mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-31 18:46:08 +00:00
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| dc95cd09ee |
@@ -1,26 +0,0 @@
|
||||
From b3622608433c183ba868a1dc8dd9cf285eb3b916 Mon Sep 17 00:00:00 2001
|
||||
From: Dario Petrillo <dario.pk1@gmail.com>
|
||||
Date: Thu, 27 Nov 2025 23:12:38 +0100
|
||||
Subject: [PATCH] avoid extra memset when clearing an empty table
|
||||
|
||||
---
|
||||
include/ankerl/unordered_dense.h | 6 ++++--
|
||||
1 file changed, 4 insertions(+), 2 deletions(-)
|
||||
|
||||
diff --git a/include/ankerl/unordered_dense.h b/include/ankerl/unordered_dense.h
|
||||
index 0835342..4938212 100644
|
||||
--- a/include/ankerl/unordered_dense.h
|
||||
+++ b/include/ankerl/unordered_dense.h
|
||||
@@ -1490,8 +1490,10 @@ class table : public std::conditional_t<is_map_v<T>, base_table_type_map<T>, bas
|
||||
// modifiers //////////////////////////////////////////////////////////////
|
||||
|
||||
void clear() {
|
||||
- m_values.clear();
|
||||
- clear_buckets();
|
||||
+ if (!empty()) {
|
||||
+ m_values.clear();
|
||||
+ clear_buckets();
|
||||
+ }
|
||||
}
|
||||
|
||||
auto insert(value_type const& value) -> std::pair<iterator, bool> {
|
||||
+6
-5
@@ -81,6 +81,9 @@ cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSV
|
||||
option(ENABLE_DEBUG_TOOLS "Enable debugging tools (maxwell disassembler, SPIRV translator, etc)" OFF)
|
||||
option(ENABLE_WERROR "Enable -Werror diagnostics" ON)
|
||||
|
||||
# Lossless Scaling frame generation. Only Android.
|
||||
cmake_dependent_option(ENABLE_LSFG "Enable Lossless Scaling frame generation" ON "ANDROID" OFF)
|
||||
|
||||
# non-linux bundled qt are static
|
||||
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
|
||||
set(YUZU_STATIC_BUILD ON)
|
||||
@@ -169,8 +172,6 @@ if (CXX_CLANG_CL)
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat-pedantic>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c98-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-extensions>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
|
||||
# REQUIRED CPU features IN Windows-amd64
|
||||
if (ARCHITECTURE_x86_64)
|
||||
@@ -339,11 +340,12 @@ if (CXX_GCC OR CXX_CLANG)
|
||||
endif()
|
||||
elseif(ARCHITECTURE_arm64)
|
||||
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
|
||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
|
||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, optimized, armv9, native")
|
||||
set(mtune generic)
|
||||
|
||||
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
|
||||
set(march armv8-a)
|
||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "optimized")
|
||||
set(march armv8.2-a+lse+rcpc)
|
||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
|
||||
set(march armv9-a)
|
||||
endif()
|
||||
@@ -538,7 +540,6 @@ add_subdirectory(externals)
|
||||
# pass targets from externals
|
||||
# TODO(crueter): CPMUtil Propagate func?
|
||||
find_package(enet)
|
||||
find_package(unordered_dense REQUIRED)
|
||||
|
||||
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
|
||||
find_package(xbyak)
|
||||
|
||||
@@ -15,8 +15,9 @@
|
||||
<br>
|
||||
</h1>
|
||||
|
||||
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey.
|
||||
It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
|
||||
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator started by developer Camille LaVey.
|
||||
<br>
|
||||
Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
|
||||
</h4>
|
||||
|
||||
<p align="center">
|
||||
@@ -73,3 +74,17 @@ Save us some bandwidth! We have [mirrors available](./docs/user/ThirdParty.md#mi
|
||||
## License
|
||||
|
||||
Eden is licensed under the GPLv3 (or any later version). Refer to the [LICENSE.txt](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt) file.
|
||||
|
||||
## Special thanks
|
||||
|
||||
Super special thanks to Cloudflare for preventing the git server from blowing up.
|
||||
|
||||
- Yuzu
|
||||
- Ryujinx
|
||||
- Sudachi
|
||||
- Citron
|
||||
- Torzu
|
||||
- Suyu
|
||||
- Ryubing
|
||||
|
||||
And everyone who continues or had contributed to the project! <3
|
||||
|
||||
+2
-13
@@ -301,17 +301,6 @@
|
||||
"repo": "eden-emu/tzdb_to_nx",
|
||||
"version": "230326"
|
||||
},
|
||||
"unordered-dense": {
|
||||
"bundled": true,
|
||||
"find_args": "CONFIG",
|
||||
"hash": "d2106f6640f6bfb81755e4b8bfb64982e46ec4a507cacdb38f940123212ccf35a20b43c70c6f01d7bfb8c246d1a16f7845d8052971949cea9def1475e3fa02c8",
|
||||
"package": "unordered_dense",
|
||||
"patches": [
|
||||
"0001-avoid-memset-when-clearing-an-empty-table.patch"
|
||||
],
|
||||
"repo": "martinus/unordered_dense",
|
||||
"version": "7b55cab841"
|
||||
},
|
||||
"vulkan-headers": {
|
||||
"hash": "d2846ea228415772645eea4b52a9efd33e6a563043dd3de059e798be6391a8f0ca089f455ae420ff22574939ed0f48ed7c6ff3d5a9987d5231dbf3b3f89b484b",
|
||||
"min_version": "1.4.317",
|
||||
@@ -340,10 +329,10 @@
|
||||
"version": "vulkan-sdk-%NUMERIC_VERSION%"
|
||||
},
|
||||
"xbyak": {
|
||||
"hash": "b6475276b2faaeb315734ea8f4f8bd87ededcee768961b39679bee547e7f3e98884d8b7851e176d861dab30a80a76e6ea302f8c111483607dde969b4797ea95a",
|
||||
"hash": "e0aa0a603dd3ac1a39d82213df1e73c042831aec2d6b2fe382c899651eaae4ed7e8aeb6be9c41ea0097087c9d091961ab18f313cd6a9e10d621715ffd49bfe36",
|
||||
"package": "xbyak",
|
||||
"repo": "herumi/xbyak",
|
||||
"version": "v7.35.2"
|
||||
"version": "v7.40.1"
|
||||
},
|
||||
"zlib": {
|
||||
"hash": "16fea4df307a68cf0035858abe2fd550250618a97590e202037acd18a666f57afc10f8836cbbd472d54a0e76539d0e558cb26f059d53de52ff90634bbf4f47d4",
|
||||
|
||||
Vendored
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Load Diff
Vendored
+2
@@ -509,6 +509,8 @@ QWidget#contentRichDialog QLabel#label_title_rich {
|
||||
}
|
||||
|
||||
QWidget#contentDialog QLabel#label_dialog {
|
||||
background: #2E2E2E;
|
||||
|
||||
padding: 20px 65px;
|
||||
}
|
||||
|
||||
|
||||
+4
-5
@@ -80,7 +80,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
|
||||
* [httplib](https://github.com/yhirose/cpp-httplib) - if `ENABLE_UPDATE_CHECKER` or `ENABLE_WEB_SERVICE` are on
|
||||
* This package is known to be broken on the AUR.
|
||||
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
|
||||
* [unordered-dense](https://github.com/martinus/unordered_dense)
|
||||
|
||||
On amd64:
|
||||
|
||||
@@ -119,7 +118,7 @@ Now, install all deps:
|
||||
sudo emerge -a \
|
||||
app-arch/lz4 app-arch/zstd app-arch/unzip \
|
||||
dev-libs/libfmt dev-libs/libusb dev-libs/mcl dev-libs/sirit \
|
||||
dev-libs/unordered_dense dev-libs/boost dev-libs/openssl dev-libs/discord-rpc \
|
||||
dev-libs/boost dev-libs/openssl dev-libs/discord-rpc \
|
||||
dev-util/spirv-tools dev-util/spirv-headers dev-util/vulkan-headers \
|
||||
dev-util/vulkan-utility-libraries dev-util/glslang \
|
||||
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
|
||||
@@ -260,7 +259,7 @@ brew install molten-vk
|
||||
<details>
|
||||
<summary>FreeBSD</summary>
|
||||
|
||||
As root run: `pkg install devel/cmake sdl3 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense vulkan-headers quazip-qt6`
|
||||
As root run: `pkg install devel/cmake sdl3 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib vulkan-headers quazip-qt6`
|
||||
|
||||
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
||||
|
||||
@@ -294,7 +293,7 @@ pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gm
|
||||
<summary>DragonFlyBSD</summary>
|
||||
|
||||
```sh
|
||||
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl3 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
|
||||
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl3 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 libva-vdpau-driver libva-utils libva-intel-driver
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#dragonflybsd).
|
||||
@@ -328,7 +327,7 @@ sudo pkgin install git cmake autoconf build-essential libusb-1 nasm gcc13
|
||||
|
||||
```sh
|
||||
BASE="git make autoconf libtool automake-wrapper jq patch"
|
||||
MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb unordered_dense openssl SDL3"
|
||||
MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb openssl SDL3"
|
||||
# Either x86_64 or clang-aarch64 (Windows on ARM)
|
||||
packages="$BASE"
|
||||
for pkg in $MINGW; do
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
# Design Overview
|
||||
|
||||
Modern game consoles require heavy power to be emulated appropriatedly. This is why the emulator uses an approach known as HLE (High-Level-Emulation), in a nuthsell: Instead of accurately emulating every subsystem that forms part of a component, emulate the resulting visible I/O interface instead.
|
||||
|
||||
For example, take a disk write, instead of emulating a proper SD card we instead use the C++ standard library for I/O. Additionally we use the abstractions provided by the `fs` service to "lie" to programs about certain SD card properties. Notably this includes making up sizes for the fake SD card, giving "realistic" values or expected outputs for a given card, and so on. And instead of writing to an actual SD card, the emulator simply writes to a file.
|
||||
|
||||
This also means grand part of the emulator consists of just re-implementing firmware but using HLE primitives; for example audio doesn't go to an emulated audio device, but rather gets processed on the fly by a dedicated service and then passed to SDL3/cubeb/etc.
|
||||
|
||||
As such, many of the systems implemented are not 100% accurate to the original software, but they're "good enough" to pass as being so. While we do strive to maintain high compatibility (especially with homebrew), there are realistic limitations to these approaches.
|
||||
|
||||
No formal fuzzing or formal verification has been done on the emulator as a whole, this means there may be hundreds of bugs hiding in each subsystem. As such, output may also not correctly match due to those aforementioned issues.
|
||||
|
||||
## src/android/
|
||||
|
||||
Entire Android frontend, written mostly in Kotlin and generally having asinine hacks (thanks Android) due to the particularly horrific (and particular way) to do things.
|
||||
|
||||
## src/audio_core/
|
||||
|
||||
Handles everything related to audio, this is where most of the filtering and processing occurs (CPU intensive task!).
|
||||
|
||||
## src/common/
|
||||
|
||||
The [common](../src/common) folder contains just your basic pollyfills for whatever missing functionality. We heavily encourage new PRs to make use of one of the dependencies, or the standard C++ library. Minimizing the amount of things we reinvent the wheel for is always a good thing.
|
||||
|
||||
## src/core/
|
||||
|
||||
The [core folder](../src/core) is the main heart of the emulator, while we don't officially support having other frontends out of the box (RetroArch, for example); any prospective developer can reuse this library (compiled as one by CMake) to stitch up their own RetroArch core, for example.
|
||||
|
||||
## src/dynarmic/
|
||||
|
||||
See [Dynarmic](./dynarmic).
|
||||
|
||||
## src/hid_core/
|
||||
|
||||
Input, joysticks, controllers and everything related to input devices.
|
||||
|
||||
## src/shader_recompiler/
|
||||
|
||||
Dedicated shader recompiler to translate Maxwell assembly code to either SPIR-V, GLSL or GLASM.
|
||||
|
||||
## src/video_core/
|
||||
|
||||
Most of the things here have their own dedicated section. In short this is basically the entire Tegra NVIDIA Maxwell GPU emulation. Additionally it includes some [extra effects](../src/video_core/host_ahders) to emulate MSAA, D24 copies or as polyfill.
|
||||
|
||||
Available backends are: Null, Vulkan, and OpenGL.
|
||||
|
||||
See [NVIDIA GPU](./NvidiaGpu.md).
|
||||
@@ -20,6 +20,7 @@ This contains documentation created by developers. This contains build instructi
|
||||
- **[Driver Bugs](./DriverBugs.md)**
|
||||
- **[Building Older Commits](./build/OlderCommits.md)**
|
||||
- Subsystems:
|
||||
- **[Design Overview](./DesignOverview.md)**
|
||||
- **[Dynarmic](./dynarmic/README.md)**
|
||||
- **[HOS Kernel](./HosKernel.md)**
|
||||
- **[Settings](./Settings.md)**
|
||||
|
||||
+27
-11
@@ -43,6 +43,7 @@ This guide will walk you through adding a new boolean toggle setting to Eden's c
|
||||
Firstly add your desired toggle:
|
||||
|
||||
Example: `src/common/setting.h`
|
||||
|
||||
```cpp
|
||||
SwitchableSetting<bool> your_setting_name{linkage, false, "your_setting_name", Category::RendererExtensions};
|
||||
```
|
||||
@@ -67,6 +68,7 @@ Common Categories:
|
||||
Add the toggle to the Qt UI, where you wish for it to appear and place it there.
|
||||
|
||||
Example: `src/qt_common/config/shared_translation.cpp`
|
||||
|
||||
```cpp
|
||||
INSERT(Settings,
|
||||
your_setting_name,
|
||||
@@ -91,6 +93,7 @@ INSERT(Settings,
|
||||
Add where it should be in the settings.
|
||||
|
||||
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt`
|
||||
|
||||
```kts
|
||||
RENDERER_YOUR_SETTING_NAME("your_setting_name"),
|
||||
```
|
||||
@@ -106,6 +109,7 @@ RENDERER_YOUR_SETTING_NAME("your_setting_name"),
|
||||
Add the toggle to the Kotlin (Android) UI
|
||||
|
||||
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt`
|
||||
|
||||
```kts
|
||||
put(
|
||||
SwitchSetting(
|
||||
@@ -123,6 +127,7 @@ put(
|
||||
Add your setting within the right category.
|
||||
|
||||
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt`
|
||||
|
||||
```kts
|
||||
add(BooleanSetting.RENDERER_YOUR_SETTING_NAME.key)
|
||||
```
|
||||
@@ -137,6 +142,7 @@ add(BooleanSetting.RENDERER_YOUR_SETTING_NAME.key)
|
||||
Add your setting and description in the appropriate place.
|
||||
|
||||
Example: `src/android/app/src/main/res/values/strings.xml`
|
||||
|
||||
```xml
|
||||
<string name="your_setting_name">Your Setting Display Name</string>
|
||||
<string name="your_setting_name_description">Detailed description of what this setting does. Explain any caveats, requirements, or warnings here.</string>
|
||||
@@ -150,6 +156,7 @@ Now the UI part is done find a place in the code for the toggle,
|
||||
And use it to your heart's desire!
|
||||
|
||||
Example:
|
||||
|
||||
```cpp
|
||||
const bool your_value = Settings::values.your_setting_name.GetValue();
|
||||
|
||||
@@ -196,25 +203,31 @@ Common advantages recap:
|
||||
|
||||
#### Accessing Debug Knobs (dev side)
|
||||
|
||||
Use the `Settings::getDebugKnobAt(u8 i)` function to check if a specific bit is set:
|
||||
Use the `Settings::GetDebugKnobAt(u8 i)` function to check if a specific bit is set:
|
||||
|
||||
```cpp
|
||||
//cpp side
|
||||
#include "common/settings.h"
|
||||
|
||||
//To use it as a general purpose uint var:
|
||||
unsigned int debug_knobs = Settings::values.debug_knobs.GetValue();
|
||||
|
||||
// Check if bit 0 is set
|
||||
bool feature_enabled = Settings::getDebugKnobAt(0);
|
||||
bool feature_enabled = Settings::GetDebugKnobAt(0);
|
||||
|
||||
// Check if bit 15 is set
|
||||
bool another_feature = Settings::getDebugKnobAt(15);
|
||||
bool another_feature = Settings::GetDebugKnobAt(15);
|
||||
```
|
||||
|
||||
```kts
|
||||
//kotlin side
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
|
||||
//To use it as a general purpose uint var
|
||||
val debug_knobs: Int = UShortSetting.DEBUG_KNOBS.getInt()
|
||||
|
||||
// Check if bit x is set
|
||||
bool feature_enabled = Settings.getDebugKnobAt(x); //x as integer from 0 to 15
|
||||
bool feature_enabled = Settings.GetDebugKnobAt(x); //x as integer from 0 to 15
|
||||
```
|
||||
|
||||
The function returns `true` if the specified bit (0-15) is set in the `debug_knobs` value, `false` otherwise.
|
||||
@@ -247,6 +260,7 @@ There are two main confusions when talking about knobs:
|
||||
Sometimes when an user reports: knobs 1 and 2 gets better performance, dev may get confuse whether he means the knobs 1 and 2 literally, or the 1st and 2nd knobs (knobs 0 and 1).
|
||||
|
||||
Debug knobs are **zero-based**, which means:
|
||||
|
||||
* The first knob is the knob(0) (or knob0 henceforth), and the last one is the 15 (knob15, likewise)
|
||||
* You can talk: "knob0 is enabled/disabled", "In this video i was using only knobs 0 and 2", etc.
|
||||
|
||||
@@ -259,6 +273,7 @@ Whenever you're instructing tests or reporting results, be precise about whether
|
||||
|
||||
ALWAYS use the word in PLURAL (knobs), without mentioning which one, to refer to the setting, aka multiple knobs at once:
|
||||
Examples:
|
||||
|
||||
- **knobs=0**: no knobs enabled
|
||||
- **knobs=1**: knob0 enabled, others disabled
|
||||
- **knobs=2**: knob1 enabled, others disabled
|
||||
@@ -270,6 +285,7 @@ Examples:
|
||||
|
||||
Use the word in SINGULAR (knob), or in plural but referring which ones, when meaning multiple knobs at once:
|
||||
Examples:
|
||||
|
||||
- **knob0**: knob 0 enabled, others disabled
|
||||
- **knob1**: knob 1 enabled, others disabled
|
||||
- **knobs 0 and 1**: knobs 0 and 1 enabled, others disabled
|
||||
@@ -282,12 +298,12 @@ Examples:
|
||||
|
||||
```cpp
|
||||
void SomeFunction() {
|
||||
if (Settings::getDebugKnobAt(0)) {
|
||||
if (Settings::GetDebugKnobAt(0)) {
|
||||
LOG_DEBUG(Common, "Debug feature 0 is enabled");
|
||||
// Additional debug code here
|
||||
}
|
||||
|
||||
if (Settings::getDebugKnobAt(1)) {
|
||||
|
||||
if (Settings::GetDebugKnobAt(1)) {
|
||||
LOG_DEBUG(Common, "Debug feature 1 is enabled");
|
||||
// Different debug behavior
|
||||
}
|
||||
@@ -299,7 +315,7 @@ void SomeFunction() {
|
||||
```cpp
|
||||
bool UseOptimizedPath() {
|
||||
// Skip optimization if debug bit 2 is set for testing
|
||||
return !Settings::getDebugKnobAt(2);
|
||||
return !Settings::GetDebugKnobAt(2);
|
||||
}
|
||||
```
|
||||
|
||||
@@ -308,13 +324,13 @@ bool UseOptimizedPath() {
|
||||
```cpp
|
||||
void ExperimentalFeature() {
|
||||
static constexpr u8 EXPERIMENTAL_FEATURE_BIT = 3;
|
||||
|
||||
if (!Settings::getDebugKnobAt(EXPERIMENTAL_FEATURE_BIT)) {
|
||||
|
||||
if (!Settings::GetDebugKnobAt(EXPERIMENTAL_FEATURE_BIT)) {
|
||||
// Fallback to stable implementation
|
||||
StableImplementation();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Experimental implementation
|
||||
ExperimentalImplementation();
|
||||
}
|
||||
|
||||
@@ -308,32 +308,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
```
|
||||
|
||||
### unordered_dense
|
||||
|
||||
```
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2022 Martin Leitner-Ankerl
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
```
|
||||
|
||||
### xbyak
|
||||
|
||||
```
|
||||
|
||||
@@ -77,3 +77,41 @@ Use this guide to get starting using the Eden emulator.
|
||||
8. Double-Click the main window to add the folder containing your games.
|
||||
9. Go to *Emulation > Configure > Input* and set up your controller. Click **OK** to close the dialog window.
|
||||
10. Double-Click a game to run it.
|
||||
|
||||
## macOS
|
||||
|
||||
Current macOS support is still experimental and very reliant on MoltenVK developments, plans have shifted to properly provide support for KosmicKrisp and similar new GPU endeavours, but macOS users still are bound to MoltenVK itself.
|
||||
|
||||
Users of macOS may wish to use [Asahi Linux](https://wiki.gentoo.org/wiki/Project:Asahi/Guide) for the rising KosmicKrisp support.
|
||||
|
||||
As of writing, neither macOS nor Asahi has support for NCE; additionally Asahi has extraneous paging bugs with fastmem.
|
||||
|
||||
### Allowing Eden to Run on MacOS
|
||||
|
||||
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Allowing-Eden-to-Run-on-MacOS-2b057c2edaf681fea63dc81027efeffd) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
##### Pre-Requisites
|
||||
|
||||
- Permissions to modify settings in MacOS
|
||||
|
||||
---
|
||||
|
||||
#### Why am I Seeing This?
|
||||
|
||||
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn't on the list of trusted ones, it will stop the program from executing and display the message above.
|
||||
|
||||
---
|
||||
|
||||
#### Steps
|
||||
|
||||
1. Open the *System Settings* panel.
|
||||
2. Navigate to *Privacy & Security*.
|
||||
3. Scroll down and observe the following message under the **Security** settings.
|
||||
4. Select **Open Anyway** to tell your Mac that you trust the application.
|
||||
5. You will now get another window appearing to verify you want to open Eden. Select **Open Anyway**.
|
||||
6. You will be prompted for your password to authorize the request. Enter the credentials of an account that has permission to modify settings and press **OK**.
|
||||
7. Eden will now open and any subsequent launches of the program will not prompt this.
|
||||
|
||||
+3
-1
@@ -10,13 +10,15 @@ A copy of this handbook is [available online](https://git.eden-emu.dev/eden-emu/
|
||||
|
||||
- **[The Basics](Basics.md)**
|
||||
- **[Quickstart](./QuickStart.md)**
|
||||
- **[Windows](./QuickStart.md#windows)**
|
||||
- **[Steamdeck](./QuickStart.md#steamdeck)**
|
||||
- **[macOS](./QuickStart.md#macos)**
|
||||
- **[Settings](./Settings.md)**
|
||||
- **[Controllers](./Controllers.md)**
|
||||
- **[Controller profiles](./Controllers.md#configuring-controller-profiles)**
|
||||
- **[Audio](Audio.md)**
|
||||
- **[Graphics](Graphics.md)**
|
||||
- **[Installing Mods](./Mods.md)**
|
||||
- **[Run On macOS](./RunOnMacOS.md)**
|
||||
- **[Data, Savefiles and Storage](Storage.md)**
|
||||
- **[Orphaned Profiles](Orphaned.md)**
|
||||
- **[Troubleshooting](./Troubleshoot.md)**
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
# User Handbook - Run on macOS
|
||||
|
||||
Current macOS support is still experimental and very reliant on MoltenVK developments, plans have shifted to properly provide support for KosmicKrisp and similar new GPU endeavours, but macOS users still are bound to MoltenVK itself.
|
||||
|
||||
Users of macOS may wish to use [Asahi Linux](https://wiki.gentoo.org/wiki/Project:Asahi/Guide) for the rising KosmicKrisp support.
|
||||
|
||||
As of writing, neither macOS nor Asahi has support for NCE; additionally Asahi has extraneous paging bugs with fastmem.
|
||||
|
||||
## Allowing Eden to Run on MacOS
|
||||
|
||||
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Allowing-Eden-to-Run-on-MacOS-2b057c2edaf681fea63dc81027efeffd) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
#### Pre-Requisites
|
||||
|
||||
- Permissions to modify settings in MacOS
|
||||
|
||||
---
|
||||
|
||||
### Why am I Seeing This?
|
||||
|
||||
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn't on the list of trusted ones, it will stop the program from executing and display the message above.
|
||||
|
||||
---
|
||||
|
||||
### Steps
|
||||
|
||||
1. Open the *System Settings* panel.
|
||||
2. Navigate to *Privacy & Security*.
|
||||
3. Scroll down and observe the following message under the **Security** settings.
|
||||
4. Select **Open Anyway** to tell your Mac that you trust the application.
|
||||
5. You will now get another window appearing to verify you want to open Eden. Select **Open Anyway**.
|
||||
6. You will be prompted for your password to authorize the request. Enter the credentials of an account that has permission to modify settings and press **OK**.
|
||||
7. Eden will now open and any subsequent launches of the program will not prompt this.
|
||||
Vendored
-3
@@ -58,9 +58,6 @@ if (WIN32 AND NOT TARGET LLVM::Demangle)
|
||||
add_library(LLVM::Demangle ALIAS demangle)
|
||||
endif()
|
||||
|
||||
# unordered_dense
|
||||
AddJsonPackage(unordered-dense)
|
||||
|
||||
# httplib
|
||||
if (IOS)
|
||||
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
|
||||
|
||||
@@ -220,7 +220,7 @@ object NativeLibrary {
|
||||
|
||||
external fun refreshThreadPolicies()
|
||||
|
||||
external fun getDebugKnobAt(index: Int): Boolean
|
||||
external fun GetDebugKnobAt(index: Int): Boolean
|
||||
|
||||
/**
|
||||
* Set the current speed limit to the configured turbo speed.
|
||||
@@ -539,6 +539,40 @@ object NativeLibrary {
|
||||
*/
|
||||
external fun installKeys(path: String, ext: String): Int
|
||||
|
||||
/**
|
||||
* @return Whether this GPU can run the Lossless Scaling frame generation shaders,
|
||||
* which are built against the Vulkan memory model.
|
||||
*/
|
||||
external fun supportsFrameGeneration(): Boolean
|
||||
|
||||
/**
|
||||
* @return Path the user-supplied Lossless Scaling library is expected at.
|
||||
*/
|
||||
external fun getLosslessDllPath(): String
|
||||
|
||||
/**
|
||||
* Parses the installed Lossless Scaling library and checks that every shader the
|
||||
* frame generation chain needs is present.
|
||||
*
|
||||
* @return The result code, matching the losslessDllResults array.
|
||||
*/
|
||||
external fun validateLosslessDll(): Int
|
||||
|
||||
/**
|
||||
* Translates the frame generation shaders out of the installed Lossless Scaling library
|
||||
* and writes them to the SPIR-V cache. Slow, so call it off the main thread.
|
||||
*
|
||||
* @return The result code, matching the losslessDllResults array.
|
||||
*/
|
||||
external fun prepareLosslessDll(): Int
|
||||
|
||||
/**
|
||||
* Deletes the installed Lossless Scaling library.
|
||||
*
|
||||
* @return Whether the library is gone after the call.
|
||||
*/
|
||||
external fun removeLosslessDll(): Boolean
|
||||
|
||||
/**
|
||||
* Checks the PatchManager for any addons that are available
|
||||
*
|
||||
|
||||
@@ -559,6 +559,15 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
|
||||
private fun enableFullscreenImmersive() {
|
||||
WindowCompat.setDecorFitsSystemWindows(window, false)
|
||||
|
||||
@Suppress("DEPRECATION")
|
||||
window.decorView.systemUiVisibility =
|
||||
View.SYSTEM_UI_FLAG_FULLSCREEN or
|
||||
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
|
||||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
|
||||
WindowInsetsControllerCompat(window, window.decorView).let { controller ->
|
||||
controller.hide(WindowInsetsCompat.Type.systemBars())
|
||||
controller.systemBarsBehavior =
|
||||
|
||||
+4
@@ -37,6 +37,10 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
RENDERER_PATCH_OLD_QCOM_DRIVERS("patch_old_qcom_drivers"),
|
||||
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
|
||||
RENDERER_SAMPLE_SHADING("sample_shading"),
|
||||
RENDERER_FRAME_GEN("frame_gen"),
|
||||
RENDERER_FRAME_GEN_FP16("frame_gen_fp16"),
|
||||
RENDERER_FRAME_GEN_FLOW_SCALE_AUTO("frame_gen_flow_scale_auto"),
|
||||
RENDERER_FRAME_GEN_DUMP_FLOW("frame_gen_dump_flow"),
|
||||
GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"),
|
||||
PICTURE_IN_PICTURE("picture_in_picture"),
|
||||
USE_CUSTOM_RTC("custom_rtc_enabled"),
|
||||
|
||||
@@ -19,6 +19,10 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
|
||||
RENDERER_ASTC_DECODE_METHOD("accelerate_astc"),
|
||||
RENDERER_ACCURACY("gpu_accuracy"),
|
||||
RENDERER_RESOLUTION("resolution_setup"),
|
||||
RENDERER_FRAME_GEN_MULTIPLIER("frame_gen_multiplier"),
|
||||
RENDERER_FRAME_GEN_TARGET_RATE("frame_gen_target_rate"),
|
||||
RENDERER_FRAME_GEN_QUEUE_TARGET("frame_gen_queue_target"),
|
||||
RENDERER_FRAME_GEN_FLOW_SCALE("frame_gen_flow_scale"),
|
||||
RENDERER_VSYNC("use_vsync"),
|
||||
RENDERER_SCALING_FILTER("scaling_filter"),
|
||||
RENDERER_ANTI_ALIASING("anti_aliasing"),
|
||||
|
||||
@@ -11,6 +11,7 @@ object Settings {
|
||||
SECTION_ROOT(R.string.advanced_settings),
|
||||
SECTION_SYSTEM(R.string.preferences_system),
|
||||
SECTION_RENDERER(R.string.preferences_graphics),
|
||||
SECTION_FRAME_GEN(R.string.frame_gen),
|
||||
SECTION_PERFORMANCE_STATS(R.string.stats_overlay_options),
|
||||
SECTION_INPUT_OVERLAY(R.string.input_overlay_options),
|
||||
SECTION_SOC_OVERLAY(R.string.soc_overlay_options),
|
||||
@@ -34,8 +35,8 @@ object Settings {
|
||||
fun getPlayerString(player: Int): String =
|
||||
YuzuApplication.appContext.getString(R.string.preferences_player, player)
|
||||
|
||||
fun getDebugKnobAt(index: Int): Boolean {
|
||||
return org.yuzu.yuzu_emu.NativeLibrary.getDebugKnobAt(index)
|
||||
fun GetDebugKnobAt(index: Int): Boolean {
|
||||
return org.yuzu.yuzu_emu.NativeLibrary.GetDebugKnobAt(index)
|
||||
}
|
||||
|
||||
const val PREF_FIRST_APP_LAUNCH = "FirstApplicationLaunch"
|
||||
|
||||
+2
-3
@@ -11,8 +11,7 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
enum class ShortSetting(override val key: String) : AbstractShortSetting {
|
||||
RENDERER_SPEED_LIMIT("speed_limit"),
|
||||
RENDERER_TURBO_SPEED_LIMIT("turbo_speed_limit"),
|
||||
RENDERER_SLOW_SPEED_LIMIT("slow_speed_limit"),
|
||||
DEBUG_KNOBS("debug_knobs")
|
||||
RENDERER_SLOW_SPEED_LIMIT("slow_speed_limit")
|
||||
;
|
||||
|
||||
override fun getShort(needsGlobal: Boolean): Short = NativeConfig.getShort(key, needsGlobal)
|
||||
@@ -29,4 +28,4 @@ enum class ShortSetting(override val key: String) : AbstractShortSetting {
|
||||
override fun getValueAsString(needsGlobal: Boolean): String = getShort(needsGlobal).toString()
|
||||
|
||||
override fun reset() = NativeConfig.setShort(key, defaultValue)
|
||||
}
|
||||
}
|
||||
|
||||
+1
@@ -11,6 +11,7 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
enum class StringSetting(override val key: String) : AbstractStringSetting {
|
||||
DRIVER_PATH("driver_path"),
|
||||
DEVICE_NAME("device_name"),
|
||||
LOG_FILTER("log_filter"),
|
||||
PROGRAM_ARGS("program_args"),
|
||||
|
||||
WEB_TOKEN("eden_token"),
|
||||
|
||||
+27
@@ -0,0 +1,27 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model
|
||||
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
|
||||
enum class UShortSetting(override val key: String) : AbstractIntSetting {
|
||||
DEBUG_KNOBS("debug_knobs")
|
||||
;
|
||||
|
||||
override fun getInt(needsGlobal: Boolean): Int =
|
||||
NativeConfig.getUnsignedShort(key, needsGlobal)
|
||||
|
||||
override fun setInt(value: Int) {
|
||||
if (NativeConfig.isPerGameConfigLoaded()) {
|
||||
global = false
|
||||
}
|
||||
NativeConfig.setUnsignedShort(key, value)
|
||||
}
|
||||
|
||||
override val defaultValue: Int by lazy { NativeConfig.getDefaultToString(key).toInt() }
|
||||
|
||||
override fun getValueAsString(needsGlobal: Boolean): String = getInt(needsGlobal).toString()
|
||||
|
||||
override fun reset() = NativeConfig.setUnsignedShort(key, defaultValue)
|
||||
}
|
||||
+113
-1
@@ -20,7 +20,9 @@ import org.yuzu.yuzu_emu.features.settings.model.IntSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.LongSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.UShortSetting
|
||||
import org.yuzu.yuzu_emu.network.NetDataValidators
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
|
||||
/**
|
||||
@@ -65,6 +67,19 @@ abstract class SettingsItem(
|
||||
return NativeLibrary.isFirmwareAvailable()
|
||||
}
|
||||
|
||||
if (setting.key in frameGenKeys &&
|
||||
!(LosslessScalingHelper.isInstalled() && LosslessScalingHelper.isSupportedByGpu())
|
||||
) {
|
||||
return false
|
||||
}
|
||||
|
||||
// A frame rate target moves the multiplier on its own
|
||||
if (setting.key == IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key &&
|
||||
frameGenTargetRate != 0
|
||||
) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Can't edit settings that aren't saveable in per-game config even if they are switchable
|
||||
if (NativeConfig.isPerGameConfigLoaded() && !setting.isSaveable) {
|
||||
return false
|
||||
@@ -88,7 +103,31 @@ abstract class SettingsItem(
|
||||
val clearable: Boolean
|
||||
get() = !setting.global && NativeConfig.isPerGameConfigLoaded()
|
||||
|
||||
private val frameGenTargetRate: Int
|
||||
get() {
|
||||
val key = IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key
|
||||
val needsGlobal = if (NativeLibrary.isRunning() &&
|
||||
!NativeConfig.isPerGameConfigLoaded()
|
||||
) {
|
||||
!NativeConfig.usingGlobal(key)
|
||||
} else {
|
||||
NativeConfig.usingGlobal(key)
|
||||
}
|
||||
return IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.getInt(needsGlobal)
|
||||
}
|
||||
|
||||
companion object {
|
||||
private val frameGenKeys = setOf(
|
||||
BooleanSetting.RENDERER_FRAME_GEN.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FP16.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key
|
||||
)
|
||||
|
||||
const val TYPE_HEADER = 0
|
||||
const val TYPE_SWITCH = 1
|
||||
const val TYPE_SINGLE_CHOICE = 2
|
||||
@@ -586,6 +625,7 @@ abstract class SettingsItem(
|
||||
IntSetting.FSR_SHARPENING_SLIDER,
|
||||
titleId = R.string.fsr_sharpness,
|
||||
descriptionId = R.string.fsr_sharpness_description,
|
||||
max = 200,
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
@@ -607,6 +647,71 @@ abstract class SettingsItem(
|
||||
valuesId = R.array.rendererAntiAliasingValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN,
|
||||
titleId = R.string.frame_gen,
|
||||
descriptionId = R.string.frame_gen_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER,
|
||||
titleId = R.string.frame_gen_multiplier,
|
||||
descriptionId = R.string.frame_gen_multiplier_description,
|
||||
choicesId = R.array.frameGenMultiplierNames,
|
||||
valuesId = R.array.frameGenMultiplierValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE,
|
||||
titleId = R.string.frame_gen_target_rate,
|
||||
descriptionId = R.string.frame_gen_target_rate_description,
|
||||
choicesId = R.array.frameGenTargetRateNames,
|
||||
valuesId = R.array.frameGenTargetRateValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET,
|
||||
titleId = R.string.frame_gen_queue_target,
|
||||
descriptionId = R.string.frame_gen_queue_target_description,
|
||||
choicesId = R.array.frameGenQueueTargetNames,
|
||||
valuesId = R.array.frameGenQueueTargetValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO,
|
||||
titleId = R.string.frame_gen_flow_scale_auto,
|
||||
descriptionId = R.string.frame_gen_flow_scale_auto_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SliderSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE,
|
||||
titleId = R.string.frame_gen_flow_scale,
|
||||
descriptionId = R.string.frame_gen_flow_scale_description,
|
||||
min = 25,
|
||||
max = 100,
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FP16,
|
||||
titleId = R.string.frame_gen_fp16,
|
||||
descriptionId = R.string.frame_gen_fp16_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW,
|
||||
titleId = R.string.frame_gen_dump_flow,
|
||||
descriptionId = R.string.frame_gen_dump_flow_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_SCREEN_LAYOUT,
|
||||
@@ -928,9 +1033,16 @@ abstract class SettingsItem(
|
||||
descriptionId = R.string.use_auto_stub_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
StringInputSetting(
|
||||
StringSetting.LOG_FILTER,
|
||||
titleId = R.string.log_filter,
|
||||
descriptionId = R.string.log_filter_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SpinBoxSetting(
|
||||
ShortSetting.DEBUG_KNOBS,
|
||||
UShortSetting.DEBUG_KNOBS,
|
||||
titleId = R.string.debug_knobs,
|
||||
descriptionId = R.string.debug_knobs_description,
|
||||
valueHint = R.string.debug_knobs_hint,
|
||||
|
||||
+3
-1
@@ -382,7 +382,9 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
|
||||
}
|
||||
scSetting.setSelectedValue(value)
|
||||
|
||||
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key) {
|
||||
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key ||
|
||||
scSetting.setting.key == IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key
|
||||
) {
|
||||
settingsViewModel.setShouldReloadSettingsList(true)
|
||||
}
|
||||
|
||||
|
||||
+47
-4
@@ -25,8 +25,10 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings.MenuTag
|
||||
import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.UShortSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.*
|
||||
import org.yuzu.yuzu_emu.utils.InputHandler
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.FullscreenHelper
|
||||
@@ -76,6 +78,46 @@ class SettingsFragmentPresenter(
|
||||
}
|
||||
}
|
||||
|
||||
private fun addFrameGenSettings(sl: ArrayList<SettingsItem>) {
|
||||
sl.apply {
|
||||
if (!LosslessScalingHelper.isSupportedByGpu()) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = R.string.frame_gen_unsupported,
|
||||
descriptionId = R.string.frame_gen_unsupported_description,
|
||||
isRunnable = false
|
||||
) {}
|
||||
)
|
||||
} else if (!LosslessScalingHelper.isInstalled()) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = R.string.lossless_scaling_missing,
|
||||
descriptionId = R.string.lossless_scaling_missing_description,
|
||||
isRunnable = false
|
||||
) {}
|
||||
)
|
||||
}
|
||||
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN.key)
|
||||
add(IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key)
|
||||
if (IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.getInt(
|
||||
getNeedsGlobalForKey(IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key)
|
||||
) == 0
|
||||
) {
|
||||
add(IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key)
|
||||
}
|
||||
add(IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key)
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key)
|
||||
if (!BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.getBoolean(
|
||||
getNeedsGlobalForKey(BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key)
|
||||
)
|
||||
) {
|
||||
add(IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key)
|
||||
}
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_FP16.key)
|
||||
}
|
||||
}
|
||||
|
||||
private fun isSharpnessScalingFilterSelected(): Boolean {
|
||||
val needsGlobal = getNeedsGlobalForKey(IntSetting.RENDERER_SCALING_FILTER.key)
|
||||
val selectedFilter = IntSetting.RENDERER_SCALING_FILTER.getInt(needsGlobal)
|
||||
@@ -120,6 +162,7 @@ class SettingsFragmentPresenter(
|
||||
MenuTag.SECTION_ROOT -> addConfigSettings(sl)
|
||||
MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
|
||||
MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
|
||||
MenuTag.SECTION_FRAME_GEN -> addFrameGenSettings(sl)
|
||||
MenuTag.SECTION_PERFORMANCE_STATS -> addPerformanceOverlaySettings(sl)
|
||||
MenuTag.SECTION_SOC_OVERLAY -> addSocOverlaySettings(sl)
|
||||
MenuTag.SECTION_INPUT_OVERLAY -> addInputOverlaySettings(sl)
|
||||
@@ -270,8 +313,6 @@ class SettingsFragmentPresenter(
|
||||
// TODO(crueter): sub-submenus?
|
||||
private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
|
||||
sl.apply {
|
||||
// add(IntSetting.RENDERER_NVDEC_EMULATION.key)
|
||||
|
||||
add(IntSetting.RENDERER_RESOLUTION.key)
|
||||
add(IntSetting.RENDERER_VSYNC.key)
|
||||
add(IntSetting.RENDERER_SCALING_FILTER.key)
|
||||
@@ -288,6 +329,7 @@ class SettingsFragmentPresenter(
|
||||
add(IntSetting.MAX_ANISOTROPY.key)
|
||||
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
|
||||
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
|
||||
add(IntSetting.RENDERER_NVDEC_EMULATION.key)
|
||||
|
||||
add(BooleanSetting.SYNC_MEMORY_OPERATIONS.key)
|
||||
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
|
||||
@@ -302,7 +344,6 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
|
||||
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
|
||||
add(BooleanSetting.EMULATE_BGR565.key)
|
||||
add(BooleanSetting.RESCALE_HACK.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
|
||||
add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
|
||||
@@ -1282,11 +1323,12 @@ class SettingsFragmentPresenter(
|
||||
add(HeaderSetting(R.string.log))
|
||||
|
||||
add(BooleanSetting.DEBUG_FLUSH_BY_LINE.key)
|
||||
add(StringSetting.LOG_FILTER.key)
|
||||
}
|
||||
|
||||
add(HeaderSetting(R.string.general))
|
||||
|
||||
add(ShortSetting.DEBUG_KNOBS.key)
|
||||
add(UShortSetting.DEBUG_KNOBS.key)
|
||||
add(StringSetting.PROGRAM_ARGS.key)
|
||||
|
||||
if (!NativeConfig.isPerGameConfigLoaded()) {
|
||||
@@ -1296,6 +1338,7 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.DUMP_GUEST_SHADERS.key)
|
||||
add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
|
||||
add(BooleanSetting.DUMP_MACROS.key)
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key)
|
||||
add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
|
||||
add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
|
||||
add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
|
||||
|
||||
+2
@@ -29,6 +29,7 @@ enum class SettingsSubscreen {
|
||||
DRIVER_MANAGER,
|
||||
DRIVER_FETCHER,
|
||||
FREEDRENO_SETTINGS,
|
||||
LOSSLESS_MANAGER,
|
||||
APPLET_LAUNCHER,
|
||||
INSTALLABLE,
|
||||
GAME_FOLDERS,
|
||||
@@ -126,6 +127,7 @@ class SettingsSubscreenActivity : AppCompatActivity() {
|
||||
SettingsSubscreen.DRIVER_MANAGER -> R.id.driverManagerFragment
|
||||
SettingsSubscreen.DRIVER_FETCHER -> R.id.driverFetcherFragment
|
||||
SettingsSubscreen.FREEDRENO_SETTINGS -> R.id.freedrenoSettingsFragment
|
||||
SettingsSubscreen.LOSSLESS_MANAGER -> R.id.losslessManagerFragment
|
||||
SettingsSubscreen.APPLET_LAUNCHER -> R.id.appletLauncherFragment
|
||||
SettingsSubscreen.INSTALLABLE -> R.id.installableFragment
|
||||
SettingsSubscreen.GAME_FOLDERS -> R.id.gameFoldersFragment
|
||||
|
||||
@@ -1182,7 +1182,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
container,
|
||||
IntSetting.FSR_SHARPENING_SLIDER,
|
||||
minValue = 0,
|
||||
maxValue = 100,
|
||||
maxValue = 200,
|
||||
units = "%"
|
||||
)
|
||||
}
|
||||
|
||||
@@ -369,6 +369,21 @@ class GamePropertiesFragment : Fragment() {
|
||||
)
|
||||
)
|
||||
}
|
||||
add(
|
||||
SubmenuProperty(
|
||||
R.string.frame_gen,
|
||||
R.string.frame_gen_per_game_description,
|
||||
R.drawable.ic_duck,
|
||||
action = {
|
||||
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
|
||||
args.game,
|
||||
Settings.MenuTag.SECTION_FRAME_GEN
|
||||
)
|
||||
binding.root.findNavController().navigate(action)
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
if (GpuDriverHelper.isAdrenoGpu()) {
|
||||
add(
|
||||
SubmenuProperty(
|
||||
|
||||
@@ -44,6 +44,7 @@ import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
import org.yuzu.yuzu_emu.utils.FileUtil
|
||||
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
|
||||
import org.yuzu.yuzu_emu.utils.Log
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
|
||||
|
||||
class HomeSettingsFragment : Fragment() {
|
||||
@@ -170,6 +171,24 @@ class HomeSettingsFragment : Fragment() {
|
||||
)
|
||||
)
|
||||
}
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.lossless_scaling,
|
||||
R.string.lossless_scaling_description,
|
||||
R.drawable.ic_duck,
|
||||
{
|
||||
val action = HomeNavigationDirections.actionGlobalSettingsSubscreenActivity(
|
||||
SettingsSubscreen.LOSSLESS_MANAGER,
|
||||
null
|
||||
)
|
||||
binding.root.findNavController().navigate(action)
|
||||
},
|
||||
{ true },
|
||||
0,
|
||||
0,
|
||||
LosslessScalingHelper.statusText
|
||||
)
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.multiplayer,
|
||||
@@ -337,6 +356,7 @@ class HomeSettingsFragment : Fragment() {
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
driverViewModel.updateDriverNameForGame(null)
|
||||
LosslessScalingHelper.refreshStatus()
|
||||
}
|
||||
|
||||
override fun onDestroyView() {
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.os.Bundle
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.fragment.app.Fragment
|
||||
import androidx.recyclerview.widget.GridLayoutManager
|
||||
import com.google.android.material.transition.MaterialSharedAxis
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter
|
||||
import org.yuzu.yuzu_emu.databinding.FragmentLosslessManagerBinding
|
||||
import org.yuzu.yuzu_emu.features.fetcher.SpacingItemDecoration
|
||||
import org.yuzu.yuzu_emu.model.HomeSetting
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
|
||||
import org.yuzu.yuzu_emu.utils.collect
|
||||
|
||||
class LosslessManagerFragment : Fragment() {
|
||||
private var _binding: FragmentLosslessManagerBinding? = null
|
||||
private val binding get() = _binding!!
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
inflater: LayoutInflater,
|
||||
container: ViewGroup?,
|
||||
savedInstanceState: Bundle?
|
||||
): View {
|
||||
_binding = FragmentLosslessManagerBinding.inflate(inflater, container, false)
|
||||
return binding.root
|
||||
}
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
|
||||
binding.toolbarLossless.setNavigationOnClickListener {
|
||||
requireActivity().onBackPressedDispatcher.onBackPressed()
|
||||
}
|
||||
|
||||
binding.losslessOptionsList.apply {
|
||||
layoutManager =
|
||||
GridLayoutManager(requireContext(), resources.getInteger(R.integer.grid_columns))
|
||||
addItemDecoration(
|
||||
SpacingItemDecoration(resources.getDimensionPixelSize(R.dimen.spacing_small))
|
||||
)
|
||||
}
|
||||
|
||||
LosslessScalingHelper.statusText.collect(viewLifecycleOwner) { refreshOptions() }
|
||||
|
||||
setInsets()
|
||||
}
|
||||
|
||||
private fun refreshOptions() {
|
||||
binding.losslessOptionsList.adapter = HomeSettingAdapter(
|
||||
requireActivity() as AppCompatActivity,
|
||||
viewLifecycleOwner,
|
||||
buildOptions()
|
||||
)
|
||||
}
|
||||
|
||||
private fun buildOptions(): List<HomeSetting> {
|
||||
val installed = LosslessScalingHelper.isInstalled()
|
||||
return listOf(
|
||||
HomeSetting(
|
||||
if (installed) R.string.lossless_scaling_replace else R.string.lossless_scaling_install,
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_replace_description
|
||||
} else {
|
||||
R.string.lossless_scaling_install_description
|
||||
},
|
||||
R.drawable.ic_install,
|
||||
{ dllPickerLauncher.launch(arrayOf("*/*")) },
|
||||
{ !NativeLibrary.isRunning() },
|
||||
R.string.lossless_scaling_locked,
|
||||
R.string.lossless_scaling_locked_description,
|
||||
LosslessScalingHelper.statusText
|
||||
),
|
||||
HomeSetting(
|
||||
R.string.lossless_scaling_remove,
|
||||
R.string.lossless_scaling_remove_description,
|
||||
R.drawable.ic_delete,
|
||||
{ confirmRemoval() },
|
||||
{ installed && !NativeLibrary.isRunning() },
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_locked
|
||||
} else {
|
||||
R.string.lossless_scaling_remove_unavailable
|
||||
},
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_locked_description
|
||||
} else {
|
||||
R.string.lossless_scaling_remove_unavailable_description
|
||||
}
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
private fun confirmRemoval() {
|
||||
MessageDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
titleId = R.string.lossless_scaling_remove,
|
||||
descriptionId = R.string.lossless_scaling_remove_confirmation,
|
||||
positiveButtonTitleId = R.string.lossless_scaling_remove,
|
||||
positiveAction = { LosslessScalingHelper.remove() },
|
||||
showNegativeButton = true,
|
||||
negativeAction = {}
|
||||
).show(parentFragmentManager, MessageDialogFragment.TAG)
|
||||
}
|
||||
|
||||
private val dllPickerLauncher =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
|
||||
ProgressDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
R.string.lossless_scaling_installing,
|
||||
false
|
||||
) { _, _ ->
|
||||
val installResult = LosslessScalingHelper.install(result)
|
||||
if (installResult == LosslessScalingHelper.RESULT_OK) {
|
||||
getString(R.string.lossless_scaling_install_success)
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
titleId = R.string.lossless_scaling_install_failed,
|
||||
descriptionString = resultStrings[installResult]
|
||||
)
|
||||
}
|
||||
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
override fun onDestroyView() {
|
||||
super.onDestroyView()
|
||||
_binding = null
|
||||
}
|
||||
|
||||
private fun setInsets() =
|
||||
ViewCompat.setOnApplyWindowInsetsListener(binding.root) { _, windowInsets ->
|
||||
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
|
||||
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
|
||||
|
||||
binding.appbarLossless.updateMargins(
|
||||
left = barInsets.left + cutoutInsets.left,
|
||||
right = barInsets.right + cutoutInsets.right
|
||||
)
|
||||
|
||||
binding.scrollViewLossless.updatePadding(bottom = barInsets.bottom)
|
||||
|
||||
binding.losslessOptionsList.updatePadding(
|
||||
left = barInsets.left + cutoutInsets.left,
|
||||
right = barInsets.right + cutoutInsets.right
|
||||
)
|
||||
|
||||
windowInsets
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
@@ -42,6 +42,7 @@ import org.yuzu.yuzu_emu.model.SetupPage
|
||||
import org.yuzu.yuzu_emu.model.PageState
|
||||
import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
|
||||
@@ -202,6 +203,24 @@ class SetupFragment : Fragment() {
|
||||
R.string.install_firmware_warning_help,
|
||||
)
|
||||
)
|
||||
add(
|
||||
PageButton(
|
||||
R.drawable.ic_duck,
|
||||
R.string.lossless_scaling,
|
||||
R.string.lossless_scaling_setup_description,
|
||||
{
|
||||
pageButtonCallback = it
|
||||
getLosslessDll.launch(arrayOf("*/*"))
|
||||
},
|
||||
{
|
||||
if (LosslessScalingHelper.isInstalled()) {
|
||||
ButtonState.BUTTON_ACTION_COMPLETE
|
||||
} else {
|
||||
ButtonState.BUTTON_ACTION_INCOMPLETE
|
||||
}
|
||||
}
|
||||
)
|
||||
)
|
||||
add(
|
||||
PageButton(
|
||||
R.drawable.ic_controller,
|
||||
@@ -446,6 +465,32 @@ class SetupFragment : Fragment() {
|
||||
}
|
||||
}
|
||||
|
||||
val getLosslessDll =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
|
||||
ProgressDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
R.string.lossless_scaling_installing,
|
||||
false
|
||||
) { _, _ ->
|
||||
val installResult = LosslessScalingHelper.install(result)
|
||||
if (installResult == LosslessScalingHelper.RESULT_OK) {
|
||||
getString(R.string.lossless_scaling_install_success)
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
titleId = R.string.lossless_scaling_install_failed,
|
||||
descriptionString = resultStrings[installResult]
|
||||
)
|
||||
}
|
||||
}.apply {
|
||||
onDialogComplete = { checkForButtonState.invoke() }
|
||||
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
val getGamesDirectory =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
|
||||
if (result != null) {
|
||||
|
||||
+13
-1
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
@@ -72,6 +72,18 @@ class SystemInfoDialogFragment : DialogFragment() {
|
||||
|
||||
val vulkanDriver = NativeLibrary.getVulkanDriverVersion()
|
||||
appendLine("${getString(R.string.vulkan_driver_version)}: $vulkanDriver")
|
||||
|
||||
val frameGen = NativeLibrary.supportsFrameGeneration()
|
||||
appendLine(
|
||||
"${getString(R.string.frame_generation_support)}: " +
|
||||
getString(
|
||||
if (frameGen) {
|
||||
R.string.frame_generation_supported
|
||||
} else {
|
||||
R.string.frame_generation_unsupported
|
||||
}
|
||||
)
|
||||
)
|
||||
} catch (e: Exception) {
|
||||
appendLine("${getString(R.string.error_getting_emulator_info)}: ${e.message}")
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.doOnPreDraw
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.core.widget.doOnTextChanged
|
||||
import androidx.fragment.app.Fragment
|
||||
@@ -46,7 +47,6 @@ import info.debatty.java.stringsimilarity.Jaccard
|
||||
import info.debatty.java.stringsimilarity.JaroWinkler
|
||||
import java.util.Locale
|
||||
import androidx.core.content.edit
|
||||
import androidx.core.view.doOnNextLayout
|
||||
|
||||
class GamesFragment : Fragment() {
|
||||
private var _binding: FragmentGamesBinding? = null
|
||||
@@ -58,7 +58,10 @@ class GamesFragment : Fragment() {
|
||||
private var originalHeaderLeftMargin: Int? = null
|
||||
|
||||
private var lastViewType: Int = GameAdapter.VIEW_TYPE_GRID
|
||||
private var fallbackBottomInset: Int = 0
|
||||
private var pendingPostReloadListSettle = false
|
||||
private var pendingPostReloadListSettleGeneration = 0
|
||||
private var gameListSubmitGeneration = 0
|
||||
private var committedGameListSubmitGeneration = 0
|
||||
|
||||
companion object {
|
||||
private const val SEARCH_TEXT = "SearchText"
|
||||
@@ -168,10 +171,9 @@ class GamesFragment : Fragment() {
|
||||
|
||||
gamesViewModel.shouldScrollAfterReload.collect(viewLifecycleOwner) { shouldScroll ->
|
||||
if (shouldScroll) {
|
||||
binding.gridGames.post {
|
||||
(binding.gridGames as? CarouselRecyclerView)?.pendingScrollAfterReload = true
|
||||
gameAdapter.notifyDataSetChanged()
|
||||
}
|
||||
pendingPostReloadListSettle = true
|
||||
pendingPostReloadListSettleGeneration = gameListSubmitGeneration
|
||||
schedulePostReloadListSettle()
|
||||
gamesViewModel.setShouldScrollAfterReload(false)
|
||||
}
|
||||
}
|
||||
@@ -223,12 +225,7 @@ class GamesFragment : Fragment() {
|
||||
}
|
||||
else -> throw IllegalArgumentException("Invalid view type: $savedViewType")
|
||||
}
|
||||
if (savedViewType == GameAdapter.VIEW_TYPE_CAROUSEL) {
|
||||
(binding.gridGames as? View)?.let { it -> ViewCompat.requestApplyInsets(it)}
|
||||
doOnNextLayout { //Carousel: important to avoid overlap issues
|
||||
(this as? CarouselRecyclerView)?.notifyLaidOut(fallbackBottomInset)
|
||||
}
|
||||
} else {
|
||||
if (savedViewType != GameAdapter.VIEW_TYPE_CAROUSEL) {
|
||||
(this as? CarouselRecyclerView)?.setupCarousel(false)
|
||||
}
|
||||
adapter = gameAdapter
|
||||
@@ -273,11 +270,42 @@ class GamesFragment : Fragment() {
|
||||
lastSearchText = currentSearchText
|
||||
lastFilter = currentFilter
|
||||
} else {
|
||||
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(games)
|
||||
submitGameList(games)
|
||||
gamesViewModel.setFilteredGames(games)
|
||||
}
|
||||
}
|
||||
|
||||
private fun submitGameList(games: List<Game>) {
|
||||
val adapter = (binding.gridGames as? RecyclerView)?.adapter as? GameAdapter
|
||||
if (adapter == null) {
|
||||
schedulePostReloadListSettle()
|
||||
return
|
||||
}
|
||||
|
||||
val submitGeneration = ++gameListSubmitGeneration
|
||||
adapter.submitList(games) {
|
||||
if (committedGameListSubmitGeneration < submitGeneration) {
|
||||
committedGameListSubmitGeneration = submitGeneration
|
||||
}
|
||||
schedulePostReloadListSettle()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private fun schedulePostReloadListSettle() {
|
||||
if (!pendingPostReloadListSettle || _binding == null) return
|
||||
|
||||
binding.gridGames.doOnPreDraw {
|
||||
if (!pendingPostReloadListSettle || _binding == null) return@doOnPreDraw
|
||||
if (committedGameListSubmitGeneration < pendingPostReloadListSettleGeneration) {
|
||||
schedulePostReloadListSettle()
|
||||
return@doOnPreDraw
|
||||
}
|
||||
pendingPostReloadListSettle = false
|
||||
|
||||
(binding.gridGames as? CarouselRecyclerView)?.refreshView()
|
||||
}
|
||||
}
|
||||
private fun setupTopView() {
|
||||
binding.searchText.doOnTextChanged() { text: CharSequence?, _: Int, _: Int, _: Int ->
|
||||
if (text.toString().isNotEmpty()) {
|
||||
@@ -414,9 +442,7 @@ class GamesFragment : Fragment() {
|
||||
|
||||
val searchTerm = binding.searchText.text.toString().lowercase(Locale.getDefault())
|
||||
if (searchTerm.isEmpty()) {
|
||||
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(
|
||||
filteredList
|
||||
)
|
||||
submitGameList(filteredList)
|
||||
gamesViewModel.setFilteredGames(filteredList)
|
||||
return
|
||||
}
|
||||
@@ -432,7 +458,7 @@ class GamesFragment : Fragment() {
|
||||
}
|
||||
}.sortedByDescending { it.score }.map { it.item }
|
||||
|
||||
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(sortedList)
|
||||
submitGameList(sortedList)
|
||||
gamesViewModel.setFilteredGames(sortedList)
|
||||
}
|
||||
|
||||
@@ -557,11 +583,6 @@ class GamesFragment : Fragment() {
|
||||
qlaunchButton.layoutParams = mlpQLaunch
|
||||
}
|
||||
|
||||
val navInsets = windowInsets.getInsets(WindowInsetsCompat.Type.navigationBars())
|
||||
val gestureInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemGestures())
|
||||
val bottomInset = maxOf(navInsets.bottom, gestureInsets.bottom, cutoutInsets.bottom)
|
||||
fallbackBottomInset = bottomInset
|
||||
(binding.gridGames as? CarouselRecyclerView)?.notifyInsetsReady(bottomInset)
|
||||
windowInsets
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ object GameHelper {
|
||||
|
||||
fun getGames(): List<Game> {
|
||||
val games = mutableListOf<Game>()
|
||||
val gamesByProgramId = mutableMapOf<String, Game>()
|
||||
val context = YuzuApplication.appContext
|
||||
preferences = PreferenceManager.getDefaultSharedPreferences(context)
|
||||
|
||||
@@ -63,6 +64,7 @@ object GameHelper {
|
||||
|
||||
addGamesRecursive(
|
||||
games,
|
||||
gamesByProgramId,
|
||||
FileUtil.listFiles(gameDirUri),
|
||||
scanDepth,
|
||||
mountedContainerUris
|
||||
@@ -136,6 +138,7 @@ object GameHelper {
|
||||
|
||||
private fun addGamesRecursive(
|
||||
games: MutableList<Game>,
|
||||
gamesByProgramId: MutableMap<String, Game>,
|
||||
files: Array<MinimalDocumentFile>,
|
||||
depth: Int,
|
||||
mountedContainerUris: MutableSet<String>
|
||||
@@ -148,6 +151,7 @@ object GameHelper {
|
||||
if (it.isDirectory) {
|
||||
addGamesRecursive(
|
||||
games,
|
||||
gamesByProgramId,
|
||||
FileUtil.listFiles(it.uri),
|
||||
depth - 1,
|
||||
mountedContainerUris
|
||||
@@ -156,8 +160,9 @@ object GameHelper {
|
||||
val extension = FileUtil.getExtension(it.uri).lowercase()
|
||||
val filePath = it.uri.toString()
|
||||
|
||||
if (externalContentExtensions.contains(extension) &&
|
||||
mountedContainerUris.add(filePath)) {
|
||||
val mountedContainer = externalContentExtensions.contains(extension) &&
|
||||
mountedContainerUris.add(filePath)
|
||||
if (mountedContainer) {
|
||||
NativeLibrary.addGameFolderFileToFilesystemProvider(filePath)
|
||||
}
|
||||
|
||||
@@ -165,6 +170,20 @@ object GameHelper {
|
||||
val game = getGame(it.uri, true, false)
|
||||
if (game != null) {
|
||||
games.add(game)
|
||||
if (game.programId != "0") {
|
||||
gamesByProgramId[game.programId] = game
|
||||
}
|
||||
} else if (mountedContainer) {
|
||||
GameMetadata.getProgramId(filePath).toLongOrNull()?.let { programId ->
|
||||
gamesByProgramId[(programId and 0x800L.inv()).toString()]
|
||||
}?.let { existingGame ->
|
||||
NativeLibrary.getPatchesForFile(existingGame.path, existingGame.programId)
|
||||
existingGame.version = GameMetadata.getVersion(
|
||||
existingGame.path,
|
||||
true
|
||||
)
|
||||
GameIconUtils.refreshGameIcon(existingGame)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -24,6 +27,15 @@ import coil.request.Options
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.model.Game
|
||||
import java.util.Collections
|
||||
import java.util.WeakHashMap
|
||||
|
||||
private val gameIconHashes = Collections.synchronizedMap(mutableMapOf<String, Int>())
|
||||
private val gameIconTargets = Collections.synchronizedMap(WeakHashMap<ImageView, GameIconTarget>())
|
||||
|
||||
private fun Game.iconCacheKey(): String = "$path|$version"
|
||||
|
||||
private data class GameIconTarget(val game: Game, var iconHash: Int? = null)
|
||||
|
||||
class GameIconFetcher(
|
||||
private val game: Game,
|
||||
@@ -31,14 +43,15 @@ class GameIconFetcher(
|
||||
) : Fetcher {
|
||||
override suspend fun fetch(): FetchResult {
|
||||
return DrawableResult(
|
||||
drawable = decodeGameIcon(game.path)!!.toDrawable(options.context.resources),
|
||||
drawable = decodeGameIcon(game)!!.toDrawable(options.context.resources),
|
||||
isSampled = false,
|
||||
dataSource = DataSource.DISK
|
||||
)
|
||||
}
|
||||
|
||||
private fun decodeGameIcon(uri: String): Bitmap? {
|
||||
val data = GameMetadata.getIcon(uri)
|
||||
private fun decodeGameIcon(game: Game): Bitmap? {
|
||||
val data = GameMetadata.getIcon(game.path)
|
||||
gameIconHashes[game.iconCacheKey()] = data.contentHashCode()
|
||||
return BitmapFactory.decodeByteArray(
|
||||
data,
|
||||
0,
|
||||
@@ -54,7 +67,7 @@ class GameIconFetcher(
|
||||
}
|
||||
|
||||
class GameIconKeyer : Keyer<Game> {
|
||||
override fun key(data: Game, options: Options): String = data.path
|
||||
override fun key(data: Game, options: Options): String = data.iconCacheKey()
|
||||
}
|
||||
|
||||
object GameIconUtils {
|
||||
@@ -71,14 +84,58 @@ object GameIconUtils {
|
||||
.build()
|
||||
|
||||
fun loadGameIcon(game: Game, imageView: ImageView) {
|
||||
gameIconTargets[imageView] = GameIconTarget(game)
|
||||
val request = ImageRequest.Builder(YuzuApplication.appContext)
|
||||
.data(game)
|
||||
.target(imageView)
|
||||
.error(R.drawable.default_icon)
|
||||
.listener(
|
||||
onSuccess = { _, _ ->
|
||||
val target = gameIconTargets[imageView]
|
||||
if (target?.game?.iconCacheKey() == game.iconCacheKey()) {
|
||||
gameIconHashes[game.iconCacheKey()]?.let {
|
||||
target.iconHash = it
|
||||
}
|
||||
}
|
||||
},
|
||||
onError = { _, _ ->
|
||||
gameIconTargets[imageView]?.iconHash = null
|
||||
}
|
||||
)
|
||||
.build()
|
||||
imageLoader.enqueue(request)
|
||||
}
|
||||
|
||||
fun refreshGameIcon(game: Game) {
|
||||
val targets = synchronized(gameIconTargets) {
|
||||
gameIconTargets
|
||||
.filterValues { it.game.path == game.path && it.game.programId == game.programId }
|
||||
.keys
|
||||
.toList()
|
||||
}
|
||||
if (targets.isEmpty()) {
|
||||
return
|
||||
}
|
||||
|
||||
val iconHash = GameMetadata.getIcon(game.path).contentHashCode()
|
||||
val targetsToRefresh = targets.filter { gameIconTargets[it]?.iconHash != iconHash }
|
||||
if (targetsToRefresh.isEmpty()) {
|
||||
return
|
||||
}
|
||||
|
||||
imageLoader.memoryCache?.remove(MemoryCache.Key(game.iconCacheKey()))
|
||||
targetsToRefresh.forEach { imageView ->
|
||||
imageView.post {
|
||||
val target = gameIconTargets[imageView] ?: return@post
|
||||
if (target.game.path == game.path && target.game.programId == game.programId) {
|
||||
if (target.iconHash != iconHash) {
|
||||
loadGameIcon(game, imageView)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
suspend fun getGameIcon(lifecycleOwner: LifecycleOwner, game: Game): Bitmap {
|
||||
val request = ImageRequest.Builder(YuzuApplication.appContext)
|
||||
.data(game)
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import android.net.Uri
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import java.io.File
|
||||
|
||||
object LosslessScalingHelper {
|
||||
const val RESULT_OK = 0
|
||||
const val RESULT_NOT_INSTALLED = 1
|
||||
|
||||
private val _statusText = MutableStateFlow("")
|
||||
val statusText: StateFlow<String> = _statusText.asStateFlow()
|
||||
|
||||
private var installed: Boolean? = null
|
||||
private var gpuSupported: Boolean? = null
|
||||
|
||||
fun isInstalled(): Boolean = installed ?: refreshStatus()
|
||||
|
||||
fun isSupportedByGpu(): Boolean {
|
||||
val cached = gpuSupported
|
||||
if (cached != null) {
|
||||
return cached
|
||||
}
|
||||
val result = NativeLibrary.supportsFrameGeneration()
|
||||
gpuSupported = result
|
||||
return result
|
||||
}
|
||||
|
||||
fun refreshStatus(): Boolean {
|
||||
val result = NativeLibrary.validateLosslessDll() == RESULT_OK
|
||||
installed = result
|
||||
|
||||
val context = YuzuApplication.appContext
|
||||
_statusText.value = if (result) {
|
||||
context.getString(R.string.lossless_scaling_installed)
|
||||
} else {
|
||||
context.getString(R.string.lossless_scaling_not_installed)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
fun install(source: Uri): Int {
|
||||
val destination = File(NativeLibrary.getLosslessDllPath())
|
||||
destination.parentFile?.mkdirs()
|
||||
|
||||
val copied = FileUtil.copyUriToInternalStorage(
|
||||
source,
|
||||
destination.parent!!,
|
||||
destination.name
|
||||
)
|
||||
if (copied == null) {
|
||||
refreshStatus()
|
||||
return RESULT_NOT_INSTALLED
|
||||
}
|
||||
|
||||
val result = NativeLibrary.prepareLosslessDll()
|
||||
if (result != RESULT_OK) {
|
||||
NativeLibrary.removeLosslessDll()
|
||||
}
|
||||
refreshStatus()
|
||||
return result
|
||||
}
|
||||
|
||||
fun remove(): Boolean {
|
||||
val removed = NativeLibrary.removeLosslessDll()
|
||||
refreshStatus()
|
||||
return removed
|
||||
}
|
||||
}
|
||||
@@ -80,6 +80,12 @@ object NativeConfig {
|
||||
@Synchronized
|
||||
external fun setShort(key: String, value: Short)
|
||||
|
||||
@Synchronized
|
||||
external fun getUnsignedShort(key: String, needsGlobal: Boolean): Int
|
||||
|
||||
@Synchronized
|
||||
external fun setUnsignedShort(key: String, value: Int)
|
||||
|
||||
@Synchronized
|
||||
external fun getInt(key: String, needsGlobal: Boolean): Int
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.ui
|
||||
@@ -11,12 +11,17 @@ import androidx.recyclerview.widget.LinearLayoutManager
|
||||
import androidx.recyclerview.widget.PagerSnapHelper
|
||||
import androidx.recyclerview.widget.RecyclerView
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.pow
|
||||
import kotlin.math.sin
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.adapters.GameAdapter
|
||||
import androidx.core.view.doOnNextLayout
|
||||
import androidx.core.view.ViewCompat
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import androidx.preference.PreferenceManager
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import org.yuzu.yuzu_emu.utils.FullscreenHelper
|
||||
/**
|
||||
* CarouselRecyclerView encapsulates all carousel content for the games UI.
|
||||
* It manages overlapping cards, center snapping, custom drawing order,
|
||||
@@ -30,10 +35,13 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
|
||||
private var overlapFactor: Float = 0f
|
||||
private var overlapPx: Int = 0
|
||||
private var bottomInset: Int = -1
|
||||
private var bottomInset: Int = 0
|
||||
private var latestWindowInsets: WindowInsetsCompat? = null
|
||||
private var cardGeometryInitialized: Boolean = false
|
||||
private var overlapDecoration: OverlappingDecoration? = null
|
||||
private var pagerSnapHelper: PagerSnapHelper? = null
|
||||
private var scalingScrollListener: OnScrollListener? = null
|
||||
private var savedItemAnimator: RecyclerView.ItemAnimator? = null
|
||||
|
||||
companion object {
|
||||
private const val CAROUSEL_CARD_SIZE_FACTOR = "CarouselCardSizeMultiplier"
|
||||
@@ -42,8 +50,13 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
private const val CAROUSEL_OVERLAP_FACTOR = "CarouselOverlapFactor"
|
||||
private const val CAROUSEL_MAX_FLING_COUNT = "CarouselMaxFlingCount"
|
||||
private const val CAROUSEL_FLING_MULTIPLIER = "CarouselFlingMultiplier"
|
||||
private const val CAROUSEL_CARDS_SCALING_SHAPE = "CarouselCardsScalingShape"
|
||||
private const val CAROUSEL_CARDS_ALPHA_SHAPE = "CarouselCardsAlphaShape"
|
||||
private const val CAROUSEL_ARC_ANGLE_STEP_DEGREES = 15.0
|
||||
private const val CAROUSEL_ARC_MAX_ANGLE_DEGREES = 165.0
|
||||
private const val CAROUSEL_ARC_DEPTH_MAX_ANGLE_DEGREES = 85.0
|
||||
private const val CAROUSEL_ARC_DEPTH_STRETCH = 5.0f
|
||||
private const val CAROUSEL_ARC_X_DEPTH_FACTOR = 0.55f
|
||||
private const val CAROUSEL_ARC_FADE_OUT_START_DEGREES = 60.0
|
||||
private const val CAROUSEL_ARC_FADE_OUT_END_DEGREES = 95.0
|
||||
const val CAROUSEL_LAST_SCROLL_POSITION = "CarouselLastScrollPosition"
|
||||
const val CAROUSEL_VIEW_TYPE_PORTRAIT = "GamesViewTypePortrait"
|
||||
const val CAROUSEL_VIEW_TYPE_LANDSCAPE = "GamesViewTypeLandscape"
|
||||
@@ -83,6 +96,38 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
|
||||
init {
|
||||
setChildrenDrawingOrderEnabled(true)
|
||||
ViewCompat.setOnApplyWindowInsetsListener(this) { _, insets ->
|
||||
latestWindowInsets = insets
|
||||
updateCardGeometry()
|
||||
applyCarouselPadding()
|
||||
insets
|
||||
}
|
||||
}
|
||||
|
||||
override fun onAttachedToWindow() {
|
||||
super.onAttachedToWindow()
|
||||
ViewCompat.requestApplyInsets(this)
|
||||
}
|
||||
|
||||
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
|
||||
super.onSizeChanged(w, h, oldw, oldh)
|
||||
if (w != oldw || h != oldh) {
|
||||
updateCardGeometry()
|
||||
applyCarouselPadding()
|
||||
}
|
||||
}
|
||||
|
||||
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
|
||||
super.onLayout(changed, left, top, right, bottom)
|
||||
if (isCarouselMode) updateChildScalesAndAlpha()
|
||||
}
|
||||
|
||||
override fun onWindowFocusChanged(hasFocus: Boolean) {
|
||||
super.onWindowFocusChanged(hasFocus)
|
||||
if (hasFocus) {
|
||||
ViewCompat.requestApplyInsets(this)
|
||||
post { updateCardGeometry() }
|
||||
}
|
||||
}
|
||||
|
||||
override fun setAdapter(adapter: Adapter<*>?) {
|
||||
@@ -95,6 +140,8 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
super.setAdapter(adapter)
|
||||
|
||||
(adapter as? GameAdapter)?.registerAdapterDataObserver(carouselAdapterObserver)
|
||||
updateCardGeometry()
|
||||
applyCarouselPadding()
|
||||
}
|
||||
|
||||
private fun calculateCenter(width: Int, paddingStart: Int, paddingEnd: Int): Int {
|
||||
@@ -160,46 +207,52 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
}
|
||||
}
|
||||
|
||||
fun shapingFunction(x: Float, option: Int = 0): Float {
|
||||
return when (option) {
|
||||
0 -> 1f // Off
|
||||
1 -> 1f - x // linear descending
|
||||
2 -> (1f - x) * (1f - x) // Ease out
|
||||
3 -> if (x < 0.05f) 1f else (1f - x) * 0.8f
|
||||
4 -> kotlin.math.cos(x * Math.PI).toFloat() // Cosine
|
||||
5 -> kotlin.math.cos((1.5f * x).coerceIn(0f, 1f) * Math.PI).toFloat() // Cosine 1.5x trimmed
|
||||
else -> 1f // Default to Off
|
||||
}
|
||||
}
|
||||
|
||||
fun updateChildScaleAndAlphaForPosition(child: View) {
|
||||
val cardSize = (adapter as? GameAdapter ?: return).cardSize
|
||||
val position = getChildViewHolder(child).bindingAdapterPosition
|
||||
if (position == RecyclerView.NO_POSITION || cardSize <= 0) {
|
||||
return // No valid position or card size
|
||||
}
|
||||
child.layoutParams.width = cardSize
|
||||
child.layoutParams.height = cardSize
|
||||
val layoutParams = child.layoutParams
|
||||
if (layoutParams.width != cardSize || layoutParams.height != cardSize) {
|
||||
child.layoutParams = layoutParams.apply {
|
||||
width = cardSize
|
||||
height = cardSize
|
||||
}
|
||||
}
|
||||
|
||||
val signedDistance = getChildDistanceToCenter(child)
|
||||
val itemStep = (cardSize - overlapPx).toFloat().coerceAtLeast(1f)
|
||||
val angleStep = Math.toRadians(CAROUSEL_ARC_ANGLE_STEP_DEGREES).toFloat()
|
||||
val maxAngle = Math.toRadians(CAROUSEL_ARC_MAX_ANGLE_DEGREES).toFloat()
|
||||
val depthMaxAngle = Math.toRadians(CAROUSEL_ARC_DEPTH_MAX_ANGLE_DEGREES).toFloat()
|
||||
val fadeOutStartAngle = Math.toRadians(CAROUSEL_ARC_FADE_OUT_START_DEGREES).toFloat()
|
||||
val fadeOutEndAngle = Math.toRadians(CAROUSEL_ARC_FADE_OUT_END_DEGREES).toFloat()
|
||||
val angle = (signedDistance / itemStep * angleStep).coerceIn(-maxAngle, maxAngle)
|
||||
val arcRadius = itemStep / angleStep
|
||||
val arcX = sin(angle) * arcRadius
|
||||
val absoluteAngle = abs(angle)
|
||||
val rawDepthInput = ((1f - cos(absoluteAngle)) / (1f - cos(depthMaxAngle)))
|
||||
.coerceIn(0f, 1f)
|
||||
val easedDepthTail = Math.pow(
|
||||
(1f - rawDepthInput).toDouble(),
|
||||
CAROUSEL_ARC_DEPTH_STRETCH.toDouble()
|
||||
).toFloat()
|
||||
val depthInput = (1f - easedDepthTail).coerceIn(0f, 1f)
|
||||
val projectedArcX = arcX * (1f - rawDepthInput * CAROUSEL_ARC_X_DEPTH_FACTOR)
|
||||
|
||||
child.animate().cancel()
|
||||
child.translationX = projectedArcX - signedDistance
|
||||
|
||||
val center = getRecyclerViewCenter()
|
||||
val distance = abs(getChildDistanceToCenter(child))
|
||||
val internalBorderScale = resources.getFraction(R.fraction.carousel_bordercards_scale, 1, 1)
|
||||
val borderScale = preferences.getFloat(CAROUSEL_BORDERCARDS_SCALE, internalBorderScale).coerceIn(
|
||||
0f,
|
||||
1f
|
||||
)
|
||||
|
||||
val shapeInput = (distance / center).coerceIn(0f, 1f)
|
||||
val internalShapeSetting = resources.getInteger(R.integer.carousel_cards_scaling_shape)
|
||||
val scalingShapeSetting = preferences.getInt(
|
||||
CAROUSEL_CARDS_SCALING_SHAPE,
|
||||
internalShapeSetting
|
||||
)
|
||||
val shapedScaling = shapingFunction(shapeInput, scalingShapeSetting)
|
||||
val shapedScaling = 1f - depthInput
|
||||
val scale = (borderScale + (1f - borderScale) * shapedScaling).coerceIn(0f, 1f)
|
||||
|
||||
val maxDistance = width / 2f
|
||||
val alphaInput = (distance / maxDistance).coerceIn(0f, 1f)
|
||||
val internalBordersAlpha = resources.getFraction(
|
||||
R.fraction.carousel_bordercards_alpha,
|
||||
1,
|
||||
@@ -209,15 +262,12 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
0f,
|
||||
1f
|
||||
)
|
||||
val internalAlphaShapeSetting = resources.getInteger(R.integer.carousel_cards_alpha_shape)
|
||||
val alphaShapeSetting = preferences.getInt(
|
||||
CAROUSEL_CARDS_ALPHA_SHAPE,
|
||||
internalAlphaShapeSetting
|
||||
)
|
||||
val shapedAlpha = shapingFunction(alphaInput, alphaShapeSetting)
|
||||
val alpha = (borderAlpha + (1f - borderAlpha) * shapedAlpha).coerceIn(0f, 1f)
|
||||
val shapedAlpha = cos(depthInput * Math.PI).toFloat()
|
||||
val baseAlpha = (borderAlpha + (1f - borderAlpha) * shapedAlpha).coerceIn(0f, 1f)
|
||||
val rearPresence = (1f - (absoluteAngle - fadeOutStartAngle) /
|
||||
(fadeOutEndAngle - fadeOutStartAngle)).coerceIn(0f, 1f)
|
||||
val alpha = (baseAlpha * rearPresence).coerceIn(0f, 1f)
|
||||
|
||||
child.animate().cancel()
|
||||
child.alpha = alpha
|
||||
child.scaleX = scale
|
||||
child.scaleY = scale
|
||||
@@ -242,38 +292,71 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
}
|
||||
}
|
||||
|
||||
fun notifyInsetsReady(newBottomInset: Int) {
|
||||
if (bottomInset != newBottomInset) {
|
||||
bottomInset = newBottomInset
|
||||
}
|
||||
|
||||
if (isCarouselMode) {
|
||||
setupCarousel(true)
|
||||
private fun resolveBottomInset(windowInsets: WindowInsetsCompat): Int {
|
||||
val navigationBottom = if (FullscreenHelper.isFullscreenEnabled(context)) {
|
||||
0
|
||||
} else {
|
||||
setupCarousel(false)
|
||||
windowInsets.getInsetsIgnoringVisibility(WindowInsetsCompat.Type.navigationBars()).bottom
|
||||
}
|
||||
val gestureInsets = windowInsets.getInsetsIgnoringVisibility(
|
||||
WindowInsetsCompat.Type.systemGestures()
|
||||
)
|
||||
val cutoutInsets = windowInsets.getInsetsIgnoringVisibility(
|
||||
WindowInsetsCompat.Type.displayCutout()
|
||||
)
|
||||
return maxOf(navigationBottom, gestureInsets.bottom, cutoutInsets.bottom)
|
||||
}
|
||||
|
||||
fun notifyLaidOut(fallBackBottomInset: Int) {
|
||||
if (bottomInset < 0) bottomInset = fallBackBottomInset
|
||||
var gameAdapter = adapter as? GameAdapter ?: return
|
||||
var newCardSize = cardSize(bottomInset)
|
||||
if (gameAdapter.cardSize != newCardSize) {
|
||||
gameAdapter.setCardSize(newCardSize)
|
||||
}
|
||||
private fun updateCardGeometry() {
|
||||
if (!isCarouselMode || height <= 0) return
|
||||
|
||||
if (isCarouselMode) {
|
||||
setupCarousel(true)
|
||||
}
|
||||
}
|
||||
val gameAdapter = adapter as? GameAdapter ?: return
|
||||
val windowInsets = latestWindowInsets ?: ViewCompat.getRootWindowInsets(this) ?: return
|
||||
|
||||
fun cardSize(bottomInset: Int): Int {
|
||||
if (cardGeometryInitialized && !hasWindowFocus()) return
|
||||
|
||||
val newBottomInset = resolveBottomInset(windowInsets).coerceIn(0, height)
|
||||
val internalFactor = resources.getFraction(R.fraction.carousel_card_size_factor, 1, 1)
|
||||
val userFactor = preferences.getFloat(CAROUSEL_CARD_SIZE_FACTOR, internalFactor).coerceIn(
|
||||
0f,
|
||||
1f
|
||||
)
|
||||
return (userFactor * (height - bottomInset)).toInt()
|
||||
val screenWidth = resources.displayMetrics.widthPixels.toFloat()
|
||||
val screenHeight = resources.displayMetrics.heightPixels.toFloat()
|
||||
val aspectFactor = ((screenWidth / screenHeight) / (20f / 9f))
|
||||
.pow(0.75f)
|
||||
.coerceIn(0.5f, 1f)
|
||||
val newCardSize = minOf(
|
||||
(height * userFactor).toInt(),
|
||||
height - newBottomInset,
|
||||
(height * aspectFactor).toInt()
|
||||
)
|
||||
if (newCardSize <= 0) return
|
||||
val insetChanged = bottomInset != newBottomInset
|
||||
val cardSizeChanged = gameAdapter.cardSize != newCardSize
|
||||
|
||||
bottomInset = newBottomInset
|
||||
cardGeometryInitialized = true
|
||||
|
||||
if (cardSizeChanged) gameAdapter.setCardSize(newCardSize)
|
||||
if (insetChanged || cardSizeChanged) setupCarousel(true)
|
||||
}
|
||||
|
||||
private fun applyCarouselPadding() {
|
||||
if (!isCarouselMode) return
|
||||
|
||||
val gameAdapter = adapter as? GameAdapter ?: return
|
||||
val cardSize = gameAdapter.cardSize
|
||||
if (cardSize <= 0 || bottomInset < 0) return
|
||||
|
||||
val topPadding = ((height - bottomInset - cardSize) / 2).coerceAtLeast(0)
|
||||
val sidePadding = (width - cardSize) / 2
|
||||
if (paddingLeft != sidePadding || paddingTop != topPadding ||
|
||||
paddingRight != sidePadding || paddingBottom != 0
|
||||
) {
|
||||
setPadding(sidePadding, topPadding, sidePadding, 0)
|
||||
}
|
||||
clipToPadding = false
|
||||
}
|
||||
|
||||
fun setupCarousel(enabled: Boolean) {
|
||||
@@ -282,6 +365,13 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
if (gameAdapter.cardSize == 0) return
|
||||
if (bottomInset < 0) return
|
||||
|
||||
itemAnimator?.let {
|
||||
if (savedItemAnimator == null) {
|
||||
savedItemAnimator = it
|
||||
}
|
||||
itemAnimator = null
|
||||
}
|
||||
|
||||
useCustomDrawingOrder = true
|
||||
val cardSize = gameAdapter.cardSize
|
||||
|
||||
@@ -295,9 +385,6 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
internalFlingMultiplier
|
||||
).coerceIn(1f, 5f)
|
||||
|
||||
// Detach SnapHelper during setup
|
||||
pagerSnapHelper?.attachToRecyclerView(null)
|
||||
|
||||
// Add overlap decoration if not present
|
||||
if (overlapDecoration == null) {
|
||||
overlapDecoration = OverlappingDecoration(overlapPx)
|
||||
@@ -315,12 +402,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
addOnScrollListener(scalingScrollListener!!)
|
||||
}
|
||||
|
||||
if (cardSize > 0) {
|
||||
val topPadding = ((height - bottomInset - cardSize) / 2).coerceAtLeast(0) // Center vertically
|
||||
val sidePadding = (width - cardSize) / 2 // Center first/last card
|
||||
setPadding(sidePadding, topPadding, sidePadding, 0)
|
||||
clipToPadding = false
|
||||
}
|
||||
applyCarouselPadding()
|
||||
|
||||
if (pagerSnapHelper == null) {
|
||||
pagerSnapHelper = CenterPagerSnapHelper()
|
||||
@@ -336,6 +418,13 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
// Detach PagerSnapHelper
|
||||
pagerSnapHelper?.attachToRecyclerView(null)
|
||||
pagerSnapHelper = null
|
||||
savedItemAnimator?.let {
|
||||
if (itemAnimator == null) {
|
||||
itemAnimator = it
|
||||
}
|
||||
savedItemAnimator = null
|
||||
}
|
||||
cardGeometryInitialized = false
|
||||
useCustomDrawingOrder = false
|
||||
// Reset padding and fling
|
||||
setPadding(0, 0, 0, 0)
|
||||
@@ -344,6 +433,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
|
||||
// Reset scaling
|
||||
for (i in 0 until childCount) {
|
||||
val child = getChildAt(i)
|
||||
child?.translationX = 0f
|
||||
child?.scaleX = 1f
|
||||
child?.scaleY = 1f
|
||||
child?.alpha = 1f
|
||||
|
||||
@@ -33,8 +33,8 @@ void AndroidConfig::SaveAllValues() {
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadAndroidValues() {
|
||||
ReadAndroidUIValues();
|
||||
if (global) {
|
||||
ReadAndroidUIValues();
|
||||
ReadUIValues();
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
|
||||
Settings::values.ext_content_from_game_dirs = ReadBooleanSetting(
|
||||
@@ -223,8 +223,8 @@ void AndroidConfig::ReadAndroidControlValues() {
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAndroidValues() {
|
||||
SaveAndroidUIValues();
|
||||
if (global) {
|
||||
SaveAndroidUIValues();
|
||||
SaveUIValues();
|
||||
SaveOverlayValues();
|
||||
}
|
||||
|
||||
@@ -147,7 +147,7 @@ namespace AndroidSettings {
|
||||
&show_performance_overlay};
|
||||
|
||||
|
||||
Settings::Setting<s32> pipeline_worker_count{linkage, 4, "pipeline_worker_count",
|
||||
Settings::SwitchableSetting<s32> pipeline_worker_count{linkage, 2, "pipeline_worker_count",
|
||||
Settings::Category::Android,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
|
||||
@@ -124,9 +124,18 @@ float EmuWindow_Android::GetFrameTimeVerifiedHint() const {
|
||||
return QuantizeFrameRateHint(verified_rate);
|
||||
}
|
||||
|
||||
float EmuWindow_Android::GetPresentedFrameMultiplier() {
|
||||
if (!Settings::values.frame_gen.GetValue()) {
|
||||
return 1.0f;
|
||||
}
|
||||
return static_cast<float>(std::clamp<u32>(Settings::values.frame_gen_multiplier.GetValue(), 2, 4));
|
||||
}
|
||||
|
||||
float EmuWindow_Android::GetFrameRateHint() const {
|
||||
const float observed_rate = std::clamp(m_smoothed_present_rate, 0.0f, 240.0f);
|
||||
const float frame_time_verified_hint = GetFrameTimeVerifiedHint();
|
||||
const float presented_multiplier = GetPresentedFrameMultiplier();
|
||||
const float observed_rate =
|
||||
std::clamp(m_smoothed_present_rate * presented_multiplier, 0.0f, 240.0f);
|
||||
const float frame_time_verified_hint = GetFrameTimeVerifiedHint() * presented_multiplier;
|
||||
|
||||
if (m_last_frame_rate_hint > 0.0f && observed_rate > 0.0f) {
|
||||
const float tolerance = std::max(m_last_frame_rate_hint * 0.12f, 4.0f);
|
||||
@@ -150,9 +159,9 @@ float EmuWindow_Android::GetFrameRateHint() const {
|
||||
return frame_time_verified_hint;
|
||||
}
|
||||
|
||||
constexpr float NominalFrameRate = 60.0f;
|
||||
const float nominal_rate = 60.0f * presented_multiplier;
|
||||
if (!Settings::values.use_speed_limit.GetValue()) {
|
||||
return NominalFrameRate;
|
||||
return QuantizeFrameRateHint(nominal_rate);
|
||||
}
|
||||
|
||||
const u16 speed_limit = Settings::SpeedLimit();
|
||||
@@ -161,7 +170,7 @@ float EmuWindow_Android::GetFrameRateHint() const {
|
||||
}
|
||||
|
||||
const float speed_limited_rate =
|
||||
NominalFrameRate * (static_cast<float>(std::min<u16>(speed_limit, 100)) / 100.0f);
|
||||
nominal_rate * (static_cast<float>(std::min<u16>(speed_limit, 100)) / 100.0f);
|
||||
return QuantizeFrameRateHint(speed_limited_rate);
|
||||
}
|
||||
|
||||
|
||||
@@ -61,6 +61,7 @@ private:
|
||||
void UpdateObservedFrameRate();
|
||||
[[nodiscard]] float GetFrameRateHint() const;
|
||||
[[nodiscard]] float GetFrameTimeVerifiedHint() const;
|
||||
[[nodiscard]] static float GetPresentedFrameMultiplier();
|
||||
[[nodiscard]] static float QuantizeFrameRateHint(float frame_rate);
|
||||
|
||||
float m_window_width{};
|
||||
|
||||
@@ -20,7 +20,7 @@ struct RomMetadata {
|
||||
std::vector<u8> icon;
|
||||
bool isHomebrew;
|
||||
};
|
||||
static ankerl::unordered_dense::map<std::string, RomMetadata> m_rom_metadata_cache;
|
||||
static ::Common::unordered_map<std::string, RomMetadata> m_rom_metadata_cache;
|
||||
|
||||
static RomMetadata CacheRomMetadata(const std::string& path) {
|
||||
auto& instance = EmulationSession::GetInstance();
|
||||
|
||||
@@ -44,6 +44,7 @@ extern "C" {
|
||||
#include "common/android/android_common.h"
|
||||
#include "common/android/id_cache.h"
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/fs/fs_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging.h"
|
||||
#include "common/scm_rev.h"
|
||||
@@ -75,6 +76,7 @@ extern "C" {
|
||||
#include "core/frontend/applets/software_keyboard.h"
|
||||
#include "core/frontend/applets/web_browser.h"
|
||||
#include "common/android/applets/web_browser.h"
|
||||
#include "core/file_sys/common_funcs.h"
|
||||
#include "core/hle/service/am/applet_manager.h"
|
||||
#include "core/hle/service/am/frontend/applets.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
@@ -90,6 +92,7 @@ extern "C" {
|
||||
#include "hid_core/hid_types.h"
|
||||
#include "input_common/drivers/virtual_amiibo.h"
|
||||
#include "jni/native.h"
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "video_core/capture.h"
|
||||
@@ -309,11 +312,23 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
|
||||
ConfigureFilesystemProvider(filepath);
|
||||
|
||||
// Load the ROM.
|
||||
const u64 previous_program_id =
|
||||
program_index != 0 && m_next_program_id.load() >
|
||||
static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)
|
||||
? m_next_program_id.load()
|
||||
: 0;
|
||||
|
||||
Service::AM::FrontendAppletParameters params{
|
||||
.program_id = previous_program_id,
|
||||
.applet_id = static_cast<Service::AM::AppletId>(m_applet_id),
|
||||
.launch_type = frontend_initiated ? Service::AM::LaunchType::FrontendInitiated
|
||||
: Service::AM::LaunchType::ApplicationInitiated,
|
||||
.program_index = static_cast<s32>(program_index),
|
||||
.previous_program_index =
|
||||
previous_program_id != 0
|
||||
? static_cast<s32>(previous_program_id -
|
||||
FileSys::GetBaseTitleID(previous_program_id))
|
||||
: -1,
|
||||
};
|
||||
|
||||
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params);
|
||||
@@ -326,8 +341,12 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
|
||||
m_system.GetCpuManager().OnGpuReady();
|
||||
m_system.RegisterExitCallback([&] { HaltEmulation(); });
|
||||
|
||||
m_system.RegisterApplicationChangedCallback(
|
||||
[&](u64 changed_program_id) { RequestDiskShaderCacheReload(changed_program_id); });
|
||||
|
||||
// Register an ExecuteProgram callback such that Core can execute a sub-program
|
||||
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
|
||||
m_next_program_id = m_system.GetApplicationProcessProgramID();
|
||||
m_next_program_index = program_index_;
|
||||
EmulationSession::GetInstance().HaltEmulation();
|
||||
});
|
||||
@@ -405,20 +424,58 @@ void EmulationSession::RunEmulation() {
|
||||
}
|
||||
|
||||
while (true) {
|
||||
std::optional<u64> reload_title;
|
||||
{
|
||||
[[maybe_unused]] std::unique_lock lock(m_mutex);
|
||||
if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
|
||||
[&]() { return !m_is_running; })) {
|
||||
// Emulation halted.
|
||||
break;
|
||||
if (m_cv.wait_for(lock, std::chrono::milliseconds(800), [&]() {
|
||||
return !m_is_running || m_pending_shader_cache_title.has_value();
|
||||
})) {
|
||||
if (!m_is_running) {
|
||||
break;
|
||||
}
|
||||
reload_title = std::exchange(m_pending_shader_cache_title, std::nullopt);
|
||||
}
|
||||
}
|
||||
|
||||
if (reload_title.has_value())
|
||||
ReloadDiskShaderCache(*reload_title);
|
||||
}
|
||||
|
||||
// Reset current applet ID.
|
||||
m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
|
||||
}
|
||||
|
||||
void EmulationSession::RequestDiskShaderCacheReload(u64 program_id) {
|
||||
{
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_pending_shader_cache_title = program_id;
|
||||
}
|
||||
m_cv.notify_one();
|
||||
}
|
||||
|
||||
void EmulationSession::ReloadDiskShaderCache(u64 program_id) {
|
||||
if (!Settings::values.use_disk_shader_cache.GetValue())
|
||||
return;
|
||||
|
||||
LOG_INFO(Frontend, "Reloading disk shader cache for {:016X}", program_id);
|
||||
|
||||
const bool was_paused = m_is_paused;
|
||||
|
||||
m_system.Pause();
|
||||
m_system.GPU().WaitForIdle();
|
||||
m_system.GPU().ObtainContext();
|
||||
|
||||
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
m_system.Renderer().ReadRasterizer()->LoadDiskResources(program_id, std::stop_token{},
|
||||
LoadDiskCacheProgress);
|
||||
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
|
||||
m_system.GPU().ReleaseContext();
|
||||
|
||||
if (!was_paused)
|
||||
m_system.Run();
|
||||
}
|
||||
|
||||
Common::Android::SoftwareKeyboard::AndroidKeyboard* EmulationSession::SoftwareKeyboard() {
|
||||
return m_software_keyboard;
|
||||
}
|
||||
@@ -998,7 +1055,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
FILE* f = std::fopen(CPUINFO_PATH, "r");
|
||||
if (!f) return Common::Android::ToJString(env, result);
|
||||
|
||||
char buf[512];
|
||||
char buf[4096];
|
||||
|
||||
if (f) {
|
||||
std::set<std::string> feature_set;
|
||||
@@ -1029,7 +1086,13 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
bool has_dotprod = feature_set.count("asimddp") || feature_set.count("dotprod");
|
||||
bool has_i8mm = feature_set.count("i8mm");
|
||||
bool has_bf16 = feature_set.count("bf16");
|
||||
bool has_fp16 = feature_set.count("fphp") || feature_set.count("asimdhp");
|
||||
bool has_atomics = feature_set.count("atomics") || feature_set.count("lse");
|
||||
bool has_lse2 = feature_set.count("uscat");
|
||||
bool has_rcpc = feature_set.count("lrcpc");
|
||||
bool has_rcpc2 = feature_set.count("ilrcpc");
|
||||
bool has_flagm = feature_set.count("flagm");
|
||||
bool has_flagm2 = feature_set.count("flagm2");
|
||||
|
||||
std::string features;
|
||||
if (has_neon || has_fp) {
|
||||
@@ -1037,6 +1100,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
if (has_dotprod) features += "+DP";
|
||||
if (has_i8mm) features += "+I8MM";
|
||||
if (has_bf16) features += "+BF16";
|
||||
if (has_fp16) features += "+FP16";
|
||||
}
|
||||
|
||||
if (has_sve) {
|
||||
@@ -1053,6 +1117,19 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
if (has_atomics) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "LSE";
|
||||
if (has_lse2) features += "2";
|
||||
}
|
||||
|
||||
if (has_rcpc) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "RCpc";
|
||||
if (has_rcpc2) features += "2";
|
||||
}
|
||||
|
||||
if (has_flagm) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "FlagM";
|
||||
if (has_flagm2) features += "2";
|
||||
}
|
||||
|
||||
if (!features.empty()) {
|
||||
@@ -1090,6 +1167,34 @@ VkPhysicalDeviceProperties GetVulkanDeviceProperties() {
|
||||
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
|
||||
return physical_device.GetProperties();
|
||||
}
|
||||
|
||||
bool GetVulkanMemoryModelSupport() {
|
||||
Common::DynamicLibrary library;
|
||||
if (!library.Open("libvulkan.so")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Vulkan::vk::InstanceDispatch dld;
|
||||
const auto instance = Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_1);
|
||||
const auto physical_devices = instance.EnumeratePhysicalDevices();
|
||||
if (physical_devices.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
|
||||
|
||||
VkPhysicalDeviceVulkanMemoryModelFeatures memory_model{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
VkPhysicalDeviceFeatures2 features{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
||||
.pNext = &memory_model,
|
||||
};
|
||||
physical_device.GetFeatures2(features);
|
||||
|
||||
return memory_model.vulkanMemoryModel == VK_TRUE;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanDriverVersion(JNIEnv* env, jobject jobj) {
|
||||
@@ -1165,6 +1270,14 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanApiVersion(JNIEnv* env, j
|
||||
}
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_supportsFrameGeneration(JNIEnv* env, jobject jobj) {
|
||||
try {
|
||||
return static_cast<jboolean>(GetVulkanMemoryModelSupport());
|
||||
} catch (...) {
|
||||
return static_cast<jboolean>(false);
|
||||
}
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuModel(JNIEnv* env, jobject jobj) {
|
||||
const auto props = GetVulkanDeviceProperties();
|
||||
if (props.deviceID == 0) {
|
||||
@@ -1187,8 +1300,8 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_refreshThreadPolicies(JNIEnv* env, jo
|
||||
Common::RefreshThreadPolicies();
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_getDebugKnobAt(JNIEnv* env, jobject jobj, jint index) {
|
||||
return static_cast<jboolean>(Settings::getDebugKnobAt(static_cast<u8>(index)));
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_GetDebugKnobAt(JNIEnv* env, jobject jobj, jint index) {
|
||||
return static_cast<jboolean>(Settings::GetDebugKnobAt(static_cast<u8>(index)));
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setTurboSpeedLimit(JNIEnv *env, jobject jobj, jboolean enabled) {
|
||||
@@ -1390,6 +1503,39 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_installKeys(JNIEnv* env, jclass clazz
|
||||
return static_cast<int>(FirmwareManager::InstallKeys(path, ext));
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getLosslessDllPath(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
const auto path = VideoCore::FrameGen::GetLosslessDllPath();
|
||||
return Common::Android::ToJString(env, Common::FS::PathToUTF8String(path));
|
||||
#else
|
||||
return Common::Android::ToJString(env, "");
|
||||
#endif
|
||||
}
|
||||
|
||||
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_validateLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jint>(VideoCore::FrameGen::GetInstalledLosslessStatus());
|
||||
#else
|
||||
return static_cast<jint>(VideoCore::FrameGen::LosslessStatus::NotInstalled);
|
||||
#endif
|
||||
}
|
||||
|
||||
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_prepareLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jint>(VideoCore::FrameGen::BuildShaderCache());
|
||||
#else
|
||||
return static_cast<jint>(VideoCore::FrameGen::LosslessStatus::NotInstalled);
|
||||
#endif
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_removeLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jboolean>(VideoCore::FrameGen::RemoveInstalledLosslessDll());
|
||||
#else
|
||||
return static_cast<jboolean>(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, jobject jobj,
|
||||
jstring jpath,
|
||||
jstring jprogramId) {
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include <android/native_window_jni.h>
|
||||
#include "common/android/applets/software_keyboard.h"
|
||||
#include "core/core.h"
|
||||
@@ -44,6 +46,7 @@ public:
|
||||
void HaltEmulation();
|
||||
void RunEmulation();
|
||||
void ShutdownEmulation();
|
||||
void RequestDiskShaderCacheReload(u64 program_id);
|
||||
|
||||
const Core::PerfStatsResults& PerfStats();
|
||||
int ShadersBuilding();
|
||||
@@ -65,6 +68,7 @@ private:
|
||||
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
|
||||
static void OnEmulationStopped(Core::SystemResultStatus result);
|
||||
static void ChangeProgram(std::size_t program_index);
|
||||
void ReloadDiskShaderCache(u64 program_id);
|
||||
|
||||
private:
|
||||
// Window management
|
||||
@@ -83,6 +87,7 @@ private:
|
||||
Common::Android::SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
|
||||
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
|
||||
int m_applet_id{1};
|
||||
std::optional<u64> m_pending_shader_cache_title;
|
||||
|
||||
// GPU driver parameters
|
||||
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
|
||||
@@ -93,4 +98,5 @@ private:
|
||||
|
||||
// Program index for next boot
|
||||
std::atomic<s32> m_next_program_index = -1;
|
||||
std::atomic<u64> m_next_program_id = 0;
|
||||
};
|
||||
|
||||
@@ -130,6 +130,25 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setShort(JNIEnv* env, jobject ob
|
||||
setting->SetValue(value);
|
||||
}
|
||||
|
||||
jint Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getUnsignedShort(JNIEnv* env, jobject obj,
|
||||
jstring jkey,
|
||||
jboolean needGlobal) {
|
||||
auto setting = getSetting<u16>(env, jkey);
|
||||
if (setting == nullptr) {
|
||||
return -1;
|
||||
}
|
||||
return static_cast<jint>(setting->GetValue(static_cast<bool>(needGlobal)));
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setUnsignedShort(JNIEnv* env, jobject obj,
|
||||
jstring jkey, jint value) {
|
||||
auto setting = getSetting<u16>(env, jkey);
|
||||
if (setting == nullptr) {
|
||||
return;
|
||||
}
|
||||
setting->SetValue(static_cast<u16>(value));
|
||||
}
|
||||
|
||||
jint Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getInt(JNIEnv* env, jobject obj, jstring jkey,
|
||||
jboolean needGlobal) {
|
||||
auto setting = getSetting<int>(env, jkey);
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
#include "input_common/drivers/virtual_gamepad.h"
|
||||
#include "native.h"
|
||||
|
||||
ankerl::unordered_dense::map<std::string, std::unique_ptr<AndroidConfig>> map_profiles;
|
||||
::Common::unordered_map<std::string, std::unique_ptr<AndroidConfig>> map_profiles;
|
||||
|
||||
bool IsHandheldOnly() {
|
||||
const auto npad_style_set =
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<selector xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<item android:state_pressed="true" android:color="?attr/colorControlHighlight" />
|
||||
<item android:state_focused="true" android:color="@android:color/transparent" />
|
||||
<item android:state_selected="true" android:color="@android:color/transparent" />
|
||||
<item android:state_hovered="true" android:color="@android:color/transparent" />
|
||||
<item android:color="@android:color/transparent" />
|
||||
</selector>
|
||||
@@ -0,0 +1,19 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="24dp"
|
||||
android:height="24dp"
|
||||
android:viewportWidth="24"
|
||||
android:viewportHeight="24">
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M11,10.6a8,5.2 0 1,0 0,10.4a8,5.2 0 1,0 0,-10.4z" />
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M4.6,12.6L0.8,10.2L3.2,15.5z" />
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:fillType="evenOdd"
|
||||
android:pathData="M15.3,3.5a4,4 0 1,0 0,8a4,4 0 1,0 0,-8zM16.6,4.9a1,1 0 1,0 0,2a1,1 0 1,0 0,-2z" />
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M18.6,6.5L23.2,7.8L18.6,9.3z" />
|
||||
</vector>
|
||||
@@ -10,6 +10,7 @@
|
||||
android:clipChildren="true"
|
||||
android:layout_margin="0dp"
|
||||
app:cardBackgroundColor="@color/eden_card_background"
|
||||
app:rippleColor="@color/game_card_ripple"
|
||||
app:strokeWidth="1dp"
|
||||
app:strokeColor="@color/eden_border">
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
app:cardCornerRadius="16dp"
|
||||
app:cardPreventCornerOverlap="true"
|
||||
android:clipChildren="true"
|
||||
app:rippleColor="@color/game_card_ripple"
|
||||
android:layout_margin="4dp">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
android:focusable="true"
|
||||
android:transitionName="card_game"
|
||||
app:cardCornerRadius="16dp"
|
||||
app:rippleColor="@color/game_card_ripple"
|
||||
android:foreground="@color/eden_border_gradient_start">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
android:focusable="true"
|
||||
android:transitionName="card_game_compact"
|
||||
app:cardCornerRadius="16dp"
|
||||
app:rippleColor="@color/game_card_ripple"
|
||||
android:foreground="@color/eden_border_gradient_start">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
app:cardCornerRadius="16dp"
|
||||
app:cardElevation="0dp"
|
||||
app:cardBackgroundColor="@android:color/transparent"
|
||||
app:rippleColor="@color/game_card_ripple"
|
||||
app:strokeWidth="0dp">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:background="?attr/colorSurface">
|
||||
|
||||
<com.google.android.material.appbar.AppBarLayout
|
||||
android:id="@+id/appbar_lossless"
|
||||
style="@style/Widget.Eden.TransparentTopAppBarLayout"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:fitsSystemWindows="true"
|
||||
android:touchscreenBlocksFocus="false"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent">
|
||||
|
||||
<com.google.android.material.appbar.MaterialToolbar
|
||||
android:id="@+id/toolbar_lossless"
|
||||
style="@style/Widget.Eden.TransparentTopToolbar"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="?attr/actionBarSize"
|
||||
android:touchscreenBlocksFocus="false"
|
||||
app:navigationIcon="@drawable/ic_back"
|
||||
app:title="@string/lossless_scaling" />
|
||||
|
||||
</com.google.android.material.appbar.AppBarLayout>
|
||||
|
||||
<androidx.core.widget.NestedScrollView
|
||||
android:id="@+id/scroll_view_lossless"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="0dp"
|
||||
android:background="@android:color/transparent"
|
||||
android:clipToPadding="false"
|
||||
android:defaultFocusHighlightEnabled="false"
|
||||
android:fadeScrollbars="false"
|
||||
android:scrollbars="vertical"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toBottomOf="@id/appbar_lossless">
|
||||
|
||||
<androidx.appcompat.widget.LinearLayoutCompat
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingHorizontal="16dp"
|
||||
android:paddingTop="16dp">
|
||||
|
||||
<androidx.recyclerview.widget.RecyclerView
|
||||
android:id="@+id/lossless_options_list"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:clipToPadding="false"
|
||||
android:nestedScrollingEnabled="false" />
|
||||
|
||||
</androidx.appcompat.widget.LinearLayoutCompat>
|
||||
|
||||
</androidx.core.widget.NestedScrollView>
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
@@ -47,6 +47,12 @@
|
||||
android:defaultValue="@null" />
|
||||
</fragment>
|
||||
|
||||
<fragment
|
||||
android:id="@+id/losslessManagerFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.LosslessManagerFragment"
|
||||
android:label="@string/lossless_scaling"
|
||||
tools:layout="@layout/fragment_lossless_manager" />
|
||||
|
||||
<fragment
|
||||
android:id="@+id/appletLauncherFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.AppletLauncherFragment"
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">محاكاة NVDEC</string>
|
||||
<string name="nvdec_emulation_description">حدد كيفية التعامل مع فك تشفير الفيديو (NVDEC) خلال المشاهد التمهيدية والمقدمة.</string>
|
||||
<string name="nvdec_emulation_description">قم بتغيير المعالج المركزي في حالة حدوث عطل أثناء المشاهد السينمائية.</string>
|
||||
<string name="nvdec_emulation_none">لا شيء</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -291,6 +291,67 @@
|
||||
<string name="gpu_driver_fetcher">أداة جلب برامج تشغيل وحدة المعالجة الرسومية</string>
|
||||
<string name="gpu_driver_manager">إدارة برامج تشغيل وحدة معالجة الرسومات</string>
|
||||
<string name="install_gpu_driver_description">تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل</string>
|
||||
<string name="frame_gen">توليد الإطار</string>
|
||||
<string name="frame_gen_per_game_description">ضبط إعدادات إنشاء الإطارات لهذه اللعبة</string>
|
||||
<string name="frame_gen_description">قم بإدراج الإطارات المُستكملة بين الإطارات المُعالجة باستخدام تقنية التحجيم بدون فقدان الجودة. يُفرض هذا الخيار عرض الإطارات وفقًا لترتيب FIFO عند تفعيله.</string>
|
||||
<string name="frame_gen_multiplier">مضاعف الإطارات</string>
|
||||
<string name="frame_gen_multiplier_description">عدد الإطارات المطلوب عرضها لكل إطار مُعالَج. تتطلب القيم الأعلى وقت معالجة رسوميات أكبر. طلب عدد إطارات يفوق قدرة الشاشة على عرضه سيؤدي إلى إبطاء المحاكاة.</string>
|
||||
<string name="frame_gen_multiplier_2x">2x</string>
|
||||
<string name="frame_gen_multiplier_3x">3x</string>
|
||||
<string name="frame_gen_multiplier_4x">4x</string>
|
||||
<string name="frame_gen_target_rate">معدل الإطارات المستهدف</string>
|
||||
<string name="frame_gen_target_rate_description">اختر المعدل الذي يمكن لشاشتك عرضه فعليًّا. عندئذٍ يرتفع المضاعف أو ينخفض تلقائيًّا للحفاظ على هذا المعدل، ويقوم بالتراجع عن أي خطوة تؤدي إلى إبطاء سير اللعبة نفسها.</string>
|
||||
<string name="frame_gen_target_rate_off">استخدم مضاعفًا ثابتًا</string>
|
||||
<string name="frame_gen_target_rate_60">60 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_90">90 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_120">120 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_144">144 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_165">165 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_queue_target">هدف قائمة انتظار الإطارات</string>
|
||||
<string name="frame_gen_queue_target_description">كم عدد الإطارات المكتملة التي قد تنتظر قبل عرضها؟ تعمل قوائم الانتظار الأكبر حجمًا على امتصاص الارتفاعات المفاجئة في حمل وحدة معالجة الرسومات على حساب زمن انتقال الإدخال.</string>
|
||||
<string name="frame_gen_queue_target_0">أقل زمن انتقال (بدون تخزين مؤقت)</string>
|
||||
<string name="frame_gen_queue_target_1">متوازن (1 إطار)</string>
|
||||
<string name="frame_gen_queue_target_2">الأكثر سلاسة (2 إطارات)</string>
|
||||
<string name="frame_gen_flow_scale_auto">تكييف تقدير الحركة مع اللعبة</string>
|
||||
<string name="frame_gen_flow_scale_auto_description">قم بتقدير الحركة بناءً على الدقة التي تعرضها اللعبة فعليًّا، بدلاً من الإخراج الذي تم رفع دقته. ولا يؤثر ذلك على الدقة بأي شكل، لأن رفع الدقة لا يضيف أي تفاصيل تتعلق بالحركة.</string>
|
||||
<string name="frame_gen_flow_scale">دقة تقدير الحركة</string>
|
||||
<string name="frame_gen_flow_scale_description">دقة مسار التدفق البصري، كجزء من الناتج. ويُعد خفض هذه القيمة أرخص طريقة لاستعادة الأداء.</string>
|
||||
<string name="frame_gen_fp16">مُظلِّلات نصف الدقة</string>
|
||||
<string name="frame_gen_fp16_description">استخدم نسخة التظليل 16 بت. يتم التراجع تلقائيًا إلى الخيار البديل في حالة عدم توفرها في برنامج التشغيل أو الملف.</string>
|
||||
<string name="frame_gen_dump_flow">إفراغ الإطار الذي تم إنشاؤه</string>
|
||||
<string name="frame_gen_dump_flow_description">قم بكتابة مستويات MIP للتدفق البصري والإطار المُستكمل إلى مجلد lossless/debug مرة واحدة، لغرض استكشاف الأخطاء وإصلاحها</string>
|
||||
<string name="frame_gen_unsupported">توليد الإطار غير متاح</string>
|
||||
<string name="frame_gen_unsupported_description">لا يدعم برنامج تشغيل وحدة معالجة الرسومات هذا نموذج ذاكرة Vulkan، الذي تتطلبه برامج التظليل الخاصة بـ«Lossless Scaling».</string>
|
||||
<string name="lossless_scaling_setup_description">اختياري. قم بتوفير ملف Lossless.dll الخاص بك لتمكين إنشاء الإطارات لاحقًا</string>
|
||||
<string name="lossless_scaling_install">تثبيت ملف Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">يتطلب إنشاء الإطارات أن تكون لديك نسخة قانونية خاصة بك من ملف Lossless.dll المأخوذ من برنامج Lossless Scaling</string>
|
||||
<string name="lossless_scaling_replace_description">اختر نسخة أخرى من ملف Lossless.dll</string>
|
||||
<string name="frame_generation_support">توليد الإطارات</string>
|
||||
<string name="frame_generation_supported">مدعوم</string>
|
||||
<string name="frame_generation_unsupported">غير مدعوم (لا يتوفر نموذج ذاكرة Vulkan)</string>
|
||||
<string name="lossless_scaling">Lossless Scaling</string>
|
||||
<string name="lossless_scaling_description">قم بتوفير نسختك الخاصة من ملف Lossless.dll لتمكين توليد الإطارات</string>
|
||||
<string name="lossless_scaling_installed">مثبت</string>
|
||||
<string name="lossless_scaling_not_installed">غير مثبت</string>
|
||||
<string name="lossless_scaling_replace">استبدل</string>
|
||||
<string name="lossless_scaling_remove">إزالة</string>
|
||||
<string name="lossless_scaling_remove_description">احذف ملف Lossless.dll المثبت ووحدات التظليل المعدة له</string>
|
||||
<string name="lossless_scaling_remove_confirmation">سيتوقف توليد الإطارات عن العمل إلى أن تقوم بتثبيت ملف Lossless.dll مرة أخرى. ولن يتأثر ملفك الأصلي بذلك.</string>
|
||||
<string name="lossless_scaling_missing">ملف Lossless.dll غير مثبت</string>
|
||||
<string name="lossless_scaling_missing_description">قم بتثبيته من الإعدادات › Lossless Scaling لاستخدام ميزة توليد الإطارات.</string>
|
||||
<string name="lossless_scaling_locked">أغلق اللعبة أولاً</string>
|
||||
<string name="lossless_scaling_locked_description">لا يمكن تعديل ملف Lossless.dll أثناء تشغيل اللعبة.</string>
|
||||
<string name="lossless_scaling_remove_unavailable">لا يوجد شيء يجب إزالته</string>
|
||||
<string name="lossless_scaling_remove_unavailable_description">لم يتم تثبيت ملف Lossless.dll بعد.</string>
|
||||
<string name="lossless_scaling_installing">جاري التحضير لإنشاء مظلّلات الإطارات…</string>
|
||||
<string name="lossless_scaling_install_success">تم تثبيت ملف Lossless.dll بنجاح</string>
|
||||
<string name="lossless_scaling_install_failed">تعذر تثبيت ملف Lossless.dll</string>
|
||||
<string name="error_lossless_copy_failed">تعذر نسخ الملف المحدد.</string>
|
||||
<string name="error_lossless_unreadable">تعذر قراءة الملف المحدد.</string>
|
||||
<string name="error_lossless_not_pe">الملف المحدد ليس مكتبة Windows. حدد ملف Lossless.dll من تثبيت برنامج Lossless Scaling.</string>
|
||||
<string name="error_lossless_missing_shaders">لا تحتوي هذه النسخة من ملف Lossless.dll على برامج التظليل الخاصة بتوليد الإطارات. قم بتحديث ميزة «Lossless Scaling» وحاول مرة أخرى.</string>
|
||||
<string name="error_lossless_translation_failed">تعذر ترجمة برامج التظليل الخاصة بتوليد الإطارات. هذا الإصدار من «Lossless Scaling» غير مدعوم حتى الآن.</string>
|
||||
<string name="error_lossless_cache_failed">تعذر كتابة برامج التظليل المترجمة إلى وحدة التخزين. تأكد من توفر مساحة خالية.</string>
|
||||
<string name="advanced_settings">الإعدادات المتقدمة</string>
|
||||
<string name="settings_description">ضبط إعدادات المحاكي</string>
|
||||
<string name="search_recently_played">تم تشغيلها مؤخرًا</string>
|
||||
@@ -444,8 +505,8 @@
|
||||
<string name="set_custom_rtc">تعيين ساعة مخصصة في الوقت الحقيقي</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">رفع تردد المعالج</string>
|
||||
<string name="fast_cpu_time_description">يجبر وحدة المعالجة المركزية المحاكاة على العمل بتردد أعلى، مما يقلل بعض محددات معدل الإطارات. استخدم وضع التعزيز (1700 ميجاهرتز) لتشغيلها عند أعلى تردد أصلي لجهاز Switch، أو وضع السرعة (2000 ميجاهرتز) لتشغيلها بتردد مضاعف.</string>
|
||||
<string name="fast_cpu_time">ترددات وحدة المعالجة المركزية</string>
|
||||
<string name="fast_cpu_time_description">يرفع هذا الإعداد تردد المعالج المُحاكى، مما يُزيل بعض مُحددات معدل الإطارات. قد تُلاحظ المعالجات الأضعف انخفاضًا في الأداء، وقد تعمل بعض الألعاب بشكل غير صحيح.</string>
|
||||
<string name="custom_cpu_ticks">تخصيص دورات المعالج</string>
|
||||
<string name="custom_cpu_ticks_description">قم بتعيين قيمة مخصصة لدورات المعالج. القيم الأعلى يمكن أن تزيد من الأداء، ولكنها قد تتسبب أيضًا في تجميد اللعبة. يوصى باستخدام نطاق 77-21000.</string>
|
||||
<string name="cpu_ticks">دورات</string>
|
||||
@@ -506,8 +567,8 @@
|
||||
|
||||
<string name="hacks">اختراقات</string>
|
||||
|
||||
<string name="fast_gpu_time">وقت معالجة الرسومات السريع</string>
|
||||
<string name="fast_gpu_time_description">يُجبر هذا الخيار معظم الألعاب على العمل بأعلى دقة عرض أصلية. استخدم 256 للحصول على أقصى أداء و512 للحصول على أعلى جودة رسومات.</string>
|
||||
<string name="fast_gpu_time">سرعات معالج الرسوميات</string>
|
||||
<string name="fast_gpu_time_description">يجعل اللعبة تعتقد أن عمل وحدة معالجة الرسومات ينتهي بشكل أسرع مما هو عليه في الواقع، لذلك تتوقف عن خفض الدقة ومسافة العرض لتتناسب مع سرعات جهاز Switch.</string>
|
||||
<string name="skip_cpu_inner_invalidation">تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب.</string>
|
||||
<string name="fix_bloom_effects">إصلاح تأثيرات التوهج</string>
|
||||
@@ -554,6 +615,7 @@
|
||||
|
||||
<!-- Debug settings strings -->
|
||||
<string name="cpu">وحدة المعالج المركزية</string>
|
||||
<string name="clocks">ترددات</string>
|
||||
<string name="use_auto_stub">استخدم الملحق التلقائي</string>
|
||||
<string name="use_auto_stub_description">استبدال الخدمات والوظائف المفقودة تلقائيًا. قد يؤدي ذلك إلى تحسين التوافق، ولكنه قد يتسبب في حدوث أعطال ومشكلات في الاستقرار.</string>
|
||||
|
||||
@@ -568,7 +630,6 @@
|
||||
<string name="log">السجلات</string>
|
||||
<string name="flush_by_line">تفريغ سجلات التصحيح حسب السطر</string>
|
||||
<string name="flush_by_line_description">يفرغ سجلات التصحيح عند كتابة كل سطر، مما يجعل التصحيح أسهل في حالات التوقف أو التجميد.</string>
|
||||
|
||||
<!-- GPU Logging strings -->
|
||||
<string name="gpu_logging_header">تسجيل وحدة معالجة الرسومات</string>
|
||||
<string name="gpu_log_level">مستوى السجل</string>
|
||||
@@ -644,10 +705,10 @@
|
||||
<string name="gamecube_controller">ذراع تحكم GameCube</string>
|
||||
<string name="invert_axis">عكس المحور</string>
|
||||
<string name="invert_button">عكس الزر</string>
|
||||
<string name="toggle_button">زر تشغيل/إيقاف</string>
|
||||
<string name="toggle_button">زر تفعيل/تعطيل</string>
|
||||
<string name="turbo_button">زر التوربو</string>
|
||||
<string name="set_threshold">تعيين الحد الفاصل</string>
|
||||
<string name="toggle_axis">تشغيل/إيقاف المحور</string>
|
||||
<string name="toggle_axis">تفعيل/تعطيل المحور</string>
|
||||
<string name="connected">متصل</string>
|
||||
<string name="use_system_vibrator">استخدم هزاز النظام</string>
|
||||
<string name="input_overlay">طبقة الإدخال</string>
|
||||
@@ -786,7 +847,7 @@
|
||||
<string name="version">الإصدار</string>
|
||||
<string name="copy_details">نسخ التفاصيل</string>
|
||||
<string name="add_ons">الإضافات</string>
|
||||
<string name="add_ons_description">التعديلات، التحديثات، المحتوى القابل للتنزيل</string>
|
||||
<string name="add_ons_description">تفعيل/تعطيل التعديلات، التحديثات، المحتوى القابل للتنزيل</string>
|
||||
<string name="playtime">زمن اللعب:</string>
|
||||
<string name="reset_playtime">مسح زمن اللعب</string>
|
||||
<string name="reset_playtime_description">إعادة تعيين زمن اللعب للعبة الحالية إلى 0 ثانية</string>
|
||||
@@ -891,13 +952,13 @@
|
||||
<!-- Emulation Menu -->
|
||||
<string name="emulation_exit">خروج من المحاكاة</string>
|
||||
<string name="emulation_done">إنهاء</string>
|
||||
<string name="emulation_toggle_controls">تشغيل/إيقاف أزرار التحكم</string>
|
||||
<string name="emulation_toggle_controls">تفعيل/تعطيل أزرار التحكم</string>
|
||||
<string name="emulation_rel_stick_center">مركز العصا النسبي</string>
|
||||
<string name="emulation_dpad_slide">انزلاق الأسهم</string>
|
||||
<string name="emulation_haptics">الاهتزازات الديناميكية</string>
|
||||
<string name="emulation_show_overlay">عرض ذراع التحكم</string>
|
||||
<string name="emulation_hide_overlay">إخفاء ذراع التحكم</string>
|
||||
<string name="emulation_toggle_all">تشغيل/إيقاف الكل</string>
|
||||
<string name="emulation_toggle_all">تفعيل/تعطيل الكل</string>
|
||||
<string name="emulation_control_adjust">ضبط الطبقة</string>
|
||||
<string name="emulation_control_scale">الحجم</string>
|
||||
<string name="emulation_control_opacity">الشفافية</string>
|
||||
@@ -953,13 +1014,15 @@
|
||||
<string name="memory_6gb">6 جيجابايت (غير آمن)</string>
|
||||
<string name="memory_8gb">8 جيجابايت (غير آمن)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">تعزيز (1700MHz)</string>
|
||||
<string name="clock_fast">سريع (2000MHz)</string>
|
||||
<!-- CPU clock levels -->
|
||||
<string name="clock_normal">طبيعي</string>
|
||||
<string name="clock_boost">طبيعي</string>
|
||||
<string name="clock_fast">كسر السرعة</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">متوسط (256)</string>
|
||||
<string name="fast_gpu_high">مرتفع (512)</string>
|
||||
<!-- GPU clock levels -->
|
||||
<string name="fast_gpu_normal">طبيعي</string>
|
||||
<string name="fast_gpu_medium">تعزيز</string>
|
||||
<string name="fast_gpu_high">كسر السرعة</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">صغير جدًا (16 ميغابايت)</string>
|
||||
@@ -1060,7 +1123,7 @@
|
||||
<string name="freedreno_info_title">حول إعدادات Freedreno</string>
|
||||
<string name="freedreno_info_description">قم بإعداد خيارات برنامج تشغيل Freedreno/Turnip لوحدة معالجة الرسومات لأغراض التصحيح، والتحليل، وتحسين الأداء. يتم حفظ التغييرات تلقائيًا. راجع https://docs.mesa3d.org/drivers/freedreno.html للحصول على الوثائق التفصيلية.</string>
|
||||
<string name="freedreno_per_game_title">إعدادات Freedreno</string>
|
||||
<string name="freedreno_per_game_description">قم بضبط إعدادات برنامج تشغيل وحدة معالجة الرسومات لهذه اللعبة</string>
|
||||
<string name="freedreno_per_game_description">ضبط إعدادات برنامج تشغيل وحدة معالجة الرسومات لهذه اللعبة</string>
|
||||
<string name="freedreno_per_game_saved">تم حفظ إعدادات Freedreno</string>
|
||||
|
||||
<!-- Gamepad Buttons -->
|
||||
@@ -1088,8 +1151,6 @@
|
||||
<string name="theme_mode_light">فاتح</string>
|
||||
<string name="theme_mode_dark">داكن</string>
|
||||
|
||||
<string name="multiplier_none">لا شيء</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">خلفيات سوداء</string>
|
||||
<string name="use_black_backgrounds_description">عند استخدام السمة الداكنة، قم بتطبيق خلفيات سوداء.</string>
|
||||
|
||||
@@ -62,7 +62,6 @@
|
||||
<string name="cpuopt_unsafe_host_mmu_description">ئەم باشکردنە خێرایی دەستکەوتنی بیرگە لەلایەن پرۆگرامی میوانەکە زیاد دەکات. چالاککردنی وای لێدەکات کە خوێندنەوە/نووسینەکانی بیرگەی میوانەکە ڕاستەوخۆ لە بیرگە ئەنجام بدرێت و میمیکردنی MMU میواندە بەکاربهێنێت. ناچالاککردنی ئەمە هەموو دەستکەوتنەکانی بیرگە ڕەت دەکاتەوە لە بەکارهێنانی میمیکردنی MMU نەرمەکاڵا.</string>
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">ئیمولەیشنی NVDEC</string>
|
||||
<string name="nvdec_emulation_description">هەڵبژاردنی ڕێگای دیکۆدکردنی ڤیدیۆ</string>
|
||||
<string name="nvdec_emulation_none">هیچ</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -379,7 +378,6 @@
|
||||
<string name="log">تۆمارکردن</string>
|
||||
<string name="flush_by_line">خاوکردنەوەی تۆمارەکانی دیباگ بە هێڵ</string>
|
||||
<string name="flush_by_line_description">تۆمارەکانی دیباگ لە هەر هێڵێکدا دەنوسرێت خاو دەکاتەوە، ئەمە وا دەکات دیباگکردن ئاسانتر بێت لە کاتی کرشکردن یان پێکەنین.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">بزوێنری دەرچوونی دەنگ</string>
|
||||
<string name="audio_volume">دەنگ</string>
|
||||
@@ -553,10 +551,6 @@
|
||||
<string name="memory_6gb">6GB (نائاسایش)</string>
|
||||
<string name="memory_8gb">8GB (نائاسایش)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">زۆرکردن (1700MHz)</string>
|
||||
<string name="clock_fast">خێرا (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">سیلیزی</string>
|
||||
<string name="temperature_fahrenheit">فارینهایت</string>
|
||||
|
||||
@@ -97,7 +97,6 @@
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">Emulace NVDEC</string>
|
||||
<string name="nvdec_emulation_description">Určuje, jakým způsobem se zpracovává dekódování videa (NVDEC).</string>
|
||||
<string name="nvdec_emulation_none">Žádné</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -417,9 +416,6 @@
|
||||
<string name="use_custom_rtc_description">Umožňuje nastavit vlastní hodiny reálného času nezávisle na systému.</string>
|
||||
<string name="set_custom_rtc">Nastavit vlastní RTC</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Přetaktování CPU</string>
|
||||
<string name="fast_cpu_time_description">Vynutí běh CPU na vyšší frekvenci, což může pomoci obejít některé omezovače FPS. Režim Boost (1700 MHz) odpovídá maximální taktu konzole Switch, režim Fast (2000 MHz) je dvojnásobek základního taktu konzole.</string>
|
||||
<string name="custom_cpu_ticks">Vlastní hodnota CPU cyků</string>
|
||||
<string name="custom_cpu_ticks_description">Nastavte vlastní hodnotu cyklů CPU. Vyšší hodnoty mohou zvýšit výkon, ale mohou také způsobit zamrznutí hry. Doporučený rozsah hodnot je 77–21000.</string>
|
||||
<string name="cpu_ticks">Cykly</string>
|
||||
@@ -466,8 +462,6 @@
|
||||
<string name="enable_buffer_history_description">Umožňuje přístup k předchozím stavům bufferu. Tato volba může u některých her zvýšit kvalitu vykreslování a zlepšit stabilitu výkonu.</string>
|
||||
<string name="hacks">Hacky</string>
|
||||
|
||||
<string name="fast_gpu_time">Rychlé časování GPU</string>
|
||||
<string name="fast_gpu_time_description">Nutí většinu her běžet v nejvyšším nativním rozlišení. Použijte hodnotu 256 pro maximální výkon a 512 pro nejlepší kvalitu.</string>
|
||||
<string name="skip_cpu_inner_invalidation">Přeskočit vnitřní invalidaci CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Přeskočí určité invalidace mezipaměti procesoru při aktualizacích paměti, čímž snižuje vytížení CPU a zvyšuje jeho výkon. Může způsobit chyby nebo pády některých hrách.</string>
|
||||
<string name="renderer_asynchronous_shaders">Asynchronní kompilace shaderů</string>
|
||||
@@ -501,7 +495,6 @@
|
||||
<string name="log">Protokolování</string>
|
||||
<string name="flush_by_line">Vypisovat ladicí záznamy po řádcích</string>
|
||||
<string name="flush_by_line_description">Vypisuje ladicí záznamy po každém napsaném řádku, což usnadňuje ladění v případě pádu nebo zamrznutí.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">Výstupní engine</string>
|
||||
<string name="audio_volume">Hlasitost</string>
|
||||
@@ -694,10 +687,6 @@
|
||||
<string name="memory_6gb">6GB (Nebezpečné)</string>
|
||||
<string name="memory_8gb">8GB (Nebezpečné)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rychlé (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsia</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheita</string>
|
||||
|
||||
@@ -64,8 +64,8 @@
|
||||
<string name="bat_temperature_unit">Batterietemperatur-Einheiten</string>
|
||||
<string name="show_power_info">Batterieinfo anzeigen</string>
|
||||
<string name="show_power_info_description">Aktuellen Stromverbrauch und verbleibende Kapazität der Batterie anzeigen</string>
|
||||
<string name="show_shaders_building">Schattierer-Erstellung anzeigen</string>
|
||||
<string name="show_shaders_building_description">Aktuelle Anzahl der erstellten Schattierer anzeigen</string>
|
||||
<string name="show_shaders_building">Shader-Erstellung anzeigen</string>
|
||||
<string name="show_shaders_building_description">Aktuelle Anzahl der erstellten Shader anzeigen</string>
|
||||
<string name="pipeline_worker_cores_description">Lege die Anzahl der Kerne fest, die für die Erstellung von Vulkan-Rohrleitungen verwendet werden sollen. Ein höherer Wert verbessert die Kompilierungsleistung der Rohrleitung, führt jedoch auch zu einem Anstieg der Temperaturen.</string>
|
||||
<string name="overlay_position">Überlagerungs-Position</string>
|
||||
<string name="overlay_position_description">Wähle aus, wo die Überlagerung auf dem Bildschirm angezeigt wird</string>
|
||||
@@ -105,7 +105,7 @@
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">NVDEC-Emulation</string>
|
||||
<string name="nvdec_emulation_description">Wähle aus, wie die Videodekodierung (NVDEC) während Zwischensequenzen und Intros gehandhabt wird.</string>
|
||||
<string name="nvdec_emulation_description">Wechsle auf CPU, falls ein Absturz bei einem Cinematic auftritt.</string>
|
||||
<string name="nvdec_emulation_none">Keine</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -290,6 +290,38 @@
|
||||
<string name="gpu_driver_fetcher">GPU-Treiber-Hersteller</string>
|
||||
<string name="gpu_driver_manager">GPU-Treiber Verwaltung</string>
|
||||
<string name="install_gpu_driver_description">Alternative Treiber für eventuell bessere Leistung oder Genauigkeit installieren</string>
|
||||
<string name="frame_gen">Frame-Generation</string>
|
||||
<string name="frame_gen_per_game_description">Konfiguriere Frame-Generation für dieses Spiel</string>
|
||||
<string name="frame_gen_description">Füge zwischen den gerenderten Bildern interpolierte Bilder mithilfe von Lossless Scaling ein. </string>
|
||||
<string name="frame_gen_multiplier">Frame-Multiplikator</string>
|
||||
<string name="frame_gen_multiplier_description">Wie viele Bilder für jedes gerenderte angezeigt werden soll. Höhere Werte kosten proportional mehr GPU-Zeit. Nach mehr zu fragen, als dein Bildschirm darstellen kann, wird die Emulation verlangsamen.</string>
|
||||
<string name="frame_gen_multiplier_2x">2x</string>
|
||||
<string name="frame_gen_multiplier_3x">3x</string>
|
||||
<string name="frame_gen_multiplier_4x">4x</string>
|
||||
<string name="frame_gen_target_rate">Ziel-Bildrate</string>
|
||||
<string name="frame_gen_target_rate_description">Wähle die Rate aus die dein Bildschirm tatsächlich darstellen kann. Der Multiplikator steigt oder fällt dann alleine um sie zu halten, und rollt jeden Schritt zurück, der das Spiel selber langsamer macht.</string>
|
||||
<string name="frame_gen_target_rate_off">Nutze einen fixierten Multiplikator</string>
|
||||
<string name="frame_gen_target_rate_60">60 FPS</string>
|
||||
<string name="frame_gen_target_rate_90">90 FPS</string>
|
||||
<string name="frame_gen_target_rate_120">120 FPS</string>
|
||||
<string name="frame_gen_target_rate_144">144 FPS</string>
|
||||
<string name="frame_gen_target_rate_165">165 FPS</string>
|
||||
<string name="frame_gen_queue_target_1">Ausbalanciert (1 Bild)</string>
|
||||
<string name="frame_gen_queue_target_2">Flüssigste (2 Bilder)</string>
|
||||
<string name="frame_gen_unsupported">Frame-Generation nicht verfügbar</string>
|
||||
<string name="frame_gen_unsupported_description">Dieser GPU-Treiber unterstützt das Vulkan-Memory-Model nicht, welches Lossless Scaling-Shader benötigen.</string>
|
||||
<string name="lossless_scaling_setup_description">Optional. Stelle deine eigene Lossless.dll zur Verfügung, um Frame-Generation später zu aktivieren.</string>
|
||||
<string name="lossless_scaling_install">Installiere Lossless.dll</string>
|
||||
<string name="lossless_scaling_replace_description">Wähle eine andere Kopie von Lossless.dll</string>
|
||||
<string name="frame_generation_supported">Unterstützt</string>
|
||||
<string name="frame_generation_unsupported">Nicht unterstützt (kein Vulkan-Memory-Model)</string>
|
||||
<string name="lossless_scaling">Lossless Scaling</string>
|
||||
<string name="lossless_scaling_installed">Installiert</string>
|
||||
<string name="lossless_scaling_not_installed">Nicht installiert</string>
|
||||
<string name="lossless_scaling_replace">Ersetzen</string>
|
||||
<string name="lossless_scaling_remove">Entfernen</string>
|
||||
<string name="lossless_scaling_locked">Schließe zuerst das Spiel</string>
|
||||
<string name="lossless_scaling_remove_unavailable">Nichts zum Entfernen</string>
|
||||
<string name="advanced_settings">Erweiterte Einstellungen</string>
|
||||
<string name="settings_description">Emulatoreinstellungen konfigurieren</string>
|
||||
<string name="search_recently_played">Kürzlich gespielt</string>
|
||||
@@ -394,6 +426,7 @@ Wirklich fortfahren?</string>
|
||||
<string name="copied_to_clipboard">In die Zwischenablage kopiert</string>
|
||||
<string name="about_app_description">Ein quelloffener Switch-Emulator</string>
|
||||
<string name="contributors">Beitragende</string>
|
||||
<string name="contributors_description">Personen, die Eden für Android möglich gemacht haben</string>
|
||||
<string name="licenses_description">Projekte, die Eden für Android möglich machen </string>
|
||||
<string name="build">Build</string>
|
||||
<string name="user_data">Nutzerdaten</string>
|
||||
@@ -430,8 +463,7 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
<string name="set_custom_rtc">Legen Sie eine benutzerdefinierte Echtzeituhr fest</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">CPU-Übertaktung</string>
|
||||
<string name="fast_cpu_time_description">Zwingt die emulierte CPU, mit höherer Taktrate zu laufen, wodurch bestimmte FPS-Begrenzungen reduziert werden. Verwende Boost (1700MHz), um mit der höchsten nativen Taktrate der Switch zu laufen, oder Fast (2000MHz), um mit der doppelten Taktrate zu laufen.</string>
|
||||
<string name="fast_cpu_time">CPU-Takte</string>
|
||||
<string name="custom_cpu_ticks">Benutzerdefinierte CPU-Ticks</string>
|
||||
<string name="custom_cpu_ticks_description">Legen Sie einen benutzerdefinierten Wert für CPU-Ticks fest. Höhere Werte können die Leistung steigern, aber auch zum Einfrieren des Spiels führen. Ein Bereich von 77–21000 wird empfohlen.</string>
|
||||
<string name="cpu_ticks">Ticks</string>
|
||||
@@ -476,12 +508,14 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
<string name="renderer_reactive_flushing_description">Verbessert die Genauigkeit in einigen Spielen.</string>
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
<string name="fast_gpu_time">Schnelle GPU-Zeit</string>
|
||||
<string name="fast_gpu_time_description">Erzwingt bei den meisten Spielen die höchste native Auflösung. Verwende 256 für maximale Leistung und 512 für maximale Grafikqualität</string>
|
||||
<string name="fast_gpu_time">GPU-Takte</string>
|
||||
<string name="skip_cpu_inner_invalidation">CPU-interne Invalidierung überspringen</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Kann in einigen Spielen zu Fehlern oder Abstürzen führen.</string>
|
||||
<string name="renderer_asynchronous_shaders">Asynchrone Shader</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Kompiliert Shader asynchron. Dies kann Ruckler reduzieren, aber auch Grafikfehler verursachen.</string>
|
||||
<string name="gpu_unswizzle_default_button">Standard</string>
|
||||
|
||||
|
||||
<string name="extensions">Erweiterungen</string>
|
||||
|
||||
<string name="dyna_state">Erweiterter dynamischer Status</string>
|
||||
@@ -503,6 +537,7 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
|
||||
<!-- Debug settings strings -->
|
||||
<string name="cpu">CPU</string>
|
||||
<string name="clocks">Takte</string>
|
||||
<string name="use_auto_stub">Auto-Stub verwenden</string>
|
||||
<string name="use_auto_stub_description">Ergänzt automatisch fehlende Dienste und Funktionen. Kann die Kompatibilität verbessern, aber auch zu Abstürzen und Stabilitätsproblemen führen.</string>
|
||||
|
||||
@@ -517,7 +552,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
<string name="log">Protokollierung</string>
|
||||
<string name="flush_by_line">Debug-Protokolle zeilenweise leeren</string>
|
||||
<string name="flush_by_line_description">Leert Debug-Protokolle bei jeder geschriebenen Zeile, was das Debuggen bei Abstürzen oder Einfrieren erleichtert.</string>
|
||||
|
||||
<string name="general">Allgemein</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
@@ -758,6 +792,7 @@ Wirklich fortfahren?</string>
|
||||
<string name="confirm_uninstall">Bestätigen Sie die Deinstallation</string>
|
||||
<string name="confirm_uninstall_description">Möchten Sie dieses Add-on wirklich deinstallieren\?</string>
|
||||
<string name="verify_integrity">Integrität prüfen</string>
|
||||
<string name="verifying">Verifiziere...</string>
|
||||
<string name="verify_success">Integritätsüberprüfung erfolgreich!</string>
|
||||
<string name="verify_failure">Integritätsüberprüfung fehlgeschlagen!</string>
|
||||
<string name="verify_failure_description">Der Dateiinhalt ist möglicherweise beschädigt</string>
|
||||
@@ -879,13 +914,15 @@ Wirklich fortfahren?</string>
|
||||
<string name="memory_6gb">6 GB (Unsicher)</string>
|
||||
<string name="memory_8gb">8 GB (Unsicher)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Schnell (2000MHz)</string>
|
||||
<!-- CPU clock levels -->
|
||||
<string name="clock_normal">Normal</string>
|
||||
<string name="clock_boost">Beschleunigung</string>
|
||||
<string name="clock_fast">Übertaktung</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">Mittel (256)</string>
|
||||
<string name="fast_gpu_high">Hoch (512)</string>
|
||||
<!-- GPU clock levels -->
|
||||
<string name="fast_gpu_normal">Normal</string>
|
||||
<string name="fast_gpu_medium">Beschleunigung</string>
|
||||
<string name="fast_gpu_high">Übertaktung</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Sehr klein (16 MB)</string>
|
||||
@@ -932,6 +969,13 @@ Wirklich fortfahren?</string>
|
||||
<string name="dma_accuracy_unsafe">Unsicher</string>
|
||||
<string name="dma_accuracy_safe">Sicher</string>
|
||||
|
||||
<!-- GPU Fence Behavior -->
|
||||
<string name="gpu_fence_behavior_default">Standard</string>
|
||||
<string name="gpu_fence_behavior_immediate">Direkt</string>
|
||||
<string name="gpu_fence_behavior_balanced">Ausgewogen</string>
|
||||
<string name="gpu_fence_behavior_accurate">Genau</string>
|
||||
<string name="gpu_fence_behavior_strict">Strikt</string>
|
||||
|
||||
<string name="vram_usage_conservative">Konservativ</string>
|
||||
<string name="vram_usage_aggressive">Aggressiv</string>
|
||||
|
||||
@@ -998,28 +1042,32 @@ Wirklich fortfahren?</string>
|
||||
<string name="theme_material_you">Material You</string>
|
||||
<string name="app_settings">App-Einstellungen</string>
|
||||
<string name="theme_and_color">Theme und Farben</string>
|
||||
<string name="fullscreen_mode">Vollbild-Modus</string>
|
||||
<!-- Theme Modes -->
|
||||
<string name="change_theme_mode">Design</string>
|
||||
<string name="theme_mode_follow_system">System folgen</string>
|
||||
<string name="theme_mode_light">Hell</string>
|
||||
<string name="theme_mode_dark">Dunkel</string>
|
||||
|
||||
<string name="multiplier_none">Keine</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Schwarze Hintergründe</string>
|
||||
<string name="use_black_backgrounds_description">Bei Verwendung des dunklen Designs, schwarze Hintergründe verwenden.</string>
|
||||
|
||||
<!-- Buttons -->
|
||||
<string name="enable_folder_button">Ordner</string>
|
||||
<string name="enable_qlaunch_button">QLaunch</string>
|
||||
<!-- App Language -->
|
||||
<string name="app_language">App-Sprache</string>
|
||||
<string name="app_language_description">Sprache der App-Oberfläche ändern</string>
|
||||
<string name="app_language_system">System folgen</string>
|
||||
<!-- Static Themes -->
|
||||
<string name="static_theme_color">Designfarbe</string>
|
||||
<string name="eden_theme">Eden</string>
|
||||
<string name="violet">Violett </string>
|
||||
<string name="blue">Blau</string>
|
||||
<string name="cyan">Cyan</string>
|
||||
<string name="red">Rot</string>
|
||||
<string name="green">Grün</string>
|
||||
<string name="yellow">Gelb</string>
|
||||
<string name="orange">Orange</string>
|
||||
<string name="pink">Rosa</string>
|
||||
@@ -1051,6 +1099,10 @@ Wirklich fortfahren?</string>
|
||||
<string name="enable_overlay">Applet-Overlay aktivieren</string>
|
||||
<string name="enable_overlay_description">Aktiviert Horizons eingebautes Overlay-Applet. Halte die Home-Taste eine Sekunde lang gedrückt, um es anzuzeigen.</string>
|
||||
|
||||
<!-- Profile Management -->
|
||||
<string name="profile_manager">Nutzerverwaltung</string>
|
||||
<string name="error">Fehler</string>
|
||||
|
||||
<!-- Licenses screen strings -->
|
||||
<string name="licenses">Lizenzen</string>
|
||||
<string name="license_fidelityfx_fsr_description">Hochwertiges Upscaling von AMD</string>
|
||||
|
||||
@@ -106,7 +106,6 @@
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">Emulación NVDEC</string>
|
||||
<string name="nvdec_emulation_description">Seleccione cómo se maneja la decodificación de vídeo (NVDEC) durante las escenas y las introducciones.</string>
|
||||
<string name="nvdec_emulation_none">Ninguno</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -291,6 +290,42 @@
|
||||
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
|
||||
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
|
||||
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
|
||||
<string name="frame_gen">Generación de fotograma</string>
|
||||
<string name="frame_gen_per_game_description">Configurar la generación de fotogramas para este juego</string>
|
||||
<string name="frame_gen_multiplier">Multiplicador de fotograma</string>
|
||||
<string name="frame_gen_multiplier_2x">2x</string>
|
||||
<string name="frame_gen_multiplier_3x">3x</string>
|
||||
<string name="frame_gen_multiplier_4x">4x</string>
|
||||
<string name="frame_gen_target_rate">Objetivo de tasa de fotogramas</string>
|
||||
<string name="frame_gen_target_rate_off">Usar un multiplicador fijo</string>
|
||||
<string name="frame_gen_target_rate_60">60 FPS</string>
|
||||
<string name="frame_gen_target_rate_90">90 FPS</string>
|
||||
<string name="frame_gen_target_rate_120">120 FPS</string>
|
||||
<string name="frame_gen_target_rate_144">144 FPS</string>
|
||||
<string name="frame_gen_target_rate_165">165 FPS</string>
|
||||
<string name="frame_gen_queue_target_0">Latencia más baja (Sin búfer)</string>
|
||||
<string name="frame_gen_queue_target_1">Equilibrado (1 fotograma)</string>
|
||||
<string name="frame_gen_queue_target_2">Más suave (2 fotogramas)</string>
|
||||
<string name="frame_gen_fp16">Sombreadores de media precisión</string>
|
||||
<string name="frame_gen_unsupported">Generación de fotogramas no disponbile</string>
|
||||
<string name="lossless_scaling_install">Instalar Lossless.dll</string>
|
||||
<string name="lossless_scaling_replace_description">Seleccionar una copia diferente de Lossless.dll</string>
|
||||
<string name="frame_generation_support">Generación de fotograma</string>
|
||||
<string name="frame_generation_supported">Soportado</string>
|
||||
<string name="frame_generation_unsupported">No soportado (sin modelo de memoria de Vulkan)</string>
|
||||
<string name="lossless_scaling">Escalado sin pérdidas</string>
|
||||
<string name="lossless_scaling_installed">Instalado</string>
|
||||
<string name="lossless_scaling_not_installed">No instalado</string>
|
||||
<string name="lossless_scaling_replace">Reemplazar</string>
|
||||
<string name="lossless_scaling_remove">Borrar</string>
|
||||
<string name="lossless_scaling_remove_description">Borrar Lossless.dll instalado y sus sombreadores preparados</string>
|
||||
<string name="lossless_scaling_missing">Lossless.dll no instalado</string>
|
||||
<string name="lossless_scaling_locked">Primero cierra el juego</string>
|
||||
<string name="lossless_scaling_remove_unavailable">Nada que borrar</string>
|
||||
<string name="lossless_scaling_install_success">Lossless.dll instalado correctamente</string>
|
||||
<string name="lossless_scaling_install_failed">No se pudo instalar Lossless.dll</string>
|
||||
<string name="error_lossless_copy_failed">No se pudo copiar el archivo seleccionado.</string>
|
||||
<string name="error_lossless_unreadable">No se pudo leer el archivo seleccionado.</string>
|
||||
<string name="advanced_settings">Ajustes avanzados</string>
|
||||
<string name="settings_description">Configurar los ajustes del emulador</string>
|
||||
<string name="search_recently_played">Jugado recientemente</string>
|
||||
@@ -438,8 +473,7 @@
|
||||
<string name="set_custom_rtc">Configurar RTC personalizado</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Overclock de la CPU</string>
|
||||
<string name="fast_cpu_time_description">Fuerza a la CPU emulada a ejecutarser a una velocidad de reloj más alta, lo cual reduce ciertos limitadores de fotogramas por segundo. Usa Boost (1700 MHz) para ejecutar a la velocidad de reloj nativa más alta de la Switch, o Fast (2000 MHz) para ejecutar a una velocidad doble de reloj.</string>
|
||||
<string name="fast_cpu_time">Relojes de la CPU</string>
|
||||
<string name="custom_cpu_ticks">Ticks de CPU personalizados</string>
|
||||
<string name="custom_cpu_ticks_description">Establezca un valor personalizado de los ciclos de la CPU. Los valores más altos pueden aumentar el rendimiento, pero también pueden hacer que el juego se congele. Se recomienda un rango de 77–21000.</string>
|
||||
<string name="cpu_ticks">Ciclos</string>
|
||||
@@ -498,8 +532,7 @@
|
||||
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
<string name="fast_gpu_time">Tiempo rápido de la GPU</string>
|
||||
<string name="fast_gpu_time_description">Fuerza a la mayoría de los juegos a ejecutarse a su resolución nativa más alta. Usa 256 para un máximo rendimiento y 512 para una fidelidad gráfica óptima.</string>
|
||||
<string name="fast_gpu_time">Relojes de la GPU</string>
|
||||
<string name="skip_cpu_inner_invalidation">Omitir invalidación interna de la CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Omite ciertas invalidaciones de caché de la CPU durante las actualizaciones de memoria, lo que reduce el uso de la CPU y mejora su rendimiento. Esto puede causar fallos o bloqueos en algunos juegos.</string>
|
||||
<string name="fix_bloom_effects">Arreglar los efectos de resplandor</string>
|
||||
@@ -546,6 +579,7 @@
|
||||
|
||||
<!-- Debug settings strings -->
|
||||
<string name="cpu">CPU</string>
|
||||
<string name="clocks">Relojes</string>
|
||||
<string name="use_auto_stub">Usar Auto Stub</string>
|
||||
<string name="use_auto_stub_description">Rellena automáticamente servicios y funciones ausentes. Puede mejorar la compatibilidad pero puede causar cierres inesperados.</string>
|
||||
|
||||
@@ -560,7 +594,6 @@
|
||||
<string name="log">Registro</string>
|
||||
<string name="flush_by_line">Vaciar los registros de depuración por línea</string>
|
||||
<string name="flush_by_line_description">Vacía los registros de depuración en cada línea escrita, facilitando la depuración en casos de bloqueos o congelamientos.</string>
|
||||
|
||||
<!-- GPU Logging strings -->
|
||||
<string name="gpu_logging_header">Registros de la GPU</string>
|
||||
<string name="gpu_log_level">Nivel de registros</string>
|
||||
@@ -945,13 +978,15 @@
|
||||
<string name="memory_6gb">6GB (Inseguro)</string>
|
||||
<string name="memory_8gb">8GB (Inseguro)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Impulsado (1700MHz)</string>
|
||||
<string name="clock_fast">Rápido (2000MHz)</string>
|
||||
<!-- CPU clock levels -->
|
||||
<string name="clock_normal">Normal</string>
|
||||
<string name="clock_boost">Impulso</string>
|
||||
<string name="clock_fast">Overclock</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">Medio (256)</string>
|
||||
<string name="fast_gpu_high">Alto (512)</string>
|
||||
<!-- GPU clock levels -->
|
||||
<string name="fast_gpu_normal">Normal</string>
|
||||
<string name="fast_gpu_medium">Impulso</string>
|
||||
<string name="fast_gpu_high">Overclock</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Muy pequeño (16 MB)</string>
|
||||
@@ -1080,8 +1115,6 @@
|
||||
<string name="theme_mode_light">Claro</string>
|
||||
<string name="theme_mode_dark">Oscuro</string>
|
||||
|
||||
<string name="multiplier_none">Nada</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Fondos oscuros</string>
|
||||
<string name="use_black_backgrounds_description">Cuando se usa el modo oscuro, aplicar fondos de pantalla negros.</string>
|
||||
|
||||
@@ -808,9 +808,6 @@
|
||||
<string name="multiplier_x4">x4</string>
|
||||
<string name="multiplier_x8">x8</string>
|
||||
<string name="multiplier_x16">x16</string>
|
||||
<string name="multiplier_x32">x32</string>
|
||||
<string name="multiplier_x64">x64</string>
|
||||
<string name="multiplier_none">None</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">پسزمینه مشکی</string>
|
||||
|
||||
@@ -104,7 +104,6 @@
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">Émulation NVDEC</string>
|
||||
<string name="nvdec_emulation_description">Sélectionnez la manière dont le décodage vidéo (NVDEC) est géré pendant les cinématiques et les intros.</string>
|
||||
<string name="nvdec_emulation_none">Aucun</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -432,9 +431,6 @@
|
||||
<string name="use_custom_rtc_description">Vous permet de définir une horloge en temps réel personnalisée distincte de l\'heure actuelle de votre système.</string>
|
||||
<string name="set_custom_rtc">Définir l\'horloge RTC personnalisée</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Overclock du CPU</string>
|
||||
<string name="fast_cpu_time_description">Force le CPU émulé à fonctionner à une fréquence plus élevée, en contournant certaines limitations de FPS. Utilisez Boost (1700 MHz) pour atteindre la fréquence native maximale de la Nintendo Switch, ou Fast (2000 MHz) pour doubler la fréquence. C’est un “hack”. Certains chipsets moins puissants peuvent voir leurs performances réduites et les jeux peuvent se comporter différemment.</string>
|
||||
<string name="custom_cpu_ticks">Ticks CPU personnalisés</string>
|
||||
<string name="custom_cpu_ticks_description">Définissez une valeur personnalisée de ticks CPU. Des valeurs plus élevées peuvent améliorer les performances, mais peuvent aussi provoquer des gels du jeu. Une plage de 77 à 21000 est recommandée.</string>
|
||||
<string name="cpu_ticks">Ticks</string>
|
||||
@@ -482,7 +478,6 @@
|
||||
<string name="enable_buffer_history">Activer l\'historique du tampon</string>
|
||||
<string name="hacks">Contournements</string>
|
||||
|
||||
<string name="fast_gpu_time">Temps GPU rapide</string>
|
||||
<string name="skip_cpu_inner_invalidation">Ignorer l\'invalidation interne du CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Ignore certaines invalidations de cache côté CPU lors des mises à jour mémoire, réduisant l\'utilisation du CPU et améliorant ses performances. Peut causer des bugs ou plantages sur certains jeux.</string>
|
||||
<string name="emulate_bgr565">Emuler BGR565</string>
|
||||
@@ -522,7 +517,6 @@
|
||||
<string name="log">Journalisation</string>
|
||||
<string name="flush_by_line">Vider les journaux de débogage ligne par ligne</string>
|
||||
<string name="flush_by_line_description">Vide les journaux de débogage à chaque ligne écrite, facilitant le débogage en cas de plantage ou de gel.</string>
|
||||
|
||||
<!-- GPU Logging strings -->
|
||||
<string name="gpu_logging_header">Journalisation GPU</string>
|
||||
<string name="gpu_log_level">Niveau de journalisation</string>
|
||||
@@ -892,14 +886,6 @@
|
||||
<string name="memory_6gb">6 Go (Dangereux)</string>
|
||||
<string name="memory_8gb">8 Go (Dangereux)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rapide (2000MHz)</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">Moyen (256)</string>
|
||||
<string name="fast_gpu_high">Élevé (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Très petit (16 Mo)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Petit (32 Mo)</string>
|
||||
@@ -1016,8 +1002,6 @@
|
||||
<string name="theme_mode_light">Lumineux</string>
|
||||
<string name="theme_mode_dark">Sombre</string>
|
||||
|
||||
<string name="multiplier_none">Aucun</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Arrière-plan noir</string>
|
||||
<string name="use_black_backgrounds_description">Lorsque vous utilisez le thème sombre, appliquer un arrière-plan noir.</string>
|
||||
|
||||
@@ -67,7 +67,6 @@
|
||||
<string name="debug_knobs_description">לשימוש בפיתוח בלבד.</string>
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">אמולציית NVDEC</string>
|
||||
<string name="nvdec_emulation_description">בחר כיצד לטפל בפענוח וידאו</string>
|
||||
<string name="nvdec_emulation_none">ללא</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -408,7 +407,6 @@
|
||||
<string name="log">רישום</string>
|
||||
<string name="flush_by_line">רוקן יומני ניפוי שגיאות לפי שורה</string>
|
||||
<string name="flush_by_line_description">מרוקן יומני ניפוי שגיאות בכל שורה שנכתבת, מה שמקל על ניפוי שגיאות במקרים של קריסה או קיפאון.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">מנוע פלט</string>
|
||||
<string name="audio_volume">עוצמת שמע</string>
|
||||
@@ -592,10 +590,6 @@
|
||||
<string name="memory_6gb">6GB (לא בטוח)</string>
|
||||
<string name="memory_8gb">8GB (לא בטוח)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">מהיר (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">צלזיוס</string>
|
||||
<string name="temperature_fahrenheit">פרנהייט</string>
|
||||
|
||||
@@ -62,7 +62,6 @@
|
||||
<string name="cpuopt_unsafe_host_mmu_description">Ez az optimalizáció gyorsítja a vendégprogram memória-hozzáférését. Engedélyezése esetén a vendég memóriaolvasási/írási műveletei közvetlenül a memóriában történnek, és kihasználják a gazda MMU-ját. Letiltás esetén minden memória-hozzáférés a szoftveres MMU emulációt használja.</string>
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">NVDEC emuláció</string>
|
||||
<string name="nvdec_emulation_description">Videódekódolás kezelése</string>
|
||||
<string name="nvdec_emulation_none">Nincs</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -396,7 +395,6 @@
|
||||
<string name="log">Naplózás</string>
|
||||
<string name="flush_by_line">Hibakeresési naplók soronkénti kiürítése</string>
|
||||
<string name="flush_by_line_description">Kiüríti a hibakeresési naplókat minden írt sor után, megkönnyítve a hibakeresést összeomlás vagy fagyás esetén.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">Kimeneti motor</string>
|
||||
<string name="audio_volume">Hangerő</string>
|
||||
@@ -681,10 +679,6 @@
|
||||
<string name="memory_6gb">6GB (Nem biztonságos)</string>
|
||||
<string name="memory_8gb">8GB (Nem biztonságos)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Gyors (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
@@ -81,7 +81,6 @@
|
||||
<string name="cpuopt_unsafe_host_mmu_description">Optimasi ini mempercepat akses memori oleh program tamu. Mengaktifkannya menyebabkan pembacaan/penulisan memori tamu dilakukan langsung ke memori dan memanfaatkan MMU Host. Menonaktifkan ini memaksa semua akses memori menggunakan Emulasi MMU Perangkat Lunak.</string>
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">Emulasi NVDEC</string>
|
||||
<string name="nvdec_emulation_description">Pilih cara decoding video (NVDEC) ditangani selama cutscene dan intro.</string>
|
||||
<string name="nvdec_emulation_none">Tidak Ada</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -430,7 +429,6 @@
|
||||
<string name="log">Pencatatan</string>
|
||||
<string name="flush_by_line">Buang log debug per baris</string>
|
||||
<string name="flush_by_line_description">Membuang log debug pada setiap baris yang ditulis, memudahkan debugging dalam kasus crash atau freeze.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">Output audio</string>
|
||||
<string name="audio_volume">Volume</string>
|
||||
@@ -727,10 +725,6 @@
|
||||
<string name="memory_6gb">6GB (Tidak Aman)</string>
|
||||
<string name="memory_8gb">8GB (Tidak Aman)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Cepat (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
@@ -79,7 +79,6 @@
|
||||
<string name="cpuopt_unsafe_host_mmu_description">Questa ottimizzazione accelera gli accessi alla memoria da parte del programma guest. Abilitandola, le letture/scritture della memoria guest vengono eseguite direttamente in memoria e sfruttano la MMU host. Disabilitandola, tutti gli accessi alla memoria sono costretti a utilizzare l\'emulazione software della MMU.</string>
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">Emulazione NVDEC</string>
|
||||
<string name="nvdec_emulation_description">Scegli come gestire la decodifica video</string>
|
||||
<string name="nvdec_emulation_none">Nessuna</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -437,7 +436,6 @@
|
||||
<string name="log">Registrazione</string>
|
||||
<string name="flush_by_line">Svuota i log di debug per riga</string>
|
||||
<string name="flush_by_line_description">Svuota i log di debug su ogni riga scritta, facilitando il debug in caso di crash o blocco.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">Motore di Output</string>
|
||||
<string name="audio_volume">Volume</string>
|
||||
@@ -764,10 +762,6 @@
|
||||
<string name="memory_6gb">6GB (Non sicuro)</string>
|
||||
<string name="memory_8gb">8GB (Non sicuro)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Veloce (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
@@ -62,7 +62,6 @@
|
||||
<string name="cpuopt_unsafe_host_mmu_description">この最適化により、ゲストプログラムによるメモリアクセスが高速化されます。有効にすると、ゲストのメモリ読み書きが直接メモリ内で実行され、ホストのMMUを利用します。無効にすると、すべてのメモリアクセスでソフトウェアMMUエミュレーションが使用されます。</string>
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">NVDECエミュレーション</string>
|
||||
<string name="nvdec_emulation_description">ビデオデコード方法</string>
|
||||
<string name="nvdec_emulation_none">無効</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -398,7 +397,6 @@
|
||||
<string name="log">ロギング</string>
|
||||
<string name="flush_by_line">デバッグログを行ごとにフラッシュ</string>
|
||||
<string name="flush_by_line_description">デバッグログを行ごとにフラッシュし、クラッシュやフリーズ時のデバッグを容易にします。</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">出力エンジン</string>
|
||||
<string name="audio_volume">音量</string>
|
||||
@@ -590,10 +588,6 @@
|
||||
<string name="memory_6gb">6GB (安全でない)</string>
|
||||
<string name="memory_8gb">8GB (安全でない)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">ブースト (1700MHz)</string>
|
||||
<string name="clock_fast">高速 (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">摂氏</string>
|
||||
<string name="temperature_fahrenheit">華氏</string>
|
||||
|
||||
@@ -62,7 +62,6 @@
|
||||
<string name="cpuopt_unsafe_host_mmu_description">이 최적화는 게스트 프로그램의 메모리 접근 속도를 높입니다. 활성화하면 게스트의 메모리 읽기/쓰기가 메모리에서 직접 수행되고 호스트의 MMU를 활용합니다. 비활성화하면 모든 메모리 접근에 소프트웨어 MMU 에뮬레이션을 사용하게 됩니다.</string>
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">NVDEC 에뮬레이션</string>
|
||||
<string name="nvdec_emulation_description">비디오 디코딩 처리 방식 선택</string>
|
||||
<string name="nvdec_emulation_none">없음</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -398,7 +397,6 @@
|
||||
<string name="log">로깅</string>
|
||||
<string name="flush_by_line">디버그 로그를 줄별로 플러시</string>
|
||||
<string name="flush_by_line_description">디버그 로그를 각 줄마다 플러시하여 충돌 또는 정지 시 디버깅을 용이하게 합니다.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">출력 엔진</string>
|
||||
<string name="audio_volume">볼륨</string>
|
||||
@@ -642,10 +640,6 @@
|
||||
<string name="memory_6gb">6GB (안전하지 않음)</string>
|
||||
<string name="memory_8gb">8GB (안전하지 않음)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">부스트 (1700MHz)</string>
|
||||
<string name="clock_fast">빠름 (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">섭씨</string>
|
||||
<string name="temperature_fahrenheit">화씨</string>
|
||||
|
||||
@@ -62,7 +62,6 @@
|
||||
<string name="cpuopt_unsafe_host_mmu_description">Denne optimaliseringen fremskynder minnetilgang av gjesteprogrammet. Hvis aktivert, utføres gjestens minnelesing/skriving direkte i minnet og bruker vertens MMU. Deaktivering tvinger alle minnetilganger til å bruke programvarebasert MMU-emulering.</string>
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">NVDEC-emulering</string>
|
||||
<string name="nvdec_emulation_description">Velg hvordan videodekoding håndteres</string>
|
||||
<string name="nvdec_emulation_none">Ingen</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -379,7 +378,6 @@
|
||||
<string name="log">Logging</string>
|
||||
<string name="flush_by_line">Tøm feilsøkingslogger per linje</string>
|
||||
<string name="flush_by_line_description">Tømmer feilsøkingslogger for hver linje som skrives, noe som gjør feilsøking enklere ved krasj eller frysing.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">Lydmotor</string>
|
||||
<string name="audio_volume">Volum</string>
|
||||
@@ -566,10 +564,6 @@
|
||||
<string name="memory_6gb">6GB (Usikkert)</string>
|
||||
<string name="memory_8gb">8GB (Usikkert)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rask (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
@@ -97,7 +97,6 @@
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">Emulacja NVDEC</string>
|
||||
<string name="nvdec_emulation_description">Wybierz metodę dekodowania wideo (NVDEC).</string>
|
||||
<string name="nvdec_emulation_none">Brak</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -417,9 +416,6 @@
|
||||
<string name="use_custom_rtc_description">Ta opcja pozwala na wybranie własnych ustawień czasu używanych w czasie emulacji, innych niż czas systemu Android.</string>
|
||||
<string name="set_custom_rtc">Ustaw niestandardowy czas RTC</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Podkręcanie CPU</string>
|
||||
<string name="fast_cpu_time_description">Wymusza działanie emulowanego CPU z wyższym taktowaniem, ograniczając niektóre blokady FPS. Użyj Boost (1700 MHz), aby działać z najwyższym natywnym taktowaniem Switcha, lub Fast (2000 MHz), aby działać z taktowaniem 2×.</string>
|
||||
<string name="custom_cpu_ticks">Niestandardowe takty CPU</string>
|
||||
<string name="custom_cpu_ticks_description">Ustaw niestandardową wartość taktów CPU. Wyższe wartości mogą zwiększyć wydajność, ale mogą też powodować zawieszanie się gry. Zalecany zakres to 77–21000.</string>
|
||||
<string name="cpu_ticks">Takty</string>
|
||||
@@ -464,8 +460,6 @@
|
||||
<string name="renderer_reactive_flushing_description">Poprawia jakość renderowania w kilku grach, kosztem wydajności.</string>
|
||||
<string name="hacks">Hacki</string>
|
||||
|
||||
<string name="fast_gpu_time">Szybki czas GPU</string>
|
||||
<string name="fast_gpu_time_description">Wymusza działanie większości gier w ich najwyższej natywnej rozdzielczości. Ustaw 256 dla maksymalnej wydajności, a 512 dla maksymalnej jakości grafiki.</string>
|
||||
<string name="skip_cpu_inner_invalidation">Pomiń wewnętrzne unieważnienie CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach.</string>
|
||||
<string name="renderer_asynchronous_shaders">Wyłącz synchronizację shaderów</string>
|
||||
@@ -505,7 +499,6 @@
|
||||
<string name="log">Rejestrowanie</string>
|
||||
<string name="flush_by_line">Opróżniaj dzienniki debugowania linia po linii</string>
|
||||
<string name="flush_by_line_description">Opróżnia dzienniki debugowania po każdej napisanej linii, ułatwiając debugowanie w przypadku awarii lub zawieszenia.</string>
|
||||
|
||||
<string name="general">Ogólne</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
@@ -866,14 +859,6 @@
|
||||
<string name="memory_6gb">6GB (Niebezpieczne)</string>
|
||||
<string name="memory_8gb">8GB (Niebezpieczne)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Szybkie (2000MHz)</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="fast_gpu_medium">Średnie (256)</string>
|
||||
<string name="fast_gpu_high">Wysokie (512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsjusza</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheita</string>
|
||||
@@ -948,8 +933,6 @@
|
||||
<string name="theme_mode_light">Jasny</string>
|
||||
<string name="theme_mode_dark">Ciemny</string>
|
||||
|
||||
<string name="multiplier_none">Brak</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Czarne tła</string>
|
||||
<string name="use_black_backgrounds_description">Kiedy używany ciemny motyw, tła zostają zastąpione czernią.</string>
|
||||
|
||||
@@ -91,7 +91,6 @@
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">Decodificação de Vídeo (NVDEC)</string>
|
||||
<string name="nvdec_emulation_description">Selecione como a decodificação de vídeo é realizada durante cutscenes e intros.</string>
|
||||
<string name="nvdec_emulation_none">Nenhum</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -409,8 +408,6 @@
|
||||
<string name="use_custom_rtc_description">Permite a você configurar um relógio em tempo real separado do relógio do seu dispositivo.</string>
|
||||
<string name="set_custom_rtc">Definir um relógio em tempo real personalizado</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Overclock da CPU</string>
|
||||
<string name="custom_cpu_ticks">Ciclos da CPU Personalizados</string>
|
||||
<string name="custom_cpu_ticks_description">Defina um valor personalizado de ciclos da CPU. Valores mais altos podem aumentar o desempenho, mas também podem fazer o jogo travar. Recomenda-se usar valores entre 77 e 21000.</string>
|
||||
<string name="cpu_ticks">Ciclos</string>
|
||||
@@ -485,7 +482,6 @@
|
||||
<string name="log">Registro</string>
|
||||
<string name="flush_by_line">Liberar logs de depuração por linha</string>
|
||||
<string name="flush_by_line_description">Libera logs de depuração em cada linha escrita, facilitando a depuração em casos de travamento ou congelamento.</string>
|
||||
|
||||
<string name="general">Geral</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
@@ -821,10 +817,6 @@
|
||||
<string name="memory_6gb">6GB (Inseguro)</string>
|
||||
<string name="memory_8gb">8GB (Inseguro)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rápido (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
@@ -897,8 +889,6 @@
|
||||
<string name="theme_mode_light">Claro</string>
|
||||
<string name="theme_mode_dark">Escuro</string>
|
||||
|
||||
<string name="multiplier_none">Nenhum</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Planos de fundo pretos</string>
|
||||
<string name="use_black_backgrounds_description">Quando usar o tema escuro, aplicar fundos pretos</string>
|
||||
|
||||
@@ -62,7 +62,6 @@
|
||||
<string name="cpuopt_unsafe_host_mmu_description">Esta otimização acelera os acessos à memória pelo programa convidado. Ativar faz com que as leituras/escritas de memória do convidado sejam efetuadas diretamente na memória e utilizem a MMU do Anfitrião. Desativar força todos os acessos à memória a usar a Emulação de MMU por Software.</string>
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">Emulação NVDEC</string>
|
||||
<string name="nvdec_emulation_description">Método de decodificação de vídeo.</string>
|
||||
<string name="nvdec_emulation_none">Nenhum</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -402,7 +401,6 @@
|
||||
<string name="log">Registo</string>
|
||||
<string name="flush_by_line">Libertar registos de depuração por linha</string>
|
||||
<string name="flush_by_line_description">Liberta registos de depuração em cada linha escrita, facilitando a depuração em casos de falha ou congelamento.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">Motor de saída</string>
|
||||
<string name="audio_volume">Volume</string>
|
||||
@@ -693,10 +691,6 @@ uma tentativa de mapeamento automático</string>
|
||||
<string name="memory_6gb">6GB (Inseguro)</string>
|
||||
<string name="memory_8gb">8GB (Inseguro)</string>
|
||||
|
||||
<!--CPU clock speeds-->
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rápido (2000MHz)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user