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https://git.eden-emu.dev/eden-emu/eden.git
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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3684c5f178 |
Vendored
-1
@@ -11,7 +11,6 @@
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#include <limits>
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#include <span>
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#include <array>
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#include <algorithm>
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#include <time.h>
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namespace Tz {
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@@ -28,13 +28,13 @@ object NativeConfig {
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* Reads values in the global config file and saves them.
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*/
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@Synchronized
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external fun reloadGlobalConfig()
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external fun reloadGlobalConfig(): Boolean
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/**
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* Saves global settings values in memory to disk.
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*/
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@Synchronized
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external fun saveGlobalConfig()
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external fun saveGlobalConfig(): Boolean
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/**
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* Creates per-game config for the specified parameters. Must be unloaded once per-game config
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@@ -54,7 +54,7 @@ object NativeConfig {
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* Saves per-game settings values in memory to disk.
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*/
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@Synchronized
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external fun savePerGameConfig()
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external fun savePerGameConfig(): Boolean
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/**
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* Destroys the stored per-game config object. This does not save the config.
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@@ -45,12 +45,16 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadGlobalConfig(JNIEnv* env,
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global_config.reset();
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}
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void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadGlobalConfig(JNIEnv* env, jobject obj) {
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global_config->AndroidConfig::ReloadAllValues();
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadGlobalConfig(JNIEnv* env, jobject obj) {
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if (global_config)
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global_config->AndroidConfig::ReloadAllValues();
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return global_config != nullptr;
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}
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void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveGlobalConfig(JNIEnv* env, jobject obj) {
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global_config->AndroidConfig::SaveAllValues();
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveGlobalConfig(JNIEnv* env, jobject obj) {
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if (global_config)
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global_config->AndroidConfig::SaveAllValues();
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return global_config != nullptr;
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}
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void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializePerGameConfig(JNIEnv* env, jobject obj,
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@@ -63,13 +67,14 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializePerGameConfig(JNIEnv*
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std::make_unique<AndroidConfig>(config_file_name, Config::ConfigType::PerGameConfig);
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}
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_isPerGameConfigLoaded(JNIEnv* env,
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jobject obj) {
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_isPerGameConfigLoaded(JNIEnv* env, jobject obj) {
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return per_game_config != nullptr;
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}
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void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_savePerGameConfig(JNIEnv* env, jobject obj) {
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per_game_config->AndroidConfig::SaveAllValues();
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_savePerGameConfig(JNIEnv* env, jobject obj) {
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if (per_game_config)
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per_game_config->AndroidConfig::SaveAllValues();
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return per_game_config != nullptr;
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}
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void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadPerGameConfig(JNIEnv* env, jobject obj) {
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@@ -5,7 +5,6 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <string>
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#include <cstdlib>
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#include <string_view>
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#ifdef _WIN32
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#include <llvm/Demangle/Demangle.h>
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@@ -81,12 +81,12 @@ Result DisplayLayerManager::CreateManagedDisplayLayer(u64* out_layer_id) {
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(void)m_manager_display_service->SetLayerBlending(m_blending_enabled, *out_layer_id);
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if (m_applet_id == AppletId::OverlayDisplay) {
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(void)m_manager_display_service->SetLayerZIndex(Overlay, *out_layer_id);
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(void)m_display_service->GetContainer()->SetLayerIsOverlay(*out_layer_id, true);
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} else {
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(void)m_manager_display_service->SetLayerZIndex(Foreground, *out_layer_id);
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}
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}
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m_display_service->GetContainer()->SetLayerZIndex(*out_layer_id, true);
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m_managed_display_layers.emplace(*out_layer_id);
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R_SUCCEED();
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@@ -126,16 +126,15 @@ Result DisplayLayerManager::IsSystemBufferSharingEnabled() {
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// Ensure the overlay layer is visible
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m_manager_display_service->SetLayerVisibility(m_visible, m_system_shared_layer_id);
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(void)m_manager_display_service->SetLayerBlending(m_blending_enabled, m_system_shared_layer_id);
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(void)m_display_service->GetContainer()->SetLayerStackMask(m_system_shared_layer_id,
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this->GetLayerStackMask());
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m_manager_display_service->SetLayerBlending(m_blending_enabled, m_system_shared_layer_id);
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s32 initial_z = Foreground;
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if (m_applet_id == AppletId::OverlayDisplay) {
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initial_z = Overlay;
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(void)m_manager_display_service->SetLayerZIndex(initial_z, m_system_shared_layer_id);
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(void)m_display_service->GetContainer()->SetLayerIsOverlay(m_system_shared_layer_id, true);
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}
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m_manager_display_service->SetLayerZIndex(initial_z, m_system_shared_layer_id);
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m_display_service->GetContainer()->SetLayerZIndex(m_system_shared_layer_id, true);
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m_managed_display_layers.emplace(m_system_shared_layer_id);
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R_SUCCEED();
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}
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@@ -300,6 +300,28 @@ Result SharedBufferManager::CreateSession(Kernel::KProcess* owner_process, u64*
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}
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}
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// Claim a presentation slot range.
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u32 slot_base = 0;
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std::array<bool, SharedBufferMaxSessions> in_use{};
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for (const auto& [existing_aruid, existing] : m_sessions) {
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const u32 index = existing.presentation_slot_base / SharedBufferSlotsPerSession;
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if (index < in_use.size())
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in_use[index] = true;
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}
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u32 index = 0;
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while (index < in_use.size() && in_use[index])
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index++;
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if (index >= in_use.size()) {
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LOG_ERROR(Service_VI, "Out of shared buffer presentation slots ({} sessions)", SharedBufferMaxSessions);
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R_THROW(VI::ResultOperationFailed);
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}
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slot_base = index * SharedBufferSlotsPerSession;
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// Map into process.
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Common::ProcessAddress map_address{};
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R_TRY(MapSharedBufferIntoProcessAddressSpace(std::addressof(map_address), m_buffer_page_group,
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@@ -308,6 +330,7 @@ Result SharedBufferManager::CreateSession(Kernel::KProcess* owner_process, u64*
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// Create new session.
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auto [it, was_emplaced] = m_sessions.emplace(aruid, SharedBufferSession{});
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auto& session = it->second;
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session.presentation_slot_base = slot_base;
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auto& container = m_nvdrv->GetContainer();
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session.session_id = container.OpenSession(owner_process);
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