance = width / 2f
|
||||
val alphaInput = (distance / maxDistance).coerceIn(0f, 1f)
|
||||
val internalBordersAlpha = resources.getFraction(
|
||||
R.fraction.carousel_bordercards_alpha,
|
||||
1,
|
||||
@@ -223,12 +209,15 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
0f,
|
||||
1f
|
||||
)
|
||||
val shapedAlpha = cos(depthInput * Math.PI).toFloat()
|
||||
val baseAlpha = (borderAlpha + (1f - borderAlpha) * shapedAlpha).coerceIn(0f, 1f)
|
||||
val rearPresence = (1f - (absoluteAngle - fadeOutStartAngle) /
|
||||
(fadeOutEndAngle - fadeOutStartAngle)).coerceIn(0f, 1f)
|
||||
val alpha = (baseAlpha * rearPresence).coerceIn(0f, 1f)
|
||||
val internalAlphaShapeSetting = resources.getInteger(R.integer.carousel_cards_alpha_shape)
|
||||
val alphaShapeSetting = preferences.getInt(
|
||||
CAROUSEL_CARDS_ALPHA_SHAPE,
|
||||
internalAlphaShapeSetting
|
||||
)
|
||||
val shapedAlpha = shapingFunction(alphaInput, alphaShapeSetting)
|
||||
val alpha = (borderAlpha + (1f - borderAlpha) * shapedAlpha).coerceIn(0f, 1f)
|
||||
|
||||
child.animate().cancel()
|
||||
child.alpha = alpha
|
||||
child.scaleX = scale
|
||||
child.scaleY = scale
|
||||
@@ -284,9 +273,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
0f,
|
||||
1f
|
||||
)
|
||||
val scaledHeight = height * userFactor
|
||||
val availableHeight = height - bottomInset
|
||||
return minOf(scaledHeight.toInt(), availableHeight.toInt())
|
||||
return (userFactor * (height - bottomInset)).toInt()
|
||||
}
|
||||
|
||||
fun setupCarousel(enabled: Boolean) {
|
||||
@@ -295,13 +282,6 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
if (gameAdapter.cardSize == 0) return
|
||||
if (bottomInset < 0) return
|
||||
|
||||
itemAnimator?.let {
|
||||
if (savedItemAnimator == null) {
|
||||
savedItemAnimator = it
|
||||
}
|
||||
itemAnimator = null
|
||||
}
|
||||
|
||||
useCustomDrawingOrder = true
|
||||
val cardSize = gameAdapter.cardSize
|
||||
|
||||
@@ -356,12 +336,6 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
// Detach PagerSnapHelper
|
||||
pagerSnapHelper?.attachToRecyclerView(null)
|
||||
pagerSnapHelper = null
|
||||
savedItemAnimator?.let {
|
||||
if (itemAnimator == null) {
|
||||
itemAnimator = it
|
||||
}
|
||||
savedItemAnimator = null
|
||||
}
|
||||
useCustomDrawingOrder = false
|
||||
// Reset padding and fling
|
||||
setPadding(0, 0, 0, 0)
|
||||
@@ -370,7 +344,6 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
// Reset scaling
|
||||
for (i in 0 until childCount) {
|
||||
val child = getChildAt(i)
|
||||
child?.translationX = 0f
|
||||
child?.scaleX = 1f
|
||||
child?.scaleY = 1f
|
||||
child?.alpha = 1f
|
||||
|
||||
@@ -33,8 +33,8 @@ void AndroidConfig::SaveAllValues() {
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadAndroidValues() {
|
||||
ReadAndroidUIValues();
|
||||
if (global) {
|
||||
ReadAndroidUIValues();
|
||||
ReadUIValues();
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
|
||||
Settings::values.ext_content_from_game_dirs = ReadBooleanSetting(
|
||||
@@ -223,8 +223,8 @@ void AndroidConfig::ReadAndroidControlValues() {
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAndroidValues() {
|
||||
SaveAndroidUIValues();
|
||||
if (global) {
|
||||
SaveAndroidUIValues();
|
||||
SaveUIValues();
|
||||
SaveOverlayValues();
|
||||
}
|
||||
|
||||
@@ -147,7 +147,7 @@ namespace AndroidSettings {
|
||||
&show_performance_overlay};
|
||||
|
||||
|
||||
Settings::SwitchableSetting<s32> pipeline_worker_count{linkage, 2, "pipeline_worker_count",
|
||||
Settings::Setting<s32> pipeline_worker_count{linkage, 4, "pipeline_worker_count",
|
||||
Settings::Category::Android,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
|
||||
@@ -124,18 +124,9 @@ float EmuWindow_Android::GetFrameTimeVerifiedHint() const {
|
||||
return QuantizeFrameRateHint(verified_rate);
|
||||
}
|
||||
|
||||
float EmuWindow_Android::GetPresentedFrameMultiplier() {
|
||||
if (!Settings::values.frame_gen.GetValue()) {
|
||||
return 1.0f;
|
||||
}
|
||||
return static_cast<float>(std::clamp<u32>(Settings::values.frame_gen_multiplier.GetValue(), 2, 4));
|
||||
}
|
||||
|
||||
float EmuWindow_Android::GetFrameRateHint() const {
|
||||
const float presented_multiplier = GetPresentedFrameMultiplier();
|
||||
const float observed_rate =
|
||||
std::clamp(m_smoothed_present_rate * presented_multiplier, 0.0f, 240.0f);
|
||||
const float frame_time_verified_hint = GetFrameTimeVerifiedHint() * presented_multiplier;
|
||||
const float observed_rate = std::clamp(m_smoothed_present_rate, 0.0f, 240.0f);
|
||||
const float frame_time_verified_hint = GetFrameTimeVerifiedHint();
|
||||
|
||||
if (m_last_frame_rate_hint > 0.0f && observed_rate > 0.0f) {
|
||||
const float tolerance = std::max(m_last_frame_rate_hint * 0.12f, 4.0f);
|
||||
@@ -159,9 +150,9 @@ float EmuWindow_Android::GetFrameRateHint() const {
|
||||
return frame_time_verified_hint;
|
||||
}
|
||||
|
||||
const float nominal_rate = 60.0f * presented_multiplier;
|
||||
constexpr float NominalFrameRate = 60.0f;
|
||||
if (!Settings::values.use_speed_limit.GetValue()) {
|
||||
return QuantizeFrameRateHint(nominal_rate);
|
||||
return NominalFrameRate;
|
||||
}
|
||||
|
||||
const u16 speed_limit = Settings::SpeedLimit();
|
||||
@@ -170,7 +161,7 @@ float EmuWindow_Android::GetFrameRateHint() const {
|
||||
}
|
||||
|
||||
const float speed_limited_rate =
|
||||
nominal_rate * (static_cast<float>(std::min<u16>(speed_limit, 100)) / 100.0f);
|
||||
NominalFrameRate * (static_cast<float>(std::min<u16>(speed_limit, 100)) / 100.0f);
|
||||
return QuantizeFrameRateHint(speed_limited_rate);
|
||||
}
|
||||
|
||||
|
||||
@@ -61,7 +61,6 @@ private:
|
||||
void UpdateObservedFrameRate();
|
||||
[[nodiscard]] float GetFrameRateHint() const;
|
||||
[[nodiscard]] float GetFrameTimeVerifiedHint() const;
|
||||
[[nodiscard]] static float GetPresentedFrameMultiplier();
|
||||
[[nodiscard]] static float QuantizeFrameRateHint(float frame_rate);
|
||||
|
||||
float m_window_width{};
|
||||
|
||||
@@ -44,7 +44,6 @@ extern "C" {
|
||||
#include "common/android/android_common.h"
|
||||
#include "common/android/id_cache.h"
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/fs/fs_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging.h"
|
||||
#include "common/scm_rev.h"
|
||||
@@ -91,7 +90,6 @@ extern "C" {
|
||||
#include "hid_core/hid_types.h"
|
||||
#include "input_common/drivers/virtual_amiibo.h"
|
||||
#include "jni/native.h"
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "video_core/capture.h"
|
||||
@@ -1000,7 +998,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
FILE* f = std::fopen(CPUINFO_PATH, "r");
|
||||
if (!f) return Common::Android::ToJString(env, result);
|
||||
|
||||
char buf[4096];
|
||||
char buf[512];
|
||||
|
||||
if (f) {
|
||||
std::set<std::string> feature_set;
|
||||
@@ -1031,13 +1029,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
bool has_dotprod = feature_set.count("asimddp") || feature_set.count("dotprod");
|
||||
bool has_i8mm = feature_set.count("i8mm");
|
||||
bool has_bf16 = feature_set.count("bf16");
|
||||
bool has_fp16 = feature_set.count("fphp") || feature_set.count("asimdhp");
|
||||
bool has_atomics = feature_set.count("atomics") || feature_set.count("lse");
|
||||
bool has_lse2 = feature_set.count("uscat");
|
||||
bool has_rcpc = feature_set.count("lrcpc");
|
||||
bool has_rcpc2 = feature_set.count("ilrcpc");
|
||||
bool has_flagm = feature_set.count("flagm");
|
||||
bool has_flagm2 = feature_set.count("flagm2");
|
||||
|
||||
std::string features;
|
||||
if (has_neon || has_fp) {
|
||||
@@ -1045,7 +1037,6 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
if (has_dotprod) features += "+DP";
|
||||
if (has_i8mm) features += "+I8MM";
|
||||
if (has_bf16) features += "+BF16";
|
||||
if (has_fp16) features += "+FP16";
|
||||
}
|
||||
|
||||
if (has_sve) {
|
||||
@@ -1062,19 +1053,6 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
if (has_atomics) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "LSE";
|
||||
if (has_lse2) features += "2";
|
||||
}
|
||||
|
||||
if (has_rcpc) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "RCpc";
|
||||
if (has_rcpc2) features += "2";
|
||||
}
|
||||
|
||||
if (has_flagm) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "FlagM";
|
||||
if (has_flagm2) features += "2";
|
||||
}
|
||||
|
||||
if (!features.empty()) {
|
||||
@@ -1112,34 +1090,6 @@ VkPhysicalDeviceProperties GetVulkanDeviceProperties() {
|
||||
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
|
||||
return physical_device.GetProperties();
|
||||
}
|
||||
|
||||
bool GetVulkanMemoryModelSupport() {
|
||||
Common::DynamicLibrary library;
|
||||
if (!library.Open("libvulkan.so")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Vulkan::vk::InstanceDispatch dld;
|
||||
const auto instance = Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_1);
|
||||
const auto physical_devices = instance.EnumeratePhysicalDevices();
|
||||
if (physical_devices.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
|
||||
|
||||
VkPhysicalDeviceVulkanMemoryModelFeatures memory_model{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
VkPhysicalDeviceFeatures2 features{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
||||
.pNext = &memory_model,
|
||||
};
|
||||
physical_device.GetFeatures2(features);
|
||||
|
||||
return memory_model.vulkanMemoryModel == VK_TRUE;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanDriverVersion(JNIEnv* env, jobject jobj) {
|
||||
@@ -1215,14 +1165,6 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanApiVersion(JNIEnv* env, j
|
||||
}
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_supportsFrameGeneration(JNIEnv* env, jobject jobj) {
|
||||
try {
|
||||
return static_cast<jboolean>(GetVulkanMemoryModelSupport());
|
||||
} catch (...) {
|
||||
return static_cast<jboolean>(false);
|
||||
}
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuModel(JNIEnv* env, jobject jobj) {
|
||||
const auto props = GetVulkanDeviceProperties();
|
||||
if (props.deviceID == 0) {
|
||||
@@ -1448,39 +1390,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_installKeys(JNIEnv* env, jclass clazz
|
||||
return static_cast<int>(FirmwareManager::InstallKeys(path, ext));
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getLosslessDllPath(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
const auto path = VideoCore::FrameGen::GetLosslessDllPath();
|
||||
return Common::Android::ToJString(env, Common::FS::PathToUTF8String(path));
|
||||
#else
|
||||
return Common::Android::ToJString(env, "");
|
||||
#endif
|
||||
}
|
||||
|
||||
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_validateLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jint>(VideoCore::FrameGen::GetInstalledLosslessStatus());
|
||||
#else
|
||||
return static_cast<jint>(VideoCore::FrameGen::LosslessStatus::NotInstalled);
|
||||
#endif
|
||||
}
|
||||
|
||||
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_prepareLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jint>(VideoCore::FrameGen::BuildShaderCache());
|
||||
#else
|
||||
return static_cast<jint>(VideoCore::FrameGen::LosslessStatus::NotInstalled);
|
||||
#endif
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_removeLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jboolean>(VideoCore::FrameGen::RemoveInstalledLosslessDll());
|
||||
#else
|
||||
return static_cast<jboolean>(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, jobject jobj,
|
||||
jstring jpath,
|
||||
jstring jprogramId) {
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<selector xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<item android:state_pressed="true" android:color="?attr/colorControlHighlight" />
|
||||
<item android:state_focused="true" android:color="@android:color/transparent" />
|
||||
<item android:state_selected="true" android:color="@android:color/transparent" />
|
||||
<item android:state_hovered="true" android:color="@android:color/transparent" />
|
||||
<item android:color="@android:color/transparent" />
|
||||
</selector>
|
||||
@@ -1,19 +0,0 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="24dp"
|
||||
android:height="24dp"
|
||||
android:viewportWidth="24"
|
||||
android:viewportHeight="24">
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M11,10.6a8,5.2 0 1,0 0,10.4a8,5.2 0 1,0 0,-10.4z" />
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M4.6,12.6L0.8,10.2L3.2,15.5z" />
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:fillType="evenOdd"
|
||||
android:pathData="M15.3,3.5a4,4 0 1,0 0,8a4,4 0 1,0 0,-8zM16.6,4.9a1,1 0 1,0 0,2a1,1 0 1,0 0,-2z" />
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M18.6,6.5L23.2,7.8L18.6,9.3z" />
|
||||
</vector>
|
||||
@@ -10,7 +10,6 @@
|
||||
android:clipChildren="true"
|
||||
android:layout_margin="0dp"
|
||||
app:cardBackgroundColor="@color/eden_card_background"
|
||||
app:rippleColor="@color/game_card_ripple"
|
||||
app:strokeWidth="1dp"
|
||||
app:strokeColor="@color/eden_border">
|
||||
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
app:cardCornerRadius="16dp"
|
||||
app:cardPreventCornerOverlap="true"
|
||||
android:clipChildren="true"
|
||||
app:rippleColor="@color/game_card_ripple"
|
||||
android:layout_margin="4dp">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
android:focusable="true"
|
||||
android:transitionName="card_game"
|
||||
app:cardCornerRadius="16dp"
|
||||
app:rippleColor="@color/game_card_ripple"
|
||||
android:foreground="@color/eden_border_gradient_start">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
android:focusable="true"
|
||||
android:transitionName="card_game_compact"
|
||||
app:cardCornerRadius="16dp"
|
||||
app:rippleColor="@color/game_card_ripple"
|
||||
android:foreground="@color/eden_border_gradient_start">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
app:cardCornerRadius="16dp"
|
||||
app:cardElevation="0dp"
|
||||
app:cardBackgroundColor="@android:color/transparent"
|
||||
app:rippleColor="@color/game_card_ripple"
|
||||
app:strokeWidth="0dp">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:background="?attr/colorSurface">
|
||||
|
||||
<com.google.android.material.appbar.AppBarLayout
|
||||
android:id="@+id/appbar_lossless"
|
||||
style="@style/Widget.Eden.TransparentTopAppBarLayout"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:fitsSystemWindows="true"
|
||||
android:touchscreenBlocksFocus="false"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent">
|
||||
|
||||
<com.google.android.material.appbar.MaterialToolbar
|
||||
android:id="@+id/toolbar_lossless"
|
||||
style="@style/Widget.Eden.TransparentTopToolbar"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="?attr/actionBarSize"
|
||||
android:touchscreenBlocksFocus="false"
|
||||
app:navigationIcon="@drawable/ic_back"
|
||||
app:title="@string/lossless_scaling" />
|
||||
|
||||
</com.google.android.material.appbar.AppBarLayout>
|
||||
|
||||
<androidx.core.widget.NestedScrollView
|
||||
android:id="@+id/scroll_view_lossless"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="0dp"
|
||||
android:background="@android:color/transparent"
|
||||
android:clipToPadding="false"
|
||||
android:defaultFocusHighlightEnabled="false"
|
||||
android:fadeScrollbars="false"
|
||||
android:scrollbars="vertical"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toBottomOf="@id/appbar_lossless">
|
||||
|
||||
<androidx.appcompat.widget.LinearLayoutCompat
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingHorizontal="16dp"
|
||||
android:paddingTop="16dp">
|
||||
|
||||
<androidx.recyclerview.widget.RecyclerView
|
||||
android:id="@+id/lossless_options_list"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:clipToPadding="false"
|
||||
android:nestedScrollingEnabled="false" />
|
||||
|
||||
</androidx.appcompat.widget.LinearLayoutCompat>
|
||||
|
||||
</androidx.core.widget.NestedScrollView>
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
@@ -47,12 +47,6 @@
|
||||
android:defaultValue="@null" />
|
||||
</fragment>
|
||||
|
||||
<fragment
|
||||
android:id="@+id/losslessManagerFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.LosslessManagerFragment"
|
||||
android:label="@string/lossless_scaling"
|
||||
tools:layout="@layout/fragment_lossless_manager" />
|
||||
|
||||
<fragment
|
||||
android:id="@+id/appletLauncherFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.AppletLauncherFragment"
|
||||
|
||||
@@ -291,22 +291,6 @@
|
||||
<string name="gpu_driver_fetcher">أداة جلب برامج تشغيل وحدة المعالجة الرسومية</string>
|
||||
<string name="gpu_driver_manager">إدارة برامج تشغيل وحدة معالجة الرسومات</string>
|
||||
<string name="install_gpu_driver_description">تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل</string>
|
||||
<string name="frame_gen">توليد الإطار</string>
|
||||
<string name="frame_gen_per_game_description">تكوين إعدادات إنشاء الإطارات لهذه اللعبة</string>
|
||||
<string name="frame_gen_description">قم بإدراج الإطارات المُستكملة بين الإطارات المُعالجة باستخدام تقنية التحجيم بدون فقدان الجودة. يُفرض هذا الخيار عرض الإطارات وفقًا لترتيب FIFO عند تفعيله.</string>
|
||||
<string name="frame_gen_multiplier">مضاعف الإطارات</string>
|
||||
<string name="frame_gen_multiplier_description">عدد الإطارات المطلوب عرضها لكل إطار مُعالَج. تتطلب القيم الأعلى وقت معالجة رسوميات أكبر. طلب عدد إطارات يفوق قدرة الشاشة على عرضه سيؤدي إلى إبطاء المحاكاة.</string>
|
||||
<string name="frame_gen_multiplier_2x">2x</string>
|
||||
<string name="frame_gen_multiplier_3x">3x</string>
|
||||
<string name="frame_gen_multiplier_4x">4x</string>
|
||||
<string name="frame_gen_target_rate">معدل الإطارات المستهدف</string>
|
||||
<string name="frame_gen_target_rate_off">استخدم مضاعفًا ثابتًا</string>
|
||||
<string name="frame_gen_target_rate_60">60 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_90">90 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_120">120 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_144">144 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_165">165 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_queue_target">هدف قائمة انتظار الإطارات</string>
|
||||
<string name="advanced_settings">الإعدادات المتقدمة</string>
|
||||
<string name="settings_description">ضبط إعدادات المحاكي</string>
|
||||
<string name="search_recently_played">تم تشغيلها مؤخرًا</string>
|
||||
@@ -460,8 +444,8 @@
|
||||
<string name="set_custom_rtc">تعيين ساعة مخصصة في الوقت الحقيقي</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">ترددات وحدة المعالجة المركزية</string>
|
||||
<string name="fast_cpu_time_description">يرفع هذا الإعداد تردد المعالج المُحاكى، مما يُزيل بعض مُحددات معدل الإطارات. قد تُلاحظ المعالجات الأضعف انخفاضًا في الأداء، وقد تعمل بعض الألعاب بشكل غير صحيح.</string>
|
||||
<string name="fast_cpu_time">رفع تردد المعالج</string>
|
||||
<string name="fast_cpu_time_description">يجبر وحدة المعالجة المركزية المحاكاة على العمل بتردد أعلى، مما يقلل بعض محددات معدل الإطارات. استخدم وضع التعزيز (1700 ميجاهرتز) لتشغيلها عند أعلى تردد أصلي لجهاز Switch، أو وضع السرعة (2000 ميجاهرتز) لتشغيلها بتردد مضاعف.</string>
|
||||
<string name="custom_cpu_ticks">تخصيص دورات المعالج</string>
|
||||
<string name="custom_cpu_ticks_description">قم بتعيين قيمة مخصصة لدورات المعالج. القيم الأعلى يمكن أن تزيد من الأداء، ولكنها قد تتسبب أيضًا في تجميد اللعبة. يوصى باستخدام نطاق 77-21000.</string>
|
||||
<string name="cpu_ticks">دورات</string>
|
||||
@@ -522,8 +506,8 @@
|
||||
|
||||
<string name="hacks">اختراقات</string>
|
||||
|
||||
<string name="fast_gpu_time">سرعات معالج الرسوميات</string>
|
||||
<string name="fast_gpu_time_description">يجعل اللعبة تعتقد أن عمل وحدة معالجة الرسومات ينتهي بشكل أسرع مما هو عليه في الواقع، لذلك تتوقف عن خفض الدقة ومسافة العرض لتتناسب مع سرعات جهاز Switch.</string>
|
||||
<string name="fast_gpu_time">وقت معالجة الرسومات السريع</string>
|
||||
<string name="fast_gpu_time_description">يُجبر هذا الخيار معظم الألعاب على العمل بأعلى دقة عرض أصلية. استخدم 256 للحصول على أقصى أداء و512 للحصول على أعلى جودة رسومات.</string>
|
||||
<string name="skip_cpu_inner_invalidation">تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب.</string>
|
||||
<string name="fix_bloom_effects">إصلاح تأثيرات التوهج</string>
|
||||
@@ -570,7 +554,6 @@
|
||||
|
||||
<!-- Debug settings strings -->
|
||||
<string name="cpu">وحدة المعالج المركزية</string>
|
||||
<string name="clocks">ترددات</string>
|
||||
<string name="use_auto_stub">استخدم الملحق التلقائي</string>
|
||||
<string name="use_auto_stub_description">استبدال الخدمات والوظائف المفقودة تلقائيًا. قد يؤدي ذلك إلى تحسين التوافق، ولكنه قد يتسبب في حدوث أعطال ومشكلات في الاستقرار.</string>
|
||||
|
||||
@@ -970,15 +953,13 @@
|
||||
<string name="memory_6gb">6 جيجابايت (غير آمن)</string>
|
||||
<string name="memory_8gb">8 جيجابايت (غير آمن)</string>
|
||||
|
||||
<!-- CPU clock levels -->
|
||||
<string name="clock_normal">طبيعي</string>
|
||||
<string name="clock_boost">طبيعي</string>
|
||||
<string name="clock_fast">كسر السرعة</string>
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">تعزيز (1700MHz)</string>
|
||||
<string name="clock_fast">سريع (2000MHz)</string>
|
||||
|
||||
<!-- GPU clock levels -->
|
||||
<string name="fast_gpu_normal">طبيعي</string>
|
||||
<string name="fast_gpu_medium">تعزيز</string>
|
||||
<string name="fast_gpu_high">كسر السرعة</string>
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">متوسط (256)</string>
|
||||
<string name="fast_gpu_high">مرتفع (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">صغير جدًا (16 ميغابايت)</string>
|
||||
@@ -1107,6 +1088,7 @@
|
||||
<string name="theme_mode_light">فاتح</string>
|
||||
<string name="theme_mode_dark">داكن</string>
|
||||
|
||||
<string name="multiplier_none">لا شيء</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">خلفيات سوداء</string>
|
||||
|
||||
@@ -553,6 +553,10 @@
|
||||
<string name="memory_6gb">6GB (نائاسایش)</string>
|
||||
<string name="memory_8gb">8GB (نائاسایش)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">زۆرکردن (1700MHz)</string>
|
||||
<string name="clock_fast">خێرا (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">سیلیزی</string>
|
||||
<string name="temperature_fahrenheit">فارینهایت</string>
|
||||
|
||||
@@ -417,6 +417,9 @@
|
||||
<string name="use_custom_rtc_description">Umožňuje nastavit vlastní hodiny reálného času nezávisle na systému.</string>
|
||||
<string name="set_custom_rtc">Nastavit vlastní RTC</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Přetaktování CPU</string>
|
||||
<string name="fast_cpu_time_description">Vynutí běh CPU na vyšší frekvenci, což může pomoci obejít některé omezovače FPS. Režim Boost (1700 MHz) odpovídá maximální taktu konzole Switch, režim Fast (2000 MHz) je dvojnásobek základního taktu konzole.</string>
|
||||
<string name="custom_cpu_ticks">Vlastní hodnota CPU cyků</string>
|
||||
<string name="custom_cpu_ticks_description">Nastavte vlastní hodnotu cyklů CPU. Vyšší hodnoty mohou zvýšit výkon, ale mohou také způsobit zamrznutí hry. Doporučený rozsah hodnot je 77–21000.</string>
|
||||
<string name="cpu_ticks">Cykly</string>
|
||||
@@ -463,6 +466,8 @@
|
||||
<string name="enable_buffer_history_description">Umožňuje přístup k předchozím stavům bufferu. Tato volba může u některých her zvýšit kvalitu vykreslování a zlepšit stabilitu výkonu.</string>
|
||||
<string name="hacks">Hacky</string>
|
||||
|
||||
<string name="fast_gpu_time">Rychlé časování GPU</string>
|
||||
<string name="fast_gpu_time_description">Nutí většinu her běžet v nejvyšším nativním rozlišení. Použijte hodnotu 256 pro maximální výkon a 512 pro nejlepší kvalitu.</string>
|
||||
<string name="skip_cpu_inner_invalidation">Přeskočit vnitřní invalidaci CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Přeskočí určité invalidace mezipaměti procesoru při aktualizacích paměti, čímž snižuje vytížení CPU a zvyšuje jeho výkon. Může způsobit chyby nebo pády některých hrách.</string>
|
||||
<string name="renderer_asynchronous_shaders">Asynchronní kompilace shaderů</string>
|
||||
@@ -689,6 +694,10 @@
|
||||
<string name="memory_6gb">6GB (Nebezpečné)</string>
|
||||
<string name="memory_8gb">8GB (Nebezpečné)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rychlé (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsia</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheita</string>
|
||||
|
||||
@@ -429,6 +429,9 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
<string name="use_custom_rtc_description">Ermöglicht Ihnen, eine benutzerdefinierte Echtzeituhr unabhängig von Ihrer aktuellen Systemzeit einzustellen.</string>
|
||||
<string name="set_custom_rtc">Legen Sie eine benutzerdefinierte Echtzeituhr fest</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">CPU-Übertaktung</string>
|
||||
<string name="fast_cpu_time_description">Zwingt die emulierte CPU, mit höherer Taktrate zu laufen, wodurch bestimmte FPS-Begrenzungen reduziert werden. Verwende Boost (1700MHz), um mit der höchsten nativen Taktrate der Switch zu laufen, oder Fast (2000MHz), um mit der doppelten Taktrate zu laufen.</string>
|
||||
<string name="custom_cpu_ticks">Benutzerdefinierte CPU-Ticks</string>
|
||||
<string name="custom_cpu_ticks_description">Legen Sie einen benutzerdefinierten Wert für CPU-Ticks fest. Höhere Werte können die Leistung steigern, aber auch zum Einfrieren des Spiels führen. Ein Bereich von 77–21000 wird empfohlen.</string>
|
||||
<string name="cpu_ticks">Ticks</string>
|
||||
@@ -473,6 +476,8 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
<string name="renderer_reactive_flushing_description">Verbessert die Genauigkeit in einigen Spielen.</string>
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
<string name="fast_gpu_time">Schnelle GPU-Zeit</string>
|
||||
<string name="fast_gpu_time_description">Erzwingt bei den meisten Spielen die höchste native Auflösung. Verwende 256 für maximale Leistung und 512 für maximale Grafikqualität</string>
|
||||
<string name="skip_cpu_inner_invalidation">CPU-interne Invalidierung überspringen</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Kann in einigen Spielen zu Fehlern oder Abstürzen führen.</string>
|
||||
<string name="renderer_asynchronous_shaders">Asynchrone Shader</string>
|
||||
@@ -874,6 +879,14 @@ Wirklich fortfahren?</string>
|
||||
<string name="memory_6gb">6 GB (Unsicher)</string>
|
||||
<string name="memory_8gb">8 GB (Unsicher)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Schnell (2000MHz)</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">Mittel (256)</string>
|
||||
<string name="fast_gpu_high">Hoch (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Sehr klein (16 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Klein (32 MB)</string>
|
||||
@@ -991,6 +1004,7 @@ Wirklich fortfahren?</string>
|
||||
<string name="theme_mode_light">Hell</string>
|
||||
<string name="theme_mode_dark">Dunkel</string>
|
||||
|
||||
<string name="multiplier_none">Keine</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Schwarze Hintergründe</string>
|
||||
|
||||
@@ -291,23 +291,6 @@
|
||||
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
|
||||
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
|
||||
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
|
||||
<string name="frame_gen">Generación de fotograma</string>
|
||||
<string name="frame_gen_multiplier">Multiplicador de fotograma</string>
|
||||
<string name="frame_gen_multiplier_2x">2x</string>
|
||||
<string name="frame_gen_multiplier_3x">3x</string>
|
||||
<string name="frame_gen_multiplier_4x">4x</string>
|
||||
<string name="frame_gen_target_rate_60">60 FPS</string>
|
||||
<string name="frame_gen_target_rate_90">90 FPS</string>
|
||||
<string name="frame_gen_target_rate_120">120 FPS</string>
|
||||
<string name="frame_gen_target_rate_144">144 FPS</string>
|
||||
<string name="frame_gen_target_rate_165">165 FPS</string>
|
||||
<string name="frame_gen_queue_target_1">Equilibrado (1 fotograma)</string>
|
||||
<string name="frame_generation_support">Generación de fotograma</string>
|
||||
<string name="frame_generation_supported">Soportado</string>
|
||||
<string name="lossless_scaling">Escalado sin pérdidas</string>
|
||||
<string name="lossless_scaling_installed">Instalado</string>
|
||||
<string name="lossless_scaling_not_installed">No instalado</string>
|
||||
<string name="lossless_scaling_missing">Lossless.dll no instalado</string>
|
||||
<string name="advanced_settings">Ajustes avanzados</string>
|
||||
<string name="settings_description">Configurar los ajustes del emulador</string>
|
||||
<string name="search_recently_played">Jugado recientemente</string>
|
||||
@@ -454,6 +437,9 @@
|
||||
<string name="use_custom_rtc_description">Le permite tener un reloj personalizado en tiempo real diferente de la hora de su sistema.</string>
|
||||
<string name="set_custom_rtc">Configurar RTC personalizado</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Overclock de la CPU</string>
|
||||
<string name="fast_cpu_time_description">Fuerza a la CPU emulada a ejecutarser a una velocidad de reloj más alta, lo cual reduce ciertos limitadores de fotogramas por segundo. Usa Boost (1700 MHz) para ejecutar a la velocidad de reloj nativa más alta de la Switch, o Fast (2000 MHz) para ejecutar a una velocidad doble de reloj.</string>
|
||||
<string name="custom_cpu_ticks">Ticks de CPU personalizados</string>
|
||||
<string name="custom_cpu_ticks_description">Establezca un valor personalizado de los ciclos de la CPU. Los valores más altos pueden aumentar el rendimiento, pero también pueden hacer que el juego se congele. Se recomienda un rango de 77–21000.</string>
|
||||
<string name="cpu_ticks">Ciclos</string>
|
||||
@@ -512,6 +498,8 @@
|
||||
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
<string name="fast_gpu_time">Tiempo rápido de la GPU</string>
|
||||
<string name="fast_gpu_time_description">Fuerza a la mayoría de los juegos a ejecutarse a su resolución nativa más alta. Usa 256 para un máximo rendimiento y 512 para una fidelidad gráfica óptima.</string>
|
||||
<string name="skip_cpu_inner_invalidation">Omitir invalidación interna de la CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Omite ciertas invalidaciones de caché de la CPU durante las actualizaciones de memoria, lo que reduce el uso de la CPU y mejora su rendimiento. Esto puede causar fallos o bloqueos en algunos juegos.</string>
|
||||
<string name="fix_bloom_effects">Arreglar los efectos de resplandor</string>
|
||||
@@ -957,13 +945,13 @@
|
||||
<string name="memory_6gb">6GB (Inseguro)</string>
|
||||
<string name="memory_8gb">8GB (Inseguro)</string>
|
||||
|
||||
<!-- CPU clock levels -->
|
||||
<string name="clock_normal">Normal</string>
|
||||
<string name="clock_fast">Overclock</string>
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Impulsado (1700MHz)</string>
|
||||
<string name="clock_fast">Rápido (2000MHz)</string>
|
||||
|
||||
<!-- GPU clock levels -->
|
||||
<string name="fast_gpu_normal">Normal</string>
|
||||
<string name="fast_gpu_high">Overclock</string>
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">Medio (256)</string>
|
||||
<string name="fast_gpu_high">Alto (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Muy pequeño (16 MB)</string>
|
||||
@@ -1092,6 +1080,7 @@
|
||||
<string name="theme_mode_light">Claro</string>
|
||||
<string name="theme_mode_dark">Oscuro</string>
|
||||
|
||||
<string name="multiplier_none">Nada</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Fondos oscuros</string>
|
||||
|
||||
@@ -808,6 +808,9 @@
|
||||
<string name="multiplier_x4">x4</string>
|
||||
<string name="multiplier_x8">x8</string>
|
||||
<string name="multiplier_x16">x16</string>
|
||||
<string name="multiplier_x32">x32</string>
|
||||
<string name="multiplier_x64">x64</string>
|
||||
<string name="multiplier_none">None</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">پسزمینه مشکی</string>
|
||||
|
||||
@@ -432,6 +432,9 @@
|
||||
<string name="use_custom_rtc_description">Vous permet de définir une horloge en temps réel personnalisée distincte de l\'heure actuelle de votre système.</string>
|
||||
<string name="set_custom_rtc">Définir l\'horloge RTC personnalisée</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Overclock du CPU</string>
|
||||
<string name="fast_cpu_time_description">Force le CPU émulé à fonctionner à une fréquence plus élevée, en contournant certaines limitations de FPS. Utilisez Boost (1700 MHz) pour atteindre la fréquence native maximale de la Nintendo Switch, ou Fast (2000 MHz) pour doubler la fréquence. C’est un “hack”. Certains chipsets moins puissants peuvent voir leurs performances réduites et les jeux peuvent se comporter différemment.</string>
|
||||
<string name="custom_cpu_ticks">Ticks CPU personnalisés</string>
|
||||
<string name="custom_cpu_ticks_description">Définissez une valeur personnalisée de ticks CPU. Des valeurs plus élevées peuvent améliorer les performances, mais peuvent aussi provoquer des gels du jeu. Une plage de 77 à 21000 est recommandée.</string>
|
||||
<string name="cpu_ticks">Ticks</string>
|
||||
@@ -479,6 +482,7 @@
|
||||
<string name="enable_buffer_history">Activer l\'historique du tampon</string>
|
||||
<string name="hacks">Contournements</string>
|
||||
|
||||
<string name="fast_gpu_time">Temps GPU rapide</string>
|
||||
<string name="skip_cpu_inner_invalidation">Ignorer l\'invalidation interne du CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Ignore certaines invalidations de cache côté CPU lors des mises à jour mémoire, réduisant l\'utilisation du CPU et améliorant ses performances. Peut causer des bugs ou plantages sur certains jeux.</string>
|
||||
<string name="emulate_bgr565">Emuler BGR565</string>
|
||||
@@ -888,6 +892,14 @@
|
||||
<string name="memory_6gb">6 Go (Dangereux)</string>
|
||||
<string name="memory_8gb">8 Go (Dangereux)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rapide (2000MHz)</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">Moyen (256)</string>
|
||||
<string name="fast_gpu_high">Élevé (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Très petit (16 Mo)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Petit (32 Mo)</string>
|
||||
@@ -1004,6 +1016,7 @@
|
||||
<string name="theme_mode_light">Lumineux</string>
|
||||
<string name="theme_mode_dark">Sombre</string>
|
||||
|
||||
<string name="multiplier_none">Aucun</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Arrière-plan noir</string>
|
||||
|
||||
@@ -592,6 +592,10 @@
|
||||
<string name="memory_6gb">6GB (לא בטוח)</string>
|
||||
<string name="memory_8gb">8GB (לא בטוח)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">מהיר (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">צלזיוס</string>
|
||||
<string name="temperature_fahrenheit">פרנהייט</string>
|
||||
|
||||
@@ -681,6 +681,10 @@
|
||||
<string name="memory_6gb">6GB (Nem biztonságos)</string>
|
||||
<string name="memory_8gb">8GB (Nem biztonságos)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Gyors (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
@@ -727,6 +727,10 @@
|
||||
<string name="memory_6gb">6GB (Tidak Aman)</string>
|
||||
<string name="memory_8gb">8GB (Tidak Aman)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Cepat (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
@@ -764,6 +764,10 @@
|
||||
<string name="memory_6gb">6GB (Non sicuro)</string>
|
||||
<string name="memory_8gb">8GB (Non sicuro)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Veloce (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
@@ -590,6 +590,10 @@
|
||||
<string name="memory_6gb">6GB (安全でない)</string>
|
||||
<string name="memory_8gb">8GB (安全でない)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">ブースト (1700MHz)</string>
|
||||
<string name="clock_fast">高速 (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">摂氏</string>
|
||||
<string name="temperature_fahrenheit">華氏</string>
|
||||
|
||||
@@ -642,6 +642,10 @@
|
||||
<string name="memory_6gb">6GB (안전하지 않음)</string>
|
||||
<string name="memory_8gb">8GB (안전하지 않음)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">부스트 (1700MHz)</string>
|
||||
<string name="clock_fast">빠름 (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">섭씨</string>
|
||||
<string name="temperature_fahrenheit">화씨</string>
|
||||
|
||||
@@ -566,6 +566,10 @@
|
||||
<string name="memory_6gb">6GB (Usikkert)</string>
|
||||
<string name="memory_8gb">8GB (Usikkert)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rask (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
@@ -417,6 +417,9 @@
|
||||
<string name="use_custom_rtc_description">Ta opcja pozwala na wybranie własnych ustawień czasu używanych w czasie emulacji, innych niż czas systemu Android.</string>
|
||||
<string name="set_custom_rtc">Ustaw niestandardowy czas RTC</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Podkręcanie CPU</string>
|
||||
<string name="fast_cpu_time_description">Wymusza działanie emulowanego CPU z wyższym taktowaniem, ograniczając niektóre blokady FPS. Użyj Boost (1700 MHz), aby działać z najwyższym natywnym taktowaniem Switcha, lub Fast (2000 MHz), aby działać z taktowaniem 2×.</string>
|
||||
<string name="custom_cpu_ticks">Niestandardowe takty CPU</string>
|
||||
<string name="custom_cpu_ticks_description">Ustaw niestandardową wartość taktów CPU. Wyższe wartości mogą zwiększyć wydajność, ale mogą też powodować zawieszanie się gry. Zalecany zakres to 77–21000.</string>
|
||||
<string name="cpu_ticks">Takty</string>
|
||||
@@ -461,6 +464,8 @@
|
||||
<string name="renderer_reactive_flushing_description">Poprawia jakość renderowania w kilku grach, kosztem wydajności.</string>
|
||||
<string name="hacks">Hacki</string>
|
||||
|
||||
<string name="fast_gpu_time">Szybki czas GPU</string>
|
||||
<string name="fast_gpu_time_description">Wymusza działanie większości gier w ich najwyższej natywnej rozdzielczości. Ustaw 256 dla maksymalnej wydajności, a 512 dla maksymalnej jakości grafiki.</string>
|
||||
<string name="skip_cpu_inner_invalidation">Pomiń wewnętrzne unieważnienie CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach.</string>
|
||||
<string name="renderer_asynchronous_shaders">Wyłącz synchronizację shaderów</string>
|
||||
@@ -861,6 +866,14 @@
|
||||
<string name="memory_6gb">6GB (Niebezpieczne)</string>
|
||||
<string name="memory_8gb">8GB (Niebezpieczne)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Szybkie (2000MHz)</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">Średnie (256)</string>
|
||||
<string name="fast_gpu_high">Wysokie (512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsjusza</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheita</string>
|
||||
@@ -935,6 +948,7 @@
|
||||
<string name="theme_mode_light">Jasny</string>
|
||||
<string name="theme_mode_dark">Ciemny</string>
|
||||
|
||||
<string name="multiplier_none">Brak</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Czarne tła</string>
|
||||
|
||||
@@ -409,6 +409,8 @@
|
||||
<string name="use_custom_rtc_description">Permite a você configurar um relógio em tempo real separado do relógio do seu dispositivo.</string>
|
||||
<string name="set_custom_rtc">Definir um relógio em tempo real personalizado</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Overclock da CPU</string>
|
||||
<string name="custom_cpu_ticks">Ciclos da CPU Personalizados</string>
|
||||
<string name="custom_cpu_ticks_description">Defina um valor personalizado de ciclos da CPU. Valores mais altos podem aumentar o desempenho, mas também podem fazer o jogo travar. Recomenda-se usar valores entre 77 e 21000.</string>
|
||||
<string name="cpu_ticks">Ciclos</string>
|
||||
@@ -819,6 +821,10 @@
|
||||
<string name="memory_6gb">6GB (Inseguro)</string>
|
||||
<string name="memory_8gb">8GB (Inseguro)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rápido (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
@@ -891,6 +897,7 @@
|
||||
<string name="theme_mode_light">Claro</string>
|
||||
<string name="theme_mode_dark">Escuro</string>
|
||||
|
||||
<string name="multiplier_none">Nenhum</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Planos de fundo pretos</string>
|
||||
|
||||
@@ -693,6 +693,10 @@ uma tentativa de mapeamento automático</string>
|
||||
<string name="memory_6gb">6GB (Inseguro)</string>
|
||||
<string name="memory_8gb">8GB (Inseguro)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rápido (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
@@ -439,6 +439,9 @@
|
||||
<string name="use_custom_rtc_description">Позволяет установить пользовательские часы реального времени отдельно от текущего системного времени.</string>
|
||||
<string name="set_custom_rtc">Установить пользовательский RTC</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Разгон ЦП</string>
|
||||
<string name="fast_cpu_time_description">Принудительно повышает тактовую частоту эмулируемого ЦП, снижая влияние некоторых ограничителей FPS. Используйте Разгон (1700 МГц) для работы на максимальной штатной частоте Switch или Быстрая (2000 МГц) для удвоенной частоты.</string>
|
||||
<string name="custom_cpu_ticks">Пользовательские такты ЦП</string>
|
||||
<string name="custom_cpu_ticks_description">Установите пользовательское значение тактов ЦП. Более высокие значения могут увеличить производительность, но также могут вызвать зависание игры. Рекомендуется диапазон 77–21000.</string>
|
||||
<string name="cpu_ticks">Такты</string>
|
||||
@@ -499,6 +502,8 @@
|
||||
|
||||
<string name="hacks">Хаки</string>
|
||||
|
||||
<string name="fast_gpu_time">Быстрое время ГПУ</string>
|
||||
<string name="fast_gpu_time_description">Принудительно запускает большинство игр в их максимальном нативном разрешении. Используйте значение 256 для максимальной производительности и 512 для максимального качества графики.</string>
|
||||
<string name="skip_cpu_inner_invalidation">Пропустить внутреннюю инвалидацию ЦП</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Пропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх.</string>
|
||||
<string name="fix_bloom_effects">Исправить эффекты размытия</string>
|
||||
@@ -944,6 +949,14 @@
|
||||
<string name="memory_6gb">6 ГБ (Небезопасно)</string>
|
||||
<string name="memory_8gb">8 ГБ (Небезопасно)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Разгон (1700MHz)</string>
|
||||
<string name="clock_fast">Быстрая (2000MHz)</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">Среднее (256)</string>
|
||||
<string name="fast_gpu_high">Высокое (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Очень малый (16 МБ)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Малый (32 МБ)</string>
|
||||
@@ -1071,6 +1084,7 @@
|
||||
<string name="theme_mode_light">Светлая</string>
|
||||
<string name="theme_mode_dark">Темная</string>
|
||||
|
||||
<string name="multiplier_none">Отключено</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Чёрный фон</string>
|
||||
|
||||
@@ -690,6 +690,10 @@
|
||||
<string name="memory_6gb">6ГБ (несигуран)</string>
|
||||
<string name="memory_8gb">8ГБ (несигурно)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Боост (1700МХз)</string>
|
||||
<string name="clock_fast">Брзи (2000МХз)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Целзијус</string>
|
||||
<string name="temperature_fahrenheit">Фаренхајт</string>
|
||||
|
||||
@@ -439,6 +439,9 @@
|
||||
<string name="use_custom_rtc_description">Дозволяє встановити власний час (Real-time clock, або RTC), відмінний від системного.</string>
|
||||
<string name="set_custom_rtc">Встановити RTC</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Розгін ЦП</string>
|
||||
<string name="fast_cpu_time_description">Примушує емульований ЦП працювати з вищою тактовою частотою, послаблюючи деякі обмежувачі частоти кадрів. Використовуйте «Підвищення (1700 МГц)», щоб емулювати максимальну тактову частоту справжнього Switch, або «Швидко (2000 МГц)», щоб подвоїти частоту.</string>
|
||||
<string name="custom_cpu_ticks">Користувацькі такти CPU</string>
|
||||
<string name="custom_cpu_ticks_description">Встановіть користувацьке значення тактів CPU. Вищі значення можуть покращити продуктивність, але також можуть спричинити зависання гри. Рекомендується діапазон 77–21000.</string>
|
||||
<string name="cpu_ticks">Такти</string>
|
||||
@@ -494,6 +497,8 @@
|
||||
|
||||
<string name="hacks">Обхідні рішення</string>
|
||||
|
||||
<string name="fast_gpu_time">Швидкий час роботи ГП</string>
|
||||
<string name="fast_gpu_time_description">Примушує більшість ігор працювати на їхній максимальній нативній роздільності. Використовуйте 256 для максимальної продуктивності та 512 для найкращої якості.</string>
|
||||
<string name="skip_cpu_inner_invalidation">Пропустити внутрішнє інвалідування CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Пропускає деякі інвалідації кешу на стороні CPU під час оновлення пам\'яті, зменшуючи навантаження на процесор і покращуючи продуктивність. Може спричинити збої в деяких іграх.</string>
|
||||
<string name="fix_bloom_effects">Виправити ефекти світіння</string>
|
||||
@@ -933,6 +938,14 @@
|
||||
<string name="memory_6gb">6 ГБ (Небезпечно)</string>
|
||||
<string name="memory_8gb">8 ГБ (Небезпечно)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Підвищення (1700 МГц)</string>
|
||||
<string name="clock_fast">Швидко (2000 МГц)</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">Середньо (256)</string>
|
||||
<string name="fast_gpu_high">Високо (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Дуже малий (16 МБ)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Малий (32 МБ)</string>
|
||||
@@ -1053,6 +1066,7 @@
|
||||
<string name="theme_mode_light">Світла</string>
|
||||
<string name="theme_mode_dark">Темна</string>
|
||||
|
||||
<string name="multiplier_none">Жодного</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Чорний фон</string>
|
||||
|
||||
@@ -562,6 +562,10 @@
|
||||
<string name="memory_6gb">6GB (Không an toàn)</string>
|
||||
<string name="memory_8gb">8GB (Không an toàn)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Nhanh (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user