mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-24 02:31:31 +00:00
Compare commits
24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ec56438ace | |||
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| 11ae6496f3 | |||
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| 0830ca147f | |||
| 7722ad07c7 | |||
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| 39ebab267b | |||
| cb73a4dcc7 | |||
| 278f411dad | |||
| 3d37a816c6 | |||
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| 38df54edfe | |||
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| 9cd24e85c2 | |||
| 74b5e10dc5 | |||
| a277b62fe4 | |||
| 908b1e9a37 |
+3
-15
@@ -24,20 +24,8 @@ include(CMakeDependentOption)
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|||||||
include(CTest)
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include(CTest)
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||||||
include(CPMUtil)
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include(CPMUtil)
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||||||
|
|
||||||
if (NOT DEFINED ARCHITECTURE)
|
if (CXX_GCC AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS "14.0")
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||||||
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
|
message(FATAL_ERROR "GCC versions older than 14.0 are not supported. Update your system, or use clang/clang++ instead.")
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||||||
endif()
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||||||
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||||||
# Needed for FFmpeg w/ VAAPI and DRM
|
|
||||||
if (OPENBSD)
|
|
||||||
# OpenBSD 7.8 broke libcxx when upgrading, so we must define the PSTL backend manually
|
|
||||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
|
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
|
|
||||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
|
|
||||||
elseif (NETBSD)
|
|
||||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
|
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
|
|
||||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# NetBSD: Fun for the whole family!
|
# NetBSD: Fun for the whole family!
|
||||||
@@ -618,7 +606,7 @@ if (ENABLE_QT)
|
|||||||
|
|
||||||
# Best practice is to ask for all components at once, so they are from the same version
|
# Best practice is to ask for all components at once, so they are from the same version
|
||||||
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent Gui)
|
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent Gui)
|
||||||
if (LINUX OR FREEBSD)
|
if (NOT WIN32 AND NOT APPLE)
|
||||||
list(APPEND YUZU_QT_COMPONENTS DBus)
|
list(APPEND YUZU_QT_COMPONENTS DBus)
|
||||||
# yes Qt, we get it
|
# yes Qt, we get it
|
||||||
set(QT_NO_PRIVATE_MODULE_WARNING ON)
|
set(QT_NO_PRIVATE_MODULE_WARNING ON)
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||||||
|
|||||||
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+4
-6
@@ -147,15 +147,13 @@ System provides a default `g++-10` which doesn't support the current C++ codebas
|
|||||||
|
|
||||||
Make may error out when generating C++ headers of SPIRV shaders, hence it's recommended to use `gmake` over the default system one.
|
Make may error out when generating C++ headers of SPIRV shaders, hence it's recommended to use `gmake` over the default system one.
|
||||||
|
|
||||||
[parallel/spirv-tools](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/parallel/spirv-tools/index.html) isn't available in binary form and must be built from source.
|
If [parallel/spirv-tools](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/parallel/spirv-tools/index.html) isn't available in binary, build from source:
|
||||||
|
|
||||||
glslang is not available on NetBSD, to circumvent this simply build glslang by yourself:
|
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
pkgin python313
|
pkgin install python314
|
||||||
git clone --depth=1 https://github.com/KhronosGroup/glslang.git
|
git clone --depth=1 https://github.com/KhronosGroup/glslang.git
|
||||||
cd glslang
|
cd glslang
|
||||||
python3.13 ./update_glslang_sources.py
|
python3.14 ./update_glslang_sources.py
|
||||||
cmake -B build -DCMAKE_BUILD_TYPE=Release
|
cmake -B build -DCMAKE_BUILD_TYPE=Release
|
||||||
cmake --build build -- -j`nproc`
|
cmake --build build -- -j`nproc`
|
||||||
cmake --install build
|
cmake --install build
|
||||||
@@ -163,7 +161,7 @@ cmake --install build
|
|||||||
|
|
||||||
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
|
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
|
||||||
|
|
||||||
`QtCore` on NetBSD is included, but due to misconfigurations(!) we MUST include one of the standard headers that include `bits/c++config.h`, since source_location (required by `QtCore`) isn't properly configured to intake `bits/c++config.h` (none of the experimental library is). This is a bug with NetBSD packaging and not our fault, but alas.
|
`QtCore` on NetBSD is included, but due to misconfigurations you must include `bits/c++config.h`, since source_location (required by `QtCore`) isn't properly configured to intake `bits/c++config.h` (none of the experimental library is).
|
||||||
|
|
||||||
## DragonFlyBSD
|
## DragonFlyBSD
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -213,7 +213,7 @@ First, enable the community repository; [see here](https://wiki.alpinelinux.org/
|
|||||||
# Enable the community repository
|
# Enable the community repository
|
||||||
setup-apkrepos -c
|
setup-apkrepos -c
|
||||||
# Install
|
# Install
|
||||||
apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-charts-dev libusb-dev libtool boost-dev sdl3-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
|
apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-qtcharts-dev libusb-dev boost-dev sdl3-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev enet-dev glslang libtool jq patch
|
||||||
```
|
```
|
||||||
|
|
||||||
</details>
|
</details>
|
||||||
|
|||||||
+33
-21
@@ -1,32 +1,44 @@
|
|||||||
# User Handbook - Command Line
|
# User Handbook - Command Line
|
||||||
|
|
||||||
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
|
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept the same command line arguments.
|
||||||
|
|
||||||
## eden
|
|
||||||
|
|
||||||
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behavior is similar to `eden-cli`; allows dragging and dropping games into the application.
|
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behavior is similar to `eden-cli`; allows dragging and dropping games into the application.
|
||||||
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
|
||||||
- `-f`: Use fullscreen.
|
- `--config/-c`: Specify alternate configuration file.
|
||||||
- `-u <number>`: Select the index of the user to load as.
|
- `--fullscreen/-f`: Use fullscreen.
|
||||||
- `-input-profile <name>`: Specifies input profile name to use (for player #0 only).
|
- `--help/-h`: Display help.
|
||||||
|
- `--game/-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
||||||
|
- `--multiplayer/-m`: Specify multiplayer options.
|
||||||
|
- `--program/-p`: Specify the program arguments to pass (optional).
|
||||||
|
- `--user/-u <number>`: Specify the user index.
|
||||||
|
- `--version/-v`: Display version and quit.
|
||||||
|
- `--input-profile/-i <name>`: Specifies input profile name to use (for player #0 only).
|
||||||
|
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
|
||||||
|
- `--filter/-x`: Sets the debug log filter irrespective of settings.
|
||||||
|
- `--singlecore/-s`: Forces single-core regardless of settings.
|
||||||
|
|
||||||
|
Only the Qt frontend supports the following arguments:
|
||||||
|
|
||||||
- `-qlaunch`: Launch QLaunch.
|
- `-qlaunch`: Launch QLaunch.
|
||||||
- `-hlaunch`: Launch homebrew launcher `nx-hbloader`.
|
- `-hlaunch`: Launch homebrew launcher `nx-hbloader`.
|
||||||
- Requires a copy of Atmosphere to be extracted onto `sdmc`.
|
- Requires a copy of Atmosphere to be extracted onto `sdmc`.
|
||||||
- This is a shorthand for `<eden folder>/sdmc/atmosphere/hbl.nsp`.
|
- This is a shorthand for `<eden folder>/sdmc/atmosphere/hbl.nsp`.
|
||||||
- `-setup`: Launch setup applet.
|
- `-setup`: Launch setup applet.
|
||||||
|
|
||||||
## eden-cli
|
`eden` (provided with `--room`), and `eden-room` supports the following options as well:
|
||||||
|
|
||||||
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
|
- `-n/--room-name`: The name of the room.
|
||||||
- `--config/-c`: Specify alternate configuration file.
|
- `-d/--room-description`: The room description.
|
||||||
- `--fullscreen/-f`: Set fullscreen.
|
- `-s/--bind-address`: The bind address for the room.
|
||||||
- `--help/-h`: Display help.
|
- `-p/--port`: The port used for the room.
|
||||||
- `--game/-g`: Specify the game to run.
|
- `-m/--max-members`: The maximum number of players for this room.
|
||||||
- `--multiplayer/-m`: Specify multiplayer options.
|
- `-w/--password`: The password for the room.
|
||||||
- `--program/-p`: Specify the program arguments to pass (optional).
|
- `-g/--preferred-game`: The preferred game for this room.
|
||||||
- `--user/-u`: Specify the user index.
|
- `-i/--preferred-game-id`: The preferred game-id for this room.
|
||||||
- `--version/-v`: Display version and quit.
|
- `-u/--username`: The username used for announce.
|
||||||
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
|
- `-t/--token`: The token used for announce.
|
||||||
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
|
- `-a/--web-api-url`: yuzu Web API url.
|
||||||
- `--filter/-x`: Sets the debug log filter irrespective of settings.
|
- `-b/--ban-list-file`: The file for storing the room ban list.
|
||||||
- `--singlecore/-s`: Forces single-core regardless of settings.
|
- `-l/--log-file`: The file for storing the room log.
|
||||||
|
- `-h/--help`: Display this help and exit.
|
||||||
|
- `-v/--version`: Output version information and exit.
|
||||||
|
|||||||
@@ -788,7 +788,7 @@ int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject
|
|||||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
|
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
|
||||||
jstring jprogramId,
|
jstring jprogramId,
|
||||||
jstring jupdatePath) {
|
jstring jupdatePath) {
|
||||||
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
|
const u64 program_id = FileSys::GetBaseTitleID(EmulationSession::GetProgramId(env, jprogramId));
|
||||||
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
|
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
|
||||||
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
|
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
|
||||||
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
|
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
|
||||||
@@ -796,7 +796,7 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* en
|
|||||||
for (const auto& item : nsp->GetNCAs()) {
|
for (const auto& item : nsp->GetNCAs()) {
|
||||||
for (const auto& nca_details : item.second) {
|
for (const auto& nca_details : item.second) {
|
||||||
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
|
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
|
||||||
auto update_id = nca_details.second->GetTitleId() & ~0xFFFULL;
|
const auto update_id = FileSys::GetBaseTitleID(nca_details.second->GetTitleId());
|
||||||
if (update_id == program_id) {
|
if (update_id == program_id) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -289,6 +289,7 @@
|
|||||||
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
|
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
|
||||||
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
|
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
|
||||||
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
|
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
|
||||||
|
<string name="post_processing_add">Añadir efecto</string>
|
||||||
<string name="post_processing_open_list">Abrir lista</string>
|
<string name="post_processing_open_list">Abrir lista</string>
|
||||||
<string name="post_processing_close_list">Cerrar lista</string>
|
<string name="post_processing_close_list">Cerrar lista</string>
|
||||||
<string name="post_processing_reset">Restablecer a predeterminado</string>
|
<string name="post_processing_reset">Restablecer a predeterminado</string>
|
||||||
|
|||||||
@@ -318,6 +318,13 @@
|
|||||||
<string name="frame_gen_target_rate">Целевая частота кадров</string>
|
<string name="frame_gen_target_rate">Целевая частота кадров</string>
|
||||||
<string name="frame_gen_target_rate_description">Выберите значение под ваш дисплей. Множитель подстроится сам, чтобы его держать, и откатит изменения, если игра начнёт тормозить.</string>
|
<string name="frame_gen_target_rate_description">Выберите значение под ваш дисплей. Множитель подстроится сам, чтобы его держать, и откатит изменения, если игра начнёт тормозить.</string>
|
||||||
<string name="frame_gen_target_rate_off">Использовать фиксированный множитель</string>
|
<string name="frame_gen_target_rate_off">Использовать фиксированный множитель</string>
|
||||||
|
<string name="frame_gen_on">Вкл.</string>
|
||||||
|
<string name="frame_gen_off">Выкл.</string>
|
||||||
|
<string name="frame_gen_fixed">Фикс.</string>
|
||||||
|
<string name="frame_gen_flow_auto">Авто</string>
|
||||||
|
<string name="frame_gen_quick_description">Включите или выключите генерацию кадров и выберите множитель кадров.</string>
|
||||||
|
<string name="frame_gen_target_rate_quick_description">Генерация кадров с заданной частотой кадров. Множитель регулируется автоматически.</string>
|
||||||
|
<string name="frame_gen_flow_scale_quick_description">Разрешение, используемое для оценки движения между кадрами. Меньшие значения экономят время ГПУ.</string>
|
||||||
<string name="frame_gen_queue_target">Целевой размер очереди кадров</string>
|
<string name="frame_gen_queue_target">Целевой размер очереди кадров</string>
|
||||||
<string name="frame_gen_queue_target_description">Сколько готовых кадров может ожидать перед выводом на экран. Более длинные очереди сглаживают скачки ГПУ ценой задержки ввода.</string>
|
<string name="frame_gen_queue_target_description">Сколько готовых кадров может ожидать перед выводом на экран. Более длинные очереди сглаживают скачки ГПУ ценой задержки ввода.</string>
|
||||||
<string name="frame_gen_queue_target_0">Минимальная задержка (Без буферизации)</string>
|
<string name="frame_gen_queue_target_0">Минимальная задержка (Без буферизации)</string>
|
||||||
@@ -328,12 +335,14 @@
|
|||||||
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
|
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
|
||||||
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
|
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
|
||||||
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
|
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
|
||||||
|
<string name="frame_gen_unsupported_description">В этом ГПУ драйвере отсутствует поддержка модели памяти Vulkan или половинной точности (float16), которая требуется шейдерам Lossless Scaling.</string>
|
||||||
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
|
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
|
||||||
<string name="lossless_scaling_install">Установить Lossless.dll</string>
|
<string name="lossless_scaling_install">Установить Lossless.dll</string>
|
||||||
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
|
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
|
||||||
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
|
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
|
||||||
<string name="frame_generation_support">Генерация кадров</string>
|
<string name="frame_generation_support">Генерация кадров</string>
|
||||||
<string name="frame_generation_supported">Поддерживается</string>
|
<string name="frame_generation_supported">Поддерживается</string>
|
||||||
|
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan или float16)</string>
|
||||||
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
|
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
|
||||||
<string name="lossless_scaling_installed">Установлена</string>
|
<string name="lossless_scaling_installed">Установлена</string>
|
||||||
<string name="lossless_scaling_not_installed">Не установлена</string>
|
<string name="lossless_scaling_not_installed">Не установлена</string>
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||||
|
|
||||||
|
<string name="app_disclaimer">本软件可以运行用于 Nintendo Switch 游戏机的游戏。不包含任何游戏或密钥。<br /><br />在您开始之前, 请定位您设备存储上的 <![CDATA[<b> prod.keys </b>]]> 文件。<br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">了解更多</a>]]></string>
|
||||||
<string name="notice_notification_channel_name">错误与注意事项</string>
|
<string name="notice_notification_channel_name">错误与注意事项</string>
|
||||||
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
|
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
|
||||||
<string name="notification_permission_not_granted">未授予通知权限!</string>
|
<string name="notification_permission_not_granted">未授予通知权限!</string>
|
||||||
@@ -290,6 +291,25 @@
|
|||||||
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
|
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
|
||||||
<string name="gpu_driver_manager">GPU 驱动管理器</string>
|
<string name="gpu_driver_manager">GPU 驱动管理器</string>
|
||||||
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
|
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
|
||||||
|
<string name="post_processing">后处理效果</string>
|
||||||
|
<string name="post_processing_description">在渲染完成后应用 ReShade FX 效果</string>
|
||||||
|
<string name="post_processing_per_game_description">配置此游戏的效果链</string>
|
||||||
|
<string name="post_processing_add">添加效果</string>
|
||||||
|
<string name="post_processing_remove">移除</string>
|
||||||
|
<string name="post_processing_open_list">打开列表</string>
|
||||||
|
<string name="post_processing_close_list">关闭列表</string>
|
||||||
|
<string name="post_processing_remove_all">移除效果</string>
|
||||||
|
<string name="post_processing_preset_locked">预设已激活。在开始游戏前可以在后处理效果中编辑它。</string>
|
||||||
|
<string name="post_processing_preset_modified">数值已从原始预设被更改。</string>
|
||||||
|
<string name="post_processing_presets">预设</string>
|
||||||
|
<string name="post_processing_preset_new">新建预设</string>
|
||||||
|
<string name="post_processing_preset_new_description">把您加载的效果及当前数值保存为一个预设,以便今后选用。</string>
|
||||||
|
<string name="post_processing_preset_name_invalid">请给预设起一个不含等号的名称。</string>
|
||||||
|
<string name="post_processing_preset_none">无预设</string>
|
||||||
|
<string name="post_processing_preset_delete">删除预设</string>
|
||||||
|
<string name="post_processing_preset_reset">重置预设值</string>
|
||||||
|
<string name="post_processing_reset">重置为默认值</string>
|
||||||
|
<string name="post_processing_empty">找不到效果。请在此文件中放置 .fx 文件:</string>
|
||||||
<string name="frame_gen">帧生成</string>
|
<string name="frame_gen">帧生成</string>
|
||||||
<string name="frame_gen_per_game_description">配置针对此游戏的帧生成设定</string>
|
<string name="frame_gen_per_game_description">配置针对此游戏的帧生成设定</string>
|
||||||
<string name="frame_gen_description">设定要在使用无损缩放渲染的帧之间应用的插帧。启用后强制采用FIFO呈现模式 。</string>
|
<string name="frame_gen_description">设定要在使用无损缩放渲染的帧之间应用的插帧。启用后强制采用FIFO呈现模式 。</string>
|
||||||
@@ -304,6 +324,13 @@
|
|||||||
<string name="frame_gen_target_rate_60">60 FPS</string>
|
<string name="frame_gen_target_rate_60">60 FPS</string>
|
||||||
<string name="frame_gen_target_rate_90">90 FPS</string>
|
<string name="frame_gen_target_rate_90">90 FPS</string>
|
||||||
<string name="frame_gen_target_rate_120">120 FPS</string>
|
<string name="frame_gen_target_rate_120">120 FPS</string>
|
||||||
|
<string name="frame_gen_on">开</string>
|
||||||
|
<string name="frame_gen_off">关</string>
|
||||||
|
<string name="frame_gen_fixed">固定</string>
|
||||||
|
<string name="frame_gen_flow_auto">自动</string>
|
||||||
|
<string name="frame_gen_quick_description">打开或关闭帧生成并选择帧生成倍数。</string>
|
||||||
|
<string name="frame_gen_target_rate_quick_description">生成帧到目标帧率。倍率会自动调整。</string>
|
||||||
|
<string name="frame_gen_flow_scale_quick_description">用来估算帧间运动的分辨率。较低的值可以节省 GPU 时间。</string>
|
||||||
<string name="frame_gen_queue_target">帧队列目标</string>
|
<string name="frame_gen_queue_target">帧队列目标</string>
|
||||||
<string name="frame_gen_queue_target_description">在显示之前有多少已完成渲染的帧正在等待。较大的队列可以缓解 GPU 突发的压力,但会增加输入延迟。</string>
|
<string name="frame_gen_queue_target_description">在显示之前有多少已完成渲染的帧正在等待。较大的队列可以缓解 GPU 突发的压力,但会增加输入延迟。</string>
|
||||||
<string name="frame_gen_queue_target_0">最低延迟 (无缓冲)</string>
|
<string name="frame_gen_queue_target_0">最低延迟 (无缓冲)</string>
|
||||||
@@ -314,12 +341,14 @@
|
|||||||
<string name="frame_gen_flow_scale">运动预估分辨率</string>
|
<string name="frame_gen_flow_scale">运动预估分辨率</string>
|
||||||
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
|
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
|
||||||
<string name="frame_gen_unsupported">帧生成不可用</string>
|
<string name="frame_gen_unsupported">帧生成不可用</string>
|
||||||
|
<string name="frame_gen_unsupported_description">这个 GPU 驱动缺少 Lossless Scaling 着色器所需的 Vulkan 内存模型或半精度 (float16) 支持。</string>
|
||||||
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
|
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
|
||||||
<string name="lossless_scaling_install">安装 Lossless.dll</string>
|
<string name="lossless_scaling_install">安装 Lossless.dll</string>
|
||||||
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
|
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
|
||||||
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
|
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
|
||||||
<string name="frame_generation_support">帧生成</string>
|
<string name="frame_generation_support">帧生成</string>
|
||||||
<string name="frame_generation_supported">支持</string>
|
<string name="frame_generation_supported">支持</string>
|
||||||
|
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型或 float16)</string>
|
||||||
<string name="lossless_scaling">无损缩放</string>
|
<string name="lossless_scaling">无损缩放</string>
|
||||||
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
|
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
|
||||||
<string name="lossless_scaling_installed">已安装</string>
|
<string name="lossless_scaling_installed">已安装</string>
|
||||||
@@ -611,6 +640,11 @@
|
|||||||
<string name="log">日志记录</string>
|
<string name="log">日志记录</string>
|
||||||
<string name="flush_by_line">按行刷新调试日志</string>
|
<string name="flush_by_line">按行刷新调试日志</string>
|
||||||
<string name="flush_by_line_description">在每行写入时刷新调试日志,使在崩溃或冻结时调试更容易。</string>
|
<string name="flush_by_line_description">在每行写入时刷新调试日志,使在崩溃或冻结时调试更容易。</string>
|
||||||
|
<string name="extended_logging">开启扩展日志</string>
|
||||||
|
<string name="extended_logging_description">将最大日志文件大小从 100 MiB 提升至 1GiB。</string>
|
||||||
|
<string name="log_filter">日志筛选器</string>
|
||||||
|
<string name="log_filter_description">控制 Eden 的日志类别。例如: *:Info Service.LM:Debug</string>
|
||||||
|
|
||||||
<!-- GPU Logging strings -->
|
<!-- GPU Logging strings -->
|
||||||
<string name="gpu_logging_header">GPU 日志</string>
|
<string name="gpu_logging_header">GPU 日志</string>
|
||||||
<string name="gpu_log_level">日志等级</string>
|
<string name="gpu_log_level">日志等级</string>
|
||||||
@@ -894,6 +928,8 @@
|
|||||||
<string name="loader_error_file_not_found">ROM 文件不存在</string>
|
<string name="loader_error_file_not_found">ROM 文件不存在</string>
|
||||||
|
|
||||||
<string name="loader_requires_firmware">游戏需要固件</string>
|
<string name="loader_requires_firmware">游戏需要固件</string>
|
||||||
|
<string name="loader_requires_firmware_description"><![CDATA[这个游戏可能需要固件才能正常运行,但您还没有安装任何固件。请在启动前安装固件,或者按 “确定” 继续启动。]]></string>
|
||||||
|
|
||||||
<!-- Intent Launch strings -->
|
<!-- Intent Launch strings -->
|
||||||
<string name="searching_for_game">正在搜索游戏...</string>
|
<string name="searching_for_game">正在搜索游戏...</string>
|
||||||
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
|
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
|
||||||
|
|||||||
@@ -229,7 +229,7 @@
|
|||||||
<string name="add_directory_success">遊戲目錄新增成功</string>
|
<string name="add_directory_success">遊戲目錄新增成功</string>
|
||||||
<string name="enable_update_checks">檢查更新</string>
|
<string name="enable_update_checks">檢查更新</string>
|
||||||
<string name="enable_update_checks_description">在Eden啟動時檢查有無新版本並選擇是否要下載與安裝更新</string>
|
<string name="enable_update_checks_description">在Eden啟動時檢查有無新版本並選擇是否要下載與安裝更新</string>
|
||||||
<string name="update_available">偵測到新版本</string>
|
<string name="update_available">發現新版本</string>
|
||||||
<string name="update_available_description">有更新可供安裝:%1$s\n\n您要進行更新嗎?</string>
|
<string name="update_available_description">有更新可供安裝:%1$s\n\n您要進行更新嗎?</string>
|
||||||
<string name="downloading_update">下載更新中</string>
|
<string name="downloading_update">下載更新中</string>
|
||||||
<string name="update_download_failed">更新下載失敗</string>
|
<string name="update_download_failed">更新下載失敗</string>
|
||||||
@@ -1020,9 +1020,40 @@
|
|||||||
<string name="memory_6gb">6GB (不穩定)</string>
|
<string name="memory_6gb">6GB (不穩定)</string>
|
||||||
<string name="memory_8gb">8GB (不穩定)</string>
|
<string name="memory_8gb">8GB (不穩定)</string>
|
||||||
|
|
||||||
|
<!-- CPU clock levels -->
|
||||||
|
<string name="clock_normal">正常</string>
|
||||||
|
<string name="clock_boost">加速</string>
|
||||||
|
<string name="clock_fast">超頻</string>
|
||||||
|
|
||||||
|
<!-- GPU clock levels -->
|
||||||
|
<string name="fast_gpu_normal">正常</string>
|
||||||
|
<string name="fast_gpu_medium">加速</string>
|
||||||
|
<string name="fast_gpu_high">超頻</string>
|
||||||
|
|
||||||
|
<!-- GPU swizzle texture size -->
|
||||||
|
<string name="gpu_texturesizeswizzle_verysmall">極小 (16MB)</string>
|
||||||
|
<string name="gpu_texturesizeswizzle_small">小(32MB)</string>
|
||||||
|
<string name="gpu_texturesizeswizzle_normal">正常(128MB)</string>
|
||||||
|
<string name="gpu_texturesizeswizzle_large">大(256MB)</string>
|
||||||
|
<string name="gpu_texturesizeswizzle_verylarge">極大(512MB)</string>
|
||||||
|
|
||||||
|
<!-- GPU swizzle streams -->
|
||||||
|
<string name="gpu_swizzle_verylow">極小(4MB)</string>
|
||||||
|
<string name="gpu_swizzle_low">小(8MB)</string>
|
||||||
|
<string name="gpu_swizzle_normal">正常(16MB)</string>
|
||||||
|
<string name="gpu_swizzle_medium">中(32MB)</string>
|
||||||
|
<string name="gpu_swizzle_high">大(64MB)</string>
|
||||||
|
|
||||||
|
<!-- GPU swizzle chunks -->
|
||||||
|
<string name="gpu_swizzlechunk_verylow">極小(32)</string>
|
||||||
|
<string name="gpu_swizzlechunk_low">小(64)</string>
|
||||||
|
<string name="gpu_swizzlechunk_normal">正常(128)</string>
|
||||||
|
<string name="gpu_swizzlechunk_medium">中(256)</string>
|
||||||
|
<string name="gpu_swizzlechunk_high">大(512)</string>
|
||||||
|
|
||||||
<!-- Temperature Units -->
|
<!-- Temperature Units -->
|
||||||
<string name="temperature_celsius">攝氏度</string>
|
<string name="temperature_celsius">攝氏</string>
|
||||||
<string name="temperature_fahrenheit">華氏度</string>
|
<string name="temperature_fahrenheit">華氏</string>
|
||||||
|
|
||||||
<!-- Memory Sizes -->
|
<!-- Memory Sizes -->
|
||||||
<string name="memory_byte_shorthand">B</string>
|
<string name="memory_byte_shorthand">B</string>
|
||||||
@@ -1035,6 +1066,8 @@
|
|||||||
|
|
||||||
<string name="renderer_none">無</string>
|
<string name="renderer_none">無</string>
|
||||||
|
|
||||||
|
<!-- Renderer Accuracy -->
|
||||||
|
<string name="renderer_accuracy_low">效能</string>
|
||||||
<string name="renderer_accuracy_high">準確</string>
|
<string name="renderer_accuracy_high">準確</string>
|
||||||
|
|
||||||
<!-- DMA Accuracy -->
|
<!-- DMA Accuracy -->
|
||||||
|
|||||||
@@ -96,6 +96,21 @@ bool CommitVectorPage(uintptr_t addr, bool write) noexcept {
|
|||||||
#ifndef MAP_NOCORE
|
#ifndef MAP_NOCORE
|
||||||
#define MAP_NOCORE 0
|
#define MAP_NOCORE 0
|
||||||
#endif
|
#endif
|
||||||
|
#ifndef MADV_FREE
|
||||||
|
#define MADV_FREE MADV_DONTNEED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void DecommitVectorPage(uintptr_t base) noexcept {
|
||||||
|
#if defined(_WIN32)
|
||||||
|
VirtualFree(reinterpret_cast<LPVOID>(base), HostPageSize, MEM_DECOMMIT);
|
||||||
|
#elif defined(__linux__)
|
||||||
|
// Linux's MADV_DONTNEED zeros out pages for us
|
||||||
|
madvise(reinterpret_cast<void*>(base), HostPageSize, MADV_DONTNEED);
|
||||||
|
#else
|
||||||
|
madvise(reinterpret_cast<void*>(base), HostPageSize, MADV_FREE);
|
||||||
|
std::memset(reinterpret_cast<void*>(base), 0, HostPageSize);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
void* AllocateMemoryPages(std::size_t size) noexcept {
|
void* AllocateMemoryPages(std::size_t size) noexcept {
|
||||||
if (auto page = HostPageSize; size % page != 0) {
|
if (auto page = HostPageSize; size % page != 0) {
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ const u64 HostPageMask = ~(HostPageSize - 1);
|
|||||||
|
|
||||||
void* AllocateMemoryPages(std::size_t size) noexcept;
|
void* AllocateMemoryPages(std::size_t size) noexcept;
|
||||||
void FreeMemoryPages(void* base, std::size_t size) noexcept;
|
void FreeMemoryPages(void* base, std::size_t size) noexcept;
|
||||||
|
void DecommitVectorPage(uintptr_t base) noexcept;
|
||||||
|
|
||||||
/// A large page-aligned buffer that has optimized memory usage for zero-writes.
|
/// A large page-aligned buffer that has optimized memory usage for zero-writes.
|
||||||
template <typename T>
|
template <typename T>
|
||||||
@@ -114,7 +115,7 @@ public:
|
|||||||
const u64 end_page = AlignUp(base, HostPageSize);
|
const u64 end_page = AlignUp(base, HostPageSize);
|
||||||
const u64 first_size = (std::min)(end_page, end) - base;
|
const u64 first_size = (std::min)(end_page, end) - base;
|
||||||
|
|
||||||
if (IsCommittedPage(start / sizeof(T))) {
|
if (IsCommittedPage(start)) {
|
||||||
std::memset(reinterpret_cast<void*>(base), 0, first_size);
|
std::memset(reinterpret_cast<void*>(base), 0, first_size);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -124,11 +125,16 @@ public:
|
|||||||
base = end_page;
|
base = end_page;
|
||||||
|
|
||||||
for (u64 page = base; page < end; page += HostPageSize) {
|
for (u64 page = base; page < end; page += HostPageSize) {
|
||||||
if (!IsCommittedPage((page - reinterpret_cast<u64>(base_ptr)) / sizeof(T))) {
|
auto index = (page - reinterpret_cast<u64>(base_ptr)) / sizeof(T);
|
||||||
|
if (!IsCommittedPage(index)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::memset(reinterpret_cast<void*>(page), 0, (std::min)( HostPageSize, end - page));
|
if (end - page >= HostPageSize) {
|
||||||
|
DecommitPage(index);
|
||||||
|
} else {
|
||||||
|
std::memset(reinterpret_cast<void*>(page), 0, end - page);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,6 +189,14 @@ private:
|
|||||||
committed_pages[page_index >> 6].fetch_or(1ULL << (page_index & 63), std::memory_order_release);
|
committed_pages[page_index >> 6].fetch_or(1ULL << (page_index & 63), std::memory_order_release);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
constexpr void DecommitPage(std::size_t index) noexcept {
|
||||||
|
auto page_index = (index * sizeof(T)) >> HostPageBits;
|
||||||
|
auto page = reinterpret_cast<uintptr_t>(base_ptr + index) & HostPageMask;
|
||||||
|
|
||||||
|
committed_pages[page_index >> 6].fetch_and(~(1ULL << (page_index & 63)), std::memory_order_release);
|
||||||
|
DecommitVectorPage(page);
|
||||||
|
}
|
||||||
|
|
||||||
std::size_t alloc_size{};
|
std::size_t alloc_size{};
|
||||||
T* base_ptr{};
|
T* base_ptr{};
|
||||||
|
|
||||||
|
|||||||
@@ -23,6 +23,8 @@ add_library(core STATIC
|
|||||||
core_timing.h
|
core_timing.h
|
||||||
cpu_manager.cpp
|
cpu_manager.cpp
|
||||||
cpu_manager.h
|
cpu_manager.h
|
||||||
|
launch_params.cpp
|
||||||
|
launch_params.h
|
||||||
crypto/aes_util.cpp
|
crypto/aes_util.cpp
|
||||||
crypto/aes_util.h
|
crypto/aes_util.h
|
||||||
crypto/ctr_encryption_layer.cpp
|
crypto/ctr_encryption_layer.cpp
|
||||||
@@ -1203,6 +1205,9 @@ endif()
|
|||||||
|
|
||||||
target_include_directories(core PRIVATE ${OPUS_INCLUDE_DIRS})
|
target_include_directories(core PRIVATE ${OPUS_INCLUDE_DIRS})
|
||||||
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb tz)
|
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb tz)
|
||||||
|
if (MSVC)
|
||||||
|
target_link_libraries(core PRIVATE getopt)
|
||||||
|
endif()
|
||||||
|
|
||||||
if (BOOST_NO_HEADERS)
|
if (BOOST_NO_HEADERS)
|
||||||
target_link_libraries(core PUBLIC Boost::container Boost::heap Boost::asio Boost::process Boost::crc)
|
target_link_libraries(core PUBLIC Boost::container Boost::heap Boost::asio Boost::process Boost::crc)
|
||||||
|
|||||||
@@ -35,19 +35,22 @@ static IPSFileType IdentifyMagic(std::span<const u8> magic) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static bool IsEOF(IPSFileType type, std::span<const u8> magic) {
|
static bool IsEOF(IPSFileType type, std::span<const u8> magic) {
|
||||||
return (type == IPSFileType::IPS && magic.size() > 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|
return (type == IPSFileType::IPS && magic.size() >= 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|
||||||
|| (type == IPSFileType::IPS32 && magic.size() > 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
|
|| (type == IPSFileType::IPS32 && magic.size() >= 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips) {
|
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips) {
|
||||||
if (in == nullptr || ips == nullptr)
|
if (in == nullptr || ips == nullptr)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
auto in_data = in->ReadAllBytes();
|
const auto type = IdentifyMagic(ips->ReadBytes(0x5));
|
||||||
auto const type = IdentifyMagic(in_data);
|
|
||||||
if (type == IPSFileType::Error)
|
if (type == IPSFileType::Error)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
|
auto in_data = in->ReadAllBytes();
|
||||||
|
if (in_data.size() == 0)
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
std::vector<u8> temp(type == IPSFileType::IPS ? 3 : 4);
|
std::vector<u8> temp(type == IPSFileType::IPS ? 3 : 4);
|
||||||
u64 offset = 5; // After header
|
u64 offset = 5; // After header
|
||||||
while (ips->Read(temp.data(), temp.size(), offset) == temp.size()) {
|
while (ips->Read(temp.data(), temp.size(), offset) == temp.size()) {
|
||||||
|
|||||||
@@ -9,7 +9,6 @@
|
|||||||
#include "common/logging.h"
|
#include "common/logging.h"
|
||||||
#include "common/uuid.h"
|
#include "common/uuid.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/file_sys/registered_cache.h"
|
|
||||||
#include "core/file_sys/savedata_factory.h"
|
#include "core/file_sys/savedata_factory.h"
|
||||||
#include "core/file_sys/vfs/vfs.h"
|
#include "core/file_sys/vfs/vfs.h"
|
||||||
|
|
||||||
@@ -62,24 +61,17 @@ SaveDataFactory::SaveDataFactory(Core::System& system_, ProgramId program_id_,
|
|||||||
|
|
||||||
SaveDataFactory::~SaveDataFactory() = default;
|
SaveDataFactory::~SaveDataFactory() = default;
|
||||||
|
|
||||||
std::string SaveDataFactory::GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const {
|
|
||||||
if (type == SaveDataType::Account || type == SaveDataType::Device) {
|
|
||||||
const auto requested_id = title_id != 0 ? title_id : program_id;
|
|
||||||
const auto parent_id = system.GetContentProvider().GetParentApplicationId(requested_id);
|
|
||||||
title_id = parent_id.value_or(requested_id);
|
|
||||||
}
|
|
||||||
return GetFullPath(program_id, dir, space, type, title_id, user_id, save_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
|
VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
|
||||||
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
|
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
|
||||||
|
meta.user_id, meta.system_save_data_id);
|
||||||
|
|
||||||
return dir->CreateDirectoryRelative(save_directory);
|
return dir->CreateDirectoryRelative(save_directory);
|
||||||
}
|
}
|
||||||
|
|
||||||
VirtualDir SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
|
VirtualDir SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
|
||||||
|
|
||||||
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
|
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
|
||||||
|
meta.user_id, meta.system_save_data_id);
|
||||||
|
|
||||||
auto out = dir->GetDirectoryRelative(save_directory);
|
auto out = dir->GetDirectoryRelative(save_directory);
|
||||||
|
|
||||||
@@ -162,7 +154,8 @@ std::string SaveDataFactory::GetUserGameSaveDataRoot(u128 user_id, bool future)
|
|||||||
|
|
||||||
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
|
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
|
||||||
u128 user_id) const {
|
u128 user_id) const {
|
||||||
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
|
const auto path =
|
||||||
|
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
|
||||||
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
|
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
|
||||||
|
|
||||||
const auto size_file = relative_dir->GetFile(GetSaveDataSizeFileName());
|
const auto size_file = relative_dir->GetFile(GetSaveDataSizeFileName());
|
||||||
@@ -180,7 +173,8 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
|
|||||||
|
|
||||||
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
|
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
|
||||||
SaveDataSize new_value) const {
|
SaveDataSize new_value) const {
|
||||||
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
|
const auto path =
|
||||||
|
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
|
||||||
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
|
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
|
||||||
|
|
||||||
const auto size_file = relative_dir->CreateFile(GetSaveDataSizeFileName());
|
const auto size_file = relative_dir->CreateFile(GetSaveDataSizeFileName());
|
||||||
|
|||||||
@@ -50,7 +50,6 @@ public:
|
|||||||
void SetAutoCreate(bool state);
|
void SetAutoCreate(bool state);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::string GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const;
|
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
ProgramId program_id;
|
ProgramId program_id;
|
||||||
VirtualDir dir;
|
VirtualDir dir;
|
||||||
|
|||||||
@@ -191,7 +191,7 @@ void LoopProcess(Core::System& system) {
|
|||||||
server_manager->RegisterNamedService("audout:d", std::make_shared<IAudioOutManagerForDebugger>(system), 30);
|
server_manager->RegisterNamedService("audout:d", std::make_shared<IAudioOutManagerForDebugger>(system), 30);
|
||||||
server_manager->RegisterNamedService("audin:d", std::make_shared<IAudioInManagerForDebugger>(system), 30);
|
server_manager->RegisterNamedService("audin:d", std::make_shared<IAudioInManagerForDebugger>(system), 30);
|
||||||
server_manager->RegisterNamedService("audrec:d", std::make_shared<IFinalOutputRecorderManagerForDebugger>(system), 30);
|
server_manager->RegisterNamedService("audrec:d", std::make_shared<IFinalOutputRecorderManagerForDebugger>(system), 30);
|
||||||
server_manager->RegisterNamedService("audren:d", std::make_shared<IAudioInManager>(system), 30);
|
server_manager->RegisterNamedService("audren:d", std::make_shared<IAudioRendererManagerForDebugger>(system), 30);
|
||||||
|
|
||||||
server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system), 30);
|
server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system), 30);
|
||||||
server_manager->RegisterNamedService("audin:a", std::make_shared<IAudioInManagerForApplet>(system), 30);
|
server_manager->RegisterNamedService("audin:a", std::make_shared<IAudioInManagerForApplet>(system), 30);
|
||||||
|
|||||||
@@ -0,0 +1,205 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
|
#include <regex>
|
||||||
|
#include <cctype>
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/logging.h"
|
||||||
|
#include "common/settings.h"
|
||||||
|
#include "common/string_util.h"
|
||||||
|
#include "common/scm_rev.h"
|
||||||
|
#include "core/core.h"
|
||||||
|
#include "core/hle/service/acc/profile_manager.h"
|
||||||
|
#include "core/launch_params.h"
|
||||||
|
|
||||||
|
#undef _UNICODE
|
||||||
|
#include <getopt.h>
|
||||||
|
#ifndef _MSC_VER
|
||||||
|
#include <unistd.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace Core {
|
||||||
|
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept {
|
||||||
|
LaunchParams p{};
|
||||||
|
|
||||||
|
int option_index = 0;
|
||||||
|
static struct option long_options[] = {
|
||||||
|
// clang-format off
|
||||||
|
{"debug", no_argument, 0, 'd'},
|
||||||
|
{"config", required_argument, 0, 'c'},
|
||||||
|
{"fullscreen", no_argument, 0, 'f'},
|
||||||
|
{"help", no_argument, 0, 'h'},
|
||||||
|
{"game", required_argument, 0, 'g'},
|
||||||
|
{"multiplayer", required_argument, 0, 'm'},
|
||||||
|
{"program", optional_argument, 0, 'p'},
|
||||||
|
{"user", required_argument, 0, 'u'},
|
||||||
|
{"version", no_argument, 0, 'v'},
|
||||||
|
{"input-profile", no_argument, 0, 'i'},
|
||||||
|
{"null-render", no_argument, 0, 'n'},
|
||||||
|
{"singlecore", no_argument, 0, 's'},
|
||||||
|
{"filter", no_argument, 0, 'x'},
|
||||||
|
{0, 0, 0, 0},
|
||||||
|
// clang-format on
|
||||||
|
};
|
||||||
|
|
||||||
|
while (optind < argc) {
|
||||||
|
if (int arg = getopt_long(argc, argv, "dc:fhg:m:p:u:vinsx", long_options, &option_index); arg != -1) {
|
||||||
|
switch (char(arg)) {
|
||||||
|
case 'd':
|
||||||
|
p.override_gdb_port = uint16_t(atoi(optarg));
|
||||||
|
break;
|
||||||
|
case 'c':
|
||||||
|
p.config_path = optarg;
|
||||||
|
break;
|
||||||
|
case 'f':
|
||||||
|
p.fullscreen = true;
|
||||||
|
LOG_INFO(Frontend, "Starting in fullscreen mode...");
|
||||||
|
break;
|
||||||
|
case 'h':
|
||||||
|
p.print_help = true;
|
||||||
|
break;
|
||||||
|
case 'g':
|
||||||
|
p.filepath = std::string(optarg);
|
||||||
|
break;
|
||||||
|
case 'i': {
|
||||||
|
p.input_profile = std::string(optarg);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 'm': {
|
||||||
|
p.use_multiplayer = true;
|
||||||
|
const std::string str_arg(optarg);
|
||||||
|
// regex to check if the format is nickname:password@ip:port
|
||||||
|
// with optional :password
|
||||||
|
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
|
||||||
|
if (std::regex_match(str_arg, re)) {
|
||||||
|
std::smatch match;
|
||||||
|
std::regex_search(str_arg, match, re);
|
||||||
|
ASSERT(match.size() == 5);
|
||||||
|
p.nickname = match[1];
|
||||||
|
p.password = match[2];
|
||||||
|
p.address = match[3];
|
||||||
|
if (!match[4].str().empty()) {
|
||||||
|
p.port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
|
||||||
|
}
|
||||||
|
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
|
||||||
|
ASSERT(std::regex_match(p.nickname, nickname_re) && "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
|
||||||
|
ASSERT(!p.address.empty() && "Address is empty");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 'p':
|
||||||
|
p.program_args = argv[optind];
|
||||||
|
++optind;
|
||||||
|
break;
|
||||||
|
case 'u': {
|
||||||
|
// Launch game with a specific user
|
||||||
|
bool argument_ok = isdigit(optarg[0]);
|
||||||
|
p.selected_user = atoi(optarg);
|
||||||
|
if (!argument_ok) {
|
||||||
|
// try to look it up by username, only finds the first username that matches.
|
||||||
|
auto const user_idx = system.GetProfileManager().GetUserIndex(optarg);
|
||||||
|
if (user_idx != std::nullopt) {
|
||||||
|
p.selected_user = user_idx.value();
|
||||||
|
} else {
|
||||||
|
LOG_ERROR(Frontend, "Invalid user argument '{}'", optarg);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (system.GetProfileManager().UserExistsIndex(*p.selected_user)) {
|
||||||
|
Settings::values.current_user = s32(*p.selected_user);
|
||||||
|
} else {
|
||||||
|
LOG_ERROR(Frontend, "Selected user {} doesn't exist", *p.selected_user);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 'v':
|
||||||
|
p.print_version = true;
|
||||||
|
break;
|
||||||
|
case 'n':
|
||||||
|
p.force_null_render = true;
|
||||||
|
break;
|
||||||
|
case 's':
|
||||||
|
p.force_single_core = true;
|
||||||
|
break;
|
||||||
|
case 'x':
|
||||||
|
p.log_filter = argv[optind];
|
||||||
|
++optind;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// only kept due to shortcuts made by Qt frontend which use "-qlaunch"
|
||||||
|
if (strcmp(argv[optind], "-hlaunch") == 0) {
|
||||||
|
p.launch_hlaunch = true;
|
||||||
|
} else if (strcmp(argv[optind], "-qlaunch") == 0) {
|
||||||
|
p.launch_qlaunch = true;
|
||||||
|
} else if (strcmp(argv[optind], "-setup") == 0) {
|
||||||
|
p.launch_setup = true;
|
||||||
|
} else {
|
||||||
|
// qt feeds utf8 data, sdl frontend feeds raw utf16 data
|
||||||
|
#ifdef _WIN32
|
||||||
|
p.filepath = argv_w != nullptr
|
||||||
|
? Common::UTF16ToUTF8(argv_w[optind])
|
||||||
|
: argv[optind];
|
||||||
|
#else
|
||||||
|
p.filepath = argv[optind];
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
optind++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
p.argv0 = argv[0];
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ApplyLaunchParams(LaunchParams const& lp) noexcept {
|
||||||
|
// apply the log_filter setting
|
||||||
|
// the logger was initialized before and doesn't pick up the filter on its own
|
||||||
|
Common::Log::Filter filter{};
|
||||||
|
filter.ParseFilterString(lp.log_filter.value_or(Settings::values.log_filter.GetValue()));
|
||||||
|
Common::Log::SetGlobalFilter(filter);
|
||||||
|
|
||||||
|
if (!lp.program_args.empty()) {
|
||||||
|
Settings::values.program_args = lp.program_args;
|
||||||
|
}
|
||||||
|
if (!lp.input_profile.empty()) {
|
||||||
|
auto& players = Settings::values.players.GetValue();
|
||||||
|
players[0].profile_name = lp.input_profile;
|
||||||
|
}
|
||||||
|
if (lp.selected_user.has_value()) {
|
||||||
|
Settings::values.current_user = std::clamp(*lp.selected_user, 0, 7);
|
||||||
|
}
|
||||||
|
if (lp.override_gdb_port.has_value()) {
|
||||||
|
Settings::values.use_gdbstub = true;
|
||||||
|
Settings::values.gdbstub_port = *lp.override_gdb_port;
|
||||||
|
}
|
||||||
|
if (lp.force_single_core) {
|
||||||
|
Settings::values.use_multi_core = false;
|
||||||
|
}
|
||||||
|
if (lp.force_null_render) {
|
||||||
|
Settings::values.renderer_backend = Settings::RendererBackend::Null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lp.print_version) {
|
||||||
|
LOG_INFO(Frontend, "Eden {} {}", Common::g_scm_branch, Common::g_scm_desc);
|
||||||
|
}
|
||||||
|
if (lp.print_help) {
|
||||||
|
LOG_INFO(Frontend,
|
||||||
|
"Usage: {}"
|
||||||
|
" [options] <filename>\n"
|
||||||
|
"-c, --config Load the specified configuration file\n"
|
||||||
|
"-f, --fullscreen Start in fullscreen mode\n"
|
||||||
|
"-g, --game File path of the game to load\n"
|
||||||
|
"-h, --help Display this help and exit\n"
|
||||||
|
"-m, --multiplayer=nick:password@address:port"
|
||||||
|
" Nickname, password, address and port for multiplayer\n"
|
||||||
|
"-p, --program Pass following string as arguments to executable\n"
|
||||||
|
"-u, --user Select a specific user profile from 0 to 7\n"
|
||||||
|
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
|
||||||
|
"-v, --version Output version information and exit\n",
|
||||||
|
lp.argv0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <optional>
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "network/room.h"
|
||||||
|
|
||||||
|
namespace Core {
|
||||||
|
|
||||||
|
class System;
|
||||||
|
struct LaunchParams {
|
||||||
|
std::string argv0{};
|
||||||
|
std::string filepath{};
|
||||||
|
std::string nickname{};
|
||||||
|
std::string password{};
|
||||||
|
std::string address{};
|
||||||
|
std::string input_profile{};
|
||||||
|
std::string program_args{};
|
||||||
|
std::optional<std::string> config_path{};
|
||||||
|
std::optional<int> selected_user{};
|
||||||
|
std::optional<u16> override_gdb_port{};
|
||||||
|
std::optional<std::string> log_filter{};
|
||||||
|
u16 port = Network::DefaultRoomPort;
|
||||||
|
bool use_multiplayer = false;
|
||||||
|
bool fullscreen = false;
|
||||||
|
bool force_null_render = false;
|
||||||
|
bool force_single_core = false;
|
||||||
|
// print
|
||||||
|
bool print_version = false;
|
||||||
|
bool print_help = false;
|
||||||
|
// qt
|
||||||
|
bool launch_hlaunch = false;
|
||||||
|
bool launch_qlaunch = false;
|
||||||
|
bool launch_setup = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept;
|
||||||
|
void ApplyLaunchParams(LaunchParams const& lp) noexcept;
|
||||||
|
|
||||||
|
}
|
||||||
@@ -24,29 +24,65 @@
|
|||||||
namespace Dynarmic::Backend::Arm64 {
|
namespace Dynarmic::Backend::Arm64 {
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
static void* EmitCallReadTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
|
|
||||||
oaknut::Label l_addr, l_this;
|
oaknut::Label l_addr, l_this;
|
||||||
|
|
||||||
void* target = code.xptr<void*>();
|
void* target = code.xptr<void*>();
|
||||||
|
// params = { this, vaddr, bitsize }
|
||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
|
// X1 = vaddr
|
||||||
|
code.MOV(X2, bitsize);
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BR(Xscratch0);
|
code.BR(Xscratch0);
|
||||||
|
|
||||||
code.align(8);
|
code.align(8);
|
||||||
code.l(l_this);
|
code.l(l_this);
|
||||||
code.dx(info.this_ptr);
|
code.dx(info.this_ptr);
|
||||||
code.l(l_addr);
|
code.l(l_addr);
|
||||||
code.dx(info.fn_ptr);
|
code.dx(info.fn_ptr);
|
||||||
|
|
||||||
return target;
|
return target;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
static void* EmitCallWriteTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||||
|
using namespace oaknut::util;
|
||||||
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
|
oaknut::Label l_addr, l_this;
|
||||||
|
void* target = code.xptr<void*>();
|
||||||
|
// params = { this, vaddr, value, bitsize }
|
||||||
|
code.LDR(X0, l_this);
|
||||||
|
// X1 = vaddr
|
||||||
|
// X2 = value
|
||||||
|
code.MOV(X3, bitsize);
|
||||||
|
code.LDR(Xscratch0, l_addr);
|
||||||
|
code.BR(Xscratch0);
|
||||||
|
code.align(8);
|
||||||
|
code.l(l_this);
|
||||||
|
code.dx(info.this_ptr);
|
||||||
|
code.l(l_addr);
|
||||||
|
code.dx(info.fn_ptr);
|
||||||
|
return target;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<auto mfp, typename T>
|
||||||
|
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||||
|
using namespace oaknut::util;
|
||||||
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
|
oaknut::Label l_addr, l_this;
|
||||||
|
void* target = code.xptr<void*>();
|
||||||
|
code.LDR(X0, l_this);
|
||||||
|
code.LDR(Xscratch0, l_addr);
|
||||||
|
code.BR(Xscratch0);
|
||||||
|
code.align(8);
|
||||||
|
code.l(l_this);
|
||||||
|
code.dx(info.this_ptr);
|
||||||
|
code.l(l_addr);
|
||||||
|
code.dx(info.fn_ptr);
|
||||||
|
return target;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<auto mfp, typename T>
|
||||||
|
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
@@ -59,6 +95,7 @@ static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_
|
|||||||
ABI_PushRegisters(code, save_regs, 0);
|
ABI_PushRegisters(code, save_regs, 0);
|
||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
code.MOV(X1, Xscratch0);
|
code.MOV(X1, Xscratch0);
|
||||||
|
code.MOV(X2, bitsize);
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BLR(Xscratch0);
|
code.BLR(Xscratch0);
|
||||||
code.MOV(Xscratch0, X0);
|
code.MOV(Xscratch0, X0);
|
||||||
@@ -101,7 +138,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
@@ -115,6 +152,7 @@ static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this
|
|||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
code.MOV(X1, Xscratch0);
|
code.MOV(X1, Xscratch0);
|
||||||
code.MOV(X2, Xscratch1);
|
code.MOV(X2, Xscratch1);
|
||||||
|
code.MOV(X3, bitsize);
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BLR(Xscratch0);
|
code.BLR(Xscratch0);
|
||||||
ABI_PopRegisters(code, save_regs, 0);
|
ABI_PopRegisters(code, save_regs, 0);
|
||||||
@@ -176,14 +214,27 @@ void A32AddressSpace::EmitPrelude() {
|
|||||||
|
|
||||||
UnprotectCodeMemory();
|
UnprotectCodeMemory();
|
||||||
|
|
||||||
prelude_info.read_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
|
||||||
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
prelude_info.read_memory_8 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
||||||
|
prelude_info.read_memory_16 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
||||||
|
prelude_info.read_memory_32 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
||||||
|
prelude_info.read_memory_64 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
||||||
|
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
||||||
|
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
||||||
|
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
||||||
|
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
||||||
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u8>(code, conf);
|
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u8>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u16>(code, conf);
|
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u16>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u32>(code, conf);
|
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u32>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u64>(code, conf);
|
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u64>(code, conf);
|
||||||
prelude_info.write_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
prelude_info.write_memory_8 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
||||||
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
prelude_info.write_memory_16 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
||||||
|
prelude_info.write_memory_32 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
||||||
|
prelude_info.write_memory_64 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
||||||
|
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
||||||
|
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
||||||
|
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
||||||
|
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
||||||
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
|
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
|
||||||
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
|
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
|
||||||
prelude_info.exclusive_write_memory_32 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive32, u32>(code, conf);
|
prelude_info.exclusive_write_memory_32 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive32, u32>(code, conf);
|
||||||
|
|||||||
@@ -23,29 +23,65 @@
|
|||||||
namespace Dynarmic::Backend::Arm64 {
|
namespace Dynarmic::Backend::Arm64 {
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
static void* EmitCallReadTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
|
|
||||||
oaknut::Label l_addr, l_this;
|
oaknut::Label l_addr, l_this;
|
||||||
|
|
||||||
void* target = code.xptr<void*>();
|
void* target = code.xptr<void*>();
|
||||||
|
// params = { this, vaddr, bitsize }
|
||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
|
// X1 = vaddr
|
||||||
|
code.MOV(X2, bitsize);
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BR(Xscratch0);
|
code.BR(Xscratch0);
|
||||||
|
|
||||||
code.align(8);
|
code.align(8);
|
||||||
code.l(l_this);
|
code.l(l_this);
|
||||||
code.dx(info.this_ptr);
|
code.dx(info.this_ptr);
|
||||||
code.l(l_addr);
|
code.l(l_addr);
|
||||||
code.dx(info.fn_ptr);
|
code.dx(info.fn_ptr);
|
||||||
|
|
||||||
return target;
|
return target;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
static void* EmitCallWriteTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||||
|
using namespace oaknut::util;
|
||||||
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
|
oaknut::Label l_addr, l_this;
|
||||||
|
void* target = code.xptr<void*>();
|
||||||
|
// params = { this, vaddr, value, bitsize }
|
||||||
|
code.LDR(X0, l_this);
|
||||||
|
// X1 = vaddr
|
||||||
|
// X2 = value
|
||||||
|
code.MOV(X3, bitsize);
|
||||||
|
code.LDR(Xscratch0, l_addr);
|
||||||
|
code.BR(Xscratch0);
|
||||||
|
code.align(8);
|
||||||
|
code.l(l_this);
|
||||||
|
code.dx(info.this_ptr);
|
||||||
|
code.l(l_addr);
|
||||||
|
code.dx(info.fn_ptr);
|
||||||
|
return target;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<auto mfp, typename T>
|
||||||
|
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||||
|
using namespace oaknut::util;
|
||||||
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
|
oaknut::Label l_addr, l_this;
|
||||||
|
void* target = code.xptr<void*>();
|
||||||
|
code.LDR(X0, l_this);
|
||||||
|
code.LDR(Xscratch0, l_addr);
|
||||||
|
code.BR(Xscratch0);
|
||||||
|
code.align(8);
|
||||||
|
code.l(l_this);
|
||||||
|
code.dx(info.this_ptr);
|
||||||
|
code.l(l_addr);
|
||||||
|
code.dx(info.fn_ptr);
|
||||||
|
return target;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<auto mfp, typename T>
|
||||||
|
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
@@ -58,6 +94,7 @@ static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_
|
|||||||
ABI_PushRegisters(code, save_regs, 0);
|
ABI_PushRegisters(code, save_regs, 0);
|
||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
code.MOV(X1, Xscratch0);
|
code.MOV(X1, Xscratch0);
|
||||||
|
code.MOV(X2, bitsize);
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BLR(Xscratch0);
|
code.BLR(Xscratch0);
|
||||||
code.MOV(Xscratch0, X0);
|
code.MOV(Xscratch0, X0);
|
||||||
@@ -100,7 +137,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
@@ -114,6 +151,7 @@ static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this
|
|||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
code.MOV(X1, Xscratch0);
|
code.MOV(X1, Xscratch0);
|
||||||
code.MOV(X2, Xscratch1);
|
code.MOV(X2, Xscratch1);
|
||||||
|
code.MOV(X3, bitsize);
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BLR(Xscratch0);
|
code.BLR(Xscratch0);
|
||||||
ABI_PopRegisters(code, save_regs, 0);
|
ABI_PopRegisters(code, save_regs, 0);
|
||||||
@@ -342,18 +380,30 @@ void A64AddressSpace::EmitPrelude() {
|
|||||||
|
|
||||||
UnprotectCodeMemory();
|
UnprotectCodeMemory();
|
||||||
|
|
||||||
prelude_info.read_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
prelude_info.read_memory_8 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
||||||
|
prelude_info.read_memory_16 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
||||||
|
prelude_info.read_memory_32 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
||||||
|
prelude_info.read_memory_64 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
||||||
prelude_info.read_memory_128 = EmitRead128CallTrampoline(code, conf.callbacks);
|
prelude_info.read_memory_128 = EmitRead128CallTrampoline(code, conf.callbacks);
|
||||||
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
||||||
|
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
||||||
|
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
||||||
|
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
||||||
prelude_info.wrapped_read_memory_128 = EmitWrappedRead128CallTrampoline(code, conf.callbacks);
|
prelude_info.wrapped_read_memory_128 = EmitWrappedRead128CallTrampoline(code, conf.callbacks);
|
||||||
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u8>(code, conf);
|
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u8>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u16>(code, conf);
|
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u16>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u32>(code, conf);
|
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u32>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u64>(code, conf);
|
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u64>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_128 = EmitExclusiveRead128CallTrampoline(code, conf);
|
prelude_info.exclusive_read_memory_128 = EmitExclusiveRead128CallTrampoline(code, conf);
|
||||||
prelude_info.write_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
prelude_info.write_memory_8 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
||||||
|
prelude_info.write_memory_16 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
||||||
|
prelude_info.write_memory_32 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
||||||
|
prelude_info.write_memory_64 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
||||||
prelude_info.write_memory_128 = EmitWrite128CallTrampoline(code, conf.callbacks);
|
prelude_info.write_memory_128 = EmitWrite128CallTrampoline(code, conf.callbacks);
|
||||||
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
||||||
|
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
||||||
|
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
||||||
|
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
||||||
prelude_info.wrapped_write_memory_128 = EmitWrappedWrite128CallTrampoline(code, conf.callbacks);
|
prelude_info.wrapped_write_memory_128 = EmitWrappedWrite128CallTrampoline(code, conf.callbacks);
|
||||||
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
|
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
|
||||||
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
|
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
|
||||||
|
|||||||
@@ -147,44 +147,37 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
|
|||||||
break;
|
break;
|
||||||
// { this, vaddr, size }
|
// { this, vaddr, size }
|
||||||
case LinkTarget::ReadMemory8:
|
case LinkTarget::ReadMemory8:
|
||||||
c.LDR(X2, 1);
|
c.BL(prelude_info.read_memory_8);
|
||||||
c.BL(prelude_info.read_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::ReadMemory16:
|
case LinkTarget::ReadMemory16:
|
||||||
c.LDR(X2, 2);
|
c.BL(prelude_info.read_memory_16);
|
||||||
c.BL(prelude_info.read_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::ReadMemory32:
|
case LinkTarget::ReadMemory32:
|
||||||
c.LDR(X2, 4);
|
c.BL(prelude_info.read_memory_32);
|
||||||
c.BL(prelude_info.read_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::ReadMemory64:
|
case LinkTarget::ReadMemory64:
|
||||||
c.LDR(X2, 8);
|
c.BL(prelude_info.read_memory_64);
|
||||||
c.BL(prelude_info.read_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::ReadMemory128:
|
case LinkTarget::ReadMemory128:
|
||||||
c.BL(prelude_info.read_memory_128);
|
c.BL(prelude_info.read_memory_128);
|
||||||
break;
|
break;
|
||||||
// { this, vaddr, size }
|
// { this, vaddr, size }
|
||||||
case LinkTarget::WrappedReadMemory8:
|
case LinkTarget::WrappedReadMemory8:
|
||||||
c.LDR(X2, 1);
|
c.BL(prelude_info.wrapped_read_memory_8);
|
||||||
c.BL(prelude_info.wrapped_read_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedReadMemory16:
|
case LinkTarget::WrappedReadMemory16:
|
||||||
c.LDR(X2, 2);
|
c.BL(prelude_info.wrapped_read_memory_16);
|
||||||
c.BL(prelude_info.wrapped_read_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedReadMemory32:
|
case LinkTarget::WrappedReadMemory32:
|
||||||
c.LDR(X2, 4);
|
c.BL(prelude_info.wrapped_read_memory_32);
|
||||||
c.BL(prelude_info.wrapped_read_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedReadMemory64:
|
case LinkTarget::WrappedReadMemory64:
|
||||||
c.LDR(X2, 8);
|
c.BL(prelude_info.wrapped_read_memory_64);
|
||||||
c.BL(prelude_info.wrapped_read_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedReadMemory128:
|
case LinkTarget::WrappedReadMemory128:
|
||||||
c.BL(prelude_info.wrapped_read_memory_128);
|
c.BL(prelude_info.wrapped_read_memory_128);
|
||||||
break;
|
break;
|
||||||
|
//
|
||||||
case LinkTarget::ExclusiveReadMemory8:
|
case LinkTarget::ExclusiveReadMemory8:
|
||||||
c.BL(prelude_info.exclusive_read_memory_8);
|
c.BL(prelude_info.exclusive_read_memory_8);
|
||||||
break;
|
break;
|
||||||
@@ -202,43 +195,37 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
|
|||||||
break;
|
break;
|
||||||
// { this, vaddr, value, size }
|
// { this, vaddr, value, size }
|
||||||
case LinkTarget::WriteMemory8:
|
case LinkTarget::WriteMemory8:
|
||||||
c.LDR(X3, 1);
|
c.BL(prelude_info.write_memory_8);
|
||||||
c.BL(prelude_info.write_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WriteMemory16:
|
case LinkTarget::WriteMemory16:
|
||||||
c.LDR(X3, 2);
|
c.BL(prelude_info.write_memory_16);
|
||||||
c.BL(prelude_info.write_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WriteMemory32:
|
case LinkTarget::WriteMemory32:
|
||||||
c.LDR(X3, 4);
|
c.BL(prelude_info.write_memory_32);
|
||||||
c.BL(prelude_info.write_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WriteMemory64:
|
case LinkTarget::WriteMemory64:
|
||||||
c.LDR(X3, 8);
|
c.BL(prelude_info.write_memory_64);
|
||||||
c.BL(prelude_info.write_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WriteMemory128:
|
case LinkTarget::WriteMemory128:
|
||||||
c.BL(prelude_info.write_memory_128);
|
c.BL(prelude_info.write_memory_128);
|
||||||
break;
|
break;
|
||||||
|
//
|
||||||
case LinkTarget::WrappedWriteMemory8:
|
case LinkTarget::WrappedWriteMemory8:
|
||||||
c.LDR(X3, 1);
|
c.BL(prelude_info.wrapped_write_memory_8);
|
||||||
c.BL(prelude_info.wrapped_write_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedWriteMemory16:
|
case LinkTarget::WrappedWriteMemory16:
|
||||||
c.LDR(X3, 2);
|
c.BL(prelude_info.wrapped_write_memory_16);
|
||||||
c.BL(prelude_info.wrapped_write_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedWriteMemory32:
|
case LinkTarget::WrappedWriteMemory32:
|
||||||
c.LDR(X3, 4);
|
c.BL(prelude_info.wrapped_write_memory_32);
|
||||||
c.BL(prelude_info.wrapped_write_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedWriteMemory64:
|
case LinkTarget::WrappedWriteMemory64:
|
||||||
c.LDR(X3, 8);
|
c.BL(prelude_info.wrapped_write_memory_64);
|
||||||
c.BL(prelude_info.wrapped_write_memory);
|
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedWriteMemory128:
|
case LinkTarget::WrappedWriteMemory128:
|
||||||
c.BL(prelude_info.wrapped_write_memory_128);
|
c.BL(prelude_info.wrapped_write_memory_128);
|
||||||
break;
|
break;
|
||||||
|
//
|
||||||
case LinkTarget::ExclusiveWriteMemory8:
|
case LinkTarget::ExclusiveWriteMemory8:
|
||||||
c.BL(prelude_info.exclusive_write_memory_8);
|
c.BL(prelude_info.exclusive_write_memory_8);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -93,18 +93,30 @@ protected:
|
|||||||
void* return_to_dispatcher;
|
void* return_to_dispatcher;
|
||||||
void* return_from_run_code;
|
void* return_from_run_code;
|
||||||
|
|
||||||
void* read_memory;
|
void* read_memory_8;
|
||||||
|
void* read_memory_16;
|
||||||
|
void* read_memory_32;
|
||||||
|
void* read_memory_64;
|
||||||
void* read_memory_128;
|
void* read_memory_128;
|
||||||
void* wrapped_read_memory;
|
void* wrapped_read_memory_8;
|
||||||
|
void* wrapped_read_memory_16;
|
||||||
|
void* wrapped_read_memory_32;
|
||||||
|
void* wrapped_read_memory_64;
|
||||||
void* wrapped_read_memory_128;
|
void* wrapped_read_memory_128;
|
||||||
void* exclusive_read_memory_8;
|
void* exclusive_read_memory_8;
|
||||||
void* exclusive_read_memory_16;
|
void* exclusive_read_memory_16;
|
||||||
void* exclusive_read_memory_32;
|
void* exclusive_read_memory_32;
|
||||||
void* exclusive_read_memory_64;
|
void* exclusive_read_memory_64;
|
||||||
void* exclusive_read_memory_128;
|
void* exclusive_read_memory_128;
|
||||||
void* write_memory;
|
void* write_memory_8;
|
||||||
|
void* write_memory_16;
|
||||||
|
void* write_memory_32;
|
||||||
|
void* write_memory_64;
|
||||||
void* write_memory_128;
|
void* write_memory_128;
|
||||||
void* wrapped_write_memory;
|
void* wrapped_write_memory_8;
|
||||||
|
void* wrapped_write_memory_16;
|
||||||
|
void* wrapped_write_memory_32;
|
||||||
|
void* wrapped_write_memory_64;
|
||||||
void* wrapped_write_memory_128;
|
void* wrapped_write_memory_128;
|
||||||
void* exclusive_write_memory_8;
|
void* exclusive_write_memory_8;
|
||||||
void* exclusive_write_memory_16;
|
void* exclusive_write_memory_16;
|
||||||
|
|||||||
@@ -67,9 +67,7 @@
|
|||||||
#else
|
#else
|
||||||
# define CTX_SP (_UC_MACHINE_SP(ucontext))
|
# define CTX_SP (_UC_MACHINE_SP(ucontext))
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#elif defined(ARCHITECTURE_arm64)
|
||||||
|
|
||||||
#if defined(ARCHITECTURE_arm64)
|
|
||||||
# if defined(__APPLE__)
|
# if defined(__APPLE__)
|
||||||
# define CTX_PC (mctx->__ss.__pc)
|
# define CTX_PC (mctx->__ss.__pc)
|
||||||
# define CTX_SP (mctx->__ss.__sp)
|
# define CTX_SP (mctx->__ss.__sp)
|
||||||
|
|||||||
@@ -92,7 +92,7 @@ if (ENABLE_OPENGL)
|
|||||||
target_compile_definitions(qt_common PUBLIC HAS_OPENGL)
|
target_compile_definitions(qt_common PUBLIC HAS_OPENGL)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (UNIX AND NOT APPLE)
|
if (UNIX AND NOT APPLE AND NOT NETBSD)
|
||||||
if (DEFINED Qt6Gui_PRIVATE_INCLUDE_DIRS)
|
if (DEFINED Qt6Gui_PRIVATE_INCLUDE_DIRS)
|
||||||
target_include_directories(qt_common PRIVATE ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
|
target_include_directories(qt_common PRIVATE ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
|
||||||
else()
|
else()
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -28,11 +31,6 @@ struct FuncTraits<ReturnType_ (*)(Args...)> {
|
|||||||
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
|
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
|
||||||
};
|
};
|
||||||
|
|
||||||
template <auto func, typename... Args>
|
|
||||||
void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
|
|
||||||
inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename ArgType>
|
template <typename ArgType>
|
||||||
auto Arg(EmitContext& ctx, const IR::Value& arg) {
|
auto Arg(EmitContext& ctx, const IR::Value& arg) {
|
||||||
if constexpr (std::is_same_v<ArgType, std::string_view>) {
|
if constexpr (std::is_same_v<ArgType, std::string_view>) {
|
||||||
@@ -53,21 +51,10 @@ auto Arg(EmitContext& ctx, const IR::Value& arg) {
|
|||||||
template <auto func, bool is_first_arg_inst, size_t... I>
|
template <auto func, bool is_first_arg_inst, size_t... I>
|
||||||
void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
|
void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
|
||||||
using Traits = FuncTraits<decltype(func)>;
|
using Traits = FuncTraits<decltype(func)>;
|
||||||
if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
|
if constexpr (is_first_arg_inst) {
|
||||||
if constexpr (is_first_arg_inst) {
|
func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
|
||||||
SetDefinition<func>(
|
|
||||||
ctx, inst, *inst,
|
|
||||||
Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
|
|
||||||
} else {
|
|
||||||
SetDefinition<func>(
|
|
||||||
ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
if constexpr (is_first_arg_inst) {
|
func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
|
||||||
func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
|
|
||||||
} else {
|
|
||||||
func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -98,7 +98,10 @@ void Layer::ConfigureDraw(const Device& device, PresentPushConstants* out_push_c
|
|||||||
RefreshResources(device, framebuffer);
|
RefreshResources(device, framebuffer);
|
||||||
SetAntiAliasPass(device);
|
SetAntiAliasPass(device);
|
||||||
#ifdef HAS_RESHADE
|
#ifdef HAS_RESHADE
|
||||||
SetPostProcessPass(device);
|
const bool is_applet =
|
||||||
|
(framebuffer.layer_stack_mask & Service::Nvnflinger::LayerStackBit(
|
||||||
|
Service::Nvnflinger::LayerStackId::Recording)) == 0;
|
||||||
|
SetPostProcessPass(device, is_applet);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Finish any pending renderpass
|
// Finish any pending renderpass
|
||||||
@@ -228,7 +231,11 @@ void Layer::SetAntiAliasPass(const Device& device) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#ifdef HAS_RESHADE
|
#ifdef HAS_RESHADE
|
||||||
void Layer::SetPostProcessPass(const Device& device) {
|
void Layer::SetPostProcessPass(const Device& device, bool is_applet) {
|
||||||
|
if (is_applet) {
|
||||||
|
post_process.reset();
|
||||||
|
return;
|
||||||
|
}
|
||||||
const VkExtent2D render_area{
|
const VkExtent2D render_area{
|
||||||
.width = Settings::values.resolution_info.ScaleUp(raw_width),
|
.width = Settings::values.resolution_info.ScaleUp(raw_width),
|
||||||
.height = Settings::values.resolution_info.ScaleUp(raw_height),
|
.height = Settings::values.resolution_info.ScaleUp(raw_height),
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ private:
|
|||||||
void RefreshResources(const Device& device, const Tegra::FramebufferConfig& framebuffer);
|
void RefreshResources(const Device& device, const Tegra::FramebufferConfig& framebuffer);
|
||||||
void SetAntiAliasPass(const Device& device);
|
void SetAntiAliasPass(const Device& device);
|
||||||
#ifdef HAS_RESHADE
|
#ifdef HAS_RESHADE
|
||||||
void SetPostProcessPass(const Device& device);
|
void SetPostProcessPass(const Device& device, bool is_applet);
|
||||||
#endif
|
#endif
|
||||||
void ReleaseRawImages();
|
void ReleaseRawImages();
|
||||||
|
|
||||||
|
|||||||
@@ -43,26 +43,32 @@ namespace {
|
|||||||
switch (window_type) {
|
switch (window_type) {
|
||||||
case Core::Frontend::WindowSystemType::Headless:
|
case Core::Frontend::WindowSystemType::Headless:
|
||||||
break;
|
break;
|
||||||
#ifdef _WIN32
|
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
||||||
case Core::Frontend::WindowSystemType::Windows:
|
case Core::Frontend::WindowSystemType::Windows:
|
||||||
extensions.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
|
extensions.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
|
||||||
break;
|
break;
|
||||||
#elif defined(__APPLE__)
|
#endif
|
||||||
|
#if defined(VK_USE_PLATFORM_METAL_EXT)
|
||||||
case Core::Frontend::WindowSystemType::Cocoa:
|
case Core::Frontend::WindowSystemType::Cocoa:
|
||||||
extensions.push_back(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
|
extensions.push_back(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
|
||||||
break;
|
break;
|
||||||
#elif defined(__ANDROID__)
|
#endif
|
||||||
|
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
|
||||||
case Core::Frontend::WindowSystemType::Android:
|
case Core::Frontend::WindowSystemType::Android:
|
||||||
extensions.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
|
extensions.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
|
||||||
break;
|
break;
|
||||||
#elif defined(__HAIKU__)
|
#endif
|
||||||
|
#if defined(VK_USE_PLATFORM_XCB_KHR)
|
||||||
case Core::Frontend::WindowSystemType::Xcb:
|
case Core::Frontend::WindowSystemType::Xcb:
|
||||||
extensions.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
|
extensions.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
|
||||||
break;
|
break;
|
||||||
#else
|
#endif
|
||||||
|
#if defined(VK_USE_PLATFORM_XLIB_KHR)
|
||||||
case Core::Frontend::WindowSystemType::X11:
|
case Core::Frontend::WindowSystemType::X11:
|
||||||
extensions.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
|
extensions.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
|
||||||
break;
|
break;
|
||||||
|
#endif
|
||||||
|
#if defined(VK_USE_PLATFORM_WAYLAND_KHR)
|
||||||
case Core::Frontend::WindowSystemType::Wayland:
|
case Core::Frontend::WindowSystemType::Wayland:
|
||||||
extensions.push_back(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME);
|
extensions.push_back(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
#include "video_core/vulkan_common/vulkan_surface.h"
|
#include "video_core/vulkan_common/vulkan_surface.h"
|
||||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||||
|
#include "video_core/vulkan_common/vulkan.h"
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
@@ -17,7 +18,7 @@ vk::SurfaceKHR CreateSurface(
|
|||||||
[[maybe_unused]] const vk::InstanceDispatch& dld = instance.Dispatch();
|
[[maybe_unused]] const vk::InstanceDispatch& dld = instance.Dispatch();
|
||||||
VkSurfaceKHR unsafe_surface = VkSurfaceKHR{};
|
VkSurfaceKHR unsafe_surface = VkSurfaceKHR{};
|
||||||
|
|
||||||
#ifdef _WIN32
|
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
||||||
if (window_info.type == Core::Frontend::WindowSystemType::Windows) {
|
if (window_info.type == Core::Frontend::WindowSystemType::Windows) {
|
||||||
const HWND hWnd = static_cast<HWND>(window_info.render_surface);
|
const HWND hWnd = static_cast<HWND>(window_info.render_surface);
|
||||||
const VkWin32SurfaceCreateInfoKHR win32_ci{VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR,
|
const VkWin32SurfaceCreateInfoKHR win32_ci{VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR,
|
||||||
@@ -30,7 +31,8 @@ vk::SurfaceKHR CreateSurface(
|
|||||||
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#elif defined(__APPLE__)
|
#endif
|
||||||
|
#if defined(VK_USE_PLATFORM_METAL_EXT)
|
||||||
if (window_info.type == Core::Frontend::WindowSystemType::Cocoa) {
|
if (window_info.type == Core::Frontend::WindowSystemType::Cocoa) {
|
||||||
const VkMetalSurfaceCreateInfoEXT metal_ci = {
|
const VkMetalSurfaceCreateInfoEXT metal_ci = {
|
||||||
.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT,
|
.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT,
|
||||||
@@ -45,7 +47,8 @@ vk::SurfaceKHR CreateSurface(
|
|||||||
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#elif defined(__ANDROID__)
|
#endif
|
||||||
|
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
|
||||||
if (window_info.type == Core::Frontend::WindowSystemType::Android) {
|
if (window_info.type == Core::Frontend::WindowSystemType::Android) {
|
||||||
const VkAndroidSurfaceCreateInfoKHR android_ci{
|
const VkAndroidSurfaceCreateInfoKHR android_ci{
|
||||||
VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR, nullptr, 0,
|
VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR, nullptr, 0,
|
||||||
@@ -59,7 +62,8 @@ vk::SurfaceKHR CreateSurface(
|
|||||||
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#elif defined(__HAIKU__)
|
#endif
|
||||||
|
#if defined(VK_USE_PLATFORM_XCB_KHR)
|
||||||
if (window_info.type == Core::Frontend::WindowSystemType::Xcb) {
|
if (window_info.type == Core::Frontend::WindowSystemType::Xcb) {
|
||||||
const VkXcbSurfaceCreateInfoKHR xcb_ci{
|
const VkXcbSurfaceCreateInfoKHR xcb_ci{
|
||||||
.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR,
|
.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR,
|
||||||
@@ -76,7 +80,8 @@ vk::SurfaceKHR CreateSurface(
|
|||||||
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#else
|
#endif
|
||||||
|
#if defined(VK_USE_PLATFORM_XLIB_KHR)
|
||||||
if (window_info.type == Core::Frontend::WindowSystemType::X11) {
|
if (window_info.type == Core::Frontend::WindowSystemType::X11) {
|
||||||
const VkXlibSurfaceCreateInfoKHR xlib_ci{
|
const VkXlibSurfaceCreateInfoKHR xlib_ci{
|
||||||
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, nullptr, 0,
|
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, nullptr, 0,
|
||||||
@@ -90,6 +95,8 @@ vk::SurfaceKHR CreateSurface(
|
|||||||
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
#if defined(VK_USE_PLATFORM_WAYLAND_KHR)
|
||||||
if (window_info.type == Core::Frontend::WindowSystemType::Wayland) {
|
if (window_info.type == Core::Frontend::WindowSystemType::Wayland) {
|
||||||
const VkWaylandSurfaceCreateInfoKHR wayland_ci{
|
const VkWaylandSurfaceCreateInfoKHR wayland_ci{
|
||||||
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR, nullptr, 0,
|
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR, nullptr, 0,
|
||||||
@@ -105,7 +112,6 @@ vk::SurfaceKHR CreateSurface(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (!unsafe_surface) {
|
if (!unsafe_surface) {
|
||||||
LOG_ERROR(Render_Vulkan, "Presentation not supported on this platform");
|
LOG_ERROR(Render_Vulkan, "Presentation not supported on this platform");
|
||||||
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
||||||
|
|||||||
+18
-68
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
// Static Qt on macOS doesn't use Vulkan
|
// Static Qt on macOS doesn't use Vulkan
|
||||||
// Other platforms do, and thus have conflicting VulkanMemoryAllocator symbols
|
// Other platforms do, and thus have conflicting VulkanMemoryAllocator symbols
|
||||||
|
#include "core/launch_params.h"
|
||||||
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
|
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
|
||||||
#undef VMA_IMPLEMENTATION
|
#undef VMA_IMPLEMENTATION
|
||||||
#endif
|
#endif
|
||||||
@@ -515,79 +516,28 @@ MainWindow::MainWindow(bool has_broken_vulkan)
|
|||||||
// to prevent the UI from blowing up.
|
// to prevent the UI from blowing up.
|
||||||
UpdateUITheme();
|
UpdateUITheme();
|
||||||
|
|
||||||
QStringList args = QApplication::arguments();
|
if (QStringList args = QApplication::arguments(); args.size() >= 2) {
|
||||||
|
QList<QByteArray> qba{};
|
||||||
|
for (auto const& e : args)
|
||||||
|
qba.push_back(e.toUtf8());
|
||||||
|
std::vector<char*> args_cstr{};
|
||||||
|
for (auto& e : qba)
|
||||||
|
args_cstr.push_back(e.data());
|
||||||
|
|
||||||
if (args.size() < 2) {
|
auto const lp = Core::ParseLaunchParams(*QtCommon::system, args_cstr.size(), args_cstr.data(), nullptr);
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
QString game_path;
|
// Override fullscreen setting if gamepath or argument is provided
|
||||||
bool should_launch_qlaunch = false;
|
if (!lp.filepath.empty() || lp.fullscreen) {
|
||||||
bool should_launch_hlaunch = false;
|
ui->action_Fullscreen->setChecked(lp.fullscreen);
|
||||||
bool should_launch_setup = false;
|
|
||||||
bool has_gamepath = false;
|
|
||||||
bool is_fullscreen = false;
|
|
||||||
|
|
||||||
// Preserves drag/drop functionality
|
|
||||||
for (int i = 1; i < args.size(); ++i) {
|
|
||||||
if (args[i] == QStringLiteral("-f")) {
|
|
||||||
// Launch game in fullscreen mode
|
|
||||||
is_fullscreen = true;
|
|
||||||
} else if (args[i] == QStringLiteral("-u") && i < args.size() - 1) {
|
|
||||||
// Launch game with a specific user
|
|
||||||
int user_arg_idx = ++i;
|
|
||||||
bool argument_ok;
|
|
||||||
std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
|
|
||||||
if (!argument_ok) {
|
|
||||||
// try to look it up by username, only finds the first username that matches.
|
|
||||||
std::string const user_arg_str = args[user_arg_idx].toStdString();
|
|
||||||
auto const user_idx =
|
|
||||||
QtCommon::system->GetProfileManager().GetUserIndex(user_arg_str);
|
|
||||||
if (user_idx != std::nullopt) {
|
|
||||||
selected_user = user_idx.value();
|
|
||||||
} else {
|
|
||||||
LOG_ERROR(Frontend, "Invalid user argument '{}'", user_arg_str);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (QtCommon::system->GetProfileManager().UserExistsIndex(selected_user)) {
|
|
||||||
Settings::values.current_user = s32(selected_user);
|
|
||||||
user_flag_cmd_line = true;
|
|
||||||
} else {
|
|
||||||
LOG_ERROR(Frontend, "Selected user {} doesn't exist", selected_user);
|
|
||||||
}
|
|
||||||
} else if (args[i] == QStringLiteral("-g") && i < args.size() - 1) {
|
|
||||||
// Launch game at path
|
|
||||||
game_path = args[++i];
|
|
||||||
has_gamepath = true;
|
|
||||||
} else if (args[i] == QStringLiteral("-input-profile") && i < args.size() - 1) {
|
|
||||||
auto& players = Settings::values.players.GetValue();
|
|
||||||
players[0].profile_name = args[++i].toStdString();
|
|
||||||
} else if (args[i] == QStringLiteral("-qlaunch")) {
|
|
||||||
should_launch_qlaunch = true;
|
|
||||||
} else if (args[i] == QStringLiteral("-hlaunch")) {
|
|
||||||
should_launch_hlaunch = true;
|
|
||||||
} else if (args[i] == QStringLiteral("-setup")) {
|
|
||||||
should_launch_setup = true;
|
|
||||||
} else {
|
|
||||||
game_path = args[i];
|
|
||||||
has_gamepath = true;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Override fullscreen setting if gamepath or argument is provided
|
if (!lp.filepath.empty()) {
|
||||||
if (has_gamepath || is_fullscreen) {
|
BootGame(QString::fromStdString(lp.filepath), ApplicationAppletParameters());
|
||||||
ui->action_Fullscreen->setChecked(is_fullscreen);
|
} else if (lp.launch_setup) {
|
||||||
}
|
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
|
||||||
|
} else if (lp.launch_qlaunch) {
|
||||||
if (should_launch_setup) {
|
|
||||||
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
|
|
||||||
} else {
|
|
||||||
if (!game_path.isEmpty()) {
|
|
||||||
BootGame(game_path, ApplicationAppletParameters());
|
|
||||||
} else if (should_launch_qlaunch) {
|
|
||||||
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
|
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
|
||||||
} else if (should_launch_hlaunch) {
|
} else if (lp.launch_hlaunch) {
|
||||||
std::filesystem::path const sd_dir =
|
std::filesystem::path const sd_dir =
|
||||||
Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
|
Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
|
||||||
auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
|
auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
|
||||||
|
|||||||
@@ -42,9 +42,6 @@ target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common
|
|||||||
if (ENABLE_OPENGL)
|
if (ENABLE_OPENGL)
|
||||||
target_link_libraries(yuzu-cmd PRIVATE glad)
|
target_link_libraries(yuzu-cmd PRIVATE glad)
|
||||||
endif()
|
endif()
|
||||||
if (MSVC)
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|
||||||
target_link_libraries(yuzu-cmd PRIVATE getopt)
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|
||||||
endif()
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|
||||||
target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||||
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|
||||||
create_resource("../../dist/eden.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
|
create_resource("../../dist/eden.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
|
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+15
-189
@@ -10,6 +10,7 @@
|
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#include <regex>
|
#include <regex>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "common/settings_enums.h"
|
#include "common/settings_enums.h"
|
||||||
|
#include "core/launch_params.h"
|
||||||
#ifdef __EMSCRIPTEN__
|
#ifdef __EMSCRIPTEN__
|
||||||
#include <emscripten.h>
|
#include <emscripten.h>
|
||||||
#endif
|
#endif
|
||||||
@@ -52,12 +53,6 @@
|
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#include "common/windows/timer_resolution.h"
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#include "common/windows/timer_resolution.h"
|
||||||
#endif
|
#endif
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||||||
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||||||
#undef _UNICODE
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||||||
#include <getopt.h>
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#ifndef _MSC_VER
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||||||
#include <unistd.h>
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||||||
#endif
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||||||
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|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
extern "C" {
|
extern "C" {
|
||||||
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
|
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
|
||||||
@@ -67,25 +62,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
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|
||||||
static void PrintHelp(const char* argv0) {
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|
||||||
std::cout << "Usage: " << argv0
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|
||||||
<< " [options] <filename>\n"
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|
||||||
"-c, --config Load the specified configuration file\n"
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|
||||||
"-f, --fullscreen Start in fullscreen mode\n"
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|
||||||
"-g, --game File path of the game to load\n"
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|
||||||
"-h, --help Display this help and exit\n"
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|
||||||
"-m, --multiplayer=nick:password@address:port"
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|
||||||
" Nickname, password, address and port for multiplayer\n"
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|
||||||
"-p, --program Pass following string as arguments to executable\n"
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|
||||||
"-u, --user Select a specific user profile from 0 to 7\n"
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|
||||||
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
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|
||||||
"-v, --version Output version information and exit\n";
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|
||||||
}
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|
||||||
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|
||||||
static void PrintVersion() {
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|
||||||
std::cout << "Eden " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
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|
||||||
}
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||||||
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|
||||||
static void OnStateChanged(const Network::RoomMember::State& state) {
|
static void OnStateChanged(const Network::RoomMember::State& state) {
|
||||||
switch (state) {
|
switch (state) {
|
||||||
case Network::RoomMember::State::Idle:
|
case Network::RoomMember::State::Idle:
|
||||||
@@ -208,168 +184,18 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
|||||||
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
|
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
|
||||||
return SDL_APP_FAILURE;
|
return SDL_APP_FAILURE;
|
||||||
}
|
}
|
||||||
#endif
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|
||||||
std::string filepath;
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|
||||||
std::optional<std::string> config_path{};
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|
||||||
std::string program_args;
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|
||||||
std::optional<int> selected_user{};
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|
||||||
std::optional<u16> override_gdb_port{};
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|
||||||
bool use_multiplayer = false;
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|
||||||
bool fullscreen = false;
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|
||||||
bool force_null_render = false;
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|
||||||
bool force_single_core = false;
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|
||||||
std::string nickname{};
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|
||||||
std::string password{};
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|
||||||
std::string address{};
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|
||||||
std::string input_profile{};
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|
||||||
std::optional<std::string> log_filter{};
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|
||||||
u16 port = Network::DefaultRoomPort;
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|
||||||
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|
||||||
static struct option long_options[] = {
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|
||||||
// clang-format off
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|
||||||
{"debug", no_argument, 0, 'd'},
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|
||||||
{"config", required_argument, 0, 'c'},
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|
||||||
{"fullscreen", no_argument, 0, 'f'},
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|
||||||
{"help", no_argument, 0, 'h'},
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|
||||||
{"game", required_argument, 0, 'g'},
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|
||||||
{"multiplayer", required_argument, 0, 'm'},
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|
||||||
{"program", optional_argument, 0, 'p'},
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|
||||||
{"user", required_argument, 0, 'u'},
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|
||||||
{"version", no_argument, 0, 'v'},
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|
||||||
{"input-profile", no_argument, 0, 'i'},
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|
||||||
{"null-render", no_argument, 0, 'n'},
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|
||||||
{"singlecore", no_argument, 0, 's'},
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|
||||||
{"filter", no_argument, 0, 'x'},
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|
||||||
{0, 0, 0, 0},
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|
||||||
// clang-format on
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|
||||||
};
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|
||||||
|
|
||||||
while (optind < argc) {
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|
||||||
int arg = getopt_long(argc, argv, "g:fhvcip::c:u:d:", long_options, &option_index);
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|
||||||
if (arg != -1) {
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|
||||||
switch (char(arg)) {
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|
||||||
case 'd':
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|
||||||
override_gdb_port = uint16_t(atoi(optarg));
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|
||||||
break;
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|
||||||
case 'c':
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|
||||||
config_path = optarg;
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|
||||||
break;
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|
||||||
case 'f':
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|
||||||
fullscreen = true;
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|
||||||
LOG_INFO(Frontend, "Starting in fullscreen mode...");
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|
||||||
break;
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|
||||||
case 'h':
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|
||||||
PrintHelp(argv[0]);
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|
||||||
return SDL_APP_FAILURE;
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|
||||||
case 'g':
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|
||||||
filepath = std::string(optarg);
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|
||||||
break;
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|
||||||
case 'i': {
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|
||||||
input_profile = std::string(optarg);
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|
||||||
break;
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|
||||||
}
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|
||||||
case 'm': {
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|
||||||
use_multiplayer = true;
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|
||||||
const std::string str_arg(optarg);
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|
||||||
// regex to check if the format is nickname:password@ip:port
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|
||||||
// with optional :password
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|
||||||
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
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|
||||||
if (!std::regex_match(str_arg, re)) {
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|
||||||
std::cout << "Wrong format for option --multiplayer\n";
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|
||||||
PrintHelp(argv[0]);
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|
||||||
return SDL_APP_FAILURE;
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|
||||||
}
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|
||||||
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|
||||||
std::smatch match;
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|
||||||
std::regex_search(str_arg, match, re);
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|
||||||
ASSERT(match.size() == 5);
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|
||||||
nickname = match[1];
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|
||||||
password = match[2];
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|
||||||
address = match[3];
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|
||||||
if (!match[4].str().empty()) {
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|
||||||
port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
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|
||||||
}
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|
||||||
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
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|
||||||
if (!std::regex_match(nickname, nickname_re)) {
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|
||||||
LOG_ERROR(Frontend, "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
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|
||||||
return SDL_APP_FAILURE;
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|
||||||
}
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|
||||||
if (address.empty()) {
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|
||||||
LOG_ERROR(Frontend, "Address to room must not be empty");
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|
||||||
return SDL_APP_FAILURE;
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|
||||||
}
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|
||||||
break;
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|
||||||
}
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|
||||||
case 'p':
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|
||||||
program_args = argv[optind];
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|
||||||
++optind;
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|
||||||
break;
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|
||||||
case 'u':
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|
||||||
selected_user = atoi(optarg);
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|
||||||
break;
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|
||||||
case 'v':
|
|
||||||
PrintVersion();
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|
||||||
return SDL_APP_FAILURE;
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|
||||||
case 'n':
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|
||||||
force_null_render = true;
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|
||||||
break;
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|
||||||
case 's':
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|
||||||
force_single_core = true;
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|
||||||
break;
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|
||||||
case 'x':
|
|
||||||
log_filter = argv[optind];
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|
||||||
++optind;
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|
||||||
break;
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|
||||||
}
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|
||||||
} else {
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|
||||||
#ifdef _WIN32
|
|
||||||
filepath = Common::UTF16ToUTF8(argv_w[optind]);
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|
||||||
#else
|
#else
|
||||||
filepath = argv[optind];
|
wchar_t **argv_w = nullptr;
|
||||||
#endif
|
#endif
|
||||||
optind++;
|
Core::LaunchParams lp = Core::ParseLaunchParams(state->system, argc, argv, argv_w);
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SdlConfig config{config_path};
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|
||||||
|
|
||||||
// apply the log_filter setting
|
|
||||||
// the logger was initialized before and doesn't pick up the filter on its own
|
|
||||||
Common::Log::Filter filter;
|
|
||||||
filter.ParseFilterString(log_filter.value_or(Settings::values.log_filter.GetValue()));
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|
||||||
Common::Log::SetGlobalFilter(filter);
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|
||||||
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|
||||||
if (!program_args.empty()) {
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|
||||||
Settings::values.program_args = program_args;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!input_profile.empty()) {
|
|
||||||
auto& players = Settings::values.players.GetValue();
|
|
||||||
players[0].profile_name = input_profile;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (selected_user.has_value()) {
|
|
||||||
Settings::values.current_user = std::clamp(*selected_user, 0, 7);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (override_gdb_port.has_value()) {
|
|
||||||
Settings::values.use_gdbstub = true;
|
|
||||||
Settings::values.gdbstub_port = *override_gdb_port;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (force_single_core) {
|
|
||||||
Settings::values.use_multi_core = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (force_null_render) {
|
|
||||||
Settings::values.renderer_backend = Settings::RendererBackend::Null;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
LocalFree(argv_w);
|
LocalFree(argv_w);
|
||||||
#endif
|
#endif
|
||||||
|
SdlConfig config{lp.config_path};
|
||||||
|
|
||||||
if (filepath.empty()) {
|
Core::ApplyLaunchParams(lp);
|
||||||
|
|
||||||
|
if (lp.filepath.empty()) {
|
||||||
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
||||||
return SDL_APP_FAILURE;
|
return SDL_APP_FAILURE;
|
||||||
}
|
}
|
||||||
@@ -386,14 +212,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
|||||||
case Settings::RendererBackend::OpenGL_GLSL:
|
case Settings::RendererBackend::OpenGL_GLSL:
|
||||||
case Settings::RendererBackend::OpenGL_GLASM:
|
case Settings::RendererBackend::OpenGL_GLASM:
|
||||||
case Settings::RendererBackend::OpenGL_SPIRV:
|
case Settings::RendererBackend::OpenGL_SPIRV:
|
||||||
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, fullscreen);
|
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, lp.fullscreen);
|
||||||
break;
|
break;
|
||||||
#endif
|
#endif
|
||||||
case Settings::RendererBackend::Vulkan:
|
case Settings::RendererBackend::Vulkan:
|
||||||
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, fullscreen);
|
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, lp.fullscreen);
|
||||||
break;
|
break;
|
||||||
case Settings::RendererBackend::Null:
|
case Settings::RendererBackend::Null:
|
||||||
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, fullscreen);
|
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, lp.fullscreen);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(Frontend, "Invalid renderer backend");
|
LOG_CRITICAL(Frontend, "Invalid renderer backend");
|
||||||
@@ -413,12 +239,12 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
|||||||
Service::AM::FrontendAppletParameters load_parameters{
|
Service::AM::FrontendAppletParameters load_parameters{
|
||||||
.applet_id = Service::AM::AppletId::Application,
|
.applet_id = Service::AM::AppletId::Application,
|
||||||
};
|
};
|
||||||
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, filepath, load_parameters);
|
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, lp.filepath, load_parameters);
|
||||||
switch (load_result) {
|
switch (load_result) {
|
||||||
case Core::SystemResultStatus::Success:
|
case Core::SystemResultStatus::Success:
|
||||||
break; // Expected case
|
break; // Expected case
|
||||||
case Core::SystemResultStatus::ErrorGetLoader:
|
case Core::SystemResultStatus::ErrorGetLoader:
|
||||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", lp.filepath);
|
||||||
return SDL_APP_FAILURE;
|
return SDL_APP_FAILURE;
|
||||||
case Core::SystemResultStatus::ErrorLoader:
|
case Core::SystemResultStatus::ErrorLoader:
|
||||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||||
@@ -440,14 +266,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
|||||||
return SDL_APP_FAILURE;
|
return SDL_APP_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (use_multiplayer) {
|
if (lp.use_multiplayer) {
|
||||||
if (auto member = Network::GetRoomMember().lock()) {
|
if (auto member = Network::GetRoomMember().lock()) {
|
||||||
member->BindOnChatMessageReceived(OnMessageReceived);
|
member->BindOnChatMessageReceived(OnMessageReceived);
|
||||||
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
|
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
|
||||||
member->BindOnStateChanged(OnStateChanged);
|
member->BindOnStateChanged(OnStateChanged);
|
||||||
member->BindOnError(OnNetworkError);
|
member->BindOnError(OnNetworkError);
|
||||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname);
|
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", lp.address, lp.port, lp.nickname);
|
||||||
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
|
member->Join(lp.nickname, lp.address.c_str(), lp.port, 0, Network::NoPreferredIP, lp.password);
|
||||||
} else {
|
} else {
|
||||||
LOG_ERROR(Network, "Could not access RoomMember");
|
LOG_ERROR(Network, "Could not access RoomMember");
|
||||||
return SDL_APP_FAILURE;
|
return SDL_APP_FAILURE;
|
||||||
|
|||||||
Reference in New Issue
Block a user