mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-25 18:55:57 +00:00
Compare commits
14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b807013aac | |||
| bebc19da32 | |||
| 99bf8cf51a | |||
| dbeb73ee01 | |||
| cb73a4dcc7 | |||
| 278f411dad | |||
| 3d37a816c6 | |||
| a25e32676f | |||
| 38df54edfe | |||
| 3266c20e3f | |||
| 9cd24e85c2 | |||
| 74b5e10dc5 | |||
| a277b62fe4 | |||
| 908b1e9a37 |
Vendored
+628
-583
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+548
-503
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+550
-508
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
Vendored
+573
-527
File diff suppressed because it is too large
Load Diff
Vendored
+547
-502
File diff suppressed because it is too large
Load Diff
+33
-21
@@ -1,32 +1,44 @@
|
||||
# User Handbook - Command Line
|
||||
|
||||
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
|
||||
|
||||
## eden
|
||||
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept the same command line arguments.
|
||||
|
||||
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behavior is similar to `eden-cli`; allows dragging and dropping games into the application.
|
||||
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
||||
- `-f`: Use fullscreen.
|
||||
- `-u <number>`: Select the index of the user to load as.
|
||||
- `-input-profile <name>`: Specifies input profile name to use (for player #0 only).
|
||||
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
|
||||
- `--config/-c`: Specify alternate configuration file.
|
||||
- `--fullscreen/-f`: Use fullscreen.
|
||||
- `--help/-h`: Display help.
|
||||
- `--game/-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
||||
- `--multiplayer/-m`: Specify multiplayer options.
|
||||
- `--program/-p`: Specify the program arguments to pass (optional).
|
||||
- `--user/-u <number>`: Specify the user index.
|
||||
- `--version/-v`: Display version and quit.
|
||||
- `--input-profile/-i <name>`: Specifies input profile name to use (for player #0 only).
|
||||
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
|
||||
- `--filter/-x`: Sets the debug log filter irrespective of settings.
|
||||
- `--singlecore/-s`: Forces single-core regardless of settings.
|
||||
|
||||
Only the Qt frontend supports the following arguments:
|
||||
|
||||
- `-qlaunch`: Launch QLaunch.
|
||||
- `-hlaunch`: Launch homebrew launcher `nx-hbloader`.
|
||||
- Requires a copy of Atmosphere to be extracted onto `sdmc`.
|
||||
- This is a shorthand for `<eden folder>/sdmc/atmosphere/hbl.nsp`.
|
||||
- `-setup`: Launch setup applet.
|
||||
|
||||
## eden-cli
|
||||
`eden` (provided with `--room`), and `eden-room` supports the following options as well:
|
||||
|
||||
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
|
||||
- `--config/-c`: Specify alternate configuration file.
|
||||
- `--fullscreen/-f`: Set fullscreen.
|
||||
- `--help/-h`: Display help.
|
||||
- `--game/-g`: Specify the game to run.
|
||||
- `--multiplayer/-m`: Specify multiplayer options.
|
||||
- `--program/-p`: Specify the program arguments to pass (optional).
|
||||
- `--user/-u`: Specify the user index.
|
||||
- `--version/-v`: Display version and quit.
|
||||
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
|
||||
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
|
||||
- `--filter/-x`: Sets the debug log filter irrespective of settings.
|
||||
- `--singlecore/-s`: Forces single-core regardless of settings.
|
||||
- `-n/--room-name`: The name of the room.
|
||||
- `-d/--room-description`: The room description.
|
||||
- `-s/--bind-address`: The bind address for the room.
|
||||
- `-p/--port`: The port used for the room.
|
||||
- `-m/--max-members`: The maximum number of players for this room.
|
||||
- `-w/--password`: The password for the room.
|
||||
- `-g/--preferred-game`: The preferred game for this room.
|
||||
- `-i/--preferred-game-id`: The preferred game-id for this room.
|
||||
- `-u/--username`: The username used for announce.
|
||||
- `-t/--token`: The token used for announce.
|
||||
- `-a/--web-api-url`: yuzu Web API url.
|
||||
- `-b/--ban-list-file`: The file for storing the room ban list.
|
||||
- `-l/--log-file`: The file for storing the room log.
|
||||
- `-h/--help`: Display this help and exit.
|
||||
- `-v/--version`: Output version information and exit.
|
||||
|
||||
@@ -788,7 +788,7 @@ int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
|
||||
jstring jprogramId,
|
||||
jstring jupdatePath) {
|
||||
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
const u64 program_id = FileSys::GetBaseTitleID(EmulationSession::GetProgramId(env, jprogramId));
|
||||
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
|
||||
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
|
||||
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
|
||||
@@ -796,7 +796,7 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* en
|
||||
for (const auto& item : nsp->GetNCAs()) {
|
||||
for (const auto& nca_details : item.second) {
|
||||
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
|
||||
auto update_id = nca_details.second->GetTitleId() & ~0xFFFULL;
|
||||
const auto update_id = FileSys::GetBaseTitleID(nca_details.second->GetTitleId());
|
||||
if (update_id == program_id) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -289,6 +289,7 @@
|
||||
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
|
||||
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
|
||||
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
|
||||
<string name="post_processing_add">Añadir efecto</string>
|
||||
<string name="post_processing_open_list">Abrir lista</string>
|
||||
<string name="post_processing_close_list">Cerrar lista</string>
|
||||
<string name="post_processing_reset">Restablecer a predeterminado</string>
|
||||
|
||||
@@ -318,6 +318,13 @@
|
||||
<string name="frame_gen_target_rate">Целевая частота кадров</string>
|
||||
<string name="frame_gen_target_rate_description">Выберите значение под ваш дисплей. Множитель подстроится сам, чтобы его держать, и откатит изменения, если игра начнёт тормозить.</string>
|
||||
<string name="frame_gen_target_rate_off">Использовать фиксированный множитель</string>
|
||||
<string name="frame_gen_on">Вкл.</string>
|
||||
<string name="frame_gen_off">Выкл.</string>
|
||||
<string name="frame_gen_fixed">Фикс.</string>
|
||||
<string name="frame_gen_flow_auto">Авто</string>
|
||||
<string name="frame_gen_quick_description">Включите или выключите генерацию кадров и выберите множитель кадров.</string>
|
||||
<string name="frame_gen_target_rate_quick_description">Генерация кадров с заданной частотой кадров. Множитель регулируется автоматически.</string>
|
||||
<string name="frame_gen_flow_scale_quick_description">Разрешение, используемое для оценки движения между кадрами. Меньшие значения экономят время ГПУ.</string>
|
||||
<string name="frame_gen_queue_target">Целевой размер очереди кадров</string>
|
||||
<string name="frame_gen_queue_target_description">Сколько готовых кадров может ожидать перед выводом на экран. Более длинные очереди сглаживают скачки ГПУ ценой задержки ввода.</string>
|
||||
<string name="frame_gen_queue_target_0">Минимальная задержка (Без буферизации)</string>
|
||||
@@ -328,12 +335,14 @@
|
||||
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
|
||||
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
|
||||
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
|
||||
<string name="frame_gen_unsupported_description">В этом ГПУ драйвере отсутствует поддержка модели памяти Vulkan или половинной точности (float16), которая требуется шейдерам Lossless Scaling.</string>
|
||||
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
|
||||
<string name="lossless_scaling_install">Установить Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
|
||||
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
|
||||
<string name="frame_generation_support">Генерация кадров</string>
|
||||
<string name="frame_generation_supported">Поддерживается</string>
|
||||
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan или float16)</string>
|
||||
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
|
||||
<string name="lossless_scaling_installed">Установлена</string>
|
||||
<string name="lossless_scaling_not_installed">Не установлена</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">本软件可以运行用于 Nintendo Switch 游戏机的游戏。不包含任何游戏或密钥。<br /><br />在您开始之前, 请定位您设备存储上的 <![CDATA[<b> prod.keys </b>]]> 文件。<br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">了解更多</a>]]></string>
|
||||
<string name="notice_notification_channel_name">错误与注意事项</string>
|
||||
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
|
||||
<string name="notification_permission_not_granted">未授予通知权限!</string>
|
||||
@@ -290,6 +291,25 @@
|
||||
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
|
||||
<string name="gpu_driver_manager">GPU 驱动管理器</string>
|
||||
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
|
||||
<string name="post_processing">后处理效果</string>
|
||||
<string name="post_processing_description">在渲染完成后应用 ReShade FX 效果</string>
|
||||
<string name="post_processing_per_game_description">配置此游戏的效果链</string>
|
||||
<string name="post_processing_add">添加效果</string>
|
||||
<string name="post_processing_remove">移除</string>
|
||||
<string name="post_processing_open_list">打开列表</string>
|
||||
<string name="post_processing_close_list">关闭列表</string>
|
||||
<string name="post_processing_remove_all">移除效果</string>
|
||||
<string name="post_processing_preset_locked">预设已激活。在开始游戏前可以在后处理效果中编辑它。</string>
|
||||
<string name="post_processing_preset_modified">数值已从原始预设被更改。</string>
|
||||
<string name="post_processing_presets">预设</string>
|
||||
<string name="post_processing_preset_new">新建预设</string>
|
||||
<string name="post_processing_preset_new_description">把您加载的效果及当前数值保存为一个预设,以便今后选用。</string>
|
||||
<string name="post_processing_preset_name_invalid">请给预设起一个不含等号的名称。</string>
|
||||
<string name="post_processing_preset_none">无预设</string>
|
||||
<string name="post_processing_preset_delete">删除预设</string>
|
||||
<string name="post_processing_preset_reset">重置预设值</string>
|
||||
<string name="post_processing_reset">重置为默认值</string>
|
||||
<string name="post_processing_empty">找不到效果。请在此文件中放置 .fx 文件:</string>
|
||||
<string name="frame_gen">帧生成</string>
|
||||
<string name="frame_gen_per_game_description">配置针对此游戏的帧生成设定</string>
|
||||
<string name="frame_gen_description">设定要在使用无损缩放渲染的帧之间应用的插帧。启用后强制采用FIFO呈现模式 。</string>
|
||||
@@ -304,6 +324,13 @@
|
||||
<string name="frame_gen_target_rate_60">60 FPS</string>
|
||||
<string name="frame_gen_target_rate_90">90 FPS</string>
|
||||
<string name="frame_gen_target_rate_120">120 FPS</string>
|
||||
<string name="frame_gen_on">开</string>
|
||||
<string name="frame_gen_off">关</string>
|
||||
<string name="frame_gen_fixed">固定</string>
|
||||
<string name="frame_gen_flow_auto">自动</string>
|
||||
<string name="frame_gen_quick_description">打开或关闭帧生成并选择帧生成倍数。</string>
|
||||
<string name="frame_gen_target_rate_quick_description">生成帧到目标帧率。倍率会自动调整。</string>
|
||||
<string name="frame_gen_flow_scale_quick_description">用来估算帧间运动的分辨率。较低的值可以节省 GPU 时间。</string>
|
||||
<string name="frame_gen_queue_target">帧队列目标</string>
|
||||
<string name="frame_gen_queue_target_description">在显示之前有多少已完成渲染的帧正在等待。较大的队列可以缓解 GPU 突发的压力,但会增加输入延迟。</string>
|
||||
<string name="frame_gen_queue_target_0">最低延迟 (无缓冲)</string>
|
||||
@@ -314,12 +341,14 @@
|
||||
<string name="frame_gen_flow_scale">运动预估分辨率</string>
|
||||
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
|
||||
<string name="frame_gen_unsupported">帧生成不可用</string>
|
||||
<string name="frame_gen_unsupported_description">这个 GPU 驱动缺少 Lossless Scaling 着色器所需的 Vulkan 内存模型或半精度 (float16) 支持。</string>
|
||||
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
|
||||
<string name="lossless_scaling_install">安装 Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
|
||||
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
|
||||
<string name="frame_generation_support">帧生成</string>
|
||||
<string name="frame_generation_supported">支持</string>
|
||||
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型或 float16)</string>
|
||||
<string name="lossless_scaling">无损缩放</string>
|
||||
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
|
||||
<string name="lossless_scaling_installed">已安装</string>
|
||||
@@ -611,6 +640,11 @@
|
||||
<string name="log">日志记录</string>
|
||||
<string name="flush_by_line">按行刷新调试日志</string>
|
||||
<string name="flush_by_line_description">在每行写入时刷新调试日志,使在崩溃或冻结时调试更容易。</string>
|
||||
<string name="extended_logging">开启扩展日志</string>
|
||||
<string name="extended_logging_description">将最大日志文件大小从 100 MiB 提升至 1GiB。</string>
|
||||
<string name="log_filter">日志筛选器</string>
|
||||
<string name="log_filter_description">控制 Eden 的日志类别。例如: *:Info Service.LM:Debug</string>
|
||||
|
||||
<!-- GPU Logging strings -->
|
||||
<string name="gpu_logging_header">GPU 日志</string>
|
||||
<string name="gpu_log_level">日志等级</string>
|
||||
@@ -894,6 +928,8 @@
|
||||
<string name="loader_error_file_not_found">ROM 文件不存在</string>
|
||||
|
||||
<string name="loader_requires_firmware">游戏需要固件</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[这个游戏可能需要固件才能正常运行,但您还没有安装任何固件。请在启动前安装固件,或者按 “确定” 继续启动。]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">正在搜索游戏...</string>
|
||||
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
|
||||
|
||||
@@ -229,7 +229,7 @@
|
||||
<string name="add_directory_success">遊戲目錄新增成功</string>
|
||||
<string name="enable_update_checks">檢查更新</string>
|
||||
<string name="enable_update_checks_description">在Eden啟動時檢查有無新版本並選擇是否要下載與安裝更新</string>
|
||||
<string name="update_available">偵測到新版本</string>
|
||||
<string name="update_available">發現新版本</string>
|
||||
<string name="update_available_description">有更新可供安裝:%1$s\n\n您要進行更新嗎?</string>
|
||||
<string name="downloading_update">下載更新中</string>
|
||||
<string name="update_download_failed">更新下載失敗</string>
|
||||
@@ -1020,9 +1020,40 @@
|
||||
<string name="memory_6gb">6GB (不穩定)</string>
|
||||
<string name="memory_8gb">8GB (不穩定)</string>
|
||||
|
||||
<!-- CPU clock levels -->
|
||||
<string name="clock_normal">正常</string>
|
||||
<string name="clock_boost">加速</string>
|
||||
<string name="clock_fast">超頻</string>
|
||||
|
||||
<!-- GPU clock levels -->
|
||||
<string name="fast_gpu_normal">正常</string>
|
||||
<string name="fast_gpu_medium">加速</string>
|
||||
<string name="fast_gpu_high">超頻</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">極小 (16MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">小(32MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_normal">正常(128MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_large">大(256MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_verylarge">極大(512MB)</string>
|
||||
|
||||
<!-- GPU swizzle streams -->
|
||||
<string name="gpu_swizzle_verylow">極小(4MB)</string>
|
||||
<string name="gpu_swizzle_low">小(8MB)</string>
|
||||
<string name="gpu_swizzle_normal">正常(16MB)</string>
|
||||
<string name="gpu_swizzle_medium">中(32MB)</string>
|
||||
<string name="gpu_swizzle_high">大(64MB)</string>
|
||||
|
||||
<!-- GPU swizzle chunks -->
|
||||
<string name="gpu_swizzlechunk_verylow">極小(32)</string>
|
||||
<string name="gpu_swizzlechunk_low">小(64)</string>
|
||||
<string name="gpu_swizzlechunk_normal">正常(128)</string>
|
||||
<string name="gpu_swizzlechunk_medium">中(256)</string>
|
||||
<string name="gpu_swizzlechunk_high">大(512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">攝氏度</string>
|
||||
<string name="temperature_fahrenheit">華氏度</string>
|
||||
<string name="temperature_celsius">攝氏</string>
|
||||
<string name="temperature_fahrenheit">華氏</string>
|
||||
|
||||
<!-- Memory Sizes -->
|
||||
<string name="memory_byte_shorthand">B</string>
|
||||
@@ -1035,6 +1066,8 @@
|
||||
|
||||
<string name="renderer_none">無</string>
|
||||
|
||||
<!-- Renderer Accuracy -->
|
||||
<string name="renderer_accuracy_low">效能</string>
|
||||
<string name="renderer_accuracy_high">準確</string>
|
||||
|
||||
<!-- DMA Accuracy -->
|
||||
|
||||
@@ -76,7 +76,6 @@ add_library(
|
||||
logging.h
|
||||
lz4_compression.cpp
|
||||
lz4_compression.h
|
||||
make_unique_for_overwrite.h
|
||||
math_util.h
|
||||
memory_detect.cpp
|
||||
memory_detect.h
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <type_traits>
|
||||
|
||||
namespace Common {
|
||||
|
||||
template <class T>
|
||||
requires(!std::is_array_v<T>)
|
||||
std::unique_ptr<T> make_unique_for_overwrite() {
|
||||
return std::unique_ptr<T>(new T);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
requires std::is_unbounded_array_v<T>
|
||||
std::unique_ptr<T> make_unique_for_overwrite(std::size_t n) {
|
||||
return std::unique_ptr<T>(new std::remove_extent_t<T>[n]);
|
||||
}
|
||||
|
||||
template <class T, class... Args>
|
||||
requires std::is_bounded_array_v<T>
|
||||
void make_unique_for_overwrite(Args&&...) = delete;
|
||||
|
||||
} // namespace Common
|
||||
@@ -8,8 +8,7 @@
|
||||
|
||||
#include <iterator>
|
||||
#include <cstring>
|
||||
|
||||
#include "common/make_unique_for_overwrite.h"
|
||||
#include <memory>
|
||||
|
||||
namespace Common {
|
||||
|
||||
@@ -38,8 +37,9 @@ public:
|
||||
ScratchBuffer() = default;
|
||||
|
||||
explicit ScratchBuffer(size_type initial_capacity)
|
||||
: last_requested_size{initial_capacity}, buffer_capacity{initial_capacity},
|
||||
buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
|
||||
: last_requested_size{initial_capacity}
|
||||
, buffer_capacity{initial_capacity}
|
||||
, buffer{std::make_unique_for_overwrite<T[]>(initial_capacity)} {}
|
||||
|
||||
~ScratchBuffer() = default;
|
||||
ScratchBuffer(const ScratchBuffer&) = delete;
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
/// The previously held data will remain intact.
|
||||
void resize(size_type size) {
|
||||
if (size > buffer_capacity) {
|
||||
auto new_buffer = Common::make_unique_for_overwrite<T[]>(size);
|
||||
auto new_buffer = std::make_unique_for_overwrite<T[]>(size);
|
||||
std::memcpy(new_buffer.get(), buffer.get(), buffer_capacity * sizeof(T));
|
||||
buffer = std::move(new_buffer);
|
||||
buffer_capacity = size;
|
||||
@@ -77,7 +77,7 @@ public:
|
||||
void resize_destructive(size_type size) {
|
||||
if (size > buffer_capacity) {
|
||||
buffer_capacity = size;
|
||||
buffer = Common::make_unique_for_overwrite<T[]>(buffer_capacity);
|
||||
buffer = std::make_unique_for_overwrite<T[]>(buffer_capacity);
|
||||
}
|
||||
last_requested_size = size;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,14 @@
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <mutex>
|
||||
#else
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
#endif
|
||||
|
||||
#include <cerrno>
|
||||
#include <cstring>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <sys/mman.h>
|
||||
#endif
|
||||
|
||||
@@ -19,54 +26,60 @@
|
||||
namespace Common {
|
||||
|
||||
#ifdef _WIN32
|
||||
static std::vector<std::pair<u64, u64>> vector_regions {};
|
||||
|
||||
// Workaround for handling non-commited memory accessed by Dynarmic; usually result of an error
|
||||
struct VectorRegion {
|
||||
u64 start_page;
|
||||
u64 end_page;
|
||||
};
|
||||
|
||||
static std::mutex& GetVectorRegionsMutex() {
|
||||
static std::mutex* m = new std::mutex();
|
||||
return *m;
|
||||
}
|
||||
|
||||
static std::vector<VectorRegion>& GetVectorRegions() {
|
||||
static std::vector<VectorRegion>* v = new std::vector<VectorRegion>();
|
||||
return *v;
|
||||
}
|
||||
|
||||
static LONG WINAPI FakePageFaultHandler(PEXCEPTION_POINTERS info) {
|
||||
DWORD code = info->ExceptionRecord->ExceptionCode;
|
||||
u64 exception_addr = reinterpret_cast<u64>(info->ExceptionRecord->ExceptionAddress);
|
||||
|
||||
if (code != EXCEPTION_ACCESS_VIOLATION) {
|
||||
// Not our problem
|
||||
if (info->ExceptionRecord->ExceptionCode != EXCEPTION_ACCESS_VIOLATION) {
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
|
||||
u64 addr = 0, addr2 = 0;
|
||||
const u64 fault_addr = info->ExceptionRecord->ExceptionInformation[1];
|
||||
const u64 access_type = info->ExceptionRecord->ExceptionInformation[0];
|
||||
const bool is_write = (access_type == 1);
|
||||
const u64 fault_page = fault_addr >> HostPageBits;
|
||||
|
||||
for (auto region: vector_regions) {
|
||||
auto addr_shifted = exception_addr >> HostPageBits;
|
||||
if (region.first <= addr_shifted && addr_shifted <= region.second) {
|
||||
addr = addr_shifted;
|
||||
}
|
||||
u64 addr = 0;
|
||||
u64 addr2 = 0;
|
||||
|
||||
// Page-boundary accesses
|
||||
if (auto addr_ = (exception_addr + 0x40) >> HostPageBits; addr_ != addr_shifted && region.first <= addr_ && addr_ <= region.second) {
|
||||
addr2 = addr_;
|
||||
}
|
||||
|
||||
if (addr != 0 || addr2 != 0) {
|
||||
break;
|
||||
{
|
||||
std::lock_guard lock(GetVectorRegionsMutex());
|
||||
for (const auto& region : GetVectorRegions()) {
|
||||
if (fault_page >= region.start_page && fault_page < region.end_page) {
|
||||
addr = fault_page;
|
||||
}
|
||||
const u64 page2 = (fault_addr + 0x3F) >> HostPageBits;
|
||||
if (page2 != fault_page && page2 >= region.start_page && page2 < region.end_page) {
|
||||
addr2 = page2;
|
||||
}
|
||||
if (addr != 0 || addr2 != 0) break;
|
||||
}
|
||||
}
|
||||
|
||||
if (addr == 0 && addr2 == 0) {
|
||||
// Not our problem
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
|
||||
LOG_ERROR(HW_Memory, "Accessing an unallocated region of a SparseLargeVector at {:#x}; this shouldn't happen and is likely a Dynarmic error!", exception_addr);
|
||||
LOG_ERROR(HW_Memory, "Accessing an unallocated region of a SparseLargeVector at {:#x}; this shouldn't happen and is likely a Dynarmic error!", fault_addr);
|
||||
|
||||
// Commit this region
|
||||
if (addr != 0) {
|
||||
if (!CommitVectorPage(addr << HostPageBits, false)) {
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
if (addr != 0 && !CommitVectorPage(addr << HostPageBits, is_write)) {
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
// Commit next region if needed
|
||||
if (addr2 != 0) {
|
||||
if (!CommitVectorPage(addr2 << HostPageBits, false)) {
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
if (addr2 != 0 && !CommitVectorPage(addr2 << HostPageBits, is_write)) {
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
@@ -74,70 +87,139 @@ static LONG WINAPI FakePageFaultHandler(PEXCEPTION_POINTERS info) {
|
||||
|
||||
bool CommitVectorPage(uintptr_t addr, bool write) noexcept {
|
||||
MEMORY_BASIC_INFORMATION info {};
|
||||
auto res = VirtualQuery(reinterpret_cast<void*>(addr), &info, sizeof(info));
|
||||
const auto res = VirtualQuery(reinterpret_cast<void*>(addr), &info, sizeof(info));
|
||||
const DWORD perm = write ? PAGE_READWRITE : PAGE_READONLY;
|
||||
|
||||
if (res == 0) {
|
||||
LOG_CRITICAL(HW_Memory, "Failed to query large buffer region at {:#x} with error {}, will try committing anyway", addr, GetLastError());
|
||||
} else if (info.State == MEM_COMMIT) {
|
||||
DWORD old_protect {};
|
||||
if (!VirtualProtect(reinterpret_cast<void*>(addr), HostPageSize, perm, &old_protect)) {
|
||||
LOG_ERROR(HW_Memory, "VirtualProtect failed at {:#x}, error {}", addr, GetLastError());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
} else if (info.State != MEM_RESERVE) {
|
||||
LOG_ERROR(HW_Memory, "Tried to commit an unreserved large buffer region at {:#x} that is not mapped or is already committed (state {:#x})", addr, info.State);
|
||||
LOG_ERROR(HW_Memory, "Tried to commit an unreserved large buffer region at {:#x} (state {:#x})", addr, info.State);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto perm = write ? PAGE_READWRITE : PAGE_READONLY;
|
||||
void* res2 = VirtualAlloc(reinterpret_cast<LPVOID>(addr), HostPageSize, MEM_COMMIT, perm);
|
||||
if (res2 == nullptr) {
|
||||
if (VirtualAlloc(reinterpret_cast<LPVOID>(addr), HostPageSize, MEM_COMMIT, perm) == nullptr) {
|
||||
LOG_ERROR(HW_Memory, "Failed to commit large buffer region at {:#x}, error {}", addr, GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef MAP_NOCORE
|
||||
#define MAP_NOCORE 0
|
||||
#endif
|
||||
#ifndef MADV_FREE
|
||||
#define MADV_FREE MADV_DONTNEED
|
||||
#endif
|
||||
|
||||
void DecommitVectorPage(uintptr_t base) noexcept {
|
||||
#if defined(_WIN32)
|
||||
if (!VirtualFree(reinterpret_cast<LPVOID>(base), HostPageSize, MEM_DECOMMIT)) {
|
||||
LOG_WARNING(HW_Memory, "VirtualFree(MEM_DECOMMIT) failed at {:#x}, error {}", base, GetLastError());
|
||||
}
|
||||
#elif defined(__linux__)
|
||||
if (madvise(reinterpret_cast<void*>(base), HostPageSize, MADV_DONTNEED) != 0) {
|
||||
LOG_WARNING(HW_Memory, "madvise(MADV_DONTNEED) failed at {:#x}: {}", base, std::strerror(errno));
|
||||
}
|
||||
#else
|
||||
if (madvise(reinterpret_cast<void*>(base), HostPageSize, MADV_FREE) != 0) {
|
||||
LOG_WARNING(HW_Memory, "madvise(MADV_FREE) failed at {:#x}: {}", base, std::strerror(errno));
|
||||
}
|
||||
std::memset(reinterpret_cast<void*>(base), 0, HostPageSize);
|
||||
#endif
|
||||
}
|
||||
|
||||
void* AllocateMemoryPages(std::size_t size) noexcept {
|
||||
if (auto page = HostPageSize; size % page != 0) {
|
||||
if (size == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto page = HostPageSize;
|
||||
if (size % page != 0) {
|
||||
LOG_WARNING(HW_Memory, "Allocating unaligned large vector with size {:#x}; aligning to {} page size", size, page);
|
||||
if (size > SIZE_MAX - (page - 1)) {
|
||||
LOG_CRITICAL(HW_Memory, "Size {:#x} would overflow page alignment", size);
|
||||
return nullptr;
|
||||
}
|
||||
size = AlignUp(size, page);
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
// We will never use this memory entirely so instead of committing it up front let's just reserve it and commit each page individually
|
||||
void* base = VirtualAlloc(nullptr, size, MEM_RESERVE, PAGE_READWRITE);
|
||||
|
||||
if (base != nullptr) {
|
||||
vector_regions.emplace_back(reinterpret_cast<u64>(base), reinterpret_cast<u64>(base) + size);
|
||||
{
|
||||
std::lock_guard lock(GetVectorRegionsMutex());
|
||||
GetVectorRegions().push_back({
|
||||
reinterpret_cast<u64>(base) >> HostPageBits,
|
||||
(reinterpret_cast<u64>(base) + size) >> HostPageBits,
|
||||
});
|
||||
}
|
||||
|
||||
static std::once_flag flag;
|
||||
std::call_once(flag, []() { AddVectoredExceptionHandler(1, FakePageFaultHandler); });
|
||||
} else {
|
||||
// Try committing everything instead??
|
||||
LOG_WARNING(HW_Memory, "Failed to reserve large vector region with error {}, trying to commit instead..", GetLastError());
|
||||
base = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE);
|
||||
}
|
||||
ASSERT_MSG(base, "Failed to reserve {:#x} sized region with error {}", size, GetLastError());
|
||||
#else
|
||||
void* base = mmap(nullptr, size, PROT_READ, MAP_ANON | MAP_PRIVATE | MAP_NOCORE, -1, 0);
|
||||
if (base == MAP_FAILED)
|
||||
base = nullptr;
|
||||
ASSERT_MSG(base, "Failed to allocate {:#x} sized region with error {}", size, strerror(errno));
|
||||
int flags = MAP_ANON | MAP_PRIVATE;
|
||||
#ifdef MAP_NORESERVE
|
||||
flags |= MAP_NORESERVE;
|
||||
#endif
|
||||
#if defined(MAP_NOCORE)
|
||||
flags |= MAP_NOCORE;
|
||||
#endif
|
||||
void* base = mmap(nullptr, size, PROT_READ, flags, -1, 0);
|
||||
if (base == MAP_FAILED) {
|
||||
base = nullptr;
|
||||
}
|
||||
#ifdef MADV_HUGEPAGE
|
||||
if (base != nullptr) {
|
||||
madvise(base, size, MADV_HUGEPAGE);
|
||||
}
|
||||
#endif
|
||||
ASSERT_MSG(base, "Failed to allocate {:#x} sized region with error {}", size, std::strerror(errno));
|
||||
#endif
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
void FreeMemoryPages(void* base, [[maybe_unused]] std::size_t size) noexcept {
|
||||
if (auto page = HostPageSize; size % page != 0) {
|
||||
if (base == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (const auto page = HostPageSize; size % page != 0) {
|
||||
size = AlignUp(size, page);
|
||||
}
|
||||
if (!base)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
ASSERT(VirtualFree(base, 0, MEM_RELEASE));
|
||||
{
|
||||
std::lock_guard lock(GetVectorRegionsMutex());
|
||||
auto& regions = GetVectorRegions();
|
||||
const u64 base_page = reinterpret_cast<u64>(base) >> HostPageBits;
|
||||
regions.erase(std::remove_if(regions.begin(), regions.end(),
|
||||
[base_page](const VectorRegion& r) { return r.start_page == base_page; }), regions.end());
|
||||
}
|
||||
if (!VirtualFree(base, 0, MEM_RELEASE)) {
|
||||
LOG_ERROR(HW_Memory, "VirtualFree failed, error {}", GetLastError());
|
||||
}
|
||||
#else
|
||||
ASSERT(munmap(base, size) == 0);
|
||||
if (munmap(base, size) != 0) {
|
||||
LOG_ERROR(HW_Memory, "munmap failed: {}", std::strerror(errno));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace Common
|
||||
} // namespace Common
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
/* virtual_buffer.h */
|
||||
@@ -7,10 +7,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <bit>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <cerrno>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <type_traits>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <unistd.h>
|
||||
@@ -28,13 +32,14 @@ constexpr u64 HostPageBits = 12;
|
||||
constexpr u64 HostPageMask = ~(HostPageSize - 1);
|
||||
bool CommitVectorPage(uintptr_t addr, bool write) noexcept;
|
||||
#else
|
||||
const u64 HostPageSize = sysconf(_SC_PAGESIZE);
|
||||
const u64 HostPageBits = std::countr_zero(HostPageSize);
|
||||
const u64 HostPageMask = ~(HostPageSize - 1);
|
||||
inline const u64 HostPageSize = static_cast<u64>(sysconf(_SC_PAGESIZE));
|
||||
inline const u64 HostPageBits = std::countr_zero(HostPageSize);
|
||||
inline const u64 HostPageMask = ~(HostPageSize - 1);
|
||||
#endif
|
||||
|
||||
void* AllocateMemoryPages(std::size_t size) noexcept;
|
||||
void FreeMemoryPages(void* base, std::size_t size) noexcept;
|
||||
void DecommitVectorPage(uintptr_t base) noexcept;
|
||||
|
||||
/// A large page-aligned buffer that has optimized memory usage for zero-writes.
|
||||
template <typename T>
|
||||
@@ -42,20 +47,18 @@ template <typename T>
|
||||
// requires std::is_trivially_copyable_v<T>
|
||||
class SparseLargeVector final {
|
||||
public:
|
||||
constexpr SparseLargeVector() = default;
|
||||
SparseLargeVector() = default;
|
||||
|
||||
explicit SparseLargeVector(std::size_t count) noexcept
|
||||
: alloc_size{count * sizeof(T)}
|
||||
{
|
||||
base_ptr = static_cast<T*>(AllocateMemoryPages(alloc_size));
|
||||
|
||||
// each item in vector holds information for 64 pages
|
||||
auto denom = HostPageSize * 64;
|
||||
committed_pages = std::vector<std::atomic<u64>>((alloc_size + denom - 1) / denom);
|
||||
explicit SparseLargeVector(std::size_t count) noexcept {
|
||||
if (count > SIZE_MAX / sizeof(T)) {
|
||||
LOG_CRITICAL(Common_Memory, "SparseLargeVector size overflow: {} elements", count);
|
||||
return;
|
||||
}
|
||||
Allocate(count * sizeof(T));
|
||||
}
|
||||
|
||||
~SparseLargeVector() noexcept {
|
||||
FreeMemoryPages(base_ptr, alloc_size);
|
||||
Release();
|
||||
}
|
||||
|
||||
SparseLargeVector(const SparseLargeVector&) = delete;
|
||||
@@ -64,132 +67,181 @@ public:
|
||||
SparseLargeVector& operator=(SparseLargeVector&& other) = delete;
|
||||
|
||||
void ResizeAndClear(std::size_t count) noexcept {
|
||||
if (auto const new_size = count * sizeof(T); new_size != alloc_size) {
|
||||
FreeMemoryPages(base_ptr, alloc_size);
|
||||
alloc_size = new_size;
|
||||
base_ptr = static_cast<T*>(AllocateMemoryPages(alloc_size));
|
||||
|
||||
auto denom = HostPageSize * 64;
|
||||
committed_pages = std::vector<std::atomic<u64>>((alloc_size + denom - 1) / denom);
|
||||
if (count > SIZE_MAX / sizeof(T)) {
|
||||
LOG_CRITICAL(Common_Memory, "SparseLargeVector resize overflow: {} elements", count);
|
||||
return;
|
||||
}
|
||||
const std::size_t new_size = count * sizeof(T);
|
||||
if (new_size == alloc_size) {
|
||||
ZeroRegion(0, alloc_size / sizeof(T));
|
||||
return;
|
||||
}
|
||||
Release();
|
||||
Allocate(new_size);
|
||||
}
|
||||
|
||||
/// Returns a reference to the value of the requested index and allocates memory if needed.
|
||||
T& GetAndFault(std::size_t index) noexcept {
|
||||
if (index > alloc_size / sizeof(T)) {
|
||||
UNREACHABLE_MSG("Out of bounds RW access on SparseLargeVector @ {}", index);
|
||||
if (base_ptr == nullptr || index >= size()) [[unlikely]] {
|
||||
LOG_CRITICAL(Common_Memory, "SparseLargeVector RW access out of bounds @ {} (size {})", index, size());
|
||||
std::abort();
|
||||
}
|
||||
|
||||
if (!IsCommittedPage(index)) {
|
||||
CommitPage(index);
|
||||
const u64 byte_offset = static_cast<u64>(index) * sizeof(T);
|
||||
if (!CommitPage(byte_offset)) [[unlikely]] {
|
||||
LOG_CRITICAL(Common_Memory, "SparseLargeVector commit failed @ {} (offset {:#x})", index, byte_offset);
|
||||
std::abort();
|
||||
}
|
||||
return base_ptr[index];
|
||||
}
|
||||
|
||||
/// Returns a reference to the value of the requested index if initialized, or will otherwise return a zero-initialized object.
|
||||
const T& GetOrDefault(std::size_t index) const {
|
||||
const T& GetOrDefault(std::size_t index) const noexcept {
|
||||
if (base_ptr == nullptr || index >= size()) [[unlikely]] {
|
||||
LOG_CRITICAL(Common_Memory, "SparseLargeVector RO access out of bounds @ {}", index);
|
||||
return DefaultValue();
|
||||
}
|
||||
#ifdef _WIN32
|
||||
if (!IsCommittedPage(index)) {
|
||||
return *reinterpret_cast<const T*>(&default_val);
|
||||
if (!IsPageCommitted(static_cast<u64>(index) * sizeof(T))) {
|
||||
return DefaultValue();
|
||||
}
|
||||
#endif
|
||||
// On non-Windows, OS page table should optimize this by pointing to a zero page if unallocated.
|
||||
return base_ptr[index];
|
||||
}
|
||||
|
||||
void Set(std::size_t index, const T& value) noexcept {
|
||||
if (index > alloc_size / sizeof(T)) {
|
||||
LOG_CRITICAL(Common_Memory, "Out of bounds write on SparseLargeVector @ {}", index);
|
||||
if (base_ptr == nullptr || index >= size()) [[unlikely]] {
|
||||
LOG_CRITICAL(Common_Memory, "SparseLargeVector write out of bounds @ {}", index);
|
||||
return;
|
||||
}
|
||||
const u64 byte_offset = static_cast<u64>(index) * sizeof(T);
|
||||
if (!CommitPage(byte_offset)) [[unlikely]] {
|
||||
LOG_CRITICAL(Common_Memory, "SparseLargeVector commit failed for write @ {}", index);
|
||||
return;
|
||||
}
|
||||
if (!IsCommittedPage(index))
|
||||
CommitPage(index);
|
||||
base_ptr[index] = value;
|
||||
}
|
||||
|
||||
void ZeroRegion(std::size_t start, std::size_t end_) noexcept {
|
||||
u64 base = reinterpret_cast<u64>(&base_ptr[start]);
|
||||
const u64 end = reinterpret_cast<u64>(&base_ptr[end_]);
|
||||
if (base_ptr == nullptr || start >= end_) return;
|
||||
|
||||
const u64 end_page = AlignUp(base, HostPageSize);
|
||||
const u64 first_size = (std::min)(end_page, end) - base;
|
||||
const u64 start_off = static_cast<u64>(start) * sizeof(T);
|
||||
const u64 end_off = static_cast<u64>(end_) * sizeof(T);
|
||||
const u64 first_page_end = (start_off + HostPageSize - 1) & HostPageMask;
|
||||
|
||||
if (IsCommittedPage(start / sizeof(T))) {
|
||||
std::memset(reinterpret_cast<void*>(base), 0, first_size);
|
||||
}
|
||||
|
||||
if (end <= end_page)
|
||||
return;
|
||||
|
||||
base = end_page;
|
||||
|
||||
for (u64 page = base; page < end; page += HostPageSize) {
|
||||
if (!IsCommittedPage((page - reinterpret_cast<u64>(base_ptr)) / sizeof(T))) {
|
||||
continue;
|
||||
if (start_off < first_page_end) {
|
||||
const u64 chunk_end = (std::min)(first_page_end, end_off);
|
||||
const u64 chunk_size = chunk_end - start_off;
|
||||
if (chunk_size != 0 && IsPageCommitted(start_off)) {
|
||||
std::memset(reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(base_ptr) + start_off), 0, chunk_size);
|
||||
}
|
||||
|
||||
std::memset(reinterpret_cast<void*>(page), 0, (std::min)( HostPageSize, end - page));
|
||||
if (end_off <= first_page_end) return;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr void CommitRegion(size_t index, size_t end_) {
|
||||
const u64 base = static_cast<u64>(index) * sizeof(T);
|
||||
const u64 end = static_cast<u64>(end_) * sizeof(T);
|
||||
|
||||
for (u64 page = AlignDown(base, HostPageSize); page < end; page += HostPageSize) {
|
||||
if (!IsCommittedPage(page / sizeof(T))) {
|
||||
CommitPage(page / sizeof(T));
|
||||
for (u64 off = first_page_end; off < end_off; off += HostPageSize) {
|
||||
if (!IsPageCommitted(off)) continue;
|
||||
const u64 remaining = end_off - off;
|
||||
if (remaining >= HostPageSize) {
|
||||
DecommitPage(off);
|
||||
} else {
|
||||
std::memset(reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(base_ptr) + off), 0, remaining);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
constexpr T& GetUnchecked(size_t index) {
|
||||
return base_ptr[index];
|
||||
void CommitRegion(std::size_t index, std::size_t end_) noexcept {
|
||||
if (base_ptr == nullptr || index >= end_) return;
|
||||
const u64 start_off = static_cast<u64>(index) * sizeof(T);
|
||||
const u64 end_off = static_cast<u64>(end_) * sizeof(T);
|
||||
const u64 start_page = start_off & HostPageMask;
|
||||
for (u64 off = start_page; off < end_off; off += HostPageSize) {
|
||||
if (!IsPageCommitted(off)) {
|
||||
(void)CommitPage(off);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr const T& operator[](std::size_t index) const noexcept {
|
||||
return GetOrDefault(index);
|
||||
}
|
||||
T& GetUnchecked(std::size_t index) noexcept { return base_ptr[index]; }
|
||||
|
||||
[[nodiscard]] constexpr const T* data() const noexcept {
|
||||
return base_ptr;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr std::size_t size() const noexcept {
|
||||
return alloc_size / sizeof(T);
|
||||
}
|
||||
[[nodiscard]] const T& operator[](std::size_t index) const noexcept { return GetOrDefault(index); }
|
||||
[[nodiscard]] const T* data() const noexcept { return base_ptr; }
|
||||
[[nodiscard]] std::size_t size() const noexcept { return alloc_size / sizeof(T); }
|
||||
|
||||
private:
|
||||
[[nodiscard]] constexpr bool IsCommittedPage(std::size_t index) const noexcept {
|
||||
if (index > alloc_size / sizeof(T)) {
|
||||
LOG_CRITICAL(Common_Memory, "Out of bounds access on large vector @ {}", index);
|
||||
return false;
|
||||
void Allocate(std::size_t new_size) noexcept {
|
||||
alloc_size = new_size;
|
||||
if (alloc_size == 0) {
|
||||
base_ptr = nullptr;
|
||||
committed_pages.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
auto page = (index * sizeof(T)) >> HostPageBits;
|
||||
auto val = committed_pages[page >> 6].load(std::memory_order_acquire);
|
||||
return (val >> (page & 63)) & 1;
|
||||
base_ptr = static_cast<T*>(AllocateMemoryPages(alloc_size));
|
||||
const std::size_t num_pages = NumPages();
|
||||
const std::size_t num_words = (num_pages + 63) / 64;
|
||||
committed_pages = std::make_unique<std::atomic<u64>[]>(num_words);
|
||||
}
|
||||
|
||||
constexpr void CommitPage(std::size_t index) noexcept {
|
||||
auto page_index = (index * sizeof(T)) >> HostPageBits;
|
||||
auto page = reinterpret_cast<uintptr_t>(base_ptr + index) & HostPageMask;
|
||||
#if defined(_WIN32)
|
||||
CommitVectorPage(page, true);
|
||||
#else
|
||||
mprotect(reinterpret_cast<void*>(page), HostPageSize, PROT_READ | PROT_WRITE);
|
||||
#endif
|
||||
void Release() noexcept {
|
||||
if (base_ptr != nullptr) {
|
||||
FreeMemoryPages(base_ptr, alloc_size);
|
||||
base_ptr = nullptr;
|
||||
}
|
||||
committed_pages.reset();
|
||||
alloc_size = 0;
|
||||
}
|
||||
|
||||
committed_pages[page_index >> 6].fetch_or(1ULL << (page_index & 63), std::memory_order_release);
|
||||
[[nodiscard]] u64 NumPages() const noexcept {
|
||||
return (alloc_size + HostPageSize - 1) >> HostPageBits;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsPageCommitted(u64 byte_offset) const noexcept {
|
||||
const u64 page_index = byte_offset >> HostPageBits;
|
||||
if (committed_pages == nullptr || page_index >= NumPages()) return false;
|
||||
const auto val = committed_pages[page_index >> 6].load(std::memory_order_acquire);
|
||||
return (val >> (page_index & 63)) & 1;
|
||||
}
|
||||
|
||||
void SetPageBit(u64 page_index, bool value) noexcept {
|
||||
if (committed_pages == nullptr) return;
|
||||
const u64 bit = 1ULL << (page_index & 63);
|
||||
auto& atom = committed_pages[page_index >> 6];
|
||||
if (value) {
|
||||
atom.fetch_or(bit, std::memory_order_release);
|
||||
} else {
|
||||
atom.fetch_and(~bit, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
|
||||
bool CommitPage(u64 byte_offset) noexcept {
|
||||
const u64 page_index = byte_offset >> HostPageBits;
|
||||
const uintptr_t page_addr = (reinterpret_cast<uintptr_t>(base_ptr) + byte_offset) & HostPageMask;
|
||||
|
||||
if (IsPageCommitted(byte_offset)) return true;
|
||||
|
||||
#if defined(_WIN32)
|
||||
if (!CommitVectorPage(page_addr, true)) return false;
|
||||
#else
|
||||
if (mprotect(reinterpret_cast<void*>(page_addr), HostPageSize, PROT_READ | PROT_WRITE) != 0) {
|
||||
LOG_ERROR(Common_Memory, "mprotect failed at {:#x}: {}", page_addr, std::strerror(errno));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
SetPageBit(page_index, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
void DecommitPage(u64 byte_offset) noexcept {
|
||||
const u64 page_index = byte_offset >> HostPageBits;
|
||||
const uintptr_t page_addr = (reinterpret_cast<uintptr_t>(base_ptr) + byte_offset) & HostPageMask;
|
||||
DecommitVectorPage(page_addr);
|
||||
SetPageBit(page_index, false);
|
||||
}
|
||||
|
||||
[[nodiscard]] const T& DefaultValue() const noexcept {
|
||||
return *reinterpret_cast<const T*>(&default_val);
|
||||
}
|
||||
|
||||
std::size_t alloc_size{};
|
||||
T* base_ptr{};
|
||||
|
||||
std::vector<std::atomic<u64>> committed_pages{};
|
||||
#ifdef _WIN32
|
||||
const std::array<u8, sizeof(T)> default_val{};
|
||||
#endif
|
||||
std::unique_ptr<std::atomic<u64>[]> committed_pages{};
|
||||
alignas(T) const std::array<u8, sizeof(T)> default_val{};
|
||||
};
|
||||
|
||||
} // namespace Common
|
||||
} // namespace Common
|
||||
@@ -23,6 +23,8 @@ add_library(core STATIC
|
||||
core_timing.h
|
||||
cpu_manager.cpp
|
||||
cpu_manager.h
|
||||
launch_params.cpp
|
||||
launch_params.h
|
||||
crypto/aes_util.cpp
|
||||
crypto/aes_util.h
|
||||
crypto/ctr_encryption_layer.cpp
|
||||
@@ -1203,6 +1205,9 @@ endif()
|
||||
|
||||
target_include_directories(core PRIVATE ${OPUS_INCLUDE_DIRS})
|
||||
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb tz)
|
||||
if (MSVC)
|
||||
target_link_libraries(core PRIVATE getopt)
|
||||
endif()
|
||||
|
||||
if (BOOST_NO_HEADERS)
|
||||
target_link_libraries(core PUBLIC Boost::container Boost::heap Boost::asio Boost::process Boost::crc)
|
||||
|
||||
@@ -35,19 +35,22 @@ static IPSFileType IdentifyMagic(std::span<const u8> magic) {
|
||||
}
|
||||
|
||||
static bool IsEOF(IPSFileType type, std::span<const u8> magic) {
|
||||
return (type == IPSFileType::IPS && magic.size() > 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|
||||
|| (type == IPSFileType::IPS32 && magic.size() > 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
|
||||
return (type == IPSFileType::IPS && magic.size() >= 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|
||||
|| (type == IPSFileType::IPS32 && magic.size() >= 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
|
||||
}
|
||||
|
||||
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips) {
|
||||
if (in == nullptr || ips == nullptr)
|
||||
return nullptr;
|
||||
|
||||
auto in_data = in->ReadAllBytes();
|
||||
auto const type = IdentifyMagic(in_data);
|
||||
const auto type = IdentifyMagic(ips->ReadBytes(0x5));
|
||||
if (type == IPSFileType::Error)
|
||||
return nullptr;
|
||||
|
||||
auto in_data = in->ReadAllBytes();
|
||||
if (in_data.size() == 0)
|
||||
return nullptr;
|
||||
|
||||
std::vector<u8> temp(type == IPSFileType::IPS ? 3 : 4);
|
||||
u64 offset = 5; // After header
|
||||
while (ips->Read(temp.data(), temp.size(), offset) == temp.size()) {
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "common/logging.h"
|
||||
#include "common/uuid.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/vfs/vfs.h"
|
||||
|
||||
@@ -62,24 +61,17 @@ SaveDataFactory::SaveDataFactory(Core::System& system_, ProgramId program_id_,
|
||||
|
||||
SaveDataFactory::~SaveDataFactory() = default;
|
||||
|
||||
std::string SaveDataFactory::GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const {
|
||||
if (type == SaveDataType::Account || type == SaveDataType::Device) {
|
||||
const auto requested_id = title_id != 0 ? title_id : program_id;
|
||||
const auto parent_id = system.GetContentProvider().GetParentApplicationId(requested_id);
|
||||
title_id = parent_id.value_or(requested_id);
|
||||
}
|
||||
return GetFullPath(program_id, dir, space, type, title_id, user_id, save_id);
|
||||
}
|
||||
|
||||
VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
|
||||
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
|
||||
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
|
||||
meta.user_id, meta.system_save_data_id);
|
||||
|
||||
return dir->CreateDirectoryRelative(save_directory);
|
||||
}
|
||||
|
||||
VirtualDir SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
|
||||
|
||||
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
|
||||
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
|
||||
meta.user_id, meta.system_save_data_id);
|
||||
|
||||
auto out = dir->GetDirectoryRelative(save_directory);
|
||||
|
||||
@@ -162,7 +154,8 @@ std::string SaveDataFactory::GetUserGameSaveDataRoot(u128 user_id, bool future)
|
||||
|
||||
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
|
||||
u128 user_id) const {
|
||||
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
|
||||
const auto path =
|
||||
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
|
||||
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
|
||||
|
||||
const auto size_file = relative_dir->GetFile(GetSaveDataSizeFileName());
|
||||
@@ -180,7 +173,8 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
|
||||
|
||||
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
|
||||
SaveDataSize new_value) const {
|
||||
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
|
||||
const auto path =
|
||||
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
|
||||
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
|
||||
|
||||
const auto size_file = relative_dir->CreateFile(GetSaveDataSizeFileName());
|
||||
|
||||
@@ -50,7 +50,6 @@ public:
|
||||
void SetAutoCreate(bool state);
|
||||
|
||||
private:
|
||||
std::string GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const;
|
||||
Core::System& system;
|
||||
ProgramId program_id;
|
||||
VirtualDir dir;
|
||||
|
||||
@@ -109,8 +109,7 @@ VirtualFile RealVfsFilesystem::OpenFileFromEntry(std::string_view path_, std::op
|
||||
auto reference = std::make_unique<FileReference>();
|
||||
this->InsertReferenceIntoListLocked(*reference);
|
||||
|
||||
auto file = std::shared_ptr<RealVfsFile>(
|
||||
new RealVfsFile(*this, std::move(reference), path, perms, size, std::move(parent_path)));
|
||||
auto file = std::make_shared<RealVfsFile>(*this, std::move(reference), path, perms, size, std::move(parent_path));
|
||||
cache[path] = file;
|
||||
|
||||
return file;
|
||||
@@ -177,7 +176,7 @@ bool RealVfsFilesystem::DeleteFile(std::string_view path_) {
|
||||
|
||||
VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, OpenMode perms) {
|
||||
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
|
||||
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
|
||||
return std::make_shared<RealVfsDirectory>(*this, path, perms);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, OpenMode perms) {
|
||||
@@ -185,7 +184,7 @@ VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, OpenMode p
|
||||
if (!FS::CreateDirs(path)) {
|
||||
return nullptr;
|
||||
}
|
||||
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
|
||||
return std::make_shared<RealVfsDirectory>(*this, path, perms);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::CopyDirectory(std::string_view old_path_,
|
||||
|
||||
@@ -82,6 +82,9 @@ class RealVfsFile : public VfsFile {
|
||||
friend class RealVfsFilesystem;
|
||||
|
||||
public:
|
||||
RealVfsFile(RealVfsFilesystem& base, std::unique_ptr<FileReference> reference,
|
||||
const std::string& path, OpenMode perms = OpenMode::Read,
|
||||
std::optional<u64> size = {}, std::optional<std::string> parent_path = {});
|
||||
~RealVfsFile() override;
|
||||
|
||||
std::string GetName() const override;
|
||||
@@ -95,9 +98,6 @@ public:
|
||||
bool Rename(std::string_view name) override;
|
||||
|
||||
private:
|
||||
RealVfsFile(RealVfsFilesystem& base, std::unique_ptr<FileReference> reference,
|
||||
const std::string& path, OpenMode perms = OpenMode::Read,
|
||||
std::optional<u64> size = {}, std::optional<std::string> parent_path = {});
|
||||
|
||||
RealVfsFilesystem& base;
|
||||
std::unique_ptr<FileReference> reference;
|
||||
@@ -113,6 +113,8 @@ class RealVfsDirectory : public VfsDirectory {
|
||||
friend class RealVfsFilesystem;
|
||||
|
||||
public:
|
||||
RealVfsDirectory(RealVfsFilesystem& base, const std::string& path,
|
||||
OpenMode perms = OpenMode::Read);
|
||||
~RealVfsDirectory() override;
|
||||
|
||||
VirtualFile GetFileRelative(std::string_view relative_path) const override;
|
||||
@@ -138,9 +140,6 @@ public:
|
||||
std::map<std::string, VfsEntryType, std::less<>> GetEntries() const override;
|
||||
|
||||
private:
|
||||
RealVfsDirectory(RealVfsFilesystem& base, const std::string& path,
|
||||
OpenMode perms = OpenMode::Read);
|
||||
|
||||
template <typename T, typename R>
|
||||
std::vector<std::shared_ptr<R>> IterateEntries() const;
|
||||
|
||||
|
||||
@@ -517,7 +517,7 @@ void WindowSystem::UpdateAppletStateLocked(Applet* applet, bool is_foreground, b
|
||||
// Layer ordering. Composition sorts back-to-front. Now with enums for calrity.
|
||||
s32 z_index = Background;
|
||||
if (is_overlay) {
|
||||
z_index = Overlay;
|
||||
z_index = this->IsOverlayOpenLocked(*applet) ? Overlay : Background;
|
||||
} else if (inherited_foreground) {
|
||||
z_index = is_obscured ? Foreground : ForegroundVisible;
|
||||
}
|
||||
|
||||
@@ -191,7 +191,7 @@ void LoopProcess(Core::System& system) {
|
||||
server_manager->RegisterNamedService("audout:d", std::make_shared<IAudioOutManagerForDebugger>(system), 30);
|
||||
server_manager->RegisterNamedService("audin:d", std::make_shared<IAudioInManagerForDebugger>(system), 30);
|
||||
server_manager->RegisterNamedService("audrec:d", std::make_shared<IFinalOutputRecorderManagerForDebugger>(system), 30);
|
||||
server_manager->RegisterNamedService("audren:d", std::make_shared<IAudioInManager>(system), 30);
|
||||
server_manager->RegisterNamedService("audren:d", std::make_shared<IAudioRendererManagerForDebugger>(system), 30);
|
||||
|
||||
server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system), 30);
|
||||
server_manager->RegisterNamedService("audin:a", std::make_shared<IAudioInManagerForApplet>(system), 30);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
@@ -24,7 +24,7 @@ IReceiverService::~IReceiverService() = default;
|
||||
|
||||
Result IReceiverService::OpenReceiver(Out<SharedPointer<IReceiver>> out_receiver) {
|
||||
LOG_DEBUG(Service_PSC, "called");
|
||||
*out_receiver = std::shared_ptr<IReceiver>(new IReceiver(system));
|
||||
*out_receiver = std::make_shared<IReceiver>(system);
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,205 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <regex>
|
||||
#include <cctype>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/launch_params.h"
|
||||
|
||||
#undef _UNICODE
|
||||
#include <getopt.h>
|
||||
#ifndef _MSC_VER
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
namespace Core {
|
||||
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept {
|
||||
LaunchParams p{};
|
||||
|
||||
int option_index = 0;
|
||||
static struct option long_options[] = {
|
||||
// clang-format off
|
||||
{"debug", no_argument, 0, 'd'},
|
||||
{"config", required_argument, 0, 'c'},
|
||||
{"fullscreen", no_argument, 0, 'f'},
|
||||
{"help", no_argument, 0, 'h'},
|
||||
{"game", required_argument, 0, 'g'},
|
||||
{"multiplayer", required_argument, 0, 'm'},
|
||||
{"program", optional_argument, 0, 'p'},
|
||||
{"user", required_argument, 0, 'u'},
|
||||
{"version", no_argument, 0, 'v'},
|
||||
{"input-profile", no_argument, 0, 'i'},
|
||||
{"null-render", no_argument, 0, 'n'},
|
||||
{"singlecore", no_argument, 0, 's'},
|
||||
{"filter", no_argument, 0, 'x'},
|
||||
{0, 0, 0, 0},
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
while (optind < argc) {
|
||||
if (int arg = getopt_long(argc, argv, "dc:fhg:m:p:u:vinsx", long_options, &option_index); arg != -1) {
|
||||
switch (char(arg)) {
|
||||
case 'd':
|
||||
p.override_gdb_port = uint16_t(atoi(optarg));
|
||||
break;
|
||||
case 'c':
|
||||
p.config_path = optarg;
|
||||
break;
|
||||
case 'f':
|
||||
p.fullscreen = true;
|
||||
LOG_INFO(Frontend, "Starting in fullscreen mode...");
|
||||
break;
|
||||
case 'h':
|
||||
p.print_help = true;
|
||||
break;
|
||||
case 'g':
|
||||
p.filepath = std::string(optarg);
|
||||
break;
|
||||
case 'i': {
|
||||
p.input_profile = std::string(optarg);
|
||||
break;
|
||||
}
|
||||
case 'm': {
|
||||
p.use_multiplayer = true;
|
||||
const std::string str_arg(optarg);
|
||||
// regex to check if the format is nickname:password@ip:port
|
||||
// with optional :password
|
||||
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
|
||||
if (std::regex_match(str_arg, re)) {
|
||||
std::smatch match;
|
||||
std::regex_search(str_arg, match, re);
|
||||
ASSERT(match.size() == 5);
|
||||
p.nickname = match[1];
|
||||
p.password = match[2];
|
||||
p.address = match[3];
|
||||
if (!match[4].str().empty()) {
|
||||
p.port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
|
||||
}
|
||||
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
|
||||
ASSERT(std::regex_match(p.nickname, nickname_re) && "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
|
||||
ASSERT(!p.address.empty() && "Address is empty");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'p':
|
||||
p.program_args = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
case 'u': {
|
||||
// Launch game with a specific user
|
||||
bool argument_ok = isdigit(optarg[0]);
|
||||
p.selected_user = atoi(optarg);
|
||||
if (!argument_ok) {
|
||||
// try to look it up by username, only finds the first username that matches.
|
||||
auto const user_idx = system.GetProfileManager().GetUserIndex(optarg);
|
||||
if (user_idx != std::nullopt) {
|
||||
p.selected_user = user_idx.value();
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Invalid user argument '{}'", optarg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (system.GetProfileManager().UserExistsIndex(*p.selected_user)) {
|
||||
Settings::values.current_user = s32(*p.selected_user);
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Selected user {} doesn't exist", *p.selected_user);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'v':
|
||||
p.print_version = true;
|
||||
break;
|
||||
case 'n':
|
||||
p.force_null_render = true;
|
||||
break;
|
||||
case 's':
|
||||
p.force_single_core = true;
|
||||
break;
|
||||
case 'x':
|
||||
p.log_filter = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// only kept due to shortcuts made by Qt frontend which use "-qlaunch"
|
||||
if (strcmp(argv[optind], "-hlaunch") == 0) {
|
||||
p.launch_hlaunch = true;
|
||||
} else if (strcmp(argv[optind], "-qlaunch") == 0) {
|
||||
p.launch_qlaunch = true;
|
||||
} else if (strcmp(argv[optind], "-setup") == 0) {
|
||||
p.launch_setup = true;
|
||||
} else {
|
||||
// qt feeds utf8 data, sdl frontend feeds raw utf16 data
|
||||
#ifdef _WIN32
|
||||
p.filepath = argv_w != nullptr
|
||||
? Common::UTF16ToUTF8(argv_w[optind])
|
||||
: argv[optind];
|
||||
#else
|
||||
p.filepath = argv[optind];
|
||||
#endif
|
||||
}
|
||||
optind++;
|
||||
}
|
||||
}
|
||||
p.argv0 = argv[0];
|
||||
return p;
|
||||
}
|
||||
|
||||
void ApplyLaunchParams(LaunchParams const& lp) noexcept {
|
||||
// apply the log_filter setting
|
||||
// the logger was initialized before and doesn't pick up the filter on its own
|
||||
Common::Log::Filter filter{};
|
||||
filter.ParseFilterString(lp.log_filter.value_or(Settings::values.log_filter.GetValue()));
|
||||
Common::Log::SetGlobalFilter(filter);
|
||||
|
||||
if (!lp.program_args.empty()) {
|
||||
Settings::values.program_args = lp.program_args;
|
||||
}
|
||||
if (!lp.input_profile.empty()) {
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
players[0].profile_name = lp.input_profile;
|
||||
}
|
||||
if (lp.selected_user.has_value()) {
|
||||
Settings::values.current_user = std::clamp(*lp.selected_user, 0, 7);
|
||||
}
|
||||
if (lp.override_gdb_port.has_value()) {
|
||||
Settings::values.use_gdbstub = true;
|
||||
Settings::values.gdbstub_port = *lp.override_gdb_port;
|
||||
}
|
||||
if (lp.force_single_core) {
|
||||
Settings::values.use_multi_core = false;
|
||||
}
|
||||
if (lp.force_null_render) {
|
||||
Settings::values.renderer_backend = Settings::RendererBackend::Null;
|
||||
}
|
||||
|
||||
if (lp.print_version) {
|
||||
LOG_INFO(Frontend, "Eden {} {}", Common::g_scm_branch, Common::g_scm_desc);
|
||||
}
|
||||
if (lp.print_help) {
|
||||
LOG_INFO(Frontend,
|
||||
"Usage: {}"
|
||||
" [options] <filename>\n"
|
||||
"-c, --config Load the specified configuration file\n"
|
||||
"-f, --fullscreen Start in fullscreen mode\n"
|
||||
"-g, --game File path of the game to load\n"
|
||||
"-h, --help Display this help and exit\n"
|
||||
"-m, --multiplayer=nick:password@address:port"
|
||||
" Nickname, password, address and port for multiplayer\n"
|
||||
"-p, --program Pass following string as arguments to executable\n"
|
||||
"-u, --user Select a specific user profile from 0 to 7\n"
|
||||
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
|
||||
"-v, --version Output version information and exit\n",
|
||||
lp.argv0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <optional>
|
||||
#include "common/common_types.h"
|
||||
#include "network/room.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
class System;
|
||||
struct LaunchParams {
|
||||
std::string argv0{};
|
||||
std::string filepath{};
|
||||
std::string nickname{};
|
||||
std::string password{};
|
||||
std::string address{};
|
||||
std::string input_profile{};
|
||||
std::string program_args{};
|
||||
std::optional<std::string> config_path{};
|
||||
std::optional<int> selected_user{};
|
||||
std::optional<u16> override_gdb_port{};
|
||||
std::optional<std::string> log_filter{};
|
||||
u16 port = Network::DefaultRoomPort;
|
||||
bool use_multiplayer = false;
|
||||
bool fullscreen = false;
|
||||
bool force_null_render = false;
|
||||
bool force_single_core = false;
|
||||
// print
|
||||
bool print_version = false;
|
||||
bool print_help = false;
|
||||
// qt
|
||||
bool launch_hlaunch = false;
|
||||
bool launch_qlaunch = false;
|
||||
bool launch_setup = false;
|
||||
};
|
||||
|
||||
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept;
|
||||
void ApplyLaunchParams(LaunchParams const& lp) noexcept;
|
||||
|
||||
}
|
||||
@@ -24,29 +24,65 @@
|
||||
namespace Dynarmic::Backend::Arm64 {
|
||||
|
||||
template<auto mfp, typename T>
|
||||
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||
static void* EmitCallReadTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||
using namespace oaknut::util;
|
||||
|
||||
const auto info = Devirtualize<mfp>(this_);
|
||||
|
||||
oaknut::Label l_addr, l_this;
|
||||
|
||||
void* target = code.xptr<void*>();
|
||||
// params = { this, vaddr, bitsize }
|
||||
code.LDR(X0, l_this);
|
||||
// X1 = vaddr
|
||||
code.MOV(X2, bitsize);
|
||||
code.LDR(Xscratch0, l_addr);
|
||||
code.BR(Xscratch0);
|
||||
|
||||
code.align(8);
|
||||
code.l(l_this);
|
||||
code.dx(info.this_ptr);
|
||||
code.l(l_addr);
|
||||
code.dx(info.fn_ptr);
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
template<auto mfp, typename T>
|
||||
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||
static void* EmitCallWriteTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||
using namespace oaknut::util;
|
||||
const auto info = Devirtualize<mfp>(this_);
|
||||
oaknut::Label l_addr, l_this;
|
||||
void* target = code.xptr<void*>();
|
||||
// params = { this, vaddr, value, bitsize }
|
||||
code.LDR(X0, l_this);
|
||||
// X1 = vaddr
|
||||
// X2 = value
|
||||
code.MOV(X3, bitsize);
|
||||
code.LDR(Xscratch0, l_addr);
|
||||
code.BR(Xscratch0);
|
||||
code.align(8);
|
||||
code.l(l_this);
|
||||
code.dx(info.this_ptr);
|
||||
code.l(l_addr);
|
||||
code.dx(info.fn_ptr);
|
||||
return target;
|
||||
}
|
||||
|
||||
template<auto mfp, typename T>
|
||||
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||
using namespace oaknut::util;
|
||||
const auto info = Devirtualize<mfp>(this_);
|
||||
oaknut::Label l_addr, l_this;
|
||||
void* target = code.xptr<void*>();
|
||||
code.LDR(X0, l_this);
|
||||
code.LDR(Xscratch0, l_addr);
|
||||
code.BR(Xscratch0);
|
||||
code.align(8);
|
||||
code.l(l_this);
|
||||
code.dx(info.this_ptr);
|
||||
code.l(l_addr);
|
||||
code.dx(info.fn_ptr);
|
||||
return target;
|
||||
}
|
||||
|
||||
template<auto mfp, typename T>
|
||||
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||
using namespace oaknut::util;
|
||||
|
||||
const auto info = Devirtualize<mfp>(this_);
|
||||
@@ -59,6 +95,7 @@ static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_
|
||||
ABI_PushRegisters(code, save_regs, 0);
|
||||
code.LDR(X0, l_this);
|
||||
code.MOV(X1, Xscratch0);
|
||||
code.MOV(X2, bitsize);
|
||||
code.LDR(Xscratch0, l_addr);
|
||||
code.BLR(Xscratch0);
|
||||
code.MOV(Xscratch0, X0);
|
||||
@@ -101,7 +138,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
|
||||
}
|
||||
|
||||
template<auto mfp, typename T>
|
||||
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||
using namespace oaknut::util;
|
||||
|
||||
const auto info = Devirtualize<mfp>(this_);
|
||||
@@ -115,6 +152,7 @@ static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this
|
||||
code.LDR(X0, l_this);
|
||||
code.MOV(X1, Xscratch0);
|
||||
code.MOV(X2, Xscratch1);
|
||||
code.MOV(X3, bitsize);
|
||||
code.LDR(Xscratch0, l_addr);
|
||||
code.BLR(Xscratch0);
|
||||
ABI_PopRegisters(code, save_regs, 0);
|
||||
@@ -176,14 +214,27 @@ void A32AddressSpace::EmitPrelude() {
|
||||
|
||||
UnprotectCodeMemory();
|
||||
|
||||
prelude_info.read_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
||||
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
||||
|
||||
prelude_info.read_memory_8 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
||||
prelude_info.read_memory_16 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
||||
prelude_info.read_memory_32 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
||||
prelude_info.read_memory_64 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
||||
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
||||
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
||||
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
||||
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
||||
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u8>(code, conf);
|
||||
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u16>(code, conf);
|
||||
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u32>(code, conf);
|
||||
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u64>(code, conf);
|
||||
prelude_info.write_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
||||
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
||||
prelude_info.write_memory_8 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
||||
prelude_info.write_memory_16 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
||||
prelude_info.write_memory_32 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
||||
prelude_info.write_memory_64 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
||||
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
||||
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
||||
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
||||
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
||||
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
|
||||
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
|
||||
prelude_info.exclusive_write_memory_32 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive32, u32>(code, conf);
|
||||
|
||||
@@ -23,29 +23,65 @@
|
||||
namespace Dynarmic::Backend::Arm64 {
|
||||
|
||||
template<auto mfp, typename T>
|
||||
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||
static void* EmitCallReadTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||
using namespace oaknut::util;
|
||||
|
||||
const auto info = Devirtualize<mfp>(this_);
|
||||
|
||||
oaknut::Label l_addr, l_this;
|
||||
|
||||
void* target = code.xptr<void*>();
|
||||
// params = { this, vaddr, bitsize }
|
||||
code.LDR(X0, l_this);
|
||||
// X1 = vaddr
|
||||
code.MOV(X2, bitsize);
|
||||
code.LDR(Xscratch0, l_addr);
|
||||
code.BR(Xscratch0);
|
||||
|
||||
code.align(8);
|
||||
code.l(l_this);
|
||||
code.dx(info.this_ptr);
|
||||
code.l(l_addr);
|
||||
code.dx(info.fn_ptr);
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
template<auto mfp, typename T>
|
||||
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||
static void* EmitCallWriteTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||
using namespace oaknut::util;
|
||||
const auto info = Devirtualize<mfp>(this_);
|
||||
oaknut::Label l_addr, l_this;
|
||||
void* target = code.xptr<void*>();
|
||||
// params = { this, vaddr, value, bitsize }
|
||||
code.LDR(X0, l_this);
|
||||
// X1 = vaddr
|
||||
// X2 = value
|
||||
code.MOV(X3, bitsize);
|
||||
code.LDR(Xscratch0, l_addr);
|
||||
code.BR(Xscratch0);
|
||||
code.align(8);
|
||||
code.l(l_this);
|
||||
code.dx(info.this_ptr);
|
||||
code.l(l_addr);
|
||||
code.dx(info.fn_ptr);
|
||||
return target;
|
||||
}
|
||||
|
||||
template<auto mfp, typename T>
|
||||
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||
using namespace oaknut::util;
|
||||
const auto info = Devirtualize<mfp>(this_);
|
||||
oaknut::Label l_addr, l_this;
|
||||
void* target = code.xptr<void*>();
|
||||
code.LDR(X0, l_this);
|
||||
code.LDR(Xscratch0, l_addr);
|
||||
code.BR(Xscratch0);
|
||||
code.align(8);
|
||||
code.l(l_this);
|
||||
code.dx(info.this_ptr);
|
||||
code.l(l_addr);
|
||||
code.dx(info.fn_ptr);
|
||||
return target;
|
||||
}
|
||||
|
||||
template<auto mfp, typename T>
|
||||
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||
using namespace oaknut::util;
|
||||
|
||||
const auto info = Devirtualize<mfp>(this_);
|
||||
@@ -58,6 +94,7 @@ static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_
|
||||
ABI_PushRegisters(code, save_regs, 0);
|
||||
code.LDR(X0, l_this);
|
||||
code.MOV(X1, Xscratch0);
|
||||
code.MOV(X2, bitsize);
|
||||
code.LDR(Xscratch0, l_addr);
|
||||
code.BLR(Xscratch0);
|
||||
code.MOV(Xscratch0, X0);
|
||||
@@ -100,7 +137,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
|
||||
}
|
||||
|
||||
template<auto mfp, typename T>
|
||||
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
||||
using namespace oaknut::util;
|
||||
|
||||
const auto info = Devirtualize<mfp>(this_);
|
||||
@@ -114,6 +151,7 @@ static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this
|
||||
code.LDR(X0, l_this);
|
||||
code.MOV(X1, Xscratch0);
|
||||
code.MOV(X2, Xscratch1);
|
||||
code.MOV(X3, bitsize);
|
||||
code.LDR(Xscratch0, l_addr);
|
||||
code.BLR(Xscratch0);
|
||||
ABI_PopRegisters(code, save_regs, 0);
|
||||
@@ -342,18 +380,30 @@ void A64AddressSpace::EmitPrelude() {
|
||||
|
||||
UnprotectCodeMemory();
|
||||
|
||||
prelude_info.read_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
||||
prelude_info.read_memory_8 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
||||
prelude_info.read_memory_16 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
||||
prelude_info.read_memory_32 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
||||
prelude_info.read_memory_64 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
||||
prelude_info.read_memory_128 = EmitRead128CallTrampoline(code, conf.callbacks);
|
||||
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
||||
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
||||
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
||||
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
||||
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
||||
prelude_info.wrapped_read_memory_128 = EmitWrappedRead128CallTrampoline(code, conf.callbacks);
|
||||
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u8>(code, conf);
|
||||
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u16>(code, conf);
|
||||
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u32>(code, conf);
|
||||
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u64>(code, conf);
|
||||
prelude_info.exclusive_read_memory_128 = EmitExclusiveRead128CallTrampoline(code, conf);
|
||||
prelude_info.write_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
||||
prelude_info.write_memory_8 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
||||
prelude_info.write_memory_16 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
||||
prelude_info.write_memory_32 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
||||
prelude_info.write_memory_64 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
||||
prelude_info.write_memory_128 = EmitWrite128CallTrampoline(code, conf.callbacks);
|
||||
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
||||
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
||||
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
||||
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
||||
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
||||
prelude_info.wrapped_write_memory_128 = EmitWrappedWrite128CallTrampoline(code, conf.callbacks);
|
||||
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
|
||||
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
|
||||
|
||||
@@ -147,44 +147,37 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
|
||||
break;
|
||||
// { this, vaddr, size }
|
||||
case LinkTarget::ReadMemory8:
|
||||
c.LDR(X2, 1);
|
||||
c.BL(prelude_info.read_memory);
|
||||
c.BL(prelude_info.read_memory_8);
|
||||
break;
|
||||
case LinkTarget::ReadMemory16:
|
||||
c.LDR(X2, 2);
|
||||
c.BL(prelude_info.read_memory);
|
||||
c.BL(prelude_info.read_memory_16);
|
||||
break;
|
||||
case LinkTarget::ReadMemory32:
|
||||
c.LDR(X2, 4);
|
||||
c.BL(prelude_info.read_memory);
|
||||
c.BL(prelude_info.read_memory_32);
|
||||
break;
|
||||
case LinkTarget::ReadMemory64:
|
||||
c.LDR(X2, 8);
|
||||
c.BL(prelude_info.read_memory);
|
||||
c.BL(prelude_info.read_memory_64);
|
||||
break;
|
||||
case LinkTarget::ReadMemory128:
|
||||
c.BL(prelude_info.read_memory_128);
|
||||
break;
|
||||
// { this, vaddr, size }
|
||||
case LinkTarget::WrappedReadMemory8:
|
||||
c.LDR(X2, 1);
|
||||
c.BL(prelude_info.wrapped_read_memory);
|
||||
c.BL(prelude_info.wrapped_read_memory_8);
|
||||
break;
|
||||
case LinkTarget::WrappedReadMemory16:
|
||||
c.LDR(X2, 2);
|
||||
c.BL(prelude_info.wrapped_read_memory);
|
||||
c.BL(prelude_info.wrapped_read_memory_16);
|
||||
break;
|
||||
case LinkTarget::WrappedReadMemory32:
|
||||
c.LDR(X2, 4);
|
||||
c.BL(prelude_info.wrapped_read_memory);
|
||||
c.BL(prelude_info.wrapped_read_memory_32);
|
||||
break;
|
||||
case LinkTarget::WrappedReadMemory64:
|
||||
c.LDR(X2, 8);
|
||||
c.BL(prelude_info.wrapped_read_memory);
|
||||
c.BL(prelude_info.wrapped_read_memory_64);
|
||||
break;
|
||||
case LinkTarget::WrappedReadMemory128:
|
||||
c.BL(prelude_info.wrapped_read_memory_128);
|
||||
break;
|
||||
//
|
||||
case LinkTarget::ExclusiveReadMemory8:
|
||||
c.BL(prelude_info.exclusive_read_memory_8);
|
||||
break;
|
||||
@@ -202,43 +195,37 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
|
||||
break;
|
||||
// { this, vaddr, value, size }
|
||||
case LinkTarget::WriteMemory8:
|
||||
c.LDR(X3, 1);
|
||||
c.BL(prelude_info.write_memory);
|
||||
c.BL(prelude_info.write_memory_8);
|
||||
break;
|
||||
case LinkTarget::WriteMemory16:
|
||||
c.LDR(X3, 2);
|
||||
c.BL(prelude_info.write_memory);
|
||||
c.BL(prelude_info.write_memory_16);
|
||||
break;
|
||||
case LinkTarget::WriteMemory32:
|
||||
c.LDR(X3, 4);
|
||||
c.BL(prelude_info.write_memory);
|
||||
c.BL(prelude_info.write_memory_32);
|
||||
break;
|
||||
case LinkTarget::WriteMemory64:
|
||||
c.LDR(X3, 8);
|
||||
c.BL(prelude_info.write_memory);
|
||||
c.BL(prelude_info.write_memory_64);
|
||||
break;
|
||||
case LinkTarget::WriteMemory128:
|
||||
c.BL(prelude_info.write_memory_128);
|
||||
break;
|
||||
//
|
||||
case LinkTarget::WrappedWriteMemory8:
|
||||
c.LDR(X3, 1);
|
||||
c.BL(prelude_info.wrapped_write_memory);
|
||||
c.BL(prelude_info.wrapped_write_memory_8);
|
||||
break;
|
||||
case LinkTarget::WrappedWriteMemory16:
|
||||
c.LDR(X3, 2);
|
||||
c.BL(prelude_info.wrapped_write_memory);
|
||||
c.BL(prelude_info.wrapped_write_memory_16);
|
||||
break;
|
||||
case LinkTarget::WrappedWriteMemory32:
|
||||
c.LDR(X3, 4);
|
||||
c.BL(prelude_info.wrapped_write_memory);
|
||||
c.BL(prelude_info.wrapped_write_memory_32);
|
||||
break;
|
||||
case LinkTarget::WrappedWriteMemory64:
|
||||
c.LDR(X3, 8);
|
||||
c.BL(prelude_info.wrapped_write_memory);
|
||||
c.BL(prelude_info.wrapped_write_memory_64);
|
||||
break;
|
||||
case LinkTarget::WrappedWriteMemory128:
|
||||
c.BL(prelude_info.wrapped_write_memory_128);
|
||||
break;
|
||||
//
|
||||
case LinkTarget::ExclusiveWriteMemory8:
|
||||
c.BL(prelude_info.exclusive_write_memory_8);
|
||||
break;
|
||||
|
||||
@@ -93,18 +93,30 @@ protected:
|
||||
void* return_to_dispatcher;
|
||||
void* return_from_run_code;
|
||||
|
||||
void* read_memory;
|
||||
void* read_memory_8;
|
||||
void* read_memory_16;
|
||||
void* read_memory_32;
|
||||
void* read_memory_64;
|
||||
void* read_memory_128;
|
||||
void* wrapped_read_memory;
|
||||
void* wrapped_read_memory_8;
|
||||
void* wrapped_read_memory_16;
|
||||
void* wrapped_read_memory_32;
|
||||
void* wrapped_read_memory_64;
|
||||
void* wrapped_read_memory_128;
|
||||
void* exclusive_read_memory_8;
|
||||
void* exclusive_read_memory_16;
|
||||
void* exclusive_read_memory_32;
|
||||
void* exclusive_read_memory_64;
|
||||
void* exclusive_read_memory_128;
|
||||
void* write_memory;
|
||||
void* write_memory_8;
|
||||
void* write_memory_16;
|
||||
void* write_memory_32;
|
||||
void* write_memory_64;
|
||||
void* write_memory_128;
|
||||
void* wrapped_write_memory;
|
||||
void* wrapped_write_memory_8;
|
||||
void* wrapped_write_memory_16;
|
||||
void* wrapped_write_memory_32;
|
||||
void* wrapped_write_memory_64;
|
||||
void* wrapped_write_memory_128;
|
||||
void* exclusive_write_memory_8;
|
||||
void* exclusive_write_memory_16;
|
||||
|
||||
@@ -761,6 +761,9 @@ void EmulatedController::StartMotionCalibration() {
|
||||
}
|
||||
|
||||
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) {
|
||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
if (index >= controller.button_values.size()) {
|
||||
return;
|
||||
}
|
||||
@@ -913,10 +916,21 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
|
||||
break;
|
||||
}
|
||||
|
||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (player.connected) {
|
||||
Connect();
|
||||
if (!is_connected) {
|
||||
if (npad_type == NpadStyleIndex::Handheld) {
|
||||
if (npad_id_type == NpadIdType::Handheld) {
|
||||
Connect();
|
||||
controller_connected[player_index] = true;
|
||||
}
|
||||
} else if (npad_type != NpadStyleIndex::Handheld) {
|
||||
if (npad_id_type == NpadIdType::Player1) {
|
||||
Connect();
|
||||
controller_connected[player_index] = true;
|
||||
} else if (player.connected && !controller_connected[player_index]) {
|
||||
Connect();
|
||||
controller_connected[player_index] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TriggerOnChange(ControllerTriggerType::Button, true);
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "common/settings.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "hid_core/frontend/motion_input.h"
|
||||
#include "hid_core/hid_core.h"
|
||||
#include "hid_core/hid_types.h"
|
||||
#include "hid_core/irsensor/irs_types.h"
|
||||
|
||||
@@ -584,6 +585,7 @@ private:
|
||||
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
|
||||
DEFAULT_VIBRATION_VALUE};
|
||||
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
|
||||
std::array<bool, HIDCore::available_controllers> controller_connected{};
|
||||
|
||||
// Atomically synched values
|
||||
std::atomic<HID::NpadStyleIndex> npad_type{HID::NpadStyleIndex::None};
|
||||
|
||||
@@ -45,6 +45,19 @@ NPad::NPad(Core::HID::HIDCore& hid_core_, KernelHelpers::ServiceContext& service
|
||||
AbstractPad{hid_core_.kernel},
|
||||
}}
|
||||
{
|
||||
for (std::size_t aruid_index = 0; aruid_index < AruidIndexMax; ++aruid_index) {
|
||||
for (std::size_t i = 0; i < controller_data[aruid_index].size(); ++i) {
|
||||
auto& controller = controller_data[aruid_index][i];
|
||||
controller.device = hid_core.GetEmulatedControllerByIndex(i);
|
||||
Core::HID::ControllerUpdateCallback engine_callback{
|
||||
.on_change = [this, i, kernel = &hid_core.kernel](Core::HID::ControllerTriggerType type) {
|
||||
ControllerUpdate(*kernel, type, i);
|
||||
},
|
||||
.is_npad_service = true,
|
||||
};
|
||||
controller.callback_key = controller.device->SetCallback(engine_callback);
|
||||
}
|
||||
}
|
||||
for (std::size_t i = 0; i < abstracted_pads.size(); ++i) {
|
||||
abstracted_pads[i].SetNpadId(IndexToNpadIdType(i));
|
||||
}
|
||||
@@ -93,16 +106,6 @@ Result NPad::Activate(u64 aruid) {
|
||||
for (std::size_t i = 0; i < controller_data[aruid_index].size(); ++i) {
|
||||
auto& controller = controller_data[aruid_index][i];
|
||||
controller.shared_memory = &data->shared_memory_format->npad.npad_entry[i].internal_state;
|
||||
controller.device = hid_core.GetEmulatedControllerByIndex(i);
|
||||
if (!controller.callback_key) {
|
||||
Core::HID::ControllerUpdateCallback engine_callback{
|
||||
.on_change = [this, i](Core::HID::ControllerTriggerType type) {
|
||||
ControllerUpdate(hid_core.kernel, type, i);
|
||||
},
|
||||
.is_npad_service = true,
|
||||
};
|
||||
controller.callback_key = controller.device->SetCallback(engine_callback);
|
||||
}
|
||||
}
|
||||
|
||||
// Prefill controller buffers
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -28,11 +31,6 @@ struct FuncTraits<ReturnType_ (*)(Args...)> {
|
||||
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
|
||||
};
|
||||
|
||||
template <auto func, typename... Args>
|
||||
void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
|
||||
inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
|
||||
}
|
||||
|
||||
template <typename ArgType>
|
||||
auto Arg(EmitContext& ctx, const IR::Value& arg) {
|
||||
if constexpr (std::is_same_v<ArgType, std::string_view>) {
|
||||
@@ -53,21 +51,10 @@ auto Arg(EmitContext& ctx, const IR::Value& arg) {
|
||||
template <auto func, bool is_first_arg_inst, size_t... I>
|
||||
void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
|
||||
using Traits = FuncTraits<decltype(func)>;
|
||||
if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
|
||||
if constexpr (is_first_arg_inst) {
|
||||
SetDefinition<func>(
|
||||
ctx, inst, *inst,
|
||||
Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
|
||||
} else {
|
||||
SetDefinition<func>(
|
||||
ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
|
||||
}
|
||||
if constexpr (is_first_arg_inst) {
|
||||
func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
|
||||
} else {
|
||||
if constexpr (is_first_arg_inst) {
|
||||
func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
|
||||
} else {
|
||||
func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
|
||||
}
|
||||
func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -121,7 +121,7 @@ void BufferCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size
|
||||
|
||||
template <class P>
|
||||
void BufferCache<P>::WriteMemory(DAddr device_addr, u64 size) {
|
||||
if (memory_tracker.IsRegionGpuModified(device_addr, size)) {
|
||||
if (IsRegionGpuModified(device_addr, size)) {
|
||||
ClearDownload(device_addr, size);
|
||||
gpu_modified_ranges.Subtract(device_addr, size);
|
||||
}
|
||||
@@ -311,11 +311,8 @@ std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainCPUBuffer(
|
||||
MarkWrittenBuffer(buffer_id, device_addr, size);
|
||||
break;
|
||||
case ObtainBufferOperation::DiscardWrite: {
|
||||
const DAddr device_addr_start = Common::AlignDown(device_addr, 64);
|
||||
const DAddr device_addr_end = Common::AlignUp(device_addr + size, 64);
|
||||
const size_t new_size = device_addr_end - device_addr_start;
|
||||
ClearDownload(device_addr_start, new_size);
|
||||
gpu_modified_ranges.Subtract(device_addr_start, new_size);
|
||||
ClearDownload(device_addr, size);
|
||||
gpu_modified_ranges.Subtract(device_addr, size);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -1742,14 +1739,24 @@ bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 si
|
||||
u64 total_size_bytes = 0;
|
||||
u64 largest_copy = 0;
|
||||
const DAddr buffer_start = buffer.cpu_addr_cached;
|
||||
memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) {
|
||||
const auto add_upload = [&](DAddr start, DAddr end) {
|
||||
if (start == end) return;
|
||||
const u64 range_size = end - start;
|
||||
upload_copies.push_back(BufferCopy{
|
||||
.src_offset = total_size_bytes,
|
||||
.dst_offset = device_addr_out - buffer_start,
|
||||
.dst_offset = start - buffer_start,
|
||||
.size = range_size,
|
||||
});
|
||||
total_size_bytes += range_size;
|
||||
largest_copy = (std::max)(largest_copy, range_size);
|
||||
};
|
||||
memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) {
|
||||
DAddr upload_start = device_addr_out;
|
||||
gpu_modified_ranges.ForEachInRange(device_addr_out, range_size, [&](DAddr gpu_start, DAddr gpu_end) {
|
||||
add_upload(upload_start, gpu_start);
|
||||
upload_start = gpu_end;
|
||||
});
|
||||
add_upload(upload_start, device_addr_out + range_size);
|
||||
});
|
||||
if (total_size_bytes == 0) {
|
||||
return true;
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
namespace Tegra {
|
||||
|
||||
constexpr u32 MacroRegistersStart = 0xE00;
|
||||
[[maybe_unused]] constexpr u32 ComputeInline = 0x6D;
|
||||
constexpr u32 ComputeInline = 0x6D;
|
||||
|
||||
DmaPusher::DmaPusher(Core::System& system_, MemoryManager& memory_manager_, Control::ChannelState& channel_state_)
|
||||
: system{system_}
|
||||
@@ -73,11 +73,16 @@ bool DmaPusher::Step() {
|
||||
synced = false;
|
||||
}
|
||||
|
||||
if (header.size > 0 && dma_state.method >= MacroRegistersStart && subchannels[dma_state.subchannel]) {
|
||||
subchannels[dma_state.subchannel]->current_dirty = memory_manager.IsMemoryDirty(dma_state.dma_get, header.size * sizeof(u32));
|
||||
}
|
||||
|
||||
if (header.size > 0) {
|
||||
if (subchannels[dma_state.subchannel] && dma_state.method_count) {
|
||||
const auto engine = subchannel_type[dma_state.subchannel];
|
||||
const bool kepler_payload = engine == Engines::EngineTypes::KeplerCompute && dma_state.method == ComputeInline && dma_state.non_incrementing;
|
||||
const bool macro_payload = engine == Engines::EngineTypes::Maxwell3D && dma_state.method >= MacroRegistersStart;
|
||||
if (kepler_payload || macro_payload) {
|
||||
const size_t words = std::min<size_t>(dma_state.method_count, header.size);
|
||||
subchannels[dma_state.subchannel]->current_dirty = memory_manager.IsMemoryDirty(dma_state.dma_get, words * sizeof(u32));
|
||||
}
|
||||
}
|
||||
const bool use_safe = Settings::IsDMALevelDefault() ? Settings::IsGPULevelHigh() : Settings::IsDMALevelSafe();
|
||||
if (use_safe) {
|
||||
Tegra::Memory::GpuGuestMemory<Tegra::CommandHeader, Tegra::Memory::GuestMemoryFlags::SafeRead>headers(memory_manager, dma_state.dma_get, header.size, &command_headers);
|
||||
|
||||
@@ -49,13 +49,16 @@ void KeplerCompute::CallMethod(Core::System& system, u32 method, u32 method_argu
|
||||
case KEPLER_COMPUTE_REG_INDEX(exec_upload): {
|
||||
UploadInfo info{.upload_address = upload_address,
|
||||
.exec_address = upload_state.ExecTargetAddress(),
|
||||
.copy_size = upload_state.GetUploadSize()};
|
||||
.copy_size = upload_state.GetUploadSize(),
|
||||
.was_dirty = upload_dirty};
|
||||
uploads.push_back(info);
|
||||
upload_state.ProcessExec(regs.exec_upload.linear != 0);
|
||||
break;
|
||||
}
|
||||
case KEPLER_COMPUTE_REG_INDEX(data_upload): {
|
||||
upload_address = current_dma_segment;
|
||||
upload_dirty = current_dirty;
|
||||
current_dirty = false;
|
||||
upload_state.ProcessData(method_argument, is_last_call);
|
||||
break;
|
||||
}
|
||||
@@ -64,9 +67,11 @@ void KeplerCompute::CallMethod(Core::System& system, u32 method, u32 method_argu
|
||||
|
||||
for (auto& data : uploads) {
|
||||
const GPUVAddr offset = data.exec_address - launch_desc_loc;
|
||||
if (offset / sizeof(u32) == LAUNCH_REG_INDEX(grid_dim_x) &&
|
||||
memory_manager.IsMemoryDirty(data.upload_address, data.copy_size)) {
|
||||
indirect_compute = {data.upload_address};
|
||||
if (offset / sizeof(u32) == LAUNCH_REG_INDEX(grid_dim_x)) {
|
||||
const bool source_dirty = memory_manager.IsMemoryDirty(data.upload_address, data.copy_size);
|
||||
if (data.was_dirty || source_dirty) {
|
||||
indirect_compute = {data.upload_address};
|
||||
}
|
||||
}
|
||||
}
|
||||
uploads.clear();
|
||||
@@ -83,6 +88,8 @@ void KeplerCompute::CallMultiMethod(Core::System& system, u32 method, const u32*
|
||||
switch (method) {
|
||||
case KEPLER_COMPUTE_REG_INDEX(data_upload):
|
||||
upload_address = current_dma_segment;
|
||||
upload_dirty = current_dirty;
|
||||
current_dirty = false;
|
||||
upload_state.ProcessData(base_start, amount);
|
||||
return;
|
||||
default:
|
||||
|
||||
@@ -226,11 +226,13 @@ private:
|
||||
VideoCore::RasterizerInterface* rasterizer = nullptr;
|
||||
Upload::State upload_state;
|
||||
GPUVAddr upload_address;
|
||||
bool upload_dirty{};
|
||||
|
||||
struct UploadInfo {
|
||||
GPUVAddr upload_address;
|
||||
GPUVAddr exec_address;
|
||||
u32 copy_size;
|
||||
bool was_dirty;
|
||||
};
|
||||
std::vector<UploadInfo> uploads;
|
||||
std::optional<GPUVAddr> indirect_compute{};
|
||||
|
||||
@@ -94,11 +94,14 @@ void Layer::ConfigureDraw(const Device& device, PresentPushConstants* out_push_c
|
||||
const u32 scaled_width = texture_info ? texture_info->scaled_width : texture_width;
|
||||
const u32 scaled_height = texture_info ? texture_info->scaled_height : texture_height;
|
||||
const bool use_accelerated = texture_info.has_value();
|
||||
const bool is_applet =
|
||||
(framebuffer.layer_stack_mask & Service::Nvnflinger::LayerStackBit(
|
||||
Service::Nvnflinger::LayerStackId::Recording)) == 0;
|
||||
|
||||
RefreshResources(device, framebuffer);
|
||||
SetAntiAliasPass(device);
|
||||
#ifdef HAS_RESHADE
|
||||
SetPostProcessPass(device);
|
||||
SetPostProcessPass(device, is_applet);
|
||||
#endif
|
||||
|
||||
// Finish any pending renderpass
|
||||
@@ -138,8 +141,11 @@ void Layer::ConfigureDraw(const Device& device, PresentPushConstants* out_push_c
|
||||
source_image_view = fsr->Draw(device, scheduler, image_index, source_image, source_image_view, render_extent, crop_rect);
|
||||
crop_rect = {0, 0, 1, 1};
|
||||
} else if (auto* sgsr = std::get_if<SGSR>(&sr_filter)) {
|
||||
source_image_view = sgsr->Draw(device, scheduler, image_index, source_image, source_image_view, render_extent, crop_rect);
|
||||
crop_rect = {0, 0, 1, 1};
|
||||
if (!is_applet) {
|
||||
source_image_view = sgsr->Draw(device, scheduler, image_index, source_image,
|
||||
source_image_view, render_extent, crop_rect);
|
||||
crop_rect = {0, 0, 1, 1};
|
||||
}
|
||||
}
|
||||
|
||||
SetMatrixData(device, *out_push_constants, layout);
|
||||
@@ -228,7 +234,11 @@ void Layer::SetAntiAliasPass(const Device& device) {
|
||||
}
|
||||
|
||||
#ifdef HAS_RESHADE
|
||||
void Layer::SetPostProcessPass(const Device& device) {
|
||||
void Layer::SetPostProcessPass(const Device& device, bool is_applet) {
|
||||
if (is_applet) {
|
||||
post_process.reset();
|
||||
return;
|
||||
}
|
||||
const VkExtent2D render_area{
|
||||
.width = Settings::values.resolution_info.ScaleUp(raw_width),
|
||||
.height = Settings::values.resolution_info.ScaleUp(raw_height),
|
||||
|
||||
@@ -70,7 +70,7 @@ private:
|
||||
void RefreshResources(const Device& device, const Tegra::FramebufferConfig& framebuffer);
|
||||
void SetAntiAliasPass(const Device& device);
|
||||
#ifdef HAS_RESHADE
|
||||
void SetPostProcessPass(const Device& device);
|
||||
void SetPostProcessPass(const Device& device, bool is_applet);
|
||||
#endif
|
||||
void ReleaseRawImages();
|
||||
|
||||
|
||||
+18
-68
@@ -3,6 +3,7 @@
|
||||
|
||||
// Static Qt on macOS doesn't use Vulkan
|
||||
// Other platforms do, and thus have conflicting VulkanMemoryAllocator symbols
|
||||
#include "core/launch_params.h"
|
||||
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
|
||||
#undef VMA_IMPLEMENTATION
|
||||
#endif
|
||||
@@ -515,79 +516,28 @@ MainWindow::MainWindow(bool has_broken_vulkan)
|
||||
// to prevent the UI from blowing up.
|
||||
UpdateUITheme();
|
||||
|
||||
QStringList args = QApplication::arguments();
|
||||
if (QStringList args = QApplication::arguments(); args.size() >= 2) {
|
||||
QList<QByteArray> qba{};
|
||||
for (auto const& e : args)
|
||||
qba.push_back(e.toUtf8());
|
||||
std::vector<char*> args_cstr{};
|
||||
for (auto& e : qba)
|
||||
args_cstr.push_back(e.data());
|
||||
|
||||
if (args.size() < 2) {
|
||||
return;
|
||||
}
|
||||
auto const lp = Core::ParseLaunchParams(*QtCommon::system, args_cstr.size(), args_cstr.data(), nullptr);
|
||||
|
||||
QString game_path;
|
||||
bool should_launch_qlaunch = false;
|
||||
bool should_launch_hlaunch = false;
|
||||
bool should_launch_setup = false;
|
||||
bool has_gamepath = false;
|
||||
bool is_fullscreen = false;
|
||||
|
||||
// Preserves drag/drop functionality
|
||||
for (int i = 1; i < args.size(); ++i) {
|
||||
if (args[i] == QStringLiteral("-f")) {
|
||||
// Launch game in fullscreen mode
|
||||
is_fullscreen = true;
|
||||
} else if (args[i] == QStringLiteral("-u") && i < args.size() - 1) {
|
||||
// Launch game with a specific user
|
||||
int user_arg_idx = ++i;
|
||||
bool argument_ok;
|
||||
std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
|
||||
if (!argument_ok) {
|
||||
// try to look it up by username, only finds the first username that matches.
|
||||
std::string const user_arg_str = args[user_arg_idx].toStdString();
|
||||
auto const user_idx =
|
||||
QtCommon::system->GetProfileManager().GetUserIndex(user_arg_str);
|
||||
if (user_idx != std::nullopt) {
|
||||
selected_user = user_idx.value();
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Invalid user argument '{}'", user_arg_str);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (QtCommon::system->GetProfileManager().UserExistsIndex(selected_user)) {
|
||||
Settings::values.current_user = s32(selected_user);
|
||||
user_flag_cmd_line = true;
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Selected user {} doesn't exist", selected_user);
|
||||
}
|
||||
} else if (args[i] == QStringLiteral("-g") && i < args.size() - 1) {
|
||||
// Launch game at path
|
||||
game_path = args[++i];
|
||||
has_gamepath = true;
|
||||
} else if (args[i] == QStringLiteral("-input-profile") && i < args.size() - 1) {
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
players[0].profile_name = args[++i].toStdString();
|
||||
} else if (args[i] == QStringLiteral("-qlaunch")) {
|
||||
should_launch_qlaunch = true;
|
||||
} else if (args[i] == QStringLiteral("-hlaunch")) {
|
||||
should_launch_hlaunch = true;
|
||||
} else if (args[i] == QStringLiteral("-setup")) {
|
||||
should_launch_setup = true;
|
||||
} else {
|
||||
game_path = args[i];
|
||||
has_gamepath = true;
|
||||
// Override fullscreen setting if gamepath or argument is provided
|
||||
if (!lp.filepath.empty() || lp.fullscreen) {
|
||||
ui->action_Fullscreen->setChecked(lp.fullscreen);
|
||||
}
|
||||
}
|
||||
|
||||
// Override fullscreen setting if gamepath or argument is provided
|
||||
if (has_gamepath || is_fullscreen) {
|
||||
ui->action_Fullscreen->setChecked(is_fullscreen);
|
||||
}
|
||||
|
||||
if (should_launch_setup) {
|
||||
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
|
||||
} else {
|
||||
if (!game_path.isEmpty()) {
|
||||
BootGame(game_path, ApplicationAppletParameters());
|
||||
} else if (should_launch_qlaunch) {
|
||||
if (!lp.filepath.empty()) {
|
||||
BootGame(QString::fromStdString(lp.filepath), ApplicationAppletParameters());
|
||||
} else if (lp.launch_setup) {
|
||||
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
|
||||
} else if (lp.launch_qlaunch) {
|
||||
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
|
||||
} else if (should_launch_hlaunch) {
|
||||
} else if (lp.launch_hlaunch) {
|
||||
std::filesystem::path const sd_dir =
|
||||
Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
|
||||
auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
|
||||
|
||||
@@ -42,9 +42,6 @@ target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common
|
||||
if (ENABLE_OPENGL)
|
||||
target_link_libraries(yuzu-cmd PRIVATE glad)
|
||||
endif()
|
||||
if (MSVC)
|
||||
target_link_libraries(yuzu-cmd PRIVATE getopt)
|
||||
endif()
|
||||
target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||
|
||||
create_resource("../../dist/eden.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
|
||||
|
||||
+15
-189
@@ -10,6 +10,7 @@
|
||||
#include <regex>
|
||||
#include <string>
|
||||
#include "common/settings_enums.h"
|
||||
#include "core/launch_params.h"
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
@@ -52,12 +53,6 @@
|
||||
#include "common/windows/timer_resolution.h"
|
||||
#endif
|
||||
|
||||
#undef _UNICODE
|
||||
#include <getopt.h>
|
||||
#ifndef _MSC_VER
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
extern "C" {
|
||||
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
|
||||
@@ -67,25 +62,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void PrintHelp(const char* argv0) {
|
||||
std::cout << "Usage: " << argv0
|
||||
<< " [options] <filename>\n"
|
||||
"-c, --config Load the specified configuration file\n"
|
||||
"-f, --fullscreen Start in fullscreen mode\n"
|
||||
"-g, --game File path of the game to load\n"
|
||||
"-h, --help Display this help and exit\n"
|
||||
"-m, --multiplayer=nick:password@address:port"
|
||||
" Nickname, password, address and port for multiplayer\n"
|
||||
"-p, --program Pass following string as arguments to executable\n"
|
||||
"-u, --user Select a specific user profile from 0 to 7\n"
|
||||
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
|
||||
"-v, --version Output version information and exit\n";
|
||||
}
|
||||
|
||||
static void PrintVersion() {
|
||||
std::cout << "Eden " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
|
||||
}
|
||||
|
||||
static void OnStateChanged(const Network::RoomMember::State& state) {
|
||||
switch (state) {
|
||||
case Network::RoomMember::State::Idle:
|
||||
@@ -208,168 +184,18 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
#endif
|
||||
std::string filepath;
|
||||
std::optional<std::string> config_path{};
|
||||
std::string program_args;
|
||||
std::optional<int> selected_user{};
|
||||
std::optional<u16> override_gdb_port{};
|
||||
bool use_multiplayer = false;
|
||||
bool fullscreen = false;
|
||||
bool force_null_render = false;
|
||||
bool force_single_core = false;
|
||||
std::string nickname{};
|
||||
std::string password{};
|
||||
std::string address{};
|
||||
std::string input_profile{};
|
||||
std::optional<std::string> log_filter{};
|
||||
u16 port = Network::DefaultRoomPort;
|
||||
|
||||
static struct option long_options[] = {
|
||||
// clang-format off
|
||||
{"debug", no_argument, 0, 'd'},
|
||||
{"config", required_argument, 0, 'c'},
|
||||
{"fullscreen", no_argument, 0, 'f'},
|
||||
{"help", no_argument, 0, 'h'},
|
||||
{"game", required_argument, 0, 'g'},
|
||||
{"multiplayer", required_argument, 0, 'm'},
|
||||
{"program", optional_argument, 0, 'p'},
|
||||
{"user", required_argument, 0, 'u'},
|
||||
{"version", no_argument, 0, 'v'},
|
||||
{"input-profile", no_argument, 0, 'i'},
|
||||
{"null-render", no_argument, 0, 'n'},
|
||||
{"singlecore", no_argument, 0, 's'},
|
||||
{"filter", no_argument, 0, 'x'},
|
||||
{0, 0, 0, 0},
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
while (optind < argc) {
|
||||
int arg = getopt_long(argc, argv, "g:fhvcip::c:u:d:", long_options, &option_index);
|
||||
if (arg != -1) {
|
||||
switch (char(arg)) {
|
||||
case 'd':
|
||||
override_gdb_port = uint16_t(atoi(optarg));
|
||||
break;
|
||||
case 'c':
|
||||
config_path = optarg;
|
||||
break;
|
||||
case 'f':
|
||||
fullscreen = true;
|
||||
LOG_INFO(Frontend, "Starting in fullscreen mode...");
|
||||
break;
|
||||
case 'h':
|
||||
PrintHelp(argv[0]);
|
||||
return SDL_APP_FAILURE;
|
||||
case 'g':
|
||||
filepath = std::string(optarg);
|
||||
break;
|
||||
case 'i': {
|
||||
input_profile = std::string(optarg);
|
||||
break;
|
||||
}
|
||||
case 'm': {
|
||||
use_multiplayer = true;
|
||||
const std::string str_arg(optarg);
|
||||
// regex to check if the format is nickname:password@ip:port
|
||||
// with optional :password
|
||||
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
|
||||
if (!std::regex_match(str_arg, re)) {
|
||||
std::cout << "Wrong format for option --multiplayer\n";
|
||||
PrintHelp(argv[0]);
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
std::smatch match;
|
||||
std::regex_search(str_arg, match, re);
|
||||
ASSERT(match.size() == 5);
|
||||
nickname = match[1];
|
||||
password = match[2];
|
||||
address = match[3];
|
||||
if (!match[4].str().empty()) {
|
||||
port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
|
||||
}
|
||||
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
|
||||
if (!std::regex_match(nickname, nickname_re)) {
|
||||
LOG_ERROR(Frontend, "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
if (address.empty()) {
|
||||
LOG_ERROR(Frontend, "Address to room must not be empty");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'p':
|
||||
program_args = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
case 'u':
|
||||
selected_user = atoi(optarg);
|
||||
break;
|
||||
case 'v':
|
||||
PrintVersion();
|
||||
return SDL_APP_FAILURE;
|
||||
case 'n':
|
||||
force_null_render = true;
|
||||
break;
|
||||
case 's':
|
||||
force_single_core = true;
|
||||
break;
|
||||
case 'x':
|
||||
log_filter = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
#ifdef _WIN32
|
||||
filepath = Common::UTF16ToUTF8(argv_w[optind]);
|
||||
#else
|
||||
filepath = argv[optind];
|
||||
wchar_t **argv_w = nullptr;
|
||||
#endif
|
||||
optind++;
|
||||
}
|
||||
}
|
||||
|
||||
SdlConfig config{config_path};
|
||||
|
||||
// apply the log_filter setting
|
||||
// the logger was initialized before and doesn't pick up the filter on its own
|
||||
Common::Log::Filter filter;
|
||||
filter.ParseFilterString(log_filter.value_or(Settings::values.log_filter.GetValue()));
|
||||
Common::Log::SetGlobalFilter(filter);
|
||||
|
||||
if (!program_args.empty()) {
|
||||
Settings::values.program_args = program_args;
|
||||
}
|
||||
|
||||
if (!input_profile.empty()) {
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
players[0].profile_name = input_profile;
|
||||
}
|
||||
|
||||
if (selected_user.has_value()) {
|
||||
Settings::values.current_user = std::clamp(*selected_user, 0, 7);
|
||||
}
|
||||
|
||||
if (override_gdb_port.has_value()) {
|
||||
Settings::values.use_gdbstub = true;
|
||||
Settings::values.gdbstub_port = *override_gdb_port;
|
||||
}
|
||||
|
||||
if (force_single_core) {
|
||||
Settings::values.use_multi_core = false;
|
||||
}
|
||||
|
||||
if (force_null_render) {
|
||||
Settings::values.renderer_backend = Settings::RendererBackend::Null;
|
||||
}
|
||||
|
||||
Core::LaunchParams lp = Core::ParseLaunchParams(state->system, argc, argv, argv_w);
|
||||
#ifdef _WIN32
|
||||
LocalFree(argv_w);
|
||||
#endif
|
||||
SdlConfig config{lp.config_path};
|
||||
|
||||
if (filepath.empty()) {
|
||||
Core::ApplyLaunchParams(lp);
|
||||
|
||||
if (lp.filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
@@ -386,14 +212,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
case Settings::RendererBackend::OpenGL_GLSL:
|
||||
case Settings::RendererBackend::OpenGL_GLASM:
|
||||
case Settings::RendererBackend::OpenGL_SPIRV:
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, fullscreen);
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, lp.fullscreen);
|
||||
break;
|
||||
#endif
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, fullscreen);
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, lp.fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Null:
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, fullscreen);
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, lp.fullscreen);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(Frontend, "Invalid renderer backend");
|
||||
@@ -413,12 +239,12 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
Service::AM::FrontendAppletParameters load_parameters{
|
||||
.applet_id = Service::AM::AppletId::Application,
|
||||
};
|
||||
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, filepath, load_parameters);
|
||||
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, lp.filepath, load_parameters);
|
||||
switch (load_result) {
|
||||
case Core::SystemResultStatus::Success:
|
||||
break; // Expected case
|
||||
case Core::SystemResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", lp.filepath);
|
||||
return SDL_APP_FAILURE;
|
||||
case Core::SystemResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
@@ -440,14 +266,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (use_multiplayer) {
|
||||
if (lp.use_multiplayer) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->BindOnChatMessageReceived(OnMessageReceived);
|
||||
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
|
||||
member->BindOnStateChanged(OnStateChanged);
|
||||
member->BindOnError(OnNetworkError);
|
||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname);
|
||||
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
|
||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", lp.address, lp.port, lp.nickname);
|
||||
member->Join(lp.nickname, lp.address.c_str(), lp.port, 0, Network::NoPreferredIP, lp.password);
|
||||
} else {
|
||||
LOG_ERROR(Network, "Could not access RoomMember");
|
||||
return SDL_APP_FAILURE;
|
||||
|
||||
Reference in New Issue
Block a user