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111 Commits

Author SHA1 Message Date
crueter 08f3639c80 [desktop, fs] main_window separation; fix Ryujinx save data link issues (#2929)
Some genius decided to put the entire MainWindow class into main.h and
main.cpp, which is not only horrific practice but also completely
destroys clangd beyond repair. Please, just don't do this.

(this will probably merge conflict to hell and back)

Also, fixes a bunch of issues with Ryujinx save data link:
- Paths with spaces would cause mklink to fail
- Add support for portable directories
- Symlink detection was incorrect sometimes(????)
- Some other stuff I'm forgetting

Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-11-09 18:07:38 +01:00
Bix e13c7ef3f8 [dist] Switch back to default Eden logo (#2990)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2990
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-11-08 23:16:50 +01:00
unknown 89dd133a2f [frontend] Remove QDockWidget Wait Tree (#2949)
No one uses it and knows how to use it. So, remove it and replace it later with something more useful :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2949
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-11-08 22:16:30 +01:00
John 86e9c32800 [desktop] Save option location in the Data Manager tool fix (#2986)
The first attempt missed a few files and did not move it properly.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2986
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-11-08 19:41:35 +01:00
lizzie f1cf30bc2a [dynarmic] fix build error for dynarmic_tests_generator on aarch64 (#2978)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2978
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 18:47:55 +01:00
John 5af5214451 [desktop] Move save option location in the Data Manager tool. (#2985)
Move the save option further away from the shader option to help alleviate users accidents when deleting data.

(I slipped and I accidentally deleted all my saves instead of shaders when testing so many builds)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2985
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-11-08 18:46:30 +01:00
lizzie 312c1cc0f6 [shader_recompiler] Simplify translate loop and directly call (the now uniform functions); remove repetitive declarations on impl.h (#2972)
Function polymorphism where it wasn't needed? especially on tight code loops like translating code and whatnot?
You may think the compiler was fine with this but nah, it just made codegen for all those paths; I didn't check LTO but I'd assume it behaves the same (since the "black box" from most walkers suck) - basically bunch of code that isn't longer used
Also uniformly declaring all functions (i.e same args, return value) makes the entire switch statment way nicer

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2972
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 04:55:03 +01:00
MaranBr 576c4e5f77 [audio_core] Fix audio reverb effect acording to specs (#2976)
This fixes the audio reverb issue acording to specs. Known for affecting The Legend of Zelda: Echoes of Wisdom.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2976
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-08 03:50:51 +01:00
lizzie 84cf3e8c84 [nce] remove software prefetching instances (#2857)
May be a complete hit or miss on performance with NCE
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2857
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 00:42:10 +01:00
lizzie 45a2008aa6 [common] replace Common::(DerivedFrom, IsArithmetic, Size, ConvertibleTo, IsIntegral) with libstdc++ equivalents (#290)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/290
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:03:01 +01:00
lizzie 8f6e0aa2cb [tools, hle/kernel] generate condensed version of svc.cpp; move svc_generator.py and generate_converters.py to tools (#2791)
Eventually we'd want cmake to do the build for us (as a build step) instead of having git be polluted with commits to update the autogenerated file...

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2791
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:00:53 +01:00
lizzie ca0bc65531 [cmake] fix compilation for Intel Atom N455 (#2872)
Patience is key when building from source on an Intel Atom N455.

Of course, no SSE4.1 is in an atom... which is so unfortunate :(
We only get SSSE3 - but CI handles for building better codegen doesn't it?

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2872
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:58:41 +01:00
lizzie a1930d1063 [dynarmic] remove MCL_ARCHITECTURE macros; fix unreachable macro builtin (#2889)
Eventually we shall use std::unreachable() ONCE all platforms support it :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2889
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:50:14 +01:00
lizzie 48843306e2 [compat] Fix other DragonFlyBSD/NixOS issues (#2860)
Uh - the other pr that had "Fix dragonfly" got commits lost and I didn't notice... oops; cherry picked them back through :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2860
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:50:03 +01:00
Caio Oliveira 159482a7a9 Revert "[vk] Clean up Extended Dynamic State code" (#2970)
* this PR need more work (as it break Eden on Windows+AMD)

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

---

Revert "[vk] Add back VIDS but disable on EDS0 (#2957)"

This reverts commit 1c4dae066b.

Revert "[vk] disable VK_EXT_vertex_input_dynamic_state again (#2954)"

This reverts commit 9406438d51.

Revert "[vk] Clean up Extended Dynamic State code (#2947)"

This reverts commit 612da00d1b.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2970
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-07 14:01:28 +01:00
MaranBr 0510f0bdbc [audio_core] Increase RingBuffer and SinkBuffer size a bit more (#2964)
This helps weaker CPUs maintain consistent audio playback while keeping latency low.

Complement to #2944.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2964
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-07 01:42:57 +01:00
MaranBr 569dbfe8c0 [video_core] Increase MAX_MIP_LEVELS to 16 according to specs (#2965)
This increases MAX_MIP_LEVELS from 14 to 16, according to specs.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2965
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-07 01:42:52 +01:00
lizzie 8412e64bb0 [dynarmic] fix qlaunch (#2967)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2967
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-06 22:37:52 +01:00
JPikachu 1c4dae066b [vk] Add back VIDS but disable on EDS0 (#2957)
Should fix regressions from removing it while also fixing black screen with it enabled

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2957
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-05 21:25:23 +01:00
crueter 9406438d51 [vk] disable VK_EXT_vertex_input_dynamic_state again (#2954)
DO NOT REMOVE THIS! EVER! EVEN IF MESA CLAIMS TO FIX IT!

A few months ago, Aleksandr and I did extensive testing on a 6600 and
6950XT and were able to confirm that VK_EXT_vertex_input_dynamic_state
is indeed broken beyond repair on RADV. MESA has claimed multiple times
to fix this, yet it's never budged once (average GitLab users)

Most games literally do not work without this. DO. NOT. REMOVE.
EVER!

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2954
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-05 05:46:23 +01:00
JPikachu 612da00d1b [vk] Clean up Extended Dynamic State code (#2947)
- Removed forced dynamic state 0 logic
- Restore and update the removal of broken states on certain drivers
- Inside 'vk_rasterizer.cpp' make 'UpdateDynamicStates' only check device
   capabilities directly instead of relying on user settings.
- Add a 'Force Unsupported Extensions' toggle that:
   "Bypasses all driver workarounds and safety checks.
     May cause crashes, graphical glitches, or instability.
     Only enable for testing purposes."

Cleans up EDS logic and adds new 'Force Unsupported Extensions' toggle,
Fixes vertex explosions in 'Pokemon: Legends ZA' when EDS is set to 0.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2947
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-05 02:20:09 +01:00
JPikachu 4b34a5c9fa [am] Stub ReleaseSleepLock and ReleaseSleepLockTransiently (#2902)
Should fix some things in Super Mario Odyssey
Co-authored-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2902
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-04 22:36:51 +01:00
lizzie 504df4856d [core/loader] Implement a bit improper ASLR (#2945)
A bit improper of an ASLR - it does something but something good? Who knows...
All I know is that there is a non-uniform distrobution for rand() and that rng_seed is likely a better solution?
I don't know

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2945
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-04 22:35:34 +01:00
xbzk 6abaee94a6 fix for the rotate -> unpause bug (#2938)
Some lore:
On Android, whenever you pause emulation, next you will a lot likely move your phone, and then proly cause a rotation.
Unpause upon rotation makes me unpause my games accidentally very often.
I acknowledge that as a bug, and believe most will agree.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2938
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-04 16:59:06 +01:00
crueter 4bf2e0a7aa [dynarmic] Add a formatter for Dynarmic::IR::Opcode (#2948)
https://github.com/gentoo/guru/blob/fa6dcae7027e4c4d5b71fadcfa7dc01af8ff2358/games-emulation/eden/files/eden-0.0.4_rc1-add-a-formatter-for-Dynarmic-IR-Opcode.patch

Co-authored-by: Pavel Sobolev <contact@paveloom.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2948
2025-11-04 08:42:35 +01:00
crueter 82a476d458 [cmake] ffmpeg: use static on MSVC (#2946)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2946
2025-11-04 07:05:52 +01:00
MaranBr ac2287f261 [audio_core] Slightly increase audio latency (#2944)
This slightly increases audio latency to prevent audio skipping in some games, such as Super Mario Odyssey when playing videos.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2944
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-04 00:23:03 +01:00
lizzie dd24ef244d [dynarmic] fix assert for referencing a non-initialized part of the boost::stable_vector container (#2940)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2940
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:09:14 +01:00
lizzie 5cc218084b [cmake] account for sysroot when cross compiling for SunOS/FBSD/etc; dynarmic now uses ARCHITECTURE_* from global defs (#2928)
fixes when cross compiling for fbsd/openbsd

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2928
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:08:48 +01:00
lizzie c0663ccd6b [core/arm] more verbose backtrace showing ALL of the thread's context state (#2924)
Should make backtraces infinitely better :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2924
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:08:02 +01:00
lizzie 8a7fe32a2c [common] Do not expose platform specific Crash() macro that is only used ever once (#2909)
thing is only ever used once and its also platform specific... uh

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2909
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:07:30 +01:00
lizzie 4b0bcfb0f7 [compat] Windows 8.1 support (#2772)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2772
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:06:51 +01:00
lizzie 82eb5a03f4 [core/arm] introduce vtable bouncing (#2943)
Basically this just makes functions that go into zero-page or invalid addresses "bounce" back (with a return err of 0) such that it emulates a subroutine returning appropriatedly... this is mainly inspired by [this particular commit](https://git.citron-emu.org/Citron/Emulator/commit/fbb4f5c015d778ed0c8e2d91b01dcdffd7da9681); with the key difference of accounting for the scheduler fucking up some random bs.

I don't like this hack but anyways maybe it fixes something?

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2943
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 20:36:38 +01:00
lizzie 0e6ea2d9d6 [shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918)
- Using I2F cbuf variant (packed 32x2 aka. U64)
- Code will call IAbs() if some conditions are met (signed + abs bit)
- Uh oh we don't have a variant for 64 bits!
- Fuck now we just made BAD ir code :(

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 20:20:19 +01:00
crueter 6a9ad5e1ea [docs] full Gentoo caveats/deps (#2939)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2939
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-02 23:56:25 +01:00
Caio Oliveira 903106c9b2 [audio_core] Decrease wait_for a little bit (#2937)
This fixes an audio problem on Steam Deck.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2937
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-02 22:44:17 +01:00
crueter c70abc8e43 [cmake, docs] msys: allow bundled FFmpeg, update dep/caveat docs, faster linking on Release mode (#2921)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2921
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-11-02 08:15:48 +01:00
crueter 8ae7974092 [ssl] fix bundled OpenSSL ca cert issue (#2932)
I believe this is the final battle with OpenSSL

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2932
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2025-11-02 04:01:48 +01:00
crueter def4349e7a [dist, android] update translations from Transifex (#2917)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2917
2025-11-01 07:25:28 +01:00
lizzie fe6b6fbde5 [shader_recompiler] simplify decoder table logic and let compiler do tables for us (#2915)
The compiler is very smart, I trust the compiler to make a proper decoder selector rather than rolling our own.

Probably mostly benefitted on PGO builds.

Directly affects cache recompilation times (test with pipeline shaders OFF to force shaders to rebuild :)

Also restores CCTLT so we have the full ISA (or do we? Is ISBEWR missing? - someone should run fuzzing :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2915
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-01 03:57:28 +01:00
JPikachu ea6c3c379c [cmake] Re-enable cubeb for FreeBSD (#2916)
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2916
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-01 03:49:08 +01:00
JPikachu aa93e0cbb1 [video_core] Bypass mip level assertion to ASSERT_MSG (#2914)
This will bypass the check and continue execution,
preventing crashes in cases where games (like CTGP-DX) may request
more mip levels than supported. This is a temporary solution to bypass
instead of ending the crashing when asserts fail.

Co-authored-by: MaranBr <maranbr@outlook.com>

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2914
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-01 01:36:03 +01:00
JPikachu ead5978b34 [kernel] Implement code address offset for Skyline compatibility (#2858)
- Add debug logging for 32-bit syscall argument tracking.

- Add CodeStartOffset constant (0x500000) applied to only 32-bit code address space
  types in KProcess::LoadFromMetadata.

- Replace CheckMemoryStateContiguous with two-stage CheckMemoryState
  in KPageTableBase::UnmapCodeMemory to discover and verify memory
  state more accurately.

Based on similar fixes in Ryujinx (commit 5e9678c8fe)
Fixes compatibility with:
- Skyline 32-bit modding framework
- CTGP-DX (Mario Kart 8 Deluxe mod)
- Other homebrew using 32bit Skyline

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2858
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-31 19:49:37 +01:00
lizzie bfb112dad1 [core/hle/kernel] fix scoped JIT remnants (#2912)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2912
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 19:22:51 +01:00
MaranBr 2d3ba3e5dd [audio_core] Remove unused files and make audio rendering more safe (#2903)
This removes unused files left over in the project and makes audio rendering more safe to avoid any kind of desynchronization or muting.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2903
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-31 18:00:35 +01:00
lizzie 36b736482a [network] Fix potential infinite hang when generating fake IPs (#2898)
ALWAYS bound your loops :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2898
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:38:04 +01:00
lizzie dbc98f758e [core/memory] Remove defered heap allocation on Linux. (#2587)
Authored-by: weakboson <weakboson@eden-emu.dev>
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2587
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:37:21 +01:00
kleidis 84db3351ab [android] Various UX fixups / Improvements (#2870)
- Swap import / export icons on InstallablesFragment and GamePropertiesFragment
- Redesign AddonFragment
- Fix up colors for multiplayer bottom sheets
- Fix up padding in multiplayer lobby browser

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2870
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-10-31 17:23:15 +01:00
lizzie 3a54d322ab [common] Common::Size -> std::size (#2910)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2910
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:22:44 +01:00
lizzie f9773fa908 [dynarmic] simplify assert macro usage (Only ASSERT/DEBUG_ASSERT are needed) (#2890)
- replace instances of ASSERT() with those where UNREACHABLE() should be used instead
- debuggers exist for a reason, you can't just debug an issue in dynarmic with just printing fancy text... you need to inspect values and alldat - while yes the asserts are "useful"; there is this beautiful thing called backtraces
- this will indirectly speedup the main decoder loop because of the added UNREACHABLE()
- this also removes a bunch of macros that were redundant
- the weird trick of [&](){}() is really funky, just do what everyone has done for the past 30 years and use a `do { <thing> } while(0)` :)

I may or may not have missed one assert or messed up my regex substitutions...

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2890
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:22:06 +01:00
lizzie 2dc6d773ee [common, hle/kernel] Remove LTO_NOINLINE (#2908)
- Dont just tell the compiler what to inline/what not to inline; the compiler will be pissed off and make bad codegen
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2908
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 15:13:31 +01:00
lizzie 402d8e833d [dynarmic/tests] fix dynarmic_test_generator link error (#2906)
Missed the A32 interface impl of Disasemble() in x86_64
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2906
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 13:22:38 +01:00
lizzie d498db1106 [dynarmic] nuke zydis/zycore out of orbit forever (#2893)
LLVM does what Zydisn't
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2893
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 15:00:14 +01:00
crueter e93159b047 [qt] clean up some orphaned_profiles bugs; add help (#2894)
Some weird edge cases of "phantom" profiles that are actually needed
for... reasons I guess

Also, fixed some of the logic w.r.t empty checking, plus added a help
page

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2894
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-30 11:03:08 +01:00
lizzie d989166044 Revert "[docs] Add @Ribbit to video_core/ and shader_recompiler/ CODEOWNERS (#2892)" (#2896)
This reverts commit 206e7af162.

?ploo

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2896
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 04:47:32 +01:00
lizzie c96defb80d Reapply PRs #2778 and #2812 (#2867) (#2868)
Reverts the "problematic" part of the pr (swap of s64/F16x2FTZRN) + leaves a very visible comment for newcomers (since yes, disas says it should be like that but oh well)
 Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2868
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 03:47:56 +01:00
MaranBr 06275885f1 [video_core] Remove redundant check on image_view and image_view_info (#2891)
This removes a redundant check on image_view and image_view_info. This check is not needed here.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2891
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-30 03:45:43 +01:00
lizzie 206e7af162 [docs] Add @Ribbit to video_core/ and shader_recompiler/ CODEOWNERS (#2892)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2892
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 19:38:24 +01:00
lizzie cdf4ce07bc [dist] Halloween icons (#2886)
Graphic design is my passion?
eden_named.ico wasn't used by anything
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2886
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:17:50 +01:00
Caio Oliveira 2f591d33d3 [meta] Add option to FORCE X11 as Graphics Backend (#2820)
* save the option on a external file because settings
  are loaded AFTER Qt window is created and then
  the graphics backend is already applied

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2820
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-29 13:16:57 +01:00
lizzie e4b0c03a22 [dynarmic] use (v)pshufb (SSSE3+) for VREV32/64 emits (#2851)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2851
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:12:39 +01:00
lizzie 9582dfffee [core/hle/service] use single lambda dispatcher as opposed to spamming 48+6 tiny cold cloned capturing lambdas (#2880)
Cold clones suck

This is a very insignificant change that shouldn't even affect anything except the removal of some cold clones (also it will make your backtraces a bit nicer)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2880
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:12:07 +01:00
DraVee cf9f78636a [cmake] if CCACHE is set but not found, make it fatal (#2885)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2885
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: DraVee <caiooliveirafarias0@gmail.com>
Co-committed-by: DraVee <caiooliveirafarias0@gmail.com>
2025-10-29 13:09:40 +01:00
lizzie ae46778cc3 [qt, discord-rpc] Don't use named variant for icon (#2888)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2888
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:09:25 +01:00
lizzie c31761ab75 [tools] fix optimize-assets not being multithreaded due to -print0 (#2887)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2887
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:09:05 +01:00
lizzie b50f8c620b [dynarmic] replace mcl::bit_cast with std one (#2866)
Don't merge till it works on steamdeck :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2866
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 04:10:02 +01:00
lizzie fa718acfbe [tools, android/res] Remove unused strings, update unused-strings.sh to work on POSIX shells (#2879)
I had this pending but oh well, the double sed is fine for sh I believe
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2879
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:26:09 +01:00
lizzie ce0a299bdb [qt] do not fatally error out immediately if OpenGL is missing some extensions (#2876)
It may be possible to run without the extensions, with decreased stability of course (or partial implementation thereof)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2876
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:25:22 +01:00
crueter d3dbabcfc7 [docs] debug log/gfx debug info (#2871)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2871
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-29 03:24:20 +01:00
lizzie effe8109a7 [frontend] fix Simpleini warnings SI_NO_CONVERSION macro being redefined when provided by cmdline (freebsd, linux, etc) (#2877)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2877
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:23:46 +01:00
lizzie 2924297790 [qt] move Discord/revolt/X links to the about section (#2883)
highly subjective change
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2883
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:23:25 +01:00
lizzie 5c6aaa7eb1 [video_core/vic] remove handrolled vector implementation that also uses software prefetching(!!!!); don't try to outsmart compiler - also remove template spam (#2856)
Also removes sse2neon :)
Software prefetching SUCKS and it's evil don't do it
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2856
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:13:24 +01:00
MaranBr 83c162d80d [video_core] Fix regression on image_view and image_view_info (#2873)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2873
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-29 00:07:13 +01:00
lizzie 1a2d1821b5 [meta] add missing license headers for some .cmake/.sh (#2878)
Mainly so doing `UPDATE=1 .ci/license-header.sh` doesnt just spam them everytime (I have like a copy of them on almost every stash ever since haha)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2878
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:54:45 +01:00
lizzie a9b87077f8 [cmake] add native build preset in aarch64 (#2874)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2874
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:52:49 +01:00
lizzie 2e092d5f5d [cmake] remove unused YUZU_UNIX define (#2875)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2875
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:52:38 +01:00
lizzie a5996c7511 [dynarmic] Refactoring to reduce latency hit from recompilation (#358)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/358
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:42:31 +01:00
lizzie 1c57172524 [cmake] fix cpp-jwt build fail even if ENABLE_UPDATE_CHECKER is defined but NOT ENABLE_WEB_SERVICE (#2881)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2881
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:33:30 +01:00
crueter d34b44ce39 [desktop] move "Link to Ryujinx" (#2869)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2869
2025-10-28 22:05:23 +01:00
MaranBr ecf7af0cde Revert PRs #2778 and #2812 (#2867)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2867
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-28 18:56:03 +01:00
unknown 6b01c13975 Revert "[dynarmic] replace mcl::bit_cast with std::bit_cast; fix IR_emit codepath warnings for UNREACHABLE(); remove type trait mcl::integer_of_size dependency (#2775)" (#2863)
This reverts commit 61ab1be0e7.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2863
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-28 14:14:42 +01:00
Ribbit 15becaa5a3 [Audio] Tighten sink queue back pressure (#2840)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2840
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-28 04:26:58 +01:00
Ribbit 3d4bb08cfc Revert "[Shader Recompiler] Caching optimization for Texture_Pass (#481)" (#2859)
This commit has some bugs that causes FPS drops, and crashes after playing for more than 1hr+.

Needs to be reworked and further tested.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2859
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-28 04:26:45 +01:00
MaranBr b2ac18173f [video_core] Fix more edge cases in image_view and image_view_info (#2853)
This fixes more edge cases where incorrect textures were used in image_view and image_view_info.

Complement to PR 2830.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2853
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-28 04:25:23 +01:00
crueter 39f226a853 [qt] Ryujinx save data link (#2815)
This adds an action to the Game List context menu that lets users link
save data from Eden to Ryujinx, or vice versa.

Unfortunately, this isn't so simple to deal with due to the way Ryujinx's saves work. Ryujinx stores its saves in the... config directory... in `bis/user/save`. Unlike Yuzu, however, it doesn't store things by TitleID, instead it's just a bunch of directories from 000...01 to 000...0f and so on. The way it *maps* TitleID to SaveID is via `imkvdb.arc` in `bis/system/save/8000000000000000/0/` and also an identical copy in the `1` directory for... some reason. `imkvdb.arc` is handled by `FlatMapKeyValueStore` in LibHac, which, as the name implies, is a key-value storage system that `imkvdb.arc`, and seemingly `imkvdb.arc` alone, uses. The way this class is written is really weird, almost as if it's designed to accommodate more types of kvdbs... but for now we can safely assume that there aren't gonna be any other `kvdb` implementations added to HorizonNX.

Regardless, the file format is ridiculously simple so I didn't actually need to do a deep dive into C# code... of which I can basically only read Avalonia. A simple `xxd` on the `imkvdb.arc` is all that's needed, and here's everything that matters:
- The `IMKV` magic header (4 bytes)
- 8 bytes that don't really have anything useful to us, except for a size byte (presumably a `u32`) strewn at offset `0x08` from the start of the file, which is useless to us
- Then we start the `IMEN` list. I don't know what the `IM` stands for, but `IMEN` is just, well, an ENtry. Offsets shown are relative to the start of the `IMEN` header.
  * 4-byte `IMEN` magic header at 0x0
  * 8 bytes of filler data. It contains two `0x40` bytes, but I'm not really sure what they do
  * TitleID (u64) at `0xC`, for example `00a0 df10  501f 0001` for Legends: Arceus (the byte order is swapped)
  * 0x38 bytes of filler starting at offset 0x14
  * SaveID (u64) at `0x4C`, for example `0a00 0000 0000 0000` for my Legends: Arceus save
  * 0x38 bytes of filler starting at offset 0x54

Full example for Legends: Arceus:
```
000001b0: 494d 454e 4000 0000 4000 0000 00a0 df10  IMEN@...@.......
000001c0: 501f 0001 0100 0000 0000 0000 0000 0000  P...............
000001d0: 0000 0000 0000 0000 0000 0000 0100 0000  ................
000001e0: 0000 0000 0000 0000 0000 0000 0000 0000  ................
000001f0: 0000 0000 0000 0000 0000 0000 0a00 0000  ................
00000200: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00000210: 0000 0000 0100 0000 0000 0000 0000 0000  ................
00000220: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00000230: 0000 0000 0000 0000 0000 0000 494d 454e  ............IMEN
```
Ultimately, the size of the `IMEN` sits at 0x8C or 140 bytes. With this knowledge reading all the TitleID -> SaveID pairs is basically free, and outside of validation and stuff is like 15 lines of relevant code. Some interesting caveats, though:
- There are two entries for some TitleIDs for... some reason? Ignoring the second one seems to work though.
- Within each save directory, there are directories `0` and `1`... and only `0` ever seems used??? It's where Ryujinx points you to for save, so I just chose to use that.

Once everything is parsed, the rest of the implementation is extremely trivial:
- When the user requests a Ryujinx link, match the current program_id to the corresponding SaveID in `imkvdb`
- If it doesn't exist, just error out (save data is probably nonexistent)
- If it does though, give the user the option to use Eden's current save data OR Ryujinx's current save data.

Old save data is deleted depending on which one you chose.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2815
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-28 03:46:47 +01:00
lizzie 61ab1be0e7 [dynarmic] replace mcl::bit_cast with std::bit_cast; fix IR_emit codepath warnings for UNREACHABLE(); remove type trait mcl::integer_of_size dependency (#2775)
- std::bit_cast already on libc++ (see also #2774)
- type trait is a 5-liner for u8/u16/u32/u64
- UNREACHABLE(); can just be converted into __builtin_unreachable() (TODO: eventually phase out to std::unreachable() once all platforms support it)\
The templatery parametrization is creating many copies of the same function, polluting i-cache and just bloating code size for minimal savings (and in fact could be negative net savings because of the bloated code size) - this is mostly in preparation to a partial removal of template<size_t XXX> in functions to remove instancing (think of the function being copied x4 times... because the compiler is forced to inline it...)
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2775
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 03:46:24 +01:00
lizzie 3ba9769d7a [docs/user] add reshade instructions to fix flickers and such (#2848)
mini-tutorial courtesy of bob
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2848
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 03:44:38 +01:00
lizzie dd9cae4ebc [logging, debugger] remove unescesary logic and only query USER env variable once (#2800)
- censoring an username would lead to the variable being queried everytime something is written, just store it on a static
- dont use a map<> for something that can be done in a switch statment (and that the compiler will optimise for free!!!)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2800
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 20:55:01 +01:00
Caio Oliveira 8fa36a7737 nuke: Goodbye PCH, you will not be missed (#2821)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2821
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-27 20:50:16 +01:00
crueter 07b09b3849 [codeowners] nyxynx -> kleidis (#2855)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2855
2025-10-27 17:31:06 +01:00
crueter 903faacaab [qt] clarify orphaned profiles by showing GOOD uuids (#2850)
Shows what profile UUIDs are actually good so the user knows which one
to copy their saves to.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2850
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-27 11:25:42 +01:00
lizzie c713d44c88 [dynarmic, docs] Add support for DragonFly, shared mapping fallback to private, and update docs (#2829)
Add deps instructions for void linux, alpine, nixOS, DragonFlyBSD, update haiku new stuff; add basic coding guidelines

Also fixes ucontext on dragonfly :)

Allows fallback if ftruncate() fails (DragonFly doesnt like shm of big files with hammer2...) This will also indirectly help OpenIndiana and Solaris since they dont like big shared files either.

The downside is that no inspection of the memory can be easily done. But that's just an edge case anyways.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2829
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 05:13:44 +01:00
lizzie 2a3e815dcd [cmake, dynarmic/tests] do not enable avx2, remove unused cmake opts (#2844)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2844
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-27 04:52:27 +01:00
Ribbit dc907616a9 [Android] Fix Amiibo bug (#2847)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2847
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-27 04:52:08 +01:00
Caio Oliveira 0be29d2947 [meta] fix building with clang 21.1.4 (#2839)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2839
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-27 00:37:24 +01:00
Ribbit 683c2834aa [Android] Finally add Amiibo load support to Android (#2845)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2845
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-26 22:33:18 +01:00
xbzk c788dbb3ef single commit to fix glCcolorMagic logic (#2842)
just pushing this fix for some silly bug before i forget it for the second time.

just too obvious that don't even need to test.

may fix some blued stuff where it should be green, and vice versa.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2842
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-10-26 20:51:21 +01:00
crueter 7846f4de31 [ci] delete old workflows (#2843)
unneeded, and highly outdated

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2843
2025-10-26 20:45:06 +01:00
crueter a0769ad835 [cmake] MinGW builds; fix line endings; fix weird multiplayer lobby behavior (#2835)
MinGW builds perform pretty dramatically better than MSVC in my (brief) testing, getting 40% better FPS on my KVM than MSVC. How this will translate to the real world, who knows, but this is a really good target to have.

TODO: Add this to CI, potentially replace clang-cl

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2835
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-26 17:28:14 +01:00
DraVee 470214412b [cmake] sse2neon: vendor it! (#2817)
sse2neon: Revert to "DLTcollab/sse2neon@66267b52fd74951d8c224a4ed8baad4102c3cfd7"

2024-01-30 21:15:29 +0800 Optimize CRC intrinisics for targets lacking of CRC extension
github.com/DLTcollab/sse2neon/commit/66267b52fd74951d8c224a4ed8baad4102c3cfd7

* superseed #107

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2817
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: DraVee <caiooliveirafarias0@gmail.com>
Co-committed-by: DraVee <caiooliveirafarias0@gmail.com>
2025-10-26 02:59:51 +01:00
godpow 41e15e95b1 [crypto] Rework AES CTR/XTS streaming and squash heap churn (#2782)
AES Updates:
Replaced heap churn with stack scratch buffers tail handling now stays in-place, no more recursive transcode detours.
CTR/XTS modes read in larger, aligned chunks and still handle odd offsets cleanly.
XTS prefetches a few sectors ahead to reduce extra reads.
AesCtrStorage writer now uses the pooled buffer properly one stack slab, chunk forward, bump counter, repeat.
Result: less malloc noise, fewer watchdog spikes at startup (though mbedtls still sets the pace).
This should make the loading speed slightly better than before. Make sure to test.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2782
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: godpow <thesaviorsrule@yahoo.com>
Co-committed-by: godpow <thesaviorsrule@yahoo.com>
2025-10-26 02:12:27 +01:00
MaranBr 73ebf59af7 [video_core] Improve texture rendering (#2830)
This fixes some edge cases and improves texture rendering, bringing it closer to specifications. This fixes many assertions that occur in some games, such as EOW.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2830
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-26 02:14:45 +02:00
Bix 53bfd56b70 [Frontend] Added data for in emulator compatibility list (#2784)
This update restores the in emu compatibility list to Eden. I’ve moved it in-tree since it’s only a few kilobytes in size. If you’d prefer it to be hosted in a separate repository, let me know or feel free to move it yourself.

The compatibility list currently includes only a limited selection of games, so contributions are welcome and encouraged.
Authored-by: Bix <bix@bixed.xyz>
Signed-off-by: Bix <bix@bixed.xyz>

Co-authored-by: the great timothy IV <bix@X1Carbon.home>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2784
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-10-26 02:14:34 +02:00
Ribbit 6ba25b6cc0 [vk] Correct polygon draw topology mapping for line and point modes (#2834)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2834
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-26 01:38:08 +02:00
crueter 8d565d7793 [qt] fix Discord RPC by using httplib (#2825)
Commit `a079a93645a7219ada1bef84f476eb8269614f5b` inexplicably replaced
the httplib implementation of discord_impl.cpp with an inferior
Qt::Network version. This causes a lot of issues especially w.r.t CA
certs which are handled differently with bundled OpenSSL. Thus, this
just adds back the httplib implementation and makes discord RPC work
again.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2825
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-25 07:28:08 +02:00
Caio Oliveira 311c71146d android: Duplicate string (#2833)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2833
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-25 03:26:33 +02:00
lizzie 7751f86c1b [vk] Disable EDS on Mesa Intel integrated UHD drivers (#2788)
Affects specifically mesa 22.3.6-1 with an iGPU of UHD 620.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2788
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-24 22:21:01 +02:00
lizzie 4834fec159 [audio] Fix BOTW by increasing ring-size (#2822)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2822
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-24 12:38:42 +02:00
JPikachu b5d54b8df7 [acc, ldn] Implement CreateClientProcessMonitor and stub LoadIdTokenCache changes (#2810)
- IManagerForApplication/SystemService: from 19.0.0+ LoadIdTokenCache (3) is now LoadIdTokenCacheDeprecated (3)
- IManagerForApplication/SystemService: LoadIdTokenCache (4) stubbed
- Implement CreateClientProcessMonitor to ldn:s and ldn:u
- Create new client_process_monitor.cpp/.h files
- Change non-domain (C) functions into domain (D) functions to fix crashes

Thanks to SwitchBrew documentation, fixes 'Pokemon: Legends Z-A' LDN issues.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2810
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-24 12:34:49 +02:00
MaranBr cd4bcb91cc [video_core] Better error messages (#2827)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2827
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-24 11:35:33 +02:00
unknown 199bc6a170 [texture_cache] Fix WIN32 #ifdef for texture_cache (#2823)
The #ifdef introduced in #2720 was wrong

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2823
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-23 08:12:24 +02:00
429 changed files with 22779 additions and 32379 deletions
+1 -1
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@@ -4,7 +4,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later
# specify full path if dupes may exist
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake sse2neon.h renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
# license header constants, please change when needed :))))
YEAR=2025
-60
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@@ -1,60 +0,0 @@
# SPDX-FileCopyrightText: 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
$ErrorActionPreference = "Stop"
# Check if running as administrator
if (-not ([bool](net session 2>$null))) {
Write-Host "This script must be run with administrator privileges!"
Exit 1
}
$VSVer = "17"
$ExeFile = "vs_community.exe"
$Uri = "https://aka.ms/vs/$VSVer/release/$ExeFile"
$Destination = "./$ExeFile"
Write-Host "Downloading Visual Studio Build Tools from $Uri"
$WebClient = New-Object System.Net.WebClient
$WebClient.DownloadFile($Uri, $Destination)
Write-Host "Finished downloading $ExeFile"
$Arguments = @(
"--quiet", # Suppress installer UI
"--wait", # Wait for installation to complete
"--norestart", # Prevent automatic restart
"--force", # Force installation even if components are already installed
"--add Microsoft.VisualStudio.Workload.NativeDesktop", # Desktop development with C++
"--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # Core C++ compiler/tools for x86/x64
"--add Microsoft.VisualStudio.Component.Windows11SDK.26100",# Windows 11 SDK (26100)
"--add Microsoft.VisualStudio.Component.Windows10SDK.19041",# Windows 10 SDK (19041)
"--add Microsoft.VisualStudio.Component.VC.Llvm.Clang", # LLVM Clang compiler
"--add Microsoft.VisualStudio.Component.VC.Llvm.ClangToolset", # LLVM Clang integration toolset
"--add Microsoft.VisualStudio.Component.Windows11SDK.22621",# Windows 11 SDK (22621)
"--add Microsoft.VisualStudio.Component.VC.CMake.Project", # CMake project support
"--add Microsoft.VisualStudio.ComponentGroup.VC.Tools.142.x86.x64", # VC++ 14.2 toolset
"--add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Llvm.Clang" # LLVM Clang for native desktop
)
Write-Host "Installing Visual Studio Build Tools"
$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -ArgumentList $Arguments
# Spinner while installing
$Spinner = "|/-\"
$i = 0
while (-not $InstallProcess.HasExited) {
Write-Host -NoNewline ("`rInstalling... " + $Spinner[$i % $Spinner.Length])
Start-Sleep -Milliseconds 250
$i++
}
# Clear spinner line
Write-Host "`rSetup completed! "
$ExitCode = $InstallProcess.ExitCode
if ($ExitCode -ne 0) {
Write-Host "Error installing Visual Studio Build Tools (Error: $ExitCode)"
Exit $ExitCode
}
Write-Host "Finished installing Visual Studio Build Tools"
-152
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@@ -1,152 +0,0 @@
# TODO: This document needs to be formatted,
# some stuff needs cleaned up etc
name: eden-build
#on:
# push:
# branches: [ "master" ]
# TODO: combine build.yml into trigger_release.yml
jobs:
source:
if: ${{ !github.head_ref }}
runs-on: source
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Pack
run: ./.ci/source.sh
- name: Upload
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: source.zip
path: artifacts/
windows:
runs-on: windows
strategy:
matrix:
target: ["msvc"] # TODO: Add msys2
defaults:
run:
shell: ${{ (matrix.target == 'msys2' && 'msys2') || 'bash' }} {0}
env:
CCACHE_DIR: ${{ runner.workspace }}/.cache/.ccache
CCACHE_COMPILERCHECK: content
CCACHE_SLOPPINESS: time_macros
OS: windows
TARGET: ${{ matrix.target }}
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set up vcpkg cache
uses: actions/cache@v4
with:
path: |
${{ github.workspace }}/build/vcpkg_installed
${{ github.workspace }}/build/externals
${{ github.workspace }}/.vcpkg
key: ${{ runner.os }}-${{ matrix.target }}-vcpkg-${{ hashFiles('**/CMakeLists.txt', '**/vcpkg.json') }}-${{ github.run_id }}
restore-keys: |
${{ runner.os }}-${{ matrix.target }}-vcpkg-
- name: Set up MSVC
uses: https://github.com/ilammy/msvc-dev-cmd@v1
if: ${{ matrix.target == 'msvc' }}
- name: Cygwin with autoconf # NEEDED FOR LIBUSB
shell: cmd
run: ./.ci/windows/cygwin.bat
- name: Configure & Build
shell: bash
run: |
./.ci/windows/qt-envvars.sh
DEVEL=true WINDEPLOYQT="/c/Qt/6.9.0/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6
- name: Package artifacts
shell: bash
run: |
./.ci/windows/qt-envvars.sh
./.ci/windows/package.sh
- name: Upload Windows artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: ${{ matrix.target }}.zip
path: artifacts/*
linux:
runs-on: linux
env:
CCACHE_DIR: /home/runner/.cache/ccache
CCACHE_COMPILERCHECK: content
CCACHE_SLOPPINESS: time_macros
OS: linux
TARGET: fresh
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Build
run: TARGET=appimage DEVEL=true ./.ci/linux/build.sh
- name: Package AppImage
run: DEVEL=true ./.ci/linux/package.sh &> /dev/null
- name: Upload Linux artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 3
name: linux.zip
path: ./*.AppImage
android:
runs-on: android
env:
OS: android
TARGET: universal
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set tag name
run: |
if [[ "$GITHUB_REF_TYPE" == "tag" ]]; then
echo "GIT_TAG_NAME=$GITHUB_REF_NAME" >> $GITHUB_ENV
fi
echo $GIT_TAG_NAME
- name: Build
run: ANDROID_HOME=/home/runner/sdk ./.ci/android/build.sh
env:
ANDROID_KEYSTORE_B64: ${{ secrets.ANDROID_KEYSTORE_B64 }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEYSTORE_PASS: ${{ secrets.ANDROID_KEYSTORE_PASS }}
- name: Package Android artifacts
run: ./.ci/android/package.sh
- name: Upload Android artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: android.zip
path: artifacts/*
-203
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@@ -1,203 +0,0 @@
name: Build Application and Make Release
#on:
# push:
# tags: [ "*" ]
permissions:
contents: write
jobs:
source:
runs-on: source
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Pack
run: ./.ci/source.sh
- name: Upload
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: source.zip
path: artifacts/
windows:
runs-on: windows
strategy:
matrix:
target: ["msvc"] # TODO: Add msys2
defaults:
run:
shell: ${{ (matrix.target == 'msys2' && 'msys2') || 'bash' }} {0}
env:
CCACHE_DIR: ${{ runner.workspace }}/.cache/.ccache
CCACHE_COMPILERCHECK: content
CCACHE_SLOPPINESS: time_macros
OS: windows
TARGET: ${{ matrix.target }}
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set up vcpkg cache
uses: actions/cache@v4
with:
path: |
${{ github.workspace }}/build/vcpkg_installed
${{ github.workspace }}/build/externals
${{ github.workspace }}/.vcpkg
key: ${{ runner.os }}-${{ matrix.target }}-vcpkg-${{ hashFiles('**/CMakeLists.txt', '**/vcpkg.json') }}-${{ github.run_id }}
restore-keys: |
${{ runner.os }}-${{ matrix.target }}-vcpkg-
- name: Set up MSVC
uses: https://github.com/ilammy/msvc-dev-cmd@v1
if: ${{ matrix.target == 'msvc' }}
- name: Cygwin with autoconf # NEEDED FOR LIBUSB
shell: cmd
run: ./.ci/windows/cygwin.bat
- name: Configure & Build
shell: bash
run: DEVEL=false ./.ci/windows/build.sh
- name: Package artifacts
shell: bash
run: |
export PATH="${PATH}:/c/Qt/6.9.0/msvc2022_64/bin"
./.ci/windows/package.sh
- name: Upload Windows artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: ${{ matrix.target }}.zip
path: artifacts/*
linux:
runs-on: linux
env:
CCACHE_DIR: /home/runner/.cache/ccache
CCACHE_COMPILERCHECK: content
CCACHE_SLOPPINESS: time_macros
OS: linux
TARGET: fresh
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Build
run: TARGET=appimage RELEASE=1 DEVEL=false ./.ci/linux/build.sh v3 8
- name: Package AppImage
run: ./.ci/linux/package.sh v3 &> /dev/null
- name: Upload Linux artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: linux.zip
path: ./*.AppImage*
android:
runs-on: android
env:
CCACHE_DIR: /home/runner/.cache/ccache
CCACHE_COMPILERCHECK: content
CCACHE_SLOPPINESS: time_macros
OS: android
TARGET: universal
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set tag name
run: |
if [[ "$GITHUB_REF_TYPE" == "tag" ]]; then
echo "GIT_TAG_NAME=$GITHUB_REF_NAME" >> $GITHUB_ENV
fi
echo $GIT_TAG_NAME
- name: Build
run: DEVEL=false ANDROID_HOME=/home/runner/sdk ./.ci/android/build.sh
env:
ANDROID_KEYSTORE_B64: ${{ secrets.ANDROID_KEYSTORE_B64 }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEYSTORE_PASS: ${{ secrets.ANDROID_KEYSTORE_PASS }}
- name: Package Android artifacts
run: ./.ci/android/package.sh
- name: Upload Android artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: android.zip
path: artifacts/*
create_release:
needs: [linux, windows, android]
runs-on: linux
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: 'recursive'
path: 'eden-source'
- name: Download artifacts
uses: forgejo/download-artifact@v4
with:
path: artifacts
- name: Grab and store version
run: |
cd eden-source
tag_name=$(git describe --tags --abbrev=0)
echo "VERSION=$tag_name" >> $GITHUB_ENV
echo $tag_name
- name: Package artifacts properly
shell: bash
run: |
set -ex
mv ${{ github.workspace }}/eden-source eden-${{ env.VERSION }}
cd artifacts
ls *.zip
mkdir -p dist
cp linux.zip/Eden-*.AppImage dist/Eden-Linux-${{ env.VERSION }}-amd64.AppImage
cp linux.zip/Eden-*.AppImage.zsync dist/Eden-Linux-${{ env.VERSION }}-amd64.AppImage.zsync
cp msvc.zip/eden-windows-msvc*.zip dist/Eden-Windows-MSVC-${{ env.VERSION }}-amd64.zip
cp android.zip/eden-android*.apk dist/Eden-Android-${{ env.VERSION }}.apk
cp android.zip/eden-android*.aab dist/Eden-Android-${{ env.VERSION }}.aab
cp source.zip/eden-unified-source*.tar.xz dist/Eden-Source-${{ env.VERSION }}.tar.xz
cp source.zip/eden-unified-source*.tar.xz.sha256sum dist/Eden-Source-${{ env.VERSION }}.tar.xz.sha256sum
- name: Create release
id: create_release
uses: actions/forgejo-release@v2.6.0
with:
direction: upload
tag: ${{ env.VERSION }}
title: Eden ${{ env.VERSION }}
release-dir: artifacts/dist/
+52
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@@ -0,0 +1,52 @@
From e1a946ffb79022d38351a0623f819a5419965c3e Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Fri, 24 Oct 2025 23:41:09 -0700
Subject: [PATCH] [build] Fix MinGW missing GetAddrInfoExCancel definition
MinGW does not define GetAddrInfoExCancel in its wstcpi whatever header,
so to get around this we can just load it with GetProcAddress et al.
Signed-off-by: crueter <crueter@eden-emu.dev>
---
httplib.h | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/httplib.h b/httplib.h
index e15ba44..90a76dc 100644
--- a/httplib.h
+++ b/httplib.h
@@ -203,11 +203,13 @@
#error Sorry, Visual Studio versions prior to 2015 are not supported
#endif
-#pragma comment(lib, "ws2_32.lib")
-
using ssize_t = __int64;
#endif // _MSC_VER
+#if defined(_MSC_VER) || defined(__MINGW32__)
+#pragma comment(lib, "ws2_32.lib")
+#endif
+
#ifndef S_ISREG
#define S_ISREG(m) (((m) & S_IFREG) == S_IFREG)
#endif // S_ISREG
@@ -3557,7 +3559,15 @@ inline int getaddrinfo_with_timeout(const char *node, const char *service,
auto wait_result =
::WaitForSingleObject(event, static_cast<DWORD>(timeout_sec * 1000));
if (wait_result == WAIT_TIMEOUT) {
+#ifdef __MINGW32__
+ typedef INT (WSAAPI *PFN_GETADDRINFOEXCANCEL)(HANDLE *CancelHandle);
+ auto wsdll = LoadLibraryW((wchar_t*) "ws2_32.lib");
+ PFN_GETADDRINFOEXCANCEL GetAddrInfoExCancel = (PFN_GETADDRINFOEXCANCEL) GetProcAddress(wsdll, "GetAddrInfoExCancel");
+
+ if (cancel_handle) { GetAddrInfoExCancel(&cancel_handle); }
+#else
if (cancel_handle) { ::GetAddrInfoExCancel(&cancel_handle); }
+#endif
::CloseHandle(event);
return EAI_AGAIN;
}
--
2.51.0
+117 -61
View File
@@ -13,6 +13,8 @@ elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
set(PLATFORM_OPENBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
set(PLATFORM_NETBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "DragonFly")
set(PLATFORM_DRAGONFLYBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
set(PLATFORM_HAIKU ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
@@ -37,17 +39,23 @@ endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
# This works totally fine on MinGW64, but not CLANG{,ARM}64
if(MINGW AND CXX_CLANG)
set(CMAKE_SYSTEM_VERSION 10.0.0)
endif()
# NB: this does not account for SPARC
# If you get Eden working on SPARC, please shoot crueter@crueter.xyz multiple emails
# and you will be hailed for eternity
if (PLATFORM_SUN)
# Terrific Solaris pkg shenanigans
list(APPEND CMAKE_PREFIX_PATH "/usr/lib/qt/6.6/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "/usr/lib/qt/6.6/lib/amd64/cmake")
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
# Amazing - absolutely incredible
list(APPEND CMAKE_PREFIX_PATH "/usr/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "/usr/lib/amd64/cmake")
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
# For some mighty reason, doing a normal release build sometimes may not trigger
# the proper -O3 switch to materialize
@@ -63,18 +71,18 @@ endif()
# Needed for FFmpeg w/ VAAPI and DRM
if (PLATFORM_OPENBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I/usr/X11R6/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/usr/X11R6/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/X11R6/lib")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
elseif (PLATFORM_NETBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I/usr/X11R7/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/usr/X11R7/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/X11R7/lib")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
endif()
# NetBSD: Fun for the whole family!
if (PLATFORM_NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:/usr/pkg/lib/ffmpeg7/pkgconfig")
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
# Detect current compilation architecture and create standard definitions
@@ -92,12 +100,14 @@ function(detect_architecture symbol arch)
if (ARCHITECTURE_${arch})
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${arch}=1)
add_definitions("-DARCHITECTURE_${arch}=1")
endif()
endif()
endfunction()
if (NOT ENABLE_GENERIC)
# https://sourceforge.net/p/predef/wiki/Architectures/
# TODO: THIS IS FUCKING FLAWED ONLY THE FIRST SYMBOL THAT APPEARS WILL BE CONSIDERED :(
if (MSVC)
detect_architecture("_M_AMD64" x86_64)
detect_architecture("_M_IX86" x86)
@@ -109,6 +119,48 @@ if (NOT ENABLE_GENERIC)
detect_architecture("__arm__" arm)
detect_architecture("__aarch64__" arm64)
endif()
detect_architecture("__ARM64__" arm64)
detect_architecture("__aarch64__" arm64)
detect_architecture("_M_ARM64" arm64)
detect_architecture("__arm__" arm)
detect_architecture("__TARGET_ARCH_ARM" arm)
detect_architecture("_M_ARM" arm)
detect_architecture("__x86_64" x86_64)
detect_architecture("__x86_64__" x86_64)
detect_architecture("__amd64" x86_64)
detect_architecture("_M_X64" x86_64)
detect_architecture("__i386" x86)
detect_architecture("__i386__" x86)
detect_architecture("_M_IX86" x86)
detect_architecture("__ia64" ia64)
detect_architecture("__ia64__" ia64)
detect_architecture("_M_IA64" ia64)
detect_architecture("__mips" mips)
detect_architecture("__mips__" mips)
detect_architecture("_M_MRX000" mips)
detect_architecture("__powerpc64__" ppc64)
detect_architecture("__ppc64__" ppc64)
detect_architecture("__PPC64__" ppc64)
detect_architecture("_ARCH_PPC64" ppc64)
detect_architecture("__ppc__" ppc)
detect_architecture("__ppc" ppc)
detect_architecture("__powerpc__" ppc)
detect_architecture("_ARCH_COM" ppc)
detect_architecture("_ARCH_PWR" ppc)
detect_architecture("_ARCH_PPC" ppc)
detect_architecture("_M_MPPC" ppc)
detect_architecture("_M_PPC" ppc)
detect_architecture("__riscv" riscv)
detect_architecture("__EMSCRIPTEN__" wasm)
endif()
if (NOT DEFINED ARCHITECTURE)
@@ -139,9 +191,9 @@ if (CXX_CLANG_CL)
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc> # thanks microsoft
)
# REQUIRED CPU features IN Windows-amd64
if (ARCHITECTURE_x86_64)
add_compile_options(
# Required CPU features for amd64
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>
)
@@ -159,9 +211,8 @@ if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
endif()
if (PLATFORM_FREEBSD)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
endif()
# Set bundled sdl2/qt as dependent options.
@@ -183,8 +234,7 @@ option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
# FreeBSD doesn't have a cubeb port yet, vendoring it isn't required (it's optional anyways)
cmake_dependent_option(ENABLE_CUBEB "Enables the cubeb audio backend" ON "NOT PLATFORM_FREEBSD" OFF)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
set(EXT_DEFAULT OFF)
if (MSVC OR ANDROID)
@@ -212,11 +262,6 @@ cmake_dependent_option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF
option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
option(YUZU_USE_PRECOMPILED_HEADERS "Use precompiled headers" OFF)
if (YUZU_USE_PRECOMPILED_HEADERS)
message(STATUS "Using Precompiled Headers.")
set(CMAKE_PCH_INSTANTIATE_TEMPLATES ON)
endif()
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
if(YUZU_ENABLE_LTO)
include(CheckIPOSupported)
@@ -227,6 +272,7 @@ if(YUZU_ENABLE_LTO)
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})
endif()
option(USE_CCACHE "Use ccache for compilation" OFF)
set(CCACHE_PATH "ccache" CACHE STRING "Path to ccache binary")
if(USE_CCACHE)
@@ -235,11 +281,8 @@ if(USE_CCACHE)
message(STATUS "Found ccache at: ${CCACHE_BINARY}")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
if (YUZU_USE_PRECOMPILED_HEADERS)
message(FATAL_ERROR "Precompiled headers are incompatible with ccache. Re-run CMake with -DYUZU_USE_PRECOMPILED_HEADERS=OFF.")
endif()
else()
message(WARNING "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
message(FATAL_ERROR "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
endif()
endif()
@@ -274,9 +317,11 @@ if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN)
# your own copy of it.
set(DEFAULT_ENABLE_OPENSSL OFF)
endif()
if (ENABLE_WEB_SERVICE)
set(DEFAULT_ENABLE_OPENSSL ON)
endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
if (ENABLE_OPENSSL)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
@@ -352,10 +397,6 @@ if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
endif()
if (UNIX)
add_compile_definitions(YUZU_UNIX=1)
endif()
if (YUZU_LEGACY)
message(WARNING "Making legacy build. Performance may suffer.")
add_compile_definitions(YUZU_LEGACY)
@@ -385,6 +426,8 @@ endif()
# Build/optimization presets
if (PLATFORM_LINUX OR CXX_CLANG)
if (ARCHITECTURE_x86_64)
# See https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
# Generic supports Pentium Pro instruction set and above
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, v3, zen2, zen4, native")
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=x86-64 -mtune=generic")
@@ -403,13 +446,17 @@ if (PLATFORM_LINUX OR CXX_CLANG)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
endif()
elseif(ARCHITECTURE_arm64)
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9")
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv8-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv8-a -mtune=generic")
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv9-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv9-a -mtune=generic")
elseif (${YUZU_BUILD_PRESET} STREQUAL "native")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native -mtune=native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
endif()
endif()
endif()
@@ -539,7 +586,7 @@ else()
find_package(zstd 1.5 REQUIRED MODULE)
# wow
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber)
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber filesystem)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
find_package(gamemode 1.7 MODULE)
@@ -579,6 +626,35 @@ function(create_target_directory_groups target_name)
endforeach()
endfunction()
# Platform-specific library requirements
# Put these BEFORE EXTERNALS or Boost WILL die
# =============================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
find_library(ICONV_LIBRARY iconv REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
if (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
endif()
elseif (PLATFORM_HAIKU)
# Haiku is so special :)
# Some fucking genius decided to name an entire module "network" in 2019
# this caused great disaster amongst the Haiku community who had came first with
# their "libnetwork.so"; since CMake doesn't do magic, we have to use an ABSOLUTE PATH
# to the library itself, otherwise it will think we are linking to... our network thing
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
endif()
add_subdirectory(externals)
# pass targets from externals
@@ -729,34 +805,6 @@ endif()
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# Platform-specific library requirements
# ======================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
find_library(ICONV_LIBRARY iconv REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
if (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
endif()
elseif (PLATFORM_HAIKU)
# Haiku is so special :)
# Some fucking genius decided to name an entire module "network" in 2019
# this caused great disaster amongst the Haiku community who had came first with
# their "libnetwork.so"; since CMake doesn't do magic, we have to use an ABSOLUTE PATH
# to the library itself, otherwise it will think we are linking to... our network thing
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
endif()
# Setup a custom clang-format target (if clang-format can be found) that will run
# against all the src files. This should be used before making a pull request.
# =======================================================================
@@ -900,6 +948,14 @@ if(MSVC)
)
endif()
if (MINGW)
# This saves a truly ridiculous amount of time during linking
# In my tests, without this it takes 2 mins, with it takes 3-5 seconds
# or on GitHub Actions, 10 minutes -> 3 seconds
set(MINGW_FLAGS "-Wl,--strip-all -Wl,--gc-sections")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
endif()
add_subdirectory(src)
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
+8
View File
@@ -594,6 +594,14 @@ function(AddCIPackage)
add_ci_package(windows-arm64)
endif()
if ((MINGW AND ARCHITECTURE_x86_64) AND NOT "mingw-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-amd64)
endif()
if ((MINGW AND ARCHITECTURE_arm64) AND NOT "mingw-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-arm64)
endif()
if (ANDROID AND NOT "android" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android)
endif()
-10
View File
@@ -1,10 +0,0 @@
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
function(copy_yuzu_FFmpeg_deps target_dir)
include(WindowsCopyFiles)
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
file(READ "${FFmpeg_PATH}/requirements.txt" FFmpeg_REQUIRED_DLLS)
string(STRIP "${FFmpeg_REQUIRED_DLLS}" FFmpeg_REQUIRED_DLLS)
windows_copy_files(${target_dir} ${FFmpeg_LIBRARY_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
endfunction(copy_yuzu_FFmpeg_deps)
-8
View File
@@ -1,8 +0,0 @@
# SPDX-FileCopyrightText: 2016 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
function(copy_yuzu_SDL_deps target_dir)
include(WindowsCopyFiles)
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
windows_copy_files(${target_dir} ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
endfunction(copy_yuzu_SDL_deps)
+10 -7
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2019 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -75,16 +78,16 @@ function(find_ffmpeg LIBNAME)
)
else()
list(APPEND INCLUDE_PATHS
/usr/local/include/ffmpeg
/usr/local/include/lib${LIBNAME}
/usr/include/ffmpeg
/usr/include/lib${LIBNAME}
/usr/include/ffmpeg/lib${LIBNAME}
${CMAKE_SYSROOT}/usr/local/include/ffmpeg
${CMAKE_SYSROOT}/usr/local/include/lib${LIBNAME}
${CMAKE_SYSROOT}/usr/include/ffmpeg
${CMAKE_SYSROOT}/usr/include/lib${LIBNAME}
${CMAKE_SYSROOT}/usr/include/ffmpeg/lib${LIBNAME}
)
list(APPEND LIB_PATHS
/usr/local/lib
/usr/lib
${CMAKE_SYSROOT}/usr/local/lib
${CMAKE_SYSROOT}/usr/lib
)
endif()
+3
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
-15
View File
@@ -1,15 +0,0 @@
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# buildcache wrapper
OPTION(USE_CCACHE "Use buildcache for compilation" OFF)
IF(USE_CCACHE)
FIND_PROGRAM(CCACHE buildcache)
IF (CCACHE)
MESSAGE(STATUS "Using buildcache found in PATH")
SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
ELSE(CCACHE)
MESSAGE(WARNING "USE_CCACHE enabled, but no buildcache executable found")
ENDIF(CCACHE)
ENDIF(USE_CCACHE)
+4 -2
View File
@@ -7,7 +7,9 @@
"version": "3.6.0",
"min_version": "1.1.1",
"disabled_platforms": [
"macos-universal"
"macos-universal",
"mingw-amd64",
"mingw-arm64"
]
},
"boost": {
@@ -18,7 +20,7 @@
"hash": "4fb7f6fde92762305aad8754d7643cd918dd1f3f67e104e9ab385b18c73178d72a17321354eb203b790b6702f2cf6d725a5d6e2dfbc63b1e35f9eb59fb42ece9",
"git_version": "1.89.0",
"version": "1.57",
"find_args": "CONFIG",
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
"patches": [
"0001-clang-cl.patch",
"0002-use-marmasm.patch",
+354
View File
@@ -0,0 +1,354 @@
[
{
"compatibility": 0,
"directory": "the-legend-of-zelda-breath-of-the-wild",
"releases": [
{"id": "01007EF00011E000"}
],
"title": "The Legend of Zelda: Breath of the Wild"
},
{
"compatibility": 1,
"directory": "super-mario-odyssey",
"releases": [
{"id": "0100000000010000"}
],
"title": "Super Mario Odyssey"
},
{
"compatibility": 0,
"directory": "animal-crossing-new-horizons",
"releases": [
{"id": "01006F8002326000"}
],
"title": "Animal Crossing: New Horizons"
},
{
"compatibility": 1,
"directory": "pokemon-legends-z-a",
"releases": [
{"id": "0100F43008C44000"}
],
"title": "Pokémon Legends: Z-A"
},
{
"compatibility": 1,
"directory": "the-legend-of-zelda-tears-of-the-kingdom",
"releases": [
{"id": "0100F2C0115B6000"}
],
"title": "The Legend of Zelda: Tears of the Kingdom"
},
{
"compatibility": 0,
"directory": "super-mario-galaxy",
"releases": [
{"id": "010099C022B96000"}
],
"title": "Super Mario Galaxy"
},
{
"compatibility": 3,
"directory": "star-wars-republic-commando",
"releases": [
{"id": "0100FA10115F8000"}
],
"title": "Star Wars: Republic Commando"
},
{
"compatibility": 0,
"directory": "doki-doki-literature-club-plus",
"releases": [
{"id": "010086901543E000"}
],
"title": "Doki Doki Literature Club Plus"
},
{
"compatibility": 1,
"directory": "pokemon-scarlet",
"releases": [
{"id": "0100A3D008C5C000"}
],
"title": "Pokémon Scarlet"
},
{
"compatibility": 1,
"directory": "pokemon-violet",
"releases": [
{"id": "01008F6008C5E000"}
],
"title": "Pokémon Violet"
},
{
"compatibility": 2,
"directory": "pokemon-legends-arceus",
"releases": [
{"id": "01001E300D162000"}
],
"title": "Pokémon Legends: Arceus"
},
{
"compatibility": 0,
"directory": "splatoon-2",
"releases": [
{"id": "01003BC0000A0000"}
],
"title": "Splatoon 2"
},
{
"compatibility": 1,
"directory": "super-smash-bros-ultimate",
"releases": [
{"id": "01006A800016E000"}
],
"title": "Super Smash Bros. Ultimate"
},
{
"compatibility": 0,
"directory": "mario-kart-8-deluxe",
"releases": [
{"id": "0100152000022000"}
],
"title": "Mario Kart 8 Deluxe"
},
{
"compatibility": 0,
"directory": "splatoon-3",
"releases": [
{"id": "0100C2500FC20000"}
],
"title": "Splatoon 3"
},
{
"compatibility": 0,
"directory": "new-super-mario-bros-u-deluxe",
"releases": [
{"id": "0100EA80032EA000"}
],
"title": "New Super Mario Bros. U Deluxe"
},
{
"compatibility": 0,
"directory": "hyrule-warriors-age-of-calamity",
"releases": [
{"id": "01002B00111A2000"}
],
"title": "Hyrule Warriors: Age of Calamity"
},
{
"compatibility": 2,
"directory": "luigis-mansion-3",
"releases": [
{"id": "0100DCA0064A6000"}
],
"title": "Luigi's Mansion 3"
},
{
"compatibility": 2,
"directory": "pokemon-brilliant-diamond",
"releases": [
{"id": "0100000011D90000"}
],
"title": "Pokémon Brilliant Diamond"
},
{
"compatibility": 2,
"directory": "pokemon-shining-pearl",
"releases": [
{"id": "010018E011D92000"}
],
"title": "Pokémon Shining Pearl"
},
{
"compatibility": 1,
"directory": "super-mario-3d-world-bowsers-fury",
"releases": [
{"id": "010028600EBDA000"}
],
"title": "Super Mario 3D World + Bowser's Fury"
},
{
"compatibility": 0,
"directory": "the-legend-of-zelda-links-awakening",
"releases": [
{"id": "01006BB00C6F0000"}
],
"title": "The Legend of Zelda: Link's Awakening"
},
{
"compatibility": 1,
"directory": "fire-emblem-three-houses",
"releases": [
{"id": "010055D009F78000"}
],
"title": "Fire Emblem: Three Houses"
},
{
"compatibility": 2,
"directory": "metroid-dread",
"releases": [
{"id": "010093801237C000"}
],
"title": "Metroid Dread"
},
{
"compatibility": 0,
"directory": "paper-mario-the-origami-king",
"releases": [
{"id": "0100A3900C3E2000"}
],
"title": "Paper Mario: The Origami King"
},
{
"compatibility": 1,
"directory": "xenoblade-chronicles-definitive-edition",
"releases": [
{"id": "0100FF500E34A000"}
],
"title": "Xenoblade Chronicles: Definitive Edition"
},
{
"compatibility": 2,
"directory": "xenoblade-chronicles-3",
"releases": [
{"id": "010074F013262000"}
],
"title": "Xenoblade Chronicles 3"
},
{
"compatibility": 1,
"directory": "pikmin-3-deluxe",
"releases": [
{"id": "0100F8600D4B0000"}
],
"title": "Pikmin 3 Deluxe"
},
{
"compatibility": 0,
"directory": "donkey-kong-country-tropical-freeze",
"releases": [
{"id": "0100C1F0054B6000"}
],
"title": "Donkey Kong Country: Tropical Freeze"
},
{
"compatibility": 1,
"directory": "kirby-and-the-forgotten-land",
"releases": [
{"id": "01004D300C5AE000"}
],
"title": "Kirby and the Forgotten Land"
},
{
"compatibility": 2,
"directory": "mario-party-superstars",
"releases": [
{"id": "01006B400D8B2000"}
],
"title": "Mario Party Superstars"
},
{
"compatibility": 0,
"directory": "clubhouse-games-51-worldwide-classics",
"releases": [
{"id": "0100F8600D4B0000"}
],
"title": "Clubhouse Games: 51 Worldwide Classics"
},
{
"compatibility": 1,
"directory": "ring-fit-adventure",
"releases": [
{"id": "01006B300BAF8000"}
],
"title": "Ring Fit Adventure"
},
{
"compatibility": 2,
"directory": "arms",
"releases": [
{"id": "01009B500007C000"}
],
"title": "ARMS"
},
{
"compatibility": 0,
"directory": "super-mario-maker-2",
"releases": [
{"id": "01009B90006DC000"}
],
"title": "Super Mario Maker 2"
},
{
"compatibility": 0,
"directory": "pokemon-lets-go-pikachu",
"releases": [
{"id": "010003F003A34000"}
],
"title": "Pokémon: Let's Go, Pikachu!"
},
{
"compatibility": 1,
"directory": "pokemon-lets-go-eevee",
"releases": [
{"id": "0100187003A36000"}
],
"title": "Pokémon: Let's Go, Eevee!"
},
{
"compatibility": 2,
"directory": "pokemon-sword",
"releases": [
{"id": "0100ABF008968000"}
],
"title": "Pokémon Sword"
},
{
"compatibility": 2,
"directory": "pokemon-shield",
"releases": [
{"id": "01008DB008C2C000"}
],
"title": "Pokémon Shield"
},
{
"compatibility": 1,
"directory": "new-pokemon-snap",
"releases": [
{"id": "0100F4300C182000"}
],
"title": "New Pokémon Snap"
},
{
"compatibility": 0,
"directory": "mario-golf-super-rush",
"releases": [
{"id": "0100C9C00E25C000"}
],
"title": "Mario Golf: Super Rush"
},
{
"compatibility": 1,
"directory": "mario-tennis-aces",
"releases": [
{"id": "0100BDE00862A000"}
],
"title": "Mario Tennis Aces"
},
{
"compatibility": 2,
"directory": "wario-ware-get-it-together",
"releases": [
{"id": "0100563010F22000"}
],
"title": "WarioWare: Get It Together!"
},
{
"compatibility": 0,
"directory": "big-brain-academy-brain-vs-brain",
"releases": [
{"id": "0100190010F24000"}
],
"title": "Big Brain Academy: Brain vs. Brain"
}
]
-5
View File
@@ -1,8 +1,3 @@
<!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
<RCC>
<qresource prefix="compatibility_list">
<file>compatibility_list.json</file>
Vendored Regular → Executable
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+80 -8
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+106
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@@ -0,0 +1,106 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="512"
height="512"
fill="none"
viewBox="0 0 512 512"
version="1.1"
id="svg7"
sodipodi:docname="dev.eden_emu.eden.svg"
inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs7" />
<sodipodi:namedview
id="namedview7"
pagecolor="#ffffff"
bordercolor="#000000"
borderopacity="0.25"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:zoom="1.25"
inkscape:cx="186.8"
inkscape:cy="210.4"
inkscape:window-width="1600"
inkscape:window-height="849"
inkscape:window-x="0"
inkscape:window-y="27"
inkscape:window-maximized="1"
inkscape:current-layer="svg7" />
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@@ -821,31 +821,6 @@ QTabBar QToolButton::left-arrow:disabled {
image: url(:/qss_icons/rc/left_arrow_disabled.png);
}
QDockWidget {
background: #31363b;
border: 1px solid #403F3F;
titlebar-close-icon: url(:/qss_icons/rc/close.png);
titlebar-normal-icon: url(:/qss_icons/rc/undock.png);
}
QDockWidget::close-button,
QDockWidget::float-button {
border: 1px solid transparent;
border-radius: 2px;
background: transparent;
}
QDockWidget::close-button:hover,
QDockWidget::float-button:hover {
background: rgba(255, 255, 255, 10);
}
QDockWidget::close-button:pressed,
QDockWidget::float-button:pressed {
padding: 1px -1px -1px 1px;
background: rgba(255, 255, 255, 10);
}
QTreeView,
QListView {
border: 1px solid #54575B;
-48
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@@ -1685,54 +1685,6 @@ QTabBar QToolButton::right-arrow:disabled {
image: url(":/qss_icons/rc/arrow_right_disabled.png");
}
/* QDockWiget -------------------------------------------------------------
--------------------------------------------------------------------------- */
QDockWidget {
outline: 1px solid #32414B;
background-color: #19232D;
border: 1px solid #32414B;
border-radius: 4px;
titlebar-close-icon: url(":/qss_icons/rc/window_close.png");
titlebar-normal-icon: url(":/qss_icons/rc/window_undock.png");
}
QDockWidget::title {
/* Better size for title bar */
padding: 6px;
spacing: 4px;
border: none;
background-color: #32414B;
}
QDockWidget::close-button {
background-color: #32414B;
border-radius: 4px;
border: none;
}
QDockWidget::close-button:hover {
image: url(":/qss_icons/rc/window_close_focus.png");
}
QDockWidget::close-button:pressed {
image: url(":/qss_icons/rc/window_close_pressed.png");
}
QDockWidget::float-button {
background-color: #32414B;
border-radius: 4px;
border: none;
}
QDockWidget::float-button:hover {
image: url(":/qss_icons/rc/window_undock_focus.png");
}
QDockWidget::float-button:pressed {
image: url(":/qss_icons/rc/window_undock_pressed.png");
}
/* QTreeView QListView QTableView -----------------------------------------
https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qtreeview
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+1 -1
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@@ -1,5 +1,5 @@
# ui stuff
/src/android @AleksandrPopovich @nyxynx @Producdevity
/src/android @AleksandrPopovich @kleidis @Producdevity
/src/yuzu @crueter
/src/eden @crueter
/src/frontend_common @crueter
+2
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@@ -9,6 +9,8 @@
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
* `windows-amd64`
* `windows-arm64`
* `mingw-amd64`
* `mingw-arm64`
* `android`
* `solaris-amd64`
* `freebsd-amd64`
+112 -4
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@@ -1,13 +1,28 @@
# Caveats
<!-- TOC -->
- [Caveats](#caveats)
- [Arch Linux](#arch-linux)
- [Gentoo Linux](#gentoo-linux)
- [macOS](#macos)
- [Solaris](#solaris)
- [HaikuOS](#haikuos)
- [OpenBSD](#openbsd)
- [FreeBSD](#freebsd)
- [NetBSD](#netbsd)
- [MSYS2](#msys2)
- [Windows 8.1 and below](#windows-81-and-below)
<!-- /TOC -->
## Arch Linux
- httplib AUR package is broken. Set `httplib_FORCE_BUNDLED=ON` if you have it installed.
- Eden is also available as an [AUR package](https://aur.archlinux.org/packages/eden-git). If you are unable to build, either use that or compare your process to the PKGBUILD.
Eden is also available as an [AUR package](https://aur.archlinux.org/packages/eden-git). If you are unable to build, either use that or compare your process to the PKGBUILD.
## Gentoo Linux
Do not use the system sirit or xbyak packages.
[`games-emulation/eden`](https://gitweb.gentoo.org/repo/proj/guru.git/tree/games-emulation/eden) is available in the GURU. This repository also contains some additional dependencies, such as mcl, sirit, oaknut, etc.
If you're having issues with building, always consult that ebuild.
## macOS
@@ -15,6 +30,13 @@ macOS is largely untested. Expect crashes, significant Vulkan issues, and other
## Solaris
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
- **gcc**: `sudo pkg install developer/gcc-14`.
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
Qt Widgets appears to be broken. For now, add `-DENABLE_QT=OFF` to your configure command. In the meantime, a Qt Quick frontend is in the works--check back later!
This is needed for some dependencies that call cc directly (tz):
@@ -53,11 +75,13 @@ For this reason this patch is NOT applied to default on all platforms (for obvio
`cubeb_devel` will also not work, either disable cubeb or uninstall it.
Still will not run flawlessly until `mesa-24` is available. Modify CMakeCache.txt with the `.so` of libGL and libGLESv2 by doing the incredibly difficult task of copy pasting them (`cp /boot/system/lib/libGL.so .`)
## OpenBSD
After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`.
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`.
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.
If clang has errors, try using `g++-11`.
@@ -89,3 +113,87 @@ cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -- -j`nproc`
cmake --install build
```
# DragonFlyBSD
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
```sh
rm /usr/local/lib/gcc11/libstdc++.so.6
ln -s /usr/local/lib/gcc14/libstdc++.so /usr/local/lib/gcc11/libstdc++.so.6
```
This may have unforeseen consequences of which we don't need to worry about for now.
Default `g++` (and the libstdc++) is too outdated - so install `gcc14` and redirect CMake to the new compiler toolchain `-DCMAKE_CXX_COMPILER=gcc14 -DCMAKE_C_COMPILER=g++14`.
There is also `llvm18` and use `-DCMAKE_CXX_COMPILER=clang++18 -DCMAKE_C_COMPILER=clang18` (note the `18` suffix at the end). NOTE: It doesn't have an updated libcxx so `<span>` will be missing, either build it manually or use gcc.
If build hangs, use `hammer2 bulkfree`.
## MSYS2
`qt6-static` isn't supported yet.
Only the `MINGW64` environment is tested; however, all of the others should work (in theory) sans `MINGW32`.
Currently, only FFmpeg can be used as a system dependency; the others will result in linker errors.
When packaging an MSYS2 build, you will need to copy all dependent DLLs recursively alongside the `windeployqt6`; for example:
```sh
# MSYS_TOOLCHAIN is typically just mingw64
# since Windows is case-insensitive, you can set this to $MSYSTEM
# or, if cross-compiling from Linux, set it to usr/x86_64-w64-mingw32
export PATH="/${MSYS_TOOLCHAIN}/bin:$PATH"
# grab deps of a dll or exe and place them in the current dir
deps() {
# string parsing is fun
objdump -p "$1" | awk '/DLL Name:/ {print $3}' | while read -r dll; do
[ -z "$dll" ] && continue
# bin directory is used for DLLs, so we can do a quick "hack"
# and use command to find the path of the DLL
dllpath=$(command -v "$dll" 2>/dev/null || true)
[ -z "$dllpath" ] && continue
# explicitly exclude system32/syswow64 deps
# these aren't needed to be bundled, as all systems already have them
case "$dllpath" in
*System32* | *SysWOW64*) continue ;;
esac
# avoid copying deps multiple times
if [ ! -f "$dll" ]; then
echo "$dllpath"
cp "$dllpath" "$dll"
# also grab the dependencies of the dependent DLL; e.g.
# double-conversion is a dep of Qt6Core.dll but NOT eden.exe
deps "$dllpath"
fi
done
}
# NB: must be done in a directory containing eden.exe
deps eden.exe
# deploy Qt plugins and such
windeployqt6 --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler \
--no-system-d3d-compiler eden.exe
# grab deps for Qt plugins
find ./*/ -name "*.dll" | while read -r dll; do deps "$dll"; done
```
## Windows 8.1 and below
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
## RedoxOS
The package install may randomly hang at times, in which case it has to be restarted. ALWAYS do a `sudo pkg update` or the chances of it hanging will be close to 90%. If "multiple" installs fail at once, try installing 1 by 1 the packages.
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
+79
View File
@@ -0,0 +1,79 @@
# Coding guidelines
These are mostly "suggestions", if you feel like your code is readable, comprehensible to others; and most importantly doesn't result in unreadable spaghetti you're fine to go.
But for new developers you may find that following these guidelines will make everything x10 easier.
## Naming conventions
Simply put, types/classes are named as `PascalCase`, same for methods and functions like `AddElement`. Variables are named `like_this_snake_case` and constants are `IN_SCREAMING_CASE`.
Except for Qt MOC where `functionName` is preferred.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well.
Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`.
Try not using hungarian notation, if you're able.
## Formatting
Do not put if/while/etc braces after lines:
```c++
// no dont do this
if (thing)
{
some(); // ...
}
// do this
if (thing) {
some(); // ...
}
// or this
if (thing)
some(); // ...
// this is also ok
if (thing) some();
```
Brace rules are lax, if you can get the point across, do it:
```c++
// this is fine
do {
if (thing) {
return 0;
}
} while (other);
// this is also ok --- albeit a bit more dense
do if (thing) return 0; while (other);
// ok as well
do {
if (thing) return 0;
} while (other);
```
There is no 80-column limit but preferably be mindful of other developer's readability (like don't just put everything onto one line).
```c++
// someone is going to be mad due to this
SDL_AudioSpec obtained;
device_name.empty() ? device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false) : device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
// maybe consider this
SDL_AudioSpec obtained;
if (device_name.empty()) {
device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
} else {
device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
}
// or this is fine as well
SDL_AudioSpec obtained;
device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false);
```
+21 -3
View File
@@ -1,5 +1,23 @@
# Debug Guidelines
## Issue reports
When reporting issues or finding bugs, we often need backtraces, debug logs, or both in order to track down the issue.
### Graphics Debugging
If your bug is related to a graphical issue--e.g. mismatched colors, vertex explosions, flickering, etc.--then you are required to include graphical debugging logs in your issue reports.
Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers:
- Windows: Install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home)
- Linux, BSD, etc: Install `vulkan-validation-layers`, `vulkan-layers`, or similar from your package manager. It should be located in e.g. `/usr/lib64/libVkLayer_khronos_validation.so`
Once Graphics Debugging is enabled, run the problematic game again and continue. Note that the game may run extremely slow on weak hardware.
### Debug Logs
Debug logs can be found in General -> Debug -> Open Log Location on desktop, and Share Debug Logs on Android. This MUST be included in all bug reports, except for certain UI bugs--but we still highly recommend them even for UI bugs.
## Debugging (host code)
Ignoring SIGSEGV when debugging in host:
@@ -47,10 +65,10 @@ Renderdoc is a free, cross platform, multi-graphics API debugger. It is an inval
Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them.
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
Here is a short checklist of items to look at to make sure are appropriate:
* Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
* Vertex buffers are bound
* Vertex buffers are bound
* vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
* Any bound push constants and descriptors have the right data - including:
* Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
@@ -63,6 +81,6 @@ Here is a short checklist of items to look at to make sure are appropriate:
* Blend state is correct
* Depth state is correct - typically enabled with Function set to Less than or Equal
* Swapchain images are bound when rendering to the swapchain
* Image being rendered to is the same as the one being presented when rendering to the swapchain
* Image being rendered to is the same as the one being presented when rendering to the swapchain
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.
+128 -28
View File
@@ -5,7 +5,6 @@ To build Eden, you MUST have a C++ compiler.
- GCC 12 also requires Clang 14+
* On Windows, this is either:
- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (you should select *Community* option),
* *A convenience script to install the Visual Community Studio 2022 with necessary tools is provided in `.ci/windows/install-msvc.ps1`*
- clang-cl - can be downloaded from the MSVC installer,
- or **[MSYS2](https://www.msys2.org)**
* On macOS, this is Apple Clang
@@ -26,6 +25,9 @@ If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6,
* Linux and macOS users may choose to use the installer as well.
* MSYS2 can also install Qt 6 via the package manager
If you are on Windows, a convenience script to install MSVC, MSYS2, Qt, all necessary packages for MSYS2, and set up a zsh environment with useful keybinds and aliases can be found [here](https://git.crueter.xyz/scripts/windev).
- For help setting up Qt Creator, run `./install.sh -h qtcreator`
If you are on Windows and NOT building with MSYS2, you may go [back home](Build.md) and continue.
## Externals
@@ -70,9 +72,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
On amd64:
* [xbyak](https://github.com/herumi/xbyak) - 7.22 or earlier is recommended
* [zycore](https://github.com/zyantific/zycore-c)
* [zydis](https://github.com/zyantific/zydis) 4+
* Note: zydis and zycore-c MUST match. Using one as a system dependency and the other as a bundled dependency WILL break things
On aarch64 OR if `DYNARMIC_TESTS` is on:
* [oaknut](https://github.com/merryhime/oaknut) 2.0.1+
@@ -84,13 +83,62 @@ On riscv64:
These are commands to install all necessary dependencies on various Linux and BSD distributions, as well as macOS. Always review what you're running before you hit Enter!
Notes for writers: Include build tools as well, assume user has NOTHING installed (i.e a fresh install) but that they have updated beforehand so no `upgrade && update` or equivalent should be mentioned - except for rolling release systems like Arch.
Click on the arrows to expand.
<details>
<summary>Gentoo Linux</summary>
GURU must be enabled:
```
sudo emerge -a app-eselect/eselect-repository
sudo eselect repository enable guru
sudo emaint sync -r guru
```
Now, install all deps:
```sh
sudo emerge -a \
app-arch/lz4 app-arch/zstd app-arch/unzip \
dev-libs/libfmt dev-libs/libusb dev-libs/mcl dev-libs/sirit \
dev-libs/unordered_dense dev-libs/boost dev-libs/openssl dev-libs/discord-rpc \
dev-util/spirv-tools dev-util/spirv-headers dev-util/vulkan-headers \
dev-util/vulkan-utility-libraries dev-util/glslang \
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
media-libs/VulkanMemoryAllocator media-libs/libsdl2 media-libs/cubeb \
net-libs/enet net-libs/mbedtls \
sys-libs/zlib \
dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \
games-util/gamemode \
net-wireless/wireless-tools \
dev-qt/qtbase:6 dev-libs/quazip \
virtual/pkgconfig
```
- On `amd64`, also add `dev-libs/xbyak`
- On `riscv64`, also add `dev-libs/biscuit` (currently unavailable)
- On `aarch64`, also add `dev-libs/oaknut`
- If tests are enabled, also add `dev-libs/oaknut` and `dev-cpp/catch`
Required USE flags:
- `dev-qt/qtbase network concurrent dbus gui widgets`
- `dev-libs/quazip qt6`
- `net-libs/mbedtls cmac`
- `media-libs/libsdl2 haptic joystick sound video`
- `dev-cpp/cpp-httplib ssl`
[Caveats](./Caveats.md#gentoo-linux)
</details>
<details>
<summary>Arch Linux</summary>
```sh
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip zydis zycore vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
```
* Building with QT Web Engine requires `qt6-webengine` as well.
@@ -102,7 +150,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
<summary>Ubuntu, Debian, Mint Linux</summary>
```sh
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libzydis-dev zydis-tools libzycore-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
```
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
@@ -134,6 +182,37 @@ sudo dnf install qt6-qtbase-private-devel
* Fedora 36+ users with GCC 12 need Clang and should configure CMake with: `cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -B build`
</details>
<details>
<summary>Alpine Linux</summary>
First, enable the community repository; [see here](https://wiki.alpinelinux.org/wiki/Repositories#Enabling_the_community_repository).
```sh
# Enable the community repository
setup-apkrepos -c
# Install
apk add g++ git cmake make mbedtls-dev mbedtls-static mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
```
`mbedtls-static` has to be specified otherwise `libeverest.a` and `libp256m.a` will fail to be found.
</details>
<details>
<summary>Void Linux</summary>
```sh
xbps-install -Su git make cmake clang pkg-config patch mbedtls-devel SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel fmt-devel json-c++ libenet-devel libusb-devel
```
Yes, `nlohmann-json` is just named `json-c++`. Why?
</details>
<details>
<summary>NixOS</summary>
A convenience script is provided on the root of this project [shell.nix](../shell.nix). Run the usual `nix-shell`.
</details>
<details>
<summary>macOS</summary>
@@ -156,7 +235,7 @@ brew install molten-vk vulkan-loader
<details>
<summary>FreeBSD</summary>
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/jwt-cpp devel/unordered-dense devel/zydis`
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/jwt-cpp devel/unordered-dense mbedtls3 vulkan-headers quazip-qt6`
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
@@ -171,7 +250,6 @@ For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv
[Caveats](./Caveats.md#netbsd).
</details>
<details>
<summary>OpenBSD</summary>
@@ -183,53 +261,75 @@ pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gm
[Caveats](./Caveats.md#openbsd).
</details>
<details>
<summary>DragonFlyBSD</summary>
```sh
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
```
[Caveats](./Caveats.md#dragonflybsd).
</details>
<details>
<summary>Solaris / OpenIndiana</summary>
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
- **gcc**: `sudo pkg install developer/gcc-14`.
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt`.
```sh
sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
```
[Caveats](./Caveats.md#solaris).
</details>
<details>
<summary>MSYS2</summary>
* Open the `MSYS2 MinGW 64-bit` shell (`mingw64.exe`)
* Download and install all dependencies using:
* `pacman -Syu git make mingw-w64-x86_64-SDL2 mingw-w64-x86_64-cmake mingw-w64-x86_64-python-pip mingw-w64-x86_64-qt6 mingw-w64-x86_64-toolchain autoconf libtool automake-wrapper`
* Add MinGW binaries to the PATH:
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
* Add VulkanSDK to the PATH:
* `echo 'PATH=$(readlink -e /c/VulkanSDK/*/Bin/):$PATH' >> ~/.bashrc`
</details>
* Download and install all dependencies:
```
BASE="git make autoconf libtool automake-wrapper jq patch"
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense"
packages="$BASE"
for pkg in $MINGW; do
packages="$packages mingw-w64-x86_64-$pkg"
done
pacman -Syuu --needed --noconfirm $packages
```
* Notes:
- Using `qt6-static` is possible but currently untested.
- Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
- GCC is proven to work better with the MinGW environment. If you choose to use Clang, you *may* be better off using the clang64 environment.
- Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
* Add MinGW binaries to the PATH if they aren't already:
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
* or `echo 'PATH=/mingw64/bin:$PATH' >> ~/.zshrc`
[Caveats](./Caveats.md#msys2).
</details>
<details>
<summary>HaikuOS</summary>
```sh
pkgman install git cmake libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt6_devel qt6_5compat_devel zydis_devel glslang
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt6_devel qt6_5compat_devel libusb1_devel libz_devel mbedtls3_devel glslang
```
[Caveats](./Caveats.md#haikuos).
</details>
<details>
<summary>RedoxOS</summary>
TODO: Fix syscall crashes (heavy IO stalls and hangup due to net mutexes?)
```sh
sudo pkg update && sudo pkg install git cmake
sudo pkg install ffmpeg6 sdl2 zlib llvm18
sudo pkg update
sudo pkg install git cmake ffmpeg6 sdl2 zlib llvm18
```
[Caveats](./Caveats.md#redoxos).
</details>
## All Done
-1
View File
@@ -22,7 +22,6 @@ Notes:
- `YUZU_USE_BUNDLED_FFMPEG` (ON for non-UNIX) Download (Windows, Android) or build (UNIX) bundled FFmpeg
- `ENABLE_CUBEB` (ON) Enables the cubeb audio backend
- `YUZU_TESTS` (ON) Compile tests - requires Catch2
- `YUZU_USE_PRECOMPILED_HEADERS` (ON for non-UNIX) Use precompiled headers
- `YUZU_DOWNLOAD_ANDROID_VVL` (ON) Download validation layer binary for Android
- `YUZU_ENABLE_LTO` (OFF) Enable link-time optimization
* Not recommended on Windows
+2 -1
View File
@@ -5,8 +5,9 @@ This contains documentation created by developers. This contains build instructi
- **[General Build Instructions](Build.md)**
- **[Cross Compiling](CrossCompile.md)**
- **[Development Guidelines](Development.md)**
- **[Coding guidelines](Coding.md)**
- **[Dependencies](Deps.md)**
- **[Debug Guidelines](./Debug.md)**
- **[CPM - CMake Package Manager](CPMUtil.md)**
- **[Platform-Specific Caveats](Caveats.md)**
- **[User Handbook](User.md)**
- **[User Handbook](./user)**
-12
View File
@@ -1,12 +0,0 @@
# User Handbook
The "FAQ".
This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience.
- **[The Basics](user/Basics.md)**
- **[Audio](user/Audio.md)**
- **[Graphics](user/Graphics.md)**
- **[Platforms and Architectures](user/Architectures.md)**
- **[Testing](user/Testing.md)**
- **[Data, savefiles and storage](user/Storage.md)**
+20
View File
@@ -47,6 +47,26 @@ Various graphical filters exist - each of them aimed at a specific target/image
While stock shaders offer a basic subset of options for most users, programs such as [ReShade](https://github.com/crosire/reshade) offer a more flexible experience. In addition to that users can also seek out modifications (mods) for enhancing visual experience (60 FPS mods, HDR, etc).
**Installing ReShade (Windows)**
1. [Download ReShade](https://reshade.me/#download) with add-on support.
- [ReShade Setup 6.6.2 (Windows 64-bit) with add-on support](https://reshade.me/downloads/ReShade_Setup_6.6.2_Addon.exe)
- SHA512 checksum: `1f09a73afa160480c13ffdd73cc04b1dc82943dddea58ad3bb9375f26b48c2787d0a85197e46b6fce32a4fd3472465520a3355ed3436241e17fba7ebaff7ffec`.
2. Open ReShade and hit browse, then the folder where `eden.exe` is at, hit open, then hit next.
3. Select Vulkan as the rendering API, hit next.
4. In "Select effects to install" screen: hit next don't change anything.
5. In "Select add on" screen: click the box for `Shader Toggler by Otis` ([GitHub](https://github.com/FransBouma/ShaderToggler)) and hit next.
**Using the Shader Toggler**
1. Launch a game, you must see a ReShade pop up afterwards.
2. Progress to a point with a flickering shader.
3. Hit the Home key on keyboard (or change binds if you don't have one).
4. Navigate to the add on tab at the top of the ReShade menu.
5. At the bottom where Shader Toggler is at open the drop down and max out the slider that says "# of fames collected" then select change shaders while staring at the flickering shader.
6. When the Shader Toggler finishes collecting frames in the top left hit Numpad 2 till it turns off the flickering lines.
7. Hit Numpad 3 to add it the group of shaders to turn off and hit done and save all toggle groups.
8. Hit the edit button and select "active at startup" for the shader to be turned off on every game launch.
9. Caps lock to manually turn on and off the shader (default key you can change it with the previous edit button)
## Driver specifics
### Mesa environment variable hacks
+31
View File
@@ -0,0 +1,31 @@
# Orphaned Profiles
A bug present in earlier versions of Eden and Yuzu caused some profiles to be read from the incorrect location if your NAND directory was set to anything other than the default. This bug was fixed in Eden v0.0.4-rc1, but it can be destructive if you're not careful.
## What are they?
Orphaned profiles refer to emulated user profiles that may or may not contain valid save data, but are not referenced by the internal profile map. This means the save data is effectively inaccessible, and should be fixed in order to access your save data.
## How do I fix it?
There are lots of different cases of varying complexity.
Remember to ALWAYS back up your saves!
### Simple Copy
Sometimes, a simple copying is all you need. For example, if the orphaned profile folder contains game saves, BUT the good profile is completely empty, then you can simply remove the empty folder and rename the orphaned profile to the same name as the good one.
### Combination
In more extreme cases, game saves can be strewn all throughout different profiles. In this case, you must look at each profile individually.
Typically, one folder will clearly have more recent/numerous save data, in which case you can remove all the other profile folders and follow the same procedure as the simple copy.
If multiple profile folders contain valid data, the recommended approach is to copy the contents of one folder into the other. There are likely to be file conflicts, the resolution of which is up to you.
An alternate method for dealing with multiple valid profiles is to go into System -> Profiles, and create a new profile. From there, you can copy the contents of each previously-orphaned profile into a new profile.
### Edge Cases
There are way too many edge cases to cover here, but in general, make backups! You can never go wrong if you always have a backup of your saves.
+13
View File
@@ -0,0 +1,13 @@
# User Handbook
The "FAQ".
This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience.
- **[The Basics](Basics.md)**
- **[Audio](Audio.md)**
- **[Graphics](Graphics.md)**
- **[Platforms and Architectures](Architectures.md)**
- **[Testing](Testing.md)**
- **[Data, savefiles and storage](Storage.md)**
- **[Orphaned Profiles](Orphaned.md)**
+3 -1
View File
@@ -27,6 +27,8 @@ When you report your results:
2. "Tested on based master — issue already present. Good result for PR, not a regression."
```
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently. If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently. If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
If a master build for the PR' based master does not exist. It will be helpful to just test past and future builds nearby. That would help with gathering more information about the problem.
**Always include [debugging info](../Debug.md) as needed**.
+1 -7
View File
@@ -219,7 +219,7 @@ if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
endif()
# cpp-jwt
if (ENABLE_WEB_SERVICE)
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
AddJsonPackage(cpp-jwt)
endif()
@@ -399,9 +399,3 @@ if (ANDROID)
add_library(oboe::oboe ALIAS oboe)
endif()
# sse2neon
if (ARCHITECTURE_arm64 AND NOT TARGET sse2neon)
add_library(sse2neon INTERFACE)
target_include_directories(sse2neon INTERFACE sse2neon)
endif()
+9 -2
View File
@@ -23,14 +23,21 @@
"package": "sirit",
"name": "sirit",
"repo": "eden-emulator/sirit",
"version": "1.0.2"
"version": "1.0.2",
"disabled_platforms": [
"mingw-amd64",
"mingw-arm64"
]
},
"httplib": {
"repo": "yhirose/cpp-httplib",
"tag": "v%VERSION%",
"hash": "b364500f76e2ecb0fe21b032d831272e3f1dfeea71af74e325f8fc4ce9dcdb3c941b97a5b422bdeafb9facd058597b90f8bfc284fb9afe3c33fefa15dd5a010b",
"git_version": "0.26.0",
"find_args": "MODULE GLOBAL"
"find_args": "MODULE GLOBAL",
"patches": [
"0001-mingw.patch"
]
},
"cpp-jwt": {
"version": "1.4",
+2 -1
View File
@@ -107,9 +107,10 @@ endif()
if (YUZU_USE_BUNDLED_FFMPEG)
# MSVC conflicts with ksuser otherwise
# MinGW has the funny quirk of requiring avutil after avcodec
# Android needs some deps to be compiled with PIC (TODO)
# TODO(crueter) fix
if (MSVC OR ANDROID)
if (ANDROID)
set(BUILD_SHARED_LIBS ON)
else()
set(BUILD_SHARED_LIBS OFF)
+1
View File
@@ -15,6 +15,7 @@
"disabled_platforms": [
"freebsd-amd64",
"solaris-amd64",
"openbsd-amd64",
"macos-universal"
]
}
-9285
View File
File diff suppressed because it is too large Load Diff
+23
View File
@@ -0,0 +1,23 @@
let
nixpkgs = fetchTarball "https://github.com/NixOS/nixpkgs/tarball/nixos-24.05";
pkgs = import nixpkgs { config = {}; overlays = []; };
in
pkgs.mkShellNoCC {
packages = with pkgs; [
# essential programs
git cmake clang gnumake patch jq pkg-config
# libraries
openssl boost fmt nlohmann_json lz4 zlib zstd
enet libopus vulkan-headers vulkan-utility-libraries
spirv-tools spirv-headers vulkan-loader unzip mbedtls
glslang python3 httplib cpp-jwt ffmpeg-headless
libusb1 cubeb
# eden
qt6.qtbase qt6.qtmultimedia qt6.qtwayland qt6.qttools
qt6.qtwebengine qt6.qt5compat
# eden-cli
SDL2
# optional components
discord-rpc gamemode
];
}
+4 -5
View File
@@ -62,9 +62,6 @@ if (MSVC AND NOT CXX_CLANG)
/Zc:throwingNew
/GT
# Modules
/experimental:module- # Explicitly disable module support due to conflicts with precompiled headers.
# External headers diagnostics
/external:anglebrackets # Treats all headers included by #include <header>, where the header file is enclosed in angle brackets (< >), as external headers
/external:W0 # Sets the default warning level to 0 for external headers, effectively disabling warnings for them.
@@ -181,8 +178,10 @@ else()
if (MINGW)
add_compile_definitions(MINGW_HAS_SECURE_API)
add_compile_options("-msse4.1")
# Only windows has this requirement, thanks windows
if (WIN32)
add_compile_options("-msse4.1")
endif()
if (MINGW_STATIC_BUILD)
add_compile_definitions(QT_STATICPLUGIN)
add_compile_options("-static")
@@ -549,6 +549,21 @@ object NativeLibrary {
*/
external fun clearFilesystemProvider()
/**
* Gets the current virtual amiibo state reported by the core.
*
* @return Native enum value for the current amiibo state.
*/
external fun getVirtualAmiiboState(): Int
/**
* Loads amiibo data into the currently running emulation session.
*
* @param data Raw amiibo file contents.
* @return Native enum value representing the load result.
*/
external fun loadAmiibo(data: ByteArray): Int
/**
* Checks if all necessary keys are present for decryption
*/
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -20,18 +23,22 @@ class AddonAdapter(val addonViewModel: AddonViewModel) :
inner class AddonViewHolder(val binding: ListItemAddonBinding) :
AbstractViewHolder<Patch>(binding) {
override fun bind(model: Patch) {
binding.root.setOnClickListener {
binding.addonCheckbox.isChecked = !binding.addonCheckbox.isChecked
binding.addonCard.setOnClickListener {
binding.addonSwitch.performClick()
}
binding.title.text = model.name
binding.version.text = model.version
binding.addonCheckbox.setOnCheckedChangeListener { _, checked ->
binding.addonSwitch.isChecked = model.enabled
binding.addonSwitch.setOnCheckedChangeListener { _, checked ->
model.enabled = checked
}
binding.addonCheckbox.isChecked = model.enabled
binding.buttonDelete.setOnClickListener {
val deleteAction = {
addonViewModel.setAddonToDelete(model)
}
binding.deleteCard.setOnClickListener { deleteAction() }
binding.buttonDelete.setOnClickListener { deleteAction() }
}
}
}
@@ -24,7 +24,7 @@ object Settings {
SECTION_INPUT_PLAYER_SIX,
SECTION_INPUT_PLAYER_SEVEN,
SECTION_INPUT_PLAYER_EIGHT,
SECTION_APP_SETTINGS(R.string.preferences_app_settings),
SECTION_APP_SETTINGS(R.string.app_settings),
SECTION_DEBUG(R.string.preferences_debug),
SECTION_EDEN_VEIL(R.string.eden_veil),
SECTION_APPLETS(R.string.applets_menu);
@@ -35,6 +35,8 @@ import android.widget.FrameLayout
import android.widget.TextView
import android.widget.Toast
import androidx.activity.OnBackPressedCallback
import androidx.activity.result.contract.ActivityResultContracts
import androidx.annotation.StringRes
import androidx.appcompat.widget.PopupMenu
import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.Insets
@@ -54,12 +56,19 @@ import androidx.window.layout.WindowLayoutInfo
import com.google.android.material.color.MaterialColors
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.textview.MaterialTextView
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.Job
import kotlinx.coroutines.ensureActive
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.DialogOverlayAdjustBinding
import org.yuzu.yuzu_emu.databinding.FragmentEmulationBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
@@ -82,12 +91,11 @@ import org.yuzu.yuzu_emu.utils.ViewUtils
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
import org.yuzu.yuzu_emu.utils.collect
import org.yuzu.yuzu_emu.utils.CustomSettingsHandler
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import kotlinx.coroutines.Dispatchers
import java.io.ByteArrayOutputStream
import java.io.File
import kotlin.coroutines.coroutineContext
import kotlin.coroutines.resume
import kotlin.coroutines.suspendCoroutine
import java.io.File
class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private lateinit var emulationState: EmulationState
@@ -121,6 +129,60 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private var perfStatsRunnable: Runnable? = null
private var socRunnable: Runnable? = null
private var isAmiiboPickerOpen = false
private var amiiboLoadJob: Job? = null
private val loadAmiiboLauncher =
registerForActivityResult(ActivityResultContracts.OpenDocument()) { uri ->
isAmiiboPickerOpen = false
val binding = _binding ?: return@registerForActivityResult
binding.inGameMenu.requestFocus()
if (!isAdded || uri == null) {
return@registerForActivityResult
}
if (!NativeLibrary.isRunning()) {
showAmiiboDialog(R.string.amiibo_wrong_state)
return@registerForActivityResult
}
amiiboLoadJob?.cancel()
val owner = viewLifecycleOwner
amiiboLoadJob = owner.lifecycleScope.launch {
val bytes = readAmiiboFile(uri)
if (!isAdded) {
return@launch
}
if (bytes == null || bytes.isEmpty()) {
showAmiiboDialog(
if (bytes == null) R.string.amiibo_unknown_error else R.string.amiibo_not_valid
)
return@launch
}
val result = withContext(Dispatchers.IO) {
if (NativeLibrary.isRunning()) {
NativeLibrary.loadAmiibo(bytes)
} else {
AmiiboLoadResult.WrongDeviceState.value
}
}
if (!isAdded) {
return@launch
}
handleAmiiboLoadResult(result)
}.also { job ->
job.invokeOnCompletion {
if (amiiboLoadJob == job) {
amiiboLoadJob = null
}
}
}
}
override fun onAttach(context: Context) {
super.onAttach(context)
@@ -623,6 +685,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
true
}
R.id.menu_load_amiibo -> handleLoadAmiiboSelection()
R.id.menu_controls -> {
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
null,
@@ -893,6 +957,96 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
private fun handleLoadAmiiboSelection(): Boolean {
val binding = _binding ?: return true
binding.inGameMenu.requestFocus()
if (!NativeLibrary.isRunning()) {
showAmiiboDialog(R.string.amiibo_wrong_state)
return true
}
when (AmiiboState.fromValue(NativeLibrary.getVirtualAmiiboState())) {
AmiiboState.TagNearby -> {
amiiboLoadJob?.cancel()
NativeInput.onRemoveNfcTag()
showAmiiboDialog(R.string.amiibo_removed_message)
}
AmiiboState.WaitingForAmiibo -> {
if (isAmiiboPickerOpen) {
return true
}
isAmiiboPickerOpen = true
binding.drawerLayout.close()
loadAmiiboLauncher.launch(AMIIBO_MIME_TYPES)
}
else -> showAmiiboDialog(R.string.amiibo_wrong_state)
}
return true
}
private fun handleAmiiboLoadResult(result: Int) {
when (AmiiboLoadResult.fromValue(result)) {
AmiiboLoadResult.Success -> {
if (!isAdded) {
return
}
Toast.makeText(
requireContext(),
getString(R.string.amiibo_load_success),
Toast.LENGTH_SHORT
).show()
}
AmiiboLoadResult.UnableToLoad -> showAmiiboDialog(R.string.amiibo_in_use)
AmiiboLoadResult.NotAnAmiibo -> showAmiiboDialog(R.string.amiibo_not_valid)
AmiiboLoadResult.WrongDeviceState -> showAmiiboDialog(R.string.amiibo_wrong_state)
AmiiboLoadResult.Unknown -> showAmiiboDialog(R.string.amiibo_unknown_error)
}
}
private fun showAmiiboDialog(@StringRes messageRes: Int) {
if (!isAdded) {
return
}
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.amiibo_title)
.setMessage(messageRes)
.setPositiveButton(R.string.ok, null)
.show()
}
private suspend fun readAmiiboFile(uri: Uri): ByteArray? =
withContext(Dispatchers.IO) {
val resolver = context?.contentResolver ?: return@withContext null
try {
resolver.openInputStream(uri)?.use { stream ->
val buffer = ByteArrayOutputStream()
val chunk = ByteArray(DEFAULT_BUFFER_SIZE)
while (true) {
coroutineContext.ensureActive()
val read = stream.read(chunk)
if (read == -1) {
break
}
buffer.write(chunk, 0, read)
}
buffer.toByteArray()
}
} catch (ce: CancellationException) {
throw ce
} catch (e: Exception) {
Log.error("[EmulationFragment] Failed to read amiibo: ${e.message}")
null
}
}
override fun onPause() {
if (this::emulationState.isInitialized) {
if (emulationState.isRunning && emulationActivity?.isInPictureInPictureMode != true) {
@@ -905,7 +1059,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
override fun onDestroyView() {
super.onDestroyView()
amiiboLoadJob?.cancel()
amiiboLoadJob = null
_binding = null
isAmiiboPickerOpen = false
}
override fun onDetach() {
@@ -1354,7 +1511,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
emulationState.newSurface(holder.surface)
} else {
emulationState.newSurface(holder.surface)
// Surface changed due to rotation/config change
// Only update surface reference, don't trigger state changes
emulationState.updateSurfaceReference(holder.surface)
}
}
@@ -1685,6 +1844,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
@Synchronized
fun updateSurfaceReference(surface: Surface?) {
this.surface = surface
if (this.surface != null && state == State.RUNNING) {
NativeLibrary.surfaceChanged(this.surface)
}
}
@Synchronized
fun clearSurface() {
if (surface == null) {
@@ -1739,7 +1906,34 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
private enum class AmiiboState(val value: Int) {
Disabled(0),
Initialized(1),
WaitingForAmiibo(2),
TagNearby(3);
companion object {
fun fromValue(value: Int): AmiiboState =
values().firstOrNull { it.value == value } ?: Disabled
}
}
private enum class AmiiboLoadResult(val value: Int) {
Success(0),
UnableToLoad(1),
NotAnAmiibo(2),
WrongDeviceState(3),
Unknown(4);
companion object {
fun fromValue(value: Int): AmiiboLoadResult =
values().firstOrNull { it.value == value } ?: Unknown
}
}
companion object {
private val AMIIBO_MIME_TYPES =
arrayOf("application/octet-stream", "application/x-binary", "*/*")
private val perfStatsUpdateHandler = Handler(Looper.myLooper()!!)
private val socUpdateHandler = Handler(Looper.myLooper()!!)
}
+41
View File
@@ -7,8 +7,10 @@
#include <codecvt>
#include <locale>
#include <span>
#include <string>
#include <string_view>
#include <vector>
#include <dlfcn.h>
#ifdef ARCHITECTURE_arm64
@@ -67,6 +69,7 @@
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "jni/native.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
@@ -1005,6 +1008,44 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_areKeysPresent(JNIEnv* env, jobje
return ContentManager::AreKeysPresent();
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_getVirtualAmiiboState(JNIEnv* env, jobject jobj) {
if (!EmulationSession::GetInstance().IsRunning()) {
return static_cast<jint>(InputCommon::VirtualAmiibo::State::Disabled);
}
auto* virtual_amiibo =
EmulationSession::GetInstance().GetInputSubsystem().GetVirtualAmiibo();
if (virtual_amiibo == nullptr) {
return static_cast<jint>(InputCommon::VirtualAmiibo::State::Disabled);
}
return static_cast<jint>(virtual_amiibo->GetCurrentState());
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_loadAmiibo(JNIEnv* env, jobject jobj,
jbyteArray jdata) {
if (!EmulationSession::GetInstance().IsRunning() || jdata == nullptr) {
return static_cast<jint>(InputCommon::VirtualAmiibo::Info::WrongDeviceState);
}
auto* virtual_amiibo =
EmulationSession::GetInstance().GetInputSubsystem().GetVirtualAmiibo();
if (virtual_amiibo == nullptr) {
return static_cast<jint>(InputCommon::VirtualAmiibo::Info::Unknown);
}
const jsize length = env->GetArrayLength(jdata);
std::vector<u8> bytes(static_cast<std::size_t>(length));
if (length > 0) {
env->GetByteArrayRegion(jdata, 0, length,
reinterpret_cast<jbyte*>(bytes.data()));
}
const auto info =
virtual_amiibo->LoadAmiibo(std::span<u8>(bytes.data(), bytes.size()));
return static_cast<jint>(info);
}
JNIEXPORT void JNICALL
Java_org_yuzu_yuzu_1emu_NativeLibrary_initMultiplayer(
JNIEnv* env, [[maybe_unused]] jobject obj) {
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@@ -4,7 +4,8 @@
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="16dp">
android:padding="16dp"
android:background="?attr/colorSurface">
<TextView
android:id="@+id/text_title"
@@ -13,7 +14,8 @@
android:text="@string/chat"
android:textAppearance="?attr/textAppearanceHeadline6"
android:gravity="center"
android:layout_marginBottom="16dp" />
android:layout_marginBottom="16dp"
android:textColor="?attr/colorOnSurface" />
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/chat_recycler_view"
@@ -39,7 +41,9 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="text"
android:imeOptions="actionSend" />
android:imeOptions="actionSend"
android:textColor="?attr/colorOnSurface"
android:textColorHint="?attr/colorOnSurfaceVariant" />
</com.google.android.material.textfield.TextInputLayout>
@@ -50,6 +54,7 @@
android:layout_gravity="bottom"
android:background="?attr/selectableItemBackgroundBorderless"
android:src="@drawable/ic_send"
android:contentDescription="@string/send_message" />
android:contentDescription="@string/send_message"
app:tint="?attr/colorPrimary" />
</LinearLayout>
</LinearLayout>
@@ -3,13 +3,14 @@
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@android:color/transparent"
android:background="?attr/colorSurface"
android:elevation="0dp">
<LinearLayout
@@ -37,7 +38,8 @@
android:layout_weight="1"
android:gravity="center"
android:text="@string/multiplayer_room_browser"
android:textAppearance="@style/TextAppearance.Material3.TitleLarge" />
android:textAppearance="@style/TextAppearance.Material3.TitleLarge"
android:textColor="?attr/colorOnSurface" />
<FrameLayout
android:layout_width="48dp"
@@ -75,7 +77,8 @@
android:layout_marginStart="16dp"
android:layout_marginEnd="16dp"
android:layout_marginTop="12dp"
app:cardCornerRadius="24dp">
app:cardCornerRadius="24dp"
app:cardBackgroundColor="?attr/colorSurfaceVariant">
<LinearLayout
android:id="@+id/search_container"
@@ -91,6 +94,7 @@
android:layout_gravity="center_vertical"
android:layout_marginEnd="16dp"
android:src="@drawable/ic_search"
android:contentDescription="@string/home_search"
app:tint="?attr/colorOnSurfaceVariant" />
<EditText
@@ -101,7 +105,9 @@
android:hint="@string/multiplayer_search_public_lobbies"
android:imeOptions="flagNoFullscreen"
android:inputType="text"
android:maxLines="1" />
android:maxLines="1"
android:textColor="?attr/colorOnSurface"
android:autofillHints="" />
</LinearLayout>
@@ -113,6 +119,7 @@
android:layout_marginEnd="48dp"
android:background="?attr/selectableItemBackground"
android:src="@drawable/ic_clear"
android:contentDescription="@string/clear"
android:visibility="invisible"
app:tint="?attr/colorOnSurfaceVariant"
tools:visibility="visible" />
@@ -154,19 +161,33 @@
android:id="@+id/chip_hide_empty"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:checkable="true"
android:checked="false"
android:text="@string/multiplayer_hide_empty_rooms"
app:chipCornerRadius="16dp" />
app:chipCornerRadius="16dp"
app:chipIconTint="?attr/colorOnSurface"
app:chipIconSize="18dp"
android:paddingStart="8dp"
android:paddingEnd="8dp"
android:paddingTop="6dp"
android:paddingBottom="6dp" />
<com.google.android.material.chip.Chip
android:id="@+id/chip_hide_full"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:checkable="true"
android:checked="false"
android:text="@string/multiplayer_hide_full_rooms"
app:chipCornerRadius="16dp" />
app:chipCornerRadius="16dp"
app:chipIconTint="?attr/colorOnSurface"
app:chipIconSize="18dp"
android:paddingStart="8dp"
android:paddingEnd="8dp"
android:paddingTop="6dp"
android:paddingBottom="6dp" />
</LinearLayout>
</HorizontalScrollView>
@@ -198,6 +219,7 @@
android:layout_height="72dp"
android:layout_marginBottom="16dp"
android:src="@drawable/ic_refresh"
android:contentDescription="@string/refresh"
android:alpha="0.5"
app:tint="?attr/colorOnSurface" />
@@ -205,14 +227,16 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/multiplayer_no_rooms_found"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium" />
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
android:textColor="?attr/colorOnSurface" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="8dp"
android:text="@string/multiplayer_tap_refresh_to_check_again"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium" />
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"
android:textColor="?attr/colorOnSurface" />
<com.google.android.material.button.MaterialButton
android:id="@+id/empty_refresh_button"
@@ -220,7 +244,8 @@
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:text="@string/refresh"
app:icon="@drawable/ic_refresh" />
app:icon="@drawable/ic_refresh"
style="@style/Widget.Material3.Button.ElevatedButton" />
</LinearLayout>
</androidx.coordinatorlayout.widget.CoordinatorLayout>
@@ -3,7 +3,8 @@
xmlns:app="http://schemas.android.com/apk/res-auto"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="wrap_content">
android:layout_height="wrap_content"
android:background="@drawable/theme_dialog_background">
<com.google.android.material.bottomsheet.BottomSheetDragHandleView
android:id="@+id/drag_handle"
@@ -33,6 +34,7 @@
android:layout_marginTop="16dp"
android:layout_marginBottom="24dp"
android:src="@drawable/ic_network"
android:contentDescription="@string/multiplayer"
app:tint="?attr/colorPrimary" />
<LinearLayout
@@ -47,13 +49,18 @@
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_lobby_browser"
style="@style/Widget.Material3.Button.ElevatedButton"
style="@style/Widget.Material3.Button.TonalButton"
android:layout_width="175dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:minHeight="56dp"
android:paddingTop="12dp"
android:paddingBottom="12dp"
android:layout_marginBottom="16dp"
android:text="@string/multiplayer_public_room"
app:cornerRadius="16dp"
app:icon="@drawable/ic_search" />
app:icon="@drawable/ic_search"
app:iconPadding="12dp" />
<Space
android:layout_width="20dp"
@@ -74,12 +81,16 @@
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:minHeight="56dp"
android:paddingTop="12dp"
android:paddingBottom="12dp"
android:text="@string/multiplayer_join_room"
app:cornerRadius="16dp"
app:icon="@drawable/ic_install" />
app:icon="@drawable/ic_install"
app:iconPadding="12dp" />
<Space
android:layout_width="16dp"
android:layout_width="24dp"
android:layout_height="match_parent" />
<com.google.android.material.button.MaterialButton
@@ -88,9 +99,13 @@
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:minHeight="56dp"
android:paddingTop="12dp"
android:paddingBottom="12dp"
android:text="@string/multiplayer_create_room"
app:cornerRadius="16dp"
app:icon="@drawable/ic_add" />
app:icon="@drawable/ic_add"
app:iconPadding="12dp" />
</LinearLayout>
@@ -1,7 +1,8 @@
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
android:layout_height="match_parent"
android:background="@drawable/theme_dialog_background">
<LinearLayout
android:orientation="vertical"
@@ -1,6 +1,7 @@
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
android:layout_height="match_parent"
android:background="@drawable/theme_dialog_background">
<LinearLayout
android:orientation="vertical"
@@ -149,6 +150,7 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@android:string/ok"
android:layout_gravity="center" />
android:layout_gravity="center"
style="@style/Widget.Material3.Button.ElevatedButton" />
</LinearLayout>
</ScrollView>
@@ -8,7 +8,7 @@
android:layout_marginBottom="24dp"
android:layout_marginHorizontal="12dp"
android:background="?attr/selectableItemBackground"
android:backgroundTint="?attr/colorSurfaceVariant"
app:cardBackgroundColor="?attr/colorSurfaceVariant"
android:clickable="true"
android:focusable="true">
@@ -46,6 +46,7 @@
android:textAlignment="viewStart"
android:textSize="16sp"
android:textStyle="bold"
android:textColor="?attr/colorOnSurface"
tools:text="Room Name" />
<com.google.android.material.textview.MaterialTextView
@@ -56,6 +57,7 @@
android:layout_marginTop="5dp"
android:textAlignment="viewStart"
android:textSize="14sp"
android:textColor="?attr/colorOnSurfaceVariant"
tools:text="Hosted by: Owner" />
<LinearLayout
@@ -70,7 +72,8 @@
android:layout_height="16dp"
android:layout_gravity="center_vertical"
android:contentDescription="@string/multiplayer_game"
android:src="@drawable/ic_controller" />
android:src="@drawable/ic_controller"
app:tint="?attr/colorOnSurfaceVariant" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/game_name"
@@ -81,6 +84,7 @@
android:ellipsize="end"
android:singleLine="true"
android:textStyle="bold"
android:textColor="?attr/colorOnSurface"
tools:text="Game Name" />
</LinearLayout>
</LinearLayout>
@@ -98,7 +102,7 @@
android:layout_height="16dp"
android:src="@drawable/ic_user"
android:contentDescription="@string/multiplayer_player_count"
app:tint="?attr/colorAccent" />
app:tint="?attr/colorPrimary" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/player_count"
@@ -106,7 +110,7 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="4dp"
android:textColor="?attr/colorAccent"
android:textColor="?attr/colorPrimary"
tools:text="2/4" />
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>
@@ -2,68 +2,109 @@
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/addon_container"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/selectableItemBackground"
android:focusable="false"
android:paddingHorizontal="20dp"
android:paddingVertical="16dp">
android:padding="8dp">
<LinearLayout
android:id="@+id/text_container"
<com.google.android.material.card.MaterialCardView
android:id="@+id/addon_card"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_marginEnd="16dp"
app:layout_constraintEnd_toStartOf="@+id/addon_checkbox"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
style="@style/TextAppearance.Material3.HeadlineMedium"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
android:textSize="17sp"
app:lineHeight="28dp"
tools:text="1440p Resolution" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/version"
style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/spacing_small"
android:textAlignment="viewStart"
tools:text="1.0.0" />
</LinearLayout>
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/addon_checkbox"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:cardCornerRadius="12dp"
app:cardElevation="2dp"
android:clickable="true"
android:focusable="true"
android:gravity="center"
android:layout_marginEnd="8dp"
app:layout_constraintTop_toTopOf="@+id/text_container"
app:layout_constraintBottom_toBottomOf="@+id/text_container"
app:layout_constraintEnd_toStartOf="@+id/button_delete" />
android:foreground="?attr/selectableItemBackground"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toStartOf="@+id/delete_card"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent">
<Button
android:id="@+id/button_delete"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:contentDescription="@string/delete"
android:tooltipText="@string/delete"
app:icon="@drawable/ic_delete"
app:iconTint="?attr/colorControlNormal"
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingStart="16dp"
android:paddingEnd="12dp"
android:paddingTop="12dp"
android:paddingBottom="12dp">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
style="@style/TextAppearance.Material3.HeadlineSmall"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
android:textSize="16sp"
android:ellipsize="end"
android:maxLines="1"
app:lineHeight="20dp"
tools:text="1440p Resolution"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintEnd_toStartOf="@+id/addon_switch"
android:layout_marginEnd="8dp" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/version"
style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginTop="6dp"
android:textAlignment="viewStart"
android:ellipsize="end"
android:maxLines="1"
tools:text="1.0.0"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/title"
app:layout_constraintEnd_toStartOf="@+id/addon_switch" />
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/addon_switch"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:focusable="true"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
android:layout_marginEnd="4dp" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.card.MaterialCardView
android:id="@+id/delete_card"
android:layout_width="48dp"
android:layout_height="0dp"
android:layout_marginEnd="8dp"
app:cardCornerRadius="10dp"
app:cardElevation="2dp"
android:clickable="true"
android:focusable="true"
android:foreground="?attr/selectableItemBackgroundBorderless"
app:layout_constraintStart_toEndOf="@id/addon_card"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="@+id/addon_checkbox"
app:layout_constraintBottom_toBottomOf="@+id/addon_checkbox" />
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent">
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:foregroundGravity="center">
<ImageButton
android:id="@+id/button_delete"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_gravity="center"
android:background="@null"
android:src="@drawable/ic_delete"
app:tint="@color/eden_border_gradient_end"
android:contentDescription="@string/delete" />
</FrameLayout>
</com.google.android.material.card.MaterialCardView>
</androidx.constraintlayout.widget.ConstraintLayout>
@@ -33,6 +33,11 @@
android:icon="@drawable/ic_two_users"
android:title="@string/multiplayer" />
<item
android:id="@+id/menu_load_amiibo"
android:icon="@drawable/ic_nfc"
android:title="@string/load_amiibo" />
<item
android:id="@+id/menu_overlay_controls"
+172 -169
View File
@@ -5,8 +5,8 @@
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
<string name="notice_notification_channel_description">عرض الإشعارات عند حدوث خطأ ما.</string>
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار!</string>
<string name="app_notification_channel_description">إشعارات محاكي عدن سويتش</string>
<string name="app_notification_running">عدن قيد التشغيل</string>
<string name="app_notification_channel_description">إشعارات محاكي السويتش Eden</string>
<string name="app_notification_running">Eden قيد التشغيل</string>
<string name="seconds">ثواني</string>
<!-- Spinbox strings -->
@@ -27,17 +27,17 @@
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(مُحسَّن)</string>
<string name="enhanced_fps_suffix">(Enhanced)</string>
<string name="process_ram">Process RAM: %1$d MB</string>
<string name="shaders_prefix">بناء</string>
<string name="shaders_suffix">شادر(شادرات)</string>
<string name="shaders_suffix">مظلل (مظللات)</string>
<string name="charging">(يشحن)</string>
<string name="system_info_label">النظام:</string>
<string name="show_stats_overlay">عرض إحصائيات الأداء</string>
<string name="stats_overlay_customization">تخصيص</string>
<string name="show_stats_overlay">عرض تراكب إحصائيات الأداء</string>
<string name="stats_overlay_customization">التخصيص</string>
<string name="stats_overlay_items">الرؤية</string>
<string name="stats_overlay_options">العرض</string>
<string name="stats_overlay_options">تراكب الأداء</string>
<string name="enable_stats_overlay_">تمكين تراكب إحصائيات الأداء</string>
<string name="stats_overlay_options_description">قم بتكوين المعلومات التي يتم عرضها في تراكب إحصائيات الأداء</string>
<string name="show_fps">عرض معدل الإطارات</string>
@@ -50,53 +50,53 @@
<string name="show_system_ram_usage_description">عرض كمية ذاكرة الوصول العشوائي المستخدمة من قبل النظام</string>
<string name="show_bat_temperature">عرض درجة حرارة البطارية</string>
<string name="show_bat_temperature_description">عرض درجة حرارة البطارية الحالية</string>
<string name="bat_temperature_unit">وحدات درجة حرارة البطارية</string>
<string name="bat_temperature_unit">وحدات قياس درجة حرارة البطارية</string>
<string name="show_power_info">عرض معلومات البطارية</string>
<string name="show_power_info_description">عرض استهلاك الطاقة الحالي والسعة المتبقية في البطارية</string>
<string name="show_shaders_building">عرض بناء الشادرات</string>
<string name="show_shaders_building_description">عرض العدد الحالي للشادرات التي يتم بناؤها</string>
<string name="overlay_position">موضع العرض</string>
<string name="overlay_position_description">اختيار مكان عرض الإحصائيات على الشاشة</string>
<string name="overlay_position_top_left">أعلى اليسار</string>
<string name="overlay_position_top_right">أعلى اليمين</string>
<string name="overlay_position_bottom_left">أسفل اليسار</string>
<string name="overlay_position_bottom_right">أسفل اليمين</string>
<string name="show_shaders_building">عرض بناء الظلال</string>
<string name="show_shaders_building_description">عرض عدد الظلال التي يتم بناؤها</string>
<string name="overlay_position">موضع التراكب</string>
<string name="overlay_position_description">اختر مكان عرض التراكب على الشاشة</string>
<string name="overlay_position_top_left">أعلى اليمين</string>
<string name="overlay_position_top_right">أعلى اليسار</string>
<string name="overlay_position_bottom_left">أسفل اليمين</string>
<string name="overlay_position_bottom_right">أسفل اليسار</string>
<string name="overlay_position_center_top">منتصف الأعلى</string>
<string name="overlay_position_center_bottom">منتصف الأسفل</string>
<string name="perf_overlay_background">خلفية العرض</string>
<string name="perf_overlay_background_description">إضافة خلفية لعرض الإحصائيات لسهولة القراءة</string>
<string name="perf_overlay_background">خلفية التراكب</string>
<string name="perf_overlay_background_description">يضيف خلفية خلف التراكب لتسهيل القراءة</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">عرض تراكب معلومات الجهاز</string>
<string name="enable_soc_overlay">تمكين تراكب الجهاز</string>
<string name="soc_overlay_options">تراكب الجهاز</string>
<string name="soc_overlay_options_description">تكوين المعلومات المعروضة في تراكب الجهاز</string>
<string name="soc_overlay_options_description">تكوين المعلومات التي يتم عرضها في تراكب الجهاز</string>
<string name="show_device_model">عرض طراز الجهاز</string>
<string name="show_device_model_description">عرض طراز الجهاز المضيف</string>
<string name="show_gpu_model">عرض طراز GPU</string>
<string name="show_gpu_model_description">عرض طراز GPU المضيف</string>
<string name="show_soc_model">عرض طراز SoC</string>
<string name="show_soc_model_description">عرض طراز SoC المضيف</string>
<string name="show_fw_version">عرض إصدار الفريموير</string>
<string name="show_fw_version_description">عرض إصدار الفريموير</string>
<string name="show_gpu_model">عرض طراز وحدة معالجة الرسومات</string>
<string name="show_gpu_model_description">عرض طراز وحدة معالجة الرسومات المضيفة</string>
<string name="show_soc_model">عرض طراز الرقائق</string>
<string name="show_soc_model_description">عرض طراز رقائق المضيف</string>
<string name="show_fw_version">عرض إصدار الفيرموير</string>
<string name="show_fw_version_description">عرض إصدار الفيرموير</string>
<!-- Eden\'s Veil -->
<string name="eden_veil">حجاب عدن</string>
<string name="eden_veil">حجاب Eden</string>
<string name="eden_veil_description">إعدادات تجريبية لتحسين الأداء والقدرة. قد تسبب هذه الإعدادات شاشات سوداء أو مشاكل أخرى في اللعبة.</string>
<string name="veil_extensions">امتدادات GPU</string>
<string name="veil_extensions">امتدادات وحدة معالجة الرسوميات</string>
<string name="dyna_state">الحالة الديناميكية الموسعة</string>
<string name="dyna_state_description">يتحكم في عدد المميزات التي يمكن استخدامها في الحالة الديناميكية الموسعة. الأرقام الأعلى تسمح بميزات أكثر ويمكن أن تعزز الأداء، ولكن قد تسبب مشكلات مع بعض السائقين والبائعين. قد تختلف القيمة الافتراضية بحسب نظامك وقدرات الأجهزة. يمكن تغيير هذه القيمة حتى يتم تحقيق الاستقرار وجودة الصورة الأفضل.</string>
<string name="disabled">معطل</string>
<string name="provoking_vertex">الرأس المثير</string>
<string name="provoking_vertex_description">يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات التي تدعم فولكان 1.0+.</string>
<string name="descriptor_indexing">فهرسة الواصفات</string>
<string name="descriptor_indexing_description">يحسن معالجة القوام والمخازن المؤقتة، بالإضافة إلى طبقة ترجمة ماكسويل. مدعوم من قبل بعض وحدات معالجة الرسومات التي تدعم فولكان 1.1 وجميع وحدات معالجة الرسومات التي تدعم فولكان 1.2+.</string>
<string name="provoking_vertex_description">يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات التي تدعم فولكان 1.0+</string>
<string name="descriptor_indexing">فهرسة الوصف</string>
<string name="descriptor_indexing_description">يحسن معالجة النسيج والمخزن المؤقت، بالإضافة إلى طبقة الترجمة Maxwell. مدعوم من بعض وحدات معالجة الرسومات Vulkan 1.1 وجميع وحدات معالجة الرسومات Vulkan 1.2+.</string>
<string name="sample_shading">تظليل العينة</string>
<string name="sample_shading_description">يسمح لمُظلل الأجزاء بالتنفيذ لكل عينة في جزء متعدد العينات بدلاً من مرة واحدة لكل جزء. يحسن جودة الرسومات على حساب بعض الأداء. تدعم فقط أجهزة Vulkan 1.1+ هذا الامتداد.</string>
<string name="sample_shading_description">يسمح لمظلل الأجزاء بتنفيذ كل عينة في جزء متعدد العينات بدلاً من مرة واحدة لكل جزء. يحسن جودة الرسومات على حساب بعض الأداء. لا تدعم هذه الإضافة سوى أجهزة Vulkan 1.1+ فقط.</string>
<string name="sample_shading_fraction">كسر التظليل العيني</string>
<string name="sample_shading_fraction_description">شدة تمرير التظليل العيني. القيم الأعلى تحسن الجودة أكثر ولكنها تقلل الأداء بدرجة أكبر.</string>
<string name="sample_shading_fraction_description">كثافة تمرير تظليل العينة. تؤدي القيم الأعلى إلى تحسين الجودة بشكل أكبر، ولكنها تقلل أيضًا من الأداء إلى حد كبير.</string>
<string name="veil_renderer">العارض</string>
<string name="frame_interpolation">تحسين سرعة الإطارات</string>
@@ -116,7 +116,7 @@
<string name="use_fast_cpu_time">وقت وحدة المعالجة المركزية السريع</string>
<string name="use_fast_cpu_time_description">يجبر وحدة المعالجة المركزية المحاكاة على العمل بسرعة أعلى، مما يقلل من بعض محددات معدل الإطارات. هذا الخيار غير مستقر وقد يسبب مشاكل، وقد يرى المستخدمون بأجهزة أضعف انخفاضًا في الأداء.</string>
<string name="custom_cpu_ticks">تخصيص دورات المعالج</string>
<string name="custom_cpu_ticks_description">تعيين قيمة مخصصة لدورات المعالج. القيم الأعلى قد تزيد الأداء، ولكن قد تتسبب أيضًا في تجمد اللعبة. يوصى بنطاق 77-21000.</string>
<string name="custom_cpu_ticks_description">قم بتعيين قيمة مخصصة لدورات المعالج. القيم الأعلى يمكن أن تزيد من الأداء، ولكنها قد تتسبب أيضًا في تجميد اللعبة. يوصى باستخدام نطاق 77-21000.</string>
<string name="cpu_ticks">دورات</string>
<string name="skip_cpu_inner_invalidation">تخطي إبطال ذاكرة التخزين المؤقت الداخلية للوحدة المركزية</string>
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقت أثناء تحديثات الذاكرة، مما يقلل استخدام المعالج ويحسن أدائه. قد يسبب هذا أعطالاً أو تعطلًا في بعض الألعاب.</string>
@@ -130,7 +130,7 @@
<string name="dma_accuracy_description">يتحكم في دقة تحديد DMA. يمكن أن تصلح الدقة الآمنة المشاكل في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا كنت غير متأكد، اترك هذا على الوضع الافتراضي.</string>
<!-- Shader Backend -->
<string name="shader_backend">خلفية Shader</string>
<string name="shader_backend">واجهة برمجة الظلال</string>
<string name="shader_backend_description">Choose how shaders are compiled and translated for your GPU.</string>
<string name="shader_backend_glsl">GLSL</string>
<string name="shader_backend_glasm">GLASM</string>
@@ -150,7 +150,7 @@
<!-- Multiplayer -->
<string name="multiplayer">متعدد اللاعبين</string>
<string name="multiplayer_description">استضف غرفة لعبتك الخاصة أو انضم إلى غرفة موجودة للعب مع الآخرين</string>
<string name="multiplayer_description">استضف غرفة ألعاب خاصة بك أو انضم إلى غرفة موجودة بالفعل للعب مع الآخرين</string>
<string name="multiplayer_create_room">إنشاء</string>
<string name="multiplayer_join_room">الانضمام</string>
<string name="multiplayer_public_room">تصفح الغرف العامة</string>
@@ -163,7 +163,7 @@
<string name="multiplayer_network_error">خطأ في الشبكة</string>
<string name="multiplayer_lost_connection">فقدان الاتصال</string>
<string name="multiplayer_name_collision">اسم المستخدم محجوز مسبقاً</string>
<string name="multiplayer_mac_collision">تعارض في عنوان MAC</string>
<string name="multiplayer_mac_collision">تعارض عناوين MAC</string>
<string name="multiplayer_console_id_collision">تعارض معرف وحدة التحكم</string>
<string name="multiplayer_wrong_version">إصدار خاطئ</string>
<string name="multiplayer_wrong_password">كلمة مرور خاطئة</string>
@@ -217,11 +217,11 @@
<string name="multiplayer_search_public_lobbies">البحث في الغرف…</string>
<string name="multiplayer_preferred_game_name">اللعبة المفضلة</string>
<string name="multiplayer_lobby_type">نوع الغرفة</string>
<string name="multiplayer_room_name_error">يجب أن يكون بين 3 و20 حرفًا</string>
<string name="multiplayer_room_name_error">يجب أن يتكون من 3 إلى 20 حرفًا</string>
<string name="multiplayer_required">مطلوب</string>
<string name="multiplayer_token_required">مطلوب رمز ويب، انتقل إلى الإعدادات المتقدمة -&gt; النظام -&gt; الشبكة</string>
<string name="multiplayer_ip_error">تنسيق IP غير صالح</string>
<string name="multiplayer_username_error">يجب أن يكون بين 4-20 حرفًا ، وأن يحتوي على شخصيات أبجدية رقمية وفترات واندفاعات وتأكيدات ومساحات فقط</string>
<string name="multiplayer_username_error">يجب أن يتكون من 4 إلى 20 حرفًا، وأن يحتوي على أحرف أبجدية رقمية ونقاط وشرطات وشرطات سفلية ومسافات فقط</string>
<string name="multiplayer_nickname_invalid">اسم مستخدم غير صالح، تأكد من إعداده بشكل صحيح في النظام → الشبكة</string>
<string name="multiplayer_token_error">يجب أن يتكون من 48 حرفًا، وأحرف صغيرة من a-z فقط</string>
<string name="multiplayer_port_error">يجب أن يكون بين 1 و65535</string>
@@ -233,23 +233,24 @@
<string name="multiplayer_unlisted_visibility">غير مدرج</string>
<!-- Setup strings -->
<string name="welcome">مرحبا</string>
<string name="welcome_description">تعلم كيفية إعداد <b>عدن</b> والقفز إلى المحاكاة.</string>
<string name="get_started">لنبدأ</string>
<string name="welcome">مرحبًا!</string>
<string name="welcome_description">تعلم كيفية إعداد <b>Eden</b> والبدء في المحاكاة.</string>
<string name="get_started">ابدأ الآن</string>
<string name="keys">المفاتيح</string>
<string name="keys_description">اختر ملف <b>prod.keys</b> من الزر ادناه</string>
<string name="select_keys">إختيار المفاتيح</string>
<string name="firmware">الفريموير</string>
<string name="select_firmware">حدد الفريموير</string>
<string name="keys_description">اختر ملف <b>prod.keys</b> الخاص بك باستخدام الزر أدناه.</string>
<string name="select_keys">اختر المفاتيح</string>
<string name="firmware">الفيرموير</string>
<string name="firmware_description">قم بتحديد ملف <b>firmware.zip</b> الخاص بك باستخدام الزر الموجود أدناه.</string>
<string name="select_firmware">حدد الفيرموير</string>
<string name="games">الألعاب</string>
<string name="games_description">حدد مجلد <b>العابك</b> من الزر ادناه.</string>
<string name="games_description">حدد مجلد <b>الألعاب</b> الخاص بك باستخدام الزر أدناه.</string>
<string name="done">إنهاء</string>
<string name="done_description">أنت جاهز تمامًا.\nاستمتع بألعابك!</string>
<string name="text_continue">استمر</string>
<string name="next">التالي</string>
<string name="back">عودة</string>
<string name="add_games">إضافة الألعاب</string>
<string name="step_complete">مكتمل</string>
<string name="step_complete">انتهى!</string>
<!-- Home strings -->
@@ -257,16 +258,19 @@
<string name="view_list">قائمة</string>
<string name="view_grid">شبكة</string>
<string name="view_grid_compact">شبكة مدمجة</string>
<string name="view_carousel">عرض دائري</string>
<string name="view_carousel">دائري</string>
<string name="game_image_desc"> لقطة شاشة لـ%1$s</string>
<string name="folder">مجلد</string>
<string name="dont_show_again">عدم العرض مجددًا</string>
<string name="dont_show_again">لا تعرض مرة أخرى</string>
<string name="add_directory_success">تمت إضافة مجلد اللعبة الجديد بنجاح</string>
<string name="enable_update_checks">تحقق من وجود تحديثات عند بدء تشغيل التطبيق.</string>
<string name="update_available">تحديث متاح</string>
<string name="update_available_description">نسخة جديدة متاحة: %1$s\n\nهل ترغب في تنزيلها؟</string>
<string name="home_search">البحث</string>
<string name="home_settings">الإعدادات</string>
<string name="empty_gamelist">لم يتم العثور على ملفات أو لم يتم تحديد مجلد الألعاب حتى الآن.</string>
<string name="manage_game_folders">إدارة مجلدات اللعبة</string>
<string name="select_games_folder_description">يسمح لـ عدن بملء قائمة الألعاب</string>
<string name="select_games_folder_description">يسمح لـ Eden بملء قائمة الألعاب</string>
<string name="add_games_warning">تخطي تحديد مجلد الألعاب؟</string>
<string name="add_games_warning_description">لن يتم عرض الألعاب في قائمة الألعاب إذا لم يتم تحديد مجلد.</string>
<string name="add_games_warning_help">https://yuzu-mirror.github.io/help/quickstart/#dumping-games</string>
@@ -277,14 +281,14 @@
<string name="install_prod_keys_warning">تخطي إضافة المفاتيح؟</string>
<string name="install_prod_keys_warning_description">يلزم وجود مفاتيح صالحة لمحاكاة ألعاب البيع بالتجزئة. لن تعمل سوى التطبيقات المحلية إذا واصلت.</string>
<string name="install_prod_keys_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
<string name="install_firmware_warning">تخطي إضافة الفريموير؟</string>
<string name="install_firmware_warning_description">العديد من الألعاب تتطلب الوصول إلى الفريموير لتشغيل بشكل صحيح.</string>
<string name="install_firmware_warning">تخطي إضافة الفيرموير؟</string>
<string name="install_firmware_warning_description">العديد من الألعاب تتطلب الوصول إلى الفيرموير لتشغيل بشكل صحيح.</string>
<string name="install_firmware_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
<string name="notifications">الإشعارات</string>
<string name="notifications_description">امنح إذن الإشعار باستخدام الزر أدناه</string>
<string name="notifications_description">امنح الإذن بالإشعار باستخدام الزر أدناه.</string>
<string name="give_permission">منح الإذن</string>
<string name="notification_warning">تخطي منح إذن الإشعارات؟</string>
<string name="notification_warning_description">لن تتمكن إيدن من إعلامك بالمعلومات المهمة.</string>
<string name="notification_warning_description">لن تتمكن Eden من إشعارك بالمعلومات المهمة.</string>
<string name="permission_denied">تم رفض الإذن</string>
<string name="permission_denied_description">لقد رفضت هذا الإذن عدة مرات ويتعين عليك الآن منحه يدويًا في إعدادات النظام</string>
<string name="about">حول</string>
@@ -295,18 +299,19 @@
<string name="warning_cancel">إلغاء</string>
<string name="install_amiibo_keys">تثبيت مفاتيح أميبو</string>
<string name="install_amiibo_keys_description">مطلوب لاستخدام أميبو في اللعبة</string>
<string name="gpu_driver_fetcher">جلب برامج تشغيل GPU</string>
<string name="gpu_driver_manager">GPU مدير برنامج تشغيل</string>
<string name="gpu_driver_fetcher">أداة جلب برامج تشغيل وحدة المعالجة الرسومية</string>
<string name="gpu_driver_manager">مدير برامج تشغيل وحدة معالجة الرسومات</string>
<string name="install_gpu_driver_description">تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل</string>
<string name="advanced_settings">إعدادات متقدمة</string>
<string name="settings_description">تكوين إعدادات المحاكي</string>
<string name="search_recently_played">تم تشغيلها مؤخرًا</string>
<string name="search_recently_added">أضيفت مؤخراً</string>
<string name="open_user_folder">فتح مجلد عدن</string>
<string name="open_user_folder_description">إدارة الملفات الداخلية لـ عدن</string>
<string name="open_user_folder">فتح مجلد Eden</string>
<string name="open_user_folder_description">إدارة الملفات الداخلية لـ Eden</string>
<string name="app_settings_description">تعديل سلوك ومظهر التطبيق</string>
<string name="no_file_manager">لم يتم العثور على مدير الملفات</string>
<string name="notification_no_directory_link">لا يمكن فتح مجلد عدن</string>
<string name="notification_no_directory_link_description">الرجاء تحديد موقع مجلد المستخدم باستخدام اللوحة الجانبية لمدير الملفات يدويًا</string>
<string name="notification_no_directory_link">لا يمكن فتح مجلد Eden</string>
<string name="notification_no_directory_link_description">يرجى تحديد موقع مجلد المستخدم يدويًا باستخدام اللوحة الجانبية لمدير الملفات.</string>
<string name="manage_save_data">إدارة حفظ البيانات</string>
<string name="manage_save_data_description">حفظ البيانات التي تم العثور عليها. يرجى اختيار أحد الخيارات التالية</string>
<string name="import_save_warning">استيراد حفظ البيانات</string>
@@ -315,20 +320,20 @@
<string name="save_files_exporting">جارٍ تصدير ملفات الحفظ...</string>
<string name="save_file_imported_success">تم الاستيراد بنجاح</string>
<string name="save_file_invalid_zip_structure">بنية مجلد الحفظ غير صالحة</string>
<string name="save_file_invalid_zip_structure_description">يجب أن يكون اسم المجلد الفرعي الأول هو عنوان اللعبة.</string>
<string name="install_firmware">تثبيت فيرموير</string>
<string name="save_file_invalid_zip_structure_description">يجب أن يكون اسم المجلد الفرعي الأول هو معرف عنوان اللعبة.</string>
<string name="install_firmware">تثبيت الفيرموير</string>
<string name="install_firmware_description">يجب أن يكون فيرموير في أرشيف مضغوط وهو ضروري لتشغيل بعض الألعاب</string>
<string name="firmware_installing">تثبيت فيرموير</string>
<string name="firmware_installed_failure">فشل تثبيت فيرموير</string>
<string name="firmware_installed_failure_description">تأكد من أن ملفات الفريموير nca موجودة في جذر ملف zip وحاول مرة أخرى.</string>
<string name="firmware_uninstalled_failure">فشل إلغاء تثبيت الفريموير</string>
<string name="firmware_installing">تثبيت الفيرموير</string>
<string name="firmware_installed_failure">فشل تثبيت الفيرموير</string>
<string name="firmware_installed_failure_description">تأكد من أن ملفات الفيرموير nca موجودة في جذر ملف مضغوط وحاول مرة أخرى.</string>
<string name="firmware_uninstalled_failure">فشل إلغاء تثبيت الفيرموير</string>
<string name="share_log">مشاركة سجلات التصحيح</string>
<string name="share_log_description">مشاركة ملف سجل عدن لتصحيح المشكلات</string>
<string name="share_log_description">مشاركة ملف سجل Eden لتصحيح الأخطاء</string>
<string name="share_log_missing">لم يتم العثور على ملف السجل</string>
<string name="install_game_content">تثبيت محتوى اللعبة</string>
<string name="install_game_content_description">قم بتثبيت تحديثات اللعبة أو الإضافات</string>
<string name="install_game_content_description">تثبيت تحديثات اللعبة أو المحتوى القابل للتنزيل</string>
<string name="installing_game_content">جارٍ تثبيت المحتوى...</string>
<string name="install_game_content_failure">خطأ في تثبيت الملف(ات) على NAND</string>
<string name="install_game_content_failure">خطأ في تثبيت الملف(ات) على الذاكرة الداخلية</string>
<string name="install_game_content_failure_description">يرجى التأكد من صحة المحتوى (المحتويات) وتثبيت ملف prod.keys.</string>
<string name="install_game_content_failure_base">لا يُسمح بتثبيت الألعاب الأساسية لتجنب التعارضات المحتملة.</string>
<string name="install_game_content_failed_count">%1$d حدث خطأ (أخطاء) في التثبيت </string>
@@ -338,7 +343,7 @@
<string name="install_game_content_help_link">https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">برامج التشغيل المخصصة غير مدعومة</string>
<string name="custom_driver_not_supported_description">تحميل برنامج التشغيل المخصص غير مدعوم حاليًا لهذا الجهاز. يُرجى إعادة تفعيل هذا الخيار لاحقًا للتحقق من إضافة الدعم.</string>
<string name="manage_yuzu_data">إدارة بيانات عدن</string>
<string name="manage_yuzu_data">إدارة بيانات Eden</string>
<string name="manage_yuzu_data_description">استيراد/تصدير فيرموير والمفاتيح وبيانات المستخدم والمزيد</string>
<string name="game_folders">مجلدات اللعبة</string>
<string name="deep_scan">فحص عميق</string>
@@ -363,20 +368,17 @@
</plurals>
<string name="no_save_data_found">لم يتم العثور على بيانات الحفظ</string>
<string name="verify_installed_content">التحقق من المحتوى المثبت</string>
<string name="verify_installed_content_description">فحص المحتوى المثبت بحثًا عن تلف</string>
<string name="verify_installed_content_description">فحص جميع المحتويات المثبتة للتأكد من عدم تلفها</string>
<string name="keys_missing">مفاتيح التشفير مفقودة</string>
<string name="keys_missing_description">لا يمكن فك تشفير الفريموير والألعاب</string>
<string name="keys_missing_description">لا يمكن فك تشفير الفيرموير والألعاب</string>
<string name="keys_missing_help">https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys</string>
<string name="uninstall_firmware">إزالة الفريموير</string>
<string name="uninstall_firmware_description">سيؤدي إزالة الفريموير إلى حذفه من الجهاز وقد يؤثر على توافق الألعاب.</string>
<string name="firmware_uninstalling">إلغاء تثبيت الفريموير</string>
<string name="firmware_uninstalled_success">تم إزالة الفريموير بنجاح</string>
<string name="uninstall_firmware">إزالة الفيرموير</string>
<string name="uninstall_firmware_description">سيؤدي إزالة الفيرموير إلى حذفه من الجهاز وقد يؤثر على توافق الألعاب.</string>
<string name="firmware_uninstalling">إلغاء تثبيت الفيرموير</string>
<string name="firmware_uninstalled_success">تم إزالة الفيرموير بنجاح</string>
<string name="error_firmware_missing">الفريموير مطلوب لتشغيل بعض الألعاب واستخدام التطبيقات. يعمل عدن فقط مع الفريموير 19.0.1 أو الأقدم.</string>
<string name="error_firmware_corrupted">الفريموير موجود ولكن لا يمكن قراءته. تحقق من مفاتيح التشفير وأعد نسخ الفريموير إذا لزم الأمر.</string>
<string name="error_firmware_too_new">الفريموير جديد جداً أو لا يمكن قراءته. يعمل عدن فقط مع الفريموير 19.0.1 أو الأقدم.</string>
<string name="keys_failed">فشل تثبيت المفاتيح</string>
<string name="keys_install_success">تم تثبيت المفاتيح بنجاح</string>
@@ -385,18 +387,18 @@
<string name="error_keys_failed_init">فشل تهيئة المفاتيح. تحقق من أن أدوات النسخ محدثة وأعد نسخ المفاتيح.</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_applet">الشاشة الرئيسية</string>
<string name="qlaunch_description">تشغيل التطبيقات من الشاشة الرئيسية للنظام</string>
<string name="applets">قائمة التطبيقات المصغرة</string>
<string name="applets_description">تطبيقات نظام التشغيل باستخدام الفريموير المثبتة</string>
<string name="applets_error_firmware">الفريموير غير مثبت أو إصدار غير صالح</string>
<string name="applets_description">تطبيقات نظام التشغيل باستخدام الفيرموير المثبتة</string>
<string name="applets_error_firmware">الفيرموير غير مثبت أو إصدار غير صالح</string>
<string name="applets_error_applet">التطبيق المصغر غير متوفر</string>
<string name="applets_error_description"><![CDATA[يرجى التأكد من أن ملف <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> الخاص بك و <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">الفريموير</a> مثبتة وحاول مرة أخرى.<br>بالإضافة إلى ذلك، تأكد من أن الفريموير الخاص بك هو من الإصدار 19.0.1 أو أقدم.]]></string>
<string name="applets_error_description"><![CDATA[يرجى التأكد من أن ملف <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> الخاص بك و <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">الفيرموير</a> مثبتة وحاول مرة أخرى.<br>بالإضافة إلى ذلك، تأكد من أن الفيرموير الخاص بك هو من الإصدار 19.0.1 أو أقدم.]]></string>
<string name="album_applet">الألبوم</string>
<string name="album_applet_description">شاهد الصور المخزنة في مجلد لقطات شاشة المستخدم باستخدام عارض صور النظام</string>
<string name="album_applet_description">عرض الصور المخزنة في مجلد لقطات شاشة المستخدم باستخدام عارض صور النظام</string>
<string name="mii_edit_applet">تعديل Mii</string>
<string name="mii_edit_applet_description">عرض وتحرير Miis باستخدام محرر النظام</string>
<string name="cabinet_applet">خزانة</string>
<string name="cabinet_applet">الخزانة</string>
<string name="cabinet_applet_description">تعديل وحذف البيانات المخزنة على أميبو</string>
<string name="cabinet_launcher">مشغل الخزانة</string>
<string name="cabinet_nickname_and_owner">إعدادات الاسم المستعار والمالك</string>
@@ -407,26 +409,26 @@
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia غير حقيقي</string>
<string name="copied_to_clipboard">نسخ إلى الحافظة</string>
<string name="about_app_description">محاكي سويتش مفتوح المصدر</string>
<string name="about_app_description">محاكي Switch مفتوح المصدر</string>
<string name="contributors">المساهمين</string>
<string name="contributors_description">المساهمون الذين جعلوا عدن لنظام اندرويد ممكن</string>
<string name="contributors_description">المساهمون الذين جعلوا تطبيق Eden لنظام Android ممكناً</string>
<string name="contributors_link">https://git.eden-emu.dev/eden-emu/eden/activity/contributors</string>
<string name="licenses_description">المشاريع التي تجعل عدن لأجهزة أندرويد ممكنة</string>
<string name="licenses_description">المشاريع التي تجعل Eden لأجهزة Android ممكنة</string>
<string name="build">البناء</string>
<string name="user_data">بيانات المستخدم</string>
<string name="user_data_description">استيراد/تصدير جميع بيانات التطبيق.\nعند استيراد بيانات المستخدم، سيتم حذف جميع بيانات المستخدم الموجودة!\nقد يُسبب استيراد البيانات من Citron بعض المشاكل. يُنصح باستيراد جميع البيانات المطلوبة يدويًا.</string>
<string name="exporting_user_data">جارٍ تصدير بيانات المستخدم...</string>
<string name="importing_user_data">جارٍ استيراد بيانات المستخدم...</string>
<string name="invalid_yuzu_backup">نسخة احتياطية عدن غير صالحة</string>
<string name="invalid_yuzu_backup">نسخة احتياطية Eden غير صالحة</string>
<string name="user_data_export_success">تم تصدير بيانات المستخدم بنجاح</string>
<string name="user_data_import_success">تم استيراد بيانات المستخدم بنجاح</string>
<string name="user_data_export_cancelled">تم إلغاء التصدير</string>
<string name="user_data_import_failed_description">تأكد من أن مجلدات بيانات المستخدم موجودة في جذر مجلد zip وتحتوي على ملف تكوين في config/config.ini ثم حاول مرة أخرى.</string>
<string name="user_data_import_failed_description">تأكد من أن مجلدات بيانات المستخدم موجودة في جذر مجلد مضغوط وتحتوي على ملف تكوين في config/config.ini ثم حاول مرة أخرى.</string>
<!-- General settings strings -->
<string name="frame_limit_enable">الحد من السرعة</string>
<string name="frame_limit_enable_description">يحد من سرعة المحاكاة بنسبة محددة من السرعة العادية</string>
<string name="frame_limit_slider">الحد من السرعة في المئة</string>
<string name="frame_limit_slider_description">يحدد النسبة المئوية للحد من سرعة المحاكاة. 100% هي السرعة الطبيعية. ستؤدي القيم الأعلى أو الأدنى إلى زيادة أو تقليل حد السرعة.</string>
<string name="frame_limit_enable_description">يحدد سرعة المحاكاة بنسبة مئوية محددة من السرعة العادية.</string>
<string name="frame_limit_slider">نسبة الحد الأقصى للسرعة</string>
<string name="frame_limit_slider_description">يحدد النسبة المئوية للحد من سرعة المحاكاة. 100٪ هي السرعة العادية. القيم الأعلى أو الأقل ستزيد أو تقلل من الحد الأقصى للسرعة.</string>
<string name="cpu_backend">خلفية وحدة المعالجة المركزية</string>
<string name="cpu_accuracy">دقة وحدة المعالجة المركزية</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -434,7 +436,7 @@
<!-- System settings strings -->
<string name="device_name">اسم الجهاز</string>
<string name="use_docked_mode">وضع الإرساء</string>
<string name="use_docked_mode_description">زيادة الدقة، وانخفاض الأداء. يتم استخدام الوضع المحمول عند تعطيله، مما يؤدي إلى خفض الدقة وزيادة الأداء.</string>
<string name="use_docked_mode_description">يزيد الدقة ويقلل الأداء. يتم استخدام الوضع المحمول عند تعطيله، مما يقلل الدقة ويزيد الأداء.</string>
<string name="emulated_region">المنطقة التي تمت محاكاتها</string>
<string name="emulated_language">لغة المحاكاة</string>
<string name="select_rtc_date">حدد التاريخ و الساعة في الوقت الحقيقي</string>
@@ -449,56 +451,56 @@
<string name="web_token">رمز الويب</string>
<string name="web_token_description">رمز الويب المستخدم لإنشاء غرف عامة. وهو سلسلة من 48 حرفًا تحتوي فقط على أحرف صغيرة من a-z.</string>
<string name="web_username">اسم مستخدم الويب</string>
<string name="web_username_description">اسم المستخدم الذي سيظهر في قاعات اللعب الجماعي. يجب أن يتكون من 4 إلى 20 حرفًا، ويحتوي فقط على حروف أبجدية رقمية، وشرطات، ونقاط، وشرطة سفلية، ومسافات.</string>
<string name="web_username_description">اسم المستخدم الذي سيظهر في غرف الانتظار متعددة اللاعبين. يجب أن يتكون من 4 إلى 20 حرفًا، ويحتوي فقط على أحرف أبجدية رقمية وشرطات ونقاط وشرطات سفلية ومسافات.</string>
<string name="network">الشبكة</string>
<!-- Graphics settings strings -->
<string name="backend">الخلفية</string>
<string name="display">العرض</string>
<string name="display">الشاشة</string>
<string name="processing">المعالجة اللاحقة</string>
<string name="frame_skipping">قيد التطوير: تخطي الإطارات</string>
<string name="frame_skipping_description">تبديل تخطي الإطارات لتحسين الأداء عن طريق تقليل عدد الإطارات المعروضة. هذه الميزة قيد التطوير وسيتم تمكينها في الإصدارات المستقبلية.</string>
<string name="renderer_accuracy">مستوى الدقة</string>
<string name="renderer_resolution">(Handheld/Docked) الدقة</string>
<string name="renderer_resolution">الدقة (محمول/الإرساء)</string>
<string name="renderer_vsync">VSync وضع</string>
<string name="renderer_screen_layout">اتجاه العرض</string>
<string name="renderer_aspect_ratio">تناسب الابعاد</string>
<string name="renderer_scaling_filter">تصفية تكييف النافذة</string>
<string name="renderer_scaling_filter">مرشح ملائم للنافذة</string>
<string name="fsr_sharpness">حدة FSR</string>
<string name="fsr_sharpness_description">تحديد مدى حدة الصورة عند استخدام FSR</string>
<string name="fsr_sharpness_description">يحدد مدى وضوح الصورة عند استخدام التباين الديناميكي لـ FSR</string>
<string name="renderer_anti_aliasing">طريقة مكافحة التعرج</string>
<string name="renderer_force_max_clock">إجبار السرعة القصوى (لأجهزة Adreno فقط)</string>
<string name="renderer_force_max_clock_description">يجبر وحدة معالجة الرسومات على العمل في أقصى الساعات الممكنة (سيستمر تطبيق القيود الحرارية).</string>
<string name="renderer_optimize_spirv_output">تحسين Spir-V</string>
<string name="renderer_optimize_spirv_output_description">يحسن الشادر المترجم لزيادة كفاءة GPU.</string>
<string name="renderer_force_max_clock_description">يجبر وحدة معالجة الرسومات على العمل بأقصى سرعة ممكنة (سيظل يتم تطبيق القيود الحرارية).</string>
<string name="renderer_optimize_spirv_output">تحسين إخراج Spir-V</string>
<string name="renderer_optimize_spirv_output_description">يعمل على تحسين أداء برامج التظليل المجمعة لتحسين كفاءة وحدة معالجة الرسومات، ولكنه قد يؤدي إلى زيادة وقت التحميل وإبطاء السرعة في البداية.</string>
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
<string name="renderer_asynchronous_shaders_description">تجميع الظلال بشكل غير متزامن. قد يقلل هذا من التقطع ولكنه قد يتسبب أيضًا في حدوث أخطاء.</string>
<string name="use_fast_gpu_time">استخدام وقت GPU السريع</string>
<string name="use_fast_gpu_time_description">يجبر معظم الألعاب على العمل بأعلى دقة أصلية. هذا الخيار غير مثبت وقد يسبب مشاكل.</string>
<string name="fast_gpu_time">عامل زيادة سرعة GPU</string>
<string name="renderer_asynchronous_shaders_description">يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء.</string>
<string name="use_fast_gpu_time">استخدم وقت المعالج الرسومي السريع</string>
<string name="use_fast_gpu_time_description">يجبر معظم الألعاب على التشغيل بأعلى دقة أصلية لها. هذا الخيار غير آمن وقد يتسبب في مشاكل.</string>
<string name="fast_gpu_time">عامل زيادة تردد وحدة معالجة الرسوميات</string>
<string name="fast_gpu_time_description">استخدم 128 لأقصى أداء و512 لأقصى دقة رسومية.</string>
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
<string name="renderer_reactive_flushing_description">تحسين دقة العرض في بعض الألعاب على حساب الأداء</string>
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
<string name="use_disk_shader_cache">ذاكرة التخزين المؤقت للتظليل</string>
<string name="use_disk_shader_cache_description">يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا.</string>
<string name="anisotropic_filtering">تصفية متباينة الخواص</string>
<string name="anisotropic_filtering_description">تحسين جودة القوام عند الزوايا المائلة</string>
<string name="anisotropic_filtering_description">يحسن جودة الأنسجة عند عرضها بزوايا مائلة</string>
<string name="warning_resolution">تغيير دقة العرض إلى 2x أو أعلى قد يسبب مشاكل، وقد يؤدي إلى تباطؤ كبير في جهازك.</string>
<string name="warning_resolution">من المعروف أن تغيير الدقة إلى 2x أو أعلى يسبب مشاكل وقد يؤدي إلى إبطاء كبير في أداء جهازك.</string>
<!-- Debug settings strings -->
<string name="cpu">وحدة المعالج المركزية</string>
<string name="use_auto_stub">استخدم الملحق التلقائي</string>
<string name="use_auto_stub_description">يقوم تلقائيًا بإضافة خدمات ووظائف ناقصة. قد يحسن التوافق ولكنه قد يتسبب في تعطل المشغل ومشاكل في الاستقرار.</string>
<string name="use_auto_stub_description">استبدال الخدمات والوظائف المفقودة تلقائيًا. قد يؤدي ذلك إلى تحسين التوافق، ولكنه قد يتسبب في حدوث أعطال ومشكلات في الاستقرار.</string>
<string name="gpu">وحدة معالجة الرسومات</string>
<string name="renderer_api">واجهة برمجة التطبيقات</string>
<string name="renderer_debug">تصحيح الأخطاء الرسومية</string>
<string name="renderer_debug_description">يضبط واجهة برمجة تطبيقات الرسومات على وضع تصحيح الأخطاء البطيء.</string>
<string name="renderer_debug_description">يضبط واجهة برمجة التطبيقات الرسومية على وضع تصحيح الأخطاء البطيء.</string>
<string name="fastmem">Fastmem</string>
<string name="log">التسجيل</string>
<string name="log">تسجيل الدخول</string>
<string name="flush_by_line">تفريغ سجلات التصحيح حسب السطر</string>
<string name="flush_by_line_description">يفرغ سجلات التصحيح عند كتابة كل سطر، مما يجعل التصحيح أسهل في حالات التوقف أو التجميد.</string>
@@ -551,18 +553,18 @@
<string name="qualified_axis">Axis %1$s%2$s</string>
<string name="unused">غير مستخدم</string>
<string name="input_mapping_filter">مرشح تعيين الإدخال</string>
<string name="input_mapping_filter_description">اختر جهازًا لتصفية مدخلات الخرائط</string>
<string name="input_mapping_filter_description">حدد جهازًا لتصفية مدخلات التعيين</string>
<string name="auto_map">تعيين ذراع التحكم تلقائيًا</string>
<string name="auto_map_description">حدد جهازًا لمحاولة رسم الخرائط التلقائية</string>
<string name="auto_map_description">حدد جهازًا لمحاولة التعيين التلقائي</string>
<string name="attempted_auto_map">تم محاولة التعيين التلقائي باستخدام %1$s</string>
<string name="controller_type">نوع ذراع التحكم</string>
<string name="pro_controller">Pro Controller</string>
<string name="handheld">محمول</string>
<string name="dual_joycons">Dual Joycons</string>
<string name="left_joycon">Left Joycon</string>
<string name="right_joycon">Right Joycon</string>
<string name="dual_joycons">جوي كون ثنائي</string>
<string name="left_joycon">جوي كون اليسرى</string>
<string name="right_joycon">جوي كون اليمنى</string>
<string name="gamecube_controller">GameCube ذراع تحكم</string>
<string name="invert_axis">Invert axis</string>
<string name="invert_axis">عكس المحور</string>
<string name="invert_button">Invert button</string>
<string name="toggle_button">Toggle button</string>
<string name="turbo_button">Turbo button</string>
@@ -573,10 +575,10 @@
<string name="input_overlay">تراكب الإدخال</string>
<string name="vibration">الاهتزاز</string>
<string name="vibration_strength">قوة الاهتزاز</string>
<string name="profile">الملف الشخصي</string>
<string name="profile">ملف التعريف</string>
<string name="create_new_profile">إنشاء ملف تعريف جديد</string>
<string name="enter_profile_name">أدخل اسم الملف الشخصي</string>
<string name="profile_name_already_exists">اسم الملف الشخصي موجود بالفعل</string>
<string name="enter_profile_name">أدخل اسم ملف التعريف</string>
<string name="profile_name_already_exists">اسم ملف التعريف موجود بالفعل</string>
<string name="invalid_profile_name">اسم ملف التعريف غير صالح</string>
<string name="use_global_input_configuration">استخدام تكوين الإدخال العام</string>
<string name="player_num_profile">ملف تعريف%d اللاعب</string>
@@ -584,8 +586,8 @@
<string name="delete_input_profile_description">هل أنت متأكد من رغبتك في حذف ملف التعريف هذا؟ هذا غير قابل للاسترداد</string>
<string name="stick_map_description">حرك العصا إلى اليسار ثم للأعلى أو اضغط على زر</string>
<string name="button_map_description">اضغط على زر أو حرك الزناد/العصا</string>
<string name="map_dpad_direction">Map to D-Pad %1$s</string>
<string name="map_control">Map to %1$s</string>
<string name="map_dpad_direction">تعيين الأسهم %1$s</string>
<string name="map_control">تعيين %1$s</string>
<string name="failed_to_load_profile">فشل تحميل ملف التعريف</string>
<string name="failed_to_save_profile">فشل في حفظ ملف التعريف</string>
<string name="reset_mapping">إعادة تعيين التعيينات</string>
@@ -595,7 +597,7 @@
<string name="slider_default">افتراضي</string>
<string name="loading">جارٍ التحميل…</string>
<string name="shutting_down">جارٍ إيقاف التشغيل...</string>
<string name="reset_setting_confirmation">هل تريد إعادة تعيين هذا الإعداد مرة أخرى إلى قيمته الافتراضية؟</string>
<string name="reset_setting_confirmation">هل تريد إعادة ضبط هذا الإعداد إلى قيمته الافتراضية؟</string>
<string name="reset_to_default">إعادة التعيين إلى الوضع الافتراضي</string>
<string name="reset_to_default_description">إعادة تعيين جميع الإعدادات المتقدمة</string>
<string name="reset_all_settings">إعادة تعيين جميع الإعدادات؟</string>
@@ -610,7 +612,7 @@
<string name="export">تصدير</string>
<string name="export_failed">فشل التصدير</string>
<string name="import_failed">فشل الاستيراد</string>
<string name="cancelling">إلغاء</string>
<string name="cancelling">الإلغاء</string>
<string name="install">تثبيت</string>
<string name="fetch">جلب</string>
<string name="delete">حذف</string>
@@ -618,7 +620,7 @@
<string name="import_success">تم الاستيراد بنجاح</string>
<string name="export_success">تم التصدير بنجاح</string>
<string name="start">بدء</string>
<string name="global">عالمي</string>
<string name="global">المتغيرات العامة</string>
<string name="custom">مخصص</string>
<string name="import_complete">اكتمل الاستيراد</string>
<string name="use_global_setting">استخدام الإعداد العام</string>
@@ -631,15 +633,15 @@
<string name="select_gpu_driver_default">افتراضي</string>
<string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح</string>
<string name="driver_already_installed">برنامج التشغيل مثبت بالفعل</string>
<string name="system_gpu_driver">تعريف معالج الرسومات الخاص بالنظام</string>
<string name="installing_driver">جارٍ تثبيت التعريف...</string>
<string name="system_gpu_driver">برنامج تشغيل وحدة معالجة الرسومات للنظام</string>
<string name="installing_driver">جارٍ تثبيت برنامج التشغيل…</string>
<!-- GPU driver fetcher -->
<string name="show_releases">عرض الإصدارات</string>
<string name="failed_to_fetch">فشل في الجلب</string>
<string name="error_during_fetch">خطأ أثناء الجلب</string>
<string name="show_downloads">عرض التحميلات</string>
<string name="hide_downloads">إخفاء التحميلات</string>
<string name="show_downloads">عرض التنزيلات</string>
<string name="hide_downloads">إخفاء التنزيلات</string>
<string name="failed_cache_dir">دليل الذاكرة المؤقتة غير متاح</string>
<string name="empty_response_body">نص الاستجابة فارغ</string>
<string name="successfully_installed">تم تثبيت %1$s بنجاح</string>
@@ -650,12 +652,12 @@
<string name="installing">جارٍ التثبيت...</string>
<string name="latest">الأحدث</string>
<string name="recommended_driver">برنامج التشغيل الموصى به:</string>
<string name="gpu_model">طراز GPU:</string>
<string name="unsupported_gpu">GPU غير مدعوم</string>
<string name="unsupported_gpu_warning">GPU الخاص بك لا يدعم حقن برنامج التشغيل. لا يُنصح بمحاولة تعيين برامج تشغيل مخصصة.</string>
<string name="gpu_model">طراز وحدة معالجة الرسومات:</string>
<string name="unsupported_gpu">بطاقة رسومات غير مدعومة</string>
<string name="unsupported_gpu_warning">لا تدعم وحدة معالجة الرسومات الخاصة بك إدخال برامج التشغيل. لا يُنصح بمحاولة تعيين برامج تشغيل مخصصة.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">إعدادات</string>
<string name="preferences_settings">الإعدادات</string>
<string name="preferences_system">النظام</string>
<string name="preferences_system_description">وضع الإرساء ،المنطقة ،اللغة</string>
<string name="preferences_graphics">الرسومات</string>
@@ -673,7 +675,7 @@
<string name="info_description">معرف البرنامج، المطور، الإصدار</string>
<string name="per_game_settings">إعدادات خاصة للعبة</string>
<string name="per_game_settings_description">تعديل الإعدادات الخاصة بهذه اللعبة</string>
<string name="launch_options">تشغيل الإعدادات</string>
<string name="launch_options">تشغيل التكوين</string>
<string name="path">المسار</string>
<string name="program_id">معرف العنوان</string>
<string name="developer">المطور</string>
@@ -681,7 +683,6 @@
<string name="copy_details">نسخ التفاصيل</string>
<string name="add_ons">الإضافات</string>
<string name="add_ons_description">التعديلات والتحديثات والمحتوى القابل للتنزيل</string>
<string name="playtime">زمن اللعب:</string>
<string name="reset_playtime">مسح زمن اللعب</string>
<string name="reset_playtime_description">إعادة ضبط زمن اللعب الحالي للعبة إلى 0 ثانية</string>
<string name="reset_playtime_warning_description">سيؤدي هذا إلى مسح بيانات زمن اللعب الحالية للعبة. هل أنت متأكد؟</string>
@@ -703,22 +704,22 @@
<string name="delete_save_data">حذف حفظ البيانات</string>
<string name="delete_save_data_description">يزيل كافة البيانات المحفوظة الخاصة بهذه اللعبة</string>
<string name="delete_save_data_warning_description">يؤدي هذا إلى إزالة كافة البيانات المحفوظة لهذه اللعبة بشكل لا يمكن استرداده. هل أنت متأكد أنك تريد الاستمرار؟</string>
<string name="save_data_deleted_successfully">تم حذف تخزين اللعبة بنجاح</string>
<string name="save_data_deleted_successfully">تم حذف البيانات المحفوظة بنجاح</string>
<string name="select_content_type">نوع المحتوى</string>
<string name="updates_and_dlc">التحديثات والمحتوى القابل للتنزيل </string>
<string name="updates_and_dlc">التحديثات والمحتوى القابل للتنزيل</string>
<string name="mods_and_cheats">التعديلات والغش</string>
<string name="addon_notice">إشعار إضافي مهم</string>
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
<string name="addon_notice_description">لتثبيت التعديلات والغش، يجب عليك اختيار مجلد يحتوي على ملفات cheats/ أو romfs/ أو exefs/. لا يمكننا التأكد من توافق هذه الملفات مع لعبتك، لذا كن حذرًا!</string>
<string name="addon_notice_description">لتثبيت التعديلات والغش، يجب عليك تحديد مجلد يحتوي على دليل cheats/ أو romfs/ أو exefs/. لا يمكننا التحقق من توافق هذه الملفات مع لعبتك، لذا كن حذراً!</string>
<string name="invalid_directory">مجلد غير صالح</string>
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
<string name="invalid_directory_description">يرجى التأكد من أن الدليل الذي حددته يحتوي على مجلد cheats/ أو romfs/ أو exefs/ ثم حاول مرة أخرى.</string>
<string name="addon_installed_successfully">تم تثبيت الملحق بنجاح</string>
<string name="addon_installed_successfully">تم تثبيت الإضافة بنجاح</string>
<string name="verifying_content">جارٍ التحقق من المحتوى…</string>
<string name="content_install_notice">إشعار تثبيت المحتوى</string>
<string name="content_install_notice_description">المحتوى الذي اخترته لا يتوافق مع هذه اللعبة.\n هل ترغب في التثبيت على أي حال؟</string>
<string name="confirm_uninstall">تأكيد إلغاء التثبيت</string>
<string name="confirm_uninstall_description">هل أنت متأكد من أنك تريد إلغاء تثبيت هذا الملحق؟</string>
<string name="confirm_uninstall_description">هل أنت متأكد من أنك تريد إلغاء تثبيت هذا الإضافة؟</string>
<string name="verify_integrity">التحقق من السلامة</string>
<string name="verifying">جارٍ التحقق...</string>
<string name="verify_success">نجح التحقق من السلامة!</string>
@@ -733,15 +734,15 @@
<string name="share_config_failed">فشل مشاركة ملف الإعدادات</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">الخاص بك ROM تم تشفير</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[يرجى اتباع الأدلة لإعادة نسخ <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">ألعاب البطاقات</a> أو <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">العناوين الرقمية</a>.]]></string>
<string name="loader_error_encrypted">ROM الخاص بك مشفر</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[يرجى اتباع الإرشادات لإعادة نسخ <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">بطاقات الألعاب </a> أو <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">الألعاب المثبتة</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[تأكد من تثبيت <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a>]]></string>
<string name="loader_error_video_core">حدث خطأ أثناء تهيئة مركز الفيديو</string>
<string name="loader_error_video_core_description">قد يكون بسبب تعريف GPU غير متوافق</string>
<string name="loader_error_file_not_found">غير موجود ROM ملف</string>
<string name="loader_error_video_core">حدث خطأ أثناء تهيئة نواة الفيديو</string>
<string name="loader_error_video_core_description">عادةً ما يكون هذا ناتجًا عن برنامج تشغيل وحدة معالجة الرسومات غير متوافق. قد يؤدي تثبيت برنامج تشغيل مخصص لوحدة معالجة الرسومات إلى حل هذه المشكلة.</string>
<string name="loader_error_file_not_found">ملف ROM غير موجود</string>
<string name="loader_requires_firmware">اللعبة تتطلب فريموير</string>
<string name="loader_requires_firmware_description"><![CDATA[اللعبة التي تحاول تشغيلها تتطلب فريموير للتمهيد أو لتجاوز القائمة الافتتاحية. يرجى <a href=\"https://yuzu-mirror.github.io/help/quickstart\">نسخ وتثبيت فريموير</a>، أو اضغط \"موافق\" للمتابعة على أي حال.]]></string>
<string name="loader_requires_firmware">اللعبة تتطلب الفيرموير</string>
<string name="loader_requires_firmware_description"><![CDATA[اللعبة التي تحاول تشغيلها تتطلب الفيرموير للتمهيد أو لتجاوز القائمة الافتتاحية. يرجى <a href=\"https://yuzu-mirror.github.io/help/quickstart\">نسخ وتثبيت الفيرموير</a>، أو اضغط \"موافق\" للمتابعة على أي حال.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">جارٍ البحث عن اللعبة...</string>
@@ -750,20 +751,20 @@
<string name="custom_settings_failed_message">فشل تطبيق الإعدادات المخصصة لـ %1$s: %2$s</string>
<string name="launch_with_default_settings">التشغيل بالإعدادات الافتراضية</string>
<string name="launch_cancelled">تم إلغاء التشغيل</string>
<string name="custom_settings_failure_reasons">تعذر تطبيق الإعدادات المطلوبة. قد يكون ذلك بسبب فقدان برامج تشغيل GPU أو مشكلات في التكوين.</string>
<string name="custom_settings_failure_reasons">غير قادر على تطبيق الإعدادات المطلوبة. قد يكون ذلك بسبب نقص برامج تشغيل وحدة معالجة الرسوميات أو مشكلات في التكوين.</string>
<string name="custom_settings_applied">تم تطبيق الإعدادات المخصصة</string>
<string name="launching_game">جارٍ التشغيل %1$s...</string>
<string name="failed_to_initialize_game">فشل تهيئة اللعبة</string>
<string name="custom_intent_launch_message_with_settings">هل تريد تشغيل %1$s بالإعدادات المخصصة؟</string>
<string name="custom_intent_launch_message">هل تريد تشغيل %1$s؟</string>
<string name="failed_to_initialize_game">فشل في تهيئة اللعبة</string>
<string name="custom_intent_launch_message_with_settings">هل ترغب في التشغيل %1$s بإعدادات مخصصة؟</string>
<string name="custom_intent_launch_message">هل ترغب في التشغيل %1$s؟</string>
<string name="custom_intent_launch_title">تشغيل اللعبة</string>
<string name="launch">تشغيل</string>
<!-- Custom Config strings -->
<string name="config_write_failed">فشل كتابة ملف التهيئة</string>
<string name="config_apply_failed">فشل تطبيق التهيئة</string>
<string name="config_already_exists_title">التهيئة موجودة بالفعل</string>
<string name="config_already_exists_message">الإعدادات المخصصة موجودة بالفعل لـ \'%1$s\' .\n\nهل ترغب في استبدال التكوين الحالي؟\n\nلا يمكن التراجع عن هذا الإجراء.</string>
<string name="config_write_failed">فشل كتابة ملف التكوين</string>
<string name="config_apply_failed">فشل تطبيق التكوين</string>
<string name="config_already_exists_title">التكوين موجود بالفعل</string>
<string name="config_already_exists_message">توجد إعدادات مخصصة بالفعل لـ \'%1$s\' .\n\nهل ترغب في استبدال التكوين الحالي؟\n\nلا يمكن التراجع عن هذا الإجراء.</string>
<string name="config_exists_prompt">جارٍ التحقق من التكوين الحالي...</string>
<string name="overwrite_cancelled">تم إلغاء الاستبدال</string>
<string name="overwrite">استبدال</string>
@@ -771,7 +772,7 @@
<!-- Driver strings -->
<string name="driver_not_found">برنامج التشغيل المطلوب غير مثبت: %s</string>
<string name="invalid_driver_file">ملف برنامج تشغيل غير صالح: %s</string>
<string name="network_unavailable">لا يوجد اتصال بالشبكة. يرجى التحقق من اتصال الإنترنت والمحاولة مرة أخرى.</string>
<string name="network_unavailable">لا يوجد اتصال بالشبكة. يرجى التحقق من اتصالك بالإنترنت والمحاولة مرة أخرى.</string>
<string name="driver_missing_title">مطلوب برنامج تشغيل وحدة معالجة الرسومات</string>
<string name="driver_missing_message">يتطلب إعداد اللعبة برنامج تشغيل وحدة معالجة الرسومات \"\'%s\'\" وهو غير مُثبّت على جهازك.\n\nهل ترغب بتنزيله وتثبيته الآن؟</string>
<string name="driver_download_cancelled">تم إلغاء تنزيل برنامج التشغيل. لا يمكن تشغيل اللعبة بدون برنامج التشغيل المطلوب.</string>
@@ -780,9 +781,9 @@
<!-- Emulation Menu -->
<string name="emulation_exit">خروج من المحاكاة</string>
<string name="emulation_done">إنهاء</string>
<string name="emulation_toggle_controls">عناصر التحكم</string>
<string name="emulation_toggle_controls">تبديل عناصر التحكم</string>
<string name="emulation_rel_stick_center">مركز العصا النسبي</string>
<string name="emulation_dpad_slide">مزلاق الأسهم</string>
<string name="emulation_dpad_slide">انزلاق الأسهم</string>
<string name="emulation_haptics">الاهتزازات الديناميكية</string>
<string name="emulation_show_overlay">عرض ذراع التحكم</string>
<string name="emulation_hide_overlay">إخفاء ذراع التحكم</string>
@@ -800,7 +801,6 @@
<string name="unlock_drawer">فتح الدرج</string>
<string name="reset">إعادة الضبط</string>
<!-- Software keyboard -->
<string name="software_keyboard">لوحة المفاتيح البرمجية</string>
@@ -854,7 +854,7 @@
<string name="memory_exabyte">إكسابايت</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">فولكان</string>
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">لاشيء</string>
<!-- Renderer Accuracy -->
@@ -886,8 +886,8 @@
<string name="astc_recompression_bc3">BC3 (جودة متوسطة)</string>
<!-- ASTC Recompression Method Choices -->
<string name="vram_usage_mode">وضع استخدام VRAM</string>
<string name="vram_usage_mode_description">تحكم في مدى قوة المحاكي في تخصيص وتحرير ذاكرة GPU.</string>
<string name="vram_usage_mode">وضع استخدام ذاكرة VRAM</string>
<string name="vram_usage_mode_description">تحكم في مدى قوة تخصيص المحاكي لذاكرة وحدة معالجة الرسوميات وتحريرها.</string>
<string name="vram_usage_conservative">محافظ</string>
<string name="vram_usage_aggressive">عدواني</string>
@@ -905,7 +905,7 @@
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">Immediate (إيقاف)</string>
<string name="renderer_vsync_mailbox">Mailbox</string>
<string name="renderer_vsync_fifo">FIFO (On)</string>
<string name="renderer_vsync_fifo">FIFO (تشغيل)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO Relaxed</string>
<!-- Scaling Filters -->
@@ -967,7 +967,10 @@
<!-- App options -->
<string name="change_app_theme">تغيير سمة التطبيق</string>
<string name="theme_default">افتراضي</string>
<string name="theme_material_you">Material You</string>
<string name="theme_material_you">ألوان ديناميكية</string>
<string name="app_settings">إعدادات التطبيق</string>
<string name="theme_and_color">السمة واللون</string>
<!-- Theme Modes -->
<string name="change_theme_mode">تغيير وضع السمة</string>
<string name="theme_mode_follow_system">اتبع النظام</string>
@@ -986,11 +989,11 @@
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">خلفيات سوداء</string>
<string name="use_black_backgrounds_description">عند استخدام المظهر الداكن، قم بتطبيق خلفيات سوداء.</string>
<string name="use_black_backgrounds_description">عند استخدام السمة الداكنة، قم بتطبيق خلفيات سوداء.</string>
<!-- Static Themes -->
<string name="static_theme_color">لون السمة</string>
<string name="eden_theme">عدن (افتراضي)</string>
<string name="eden_theme">Eden (افتراضي)</string>
<string name="violet">بنفسجي</string>
<string name="blue">أزرق</string>
<string name="cyan">سماوي</string>
@@ -1025,9 +1028,9 @@
<string name="swkbd_applet">لوحة المفاتيح البرمجية</string>
<string name="airplane_mode">وضع الطيران</string>
<string name="airplane_mode_description">تشغيل وضع الطيران على نظام التشغيل سويتش</string>
<string name="airplane_mode_description">تشغيل وضع الطيران في نظام التشغيل سويتش</string>
<!-- Licenses screen strings -->
<string name="licenses">التراخيص</string>
<string name="license_fidelityfx_fsr_description">AMD ترقية عالية الجودة من</string>
<string name="license_fidelityfx_fsr_description">تحسين الجودة بدرجة عالية من AMD</string>
</resources>
@@ -322,9 +322,6 @@
<string name="firmware_uninstalling">جاري إزالة البرنامج الثابت</string>
<string name="firmware_uninstalled_success">تم إزالة البرنامج الثابت بنجاح</string>
<string name="error_firmware_missing">فریموێر پێویستە بۆ کارپێکردنی هەندێک یاری و بەکارهێنانی بەرنامەکان. ئێدین تەنها لەگەڵ فریموێری 19.0.1 یان کۆنتر کار دەکات.</string>
<string name="error_firmware_corrupted">فریموێر هەیە بەڵام ناتوانرێت بخوێنرێتەوە. پشکنین بکە بۆ کلیلی شیکردنەوە و دووبارە فریموێرەکە دامپ بکە ئەگەر پێویست بوو.</string>
<string name="error_firmware_too_new">فریموێر زۆر نوێ یان ناتوانرێت بخوێنرێتەوە. ئێدین تەنها لەگەڵ فریموێری 19.0.1 یان کۆنتر کار دەکات.</string>
<string name="keys_failed">سەرکەوتوو نەبوو لە ناساندنی کلیلی</string>
<string name="keys_install_success">کلیلەکان بە سەرکەوتوویی ناسێندران</string>
@@ -301,9 +301,6 @@
<string name="firmware_uninstalling">Odstraňování firmwaru</string>
<string name="firmware_uninstalled_success">Firmware byl úspěšně odinstalován</string>
<string name="error_firmware_missing">Firmware je vyžadován pro spuštění některých her a aplikací. Eden funguje pouze s firmwarem 19.0.1 nebo starším.</string>
<string name="error_firmware_corrupted">Firmware byl nahlášen jako přítomný, ale nelze jej přečíst. Zkontrolujte šifrovací klíče a v případě potřeby firmware převezměte znovu.</string>
<string name="error_firmware_too_new">Firmware je příliš nový nebo nelze přečíst. Eden funguje pouze s firmwarem 19.0.1 nebo starším.</string>
<string name="keys_failed">Selhání instalace klíčů</string>
<string name="keys_install_success">Klíče úspěšně nainstalovány</string>
@@ -353,9 +353,6 @@ Wirklich fortfahren?</string>
<string name="firmware_uninstalling">Firmware wird deinstalliert...</string>
<string name="firmware_uninstalled_success">Firmware erfolgreich deinstalliert</string>
<string name="error_firmware_missing">Firmware wird benötigt, um bestimmte Spiele und Applikationen zu nutzen. Eden funktioniert nur mit Firmware 19.0.1 oder älter.</string>
<string name="error_firmware_corrupted">Firmware wurde als vorhanden gemeldet, konnte aber nicht gelesen werden. Überprüfen Sie die Entschlüsselungsschlüssel und dumpen Sie die Firmware bei Bedarf neu.</string>
<string name="error_firmware_too_new">Firmware ist zu neu oder konnte nicht gelesen werden. Eden funktioniert nur mit Firmware 19.0.1 oder älter.</string>
<string name="keys_failed">Schlüsselinstallation fehlgeschlagen</string>
<string name="keys_install_success">Schlüssel erfolgreich installiert</string>
@@ -171,7 +171,7 @@
<string name="multiplayer_room_is_full">La sala está llena</string>
<string name="multiplayer_host_banned">Estás baneado de esta sala</string>
<string name="multiplayer_permission_denied">Permiso denegado</string>
<string name="multiplayer_no_such_user">Usuario no encontrado</string>
<string name="multiplayer_no_such_user">No hay tal usuario</string>
<string name="multiplayer_already_in_room">Ya estás en una sala</string>
<string name="multiplayer_create_room_error">Error al crear sala</string>
<string name="multiplayer_host_kicked">Anfitrión expulsado</string>
@@ -180,9 +180,9 @@
<string name="multiplayer_room_idle">Sala inactiva</string>
<string name="multiplayer_room_joining">Uniéndose a la sala</string>
<string name="multiplayer_room_joined">Sala unida</string>
<string name="multiplayer_room_moderator">Moderador de sala</string>
<string name="multiplayer_room_moderator">Moderador de la sala</string>
<string name="multiplayer_member_join">%1$s se ha unido</string>
<string name="multiplayer_member_leave">%1$s ha salido</string>
<string name="multiplayer_member_leave">%1$s se fue</string>
<string name="multiplayer_member_kicked">%1$s fue expulsado</string>
<string name="multiplayer_member_banned">%1$s fue baneado</string>
<string name="multiplayer_address_unbanned">Dirección desbaneada</string>
@@ -202,7 +202,7 @@
<string name="multiplayer_no_bans">No hay usuarios baneados</string>
<string name="multiplayer_unban_title">Desbanear usuario</string>
<string name="multiplayer_unban">Desbanear</string>
<string name="multiplayer_unban_message">¿Seguro que quieres desbanear a %1$s?</string>
<string name="multiplayer_unban_message">¿Estás seguro de que quieres desbanear a %1$s\?</string>
<string name="multiplayer_ban">Banear usuario</string>
<string name="multiplayer_room_browser">Salas públicas</string>
<string name="multiplayer_no_rooms_found">No se encontraron salas públicas</string>
@@ -240,6 +240,7 @@
<string name="keys_description">Selecciona tu archivo <b>prod.keys</b> utilizando el botón de abajo.</string>
<string name="select_keys">Seleccionar las claves</string>
<string name="firmware">Firmware</string>
<string name="firmware_description">Seleccione su archivo <b> firmware.zip </b> con el botón de abajo.</string>
<string name="select_firmware">Seleccionar firmware</string>
<string name="games">Juegos</string>
<string name="games_description">Selecciona la carpeta <b>Juegos</b> utilizando el botón de abajo</string>
@@ -262,6 +263,9 @@
<string name="folder">Carpeta</string>
<string name="dont_show_again">No mostrar de nuevo</string>
<string name="add_directory_success">Nuevo directorio de juegos agregado exitosamente</string>
<string name="enable_update_checks">Busque actualizaciones al iniciar la aplicación.</string>
<string name="update_available">Actualización disponible</string>
<string name="update_available_description">Hay una nueva versión disponible: %1$s \n\n¿Quieres descargarla\?</string>
<string name="home_search">Buscar</string>
<string name="home_settings">Ajustes</string>
<string name="empty_gamelist">No se encontraron archivos o aún no se ha seleccionado ningún directorio de juego.</string>
@@ -304,6 +308,7 @@
<string name="search_recently_added">Añadido recientemente</string>
<string name="open_user_folder">Abrir la carpeta de Eden</string>
<string name="open_user_folder_description">Administrar los archivos internos de Eden</string>
<string name="app_settings_description">Modificar el comportamiento y la apariencia de la aplicación.</string>
<string name="no_file_manager">Explorador de archivos no encontrado</string>
<string name="notification_no_directory_link">No se pudo abrir la carpeta Eden</string>
<string name="notification_no_directory_link_description">Por favor, busque la carpeta user con el panel lateral del explorador de archivos de forma manual.</string>
@@ -368,9 +373,6 @@
<string name="firmware_uninstalling">Desinstalando firmware...</string>
<string name="firmware_uninstalled_success">Firmware desinstalado correctamente</string>
<string name="error_firmware_missing">Se requiere firmware para ejecutar ciertos juegos y aplicaciones. Eden solo funciona con firmware 19.0.1 o anterior.</string>
<string name="error_firmware_corrupted">El firmware está presente pero no se pudo leer. Verifique las claves de descifrado y vuelva a volcar el firmware si es necesario.</string>
<string name="error_firmware_too_new">El firmware es demasiado nuevo o no se pudo leer. Eden solo funciona con firmware 19.0.1 o anterior.</string>
<string name="keys_failed">Error al instalar claves</string>
<string name="keys_install_success">Claves instaladas correctamente</string>
@@ -675,7 +677,6 @@
<string name="copy_details">Copiar detalles</string>
<string name="add_ons">Extras/Add-ons</string>
<string name="add_ons_description">Activa/desactiva mods, actualizaciones y DLC</string>
<string name="playtime">Tiempo de juego:</string>
<string name="reset_playtime">Borrar tiempo de juego</string>
<string name="reset_playtime_description">Restablecer el tiempo de juego actual a 0 segundos</string>
<string name="reset_playtime_warning_description">Esto borrará los datos de tiempo de juego actual. ¿Estás seguro\?</string>
@@ -794,7 +795,6 @@
<string name="unlock_drawer">Desbloquear menú cajón</string>
<string name="reset">Reiniciar</string>
<!-- Software keyboard -->
<string name="software_keyboard">Teclado de software</string>
@@ -962,6 +962,9 @@
<string name="change_app_theme">Cambiar tema</string>
<string name="theme_default">Predeterminado</string>
<string name="theme_material_you">Material You</string>
<string name="app_settings">Configuración de la aplicación</string>
<string name="theme_and_color">Tema y color</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Cambiar modo del tema</string>
<string name="theme_mode_follow_system">Igual al sistema</string>
@@ -387,9 +387,6 @@
<string name="verify_installed_content_description">تمام محتوای نصب شده را از نظر خرابی بررسی می‌کند</string>
<string name="keys_missing">کلیدهای رمزگذاری وجود ندارند</string>
<string name="keys_missing_description">ثابت‌افزار و بازی‌های فروشگاهی قابل رمزگشایی نیستند</string>
<string name="error_firmware_missing">برای اجرای برخی بازی‌ها و برنامه‌ها نیاز به فیرمور است. ادن فقط با فیرمور 19.0.1 یا قدیمی‌تر کار می‌کند.</string>
<string name="error_firmware_corrupted">فیرمور موجود است اما قابل خواندن نیست. کلیدهای رمزگشایی را بررسی کنید و در صورت نیاز فیرمور را دوباره دامپ کنید.</string>
<string name="error_firmware_too_new">فیرمور خیلی جدید است یا قابل خواندن نیست. ادن فقط با فیرمور 19.0.1 یا قدیمی‌تر کار می‌کند.</string>
<string name="keys_failed">خطا در نصب کلیدها</string>
<string name="keys_install_success">کلیدها با موفقیت نصب شدند</string>
<string name="error_keys_copy_failed">یک یا چند کلید با خطا در کپی مواجه شد.</string>
@@ -112,7 +112,7 @@
<string name="use_sync_core">Synchroniser la vitesse du cœur</string>
<string name="use_sync_core_description">Synchronise la vitesse du cœur avec le pourcentage de vitesse maximal pour améliorer les performances sans modifier la vitesse réelle du jeu.</string>
<string name="use_lru_cache">Activer le cache LRU</string>
<string name="use_lru_cache_description">Active ou désactive le cache LRU pour améliorer les performances en réduisant l\'utilisation du processeur. Certains jeux comme TotK 1.2.1 ont des problèmes - désactivez-le si le jeu ne démarre pas ou plante aléatoirement.</string>
<string name="use_lru_cache_description">Active ou désactive le cache LRU (Least Recently Used) pour améliorer les performances en réduisant lutilisation du processeur. Certains jeux peuvent rencontrer des problèmes avec ce réglage ; désactivez-le si le jeu ne démarre pas ou plante de manière aléatoire.</string>
<string name="use_fast_cpu_time">Temps CPU rapide</string>
<string name="use_fast_cpu_time_description">Force le CPU émulé à fonctionner à une fréquence plus élevée, réduisant certains limiteurs de FPS. Cette option est instable et peut causer des problèmes, et les CPU plus faibles peuvent voir une baisse de performance.</string>
<string name="custom_cpu_ticks">Ticks CPU personnalisés</string>
@@ -125,7 +125,7 @@
<string name="fast_cpu_time">Fréquence CPU</string>
<string name="fast_cpu_time_description">Utilisez Boost (1700MHz) pour fonctionner à la fréquence native la plus élevée de la Switch, ou Fast (2000MHz) pour fonctionner à double fréquence.</string>
<string name="memory_layout">Disposition de la mémoire</string>
<string name="memory_layout_description">(EXPÉRIMENTAL) Change la disposition de la mémoire émulée. Ce paramètre n\'augmente pas les performances, mais peut aider les jeux utilisant des résolutions élevées via des mods. Ne pas utiliser sur les téléphones avec 8 Go de RAM ou moins.</string>
<string name="memory_layout_description">(EXPÉRIMENTAL) Modifie la disposition de la mémoire émulée.\nCe paramètre naméliore pas les performances, mais peut aider pour les jeux utilisant des résolutions élevées via des mods. Ne pas utiliser sur les téléphones avec 8 Go de RAM ou moins. Fonctionne uniquement avec le backend Dynarmic (JIT).</string>
<string name="dma_accuracy">Précision DMA</string>
<string name="dma_accuracy_description">Contrôle la précision du DMA. Une précision sûre peut résoudre les problèmes dans certains jeux, mais peut aussi affecter les performances dans certains cas. Si vous n\'êtes pas sûr, laissez ce paramètre sur Par défaut.</string>
@@ -240,6 +240,7 @@
<string name="keys_description">Sélectionnez votre fichier &lt;b>prod.keys&lt;/b> avec le bouton ci-dessous.</string>
<string name="select_keys">Sélectionner les clés</string>
<string name="firmware">Firmware</string>
<string name="firmware_description">Sélectionnez votre fichier <b>firmware.zip</b> avec le bouton cidessous.</string>
<string name="select_firmware">Sélectionner le firmware</string>
<string name="games">Jeux</string>
<string name="games_description">Sélectionnez votre dossier &lt;b>de Jeux&lt;/b> avec le bouton ci-dessous.</string>
@@ -262,6 +263,9 @@
<string name="folder">Dossier</string>
<string name="dont_show_again">Ne plus afficher</string>
<string name="add_directory_success">Nouveau dossier de jeux ajouté</string>
<string name="enable_update_checks">Vérifier les mises à jour au démarrage de lapplication.</string>
<string name="update_available">Mise à jour disponible</string>
<string name="update_available_description">Une nouvelle version est disponible : %1$s\n\nVoulezvous la télécharger\?</string>
<string name="home_search">Rechercher</string>
<string name="home_settings">Paramètres</string>
<string name="empty_gamelist">Aucun fichier n\'a été trouvé ou aucun répertoire de jeu n\'a encore été sélectionné.</string>
@@ -304,6 +308,7 @@
<string name="search_recently_added">Ajouté récemment</string>
<string name="open_user_folder">Ouvrir le dossier de Eden</string>
<string name="open_user_folder_description">Gérer les fichiers internes de Eden</string>
<string name="app_settings_description">Modifier le comportement et lapparence de lapplication</string>
<string name="no_file_manager">Aucun gestionnaire de fichiers trouvé</string>
<string name="notification_no_directory_link">Impossible d\'ouvrir le répertoire de Eden</string>
<string name="notification_no_directory_link_description">Veuillez localiser manuellement le dossier utilisateur avec le panneau latéral du gestionnaire de fichiers.</string>
@@ -368,9 +373,6 @@
<string name="firmware_uninstalling">Désinstallation du firmware...</string>
<string name="firmware_uninstalled_success">Firmware désinstallé avec succès</string>
<string name="error_firmware_missing">Le firmware est requis pour exécuter certains jeux et applications. Eden ne fonctionne qu\'avec le firmware 19.0.1 ou antérieur.</string>
<string name="error_firmware_corrupted">Firmware présent mais illisible. Vérifiez les clés de décryptage et redumpz le firmware si nécessaire.</string>
<string name="error_firmware_too_new">Firmware trop récent ou illisible. Eden ne supporte que le firmware 19.0.1 ou antérieur.</string>
<string name="keys_failed">Échec de l\'installation des clés</string>
<string name="keys_install_success">Clés installées avec succès</string>
@@ -408,7 +410,7 @@
<string name="licenses_description">Des projets qui rendent possible Eden pour Android</string>
<string name="build">Build</string>
<string name="user_data">Données utilisateur</string>
<string name="user_data_description">Importer/exporter toutes les données de l\'application\nLors de l\'importation des données utilisateur, toutes les données déjà existantes seront supprimé !\nImporter les données depuis Citron peut poser des problèmes. Il est recommandé de faire l\'importation manuellement de toutes les données nécessaire.</string>
<string name="user_data_description">Importer/exporter toutes les données de l\'application\n\nLors de l\'importation des données utilisateur, toutes les données déjà existantes seront supprimé !\n\nImporter les données depuis Citron peut poser des problèmes. Il est recommandé de faire l\'importation manuellement de toutes les données nécessaire.</string>
<string name="exporting_user_data">Exportation des données utilisateur...</string>
<string name="importing_user_data">Importation des données utilisateur...</string>
<string name="invalid_yuzu_backup">Backup Eden invalide</string>
@@ -675,7 +677,6 @@
<string name="copy_details">Copier les détails</string>
<string name="add_ons">Extensions</string>
<string name="add_ons_description">Activer les mods, mises à jour et DLC</string>
<string name="playtime">Temps de jeu :</string>
<string name="reset_playtime">Réinitialiser le Temps de Jeu</string>
<string name="reset_playtime_description">Réinitialiser le temps de jeu du jeu actuel à 0 seconde</string>
<string name="reset_playtime_warning_description">Cela effacera les données de temps de jeu du jeu actuel. Êtes-vous sûr\?</string>
@@ -767,7 +768,7 @@
<string name="invalid_driver_file">Fichier de pilote invalide : %s</string>
<string name="network_unavailable">Aucune connexion réseau disponible. Veuillez vérifier votre connexion Internet et réessayer.</string>
<string name="driver_missing_title">Pilote GPU requis</string>
<string name="driver_missing_message">La configuration du jeu nécessite le pilote GPU \"%s\" qui n\'est pas installé sur votre appareil.\nVoulez-vous le télécharger et l\'installer maintenant \?</string>
<string name="driver_missing_message">La configuration du jeu nécessite le pilote GPU \"%s\" qui n\'est pas installé sur votre appareil.\n\nVoulez-vous le télécharger et l\'installer maintenant \?</string>
<string name="driver_download_cancelled">Téléchargement du pilote annulé. Le jeu ne peut pas être lancé sans le pilote requis.</string>
<string name="download">Télécharger</string>
@@ -794,7 +795,6 @@
<string name="unlock_drawer">Déverrouiller le tiroir</string>
<string name="reset">Réinitialiser</string>
<!-- Software keyboard -->
<string name="software_keyboard">Clavier virtuel</string>
@@ -962,6 +962,9 @@
<string name="change_app_theme">Changer le thème de l\'application</string>
<string name="theme_default">Par défaut</string>
<string name="theme_material_you">Material You</string>
<string name="app_settings">Paramètres de lApp</string>
<string name="theme_and_color">Thème et Couleur</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Changer le mode de thème</string>
<string name="theme_mode_follow_system">Automatique</string>
@@ -334,9 +334,6 @@
<string name="firmware_uninstalling">מסיר קושחה...</string>
<string name="firmware_uninstalled_success">הקושחה הוסרה בהצלחה</string>
<string name="error_firmware_missing">נדרש קושחה להפעלת משחקים ויישומים מסוימים. עדן עובד רק עם קושחה 19.0.1 או ישנה יותר.</string>
<string name="error_firmware_corrupted">קושחה קיימת אך לא ניתנת לקריאה. בדוק מפתחות פענוח ושמור קושחה מחדש אם needed.</string>
<string name="error_firmware_too_new">קושחה חדשה מדי או לא ניתנת לקריאה. עדן תומך רק בקושחה 19.0.1 או ישנה יותר.</string>
<string name="keys_failed">התקנת מפתחות נכשלה</string>
<string name="keys_install_success">מפתחות הותקנו בהצלחה</string>
@@ -331,9 +331,6 @@
<string name="firmware_uninstalling">Firmware eltávolítása...</string>
<string name="firmware_uninstalled_success">A firmware sikeresen eltávolítva</string>
<string name="error_firmware_missing">A firmware szükséges egyes játékok és alkalmazások futtatásához. Az Eden csak 19.0.1 vagy régebbi firmware-ekkel működik.</string>
<string name="error_firmware_corrupted">A firmware jelen van, de nem olvasható. Ellenőrizze a visszafejtési kulcsokat és szükség esetén dumpolja újra a firmware-t.</string>
<string name="error_firmware_too_new">A firmware túl új vagy nem olvasható. Az Eden csak a 19.0.1 vagy régebbi firmware-ekkel működik.</string>
<string name="keys_failed">A kulcsok telepítése sikertelen</string>
<string name="keys_install_success">A kulcsok sikeresen telepítve</string>
@@ -364,9 +364,6 @@
<string name="firmware_uninstalling">Mencopot firmware...</string>
<string name="firmware_uninstalled_success">Firmware berhasil dicopot</string>
<string name="error_firmware_missing">Firmware diperlukan untuk menjalankan game dan aplikasi tertentu. Eden hanya bekerja dengan firmware 19.0.1 atau lebih lama.</string>
<string name="error_firmware_corrupted">Firmware dilaporkan ada tetapi tidak dapat dibaca. Periksa kunci dekripsi dan dump ulang firmware jika diperlukan.</string>
<string name="error_firmware_too_new">Firmware terlalu baru atau tidak dapat dibaca. Eden hanya bekerja dengan firmware 19.0.1 atau lebih lama.</string>
<string name="keys_failed">Gagal menginstal kunci</string>
<string name="keys_install_success">Kunci berhasil diinstal</string>
@@ -772,7 +769,6 @@
<string name="unlock_drawer">Buka Kunci Laci</string>
<string name="reset">Reset</string>
<!-- Software keyboard -->
<string name="software_keyboard">Papan Ketik Perangkat Lunak</string>
@@ -240,6 +240,7 @@
<string name="keys_description">Seleziona il tuo file &lt;b>prod.keys&lt;/b> con il pulsante in basso.</string>
<string name="select_keys">Seleziona le chiavi</string>
<string name="firmware">Firmware</string>
<string name="firmware_description">Seleziona il tuo file <b>firmware.zip</b>con il pulsante in basso.</string>
<string name="select_firmware">Seleziona Firmware</string>
<string name="games">Giochi</string>
<string name="games_description">Seleziona la cartella dei &lt;b>giochi&lt;/b> con il pulsante in basso.</string>
@@ -256,10 +257,15 @@
<string name="alphabetical">Alfabetico</string>
<string name="view_list">Lista</string>
<string name="view_grid">Griglia</string>
<string name="view_grid_compact">Griglia Compatta</string>
<string name="view_carousel">Carosello</string>
<string name="game_image_desc">Screenshot per %1$s</string>
<string name="folder">Cartella</string>
<string name="dont_show_again">Non mostrare più</string>
<string name="add_directory_success">Nuova directory di gioco aggiunta correttamente </string>
<string name="enable_update_checks">Controlla se è disponibile un aggiornamento quando avvii l\'app.</string>
<string name="update_available">Aggiornamento Disponibile</string>
<string name="update_available_description">Una nuova versione è disponibile:%1$s\n\nVuoi scaricarla\?</string>
<string name="home_search">Cerca</string>
<string name="home_settings">Impostazioni</string>
<string name="empty_gamelist">Non sono stati trovati file o non è stata ancora selezionata alcuna directory di gioco.</string>
@@ -274,6 +280,7 @@
<string name="install_prod_keys_description">Necessario per decrittografare i giochi</string>
<string name="install_prod_keys_warning">Saltare l\'aggiunta delle chiavi?</string>
<string name="install_prod_keys_warning_description">Sono necessarie delle chiavi valide per emulare i giochi. Se continui, funzioneranno solo le app homebrew.</string>
<string name="install_prod_keys_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
<string name="install_firmware_warning">Saltare l\'aggiunta del firmware?</string>
<string name="install_firmware_warning_description">Molti giochi richiedono l\'accesso al firmware per funzionare correttamente.</string>
<string name="install_firmware_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
@@ -301,6 +308,7 @@
<string name="search_recently_added">Aggiunti recentemente</string>
<string name="open_user_folder">Apri la cartella di Eden</string>
<string name="open_user_folder_description">Gestisci i file interni di Eden</string>
<string name="app_settings_description">Modifica il comportamento e l\'aspetto dell\'app</string>
<string name="no_file_manager">Nessun file manager trovato</string>
<string name="notification_no_directory_link">Impossibile aprire la cartella di Eden</string>
<string name="notification_no_directory_link_description">Per favore individua la cartella dell\'utente manualmente con il pannello laterale del file manager.</string>
@@ -318,6 +326,7 @@
<string name="firmware_installing">Installando il firmware</string>
<string name="firmware_installed_failure">L\'installazione del firmware è fallita</string>
<string name="firmware_installed_failure_description">Accertati che i file .nca del firmware siano contenuti direttamente nella radice dello .zip e riprova.</string>
<string name="firmware_uninstalled_failure">Disinstallazione del firmware fallita</string>
<string name="share_log">Condividi log di debug</string>
<string name="share_log_description">Condividi i log di Eden per ricevere supporto</string>
<string name="share_log_missing">Nessun file di log trovato</string>
@@ -331,7 +340,9 @@
<string name="install_game_content_success">Contenuto/i di gioco installato/i con successo.</string>
<string name="install_game_content_success_install">%1$dinstallato con successo.</string>
<string name="install_game_content_success_overwrite">%1$dsovrascritto con successo</string>
<string name="install_game_content_help_link">https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">I driver personalizzati non sono supportati.</string>
<string name="custom_driver_not_supported_description">I driver personalizzati non sono attualmente supportati per questo dispositivo.\nRicontrolla in futuro se il supporto è stato aggiunto.</string>
<string name="manage_yuzu_data">Gestisci i dati di Eden</string>
<string name="manage_yuzu_data_description">Importa/Esporta il firmware, le keys, i dati utente, e altro!</string>
<string name="game_folders">Cartelle di gioco</string>
@@ -355,14 +366,13 @@
<string name="keys_missing">Chiavi di crittografia mancanti</string>
<string name="keys_missing_description">Impossibile decifrare firmware e giochi retail</string>
<string name="keys_missing_help">https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys</string>
<string name="uninstall_firmware">Disinstalla firmware</string>
<string name="uninstall_firmware_description">Disinstallare il firmware lo rimuoverà dal dispositivo e potrebbe influire sulla compatibilità dei giochi.</string>
<string name="firmware_uninstalling">Disinstallazione firmware...</string>
<string name="firmware_uninstalled_success">Firmware disinstallato con successo</string>
<string name="error_firmware_missing">Il firmware è richiesto per eseguire alcuni giochi e applicazioni. Eden funziona solo con firmware 19.0.1 o precedente.</string>
<string name="error_firmware_corrupted">Il firmware è presente ma non può essere letto. Controlla le chiavi di decrittazione e ridumpa il firmware se necessario.</string>
<string name="error_firmware_too_new">Il firmware è troppo recente o illeggibile. Eden supporta solo firmware 19.0.1 o precedenti.</string>
<string name="keys_failed">Installazione chiavi fallita</string>
<string name="keys_install_success">Chiavi installate con successo</string>
@@ -396,9 +406,11 @@
<string name="about_app_description">Un emulatore della Switch open-source.</string>
<string name="contributors">Collaboratori</string>
<string name="contributors_description">Realizzato con \u2764 dal team Eden</string>
<string name="contributors_link">https://git.eden-emu.dev/eden-emu/eden/activity/contributors</string>
<string name="licenses_description">Progetti che rendono Eden per Android possibile</string>
<string name="build">Compilazione</string>
<string name="user_data">Dati Utente</string>
<string name="user_data_description">Importa/Esporta tutti i dati dell\'app.\n\nQuando si importano nuovi dati utente, tutti quelli esistenti verranno cancellati!\n\nImportare dati da Citron può causare problemi. È raccomandato importare manualmente tutti i dati utili.</string>
<string name="exporting_user_data">Esportazione dei Dati Utente...</string>
<string name="importing_user_data">Importazione dei Dati Utente...</string>
<string name="invalid_yuzu_backup">Backup di Eden Invalido</string>
@@ -449,6 +461,8 @@
<string name="renderer_screen_layout">Orientamento</string>
<string name="renderer_aspect_ratio">Rapporto d\'aspetto: </string>
<string name="renderer_scaling_filter">Filtro adattivo della finestra </string>
<string name="fsr_sharpness">Nitidezza FSR</string>
<string name="fsr_sharpness_description">Determina quanto nitida dovrebbe essere l\'immagine utilizzando il Contrasto Dinamido dell\'FSR</string>
<string name="renderer_anti_aliasing">Metodo di anti-aliasing</string>
<string name="renderer_force_max_clock">Forza clock massimi (solo Adreno)</string>
<string name="renderer_force_max_clock_description">Forza la GPU a girare col massimo clock possibile (i vincoli alla temperatura saranno comunque applicati)</string>
@@ -489,6 +503,8 @@
<string name="audio_volume">Volume</string>
<string name="audio_volume_description">Specifica il volume dell\'audio in uscita.</string>
<!-- Input strings -->
<string name="buttons">Pulsanti</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
@@ -497,25 +513,45 @@
<string name="button_minus">Meno</string>
<string name="button_home">Home</string>
<string name="button_capture">Cattura</string>
<string name="start_pause">Avvia/Pausa</string>
<string name="dpad">D-Pad</string>
<string name="up">Su</string>
<string name="down">Giù</string>
<string name="left">Sinistra</string>
<string name="right">Destra</string>
<string name="left_stick">Analogico sinistro</string>
<string name="control_stick">Levetta di Controllo</string>
<string name="right_stick">Analogico destro</string>
<string name="c_stick">Levetta C</string>
<string name="pressed">Premuto</string>
<string name="range">Raggio</string>
<string name="deadzone">Zona morta</string>
<string name="modifier">Modificatore</string>
<string name="modifier_range">Range di modifica</string>
<string name="triggers">Grilletti</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_sl_left">SL Sinistro</string>
<string name="button_sr_left">SR Sinistro</string>
<string name="button_sl_right">SL Destro</string>
<string name="button_sr_right">SR Destro</string>
<string name="button_z">Z</string>
<string name="invalid">Non valido</string>
<string name="not_set">Non impostato</string>
<string name="unknown">Sconosciuto</string>
<string name="qualified_hat">%1$s%2$s%3$sFreccia%4$s</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$sAsse%4$s</string>
<string name="qualified_button">%1$s%2$s%3$sPulsante%4$s</string>
<string name="qualified_axis">Asse%1$s%2$s</string>
<string name="unused">Inutilizzato</string>
<string name="input_mapping_filter">Filtro input mapping</string>
<string name="input_mapping_filter_description">Seleziona un dispositivo che faccia da filtro per l\'input mapping</string>
<string name="auto_map">Mappa in automatico un controller</string>
<string name="auto_map_description">Seleziona un dispositivo per provare ad auto-mapparlo</string>
<string name="attempted_auto_map">Auto-map eseguito con %1$s</string>
<string name="controller_type">Tipo controller</string>
<string name="pro_controller">Pro Controller</string>
<string name="handheld">Portatile</string>
<string name="dual_joycons">Due Joycon</string>
@@ -529,9 +565,28 @@
<string name="set_threshold">Imposta soglia</string>
<string name="toggle_axis">Cancella asse</string>
<string name="connected">Connesso</string>
<string name="use_system_vibrator">Use vibrazione di sistema</string>
<string name="input_overlay">Input overlay</string>
<string name="vibration">Vibrazione</string>
<string name="vibration_strength">Potenza vibrazione</string>
<string name="profile">Profilo</string>
<string name="create_new_profile">Crea nuovo profilo</string>
<string name="enter_profile_name">Inserisci nome profilo</string>
<string name="profile_name_already_exists">Un altro profilo con questo nome già esiste</string>
<string name="invalid_profile_name">Nome profilo invalido</string>
<string name="use_global_input_configuration">Usa la configurazione di input globale</string>
<string name="player_num_profile">Profilo %d giocatore</string>
<string name="delete_input_profile">Elimina profilo di input</string>
<string name="delete_input_profile_description">Sei sicuro di voler cancellare questo profilo\? Non potrai più recuperarlo.</string>
<string name="stick_map_description">Muovi un analogico a sinistra e poi sopra o premi un pulsante</string>
<string name="button_map_description">Premi un pulsante o muovi un grilletto/analogico</string>
<string name="map_dpad_direction">Map sulle frecce %1$s</string>
<string name="map_control">Mappa su %1$s</string>
<string name="failed_to_load_profile">Apertura del profilo fallita</string>
<string name="failed_to_save_profile">Salvataggio del profilo fallito</string>
<string name="reset_mapping">Resetta pulsanti</string>
<string name="reset_mapping_description">Sei sicuro di voler resettare tutti i pulsanti mappati per questo controller\? Questa azione non può essere annullata.</string>
<!-- Miscellaneous -->
<string name="slider_default">Predefinito</string>
<string name="loading">Caricamento…</string>
@@ -556,6 +611,7 @@
<string name="fetch">Recupera</string>
<string name="delete">Elimina</string>
<string name="edit">Modifica</string>
<string name="import_success">Importato correttamente</string>
<string name="export_success">Esportazione completata</string>
<string name="start">Start</string>
<string name="global">Globale</string>
@@ -563,6 +619,8 @@
<string name="import_complete">Importazione completata</string>
<string name="use_global_setting">Usa l\'impostazione globale</string>
<string name="operation_completed_successfully">Operazione completata con successo</string>
<string name="confirm">Conferma</string>
<string name="load">Carica</string>
<string name="save">Salva</string>
<!-- GPU driver installation -->
@@ -601,25 +659,74 @@
<string name="preferences_audio">Audio</string>
<string name="preferences_audio_description">Motore di Output audio e volume</string>
<string name="preferences_controls">Comandi</string>
<string name="preferences_controls_description">Mappa un imput del controllerq</string>
<string name="preferences_player">Giocatore %d</string>
<string name="preferences_debug">Debug</string>
<string name="preferences_debug_description">Debugging CPU/GPU, API grafiche, fastmem</string>
<!-- Game properties -->
<string name="info">Info</string>
<string name="info_description">ID Programma, Sviluppatore, Versione</string>
<string name="per_game_settings">Impostazioni specifiche per ogni gioco</string>
<string name="per_game_settings_description">Modifica le impostazioni solo per questo gioco</string>
<string name="launch_options">Avvia configurazione</string>
<string name="path">Percorso</string>
<string name="program_id">Id Programma</string>
<string name="developer">Sviluppatore</string>
<string name="version">Versione</string>
<string name="copy_details">Copia dettagli</string>
<string name="add_ons">Add-on</string>
<string name="add_ons_description">Gestisci mod, aggiornamenti e DLC</string>
<string name="reset_playtime">Resetta tempo di gioco</string>
<string name="reset_playtime_description">Resetta il tempo di gioco di quest\'ultimo a 0 secondi</string>
<string name="reset_playtime_warning_description">In questo modo resetterai il tempo di gioco di quest\'ultimo. Sei sicuro\?</string>
<string name="playtime_reset_successfully">Il tempo di gioco è stato resettato.</string>
<string name="edit_playtime">Modifica tempo di gioco</string>
<string name="hours">Ore</string>
<string name="minutes">Minuti</string>
<string name="hours_must_be_between_0_and_9999">Le ore devono essere comprese tra 0 e 9999</string>
<string name="minutes_must_be_between_0_and_59">I minuti devono essere compresi tra 0 e 59</string>
<string name="seconds_must_be_between_0_and_59">I secondi devono essere compresi tra 0 e 59</string>
<string name="playtime_updated_successfully">Tempo di gioco correttamente aggiornato</string>
<string name="clear_shader_cache">Rimuove la cache delle Shader</string>
<string name="clear_shader_cache_description">Cancella tutte le shader compilate su questo gioco fino ad ora</string>
<string name="clear_shader_cache_warning_description">Mentre la cache delle shader rigenera potresti imbatterti in stuttering</string>
<string name="cleared_shaders_successfully">Shader azzerate correttamente</string>
<string name="addons_game">Addons: %1$s</string>
<string name="save_data">Dati di salvataggio</string>
<string name="save_data_description">Gestisci i salvataggi di questo gioco</string>
<string name="delete_save_data">Elimina salvataggio</string>
<string name="delete_save_data_description">Cancella tutti i salvataggi per questo gioco</string>
<string name="delete_save_data_warning_description">Questo cancella completamente tutti i dati di salvataggio per questo gioco. Sei sicuro di voler continuare\?</string>
<string name="save_data_deleted_successfully">Salvataggi eliminati correttamente</string>
<string name="select_content_type">Tipo contenuto</string>
<string name="updates_and_dlc">Aggiornamenti e DLC</string>
<string name="mods_and_cheats">Mod e trucchi</string>
<string name="addon_notice">Avviso per gli addon importante</string>
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
<string name="addon_notice_description">Per installare mod e trucchi, devi selezionare una cartella che contenga una cartella chiamata \"cheats/\", \"romfs/\" oppure \"exefs/\". Non possiamo verificare se questi saranno compatibili con il gioco, quindi fai attenzione!</string>
<string name="invalid_directory">Cartella non valida</string>
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
<string name="invalid_directory_description">Per favore ricontrolla che la cartella che hai selezionato ne contenga una chiamata \"cheats/\", \"romfs/\" o \"exefs/\" e riprova.</string>
<string name="addon_installed_successfully">Addon installato correttamente</string>
<string name="verifying_content">Verificando contenuto...</string>
<string name="content_install_notice">Avviso installazione contenuto</string>
<string name="content_install_notice_description">Il contenuto che hai selezionato non corrisponde a questo gioco. Vuoi installare comunque\?</string>
<string name="confirm_uninstall">Conferma disinstallazione</string>
<string name="confirm_uninstall_description">Sei sicuro di voler cancellare quest\'addon\?</string>
<string name="verify_integrity">Verifica integrità</string>
<string name="verifying">Verificando...</string>
<string name="verify_success">Verifica dell\'integrità completata con successo!</string>
<string name="verify_failure">Verifica dell\'integrità fallita!</string>
<string name="verify_failure_description">I contenuti dei file potrebbero essere corrotti</string>
<string name="verify_no_result">Impossibile effettuare la verifica dell\'integrità</string>
<string name="verify_no_result_description">L\'integrità dei contenuti non è stata validata</string>
<string name="verification_failed_for">La verifica è fallita per i seguenti file: %1$s</string>
<string name="share_game_settings">Condividi configurazione</string>
<string name="import_config">Importa configurazione</string>
<string name="export_config">Esporta configurazione</string>
<string name="share_config_failed">Impossibile condividere il file</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">La tua ROM è criptata</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Segui le guide per ridumpare le tue <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">schede di gioco</a> o <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">titoli digitali</a>.]]></string>
@@ -651,6 +758,7 @@
<string name="config_write_failed">Impossibile scrivere il file di configurazione</string>
<string name="config_apply_failed">Impossibile applicare la configurazione</string>
<string name="config_already_exists_title">Configurazione già esistente</string>
<string name="config_already_exists_message">Impostazioni personalizzate già esistenti per %1$s.\n\nVuoi sovrascrivere la configurazione esistente\?\n\nQuesta azione non può essere annullata.</string>
<string name="config_exists_prompt">Verifica della configurazione esistente...</string>
<string name="overwrite_cancelled">Sovrascrittura annullata</string>
<string name="overwrite">Sovrascrivi</string>
@@ -660,6 +768,7 @@
<string name="invalid_driver_file">File driver non valido: %s</string>
<string name="network_unavailable">Nessuna connessione di rete disponibile. Controlla la connessione Internet e riprova.</string>
<string name="driver_missing_title">Driver GPU richiesto</string>
<string name="driver_missing_message">La configurazione del gioco richiede il driver GPU \"%s\" che non è installato sul tuo dispositivo.\n\nVuoi scaricarlo e installarlo ora\?</string>
<string name="driver_download_cancelled">Download del driver annullato. Il gioco non può essere avviato senza il driver richiesto.</string>
<string name="download">Scarica</string>
@@ -682,6 +791,10 @@
<string name="emulation_unpause">Riprendi l\'emulazione</string>
<string name="emulation_input_overlay">Opzioni overlay</string>
<string name="touchscreen">Touchscreen</string>
<string name="lock_drawer">Blocca drawer</string>
<string name="unlock_drawer">Sblocca drawer</string>
<string name="reset">Resetta</string>
<!-- Software keyboard -->
<string name="software_keyboard">Tastiera Software</string>
@@ -689,9 +802,12 @@
<string name="abort_button">Interrompi</string>
<string name="continue_button">Continua</string>
<string name="system_archive_not_found">Archivio di sistema non trovato</string>
<string name="system_archive_not_found_message">%s è mancante. Per favore esegui il dump degli archivi del tuo sistema.\nContinuare ad emulare potrebbe portare bug o causare crash.</string>
<string name="system_archive_general">Un archivio di sistema</string>
<string name="save_load_error">Errore di salvataggio/caricamento</string>
<string name="fatal_error">Errore Fatale</string>
<string name="fatal_error_message">Errore Fatale. Controlla i log per i dettagli.\nContinuare l\'emulazione potrebbe causare crash.</string>
<string name="device_memory_inadequate">RAM Totale:%1$s\nRaccomandati: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
<string name="no_game_present">Non è presente alcun gioco avviabile.</string>
@@ -738,8 +854,13 @@
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">Normale</string>
<string name="renderer_accuracy_high">Alta</string>
<string name="renderer_accuracy_extreme">Estrema</string>
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Predefinito</string>
<string name="dma_accuracy_unsafe">Non sicura</string>
<string name="dma_accuracy_safe">Sicura</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Metodo decodifica ASTC</string>
<string name="accelerate_astc_description">Scegli come decodificare le texture compresse ASTC per il rendering: CPU (lento, sicuro), GPU (veloce, consigliato) o CPU Async (senza stuttering, può causare problemi)</string>
@@ -769,6 +890,7 @@
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_five_quarter">1.25X (900p/1350p)</string>
<string name="resolution_three_half">1.5X (1080p/1620p)</string>
<string name="resolution_two">2X (1440p/2160p) (Slow)</string>
<string name="resolution_three">3X (2160p/3240p) (Slow)</string>
@@ -784,9 +906,17 @@
<string name="scaling_filter_nearest_neighbor">Nearest neighbor</string>
<string name="scaling_filter_bilinear">Bilineare</string>
<string name="scaling_filter_bicubic">Bicubico</string>
<string name="scaling_filter_spline1">Spline-1</string>
<string name="scaling_filter_gaussian">Gaussiano</string>
<string name="scaling_filter_lanczos">Lanczos</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™️ Super Resolution</string>
<string name="scaling_filter_area">Area</string>
<string name="scaling_filter_zero_tangent">Zero-Tangent</string>
<string name="scaling_filter_bspline">B-Spline</string>
<string name="scaling_filter_mitchell">Mitchell</string>
<string name="scaling_filter_mmpx">MMPX</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">Nessuna</string>
<string name="anti_aliasing_fxaa">FXAA</string>
@@ -794,8 +924,13 @@
<!-- Screen Layouts -->
<string name="screen_layout_auto">Automatico</string>
<string name="screen_layout_sensor_landscape">Layout orizzontale sensore</string>
<string name="screen_layout_landscape">Layout Orizzontale</string>
<string name="screen_layout_reverse_landscape">Layout orizzontale inverso sensore</string>
<string name="screen_layout_sensor_portrait">Layout verticale sensore</string>
<string name="screen_layout_portrait">Layout Verticale</string>
<string name="screen_layout_reverse_portrait">Layout verticale inverso</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Predefinito (16:9)</string>
<string name="ratio_force_four_three">Forza 4:3</string>
@@ -803,10 +938,16 @@
<string name="ratio_force_sixteen_ten">Forza 16:10</string>
<string name="ratio_stretch">Adatta alla finestra</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (JIT)</string>
<string name="cpu_backend_nce">Native code execution (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Accurata</string>
<string name="cpu_accuracy_unsafe">Non sicura</string>
<string name="cpu_accuracy_paranoid">Paranoico (Lento)</string>
<string name="cpu_accuracy_debugging">Debugging</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">D-pad</string>
<string name="gamepad_left_stick">Analogico sinistro</string>
@@ -821,12 +962,17 @@
<string name="change_app_theme">Cambia tema dell\'app</string>
<string name="theme_default">Predefinito</string>
<string name="theme_material_you">Material You</string>
<string name="app_settings">Impostazioni app</string>
<string name="theme_and_color">Tema e colore</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Cambia la modalità del tema</string>
<string name="theme_mode_follow_system">Segue il Sistema</string>
<string name="theme_mode_light">Chiaro</string>
<string name="theme_mode_dark">Scuro</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
@@ -841,6 +987,7 @@
<!-- Static Themes -->
<string name="static_theme_color">Colore tema</string>
<string name="eden_theme">Eden (Default)</string>
<string name="violet">Viola (Predefinito)</string>
<string name="blue">Blu</string>
<string name="cyan">Ciano</string>
@@ -859,6 +1006,12 @@
<string name="mute">Silenzia</string>
<string name="unmute">Riattiva</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Allineamento verticale</string>
<string name="top">In alto</string>
<string name="center">Centro</string>
<string name="bottom">In basso</string>
<!-- Applet Modes -->
<string name="applets_menu">Applet</string>
<string name="applets_menu_description">(In lavorazione) Cambia frontend e impostazioni degli applet</string>
@@ -333,9 +333,6 @@
<string name="firmware_uninstalling">ファームウェアをアンインストール中...</string>
<string name="firmware_uninstalled_success">ファームウェアのアンインストールが成功しました</string>
<string name="error_firmware_missing">一部のゲームとアプリケーションを実行するにはファームウェアが必要です。Edenは19.0.1以前のファームウェアでのみ動作します。</string>
<string name="error_firmware_corrupted">ファームウェアは存在しますが読み取れません。復号キーを確認し、必要に応じてファームウェアを再ダンプしてください。</string>
<string name="error_firmware_too_new">ファームウェアが新しすぎるか読み取れません。Edenは19.0.1以前のファームウェアのみに対応しています。</string>
<string name="keys_failed">キーのインストールに失敗</string>
<string name="keys_install_success">キーが正常にインストールされました</string>
@@ -330,9 +330,6 @@
<string name="firmware_uninstalling">펌웨어 제거 중...</string>
<string name="firmware_uninstalled_success">펌웨어가 성공적으로 제거되었습니다</string>
<string name="error_firmware_missing">일부 게임 및 애플리케이션 실행을 위해 펌웨어가 필요합니다. Eden은 19.0.1 이하 버전의 펌웨어에서만 작동합니다.</string>
<string name="error_firmware_corrupted">펌웨어가 존재하지만 읽을 수 없습니다. 복호화 키를 확인하고 필요한 경우 펌웨어를 다시 덤프하세요.</string>
<string name="error_firmware_too_new">펌웨어가 너무 최신이거나 읽을 수 없습니다. Eden은 19.0.1 이전 버전의 펌웨어에서만 작동합니다.</string>
<string name="keys_failed">키 설치 실패</string>
<string name="keys_install_success">키가 성공적으로 설치됨</string>
@@ -322,9 +322,6 @@
<string name="firmware_uninstalling">Avinstallerer firmware...</string>
<string name="firmware_uninstalled_success">Firmware avinstallert</string>
<string name="error_firmware_missing">Fastvare kreves for å kjøre enkelte spill og applikasjoner. Eden fungerer bare med fastvare 19.0.1 eller eldre.</string>
<string name="error_firmware_corrupted">Fastvare er til stede, men kan ikke leses. Sjekk dekrypteringsnøklene og dump fastvaren på nytt om nødvendig.</string>
<string name="error_firmware_too_new">Fastvaren er for ny eller kan ikke leses. Eden fungerer bare med fastvare 19.0.1 eller eldre.</string>
<string name="keys_failed">Kunne ikke installere nøkler</string>
<string name="keys_install_success">Nøklene ble installert</string>
@@ -240,6 +240,7 @@
<string name="keys_description">Wybierz swoje klucze &lt;b>prod.keys&lt;/b> za pomocą przycisku poniżej.</string>
<string name="select_keys">Wybierz klucze</string>
<string name="firmware">Firmware</string>
<string name="firmware_description">Wybierz swój plik <b>firmware.zip</b> przyciskiem poniżej.</string>
<string name="select_firmware">Wybierz Firmware</string>
<string name="games">Gry</string>
<string name="games_description">Wybierz katalog z grami &lt;b>Games&lt;/b> za pomocą przycisku poniżej.</string>
@@ -262,6 +263,9 @@
<string name="folder">Folder</string>
<string name="dont_show_again">Nie pokazuj ponownie</string>
<string name="add_directory_success">Pomyślnie dodano nowy katalog gier</string>
<string name="enable_update_checks">Sprawdzaj aktualizacje przy uruchomieniu aplikacji.</string>
<string name="update_available">Dostępna aktualizacja</string>
<string name="update_available_description">Dostępna jest nowa wersja: %1$s\n\nCzy chcesz ją pobrać\?</string>
<string name="home_search">Szukaj</string>
<string name="home_settings">Ustawienia</string>
<string name="empty_gamelist">Nie znaleziono plików, lub nie wybrano jeszcze katalogu zawierającego gry.</string>
@@ -304,6 +308,7 @@
<string name="search_recently_added">Ostatnio dodane</string>
<string name="open_user_folder">Otwórz folder Eden</string>
<string name="open_user_folder_description">Zarządzaj plikami emulatora</string>
<string name="app_settings_description">Dostosuj działanie i wygląd aplikacji</string>
<string name="no_file_manager">Nie znaleziono menedżera plików</string>
<string name="notification_no_directory_link">Nie można otworzyć folderu emulatora</string>
<string name="notification_no_directory_link_description">Proszę wybrać ręcznie folder z pomocą panelu bocznego menedżera plików.</string>
@@ -370,9 +375,6 @@
<string name="firmware_uninstalling">Odinstalowywanie firmware...</string>
<string name="firmware_uninstalled_success">Firmware odinstalowany pomyślnie</string>
<string name="error_firmware_missing">Firmware jest wymagany do uruchamiania niektórych gier i aplikacji. Eden działa tylko z firmwarem 19.0.1 lub starszym.</string>
<string name="error_firmware_corrupted">Oprogramowanie sprzętowe jest obecne, ale nie można go odczytać. Sprawdź klucze deszyfrujące i w razie potrzeby zrzuć oprogramowanie ponownie.</string>
<string name="error_firmware_too_new">Oprogramowanie sprzętowe jest zbyt nowe lub nie można go odczytać. Eden działa tylko z oprogramowaniem sprzętowym w wersji 19.0.1 lub starszej.</string>
<string name="keys_failed">Nie udało się zainstalować kluczy</string>
<string name="keys_install_success">Pomyślnie zainstalowano klucze</string>
@@ -677,7 +679,6 @@
<string name="copy_details">Kopiuj szczegóły</string>
<string name="add_ons">Dodatki</string>
<string name="add_ons_description">Przełącz mody, aktualizacje i DLC</string>
<string name="playtime">Czas gry:</string>
<string name="reset_playtime">Wyczyść czas gry</string>
<string name="reset_playtime_description">Zresetuj czas gry do 0 sekund.</string>
<string name="reset_playtime_warning_description">Spowoduje to usunięcie danych dotyczących czasu gry w bieżącej grze. Czy na pewno chcesz to zrobić\?</string>
@@ -796,7 +797,6 @@
<string name="unlock_drawer">Odblokuj panel</string>
<string name="reset">Resetuj</string>
<!-- Software keyboard -->
<string name="software_keyboard">Klawiatura programowa</string>
@@ -964,6 +964,9 @@
<string name="change_app_theme">Ustaw motyw aplikacji</string>
<string name="theme_default">Domyślny</string>
<string name="theme_material_you">Material You</string>
<string name="app_settings">Ustawienia aplikacji</string>
<string name="theme_and_color">Motyw i kolor</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Zmień tryb motywu</string>
<string name="theme_mode_follow_system">Podążaj za systemowym</string>
@@ -240,6 +240,7 @@
<string name="keys_description">Selecione seu arquivo &lt;b>prod.keys&lt;/b> com o botão abaixo.</string>
<string name="select_keys">Selecione as Chaves (Keys)</string>
<string name="firmware">Firmware</string>
<string name="firmware_description">Selecione seu arquivo <b>firmware.zip</b> com o botão abaixo.</string>
<string name="select_firmware">Selecionar Firmware</string>
<string name="games">Jogos</string>
<string name="games_description">Selecione sua pasta de <b>Jogos</b> com o botão abaixo.</string>
@@ -262,6 +263,9 @@
<string name="folder">Pasta</string>
<string name="dont_show_again">Não Mostrar Novamente</string>
<string name="add_directory_success">Nova pasta de jogos adicionada com sucesso</string>
<string name="enable_update_checks">Procurar por atualizações ao iniciar o aplicativo.</string>
<string name="update_available">Atualização Disponível</string>
<string name="update_available_description">Uma nova versão está disponível: %1$s\n\nGostaria de baixá-la\?</string>
<string name="home_search">Pesquisar</string>
<string name="home_settings">Configurações</string>
<string name="empty_gamelist">Nenhum jogo foi encontrado ou nenhuma pasta de jogos foi definida.</string>
@@ -304,6 +308,7 @@
<string name="search_recently_added">Adicionado recentemente</string>
<string name="open_user_folder">Abrir a pasta do Eden</string>
<string name="open_user_folder_description">Gerencie os arquivos internos do Eden</string>
<string name="app_settings_description">Alterar o comportamento e aparência do aplicativo</string>
<string name="no_file_manager">Nenhum gerenciador de arquivos encontrado</string>
<string name="notification_no_directory_link">Não foi possível abrir a pasta do Eden</string>
<string name="notification_no_directory_link_description">Localize manualmente a pasta do usuário usando o gerenciador de arquivos.</string>
@@ -368,9 +373,6 @@
<string name="firmware_uninstalling">Desinstalando firmware</string>
<string name="firmware_uninstalled_success">Firmware desinstalado com sucesso</string>
<string name="error_firmware_missing">Firmware é necessário para executar certos jogos e aplicativos. Eden só funciona com firmware 19.0.1 ou anterior.</string>
<string name="error_firmware_corrupted">Firmware está presente mas não pode ser lido. Verifique as chaves de descriptografia e refaça o dump do firmware se necessário.</string>
<string name="error_firmware_too_new">Firmware é muito novo ou não pode ser lido. Eden só funciona com firmware 19.0.1 ou anterior.</string>
<string name="keys_failed">Falha ao instalar chaves (keys)</string>
<string name="keys_install_success">Chaves (keys) instaladas com sucesso</string>
@@ -676,7 +678,6 @@ uma tentativa de mapeamento automático</string>
<string name="copy_details">Copiar detalhes</string>
<string name="add_ons">Add-ons</string>
<string name="add_ons_description">Gerencie mods, atualizações e DLC</string>
<string name="playtime">Tempo de Jogo:</string>
<string name="reset_playtime">Limpar Tempo de Jogo</string>
<string name="reset_playtime_description">Resetar o contador de tempo do jogo atual</string>
<string name="reset_playtime_warning_description">Isso vai resetar os dados do contador de tempo do jogo atual. Tem certeza\?</string>
@@ -795,7 +796,6 @@ uma tentativa de mapeamento automático</string>
<string name="unlock_drawer">Desbloquear este menu</string>
<string name="reset">Redefinir</string>
<!-- Software keyboard -->
<string name="software_keyboard">Teclado do software</string>
@@ -963,6 +963,9 @@ uma tentativa de mapeamento automático</string>
<string name="change_app_theme">Mudar o tema do aplicativo</string>
<string name="theme_default">Padrão</string>
<string name="theme_material_you">Material You</string>
<string name="app_settings">Configurações do App</string>
<string name="theme_and_color">Tema e Cores</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Alterar o tema</string>
<string name="theme_mode_follow_system">Igual ao Sistema</string>
@@ -334,9 +334,6 @@
<string name="firmware_uninstalling">A desinstalar firmware...</string>
<string name="firmware_uninstalled_success">Firmware desinstalado com sucesso</string>
<string name="error_firmware_missing">É necessário firmware para executar alguns jogos e aplicações. O Eden só funciona com firmware 19.0.1 ou anterior.</string>
<string name="error_firmware_corrupted">Firmware está presente mas não pode ser lido. Verifique chaves de descriptografia e volte a fazer dump do firmware se necessário.</string>
<string name="error_firmware_too_new">Firmware é demasiado recente ou ilegível. O Eden só funciona com firmware 19.0.1 ou anterior.</string>
<string name="keys_failed">Falha ao instalar chaves</string>
<string name="keys_install_success">Chaves instaladas com sucesso</string>
@@ -240,6 +240,7 @@
<string name="keys_description">Выберите ваш файл &lt;b>prod.keys&lt;/b> с помощью кнопки ниже.</string>
<string name="select_keys">Выбрать ключи</string>
<string name="firmware">Прошивка</string>
<string name="firmware_description">Выберете свой <b>firmware.zip</b>файл с кнопкой внизу.</string>
<string name="select_firmware">Выбрать прошивку</string>
<string name="games">Игры</string>
<string name="games_description">Выберите вашу папку с &lt;b>играми&lt;/b> с помощью кнопки ниже.</string>
@@ -262,6 +263,9 @@
<string name="folder">Папка</string>
<string name="dont_show_again">Не показывать снова</string>
<string name="add_directory_success">Новый каталог игр успешно добавлен</string>
<string name="enable_update_checks">Проверять наличия обновлений при запуске приложения.</string>
<string name="update_available">Обновление доступно</string>
<string name="update_available_description">Новая версия приложения доступна:%1$s\n\nНе хотите ли вы скачать его\?</string>
<string name="home_search">Поиск</string>
<string name="home_settings">Настройки</string>
<string name="empty_gamelist">Не найдены файлы или еще не выбрана папка с играми.</string>
@@ -304,6 +308,7 @@
<string name="search_recently_added">Недавно добавлено</string>
<string name="open_user_folder">Открыть папку Eden</string>
<string name="open_user_folder_description">Управление внутренними файлами Eden</string>
<string name="app_settings_description">Изменяет поведение и внешний вид приложения</string>
<string name="no_file_manager">Не найден файловый менеджер</string>
<string name="notification_no_directory_link">Не удалось открыть папку Eden</string>
<string name="notification_no_directory_link_description">Пожалуйста, найдите папку пользователя с помощью боковой панели файлового менеджера вручную.</string>
@@ -370,9 +375,6 @@
<string name="firmware_uninstalling">Удаление прошивки...</string>
<string name="firmware_uninstalled_success">Прошивка успешно удалена</string>
<string name="error_firmware_missing">Для запуска некоторых игр и системных апплетов требуется прошивка. Eden работает только с прошивкой версии 19.0.1 и ниже.</string>
<string name="error_firmware_corrupted">Прошивка обнаружена, но не может быть прочитана. Проверьте наличие ключей дешифрования и при необходимости пересохраните прошивку.</string>
<string name="error_firmware_too_new">Прошивка слишком новая или не может быть прочитана. Eden работает только с прошивкой версии 19.0.1 и ниже.</string>
<string name="keys_failed">Ошибка установки ключей</string>
<string name="keys_install_success">Ключи успешно установлены</string>
@@ -611,6 +613,7 @@
<string name="fetch">Получить</string>
<string name="delete">Удалить</string>
<string name="edit">Редактировать</string>
<string name="import_success">Успешно импортировано</string>
<string name="export_success">Экспорт успешно выполнен</string>
<string name="start">Запуск</string>
<string name="global">Глобальный</string>
@@ -676,6 +679,17 @@
<string name="copy_details">Копировать детали</string>
<string name="add_ons">Дополнения</string>
<string name="add_ons_description">Включение модов, обновлений и DLC</string>
<string name="reset_playtime">Очистить игровое время</string>
<string name="reset_playtime_description">Сбрасывает игровое время текущей игры обратно до 0 секунд</string>
<string name="reset_playtime_warning_description">Это очистит данные о игровом времени текущей игры. Вы уверены\?</string>
<string name="playtime_reset_successfully">Игровое время было сброшено</string>
<string name="edit_playtime">Изменить игровое время</string>
<string name="hours">Часы</string>
<string name="minutes">Минуты</string>
<string name="hours_must_be_between_0_and_9999">Количество часов должно быть от 0 до 9999</string>
<string name="minutes_must_be_between_0_and_59">Количество минут должно быть от 0 до 59</string>
<string name="seconds_must_be_between_0_and_59">Количество секунд должно быть от 0 до 59</string>
<string name="playtime_updated_successfully">Игровое время было обновлено</string>
<string name="clear_shader_cache">Очистить кэш шейдеров</string>
<string name="clear_shader_cache_description">Удаляет все шейдеры, созданные во время игры.</string>
<string name="clear_shader_cache_warning_description">У вас будет больше лагов во время повторной генерации кэша шейдеров</string>
@@ -710,6 +724,11 @@
<string name="verify_no_result">Проверка целостности не может быть выполнена</string>
<string name="verify_no_result_description">Файл не проверялся на корректность</string>
<string name="verification_failed_for">Проверку не удалась для следующих файлов:\n%1$s</string>
<string name="share_game_settings">Поделиться конфигом</string>
<string name="import_config">Импортировать конфиг</string>
<string name="export_config">Экспортировать конфиг</string>
<string name="share_config_failed">Не удалось Поделиться конфигом</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Ваш ROM зашифрованный</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Пожалуйста, следуйте инструкциям по пересохранению <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">игровых картриджей</a> или <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">установленных игр</a>.]]></string>
@@ -778,7 +797,6 @@
<string name="unlock_drawer">Разморозить док</string>
<string name="reset">Сброс</string>
<!-- Software keyboard -->
<string name="software_keyboard">Виртуальная клавиатура</string>
@@ -874,6 +892,7 @@
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_five_quarter">1.25X (900p/1350p)</string>
<string name="resolution_three_half">1.5X (1080p/1620p)</string>
<string name="resolution_two">2X (1440p/2160p) (Медленно)</string>
<string name="resolution_three">3X (2160p/3240p) (Медленно)</string>
@@ -895,6 +914,11 @@
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™️ Super Resolution</string>
<string name="scaling_filter_area">Зона</string>
<string name="scaling_filter_zero_tangent">Zero-Tangent</string>
<string name="scaling_filter_bspline">B-Spline</string>
<string name="scaling_filter_mitchell">Mitchell</string>
<string name="scaling_filter_mmpx">MMPX</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">Выкл.</string>
<string name="anti_aliasing_fxaa">FXAA</string>
@@ -924,6 +948,8 @@
<string name="cpu_accuracy_accurate">Точно</string>
<string name="cpu_accuracy_unsafe">Небезопасно</string>
<string name="cpu_accuracy_paranoid">Параноик</string>
<string name="cpu_accuracy_debugging">Отладка</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">Крестовина</string>
<string name="gamepad_left_stick">Левый стик</string>
@@ -938,6 +964,9 @@
<string name="change_app_theme">Сменить тему</string>
<string name="theme_default">По умолчанию</string>
<string name="theme_material_you">Material You</string>
<string name="app_settings">Настройки приложения</string>
<string name="theme_and_color">Тема и цвет</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Сменить режим темы</string>
<string name="theme_mode_follow_system">Системная</string>
@@ -334,9 +334,6 @@
<string name="firmware_uninstalling">Деинсталирање фирмвера</string>
<string name="firmware_uninstalled_success">Фирмваре је успешно деинсталирано</string>
<string name="error_firmware_missing">Firmware је потребан за покретање одређених игара и апликација. Eden ради само са firmware-ом 19.0.1 или старијим.</string>
<string name="error_firmware_corrupted">Firmware је присутан али се не може прочитати. Проверите кључеве за дешифровање и поново направите firmware дамп ако је потребно.</string>
<string name="error_firmware_too_new">Firmware је превише нов или се не може прочитати. Eden ради само са firmware-ом 19.0.1 или старијим.</string>
<string name="keys_failed">Неуспела инсталација кључева</string>
<string name="keys_install_success">Кључеви успешно инсталирани</string>
@@ -240,6 +240,7 @@
<string name="keys_description">Виберіть ваш файл &lt;b>prod.keys&lt;/b> за допомогою кнопки нижче.</string>
<string name="select_keys">Вибрати ключі</string>
<string name="firmware">Прошивка</string>
<string name="firmware_description">Виберіть файл <b>firmware.zip</b> за допомогою кнопки нижче.</string>
<string name="select_firmware">Вибрати прошивку</string>
<string name="games">Ігри</string>
<string name="games_description">Виберіть вашу теку з &lt;b>іграми&lt;/b> за допомогою кнопки нижче.</string>
@@ -262,6 +263,9 @@
<string name="folder">Тека</string>
<string name="dont_show_again">Більше не показувати</string>
<string name="add_directory_success">Нову теку з іграми успішно додано</string>
<string name="enable_update_checks">Перевіряти оновлення при запуску застосунку.</string>
<string name="update_available">Доступне оновлення</string>
<string name="update_available_description">Доступна нова версія: %1$s\n\nХочете її завантажити\?</string>
<string name="home_search">Пошук</string>
<string name="home_settings">Налаштування</string>
<string name="empty_gamelist">Не знайдено файлів або ще не вибрано теку з іграми.</string>
@@ -304,6 +308,7 @@
<string name="search_recently_added">Нещодавно додано</string>
<string name="open_user_folder">Відкрити теку Eden</string>
<string name="open_user_folder_description">Керування внутрішніми файлами Eden</string>
<string name="app_settings_description">Змінити зовнішній вигляд і поведінку застосунку</string>
<string name="no_file_manager">Не знайдено файлового менеджера</string>
<string name="notification_no_directory_link">Не вдалося відкрити теку Eden</string>
<string name="notification_no_directory_link_description">Будь ласка, знайдіть теку користувача за допомогою бічної панелі файлового менеджера вручну.</string>
@@ -370,9 +375,6 @@
<string name="firmware_uninstalling">Видалення прошивки...</string>
<string name="firmware_uninstalled_success">Прошивку успішно видалено</string>
<string name="error_firmware_missing">Для запуску деяких ігор та системних аплетів потрібна прошивка. Eden працює лише з прошивкою 19.0.1 або старішою.</string>
<string name="error_firmware_corrupted">Прошивка є, але не може бути прочитана. Перевірте ключі дешифрування та повторно зробіть дамп прошивки за необхідності.</string>
<string name="error_firmware_too_new">Прошивка занадто нова або нечитабельна. Eden працює лише з прошивкою 19.0.1 або старішою.</string>
<string name="keys_failed">Не вдалося встановити ключі</string>
<string name="keys_install_success">Ключі успішно встановлено</string>
@@ -677,7 +679,6 @@
<string name="copy_details">Копіювати подробиці</string>
<string name="add_ons">Доповнення</string>
<string name="add_ons_description">Перемикати моди, оновлення та доповнення</string>
<string name="playtime">Награний час:</string>
<string name="reset_playtime">Очистити награний час</string>
<string name="reset_playtime_description">Скинути награний час поточної гри до 0 секунд</string>
<string name="reset_playtime_warning_description">Це очистить дані про награний час поточної гри. Ви впевнені\?</string>
@@ -796,7 +797,6 @@
<string name="unlock_drawer">Розблокувати панель</string>
<string name="reset">Скинути</string>
<!-- Software keyboard -->
<string name="software_keyboard">Програмна клавіатура</string>
@@ -964,6 +964,9 @@
<string name="change_app_theme">Змінити тему</string>
<string name="theme_default">За замовчуванням</string>
<string name="theme_material_you">Material You</string>
<string name="app_settings">Налаштування застосунку</string>
<string name="theme_and_color">Тема і колір</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Змінити режим теми</string>
<string name="theme_mode_follow_system">Системна</string>
@@ -320,9 +320,6 @@
<string name="firmware_uninstalling">Đang gỡ cài đặt firmware...</string>
<string name="firmware_uninstalled_success">Gỡ cài đặt firmware thành công</string>
<string name="error_firmware_missing">Firmware là cần thiết để chạy một số trò chơi và ứng dụng. Eden chỉ hoạt động với firmware 19.0.1 trở về trước.</string>
<string name="error_firmware_corrupted">Firmware được báo cáo là có nhưng không thể đọc được. Kiểm tra khóa giải mã và dump lại firmware nếu cần.</string>
<string name="error_firmware_too_new">Firmware quá mới hoặc không thể đọc. Eden chỉ hoạt động với firmware 19.0.1 trở về trước.</string>
<string name="keys_failed">Không thể cài đặt khóa</string>
<string name="keys_install_success">Đã cài đặt khóa thành công</string>
@@ -7,6 +7,25 @@
<string name="notification_permission_not_granted">未授予通知权限!</string>
<string name="app_notification_channel_description">Eden模拟器通知</string>
<string name="app_notification_running">Eden正在运行</string>
<string name="seconds"></string>
<!-- Spinbox strings -->
<string name="increment">增加</string>
<string name="decrement">减少</string>
<string name="value_too_low">值必须最小为 %1$d</string>
<string name="value_too_high">值最大必须为 %1$d</string>
<string name="invalid_value">无效的值</string>
<!-- Input Overlay -->
<string name="overlay_auto_hide">自动隐藏虚拟按键</string>
<string name="overlay_auto_hide_description">在指定的时间间隔后自动隐藏触摸控制覆盖层。</string>
<string name="enable_input_overlay_auto_hide">开启自动隐藏虚拟按键</string>
<string name="input_overlay_options">虚拟按键输入</string>
<string name="input_overlay_options_description">配置虚拟按键</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(增强)</string>
<string name="process_ram">进程内存: %1$d MB</string>
@@ -221,10 +240,12 @@
<string name="keys_description">使用下方的按钮来选择你的 &lt;b>prod.keys&lt;/b> 文件。</string>
<string name="select_keys">选择密钥文件</string>
<string name="firmware">固件</string>
<string name="firmware_description">请使用下面的按钮选择您的 <b>firmware.zip</b> 文件。</string>
<string name="select_firmware">选择固件</string>
<string name="games">游戏</string>
<string name="games_description">使用下方的按钮选择你的&lt;b>游戏&lt;/b>文件夹。</string>
<string name="done">完成</string>
<string name="done_description">你完成了全部设置。\n玩的开心!</string>
<string name="text_continue">继续</string>
<string name="next">下一步</string>
<string name="back">上一步</string>
@@ -236,10 +257,15 @@
<string name="alphabetical">字母顺序</string>
<string name="view_list">列表</string>
<string name="view_grid">网格</string>
<string name="view_grid_compact">紧凑网格</string>
<string name="view_carousel">轮播</string>
<string name="game_image_desc">为 %1$s 截图</string>
<string name="folder">文件夹</string>
<string name="dont_show_again">不再显示</string>
<string name="add_directory_success">游戏目录新增成功</string>
<string name="enable_update_checks">在 app 启动时检查更新。</string>
<string name="update_available">有可用更新</string>
<string name="update_available_description">有一个新版本可用: %1$s\n\n您要下载它吗\?</string>
<string name="home_search">搜索</string>
<string name="home_settings">设置</string>
<string name="empty_gamelist">找不到游戏,或者尚未选择游戏文件夹。</string>
@@ -247,14 +273,17 @@
<string name="select_games_folder_description">允许 Eden 更新游戏列表</string>
<string name="add_games_warning">跳过选择游戏文件夹?</string>
<string name="add_games_warning_description">如果未选择游戏文件夹,游戏将不会显示在游戏列表中。</string>
<string name="add_games_warning_help">https://yuzu-mirror.github.io/help/quickstart/#dumping-games</string>
<string name="home_search_games">搜索游戏</string>
<string name="search_settings">搜索设置</string>
<string name="install_prod_keys">安装 prod.keys 文件</string>
<string name="install_prod_keys_description">需要密钥文件来解密游戏</string>
<string name="install_prod_keys_warning">跳过添加密钥文件?</string>
<string name="install_prod_keys_warning_description">对于商业游戏,需要有效的密钥文件才能运行。如果没有密钥文件,将只能运行自制软件。</string>
<string name="install_prod_keys_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
<string name="install_firmware_warning">跳过添加固件?</string>
<string name="install_firmware_warning_description">许多游戏需要访问固件才能正常运行。</string>
<string name="install_firmware_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
<string name="notifications">通知</string>
<string name="notifications_description">使用下方的按钮授予通知权限。</string>
<string name="give_permission">授予权限</string>
@@ -279,6 +308,7 @@
<string name="search_recently_added">最近添加</string>
<string name="open_user_folder">打开 Eden 文件夹</string>
<string name="open_user_folder_description">管理 Eden 内部文件</string>
<string name="app_settings_description">更改 app 的外观</string>
<string name="no_file_manager">找不到可用的文件管理器</string>
<string name="notification_no_directory_link">无法打开 Eden 文件夹</string>
<string name="notification_no_directory_link_description">请使用文件管理器侧边栏中的内部存储手动定位用户文件夹。</string>
@@ -310,7 +340,9 @@
<string name="install_game_content_success">游戏附加内容已成功安装</string>
<string name="install_game_content_success_install">%1$d 个包安装成功</string>
<string name="install_game_content_success_overwrite">%1$d 个包覆盖安装成功</string>
<string name="install_game_content_help_link">https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">不支持自定义驱动</string>
<string name="custom_driver_not_supported_description">此设备不支持自定义驱动。\n请之后再访问此项,查看是否已为此设备添加支持。</string>
<string name="manage_yuzu_data">管理 Eden 数据</string>
<string name="manage_yuzu_data_description">导入/导出固件、密钥、用户数据以及其他</string>
<string name="game_folders">游戏文件夹</string>
@@ -330,14 +362,13 @@
<string name="keys_missing">密钥缺失</string>
<string name="keys_missing_description">无法解密固件和商业游戏</string>
<string name="keys_missing_help">https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys</string>
<string name="uninstall_firmware">卸载固件</string>
<string name="uninstall_firmware_description">卸载固件将从设备中删除它并可能影响游戏兼容性。</string>
<string name="firmware_uninstalling">正在卸载固件...</string>
<string name="firmware_uninstalled_success">固件卸载成功</string>
<string name="error_firmware_missing">运行某些游戏和系统应用需要固件。Eden仅支持19.0.1及更早版本的固件。</string>
<string name="error_firmware_corrupted">检测到固件存在但无法读取。请检查解密密钥并在必要时重新转储固件。</string>
<string name="error_firmware_too_new">固件过新或无法读取。Eden仅支持19.0.1及更早版本的固件。</string>
<string name="keys_failed">密钥安装失败</string>
<string name="keys_install_success">密钥安装成功</string>
@@ -371,6 +402,7 @@
<string name="about_app_description">一款开源的 Switch 模拟器</string>
<string name="contributors">贡献者</string>
<string name="contributors_description">Eden 团队的用 \u2764 制作</string>
<string name="contributors_link">https://git.eden-emu.dev/eden-emu/eden/activity/contributors</string>
<string name="licenses_description">Android 版 Eden 离不开这些项目的支持</string>
<string name="build">构建版本</string>
<string name="user_data">用户数据</string>
@@ -575,6 +607,7 @@
<string name="fetch">获取</string>
<string name="delete">删除</string>
<string name="edit">编辑</string>
<string name="import_success">导入成功</string>
<string name="export_success">导出成功</string>
<string name="start">开始</string>
<string name="global">全局</string>
@@ -640,6 +673,17 @@
<string name="copy_details">复制明细</string>
<string name="add_ons">附加项</string>
<string name="add_ons_description">管理 mod、游戏更新及 DLC</string>
<string name="reset_playtime">清除游戏时间</string>
<string name="reset_playtime_description">将当前游戏的游戏时间重置为 0 秒</string>
<string name="reset_playtime_warning_description">者会讲出当前游戏的游戏时间数据。您确定吗\?</string>
<string name="playtime_reset_successfully">已重置游戏时间</string>
<string name="edit_playtime">编辑游戏时间</string>
<string name="hours">小时</string>
<string name="minutes">分钟</string>
<string name="hours_must_be_between_0_and_9999">小时必须为 0 到 9999 之间</string>
<string name="minutes_must_be_between_0_and_59">分钟必须为 0 到 59 之间</string>
<string name="seconds_must_be_between_0_and_59">秒必须为 0 到 59 之间</string>
<string name="playtime_updated_successfully">已成功更新游戏时间</string>
<string name="clear_shader_cache">清除着色器缓存</string>
<string name="clear_shader_cache_description">删除此游戏的所有着色器缓存</string>
<string name="clear_shader_cache_warning_description">由于着色器缓存需要重新生成,您将遇到更多卡顿</string>
@@ -663,6 +707,7 @@
<string name="addon_installed_successfully">附加项安装成功</string>
<string name="verifying_content">验证安装内容...</string>
<string name="content_install_notice">安装提醒</string>
<string name="content_install_notice_description">您选择安装的内容与此游戏不匹配。\n要继续安装吗?</string>
<string name="confirm_uninstall">卸载确认</string>
<string name="confirm_uninstall_description">您确定要卸载此附加项吗?</string>
<string name="verify_integrity">完整性验证</string>
@@ -672,6 +717,12 @@
<string name="verify_failure_description">文件可能已经损坏</string>
<string name="verify_no_result">无法执行完整性验证</string>
<string name="verify_no_result_description">未检查文件的完整性</string>
<string name="verification_failed_for">下列文件校验失败:\n%1$s</string>
<string name="share_game_settings">共享配置</string>
<string name="import_config">导入配置</string>
<string name="export_config">导出配置</string>
<string name="share_config_failed">共享配置文件失败</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">您的 ROM 已加密</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[请按照指南重新转储您的<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">游戏卡带</a>或<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">数字版游戏</a>。]]></string>
@@ -703,6 +754,7 @@
<string name="config_write_failed">无法写入配置文件</string>
<string name="config_apply_failed">无法应用配置</string>
<string name="config_already_exists_title">配置已存在</string>
<string name="config_already_exists_message">已存在 %1$s 的自定义设置。\n\n您要覆盖现存的配置文件吗\?\n\n此操作无法被撤销。</string>
<string name="config_exists_prompt">正在检查现有配置...</string>
<string name="overwrite_cancelled">覆盖已取消</string>
<string name="overwrite">覆盖</string>
@@ -712,6 +764,7 @@
<string name="invalid_driver_file">无效的驱动程序文件: %s</string>
<string name="network_unavailable">无可用网络连接。请检查您的互联网连接并重试。</string>
<string name="driver_missing_title">需要GPU驱动程序</string>
<string name="driver_missing_message">游戏配置所需的 GPU 驱动 \"%s\" 尚未安装到您的设备中。\n\n您要立即下载并安装吗\?</string>
<string name="driver_download_cancelled">驱动程序下载已取消。没有所需的驱动程序无法启动游戏。</string>
<string name="download">下载</string>
@@ -736,6 +789,8 @@
<string name="touchscreen">触摸屏</string>
<string name="lock_drawer">锁定侧边菜单</string>
<string name="unlock_drawer">解锁侧边菜单</string>
<string name="reset">重置</string>
<!-- Software keyboard -->
<string name="software_keyboard">软件键盘</string>
@@ -743,9 +798,11 @@
<string name="abort_button">中止</string>
<string name="continue_button">继续</string>
<string name="system_archive_not_found">未找到系统档案</string>
<string name="system_archive_not_found_message">%s 已丢失。请重新转储您的系统档案。\n继续模拟可能会导致崩溃。</string>
<string name="system_archive_general">系统档案</string>
<string name="save_load_error">保存/载入发生错误</string>
<string name="fatal_error">致命错误</string>
<string name="fatal_error_message">发生致命错误。请查阅日志获取详细信息。\n继续模拟可能会导致崩溃。</string>
<string name="device_memory_inadequate">设备RAM%1$s\n建议:%2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
<string name="no_game_present">当前没有可启动的游戏!</string>
@@ -829,6 +886,7 @@
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_five_quarter">1.25X (900p/1350p)</string>
<string name="resolution_three_half">1.5X (1080p/1620p)</string>
<string name="resolution_two">2X (1440p/2160p) (慢速)</string>
<string name="resolution_three">3X (2160p/3240p) (慢速)</string>
@@ -844,9 +902,17 @@
<string name="scaling_filter_nearest_neighbor">近邻取样</string>
<string name="scaling_filter_bilinear">双线性过滤</string>
<string name="scaling_filter_bicubic">双三线过滤</string>
<string name="scaling_filter_spline1">Spline-1</string>
<string name="scaling_filter_gaussian">高斯模糊</string>
<string name="scaling_filter_lanczos">Lanczos</string>
<string name="scaling_filter_scale_force">强制缩放</string>
<string name="scaling_filter_fsr">AMD FidelityFX™️ 超级分辨率锐画技术 (FSR)</string>
<string name="scaling_filter_area">区域</string>
<string name="scaling_filter_zero_tangent">零切线</string>
<string name="scaling_filter_bspline">B-Spline</string>
<string name="scaling_filter_mitchell">Mitchell</string>
<string name="scaling_filter_mmpx">MMPX</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none"></string>
<string name="anti_aliasing_fxaa">快速近似抗锯齿 (FXAA)</string>
@@ -876,6 +942,8 @@
<string name="cpu_accuracy_accurate">高精度</string>
<string name="cpu_accuracy_unsafe">低精度</string>
<string name="cpu_accuracy_paranoid">偏执模式</string>
<string name="cpu_accuracy_debugging">调试</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">十字方向键</string>
<string name="gamepad_left_stick">左摇杆</string>
@@ -890,6 +958,9 @@
<string name="change_app_theme">切换主题</string>
<string name="theme_default">系统默认</string>
<string name="theme_material_you">Material You</string>
<string name="app_settings">App 设置</string>
<string name="theme_and_color">主题与颜色</string>
<!-- Theme Modes -->
<string name="change_theme_mode">更改主题模式</string>
<string name="theme_mode_follow_system">跟随系统</string>
@@ -912,6 +983,7 @@
<!-- Static Themes -->
<string name="static_theme_color">主题颜色</string>
<string name="eden_theme">Eden (默认)</string>
<string name="violet">紫色(默认)</string>
<string name="blue">蓝色</string>
<string name="cyan">青色</string>
@@ -22,7 +22,7 @@
<string name="overlay_auto_hide_description">在未使用虛擬按鍵幾秒後自動隱藏</string>
<string name="enable_input_overlay_auto_hide">啟用自動隱藏虛擬按鍵</string>
<string name="input_overlay_options">導入虛擬按鍵設定</string>
<string name="input_overlay_options">虛擬按鍵設定</string>
<string name="input_overlay_options_description">虛擬按鍵設定</string>
@@ -116,16 +116,16 @@
<string name="use_fast_cpu_time">快速 CPU 時間</string>
<string name="use_fast_cpu_time_description">強制模擬 CPU 以更高的時脈運行,減少某些 FPS 限制。此選項不穩定,可能會導致問題,較弱的 CPU 可能會看到效能下降。</string>
<string name="custom_cpu_ticks">自訂CPU時脈</string>
<string name="custom_cpu_ticks_description">設定自訂CPU時脈。更高的值可能提高效能,但也可能導致遊戲卡死。建議範圍為77-21000。</string>
<string name="custom_cpu_ticks_description">自訂CPU時脈。更高的值可能提高效能,但也可能導致遊戲卡死。建議範圍為77-21000。</string>
<string name="cpu_ticks">時脈</string>
<string name="skip_cpu_inner_invalidation">跳過CPU內部失效處理</string>
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或崩潰。</string>
<string name="cpuopt_unsafe_host_mmu">啟用主機 MMU 模擬</string>
<string name="cpuopt_unsafe_host_mmu_description">此最佳化可加速來賓程式的記憶體存取。啟用後,來賓記憶體讀取/寫入將直接在記憶體中執行並利用主機的 MMU。停用此功能將強制所有記憶體存取使用軟體 MMU 模擬。</string>
<string name="fast_cpu_time">CPU 時鐘</string>
<string name="fast_cpu_time">CPU時脈</string>
<string name="fast_cpu_time_description">使用 Boost (1700MHz) 以 Switch 的最高原生時脈運行,或 Fast (2000MHz) 以雙倍時脈運行。</string>
<string name="memory_layout">記憶體佈局</string>
<string name="memory_layout_description">(實驗性)更改模擬記憶體佈局。此設定不會提高效能,但可能有助於透過模組使用高解析度的遊戲。不要在 RAM 為 8GB 或更少的手機上使用。</string>
<string name="memory_layout_description">(實驗性)更改模擬記憶體佈局。此設定不會提高效能,但可能有助於使用模組來提高解析度的遊戲的載入。不要在 RAM 為 8GB 或更少的手機上使用。若遊戲崩潰請將進階設定裡偵錯選項中的CPU後端改為 Dynarmic (JIT)</string>
<string name="dma_accuracy">DMA 準確度</string>
<string name="dma_accuracy_description">控制 DMA 準確度。安全準確度可以修復某些遊戲中的問題,但在某些情況下也可能影響效能。如果不確定,請保留為「預設」。</string>
@@ -240,6 +240,7 @@
<string name="keys_description">使用下方的按鈕安裝您的 <b>prod.keys</b> 檔案。</string>
<string name="select_keys">選擇金鑰</string>
<string name="firmware">韌體</string>
<string name="firmware_description">使用下方按鈕安裝您的<b>firmware.zip</b>檔案</string>
<string name="select_firmware">選擇韌體</string>
<string name="games">遊戲</string>
<string name="games_description">使用下方的按鈕選擇您的<b>遊戲</b>資料夾。</string>
@@ -262,6 +263,9 @@
<string name="folder">資料夾</string>
<string name="dont_show_again">不再顯示</string>
<string name="add_directory_success">遊戲目錄新增成功</string>
<string name="enable_update_checks">在Eden啟動時檢查更新</string>
<string name="update_available">偵測到新版本</string>
<string name="update_available_description">有更新可供安裝:%1$s\n\n您要進行更新嗎?</string>
<string name="home_search">搜尋</string>
<string name="home_settings">設定</string>
<string name="empty_gamelist">找不到檔案,或者尚未選取遊戲目錄。</string>
@@ -304,6 +308,7 @@
<string name="search_recently_added">最近新增</string>
<string name="open_user_folder">開啟 Eden 資料夾</string>
<string name="open_user_folder_description">管理 Eden 的內部檔案</string>
<string name="app_settings_description">自訂Eden的主題與外觀</string>
<string name="no_file_manager">找不到檔案管理員</string>
<string name="notification_no_directory_link">無法開啟 Eden 目錄</string>
<string name="notification_no_directory_link_description">請使用檔案管理員的側邊面板手動定位到使用者資料夾。</string>
@@ -364,9 +369,6 @@
<string name="firmware_uninstalling">正在解除安裝韌體...</string>
<string name="firmware_uninstalled_success">韌體解除安裝成功</string>
<string name="error_firmware_missing">執行某些遊戲和系統應用程式需要韌體。Eden僅支援19.0.1及更早版本的韌體。</string>
<string name="error_firmware_corrupted">檢測到韌體存在但無法讀取。請檢查解密金鑰並在必要時重新轉儲韌體。</string>
<string name="error_firmware_too_new">韌體過新或無法讀取。Eden僅支援19.0.1及更早版本的韌體。</string>
<string name="keys_failed">金鑰安裝失敗</string>
<string name="keys_install_success">金鑰安裝成功</string>
@@ -395,7 +397,7 @@
<string name="cabinet_formatter">格式化程式</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia 不真實</string>
<string name="gaia_is_not_real">Gaia不是真的</string>
<string name="copied_to_clipboard">已複製到剪貼簿</string>
<string name="about_app_description">一個開放原始碼的 Switch 模擬器</string>
<string name="contributors">參與者</string>
@@ -404,7 +406,7 @@
<string name="licenses_description">這些專案使 Eden Android 版成為可能</string>
<string name="build">組建</string>
<string name="user_data">使用者資料</string>
<string name="user_data_description">導入/導出所有應用程式資料。\n\n導入使用者資料時,現有的使用者資料將被取代!\n\n從 Citron 導入資料可能導致問題,建議手動導入所有所需資料。</string>
<string name="user_data_description">導入/導出所有應用程式資料。\n\n導入使用者資料時,現有的使用者資料將被取代!\n\n直接從 Citron 導入資料可能會出現問題,建議手動導入所有所需資料。</string>
<string name="exporting_user_data">正在導出使用者資料…</string>
<string name="importing_user_data">正在導入使用者資料…</string>
<string name="invalid_yuzu_backup">無效的 Eden 備份</string>
@@ -521,7 +523,7 @@
<string name="range">靈敏度</string>
<string name="deadzone">無感帶</string>
<string name="modifier">用按鈕、按鍵來模擬搖桿</string>
<string name="modifier_range">修改按鈕模擬左搖桿的值,視遊戲不同而有所差異\n(模擬左搖桿時,若將此數值設為50,則按下按鈕時遊戲裡的人物可能只會走動而不是奔跑,數值越高代表使用的模擬值越大)</string>
<string name="modifier_range">修改按鈕模擬左/右搖桿的值,視遊戲不同而有所差異\n(模擬左搖桿時,若將此數值設為50,則按下按鈕時遊戲裡的人物可能只會走動而不是奔跑;模擬右搖桿時所使用的值則是會影響到轉視角的速度,數值越高代表使用的模擬值越大)</string>
<string name="triggers">肩部按鍵</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
@@ -560,7 +562,7 @@
<string name="toggle_axis">視角反轉</string>
<string name="connected">已連線</string>
<string name="use_system_vibrator">使用系統震動器</string>
<string name="input_overlay">虛擬按鍵設定</string>
<string name="input_overlay">導入虛擬按鍵設定</string>
<string name="vibration">震動</string>
<string name="vibration_strength">震動強度</string>
<string name="profile">設定檔</string>
@@ -671,7 +673,6 @@
<string name="copy_details">複製詳細資料</string>
<string name="add_ons">附加元件</string>
<string name="add_ons_description">切換模組、更新及 DLC</string>
<string name="playtime">遊玩時間:</string>
<string name="reset_playtime">重設遊玩時間</string>
<string name="reset_playtime_description">將此遊戲的遊玩時間重設為0</string>
<string name="reset_playtime_warning_description">您確定要重設此遊戲的遊玩時間嗎?</string>
@@ -784,13 +785,12 @@
<string name="emulation_touch_overlay_edit">編輯虛擬按鍵</string>
<string name="emulation_pause">暫停模擬</string>
<string name="emulation_unpause">取消暫停模擬</string>
<string name="emulation_input_overlay">虛擬按鍵選項</string>
<string name="emulation_input_overlay">疊加層/虛擬按鍵設定</string>
<string name="touchscreen">觸控螢幕</string>
<string name="lock_drawer">鎖定側邊選單</string>
<string name="unlock_drawer">解鎖側邊選單</string>
<string name="reset">重設</string>
<!-- Software keyboard -->
<string name="software_keyboard">軟體鍵盤</string>
@@ -958,6 +958,9 @@
<string name="change_app_theme">變更應用程式主題</string>
<string name="theme_default">預設</string>
<string name="theme_material_you">質感設計3</string>
<string name="app_settings">Eden外觀設定</string>
<string name="theme_and_color">主題和顏色</string>
<!-- Theme Modes -->
<string name="change_theme_mode">變更主題模式</string>
<string name="theme_mode_follow_system">跟隨系統</string>
@@ -200,6 +200,7 @@
<string name="multiplayer_chat">Chat</string>
<string name="multiplayer_more_options">More Options</string>
<string name="chat">Chat</string>
<string name="clear">Clear</string>
<string name="type_message">Type message…</string>
<string name="send_message">Send Message</string>
<string name="multiplayer_moderation">Moderation</string>
@@ -376,9 +377,6 @@
<string name="firmware_uninstalling">Uninstalling firmware</string>
<string name="firmware_uninstalled_success">Firmware uninstalled successfully</string>
<string name="error_firmware_missing">Firmware is required to run certain games and use system applications. Eden only works with firmware 19.0.1 and earlier.</string>
<string name="error_firmware_corrupted">Firmware reported as present, but was unable to be read. Check for decryption keys and redump firmware if necessary.</string>
<string name="error_firmware_too_new">Firmware is too new or could not be read. Eden only works with firmware 19.0.1 and earlier.</string>
<string name="keys_failed">Failed to Install Keys</string>
<string name="keys_install_success">Keys successfully installed</string>
@@ -673,7 +671,6 @@
<string name="preferences_controls">Controls</string>
<string name="preferences_controls_description">Map controller input</string>
<string name="preferences_player">Player %d</string>
<string name="preferences_app_settings">App vSettings</string>
<string name="preferences_debug">Debug</string>
<string name="preferences_debug_description">CPU/GPU debugging, graphics API, fastmem</string>
@@ -690,7 +687,7 @@
<string name="copy_details">Copy details</string>
<string name="add_ons">Add-ons</string>
<string name="add_ons_description">Toggle mods, updates and DLC</string>
<string name="playtime">Playtime:</string>
<string name="playtime">Playtime: </string>
<string name="reset_playtime">Clear Playtime</string>
<string name="reset_playtime_description">Reset the current game\'s playtime back to 0 seconds</string>
<string name="reset_playtime_warning_description">This will clear the current game\'s playtime data. Are you sure?</string>
@@ -804,11 +801,21 @@
<string name="emulation_pause">Pause emulation</string>
<string name="emulation_unpause">Unpause emulation</string>
<string name="emulation_input_overlay">Overlay options</string>
<string name="load_amiibo">Load Amiibo</string>
<string name="touchscreen">Touchscreen</string>
<string name="lock_drawer">Lock drawer</string>
<string name="unlock_drawer">Unlock drawer</string>
<string name="reset">Reset</string>
<!-- Amiibo -->
<string name="amiibo_title">Amiibo</string>
<string name="amiibo_removed_message">The current amiibo has been removed</string>
<string name="amiibo_wrong_state">The current game is not looking for amiibo</string>
<string name="amiibo_not_valid">The selected file is not a valid amiibo</string>
<string name="amiibo_in_use">The selected file is already in use</string>
<string name="amiibo_unknown_error">An unknown error occurred</string>
<string name="amiibo_load_success">Amiibo loaded</string>
<!-- Software keyboard -->
<string name="software_keyboard">Software keyboard</string>

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