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https://git.eden-emu.dev/eden-emu/eden.git
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 512ef81109 | |||
| 9b80a6551a |
@@ -5,6 +5,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <array>
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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@@ -135,15 +136,18 @@ VkPipelineInputAssemblyStateCreateInfo GetPipelineInputAssemblyStateCreateInfo(c
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.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
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};
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}
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constexpr VkPipelineViewportStateCreateInfo PIPELINE_VIEWPORT_STATE_CREATE_INFO{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.viewportCount = 1,
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.pViewports = nullptr,
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.scissorCount = 1,
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.pScissors = nullptr,
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};
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VkPipelineViewportStateCreateInfo GetPipelineViewportStateCreateInfo(const Device& device) {
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const u32 viewport_count = device.GetViewportCount();
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return VkPipelineViewportStateCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.viewportCount = viewport_count,
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.pViewports = nullptr,
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.scissorCount = viewport_count,
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.pScissors = nullptr,
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};
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}
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constexpr VkPipelineRasterizationStateCreateInfo PIPELINE_RASTERIZATION_STATE_CREATE_INFO{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pNext = nullptr,
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@@ -361,7 +365,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
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device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
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}
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void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
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void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
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const VkOffset2D offset{
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.x = (std::min)(dst_region.start.x, dst_region.end.x),
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.y = (std::min)(dst_region.start.y, dst_region.end.y),
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@@ -383,13 +387,17 @@ void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
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.offset = offset,
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.extent = extent,
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};
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cmdbuf.SetViewport(0, viewport);
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cmdbuf.SetScissor(0, scissor);
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const u32 viewport_count = device.GetViewportCount();
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const std::array<VkViewport, 2> viewports{viewport, viewport};
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const std::array<VkRect2D, 2> scissors{scissor, scissor};
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cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
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cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
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}
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void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
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const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
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BindBlitState(cmdbuf, dst_region);
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void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, VkPipelineLayout layout,
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const Region2D& dst_region, const Region2D& src_region,
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const Extent3D& src_size = {1, 1, 1}) {
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BindBlitState(device, cmdbuf, dst_region);
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const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
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static_cast<float>(src_size.width);
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const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
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@@ -559,7 +567,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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BindBlitState(cmdbuf, layout, dst_region, src_region);
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BindBlitState(device, cmdbuf, layout, dst_region, src_region);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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@@ -585,7 +593,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
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BindBlitState(device, cmdbuf, layout, dst_region, src_region, src_size);
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cmdbuf.Draw(3, 1, 0, 0);
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cmdbuf.EndRenderPass();
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});
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@@ -621,7 +629,7 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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BindBlitState(cmdbuf, layout, dst_region, src_region);
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BindBlitState(device, cmdbuf, layout, dst_region, src_region);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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@@ -702,13 +710,13 @@ void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_ma
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const VkPipelineLayout layout = *clear_color_pipeline_layout;
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record(
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[pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
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[pipeline, layout, color_mask, clear_color, dst_region, this](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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const std::array blend_color = {
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(color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
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(color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
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cmdbuf.SetBlendConstants(blend_color.data());
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BindBlitState(cmdbuf, dst_region);
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BindBlitState(device, cmdbuf, dst_region);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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@@ -728,11 +736,11 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
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const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key);
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const VkPipelineLayout layout = *clear_color_pipeline_layout;
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf) {
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scheduler.Record([pipeline, layout, clear_depth, dst_region, this](vk::CommandBuffer cmdbuf) {
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constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
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cmdbuf.SetBlendConstants(blend_constants.data());
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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BindBlitState(cmdbuf, dst_region);
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BindBlitState(device, cmdbuf, dst_region);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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@@ -775,8 +783,11 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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cmdbuf.SetViewport(0, viewport);
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cmdbuf.SetScissor(0, scissor);
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const u32 viewport_count = device.GetViewportCount();
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const std::array<VkViewport, 2> viewports{viewport, viewport};
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const std::array<VkRect2D, 2> scissors{scissor, scissor};
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cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
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cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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@@ -821,8 +832,11 @@ void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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cmdbuf.SetViewport(0, viewport);
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cmdbuf.SetScissor(0, scissor);
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const u32 viewport_count = device.GetViewportCount();
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const std::array<VkViewport, 2> viewports{viewport, viewport};
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const std::array<VkRect2D, 2> scissors{scissor, scissor};
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cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
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cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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@@ -860,6 +874,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
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.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
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};
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
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const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
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blit_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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@@ -869,7 +884,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &input_assembly_ci,
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.pTessellationState = nullptr,
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pViewportState = &viewport_ci,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = nullptr,
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@@ -892,6 +907,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
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blit_depth_stencil_keys.push_back(key);
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const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag);
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
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const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
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blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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@@ -901,7 +917,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &input_assembly_ci,
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.pTessellationState = nullptr,
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pViewportState = &viewport_ci,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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@@ -945,6 +961,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
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.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
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};
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
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const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
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clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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@@ -954,7 +971,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &input_assembly_ci,
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.pTessellationState = nullptr,
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pViewportState = &viewport_ci,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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@@ -1001,6 +1018,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
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.maxDepthBounds = 0.0f,
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};
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
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const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
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clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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@@ -1010,7 +1028,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &input_assembly_ci,
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.pTessellationState = nullptr,
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pViewportState = &viewport_ci,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = &depth_stencil_ci,
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@@ -1032,6 +1050,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
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VkShaderModule frag_shader = *convert_float_to_depth_frag;
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const std::array stages = MakeStages(*full_screen_vert, frag_shader);
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
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const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
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pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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@@ -1041,7 +1060,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &input_assembly_ci,
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.pTessellationState = nullptr,
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pViewportState = &viewport_ci,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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@@ -1062,6 +1081,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
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VkShaderModule frag_shader = *convert_depth_to_float_frag;
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const std::array stages = MakeStages(*full_screen_vert, frag_shader);
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
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const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
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pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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@@ -1071,7 +1091,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &input_assembly_ci,
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.pTessellationState = nullptr,
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pViewportState = &viewport_ci,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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@@ -1093,6 +1113,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
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}
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const std::array stages = MakeStages(*full_screen_vert, *module);
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
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const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
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pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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@@ -1102,7 +1123,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &input_assembly_ci,
|
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.pTessellationState = nullptr,
|
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pViewportState = &viewport_ci,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
|
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@@ -1135,6 +1156,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
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is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
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const std::array stages = MakeStages(*full_screen_vert, frag_shader);
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
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const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
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pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
|
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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@@ -1144,7 +1166,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &input_assembly_ci,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pViewportState = &viewport_ci,
|
||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
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.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
|
||||
|
||||
@@ -183,10 +183,10 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
|
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UpdateDescriptorSets(device, source_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
||||
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
|
||||
BeginRenderPass(device, cmdbuf, renderpass, easu_framebuffer, extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
|
||||
easu_descriptor_set, {});
|
||||
@@ -196,7 +196,7 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
|
||||
|
||||
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
|
||||
BeginRenderPass(device, cmdbuf, renderpass, rcas_framebuffer, extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
|
||||
rcas_descriptor_set, {});
|
||||
|
||||
@@ -129,10 +129,10 @@ void FXAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
|
||||
UpdateDescriptorSets(device, *inout_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
||||
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
|
||||
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
|
||||
@@ -125,10 +125,10 @@ VkImageView SGSR::Draw(const Device& device, Scheduler& scheduler, size_t image_
|
||||
UpdateDescriptorSets(device, source_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
||||
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
|
||||
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
|
||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
|
||||
|
||||
@@ -237,10 +237,10 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
|
||||
UpdateDescriptorSets(device, *inout_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
|
||||
scheduler.Record([=, this, &device](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
|
||||
BeginRenderPass(device, cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
|
||||
m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
@@ -251,7 +251,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
|
||||
|
||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
|
||||
BeginRenderPass(device, cmdbuf, *m_renderpasses[BlendingWeightCalculation],
|
||||
blending_weight_calculation_framebuffer, m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipelines[BlendingWeightCalculation]);
|
||||
@@ -263,7 +263,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
|
||||
|
||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
|
||||
BeginRenderPass(device, cmdbuf, *m_renderpasses[NeighborhoodBlending],
|
||||
neighborhood_blending_framebuffer, m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include <array>
|
||||
#include <ranges>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
@@ -408,14 +409,14 @@ static vk::Pipeline CreateWrappedPipelineImpl(
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
|
||||
};
|
||||
|
||||
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
|
||||
const u32 viewport_count = device.GetViewportCount();
|
||||
const VkPipelineViewportStateCreateInfo viewport_state_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = 1,
|
||||
.viewportCount = viewport_count,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = 1,
|
||||
.scissorCount = viewport_count,
|
||||
.pScissors = nullptr,
|
||||
};
|
||||
|
||||
@@ -669,8 +670,8 @@ void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
|
||||
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
|
||||
}
|
||||
|
||||
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
|
||||
VkExtent2D extent) {
|
||||
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
|
||||
VkFramebuffer framebuffer, VkExtent2D extent) {
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -697,8 +698,11 @@ void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFram
|
||||
.offset = {0, 0},
|
||||
.extent = extent,
|
||||
};
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, scissor);
|
||||
const u32 viewport_count = device.GetViewportCount();
|
||||
const std::array<VkViewport, 2> viewports{viewport, viewport};
|
||||
const std::array<VkRect2D, 2> scissors{scissor, scissor};
|
||||
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
|
||||
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
@@ -59,7 +59,7 @@ vk::Sampler CreateBilinearSampler(const Device& device);
|
||||
vk::Sampler CreateNearestNeighborSampler(const Device& device);
|
||||
vk::Sampler CreateCubicSampler(const Device& device, VkCubicFilterWeightsQCOM qcom_weights);
|
||||
|
||||
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
|
||||
VkExtent2D extent);
|
||||
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
|
||||
VkFramebuffer framebuffer, VkExtent2D extent);
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -69,7 +69,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
|
||||
layer_it++;
|
||||
}
|
||||
|
||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
||||
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
|
||||
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
|
||||
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
|
||||
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
|
||||
@@ -91,7 +91,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
|
||||
BeginRenderPass(device, cmdbuf, renderpass, host_framebuffer, render_area);
|
||||
cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
|
||||
|
||||
for (size_t i = 0; i < layer_count; i++) {
|
||||
|
||||
@@ -441,6 +441,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||
const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
|
||||
const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
|
||||
const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
|
||||
const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
|
||||
|
||||
if (!is_suitable)
|
||||
LOG_WARNING(Render_Vulkan, "Unsuitable driver - continuing anyways");
|
||||
@@ -656,6 +657,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||
properties.properties.limits.maxVertexInputBindings = 32;
|
||||
}
|
||||
|
||||
if (is_arm && SupportsMultiViewport()) {
|
||||
LOG_WARNING(Render_Vulkan, "ARM driver requires setting multiple viewports on command buffer reuse");
|
||||
requires_setting_multi_viewports_on_cmdbuf_reuse = true;
|
||||
}
|
||||
|
||||
const auto dyna_state = Settings::values.dyna_state.GetValue();
|
||||
|
||||
// Base dynamic states (VIEWPORT, SCISSOR, DEPTH_BIAS, etc.) are ALWAYS active in vk_graphics_pipeline.cpp
|
||||
|
||||
@@ -834,6 +834,10 @@ public:
|
||||
return features2.features.multiViewport;
|
||||
}
|
||||
|
||||
u32 GetViewportCount() const noexcept {
|
||||
return requires_setting_multi_viewports_on_cmdbuf_reuse ? 2U : 1U;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_KHR_maintenance1.
|
||||
bool IsKhrMaintenance1Supported() const {
|
||||
return extensions.maintenance1;
|
||||
@@ -1046,6 +1050,7 @@ private:
|
||||
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
|
||||
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
|
||||
bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
|
||||
bool requires_setting_multi_viewports_on_cmdbuf_reuse{}; ///< ARM workaround to always set 2+ viewports.
|
||||
bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3.
|
||||
bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3.
|
||||
bool dynamic_state3_depth_clamp_enable{};
|
||||
|
||||
Reference in New Issue
Block a user