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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-14 21:04:41 +00:00
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4464c3dbcb | |||
| ebefa6ea19 |
-1
@@ -31,7 +31,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
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ENABLE_BUFFER_HISTORY("enable_buffer_history"),
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USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"),
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ENABLE_GPU_BUFFER_READBACK("enable_gpu_buffer_readback"),
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SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
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BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
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RENDERER_DEBUG("debug"),
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-7
@@ -806,13 +806,6 @@ abstract class SettingsItem(
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descriptionId = R.string.enable_buffer_history_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.ENABLE_GPU_BUFFER_READBACK,
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titleId = R.string.enable_gpu_buffer_readback,
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descriptionId = R.string.enable_gpu_buffer_readback_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS,
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-1
@@ -292,7 +292,6 @@ class SettingsFragmentPresenter(
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add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
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add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
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add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
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add(BooleanSetting.ENABLE_GPU_BUFFER_READBACK.key)
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add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key)
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add(HeaderSetting(R.string.hacks))
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@@ -503,8 +503,6 @@
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<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
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<string name="enable_buffer_history">Enable buffer history</string>
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<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
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<string name="enable_gpu_buffer_readback">Enable GPU Buffer Readback</string>
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<string name="enable_gpu_buffer_readback_description">Preserves GPU-modified buffer data by reading it back before uploads. Some games require this to render certain effects properly. May cause issues if the hardware cannot handle the additional workload.</string>
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<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
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<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
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@@ -1619,35 +1619,36 @@ void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
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template <class P>
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bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 size) {
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upload_copies.clear();
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u64 total_size_bytes = 0;
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u64 staging_offset = 0;
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u64 largest_copy = 0;
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const DAddr buffer_start = buffer.cpu_addr_cached;
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memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) {
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upload_copies.push_back(BufferCopy{
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.src_offset = total_size_bytes,
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.dst_offset = device_addr_out - buffer_start,
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.size = range_size,
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DAddr buffer_start = buffer.CpuAddr();
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auto push = [&](u64 start, u64 end) {
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if (start >= end) {
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return;
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}
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u64 sz = end - start;
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upload_copies.push_back({
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.src_offset = staging_offset,
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.dst_offset = start - buffer_start,
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.size = sz
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});
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total_size_bytes += range_size;
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largest_copy = (std::max)(largest_copy, range_size);
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staging_offset += sz;
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largest_copy = (std::max)(largest_copy, sz);
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};
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memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 addr, u64 range_size) {
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u64 start = addr;
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u64 end = addr + range_size;
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gpu_modified_ranges.ForEachInRange(start, range_size, [&](u64 gstart, u64 gsize) {
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u64 gend = gstart + gsize;
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push(start, gstart);
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start = (std::max)(start, gend);
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});
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push(start, end);
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});
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if (total_size_bytes == 0) {
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if (upload_copies.empty()) {
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return true;
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}
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if (Settings::values.enable_gpu_buffer_readback.GetValue()) {
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u64 min_offset = (std::numeric_limits<u64>::max)();
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u64 max_offset = 0;
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for (const auto& copy : upload_copies) {
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min_offset = (std::min)(min_offset, copy.dst_offset);
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max_offset = (std::max)(max_offset, copy.dst_offset + copy.size);
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}
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const DAddr sync_addr = buffer.CpuAddr() + min_offset;
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const u64 sync_size = max_offset - min_offset;
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DownloadBufferMemory(buffer, sync_addr, sync_size);
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}
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const std::span<BufferCopy> copies_span(upload_copies.data(), upload_copies.size());
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UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
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any_buffer_uploaded = true;
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UploadMemory(buffer, staging_offset, largest_copy, std::span(upload_copies));
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return false;
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}
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@@ -1698,6 +1699,7 @@ void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer,
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u8* const src_pointer = staging_pointer.data() + copy.src_offset;
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const DAddr device_addr = buffer.CpuAddr() + copy.dst_offset;
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device_memory.ReadBlockUnsafe(device_addr, src_pointer, copy.size);
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// Apply the staging offset
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copy.src_offset += upload_staging.offset;
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}
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