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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0538d96031 | |||
| 904b4e77d6 | |||
| 0c2801b6d3 | |||
| ba82ca04d8 |
@@ -4,17 +4,16 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <thread>
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#include <chrono>
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#include <fmt/ranges.h>
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#include <fmt/ranges.h>
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#include <math.h>
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#include <math.h>
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#include "common/param_package.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "common/steady_clock.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/mouse.h"
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namespace InputCommon {
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namespace InputCommon {
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constexpr int update_time = 10;
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constexpr float default_panning_sensitivity = 0.0010f;
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constexpr float default_panning_sensitivity = 0.0010f;
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constexpr float default_stick_sensitivity = 0.0006f;
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constexpr float default_stick_sensitivity = 0.0006f;
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constexpr float default_deadzone_counterweight = 0.01f;
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constexpr float default_deadzone_counterweight = 0.01f;
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@@ -74,7 +73,7 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
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last_motion_change = {};
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last_motion_change = {};
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}
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}
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void Mouse::UpdateStickInput() {
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void Mouse::UpdateStickInput(Common::SteadyClock::time_point timestamp) {
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if (!IsMousePanningEnabled()) {
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if (!IsMousePanningEnabled()) {
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return;
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return;
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}
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}
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@@ -100,12 +99,9 @@ void Mouse::UpdateStickInput() {
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last_mouse_change *= clamped_decay;
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last_mouse_change *= clamped_decay;
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}
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}
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void Mouse::UpdateMotionInput() {
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void Mouse::UpdateMotionInput(Common::SteadyClock::time_point timestamp) {
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const float sensitivity =
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const float sensitivity = IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity;
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IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity;
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const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x + last_motion_change.y * last_motion_change.y);
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const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
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last_motion_change.y * last_motion_change.y);
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// Clamp rotation speed
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// Clamp rotation speed
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if (rotation_velocity > maximum_rotation_speed / sensitivity) {
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if (rotation_velocity > maximum_rotation_speed / sensitivity) {
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@@ -121,7 +117,7 @@ void Mouse::UpdateMotionInput() {
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.accel_x = 0,
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.accel_x = 0,
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.accel_y = 0,
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.accel_y = 0,
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.accel_z = 0,
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.accel_z = 0,
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.delta_timestamp = update_time * 1000,
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.delta_timestamp = u64(std::chrono::duration_cast<std::chrono::microseconds>(timestamp - last_notify_timestamp).count()),
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};
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};
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if (IsMousePanningEnabled()) {
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if (IsMousePanningEnabled()) {
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@@ -177,8 +173,10 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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}
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}
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void Mouse::NotifyChanged() {
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void Mouse::NotifyChanged() {
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UpdateStickInput();
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auto const timestamp = Common::SteadyClock::Now();
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UpdateMotionInput();
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UpdateStickInput(timestamp);
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UpdateMotionInput(timestamp);
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last_notify_timestamp = Common::SteadyClock::Now();
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}
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}
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void Mouse::MouseMove(f32 touch_x, f32 touch_y) {
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void Mouse::MouseMove(f32 touch_x, f32 touch_y) {
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@@ -7,7 +7,9 @@
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#pragma once
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#pragma once
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#include <thread>
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#include <thread>
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#include <chrono>
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#include "common/steady_clock.h"
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#include "common/polyfill_thread.h"
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#include "common/polyfill_thread.h"
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#include "common/vector_math.h"
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#include "common/vector_math.h"
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#include "input_common/input_engine.h"
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#include "input_common/input_engine.h"
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@@ -101,17 +103,18 @@ public:
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Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
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Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
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private:
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private:
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void UpdateStickInput();
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void UpdateStickInput(Common::SteadyClock::time_point timestamp);
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void UpdateMotionInput();
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void UpdateMotionInput(Common::SteadyClock::time_point timestamp);
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bool IsMousePanningEnabled();
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bool IsMousePanningEnabled();
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Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
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Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
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Common::Vec2<int> mouse_origin;
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Common::Vec2<int> mouse_origin{};
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Common::Vec2<int> last_mouse_position;
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Common::Vec2<int> last_mouse_position{};
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Common::Vec2<float> last_mouse_change;
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Common::Vec2<float> last_mouse_change{};
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Common::Vec3<float> last_motion_change;
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Common::Vec3<float> last_motion_change{};
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Common::Vec2<int> wheel_position;
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Common::Vec2<int> wheel_position{};
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Common::SteadyClock::time_point last_notify_timestamp{};
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bool button_pressed = false;
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bool button_pressed = false;
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};
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};
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@@ -538,6 +538,7 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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}
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}
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void GRenderWindow::ConstrainMouse() {
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void GRenderWindow::ConstrainMouse() {
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input_subsystem->GetMouse()->NotifyChanged(); // required to reset mouse once it's no longer moved
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if (QtCommon::emu_thread == nullptr || !Settings::values.mouse_panning) {
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if (QtCommon::emu_thread == nullptr || !Settings::values.mouse_panning) {
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mouse_constrain_timer.stop();
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mouse_constrain_timer.stop();
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return;
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return;
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@@ -552,15 +553,12 @@ void GRenderWindow::ConstrainMouse() {
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const auto pos = mapFromGlobal(QCursor::pos());
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const auto pos = mapFromGlobal(QCursor::pos());
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const int new_pos_x = std::clamp(pos.x(), 0, width());
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const int new_pos_x = std::clamp(pos.x(), 0, width());
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const int new_pos_y = std::clamp(pos.y(), 0, height());
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const int new_pos_y = std::clamp(pos.y(), 0, height());
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QCursor::setPos(mapToGlobal(QPoint{new_pos_x, new_pos_y}));
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QCursor::setPos(mapToGlobal(QPoint{new_pos_x, new_pos_y}));
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return;
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} else {
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const int center_x = width() / 2;
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const int center_y = height() / 2;
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QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
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}
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}
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const int center_x = width() / 2;
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const int center_y = height() / 2;
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QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
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}
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}
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void GRenderWindow::wheelEvent(QWheelEvent* event) {
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void GRenderWindow::wheelEvent(QWheelEvent* event) {
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@@ -37,10 +37,16 @@ EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Co
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SDL_SetWindowTitle(this_->render_window, title.c_str());
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SDL_SetWindowTitle(this_->render_window, title.c_str());
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return 2000;
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return 2000;
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}, this);
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}, this);
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mouse_timer = SDL_AddTimer(100, [](void *userdata, SDL_TimerID, Uint32) -> Uint32 {
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auto* this_ = (EmuWindow_SDL3*)userdata;
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this_->input_subsystem->GetMouse()->NotifyChanged();
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return 100;
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}, this);
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}
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}
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EmuWindow_SDL3::~EmuWindow_SDL3() {
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EmuWindow_SDL3::~EmuWindow_SDL3() {
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SDL_RemoveTimer(titlebar_timer);
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SDL_RemoveTimer(titlebar_timer);
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SDL_RemoveTimer(mouse_timer);
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system.HIDCore().UnloadInputDevices();
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system.HIDCore().UnloadInputDevices();
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input_subsystem->Shutdown();
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input_subsystem->Shutdown();
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SDL_Quit();
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SDL_Quit();
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@@ -84,6 +84,9 @@ protected:
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/// Periodic changer of titlebar (independent of event loop)
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/// Periodic changer of titlebar (independent of event loop)
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SDL_TimerID titlebar_timer;
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SDL_TimerID titlebar_timer;
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// Mouse resetter once it
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SDL_TimerID mouse_timer;
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/// Is the window still open?
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/// Is the window still open?
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bool is_open = true;
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bool is_open = true;
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