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| 199bc6a170 |
@@ -4,7 +4,7 @@
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# specify full path if dupes may exist
|
||||
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake sse2neon.h renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
|
||||
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
|
||||
|
||||
# license header constants, please change when needed :))))
|
||||
YEAR=2025
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
|
||||
# Check if running as administrator
|
||||
if (-not ([bool](net session 2>$null))) {
|
||||
Write-Host "This script must be run with administrator privileges!"
|
||||
Exit 1
|
||||
}
|
||||
|
||||
$VSVer = "17"
|
||||
$ExeFile = "vs_community.exe"
|
||||
$Uri = "https://aka.ms/vs/$VSVer/release/$ExeFile"
|
||||
$Destination = "./$ExeFile"
|
||||
|
||||
Write-Host "Downloading Visual Studio Build Tools from $Uri"
|
||||
$WebClient = New-Object System.Net.WebClient
|
||||
$WebClient.DownloadFile($Uri, $Destination)
|
||||
Write-Host "Finished downloading $ExeFile"
|
||||
|
||||
$Arguments = @(
|
||||
"--quiet", # Suppress installer UI
|
||||
"--wait", # Wait for installation to complete
|
||||
"--norestart", # Prevent automatic restart
|
||||
"--force", # Force installation even if components are already installed
|
||||
"--add Microsoft.VisualStudio.Workload.NativeDesktop", # Desktop development with C++
|
||||
"--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # Core C++ compiler/tools for x86/x64
|
||||
"--add Microsoft.VisualStudio.Component.Windows11SDK.26100",# Windows 11 SDK (26100)
|
||||
"--add Microsoft.VisualStudio.Component.Windows10SDK.19041",# Windows 10 SDK (19041)
|
||||
"--add Microsoft.VisualStudio.Component.VC.Llvm.Clang", # LLVM Clang compiler
|
||||
"--add Microsoft.VisualStudio.Component.VC.Llvm.ClangToolset", # LLVM Clang integration toolset
|
||||
"--add Microsoft.VisualStudio.Component.Windows11SDK.22621",# Windows 11 SDK (22621)
|
||||
"--add Microsoft.VisualStudio.Component.VC.CMake.Project", # CMake project support
|
||||
"--add Microsoft.VisualStudio.ComponentGroup.VC.Tools.142.x86.x64", # VC++ 14.2 toolset
|
||||
"--add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Llvm.Clang" # LLVM Clang for native desktop
|
||||
)
|
||||
|
||||
Write-Host "Installing Visual Studio Build Tools"
|
||||
$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -ArgumentList $Arguments
|
||||
|
||||
# Spinner while installing
|
||||
$Spinner = "|/-\"
|
||||
$i = 0
|
||||
while (-not $InstallProcess.HasExited) {
|
||||
Write-Host -NoNewline ("`rInstalling... " + $Spinner[$i % $Spinner.Length])
|
||||
Start-Sleep -Milliseconds 250
|
||||
$i++
|
||||
}
|
||||
|
||||
# Clear spinner line
|
||||
Write-Host "`rSetup completed! "
|
||||
|
||||
$ExitCode = $InstallProcess.ExitCode
|
||||
if ($ExitCode -ne 0) {
|
||||
Write-Host "Error installing Visual Studio Build Tools (Error: $ExitCode)"
|
||||
Exit $ExitCode
|
||||
}
|
||||
|
||||
Write-Host "Finished installing Visual Studio Build Tools"
|
||||
@@ -1,8 +1,4 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: yuzu Discord
|
||||
url: https://discord.com/invite/u77vRWY
|
||||
about: If you are experiencing an issue with yuzu, and you need tech support, or if you have a general question, try asking in the official yuzu Discord linked here. Piracy is not allowed.
|
||||
- name: Community forums
|
||||
url: https://community.citra-emu.org
|
||||
about: This is an alternative place for tech support, however helpers there are not as active.
|
||||
- name: Eden Discord
|
||||
url: https://discord.gg/HstXbPch7X
|
||||
|
||||
@@ -1,152 +0,0 @@
|
||||
# TODO: This document needs to be formatted,
|
||||
# some stuff needs cleaned up etc
|
||||
name: eden-build
|
||||
|
||||
#on:
|
||||
# push:
|
||||
# branches: [ "master" ]
|
||||
|
||||
# TODO: combine build.yml into trigger_release.yml
|
||||
jobs:
|
||||
source:
|
||||
if: ${{ !github.head_ref }}
|
||||
runs-on: source
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Pack
|
||||
run: ./.ci/source.sh
|
||||
|
||||
- name: Upload
|
||||
uses: forgejo/upload-artifact@v4
|
||||
with:
|
||||
retention-days: 2
|
||||
name: source.zip
|
||||
path: artifacts/
|
||||
|
||||
windows:
|
||||
runs-on: windows
|
||||
strategy:
|
||||
matrix:
|
||||
target: ["msvc"] # TODO: Add msys2
|
||||
defaults:
|
||||
run:
|
||||
shell: ${{ (matrix.target == 'msys2' && 'msys2') || 'bash' }} {0}
|
||||
env:
|
||||
CCACHE_DIR: ${{ runner.workspace }}/.cache/.ccache
|
||||
CCACHE_COMPILERCHECK: content
|
||||
CCACHE_SLOPPINESS: time_macros
|
||||
OS: windows
|
||||
TARGET: ${{ matrix.target }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
fetch-tags: true
|
||||
|
||||
- name: Set up vcpkg cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
${{ github.workspace }}/build/vcpkg_installed
|
||||
${{ github.workspace }}/build/externals
|
||||
${{ github.workspace }}/.vcpkg
|
||||
key: ${{ runner.os }}-${{ matrix.target }}-vcpkg-${{ hashFiles('**/CMakeLists.txt', '**/vcpkg.json') }}-${{ github.run_id }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-${{ matrix.target }}-vcpkg-
|
||||
|
||||
- name: Set up MSVC
|
||||
uses: https://github.com/ilammy/msvc-dev-cmd@v1
|
||||
if: ${{ matrix.target == 'msvc' }}
|
||||
|
||||
- name: Cygwin with autoconf # NEEDED FOR LIBUSB
|
||||
shell: cmd
|
||||
run: ./.ci/windows/cygwin.bat
|
||||
|
||||
- name: Configure & Build
|
||||
shell: bash
|
||||
run: |
|
||||
./.ci/windows/qt-envvars.sh
|
||||
DEVEL=true WINDEPLOYQT="/c/Qt/6.9.0/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6
|
||||
|
||||
- name: Package artifacts
|
||||
shell: bash
|
||||
run: |
|
||||
./.ci/windows/qt-envvars.sh
|
||||
./.ci/windows/package.sh
|
||||
|
||||
- name: Upload Windows artifacts
|
||||
uses: forgejo/upload-artifact@v4
|
||||
with:
|
||||
retention-days: 2
|
||||
name: ${{ matrix.target }}.zip
|
||||
path: artifacts/*
|
||||
|
||||
linux:
|
||||
runs-on: linux
|
||||
env:
|
||||
CCACHE_DIR: /home/runner/.cache/ccache
|
||||
CCACHE_COMPILERCHECK: content
|
||||
CCACHE_SLOPPINESS: time_macros
|
||||
OS: linux
|
||||
TARGET: fresh
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
fetch-tags: true
|
||||
|
||||
- name: Build
|
||||
run: TARGET=appimage DEVEL=true ./.ci/linux/build.sh
|
||||
|
||||
- name: Package AppImage
|
||||
run: DEVEL=true ./.ci/linux/package.sh &> /dev/null
|
||||
|
||||
- name: Upload Linux artifacts
|
||||
uses: forgejo/upload-artifact@v4
|
||||
with:
|
||||
retention-days: 3
|
||||
name: linux.zip
|
||||
path: ./*.AppImage
|
||||
|
||||
android:
|
||||
runs-on: android
|
||||
|
||||
env:
|
||||
OS: android
|
||||
TARGET: universal
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
fetch-tags: true
|
||||
|
||||
- name: Set tag name
|
||||
run: |
|
||||
if [[ "$GITHUB_REF_TYPE" == "tag" ]]; then
|
||||
echo "GIT_TAG_NAME=$GITHUB_REF_NAME" >> $GITHUB_ENV
|
||||
fi
|
||||
echo $GIT_TAG_NAME
|
||||
|
||||
- name: Build
|
||||
run: ANDROID_HOME=/home/runner/sdk ./.ci/android/build.sh
|
||||
env:
|
||||
ANDROID_KEYSTORE_B64: ${{ secrets.ANDROID_KEYSTORE_B64 }}
|
||||
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
|
||||
ANDROID_KEYSTORE_PASS: ${{ secrets.ANDROID_KEYSTORE_PASS }}
|
||||
|
||||
- name: Package Android artifacts
|
||||
run: ./.ci/android/package.sh
|
||||
|
||||
- name: Upload Android artifacts
|
||||
uses: forgejo/upload-artifact@v4
|
||||
with:
|
||||
retention-days: 2
|
||||
name: android.zip
|
||||
path: artifacts/*
|
||||
@@ -0,0 +1,19 @@
|
||||
name: tx-src
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
|
||||
jobs:
|
||||
sources:
|
||||
runs-on: source
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Push New Sources
|
||||
run: |
|
||||
export PATH=/usr/lib/qt6/bin:$PATH
|
||||
./tools/translations/qt-source.sh
|
||||
tx-cli push -s
|
||||
@@ -0,0 +1,22 @@
|
||||
name: Check Strings
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
|
||||
jobs:
|
||||
check-strings:
|
||||
runs-on: source
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Find Unused Strings
|
||||
run: ./tools/find-unused-strings.sh
|
||||
|
||||
- name: Find Stale Translations
|
||||
run: ./tools/stale-translations.sh
|
||||
|
||||
- name: Diff
|
||||
run: git --no-pager diff --exit-code HEAD
|
||||
@@ -0,0 +1,62 @@
|
||||
name: tx-pull
|
||||
|
||||
on:
|
||||
# monday, wednesday, saturday at 2pm
|
||||
schedule:
|
||||
cron:
|
||||
- '0 14 * * 1,3,6'
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
tx-update:
|
||||
runs-on: source
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Get New Translations
|
||||
run: tx-cli pull -t -f
|
||||
|
||||
- name: Push branch
|
||||
run: |
|
||||
git config --local user.name "Eden CI"
|
||||
git config --local user.email "ci@eden-emu.dev"
|
||||
git config --local user.signingkey "D57652791BB25D2A"
|
||||
git config --local push.autoSetupRemote true
|
||||
|
||||
git remote set-url origin ci:eden-emu/eden.git
|
||||
|
||||
TIMESTAMP=$(date +"%s")
|
||||
echo "TIMESTAMP=$TIMESTAMP" >> "$GITHUB_ENV"
|
||||
|
||||
git switch -c update-translations-$TIMESTAMP
|
||||
git add dist src/android/app/src/main/res
|
||||
|
||||
git commit -sS -m "[dist, android] Update translations from Transifex"
|
||||
git push
|
||||
|
||||
- name: Create PR
|
||||
run: |
|
||||
DATE=$(date +"%b %d")
|
||||
TITLE="[dist, android] Update translations from Transifex for $DATE"
|
||||
BODY="Automatic translation update for $DATE"
|
||||
BASE=master
|
||||
HEAD=update-translations-$TIMESTAMP
|
||||
|
||||
cat << EOF > data.json
|
||||
{
|
||||
"base": "$BASE",
|
||||
"body": "$BODY",
|
||||
"head": "$HEAD",
|
||||
"title": "$TITLE"
|
||||
}
|
||||
EOF
|
||||
|
||||
curl -X 'POST' \
|
||||
'https://git.eden-emu.dev/api/v1/repos/eden-emu/eden/pulls' \
|
||||
-H 'accept: application/json' \
|
||||
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
|
||||
-H 'Content-Type: application/json' \
|
||||
-d "@data.json" --fail
|
||||
|
||||
@@ -1,203 +0,0 @@
|
||||
name: Build Application and Make Release
|
||||
|
||||
#on:
|
||||
# push:
|
||||
# tags: [ "*" ]
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
source:
|
||||
runs-on: source
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Pack
|
||||
run: ./.ci/source.sh
|
||||
- name: Upload
|
||||
uses: forgejo/upload-artifact@v4
|
||||
with:
|
||||
retention-days: 2
|
||||
name: source.zip
|
||||
path: artifacts/
|
||||
|
||||
windows:
|
||||
runs-on: windows
|
||||
strategy:
|
||||
matrix:
|
||||
target: ["msvc"] # TODO: Add msys2
|
||||
defaults:
|
||||
run:
|
||||
shell: ${{ (matrix.target == 'msys2' && 'msys2') || 'bash' }} {0}
|
||||
env:
|
||||
CCACHE_DIR: ${{ runner.workspace }}/.cache/.ccache
|
||||
CCACHE_COMPILERCHECK: content
|
||||
CCACHE_SLOPPINESS: time_macros
|
||||
OS: windows
|
||||
TARGET: ${{ matrix.target }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
fetch-tags: true
|
||||
|
||||
- name: Set up vcpkg cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
${{ github.workspace }}/build/vcpkg_installed
|
||||
${{ github.workspace }}/build/externals
|
||||
${{ github.workspace }}/.vcpkg
|
||||
key: ${{ runner.os }}-${{ matrix.target }}-vcpkg-${{ hashFiles('**/CMakeLists.txt', '**/vcpkg.json') }}-${{ github.run_id }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-${{ matrix.target }}-vcpkg-
|
||||
|
||||
- name: Set up MSVC
|
||||
uses: https://github.com/ilammy/msvc-dev-cmd@v1
|
||||
if: ${{ matrix.target == 'msvc' }}
|
||||
|
||||
- name: Cygwin with autoconf # NEEDED FOR LIBUSB
|
||||
shell: cmd
|
||||
run: ./.ci/windows/cygwin.bat
|
||||
|
||||
- name: Configure & Build
|
||||
shell: bash
|
||||
run: DEVEL=false ./.ci/windows/build.sh
|
||||
|
||||
- name: Package artifacts
|
||||
shell: bash
|
||||
run: |
|
||||
export PATH="${PATH}:/c/Qt/6.9.0/msvc2022_64/bin"
|
||||
./.ci/windows/package.sh
|
||||
|
||||
- name: Upload Windows artifacts
|
||||
uses: forgejo/upload-artifact@v4
|
||||
with:
|
||||
retention-days: 2
|
||||
name: ${{ matrix.target }}.zip
|
||||
path: artifacts/*
|
||||
|
||||
linux:
|
||||
runs-on: linux
|
||||
env:
|
||||
CCACHE_DIR: /home/runner/.cache/ccache
|
||||
CCACHE_COMPILERCHECK: content
|
||||
CCACHE_SLOPPINESS: time_macros
|
||||
OS: linux
|
||||
TARGET: fresh
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
fetch-tags: true
|
||||
|
||||
- name: Build
|
||||
run: TARGET=appimage RELEASE=1 DEVEL=false ./.ci/linux/build.sh v3 8
|
||||
|
||||
- name: Package AppImage
|
||||
run: ./.ci/linux/package.sh v3 &> /dev/null
|
||||
|
||||
- name: Upload Linux artifacts
|
||||
uses: forgejo/upload-artifact@v4
|
||||
with:
|
||||
retention-days: 2
|
||||
name: linux.zip
|
||||
path: ./*.AppImage*
|
||||
|
||||
android:
|
||||
runs-on: android
|
||||
|
||||
env:
|
||||
CCACHE_DIR: /home/runner/.cache/ccache
|
||||
CCACHE_COMPILERCHECK: content
|
||||
CCACHE_SLOPPINESS: time_macros
|
||||
OS: android
|
||||
TARGET: universal
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
fetch-tags: true
|
||||
|
||||
- name: Set tag name
|
||||
run: |
|
||||
if [[ "$GITHUB_REF_TYPE" == "tag" ]]; then
|
||||
echo "GIT_TAG_NAME=$GITHUB_REF_NAME" >> $GITHUB_ENV
|
||||
fi
|
||||
echo $GIT_TAG_NAME
|
||||
|
||||
- name: Build
|
||||
run: DEVEL=false ANDROID_HOME=/home/runner/sdk ./.ci/android/build.sh
|
||||
env:
|
||||
ANDROID_KEYSTORE_B64: ${{ secrets.ANDROID_KEYSTORE_B64 }}
|
||||
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
|
||||
ANDROID_KEYSTORE_PASS: ${{ secrets.ANDROID_KEYSTORE_PASS }}
|
||||
|
||||
- name: Package Android artifacts
|
||||
run: ./.ci/android/package.sh
|
||||
|
||||
- name: Upload Android artifacts
|
||||
uses: forgejo/upload-artifact@v4
|
||||
with:
|
||||
retention-days: 2
|
||||
name: android.zip
|
||||
path: artifacts/*
|
||||
|
||||
create_release:
|
||||
needs: [linux, windows, android]
|
||||
runs-on: linux
|
||||
outputs:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
submodules: 'recursive'
|
||||
path: 'eden-source'
|
||||
|
||||
- name: Download artifacts
|
||||
uses: forgejo/download-artifact@v4
|
||||
with:
|
||||
path: artifacts
|
||||
|
||||
- name: Grab and store version
|
||||
run: |
|
||||
cd eden-source
|
||||
tag_name=$(git describe --tags --abbrev=0)
|
||||
echo "VERSION=$tag_name" >> $GITHUB_ENV
|
||||
echo $tag_name
|
||||
|
||||
- name: Package artifacts properly
|
||||
shell: bash
|
||||
run: |
|
||||
set -ex
|
||||
mv ${{ github.workspace }}/eden-source eden-${{ env.VERSION }}
|
||||
cd artifacts
|
||||
ls *.zip
|
||||
|
||||
mkdir -p dist
|
||||
|
||||
cp linux.zip/Eden-*.AppImage dist/Eden-Linux-${{ env.VERSION }}-amd64.AppImage
|
||||
cp linux.zip/Eden-*.AppImage.zsync dist/Eden-Linux-${{ env.VERSION }}-amd64.AppImage.zsync
|
||||
cp msvc.zip/eden-windows-msvc*.zip dist/Eden-Windows-MSVC-${{ env.VERSION }}-amd64.zip
|
||||
cp android.zip/eden-android*.apk dist/Eden-Android-${{ env.VERSION }}.apk
|
||||
cp android.zip/eden-android*.aab dist/Eden-Android-${{ env.VERSION }}.aab
|
||||
cp source.zip/eden-unified-source*.tar.xz dist/Eden-Source-${{ env.VERSION }}.tar.xz
|
||||
cp source.zip/eden-unified-source*.tar.xz.sha256sum dist/Eden-Source-${{ env.VERSION }}.tar.xz.sha256sum
|
||||
|
||||
- name: Create release
|
||||
id: create_release
|
||||
uses: actions/forgejo-release@v2.6.0
|
||||
with:
|
||||
direction: upload
|
||||
tag: ${{ env.VERSION }}
|
||||
title: Eden ${{ env.VERSION }}
|
||||
release-dir: artifacts/dist/
|
||||
@@ -7,6 +7,7 @@
|
||||
# Build directory
|
||||
/[Bb]uild*/
|
||||
doc-build/
|
||||
out/
|
||||
AppDir/
|
||||
uruntime
|
||||
|
||||
@@ -59,3 +60,4 @@ eden-windows-msvc
|
||||
artifacts
|
||||
*.AppImage*
|
||||
/install*
|
||||
vulkansdk*.exe
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
From e1a946ffb79022d38351a0623f819a5419965c3e Mon Sep 17 00:00:00 2001
|
||||
From: crueter <crueter@eden-emu.dev>
|
||||
Date: Fri, 24 Oct 2025 23:41:09 -0700
|
||||
Subject: [PATCH] [build] Fix MinGW missing GetAddrInfoExCancel definition
|
||||
|
||||
MinGW does not define GetAddrInfoExCancel in its wstcpi whatever header,
|
||||
so to get around this we can just load it with GetProcAddress et al.
|
||||
|
||||
Signed-off-by: crueter <crueter@eden-emu.dev>
|
||||
---
|
||||
httplib.h | 14 ++++++++++++--
|
||||
1 file changed, 12 insertions(+), 2 deletions(-)
|
||||
|
||||
diff --git a/httplib.h b/httplib.h
|
||||
index e15ba44..90a76dc 100644
|
||||
--- a/httplib.h
|
||||
+++ b/httplib.h
|
||||
@@ -203,11 +203,13 @@
|
||||
#error Sorry, Visual Studio versions prior to 2015 are not supported
|
||||
#endif
|
||||
|
||||
-#pragma comment(lib, "ws2_32.lib")
|
||||
-
|
||||
using ssize_t = __int64;
|
||||
#endif // _MSC_VER
|
||||
|
||||
+#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||
+#pragma comment(lib, "ws2_32.lib")
|
||||
+#endif
|
||||
+
|
||||
#ifndef S_ISREG
|
||||
#define S_ISREG(m) (((m) & S_IFREG) == S_IFREG)
|
||||
#endif // S_ISREG
|
||||
@@ -3557,7 +3559,15 @@ inline int getaddrinfo_with_timeout(const char *node, const char *service,
|
||||
auto wait_result =
|
||||
::WaitForSingleObject(event, static_cast<DWORD>(timeout_sec * 1000));
|
||||
if (wait_result == WAIT_TIMEOUT) {
|
||||
+#ifdef __MINGW32__
|
||||
+ typedef INT (WSAAPI *PFN_GETADDRINFOEXCANCEL)(HANDLE *CancelHandle);
|
||||
+ auto wsdll = LoadLibraryW((wchar_t*) "ws2_32.lib");
|
||||
+ PFN_GETADDRINFOEXCANCEL GetAddrInfoExCancel = (PFN_GETADDRINFOEXCANCEL) GetProcAddress(wsdll, "GetAddrInfoExCancel");
|
||||
+
|
||||
+ if (cancel_handle) { GetAddrInfoExCancel(&cancel_handle); }
|
||||
+#else
|
||||
if (cancel_handle) { ::GetAddrInfoExCancel(&cancel_handle); }
|
||||
+#endif
|
||||
::CloseHandle(event);
|
||||
return EAI_AGAIN;
|
||||
}
|
||||
--
|
||||
2.51.0
|
||||
|
||||
@@ -14,6 +14,7 @@ License: GPL-2.0-or-later
|
||||
|
||||
Files: dist/qt_themes/default/icons/256x256/eden.png
|
||||
dist/qt_themes/default/icons/256x256/eden_named.png
|
||||
dist/Assets.car
|
||||
dist/yuzu.bmp
|
||||
dist/eden.icns
|
||||
dist/eden.ico
|
||||
|
||||
@@ -13,12 +13,19 @@ elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
|
||||
set(PLATFORM_OPENBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
|
||||
set(PLATFORM_NETBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "DragonFly")
|
||||
set(PLATFORM_DRAGONFLYBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
|
||||
set(PLATFORM_HAIKU ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
set(PLATFORM_LINUX ON)
|
||||
endif()
|
||||
|
||||
# dumb heuristic to detect msys2
|
||||
if (CMAKE_COMMAND MATCHES "msys64")
|
||||
set(PLATFORM_MSYS ON)
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CXX_CLANG ON)
|
||||
if (MSVC)
|
||||
@@ -37,17 +44,23 @@ endif()
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
|
||||
|
||||
# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
|
||||
# This works totally fine on MinGW64, but not CLANG{,ARM}64
|
||||
if(MINGW AND CXX_CLANG)
|
||||
set(CMAKE_SYSTEM_VERSION 10.0.0)
|
||||
endif()
|
||||
|
||||
# NB: this does not account for SPARC
|
||||
# If you get Eden working on SPARC, please shoot crueter@crueter.xyz multiple emails
|
||||
# and you will be hailed for eternity
|
||||
if (PLATFORM_SUN)
|
||||
# Terrific Solaris pkg shenanigans
|
||||
list(APPEND CMAKE_PREFIX_PATH "/usr/lib/qt/6.6/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_MODULE_PATH "/usr/lib/qt/6.6/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
|
||||
|
||||
# Amazing - absolutely incredible
|
||||
list(APPEND CMAKE_PREFIX_PATH "/usr/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_MODULE_PATH "/usr/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
|
||||
|
||||
# For some mighty reason, doing a normal release build sometimes may not trigger
|
||||
# the proper -O3 switch to materialize
|
||||
@@ -63,18 +76,105 @@ endif()
|
||||
|
||||
# Needed for FFmpeg w/ VAAPI and DRM
|
||||
if (PLATFORM_OPENBSD)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I/usr/X11R6/include")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/usr/X11R6/include")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/X11R6/lib")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
|
||||
elseif (PLATFORM_NETBSD)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I/usr/X11R7/include")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/usr/X11R7/include")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/X11R7/lib")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
|
||||
endif()
|
||||
|
||||
# NetBSD: Fun for the whole family!
|
||||
if (PLATFORM_NETBSD)
|
||||
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:/usr/pkg/lib/ffmpeg7/pkgconfig")
|
||||
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
|
||||
endif()
|
||||
|
||||
# MSYS2 utilities
|
||||
if (PLATFORM_MSYS)
|
||||
include(FixMsysPaths)
|
||||
# really, really dumb heuristic to detect what environment we are in
|
||||
macro(system var)
|
||||
if (CMAKE_COMMAND MATCHES ${var})
|
||||
set(MSYSTEM ${var})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
system(mingw64)
|
||||
system(clang64)
|
||||
system(clangarm64)
|
||||
system(ucrt64)
|
||||
|
||||
if (NOT DEFINED MSYSTEM)
|
||||
set(MSYSTEM msys2)
|
||||
endif()
|
||||
|
||||
# we (generally) want to prioritize environment-specific binaries if possible
|
||||
# some, like autoconf, are not present on environments besides msys2 though
|
||||
set(CMAKE_PROGRAM_PATH C:/msys64/${MSYSTEM}/bin C:/msys64/usr/bin)
|
||||
set(ENV{PKG_CONFIG_PATH} C:/msys64/${MSYSTEM}/lib/pkgconfig)
|
||||
endif()
|
||||
|
||||
# static stuff
|
||||
option(YUZU_STATIC_BUILD "Use static libraries and executables if available" OFF)
|
||||
|
||||
if (YUZU_STATIC_BUILD)
|
||||
include(StaticQtLibs)
|
||||
|
||||
# lol
|
||||
set(Boost_USE_STATIC_LIBS ON)
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
|
||||
## find .a libs first (static, usually)
|
||||
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
|
||||
|
||||
## some libraries use CMAKE_IMPORT_LIBRARY_SUFFIX e.g. Harfbuzz ##
|
||||
set(CMAKE_IMPORT_LIBRARY_SUFFIX ".a")
|
||||
|
||||
if (MINGW)
|
||||
# simple hook to reject dynamic libs
|
||||
function(find_library var)
|
||||
# also skip previously-found libraries cuz... yaknow
|
||||
# UNLESS they are dll.a :{
|
||||
if (${var} AND NOT ${var} MATCHES "dll\\.a$")
|
||||
return()
|
||||
endif()
|
||||
|
||||
_find_library(${var} ${ARGN})
|
||||
if (${var})
|
||||
get_filename_component(lib_name "${${var}}" NAME)
|
||||
if (lib_name MATCHES "dll\\.a$")
|
||||
unset(${var} CACHE)
|
||||
set(${var} "${var}-NOTFOUND" CACHE INTERNAL "" FORCE)
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# msys2 quazip does not build a static lib
|
||||
set(QuaZip-Qt6_FORCE_BUNDLED ON)
|
||||
|
||||
set(YUZU_USE_BUNDLED_FFMPEG ON)
|
||||
set(YUZU_USE_BUNDLED_SDL2 ON)
|
||||
set(YUZU_USE_BUNDLED_OPENSSL ON)
|
||||
|
||||
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
|
||||
|
||||
## some libraries define a Library::Name_static alternative ##
|
||||
set(MBEDTLS_LIB_SUFFIX _static)
|
||||
elseif(APPLE)
|
||||
set(YUZU_USE_CPM ON)
|
||||
|
||||
set(YUZU_USE_BUNDLED_FFMPEG ON)
|
||||
set(YUZU_USE_BUNDLED_SDL2 ON)
|
||||
set(YUZU_USE_BUNDLED_OPENSSL ON)
|
||||
|
||||
# these libs do not properly provide static libs/let you do it with cmake
|
||||
set(fmt_FORCE_BUNDLED ON)
|
||||
set(SPIRV-Tools_FORCE_BUNDLED ON)
|
||||
set(SPIRV-Headers_FORCE_BUNDLED ON)
|
||||
set(zstd_FORCE_BUNDLED ON)
|
||||
set(MbedTLS_FORCE_BUNDLED ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Detect current compilation architecture and create standard definitions
|
||||
@@ -92,12 +192,14 @@ function(detect_architecture symbol arch)
|
||||
if (ARCHITECTURE_${arch})
|
||||
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
|
||||
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
|
||||
add_definitions(-DARCHITECTURE_${arch}=1)
|
||||
add_definitions("-DARCHITECTURE_${arch}=1")
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
if (NOT ENABLE_GENERIC)
|
||||
# https://sourceforge.net/p/predef/wiki/Architectures/
|
||||
# TODO: THIS IS FUCKING FLAWED ONLY THE FIRST SYMBOL THAT APPEARS WILL BE CONSIDERED :(
|
||||
if (MSVC)
|
||||
detect_architecture("_M_AMD64" x86_64)
|
||||
detect_architecture("_M_IX86" x86)
|
||||
@@ -109,6 +211,48 @@ if (NOT ENABLE_GENERIC)
|
||||
detect_architecture("__arm__" arm)
|
||||
detect_architecture("__aarch64__" arm64)
|
||||
endif()
|
||||
detect_architecture("__ARM64__" arm64)
|
||||
detect_architecture("__aarch64__" arm64)
|
||||
detect_architecture("_M_ARM64" arm64)
|
||||
|
||||
detect_architecture("__arm__" arm)
|
||||
detect_architecture("__TARGET_ARCH_ARM" arm)
|
||||
detect_architecture("_M_ARM" arm)
|
||||
|
||||
detect_architecture("__x86_64" x86_64)
|
||||
detect_architecture("__x86_64__" x86_64)
|
||||
detect_architecture("__amd64" x86_64)
|
||||
detect_architecture("_M_X64" x86_64)
|
||||
|
||||
detect_architecture("__i386" x86)
|
||||
detect_architecture("__i386__" x86)
|
||||
detect_architecture("_M_IX86" x86)
|
||||
|
||||
detect_architecture("__ia64" ia64)
|
||||
detect_architecture("__ia64__" ia64)
|
||||
detect_architecture("_M_IA64" ia64)
|
||||
|
||||
detect_architecture("__mips" mips)
|
||||
detect_architecture("__mips__" mips)
|
||||
detect_architecture("_M_MRX000" mips)
|
||||
|
||||
detect_architecture("__powerpc64__" ppc64)
|
||||
detect_architecture("__ppc64__" ppc64)
|
||||
detect_architecture("__PPC64__" ppc64)
|
||||
detect_architecture("_ARCH_PPC64" ppc64)
|
||||
|
||||
detect_architecture("__ppc__" ppc)
|
||||
detect_architecture("__ppc" ppc)
|
||||
detect_architecture("__powerpc__" ppc)
|
||||
detect_architecture("_ARCH_COM" ppc)
|
||||
detect_architecture("_ARCH_PWR" ppc)
|
||||
detect_architecture("_ARCH_PPC" ppc)
|
||||
detect_architecture("_M_MPPC" ppc)
|
||||
detect_architecture("_M_PPC" ppc)
|
||||
|
||||
detect_architecture("__riscv" riscv)
|
||||
|
||||
detect_architecture("__EMSCRIPTEN__" wasm)
|
||||
endif()
|
||||
|
||||
if (NOT DEFINED ARCHITECTURE)
|
||||
@@ -139,9 +283,9 @@ if (CXX_CLANG_CL)
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc> # thanks microsoft
|
||||
)
|
||||
|
||||
# REQUIRED CPU features IN Windows-amd64
|
||||
if (ARCHITECTURE_x86_64)
|
||||
add_compile_options(
|
||||
# Required CPU features for amd64
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>
|
||||
)
|
||||
@@ -159,20 +303,17 @@ if (MSVC AND NOT CXX_CLANG)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
|
||||
endif()
|
||||
|
||||
if (PLATFORM_FREEBSD)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
|
||||
|
||||
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
|
||||
endif()
|
||||
|
||||
# Set bundled sdl2/qt as dependent options.
|
||||
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
|
||||
cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
|
||||
|
||||
if (ENABLE_SDL2)
|
||||
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" OFF "NOT MSVC" OFF)
|
||||
option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}")
|
||||
endif()
|
||||
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "ENABLE_SDL2;NOT MSVC" OFF)
|
||||
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "ENABLE_SDL2" OFF)
|
||||
|
||||
# qt stuff
|
||||
option(ENABLE_QT "Enable the Qt frontend" ON)
|
||||
@@ -183,8 +324,7 @@ option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
|
||||
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
|
||||
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
|
||||
|
||||
# FreeBSD doesn't have a cubeb port yet, vendoring it isn't required (it's optional anyways)
|
||||
cmake_dependent_option(ENABLE_CUBEB "Enables the cubeb audio backend" ON "NOT PLATFORM_FREEBSD" OFF)
|
||||
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
|
||||
|
||||
set(EXT_DEFAULT OFF)
|
||||
if (MSVC OR ANDROID)
|
||||
@@ -194,10 +334,14 @@ option(YUZU_USE_CPM "Use CPM to fetch system dependencies (fmt, boost, etc) if n
|
||||
|
||||
# ffmpeg
|
||||
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
|
||||
|
||||
# sirit
|
||||
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${EXT_DEFAULT})
|
||||
set(BUNDLED_SIRIT_DEFAULT OFF)
|
||||
if ((MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Debug|RelWithDebInfo") OR ANDROID))
|
||||
set(BUNDLED_SIRIT_DEFAULT ON)
|
||||
endif()
|
||||
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
|
||||
|
||||
# Re-allow on FreeBSD once its on mainline ports
|
||||
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR APPLE" OFF)
|
||||
@@ -212,11 +356,6 @@ cmake_dependent_option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF
|
||||
|
||||
option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
|
||||
|
||||
option(YUZU_USE_PRECOMPILED_HEADERS "Use precompiled headers" OFF)
|
||||
if (YUZU_USE_PRECOMPILED_HEADERS)
|
||||
message(STATUS "Using Precompiled Headers.")
|
||||
set(CMAKE_PCH_INSTANTIATE_TEMPLATES ON)
|
||||
endif()
|
||||
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
|
||||
if(YUZU_ENABLE_LTO)
|
||||
include(CheckIPOSupported)
|
||||
@@ -227,6 +366,7 @@ if(YUZU_ENABLE_LTO)
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
|
||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})
|
||||
endif()
|
||||
|
||||
option(USE_CCACHE "Use ccache for compilation" OFF)
|
||||
set(CCACHE_PATH "ccache" CACHE STRING "Path to ccache binary")
|
||||
if(USE_CCACHE)
|
||||
@@ -235,11 +375,19 @@ if(USE_CCACHE)
|
||||
message(STATUS "Found ccache at: ${CCACHE_BINARY}")
|
||||
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
|
||||
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
|
||||
if (YUZU_USE_PRECOMPILED_HEADERS)
|
||||
message(FATAL_ERROR "Precompiled headers are incompatible with ccache. Re-run CMake with -DYUZU_USE_PRECOMPILED_HEADERS=OFF.")
|
||||
endif()
|
||||
else()
|
||||
message(WARNING "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
|
||||
message(FATAL_ERROR "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
|
||||
endif()
|
||||
# Follow SCCache recommendations:
|
||||
# <https://github.com/mozilla/sccache/blob/main/README.md?plain=1#L144>
|
||||
if(WIN32)
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
|
||||
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
|
||||
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
|
||||
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
|
||||
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -274,9 +422,11 @@ if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN)
|
||||
# your own copy of it.
|
||||
set(DEFAULT_ENABLE_OPENSSL OFF)
|
||||
endif()
|
||||
if (ENABLE_WEB_SERVICE)
|
||||
|
||||
if (ENABLE_WEB_SERVICE OR USE_DISCORD_PRESENCE)
|
||||
set(DEFAULT_ENABLE_OPENSSL ON)
|
||||
endif()
|
||||
|
||||
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
|
||||
if (ENABLE_OPENSSL)
|
||||
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
|
||||
@@ -310,13 +460,6 @@ if (ANDROID)
|
||||
set(CMAKE_POLICY_VERSION_MINIMUM 3.5) # Workaround for Oboe
|
||||
endif()
|
||||
|
||||
# We need to downgrade debug info (/Zi -> /Z7) to use an older but more cacheable format
|
||||
# See https://github.com/nanoant/CMakePCHCompiler/issues/21
|
||||
if(WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
|
||||
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
|
||||
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
|
||||
endif()
|
||||
|
||||
# Default to a Release build
|
||||
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
||||
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
|
||||
@@ -352,10 +495,6 @@ if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.
|
||||
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
|
||||
endif()
|
||||
|
||||
if (UNIX)
|
||||
add_compile_definitions(YUZU_UNIX=1)
|
||||
endif()
|
||||
|
||||
if (YUZU_LEGACY)
|
||||
message(WARNING "Making legacy build. Performance may suffer.")
|
||||
add_compile_definitions(YUZU_LEGACY)
|
||||
@@ -385,6 +524,8 @@ endif()
|
||||
# Build/optimization presets
|
||||
if (PLATFORM_LINUX OR CXX_CLANG)
|
||||
if (ARCHITECTURE_x86_64)
|
||||
# See https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
|
||||
# Generic supports Pentium Pro instruction set and above
|
||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, v3, zen2, zen4, native")
|
||||
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=x86-64 -mtune=generic")
|
||||
@@ -403,13 +544,17 @@ if (PLATFORM_LINUX OR CXX_CLANG)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
|
||||
endif()
|
||||
elseif(ARCHITECTURE_arm64)
|
||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9")
|
||||
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
|
||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
|
||||
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv8-a -mtune=generic")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv8-a -mtune=generic")
|
||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv9-a -mtune=generic")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv9-a -mtune=generic")
|
||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "native")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native -mtune=native")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
@@ -535,11 +680,12 @@ else()
|
||||
find_package(stb MODULE)
|
||||
|
||||
find_package(Opus 1.3 MODULE REQUIRED)
|
||||
|
||||
find_package(ZLIB 1.2 REQUIRED)
|
||||
find_package(zstd 1.5 REQUIRED MODULE)
|
||||
|
||||
# wow
|
||||
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber)
|
||||
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber filesystem)
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
|
||||
find_package(gamemode 1.7 MODULE)
|
||||
@@ -579,6 +725,37 @@ function(create_target_directory_groups target_name)
|
||||
endforeach()
|
||||
endfunction()
|
||||
|
||||
# Platform-specific library requirements
|
||||
# Put these BEFORE EXTERNALS or Boost WILL die
|
||||
# =============================================
|
||||
|
||||
if (APPLE)
|
||||
# Umbrella framework for everything GUI-related
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
|
||||
# find_library(ICONV_LIBRARY iconv REQUIRED)
|
||||
# list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
|
||||
elseif (WIN32)
|
||||
# Target Windows 10
|
||||
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
|
||||
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} winmm iphlpapi ws2_32 wlanapi)
|
||||
if (MINGW)
|
||||
# PSAPI is the Process Status API
|
||||
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version crypt32 rpcrt4 gdi32 wldap32 mswsock)
|
||||
endif()
|
||||
elseif (PLATFORM_HAIKU)
|
||||
# Haiku is so special :)
|
||||
# Some fucking genius decided to name an entire module "network" in 2019
|
||||
# this caused great disaster amongst the Haiku community who had came first with
|
||||
# their "libnetwork.so"; since CMake doesn't do magic, we have to use an ABSOLUTE PATH
|
||||
# to the library itself, otherwise it will think we are linking to... our network thing
|
||||
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
|
||||
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
|
||||
set(PLATFORM_LIBRARIES rt)
|
||||
endif()
|
||||
|
||||
message(STATUS "Platform Libraries: ${PLATFORM_LIBRARIES}")
|
||||
|
||||
add_subdirectory(externals)
|
||||
|
||||
# pass targets from externals
|
||||
@@ -687,12 +864,17 @@ function(set_yuzu_qt_components)
|
||||
if (ENABLE_QT_TRANSLATION)
|
||||
list(APPEND YUZU_QT_COMPONENTS2 LinguistTools)
|
||||
endif()
|
||||
if (USE_DISCORD_PRESENCE)
|
||||
list(APPEND YUZU_QT_COMPONENTS2 Network)
|
||||
endif()
|
||||
set(YUZU_QT_COMPONENTS ${YUZU_QT_COMPONENTS2} PARENT_SCOPE)
|
||||
endfunction(set_yuzu_qt_components)
|
||||
|
||||
if(ENABLE_QT)
|
||||
set_yuzu_qt_components()
|
||||
find_package(Qt6 REQUIRED COMPONENTS ${YUZU_QT_COMPONENTS})
|
||||
set(QT_MAJOR_VERSION 6)
|
||||
# Qt6 sets cxx_std_17 and we need to undo that
|
||||
set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "")
|
||||
endif()
|
||||
|
||||
if (UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(LIBVA libva)
|
||||
@@ -708,14 +890,6 @@ if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
|
||||
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_URLS "https://github.com/FFmpeg/FFmpeg")
|
||||
endif()
|
||||
|
||||
if(ENABLE_QT)
|
||||
set_yuzu_qt_components()
|
||||
find_package(Qt6 REQUIRED COMPONENTS ${YUZU_QT_COMPONENTS})
|
||||
set(QT_MAJOR_VERSION 6)
|
||||
# Qt6 sets cxx_std_17 and we need to undo that
|
||||
set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "")
|
||||
endif()
|
||||
|
||||
if (WIN32 AND YUZU_CRASH_DUMPS)
|
||||
set(BREAKPAD_VER "breakpad-c89f9dd")
|
||||
download_bundled_external("breakpad/" ${BREAKPAD_VER} "breakpad-win" BREAKPAD_PREFIX "c89f9dd")
|
||||
@@ -732,34 +906,6 @@ endif()
|
||||
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
# Platform-specific library requirements
|
||||
# ======================================
|
||||
|
||||
if (APPLE)
|
||||
# Umbrella framework for everything GUI-related
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
|
||||
find_library(ICONV_LIBRARY iconv REQUIRED)
|
||||
list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
|
||||
elseif (WIN32)
|
||||
# Target Windows 10
|
||||
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
|
||||
set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
|
||||
if (MINGW)
|
||||
# PSAPI is the Process Status API
|
||||
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
|
||||
endif()
|
||||
elseif (PLATFORM_HAIKU)
|
||||
# Haiku is so special :)
|
||||
# Some fucking genius decided to name an entire module "network" in 2019
|
||||
# this caused great disaster amongst the Haiku community who had came first with
|
||||
# their "libnetwork.so"; since CMake doesn't do magic, we have to use an ABSOLUTE PATH
|
||||
# to the library itself, otherwise it will think we are linking to... our network thing
|
||||
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
|
||||
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
|
||||
set(PLATFORM_LIBRARIES rt)
|
||||
endif()
|
||||
|
||||
# Setup a custom clang-format target (if clang-format can be found) that will run
|
||||
# against all the src files. This should be used before making a pull request.
|
||||
# =======================================================================
|
||||
@@ -903,6 +1049,14 @@ if(MSVC)
|
||||
)
|
||||
endif()
|
||||
|
||||
if (MINGW)
|
||||
# This saves a truly ridiculous amount of time during linking
|
||||
# In my tests, without this it takes 2 mins, with it takes 3-5 seconds
|
||||
# or on GitHub Actions, 10 minutes -> 3 seconds
|
||||
set(MINGW_FLAGS "-Wl,--strip-all -Wl,--gc-sections")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
|
||||
endif()
|
||||
|
||||
add_subdirectory(src)
|
||||
|
||||
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
|
||||
|
||||
@@ -542,10 +542,11 @@ function(AddCIPackage)
|
||||
PACKAGE
|
||||
EXTENSION
|
||||
MIN_VERSION
|
||||
DISABLED_PLATFORMS
|
||||
)
|
||||
|
||||
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "" ${ARGN})
|
||||
set(multiValueArgs DISABLED_PLATFORMS)
|
||||
|
||||
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
|
||||
|
||||
if(NOT DEFINED PKG_ARGS_VERSION)
|
||||
message(FATAL_ERROR "[CPMUtil] VERSION is required")
|
||||
@@ -594,6 +595,14 @@ function(AddCIPackage)
|
||||
add_ci_package(windows-arm64)
|
||||
endif()
|
||||
|
||||
if ((MINGW AND ARCHITECTURE_x86_64) AND NOT "mingw-amd64" IN_LIST DISABLED_PLATFORMS)
|
||||
add_ci_package(mingw-amd64)
|
||||
endif()
|
||||
|
||||
if ((MINGW AND ARCHITECTURE_arm64) AND NOT "mingw-arm64" IN_LIST DISABLED_PLATFORMS)
|
||||
add_ci_package(mingw-arm64)
|
||||
endif()
|
||||
|
||||
if (ANDROID AND NOT "android" IN_LIST DISABLED_PLATFORMS)
|
||||
add_ci_package(android)
|
||||
endif()
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
function(copy_yuzu_FFmpeg_deps target_dir)
|
||||
include(WindowsCopyFiles)
|
||||
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
|
||||
file(READ "${FFmpeg_PATH}/requirements.txt" FFmpeg_REQUIRED_DLLS)
|
||||
string(STRIP "${FFmpeg_REQUIRED_DLLS}" FFmpeg_REQUIRED_DLLS)
|
||||
windows_copy_files(${target_dir} ${FFmpeg_LIBRARY_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
|
||||
endfunction(copy_yuzu_FFmpeg_deps)
|
||||
@@ -1,8 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
function(copy_yuzu_SDL_deps target_dir)
|
||||
include(WindowsCopyFiles)
|
||||
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
|
||||
windows_copy_files(${target_dir} ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
|
||||
endfunction(copy_yuzu_SDL_deps)
|
||||
@@ -1,3 +1,6 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2019 Citra Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -75,16 +78,16 @@ function(find_ffmpeg LIBNAME)
|
||||
)
|
||||
else()
|
||||
list(APPEND INCLUDE_PATHS
|
||||
/usr/local/include/ffmpeg
|
||||
/usr/local/include/lib${LIBNAME}
|
||||
/usr/include/ffmpeg
|
||||
/usr/include/lib${LIBNAME}
|
||||
/usr/include/ffmpeg/lib${LIBNAME}
|
||||
${CMAKE_SYSROOT}/usr/local/include/ffmpeg
|
||||
${CMAKE_SYSROOT}/usr/local/include/lib${LIBNAME}
|
||||
${CMAKE_SYSROOT}/usr/include/ffmpeg
|
||||
${CMAKE_SYSROOT}/usr/include/lib${LIBNAME}
|
||||
${CMAKE_SYSROOT}/usr/include/ffmpeg/lib${LIBNAME}
|
||||
)
|
||||
|
||||
list(APPEND LIB_PATHS
|
||||
/usr/local/lib
|
||||
/usr/lib
|
||||
${CMAKE_SYSROOT}/usr/local/lib
|
||||
${CMAKE_SYSROOT}/usr/lib
|
||||
)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -10,6 +13,10 @@ find_package_handle_standard_args(Opus
|
||||
VERSION_VAR OPUS_VERSION
|
||||
)
|
||||
|
||||
if (PLATFORM_MSYS)
|
||||
FixMsysPath(PkgConfig::OPUS)
|
||||
endif()
|
||||
|
||||
if (Opus_FOUND AND NOT TARGET Opus::opus)
|
||||
add_library(Opus::opus ALIAS PkgConfig::OPUS)
|
||||
endif()
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -10,6 +13,10 @@ find_package_handle_standard_args(SPIRV-Tools
|
||||
VERSION_VAR SPIRV-Tools_VERSION
|
||||
)
|
||||
|
||||
if (PLATFORM_MSYS)
|
||||
FixMsysPath(PkgConfig::SPIRV-Tools)
|
||||
endif()
|
||||
|
||||
if (SPIRV-Tools_FOUND AND NOT TARGET SPIRV-Tools::SPIRV-Tools)
|
||||
if (TARGET SPIRV-Tools)
|
||||
add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools)
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
@@ -11,6 +14,10 @@ find_package_handle_standard_args(enet
|
||||
VERSION_VAR ENET_VERSION
|
||||
)
|
||||
|
||||
if (PLATFORM_MSYS)
|
||||
FixMsysPath(PkgConfig::ENET)
|
||||
endif()
|
||||
|
||||
if (enet_FOUND AND NOT TARGET enet::enet)
|
||||
add_library(enet::enet ALIAS PkgConfig::ENET)
|
||||
endif()
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
@@ -11,6 +14,10 @@ find_package_handle_standard_args(libusb
|
||||
VERSION_VAR LIBUSB_VERSION
|
||||
)
|
||||
|
||||
if (PLATFORM_MSYS)
|
||||
FixMsysPath(PkgConfig::LIBUSB)
|
||||
endif()
|
||||
|
||||
if (libusb_FOUND AND NOT TARGET libusb::usb)
|
||||
add_library(libusb::usb ALIAS PkgConfig::LIBUSB)
|
||||
endif()
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -9,6 +12,11 @@ if (lz4_CONSIDERED_CONFIGS)
|
||||
else()
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_search_module(LZ4 QUIET IMPORTED_TARGET liblz4)
|
||||
|
||||
if (PLATFORM_MSYS)
|
||||
FixMsysPath(PkgConfig::LZ4)
|
||||
endif()
|
||||
|
||||
find_package_handle_standard_args(lz4
|
||||
REQUIRED_VARS LZ4_LINK_LIBRARIES
|
||||
VERSION_VAR LZ4_VERSION
|
||||
|
||||
@@ -1,24 +1,39 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_search_module(ZSTD QUIET IMPORTED_TARGET libzstd)
|
||||
find_package_handle_standard_args(zstd
|
||||
REQUIRED_VARS ZSTD_LINK_LIBRARIES
|
||||
VERSION_VAR ZSTD_VERSION
|
||||
)
|
||||
find_package(zstd QUIET CONFIG)
|
||||
if (zstd_CONSIDERED_CONFIGS)
|
||||
find_package_handle_standard_args(zstd CONFIG_MODE)
|
||||
else()
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_search_module(ZSTD QUIET IMPORTED_TARGET libzstd)
|
||||
find_package_handle_standard_args(zstd
|
||||
REQUIRED_VARS ZSTD_LINK_LIBRARIES
|
||||
VERSION_VAR ZSTD_VERSION
|
||||
)
|
||||
endif()
|
||||
|
||||
if (zstd_FOUND AND NOT TARGET zstd::zstd)
|
||||
if (TARGET zstd::libzstd_shared)
|
||||
if (TARGET zstd::libzstd_shared AND NOT YUZU_STATIC_BUILD)
|
||||
add_library(zstd::zstd ALIAS zstd::libzstd_shared)
|
||||
add_library(zstd::libzstd ALIAS zstd::libzstd_shared)
|
||||
elseif (TARGET zstd::libzstd_static)
|
||||
add_library(zstd::zstd ALIAS zstd::libzstd_static)
|
||||
add_library(zstd::libzstd ALIAS zstd::libzstd_static)
|
||||
else()
|
||||
add_library(zstd::zstd ALIAS PkgConfig::ZSTD)
|
||||
add_library(zstd::libzstd ALIAS PkgConfig::ZSTD)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
get_target_property(ZSTD_TARGET zstd::zstd ALIASED_TARGET)
|
||||
|
||||
if (NOT TARGET zstd::libzstd)
|
||||
if (ZSTD_TARGET)
|
||||
add_library(zstd::libzstd ALIAS ${ZSTD_TARGET})
|
||||
else()
|
||||
add_library(zstd::libzstd ALIAS zstd::zstd)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
function(FixMsysPath target)
|
||||
get_target_property(include_dir ${target} INTERFACE_INCLUDE_DIRECTORIES)
|
||||
|
||||
if (NOT (include_dir MATCHES "^/"))
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(root_default $ENV{MSYS2_LOCATION})
|
||||
if (root_default STREQUAL "")
|
||||
set(root_default "C:/msys64")
|
||||
endif()
|
||||
|
||||
set(MSYS_ROOT_PATH ${root_default} CACHE STRING "Location of the MSYS2 root")
|
||||
|
||||
set(include_dir "C:/msys64${include_dir}")
|
||||
set_target_properties(${target} PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES ${include_dir})
|
||||
endfunction()
|
||||
@@ -1,15 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# buildcache wrapper
|
||||
OPTION(USE_CCACHE "Use buildcache for compilation" OFF)
|
||||
IF(USE_CCACHE)
|
||||
FIND_PROGRAM(CCACHE buildcache)
|
||||
IF (CCACHE)
|
||||
MESSAGE(STATUS "Using buildcache found in PATH")
|
||||
SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
|
||||
SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
|
||||
ELSE(CCACHE)
|
||||
MESSAGE(WARNING "USE_CCACHE enabled, but no buildcache executable found")
|
||||
ENDIF(CCACHE)
|
||||
ENDIF(USE_CCACHE)
|
||||
@@ -1,58 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
|
||||
set(CMAKE_SYSTEM_NAME Windows)
|
||||
set(CMAKE_SYSTEM_PROCESSOR x86_64)
|
||||
|
||||
set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
|
||||
set(SDL2_PATH ${MINGW_PREFIX})
|
||||
set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
|
||||
|
||||
# Specify the cross compiler
|
||||
set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}clang)
|
||||
set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}clang++)
|
||||
set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres)
|
||||
set(CMAKE_C_COMPILER_AR ${MINGW_TOOL_PREFIX}ar)
|
||||
set(CMAKE_CXX_COMPILER_AR ${MINGW_TOOL_PREFIX}ar)
|
||||
set(CMAKE_C_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib)
|
||||
set(CMAKE_CXX_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib)
|
||||
|
||||
# Mingw tools
|
||||
set(STRIP ${MINGW_TOOL_PREFIX}strip)
|
||||
set(WINDRES ${MINGW_TOOL_PREFIX}windres)
|
||||
set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config)
|
||||
|
||||
# ccache wrapper
|
||||
option(USE_CCACHE "Use ccache for compilation" OFF)
|
||||
if(USE_CCACHE)
|
||||
find_program(CCACHE ccache)
|
||||
if(CCACHE)
|
||||
message(STATUS "Using ccache found in PATH")
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
|
||||
else(CCACHE)
|
||||
message(WARNING "USE_CCACHE enabled, but no ccache found")
|
||||
endif(CCACHE)
|
||||
endif(USE_CCACHE)
|
||||
|
||||
# Search for programs in the build host directories
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
|
||||
|
||||
# Echo modified cmake vars to screen for debugging purposes
|
||||
if(NOT DEFINED ENV{MINGW_DEBUG_INFO})
|
||||
message("")
|
||||
message("Custom cmake vars: (blank = system default)")
|
||||
message("-----------------------------------------")
|
||||
message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}")
|
||||
message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}")
|
||||
message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}")
|
||||
message("* WINDRES : ${WINDRES}")
|
||||
message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}")
|
||||
message("* STRIP : ${STRIP}")
|
||||
message("* USE_CCACHE : ${USE_CCACHE}")
|
||||
message("")
|
||||
# So that the debug info only appears once
|
||||
set(ENV{MINGW_DEBUG_INFO} SHOWN)
|
||||
endif()
|
||||
@@ -1,57 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2018 tech4me <guiwanglong@gmail.com>
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
|
||||
set(CMAKE_SYSTEM_NAME Windows)
|
||||
set(CMAKE_SYSTEM_PROCESSOR x86_64)
|
||||
# Actually a hack, w/o this will cause some strange errors
|
||||
set(CMAKE_HOST_WIN32 TRUE)
|
||||
|
||||
|
||||
set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
|
||||
set(SDL2_PATH ${MINGW_PREFIX})
|
||||
set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
|
||||
|
||||
# Specify the cross compiler
|
||||
set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}gcc)
|
||||
set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}g++)
|
||||
set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres)
|
||||
|
||||
# Mingw tools
|
||||
set(STRIP ${MINGW_TOOL_PREFIX}strip)
|
||||
set(WINDRES ${MINGW_TOOL_PREFIX}windres)
|
||||
set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config)
|
||||
|
||||
# ccache wrapper
|
||||
option(USE_CCACHE "Use ccache for compilation" OFF)
|
||||
if(USE_CCACHE)
|
||||
find_program(CCACHE ccache)
|
||||
if(CCACHE)
|
||||
message(STATUS "Using ccache found in PATH")
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
|
||||
else(CCACHE)
|
||||
message(WARNING "USE_CCACHE enabled, but no ccache found")
|
||||
endif(CCACHE)
|
||||
endif(USE_CCACHE)
|
||||
|
||||
# Search for programs in the build host directories
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
|
||||
|
||||
# Echo modified cmake vars to screen for debugging purposes
|
||||
if(NOT DEFINED ENV{MINGW_DEBUG_INFO})
|
||||
message("")
|
||||
message("Custom cmake vars: (blank = system default)")
|
||||
message("-----------------------------------------")
|
||||
message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}")
|
||||
message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}")
|
||||
message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}")
|
||||
message("* WINDRES : ${WINDRES}")
|
||||
message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}")
|
||||
message("* STRIP : ${STRIP}")
|
||||
message("* USE_CCACHE : ${USE_CCACHE}")
|
||||
message("")
|
||||
# So that the debug info only appears once
|
||||
set(ENV{MINGW_DEBUG_INFO} SHOWN)
|
||||
endif()
|
||||
@@ -0,0 +1,31 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
## When linking to a static Qt build on MinGW, certain additional libraries
|
||||
## must be statically linked to as well.
|
||||
|
||||
function(static_qt_link target)
|
||||
macro(extra_libs)
|
||||
foreach(lib ${ARGN})
|
||||
find_library(${lib}_LIBRARY ${lib} REQUIRED)
|
||||
target_link_libraries(${target} PRIVATE ${${lib}_LIBRARY})
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
# I am constantly impressed at how ridiculously stupid the linker is
|
||||
# NB: yes, we have to put them here twice. I have no idea why
|
||||
|
||||
# libtiff.a
|
||||
extra_libs(tiff jbig bz2 lzma deflate jpeg tiff)
|
||||
|
||||
# libfreetype.a
|
||||
extra_libs(freetype bz2 Lerc brotlidec brotlicommon freetype)
|
||||
|
||||
# libharfbuzz.a
|
||||
extra_libs(harfbuzz graphite2)
|
||||
|
||||
# sijfjkfnjkdfjsbjsbsdfhvbdf
|
||||
if (ENABLE_OPENSSL)
|
||||
target_link_libraries(${target} PRIVATE OpenSSL::SSL OpenSSL::Crypto)
|
||||
endif()
|
||||
endfunction()
|
||||
@@ -1,6 +1,5 @@
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
|
||||
SPDX-License-Identifier: GPL-2.0-or-later
|
||||
-->
|
||||
# Contributing
|
||||
|
||||
**The Contributor's Guide has moved to [the yuzu wiki](https://github.com/yuzu-emu/yuzu/wiki/Contributing).**
|
||||
You want to contribute? Please consult [the development guide](./docs/Development.md).
|
||||
|
||||
Don't forget to [get a git account](./docs/SIGNUP.md) - not a requirement per se but it's highly recommended.
|
||||
|
||||
@@ -21,7 +21,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
|
||||
|
||||
<p align="center">
|
||||
</a>
|
||||
<a href="https://discord.gg/kXAmGCXBGD">
|
||||
<a href="https://discord.gg/HstXbPch7X">
|
||||
<img src="https://img.shields.io/discord/1367654015269339267?color=5865F2&label=Eden&logo=discord&logoColor=white"
|
||||
alt="Discord">
|
||||
</a>
|
||||
@@ -52,8 +52,8 @@ Check out our [website](https://eden-emu.dev) for the latest news on exciting fe
|
||||
|
||||
## Development
|
||||
|
||||
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/kXAmGCXBGD) or [Revolt](https://rvlt.gg/qKgFEAbH).
|
||||
You can also follow us on [X (Twitter)](https://x.com/edenemuofficial) for updates and announcements.
|
||||
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/HstXbPch7X) or [Revolt](https://rvlt.gg/qKgFEAbH).
|
||||
You can also follow us on [X (Twitter)](https://nitter.poast.org/edenemuofficial) for updates and announcements.
|
||||
|
||||
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Revolt to learn more about the current state of the emulator.
|
||||
|
||||
@@ -82,7 +82,7 @@ Any donations received will go towards things such as:
|
||||
* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
|
||||
* CI Infrastructure
|
||||
|
||||
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu) and talk to Camille or any of our other developers.
|
||||
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/HstXbPch7X) and talk to Camille or any of our other developers.
|
||||
|
||||
## License
|
||||
|
||||
|
||||
@@ -4,11 +4,8 @@
|
||||
"package": "OpenSSL",
|
||||
"name": "openssl",
|
||||
"repo": "crueter-ci/OpenSSL",
|
||||
"version": "3.6.0",
|
||||
"min_version": "1.1.1",
|
||||
"disabled_platforms": [
|
||||
"macos-universal"
|
||||
]
|
||||
"version": "3.6.0-e3608d80df",
|
||||
"min_version": "1.1.1"
|
||||
},
|
||||
"boost": {
|
||||
"package": "Boost",
|
||||
@@ -18,7 +15,7 @@
|
||||
"hash": "4fb7f6fde92762305aad8754d7643cd918dd1f3f67e104e9ab385b18c73178d72a17321354eb203b790b6702f2cf6d725a5d6e2dfbc63b1e35f9eb59fb42ece9",
|
||||
"git_version": "1.89.0",
|
||||
"version": "1.57",
|
||||
"find_args": "CONFIG",
|
||||
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
|
||||
"patches": [
|
||||
"0001-clang-cl.patch",
|
||||
"0002-use-marmasm.patch",
|
||||
|
||||
@@ -0,0 +1,354 @@
|
||||
[
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "the-legend-of-zelda-breath-of-the-wild",
|
||||
"releases": [
|
||||
{"id": "01007EF00011E000"}
|
||||
],
|
||||
"title": "The Legend of Zelda: Breath of the Wild"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "super-mario-odyssey",
|
||||
"releases": [
|
||||
{"id": "0100000000010000"}
|
||||
],
|
||||
"title": "Super Mario Odyssey"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "animal-crossing-new-horizons",
|
||||
"releases": [
|
||||
{"id": "01006F8002326000"}
|
||||
],
|
||||
"title": "Animal Crossing: New Horizons"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "pokemon-legends-z-a",
|
||||
"releases": [
|
||||
{"id": "0100F43008C44000"}
|
||||
],
|
||||
"title": "Pokémon Legends: Z-A"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "the-legend-of-zelda-tears-of-the-kingdom",
|
||||
"releases": [
|
||||
{"id": "0100F2C0115B6000"}
|
||||
],
|
||||
"title": "The Legend of Zelda: Tears of the Kingdom"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "super-mario-galaxy",
|
||||
"releases": [
|
||||
{"id": "010099C022B96000"}
|
||||
],
|
||||
"title": "Super Mario Galaxy"
|
||||
},
|
||||
{
|
||||
"compatibility": 3,
|
||||
"directory": "star-wars-republic-commando",
|
||||
"releases": [
|
||||
{"id": "0100FA10115F8000"}
|
||||
],
|
||||
"title": "Star Wars: Republic Commando"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "doki-doki-literature-club-plus",
|
||||
"releases": [
|
||||
{"id": "010086901543E000"}
|
||||
],
|
||||
"title": "Doki Doki Literature Club Plus"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "pokemon-scarlet",
|
||||
"releases": [
|
||||
{"id": "0100A3D008C5C000"}
|
||||
],
|
||||
"title": "Pokémon Scarlet"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "pokemon-violet",
|
||||
"releases": [
|
||||
{"id": "01008F6008C5E000"}
|
||||
],
|
||||
"title": "Pokémon Violet"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "pokemon-legends-arceus",
|
||||
"releases": [
|
||||
{"id": "01001E300D162000"}
|
||||
],
|
||||
"title": "Pokémon Legends: Arceus"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "splatoon-2",
|
||||
"releases": [
|
||||
{"id": "01003BC0000A0000"}
|
||||
],
|
||||
"title": "Splatoon 2"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "super-smash-bros-ultimate",
|
||||
"releases": [
|
||||
{"id": "01006A800016E000"}
|
||||
],
|
||||
"title": "Super Smash Bros. Ultimate"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "mario-kart-8-deluxe",
|
||||
"releases": [
|
||||
{"id": "0100152000022000"}
|
||||
],
|
||||
"title": "Mario Kart 8 Deluxe"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "splatoon-3",
|
||||
"releases": [
|
||||
{"id": "0100C2500FC20000"}
|
||||
],
|
||||
"title": "Splatoon 3"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "new-super-mario-bros-u-deluxe",
|
||||
"releases": [
|
||||
{"id": "0100EA80032EA000"}
|
||||
],
|
||||
"title": "New Super Mario Bros. U Deluxe"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "hyrule-warriors-age-of-calamity",
|
||||
"releases": [
|
||||
{"id": "01002B00111A2000"}
|
||||
],
|
||||
"title": "Hyrule Warriors: Age of Calamity"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "luigis-mansion-3",
|
||||
"releases": [
|
||||
{"id": "0100DCA0064A6000"}
|
||||
],
|
||||
"title": "Luigi's Mansion 3"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "pokemon-brilliant-diamond",
|
||||
"releases": [
|
||||
{"id": "0100000011D90000"}
|
||||
],
|
||||
"title": "Pokémon Brilliant Diamond"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "pokemon-shining-pearl",
|
||||
"releases": [
|
||||
{"id": "010018E011D92000"}
|
||||
],
|
||||
"title": "Pokémon Shining Pearl"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "super-mario-3d-world-bowsers-fury",
|
||||
"releases": [
|
||||
{"id": "010028600EBDA000"}
|
||||
],
|
||||
"title": "Super Mario 3D World + Bowser's Fury"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "the-legend-of-zelda-links-awakening",
|
||||
"releases": [
|
||||
{"id": "01006BB00C6F0000"}
|
||||
],
|
||||
"title": "The Legend of Zelda: Link's Awakening"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "fire-emblem-three-houses",
|
||||
"releases": [
|
||||
{"id": "010055D009F78000"}
|
||||
],
|
||||
"title": "Fire Emblem: Three Houses"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "metroid-dread",
|
||||
"releases": [
|
||||
{"id": "010093801237C000"}
|
||||
],
|
||||
"title": "Metroid Dread"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "paper-mario-the-origami-king",
|
||||
"releases": [
|
||||
{"id": "0100A3900C3E2000"}
|
||||
],
|
||||
"title": "Paper Mario: The Origami King"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "xenoblade-chronicles-definitive-edition",
|
||||
"releases": [
|
||||
{"id": "0100FF500E34A000"}
|
||||
],
|
||||
"title": "Xenoblade Chronicles: Definitive Edition"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "xenoblade-chronicles-3",
|
||||
"releases": [
|
||||
{"id": "010074F013262000"}
|
||||
],
|
||||
"title": "Xenoblade Chronicles 3"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "pikmin-3-deluxe",
|
||||
"releases": [
|
||||
{"id": "0100F8600D4B0000"}
|
||||
],
|
||||
"title": "Pikmin 3 Deluxe"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "donkey-kong-country-tropical-freeze",
|
||||
"releases": [
|
||||
{"id": "0100C1F0054B6000"}
|
||||
],
|
||||
"title": "Donkey Kong Country: Tropical Freeze"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "kirby-and-the-forgotten-land",
|
||||
"releases": [
|
||||
{"id": "01004D300C5AE000"}
|
||||
],
|
||||
"title": "Kirby and the Forgotten Land"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "mario-party-superstars",
|
||||
"releases": [
|
||||
{"id": "01006B400D8B2000"}
|
||||
],
|
||||
"title": "Mario Party Superstars"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "clubhouse-games-51-worldwide-classics",
|
||||
"releases": [
|
||||
{"id": "0100F8600D4B0000"}
|
||||
],
|
||||
"title": "Clubhouse Games: 51 Worldwide Classics"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "ring-fit-adventure",
|
||||
"releases": [
|
||||
{"id": "01006B300BAF8000"}
|
||||
],
|
||||
"title": "Ring Fit Adventure"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "arms",
|
||||
"releases": [
|
||||
{"id": "01009B500007C000"}
|
||||
],
|
||||
"title": "ARMS"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "super-mario-maker-2",
|
||||
"releases": [
|
||||
{"id": "01009B90006DC000"}
|
||||
],
|
||||
"title": "Super Mario Maker 2"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "pokemon-lets-go-pikachu",
|
||||
"releases": [
|
||||
{"id": "010003F003A34000"}
|
||||
],
|
||||
"title": "Pokémon: Let's Go, Pikachu!"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "pokemon-lets-go-eevee",
|
||||
"releases": [
|
||||
{"id": "0100187003A36000"}
|
||||
],
|
||||
"title": "Pokémon: Let's Go, Eevee!"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "pokemon-sword",
|
||||
"releases": [
|
||||
{"id": "0100ABF008968000"}
|
||||
],
|
||||
"title": "Pokémon Sword"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "pokemon-shield",
|
||||
"releases": [
|
||||
{"id": "01008DB008C2C000"}
|
||||
],
|
||||
"title": "Pokémon Shield"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "new-pokemon-snap",
|
||||
"releases": [
|
||||
{"id": "0100F4300C182000"}
|
||||
],
|
||||
"title": "New Pokémon Snap"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "mario-golf-super-rush",
|
||||
"releases": [
|
||||
{"id": "0100C9C00E25C000"}
|
||||
],
|
||||
"title": "Mario Golf: Super Rush"
|
||||
},
|
||||
{
|
||||
"compatibility": 1,
|
||||
"directory": "mario-tennis-aces",
|
||||
"releases": [
|
||||
{"id": "0100BDE00862A000"}
|
||||
],
|
||||
"title": "Mario Tennis Aces"
|
||||
},
|
||||
{
|
||||
"compatibility": 2,
|
||||
"directory": "wario-ware-get-it-together",
|
||||
"releases": [
|
||||
{"id": "0100563010F22000"}
|
||||
],
|
||||
"title": "WarioWare: Get It Together!"
|
||||
},
|
||||
{
|
||||
"compatibility": 0,
|
||||
"directory": "big-brain-academy-brain-vs-brain",
|
||||
"releases": [
|
||||
{"id": "0100190010F24000"}
|
||||
],
|
||||
"title": "Big Brain Academy: Brain vs. Brain"
|
||||
}
|
||||
]
|
||||
@@ -1,8 +1,3 @@
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
|
||||
SPDX-License-Identifier: GPL-2.0-or-later
|
||||
-->
|
||||
|
||||
<RCC>
|
||||
<qresource prefix="compatibility_list">
|
||||
<file>compatibility_list.json</file>
|
||||
|
||||
|
Before Width: | Height: | Size: 316 KiB After Width: | Height: | Size: 516 KiB |
|
Before Width: | Height: | Size: 54 KiB |
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 37 KiB |
@@ -0,0 +1,9 @@
|
||||
# Icon variations
|
||||
|
||||
These icons are licensed under GPLv3. Please see the [script for generating icons](../../tools/README.md) and appropriatedly redirect for seasonal icons.
|
||||
|
||||
- `base_named.svg` - Named variant.
|
||||
- `base_small.svg`: Variant used for tiny icons (16x16, 64x64, etc).
|
||||
- `base.svg`: Variant without branding/naming.
|
||||
|
||||
Try to keep the icons simple. And preferably automatically be able to be generated (to reduce maintanaince burden). Additionally keep the files small (use `svgo` and `optipng`) to not clutter the git.
|
||||
@@ -0,0 +1,144 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
width="512"
|
||||
height="512"
|
||||
fill="none"
|
||||
viewBox="0 0 512 512"
|
||||
version="1.1"
|
||||
id="svg7"
|
||||
sodipodi:docname="base.svg"
|
||||
inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<defs
|
||||
id="defs7">
|
||||
<linearGradient
|
||||
id="linearGradient24"
|
||||
inkscape:collect="always">
|
||||
<stop
|
||||
style="stop-color:#f71baa;stop-opacity:0.56623769;"
|
||||
offset="0"
|
||||
id="stop24" />
|
||||
<stop
|
||||
style="stop-color:#fa87d4;stop-opacity:0.25;"
|
||||
offset="1"
|
||||
id="stop25" />
|
||||
</linearGradient>
|
||||
<rect
|
||||
x="22.627417"
|
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xmlns:xlink="http://www.w3.org/1999/xlink"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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After Width: | Height: | Size: 5.5 KiB |
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Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 47 KiB |
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Before Width: | Height: | Size: 2.7 MiB After Width: | Height: | Size: 62 KiB |
@@ -821,31 +821,6 @@ QTabBar QToolButton::left-arrow:disabled {
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image: url(:/qss_icons/rc/left_arrow_disabled.png);
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}
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QDockWidget {
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background: #31363b;
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border: 1px solid #403F3F;
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titlebar-close-icon: url(:/qss_icons/rc/close.png);
|
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titlebar-normal-icon: url(:/qss_icons/rc/undock.png);
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}
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QDockWidget::close-button,
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QDockWidget::float-button {
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border: 1px solid transparent;
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border-radius: 2px;
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background: transparent;
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}
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QDockWidget::close-button:hover,
|
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QDockWidget::float-button:hover {
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background: rgba(255, 255, 255, 10);
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}
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QDockWidget::close-button:pressed,
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QDockWidget::float-button:pressed {
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padding: 1px -1px -1px 1px;
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background: rgba(255, 255, 255, 10);
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}
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QTreeView,
|
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QListView {
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border: 1px solid #54575B;
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@@ -1685,54 +1685,6 @@ QTabBar QToolButton::right-arrow:disabled {
|
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image: url(":/qss_icons/rc/arrow_right_disabled.png");
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}
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/* QDockWiget -------------------------------------------------------------
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--------------------------------------------------------------------------- */
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QDockWidget {
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outline: 1px solid #32414B;
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background-color: #19232D;
|
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border: 1px solid #32414B;
|
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border-radius: 4px;
|
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titlebar-close-icon: url(":/qss_icons/rc/window_close.png");
|
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titlebar-normal-icon: url(":/qss_icons/rc/window_undock.png");
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}
|
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QDockWidget::title {
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/* Better size for title bar */
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padding: 6px;
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spacing: 4px;
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border: none;
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background-color: #32414B;
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}
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QDockWidget::close-button {
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background-color: #32414B;
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border-radius: 4px;
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border: none;
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}
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QDockWidget::close-button:hover {
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image: url(":/qss_icons/rc/window_close_focus.png");
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}
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QDockWidget::close-button:pressed {
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image: url(":/qss_icons/rc/window_close_pressed.png");
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}
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QDockWidget::float-button {
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background-color: #32414B;
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border-radius: 4px;
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border: none;
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}
|
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|
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QDockWidget::float-button:hover {
|
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image: url(":/qss_icons/rc/window_undock_focus.png");
|
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}
|
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|
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QDockWidget::float-button:pressed {
|
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image: url(":/qss_icons/rc/window_undock_pressed.png");
|
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}
|
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|
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/* QTreeView QListView QTableView -----------------------------------------
|
||||
|
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https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qtreeview
|
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|
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 256 KiB |
@@ -26,7 +26,7 @@ Android has a completely different build process than other platforms. See its [
|
||||
|
||||
If the configure phase fails, see the `Troubleshooting` section below. Usually, as long as you followed the dependencies guide, the defaults *should* successfully configure and build.
|
||||
|
||||
### Qt Creator
|
||||
### Option A: Qt Creator
|
||||
|
||||
This is the recommended GUI method for Linux, macOS, and Windows.
|
||||
|
||||
@@ -46,39 +46,51 @@ Hit "Configure Project", then wait for CMake to finish configuring (may take a w
|
||||
|
||||
</details>
|
||||
|
||||
### Command Line
|
||||
|
||||
This is recommended for *BSD, Solaris, Linux, and MSYS2. MSVC is possible, but not recommended.
|
||||
### Option B: Command Line
|
||||
|
||||
<details>
|
||||
<summary>Click to Open</summary>
|
||||
|
||||
Note that CMake must be in your PATH, and you must be in the cloned Eden directory. On Windows, you must also set up a Visual C++ development environment. This can be done by running `C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat` in the same terminal.
|
||||
|
||||
Recommended generators:
|
||||
> [!WARNING]
|
||||
>For all systems:
|
||||
>- *CMake* **MUST** be in your PATH (and also *ninja*, if you are using it as `<GENERATOR>`)
|
||||
>- You *MUST* be in the cloned *Eden* directory
|
||||
>
|
||||
>On Windows:
|
||||
> - It's recommended to install **[Ninja](https://ninja-build.org/)**
|
||||
> - You must load **Visual C++ development environment**, this can be done by running our convenience script:
|
||||
> - `tools/windows/load-msvc-env.ps1` (for PowerShell 5+)
|
||||
> - `tools/windows/load-msvc-env.sh` (for MSYS2, Git Bash, etc)
|
||||
|
||||
Available `<GENERATOR>`:
|
||||
- MSYS2: `MSYS Makefiles`
|
||||
- MSVC: Install **[ninja](https://ninja-build.org/)** and use `Ninja`, OR use `Visual Studio 17 2022`
|
||||
- MSVC: `Ninja` (preferred) or `Visual Studio 17 2022`
|
||||
- macOS: `Ninja` (preferred) or `Xcode`
|
||||
- Others: `Ninja` (preferred) or `UNIX Makefiles`
|
||||
|
||||
BUILD_TYPE should usually be `Release` or `RelWithDebInfo` (debug symbols--compiled executable will be large). If you are using a debugger and annoyed with stuff getting optimized out, try `Debug`.
|
||||
Available `<BUILD_TYPE>`:
|
||||
- `Release` (default)
|
||||
- `RelWithDebInfo` (debug symbols--compiled executable will be large)
|
||||
- `Debug` (if you are using a debugger and annoyed with stuff getting optimized out)
|
||||
|
||||
Caveat for Debug Builds:
|
||||
- If you're building with CCache, you will need to add the environment variable `CL` with the `/FS` flag ([Reference](https://learn.microsoft.com/pt-br/cpp/build/reference/fs-force-synchronous-pdb-writes?view=msvc-170))
|
||||
|
||||
Also see the [Options](Options.md) page for additional CMake options.
|
||||
|
||||
```sh
|
||||
cmake -S . -B build -G "GENERATOR" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
|
||||
cmake -S . -B build -G "<GENERATOR>" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
|
||||
```
|
||||
|
||||
If you are on Windows and prefer to use Clang:
|
||||
|
||||
```sh
|
||||
cmake -S . -B build -G "GENERATOR" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
|
||||
cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
### [CLion](https://www.jetbrains.com/clion/)
|
||||
### Option C: [CLion](https://www.jetbrains.com/clion/)
|
||||
|
||||
<details>
|
||||
<summary>Click to Open</summary>
|
||||
@@ -133,13 +145,13 @@ Many platforms have quirks, bugs, and other fun stuff that may cause issues when
|
||||
|
||||
## Building & Running
|
||||
|
||||
### Qt Creator
|
||||
### On Qt Creator
|
||||
|
||||
Simply hit Ctrl+B, or the "hammer" icon in the bottom left. To run, hit the "play" icon, or Ctrl+R.
|
||||
|
||||
### Command Line
|
||||
### On Command Line
|
||||
|
||||
If you are not on Windows and are using the `UNIX Makefiles` generator, you must also add `-j$(nproc)` to this command.
|
||||
If you are using the `UNIX Makefiles` or `Visual Studio 17 2022` as `<GENERATOR>`, you should also add `--parallel` for faster build times.
|
||||
|
||||
```
|
||||
cmake --build build
|
||||
@@ -157,4 +169,4 @@ Some platforms have convenience scripts provided for building.
|
||||
- **[Linux](scripts/Linux.md)**
|
||||
- **[Windows](scripts/Windows.md)**
|
||||
|
||||
macOS scripts will come soon.
|
||||
macOS scripts will come soon.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# ui stuff
|
||||
/src/android @AleksandrPopovich @nyxynx @Producdevity
|
||||
/src/android @AleksandrPopovich @kleidis @Producdevity
|
||||
/src/yuzu @crueter
|
||||
/src/eden @crueter
|
||||
/src/frontend_common @crueter
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
|
||||
* `windows-amd64`
|
||||
* `windows-arm64`
|
||||
* `mingw-amd64`
|
||||
* `mingw-arm64`
|
||||
* `android`
|
||||
* `solaris-amd64`
|
||||
* `freebsd-amd64`
|
||||
|
||||
@@ -1,13 +1,28 @@
|
||||
# Caveats
|
||||
|
||||
<!-- TOC -->
|
||||
- [Caveats](#caveats)
|
||||
- [Arch Linux](#arch-linux)
|
||||
- [Gentoo Linux](#gentoo-linux)
|
||||
- [macOS](#macos)
|
||||
- [Solaris](#solaris)
|
||||
- [HaikuOS](#haikuos)
|
||||
- [OpenBSD](#openbsd)
|
||||
- [FreeBSD](#freebsd)
|
||||
- [NetBSD](#netbsd)
|
||||
- [MSYS2](#msys2)
|
||||
- [Windows 8.1 and below](#windows-81-and-below)
|
||||
<!-- /TOC -->
|
||||
|
||||
## Arch Linux
|
||||
|
||||
- httplib AUR package is broken. Set `httplib_FORCE_BUNDLED=ON` if you have it installed.
|
||||
- Eden is also available as an [AUR package](https://aur.archlinux.org/packages/eden-git). If you are unable to build, either use that or compare your process to the PKGBUILD.
|
||||
Eden is also available as an [AUR package](https://aur.archlinux.org/packages/eden-git). If you are unable to build, either use that or compare your process to the PKGBUILD.
|
||||
|
||||
## Gentoo Linux
|
||||
|
||||
Do not use the system sirit or xbyak packages.
|
||||
[`games-emulation/eden`](https://gitweb.gentoo.org/repo/proj/guru.git/tree/games-emulation/eden) is available in the GURU. This repository also contains some additional dependencies, such as mcl, sirit, oaknut, etc.
|
||||
|
||||
If you're having issues with building, always consult that ebuild.
|
||||
|
||||
## macOS
|
||||
|
||||
@@ -15,6 +30,13 @@ macOS is largely untested. Expect crashes, significant Vulkan issues, and other
|
||||
|
||||
## Solaris
|
||||
|
||||
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
|
||||
|
||||
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
|
||||
|
||||
- **gcc**: `sudo pkg install developer/gcc-14`.
|
||||
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
|
||||
|
||||
Qt Widgets appears to be broken. For now, add `-DENABLE_QT=OFF` to your configure command. In the meantime, a Qt Quick frontend is in the works--check back later!
|
||||
|
||||
This is needed for some dependencies that call cc directly (tz):
|
||||
@@ -53,11 +75,13 @@ For this reason this patch is NOT applied to default on all platforms (for obvio
|
||||
|
||||
`cubeb_devel` will also not work, either disable cubeb or uninstall it.
|
||||
|
||||
Still will not run flawlessly until `mesa-24` is available. Modify CMakeCache.txt with the `.so` of libGL and libGLESv2 by doing the incredibly difficult task of copy pasting them (`cp /boot/system/lib/libGL.so .`)
|
||||
|
||||
## OpenBSD
|
||||
|
||||
After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`.
|
||||
|
||||
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`.
|
||||
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.
|
||||
|
||||
If clang has errors, try using `g++-11`.
|
||||
|
||||
@@ -89,3 +113,87 @@ cmake -B build -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build -- -j`nproc`
|
||||
cmake --install build
|
||||
```
|
||||
|
||||
# DragonFlyBSD
|
||||
|
||||
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
|
||||
```sh
|
||||
rm /usr/local/lib/gcc11/libstdc++.so.6
|
||||
ln -s /usr/local/lib/gcc14/libstdc++.so /usr/local/lib/gcc11/libstdc++.so.6
|
||||
```
|
||||
This may have unforeseen consequences of which we don't need to worry about for now.
|
||||
|
||||
Default `g++` (and the libstdc++) is too outdated - so install `gcc14` and redirect CMake to the new compiler toolchain `-DCMAKE_CXX_COMPILER=gcc14 -DCMAKE_C_COMPILER=g++14`.
|
||||
|
||||
There is also `llvm18` and use `-DCMAKE_CXX_COMPILER=clang++18 -DCMAKE_C_COMPILER=clang18` (note the `18` suffix at the end). NOTE: It doesn't have an updated libcxx so `<span>` will be missing, either build it manually or use gcc.
|
||||
|
||||
If build hangs, use `hammer2 bulkfree`.
|
||||
|
||||
## MSYS2
|
||||
|
||||
`qt6-static` isn't supported yet.
|
||||
|
||||
Only the `MINGW64` environment is tested; however, all of the others should work (in theory) sans `MINGW32`.
|
||||
|
||||
Currently, only FFmpeg can be used as a system dependency; the others will result in linker errors.
|
||||
|
||||
When packaging an MSYS2 build, you will need to copy all dependent DLLs recursively alongside the `windeployqt6`; for example:
|
||||
|
||||
```sh
|
||||
# MSYS_TOOLCHAIN is typically just mingw64
|
||||
# since Windows is case-insensitive, you can set this to $MSYSTEM
|
||||
# or, if cross-compiling from Linux, set it to usr/x86_64-w64-mingw32
|
||||
export PATH="/${MSYS_TOOLCHAIN}/bin:$PATH"
|
||||
|
||||
# grab deps of a dll or exe and place them in the current dir
|
||||
deps() {
|
||||
# string parsing is fun
|
||||
objdump -p "$1" | awk '/DLL Name:/ {print $3}' | while read -r dll; do
|
||||
[ -z "$dll" ] && continue
|
||||
|
||||
# bin directory is used for DLLs, so we can do a quick "hack"
|
||||
# and use command to find the path of the DLL
|
||||
dllpath=$(command -v "$dll" 2>/dev/null || true)
|
||||
|
||||
[ -z "$dllpath" ] && continue
|
||||
|
||||
# explicitly exclude system32/syswow64 deps
|
||||
# these aren't needed to be bundled, as all systems already have them
|
||||
case "$dllpath" in
|
||||
*System32* | *SysWOW64*) continue ;;
|
||||
esac
|
||||
|
||||
# avoid copying deps multiple times
|
||||
if [ ! -f "$dll" ]; then
|
||||
echo "$dllpath"
|
||||
cp "$dllpath" "$dll"
|
||||
|
||||
# also grab the dependencies of the dependent DLL; e.g.
|
||||
# double-conversion is a dep of Qt6Core.dll but NOT eden.exe
|
||||
deps "$dllpath"
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
# NB: must be done in a directory containing eden.exe
|
||||
deps eden.exe
|
||||
|
||||
# deploy Qt plugins and such
|
||||
windeployqt6 --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler \
|
||||
--no-system-d3d-compiler eden.exe
|
||||
|
||||
# grab deps for Qt plugins
|
||||
find ./*/ -name "*.dll" | while read -r dll; do deps "$dll"; done
|
||||
```
|
||||
|
||||
## Windows 8.1 and below
|
||||
|
||||
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
|
||||
|
||||
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
|
||||
|
||||
## RedoxOS
|
||||
|
||||
The package install may randomly hang at times, in which case it has to be restarted. ALWAYS do a `sudo pkg update` or the chances of it hanging will be close to 90%. If "multiple" installs fail at once, try installing 1 by 1 the packages.
|
||||
|
||||
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
# Coding guidelines
|
||||
|
||||
These are mostly "suggestions", if you feel like your code is readable, comprehensible to others; and most importantly doesn't result in unreadable spaghetti you're fine to go.
|
||||
|
||||
But for new developers you may find that following these guidelines will make everything x10 easier.
|
||||
|
||||
## Naming conventions
|
||||
|
||||
Simply put, types/classes are named as `PascalCase`, same for methods and functions like `AddElement`. Variables are named `like_this_snake_case` and constants are `IN_SCREAMING_CASE`.
|
||||
|
||||
Except for Qt MOC where `functionName` is preferred.
|
||||
|
||||
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well.
|
||||
|
||||
Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`.
|
||||
|
||||
Try not using hungarian notation, if you're able.
|
||||
|
||||
## Formatting
|
||||
|
||||
Do not put if/while/etc braces after lines:
|
||||
```c++
|
||||
// no dont do this
|
||||
if (thing)
|
||||
{
|
||||
some(); // ...
|
||||
}
|
||||
|
||||
// do this
|
||||
if (thing) {
|
||||
some(); // ...
|
||||
}
|
||||
|
||||
// or this
|
||||
if (thing)
|
||||
some(); // ...
|
||||
|
||||
// this is also ok
|
||||
if (thing) some();
|
||||
```
|
||||
|
||||
Brace rules are lax, if you can get the point across, do it:
|
||||
|
||||
```c++
|
||||
// this is fine
|
||||
do {
|
||||
if (thing) {
|
||||
return 0;
|
||||
}
|
||||
} while (other);
|
||||
|
||||
// this is also ok --- albeit a bit more dense
|
||||
do if (thing) return 0; while (other);
|
||||
|
||||
// ok as well
|
||||
do {
|
||||
if (thing) return 0;
|
||||
} while (other);
|
||||
```
|
||||
|
||||
There is no 80-column limit but preferably be mindful of other developer's readability (like don't just put everything onto one line).
|
||||
|
||||
```c++
|
||||
// someone is going to be mad due to this
|
||||
SDL_AudioSpec obtained;
|
||||
device_name.empty() ? device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false) : device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
|
||||
|
||||
// maybe consider this
|
||||
SDL_AudioSpec obtained;
|
||||
if (device_name.empty()) {
|
||||
device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
|
||||
} else {
|
||||
device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
|
||||
}
|
||||
|
||||
// or this is fine as well
|
||||
SDL_AudioSpec obtained;
|
||||
device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false);
|
||||
```
|
||||
@@ -1,5 +1,23 @@
|
||||
# Debug Guidelines
|
||||
|
||||
## Issue reports
|
||||
|
||||
When reporting issues or finding bugs, we often need backtraces, debug logs, or both in order to track down the issue.
|
||||
|
||||
### Graphics Debugging
|
||||
|
||||
If your bug is related to a graphical issue--e.g. mismatched colors, vertex explosions, flickering, etc.--then you are required to include graphical debugging logs in your issue reports.
|
||||
|
||||
Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers:
|
||||
- Windows: Install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home)
|
||||
- Linux, BSD, etc: Install `vulkan-validation-layers`, `vulkan-layers`, or similar from your package manager. It should be located in e.g. `/usr/lib64/libVkLayer_khronos_validation.so`
|
||||
|
||||
Once Graphics Debugging is enabled, run the problematic game again and continue. Note that the game may run extremely slow on weak hardware.
|
||||
|
||||
### Debug Logs
|
||||
|
||||
Debug logs can be found in General -> Debug -> Open Log Location on desktop, and Share Debug Logs on Android. This MUST be included in all bug reports, except for certain UI bugs--but we still highly recommend them even for UI bugs.
|
||||
|
||||
## Debugging (host code)
|
||||
|
||||
Ignoring SIGSEGV when debugging in host:
|
||||
@@ -47,10 +65,10 @@ Renderdoc is a free, cross platform, multi-graphics API debugger. It is an inval
|
||||
|
||||
Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them.
|
||||
|
||||
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
|
||||
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
|
||||
Here is a short checklist of items to look at to make sure are appropriate:
|
||||
* Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
|
||||
* Vertex buffers are bound
|
||||
* Vertex buffers are bound
|
||||
* vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
|
||||
* Any bound push constants and descriptors have the right data - including:
|
||||
* Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
|
||||
@@ -63,6 +81,6 @@ Here is a short checklist of items to look at to make sure are appropriate:
|
||||
* Blend state is correct
|
||||
* Depth state is correct - typically enabled with Function set to Less than or Equal
|
||||
* Swapchain images are bound when rendering to the swapchain
|
||||
* Image being rendered to is the same as the one being presented when rendering to the swapchain
|
||||
* Image being rendered to is the same as the one being presented when rendering to the swapchain
|
||||
|
||||
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.
|
||||
|
||||
@@ -3,11 +3,13 @@
|
||||
To build Eden, you MUST have a C++ compiler.
|
||||
* On Linux, this is usually [GCC](https://gcc.gnu.org/) 11+ or [Clang](https://clang.llvm.org/) v14+
|
||||
- GCC 12 also requires Clang 14+
|
||||
* On Windows, this is either:
|
||||
- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (you should select *Community* option),
|
||||
* *A convenience script to install the Visual Community Studio 2022 with necessary tools is provided in `.ci/windows/install-msvc.ps1`*
|
||||
- clang-cl - can be downloaded from the MSVC installer,
|
||||
- or **[MSYS2](https://www.msys2.org)**
|
||||
* On Windows, we support:
|
||||
- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (default)
|
||||
- It's STRONGLY RECOMMENDED to use the **Community** option and **Visual Studio 2022**
|
||||
- You need to install: **[Desktop development with C++](https://learn.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=msvc-170)**
|
||||
- **[clang-cl](https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-180)**
|
||||
- You need to install: **C++ Clang tools for Windows**
|
||||
- **[MSYS2](https://www.msys2.org)** (experimental)
|
||||
* On macOS, this is Apple Clang
|
||||
- This can be installed with `xcode-select --install`
|
||||
|
||||
@@ -16,17 +18,23 @@ The following additional tools are also required:
|
||||
* **[CMake](https://www.cmake.org/)** 3.22+ - already included with the Android SDK
|
||||
* **[Git](https://git-scm.com/)** for version control
|
||||
- **[Windows installer](https://gitforwindows.org)**
|
||||
* **[Python3](https://www.python.org/downloads/)** 3.10+ - necessary to download external repositories
|
||||
* On Windows, you must install the **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** as well
|
||||
- *A convenience script to install the latest SDK is provided in `.ci/windows/install-vulkan-sdk.ps1`*
|
||||
- *A convenience script to install the latest SDK is provided in:*
|
||||
- `tools/windows/install-vulkan-sdk.ps1` (for PowerShell 5+)
|
||||
- `tools/windows/install-vulkan-sdk.sh` (for MSYS2, Git Bash, etc)
|
||||
|
||||
If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6, and optionally Qt Creator (the recommended IDE for building)
|
||||
If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6, and optionally Qt Creator (the **RECOMMENDED** IDE for building)
|
||||
* On Linux, *BSD and macOS, this can be done by the package manager
|
||||
- If you wish to use Qt Creator, append `qtcreator` or `qt-creator` to the commands seen below.
|
||||
* MSVC/clang-cl users on Windows must install through the [official installer](https://www.qt.io/download-qt-installer-oss)
|
||||
* MSVC/clang-cl users on Windows must install through the official [Qt](https://www.qt.io/download-qt-installer-oss) installer
|
||||
* Linux and macOS users may choose to use the installer as well.
|
||||
* MSYS2 can also install Qt 6 via the package manager
|
||||
|
||||
If you are on Windows and NOT building with MSYS2, you may go [back home](Build.md) and continue.
|
||||
If you are on Windows, a convenience script to install MSVC, MSYS2, Qt, all necessary packages for MSYS2, and set up a zsh environment with useful keybinds and aliases can be found [here](https://git.crueter.xyz/scripts/windev).
|
||||
- For help setting up Qt Creator, run `./install.sh -h qtcreator`
|
||||
|
||||
If you are on **Windows** and building with **MSVC** or **clang-cl**, you may go [back home](Build.md) and continue.
|
||||
|
||||
## Externals
|
||||
The following are handled by Eden's externals:
|
||||
@@ -70,9 +78,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
|
||||
|
||||
On amd64:
|
||||
* [xbyak](https://github.com/herumi/xbyak) - 7.22 or earlier is recommended
|
||||
* [zycore](https://github.com/zyantific/zycore-c)
|
||||
* [zydis](https://github.com/zyantific/zydis) 4+
|
||||
* Note: zydis and zycore-c MUST match. Using one as a system dependency and the other as a bundled dependency WILL break things
|
||||
|
||||
On aarch64 OR if `DYNARMIC_TESTS` is on:
|
||||
* [oaknut](https://github.com/merryhime/oaknut) 2.0.1+
|
||||
@@ -84,13 +89,62 @@ On riscv64:
|
||||
|
||||
These are commands to install all necessary dependencies on various Linux and BSD distributions, as well as macOS. Always review what you're running before you hit Enter!
|
||||
|
||||
Notes for writers: Include build tools as well, assume user has NOTHING installed (i.e a fresh install) but that they have updated beforehand so no `upgrade && update` or equivalent should be mentioned - except for rolling release systems like Arch.
|
||||
|
||||
Click on the arrows to expand.
|
||||
|
||||
<details>
|
||||
<summary>Gentoo Linux</summary>
|
||||
|
||||
GURU must be enabled:
|
||||
|
||||
```
|
||||
sudo emerge -a app-eselect/eselect-repository
|
||||
sudo eselect repository enable guru
|
||||
sudo emaint sync -r guru
|
||||
```
|
||||
|
||||
Now, install all deps:
|
||||
|
||||
```sh
|
||||
sudo emerge -a \
|
||||
app-arch/lz4 app-arch/zstd app-arch/unzip \
|
||||
dev-libs/libfmt dev-libs/libusb dev-libs/mcl dev-libs/sirit \
|
||||
dev-libs/unordered_dense dev-libs/boost dev-libs/openssl dev-libs/discord-rpc \
|
||||
dev-util/spirv-tools dev-util/spirv-headers dev-util/vulkan-headers \
|
||||
dev-util/vulkan-utility-libraries dev-util/glslang \
|
||||
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
|
||||
media-libs/VulkanMemoryAllocator media-libs/libsdl2 media-libs/cubeb \
|
||||
net-libs/enet net-libs/mbedtls \
|
||||
sys-libs/zlib \
|
||||
dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \
|
||||
games-util/gamemode \
|
||||
net-wireless/wireless-tools \
|
||||
dev-qt/qtbase:6 dev-libs/quazip \
|
||||
virtual/pkgconfig
|
||||
```
|
||||
|
||||
- On `amd64`, also add `dev-libs/xbyak`
|
||||
- On `riscv64`, also add `dev-libs/biscuit` (currently unavailable)
|
||||
- On `aarch64`, also add `dev-libs/oaknut`
|
||||
- If tests are enabled, also add `dev-libs/oaknut` and `dev-cpp/catch`
|
||||
|
||||
Required USE flags:
|
||||
- `dev-qt/qtbase network concurrent dbus gui widgets`
|
||||
- `dev-libs/quazip qt6`
|
||||
- `net-libs/mbedtls cmac`
|
||||
- `media-libs/libsdl2 haptic joystick sound video`
|
||||
- `dev-cpp/cpp-httplib ssl`
|
||||
|
||||
[Caveats](./Caveats.md#gentoo-linux)
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>Arch Linux</summary>
|
||||
|
||||
```sh
|
||||
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip zydis zycore vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
|
||||
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
|
||||
```
|
||||
|
||||
* Building with QT Web Engine requires `qt6-webengine` as well.
|
||||
@@ -102,7 +156,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
|
||||
<summary>Ubuntu, Debian, Mint Linux</summary>
|
||||
|
||||
```sh
|
||||
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libzydis-dev zydis-tools libzycore-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
|
||||
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
|
||||
```
|
||||
|
||||
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
|
||||
@@ -134,6 +188,37 @@ sudo dnf install qt6-qtbase-private-devel
|
||||
* Fedora 36+ users with GCC 12 need Clang and should configure CMake with: `cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -B build`
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>Alpine Linux</summary>
|
||||
|
||||
First, enable the community repository; [see here](https://wiki.alpinelinux.org/wiki/Repositories#Enabling_the_community_repository).
|
||||
```sh
|
||||
# Enable the community repository
|
||||
setup-apkrepos -c
|
||||
# Install
|
||||
apk add g++ git cmake make mbedtls-dev mbedtls-static mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
|
||||
```
|
||||
|
||||
`mbedtls-static` has to be specified otherwise `libeverest.a` and `libp256m.a` will fail to be found.
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>Void Linux</summary>
|
||||
|
||||
```sh
|
||||
xbps-install -Su git make cmake clang pkg-config patch mbedtls-devel SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel fmt-devel json-c++ libenet-devel libusb-devel
|
||||
```
|
||||
|
||||
Yes, `nlohmann-json` is just named `json-c++`. Why?
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>NixOS</summary>
|
||||
|
||||
A convenience script is provided on the root of this project [shell.nix](../shell.nix). Run the usual `nix-shell`.
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>macOS</summary>
|
||||
|
||||
@@ -156,7 +241,7 @@ brew install molten-vk vulkan-loader
|
||||
<details>
|
||||
<summary>FreeBSD</summary>
|
||||
|
||||
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/jwt-cpp devel/unordered-dense devel/zydis`
|
||||
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/jwt-cpp devel/unordered-dense mbedtls3 vulkan-headers quazip-qt6`
|
||||
|
||||
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
||||
|
||||
@@ -171,7 +256,6 @@ For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv
|
||||
[Caveats](./Caveats.md#netbsd).
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>OpenBSD</summary>
|
||||
|
||||
@@ -183,53 +267,75 @@ pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gm
|
||||
[Caveats](./Caveats.md#openbsd).
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>DragonFlyBSD</summary>
|
||||
|
||||
```sh
|
||||
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#dragonflybsd).
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>Solaris / OpenIndiana</summary>
|
||||
|
||||
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
|
||||
|
||||
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
|
||||
|
||||
- **gcc**: `sudo pkg install developer/gcc-14`.
|
||||
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
|
||||
|
||||
Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt`.
|
||||
```sh
|
||||
sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#solaris).
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>MSYS2</summary>
|
||||
|
||||
* Open the `MSYS2 MinGW 64-bit` shell (`mingw64.exe`)
|
||||
* Download and install all dependencies using:
|
||||
* `pacman -Syu git make mingw-w64-x86_64-SDL2 mingw-w64-x86_64-cmake mingw-w64-x86_64-python-pip mingw-w64-x86_64-qt6 mingw-w64-x86_64-toolchain autoconf libtool automake-wrapper`
|
||||
* Add MinGW binaries to the PATH:
|
||||
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
|
||||
* Add VulkanSDK to the PATH:
|
||||
* `echo 'PATH=$(readlink -e /c/VulkanSDK/*/Bin/):$PATH' >> ~/.bashrc`
|
||||
</details>
|
||||
* Download and install all dependencies:
|
||||
```
|
||||
BASE="git make autoconf libtool automake-wrapper jq patch"
|
||||
|
||||
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense"
|
||||
|
||||
packages="$BASE"
|
||||
for pkg in $MINGW; do
|
||||
packages="$packages mingw-w64-x86_64-$pkg"
|
||||
done
|
||||
|
||||
pacman -Syuu --needed --noconfirm $packages
|
||||
```
|
||||
* Notes:
|
||||
- Using `qt6-static` is possible but currently untested.
|
||||
- Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
|
||||
- GCC is proven to work better with the MinGW environment. If you choose to use Clang, you *may* be better off using the clang64 environment.
|
||||
- Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
|
||||
* Add MinGW binaries to the PATH if they aren't already:
|
||||
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
|
||||
* or `echo 'PATH=/mingw64/bin:$PATH' >> ~/.zshrc`
|
||||
|
||||
[Caveats](./Caveats.md#msys2).
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>HaikuOS</summary>
|
||||
|
||||
```sh
|
||||
pkgman install git cmake libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt6_devel qt6_5compat_devel zydis_devel glslang
|
||||
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt6_devel qt6_5compat_devel libusb1_devel libz_devel mbedtls3_devel glslang
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#haikuos).
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>RedoxOS</summary>
|
||||
|
||||
TODO: Fix syscall crashes (heavy IO stalls and hangup due to net mutexes?)
|
||||
```sh
|
||||
sudo pkg update && sudo pkg install git cmake
|
||||
sudo pkg install ffmpeg6 sdl2 zlib llvm18
|
||||
sudo pkg update
|
||||
sudo pkg install git cmake ffmpeg6 sdl2 zlib llvm18
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#redoxos).
|
||||
|
||||
</details>
|
||||
|
||||
## All Done
|
||||
|
||||
@@ -22,7 +22,6 @@ Notes:
|
||||
- `YUZU_USE_BUNDLED_FFMPEG` (ON for non-UNIX) Download (Windows, Android) or build (UNIX) bundled FFmpeg
|
||||
- `ENABLE_CUBEB` (ON) Enables the cubeb audio backend
|
||||
- `YUZU_TESTS` (ON) Compile tests - requires Catch2
|
||||
- `YUZU_USE_PRECOMPILED_HEADERS` (ON for non-UNIX) Use precompiled headers
|
||||
- `YUZU_DOWNLOAD_ANDROID_VVL` (ON) Download validation layer binary for Android
|
||||
- `YUZU_ENABLE_LTO` (OFF) Enable link-time optimization
|
||||
* Not recommended on Windows
|
||||
|
||||
@@ -5,8 +5,9 @@ This contains documentation created by developers. This contains build instructi
|
||||
- **[General Build Instructions](Build.md)**
|
||||
- **[Cross Compiling](CrossCompile.md)**
|
||||
- **[Development Guidelines](Development.md)**
|
||||
- **[Coding guidelines](Coding.md)**
|
||||
- **[Dependencies](Deps.md)**
|
||||
- **[Debug Guidelines](./Debug.md)**
|
||||
- **[CPM - CMake Package Manager](CPMUtil.md)**
|
||||
- **[Platform-Specific Caveats](Caveats.md)**
|
||||
- **[User Handbook](User.md)**
|
||||
- **[User Handbook](./user)**
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
# User Handbook
|
||||
|
||||
The "FAQ".
|
||||
|
||||
This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience.
|
||||
|
||||
- **[The Basics](user/Basics.md)**
|
||||
- **[Audio](user/Audio.md)**
|
||||
- **[Graphics](user/Graphics.md)**
|
||||
- **[Platforms and Architectures](user/Architectures.md)**
|
||||
- **[Testing](user/Testing.md)**
|
||||
- **[Data, savefiles and storage](user/Storage.md)**
|
||||
@@ -43,10 +43,36 @@ Various graphical filters exist - each of them aimed at a specific target/image
|
||||
- **Pros**: Offers decent pixel-art upscaling.
|
||||
- **Cons**: Only works for pixel-art.
|
||||
|
||||
### Anisotropy values
|
||||
|
||||
The anisotropy value is (value game wants + the set value); **Default** will use the native anisotropy value as it would be on hardware. **Automatic** sets it according to screen resolution. Turning off anisotropy is not recommended as it can break a myriad of games, however it is provided in the name of flexibility.
|
||||
|
||||
Values from x2, x4, x8, x16, x32 up to x64 values are provided. This should be enough to not need to revise those values in my lifetime ever again.
|
||||
|
||||
### External
|
||||
|
||||
While stock shaders offer a basic subset of options for most users, programs such as [ReShade](https://github.com/crosire/reshade) offer a more flexible experience. In addition to that users can also seek out modifications (mods) for enhancing visual experience (60 FPS mods, HDR, etc).
|
||||
|
||||
**Installing ReShade (Windows)**
|
||||
1. [Download ReShade](https://reshade.me/#download) with add-on support.
|
||||
- [ReShade Setup 6.6.2 (Windows 64-bit) with add-on support](https://reshade.me/downloads/ReShade_Setup_6.6.2_Addon.exe)
|
||||
- SHA512 checksum: `1f09a73afa160480c13ffdd73cc04b1dc82943dddea58ad3bb9375f26b48c2787d0a85197e46b6fce32a4fd3472465520a3355ed3436241e17fba7ebaff7ffec`.
|
||||
2. Open ReShade and hit browse, then the folder where `eden.exe` is at, hit open, then hit next.
|
||||
3. Select Vulkan as the rendering API, hit next.
|
||||
4. In "Select effects to install" screen: hit next don't change anything.
|
||||
5. In "Select add on" screen: click the box for `Shader Toggler by Otis` ([GitHub](https://github.com/FransBouma/ShaderToggler)) and hit next.
|
||||
|
||||
**Using the Shader Toggler**
|
||||
1. Launch a game, you must see a ReShade pop up afterwards.
|
||||
2. Progress to a point with a flickering shader.
|
||||
3. Hit the Home key on keyboard (or change binds if you don't have one).
|
||||
4. Navigate to the add on tab at the top of the ReShade menu.
|
||||
5. At the bottom where Shader Toggler is at open the drop down and max out the slider that says "# of fames collected" then select change shaders while staring at the flickering shader.
|
||||
6. When the Shader Toggler finishes collecting frames in the top left hit Numpad 2 till it turns off the flickering lines.
|
||||
7. Hit Numpad 3 to add it the group of shaders to turn off and hit done and save all toggle groups.
|
||||
8. Hit the edit button and select "active at startup" for the shader to be turned off on every game launch.
|
||||
9. Caps lock to manually turn on and off the shader (default key you can change it with the previous edit button)
|
||||
|
||||
## Driver specifics
|
||||
|
||||
### Mesa environment variable hacks
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
# User Handbook - Native Application Development
|
||||
|
||||
Debugging on physical hardware can get tedious and time consuming. Users are empowered with the debugging capabilities of the emulator to ensure their applications run as-is on the system. To the greatest extent possible atleast.
|
||||
|
||||
## Debugging
|
||||
|
||||
**Standard key prefix**: Allows to redirect the key manager to a file other than `prod.keys` (for example `other` would redirect to `other.keys`). This is useful for testing multiple keysets. Default is `prod`.
|
||||
|
||||
**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as it will be writen in-place (that is, it will be filled with the default serial and then overwrite the serial from the beginning).
|
||||
- Battery serial: `YUZU0EMULATOR14022024`
|
||||
- Board serial: `YUZ10000000001`
|
||||
If the user were to set their board serial as `ABC`, then it will be written in-place and the resulting serial would be `ABC10000000001`. There are no underlying checks to ensure correctness of serials other than a hard limit of 16-characters for both.
|
||||
@@ -0,0 +1,31 @@
|
||||
# Orphaned Profiles
|
||||
|
||||
A bug present in earlier versions of Eden and Yuzu caused some profiles to be read from the incorrect location if your NAND directory was set to anything other than the default. This bug was fixed in Eden v0.0.4-rc1, but it can be destructive if you're not careful.
|
||||
|
||||
## What are they?
|
||||
|
||||
Orphaned profiles refer to emulated user profiles that may or may not contain valid save data, but are not referenced by the internal profile map. This means the save data is effectively inaccessible, and should be fixed in order to access your save data.
|
||||
|
||||
## How do I fix it?
|
||||
|
||||
There are lots of different cases of varying complexity.
|
||||
|
||||
Remember to ALWAYS back up your saves!
|
||||
|
||||
### Simple Copy
|
||||
|
||||
Sometimes, a simple copying is all you need. For example, if the orphaned profile folder contains game saves, BUT the good profile is completely empty, then you can simply remove the empty folder and rename the orphaned profile to the same name as the good one.
|
||||
|
||||
### Combination
|
||||
|
||||
In more extreme cases, game saves can be strewn all throughout different profiles. In this case, you must look at each profile individually.
|
||||
|
||||
Typically, one folder will clearly have more recent/numerous save data, in which case you can remove all the other profile folders and follow the same procedure as the simple copy.
|
||||
|
||||
If multiple profile folders contain valid data, the recommended approach is to copy the contents of one folder into the other. There are likely to be file conflicts, the resolution of which is up to you.
|
||||
|
||||
An alternate method for dealing with multiple valid profiles is to go into System -> Profiles, and create a new profile. From there, you can copy the contents of each previously-orphaned profile into a new profile.
|
||||
|
||||
### Edge Cases
|
||||
|
||||
There are way too many edge cases to cover here, but in general, make backups! You can never go wrong if you always have a backup of your saves.
|
||||
@@ -0,0 +1,14 @@
|
||||
# User Handbook
|
||||
|
||||
The "FAQ".
|
||||
|
||||
This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience.
|
||||
|
||||
- **[The Basics](Basics.md)**
|
||||
- **[Audio](Audio.md)**
|
||||
- **[Graphics](Graphics.md)**
|
||||
- **[Platforms and Architectures](Architectures.md)**
|
||||
- **[Testing](Testing.md)**
|
||||
- **[Data, savefiles and storage](Storage.md)**
|
||||
- **[Orphaned Profiles](Orphaned.md)**
|
||||
- **[Native Application Development](Native.md)**
|
||||
@@ -27,6 +27,8 @@ When you report your results:
|
||||
2. "Tested on based master — issue already present. Good result for PR, not a regression."
|
||||
```
|
||||
|
||||
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently. If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
|
||||
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently. If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
|
||||
|
||||
If a master build for the PR' based master does not exist. It will be helpful to just test past and future builds nearby. That would help with gathering more information about the problem.
|
||||
|
||||
**Always include [debugging info](../Debug.md) as needed**.
|
||||
@@ -160,13 +160,6 @@ if (YUZU_USE_BUNDLED_SIRIT)
|
||||
AddJsonPackage(sirit-ci)
|
||||
else()
|
||||
AddJsonPackage(sirit)
|
||||
# Change to old-but-more-cacheable debug info on Windows
|
||||
if (WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
|
||||
get_target_property(sirit_opts sirit COMPILE_OPTIONS)
|
||||
list(FILTER sirit_opts EXCLUDE REGEX "/Zi")
|
||||
list(APPEND sirit_opts "/Z7")
|
||||
set_target_properties(sirit PROPERTIES COMPILE_OPTIONS "${sirit_opts}")
|
||||
endif()
|
||||
if(MSVC AND CXX_CLANG)
|
||||
target_compile_options(siritobj PRIVATE -Wno-error=unused-command-line-argument)
|
||||
endif()
|
||||
@@ -219,7 +212,7 @@ if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
|
||||
endif()
|
||||
|
||||
# cpp-jwt
|
||||
if (ENABLE_WEB_SERVICE)
|
||||
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
|
||||
AddJsonPackage(cpp-jwt)
|
||||
endif()
|
||||
|
||||
@@ -399,9 +392,3 @@ if (ANDROID)
|
||||
|
||||
add_library(oboe::oboe ALIAS oboe)
|
||||
endif()
|
||||
|
||||
# sse2neon
|
||||
if (ARCHITECTURE_arm64 AND NOT TARGET sse2neon)
|
||||
add_library(sse2neon INTERFACE)
|
||||
target_include_directories(sse2neon INTERFACE sse2neon)
|
||||
endif()
|
||||
|
||||
@@ -23,14 +23,21 @@
|
||||
"package": "sirit",
|
||||
"name": "sirit",
|
||||
"repo": "eden-emulator/sirit",
|
||||
"version": "1.0.2"
|
||||
"version": "1.0.2",
|
||||
"disabled_platforms": [
|
||||
"mingw-amd64",
|
||||
"mingw-arm64"
|
||||
]
|
||||
},
|
||||
"httplib": {
|
||||
"repo": "yhirose/cpp-httplib",
|
||||
"tag": "v%VERSION%",
|
||||
"hash": "b364500f76e2ecb0fe21b032d831272e3f1dfeea71af74e325f8fc4ce9dcdb3c941b97a5b422bdeafb9facd058597b90f8bfc284fb9afe3c33fefa15dd5a010b",
|
||||
"git_version": "0.26.0",
|
||||
"find_args": "MODULE GLOBAL"
|
||||
"find_args": "MODULE GLOBAL",
|
||||
"patches": [
|
||||
"0001-mingw.patch"
|
||||
]
|
||||
},
|
||||
"cpp-jwt": {
|
||||
"version": "1.4",
|
||||
@@ -160,11 +167,8 @@
|
||||
"package": "SDL2",
|
||||
"name": "SDL2",
|
||||
"repo": "crueter-ci/SDL2",
|
||||
"version": "2.32.10",
|
||||
"min_version": "2.26.4",
|
||||
"disabled_platforms": [
|
||||
"macos-universal"
|
||||
]
|
||||
"version": "2.32.10-38e0094637",
|
||||
"min_version": "2.26.4"
|
||||
},
|
||||
"catch2": {
|
||||
"package": "Catch2",
|
||||
|
||||
@@ -25,18 +25,26 @@ if (UNIX AND NOT ANDROID)
|
||||
if (NOT APPLE)
|
||||
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
|
||||
if(PLATFORM_SUN)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
X11
|
||||
"/usr/lib/xorg/amd64/libdrm.so")
|
||||
find_library(LIBDRM_LIB libdrm PATHS /usr/lib/64 /usr/lib/amd64 /usr/lib)
|
||||
if(LIBDRM_LIB)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
X11
|
||||
"${LIBDRM_LIB}")
|
||||
message(STATUS "Found libdrm at: ${LIBDRM_LIB}")
|
||||
else()
|
||||
message(WARNING "libdrm not found, disabling libdrm support")
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--disable-libdrm)
|
||||
endif()
|
||||
else()
|
||||
pkg_check_modules(LIBDRM libdrm REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${LIBDRM_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${LIBDRM_INCLUDE_DIRS})
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-libdrm)
|
||||
endif()
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-libdrm)
|
||||
endif()
|
||||
|
||||
if(LIBVA_FOUND)
|
||||
@@ -89,7 +97,7 @@ if (UNIX AND NOT ANDROID)
|
||||
endif(CUDA_FOUND)
|
||||
endif()
|
||||
|
||||
if (VDPAU_FOUND)
|
||||
if (VDPAU_FOUND AND NOT APPLE)
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-vdpau
|
||||
--enable-hwaccel=h264_vdpau
|
||||
@@ -107,9 +115,10 @@ endif()
|
||||
|
||||
if (YUZU_USE_BUNDLED_FFMPEG)
|
||||
# MSVC conflicts with ksuser otherwise
|
||||
# MinGW has the funny quirk of requiring avutil after avcodec
|
||||
# Android needs some deps to be compiled with PIC (TODO)
|
||||
# TODO(crueter) fix
|
||||
if (MSVC OR ANDROID)
|
||||
if (ANDROID)
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
else()
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
@@ -246,11 +255,19 @@ else()
|
||||
SYSTEM_THREADS)
|
||||
|
||||
set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
|
||||
|
||||
# BSD make or Solaris make don't support ffmpeg make-j8
|
||||
if (PLATFORM_LINUX OR ANDROID OR APPLE OR WIN32 OR PLATFORM_FREEBSD)
|
||||
set(FFmpeg_MAKE_ARGS -j${SYSTEM_THREADS})
|
||||
else()
|
||||
set(FFmpeg_MAKE_ARGS "")
|
||||
endif()
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT
|
||||
${FFmpeg_BUILD_LIBRARIES}
|
||||
COMMAND
|
||||
make -j${SYSTEM_THREADS}
|
||||
make ${FFmpeg_MAKE_ARGS}
|
||||
WORKING_DIRECTORY
|
||||
${FFmpeg_BUILD_DIR}
|
||||
)
|
||||
|
||||
@@ -10,12 +10,7 @@
|
||||
"package": "FFmpeg",
|
||||
"name": "ffmpeg",
|
||||
"repo": "crueter-ci/FFmpeg",
|
||||
"version": "8.0",
|
||||
"min_version": "4.1",
|
||||
"disabled_platforms": [
|
||||
"freebsd-amd64",
|
||||
"solaris-amd64",
|
||||
"macos-universal"
|
||||
]
|
||||
"version": "8.0-be99d2c0b2",
|
||||
"min_version": "4.1"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
"git_host": "git.crueter.xyz",
|
||||
"artifact": "%VERSION%.tar.gz",
|
||||
"tag": "%VERSION%",
|
||||
"hash": "87abb2aeca716d5d77b05317086dbc2f8acfc2f3f76ce4778345ee3df19973e6cd8ecbf16cfab5ad94c9636a6c44fd3588f9aadd3cba89403cfd56c8bec645c5",
|
||||
"version": "091025"
|
||||
"hash": "dc37a189a44ce8b5c988ca550582431a6c7eadfd3c6e709bee6277116ee803e714333e85c9e6cbb5c69346a14d6f2cc7ed96e8aa09cc5fb8a89f945059651db6",
|
||||
"version": "121125"
|
||||
}
|
||||
}
|
||||
|
||||