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60 Commits

Author SHA1 Message Date
lizzie 4188417d6f 2026-09-18 17:28:36
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-18 17:28:36 +00:00
lizzie ccbcc9958c swift reworks 2026-09-18 17:24:39 +00:00
lizzie 8b514d39fe fix 2026-09-18 17:24:39 +00:00
lizzie a3d1871002 fix shit 2 2026-09-18 17:24:39 +00:00
lizzie 2387863c4a swiftuijoystick 2026-09-18 17:24:39 +00:00
lizzie 9fc078ac49 merge more 2026-09-18 17:24:39 +00:00
lizzie 5000815f9d add YUZU_USE_EXTERNAL_SDL2 2026-09-18 17:24:39 +00:00
lizzie 1da937c5f1 fix? 2026-09-18 17:24:39 +00:00
lizzie 5f894ea6e5 pomelo scraps 2026-09-18 17:24:39 +00:00
lizzie f48e2f9647 remove toolchain file + remove multibuild thingy 2026-09-18 17:24:39 +00:00
crueter 1a8c30b332 Fix build script
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-09-18 17:24:39 +00:00
lizzie 9ac88a6576 AAAAAA 2026-09-18 17:24:39 +00:00
crueter 190275fd97 Build fixes
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-09-18 17:24:38 +00:00
lizzie f43902a845 add basic ios shit 2026-09-18 17:24:29 +00:00
crueter dc87555982 Revert stbi
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-09-18 17:24:29 +00:00
crueter bd4130055d fix libs
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-09-18 17:24:27 +00:00
crueter faca1b377a Fix most build errors
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-09-18 17:20:12 +00:00
crueter 56536549cc Update CPMUtil, and fix script
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-09-18 17:19:40 +00:00
lizzie a2b542693b DISABLE BY DEFAULT ON IOS FFS 2026-09-18 17:19:40 +00:00
lizzie e3a6a99cae fix life 2026-09-18 17:19:40 +00:00
lizzie e553e14d53 fix sirit i think, add ios-aarch64 2026-09-18 17:19:40 +00:00
lizzie f4cd650f95 changes? 2026-09-18 17:19:40 +00:00
lizzie 38d7021a54 fix shit? 2026-09-18 17:19:40 +00:00
lizzie b2223ec9db fix #include "common/logging.h" 2026-09-18 17:19:40 +00:00
lizzie 2b1caac3e8 fix IOS again fucking objc bridge 2026-09-18 17:19:40 +00:00
lizzie 0fc949d29d fix? 2026-09-18 17:19:40 +00:00
lizzie 88d1fb47d4 properly use bridging header, fix headers 2026-09-18 17:19:40 +00:00
lizzie 4f4bf58153 fix swift driver I HOPE 2026-09-18 17:19:40 +00:00
lizzie 61c0c8bb7c license 2026-09-18 17:19:40 +00:00
lizzie a86291a812 [temporary c++ shit] 2026-09-18 17:19:40 +00:00
lizzie ea337df5dd bit of cmake fuckery 2026-09-18 17:19:39 +00:00
lizzie f0fe092be8 use language generator exprs 2026-09-18 17:19:15 +00:00
lizzie 6c1bb8d5c5 $<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations> 2026-09-18 17:19:15 +00:00
lizzie f2cf3028c5 proper linkings?! 2026-09-18 17:19:15 +00:00
lizzie 463f255299 bridge changes/fixes 2026-09-18 17:19:15 +00:00
lizzie aea66ab8e1 fix license 2026-09-18 17:19:15 +00:00
lizzie 084014d942 fix xcode 2? 2026-09-18 17:19:15 +00:00
lizzie 349b19fc1a fix xcode paths? 2026-09-18 17:19:15 +00:00
lizzie 896ee3080f fx 2026-09-18 17:19:15 +00:00
lizzie 63b5e01627 fx 2026-09-18 17:19:15 +00:00
lizzie 62b0169f05 fix boost 2026-09-18 17:19:13 +00:00
lizzie 8d799eaf1c fx 2026-09-18 17:15:27 +00:00
lizzie 15a1d783cd fix stuff 2026-09-18 17:15:27 +00:00
lizzie af9f924658 stupid macos 2026-09-18 17:15:27 +00:00
lizzie cc8ea0f574 fix1 2026-09-18 17:15:27 +00:00
lizzie a020ce62f8 fx 2026-09-18 17:15:27 +00:00
lizzie bd532f51b4 fix spirv-tools 2026-09-18 17:15:27 +00:00
lizzie 8694f708eb fix license 2026-09-18 17:15:27 +00:00
lizzie 339694df1b fix ffmpeg 2026-09-18 17:15:27 +00:00
lizzie 0043edb66f fx 2026-09-18 17:15:27 +00:00
lizzie 29888a6f35 fx 2026-09-18 17:15:27 +00:00
lizzie 78aa04ed51 license 2026-09-18 17:15:27 +00:00
lizzie fdc8ea262d ios toolchain cmake 2026-09-18 17:15:27 +00:00
lizzie c09c3edd11 license 2026-09-18 17:15:27 +00:00
lizzie 910c59ceab license headers 2026-09-18 17:15:27 +00:00
lizzie ee378e1322 flatten + cmake 2026-09-18 17:15:27 +00:00
lizzie 5b525e5f35 flatten 2026-09-18 17:15:27 +00:00
lizzie 6b42e8346d loicense 2026-09-18 17:15:27 +00:00
lizzie bba106569a modernize #1 2026-09-18 17:15:26 +00:00
lizzie 4dea82c984 sudachi ios stuff 2026-09-18 17:15:26 +00:00
87 changed files with 4734 additions and 615 deletions
+20
View File
@@ -0,0 +1,20 @@
#!/bin/sh -ex
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
WORK_DIR="$PWD"
xcrun --sdk iphoneos --show-sdk-path
# TODO: support iphonesimulator sdk
cmake -G Xcode -B build/ios \
-DCMAKE_OSX_DEPLOYMENT_TARGET=16.0 \
-DCMAKE_OSX_SYSROOT=iphoneos \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_BUILD_TYPE=Release \
-DYUZU_USE_EXTERNAL_SDL2=ON \
"$@"
cmake --build build/ios -t eden-ios --config Release
+1 -1
View File
@@ -115,7 +115,7 @@ for file in $FILES; do
*.cmake|*.sh|*.ps1|*.py|*.rb|*.perl|*.pl|*.nix|*CMakeLists.txt)
begin="#"
;;
*.kt|*.kts|*.cpp|*.h|*.qml|*.c|*.hpp|*.hxx|*.cxx|*.h.in|*.inc)
*.kt|*.kts|*.cpp|*.h|*.qml|*.c|*.hpp|*.hxx|*.cxx|*.h.in|*.inc|*.mm)
begin="//"
;;
*)
+31
View File
@@ -0,0 +1,31 @@
diff --git a/libs/process/src/shell.cpp b/libs/process/src/shell.cpp
index bf4bbfd8..bc4aae89 100644
--- a/libs/process/src/shell.cpp
+++ b/libs/process/src/shell.cpp
@@ -19,7 +19,7 @@
#if defined(BOOST_PROCESS_V2_WINDOWS)
#include <windows.h>
#include <shellapi.h>
-#elif !defined(__OpenBSD__) && !defined(__ANDROID__)
+#elif !defined(__OpenBSD__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IPHONE)
#include <wordexp.h>
#endif
@@ -30,7 +30,7 @@ BOOST_PROCESS_V2_DECL const error_category& get_shell_category()
{
return system_category();
}
-#elif !defined(__OpenBSD__) && !defined(__ANDROID__)
+#elif !defined(__OpenBSD__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IPHONE)
struct shell_category_t final : public error_category
{
@@ -99,7 +99,7 @@ auto shell::args() const-> args_type
return input_.c_str();
}
-#elif !defined(__OpenBSD__) && !defined(__ANDROID__)
+#elif !defined(__OpenBSD__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IPHONE)
void shell::parse_()
{
+48 -12
View File
@@ -24,6 +24,29 @@ include(CMakeDependentOption)
include(CTest)
include(CPMUtil)
# TODO(crueter): Make this more automatic.
if (IOS)
list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_OSX_SYSROOT_INT}" CACHE INTERNAL "")
list(APPEND CMAKE_PROGRAM_PATH "/opt/homebrew/bin" CACHE INTERNAL "")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH CACHE INTERNAL "")
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH CACHE INTERNAL "")
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH CACHE INTERNAL "")
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH CACHE INTERNAL "")
list(LENGTH CMAKE_OSX_ARCHITECTURES _arch_len)
if (NOT _arch_len EQUAL 1)
message(FATAL_ERROR "CMAKE_OSX_ARCHITECTURES must contain exactly one architecture.")
endif()
# TODO(crueter): Proper handling for this.
if (CMAKE_OSX_ARCHITECTURES STREQUAL arm64)
set(CMAKE_SYSTEM_PROCESSOR aarch64)
else()
set(CMAKE_SYSTEM_PROCESSOR ${CMAKE_OSX_ARCHITECTURES})
endif()
endif()
if (NOT DEFINED ARCHITECTURE)
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
endif()
@@ -45,7 +68,7 @@ if (NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "LINUX" OFF)
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "LINUX OR (APPLE AND NOT IOS)" OFF)
if (YUZU_STATIC_ROOM)
set(YUZU_ROOM ON)
set(YUZU_ROOM_STANDALONE ON)
@@ -71,9 +94,15 @@ if (YUZU_STATIC_ROOM)
endif()
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
if (IOS OR ANDROID)
set(_default_qt OFF)
else()
set(_default_qt ON)
endif()
option(ENABLE_QT "Enable the Qt frontend" ${_default_qt})
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
cmake_dependent_option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF "ENABLE_QT OR ANDROID" OFF)
cmake_dependent_option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
cmake_dependent_option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
@@ -220,7 +249,7 @@ endif()
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
set(EXT_DEFAULT OFF)
if (MSVC OR ANDROID)
if (MSVC OR ANDROID OR IOS)
set(EXT_DEFAULT ON)
endif()
@@ -232,14 +261,14 @@ cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external sour
# sirit
set(BUNDLED_SIRIT_DEFAULT OFF)
if (MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Deb") OR ANDROID)
if ((MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Deb")) OR ANDROID OR IOS)
set(BUNDLED_SIRIT_DEFAULT ON)
endif()
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# FreeBSD 15+ has libusb, versions below should disable it
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR LINUX OR FREEBSD OR APPLE" OFF)
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR LINUX OR FREEBSD OR (APPLE AND NOT IOS)" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE AND NOT ANDROID" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
@@ -261,10 +290,10 @@ option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.
option(NIGHTLY_BUILD "Use Nightly qualifiers in the update checker and build metadata" OFF)
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF)
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID AND NOT IOS" OFF)
cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID AND NOT IOS" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
@@ -308,7 +337,7 @@ if (YUZU_ROOM)
add_compile_definitions(YUZU_ROOM)
endif()
if (UNIX AND NOT (LINUX OR WIN32))
if ((UNIX OR IOS) AND NOT (LINUX OR WIN32))
if(CXX_APPLE OR CXX_CLANG)
# libc++ has stop_token and jthread as experimental
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexperimental-library")
@@ -381,7 +410,10 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
find_package(RenderDoc MODULE)
find_package(RenderDoc MODULE QUIET)
if (NOT RenderDoc_FOUND)
message(WARNING "RenderDoc not found. Some debugging features may be disabled.")
endif()
# openssl funniness
if (YUZU_USE_BUNDLED_OPENSSL)
@@ -509,9 +541,13 @@ endfunction()
# Platform-specific library requirements
# Put these BEFORE EXTERNALS or Boost WILL die
# =============================================
if (APPLE)
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers Foundation)
if (IOS)
set(_libs Carbon Metal IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers Foundation)
else()
set(_libs Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers Foundation)
endif()
foreach(fw ${_libs})
find_library(${fw}_LIBRARY ${fw} REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
endforeach()
+11
View File
@@ -6,6 +6,7 @@
- [macOS](#macos)
- [OpenIndiana](#openindiana)
- [OmniOS](#omnios)
- [iOS](#ios)
- [HaikuOS](#haikuos)
- [OpenBSD](#openbsd)
- [FreeBSD](#freebsd)
@@ -90,6 +91,16 @@ If it wasn't obvious already, you require a X11 server to properly run the emula
For Solaris based OSes, `${CMAKE_SYSTEM_NAME}` isn't properly set on CMake (it's set to i686 on AMD64), you may find issues when building OpenSSL from `openssl-cmake`.
## iOS
iOS has a dedicated build script, we **highly** recommend using that instead of doing anything else, we don't support any other configuration than the one present in said build script.
To build, it's simply as easy as doing
```sh
chmod +x .ci/ios/build.sh
.ci/ios/build.sh
```
## HaikuOS
It's recommended to do a `pkgman full-sync` before installing. See [HaikuOS: Installing applications](https://www.haiku-os.org/guides/daily-tasks/install-applications/). Sometimes the process may be interrupted by an error like "Interrupted syscall". Simply firing the command again fixes the issue. By default `g++` is included on the default installation.
+6
View File
@@ -272,6 +272,12 @@ if (VulkanMemoryAllocator_ADDED)
endif()
endif()
# httplib
if (IOS)
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
endif()
AddJsonPackage(httplib)
# cpp-jwt
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
AddJsonPackage(cpp-jwt)
+14 -9
View File
@@ -35,16 +35,21 @@ This file is based off of Yuzu and Dynarmic.
# Do note that situations where multiple architectures are defined
# should NOT be too dependent on the architecture
# otherwise, you may end up with duplicate code
if (CMAKE_OSX_ARCHITECTURES)
if (DEFINED CMAKE_OSX_ARCHITECTURES)
set(MULTIARCH_BUILD 1)
set(ARCHITECTURE "${CMAKE_OSX_ARCHITECTURES}")
# hope and pray the architecture names match
foreach(ARCH IN ${CMAKE_OSX_ARCHITECTURES})
set(ARCHITECTURE_${ARCH} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${ARCH}=1)
endforeach()
if (IOS)
# TODO: Right... the toolchain file won't properly accomodate OSX_ARCHITECTURE
# they aren't defining it as a list properly I assume?
set(ARCHITECTURE_arm64 1)
add_definitions(-DARCHITECTURE_arm64=1)
else ()
# hope and pray the architecture names match
foreach(ARCH ${CMAKE_OSX_ARCHITECTURES})
set(ARCHITECTURE_${ARCH} 1)
add_definitions(-DARCHITECTURE_${ARCH}=1)
endforeach()
endif()
return()
endif()
@@ -218,4 +223,4 @@ if (NOT DEFINED ARCHITECTURE)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
message(STATUS "[DetectArchitecture] Target architecture: ${ARCHITECTURE}")
message(STATUS "[DetectArchitecture] Target architecture: ${ARCHITECTURE}")
+6
View File
@@ -54,6 +54,12 @@ elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CXX_APPLE ON)
endif()
# This fixes some quirks with xcrun or weird iOS toolchain cmake files
if (IOS)
unset(CXX_CLANG)
set(CXX_APPLE ON)
endif()
# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
# This works totally fine on MinGW64, but not CLANG{,ARM}64
if(MINGW AND CXX_CLANG)
+17 -1
View File
@@ -29,6 +29,22 @@ if (NOT YUZU_USE_BUNDLED_FFMPEG)
--extra-ldflags="-nostdlib"
)
set(FFmpeg_IS_CROSS_COMPILING TRUE)
elseif(IOS)
execute_process(COMMAND xcrun --sdk iphoneos --show-sdk-path OUTPUT_VARIABLE SYSROOT)
# Lovely extra newline apple adds that **we** must remove... thank you apple!
string(STRIP "${SYSROOT}" SYSROOT)
set(FFmpeg_CC xcrun --sdk iphoneos clang -arch arm64)
set(FFmpeg_CXX xcrun --sdk iphoneos clang++ -arch arm64)
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--arch=arm64
--enable-cross-compile
--sysroot="${SYSROOT}"
--extra-ldflags="-miphoneos-version-min=16.0"
--install-name-dir='@rpath'
--disable-audiotoolbox
--disable-videotoolbox
)
set(FFmpeg_IS_CROSS_COMPILING TRUE)
# User attempts to do a FFmpeg cross compilation because...
# Here we just quickly test against host/system processors not matching
# TODO: Test for versions not matching as well?
@@ -62,7 +78,7 @@ elseif (ANDROID)
--enable-mediacodec
--enable-jni
)
elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING AND NOT ANDROID)
elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING AND NOT ANDROID AND NOT IOS)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
+2 -1
View File
@@ -24,7 +24,8 @@ if (MINGW OR LINUX OR APPLE)
message(FATAL_ERROR "Required program `autoconf` not found.")
endif()
find_program(LIBTOOLIZE libtoolize)
find_program(LIBTOOLIZE
NAMES libtoolize glibtoolize)
if ("${LIBTOOLIZE}" STREQUAL "LIBTOOLIZE-NOTFOUND")
message(FATAL_ERROR "Required program `libtoolize` not found.")
endif()
+8
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@@ -177,6 +177,9 @@ else()
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-invalid-offsetof>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
if (NOT IOS)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations>)
endif()
if (CXX_CLANG OR CXX_ICC OR CXX_APPLE) # Clang, AppleClang, or Intel C++
if (NOT MSVC)
@@ -295,4 +298,9 @@ if (ANDROID)
target_include_directories(yuzu-android PRIVATE android/app/src/main)
endif()
if (IOS)
add_subdirectory(ios)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-Wno-error>)
endif()
include(GenerateDepHashes)
+9 -5
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "device_power_state.h"
@@ -14,11 +14,14 @@ extern std::atomic<bool> g_has_battery;
#elif defined(__APPLE__)
#include <TargetConditionals.h>
#if TARGET_OS_MAC
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#if TARGET_OS_IPHONE
// ios doesnt have this
#else
#include <IOKit/ps/IOPSKeys.h>
#include <IOKit/ps/IOPowerSources.h>
#endif
#endif
#elif defined(__linux__)
#include <fstream>
#include <string>
@@ -48,7 +51,9 @@ namespace Common {
info.percentage = g_battery_percentage.load(std::memory_order_relaxed);
info.charging = g_is_charging.load(std::memory_order_relaxed);
info.has_battery = g_has_battery.load(std::memory_order_relaxed);
#elif defined(__APPLE__) && TARGET_OS_IPHONE
// Not implemented
info.has_battery = false;
#elif defined(__APPLE__) && TARGET_OS_MAC
CFTypeRef info_ref = IOPSCopyPowerSourcesInfo();
CFArrayRef sources = IOPSCopyPowerSourcesList(info_ref);
@@ -96,7 +101,6 @@ namespace Common {
#else
info.has_battery = false;
#endif
return info;
}
}
+20 -18
View File
@@ -17,33 +17,35 @@
namespace Common {
// glibc, mlibc, musl, and newlib all define their own variants of strerror_r
// We don't need to use the preprocessor, we can just select depending on return type
template<typename T> std::string HandleStrerrorR(T r, char *err_str);
template<> std::string HandleStrerrorR(char* r, char *) { return std::string{r}; }
template<> std::string HandleStrerrorR(const char* r, char *) { return std::string{r}; }
template<> std::string HandleStrerrorR(int r, char *err_str) {
return std::string{r != 0
? "(strerror_r failed to format error)"
: err_str};
}
std::string NativeErrorToString(int e) {
#ifdef _WIN32
LPSTR err_str;
DWORD res = FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, e, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
LPSTR(&err_str), 1, nullptr);
if (res) {
std::string ret(err_str);
LocalFree(err_str);
return ret;
reinterpret_cast<LPSTR>(&err_str), 1, nullptr);
if (!res) {
return "(FormatMessageA failed to format error)";
}
return "(FormatMessageA failed to format error)";
std::string ret(err_str);
LocalFree(err_str);
return ret;
#else
char err_str[255];
return HandleStrerrorR(strerror_r(e, err_str, sizeof(err_str)), err_str);
#if defined(__ANDROID__) || \
(defined(__GLIBC__) && (_GNU_SOURCE || (_POSIX_C_SOURCE < 200112L && _XOPEN_SOURCE < 600)))
// Thread safe (GNU-specific)
const char* str = strerror_r(e, err_str, sizeof(err_str));
return std::string(str);
#else
// Thread safe (XSI-compliant)
int second_err = strerror_r(e, err_str, sizeof(err_str));
if (second_err != 0) {
return "(strerror_r failed to format error)";
}
return std::string(err_str);
#endif // GLIBC etc.
#endif // _WIN32
}
+4
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@@ -27,7 +27,11 @@
#include <sys/random.h>
#elif defined(__APPLE__)
#include <sys/types.h>
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
// Not available on iOS for some fucking stupid reason...
#else
#include <sys/random.h>
#endif
#include <mach/vm_map.h>
#include <mach/mach.h>
#elif defined(__FreeBSD__)
+107 -6
View File
@@ -116,18 +116,119 @@ std::string ReplaceAll(std::string result, const std::string& src, const std::st
}
std::string UTF16ToUTF8(std::u16string_view input) {
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
return convert.to_bytes(input.data(), input.data() + input.size());
std::string result;
result.reserve(input.size());
for (size_t i = 0; i < input.size(); ++i) {
uint32_t codepoint = input[i];
// Handle surrogate pairs
if (codepoint >= 0xD800 && codepoint <= 0xDBFF) {
if (i + 1 < input.size()) {
uint32_t low = input[i + 1];
if (low >= 0xDC00 && low <= 0xDFFF) {
codepoint = ((codepoint - 0xD800) << 10) + (low - 0xDC00) + 0x10000;
++i;
}
}
}
if (codepoint <= 0x7F) {
result.push_back(static_cast<char>(codepoint));
} else if (codepoint <= 0x7FF) {
result.push_back(static_cast<char>(0xC0 | (codepoint >> 6)));
result.push_back(static_cast<char>(0x80 | (codepoint & 0x3F)));
} else if (codepoint <= 0xFFFF) {
result.push_back(static_cast<char>(0xE0 | (codepoint >> 12)));
result.push_back(static_cast<char>(0x80 | ((codepoint >> 6) & 0x3F)));
result.push_back(static_cast<char>(0x80 | (codepoint & 0x3F)));
} else {
result.push_back(static_cast<char>(0xF0 | (codepoint >> 18)));
result.push_back(static_cast<char>(0x80 | ((codepoint >> 12) & 0x3F)));
result.push_back(static_cast<char>(0x80 | ((codepoint >> 6) & 0x3F)));
result.push_back(static_cast<char>(0x80 | (codepoint & 0x3F)));
}
}
return result;
}
std::u16string UTF8ToUTF16(std::string_view input) {
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
return convert.from_bytes(input.data(), input.data() + input.size());
std::u16string result;
size_t i = 0;
while (i < input.size()) {
uint32_t codepoint = 0;
unsigned char c = input[i];
size_t extra = 0;
if ((c & 0x80) == 0) {
codepoint = c;
extra = 0;
} else if ((c & 0xE0) == 0xC0) {
codepoint = c & 0x1F;
extra = 1;
} else if ((c & 0xF0) == 0xE0) {
codepoint = c & 0x0F;
extra = 2;
} else if ((c & 0xF8) == 0xF0) {
codepoint = c & 0x07;
extra = 3;
} else {
// Invalid UTF-8
++i;
continue;
}
if (i + extra >= input.size()) break;
for (size_t j = 1; j <= extra; ++j) {
if ((input[i + j] & 0xC0) != 0x80) {
codepoint = 0xFFFD;
break;
}
codepoint = (codepoint << 6) | (input[i + j] & 0x3F);
}
if (codepoint <= 0xFFFF) {
result.push_back(static_cast<char16_t>(codepoint));
} else {
codepoint -= 0x10000;
result.push_back(static_cast<char16_t>(0xD800 + (codepoint >> 10)));
result.push_back(static_cast<char16_t>(0xDC00 + (codepoint & 0x3FF)));
}
i += extra + 1;
}
return result;
}
std::u32string UTF8ToUTF32(std::string_view input) {
std::wstring_convert<std::codecvt_utf8<char32_t>, char32_t> convert;
return convert.from_bytes(input.data(), input.data() + input.size());
std::u32string result;
size_t i = 0;
while (i < input.size()) {
uint32_t codepoint = 0;
unsigned char c = input[i];
size_t extra = 0;
if ((c & 0x80) == 0) {
codepoint = c;
extra = 0;
} else if ((c & 0xE0) == 0xC0) {
codepoint = c & 0x1F;
extra = 1;
} else if ((c & 0xF0) == 0xE0) {
codepoint = c & 0x0F;
extra = 2;
} else if ((c & 0xF8) == 0xF0) {
codepoint = c & 0x07;
extra = 3;
} else {
// Invalid UTF-8
++i;
continue;
}
if (i + extra >= input.size()) break;
for (size_t j = 1; j <= extra; ++j) {
if ((input[i + j] & 0xC0) != 0x80) {
codepoint = 0xFFFD;
break;
}
codepoint = (codepoint << 6) | (input[i + j] & 0x3F);
}
result.push_back(codepoint);
i += extra + 1;
}
return result;
}
#ifdef _WIN32
+4
View File
@@ -1261,6 +1261,10 @@ if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64 OR ARCHITECTURE_riscv64 OR ARCHITE
hle/service/jit/jit.cpp
hle/service/jit/jit.h)
target_link_libraries(core PRIVATE dynarmic::dynarmic)
# Quick hack for XCode generator...
if (IOS)
target_include_directories(core PRIVATE "${CMAKE_SOURCE_DIR}/dynarmic/src")
endif()
endif()
if (TARGET OpenSSL::SSL)
+1 -1
View File
@@ -6,7 +6,7 @@
#pragma once
#include <dynarmic/interface/halt_reason.h>
#include "dynarmic/src/dynarmic/interface/halt_reason.h"
#include "core/arm/arm_interface.h"
+34 -18
View File
@@ -22,15 +22,21 @@ DynarmicCallbacks32::DynarmicCallbacks32(ArmDynarmic32& parent, Kernel::KProcess
, m_check_memory_access{m_debugger_enabled || !Settings::values.cpuopt_ignore_memory_aborts.GetValue()}
{}
u64 DynarmicCallbacks32::MemoryRead(u32 vaddr, size_t size) {
CheckMemoryAccess(vaddr, size, Kernel::DebugWatchpointType::Read);
switch (size) {
case sizeof(u64): return m_memory.Read64(vaddr);
case sizeof(u32): return m_memory.Read32(vaddr);
case sizeof(u16): return m_memory.Read16(vaddr);
case sizeof(u8): return m_memory.Read8(vaddr);
default: UNREACHABLE();
}
u8 DynarmicCallbacks32::MemoryRead8(u32 vaddr) {
CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Read);
return m_memory.Read8(vaddr);
}
u16 DynarmicCallbacks32::MemoryRead16(u32 vaddr) {
CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Read);
return m_memory.Read16(vaddr);
}
u32 DynarmicCallbacks32::MemoryRead32(u32 vaddr) {
CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Read);
return m_memory.Read32(vaddr);
}
u64 DynarmicCallbacks32::MemoryRead64(u32 vaddr) {
CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read);
return m_memory.Read64(vaddr);
}
std::optional<u32> DynarmicCallbacks32::MemoryReadCode(u32 vaddr) {
@@ -44,17 +50,27 @@ std::optional<u32> DynarmicCallbacks32::MemoryReadCode(u32 vaddr) {
return cached_code_page.inst[(vaddr & Core::Memory::YUZU_PAGEMASK) / sizeof(u32)];
}
void DynarmicCallbacks32::MemoryWrite(Dynarmic::A32::VAddr vaddr, u64 value, size_t size) {
if (CheckMemoryAccess(vaddr, size, Kernel::DebugWatchpointType::Write)) {
switch (size) {
case sizeof(u64): return m_memory.Write64(vaddr, value);
case sizeof(u32): return m_memory.Write32(vaddr, u32(value));
case sizeof(u16): return m_memory.Write16(vaddr, u16(value));
case sizeof(u8): return m_memory.Write8(vaddr, u8(value));
default: UNREACHABLE();
}
void DynarmicCallbacks32::MemoryWrite8(u32 vaddr, u8 value) {
if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) {
m_memory.Write8(vaddr, value);
}
}
void DynarmicCallbacks32::MemoryWrite16(u32 vaddr, u16 value) {
if (CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write)) {
m_memory.Write16(vaddr, value);
}
}
void DynarmicCallbacks32::MemoryWrite32(u32 vaddr, u32 value) {
if (CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write)) {
m_memory.Write32(vaddr, value);
}
}
void DynarmicCallbacks32::MemoryWrite64(u32 vaddr, u64 value) {
if (CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write)) {
m_memory.Write64(vaddr, value);
}
}
bool DynarmicCallbacks32::MemoryWriteExclusive8(u32 vaddr, u8 value, u8 expected) {
return CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write) &&
m_memory.WriteExclusive8(vaddr, value, expected);
+10 -4
View File
@@ -6,8 +6,8 @@
#pragma once
#include <dynarmic/interface/A32/a32.h>
#include <dynarmic/interface/code_page.h>
#include "dynarmic/src/dynarmic/interface/A32/a32.h"
#include "dynarmic/src/dynarmic/interface/code_page.h"
#include "core/arm/arm_interface.h"
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
@@ -30,12 +30,18 @@ class System;
class DynarmicCallbacks32 : public Dynarmic::A32::UserCallbacks {
public:
explicit DynarmicCallbacks32(ArmDynarmic32& parent, Kernel::KProcess* process);
u64 MemoryRead(u32 vaddr, size_t size) override;
u8 MemoryRead8(u32 vaddr) override;
u16 MemoryRead16(u32 vaddr) override;
u32 MemoryRead32(u32 vaddr) override;
u64 MemoryRead64(u32 vaddr) override;
std::optional<u32> MemoryReadCode(u32 vaddr) override;
void InstructionSynchronizationBarrierRaised() override {
last_code_addr = u64(-1); //reset back, force refetch
}
void MemoryWrite(Dynarmic::A32::VAddr vaddr, u64 value, size_t size) override;
void MemoryWrite8(u32 vaddr, u8 value) override;
void MemoryWrite16(u32 vaddr, u16 value) override;
void MemoryWrite32(u32 vaddr, u32 value) override;
void MemoryWrite64(u32 vaddr, u64 value) override;
bool MemoryWriteExclusive8(u32 vaddr, u8 value, u8 expected) override;
bool MemoryWriteExclusive16(u32 vaddr, u16 value, u16 expected) override;
bool MemoryWriteExclusive32(u32 vaddr, u32 value, u32 expected) override;
+33 -19
View File
@@ -10,7 +10,6 @@
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
#include "core/core_timing.h"
#include "core/hle/kernel/k_process.h"
#include "dynarmic/interface/A64/config.h"
namespace Core {
@@ -22,15 +21,21 @@ DynarmicCallbacks64::DynarmicCallbacks64(ArmDynarmic64& parent, Kernel::KProcess
, m_check_memory_access{m_debugger_enabled || !Settings::values.cpuopt_ignore_memory_aborts.GetValue()}
{}
u64 DynarmicCallbacks64::MemoryRead(u64 vaddr, size_t size) {
CheckMemoryAccess(vaddr, size, Kernel::DebugWatchpointType::Read);
switch (size) {
case sizeof(u64): return m_memory.Read64(vaddr);
case sizeof(u32): return m_memory.Read32(vaddr);
case sizeof(u16): return m_memory.Read16(vaddr);
case sizeof(u8): return m_memory.Read8(vaddr);
default: UNREACHABLE();
}
u8 DynarmicCallbacks64::MemoryRead8(u64 vaddr) {
CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Read);
return m_memory.Read8(vaddr);
}
u16 DynarmicCallbacks64::MemoryRead16(u64 vaddr) {
CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Read);
return m_memory.Read16(vaddr);
}
u32 DynarmicCallbacks64::MemoryRead32(u64 vaddr) {
CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Read);
return m_memory.Read32(vaddr);
}
u64 DynarmicCallbacks64::MemoryRead64(u64 vaddr) {
CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read);
return m_memory.Read64(vaddr);
}
Dynarmic::A64::Vector DynarmicCallbacks64::MemoryRead128(u64 vaddr) {
CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Read);
@@ -48,15 +53,24 @@ std::optional<u32> DynarmicCallbacks64::MemoryReadCode(u64 vaddr) {
return cached_code_page.inst[(vaddr & Core::Memory::YUZU_PAGEMASK) / sizeof(u32)];
}
void DynarmicCallbacks64::MemoryWrite(Dynarmic::A64::VAddr vaddr, u64 value, std::size_t size) {
if (CheckMemoryAccess(vaddr, size, Kernel::DebugWatchpointType::Write)) {
switch (size) {
case sizeof(u64): return m_memory.Write64(vaddr, u64(value));
case sizeof(u32): return m_memory.Write32(vaddr, u32(value));
case sizeof(u16): return m_memory.Write16(vaddr, u16(value));
case sizeof(u8): return m_memory.Write8(vaddr, u8(value));
default: UNREACHABLE();
}
void DynarmicCallbacks64::MemoryWrite8(u64 vaddr, u8 value) {
if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) {
m_memory.Write8(vaddr, value);
}
}
void DynarmicCallbacks64::MemoryWrite16(u64 vaddr, u16 value) {
if (CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write)) {
m_memory.Write16(vaddr, value);
}
}
void DynarmicCallbacks64::MemoryWrite32(u64 vaddr, u32 value) {
if (CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write)) {
m_memory.Write32(vaddr, value);
}
}
void DynarmicCallbacks64::MemoryWrite64(u64 vaddr, u64 value) {
if (CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write)) {
m_memory.Write64(vaddr, value);
}
}
void DynarmicCallbacks64::MemoryWrite128(u64 vaddr, Dynarmic::A64::Vector value) {
+14 -9
View File
@@ -10,13 +10,12 @@
#include <memory>
#include "common/container/unordered_map.h"
#include <dynarmic/interface/A64/a64.h>
#include <dynarmic/interface/code_page.h>
#include "common/common_types.h"
#include "common/hash.h"
#include "core/arm/arm_interface.h"
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
#include "dynarmic/interface/A64/config.h"
#include "../../../dynarmic/src/dynarmic/interface/A64/a64.h"
#include "../../../dynarmic/src/dynarmic/interface/code_page.h"
#include "../../../common/common_types.h"
#include "../../../common/hash.h"
#include "../arm_interface.h"
#include "dynarmic_exclusive_monitor.h"
namespace Core::Memory {
class Memory;
@@ -37,13 +36,19 @@ class DynarmicCallbacks64 : public Dynarmic::A64::UserCallbacks {
public:
explicit DynarmicCallbacks64(ArmDynarmic64& parent, Kernel::KProcess* process);
u64 MemoryRead(u64 vaddr, size_t size) override;
u8 MemoryRead8(u64 vaddr) override;
u16 MemoryRead16(u64 vaddr) override;
u32 MemoryRead32(u64 vaddr) override;
u64 MemoryRead64(u64 vaddr) override;
Dynarmic::A64::Vector MemoryRead128(u64 vaddr) override;
std::optional<u32> MemoryReadCode(u64 vaddr) override;
void InstructionSynchronizationBarrierRaised() override {
last_code_addr = u64(-1); //reset back, force refetch
}
void MemoryWrite(Dynarmic::A64::VAddr vaddr, u64 value, std::size_t size) override;
void MemoryWrite8(u64 vaddr, u8 value) override;
void MemoryWrite16(u64 vaddr, u16 value) override;
void MemoryWrite32(u64 vaddr, u32 value) override;
void MemoryWrite64(u64 vaddr, u64 value) override;
void MemoryWrite128(u64 vaddr, Dynarmic::A64::Vector value) override;
bool MemoryWriteExclusive8(u64 vaddr, std::uint8_t value, std::uint8_t expected) override;
bool MemoryWriteExclusive16(u64 vaddr, std::uint16_t value, std::uint16_t expected) override;
+4 -1
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -5,7 +8,7 @@
#include <optional>
#include <dynarmic/interface/A32/coprocessor.h>
#include "dynarmic/interface/A32/coprocessor.h"
#include "common/common_types.h"
namespace Core {
@@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <dynarmic/interface/exclusive_monitor.h>
#include "dynarmic/src/dynarmic/interface/exclusive_monitor.h"
#include "common/common_types.h"
#include "core/arm/exclusive_monitor.h"
+6 -3
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2023 merryhime <https://mary.rs>
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -7,9 +10,9 @@
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#include <dynarmic/frontend/A64/a64_types.h>
#include <dynarmic/frontend/A64/decoder/a64.h>
#include <dynarmic/frontend/imm.h>
#include "dynarmic/frontend/A64/a64_types.h"
#include "dynarmic/frontend/A64/decoder/a64.h"
#include "dynarmic/frontend/imm.h"
#pragma GCC diagnostic pop
+4 -11
View File
@@ -29,7 +29,6 @@
#include "core/hle/service/am/frontend/applet_web_browser.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/am/service/storage.h"
#include "core/hle/service/am/window_system.h"
#include "core/hle/service/sm/sm.h"
namespace Service::AM::Frontend {
@@ -73,16 +72,10 @@ void FrontendApplet::PushInteractiveOutData(std::shared_ptr<IStorage> storage) {
void FrontendApplet::Exit() {
auto applet_ = applet.lock();
{
std::scoped_lock lk{applet_->lock};
applet_->is_completed = true;
applet_->state_changed_event.Signal(system.Kernel());
}
if (auto caller_applet = applet_->caller_applet.lock()) {
std::scoped_lock lk{caller_applet->lock};
std::erase(caller_applet->child_applets, applet_);
}
if (auto* window_system = system.GetAppletManager().GetWindowSystem()) window_system->RequestUpdate();
std::scoped_lock lk{applet_->lock};
applet_->is_completed = true;
applet_->state_changed_event.Signal(system.Kernel());
}
FrontendAppletSet::FrontendAppletSet() = default;
@@ -122,10 +122,7 @@ std::shared_ptr<ILibraryAppletAccessor> CreateGuestApplet(Core::System& system,
auto broker = std::make_shared<AppletDataBroker>(system);
applet->caller_applet = caller_applet;
applet->caller_applet_broker = broker;
{
std::scoped_lock lk{caller_applet->lock};
caller_applet->child_applets.push_back(applet);
}
caller_applet->child_applets.push_back(applet);
window_system.TrackApplet(applet, false);
return std::make_shared<ILibraryAppletAccessor>(system, broker, applet);
}
@@ -151,10 +148,10 @@ std::shared_ptr<ILibraryAppletAccessor> CreateFrontendApplet(Core::System& syste
applet->caller_applet = caller_applet;
applet->caller_applet_broker = storage;
applet->frontend = system.GetFrontendAppletHolder().GetApplet(applet, applet_id, mode);
{
std::scoped_lock lk{caller_applet->lock};
caller_applet->child_applets.push_back(applet);
}
caller_applet->child_applets.push_back(applet);
window_system.TrackApplet(applet, false);
return std::make_shared<ILibraryAppletAccessor>(system, storage, applet);
}
+37 -31
View File
@@ -8,9 +8,9 @@
#include <map>
#include <span>
#include <boost/icl/interval_set.hpp>
#include <dynarmic/interface/A64/a64.h>
#include <dynarmic/interface/A64/config.h>
#include <dynarmic/interface/code_page.h>
#include "dynarmic/interface/A64/a64.h"
#include "dynarmic/interface/A64/config.h"
#include "dynarmic/interface/code_page.h"
#include "common/alignment.h"
#include "common/common_funcs.h"
@@ -71,14 +71,17 @@ public:
void InstructionSynchronizationBarrierRaised() override {
last_code_addr = u64(-1); //reset back, force refetch
}
u64 MemoryRead(u64 vaddr, size_t size) override {
switch (size) {
case sizeof(u64): return ReadMemory<u64>(vaddr);
case sizeof(u32): return ReadMemory<u32>(vaddr);
case sizeof(u16): return ReadMemory<u16>(vaddr);
case sizeof(u8): return ReadMemory<u8>(vaddr);
default: UNREACHABLE();
}
u8 MemoryRead8(u64 vaddr) override {
return ReadMemory<u8>(vaddr);
}
u16 MemoryRead16(u64 vaddr) override {
return ReadMemory<u16>(vaddr);
}
u32 MemoryRead32(u64 vaddr) override {
return ReadMemory<u32>(vaddr);
}
u64 MemoryRead64(u64 vaddr) override {
return ReadMemory<u64>(vaddr);
}
u128 MemoryRead128(u64 vaddr) override {
return ReadMemory<u128>(vaddr);
@@ -86,19 +89,22 @@ public:
std::string MemoryReadCString(u64 vaddr) {
std::string result{};
u8 next;
while ((next = u8(MemoryRead(vaddr++, sizeof(u8)))) != 0)
while ((next = MemoryRead8(vaddr++)) != 0)
result += char(next);
return result;
}
void MemoryWrite(u64 vaddr, u64 value, size_t size) override {
switch (size) {
case sizeof(u64): WriteMemory<u64>(vaddr, u64(value)); break;
case sizeof(u32): WriteMemory<u32>(vaddr, u32(value)); break;
case sizeof(u16): WriteMemory<u16>(vaddr, u16(value)); break;
case sizeof(u8): WriteMemory<u8>(vaddr, u8(value)); break;
default: UNREACHABLE();
}
void MemoryWrite8(u64 vaddr, u8 value) override {
WriteMemory<u8>(vaddr, value);
}
void MemoryWrite16(u64 vaddr, u16 value) override {
WriteMemory<u16>(vaddr, value);
}
void MemoryWrite32(u64 vaddr, u32 value) override {
WriteMemory<u32>(vaddr, value);
}
void MemoryWrite64(u64 vaddr, u64 value) override {
WriteMemory<u64>(vaddr, value);
}
void MemoryWrite128(u64 vaddr, u128 value) override {
WriteMemory<u128>(vaddr, value);
@@ -187,14 +193,14 @@ public:
// The loaded NRO file has ELF relocations that must be processed before it can run.
// Normally this would be processed by RTLD, but in HLE context, we don't have
// the linker available, so we have to do it ourselves.
const VAddr mod_offset{callbacks->MemoryRead(4, sizeof(u32))};
if (callbacks->MemoryRead(mod_offset, sizeof(u32)) != Common::MakeMagic('M', 'O', 'D', '0'))
const VAddr mod_offset{callbacks->MemoryRead32(4)};
if (callbacks->MemoryRead32(mod_offset) != Common::MakeMagic('M', 'O', 'D', '0'))
return false;
// For more info about dynamic entries, see the ELF ABI specification:
// https://refspecs.linuxbase.org/elf/gabi4+/ch5.dynamic.html
// https://refspecs.linuxbase.org/elf/gabi4+/ch4.reloc.html
VAddr dynamic_offset{mod_offset + callbacks->MemoryRead(mod_offset + 4, sizeof(u32))};
VAddr dynamic_offset{mod_offset + callbacks->MemoryRead32(mod_offset + 4)};
VAddr rela_dyn = 0, relr_dyn = 0;
size_t num_rela = 0, num_relr = 0;
while (true) {
@@ -216,8 +222,8 @@ public:
for (size_t i = 0; i < num_rela; i++) {
const auto rela{callbacks->ReadMemory<Elf64_Rela>(rela_dyn + i * sizeof(Elf64_Rela))};
if (Elf64RelType(rela.r_info) == ElfAArch64Relative) {
const VAddr contents{callbacks->MemoryRead(rela.r_offset, sizeof(u64))};
callbacks->MemoryWrite(rela.r_offset, contents + rela.r_addend, sizeof(u64));
const VAddr contents{callbacks->MemoryRead64(rela.r_offset)};
callbacks->MemoryWrite64(rela.r_offset, contents + rela.r_addend);
}
}
@@ -225,7 +231,7 @@ public:
for (size_t i = 0; i < num_relr; i++) {
const auto relr = callbacks->ReadMemory<Elf64_Relr>(relr_dyn + i * sizeof(Elf64_Relr));
const auto incr = [&](VAddr where) {
callbacks->MemoryWrite(where, callbacks->MemoryRead(where, sizeof(u64)) + relocbase, sizeof(u64));
callbacks->MemoryWrite64(where, callbacks->MemoryRead64(where) + relocbase);
};
if ((relr & 1) == 0) {
// where pointer
@@ -288,7 +294,7 @@ public:
if (argument_stack.size() > 8) {
const VAddr new_sp = Common::AlignDown(top_of_stack - (argument_stack.size() - 8) * sizeof(u64), STACK_ALIGN);
for (size_t i = 8; i < argument_stack.size(); i++)
callbacks->MemoryWrite(new_sp + (i - 8) * sizeof(u64), argument_stack[i], sizeof(u64));
callbacks->MemoryWrite64(new_sp + (i - 8) * sizeof(u64), argument_stack[i]);
jit->SetSP(new_sp);
}
// Reset the call state for the next invocation
@@ -379,17 +385,17 @@ void DynarmicCallbacks64::CallSVC(u32 swi) {
if (dest < src) {
for (size_t i = 0; i < n; i++)
MemoryWrite(dest + i, u8(MemoryRead(src + i, sizeof(u8))), sizeof(u8));
MemoryWrite8(dest + i, MemoryRead8(src + i));
} else {
for (size_t i = n; i > 0; i--)
MemoryWrite(dest + i - 1, u8(MemoryRead(src + i - 1, sizeof(u8))), sizeof(u8));
MemoryWrite8(dest + i - 1, MemoryRead8(src + i - 1));
}
} else if (pc == parent.helpers[size_t(HelperFn::Memset)]) {
const VAddr dest{parent.jit->GetRegister(0)};
const u64 c{parent.jit->GetRegister(1)};
const size_t n{parent.jit->GetRegister(2)};
for (size_t i = 0; i < n; i++)
MemoryWrite(dest + i, u8(c), sizeof(u8));
MemoryWrite8(dest + i, u8(c));
} else if (pc == parent.helpers[size_t(HelperFn::Resolve)]) {
// X0 contains a char* for a symbol to resolve
const auto name{MemoryReadCString(parent.jit->GetRegister(0))};
@@ -416,7 +422,7 @@ void DynarmicCallbacks64::CallSVC(u32 swi) {
}
void DynarmicCallbacks64::ExceptionRaised(u64 pc, Dynarmic::A64::Exception exception) {
auto const inst = MemoryRead(pc, sizeof(u32));
auto const inst = MemoryRead32(pc);
LOG_CRITICAL(Service_JIT, "{} PC @ {:08x}, data = {:08x}", exception, pc, inst);
parent.jit->HaltExecution();
}
+12 -4
View File
@@ -33,10 +33,18 @@ u64 MemoryReadWidth(Core::Memory::Memory& memory, u32 width, VAddr addr) {
void MemoryWriteWidth(Core::Memory::Memory& memory, u32 width, VAddr addr, u64 value) {
switch (width) {
case sizeof(u64): return memory.Write64(addr, value);
case sizeof(u32): return memory.Write32(addr, u32(value));
case sizeof(u16): return memory.Write16(addr, u16(value));
case sizeof(u8): return memory.Write8(addr, u8(value));
case 1:
memory.Write8(addr, static_cast<u8>(value));
break;
case 2:
memory.Write16(addr, static_cast<u16>(value));
break;
case 4:
memory.Write32(addr, static_cast<u32>(value));
break;
case 8:
memory.Write64(addr, value);
break;
default:
UNREACHABLE();
}
@@ -1,29 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
function(target_architecture_specific_sources project arch)
if (NOT MULTIARCH_BUILD)
target_sources("${project}" PRIVATE ${ARGN})
return()
endif()
foreach(input_file IN LISTS ARGN)
if(input_file MATCHES ".cpp$")
if(NOT IS_ABSOLUTE ${input_file})
set(input_file "${CMAKE_CURRENT_SOURCE_DIR}/${input_file}")
endif()
set(output_file "${CMAKE_CURRENT_BINARY_DIR}/arch_gen/${input_file}")
add_custom_command(
OUTPUT "${output_file}"
COMMAND ${CMAKE_COMMAND} "-Darch=${arch}"
"-Dinput_file=${input_file}"
"-Doutput_file=${output_file}"
-P "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/impl/TargetArchitectureSpecificSourcesWrapFile.cmake"
DEPENDS "${input_file}"
VERBATIM
)
target_sources(${project} PRIVATE "${output_file}")
endif()
endforeach()
endfunction()
+2 -3
View File
@@ -1,6 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
include(TargetArchitectureSpecificSources)
add_library(dynarmic STATIC
mcl/bit.hpp
@@ -143,7 +142,7 @@ if ("x86_64" IN_LIST ARCHITECTURE)
target_compile_definitions(dynarmic PRIVATE XBYAK_OLD_DISP_CHECK=1)
target_link_libraries(dynarmic PRIVATE xbyak::xbyak)
target_architecture_specific_sources(dynarmic "x86_64"
target_sources(dynarmic PRIVATE
backend/x64/abi.cpp
backend/x64/abi.h
backend/x64/block_of_code.cpp
@@ -204,7 +203,7 @@ endif()
if ("arm64" IN_LIST ARCHITECTURE)
target_link_libraries(dynarmic PRIVATE merry::oaknut)
target_architecture_specific_sources(dynarmic "arm64"
target_sources(dynarmic PRIVATE
backend/arm64/a32_jitstate.cpp
backend/arm64/a32_jitstate.h
backend/arm64/a64_jitstate.h
@@ -82,7 +82,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
auto fn = [](const A32::UserConfig& conf, A32::VAddr vaddr) -> T {
return conf.global_monitor->ReadAndMark<T>(conf.processor_id, vaddr, [&]() -> T {
return (conf.callbacks->*callback)(vaddr, sizeof(T));
return (conf.callbacks->*callback)(vaddr);
});
};
@@ -136,9 +136,12 @@ static void* EmitExclusiveWriteCallTrampoline(oaknut::CodeGenerator& code, const
oaknut::Label l_addr, l_this;
auto fn = [](const A32::UserConfig& conf, A32::VAddr vaddr, T value) -> u32 {
return conf.global_monitor->DoExclusiveOperation<T>(conf.processor_id, vaddr, [&](T expected) -> bool {
return (conf.callbacks->*callback)(vaddr, value, expected);
}) ? 0 : 1;
return conf.global_monitor->DoExclusiveOperation<T>(conf.processor_id, vaddr,
[&](T expected) -> bool {
return (conf.callbacks->*callback)(vaddr, value, expected);
})
? 0
: 1;
};
void* target = code.xptr<void*>();
@@ -176,14 +179,26 @@ void A32AddressSpace::EmitPrelude() {
UnprotectCodeMemory();
prelude_info.read_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u8>(code, conf);
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u16>(code, conf);
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u32>(code, conf);
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u64>(code, conf);
prelude_info.write_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.read_memory_8 = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead8>(code, conf.callbacks);
prelude_info.read_memory_16 = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead16>(code, conf.callbacks);
prelude_info.read_memory_32 = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead32>(code, conf.callbacks);
prelude_info.read_memory_64 = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead64>(code, conf.callbacks);
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead8>(code, conf.callbacks);
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead16>(code, conf.callbacks);
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead32>(code, conf.callbacks);
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead64>(code, conf.callbacks);
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead8, u8>(code, conf);
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead16, u16>(code, conf);
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead32, u32>(code, conf);
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead64, u64>(code, conf);
prelude_info.write_memory_8 = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite8>(code, conf.callbacks);
prelude_info.write_memory_16 = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite16>(code, conf.callbacks);
prelude_info.write_memory_32 = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite32>(code, conf.callbacks);
prelude_info.write_memory_64 = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite64>(code, conf.callbacks);
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite8>(code, conf.callbacks);
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite16>(code, conf.callbacks);
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite32>(code, conf.callbacks);
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite64>(code, conf.callbacks);
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
prelude_info.exclusive_write_memory_32 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive32, u32>(code, conf);
@@ -81,7 +81,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
auto fn = [](const A64::UserConfig& conf, A64::VAddr vaddr) -> T {
return conf.global_monitor->ReadAndMark<T>(conf.processor_id, vaddr, [&]() -> T {
return (conf.callbacks->*callback)(vaddr, sizeof(T));
return (conf.callbacks->*callback)(vaddr);
});
};
@@ -133,10 +133,14 @@ static void* EmitExclusiveWriteCallTrampoline(oaknut::CodeGenerator& code, const
using namespace oaknut::util;
oaknut::Label l_addr, l_this;
auto fn = [](const A64::UserConfig& conf, A64::VAddr vaddr, T value) -> u32 {
return conf.global_monitor->DoExclusiveOperation<T>(conf.processor_id, vaddr, [&](T expected) -> bool {
return (conf.callbacks->*callback)(vaddr, value, expected);
}) ? 0 : 1;
return conf.global_monitor->DoExclusiveOperation<T>(conf.processor_id, vaddr,
[&](T expected) -> bool {
return (conf.callbacks->*callback)(vaddr, value, expected);
})
? 0
: 1;
};
void* target = code.xptr<void*>();
@@ -342,18 +346,30 @@ void A64AddressSpace::EmitPrelude() {
UnprotectCodeMemory();
prelude_info.read_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.read_memory_8 = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead8>(code, conf.callbacks);
prelude_info.read_memory_16 = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead16>(code, conf.callbacks);
prelude_info.read_memory_32 = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead32>(code, conf.callbacks);
prelude_info.read_memory_64 = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead64>(code, conf.callbacks);
prelude_info.read_memory_128 = EmitRead128CallTrampoline(code, conf.callbacks);
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead8>(code, conf.callbacks);
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead16>(code, conf.callbacks);
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead32>(code, conf.callbacks);
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead64>(code, conf.callbacks);
prelude_info.wrapped_read_memory_128 = EmitWrappedRead128CallTrampoline(code, conf.callbacks);
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u8>(code, conf);
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u16>(code, conf);
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u32>(code, conf);
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u64>(code, conf);
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead8, u8>(code, conf);
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead16, u16>(code, conf);
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead32, u32>(code, conf);
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead64, u64>(code, conf);
prelude_info.exclusive_read_memory_128 = EmitExclusiveRead128CallTrampoline(code, conf);
prelude_info.write_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.write_memory_8 = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite8>(code, conf.callbacks);
prelude_info.write_memory_16 = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite16>(code, conf.callbacks);
prelude_info.write_memory_32 = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite32>(code, conf.callbacks);
prelude_info.write_memory_64 = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite64>(code, conf.callbacks);
prelude_info.write_memory_128 = EmitWrite128CallTrampoline(code, conf.callbacks);
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite8>(code, conf.callbacks);
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite16>(code, conf.callbacks);
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite32>(code, conf.callbacks);
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite64>(code, conf.callbacks);
prelude_info.wrapped_write_memory_128 = EmitWrappedWrite128CallTrampoline(code, conf.callbacks);
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
@@ -145,42 +145,32 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
case LinkTarget::ReturnFromRunCode:
c.B(prelude_info.return_from_run_code);
break;
// { this, vaddr, size }
case LinkTarget::ReadMemory8:
c.LDR(X2, 1);
c.BL(prelude_info.read_memory);
c.BL(prelude_info.read_memory_8);
break;
case LinkTarget::ReadMemory16:
c.LDR(X2, 2);
c.BL(prelude_info.read_memory);
c.BL(prelude_info.read_memory_16);
break;
case LinkTarget::ReadMemory32:
c.LDR(X2, 4);
c.BL(prelude_info.read_memory);
c.BL(prelude_info.read_memory_32);
break;
case LinkTarget::ReadMemory64:
c.LDR(X2, 8);
c.BL(prelude_info.read_memory);
c.BL(prelude_info.read_memory_64);
break;
case LinkTarget::ReadMemory128:
c.BL(prelude_info.read_memory_128);
break;
// { this, vaddr, size }
case LinkTarget::WrappedReadMemory8:
c.LDR(X2, 1);
c.BL(prelude_info.wrapped_read_memory);
c.BL(prelude_info.wrapped_read_memory_8);
break;
case LinkTarget::WrappedReadMemory16:
c.LDR(X2, 2);
c.BL(prelude_info.wrapped_read_memory);
c.BL(prelude_info.wrapped_read_memory_16);
break;
case LinkTarget::WrappedReadMemory32:
c.LDR(X2, 4);
c.BL(prelude_info.wrapped_read_memory);
c.BL(prelude_info.wrapped_read_memory_32);
break;
case LinkTarget::WrappedReadMemory64:
c.LDR(X2, 8);
c.BL(prelude_info.wrapped_read_memory);
c.BL(prelude_info.wrapped_read_memory_64);
break;
case LinkTarget::WrappedReadMemory128:
c.BL(prelude_info.wrapped_read_memory_128);
@@ -200,41 +190,32 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
case LinkTarget::ExclusiveReadMemory128:
c.BL(prelude_info.exclusive_read_memory_128);
break;
// { this, vaddr, value, size }
case LinkTarget::WriteMemory8:
c.LDR(X3, 1);
c.BL(prelude_info.write_memory);
c.BL(prelude_info.write_memory_8);
break;
case LinkTarget::WriteMemory16:
c.LDR(X3, 2);
c.BL(prelude_info.write_memory);
c.BL(prelude_info.write_memory_16);
break;
case LinkTarget::WriteMemory32:
c.LDR(X3, 4);
c.BL(prelude_info.write_memory);
c.BL(prelude_info.write_memory_32);
break;
case LinkTarget::WriteMemory64:
c.LDR(X3, 8);
c.BL(prelude_info.write_memory);
c.BL(prelude_info.write_memory_64);
break;
case LinkTarget::WriteMemory128:
c.BL(prelude_info.write_memory_128);
break;
case LinkTarget::WrappedWriteMemory8:
c.LDR(X3, 1);
c.BL(prelude_info.wrapped_write_memory);
c.BL(prelude_info.wrapped_write_memory_8);
break;
case LinkTarget::WrappedWriteMemory16:
c.LDR(X3, 2);
c.BL(prelude_info.wrapped_write_memory);
c.BL(prelude_info.wrapped_write_memory_16);
break;
case LinkTarget::WrappedWriteMemory32:
c.LDR(X3, 4);
c.BL(prelude_info.wrapped_write_memory);
c.BL(prelude_info.wrapped_write_memory_32);
break;
case LinkTarget::WrappedWriteMemory64:
c.LDR(X3, 8);
c.BL(prelude_info.wrapped_write_memory);
c.BL(prelude_info.wrapped_write_memory_64);
break;
case LinkTarget::WrappedWriteMemory128:
c.BL(prelude_info.wrapped_write_memory_128);
@@ -93,18 +93,30 @@ protected:
void* return_to_dispatcher;
void* return_from_run_code;
void* read_memory;
void* read_memory_8;
void* read_memory_16;
void* read_memory_32;
void* read_memory_64;
void* read_memory_128;
void* wrapped_read_memory;
void* wrapped_read_memory_8;
void* wrapped_read_memory_16;
void* wrapped_read_memory_32;
void* wrapped_read_memory_64;
void* wrapped_read_memory_128;
void* exclusive_read_memory_8;
void* exclusive_read_memory_16;
void* exclusive_read_memory_32;
void* exclusive_read_memory_64;
void* exclusive_read_memory_128;
void* write_memory;
void* write_memory_8;
void* write_memory_16;
void* write_memory_32;
void* write_memory_64;
void* write_memory_128;
void* wrapped_write_memory;
void* wrapped_write_memory_8;
void* wrapped_write_memory_16;
void* wrapped_write_memory_32;
void* wrapped_write_memory_64;
void* wrapped_write_memory_128;
void* exclusive_write_memory_8;
void* exclusive_write_memory_16;
@@ -31,16 +31,16 @@ using namespace Xbyak::util;
void A32EmitX64::GenFastmemFallbacks() {
const std::initializer_list<int> idxes{0, 1, 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14};
const std::array<std::pair<size_t, ArgCallback>, 4> read_callbacks{{
{8, Devirtualize<&A32::UserCallbacks::MemoryRead>(conf.callbacks)},
{16, Devirtualize<&A32::UserCallbacks::MemoryRead>(conf.callbacks)},
{32, Devirtualize<&A32::UserCallbacks::MemoryRead>(conf.callbacks)},
{64, Devirtualize<&A32::UserCallbacks::MemoryRead>(conf.callbacks)},
{8, Devirtualize<&A32::UserCallbacks::MemoryRead8>(conf.callbacks)},
{16, Devirtualize<&A32::UserCallbacks::MemoryRead16>(conf.callbacks)},
{32, Devirtualize<&A32::UserCallbacks::MemoryRead32>(conf.callbacks)},
{64, Devirtualize<&A32::UserCallbacks::MemoryRead64>(conf.callbacks)},
}};
const std::array<std::pair<size_t, ArgCallback>, 4> write_callbacks{{
{8, Devirtualize<&A32::UserCallbacks::MemoryWrite>(conf.callbacks)},
{16, Devirtualize<&A32::UserCallbacks::MemoryWrite>(conf.callbacks)},
{32, Devirtualize<&A32::UserCallbacks::MemoryWrite>(conf.callbacks)},
{64, Devirtualize<&A32::UserCallbacks::MemoryWrite>(conf.callbacks)},
{8, Devirtualize<&A32::UserCallbacks::MemoryWrite8>(conf.callbacks)},
{16, Devirtualize<&A32::UserCallbacks::MemoryWrite16>(conf.callbacks)},
{32, Devirtualize<&A32::UserCallbacks::MemoryWrite32>(conf.callbacks)},
{64, Devirtualize<&A32::UserCallbacks::MemoryWrite64>(conf.callbacks)},
}};
const std::array<std::pair<size_t, ArgCallback>, 4> exclusive_write_callbacks{{
{8, Devirtualize<&A32::UserCallbacks::MemoryWriteExclusive8>(conf.callbacks)},
@@ -56,12 +56,12 @@ void A32EmitX64::GenFastmemFallbacks() {
code.align();
read_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)] = code.getCurr<void (*)()>();
ABI_PushCallerSaveRegistersAndAdjustStackExcept(code, HostLocRegIdx(value_idx));
// params = { this, vaddr, size }
if (vaddr_idx != code.ABI_PARAM2.getIdx()) {
code.mov(code.ABI_PARAM2, Xbyak::Reg64{vaddr_idx});
}
code.mov(code.ABI_PARAM3, bitsize / CHAR_BIT);
if (ordered) code.mfence();
if (ordered) {
code.mfence();
}
callback.EmitCall(code);
if (value_idx != code.ABI_RETURN.getIdx()) {
code.mov(Xbyak::Reg64{value_idx}, code.ABI_RETURN);
@@ -76,7 +76,6 @@ void A32EmitX64::GenFastmemFallbacks() {
code.align();
write_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)] = code.getCurr<void (*)()>();
ABI_PushCallerSaveRegistersAndAdjustStack(code);
// params = { this, vaddr, value, size }
if (vaddr_idx == code.ABI_PARAM3.getIdx() && value_idx == code.ABI_PARAM2.getIdx()) {
code.xchg(code.ABI_PARAM2, code.ABI_PARAM3);
} else if (vaddr_idx == code.ABI_PARAM3.getIdx()) {
@@ -93,9 +92,10 @@ void A32EmitX64::GenFastmemFallbacks() {
}
}
code.ZeroExtendFrom(bitsize, code.ABI_PARAM3);
code.mov(code.ABI_PARAM4, bitsize / CHAR_BIT);
callback.EmitCall(code);
if (ordered) code.mfence();
if (ordered) {
code.mfence();
}
ABI_PopCallerSaveRegistersAndAdjustStack(code);
code.ret();
PerfMapRegister(write_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)], code.getCurr(), fmt::format("a32_write_fallback_{}", bitsize));
@@ -138,35 +138,35 @@ void A32EmitX64::GenFastmemFallbacks() {
#undef Axx
void A32EmitX64::EmitA32ReadMemory8(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<8, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitMemoryRead<8, &A32::UserCallbacks::MemoryRead8>(ctx, inst);
}
void A32EmitX64::EmitA32ReadMemory16(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<16, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitMemoryRead<16, &A32::UserCallbacks::MemoryRead16>(ctx, inst);
}
void A32EmitX64::EmitA32ReadMemory32(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<32, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitMemoryRead<32, &A32::UserCallbacks::MemoryRead32>(ctx, inst);
}
void A32EmitX64::EmitA32ReadMemory64(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<64, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitMemoryRead<64, &A32::UserCallbacks::MemoryRead64>(ctx, inst);
}
void A32EmitX64::EmitA32WriteMemory8(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<8, &A32::UserCallbacks::MemoryWrite>(ctx, inst);
EmitMemoryWrite<8, &A32::UserCallbacks::MemoryWrite8>(ctx, inst);
}
void A32EmitX64::EmitA32WriteMemory16(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<16, &A32::UserCallbacks::MemoryWrite>(ctx, inst);
EmitMemoryWrite<16, &A32::UserCallbacks::MemoryWrite16>(ctx, inst);
}
void A32EmitX64::EmitA32WriteMemory32(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<32, &A32::UserCallbacks::MemoryWrite>(ctx, inst);
EmitMemoryWrite<32, &A32::UserCallbacks::MemoryWrite32>(ctx, inst);
}
void A32EmitX64::EmitA32WriteMemory64(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<64, &A32::UserCallbacks::MemoryWrite>(ctx, inst);
EmitMemoryWrite<64, &A32::UserCallbacks::MemoryWrite64>(ctx, inst);
}
void A32EmitX64::EmitA32ClearExclusive(A32EmitContext&, IR::Inst*) {
@@ -175,33 +175,33 @@ void A32EmitX64::EmitA32ClearExclusive(A32EmitContext&, IR::Inst*) {
void A32EmitX64::EmitA32ExclusiveReadMemory8(A32EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<8, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemoryInline<8, &A32::UserCallbacks::MemoryRead8>(ctx, inst);
} else {
EmitExclusiveReadMemory<8, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemory<8, &A32::UserCallbacks::MemoryRead8>(ctx, inst);
}
}
void A32EmitX64::EmitA32ExclusiveReadMemory16(A32EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<16, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemoryInline<16, &A32::UserCallbacks::MemoryRead16>(ctx, inst);
} else {
EmitExclusiveReadMemory<16, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemory<16, &A32::UserCallbacks::MemoryRead16>(ctx, inst);
}
}
void A32EmitX64::EmitA32ExclusiveReadMemory32(A32EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<32, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemoryInline<32, &A32::UserCallbacks::MemoryRead32>(ctx, inst);
} else {
EmitExclusiveReadMemory<32, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemory<32, &A32::UserCallbacks::MemoryRead32>(ctx, inst);
}
}
void A32EmitX64::EmitA32ExclusiveReadMemory64(A32EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<64, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemoryInline<64, &A32::UserCallbacks::MemoryRead64>(ctx, inst);
} else {
EmitExclusiveReadMemory<64, &A32::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemory<64, &A32::UserCallbacks::MemoryRead64>(ctx, inst);
}
}
@@ -115,16 +115,16 @@ void A64EmitX64::GenMemory128Accessors() {
void A64EmitX64::GenFastmemFallbacks() {
const std::initializer_list<int> idxes{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
const std::array<std::pair<size_t, ArgCallback>, 4> read_callbacks{{
{8, Devirtualize<&A64::UserCallbacks::MemoryRead>(conf.callbacks)},
{16, Devirtualize<&A64::UserCallbacks::MemoryRead>(conf.callbacks)},
{32, Devirtualize<&A64::UserCallbacks::MemoryRead>(conf.callbacks)},
{64, Devirtualize<&A64::UserCallbacks::MemoryRead>(conf.callbacks)},
{8, Devirtualize<&A64::UserCallbacks::MemoryRead8>(conf.callbacks)},
{16, Devirtualize<&A64::UserCallbacks::MemoryRead16>(conf.callbacks)},
{32, Devirtualize<&A64::UserCallbacks::MemoryRead32>(conf.callbacks)},
{64, Devirtualize<&A64::UserCallbacks::MemoryRead64>(conf.callbacks)},
}};
const std::array<std::pair<size_t, ArgCallback>, 4> write_callbacks{{
{8, Devirtualize<&A64::UserCallbacks::MemoryWrite>(conf.callbacks)},
{16, Devirtualize<&A64::UserCallbacks::MemoryWrite>(conf.callbacks)},
{32, Devirtualize<&A64::UserCallbacks::MemoryWrite>(conf.callbacks)},
{64, Devirtualize<&A64::UserCallbacks::MemoryWrite>(conf.callbacks)},
{8, Devirtualize<&A64::UserCallbacks::MemoryWrite8>(conf.callbacks)},
{16, Devirtualize<&A64::UserCallbacks::MemoryWrite16>(conf.callbacks)},
{32, Devirtualize<&A64::UserCallbacks::MemoryWrite32>(conf.callbacks)},
{64, Devirtualize<&A64::UserCallbacks::MemoryWrite64>(conf.callbacks)},
}};
const std::array<std::pair<size_t, ArgCallback>, 4> exclusive_write_callbacks{{
{8, Devirtualize<&A64::UserCallbacks::MemoryWriteExclusive8>(conf.callbacks)},
@@ -204,12 +204,12 @@ void A64EmitX64::GenFastmemFallbacks() {
code.align();
read_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)] = code.getCurr<void (*)()>();
ABI_PushCallerSaveRegistersAndAdjustStackExcept(code, HostLocRegIdx(value_idx));
// params = { this, vaddr, size }
if (vaddr_idx != code.ABI_PARAM2.getIdx()) {
code.mov(code.ABI_PARAM2, Xbyak::Reg64{vaddr_idx});
}
code.mov(code.ABI_PARAM3, bitsize / CHAR_BIT);
if (ordered) code.mfence();
if (ordered) {
code.mfence();
}
callback.EmitCall(code);
if (value_idx != code.ABI_RETURN.getIdx()) {
code.mov(Xbyak::Reg64{value_idx}, code.ABI_RETURN);
@@ -224,7 +224,6 @@ void A64EmitX64::GenFastmemFallbacks() {
code.align();
write_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)] = code.getCurr<void (*)()>();
ABI_PushCallerSaveRegistersAndAdjustStack(code);
// params = { this, vaddr, value, size }
if (vaddr_idx == code.ABI_PARAM3.getIdx() && value_idx == code.ABI_PARAM2.getIdx()) {
code.xchg(code.ABI_PARAM2, code.ABI_PARAM3);
} else if (vaddr_idx == code.ABI_PARAM3.getIdx()) {
@@ -241,9 +240,10 @@ void A64EmitX64::GenFastmemFallbacks() {
}
}
code.ZeroExtendFrom(bitsize, code.ABI_PARAM3);
code.mov(code.ABI_PARAM4, bitsize / CHAR_BIT);
callback.EmitCall(code);
if (ordered) code.mfence();
if (ordered) {
code.mfence();
}
ABI_PopCallerSaveRegistersAndAdjustStack(code);
code.ret();
PerfMapRegister(write_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)], code.getCurr(), fmt::format("a64_write_fallback_{}", bitsize));
@@ -286,19 +286,19 @@ void A64EmitX64::GenFastmemFallbacks() {
#undef Axx
void A64EmitX64::EmitA64ReadMemory8(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<8, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitMemoryRead<8, &A64::UserCallbacks::MemoryRead8>(ctx, inst);
}
void A64EmitX64::EmitA64ReadMemory16(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<16, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitMemoryRead<16, &A64::UserCallbacks::MemoryRead16>(ctx, inst);
}
void A64EmitX64::EmitA64ReadMemory32(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<32, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitMemoryRead<32, &A64::UserCallbacks::MemoryRead32>(ctx, inst);
}
void A64EmitX64::EmitA64ReadMemory64(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<64, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitMemoryRead<64, &A64::UserCallbacks::MemoryRead64>(ctx, inst);
}
void A64EmitX64::EmitA64ReadMemory128(A64EmitContext& ctx, IR::Inst* inst) {
@@ -306,23 +306,23 @@ void A64EmitX64::EmitA64ReadMemory128(A64EmitContext& ctx, IR::Inst* inst) {
}
void A64EmitX64::EmitA64WriteMemory8(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<8, &A64::UserCallbacks::MemoryWrite>(ctx, inst);
EmitMemoryWrite<8, &A64::UserCallbacks::MemoryWrite8>(ctx, inst);
}
void A64EmitX64::EmitA64WriteMemory16(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<16, &A64::UserCallbacks::MemoryWrite>(ctx, inst);
EmitMemoryWrite<16, &A64::UserCallbacks::MemoryWrite16>(ctx, inst);
}
void A64EmitX64::EmitA64WriteMemory32(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<32, &A64::UserCallbacks::MemoryWrite>(ctx, inst);
EmitMemoryWrite<32, &A64::UserCallbacks::MemoryWrite32>(ctx, inst);
}
void A64EmitX64::EmitA64WriteMemory64(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<64, &A64::UserCallbacks::MemoryWrite>(ctx, inst);
EmitMemoryWrite<64, &A64::UserCallbacks::MemoryWrite64>(ctx, inst);
}
void A64EmitX64::EmitA64WriteMemory128(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<128, &A64::UserCallbacks::MemoryWrite>(ctx, inst);
EmitMemoryWrite<128, &A64::UserCallbacks::MemoryWrite64>(ctx, inst);
}
void A64EmitX64::EmitA64ClearExclusive(A64EmitContext&, IR::Inst*) {
@@ -331,33 +331,33 @@ void A64EmitX64::EmitA64ClearExclusive(A64EmitContext&, IR::Inst*) {
void A64EmitX64::EmitA64ExclusiveReadMemory8(A64EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<8, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemoryInline<8, &A64::UserCallbacks::MemoryRead8>(ctx, inst);
} else {
EmitExclusiveReadMemory<8, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemory<8, &A64::UserCallbacks::MemoryRead8>(ctx, inst);
}
}
void A64EmitX64::EmitA64ExclusiveReadMemory16(A64EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<16, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemoryInline<16, &A64::UserCallbacks::MemoryRead16>(ctx, inst);
} else {
EmitExclusiveReadMemory<16, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemory<16, &A64::UserCallbacks::MemoryRead16>(ctx, inst);
}
}
void A64EmitX64::EmitA64ExclusiveReadMemory32(A64EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<32, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemoryInline<32, &A64::UserCallbacks::MemoryRead32>(ctx, inst);
} else {
EmitExclusiveReadMemory<32, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemory<32, &A64::UserCallbacks::MemoryRead32>(ctx, inst);
}
}
void A64EmitX64::EmitA64ExclusiveReadMemory64(A64EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<64, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemoryInline<64, &A64::UserCallbacks::MemoryRead64>(ctx, inst);
} else {
EmitExclusiveReadMemory<64, &A64::UserCallbacks::MemoryRead>(ctx, inst);
EmitExclusiveReadMemory<64, &A64::UserCallbacks::MemoryRead64>(ctx, inst);
}
}
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -59,13 +56,16 @@ void AxxEmitX64::EmitMemoryRead(AxxEmitContext& ctx, IR::Inst* inst) {
// Neither fastmem nor page table: Use callbacks
if constexpr (bitsize == 128) {
ctx.reg_alloc.HostCall(code, nullptr, {}, args[1]);
if (ordered) code.mfence();
if (ordered) {
code.mfence();
}
code.CallFunction(memory_read_128);
ctx.reg_alloc.DefineValue(code, inst, xmm1);
} else {
ctx.reg_alloc.HostCall(code, inst, {}, args[1]);
code.mov(code.ABI_PARAM3.cvt32(), bitsize / CHAR_BIT);
if (ordered) code.mfence();
if (ordered) {
code.mfence();
}
Devirtualize<callback>(conf.callbacks).EmitCall(code);
code.ZeroExtendFrom(bitsize, code.ABI_RETURN);
}
@@ -148,12 +148,12 @@ void AxxEmitX64::EmitMemoryWrite(AxxEmitContext& ctx, IR::Inst* inst) {
ctx.reg_alloc.HostCall(code, nullptr);
code.CallFunction(memory_write_128);
} else {
// { this, vaddr, value, size }
ctx.reg_alloc.HostCall(code, nullptr, {}, args[1], args[2]);
code.mov(code.ABI_PARAM4.cvt32(), bitsize / CHAR_BIT);
Devirtualize<callback>(conf.callbacks).EmitCall(code);
}
if (ordered) code.mfence();
if (ordered) {
code.mfence();
}
EmitCheckMemoryAbort(ctx, inst);
return;
}
@@ -230,11 +230,12 @@ void AxxEmitX64::EmitExclusiveReadMemory(AxxEmitContext& ctx, IR::Inst* inst) {
if (ordered) {
code.mfence();
}
code.CallLambda([](AxxUserConfig& conf, Axx::VAddr vaddr) -> T {
return conf.global_monitor->ReadAndMark<T>(conf.processor_id, vaddr, [&]() -> T {
return (conf.callbacks->*callback)(vaddr, bitsize / CHAR_BIT);
code.CallLambda(
[](AxxUserConfig& conf, Axx::VAddr vaddr) -> T {
return conf.global_monitor->ReadAndMark<T>(conf.processor_id, vaddr, [&]() -> T {
return (conf.callbacks->*callback)(vaddr);
});
});
});
code.ZeroExtendFrom(bitsize, code.ABI_RETURN);
} else {
const Xbyak::Xmm result = ctx.reg_alloc.ScratchXmm(code);
@@ -249,11 +250,12 @@ void AxxEmitX64::EmitExclusiveReadMemory(AxxEmitContext& ctx, IR::Inst* inst) {
if (ordered) {
code.mfence();
}
code.CallLambda([](AxxUserConfig& conf, Axx::VAddr vaddr, Vector& ret) {
ret = conf.global_monitor->ReadAndMark<Vector>(conf.processor_id, vaddr, [&]() -> Vector {
return (conf.callbacks->*callback)(vaddr);
code.CallLambda(
[](AxxUserConfig& conf, Axx::VAddr vaddr, Vector& ret) {
ret = conf.global_monitor->ReadAndMark<Vector>(conf.processor_id, vaddr, [&]() -> Vector {
return (conf.callbacks->*callback)(vaddr);
});
});
});
code.movups(result, xword[rsp + ABI_SHADOW_SPACE]);
ctx.reg_alloc.ReleaseStackSpace(code, 16 + ABI_SHADOW_SPACE);
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@@ -14,8 +14,8 @@
#include <string>
#include <vector>
#include "dynarmic/interface/A32/config.h"
#include "dynarmic/interface/halt_reason.h"
#include "config.h"
#include "dynarmic/src/dynarmic/interface/halt_reason.h"
namespace Dynarmic {
namespace A32 {
@@ -14,9 +14,9 @@
#include <memory>
#include <optional>
#include "dynarmic/frontend/A32/translate/translate_callbacks.h"
#include "dynarmic/interface/A32/arch_version.h"
#include "dynarmic/interface/optimization_flags.h"
#include "../../frontend/A32/translate/translate_callbacks.h"
#include "arch_version.h"
#include "../optimization_flags.h"
namespace Dynarmic {
class ExclusiveMonitor;
@@ -66,9 +66,7 @@ struct UserCallbacks : public TranslateCallbacks {
// All reads through this callback are 4-byte aligned.
// Memory must be interpreted as little endian.
std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) override {
return std::uint32_t(MemoryRead(vaddr, sizeof(std::uint32_t)));
}
std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) override { return MemoryRead32(vaddr); }
// This function is called before the instruction at pc is read.
// IR code can be emitted by the callee prior to instruction handling.
@@ -82,10 +80,16 @@ struct UserCallbacks : public TranslateCallbacks {
// Reads through these callbacks may not be aligned.
// Memory must be interpreted as if ENDIANSTATE == 0, endianness will be corrected by the JIT.
virtual std::uint64_t MemoryRead(VAddr vaddr, std::size_t size) = 0;
virtual std::uint8_t MemoryRead8(VAddr vaddr) = 0;
virtual std::uint16_t MemoryRead16(VAddr vaddr) = 0;
virtual std::uint32_t MemoryRead32(VAddr vaddr) = 0;
virtual std::uint64_t MemoryRead64(VAddr vaddr) = 0;
// Writes through these callbacks may not be aligned.
virtual void MemoryWrite(VAddr vaddr, std::uint64_t value, std::size_t size) = 0;
virtual void MemoryWrite8(VAddr vaddr, std::uint8_t value) = 0;
virtual void MemoryWrite16(VAddr vaddr, std::uint16_t value) = 0;
virtual void MemoryWrite32(VAddr vaddr, std::uint32_t value) = 0;
virtual void MemoryWrite64(VAddr vaddr, std::uint64_t value) = 0;
// Writes through these callbacks may not be aligned.
virtual bool MemoryWriteExclusive8(VAddr /*vaddr*/, std::uint8_t /*value*/, std::uint8_t /*expected*/) { return false; }
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@@ -15,8 +15,8 @@
#include <string>
#include <vector>
#include "dynarmic/interface/A64/config.h"
#include "dynarmic/interface/halt_reason.h"
#include "config.h"
#include "../halt_reason.h"
namespace Dynarmic {
namespace A64 {
@@ -14,7 +14,7 @@
#include <memory>
#include <optional>
#include "dynarmic/interface/optimization_flags.h"
#include "../optimization_flags.h"
namespace Dynarmic {
class ExclusiveMonitor;
@@ -89,16 +89,20 @@ struct UserCallbacks {
// All reads through this callback are 4-byte aligned.
// Memory must be interpreted as little endian.
virtual std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) {
return std::uint32_t(MemoryRead(vaddr, sizeof(std::uint32_t)));
}
virtual std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) { return MemoryRead32(vaddr); }
// Reads through these callbacks may not be aligned.
virtual std::uint64_t MemoryRead(VAddr vaddr, std::size_t size) = 0;
virtual std::uint8_t MemoryRead8(VAddr vaddr) = 0;
virtual std::uint16_t MemoryRead16(VAddr vaddr) = 0;
virtual std::uint32_t MemoryRead32(VAddr vaddr) = 0;
virtual std::uint64_t MemoryRead64(VAddr vaddr) = 0;
virtual Vector MemoryRead128(VAddr vaddr) = 0;
// Writes through these callbacks may not be aligned.
virtual void MemoryWrite(VAddr vaddr, std::uint64_t value, std::size_t size) = 0;
virtual void MemoryWrite8(VAddr vaddr, std::uint8_t value) = 0;
virtual void MemoryWrite16(VAddr vaddr, std::uint16_t value) = 0;
virtual void MemoryWrite32(VAddr vaddr, std::uint32_t value) = 0;
virtual void MemoryWrite64(VAddr vaddr, std::uint64_t value) = 0;
virtual void MemoryWrite128(VAddr vaddr, Vector value) = 0;
// Writes through these callbacks may not be aligned.
@@ -14,7 +14,7 @@
#include <cstring>
#include <boost/container/static_vector.hpp>
#include <dynarmic/common/spin_lock.h>
#include "dynarmic/src/dynarmic/common/spin_lock.h"
namespace Dynarmic {
+4 -4
View File
@@ -40,7 +40,7 @@ static void ConstantMemoryReads(IR::Block& block, A32::UserCallbacks* cb) {
if (inst.AreAllArgsImmediates()) {
const u32 vaddr = inst.GetArg(1).GetU32();
if (cb->IsReadOnlyMemory(vaddr)) {
const u8 value_from_memory = u8(cb->MemoryRead(vaddr, sizeof(u8)));
const u8 value_from_memory = cb->MemoryRead8(vaddr);
inst.ReplaceUsesWith(IR::Value{value_from_memory});
}
}
@@ -51,7 +51,7 @@ static void ConstantMemoryReads(IR::Block& block, A32::UserCallbacks* cb) {
if (inst.AreAllArgsImmediates()) {
const u32 vaddr = inst.GetArg(1).GetU32();
if (cb->IsReadOnlyMemory(vaddr)) {
const u16 value_from_memory = u16(cb->MemoryRead(vaddr, sizeof(u16)));
const u16 value_from_memory = cb->MemoryRead16(vaddr);
inst.ReplaceUsesWith(IR::Value{value_from_memory});
}
}
@@ -62,7 +62,7 @@ static void ConstantMemoryReads(IR::Block& block, A32::UserCallbacks* cb) {
if (inst.AreAllArgsImmediates()) {
const u32 vaddr = inst.GetArg(1).GetU32();
if (cb->IsReadOnlyMemory(vaddr)) {
const u32 value_from_memory = u32(cb->MemoryRead(vaddr, sizeof(u32)));
const u32 value_from_memory = cb->MemoryRead32(vaddr);
inst.ReplaceUsesWith(IR::Value{value_from_memory});
}
}
@@ -73,7 +73,7 @@ static void ConstantMemoryReads(IR::Block& block, A32::UserCallbacks* cb) {
if (inst.AreAllArgsImmediates()) {
const u32 vaddr = inst.GetArg(1).GetU32();
if (cb->IsReadOnlyMemory(vaddr)) {
const u64 value_from_memory = u64(cb->MemoryRead(vaddr, sizeof(u64)));
const u64 value_from_memory = cb->MemoryRead64(vaddr);
inst.ReplaceUsesWith(IR::Value{value_from_memory});
}
}
+1 -1
View File
@@ -503,7 +503,7 @@ TEST_CASE("Fuzz Thumb32 instructions set", "[JitX64][Thumb][Thumb32]") {
}
}
TEST_CASE("Verify fix for off by one error in MemoryRead<32> worked", "[Thumb][Thumb16]") {
TEST_CASE("Verify fix for off by one error in MemoryRead32 worked", "[Thumb][Thumb16]") {
ThumbTestEnv test_env;
// Prepare test subjects
@@ -553,9 +553,9 @@ TEST_CASE("arm: Memory access (fastmem)", "[arm][A32]") {
memset(backing_memory, 0, memory_size);
memcpy(backing_memory + 0x100, "Lorem ipsum dolor sit amet, consectetur adipiscing elit.", 57);
env.MemoryWrite(0, 0xE5904000, sizeof(u32)); // LDR R4, [R0]
env.MemoryWrite(4, 0xE5814000, sizeof(u32)); // STR R4, [R1]
env.MemoryWrite(8, 0xEAFFFFFE, sizeof(u32)); // B .
env.MemoryWrite32(0, 0xE5904000); // LDR R4, [R0]
env.MemoryWrite32(4, 0xE5814000); // STR R4, [R1]
env.MemoryWrite32(8, 0xEAFFFFFE); // B .
jit.Regs()[0] = 0x100;
jit.Regs()[1] = 0x1F0;
jit.Regs()[15] = 0; // PC = 0
+61 -66
View File
@@ -16,7 +16,6 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "dynarmic/frontend/A32/translate/translate_callbacks.h"
#include "dynarmic/interface/A32/a32.h"
template<typename InstructionType_, u32 infinite_loop_u32>
@@ -60,51 +59,42 @@ public:
return infinite_loop_u32; // B .
}
u64 MemoryRead(u32 vaddr, size_t size) override {
switch (size) {
case sizeof(u64):
return MemoryRead(vaddr, sizeof(u32))
| MemoryRead(vaddr + sizeof(u32), sizeof(u32)) << 32;
case sizeof(u32):
return MemoryRead(vaddr, sizeof(u16))
| MemoryRead(vaddr + sizeof(u16), sizeof(u16)) << 16;
case sizeof(u16):
return MemoryRead(vaddr, sizeof(u8))
| MemoryRead(vaddr + sizeof(u8), sizeof(u8)) << 8;
case sizeof(u8): {
if (IsInCodeMem(vaddr))
return reinterpret_cast<u8*>(code_mem.data())[vaddr];
if (auto iter = modified_memory.find(vaddr); iter != modified_memory.end())
return iter->second;
return u8(vaddr);
std::uint8_t MemoryRead8(u32 vaddr) override {
if (IsInCodeMem(vaddr)) {
return reinterpret_cast<u8*>(code_mem.data())[vaddr];
}
default:
std::abort();
if (auto iter = modified_memory.find(vaddr); iter != modified_memory.end()) {
return iter->second;
}
return static_cast<u8>(vaddr);
}
std::uint16_t MemoryRead16(u32 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
std::uint32_t MemoryRead32(u32 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
std::uint64_t MemoryRead64(u32 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
}
void MemoryWrite(Dynarmic::A32::VAddr vaddr, u64 value, size_t size) override {
switch (size) {
case sizeof(u64):
MemoryWrite(vaddr, u32(value), sizeof(u32));
MemoryWrite(vaddr + 4, u32(value >> 32), sizeof(u32));
break;
case sizeof(u32):
MemoryWrite(vaddr, u16(value), sizeof(u16));
MemoryWrite(vaddr + 2, u16(value >> 16), sizeof(u16));
break;
case sizeof(u16):
MemoryWrite(vaddr, u8(value), sizeof(u8));
MemoryWrite(vaddr + 1, u8(value >> 8), sizeof(u8));
break;
case sizeof(u8):
if (vaddr < code_mem.size() * sizeof(u32))
code_mem_modified_by_guest = true;
modified_memory[vaddr] = value;
break;
default:
std::abort();
void MemoryWrite8(u32 vaddr, std::uint8_t value) override {
if (vaddr < code_mem.size() * sizeof(u32)) {
code_mem_modified_by_guest = true;
}
modified_memory[vaddr] = value;
}
void MemoryWrite16(u32 vaddr, std::uint16_t value) override {
MemoryWrite8(vaddr, static_cast<u8>(value));
MemoryWrite8(vaddr + 1, static_cast<u8>(value >> 8));
}
void MemoryWrite32(u32 vaddr, std::uint32_t value) override {
MemoryWrite16(vaddr, static_cast<u16>(value));
MemoryWrite16(vaddr + 2, static_cast<u16>(value >> 16));
}
void MemoryWrite64(u32 vaddr, std::uint64_t value) override {
MemoryWrite32(vaddr, static_cast<u32>(value));
MemoryWrite32(vaddr + 4, static_cast<u32>(value >> 32));
}
void CallSVC(std::uint32_t swi) override {
@@ -153,41 +143,46 @@ public:
return read<std::uint32_t>(vaddr);
}
u64 MemoryRead(u32 vaddr, size_t size) override {
switch (size) {
case sizeof(u64): return read<u64>(vaddr);
case sizeof(u32): return read<u32>(vaddr);
case sizeof(u16): return read<u16>(vaddr);
case sizeof(u8): return read<u8>(vaddr);
default:
std::abort();
}
std::uint8_t MemoryRead8(std::uint32_t vaddr) override {
return read<std::uint8_t>(vaddr);
}
std::uint16_t MemoryRead16(std::uint32_t vaddr) override {
return read<std::uint16_t>(vaddr);
}
std::uint32_t MemoryRead32(std::uint32_t vaddr) override {
return read<std::uint32_t>(vaddr);
}
std::uint64_t MemoryRead64(std::uint32_t vaddr) override {
return read<std::uint64_t>(vaddr);
}
void MemoryWrite(Dynarmic::A32::VAddr vaddr, std::uint64_t value, size_t size) override {
switch (size) {
case sizeof(u64): return write<u64>(vaddr, u64(value));
case sizeof(u32): return write<u32>(vaddr, u32(value));
case sizeof(u16): return write<u16>(vaddr, u16(value));
case sizeof(u8): return write<u8>(vaddr, u8(value));
default: std::abort();
}
void MemoryWrite8(std::uint32_t vaddr, std::uint8_t value) override {
write(vaddr, value);
}
void MemoryWrite16(std::uint32_t vaddr, std::uint16_t value) override {
write(vaddr, value);
}
void MemoryWrite32(std::uint32_t vaddr, std::uint32_t value) override {
write(vaddr, value);
}
void MemoryWrite64(std::uint32_t vaddr, std::uint64_t value) override {
write(vaddr, value);
}
bool MemoryWriteExclusive8(Dynarmic::A32::VAddr vaddr, std::uint8_t value, [[maybe_unused]] std::uint8_t expected) override {
MemoryWrite(vaddr, value, sizeof(u8));
bool MemoryWriteExclusive8(std::uint32_t vaddr, std::uint8_t value, [[maybe_unused]] std::uint8_t expected) override {
MemoryWrite8(vaddr, value);
return true;
}
bool MemoryWriteExclusive16(Dynarmic::A32::VAddr vaddr, std::uint16_t value, [[maybe_unused]] std::uint16_t expected) override {
MemoryWrite(vaddr, value, sizeof(u16));
bool MemoryWriteExclusive16(std::uint32_t vaddr, std::uint16_t value, [[maybe_unused]] std::uint16_t expected) override {
MemoryWrite16(vaddr, value);
return true;
}
bool MemoryWriteExclusive32(Dynarmic::A32::VAddr vaddr, std::uint32_t value, [[maybe_unused]] std::uint32_t expected) override {
MemoryWrite(vaddr, value, sizeof(u32));
bool MemoryWriteExclusive32(std::uint32_t vaddr, std::uint32_t value, [[maybe_unused]] std::uint32_t expected) override {
MemoryWrite32(vaddr, value);
return true;
}
bool MemoryWriteExclusive64(Dynarmic::A32::VAddr vaddr, std::uint64_t value, [[maybe_unused]] std::uint64_t expected) override {
MemoryWrite(vaddr, value, sizeof(u64));
bool MemoryWriteExclusive64(std::uint32_t vaddr, std::uint64_t value, [[maybe_unused]] std::uint64_t expected) override {
MemoryWrite64(vaddr, value);
return true;
}
File diff suppressed because one or more lines are too long
+37 -44
View File
@@ -25,55 +25,48 @@ public:
u64 ticks_left = 0;
::Common::unordered_map<u64, u8> memory{};
u64 MemoryRead(u64 vaddr, size_t size) override {
switch (size) {
case sizeof(u64):
return MemoryRead(vaddr, sizeof(u32))
| MemoryRead(vaddr + sizeof(u32), sizeof(u32)) << 32;
case sizeof(u32):
return MemoryRead(vaddr, sizeof(u16))
| MemoryRead(vaddr + sizeof(u16), sizeof(u16)) << 16;
case sizeof(u16):
return MemoryRead(vaddr, sizeof(u8))
| MemoryRead(vaddr + sizeof(u8), sizeof(u8)) << 8;
case sizeof(u8):
return memory[vaddr];
default:
std::abort();
}
u8 MemoryRead8(u64 vaddr) override {
return memory[vaddr];
}
u16 MemoryRead16(u64 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
u32 MemoryRead32(u64 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
u64 MemoryRead64(u64 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
}
std::array<u64, 2> MemoryRead128(u64 vaddr) override {
return {
MemoryRead(vaddr, sizeof(u64)),
MemoryRead(vaddr + sizeof(u64), sizeof(u64))
};
return {MemoryRead64(vaddr), MemoryRead64(vaddr + 8)};
}
void MemoryWrite(Dynarmic::A64::VAddr vaddr, u64 value, size_t size) override {
switch (size) {
case sizeof(u64):
MemoryWrite(vaddr, u32(value), sizeof(u32));
MemoryWrite(vaddr + 4, u32(value >> 32), sizeof(u32));
break;
case sizeof(u32):
MemoryWrite(vaddr, u16(value), sizeof(u16));
MemoryWrite(vaddr + 2, u16(value >> 16), sizeof(u16));
break;
case sizeof(u16):
MemoryWrite(vaddr, u8(value), sizeof(u8));
MemoryWrite(vaddr + 1, u8(value >> 8), sizeof(u8));
break;
case sizeof(u8):
memory[vaddr] = value;
break;
default:
std::abort();
}
void MemoryWrite8(u64 vaddr, u8 value) override {
memory[vaddr] = value;
}
void MemoryWrite16(u64 vaddr, u16 value) override {
MemoryWrite8(vaddr, u8(value));
MemoryWrite8(vaddr + 1, u8(value >> 8));
}
void MemoryWrite32(u64 vaddr, u32 value) override {
MemoryWrite16(vaddr, u16(value));
MemoryWrite16(vaddr + 2, u16(value >> 16));
}
void MemoryWrite64(u64 vaddr, u64 value) override {
MemoryWrite32(vaddr, u32(value));
MemoryWrite32(vaddr + 4, u32(value >> 32));
}
void MemoryWrite128(u64 vaddr, std::array<u64, 2> value) override {
MemoryWrite(vaddr, value[0], sizeof(u64));
MemoryWrite(vaddr + 8, value[1], sizeof(u64));
MemoryWrite64(vaddr, value[0]);
MemoryWrite64(vaddr + 8, value[1]);
}
void CallSVC(u32) override {
@@ -142,9 +135,9 @@ TEST_CASE("A64: fibonacci", "[a64]") {
code.RET();
for (size_t i = 0; i < 1024; i++) {
env.MemoryWrite(i * 4, instructions[i], sizeof(u32));
env.MemoryWrite32(i * 4, instructions[i]);
}
env.MemoryWrite(8888, 0xd4200000, sizeof(u32));
env.MemoryWrite32(8888, 0xd4200000);
cpu.SetRegister(30, 8888);
cpu.SetRegister(0, 10);
+64 -74
View File
@@ -12,7 +12,6 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "dynarmic/interface/A64/a64.h"
#include "dynarmic/interface/A64/config.h"
using Vector = Dynarmic::A64::Vector;
@@ -35,79 +34,64 @@ public:
return code_mem[index];
}
u64 MemoryRead(u64 vaddr, size_t size) override {
switch (size) {
case sizeof(u64):
return MemoryRead(vaddr, sizeof(u32))
| MemoryRead(vaddr + sizeof(u32), sizeof(u32)) << 32;
case sizeof(u32):
return MemoryRead(vaddr, sizeof(u16))
| MemoryRead(vaddr + sizeof(u16), sizeof(u16)) << 16;
case sizeof(u16):
return MemoryRead(vaddr, sizeof(u8))
| MemoryRead(vaddr + sizeof(u8), sizeof(u8)) << 8;
case sizeof(u8): {
if (IsInCodeMem(vaddr))
return reinterpret_cast<u8*>(code_mem.data())[vaddr - code_mem_start_address];
if (auto const it = modified_memory.find(vaddr); it != modified_memory.end())
return it->second;
return u8(vaddr);
}
default:
std::abort();
std::uint8_t MemoryRead8(u64 vaddr) override {
if (IsInCodeMem(vaddr)) {
return reinterpret_cast<u8*>(code_mem.data())[vaddr - code_mem_start_address];
}
if (auto const it = modified_memory.find(vaddr); it != modified_memory.end())
return it->second;
return u8(vaddr);
}
std::uint16_t MemoryRead16(u64 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
std::uint32_t MemoryRead32(u64 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
std::uint64_t MemoryRead64(u64 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
}
Vector MemoryRead128(u64 vaddr) override {
return {
MemoryRead(vaddr, sizeof(u64)),
MemoryRead(vaddr + 8, sizeof(u64))
};
return {MemoryRead64(vaddr), MemoryRead64(vaddr + 8)};
}
void MemoryWrite(Dynarmic::A64::VAddr vaddr, u64 value, size_t size) override {
switch (size) {
case sizeof(u64):
MemoryWrite(vaddr, u32(value), sizeof(u32));
MemoryWrite(vaddr + 4, u32(value >> 32), sizeof(u32));
break;
case sizeof(u32):
MemoryWrite(vaddr, u16(value), sizeof(u16));
MemoryWrite(vaddr + 2, u16(value >> 16), sizeof(u16));
break;
case sizeof(u16):
MemoryWrite(vaddr, u8(value), sizeof(u8));
MemoryWrite(vaddr + 1, u8(value >> 8), sizeof(u8));
break;
case sizeof(u8):
if (IsInCodeMem(vaddr)) {
code_mem_modified_by_guest = true;
}
modified_memory[vaddr] = value;
break;
default:
std::abort();
void MemoryWrite8(u64 vaddr, std::uint8_t value) override {
if (IsInCodeMem(vaddr)) {
code_mem_modified_by_guest = true;
}
modified_memory[vaddr] = value;
}
void MemoryWrite16(u64 vaddr, std::uint16_t value) override {
MemoryWrite8(vaddr, u8(value));
MemoryWrite8(vaddr + 1, u8(value >> 8));
}
void MemoryWrite32(u64 vaddr, std::uint32_t value) override {
MemoryWrite16(vaddr, u16(value));
MemoryWrite16(vaddr + 2, u16(value >> 16));
}
void MemoryWrite64(u64 vaddr, std::uint64_t value) override {
MemoryWrite32(vaddr, u32(value));
MemoryWrite32(vaddr + 4, u32(value >> 32));
}
void MemoryWrite128(u64 vaddr, Vector value) override {
MemoryWrite(vaddr, value[0], sizeof(u64));
MemoryWrite(vaddr + 8, value[1], sizeof(u64));
MemoryWrite64(vaddr, value[0]);
MemoryWrite64(vaddr + 8, value[1]);
}
bool MemoryWriteExclusive8(u64 vaddr, std::uint8_t value, [[maybe_unused]] std::uint8_t expected) override {
MemoryWrite(vaddr, value, sizeof(u8));
MemoryWrite8(vaddr, value);
return true;
}
bool MemoryWriteExclusive16(u64 vaddr, std::uint16_t value, [[maybe_unused]] std::uint16_t expected) override {
MemoryWrite(vaddr, value, sizeof(u16));
MemoryWrite16(vaddr, value);
return true;
}
bool MemoryWriteExclusive32(u64 vaddr, std::uint32_t value, [[maybe_unused]] std::uint32_t expected) override {
MemoryWrite(vaddr, value, sizeof(u32));
MemoryWrite32(vaddr, value);
return true;
}
bool MemoryWriteExclusive64(u64 vaddr, std::uint64_t value, [[maybe_unused]] std::uint64_t expected) override {
MemoryWrite(vaddr, value, sizeof(u64));
MemoryWrite64(vaddr, value);
return true;
}
bool MemoryWriteExclusive128(u64 vaddr, Vector value, [[maybe_unused]] Vector expected) override {
@@ -161,46 +145,52 @@ public:
return read<std::uint32_t>(vaddr);
}
u64 MemoryRead(u64 vaddr, size_t size) override {
switch (size) {
case sizeof(u64): return read<u64>(vaddr);
case sizeof(u32): return read<u32>(vaddr);
case sizeof(u16): return read<u16>(vaddr);
case sizeof(u8): return read<u8>(vaddr);
default: std::abort();
}
std::uint8_t MemoryRead8(u64 vaddr) override {
return read<std::uint8_t>(vaddr);
}
std::uint16_t MemoryRead16(u64 vaddr) override {
return read<std::uint16_t>(vaddr);
}
std::uint32_t MemoryRead32(u64 vaddr) override {
return read<std::uint32_t>(vaddr);
}
std::uint64_t MemoryRead64(u64 vaddr) override {
return read<std::uint64_t>(vaddr);
}
Vector MemoryRead128(u64 vaddr) override {
return read<Vector>(vaddr);
}
void MemoryWrite(u64 vaddr, std::uint64_t value, size_t size) override {
switch (size) {
case sizeof(u64): return write<u64>(vaddr, u64(value));
case sizeof(u32): return write<u32>(vaddr, u32(value));
case sizeof(u16): return write<u16>(vaddr, u16(value));
case sizeof(u8): return write<u8>(vaddr, u8(value));
default: std::abort();
}
void MemoryWrite8(u64 vaddr, std::uint8_t value) override {
write(vaddr, value);
}
void MemoryWrite16(u64 vaddr, std::uint16_t value) override {
write(vaddr, value);
}
void MemoryWrite32(u64 vaddr, std::uint32_t value) override {
write(vaddr, value);
}
void MemoryWrite64(u64 vaddr, std::uint64_t value) override {
write(vaddr, value);
}
void MemoryWrite128(u64 vaddr, Vector value) override {
write(vaddr, value);
}
bool MemoryWriteExclusive8(u64 vaddr, std::uint8_t value, [[maybe_unused]] std::uint8_t expected) override {
MemoryWrite(vaddr, value, sizeof(u8));
MemoryWrite8(vaddr, value);
return true;
}
bool MemoryWriteExclusive16(u64 vaddr, std::uint16_t value, [[maybe_unused]] std::uint16_t expected) override {
MemoryWrite(vaddr, value, sizeof(u16));
MemoryWrite16(vaddr, value);
return true;
}
bool MemoryWriteExclusive32(u64 vaddr, std::uint32_t value, [[maybe_unused]] std::uint32_t expected) override {
MemoryWrite(vaddr, value, sizeof(u32));
MemoryWrite32(vaddr, value);
return true;
}
bool MemoryWriteExclusive64(u64 vaddr, std::uint64_t value, [[maybe_unused]] std::uint64_t expected) override {
MemoryWrite(vaddr, value, sizeof(u64));
MemoryWrite64(vaddr, value);
return true;
}
bool MemoryWriteExclusive128(u64 vaddr, Vector value, [[maybe_unused]] Vector expected) override {
+1 -2
View File
@@ -1,6 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
include(TargetArchitectureSpecificSources)
add_executable(dynarmic_tests
fp/FPToFixed.cpp
@@ -50,7 +49,7 @@ endif()
if ("x86_64" IN_LIST ARCHITECTURE)
target_link_libraries(dynarmic_tests PRIVATE xbyak::xbyak)
target_architecture_specific_sources(dynarmic_tests "x86_64"
target_sources(dynarmic PRIVATE
x64_cpu_info.cpp
native/preserve_xmm.cpp
)
+30 -42
View File
@@ -18,7 +18,6 @@
#include <fmt/format.h>
#include <fmt/ostream.h>
#include <fmt/ranges.h>
#include "dynarmic/frontend/A32/translate/translate_callbacks.h"
#include "dynarmic/mcl/bit.hpp"
#include "common/common_types.h"
@@ -119,47 +118,36 @@ public:
u64 ticks_left = 0;
std::map<u32, u8> memory;
u64 MemoryRead(Dynarmic::A32::VAddr vaddr, size_t size) override {
switch (size) {
case sizeof(u64):
return MemoryRead(vaddr, sizeof(u32))
| MemoryRead(vaddr + sizeof(u32), sizeof(u32)) << 32;
case sizeof(u32):
return MemoryRead(vaddr, sizeof(u16))
| MemoryRead(vaddr + sizeof(u16), sizeof(u16)) << 16;
case sizeof(u16):
return MemoryRead(vaddr, sizeof(u8))
| MemoryRead(vaddr + sizeof(u8), sizeof(u8)) << 8;
case sizeof(u8): {
if (auto const it = memory.find(vaddr); it != memory.end())
return it->second;
return 0;
}
default:
std::abort();
std::uint8_t MemoryRead8(u32 vaddr) override {
if (auto iter = memory.find(vaddr); iter != memory.end()) {
return iter->second;
}
return 0;
}
std::uint16_t MemoryRead16(u32 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
std::uint32_t MemoryRead32(u32 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
std::uint64_t MemoryRead64(u32 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
}
void MemoryWrite(Dynarmic::A32::VAddr vaddr, u64 value, size_t size) override {
switch (size) {
case sizeof(u64):
MemoryWrite(vaddr, u32(value), sizeof(u32));
MemoryWrite(vaddr + 4, u32(value >> 32), sizeof(u32));
break;
case sizeof(u32):
MemoryWrite(vaddr, u16(value), sizeof(u16));
MemoryWrite(vaddr + 2, u16(value >> 16), sizeof(u16));
break;
case sizeof(u16):
MemoryWrite(vaddr, u8(value), sizeof(u8));
MemoryWrite(vaddr + 1, u8(value >> 8), sizeof(u8));
break;
case sizeof(u8):
memory[vaddr] = value;
break;
default:
std::abort();
}
void MemoryWrite8(u32 vaddr, std::uint8_t value) override {
memory[vaddr] = value;
}
void MemoryWrite16(u32 vaddr, std::uint16_t value) override {
MemoryWrite8(vaddr, static_cast<u8>(value));
MemoryWrite8(vaddr + 1, static_cast<u8>(value >> 8));
}
void MemoryWrite32(u32 vaddr, std::uint32_t value) override {
MemoryWrite16(vaddr, static_cast<u16>(value));
MemoryWrite16(vaddr + 2, static_cast<u16>(value >> 16));
}
void MemoryWrite64(u32 vaddr, std::uint64_t value) override {
MemoryWrite32(vaddr, static_cast<u32>(value));
MemoryWrite32(vaddr + 4, static_cast<u32>(value >> 32));
}
void CallSVC(std::uint32_t swi) override {
@@ -243,7 +231,7 @@ void ExecuteA32Instruction(u32 instruction) {
if (const auto address = get_value()) {
fmt::print("value: ");
if (const auto value = get_value()) {
env.MemoryWrite(*address, *value, sizeof(u32));
env.MemoryWrite32(*address, *value);
fmt::print("> mem[{:#08x}] = {:#08x}\n", *address, *value);
}
}
@@ -259,8 +247,8 @@ void ExecuteA32Instruction(u32 instruction) {
cpu.SetFpscr(fpscr);
const u32 initial_pc = regs[15];
env.MemoryWrite(initial_pc + 0, instruction, sizeof(u32));
env.MemoryWrite(initial_pc + 4, 0xEAFFFFFE, sizeof(u32)); // B +0
env.MemoryWrite32(initial_pc + 0, instruction);
env.MemoryWrite32(initial_pc + 4, 0xEAFFFFFE); // B +0
cpu.Run();
fmt::print("{}", fmt::join(cpu.Disassemble(), "\n"));
+19 -2
View File
@@ -290,7 +290,7 @@ bool A32Unicorn<TestEnvironment>::UnmappedMemoryHook(uc_engine* uc, uc_mem_type
auto page = std::make_unique<Page>();
page->address = base_address;
for (size_t i = 0; i < page->data.size(); ++i)
page->data[i] = u8(this_->testenv.MemoryRead(u32(base_address + i), sizeof(u8)));
page->data[i] = this_->testenv.MemoryRead8(static_cast<u32>(base_address + i));
uc_err err = uc_mem_map_ptr(uc, base_address, page->data.size(), permissions, page->data.data());
if (err == UC_ERR_MAP)
@@ -321,7 +321,24 @@ bool A32Unicorn<TestEnvironment>::UnmappedMemoryHook(uc_engine* uc, uc_mem_type
template<class TestEnvironment>
bool A32Unicorn<TestEnvironment>::MemoryWriteHook(uc_engine* /*uc*/, uc_mem_type /*type*/, u32 start_address, int size, u64 value, void* user_data) {
auto* this_ = static_cast<A32Unicorn*>(user_data);
this_->testenv.MemoryWrite(start_address, value, size);
switch (size) {
case 1:
this_->testenv.MemoryWrite8(start_address, static_cast<u8>(value));
break;
case 2:
this_->testenv.MemoryWrite16(start_address, static_cast<u16>(value));
break;
case 4:
this_->testenv.MemoryWrite32(start_address, static_cast<u32>(value));
break;
case 8:
this_->testenv.MemoryWrite64(start_address, value);
break;
default:
UNREACHABLE();
}
return true;
}
+19 -2
View File
@@ -197,7 +197,7 @@ bool A64Unicorn::UnmappedMemoryHook(uc_engine* uc, uc_mem_type /*type*/, u64 sta
auto page = std::make_unique<Page>();
page->address = base_address;
for (size_t i = 0; i < page->data.size(); ++i)
page->data[i] = u8(this_->testenv.MemoryRead(base_address + i, sizeof(u8)));
page->data[i] = this_->testenv.MemoryRead8(base_address + i);
uc_err err = uc_mem_map_ptr(uc, base_address, page->data.size(), permissions, page->data.data());
if (err == UC_ERR_MAP)
@@ -227,6 +227,23 @@ bool A64Unicorn::UnmappedMemoryHook(uc_engine* uc, uc_mem_type /*type*/, u64 sta
bool A64Unicorn::MemoryWriteHook(uc_engine* /*uc*/, uc_mem_type /*type*/, u64 start_address, int size, u64 value, void* user_data) {
auto* this_ = static_cast<A64Unicorn*>(user_data);
this_->testenv.MemoryWrite(start_address, value, size);
switch (size) {
case 1:
this_->testenv.MemoryWrite8(start_address, static_cast<u8>(value));
break;
case 2:
this_->testenv.MemoryWrite16(start_address, static_cast<u16>(value));
break;
case 4:
this_->testenv.MemoryWrite32(start_address, static_cast<u32>(value));
break;
case 8:
this_->testenv.MemoryWrite64(start_address, value);
break;
default:
UNREACHABLE();
}
return true;
}
+18 -4
View File
@@ -761,6 +761,9 @@ void EmulatedController::StartMotionCalibration() {
}
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) {
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
if (index >= controller.button_values.size()) {
return;
}
@@ -913,10 +916,21 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
break;
}
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
if (player.connected) {
Connect();
if (!is_connected) {
if (npad_type == NpadStyleIndex::Handheld) {
if (npad_id_type == NpadIdType::Handheld) {
Connect();
controller_connected[player_index] = true;
}
} else if (npad_type != NpadStyleIndex::Handheld) {
if (npad_id_type == NpadIdType::Player1) {
Connect();
controller_connected[player_index] = true;
} else if (player.connected && !controller_connected[player_index]) {
Connect();
controller_connected[player_index] = true;
}
}
}
TriggerOnChange(ControllerTriggerType::Button, true);
@@ -22,6 +22,7 @@
#include "common/settings.h"
#include "common/vector_math.h"
#include "hid_core/frontend/motion_input.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "hid_core/irsensor/irs_types.h"
@@ -584,6 +585,7 @@ private:
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
DEFAULT_VIBRATION_VALUE};
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
std::array<bool, HIDCore::available_controllers> controller_connected{};
// Atomically synched values
std::atomic<HID::NpadStyleIndex> npad_type{HID::NpadStyleIndex::None};
+11
View File
@@ -0,0 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef AppUI_Bridging_Header_h
#define AppUI_Bridging_Header_h
#import "AppUIObjC.h"
#endif /* AppUI_Bridging_Header_h */
+113
View File
@@ -0,0 +1,113 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
import UIKit
import Foundation
import QuartzCore.CAMetalLayer
import SwiftUI
public struct AppUI {
public static let shared = AppUI()
fileprivate let appUIObjC = AppUIObjC.shared()
public func configure(layer: CAMetalLayer, with size: CGSize) {
appUIObjC.configure(layer: layer, with: size)
}
public func information(for url: URL) -> AppUIInformation {
appUIObjC.gameInformation.information(for: url)
}
public func insert(game url: URL) {
appUIObjC.insert(game: url)
}
public func insert(games urls: [URL]) {
appUIObjC.insert(games: urls)
}
public func bootOS() {
appUIObjC.bootOS()
}
public func pause() {
appUIObjC.pause()
}
public func play() {
appUIObjC.play()
}
public func ispaused() -> Bool {
return appUIObjC.ispaused()
}
public func FirstFrameShowed() -> Bool {
return appUIObjC.hasfirstfame()
}
public func canGetFullPath() -> Bool {
return appUIObjC.canGetFullPath()
}
public func exit() {
appUIObjC.quit()
}
public func step() {
appUIObjC.step()
}
public func orientationChanged(orientation: UIInterfaceOrientation, with layer: CAMetalLayer, size: CGSize) {
appUIObjC.orientationChanged(orientation: orientation, with: layer, size: size)
}
public func touchBegan(at point: CGPoint, for index: UInt) {
appUIObjC.touchBegan(at: point, for: index)
}
public func touchEnded(for index: UInt) {
appUIObjC.touchEnded(for: index)
}
public func touchMoved(at point: CGPoint, for index: UInt) {
appUIObjC.touchMoved(at: point, for: index)
}
public func gyroMoved(x: Float, y: Float, z: Float, accelX: Float, accelY: Float, accelZ: Float, controllerId: Int32, deltaTimestamp: Int32) {
// Calling the Objective-C function with both gyroscope and accelerometer data
appUIObjC.virtualControllerGyro(controllerId,
deltaTimestamp: deltaTimestamp,
gyroX: x, gyroY: y, gyroZ: z,
accelX: accelX, accelY: accelY, accelZ: accelZ)
}
public func thumbstickMoved(analog: VirtualControllerAnalogType, x: Float, y: Float, controllerid: Int) {
appUIObjC.thumbstickMoved(analog, x: CGFloat(x), y: CGFloat(y), controllerId: Int32(controllerid))
}
public func virtualControllerButtonDown(button: VirtualControllerButtonType, controllerid: Int) {
appUIObjC.virtualControllerButtonDown(button, controllerId: Int32(controllerid))
}
public func virtualControllerButtonUp(button: VirtualControllerButtonType, controllerid: Int) {
appUIObjC.virtualControllerButtonUp(button, controllerId: Int32(controllerid))
}
public func settingsSaved() {
appUIObjC.settingsChanged()
}
}
struct EdenApp: App {
@StateObject private var core = EmulationViewModel()
var body: some Scene {
WindowGroup {
ContentView(core: core)
}
}
}
+26
View File
@@ -0,0 +1,26 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface AppUIInformation : NSObject
@property (nonatomic, strong) NSString *developer;
@property (nonatomic, strong) NSData *iconData;
@property (nonatomic) BOOL isHomebrew;
@property (nonatomic) uint64_t programID;
@property (nonatomic, strong) NSString *title, *version;
-(AppUIInformation *) initWithDeveloper:(NSString *)developer iconData:(NSData *)iconData isHomebrew:(BOOL)isHomebrew programID:(uint64_t)programID title:(NSString *)title version:(NSString *)version;
@end
@interface AppUIGameInformation : NSObject
+(AppUIGameInformation *) sharedInstance NS_SWIFT_NAME(shared());
-(AppUIInformation *) informationForGame:(NSURL *)url NS_SWIFT_NAME(information(for:));
@end
NS_ASSUME_NONNULL_END
+436
View File
@@ -0,0 +1,436 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import <Foundation/Foundation.h>
#import "AppUIGameInformation.h"
#import "EmulationSession.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/patch_manager.h"
#include "core/loader/loader.h"
#include "core/loader/nro.h"
#include "frontend_common/config.h"
struct GameMetadata {
std::string title;
u64 programId;
std::string developer;
std::string version;
std::vector<u8> icon;
bool isHomebrew;
};
class SdlConfig final : public Config {
public:
explicit SdlConfig(std::optional<std::string> config_path);
~SdlConfig() override;
void ReloadAllValues() override;
void SaveAllValues() override;
protected:
void ReadSdlValues();
void ReadSdlPlayerValues(std::size_t player_index);
void ReadSdlControlValues();
void ReadHidbusValues() override;
void ReadDebugControlValues() override;
void ReadPathValues() override {}
void ReadShortcutValues() override {}
void ReadUIValues() override {}
void ReadUIGamelistValues() override {}
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
void SaveSdlValues();
void SaveSdlPlayerValues(std::size_t player_index);
void SaveSdlControlValues();
void SaveHidbusValues() override;
void SaveDebugControlValues() override;
void SavePathValues() override {}
void SaveShortcutValues() override {}
void SaveUIValues() override {}
void SaveUIGamelistValues() override {}
void SaveUILayoutValues() override {}
void SaveMultiplayerValues() override {}
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<int, 2> default_stick_mod;
static const std::array<int, 2> default_ringcon_analogs;
};
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include "common/logging.h"
#include "input_common/main.h"
const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
};
const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
SDL_SCANCODE_7,
SDL_SCANCODE_8,
};
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
{
{
SDL_SCANCODE_UP,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_RIGHT,
},
{
SDL_SCANCODE_I,
SDL_SCANCODE_K,
SDL_SCANCODE_J,
SDL_SCANCODE_L,
},
}};
const std::array<int, 2> SdlConfig::default_stick_mod = {
SDL_SCANCODE_D,
0,
};
const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
0,
0,
}};
SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
Initialize(config_path);
ReadSdlValues();
SaveSdlValues();
}
SdlConfig::~SdlConfig() {
if (global) {
SdlConfig::SaveAllValues();
}
}
void SdlConfig::ReloadAllValues() {
Reload();
ReadSdlValues();
SaveSdlValues();
}
void SdlConfig::SaveAllValues() {
SaveValues();
SaveSdlValues();
}
void SdlConfig::ReadSdlValues() {
ReadSdlControlValues();
}
void SdlConfig::ReadSdlControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadSdlPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
ReadDebugControlValues();
ReadHidbusValues();
EndGroup();
}
void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return;
}
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& player_buttons = player.buttons[i];
player_buttons = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
if (player_buttons.empty()) {
player_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& player_analogs = player.analogs[i];
player_analogs = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
if (player_analogs.empty()) {
player_analogs = default_param;
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
player_motions = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
if (player_motions.empty()) {
player_motions = default_param;
}
}
}
void SdlConfig::ReadDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
debug_pad_buttons = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
if (debug_pad_buttons.empty()) {
debug_pad_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
debug_pad_analogs = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
if (debug_pad_analogs.empty()) {
debug_pad_analogs = default_param;
}
}
}
void SdlConfig::ReadHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
auto& ringcon_analogs = Settings::values.ringcon_analogs;
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
if (ringcon_analogs.empty()) {
ringcon_analogs = default_param;
}
}
void SdlConfig::SaveSdlValues() {
LOG_DEBUG(Config, "Saving SDL configuration values");
SaveSdlControlValues();
WriteToIni();
}
void SdlConfig::SaveSdlControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SaveSdlPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
SaveDebugControlValues();
SaveHidbusValues();
EndGroup();
}
void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
}
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig() && player.profile_name.empty()) {
// No custom profile selected
return;
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
player.buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
player.analogs[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
player.motions[i], std::make_optional(default_param));
}
}
void SdlConfig::SaveDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
Settings::values.debug_pad_buttons[i],
std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
Settings::values.debug_pad_analogs[i],
std::make_optional(default_param));
}
}
void SdlConfig::SaveHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
std::make_optional(default_param));
}
std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
return Settings::values.linkage.by_category[category];
}
std::unordered_map<std::string, GameMetadata> m_game_metadata_cache;
GameMetadata CacheGameMetadata(const std::string& path) {
const auto file =
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
auto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
GameMetadata entry;
loader->ReadTitle(entry.title);
loader->ReadProgramId(entry.programId);
loader->ReadIcon(entry.icon);
const FileSys::PatchManager pm{
entry.programId, EmulationSession::GetInstance().System().GetFileSystemController(),
EmulationSession::GetInstance().System().GetContentProvider()};
const auto control = pm.GetControlMetadata();
if (control.first != nullptr) {
entry.developer = control.first->GetDeveloperName();
entry.version = control.first->GetVersionString();
} else {
FileSys::NACP nacp;
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
entry.developer = nacp.GetDeveloperName();
} else {
entry.developer = "";
}
entry.version = "1.0.0";
}
if (loader->GetFileType() == Loader::FileType::NRO) {
auto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
entry.isHomebrew = loader_nro->IsHomebrew();
} else {
entry.isHomebrew = false;
}
m_game_metadata_cache[path] = entry;
return entry;
}
GameMetadata GameMetadata(const std::string& path, bool reload = false) {
if (!EmulationSession::GetInstance().IsInitialized()) {
NSURL *dir_url = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] firstObject];
const char *directory_cstr = [[dir_url path] UTF8String];
Common::FS::SetAppDirectory(directory_cstr);
EmulationSession::GetInstance().System().Initialize();
EmulationSession::GetInstance().InitializeSystem(false);
}
if (reload) {
return CacheGameMetadata(path);
}
if (auto search = m_game_metadata_cache.find(path); search != m_game_metadata_cache.end()) {
return search->second;
}
return CacheGameMetadata(path);
}
@implementation AppUIInformation
-(AppUIInformation *) initWithDeveloper:(NSString *)developer iconData:(NSData *)iconData isHomebrew:(BOOL)isHomebrew programID:(uint64_t)programID
title:(NSString *)title version:(NSString *)version {
if (self = [super init]) {
self.developer = developer;
self.iconData = iconData;
self.isHomebrew = isHomebrew;
self.programID = programID;
self.title = title;
self.version = version;
} return self;
}
@end
@implementation AppUIGameInformation
+(AppUIGameInformation *) sharedInstance {
static AppUIGameInformation *sharedInstance = NULL;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
-(AppUIInformation *) informationForGame:(NSURL *)url {
auto gameMetadata = GameMetadata([url.path UTF8String]);
return [[AppUIInformation alloc] initWithDeveloper:[NSString stringWithCString:gameMetadata.developer.c_str() encoding:NSUTF8StringEncoding]
iconData:[NSData dataWithBytes:gameMetadata.icon.data() length:gameMetadata.icon.size()]
isHomebrew:gameMetadata.isHomebrew programID:gameMetadata.programId
title:[NSString stringWithCString:gameMetadata.title.c_str() encoding:NSUTF8StringEncoding]
version:[NSString stringWithCString:gameMetadata.version.c_str() encoding:NSUTF8StringEncoding]];
}
@end
+93
View File
@@ -0,0 +1,93 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import <Foundation/Foundation.h>
#import <MetalKit/MetalKit.h>
#import <UIKit/UIKit.h>
#import "AppUIGameInformation.h"
NS_ASSUME_NONNULL_BEGIN
typedef NS_ENUM(NSUInteger, VirtualControllerAnalogType) {
VirtualControllerAnalogTypeLeft = 0,
VirtualControllerAnalogTypeRight = 1
};
typedef NS_ENUM(NSUInteger, VirtualControllerButtonType) {
VirtualControllerButtonTypeA = 0,
VirtualControllerButtonTypeB = 1,
VirtualControllerButtonTypeX = 2,
VirtualControllerButtonTypeY = 3,
VirtualControllerButtonTypeL = 4,
VirtualControllerButtonTypeR = 5,
VirtualControllerButtonTypeTriggerL = 6,
VirtualControllerButtonTypeTriggerR = 7,
VirtualControllerButtonTypeTriggerZL = 8,
VirtualControllerButtonTypeTriggerZR = 9,
VirtualControllerButtonTypePlus = 10,
VirtualControllerButtonTypeMinus = 11,
VirtualControllerButtonTypeDirectionalPadLeft = 12,
VirtualControllerButtonTypeDirectionalPadUp = 13,
VirtualControllerButtonTypeDirectionalPadRight = 14,
VirtualControllerButtonTypeDirectionalPadDown = 15,
VirtualControllerButtonTypeSL = 16,
VirtualControllerButtonTypeSR = 17,
VirtualControllerButtonTypeHome = 18,
VirtualControllerButtonTypeCapture = 19
};
@interface AppUIObjC : NSObject {
CAMetalLayer *_layer;
CGSize _size;
}
@property (nonatomic, strong) AppUIGameInformation *gameInformation;
+(AppUIObjC *) sharedInstance NS_SWIFT_NAME(shared());
-(void) configureLayer:(CAMetalLayer *)layer withSize:(CGSize)size NS_SWIFT_NAME(configure(layer:with:));
-(void) bootOS;
-(void) pause;
-(void) play;
-(BOOL) ispaused;
-(BOOL) canGetFullPath;
-(void) quit;
-(void) insertGame:(NSURL *)url NS_SWIFT_NAME(insert(game:));
-(void) insertGames:(NSArray<NSURL *> *)games NS_SWIFT_NAME(insert(games:));
-(void) step;
-(BOOL) hasfirstfame;
-(void) touchBeganAtPoint:(CGPoint)point index:(NSUInteger)index NS_SWIFT_NAME(touchBegan(at:for:));
-(void) touchEndedForIndex:(NSUInteger)index;
-(void) touchMovedAtPoint:(CGPoint)point index:(NSUInteger)index NS_SWIFT_NAME(touchMoved(at:for:));
-(void) thumbstickMoved:(VirtualControllerAnalogType)analog
x:(CGFloat)x
y:(CGFloat)y
controllerId:(int)controllerId;
-(void) virtualControllerGyro:(int)controllerId
deltaTimestamp:(int)delta_timestamp
gyroX:(float)gyro_x
gyroY:(float)gyro_y
gyroZ:(float)gyro_z
accelX:(float)accel_x
accelY:(float)accel_y
accelZ:(float)accel_z;
-(void) virtualControllerButtonDown:(VirtualControllerButtonType)button
controllerId:(int)controllerId;
-(void) virtualControllerButtonUp:(VirtualControllerButtonType)button
controllerId:(int)controllerId;
-(void) orientationChanged:(UIInterfaceOrientation)orientation with:(CAMetalLayer *)layer size:(CGSize)size NS_SWIFT_NAME(orientationChanged(orientation:with:size:));
-(void) settingsChanged;
@end
NS_ASSUME_NONNULL_END
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import "AppUIObjC.h"
#import "Config.h"
#import "EmulationSession.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "common/fs/fs.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/savedata_factory.h"
#include "core/loader/nro.h"
#include "frontend_common/content_manager.h"
#include "common/settings_enums.h"
#include "network/announce_multiplayer_session.h"
#include "common/announce_multiplayer_room.h"
#include "network/network.h"
#include "common/detached_tasks.h"
#include "common/dynamic_library.h"
#include "common/fs/path_util.h"
#include "common/logging.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/frontend/applets/cabinet.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/error.h"
#include "core/frontend/applets/general.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/profile_select.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/web_browser.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#import <mach/mach.h>
@implementation AppUIObjC
-(AppUIObjC *) init {
if (self = [super init]) {
_gameInformation = [AppUIGameInformation sharedInstance];
NSURL *dir_url = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] firstObject];
const char *directory_cstr = [[dir_url path] UTF8String];
Common::FS::SetAppDirectory(directory_cstr);
// Config{"config", Config::ConfigType::GlobalConfig};
EmulationSession::GetInstance().System().Initialize();
EmulationSession::GetInstance().InitializeSystem(false);
EmulationSession::GetInstance().InitializeGpuDriver();
Settings::values.dump_shaders.SetValue(true);
Settings::values.use_asynchronous_shaders.SetValue(true);
// Settings::values.astc_recompression.SetValue(Settings::AstcRecompression::Bc3);
// Settings::values.resolution_setup.SetValue(Settings::ResolutionSetup::Res1X);
// Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::Bilinear);
} return self;
}
+(AppUIObjC *) sharedInstance {
static AppUIObjC *sharedInstance = NULL;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
- (BOOL)ispaused {
return EmulationSession::GetInstance().IsPaused();
}
-(void) pause {
EmulationSession::GetInstance().System().Pause();
EmulationSession::GetInstance().HaltEmulation();
EmulationSession::GetInstance().PauseEmulation();
}
-(void) play {
EmulationSession::GetInstance().System().Run();
EmulationSession::GetInstance().RunEmulation();
EmulationSession::GetInstance().UnPauseEmulation();
}
-(BOOL)hasfirstfame {
@try {
auto* window = &EmulationSession::GetInstance().Window();
if (window && window->HasFirstFrame()) {
return YES;
}
}
@catch (NSException *exception) {
NSLog(@"Exception occurred: %@", exception);
// Handle the exception, maybe return a default value
return NO;
}
return NO;
}
- (BOOL)canGetFullPath {
@try {
Core::System& system = EmulationSession::GetInstance().System();
auto bis_system = system.GetFileSystemController().GetSystemNANDContents();
if (bis_system == nullptr) {
return NO;
}
constexpr u64 QLaunchId = static_cast<u64>(Service::AM::AppletProgramId::QLaunch);
auto qlaunch_applet_nca = bis_system->GetEntry(QLaunchId, FileSys::ContentRecordType::Program);
if (qlaunch_applet_nca == nullptr) {
return NO;
}
const auto filename = qlaunch_applet_nca->GetFullPath();
// If GetFullPath() is successful
return YES;
} @catch (NSException *exception) {
// Handle the exception if needed
return NO;
}
}
-(void) quit {
EmulationSession::GetInstance().ShutdownEmulation();
}
-(void) configureLayer:(CAMetalLayer *)layer withSize:(CGSize)size {
_layer = layer;
_size = size;
EmulationSession::GetInstance().SetNativeWindow(layer, size);
}
-(void) bootOS {
EmulationSession::GetInstance().BootOS();
}
-(void) insertGame:(NSURL *)url {
EmulationSession::GetInstance().InitializeEmulation([url.path UTF8String], [_gameInformation informationForGame:url].programID, true);
}
-(void) insertGames:(NSArray<NSURL *> *)games {
for (NSURL *url in games) {
EmulationSession::GetInstance().ConfigureFilesystemProvider([url.path UTF8String]);
}
}
-(void) step {
void(EmulationSession::GetInstance().System().Run());
}
-(void) touchBeganAtPoint:(CGPoint)point index:(NSUInteger)index {
float h_ratio, w_ratio;
h_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().height / (_size.height * [[UIScreen mainScreen] nativeScale]);
w_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().width / (_size.width * [[UIScreen mainScreen] nativeScale]);
EmulationSession::GetInstance().Window().OnTouchPressed([[NSNumber numberWithUnsignedInteger:index] intValue],
(point.x) * [[UIScreen mainScreen] nativeScale] * w_ratio,
((point.y) * [[UIScreen mainScreen] nativeScale] * h_ratio));
}
-(void) touchEndedForIndex:(NSUInteger)index {
EmulationSession::GetInstance().Window().OnTouchReleased([[NSNumber numberWithUnsignedInteger:index] intValue]);
}
-(void) touchMovedAtPoint:(CGPoint)point index:(NSUInteger)index {
float h_ratio, w_ratio;
h_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().height / (_size.height * [[UIScreen mainScreen] nativeScale]);
w_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().width / (_size.width * [[UIScreen mainScreen] nativeScale]);
EmulationSession::GetInstance().Window().OnTouchMoved([[NSNumber numberWithUnsignedInteger:index] intValue],
(point.x) * [[UIScreen mainScreen] nativeScale] * w_ratio,
((point.y) * [[UIScreen mainScreen] nativeScale] * h_ratio));
}
-(void) thumbstickMoved:(VirtualControllerAnalogType)analog
x:(CGFloat)x
y:(CGFloat)y
controllerId:(int)controllerId {
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadJoystickEvent(controllerId, [[NSNumber numberWithUnsignedInteger:analog] intValue], CGFloat(x), CGFloat(y));
}
-(void) virtualControllerButtonDown:(VirtualControllerButtonType)button
controllerId:(int)controllerId {
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadButtonEvent(controllerId, [[NSNumber numberWithUnsignedInteger:button] intValue], true);
}
-(void) virtualControllerGyro:(int)controllerId
deltaTimestamp:(int)delta_timestamp
gyroX:(float)gyro_x
gyroY:(float)gyro_y
gyroZ:(float)gyro_z
accelX:(float)accel_x
accelY:(float)accel_y
accelZ:(float)accel_z
{
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadMotionEvent(controllerId, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
}
-(void) virtualControllerButtonUp:(VirtualControllerButtonType)button
controllerId:(int)controllerId {
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadButtonEvent(controllerId, [[NSNumber numberWithUnsignedInteger:button] intValue], false);
}
-(void) orientationChanged:(UIInterfaceOrientation)orientation with:(CAMetalLayer *)layer size:(CGSize)size {
_layer = layer;
_size = size;
EmulationSession::GetInstance().Window().OnSurfaceChanged(layer, size);
}
-(void) settingsChanged {
//
}
@end
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# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
enable_language(Swift OBJCXX)
add_executable(eden-ios
AppUI-Bridging-Header.h
AppUI.swift
AppUIGameInformation.h
AppUIGameInformation.mm
AppUIObjC.h
AppUIObjC.mm
Config.h
Config.mm
EmulationSession.h
EmulationSession.mm
EmulationWindow.h
EmulationWindow.mm
VMA.cpp
EmulationGame.swift
JoystickView.swift
EmulationHandler.swift
PomeloApp.swift
FileManager.swift
EmulationView.swift
LibraryView.swift
KeyboardHostingController.swift
FolderMonitor.swift
GameButtonView.swift
EmulationScreenView.swift
GameListView.swift
# Extensions
SwiftUIJoystick.swift
)
set(MACOSX_BUNDLE_GUI_IDENTIFIER "dev.eden-emu.eden")
set(MACOSX_BUNDLE_BUNDLE_NAME "Eden")
set(MACOSX_BUNDLE_INFO_STRING "Eden: A high-performance Nintendo Switch emulator")
# TODO(crueter): Copyright, and versioning
# Keep bundle identifier as-is, for compatibility sake
set_target_properties(eden-ios PROPERTIES
XCODE_ATTRIBUTE_SWIFT_OBJC_BRIDGING_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/AppUI-Bridging-Header.h"
XCODE_ATTRIBUTE_SWIFT_OBJC_INTERFACE_HEADER_NAME "eden-ios-Swift.h"
XCODE_ATTRIBUTE_DERIVED_FILE_DIR "${CMAKE_CURRENT_BINARY_DIR}")
target_link_libraries(eden-ios PRIVATE common core input_common frontend_common video_core sirit::sirit)
target_link_libraries(eden-ios PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
target_link_libraries(eden-ios PRIVATE SDL3::SDL3 glad stb::headers)
create_target_directory_groups(eden-ios)
# FIXME(crueter): This should /all/ be in a module of some kind!
# Xcode will automatically generate the Assets.car and icns file for us.
set(_dist "${CMAKE_SOURCE_DIR}/dist")
if (CMAKE_GENERATOR MATCHES "Xcode")
set(_icons "${_dist}/eden.icon")
set_target_properties(eden-ios PROPERTIES
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME eden
MACOSX_BUNDLE_ICON_FILE eden
# Also force xcode to manage signing for us.
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED ON
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED ON
XCODE_ATTRIBUTE_CODE_SIGN_STYLE Automatic)
# Otherwise, we'll use our own.
else()
set(_icons "${_dist}/eden.icns" "${_dist}/Assets.car")
endif()
set_source_files_properties(${_icons} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
target_sources(eden-ios PRIVATE ${_icons})
set_target_properties(eden-ios PROPERTIES MACOSX_BUNDLE TRUE)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib")
find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
message(STATUS "Using MoltenVK at ${MOLTENVK_LIBRARY}.")
set_source_files_properties(${MOLTENVK_LIBRARY} PROPERTIES
MACOSX_PACKAGE_LOCATION Frameworks
XCODE_FILE_ATTRIBUTES "CodeSignOnCopy")
target_sources(eden-ios PRIVATE ${MOLTENVK_LIBRARY})
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <common/settings_common.h>
#include "common/common_types.h"
#include "common/settings_setting.h"
#include "common/settings_enums.h"
namespace IOSSettings {
struct Values {
Settings::Linkage linkage;
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};
};
extern Values values;
} // namespace IOSSettings
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "Config.h"
namespace IOSSettings {
Values values;
} // namespace IOSSettings
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import Foundation
struct EmulationGame : Comparable, Hashable, Identifiable {
var id = UUID()
let developer: String
let fileURL: URL
let imageData: Data
let title: String
func hash(into hasher: inout Hasher) {
hasher.combine(id)
hasher.combine(developer)
hasher.combine(fileURL)
hasher.combine(imageData)
hasher.combine(title)
}
static func < (lhs: EmulationGame, rhs: EmulationGame) -> Bool {
lhs.title < rhs.title
}
static func == (lhs: EmulationGame, rhs: EmulationGame) -> Bool {
lhs.title == rhs.title
}
}
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Metal
import Foundation
class EmulationSessionViewModel: ObservableObject {
@Published var isShowingCustomButton = true
@State var should = false
var device: MTLDevice?
@State var mtkView: MTKView = MTKView()
var CaLayer: CAMetalLayer?
private var sudachiGame: EmulationGame?
private let appui = AppUI.shared
private var thread: Thread!
private var isRunning = false
var doesneedresources = false
@State var iscustom: Bool = false
init(game: EmulationGame?) {
self.device = MTLCreateSystemDefaultDevice()
self.sudachiGame = game
}
func configureAppUI(with mtkView: MTKView) {
self.mtkView = mtkView
device = self.mtkView.device
guard !isRunning else { return }
isRunning = true
appui.configure(layer: mtkView.layer as! CAMetalLayer, with: mtkView.frame.size)
iscustom = ((sudachiGame?.fileURL.startAccessingSecurityScopedResource()) != nil)
DispatchQueue.global(qos: .userInitiated).async { [self] in
if let sudachiGame = self.sudachiGame {
self.appui.insert(game: sudachiGame.fileURL)
} else {
self.appui.bootOS()
}
}
thread = .init(block: self.step)
thread.name = "Yuzu"
thread.qualityOfService = .userInteractive
thread.threadPriority = 0.9
thread.start()
}
private func step() {
while true {
appui.step()
}
}
func customButtonTapped() {
stopEmulation()
}
private func stopEmulation() {
if isRunning {
isRunning = false
appui.exit()
thread.cancel()
if iscustom {
sudachiGame?.fileURL.stopAccessingSecurityScopedResource()
}
}
}
func handleOrientationChange() {
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
let interfaceOrientation = self.getInterfaceOrientation(from: UIDevice.current.orientation)
self.appui.orientationChanged(orientation: interfaceOrientation, with: self.mtkView.layer as! CAMetalLayer, size: mtkView.frame.size)
}
}
private func getInterfaceOrientation(from deviceOrientation: UIDeviceOrientation) -> UIInterfaceOrientation {
switch deviceOrientation {
case .portrait:
return .portrait
case .portraitUpsideDown:
return .portraitUpsideDown
case .landscapeLeft:
return .landscapeRight
case .landscapeRight:
return .landscapeLeft
default:
return .unknown
}
}
}
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import MetalKit
class EmulationScreenView: UIView {
var primaryScreen: UIView!
var portraitconstraints = [NSLayoutConstraint]()
var landscapeconstraints = [NSLayoutConstraint]()
var fullscreenconstraints = [NSLayoutConstraint]()
let appui = AppUI.shared
let userDefaults = UserDefaults.standard
override init(frame: CGRect) {
super.init(frame: frame)
if UIDevice.current.userInterfaceIdiom == .pad {
setupAppUIScreenforiPad()
} else {
setupAppUIScreen()
}
}
required init?(coder: NSCoder) {
super.init(coder: coder)
if UIDevice.current.userInterfaceIdiom == .pad {
setupAppUIScreenforiPad()
} else {
setupAppUIScreen()
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
guard let touch = touches.first else {
return
}
print("Location: \(touch.location(in: primaryScreen))")
appui.touchBegan(at: touch.location(in: primaryScreen), for: 0)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
print("Touch Ended")
appui.touchEnded(for: 0)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
guard let touch = touches.first else {
return
}
let location = touch.location(in: primaryScreen)
print("Location Moved: \(location)")
appui.touchMoved(at: location, for: 0)
}
func setupAppUIScreenforiPad() {
primaryScreen = MTKView(frame: .zero, device: MTLCreateSystemDefaultDevice())
primaryScreen.translatesAutoresizingMaskIntoConstraints = false
primaryScreen.clipsToBounds = true
primaryScreen.layer.borderColor = UIColor.secondarySystemBackground.cgColor
primaryScreen.layer.borderWidth = 3
primaryScreen.layer.cornerCurve = .continuous
primaryScreen.layer.cornerRadius = 10
addSubview(primaryScreen)
portraitconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor, constant: 10),
primaryScreen.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor, constant: -10),
primaryScreen.heightAnchor.constraint(equalTo: primaryScreen.widthAnchor, multiplier: 9 / 16),
]
landscapeconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 50),
primaryScreen.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -100),
primaryScreen.widthAnchor.constraint(equalTo: primaryScreen.heightAnchor, multiplier: 16 / 9),
primaryScreen.centerXAnchor.constraint(equalTo: safeAreaLayoutGuide.centerXAnchor),
]
updateConstraintsForOrientation()
}
func setupAppUIScreen() {
primaryScreen = MTKView(frame: .zero, device: MTLCreateSystemDefaultDevice())
primaryScreen.translatesAutoresizingMaskIntoConstraints = false
primaryScreen.clipsToBounds = true
primaryScreen.layer.borderColor = UIColor.secondarySystemBackground.cgColor
primaryScreen.layer.borderWidth = 3
primaryScreen.layer.cornerCurve = .continuous
primaryScreen.layer.cornerRadius = 10
addSubview(primaryScreen)
portraitconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor, constant: 10),
primaryScreen.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor, constant: -10),
primaryScreen.heightAnchor.constraint(equalTo: primaryScreen.widthAnchor, multiplier: 9 / 16),
]
landscapeconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -10),
primaryScreen.widthAnchor.constraint(equalTo: primaryScreen.heightAnchor, multiplier: 16 / 9),
primaryScreen.centerXAnchor.constraint(equalTo: safeAreaLayoutGuide.centerXAnchor),
]
updateConstraintsForOrientation()
}
override func layoutSubviews() {
super.layoutSubviews()
updateConstraintsForOrientation()
}
private func updateConstraintsForOrientation() {
removeConstraints(portraitconstraints)
removeConstraints(landscapeconstraints)
let isPortrait = UIApplication.shared.statusBarOrientation.isPortrait
addConstraints(isPortrait ? portraitconstraints : landscapeconstraints)
}
}
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#import <QuartzCore/QuartzCore.h>
#import <QuartzCore/CAMetalLayer.h>
#if __has_include(<Metal/Metal.hpp>)
#import <Metal/Metal.hpp>
#else
#import <Metal/Metal.h>
#endif
#import "EmulationWindow.h"
#include "common/detached_tasks.h"
#include "core/core.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/perf_stats.h"
#include "frontend_common/content_manager.h"
#include "video_core/rasterizer_interface.h"
class EmulationSession final {
public:
explicit EmulationSession();
~EmulationSession() = default;
static EmulationSession& GetInstance();
const Core::System& System() const;
Core::System& System();
FileSys::ManualContentProvider* GetContentProvider();
InputCommon::InputSubsystem& GetInputSubsystem();
const EmulationWindow& Window() const;
EmulationWindow& Window();
CAMetalLayer* NativeWindow() const;
void SetNativeWindow(CAMetalLayer* native_window, CGSize size);
void SurfaceChanged();
void InitializeGpuDriver();
bool IsRunning() const;
bool IsPaused() const;
void PauseEmulation();
void UnPauseEmulation();
void HaltEmulation();
void RunEmulation();
void ShutdownEmulation();
const Core::PerfStatsResults& PerfStats();
void ConfigureFilesystemProvider(const std::string& filepath);
void InitializeSystem(bool reload);
void SetAppletId(int applet_id);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath,
const std::size_t program_index,
const bool frontend_initiated);
Core::SystemResultStatus BootOS();
static void OnEmulationStarted();
static u64 GetProgramId(std::string programId);
bool IsInitialized() { return is_initialized; };
bool IsHandheldOnly();
void SetDeviceType([[maybe_unused]] int index, int type);
void OnGamepadConnectEvent([[maybe_unused]] int index);
void OnGamepadDisconnectEvent([[maybe_unused]] int index);
private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
static void OnEmulationStopped(Core::SystemResultStatus result);
static void ChangeProgram(std::size_t program_index);
private:
// Window management
std::unique_ptr<EmulationWindow> m_window;
CAMetalLayer* m_native_window{};
// Core emulation
Core::System m_system;
InputCommon::InputSubsystem m_input_subsystem;
Common::DetachedTasks m_detached_tasks;
Core::PerfStatsResults m_perf_stats{};
std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
std::atomic<bool> m_is_running = false;
std::atomic<bool> m_is_paused = false;
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
int m_applet_id{1};
// GPU driver parameters
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
// Synchronization
std::condition_variable_any m_cv;
mutable std::mutex m_mutex;
bool is_initialized = false;
CGSize m_size;
// Program index for next boot
std::atomic<s32> m_next_program_index = -1;
};
+474
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import "EmulationSession.h"
#include <SDL.h>
#include <codecvt>
#include <locale>
#include <string>
#include <string_view>
#include <dlfcn.h>
#include "common/fs/fs.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/savedata_factory.h"
#include "core/loader/nro.h"
#include "frontend_common/content_manager.h"
#include "common/detached_tasks.h"
#include "common/dynamic_library.h"
#include "common/fs/path_util.h"
#include "common/logging.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/frontend/applets/cabinet.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/error.h"
#include "core/frontend/applets/general.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/profile_select.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/web_browser.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#define jconst [[maybe_unused]] const auto
#define jauto [[maybe_unused]] auto
static EmulationSession s_instance;
EmulationSession::EmulationSession() {
m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
}
EmulationSession& EmulationSession::GetInstance() {
return s_instance;
}
const Core::System& EmulationSession::System() const {
return m_system;
}
Core::System& EmulationSession::System() {
return m_system;
}
FileSys::ManualContentProvider* EmulationSession::GetContentProvider() {
return m_manual_provider.get();
}
InputCommon::InputSubsystem& EmulationSession::GetInputSubsystem() {
return m_input_subsystem;
}
const EmulationWindow& EmulationSession::Window() const {
return *m_window;
}
EmulationWindow& EmulationSession::Window() {
return *m_window;
}
CAMetalLayer* EmulationSession::NativeWindow() const {
return m_native_window;
}
void EmulationSession::SetNativeWindow(CAMetalLayer* native_window, CGSize size) {
m_native_window = native_window;
m_size = size;
}
void EmulationSession::InitializeGpuDriver() {
m_vulkan_library = std::make_shared<Common::DynamicLibrary>(dlopen("@executable_path/Frameworks/MoltenVK", RTLD_NOW));
}
bool EmulationSession::IsRunning() const {
return m_is_running;
}
bool EmulationSession::IsPaused() const {
return m_is_running && m_is_paused;
}
const Core::PerfStatsResults& EmulationSession::PerfStats() {
m_perf_stats = m_system.GetAndResetPerfStats();
return m_perf_stats;
}
void EmulationSession::SurfaceChanged() {
if (!IsRunning()) {
return;
}
m_window->OnSurfaceChanged(m_native_window, m_size);
}
void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) {
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::OpenMode::Read);
if (!file) {
return;
}
auto loader = Loader::GetLoader(m_system, file);
if (!loader) {
return;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return;
}
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
m_manual_provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
}
void EmulationSession::InitializeSystem(bool reload) {
if (!reload) {
SDL_SetMainReady();
// Initialize logging system
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
}
// Initialize filesystem.
m_system.SetFilesystem(m_vfs);
m_system.GetUserChannel().clear();
m_manual_provider = std::make_unique<FileSys::ManualContentProvider>();
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
m_manual_provider.get());
m_system.GetFileSystemController().CreateFactories(*m_vfs);
is_initialized = true;
}
void EmulationSession::SetAppletId(int applet_id) {
m_applet_id = applet_id;
m_system.GetFrontendAppletHolder().SetCurrentAppletId(
static_cast<Service::AM::AppletId>(m_applet_id));
}
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
const std::size_t program_index,
const bool frontend_initiated) {
std::scoped_lock lock(m_mutex);
// Create the render window.
m_window = std::make_unique<EmulationWindow>(&m_input_subsystem, m_native_window, m_size, m_vulkan_library);
// Initialize system.
m_system.SetShuttingDown(false);
m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet{});
// Initialize filesystem.
ConfigureFilesystemProvider(filepath);
// Load the ROM.
Service::AM::FrontendAppletParameters params{
.applet_id = static_cast<Service::AM::AppletId>(m_applet_id),
.launch_type = frontend_initiated ? Service::AM::LaunchType::FrontendInitiated
: Service::AM::LaunchType::ApplicationInitiated,
.program_index = static_cast<s32>(program_index),
};
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
// Complete initialization.
m_system.GPU().Start();
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
if (Settings::values.use_disk_shader_cache.GetValue()) {
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{},
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
}
// Register an ExecuteProgram callback such that Core can execute a sub-program
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
m_next_program_index = program_index_;
EmulationSession::GetInstance().HaltEmulation();
ChangeProgram(m_next_program_index);
});
OnEmulationStarted();
return Core::SystemResultStatus::Success;
}
Core::SystemResultStatus EmulationSession::BootOS() {
std::scoped_lock lock(m_mutex);
// Create the render window.
m_window = std::make_unique<EmulationWindow>(&m_input_subsystem, m_native_window, m_size, m_vulkan_library);
// Initialize system.
m_system.SetShuttingDown(false);
m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet{});
constexpr u64 QLaunchId = static_cast<u64>(Service::AM::AppletProgramId::QLaunch);
auto bis_system = m_system.GetFileSystemController().GetSystemNANDContents();
auto qlaunch_applet_nca = bis_system->GetEntry(QLaunchId, FileSys::ContentRecordType::Program);
m_system.GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::QLaunch);
const auto filename = qlaunch_applet_nca->GetFullPath();
auto params = Service::AM::FrontendAppletParameters {
.program_id = QLaunchId,
.applet_id = Service::AM::AppletId::QLaunch,
.applet_type = Service::AM::AppletType::LibraryApplet
};
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filename, params);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
// Complete initialization.
m_system.GPU().Start();
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
if (Settings::values.use_disk_shader_cache.GetValue()) {
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{},
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
}
// Register an ExecuteProgram callback such that Core can execute a sub-program
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
m_next_program_index = program_index_;
EmulationSession::GetInstance().HaltEmulation();
});
OnEmulationStarted();
return Core::SystemResultStatus::Success;
}
void EmulationSession::ShutdownEmulation() {
std::scoped_lock lock(m_mutex);
if (m_next_program_index != -1) {
ChangeProgram(m_next_program_index);
m_next_program_index = -1;
}
m_is_running = false;
// Unload user input.
m_system.HIDCore().UnloadInputDevices();
// Enable all controllers
m_system.HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
// Shutdown the main emulated process
if (m_load_result == Core::SystemResultStatus::Success) {
m_system.DetachDebugger();
m_system.ShutdownMainProcess();
m_detached_tasks.WaitForAllTasks();
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
m_window.reset();
OnEmulationStopped(Core::SystemResultStatus::Success);
return;
}
// Tear down the render window.
m_window.reset();
}
void EmulationSession::PauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Pause();
m_is_paused = true;
}
void EmulationSession::UnPauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Run();
m_is_paused = false;
}
void EmulationSession::HaltEmulation() {
std::scoped_lock lock(m_mutex);
m_is_running = false;
m_cv.notify_one();
}
void EmulationSession::RunEmulation() {
{
std::scoped_lock lock(m_mutex);
m_is_running = true;
}
// Load the disk shader cache.
if (Settings::values.use_disk_shader_cache.GetValue()) {
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{}, LoadDiskCacheProgress);
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
}
void(m_system.Run());
if (m_system.DebuggerEnabled()) {
m_system.InitializeDebugger();
}
while (true) {
{
[[maybe_unused]] std::unique_lock lock(m_mutex);
if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
[&]() { return !m_is_running; })) {
// Emulation halted.
break;
}
}
}
// Reset current applet ID.
m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
}
void EmulationSession::LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress,
int max) {
}
void EmulationSession::OnEmulationStarted() {
}
void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
}
void EmulationSession::ChangeProgram(std::size_t program_index) {
LOG_INFO(Frontend, "Trying To Switch Program");
// Halt current emulation session
EmulationSession::GetInstance().HaltEmulation();
// Save the current state if necessary
// Shutdown the current emulation session cleanly
// Update the program index
EmulationSession::GetInstance().m_next_program_index = program_index;
// Initialize the new program
// Start the new emulation session
EmulationSession::GetInstance().RunEmulation();
}
u64 EmulationSession::GetProgramId(std::string programId) {
try {
return std::stoull(programId);
} catch (...) {
return 0;
}
}
bool EmulationSession::IsHandheldOnly() {
jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
if (npad_style_set.fullkey == 1) {
return false;
}
if (npad_style_set.handheld == 0) {
return false;
}
return !Settings::IsDockedMode();
}
void EmulationSession::SetDeviceType([[maybe_unused]] int index, int type) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
}
void EmulationSession::OnGamepadConnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
// Ensure that player1 is configured correctly and handheld disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
jauto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
handheld->Disconnect();
}
}
// Ensure that handheld is configured correctly and player 1 disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
jauto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
player1->Disconnect();
}
}
if (!controller->IsConnected()) {
controller->Connect();
}
}
void EmulationSession::OnGamepadDisconnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->Disconnect();
}
+558
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import GameController
import UIKit
import Metal
struct MetalView: UIViewRepresentable {
let device: MTLDevice?
let configure: (UIView) -> Void
func makeUIView(context: Context) -> EmulationScreenView {
let view = EmulationScreenView()
configure(view.primaryScreen)
return view
}
func updateUIView(_ uiView: EmulationScreenView, context: Context) {
//
}
}
struct ControllerView: View {
let appui = AppUI.shared
@State var isPressed = false
@State var controllerconnected = false
@State private var x: CGFloat = 0.0
@State private var y: CGFloat = 0.0
@Environment(\.presentationMode) var presentationMode
var body: some View {
GeometryReader { geometry in
ZStack {
if !controllerconnected {
OnScreenController(geometry: geometry) // i did this to clean it up as it was quite long lmfao
}
}
}
.onAppear {
print("checking for controller:")
controllerconnected = false
DispatchQueue.main.async {
setupControllers() // i dont know what half of this shit does
}
}
}
// Add a dictionary to track controller IDs
@State var controllerIDs: [GCController: Int] = [:]
private func setupControllers() {
NotificationCenter.default.addObserver(forName: .GCControllerDidConnect, object: nil, queue: .main) { notification in
if let controller = notification.object as? GCController {
print("wow controller onstart") // yippeeee
self.setupController(controller)
self.controllerconnected = true
} else {
print("not GCController :((((((") // wahhhhhhh
}
}
NotificationCenter.default.addObserver(forName: .GCControllerDidDisconnect, object: nil, queue: .main) { notification in
if let controller = notification.object as? GCController {
print("wow controller gone")
if self.controllerIDs.isEmpty {
controllerconnected = false
}
self.controllerIDs.removeValue(forKey: controller) // Remove the controller ID
}
}
GCController.controllers().forEach { controller in
print("wow controller")
self.controllerconnected = true
self.setupController(controller)
}
}
private func setupController(_ controller: GCController) {
// Assign a unique ID to the controller, max 5 controllers
if controllerIDs.count < 6, controllerIDs[controller] == nil {
controllerIDs[controller] = controllerIDs.count
}
guard let controllerId = controllerIDs[controller] else { return }
if let extendedGamepad = controller.extendedGamepad {
// Handle extended gamepad
extendedGamepad.dpad.up.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadUp, controllerId: controllerId) : self.touchUpInside(.directionalPadUp, controllerId: controllerId)
}
extendedGamepad.dpad.down.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadDown, controllerId: controllerId) : self.touchUpInside(.directionalPadDown, controllerId: controllerId)
}
extendedGamepad.dpad.left.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadLeft, controllerId: controllerId) : self.touchUpInside(.directionalPadLeft, controllerId: controllerId)
}
extendedGamepad.dpad.right.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadRight, controllerId: controllerId) : self.touchUpInside(.directionalPadRight, controllerId: controllerId)
}
extendedGamepad.buttonOptions?.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.minus, controllerId: controllerId) : self.touchUpInside(.minus, controllerId: controllerId)
}
extendedGamepad.buttonMenu.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.plus, controllerId: controllerId) : self.touchUpInside(.plus, controllerId: controllerId)
}
extendedGamepad.buttonA.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.A, controllerId: controllerId) : self.touchUpInside(.A, controllerId: controllerId)
}
extendedGamepad.buttonB.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.B, controllerId: controllerId) : self.touchUpInside(.B, controllerId: controllerId)
}
extendedGamepad.buttonX.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.X, controllerId: controllerId) : self.touchUpInside(.X, controllerId: controllerId)
}
extendedGamepad.buttonY.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.Y, controllerId: controllerId) : self.touchUpInside(.Y, controllerId: controllerId)
}
extendedGamepad.leftShoulder.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.triggerL, controllerId: controllerId) : self.touchUpInside(.L, controllerId: controllerId)
}
extendedGamepad.leftTrigger.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.triggerZL, controllerId: controllerId) : self.touchUpInside(.triggerZL, controllerId: controllerId)
}
extendedGamepad.rightShoulder.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.triggerR, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
}
extendedGamepad.leftThumbstickButton?.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.L, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
}
extendedGamepad.rightThumbstickButton?.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.R, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
}
extendedGamepad.rightTrigger.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.triggerZR, controllerId: controllerId) : self.touchUpInside(.triggerZR, controllerId: controllerId)
}
extendedGamepad.buttonHome?.pressedChangedHandler = { button, value, pressed in
if pressed {
appui.exit()
presentationMode.wrappedValue.dismiss()
}
}
extendedGamepad.leftThumbstick.valueChangedHandler = { dpad, x, y in
self.appui.thumbstickMoved(analog: .left, x: x, y: y, controllerid: controllerId)
}
extendedGamepad.rightThumbstick.valueChangedHandler = { dpad, x, y in
self.appui.thumbstickMoved(analog: .right, x: x, y: y, controllerid: controllerId)
}
if let motion = controller.motion {
var lastTimestamp = Date().timeIntervalSince1970 // Initialize timestamp when motion starts
motion.valueChangedHandler = { motion in
// Get current time
let currentTimestamp = Date().timeIntervalSince1970
// Update last timestamp
lastTimestamp = currentTimestamp
// Get gyroscope data
let gyroX = motion.rotationRate.x
let gyroY = motion.rotationRate.y
let gyroZ = motion.rotationRate.z
// Get accelerometer data
let accelX = motion.gravity.x + motion.userAcceleration.x
let accelY = motion.gravity.y + motion.userAcceleration.y
let accelZ = motion.gravity.z + motion.userAcceleration.z
print("\(gyroX), \(gyroY), \(gyroZ), \(accelX), \(accelY), \(accelZ)")
// Call your gyroMoved function with the motion data
appui.gyroMoved(x: Float(gyroX), y: Float(gyroY), z: Float(gyroZ), accelX: Float(accelX), accelY: Float(accelY), accelZ: Float(accelZ), controllerId: Int32(controllerId), deltaTimestamp: Int32(lastTimestamp))
}
}
} else if let microGamepad = controller.microGamepad {
// Handle micro gamepad
microGamepad.dpad.up.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadUp, controllerId: controllerId) : self.touchUpInside(.directionalPadUp, controllerId: controllerId)
}
microGamepad.dpad.down.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadDown, controllerId: controllerId) : self.touchUpInside(.directionalPadDown, controllerId: controllerId)
}
microGamepad.dpad.left.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadLeft, controllerId: controllerId) : self.touchUpInside(.directionalPadLeft, controllerId: controllerId)
}
microGamepad.dpad.right.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadRight, controllerId: controllerId) : self.touchUpInside(.directionalPadRight, controllerId: controllerId)
}
microGamepad.buttonA.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.A, controllerId: controllerId) : self.touchUpInside(.A, controllerId: controllerId)
}
microGamepad.buttonX.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.X, controllerId: controllerId) : self.touchUpInside(.X, controllerId: controllerId)
}
}
}
private func touchDown(_ button: VirtualControllerButtonType, controllerId: Int) {
appui.virtualControllerButtonDown(button: button, controllerid: controllerId) }
private func touchUpInside(_ button: VirtualControllerButtonType, controllerId: Int) {
appui.virtualControllerButtonUp(button: button, controllerid: controllerId)
}
}
struct OnScreenController: View {
@State var geometry: GeometryProxy
var body: some View {
if geometry.size.height > geometry.size.width && UIDevice.current.userInterfaceIdiom != .pad {
// portrait
VStack {
Spacer()
VStack {
HStack {
VStack {
ShoulderButtonsViewLeft()
ZStack {
Joystick()
DPadView()
}
}
.padding()
VStack {
ShoulderButtonsViewRight()
ZStack {
Joystick(iscool: true) // hope this works
ABXYView()
}
}
.padding()
}
HStack {
ButtonView(button: .plus).padding(.horizontal, 40)
ButtonView(button: .minus).padding(.horizontal, 40)
}
}
.padding(.bottom, geometry.size.height / 3.2) // very broken
}
} else {
// could be landscape
VStack {
HStack {
Spacer()
ButtonView(button: .home)
.padding(.horizontal)
}
Spacer()
VStack {
HStack {
// gotta fuckin add + and - now
VStack {
ShoulderButtonsViewLeft()
ZStack {
Joystick()
DPadView()
}
}
HStack {
Spacer()
VStack {
Spacer()
ButtonView(button: .plus) // Adding the + button
}
VStack {
Spacer()
ButtonView(button: .minus) // Adding the - button
}
Spacer()
}
VStack {
ShoulderButtonsViewRight()
ZStack {
Joystick(iscool: true) // hope this work s
ABXYView()
}
}
}
}
.padding(.bottom, geometry.size.height / 11) // also extremally broken (
}
}
}
}
struct ShoulderButtonsViewLeft: View {
var body: some View {
HStack {
ButtonView(button: .triggerZL).padding(.horizontal)
ButtonView(button: .triggerL).padding(.horizontal)
}
.frame(width: 160, height: 20)
}
}
struct ShoulderButtonsViewRight: View {
var body: some View {
HStack {
ButtonView(button: .triggerR).padding(.horizontal)
ButtonView(button: .triggerZR).padding(.horizontal)
}
.frame(width: 160, height: 20)
}
}
struct DPadView: View {
var body: some View {
VStack {
ButtonView(button: .directionalPadUp)
HStack {
ButtonView(button: .directionalPadLeft)
Spacer(minLength: 20)
ButtonView(button: .directionalPadRight)
}
ButtonView(button: .directionalPadDown).padding(.horizontal)
}
.frame(width: 145, height: 145)
}
}
struct ABXYView: View {
var body: some View {
VStack {
ButtonView(button: .X)
HStack {
ButtonView(button: .Y)
Spacer(minLength: 20)
ButtonView(button: .A)
}
ButtonView(button: .B).padding(.horizontal)
}
.frame(width: 145, height: 145)
}
}
class Haptics {
static let shared = Haptics()
private init() { }
func play(_ feedbackStyle: UIImpactFeedbackGenerator.FeedbackStyle) {
print("haptics")
UIImpactFeedbackGenerator(style: feedbackStyle).impactOccurred()
}
func notify(_ feedbackType: UINotificationFeedbackGenerator.FeedbackType) {
UINotificationFeedbackGenerator().notificationOccurred(feedbackType)
}
}
struct ButtonView: View {
var button: VirtualControllerButtonType
@StateObject private var viewModel: EmulationViewModel = EmulationViewModel()
let appui = AppUI.shared
@State var mtkView: MTKView?
@State var width: CGFloat = 45
@State var height: CGFloat = 45
@State var isPressed = false
var id: Int {
if onscreenjoy {
return 8
}
return 0
}
@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
@Environment(\.colorScheme) var colorScheme
@Environment(\.presentationMode) var presentationMode
var body: some View {
Image(systemName: buttonText)
.resizable()
.frame(width: width, height: height)
.foregroundColor(colorScheme == .dark ? Color.gray : Color.gray)
.opacity(isPressed ? 0.5 : 1)
.gesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in
if !self.isPressed {
self.isPressed = true
DispatchQueue.main.async {
if button == .home {
presentationMode.wrappedValue.dismiss()
appui.exit()
} else {
appui.virtualControllerButtonDown(button: button, controllerid: id)
Haptics.shared.play(.heavy)
}
}
}
}
.onEnded { _ in
self.isPressed = false
DispatchQueue.main.async {
if button != .home {
appui.virtualControllerButtonUp(button: button, controllerid: id)
}
}
}
)
.onAppear() {
if button == .triggerL || button == .triggerZL || button == .triggerZR || button == .triggerR {
width = 65
}
if button == .minus || button == .plus || button == .home {
width = 35
height = 35
}
}
}
private var buttonText: String {
switch button {
case .A: return "a.circle.fill"
case .B: return "b.circle.fill"
case .X: return "x.circle.fill"
case .Y: return "y.circle.fill"
case .directionalPadUp: return "arrowtriangle.up.circle.fill"
case .directionalPadDown: return "arrowtriangle.down.circle.fill"
case .directionalPadLeft: return "arrowtriangle.left.circle.fill"
case .directionalPadRight: return "arrowtriangle.right.circle.fill"
case .triggerZL: return"zl.rectangle.roundedtop.fill"
case .triggerZR: return "zr.rectangle.roundedtop.fill"
case .triggerL: return "l.rectangle.roundedbottom.fill"
case .triggerR: return "r.rectangle.roundedbottom.fill"
case .plus: return "plus.circle.fill"
case .minus: return "minus.circle.fill"
case .home: return "house.circle.fill"
default: return ""
}
}
}
struct EmulationView: View {
@StateObject private var viewModel: EmulationViewModel
@State var controllerconnected = false
@State var appui = AppUI.shared
var device: MTLDevice? = MTLCreateSystemDefaultDevice()
@State var CaLayer: CAMetalLayer?
@State var ShowPopup: Bool = false
@State var mtkview: MTKView?
@State private var thread: Thread!
@State var uiTabBarController: UITabBarController?
@State private var isFirstFrameShown = false
@State private var timer: Timer?
@Environment(\.scenePhase) var scenePhase
init(game: EmulationGame?) {
_viewModel = StateObject(wrappedValue: EmulationViewModel())
}
var body: some View {
ZStack {
MetalView(device: device) { view in
DispatchQueue.main.async {
if let metalView = view as? MTKView {
mtkview = metalView
viewModel.configureAppUI(with: metalView)
} else {
print("Error: view is not of type MTKView")
}
}
}
.onRotate { size in
viewModel.handleOrientationChange()
}
ControllerView()
}
.overlay(
// Loading screen overlay on top of MetalView
Group {
if !isFirstFrameShown {
LoadingView()
}
}
.transition(.opacity)
)
.onAppear {
UIApplication.shared.isIdleTimerDisabled = true
startPollingFirstFrameShowed()
}
.onDisappear {
stopPollingFirstFrameShowed()
uiTabBarController?.tabBar.isHidden = false
viewModel.customButtonTapped()
}
.navigationBarBackButtonHidden(true)
// .introspect(.tabView, on: .iOS(.v13, .v14, .v15, .v16, .v17)) { (tabBarController) in
// tabBarController.tabBar.isHidden = true
// uiTabBarController = tabBarController
// }
}
private func startPollingFirstFrameShowed() {
timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { _ in
if appui.FirstFrameShowed() {
withAnimation {
isFirstFrameShown = true
}
stopPollingFirstFrameShowed()
}
}
}
private func stopPollingFirstFrameShowed() {
timer?.invalidate()
timer = nil
print("Timer Invalidated")
}
}
struct LoadingView: View {
var body: some View {
VStack {
ProgressView("Loading...")
// .font(.system(size: 90))
.progressViewStyle(CircularProgressViewStyle())
.padding()
Text("Please wait while the game loads.")
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.black.opacity(0.8))
.foregroundColor(.white)
}
}
extension View {
func onRotate(perform action: @escaping (CGSize) -> Void) -> some View {
self.modifier(DeviceRotationModifier(action: action))
}
}
struct DeviceRotationModifier: ViewModifier {
let action: (CGSize) -> Void
@State var startedfirst: Bool = false
func body(content: Content) -> some View { content
.background(GeometryReader { geometry in
Color.clear
.preference(key: SizePreferenceKey.self, value: geometry.size)
})
.onPreferenceChange(SizePreferenceKey.self) { newSize in
if startedfirst {
action(newSize)
} else {
startedfirst = true
}
}
}
}
struct SizePreferenceKey: PreferenceKey {
static var defaultValue: CGSize = .zero
static func reduce(value: inout CGSize, nextValue: () -> CGSize) {
value = nextValue()
}
}
+86
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#if __has_include(<Metal/Metal.hpp>)
#import <Metal/Metal.hpp>
#else
#import <Metal/Metal.h>
#endif
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#import <QuartzCore/CAMetalLayer.h>
#include <memory>
#include <span>
#include "core/frontend/emu_window.h"
#include "core/frontend/graphics_context.h"
#include "input_common/main.h"
class GraphicsContext_Apple final : public Core::Frontend::GraphicsContext {
public:
explicit GraphicsContext_Apple(std::shared_ptr<Common::DynamicLibrary> driver_library)
: m_driver_library{driver_library} {}
~GraphicsContext_Apple() = default;
std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() override {
return m_driver_library;
}
private:
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
};
NS_ASSUME_NONNULL_BEGIN
class EmulationWindow final : public Core::Frontend::EmuWindow {
public:
EmulationWindow(InputCommon::InputSubsystem* input_subsystem, CAMetalLayer* surface, CGSize size,
std::shared_ptr<Common::DynamicLibrary> driver_library);
~EmulationWindow() = default;
void OnSurfaceChanged(CAMetalLayer* surface, CGSize size);
void OrientationChanged(UIInterfaceOrientation orientation);
void OnFrameDisplayed() override;
void OnTouchPressed(int id, float x, float y);
void OnTouchMoved(int id, float x, float y);
void OnTouchReleased(int id);
void OnGamepadButtonEvent(int player_index, int button_id, bool pressed);
void OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y);
void OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
return {std::make_unique<GraphicsContext_Apple>(m_driver_library)};
}
bool HasFirstFrame() const {
return m_first_frame;
}
bool IsShown() const override {
return true;
};
private:
float m_window_width{};
float m_window_height{};
CGSize m_size;
bool is_portrait = true;
InputCommon::InputSubsystem* m_input_subsystem{};
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
bool m_first_frame = false;
};
NS_ASSUME_NONNULL_END
+82
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import "EmulationWindow.h"
#import "EmulationSession.h"
#include <SDL.h>
#include "common/logging.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/drivers/virtual_gamepad.h"
#include "input_common/main.h"
void EmulationWindow::OnSurfaceChanged(CAMetalLayer* surface, CGSize size) {
m_size = size;
m_window_width = size.width;
m_window_height = size.height;
// Ensures that we emulate with the correct aspect ratio.
// UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
window_info.render_surface = (__bridge void *)surface;
window_info.render_surface_scale = [[UIScreen mainScreen] nativeScale];
}
void EmulationWindow::OrientationChanged(UIInterfaceOrientation orientation) {
is_portrait = orientation == UIInterfaceOrientationPortrait;
}
void EmulationWindow::OnTouchPressed(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
touch_y, id);
}
void EmulationWindow::OnTouchMoved(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
touch_y, id);
}
void EmulationWindow::OnTouchReleased(int id) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
}
void EmulationWindow::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
m_input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
}
void EmulationWindow::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
m_input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y);
}
void EmulationWindow::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z) {
m_input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
}
void EmulationWindow::OnFrameDisplayed() {
if (!m_first_frame) {
m_first_frame = true;
}
}
EmulationWindow::EmulationWindow(InputCommon::InputSubsystem* input_subsystem, CAMetalLayer* surface, CGSize size, std::shared_ptr<Common::DynamicLibrary> driver_library)
: m_window_width{}, m_window_height{}, m_size{size}, is_portrait{true}, m_input_subsystem{input_subsystem}, m_driver_library{driver_library}, m_first_frame{false} {
LOG_INFO(Frontend, "initializing");
if (!surface) {
LOG_CRITICAL(Frontend, "surface is nullptr");
return;
}
OnSurfaceChanged(surface, m_size);
window_info.render_surface_scale = [[UIScreen mainScreen] nativeScale];
window_info.type = Core::Frontend::WindowSystemType::Cocoa;
m_input_subsystem->Initialize();
}
+197
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import UIKit
struct Core : Comparable, Hashable {
let name = "Yuzu"
var games: [EmulationGame]
let root: URL
static func < (lhs: Core, rhs: Core) -> Bool {
lhs.name < rhs.name
}
func AddFirmware(at fileURL: URL) {
do {
let fileManager = FileManager.default
let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
let destinationURL = documentsDirectory.appendingPathComponent("nand/system/Contents/registered")
if !fileManager.fileExists(atPath: destinationURL.path) {
try fileManager.createDirectory(at: destinationURL, withIntermediateDirectories: true, attributes: nil)
}
//try Zip.unzipFile(fileURL, destination: destinationURL, overwrite: true, password: nil)
print("File unzipped successfully to \(destinationURL.path)")
} catch {
print("Failed to unzip file: \(error)")
}
}
}
enum LibManError : Error {
case ripenum, urlgobyebye
}
class LibraryManager {
static let shared = LibraryManager()
let documentdir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0].appendingPathComponent("roms", conformingTo: .folder)
func removerom(_ game: EmulationGame) throws {
do {
try FileManager.default.removeItem(at: game.fileURL)
} catch {
throw error
}
}
func homebrewroms() -> [EmulationGame] {
// TODO(lizzie): this is horrible
var urls: [URL] = []
let sdmc = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0].appendingPathComponent("sdmc", conformingTo: .folder)
let sdfolder = sdmc.appendingPathComponent("switch", conformingTo: .folder)
if FileManager.default.fileExists(atPath: sdfolder.path) {
if let dirContents = FileManager.default.enumerator(at: sdmc, includingPropertiesForKeys: nil, options: []) {
do {
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nso", "nro"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
} catch {
if let dirContents = FileManager.default.enumerator(at: documentdir, includingPropertiesForKeys: nil, options: []) {
do {
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nso", "nro"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
} catch {
print("damn")
if let dirContents = FileManager.default.enumerator(at: documentdir, includingPropertiesForKeys: nil, options: []) {
do {
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nso", "nro"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
} catch {
return []
}
} else {
return []
}
}
}
}
}
}
if let dirContents = FileManager.default.enumerator(at: documentdir, includingPropertiesForKeys: nil, options: []) {
do {
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nso", "nro"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
} catch {
return []
}
} else {
return []
}
func games(from urls: [URL]) -> [EmulationGame] {
var pomelogames: [EmulationGame] = []
pomelogames = urls.reduce(into: [EmulationGame]()) { partialResult, element in
let iscustom = element.startAccessingSecurityScopedResource()
let information = AppUI.shared.information(for: element)
let game = EmulationGame(developer: information.developer, fileURL: element, imageData: information.iconData, title: information.title)
if iscustom {
element.stopAccessingSecurityScopedResource()
}
partialResult.append(game)
}
return pomelogames
}
return games(from: urls)
}
func library() throws -> Core {
func getromsfromdir() throws -> [URL] {
guard let dirContents = FileManager.default.enumerator(at: documentdir, includingPropertiesForKeys: nil, options: []) else {
print("uhoh how unfortunate for some reason FileManager.default.enumerator aint workin")
throw LibManError.ripenum
}
let appui = AppUI.shared
var urls: [URL] = []
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nca", "nro", "nsp", "nso", "xci"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
let sdmc = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0].appendingPathComponent("sdmc", conformingTo: .folder)
let sdfolder = sdmc.appendingPathComponent("switch", conformingTo: .folder)
if FileManager.default.fileExists(atPath: sdfolder.path) {
if let dirContents = FileManager.default.enumerator(at: sdmc, includingPropertiesForKeys: nil, options: []) {
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nso", "nro"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
}
}
appui.insert(games: urls)
return urls
}
func games(from urls: [URL], core: inout Core) {
core.games = urls.reduce(into: [EmulationGame]()) { partialResult, element in
let iscustom = element.startAccessingSecurityScopedResource()
let information = AppUI.shared.information(for: element)
let game = EmulationGame(developer: information.developer, fileURL: element, imageData: information.iconData, title: information.title)
if iscustom {
element.stopAccessingSecurityScopedResource()
}
partialResult.append(game)
}
}
let directory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
var YuzuCore = Core(games: [], root: directory)
games(from: try getromsfromdir(), core: &YuzuCore)
return YuzuCore
}
}
+49
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import Foundation
class FolderMonitor {
private var folderDescriptor: Int32 = -1
private var folderMonitorSource: DispatchSourceFileSystemObject?
private let folderURL: URL
private let onFolderChange: () -> Void
init(folderURL: URL, onFolderChange: @escaping () -> Void) {
self.folderURL = folderURL
self.onFolderChange = onFolderChange
startMonitoring()
}
private func startMonitoring() {
folderDescriptor = open(folderURL.path, O_EVTONLY)
guard folderDescriptor != -1 else {
print("Failed to open folder descriptor.")
return
}
folderMonitorSource = DispatchSource.makeFileSystemObjectSource(
fileDescriptor: folderDescriptor,
eventMask: .write,
queue: DispatchQueue.global()
)
folderMonitorSource?.setEventHandler { [weak self] in
self?.folderDidChange()
}
folderMonitorSource?.setCancelHandler {
close(self.folderDescriptor)
}
folderMonitorSource?.resume()
}
private func folderDidChange() {
// Detect the change and call the refreshcore function
print("Folder changed! New file added or removed.")
DispatchQueue.main.async { [weak self] in
self?.onFolderChange()
}
}
deinit {
folderMonitorSource?.cancel()
}
}
+147
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import UIKit
import UniformTypeIdentifiers
import Combine
struct SettingsView: View {
@ObservedObject var core: EmulationViewModel
@State var showprompt = false
@AppStorage("icon") var iconused = 1
var body: some View {
NavigationStack {
}
}
}
struct GameIconView: View {
var game: EmulationGame
@Binding var selectedGame: EmulationGame?
@State var startgame: Bool = false
@State var timesTapped: Int = 0
var isSelected: Bool {
selectedGame == game
}
var body: some View {
NavigationLink(
destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar),
isActive: $startgame,
label: {
EmptyView()
}
)
VStack(spacing: 5) {
if isSelected {
Text(game.title)
.foregroundColor(.blue)
.font(.title2)
}
if let uiImage = UIImage(data: game.imageData) {
Image(uiImage: uiImage)
.resizable()
.scaledToFit()
.frame(width: isSelected ? 200 : 180, height: isSelected ? 200 : 180)
.cornerRadius(10)
.overlay(
isSelected ? RoundedRectangle(cornerRadius: 10)
.stroke(Color.blue, lineWidth: 5)
: nil
)
.onTapGesture {
if isSelected {
startgame = true
print(isSelected)
}
if !isSelected {
selectedGame = game
}
}
} else {
Image(systemName: "questionmark")
.resizable()
.scaledToFit()
.frame(width: 200, height: 200)
.cornerRadius(10)
.onTapGesture { selectedGame = game }
}
}
.frame(width: 200, height: 250)
}
}
// Remove or refactor HomeView and GameCarouselView to not use Core or BottomMenuView(core: core) with Core.
// If these are not used in the iOS UI, comment them out to avoid build errors.
// struct HomeView: View {
// @State private var selectedGame: EmulationGame? = nil
// @State var core: Core
// init(selectedGame: EmulationGame? = nil, core: Core) {
// _core = State(wrappedValue: core)
// self.selectedGame = selectedGame
// refreshcore()
// }
// var body: some View {
// NavigationStack {
// GeometryReader { geometry in
// VStack {
// GameCarouselView(core: core, selectedGame: $selectedGame)
// Spacer()
// BottomMenuView(core: core)
// }
// }
// }
// .background(Color.gray.opacity(0.1))
// .edgesIgnoringSafeArea(.all)
// .onAppear {
// refreshcore()
// if let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first {
// let romsFolderURL = documentsDirectory.appendingPathComponent("roms")
// let folderMonitor = FolderMonitor(folderURL: romsFolderURL) {
// do {
// core = Core(games: [], root: documentsDirectory)
// core = try LibraryManager.shared.library()
// } catch {
// print("Error refreshing core: \(error)")
// }
// }
// }
// }
// }
// func refreshcore() {
// print("Loading library...")
// do {
// core = try LibraryManager.shared.library()
// print(core.games)
// } catch {
// print("Failed to fetch library: \(error)")
// return
// }
// }
// }
// struct GameCarouselView: View {
// // let games: [EmulationGame]
// @State var core: Core
// @Binding var selectedGame: EmulationGame?
// var body: some View {
// ScrollView(.horizontal, showsIndicators: false) {
// HStack(spacing: 20) {
// ForEach(core.games) { game in
// GameIconView(game: game, selectedGame: $selectedGame)
// }
// }
// }
// }
// }
+171
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import UIKit
import UniformTypeIdentifiers
struct GameButtonListView: View {
var game: EmulationGame
@Environment(\.colorScheme) var colorScheme
var body: some View {
HStack(spacing: 15) {
if let image = UIImage(data: game.imageData) {
Image(uiImage: image)
.resizable()
.frame(width: 60, height: 60)
.cornerRadius(8)
} else {
Image(systemName: "photo")
.resizable()
.frame(width: 60, height: 60)
.cornerRadius(8)
}
VStack(alignment: .leading, spacing: 4) {
Text(game.title)
.font(.headline)
.foregroundColor(colorScheme == .dark ? Color.white : Color.black)
Text(game.developer)
.font(.subheadline)
.foregroundColor(.gray)
}
Spacer()
}
.padding(.vertical, 8)
}
}
struct GameListView: View {
@State var core: Core
@State private var searchText = ""
@State var game: Int = 1
@State var startgame: Bool = false
@Binding var isGridView: Bool
@State var showAlert = false
@State var alertMessage: Alert? = nil
var body: some View {
let filteredGames = core.games.filter { game in
guard let EmulationGame = game as? EmulationGame else { return false }
return searchText.isEmpty || EmulationGame.title.localizedCaseInsensitiveContains(searchText)
}
ScrollView {
VStack {
VStack(alignment: .leading) {
if isGridView {
LazyVGrid(columns: [GridItem(.adaptive(minimum: 160))], spacing: 10) {
ForEach(0..<filteredGames.count, id: \.self) { index in
let game = filteredGames[index] // Use filteredGames here
NavigationLink(destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar)) {
// GameButtonView(game: game)
// .frame(maxWidth: .infinity, minHeight: 200)
}
.contextMenu {
Button(action: {
do {
try LibraryManager.shared.removerom(filteredGames[index])
} catch {
showAlert = true
alertMessage = Alert(title: Text("Unable to Remove Game"), message: Text(error.localizedDescription))
}
}) {
Text("Remove")
}
Button(action: {
if let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first?.appending(path: "roms") {
UIApplication.shared.open(documentsURL, options: [:], completionHandler: nil)
}
}) {
if ProcessInfo.processInfo.isMacCatalystApp {
Text("Open in Finder")
} else {
Text("Open in Files")
}
}
NavigationLink(destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar)) {
Text("Launch")
}
}
}
}
} else {
LazyVStack() {
ForEach(0..<filteredGames.count, id: \.self) { index in
let game = filteredGames[index] // Use filteredGames here
NavigationLink(destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar)) {
GameButtonListView(game: game)
.frame(maxWidth: .infinity, minHeight: 75)
}
.contextMenu {
Button(action: {
do {
try LibraryManager.shared.removerom(filteredGames[index])
try FileManager.default.removeItem(atPath: game.fileURL.path)
} catch {
showAlert = true
alertMessage = Alert(title: Text("Unable to Remove Game"), message: Text(error.localizedDescription))
}
}) {
Text("Remove")
}
Button(action: {
if let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first?.appending(path: "roms") {
UIApplication.shared.open(documentsURL, options: [:], completionHandler: nil)
}
}) {
if ProcessInfo.processInfo.isMacCatalystApp {
Text("Open in Finder")
} else {
Text("Open in Files")
}
}
NavigationLink(destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar)) {
Text("Launch")
}
}
}
}
}
}
.searchable(text: $searchText)
.padding()
}
.onAppear {
refreshcore()
if let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first {
let romsFolderURL = documentsDirectory.appendingPathComponent("roms")
let folderMonitor = FolderMonitor(folderURL: romsFolderURL) {
do {
core = Core(games: [], root: documentsDirectory)
core = try LibraryManager.shared.library()
} catch {
print("Error refreshing core: \(error)")
}
}
}
}
.alert(isPresented: $showAlert) {
alertMessage ?? Alert(title: Text("Error Not Found"))
}
}
}
func refreshcore() {
do {
core = try LibraryManager.shared.library()
} catch {
print("Failed to fetch library: \(error)")
return
}
}
}
+54
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
public struct Joystick: View {
@State var iscool: Bool? = nil
var id: Int {
if onscreenjoy {
return 8
}
return 0
}
@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
let appui = AppUI.shared
@ObservedObject public var joystickMonitor = JoystickMonitor()
private let dragDiameter: CGFloat = 160
private let shape: JoystickShape = .circle
public var body: some View {
VStack{
JoystickBuilder(
monitor: self.joystickMonitor,
width: self.dragDiameter,
shape: .circle,
background: {
// Example Background
RoundedRectangle(cornerRadius: 8).fill(Color.gray.opacity(0))
},
foreground: {
// Example Thumb
Circle().fill(Color.gray)
},
locksInPlace: false)
.onChange(of: self.joystickMonitor.xyPoint) { newValue in
let scaledX = Float(newValue.x)
let scaledY = Float(-newValue.y) // my dumbass broke this by having -y instead of y :/ (well it appears that with the new joystick code, its supposed to be -y)
joystickMonitor.objectWillChange
print("Joystick Position: (\(scaledX), \(scaledY))")
if iscool != nil {
appui.thumbstickMoved(analog: .right, x: scaledX, y: scaledY, controllerid: id)
} else {
appui.thumbstickMoved(analog: .left, x: scaledX, y: scaledY, controllerid: id)
}
}
}
}
}
+74
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import UIKit
class KeyboardHostingController<Content: View>: UIHostingController<Content> {
override var canBecomeFirstResponder: Bool {
return true
}
override func viewDidLoad() {
super.viewDidLoad()
becomeFirstResponder() // Make sure the view can become the first responder
}
override var keyCommands: [UIKeyCommand]? {
return [
UIKeyCommand(input: UIKeyInputUpArrow, modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: UIKeyInputDownArrow, modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: UIKeyInputLeftArrow, modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: UIKeyInputRightArrow, modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: "w", modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: "s", modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: "a", modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: "d", modifierFlags: [], action: #selector(handleKeyCommand))
]
}
@objc func handleKeyCommand(_ sender: UIKeyCommand) {
if let input = sender.input {
switch input {
case UIKeyInputUpArrow:
print("Up Arrow Pressed")
case UIKeyInputDownArrow:
print("Down Arrow Pressed")
case UIKeyInputLeftArrow:
print("Left Arrow Pressed")
case UIKeyInputRightArrow:
print("Right Arrow Pressed")
case "w":
print("W Key Pressed")
case "s":
print("S Key Pressed")
case "a":
print("A Key Pressed")
case "d":
print("D Key Pressed")
default:
break
}
}
}
}
struct KeyboardSupportView: UIViewControllerRepresentable {
let content: Text
func makeUIViewController(context: Context) -> KeyboardHostingController<Text> {
return KeyboardHostingController(rootView: content)
}
func updateUIViewController(_ uiViewController: KeyboardHostingController<Text>, context: Context) {
// Handle any updates needed
}
}
struct KeyboardView: View {
var body: some View {
KeyboardSupportView(content: Text(""))
}
}
+89
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
struct LibraryView: View {
@State private var selectedGame: EmulationGame? = nil
@Binding var urlgame: EmulationGame?
@ObservedObject var core: EmulationViewModel
var binding: Binding<Bool> {
Binding(
get: { urlgame != nil },
set: { newValue in
if !newValue {
urlgame = nil
}
}
)
}
var body: some View {
NavigationView {
GeometryReader { geometry in
VStack {
TopBarView()
if UIDevice.current.userInterfaceIdiom == .pad {
Spacer()
}
ScrollView {
LazyVGrid(columns: [
GridItem(.adaptive(minimum: 140), spacing: 10)
], spacing: 10) {
ForEach(core.games, id: \EmulationGame.id) { game in
GameCardView(game: game)
.frame(width: 140, height: 160)
.onTapGesture {
selectedGame = game
urlgame = game
}
}
}
.padding()
}
Spacer()
BottomMenuView(core: core)
}
NavigationLink(
destination: EmulationView(game: urlgame),
isActive: binding,
label: {
EmptyView()
}
)
.hidden()
}
}
.background(Color.gray.opacity(0.1))
.edgesIgnoringSafeArea(.all)
.onAppear {
}
}
}
struct GameCardView: View {
let game: EmulationGame
var body: some View {
VStack {
Rectangle()
.fill(Color.gray)
.frame(height: 120)
Text(game.title)
.font(.caption)
.lineLimit(1)
.truncationMode(.tail)
}
.background(Color.white)
.cornerRadius(8)
.shadow(radius: 4)
}
}
+59
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@@ -0,0 +1,59 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import UIKit
infix operator --: LogicalDisjunctionPrecedence
func --(lhs: Bool, rhs: Bool) -> Bool {
return lhs || rhs
}
class YuzuFileManager {
static var shared = YuzuFileManager()
func directories() -> [String : [String : String]] {
[
"themes" : [:],
"amiibo" : [:],
"cache" : [:],
"config" : [:],
"crash_dumps" : [:],
"dump" : [:],
"keys" : [:],
"load" : [:],
"log" : [:],
"nand" : [:],
"play_time" : [:],
"roms" : [:],
"screenshots" : [:],
"sdmc" : [:],
"shader" : [:],
"tas" : [:],
"icons" : [:]
]
}
func createdirectories() throws {
let documentdir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
try directories().forEach() { directory, filename in
let directoryURL = documentdir.appendingPathComponent(directory)
if !FileManager.default.fileExists(atPath: directoryURL.path) {
print("creating dir at \(directoryURL.path)") // yippee
try FileManager.default.createDirectory(at: directoryURL, withIntermediateDirectories: false, attributes: nil)
}
}
}
}
@main
struct PomeloApp: App {
@StateObject private var core = EmulationViewModel(game: nil)
var body: some Scene {
WindowGroup { ContentView(core: core) }
}
}
+309
View File
@@ -0,0 +1,309 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 Eden Emulator Project
// SPDX-License-Identifier: MIT
import SwiftUI
public protocol PolarCoordinate {
/// The direction the thumb handle is pointing, up is 0° and right is 90°
var degrees: CGFloat { get set }
/// The thumb handle's distance from the center/origin
var distance: CGFloat { get set }
}
public struct PolarPoint: PolarCoordinate {
/// The direction from origin, up is 0° and right is 90°
public var degrees: CGFloat
/// The distance from center/origin
public var distance: CGFloat
public static let zero: PolarPoint = PolarPoint(degrees: 0, distance: 0)
public init(degrees: CGFloat, distance: CGFloat) {
self.degrees = degrees
self.distance = distance
}
}
/// The type of background shape used for the touch/click hitbox
///
/// Rect will allow every coordinate to be used by the joystick's thumb position
/// Circle will limit the position output to the circular area defined by the midpoint and diameter/width
public enum JoystickShape {
/// Will allow the cursor to go from 0,0 to 0, width, and width, 0
case rect
/// Will limit the curser to a circular area surrounding the center of the joystick
/// This cannot reach the corners but can reach min and max for both the x and y axis any edge's midpoint
case circle
}
public extension CGPoint {
internal static func +(_ lhs: CGPoint, _ rhs: CGPoint) -> CGPoint {
return CGPoint(x: lhs.x + rhs.x, y: lhs.y + rhs.y)
}
internal static func -(_ lhs: CGPoint, _ rhs: CGPoint) -> CGPoint {
return CGPoint(x: lhs.x - rhs.x, y: lhs.y - rhs.y)
}
internal static func *(_ lhs: CGPoint, _ rhs: CGFloat) -> CGPoint {
return CGPoint(x: lhs.x * rhs, y: lhs.y * rhs)
}
func distance(to point: CGPoint) -> CGFloat {
return sqrt(pow((point.x - x), 2) + pow((point.y - y), 2))
}
func getPointOnCircle(radius: CGFloat, radian: CGFloat) -> CGPoint {
let x = self.x + radius * cos(radian)
let y = self.y + radius * sin(radian)
return CGPoint(x: x, y: y)
}
func getRadian(pointOnCircle: CGPoint) -> CGFloat {
let originX = pointOnCircle.x - self.x
let originY = pointOnCircle.y - self.y
var radian = atan2(originY, originX)
while radian < 0 {
radian += CGFloat(2 * Double.pi)
}
return radian
}
func getPolarPoint(from origin: CGPoint = CGPoint.zero) -> PolarPoint {
let deltaX = self.x - origin.x
let deltaY = self.y - origin.y
let radians = -1 * atan2(deltaY, deltaX)
let degrees = radians * (180.0 / CGFloat.pi)
let distance = self.distance(to: origin)
guard degrees < 0 else {
return PolarPoint(degrees: degrees, distance: distance)
}
return PolarPoint(degrees: degrees + 360.0, distance: distance)
}
}
public class JoystickMonitor: ObservableObject {
@Published public var xyPoint: CGPoint = .zero
@Published public var polarPoint: PolarPoint = .zero
public init() { }
}
/// A convenience SwiftUI ViewModifier to make a view behave like a Joystick
public struct JoystickGestureRecognizer: ViewModifier {
@ObservedObject public var joystickMonitor: JoystickMonitor
/// The size of the control area in which the drag gesture is monitored and reported, is diameter for a circular Joystick
private var width: CGFloat
/// The shape of the hitbox for the position output of the Joystick Thumb position
private var shapeType: JoystickShape
/// The center point of the Joystick where it goes to rest when not being used in `locksInPlace` is false
private let midPoint: CGPoint
/// Determines whether or not the Joystick Thumb control goes back to the center point when released
private let locksInPlace: Bool
@Binding private(set) public var thumbPosition: CGPoint
/// Creates a custom joystick with the following configuration
///
/// parameter joystickMonitor: An object used to monitor the valid position of the thumb on the Joystick
/// parameter width: Width of the joystick control area, for a circular Joystick this is the diameter
/// parameter type: Shape of the hitbox for the position output of the Joystick Thumb position
/// parameter background: The view displayed as the Joystick background
/// parameter foreground: The view displayed as the Joystick Thumb Control
/// parameter locksInPlace: Determines if the thumb control returns to the center point when released
public init(thumbPosition: Binding<CGPoint>, monitor: JoystickMonitor, width: CGFloat, type: JoystickShape, locksInPlace locks: Bool = false) {
self.joystickMonitor = monitor
self._thumbPosition = thumbPosition
self.width = width
self.midPoint = CGPoint(x: width / 2, y: width / 2)
self.shapeType = type
self.locksInPlace = locks
}
/// Produce the correct shape of Joystick
public func body(content: Content) -> some View {
switch self.shapeType {
case .rect:
rectBody(content)
case .circle:
circleBody(content)
}
}
internal func getValidThumbCoordinate(for value: inout CGFloat) {
if value <= 0 {
value = 0
} else if value > width {
value = self.width
}
}
internal func validateCoordinate(_ emitPoint: inout CGPoint) {
emitPoint = emitPoint * 2
if emitPoint.x > width {
emitPoint.x = width
} else if emitPoint.x < -width {
emitPoint.x = -width
}
if emitPoint.y > width {
emitPoint.y = width
} else if emitPoint.y < -width {
emitPoint.y = -width
}
}
/// Sets the coordinates of the user's thumb to the JoystickMonitor, which emits an object change since it is an observable
internal func emitPosition(for xyPoint: CGPoint) {
var emitPoint = xyPoint
validateCoordinate(&emitPoint)
self.joystickMonitor.xyPoint = emitPoint
self.joystickMonitor.polarPoint = emitPoint.getPolarPoint(from: self.midPoint)
}
/// Provides a Rectangular area in which the Joystick control can move within and report values for
///
/// - parameter content: The view for which to apply the Joystick listener/DragGesture
public func rectBody(_ content: Content) -> some View {
content
.contentShape(Rectangle())
.gesture(
DragGesture(minimumDistance: 0, coordinateSpace: .local)
.onChanged({ value in
var thumbX = value.location.x
var thumbY = value.location.y
self.getValidThumbCoordinate(for: &thumbX)
self.getValidThumbCoordinate(for: &thumbY)
self.thumbPosition = CGPoint(x: thumbX, y: thumbY)
let position = value.location - self.midPoint
self.emitPosition(for: position)
})
.onEnded({ value in
if !locksInPlace {
self.thumbPosition = self.midPoint
self.emitPosition(for: .zero)
}
})
.exclusively(
before:
LongPressGesture(minimumDuration: 0.0, maximumDistance: 0.0)
.onEnded({ _ in
if !locksInPlace {
self.thumbPosition = self.midPoint
self.emitPosition(for: .zero)
}
})
)
)
}
/// Provides a Circular area in which the Joystick control can move within and report values forr
///
/// - parameter content: The view for which to apply the Joystick listener/DragGesture
public func circleBody(_ content: Content) -> some View {
content
.contentShape(Circle())
.gesture(
DragGesture(minimumDistance: 0, coordinateSpace: .local)
.onChanged() { value in
let distance = self.midPoint.distance(to: value.location)
if distance > self.width / 2 {
// Limit to radius
let k = (self.width / 2) / distance
let position = (value.location - self.midPoint) * k
// Order matters
self.thumbPosition = position + self.midPoint
self.emitPosition(for: position)
} else {
self.thumbPosition = value.location
let position = value.location - self.midPoint
self.emitPosition(for: position)
}
}
.onEnded({ value in
if !locksInPlace {
self.thumbPosition = self.midPoint
self.emitPosition(for: .zero)
}
})
.exclusively(
before:
LongPressGesture(minimumDuration: 0.0, maximumDistance: 0.0)
.onEnded({ _ in
if !locksInPlace {
self.thumbPosition = self.midPoint
self.emitPosition(for: .zero)
}
})
)
)
}
}
/// A convenience SwiftUI struct to make a Joystick control
public struct JoystickBuilder<background: View, foreground: View>: View {
/// The width of the joystick control area, for a circular Joystick this is the diameter
private(set) public var width: CGFloat
/// The shape of the hitbox for the position output of the Joystick Thumb position
private(set) public var controlShape: JoystickShape
@ObservedObject private(set) public var joystickMonitor: JoystickMonitor
@State private(set) public var thumbPosition: CGPoint = .zero
/// The view displayed as the Joystick background, which also holds a Joystick DragGesture recognizer
@ViewBuilder public var controlBackground: () -> background
/// The view displayed as the Joystick Thumb Control, which also holds a Joystick DragGesture recognizer
@ViewBuilder public var controlThumb: () -> foreground
/// Determines whether or not the Joystick Thumb control goes back to the center point when released
private let locksInPlace: Bool
/// Creates a custom joystick with two views that are passed to it
///
/// parameter position: Will output the valid position of the thumb on the Joystick, from 0 to width
/// parameter width: Width of the joystick control area, for a circular Joystick this is the diameter
/// parameter shape: Shape of the hitbox for the position output of the Joystick Thumb position
/// parameter background: The view displayed as the Joystick background
/// parameter foreground: The view displayed as the Joystick Thumb Control
/// parameter locksInPlace: Determines if the thumb control returns to the center point when released
public init(monitor: JoystickMonitor, width: CGFloat, shape: JoystickShape, @ViewBuilder background: @escaping () -> background, @ViewBuilder foreground: @escaping () -> foreground, locksInPlace locks: Bool) {
self.joystickMonitor = monitor
self.width = width
self.controlShape = shape
self.controlBackground = background
self.controlThumb = foreground
self.locksInPlace = locks
}
public var body: some View {
controlBackground()
.frame(width: self.width, height: self.width)
.joystickGestureRecognizer(thumbPosition: self.$thumbPosition, monitor: self.joystickMonitor, width: self.width, shape: self.controlShape, locksInPlace: self.locksInPlace)
.overlay(
controlThumb()
.frame(width: self.width / 4, height: self.width / 4)
.position(x: self.thumbPosition.x, y: self.thumbPosition.y)
.joystickGestureRecognizer(thumbPosition: self.$thumbPosition, monitor: self.joystickMonitor, width: self.width, shape: self.controlShape, locksInPlace: self.locksInPlace)
)
.onAppear(perform: {
let midPoint = self.width / 2
self.thumbPosition = CGPoint(x: midPoint, y: midPoint)
})
}
}
public extension View {
/// Convenience modifier for adding a Joystick recognizer
/// Creates a custom joystick with the following configuration
///
/// parameter joystickMonitor: An object used to monitor the valid position of the thumb on the Joystick
/// parameter width: Width of the joystick control area, for a circular Joystick this is the diameter
/// parameter shape: (.rect || .circle) - Shape of the hitbox for the position output of the Joystick Thumb position
/// parameter background: The view displayed as the Joystick background
/// parameter foreground: The view displayed as the Joystick Thumb Control
/// parameter locksInPlace: default false - Determines if the thumb control returns to the center point when released
/// parameter locksInPlace: default false - Determines if the thumb control returns to the center point when released
func joystickGestureRecognizer(thumbPosition: Binding<CGPoint>, monitor: JoystickMonitor, width: CGFloat, shape: JoystickShape, locksInPlace locks: Bool = false) -> some View {
modifier(JoystickGestureRecognizer(thumbPosition: thumbPosition, monitor: monitor, width: width, type: shape, locksInPlace: locks))
}
}
+5
View File
@@ -0,0 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#define VMA_IMPLEMENTATION
#include "video_core/vulkan_common/vma.h"
-1
View File
@@ -454,7 +454,6 @@ else()
else()
target_compile_options(video_core PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wconversion>)
endif()
target_compile_options(video_core PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>)
# xbyak
+6 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -13,9 +13,14 @@
#ifdef _MSC_VER
#pragma warning( push )
#pragma warning( disable : 4189 )
#elif defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#include "vk_mem_alloc.h"
#ifdef _MSC_VER
#pragma warning( pop )
#elif defined(__clang__)
#pragma clang diagnostic pop
#endif
+24
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@@ -22,3 +22,27 @@ target_link_libraries(web_service PRIVATE common network nlohmann_json::nlohmann
find_package(OpenSSL REQUIRED)
target_link_libraries(web_service PRIVATE OpenSSL::SSL OpenSSL::Crypto)
if (IOS)
# TODO: this is horrific
find_package(OpenSSL 3 QUIET)
if (OpenSSL_FOUND)
target_link_libraries(web_service PRIVATE OpenSSL::SSL OpenSSL::Crypto)
if (NOT IOS)
target_compile_definitions(web_service PRIVATE CPPHTTPLIB_OPENSSL_SUPPORT)
endif()
else()
find_package(OpenSSL 3 QUIET PATHS /usr/local/opt/openssl /opt/homebrew/opt/openssl NO_DEFAULT_PATH)
if (OpenSSL_FOUND)
target_link_libraries(web_service PRIVATE OpenSSL::SSL OpenSSL::Crypto)
if (NOT IOS)
target_compile_definitions(web_service PRIVATE CPPHTTPLIB_OPENSSL_SUPPORT)
endif()
else()
message(WARNING "OpenSSL not found or version is less than 3. Some features in web_service may be disabled.")
endif()
endif()
else()
find_package(OpenSSL REQUIRED)
target_link_libraries(web_service PRIVATE OpenSSL::SSL OpenSSL::Crypto)
target_compile_definitions(web_service PRIVATE CPPHTTPLIB_OPENSSL_SUPPORT)
endif()
+1 -1
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@@ -363,7 +363,7 @@ if (APPLE)
if (CMAKE_GENERATOR MATCHES "Xcode")
set(_icons "${_dist}/eden.icon")
set_target_properties(eden PROPERTIES
set_target_properties(yuzu PROPERTIES
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME eden
MACOSX_BUNDLE_ICON_FILE eden
# Also force xcode to manage signing for us.
+1 -1
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@@ -13,7 +13,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleGetInfoString</key>
<string></string>
<key>CFBundleIconFile</key>