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22 Commits

Author SHA1 Message Date
lizzie ca9dc2da35 Fix license headers 2026-09-28 06:16:38 +00:00
lizzie 33e2e0cf57 2026-09-23 07:42:01
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 737535dc2b 2026-09-23 02:07:39
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie ccb257c729 2026-09-23 01:28:59
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie f9292fa4ac 2026-09-23 01:18:14
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie b5b59f2659 2026-09-22 04:33:30
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie e18e8b5995 2026-09-22 04:25:09
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 214d7772b4 2026-09-21 02:08:29
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 08585f03de 2026-09-21 02:07:30
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 4bb5ab4d83 Fix license headers 2026-09-28 06:16:25 +00:00
lizzie 6acf3c496a Fix license headers 2026-09-28 06:16:25 +00:00
lizzie c9c5e5c677 2026-09-21 00:39:13
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 86761a1892 Fix license headers 2026-09-28 06:16:25 +00:00
lizzie 261cf66e58 2026-09-20 13:20:40
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 2a991fafe9 2026-09-20 13:02:52
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie 338cf2a532 2026-09-20 12:52:02
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
lizzie e85ce56b11 Fix license headers 2026-09-28 06:16:25 +00:00
lizzie e853a577e3 2026-09-20 07:03:36
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-28 06:16:25 +00:00
PavelBARABANOV 815325ccec [loader] add ZBIC (zstd variant) NSO decompression support for Switch 22.0+ (#4482)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
A new NSO compression method was introduced in Switch 22.0.0. This is a
customized variant of zstd and is used when NSO flags have bit 7 set.

Key characteristics:
  - ZSTD_MAGICNUMBER is set to 0x4349425A (b'ZBIC') instead of 0xFD2FB528
  - ZSTD_LEGACY_SUPPORT is set to 0
  - ZSTD_TRACE is set to 1, zstd version used is 1.5.7 (10507)
  - FSE_readNCount is replaced with a BIC (Binary Interpolative Coding)
    version which improves compression of entropy tables significantly

Source: https://switchbrew.org/wiki/22.0.0

Implementation:
  - Detect ZBIC segments via NSO flag bit 7 (NsoFlags_UseZbicCompression)
    and/or ZBIC magic scan in nso.cpp
  - Fall back to LZ4 when ZBIC is not detected or returns unexpected size
  - Handle segment 0 alternate offset (0x100 vs 0x108) for both ZBIC and LZ4

References:
  - Atmosphère loader/strat zstd-zbic integration:
    https://github.com/Atmosphere-NX/Atmosphere/commit/082115187a0509cb6b8a757de639a4e4741b8712
  - nxdumptool ZBIC segment compression support:
    https://github.com/DarkMatterCore/nxdumptool/commit/441e5c0904f29427987433be4eb057a2843d222a
  - STORM_SWITCH ZBIC implementation:
    https://github.com/ReiKatari/STORM_SWITCH/commit/1e09eb82b760aaf340b810031400991c0740c091

Tested with firmware 23.0.0 and ZBIC-compressed NSOs.

Co-authored-by: xbzk <xbzk@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4482
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-27 12:48:45 +02:00
Exverge 37fe911952 [common/sparse_large_vector] correct Win32 exception handler (#4481)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Adds mutex to prevent multiple threads from accessing the vector at the same time and corrects the Windows exception handler to use the correct faulting address used by the exception handler (previously used the instruction address instead of the fault address) and properly shifts the stored values for the handler.
Fixes weird compiler-specific bugs on Windows

Co-authored-by: bruno <protoxseven@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4481
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-26 16:02:35 +02:00
MaranBr f273423b2b [buffer_cache] Simplify GPU fence synchronization and remove GPU buffer readback (#4477)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

This is understood to improve GPU synchronization within the buffer cache in certain edge cases.

GPU Fence Strict is no longer necessary. We now apply the stronger synchronization only in the specific case that actually requires it.

The GPU Buffer Readback has been removed, as it is no longer needed following PR #4473.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4477
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-26 05:01:27 +02:00
MaranBr 87d2f03c39 [hid_core] Code cleanup (#4461)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
This is just a code cleanup. This is no longer necessary due to commit #4457.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4461
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-26 02:21:45 +02:00
76 changed files with 883 additions and 602 deletions
+5
View File
@@ -333,6 +333,11 @@
"repo": "herumi/xbyak", "repo": "herumi/xbyak",
"version": "v7.40.1" "version": "v7.40.1"
}, },
"zbic": {
"hash": "fbe2f37986377d7f0d96ae3224c80b5971df6e8b6961f68061f1975ebb2e8cb78f07b90f014b007be4023dbf5513581504e7f7d61a5237cb2a8a7a61ae11e482",
"repo": "kinnay/zbic",
"version": "11b08f2712264bbed731545085cbd9702096ceb7"
},
"zlib": { "zlib": {
"hash": "16fea4df307a68cf0035858abe2fd550250618a97590e202037acd18a666f57afc10f8836cbbd472d54a0e76539d0e558cb26f059d53de52ff90634bbf4f47d4", "hash": "16fea4df307a68cf0035858abe2fd550250618a97590e202037acd18a666f57afc10f8836cbbd472d54a0e76539d0e558cb26f059d53de52ff90634bbf4f47d4",
"min_version": "1.2", "min_version": "1.2",
+5
View File
@@ -48,6 +48,11 @@ if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb) add_library(stb::headers ALIAS stb)
endif() endif()
AddJsonPackage(NAME zbic DOWNLOAD_ONLY)
set(ZBIC_INCLUDE_DIR
"${zbic_SOURCE_DIR}/src"
PARENT_SCOPE)
# ItaniumDemangle (Windows only) # ItaniumDemangle (Windows only)
if (WIN32 AND NOT TARGET LLVM::Demangle) if (WIN32 AND NOT TARGET LLVM::Demangle)
add_library(demangle demangle/ItaniumDemangle.cpp) add_library(demangle demangle/ItaniumDemangle.cpp)
@@ -30,7 +30,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"), RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
ENABLE_BUFFER_HISTORY("enable_buffer_history"), ENABLE_BUFFER_HISTORY("enable_buffer_history"),
USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"), USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"),
ENABLE_GPU_BUFFER_READBACK("enable_gpu_buffer_readback"),
SYNC_MEMORY_OPERATIONS("sync_memory_operations"), SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
BUFFER_REORDER_DISABLE("disable_buffer_reorder"), BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"), RENDERER_DEBUG("debug"),
@@ -908,13 +908,6 @@ abstract class SettingsItem(
descriptionId = R.string.enable_buffer_history_description descriptionId = R.string.enable_buffer_history_description
) )
) )
put(
SwitchSetting(
BooleanSetting.ENABLE_GPU_BUFFER_READBACK,
titleId = R.string.enable_gpu_buffer_readback,
descriptionId = R.string.enable_gpu_buffer_readback_description
)
)
put( put(
SwitchSetting( SwitchSetting(
BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS, BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS,
@@ -549,7 +549,6 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key) add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key) add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
add(BooleanSetting.ENABLE_BUFFER_HISTORY.key) add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
add(BooleanSetting.ENABLE_GPU_BUFFER_READBACK.key)
add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key) add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key)
add(HeaderSetting(R.string.hacks)) add(HeaderSetting(R.string.hacks))
@@ -580,8 +580,6 @@
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string> <string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
<string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string> <string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string>
<string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string> <string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string>
<string name="enable_gpu_buffer_readback">تفعيل قراءة مخزن وحدة معالجة الرسومات</string>
<string name="enable_gpu_buffer_readback_description">يحافظ هذا النظام على بيانات المخزن المؤقت المُعدّلة بواسطة وحدة معالجة الرسومات عن طريق قراءتها مرة أخرى قبل التحميل. تتطلب بعض الألعاب ذلك لعرض بعض التأثيرات بشكل صحيح. قد يُسبب ذلك مشاكل إذا لم يتمكن الجهاز من التعامل مع عبء العمل الإضافي.</string>
<string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string> <string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string>
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string> <string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string>
@@ -1099,7 +1097,6 @@
<string name="gpu_fence_behavior_immediate">فوري</string> <string name="gpu_fence_behavior_immediate">فوري</string>
<string name="gpu_fence_behavior_balanced">متوازن</string> <string name="gpu_fence_behavior_balanced">متوازن</string>
<string name="gpu_fence_behavior_accurate">دقيق</string> <string name="gpu_fence_behavior_accurate">دقيق</string>
<string name="gpu_fence_behavior_strict">صارم</string>
<string name="vram_usage_conservative">محافظ</string> <string name="vram_usage_conservative">محافظ</string>
<string name="vram_usage_aggressive">عدواني</string> <string name="vram_usage_aggressive">عدواني</string>
@@ -967,7 +967,6 @@ Wirklich fortfahren?</string>
<string name="gpu_fence_behavior_immediate">Direkt</string> <string name="gpu_fence_behavior_immediate">Direkt</string>
<string name="gpu_fence_behavior_balanced">Ausgewogen</string> <string name="gpu_fence_behavior_balanced">Ausgewogen</string>
<string name="gpu_fence_behavior_accurate">Genau</string> <string name="gpu_fence_behavior_accurate">Genau</string>
<string name="gpu_fence_behavior_strict">Strikt</string>
<string name="vram_usage_conservative">Konservativ</string> <string name="vram_usage_conservative">Konservativ</string>
<string name="vram_usage_aggressive">Aggressiv</string> <string name="vram_usage_aggressive">Aggressiv</string>
@@ -524,8 +524,6 @@
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string> <string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
<string name="enable_buffer_history">Activar el historial del búfer</string> <string name="enable_buffer_history">Activar el historial del búfer</string>
<string name="enable_buffer_history_description">Permite el acceso al estado del búfer anterior. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.</string> <string name="enable_buffer_history_description">Permite el acceso al estado del búfer anterior. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.</string>
<string name="enable_gpu_buffer_readback">Activar la lectura del buffer de la GPU</string>
<string name="enable_gpu_buffer_readback_description">Conserva los datos del búfer modificados por la GPU leyéndolos antes de subirlos.\nAlgunos juegos requieren esto para renderizar correctamente ciertos efectos.\nPuede causar problemas si el hardware no puede soportar la carga de trabajo adicional.</string>
<string name="use_optimized_vertex_buffers">Búferes de vértices optimizados</string> <string name="use_optimized_vertex_buffers">Búferes de vértices optimizados</string>
<string name="use_optimized_vertex_buffers_description">Permite la optimización del enlace del búfer de vértices para un mejor rendimiento. Requiere controladores Mesa 26.0+ Turnip/ controladores QCOM. Fallará con controladores Turnip más antiguos (versión 25.3 o inferior).</string> <string name="use_optimized_vertex_buffers_description">Permite la optimización del enlace del búfer de vértices para un mejor rendimiento. Requiere controladores Mesa 26.0+ Turnip/ controladores QCOM. Fallará con controladores Turnip más antiguos (versión 25.3 o inferior).</string>
@@ -1038,7 +1036,6 @@
<string name="gpu_fence_behavior_immediate">Inmediato</string> <string name="gpu_fence_behavior_immediate">Inmediato</string>
<string name="gpu_fence_behavior_balanced">Equilibrado</string> <string name="gpu_fence_behavior_balanced">Equilibrado</string>
<string name="gpu_fence_behavior_accurate">Preciso</string> <string name="gpu_fence_behavior_accurate">Preciso</string>
<string name="gpu_fence_behavior_strict">Estricto</string>
<string name="vram_usage_conservative">Conservador</string> <string name="vram_usage_conservative">Conservador</string>
<string name="vram_usage_aggressive">Agresivo</string> <string name="vram_usage_aggressive">Agresivo</string>
@@ -569,8 +569,6 @@
<string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string> <string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string>
<string name="enable_buffer_history">Включить историю буфера</string> <string name="enable_buffer_history">Включить историю буфера</string>
<string name="enable_buffer_history_description">Позволяет обращаться к предыдущим состояниям буфера. Эта опция может повысить качество рендеринга и стабильность производительности в некоторых играх.</string> <string name="enable_buffer_history_description">Позволяет обращаться к предыдущим состояниям буфера. Эта опция может повысить качество рендеринга и стабильность производительности в некоторых играх.</string>
<string name="enable_gpu_buffer_readback">Включить обратное чтение буфера ГПУ</string>
<string name="enable_gpu_buffer_readback_description">Сохраняет измененные ГПУ данные буфера путем чтения их обратно перед выгрузками. Некоторые игры требуют этого, чтобы рендерить определенные эффекты правильно. Может вызывать проблемы если оборудование не может обработать дополнительную рабочую нагрузку.</string>
<string name="use_optimized_vertex_buffers">Оптимизированные вершинные буферы</string> <string name="use_optimized_vertex_buffers">Оптимизированные вершинные буферы</string>
<string name="use_optimized_vertex_buffers_description">Включает оптимизированную привязку вершинного буфера для повышения производительности. Требует Mesa Turnip 26.0+ / QCOM. Приводит к вылету на старых версиях драйверов Turnip (25.3 и ниже).</string> <string name="use_optimized_vertex_buffers_description">Включает оптимизированную привязку вершинного буфера для повышения производительности. Требует Mesa Turnip 26.0+ / QCOM. Приводит к вылету на старых версиях драйверов Turnip (25.3 и ниже).</string>
@@ -1088,7 +1086,6 @@
<string name="gpu_fence_behavior_immediate">Мгновенный</string> <string name="gpu_fence_behavior_immediate">Мгновенный</string>
<string name="gpu_fence_behavior_balanced">Сбалансированный</string> <string name="gpu_fence_behavior_balanced">Сбалансированный</string>
<string name="gpu_fence_behavior_accurate">Точный</string> <string name="gpu_fence_behavior_accurate">Точный</string>
<string name="gpu_fence_behavior_strict">Строгий</string>
<string name="vram_usage_conservative">Консервативный</string> <string name="vram_usage_conservative">Консервативный</string>
<string name="vram_usage_aggressive">Агрессивный</string> <string name="vram_usage_aggressive">Агрессивный</string>
@@ -570,8 +570,6 @@
<string name="renderer_reactive_flushing_description">通过牺牲性能来提升某些游戏的渲染精度。</string> <string name="renderer_reactive_flushing_description">通过牺牲性能来提升某些游戏的渲染精度。</string>
<string name="enable_buffer_history">启用缓冲区历史</string> <string name="enable_buffer_history">启用缓冲区历史</string>
<string name="enable_buffer_history_description">启用对先前缓冲区状态的访问。此选项可在某些游戏中提升渲染质量并保持性能的一致性。</string> <string name="enable_buffer_history_description">启用对先前缓冲区状态的访问。此选项可在某些游戏中提升渲染质量并保持性能的一致性。</string>
<string name="enable_gpu_buffer_readback">启用 GPU 缓冲区回读</string>
<string name="enable_gpu_buffer_readback_description">在上传前回读经由 GPU 修改过的缓冲区数据,以将其保留。一些游戏会用到这项设定以正确渲染某些效果。如果硬件无法处理额外的工作负载,则可能会导致问题。</string>
<string name="use_optimized_vertex_buffers">优化顶点缓冲区</string> <string name="use_optimized_vertex_buffers">优化顶点缓冲区</string>
<string name="use_optimized_vertex_buffers_description">启用经过优化的顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 或 QCOM 驱动程序。若使用较旧版本的 Turnip 驱动 (25.3 及以下版本) 则会导致崩溃。</string> <string name="use_optimized_vertex_buffers_description">启用经过优化的顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 或 QCOM 驱动程序。若使用较旧版本的 Turnip 驱动 (25.3 及以下版本) 则会导致崩溃。</string>
@@ -1089,7 +1087,6 @@
<string name="gpu_fence_behavior_immediate">即时</string> <string name="gpu_fence_behavior_immediate">即时</string>
<string name="gpu_fence_behavior_balanced">均衡</string> <string name="gpu_fence_behavior_balanced">均衡</string>
<string name="gpu_fence_behavior_accurate">精确</string> <string name="gpu_fence_behavior_accurate">精确</string>
<string name="gpu_fence_behavior_strict">严格</string>
<string name="vram_usage_conservative">保守式</string> <string name="vram_usage_conservative">保守式</string>
<string name="vram_usage_aggressive">主动式</string> <string name="vram_usage_aggressive">主动式</string>
@@ -561,8 +561,6 @@
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度</string> <string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度</string>
<string name="enable_buffer_history">啟用緩衝區歷史</string> <string name="enable_buffer_history">啟用緩衝區歷史</string>
<string name="enable_buffer_history_description">允許存取先前的緩衝區狀態。此選項可能會改善部分遊戲的渲染品質與效能穩定性</string> <string name="enable_buffer_history_description">允許存取先前的緩衝區狀態。此選項可能會改善部分遊戲的渲染品質與效能穩定性</string>
<string name="enable_gpu_buffer_readback">啟用 GPU 緩衝區讀回</string>
<string name="enable_gpu_buffer_readback_description">透過在上傳之前先將 GPU 修改過的緩衝區資料讀回來保存資料,部分遊戲需要啟用此功能才能正常渲染遊戲特效。如果硬體無法負荷可能會導致錯誤</string>
<string name="use_optimized_vertex_buffers">最佳化頂點緩衝區</string> <string name="use_optimized_vertex_buffers">最佳化頂點緩衝區</string>
<string name="use_optimized_vertex_buffers_description">啟用最佳化的頂點緩衝區綁定。需要安裝 Mesa 26.0+ Turnip drivers/Qualcomm drivers。使用舊版 Turnip drivers 會導致當機 (25.3版和更低的版本)</string> <string name="use_optimized_vertex_buffers_description">啟用最佳化的頂點緩衝區綁定。需要安裝 Mesa 26.0+ Turnip drivers/Qualcomm drivers。使用舊版 Turnip drivers 會導致當機 (25.3版和更低的版本)</string>
@@ -558,7 +558,6 @@
<item>@string/gpu_fence_behavior_immediate</item> <item>@string/gpu_fence_behavior_immediate</item>
<item>@string/gpu_fence_behavior_balanced</item> <item>@string/gpu_fence_behavior_balanced</item>
<item>@string/gpu_fence_behavior_accurate</item> <item>@string/gpu_fence_behavior_accurate</item>
<item>@string/gpu_fence_behavior_strict</item>
</string-array> </string-array>
<integer-array name="gpuFenceBehaviorValues"> <integer-array name="gpuFenceBehaviorValues">
<item>0</item> <item>0</item>
@@ -586,8 +586,6 @@
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string> <string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
<string name="enable_buffer_history">Enable buffer history</string> <string name="enable_buffer_history">Enable buffer history</string>
<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string> <string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
<string name="enable_gpu_buffer_readback">Enable GPU Buffer Readback</string>
<string name="enable_gpu_buffer_readback_description">Preserves GPU-modified buffer data by reading it back before uploads. Some games require this to render certain effects properly. May cause issues if the hardware cannot handle the additional workload.</string>
<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string> <string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string> <string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
@@ -1138,7 +1136,6 @@
<string name="gpu_fence_behavior_immediate">Immediate</string> <string name="gpu_fence_behavior_immediate">Immediate</string>
<string name="gpu_fence_behavior_balanced">Balanced</string> <string name="gpu_fence_behavior_balanced">Balanced</string>
<string name="gpu_fence_behavior_accurate">Accurate</string> <string name="gpu_fence_behavior_accurate">Accurate</string>
<string name="gpu_fence_behavior_strict">Strict</string>
<!-- ASTC Decoding Method Choices --> <!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu" translatable="false">CPU</string> <string name="accelerate_astc_cpu" translatable="false">CPU</string>
+6 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -19,6 +19,11 @@ ADSP::ADSP(Core::System& system, Sink::Sink& sink) {
} }
} }
void ADSP::Shutdown() {
audio_renderer->Stop();
opus_decoder->Shutdown();
}
AudioRenderer::AudioRenderer& ADSP::AudioRenderer() { AudioRenderer::AudioRenderer& ADSP::AudioRenderer() {
return *audio_renderer; return *audio_renderer;
} }
+2 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -45,6 +45,7 @@ public:
explicit ADSP(Core::System& system, Sink::Sink& sink); explicit ADSP(Core::System& system, Sink::Sink& sink);
~ADSP() = default; ~ADSP() = default;
void Shutdown();
AudioRenderer::AudioRenderer& AudioRenderer(); AudioRenderer::AudioRenderer& AudioRenderer();
OpusDecoder::OpusDecoder& OpusDecoder(); OpusDecoder::OpusDecoder& OpusDecoder();
@@ -34,26 +34,19 @@ void AudioRenderer::Start() {
mailbox.Send(Direction::DSP, Message::InitializeOK); mailbox.Send(Direction::DSP, Message::InitializeOK);
if (mailbox.Receive(Direction::Host) != Message::InitializeOK) { if (mailbox.Receive(Direction::Host) != Message::InitializeOK) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown " LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown message response from ADSP!");
"message response from ADSP!");
return;
} }
running = true;
} }
void AudioRenderer::Stop() { void AudioRenderer::Stop() {
if (!running) { if (main_thread.joinable()) {
return;
}
mailbox.Send(Direction::DSP, Message::Shutdown);
if (mailbox.Receive(Direction::Host) != Message::Shutdown) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
"message response from ADSP!");
}
main_thread.request_stop(); main_thread.request_stop();
mailbox.Send(Direction::DSP, Message::Shutdown);
if (mailbox.Receive(Direction::Host, main_thread.get_stop_token()) != Message::Shutdown) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown message response from ADSP!");
}
main_thread.join(); main_thread.join();
}
for (auto& stream : streams) { for (auto& stream : streams) {
if (stream) { if (stream) {
stream->Stop(); stream->Stop();
@@ -61,7 +54,6 @@ void AudioRenderer::Stop() {
stream = nullptr; stream = nullptr;
} }
} }
running = false;
} }
void AudioRenderer::Signal() { void AudioRenderer::Signal() {
@@ -69,13 +61,12 @@ void AudioRenderer::Signal() {
Send(Direction::DSP, Message::Render); Send(Direction::DSP, Message::Render);
} }
void AudioRenderer::Wait() { void AudioRenderer::Wait(std::stop_token stop_token) {
auto msg = Receive(Direction::Host); auto msg = mailbox.Receive(Direction::Host, stop_token);
if (msg != Message::RenderResponse) { if (msg != Message::RenderResponse) {
LOG_ERROR(Service_Audio, LOG_ERROR(Service_Audio,
"Did not receive the expected render response from the AudioRenderer! Expected " "Did not receive the expected render response from the AudioRenderer! Expected "
"{}, got {}", "{}, got {}", Message::RenderResponse, msg);
Message::RenderResponse, msg);
} }
PostDSPClearCommandBuffer(); PostDSPClearCommandBuffer();
} }
@@ -147,7 +138,9 @@ void AudioRenderer::Main(std::stop_token stop_token) {
constexpr u64 max_process_time{2'304'000ULL}; constexpr u64 max_process_time{2'304'000ULL};
while (!stop_token.stop_requested()) { while (!stop_token.stop_requested()) {
auto msg{mailbox.Receive(Direction::DSP)}; auto msg = mailbox.Receive(Direction::DSP, stop_token);
if (stop_token.stop_requested())
break;
switch (msg) { switch (msg) {
case Message::Shutdown: case Message::Shutdown:
mailbox.Send(Direction::Host, Message::Shutdown); mailbox.Send(Direction::Host, Message::Shutdown);
@@ -63,13 +63,15 @@ public:
*/ */
void Start(); void Start();
void NotifyShutdown();
/** /**
* Stop the AudioRenderer. * Stop the AudioRenderer.
*/ */
void Stop(); void Stop();
void Signal(); void Signal();
void Wait(); void Wait(std::stop_token stop_token);
void Send(Direction dir, u32 message); void Send(Direction dir, u32 message);
u32 Receive(Direction dir); u32 Receive(Direction dir);
@@ -102,8 +104,6 @@ private:
Mailbox mailbox; Mailbox mailbox;
/// Main thread /// Main thread
std::jthread main_thread{}; std::jthread main_thread{};
/// The current state
std::atomic<bool> running{};
/// Shared memory of input command buffers, set by host, read by DSP /// Shared memory of input command buffers, set by host, read by DSP
std::array<CommandBuffer, MaxRendererSessions> command_buffers{}; std::array<CommandBuffer, MaxRendererSessions> command_buffers{};
/// The command lists to process /// The command lists to process
+31 -21
View File
@@ -41,19 +41,16 @@ OpusDecoder::OpusDecoder(Core::System& system_) : system{system_} {
} }
OpusDecoder::~OpusDecoder() { OpusDecoder::~OpusDecoder() {
if (!running) { if (main_thread.joinable()) {
init_thread.request_stop();
return;
}
// Shutdown the thread // Shutdown the thread
Send(Direction::DSP, Message::Shutdown); Send(Direction::DSP, Message::Shutdown);
auto msg = Receive(Direction::Host);
ASSERT_MSG(msg == Message::ShutdownOK, "Expected Opus shutdown code {}, got {}",
Message::ShutdownOK, msg);
main_thread.request_stop(); main_thread.request_stop();
auto msg = Receive(Direction::Host, main_thread.get_stop_token());
ASSERT_MSG(msg == Message::ShutdownOK, "Expected Opus shutdown code {}, got {}", Message::ShutdownOK, msg);
main_thread.join(); main_thread.join();
running = false; } else {
init_thread.request_stop();
}
} }
void OpusDecoder::Send(Direction dir, u32 message) { void OpusDecoder::Send(Direction dir, u32 message) {
@@ -73,7 +70,6 @@ void OpusDecoder::Init(std::stop_token stop_token) {
return; return;
} }
main_thread = std::jthread([this](std::stop_token st) { Main(st); }); main_thread = std::jthread([this](std::stop_token st) { Main(st); });
running = true;
Send(Direction::Host, Message::StartOK); Send(Direction::Host, Message::StartOK);
} }
@@ -82,12 +78,15 @@ void OpusDecoder::Main(std::stop_token stop_token) {
while (!stop_token.stop_requested()) { while (!stop_token.stop_requested()) {
auto msg = Receive(Direction::DSP, stop_token); auto msg = Receive(Direction::DSP, stop_token);
if (stop_token.stop_requested())
break;
switch (msg) { switch (msg) {
case Shutdown: case Message::Shutdown:
Send(Direction::Host, Message::ShutdownOK); Send(Direction::Host, Message::ShutdownOK);
return; return;
case GetWorkBufferSize: { case Message::GetWorkBufferSize: {
auto channel_count = static_cast<s32>(shared_memory->host_send_data[0]); auto channel_count = static_cast<s32>(shared_memory->host_send_data[0]);
ASSERT(IsValidChannelCount(channel_count)); ASSERT(IsValidChannelCount(channel_count));
@@ -96,7 +95,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::GetWorkBufferSizeOK); Send(Direction::Host, Message::GetWorkBufferSizeOK);
} break; } break;
case InitializeDecodeObject: { case Message::InitializeDecodeObject: {
auto buffer = shared_memory->host_send_data[0]; auto buffer = shared_memory->host_send_data[0];
auto buffer_size = shared_memory->host_send_data[1]; auto buffer_size = shared_memory->host_send_data[1];
auto sample_rate = static_cast<s32>(shared_memory->host_send_data[2]); auto sample_rate = static_cast<s32>(shared_memory->host_send_data[2]);
@@ -113,7 +112,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::InitializeDecodeObjectOK); Send(Direction::Host, Message::InitializeDecodeObjectOK);
} break; } break;
case ShutdownDecodeObject: { case Message::ShutdownDecodeObject: {
auto buffer = shared_memory->host_send_data[0]; auto buffer = shared_memory->host_send_data[0];
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1]; [[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
@@ -123,7 +122,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::ShutdownDecodeObjectOK); Send(Direction::Host, Message::ShutdownDecodeObjectOK);
} break; } break;
case DecodeInterleaved: { case Message::DecodeInterleaved: {
auto start_time = system.CoreTiming().GetGlobalTimeUs(); auto start_time = system.CoreTiming().GetGlobalTimeUs();
auto buffer = shared_memory->host_send_data[0]; auto buffer = shared_memory->host_send_data[0];
@@ -161,19 +160,19 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::DecodeInterleavedOK); Send(Direction::Host, Message::DecodeInterleavedOK);
} break; } break;
case MapMemory: { case Message::MapMemory: {
[[maybe_unused]] auto buffer = shared_memory->host_send_data[0]; [[maybe_unused]] auto buffer = shared_memory->host_send_data[0];
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1]; [[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
Send(Direction::Host, Message::MapMemoryOK); Send(Direction::Host, Message::MapMemoryOK);
} break; } break;
case UnmapMemory: { case Message::UnmapMemory: {
[[maybe_unused]] auto buffer = shared_memory->host_send_data[0]; [[maybe_unused]] auto buffer = shared_memory->host_send_data[0];
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1]; [[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
Send(Direction::Host, Message::UnmapMemoryOK); Send(Direction::Host, Message::UnmapMemoryOK);
} break; } break;
case GetWorkBufferSizeForMultiStream: { case Message::GetWorkBufferSizeForMultiStream: {
auto total_stream_count = static_cast<s32>(shared_memory->host_send_data[0]); auto total_stream_count = static_cast<s32>(shared_memory->host_send_data[0]);
auto stereo_stream_count = static_cast<s32>(shared_memory->host_send_data[1]); auto stereo_stream_count = static_cast<s32>(shared_memory->host_send_data[1]);
@@ -184,7 +183,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::GetWorkBufferSizeForMultiStreamOK); Send(Direction::Host, Message::GetWorkBufferSizeForMultiStreamOK);
} break; } break;
case InitializeMultiStreamDecodeObject: { case Message::InitializeMultiStreamDecodeObject: {
auto buffer = shared_memory->host_send_data[0]; auto buffer = shared_memory->host_send_data[0];
auto buffer_size = shared_memory->host_send_data[1]; auto buffer_size = shared_memory->host_send_data[1];
auto sample_rate = static_cast<s32>(shared_memory->host_send_data[2]); auto sample_rate = static_cast<s32>(shared_memory->host_send_data[2]);
@@ -211,7 +210,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::InitializeMultiStreamDecodeObjectOK); Send(Direction::Host, Message::InitializeMultiStreamDecodeObjectOK);
} break; } break;
case ShutdownMultiStreamDecodeObject: { case Message::ShutdownMultiStreamDecodeObject: {
auto buffer = shared_memory->host_send_data[0]; auto buffer = shared_memory->host_send_data[0];
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1]; [[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
@@ -221,7 +220,7 @@ void OpusDecoder::Main(std::stop_token stop_token) {
Send(Direction::Host, Message::ShutdownMultiStreamDecodeObjectOK); Send(Direction::Host, Message::ShutdownMultiStreamDecodeObjectOK);
} break; } break;
case DecodeInterleavedForMultiStream: { case Message::DecodeInterleavedForMultiStream: {
auto start_time = system.CoreTiming().GetGlobalTimeUs(); auto start_time = system.CoreTiming().GetGlobalTimeUs();
auto buffer = shared_memory->host_send_data[0]; auto buffer = shared_memory->host_send_data[0];
@@ -266,4 +265,15 @@ void OpusDecoder::Main(std::stop_token stop_token) {
} }
} }
void OpusDecoder::Shutdown() {
if (init_thread.joinable()) {
init_thread.request_stop();
init_thread.join(); //must explicitly wait for init to join
}
if (main_thread.joinable()) {
main_thread.request_stop();
Send(Direction::DSP, Message::Shutdown);
}
}
} // namespace AudioCore::ADSP::OpusDecoder } // namespace AudioCore::ADSP::OpusDecoder
+3 -3
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@@ -57,7 +57,7 @@ public:
~OpusDecoder(); ~OpusDecoder();
bool IsRunning() const noexcept { bool IsRunning() const noexcept {
return running; return main_thread.joinable();
} }
void Send(Direction dir, u32 message); void Send(Direction dir, u32 message);
@@ -67,6 +67,8 @@ public:
shared_memory = &shared_memory_; shared_memory = &shared_memory_;
} }
void Shutdown();
private: private:
/** /**
* Initializing thread, launched at audio_core boot to avoid blocking the main emu boot thread. * Initializing thread, launched at audio_core boot to avoid blocking the main emu boot thread.
@@ -85,8 +87,6 @@ private:
std::jthread init_thread{}; std::jthread init_thread{};
/// Main thread /// Main thread
std::jthread main_thread{}; std::jthread main_thread{};
/// The current state
bool running{};
/// Structure shared with the host, input data set by the host before sending a mailbox message, /// Structure shared with the host, input data set by the host before sending a mailbox message,
/// and the responses are written back by the OpusDecoder. /// and the responses are written back by the OpusDecoder.
SharedMemory* shared_memory{}; SharedMemory* shared_memory{};
+1
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@@ -33,6 +33,7 @@ void AudioCore::CreateSinks() {
void AudioCore::Shutdown() { void AudioCore::Shutdown() {
audio_manager->Shutdown(); audio_manager->Shutdown();
adsp->Shutdown();
} }
AudioManager& AudioCore::GetAudioManager() { AudioManager& AudioCore::GetAudioManager() {
+2 -2
View File
@@ -17,7 +17,7 @@ AudioManager::AudioManager() {
std::unique_lock l{events.GetAudioEventLock()}; std::unique_lock l{events.GetAudioEventLock()};
events.ClearEvents(); events.ClearEvents();
while (!stop_token.stop_requested()) { while (!stop_token.stop_requested()) {
const auto timed_out{events.Wait(l, std::chrono::seconds(2))}; const auto timed_out = events.Wait(l, std::chrono::seconds{2});
if (events.CheckAudioEventSet(Event::Type::Max)) { if (events.CheckAudioEventSet(Event::Type::Max)) {
break; break;
} }
@@ -35,9 +35,9 @@ AudioManager::AudioManager() {
} }
void AudioManager::Shutdown() { void AudioManager::Shutdown() {
events.SetAudioEvent(Event::Type::Max, true);
if (thread.joinable()) { if (thread.joinable()) {
thread.request_stop(); thread.request_stop();
events.SetAudioEvent(Event::Type::Max, true);
thread.join(); thread.join();
} }
} }
+1 -3
View File
@@ -39,9 +39,7 @@ class AudioManager {
public: public:
explicit AudioManager(); explicit AudioManager();
/** /// @brief Shutdown the audio manager.
* Shutdown the audio manager.
*/
void Shutdown(); void Shutdown();
/** /**
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -35,7 +38,7 @@ void CircularBufferSinkInfo::Update(BehaviorInfo::ErrorInfo& error_info, OutStat
auto current_params{reinterpret_cast<CircularBufferInParameter*>(parameter.data())}; auto current_params{reinterpret_cast<CircularBufferInParameter*>(parameter.data())};
auto current_state{reinterpret_cast<CircularBufferState*>(state.data())}; auto current_state{reinterpret_cast<CircularBufferState*>(state.data())};
if (in_use == buffer_params->in_use && !buffer_unmapped) { if (in_use == bool(buffer_params->in_use) && !buffer_unmapped) {
error_info.error_code = ResultSuccess; error_info.error_code = ResultSuccess;
error_info.address = CpuAddr(0); error_info.address = CpuAddr(0);
out_status.writeOffset = current_state->last_pos2; out_status.writeOffset = current_state->last_pos2;
+19 -20
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -31,10 +31,10 @@ public:
}; };
struct DeviceInParameter { struct DeviceInParameter {
/* 0x000 */ char name[0x100]; /* 0x000 */ u8 name[0x100];
/* 0x100 */ u32 input_count; /* 0x100 */ u32 input_count;
/* 0x104 */ std::array<s8, MaxChannels> inputs; /* 0x104 */ std::array<s8, MaxChannels> inputs;
/* 0x10A */ char unk10A[0x1]; /* 0x10A */ u8 unk10A[0x1];
/* 0x10B */ bool downmix_enabled; /* 0x10B */ bool downmix_enabled;
/* 0x10C */ std::array<f32, 4> downmix_coeff; /* 0x10C */ std::array<f32, 4> downmix_coeff;
}; };
@@ -43,7 +43,7 @@ public:
struct DeviceState { struct DeviceState {
/* 0x00 */ UpsamplerInfo* upsampler_info; /* 0x00 */ UpsamplerInfo* upsampler_info;
/* 0x08 */ std::array<Common::FixedPoint<16, 16>, 4> downmix_coeff; /* 0x08 */ std::array<Common::FixedPoint<16, 16>, 4> downmix_coeff;
/* 0x18 */ char unk18[0x18]; /* 0x18 */ u8 unk18[0x18];
}; };
static_assert(sizeof(DeviceState) == 0x30, "DeviceState has the wrong size!"); static_assert(sizeof(DeviceState) == 0x30, "DeviceState has the wrong size!");
@@ -55,8 +55,8 @@ public:
/* 0x14 */ u32 previous_pos; /* 0x14 */ u32 previous_pos;
/* 0x18 */ SampleFormat format; /* 0x18 */ SampleFormat format;
/* 0x1C */ std::array<s8, MaxChannels> inputs; /* 0x1C */ std::array<s8, MaxChannels> inputs;
/* 0x22 */ bool in_use; /* 0x22 */ u8 in_use;
/* 0x23 */ char unk23[0x5]; /* 0x23 */ u8 unk23[0x5];
}; };
static_assert(sizeof(CircularBufferInParameter) == 0x28, static_assert(sizeof(CircularBufferInParameter) == 0x28,
"CircularBufferInParameter has the wrong size!"); "CircularBufferInParameter has the wrong size!");
@@ -65,16 +65,16 @@ public:
/* 0x00 */ u32 last_pos2; /* 0x00 */ u32 last_pos2;
/* 0x04 */ s32 current_pos; /* 0x04 */ s32 current_pos;
/* 0x08 */ u32 last_pos; /* 0x08 */ u32 last_pos;
/* 0x0C */ char unk0C[0x4]; /* 0x0C */ u8 unk0C[0x4];
/* 0x10 */ AddressInfo address_info; /* 0x10 */ AddressInfo address_info;
}; };
static_assert(sizeof(CircularBufferState) == 0x30, "CircularBufferState has the wrong size!"); static_assert(sizeof(CircularBufferState) == 0x30, "CircularBufferState has the wrong size!");
struct InParameter { struct InParameter {
/* 0x000 */ Type type; /* 0x000 */ Type type;
/* 0x001 */ bool in_use; /* 0x001 */ u8 in_use;
/* 0x004 */ u32 node_id; /* 0x004 */ u32 node_id;
/* 0x008 */ char unk08[0x18]; /* 0x008 */ u8 unk08[0x18];
union { union {
/* 0x020 */ DeviceInParameter device; /* 0x020 */ DeviceInParameter device;
/* 0x020 */ CircularBufferInParameter circular_buffer; /* 0x020 */ CircularBufferInParameter circular_buffer;
@@ -84,7 +84,7 @@ public:
struct OutStatus { struct OutStatus {
/* 0x00 */ u32 writeOffset; /* 0x00 */ u32 writeOffset;
/* 0x04 */ char unk04[0x1C]; /* 0x04 */ u8 unk04[0x1C];
}; // size == 0x20 }; // size == 0x20
static_assert(sizeof(OutStatus) == 0x20, "SinkInfoBase::OutStatus has the wrong size!"); static_assert(sizeof(OutStatus) == 0x20, "SinkInfoBase::OutStatus has the wrong size!");
@@ -162,19 +162,18 @@ public:
u8* GetParameter(); u8* GetParameter();
protected: protected:
/// Type of this sink
Type type{Type::Invalid};
/// Is this sink in use?
bool in_use{};
/// Is this sink's buffer unmapped? Circular only
bool buffer_unmapped{};
/// Node id for this sink
u32 node_id{};
/// State buffer for this sink /// State buffer for this sink
std::array<u8, (std::max)(sizeof(DeviceState), sizeof(CircularBufferState))> state{}; std::array<u8, (std::max)(sizeof(DeviceState), sizeof(CircularBufferState))> state{};
/// Parameter buffer for this sink /// Parameter buffer for this sink
std::array<u8, (std::max)(sizeof(DeviceInParameter), sizeof(CircularBufferInParameter))> std::array<u8, (std::max)(sizeof(DeviceInParameter), sizeof(CircularBufferInParameter))> parameter{};
parameter{}; /// Type of this sink
Type type{Type::Invalid};
/// Node id for this sink
u32 node_id{};
/// Is this sink in use?
bool in_use : 1 = false;
/// Is this sink's buffer unmapped? Circular only
bool buffer_unmapped : 1 = false;
}; };
} // namespace AudioCore::Renderer } // namespace AudioCore::Renderer
+14 -14
View File
@@ -100,8 +100,9 @@ u64 System::GetWorkBufferSize(const AudioRendererParameterInternal& params) {
} }
System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_) System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_)
: core{core_}, audio_renderer{core.AudioCore().ADSP().AudioRenderer()}, : core{core_}
adsp_rendered_event{adsp_rendered_event_} {} , adsp_rendered_event{adsp_rendered_event_}
{}
Result System::Initialize(const AudioRendererParameterInternal& params, Result System::Initialize(const AudioRendererParameterInternal& params,
Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size, Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
@@ -406,7 +407,7 @@ void System::Finalize() {
return; return;
} }
if (active) { if (IsActive()) {
Stop(); Stop();
} }
@@ -433,14 +434,12 @@ void System::Start() {
std::scoped_lock l{lock}; std::scoped_lock l{lock};
frames_elapsed = 0; frames_elapsed = 0;
state = State::Started; state = State::Started;
active = true;
} }
void System::Stop() { void System::Stop() {
{ {
std::scoped_lock l{lock}; std::scoped_lock l{lock};
state = State::Stopped; state = State::Stopped;
active = false;
} }
if (execution_mode == ExecutionMode::Auto) { if (execution_mode == ExecutionMode::Auto) {
@@ -480,7 +479,7 @@ Result System::Update(std::span<const u8> input, std::span<u8> performance, std:
return result; return result;
} }
result = info_updater.UpdateEffects(effect_context, active, memory_pool_workbuffer, result = info_updater.UpdateEffects(effect_context, IsActive(), memory_pool_workbuffer,
memory_pool_count); memory_pool_count);
if (result.IsError()) { if (result.IsError()) {
LOG_ERROR(Service_Audio, "Failed to update Effects!"); LOG_ERROR(Service_Audio, "Failed to update Effects!");
@@ -582,16 +581,16 @@ u32 System::GetRenderingDevice() const {
} }
bool System::IsActive() const { bool System::IsActive() const {
return active; return state == State::Started;
} }
void System::SendCommandToDsp() { void System::SendCommandToDsp() {
std::scoped_lock l{lock}; std::scoped_lock l{lock};
if (initialized) { if (initialized) {
if (active) { if (IsActive()) {
terminate_event.Reset(); terminate_event.Reset();
const auto remaining_command_count{audio_renderer.GetRemainCommandCount(session_id)}; const auto remaining_command_count = core.AudioCore().ADSP().AudioRenderer().GetRemainCommandCount(session_id);
u64 command_size{0}; u64 command_size{0};
if (remaining_command_count) { if (remaining_command_count) {
@@ -618,16 +617,17 @@ void System::SendCommandToDsp() {
auto time_limit{ auto time_limit{
static_cast<u64>((time_limit_percent / 100) * 2'880'000.0 * static_cast<u64>((time_limit_percent / 100) * 2'880'000.0 *
(static_cast<f32>(render_time_limit_percent) / 100.0f))}; (static_cast<f32>(render_time_limit_percent) / 100.0f))};
audio_renderer.SetCommandBuffer(session_id, translated_addr, command_size, time_limit, core.AudioCore().ADSP().AudioRenderer().SetCommandBuffer(session_id,
applet_resource_user_id, process_handle, translated_addr, command_size,
reset_command_buffers); time_limit, applet_resource_user_id,
process_handle, reset_command_buffers);
reset_command_buffers = false; reset_command_buffers = false;
command_buffer_size = command_size; command_buffer_size = command_size;
if (remaining_command_count == 0) { if (remaining_command_count == 0) {
adsp_rendered_event->Signal(core.Kernel()); adsp_rendered_event->Signal(core.Kernel());
} }
} else { } else {
audio_renderer.ClearRemainCommandCount(session_id); core.AudioCore().ADSP().AudioRenderer().ClearRemainCommandCount(session_id);
terminate_event.Set(); terminate_event.Set();
} }
} }
@@ -738,7 +738,7 @@ u64 System::GenerateCommand(std::span<u8> in_command_buffer,
const auto end_time{core.CoreTiming().GetGlobalTimeNs().count()}; const auto end_time{core.CoreTiming().GetGlobalTimeNs().count()};
total_ticks_elapsed += end_time - start_time; total_ticks_elapsed += end_time - start_time;
num_command_lists_generated++; num_command_lists_generated++;
render_start_tick = audio_renderer.GetRenderingStartTick(session_id); render_start_tick = core.AudioCore().ADSP().AudioRenderer().GetRenderingStartTick(session_id);
frames_elapsed++; frames_elapsed++;
return command_buffer.size; return command_buffer.size;
+3 -2
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -219,8 +222,6 @@ public:
private: private:
/// Core system /// Core system
Core::System& core; Core::System& core;
/// Reference to the ADSP's AudioRenderer for communication
::AudioCore::ADSP::AudioRenderer::AudioRenderer& audio_renderer;
/// Is this system initialized? /// Is this system initialized?
bool initialized{}; bool initialized{};
/// Is this system currently active? /// Is this system currently active?
+23 -26
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -11,73 +11,70 @@
#include "audio_core/renderer/system_manager.h" #include "audio_core/renderer/system_manager.h"
#include "common/thread.h" #include "common/thread.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/core_timing.h" #include "core/core_timing.h"
namespace AudioCore::Renderer { namespace AudioCore::Renderer {
SystemManager::SystemManager(Core::System& core_) SystemManager::SystemManager(Core::System& core_)
: core{core_}, audio_renderer{core.AudioCore().ADSP().AudioRenderer()} {} : core{core_}
{
}
SystemManager::~SystemManager() { SystemManager::~SystemManager() {
Stop(); Stop();
} }
void SystemManager::InitializeUnsafe() { void SystemManager::InitializeUnsafe() {
if (!active) { if (!thread.joinable()) {
active = true; core.AudioCore().ADSP().AudioRenderer().Start();
audio_renderer.Start(); thread = core.Kernel().RunOnHostCoreThread("AudioRenderSystemManager", [this]() {
thread = std::jthread([this](std::stop_token stop_token) { auto& audio_renderer = core.AudioCore().ADSP().AudioRenderer();
Common::SetCurrentThreadName("AudioRenderSystemManager"); auto const stop_token = thread.get_stop_token();
Common::SetCurrentThreadPriority(Common::ThreadPriority::High); while (!stop_token.stop_requested()) {
while (active && !stop_token.stop_requested()) {
{ {
std::scoped_lock l{mutex1}; std::scoped_lock lk{mutex};
for (auto system : systems) for (auto system : systems)
system->SendCommandToDsp(); system->SendCommandToDsp();
} }
audio_renderer.Signal(); audio_renderer.Signal();
audio_renderer.Wait(); audio_renderer.Wait(stop_token);
} }
}); });
} }
} }
void SystemManager::Stop() { void SystemManager::Stop() {
if (active) { core.AudioCore().ADSP().AudioRenderer().Stop();
active = false; if (thread.joinable()) {
thread.request_stop(); thread.request_stop();
thread.join(); thread.join();
audio_renderer.Stop();
} }
} }
bool SystemManager::Add(System& system_) { bool SystemManager::Add(System& system_) {
std::scoped_lock l2{mutex2}; std::scoped_lock lk{mutex};
if (systems.size() + 1 > MaxRendererSessions) { if (systems.size() >= MaxRendererSessions) {
LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!"); LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!");
return false; return false;
} }
{ systems.push_back(&system_);
std::scoped_lock l{mutex1}; if (!systems.empty()) {
if (systems.empty())
InitializeUnsafe(); InitializeUnsafe();
} }
systems.push_back(&system_);
return true; return true;
} }
bool SystemManager::Remove(System& system_) { bool SystemManager::Remove(System& system_) {
std::scoped_lock l2{mutex2}; std::scoped_lock lk{mutex};
{
std::scoped_lock l{mutex1};
if (systems.remove(&system_) == 0) { if (systems.remove(&system_) == 0) {
LOG_ERROR(Service_Audio, "Failed to remove a render system, it was not found in the list!"); LOG_ERROR(Service_Audio, "Failed to remove a render system, it was not found in the list!");
return false; return false;
} }
} if (systems.empty()) {
if (systems.empty())
Stop(); Stop();
}
return true; return true;
} }
+3 -9
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -75,14 +75,8 @@ private:
std::list<System*> systems{}; std::list<System*> systems{};
/// Main worker thread for generating command lists /// Main worker thread for generating command lists
std::jthread thread; std::jthread thread;
/// Mutex for the systems /// Mutex for the reading and adding/removing systems
std::mutex mutex1{}; std::mutex mutex{};
/// Mutex for adding/removing systems
std::mutex mutex2{};
/// Is the system manager thread active?
std::atomic<bool> active{};
/// Reference to the ADSP's AudioRenderer for communication
::AudioCore::ADSP::AudioRenderer::AudioRenderer& audio_renderer;
}; };
} // namespace AudioCore::Renderer } // namespace AudioCore::Renderer
+6
View File
@@ -137,6 +137,8 @@ add_library(
uuid.cpp uuid.cpp
uuid.h uuid.h
vector_math.h vector_math.h
zbic_compression.cpp
zbic_compression.h
zstd_compression.cpp zstd_compression.cpp
zstd_compression.h zstd_compression.h
fs/ryujinx_compat.h fs/ryujinx_compat.cpp fs/ryujinx_compat.h fs/ryujinx_compat.cpp
@@ -147,6 +149,10 @@ add_library(
net/net.h net/net.cpp net/net.h net/net.cpp
container/unordered_map.h container/unordered_set.h) container/unordered_map.h container/unordered_set.h)
set_source_files_properties(zbic_compression.cpp PROPERTIES
INCLUDE_DIRECTORIES "${ZBIC_INCLUDE_DIR}"
COMPILE_OPTIONS "$<$<CXX_COMPILER_ID:Clang,GNU>:-Wno-unused-function;-Wno-missing-declarations;-Wno-shadow>")
if(WIN32) if(WIN32)
target_sources(common PRIVATE windows/timer_resolution.cpp target_sources(common PRIVATE windows/timer_resolution.cpp
windows/timer_resolution.h) windows/timer_resolution.h)
+7 -7
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -109,12 +109,6 @@ private:
if (read_index == producer.index.load(std::memory_order::acquire)) { if (read_index == producer.index.load(std::memory_order::acquire)) {
return false; return false;
} }
} else if constexpr (Mode == PopMode::Wait) {
// Wait until the queue is not empty.
std::unique_lock lock{consumer.cv_mutex};
consumer.cv.wait(lock, [this, read_index] {
return read_index != producer.index.load(std::memory_order::acquire);
});
} else if constexpr (Mode == PopMode::WaitWithStopToken) { } else if constexpr (Mode == PopMode::WaitWithStopToken) {
// Wait until the queue is not empty. // Wait until the queue is not empty.
std::unique_lock lock{consumer.cv_mutex}; std::unique_lock lock{consumer.cv_mutex};
@@ -124,6 +118,12 @@ private:
if (stop_token.stop_requested()) { if (stop_token.stop_requested()) {
return false; return false;
} }
} else if constexpr (Mode == PopMode::Wait) {
// Wait until the queue is not empty.
std::unique_lock lock{consumer.cv_mutex};
consumer.cv.wait(lock, [this, read_index] {
return read_index != producer.index.load(std::memory_order::acquire);
});
} else { } else {
static_assert(Mode < PopMode::Count, "Invalid PopMode."); static_assert(Mode < PopMode::Count, "Invalid PopMode.");
} }
-4
View File
@@ -178,10 +178,6 @@ bool IsGPUFenceBehaviorAccurate() {
return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Accurate; return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Accurate;
} }
bool IsGPUFenceBehaviorStrict() {
return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Strict;
}
bool IsFastmemEnabled() { bool IsFastmemEnabled() {
if (values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Debugging) if (values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Debugging)
return bool(values.cpuopt_fastmem); return bool(values.cpuopt_fastmem);
+1 -9
View File
@@ -525,7 +525,7 @@ struct Values {
SwitchableSetting<GpuFenceBehavior, true> gpu_fence_behavior{linkage, SwitchableSetting<GpuFenceBehavior, true> gpu_fence_behavior{linkage,
GpuFenceBehavior::Default, GpuFenceBehavior::Default,
GpuFenceBehavior::Default, GpuFenceBehavior::Default,
GpuFenceBehavior::Strict, GpuFenceBehavior::Accurate,
"gpu_fence_behavior", "gpu_fence_behavior",
Category::RendererAdvanced, Category::RendererAdvanced,
Specialization::Default, Specialization::Default,
@@ -655,13 +655,6 @@ struct Values {
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack", SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
Category::RendererHacks}; Category::RendererHacks};
SwitchableSetting<bool> enable_gpu_buffer_readback{linkage,
false,
"enable_gpu_buffer_readback",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks}; Category::RendererHacks};
@@ -979,7 +972,6 @@ bool IsDMALevelSafe();
bool IsGPUFenceBehaviorDefault(); bool IsGPUFenceBehaviorDefault();
bool IsGPUFenceBehaviorBalanced(); bool IsGPUFenceBehaviorBalanced();
bool IsGPUFenceBehaviorAccurate(); bool IsGPUFenceBehaviorAccurate();
bool IsGPUFenceBehaviorStrict();
bool IsFastmemEnabled(); bool IsFastmemEnabled();
void SetNceEnabled(bool is_64bit); void SetNceEnabled(bool is_64bit);
+1 -1
View File
@@ -137,7 +137,7 @@ ENUM(VramUsageMode, Conservative, Aggressive);
ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV); ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);
ENUM(GpuAccuracy, Low, High); ENUM(GpuAccuracy, Low, High);
ENUM(DmaAccuracy, Default, Unsafe, Safe); ENUM(DmaAccuracy, Default, Unsafe, Safe);
ENUM(GpuFenceBehavior, Default, Immediate, Balanced, Accurate, Strict); ENUM(GpuFenceBehavior, Default, Immediate, Balanced, Accurate);
ENUM(CpuBackend, Dynarmic, Nce); ENUM(CpuBackend, Dynarmic, Nce);
ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid, Debugging); ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid, Debugging);
ENUM(CpuClock, Normal, Boost, Overclock) ENUM(CpuClock, Normal, Boost, Overclock)
+20 -4
View File
@@ -6,6 +6,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#ifdef _WIN32 #ifdef _WIN32
#include <algorithm>
#include <windows.h> #include <windows.h>
#include <mutex> #include <mutex>
#else #else
@@ -20,19 +21,22 @@ namespace Common {
#ifdef _WIN32 #ifdef _WIN32
static std::vector<std::pair<u64, u64>> vector_regions {}; static std::vector<std::pair<u64, u64>> vector_regions {};
static std::mutex vector_regions_mutex {};
// Workaround for handling non-commited memory accessed by Dynarmic; usually result of an error // Workaround for handling non-commited memory accessed by Dynarmic; usually result of an error
static LONG WINAPI FakePageFaultHandler(PEXCEPTION_POINTERS info) { static LONG WINAPI FakePageFaultHandler(PEXCEPTION_POINTERS info) {
DWORD code = info->ExceptionRecord->ExceptionCode; DWORD code = info->ExceptionRecord->ExceptionCode;
u64 exception_addr = reinterpret_cast<u64>(info->ExceptionRecord->ExceptionAddress); u64 exception_addr = reinterpret_cast<u64>(info->ExceptionRecord->ExceptionInformation[1]);
if (code != EXCEPTION_ACCESS_VIOLATION) { if (code != EXCEPTION_ACCESS_VIOLATION || info->ExceptionRecord->ExceptionInformation[0] == 1) {
// Not our problem // Not our problem
return EXCEPTION_CONTINUE_SEARCH; return EXCEPTION_CONTINUE_SEARCH;
} }
u64 addr = 0, addr2 = 0; u64 addr = 0, addr2 = 0;
{
std::lock_guard lock(vector_regions_mutex);
for (auto region: vector_regions) { for (auto region: vector_regions) {
auto addr_shifted = exception_addr >> HostPageBits; auto addr_shifted = exception_addr >> HostPageBits;
if (region.first <= addr_shifted && addr_shifted <= region.second) { if (region.first <= addr_shifted && addr_shifted <= region.second) {
@@ -48,6 +52,7 @@ static LONG WINAPI FakePageFaultHandler(PEXCEPTION_POINTERS info) {
break; break;
} }
} }
}
if (addr == 0 && addr2 == 0) { if (addr == 0 && addr2 == 0) {
// Not our problem // Not our problem
@@ -77,8 +82,16 @@ bool CommitVectorPage(uintptr_t addr, bool write) noexcept {
auto res = VirtualQuery(reinterpret_cast<void*>(addr), &info, sizeof(info)); auto res = VirtualQuery(reinterpret_cast<void*>(addr), &info, sizeof(info));
if (res == 0) { if (res == 0) {
LOG_CRITICAL(HW_Memory, "Failed to query large buffer region at {:#x} with error {}, will try committing anyway", addr, GetLastError()); LOG_CRITICAL(HW_Memory, "Failed to query large buffer region at {:#x} with error {}, will try committing anyway", addr, GetLastError());
} else if (info.State == MEM_COMMIT) {
DWORD old_protect {};
auto perm = write ? PAGE_READWRITE : PAGE_READONLY;
if (!VirtualProtect(reinterpret_cast<void*>(addr), HostPageSize, perm, &old_protect)) {
LOG_ERROR(HW_Memory, "Failed to change permissions of large buffer region at {:#x}, error {}", addr, GetLastError());
return false;
}
return true;
} else if (info.State != MEM_RESERVE) { } else if (info.State != MEM_RESERVE) {
LOG_ERROR(HW_Memory, "Tried to commit an unreserved large buffer region at {:#x} that is not mapped or is already committed (state {:#x})", addr, info.State); LOG_ERROR(HW_Memory, "Tried to commit an unreserved large buffer region at {:#x} that is not mapped (state {:#x})", addr, info.State);
return false; return false;
} }
@@ -123,7 +136,8 @@ void* AllocateMemoryPages(std::size_t size) noexcept {
void* base = VirtualAlloc(nullptr, size, MEM_RESERVE, PAGE_READWRITE); void* base = VirtualAlloc(nullptr, size, MEM_RESERVE, PAGE_READWRITE);
if (base != nullptr) { if (base != nullptr) {
vector_regions.emplace_back(reinterpret_cast<u64>(base), reinterpret_cast<u64>(base) + size); std::lock_guard lock(vector_regions_mutex);
vector_regions.emplace_back(reinterpret_cast<u64>(base) >> HostPageBits, (reinterpret_cast<u64>(base) + size) >> HostPageBits);
static std::once_flag flag; static std::once_flag flag;
std::call_once(flag, []() { AddVectoredExceptionHandler(1, FakePageFaultHandler); }); std::call_once(flag, []() { AddVectoredExceptionHandler(1, FakePageFaultHandler); });
@@ -149,6 +163,8 @@ void FreeMemoryPages(void* base, [[maybe_unused]] std::size_t size) noexcept {
if (!base) if (!base)
return; return;
#ifdef _WIN32 #ifdef _WIN32
std::lock_guard lock(vector_regions_mutex);
std::erase_if(vector_regions, [base](const auto& r) {return r.first == reinterpret_cast<u64>(base); });
ASSERT(VirtualFree(base, 0, MEM_RELEASE)); ASSERT(VirtualFree(base, 0, MEM_RELEASE));
#else #else
ASSERT(munmap(base, size) == 0); ASSERT(munmap(base, size) == 0);
+15 -10
View File
@@ -28,9 +28,9 @@ constexpr u64 HostPageBits = 12;
constexpr u64 HostPageMask = ~(HostPageSize - 1); constexpr u64 HostPageMask = ~(HostPageSize - 1);
bool CommitVectorPage(uintptr_t addr, bool write) noexcept; bool CommitVectorPage(uintptr_t addr, bool write) noexcept;
#else #else
const u64 HostPageSize = sysconf(_SC_PAGESIZE); inline const u64 HostPageSize = sysconf(_SC_PAGESIZE);
const u64 HostPageBits = std::countr_zero(HostPageSize); inline const u64 HostPageBits = std::countr_zero(HostPageSize);
const u64 HostPageMask = ~(HostPageSize - 1); inline const u64 HostPageMask = ~(HostPageSize - 1);
#endif #endif
void* AllocateMemoryPages(std::size_t size) noexcept; void* AllocateMemoryPages(std::size_t size) noexcept;
@@ -81,8 +81,8 @@ public:
UNREACHABLE_MSG("Out of bounds RW access on SparseLargeVector @ {}", index); UNREACHABLE_MSG("Out of bounds RW access on SparseLargeVector @ {}", index);
} }
if (!IsCommittedPage(index)) { if (!IsCommittedPage(index) && !CommitPage(index)) {
CommitPage(index); UNREACHABLE_MSG("Cannot access SparseLargeVector index {} with RW permission", index);
} }
return base_ptr[index]; return base_ptr[index];
} }
@@ -103,8 +103,7 @@ public:
LOG_CRITICAL(Common_Memory, "Out of bounds write on SparseLargeVector @ {}", index); LOG_CRITICAL(Common_Memory, "Out of bounds write on SparseLargeVector @ {}", index);
return; return;
} }
if (!IsCommittedPage(index)) if (IsCommittedPage(index) || CommitPage(index))
CommitPage(index);
base_ptr[index] = value; base_ptr[index] = value;
} }
@@ -177,16 +176,22 @@ private:
return (val >> (page & 63)) & 1; return (val >> (page & 63)) & 1;
} }
constexpr void CommitPage(std::size_t index) noexcept { constexpr bool CommitPage(std::size_t index) noexcept {
auto page_index = (index * sizeof(T)) >> HostPageBits; auto page_index = (index * sizeof(T)) >> HostPageBits;
auto page = reinterpret_cast<uintptr_t>(base_ptr + index) & HostPageMask; auto page = reinterpret_cast<uintptr_t>(base_ptr + index) & HostPageMask;
#if defined(_WIN32) #if defined(_WIN32)
CommitVectorPage(page, true); if (!CommitVectorPage(page, true)) {
return false;
}
#else #else
mprotect(reinterpret_cast<void*>(page), HostPageSize, PROT_READ | PROT_WRITE); if (mprotect(reinterpret_cast<void*>(page), HostPageSize, PROT_READ | PROT_WRITE) != 0) {
LOG_ERROR(Common_Memory, "Failed to commit large buffer region at index {}, error {}", index, strerror(errno));
return false;
}
#endif #endif
committed_pages[page_index >> 6].fetch_or(1ULL << (page_index & 63), std::memory_order_release); committed_pages[page_index >> 6].fetch_or(1ULL << (page_index & 63), std::memory_order_release);
return true;
} }
constexpr void DecommitPage(std::size_t index) noexcept { constexpr void DecommitPage(std::size_t index) noexcept {
+46
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@@ -0,0 +1,46 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <cstring>
#include "common/zbic_compression.h"
#define ZSTD_ZBIC_SUPPORT 1
#define ZSTDLIB_VISIBLE static
#define ZSTDLIB_HIDDEN static
#define ZSTDERRORLIB_VISIBLE static
#define ZSTDERRORLIB_HIDDEN static
#undef ZSTD_MULTITHREAD
#if defined(__ANDROID__)
#undef _GNU_SOURCE
#endif
#include "zstd.h"
#define g_ZSTD_threading_useless_symbol g_ZSTD_zbic_threading_useless_symbol
#include "zstd.c"
#undef g_ZSTD_threading_useless_symbol
namespace Common::Compression {
bool IsZBIC(std::span<const u8> src) {
if (src.size() < sizeof(u32)) {
return false;
}
u32 magic = 0;
std::memcpy(&magic, src.data(), sizeof(u32));
return magic == ZSTD_MAGICNUMBER; // 0x4349425A ("ZBIC")
}
int DecompressDataZBIC(std::span<u8> dst, std::span<const u8> src) {
if (dst.empty() || src.empty()) {
return -1;
}
const size_t res = ZSTD_decompress(dst.data(), dst.size(), src.data(), src.size());
if (ZSTD_isError(res)) {
return -1;
}
return static_cast<int>(res);
}
} // namespace Common::Compression
+15
View File
@@ -0,0 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <span>
#include "common/common_types.h"
namespace Common::Compression {
[[nodiscard]] bool IsZBIC(std::span<const u8> src);
[[nodiscard]] int DecompressDataZBIC(std::span<u8> dst, std::span<const u8> src);
} // namespace Common::Compression
+45 -23
View File
@@ -110,8 +110,13 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl { struct System::Impl {
explicit Impl(System& system) explicit Impl(System& system)
: kernel{system}, fs_controller{system}, hid_core{kernel}, cpu_manager{system}, : kernel{system}
reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {} , fs_controller{system}
, hid_core{kernel}
, cpu_manager{system}
, reporter{system}
, profile_manager{}
{}
u64 program_id; u64 program_id;
@@ -124,6 +129,12 @@ struct System::Impl {
core_timing.SetMulticore(is_multicore); core_timing.SetMulticore(is_multicore);
core_timing.Initialize([&system]() { system.RegisterHostThread(); }); core_timing.Initialize([&system]() { system.RegisterHostThread(); });
applet_manager.emplace(system);
frontend_applets.emplace(system);
apm_controller.emplace(core_timing);
arp_manager.emplace();
profile_manager.emplace();
// Create a default fs if one doesn't already exist. // Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr) { if (virtual_filesystem == nullptr) {
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>(); virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
@@ -133,7 +144,7 @@ struct System::Impl {
} }
// Create default implementations of applets if one is not provided. // Create default implementations of applets if one is not provided.
frontend_applets.SetDefaultAppletsIfMissing(); frontend_applets->SetDefaultAppletsIfMissing();
auto const is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue(); auto const is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
@@ -376,7 +387,7 @@ struct System::Impl {
// Register with applet manager // Register with applet manager
// All threads are started, begin main process execution, now that we're in the clear // All threads are started, begin main process execution, now that we're in the clear
applet_manager.CreateAndInsertByFrontendAppletParameters(std::move(process), params); applet_manager->CreateAndInsertByFrontendAppletParameters(std::move(process), params);
if (Settings::values.gamecard_inserted) { if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) { if (Settings::values.gamecard_current_game) {
@@ -428,13 +439,27 @@ struct System::Impl {
core_timing.SyncPause(false); core_timing.SyncPause(false);
Network::CancelPendingSocketOperations(); Network::CancelPendingSocketOperations();
kernel.SuspendEmulation(true); kernel.SuspendEmulation(true);
kernel.CloseServices();
kernel.ShutdownCores(); kernel.ShutdownCores();
// Notify services helpers of shutdown
audio_core->Shutdown();
// Wait for threads/services to join
kernel.CloseServices();
// service shutdown
services.reset(); services.reset();
service_manager.reset(); service_manager.reset();
frontend_applets.reset();
applet_manager.reset();
apm_controller.reset();
arp_manager.reset();
profile_manager.reset();
fs_controller.Reset(); fs_controller.Reset();
cheat_engine.reset(); cheat_engine.reset();
core_timing.ClearPendingEvents(); core_timing.ClearPendingEvents();
core_timing.Reset();
app_loader.reset(); app_loader.reset();
audio_core.reset(); audio_core.reset();
gpu_core.reset(); gpu_core.reset();
@@ -451,9 +476,6 @@ struct System::Impl {
room_member->SendGameInfo(game_info); room_member->SendGameInfo(game_info);
} }
// Reset all glue registrations
arp_manager.ResetAll();
LOG_DEBUG(Core, "Shutdown OK"); LOG_DEBUG(Core, "Shutdown OK");
} }
@@ -482,13 +504,13 @@ struct System::Impl {
CpuManager cpu_manager; CpuManager cpu_manager;
Reporter reporter; Reporter reporter;
/// Applets /// Applets
Service::AM::AppletManager applet_manager; std::optional<Service::AM::AppletManager> applet_manager;
Service::AM::Frontend::FrontendAppletHolder frontend_applets; std::optional<Service::AM::Frontend::FrontendAppletHolder> frontend_applets;
/// APM (Performance) services /// APM (Performance) services
Service::APM::Controller apm_controller{core_timing}; std::optional<Service::APM::Controller> apm_controller;
/// Service State /// Service State
Service::Glue::ARPManager arp_manager; std::optional<Service::Glue::ARPManager> arp_manager;
Service::Account::ProfileManager profile_manager; std::optional<Service::Account::ProfileManager> profile_manager;
/// Network instance /// Network instance
Network::NetworkInstance network_instance; Network::NetworkInstance network_instance;
Core::SpeedLimiter speed_limiter; Core::SpeedLimiter speed_limiter;
@@ -815,19 +837,19 @@ void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
} }
void System::SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set) { void System::SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set) {
impl->frontend_applets.SetFrontendAppletSet(std::move(set)); impl->frontend_applets->SetFrontendAppletSet(std::move(set));
} }
Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() { Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() {
return impl->frontend_applets; return *impl->frontend_applets;
} }
const Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() const { const Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() const {
return impl->frontend_applets; return *impl->frontend_applets;
} }
Service::AM::AppletManager& System::GetAppletManager() { Service::AM::AppletManager& System::GetAppletManager() {
return impl->applet_manager; return *impl->applet_manager;
} }
void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) { void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
@@ -868,27 +890,27 @@ const Reporter& System::GetReporter() const {
} }
Service::Glue::ARPManager& System::GetARPManager() { Service::Glue::ARPManager& System::GetARPManager() {
return impl->arp_manager; return *impl->arp_manager;
} }
const Service::Glue::ARPManager& System::GetARPManager() const { const Service::Glue::ARPManager& System::GetARPManager() const {
return impl->arp_manager; return *impl->arp_manager;
} }
Service::APM::Controller& System::GetAPMController() { Service::APM::Controller& System::GetAPMController() {
return impl->apm_controller; return *impl->apm_controller;
} }
const Service::APM::Controller& System::GetAPMController() const { const Service::APM::Controller& System::GetAPMController() const {
return impl->apm_controller; return *impl->apm_controller;
} }
Service::Account::ProfileManager& System::GetProfileManager() { Service::Account::ProfileManager& System::GetProfileManager() {
return impl->profile_manager; return *impl->profile_manager;
} }
const Service::Account::ProfileManager& System::GetProfileManager() const { const Service::Account::ProfileManager& System::GetProfileManager() const {
return impl->profile_manager; return *impl->profile_manager;
} }
void System::SetExitLocked(bool locked) { void System::SetExitLocked(bool locked) {
+2 -2
View File
@@ -304,10 +304,10 @@ std::optional<s64> CoreTiming::Advance() {
void CoreTiming::Reset() { void CoreTiming::Reset() {
paused = true; paused = true;
pause_event.Set();
event.Set();
if (timer_thread.joinable()) { if (timer_thread.joinable()) {
timer_thread.request_stop(); timer_thread.request_stop();
pause_event.Set();
event.Set();
timer_thread.join(); timer_thread.join();
} }
has_started = false; has_started = false;
@@ -72,11 +72,9 @@ void GlobalSchedulerContext::UnregisterDummyThreadForWakeup(KThread* thread) noe
void GlobalSchedulerContext::WakeupWaitingDummyThreads(KernelCore& kernel) noexcept { void GlobalSchedulerContext::WakeupWaitingDummyThreads(KernelCore& kernel) noexcept {
ASSERT(this->IsLocked()); ASSERT(this->IsLocked());
if (m_woken_dummy_threads.size() > 0) {
for (auto* thread : m_woken_dummy_threads) for (auto* thread : m_woken_dummy_threads)
thread->DummyThreadEndWait(kernel); thread->DummyThreadEndWait(kernel);
m_woken_dummy_threads.clear(); m_woken_dummy_threads.clear();
} }
}
} // namespace Kernel } // namespace Kernel
-1
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@@ -59,7 +59,6 @@ Result TerminateChildren(KernelCore& kernel, KProcess* process, const KThread* t
KThread* cur_child = nullptr; KThread* cur_child = nullptr;
{ {
KScopedLightLock proc_lk(process->GetListLock()); KScopedLightLock proc_lk(process->GetListLock());
auto& thread_list = process->GetThreadList(); auto& thread_list = process->GetThreadList();
for (auto it = thread_list.begin(); it != thread_list.end(); ++it) { for (auto it = thread_list.begin(); it != thread_list.end(); ++it) {
if (KThread* thread = std::addressof(*it); thread != thread_to_not_terminate) { if (KThread* thread = std::addressof(*it); thread != thread_to_not_terminate) {
+2 -8
View File
@@ -1236,18 +1236,13 @@ namespace Kernel {
KScopedSchedulerLock sl{kernel}; KScopedSchedulerLock sl{kernel};
// Determine if this is the first termination request. // Determine if this is the first termination request.
const bool first_request = [&]() -> bool {
// Perform an atomic compare-and-swap from false to true. // Perform an atomic compare-and-swap from false to true.
bool expected = false; bool expected = false;
return m_termination_requested.compare_exchange_strong(expected, true);
}();
// If this is the first request, start termination procedure. // If this is the first request, start termination procedure.
if (first_request) { if (m_termination_requested.compare_exchange_strong(expected, true)) {
// If the thread is in initialized state, just change state to terminated. // If the thread is in initialized state, just change state to terminated.
if (this->GetState() == ThreadState::Initialized) { if (this->GetState() == ThreadState::Initialized) {
m_thread_state = ThreadState::Terminated; return m_thread_state = ThreadState::Terminated;
return ThreadState::Terminated;
} }
// Register the terminating dpc. // Register the terminating dpc.
@@ -1281,7 +1276,6 @@ namespace Kernel {
m_wait_queue->CancelWait(kernel, this, ResultTerminationRequested, true); m_wait_queue->CancelWait(kernel, this, ResultTerminationRequested, true);
} }
} }
return this->GetState(); return this->GetState();
} }
+34 -5
View File
@@ -4,7 +4,9 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <thread>
#include "common/assert.h" #include "common/assert.h"
#include "common/thread.h"
#include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/k_worker_task.h" #include "core/hle/kernel/k_worker_task.h"
@@ -26,7 +28,33 @@ void KWorkerTask::DoWorkerTask(KernelCore& kernel) {
} }
} }
KWorkerTaskManager::KWorkerTaskManager() : m_waiting_thread(1, "KWorkerTaskManager") {} KWorkerTaskManager::KWorkerTaskManager(KernelCore& kernel) {
m_waiting_thread = std::jthread([&kernel, this](std::stop_token stop_token) {
Common::SetCurrentThreadName("KWorkerManager");
while (!stop_token.stop_requested()) {
KWorkerTask* t;
{
std::unique_lock lk{m_task_mutex};
m_task_cv.wait(lk, m_waiting_thread.get_stop_token(), [&]() {
return !m_task_queue.empty();
});
if (stop_token.stop_requested())
break;
t = m_task_queue.back();
m_task_queue.pop_back();
}
t->DoWorkerTask(kernel);
}
});
}
KWorkerTaskManager::~KWorkerTaskManager() {
if (m_waiting_thread.joinable()) {
m_waiting_thread.request_stop();
m_task_cv.notify_one();
m_waiting_thread.join();
}
}
void KWorkerTaskManager::AddTask(KernelCore& kernel, WorkerType type, KWorkerTask* task) { void KWorkerTaskManager::AddTask(KernelCore& kernel, WorkerType type, KWorkerTask* task) {
ASSERT(type <= WorkerType::Count); ASSERT(type <= WorkerType::Count);
@@ -35,10 +63,11 @@ void KWorkerTaskManager::AddTask(KernelCore& kernel, WorkerType type, KWorkerTas
void KWorkerTaskManager::AddTask(KernelCore& kernel, KWorkerTask* task) { void KWorkerTaskManager::AddTask(KernelCore& kernel, KWorkerTask* task) {
KScopedSchedulerLock sl(kernel); KScopedSchedulerLock sl(kernel);
m_waiting_thread.QueueWork([&kernel, task]() { {
// Do the task. std::scoped_lock lk{m_task_mutex};
task->DoWorkerTask(kernel); m_task_queue.emplace_back(task);
}); }
m_task_cv.notify_one();
} }
} // namespace Kernel } // namespace Kernel
+11 -4
View File
@@ -1,8 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <condition_variable>
#include <thread>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/thread_worker.h" #include "common/thread_worker.h"
@@ -18,15 +23,17 @@ public:
Count, Count,
}; };
KWorkerTaskManager(); KWorkerTaskManager(KernelCore& kernel);
~KWorkerTaskManager();
static void AddTask(KernelCore& kernel, WorkerType type, KWorkerTask* task); static void AddTask(KernelCore& kernel, WorkerType type, KWorkerTask* task);
private: private:
void AddTask(KernelCore& kernel, KWorkerTask* task); void AddTask(KernelCore& kernel, KWorkerTask* task);
std::jthread m_waiting_thread;
private: std::mutex m_task_mutex;
Common::ThreadWorker m_waiting_thread; std::condition_variable_any m_task_cv;
std::vector<KWorkerTask*> m_task_queue;
}; };
} // namespace Kernel } // namespace Kernel
+17 -12
View File
@@ -80,7 +80,10 @@ struct KernelCore::Impl {
// so it will be statically given a TLS slot anyways. // so it will be statically given a TLS slot anyways.
static inline thread_local ThreadLocalData tls_data = {}; static inline thread_local ThreadLocalData tls_data = {};
explicit Impl(Core::System& system_, KernelCore& kernel_) : system{system_} { explicit Impl(Core::System& system_, KernelCore& kernel_)
: worker_task_manager{kernel_}
, system{system_}
{
tls_data.lock = true; tls_data.lock = true;
} }
@@ -967,12 +970,16 @@ Kernel::KHardwareTimer& KernelCore::HardwareTimer() {
return *impl->hardware_timer; return *impl->hardware_timer;
} }
KAutoObjectWithListContainer& KernelCore::ObjectListContainer() { KAutoObjectWithListContainer* KernelCore::ObjectListContainer() {
return *impl->global_object_list_container; if (!impl->global_object_list_container)
return nullptr;
return std::addressof(*impl->global_object_list_container);
} }
const KAutoObjectWithListContainer& KernelCore::ObjectListContainer() const { const KAutoObjectWithListContainer* KernelCore::ObjectListContainer() const {
return *impl->global_object_list_container; if (!impl->global_object_list_container)
return nullptr;
return std::addressof(*impl->global_object_list_container);
} }
void KernelCore::PrepareReschedule(std::size_t id) { void KernelCore::PrepareReschedule(std::size_t id) {
@@ -1001,16 +1008,10 @@ void KernelCore::UnregisterInUseObject(KAutoObject* object) {
void KernelCore::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) { void KernelCore::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
auto* manager = server_manager.get(); auto* manager = server_manager.get();
if (!impl->is_shutting_down) {
{
std::scoped_lock lk{impl->server_lock}; std::scoped_lock lk{impl->server_lock};
if (impl->is_shutting_down) {
return;
}
impl->server_managers.emplace_back(std::move(server_manager)); impl->server_managers.emplace_back(std::move(server_manager));
} }
manager->LoopProcess(); manager->LoopProcess();
} }
@@ -1255,6 +1256,10 @@ void KernelCore::SuspendEmulation(bool suspended) {
} }
void KernelCore::ShutdownCores() { void KernelCore::ShutdownCores() {
// Notify shutdown (pre-emptively)
for (auto& sm : impl->server_managers) {
sm->NotifyShutdown();
}
impl->TerminateAllProcesses(); impl->TerminateAllProcesses();
KScopedSchedulerLock lk{*this}; KScopedSchedulerLock lk{*this};
for (auto* thread : impl->shutdown_threads) for (auto* thread : impl->shutdown_threads)
+2 -3
View File
@@ -175,9 +175,8 @@ public:
/// Stops execution of 'id' core, in order to reschedule a new thread. /// Stops execution of 'id' core, in order to reschedule a new thread.
void PrepareReschedule(std::size_t id); void PrepareReschedule(std::size_t id);
KAutoObjectWithListContainer& ObjectListContainer(); KAutoObjectWithListContainer* ObjectListContainer();
const KAutoObjectWithListContainer* ObjectListContainer() const;
const KAutoObjectWithListContainer& ObjectListContainer() const;
/// Registers all kernel objects with the global emulation state, this is purely for tracking /// Registers all kernel objects with the global emulation state, this is purely for tracking
/// leaks after emulation has been shutdown. /// leaks after emulation has been shutdown.
+4 -3
View File
@@ -151,7 +151,8 @@ public:
const bool is_initialized = this->IsInitialized(); const bool is_initialized = this->IsInitialized();
uintptr_t arg = 0; uintptr_t arg = 0;
if (is_initialized) { if (is_initialized) {
kernel.ObjectListContainer().Unregister(this); if (auto const olc = kernel.ObjectListContainer(); olc)
olc->Unregister(this);
arg = this->GetPostDestroyArgument(); arg = this->GetPostDestroyArgument();
this->Finalize(kernel); this->Finalize(kernel);
} }
@@ -175,7 +176,7 @@ public:
public: public:
static void InitializeSlabHeap(KernelCore& kernel, void* memory, size_t memory_size) { static void InitializeSlabHeap(KernelCore& kernel, void* memory, size_t memory_size) {
kernel.SlabHeap<Derived>().Initialize(memory, memory_size); kernel.SlabHeap<Derived>().Initialize(memory, memory_size);
kernel.ObjectListContainer().Initialize(); kernel.ObjectListContainer()->Initialize();
} }
static Derived* Create(KernelCore& kernel) { static Derived* Create(KernelCore& kernel) {
@@ -186,7 +187,7 @@ public:
} }
static void Register(KernelCore& kernel, Derived* obj) { static void Register(KernelCore& kernel, Derived* obj) {
return kernel.ObjectListContainer().Register(obj); return kernel.ObjectListContainer()->Register(obj);
} }
static size_t GetObjectSize(KernelCore& kernel) { static size_t GetObjectSize(KernelCore& kernel) {
+5 -6
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -15,13 +18,9 @@ void LoopProcess(Core::System& system) {
WindowSystem window_system(system); WindowSystem window_system(system);
ButtonPoller button_poller(system, window_system); ButtonPoller button_poller(system, window_system);
EventObserver event_observer(system, window_system); EventObserver event_observer(system, window_system);
auto server_manager = std::make_unique<ServerManager>(system); auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("appletAE", std::make_shared<IAllSystemAppletProxiesService>(system, window_system));
server_manager->RegisterNamedService( server_manager->RegisterNamedService("appletOE", std::make_shared<IApplicationProxyService>(system, window_system));
"appletAE", std::make_shared<IAllSystemAppletProxiesService>(system, window_system));
server_manager->RegisterNamedService(
"appletOE", std::make_shared<IApplicationProxyService>(system, window_system));
ServerManager::RunServer(std::move(server_manager)); ServerManager::RunServer(std::move(server_manager));
} }
+8 -7
View File
@@ -26,24 +26,25 @@ EventObserver::EventObserver(Core::System& system, WindowSystem& window_system)
m_window_system.SetEventObserver(this); m_window_system.SetEventObserver(this);
m_wakeup_holder.SetUserData(static_cast<uintptr_t>(UserDataTag::WakeupEvent)); m_wakeup_holder.SetUserData(static_cast<uintptr_t>(UserDataTag::WakeupEvent));
m_wakeup_holder.LinkToMultiWait(std::addressof(m_multi_wait)); m_wakeup_holder.LinkToMultiWait(std::addressof(m_multi_wait));
m_thread = std::jthread([this](std::stop_token stop_token) { system.Kernel().RunOnGuestCoreProcess("am:EventObserver", [this]() {
Common::SetCurrentThreadName("am:EventObserver"); auto const stop_token = m_stop_source.get_token();
while (!stop_token.stop_requested()) { while (!stop_token.stop_requested()) {
auto* signaled_holder = this->WaitSignaled(stop_token); auto* signaled_holder = this->WaitSignaled(stop_token);
if (!signaled_holder) if (stop_token.stop_requested() || !signaled_holder)
break; break;
this->Process(signaled_holder); this->Process(signaled_holder);
} }
m_process_cv.notify_one();
}); });
} }
EventObserver::~EventObserver() { EventObserver::~EventObserver() {
// Signal thread and wait for processing to finish. // Signal thread and wait for processing to finish.
if (m_thread.joinable()) { m_stop_source.request_stop();
// Signal thread and wait for processing to finish.
m_thread.request_stop();
m_wakeup_event.Signal(m_system.Kernel()); m_wakeup_event.Signal(m_system.Kernel());
m_thread.join(); {
std::unique_lock lk{m_process_mutex};
m_process_cv.wait(lk);
} }
// Free remaining owned sessions. // Free remaining owned sessions.
+5 -1
View File
@@ -6,6 +6,8 @@
#pragma once #pragma once
#include <condition_variable>
#include <stop_token>
#include "common/polyfill_thread.h" #include "common/polyfill_thread.h"
#include "common/thread.h" #include "common/thread.h"
#include "core/hle/service/kernel_helpers.h" #include "core/hle/service/kernel_helpers.h"
@@ -62,7 +64,9 @@ private:
MultiWait m_deferred_wait_list; MultiWait m_deferred_wait_list;
// Processing thread. // Processing thread.
std::jthread m_thread{}; std::stop_source m_stop_source{};
std::mutex m_process_mutex;
std::condition_variable m_process_cv{};
}; };
} // namespace Service::AM } // namespace Service::AM
+4 -5
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -90,10 +90,9 @@ static Service::PSC::Time::LocationName GetTimeZoneString(
} }
TimeManager::TimeManager(Core::System& system) TimeManager::TimeManager(Core::System& system)
: m_steady_clock_resource{system}, m_time_zone_binary{system}, m_worker{ : m_steady_clock_resource{system}, m_time_zone_binary{system}
system, , m_worker{system, m_steady_clock_resource, m_file_timestamp_worker}
m_steady_clock_resource, {
m_file_timestamp_worker} {
m_time_m = m_time_m =
system.ServiceManager().GetService<Service::PSC::Time::ServiceManager>("time:m", true); system.ServiceManager().GetService<Service::PSC::Time::ServiceManager>("time:m", true);
+31 -31
View File
@@ -20,15 +20,17 @@
namespace Service::Glue::Time { namespace Service::Glue::Time {
TimeWorker::TimeWorker(Core::System& system, StandardSteadyClockResource& steady_clock_resource, TimeWorker::TimeWorker(Core::System& system, StandardSteadyClockResource& steady_clock_resource, FileTimestampWorker& file_timestamp_worker)
FileTimestampWorker& file_timestamp_worker) : m_system{system}
: m_system{system}, m_ctx{m_system, "Glue:TimeWorker"}, m_event{m_ctx.CreateEvent( , m_ctx{m_system, "Glue:TimeWorker"}
"Glue:TimeWorker:Event")}, , m_event{m_ctx.CreateEvent("Glue:TimeWorker:Event")}
m_steady_clock_resource{steady_clock_resource}, , m_steady_clock_resource{steady_clock_resource}
m_file_timestamp_worker{file_timestamp_worker}, m_timer_steady_clock{m_ctx.CreateEvent( , m_file_timestamp_worker{file_timestamp_worker}
"Glue:TimeWorker:SteadyClockTimerEvent")}, , m_timer_steady_clock{m_ctx.CreateEvent("Glue:TimeWorker:SteadyClockTimerEvent")}
m_timer_file_system{m_ctx.CreateEvent("Glue:TimeWorker:FileTimeTimerEvent")}, , m_timer_file_system{m_ctx.CreateEvent("Glue:TimeWorker:FileTimeTimerEvent")}
m_alarm_worker{m_system, m_steady_clock_resource}, m_pm_state_change_handler{m_alarm_worker} { , m_alarm_worker{m_system, m_steady_clock_resource}
, m_pm_state_change_handler{m_alarm_worker}
{
m_timer_steady_clock_timing_event = Core::Timing::CreateEvent( m_timer_steady_clock_timing_event = Core::Timing::CreateEvent(
"Time::SteadyClockEvent", "Time::SteadyClockEvent",
[this](s64 time, [this](s64 time,
@@ -47,14 +49,16 @@ TimeWorker::TimeWorker(Core::System& system, StandardSteadyClockResource& steady
} }
TimeWorker::~TimeWorker() { TimeWorker::~TimeWorker() {
// Wait for processing to stop
m_stop_source.request_stop();
m_local_clock_event->Signal(m_system.Kernel()); m_local_clock_event->Signal(m_system.Kernel());
m_network_clock_event->Signal(m_system.Kernel()); m_network_clock_event->Signal(m_system.Kernel());
m_ephemeral_clock_event->Signal(m_system.Kernel()); m_ephemeral_clock_event->Signal(m_system.Kernel());
std::this_thread::sleep_for(std::chrono::milliseconds(16));
m_thread.request_stop();
m_event->Signal(m_system.Kernel()); m_event->Signal(m_system.Kernel());
m_thread.join(); {
std::unique_lock lk{m_process_mutex};
m_process_cv.wait(lk);
}
m_ctx.CloseEvent(m_event); m_ctx.CloseEvent(m_event);
m_system.CoreTiming().UnscheduleEvent(m_timer_steady_clock_timing_event); m_system.CoreTiming().UnscheduleEvent(m_timer_steady_clock_timing_event);
@@ -122,13 +126,8 @@ void TimeWorker::Initialize(std::shared_ptr<Service::PSC::Time::StaticService> t
} }
void TimeWorker::StartThread() { void TimeWorker::StartThread() {
m_thread = std::jthread(std::bind_front(&TimeWorker::ThreadFunc, this)); m_system.Kernel().RunOnGuestCoreProcess("TimeWorker", [this]() {
} auto const stop_token = m_stop_source.get_token();
void TimeWorker::ThreadFunc(std::stop_token stop_token) {
Common::SetCurrentThreadName("TimeWorker");
Common::SetCurrentThreadPriority(Common::ThreadPriority::Low);
while (!stop_token.stop_requested()) { while (!stop_token.stop_requested()) {
enum class EventType : s32 { enum class EventType : s32 {
Exit = 0, Exit = 0,
@@ -141,18 +140,18 @@ void TimeWorker::ThreadFunc(std::stop_token stop_token) {
UpdateFileTimestamp = 7, UpdateFileTimestamp = 7,
AutoCorrect = 8, AutoCorrect = 8,
}; };
s32 index{}; s32 index{};
if (m_pm_state_change_handler.m_priority != 0) { if (m_pm_state_change_handler.m_priority != 0) {
// TODO: gIPmModuleService::GetEvent() 1 // TODO: gIPmModuleService::GetEvent() 1
index = WaitAny(m_system.Kernel(), index = WaitAny(
m_system.Kernel(),
&m_event->GetReadableEvent(), // 0 &m_event->GetReadableEvent(), // 0
&m_alarm_worker.GetEvent() // 1 &m_alarm_worker.GetEvent() // 1
); );
} else { } else {
// TODO: gIPmModuleService::GetEvent() 1 // TODO: gIPmModuleService::GetEvent() 1
index = WaitAny(m_system.Kernel(), index = WaitAny(
m_system.Kernel(),
&m_event->GetReadableEvent(), // 0 &m_event->GetReadableEvent(), // 0
&m_alarm_worker.GetEvent(), // 1 &m_alarm_worker.GetEvent(), // 1
&m_alarm_worker.GetTimerEvent().GetReadableEvent(), // 2 &m_alarm_worker.GetTimerEvent().GetReadableEvent(), // 2
@@ -165,7 +164,10 @@ void TimeWorker::ThreadFunc(std::stop_token stop_token) {
); );
} }
switch (static_cast<EventType>(index)) { if (stop_token.stop_requested())
break;
switch (EventType(index)) {
case EventType::Exit: case EventType::Exit:
return; return;
@@ -258,7 +260,6 @@ void TimeWorker::ThreadFunc(std::stop_token stop_token) {
case EventType::UpdateFileTimestamp: case EventType::UpdateFileTimestamp:
m_timer_file_system->Clear(m_system.Kernel()); m_timer_file_system->Clear(m_system.Kernel());
m_file_timestamp_worker.SetFilesystemPosixTime(); m_file_timestamp_worker.SetFilesystemPosixTime();
break; break;
@@ -266,22 +267,21 @@ void TimeWorker::ThreadFunc(std::stop_token stop_token) {
m_standard_user_auto_correct_clock_event->Clear(m_system.Kernel()); m_standard_user_auto_correct_clock_event->Clear(m_system.Kernel());
bool automatic_correction{}; bool automatic_correction{};
R_ASSERT(m_time_sm->IsStandardUserSystemClockAutomaticCorrectionEnabled( R_ASSERT(m_time_sm->IsStandardUserSystemClockAutomaticCorrectionEnabled(&automatic_correction));
&automatic_correction));
Service::PSC::Time::SteadyClockTimePoint time_point{}; Service::PSC::Time::SteadyClockTimePoint time_point{};
R_ASSERT( R_ASSERT(m_time_sm->GetStandardUserSystemClockAutomaticCorrectionUpdatedTime(&time_point));
m_time_sm->GetStandardUserSystemClockAutomaticCorrectionUpdatedTime(&time_point));
m_set_sys->SetUserSystemClockAutomaticCorrectionEnabled(automatic_correction); m_set_sys->SetUserSystemClockAutomaticCorrectionEnabled(automatic_correction);
m_set_sys->SetUserSystemClockAutomaticCorrectionUpdatedTime(time_point); m_set_sys->SetUserSystemClockAutomaticCorrectionUpdatedTime(time_point);
break; break;
} }
default: default:
UNREACHABLE(); UNREACHABLE();
} }
} }
m_process_cv.notify_one();
});
} }
} // namespace Service::Glue::Time } // namespace Service::Glue::Time
+8 -4
View File
@@ -1,8 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <condition_variable>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/kernel/k_event.h" #include "core/hle/kernel/k_event.h"
#include "core/hle/service/glue/time/alarm_worker.h" #include "core/hle/service/glue/time/alarm_worker.h"
@@ -33,17 +37,17 @@ public:
void StartThread(); void StartThread();
private:
template <typename T> template <typename T>
T GetSettingsItemValue(const std::string& category, const std::string& name); T GetSettingsItemValue(const std::string& category, const std::string& name);
void ThreadFunc(std::stop_token stop_token);
Core::System& m_system; Core::System& m_system;
KernelHelpers::ServiceContext m_ctx; KernelHelpers::ServiceContext m_ctx;
std::shared_ptr<Service::Set::ISystemSettingsServer> m_set_sys; std::shared_ptr<Service::Set::ISystemSettingsServer> m_set_sys;
std::jthread m_thread; std::mutex m_process_mutex;
std::condition_variable m_process_cv;
std::stop_source m_stop_source;
Kernel::KEvent* m_event{}; Kernel::KEvent* m_event{};
std::shared_ptr<Service::PSC::Time::ServiceManager> m_time_m; std::shared_ptr<Service::PSC::Time::ServiceManager> m_time_m;
std::shared_ptr<Service::PSC::Time::StaticService> m_time_sm; std::shared_ptr<Service::PSC::Time::StaticService> m_time_sm;
+12 -3
View File
@@ -98,8 +98,10 @@ ServerManager::~ServerManager() {
// Signal stop. // Signal stop.
m_stop_source.request_stop(); m_stop_source.request_stop();
m_wakeup_event->Signal(m_system.Kernel()); m_wakeup_event->Signal(m_system.Kernel());
if (m_deferral_event) m_deferral_event->Signal(m_system.Kernel()); //for sm: and ports
// Wait for processing to stop.
// Wait for processing to stop. Schedule
m_stopped.Wait(); m_stopped.Wait();
m_threads.clear(); m_threads.clear();
@@ -253,6 +255,14 @@ void ServerManager::StartAdditionalHostThreads(const char* name, size_t num_thre
} }
} }
/// @brief Notifies that the system is shutting down (pre-emptively terminate threads)
void ServerManager::NotifyShutdown() {
m_stop_source.request_stop();
// Wake them up regardless
m_wakeup_event->Signal(m_system.Kernel());
if (m_deferral_event) m_deferral_event->Signal(m_system.Kernel()); //for sm: and ports
}
Result ServerManager::LoopProcess() { Result ServerManager::LoopProcess() {
SCOPE_EXIT { SCOPE_EXIT {
m_stopped.Set(); m_stopped.Set();
@@ -285,9 +295,8 @@ MultiWaitHolder* ServerManager::WaitSignaled() {
this->LinkDeferred(); this->LinkDeferred();
// If we're done, return before we start waiting. // If we're done, return before we start waiting.
if (m_stop_source.stop_requested()) { if (m_stop_source.stop_requested())
return nullptr; return nullptr;
}
auto* selected = m_multi_wait.WaitAny(m_system.Kernel()); auto* selected = m_multi_wait.WaitAny(m_system.Kernel());
if (selected == std::addressof(*m_wakeup_holder)) { if (selected == std::addressof(*m_wakeup_holder)) {
+4
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -49,6 +52,7 @@ public:
Result LoopProcess(); Result LoopProcess();
void StartAdditionalHostThreads(const char* name, size_t num_threads); void StartAdditionalHostThreads(const char* name, size_t num_threads);
void NotifyShutdown();
static void RunServer(std::unique_ptr<ServerManager>&& server); static void RunServer(std::unique_ptr<ServerManager>&& server);
+1 -1
View File
@@ -117,7 +117,6 @@ Services::Services(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system
{"friends", &Friend::LoopProcess}, {"friends", &Friend::LoopProcess},
{"settings", &Set::LoopProcess}, {"settings", &Set::LoopProcess},
{"psc", &PSC::LoopProcess}, {"psc", &PSC::LoopProcess},
{"glue", &Glue::LoopProcess},
{"grc", &GRC::LoopProcess}, {"grc", &GRC::LoopProcess},
{"hid", &HID::LoopProcess}, {"hid", &HID::LoopProcess},
{"jit", &JIT::LoopProcess}, {"jit", &JIT::LoopProcess},
@@ -153,6 +152,7 @@ Services::Services(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system
{"usb", &USB::LoopProcess}, {"usb", &USB::LoopProcess},
{"i2c", &I2C::LoopProcess}, {"i2c", &I2C::LoopProcess},
{"gpio", &GPIO::LoopProcess}, {"gpio", &GPIO::LoopProcess},
{"glue", &Glue::LoopProcess},
}) })
kernel.RunOnGuestCoreProcess(std::string(e.first), [&system, f = e.second] { f(system); }); kernel.RunOnGuestCoreProcess(std::string(e.first), [&system, f = e.second] { f(system); });
} }
+4 -6
View File
@@ -305,16 +305,14 @@ SM::SM(ServiceManager& service_manager_, Core::System& system_)
SM::~SM() = default; SM::~SM() = default;
void LoopProcess(Core::System& system) { void LoopProcess(Core::System& system) {
auto& service_manager = system.ServiceManager();
auto server_manager = std::make_unique<ServerManager>(system); auto server_manager = std::make_unique<ServerManager>(system);
Kernel::KEvent* deferral_event{}; Kernel::KEvent* deferral_event{};
server_manager->ManageDeferral(&deferral_event); server_manager->ManageDeferral(&deferral_event);
service_manager.SetDeferralEvent(deferral_event); system.ServiceManager().SetDeferralEvent(deferral_event);
auto sm_service = std::make_shared<SM>(system.ServiceManager(), system); auto sm_service = std::make_shared<SM>(system.ServiceManager(), system);
server_manager->ManageNamedPort("sm:", [sm_service] { return sm_service; }); server_manager->ManageNamedPort("sm:", [sm_service] {
return sm_service;
});
ServerManager::RunServer(std::move(server_manager)); ServerManager::RunServer(std::move(server_manager));
} }
+17 -27
View File
@@ -11,6 +11,7 @@
#include "common/thread.h" #include "common/thread.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/vi/conductor.h" #include "core/hle/service/vi/conductor.h"
#include "core/hle/service/vi/container.h" #include "core/hle/service/vi/container.h"
#include "core/hle/service/vi/display_list.h" #include "core/hle/service/vi/display_list.h"
@@ -29,21 +30,26 @@ Conductor::Conductor(Core::System& system, Container& container, DisplayList& di
}); });
if (system.IsMulticore()) { if (system.IsMulticore()) {
m_event = Core::Timing::CreateEvent( m_event = Core::Timing::CreateEvent("ScreenComposition", [this](s64 time, std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
"ScreenComposition",
[this](s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
m_signal.Set(); m_signal.Set();
return std::chrono::nanoseconds(this->GetNextTicks()); return std::chrono::nanoseconds(this->GetNextTicks());
}); });
system.CoreTiming().ScheduleLoopingEvent(FrameNs, FrameNs, m_event); system.CoreTiming().ScheduleLoopingEvent(FrameNs, FrameNs, m_event);
m_thread = std::jthread([this](std::stop_token token) { this->VsyncThread(token); }); m_thread = system.Kernel().RunOnHostCoreThread("VSyncThread", [this]() {
auto const stop_token = m_thread.get_stop_token();
Common::SetCurrentThreadPriority(Common::ThreadPriority::VeryHigh);
Common::SetCurrentThreadToPerformanceCores();
while (!stop_token.stop_requested()) {
m_signal.Wait();
if (stop_token.stop_requested() || m_system.IsShuttingDown()) {
break;
}
this->ProcessVsync();
}
});
} else { } else {
m_event = Core::Timing::CreateEvent( m_event = Core::Timing::CreateEvent("ScreenComposition", [this](s64 time, std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
"ScreenComposition",
[this](s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
this->ProcessVsync(); this->ProcessVsync();
return std::chrono::nanoseconds(this->GetNextTicks()); return std::chrono::nanoseconds(this->GetNextTicks());
}); });
@@ -54,10 +60,10 @@ Conductor::Conductor(Core::System& system, Container& container, DisplayList& di
Conductor::~Conductor() { Conductor::~Conductor() {
m_system.CoreTiming().UnscheduleEvent(m_event); m_system.CoreTiming().UnscheduleEvent(m_event);
if (m_thread.joinable()) {
if (m_system.IsMulticore()) {
m_thread.request_stop(); m_thread.request_stop();
m_signal.Set(); m_signal.Set();
m_thread.join();
} }
} }
@@ -83,22 +89,6 @@ void Conductor::ProcessVsync() {
} }
} }
void Conductor::VsyncThread(std::stop_token token) {
Common::SetCurrentThreadName("VSyncThread");
Common::SetCurrentThreadPriority(Common::ThreadPriority::VeryHigh);
Common::SetCurrentThreadToPerformanceCores();
while (!token.stop_requested()) {
m_signal.Wait();
if (m_system.IsShuttingDown()) {
return;
}
this->ProcessVsync();
}
}
s64 Conductor::GetNextTicks() const { s64 Conductor::GetNextTicks() const {
const auto& settings = Settings::values; const auto& settings = Settings::values;
auto speed_scale = 1.f; auto speed_scale = 1.f;
+31 -4
View File
@@ -7,12 +7,14 @@
#include <algorithm> #include <algorithm>
#include <cinttypes> #include <cinttypes>
#include <cstring> #include <cstring>
#include <span>
#include <vector> #include <vector>
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/hex_util.h" #include "common/hex_util.h"
#include "common/logging.h" #include "common/logging.h"
#include "common/lz4_compression.h" #include "common/lz4_compression.h"
#include "common/zbic_compression.h"
#include "common/settings.h" #include "common/settings.h"
#include "common/swap.h" #include "common/swap.h"
#include "core/core.h" #include "core/core.h"
@@ -104,11 +106,36 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core::
for (std::size_t i = 0; i < nso_header.segments.size(); ++i) { for (std::size_t i = 0; i < nso_header.segments.size(); ++i) {
nso_file.Read(compressed_data.data(), nso_header.segments_compressed_size[i], nso_header.segments[i].offset); nso_file.Read(compressed_data.data(), nso_header.segments_compressed_size[i], nso_header.segments[i].offset);
if (nso_header.IsSegmentCompressed(i)) { if (nso_header.IsSegmentCompressed(i)) {
int r = Common::Compression::DecompressDataLZ4(decompressed_size.data(), nso_header.segments[i].size, compressed_data.data(), nso_header.segments_compressed_size[i]); if (nso_header.IsZBICCompressed()) {
ASSERT(r == int(nso_header.segments[i].size)); // ZBIC compression
std::memcpy(codeset.memory.data() + module_start + nso_header.segments[i].location, decompressed_size.data(), nso_header.segments[i].size); const int r = Common::Compression::DecompressDataZBIC(
std::span<u8>{decompressed_size}.first(nso_header.segments[i].size),
std::span<const u8>{compressed_data}.first(nso_header.segments_compressed_size[i])
);
ASSERT(r > 0);
} else { } else {
std::memcpy(codeset.memory.data() + module_start + nso_header.segments[i].location, compressed_data.data(), nso_header.segments[i].size); // LZ4 compression
int r = Common::Compression::DecompressDataLZ4(
decompressed_size.data(),
nso_header.segments[i].size,
compressed_data.data(),
nso_header.segments_compressed_size[i]
);
ASSERT(r == int(nso_header.segments[i].size));
}
std::memcpy(
codeset.memory.data() + module_start + nso_header.segments[i].location,
decompressed_size.data(),
nso_header.segments[i].size
);
} else {
// Not compressed
std::memcpy(
codeset.memory.data() + module_start + nso_header.segments[i].location,
compressed_data.data(),
nso_header.segments[i].size
);
} }
codeset.segments[i].addr = module_start + nso_header.segments[i].location; codeset.segments[i].addr = module_start + nso_header.segments[i].location;
codeset.segments[i].offset = module_start + nso_header.segments[i].location; codeset.segments[i].offset = module_start + nso_header.segments[i].location;
+6
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -58,6 +61,9 @@ struct NSOHeader {
std::array<SHA256Hash, 3> segment_hashes; std::array<SHA256Hash, 3> segment_hashes;
bool IsSegmentCompressed(size_t segment_num) const; bool IsSegmentCompressed(size_t segment_num) const;
bool IsZBICCompressed() const {
return ((flags >> 7) & 1) != 0;
}
}; };
static_assert(sizeof(NSOHeader) == 0x100, "NSOHeader has incorrect size."); static_assert(sizeof(NSOHeader) == 0x100, "NSOHeader has incorrect size.");
static_assert(std::is_trivially_copyable_v<NSOHeader>, "NSOHeader must be trivially copyable."); static_assert(std::is_trivially_copyable_v<NSOHeader>, "NSOHeader must be trivially copyable.");
+14
View File
@@ -1,6 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
// gcc14 bug
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif
#include "common/assert.h" #include "common/assert.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "core/memory/dmnt_cheat_types.h" #include "core/memory/dmnt_cheat_types.h"
@@ -1266,3 +1275,8 @@ void DmntCheatVm::Execute(const CheatProcessMetadata& metadata) {
} }
} // namespace Core::Memory } // namespace Core::Memory
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
+6 -4
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@@ -254,14 +254,16 @@ struct UnrecognizedInstruction {
struct CheatVmOpcode { struct CheatVmOpcode {
bool begin_conditional_block{}; bool begin_conditional_block{};
std::variant<StoreStaticOpcode, BeginConditionalOpcode, EndConditionalOpcode, ControlLoopOpcode, std::variant<
std::monostate,
StoreStaticOpcode, BeginConditionalOpcode, EndConditionalOpcode, ControlLoopOpcode,
LoadRegisterStaticOpcode, LoadRegisterMemoryOpcode, StoreStaticToAddressOpcode, LoadRegisterStaticOpcode, LoadRegisterMemoryOpcode, StoreStaticToAddressOpcode,
PerformArithmeticStaticOpcode, BeginKeypressConditionalOpcode, PerformArithmeticStaticOpcode, BeginKeypressConditionalOpcode,
PerformArithmeticRegisterOpcode, StoreRegisterToAddressOpcode, PerformArithmeticRegisterOpcode, StoreRegisterToAddressOpcode,
BeginRegisterConditionalOpcode, SaveRestoreRegisterOpcode, BeginRegisterConditionalOpcode, SaveRestoreRegisterOpcode,
SaveRestoreRegisterMaskOpcode, ReadWriteStaticRegisterOpcode, PauseProcessOpcode, SaveRestoreRegisterMaskOpcode, ReadWriteStaticRegisterOpcode, PauseProcessOpcode,
ResumeProcessOpcode, DebugLogOpcode, UnrecognizedInstruction> ResumeProcessOpcode, DebugLogOpcode, UnrecognizedInstruction
opcode{}; > opcode{};
}; };
class DmntCheatVm { class DmntCheatVm {
@@ -170,13 +170,19 @@ template<>
// check for marked bit, use as unmapped if marked // check for marked bit, use as unmapped if marked
if (ctx.conf.page_table_marked_bit) { if (ctx.conf.page_table_marked_bit) {
code.bt(page, *ctx.conf.page_table_marked_bit); auto const marked_bit = *ctx.conf.page_table_marked_bit;
if (s64(s32(1 << marked_bit)) == s64(1 << marked_bit)) {
code.test(page, s32(1 << marked_bit));
code.jnz(abort, code.T_NEAR);
} else {
code.bt(page, marked_bit);
code.jc(abort, code.T_NEAR); code.jc(abort, code.T_NEAR);
} }
}
// mask away attributes // mask away attributes
if (ctx.conf.page_table_pointer_mask == 0) { if (ctx.conf.page_table_pointer_mask == 0) {
code.test(page, page); code.test(page, page);
} else if (std::in_range<s32>(ctx.conf.page_table_pointer_mask)) { } else if (s64(s32(ctx.conf.page_table_pointer_mask)) == s64(ctx.conf.page_table_pointer_mask)) {
code.and_(page, ctx.conf.page_table_pointer_mask); code.and_(page, ctx.conf.page_table_pointer_mask);
} else { } else {
code.mov(tmp, ctx.conf.page_table_pointer_mask); code.mov(tmp, ctx.conf.page_table_pointer_mask);
+3 -17
View File
@@ -761,9 +761,6 @@ void EmulatedController::StartMotionCalibration() {
} }
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) { void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) {
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
if (index >= controller.button_values.size()) { if (index >= controller.button_values.size()) {
return; return;
} }
@@ -916,21 +913,10 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
break; break;
} }
if (!is_connected) { const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
if (npad_type == NpadStyleIndex::Handheld) { const auto& player = Settings::values.players.GetValue()[player_index];
if (npad_id_type == NpadIdType::Handheld) { if (player.connected) {
Connect(); Connect();
controller_connected[player_index] = true;
}
} else if (npad_type != NpadStyleIndex::Handheld) {
if (npad_id_type == NpadIdType::Player1) {
Connect();
controller_connected[player_index] = true;
} else if (player.connected && !controller_connected[player_index]) {
Connect();
controller_connected[player_index] = true;
}
}
} }
TriggerOnChange(ControllerTriggerType::Button, true); TriggerOnChange(ControllerTriggerType::Button, true);
@@ -22,7 +22,6 @@
#include "common/settings.h" #include "common/settings.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "hid_core/frontend/motion_input.h" #include "hid_core/frontend/motion_input.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h" #include "hid_core/hid_types.h"
#include "hid_core/irsensor/irs_types.h" #include "hid_core/irsensor/irs_types.h"
@@ -585,7 +584,6 @@ private:
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE, std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
DEFAULT_VIBRATION_VALUE}; DEFAULT_VIBRATION_VALUE};
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{}; std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
std::array<bool, HIDCore::available_controllers> controller_connected{};
// Atomically synched values // Atomically synched values
std::atomic<HID::NpadStyleIndex> npad_type{HID::NpadStyleIndex::None}; std::atomic<HID::NpadStyleIndex> npad_type{HID::NpadStyleIndex::None};
@@ -79,29 +79,31 @@ void NpadAbstractButtonHandler::UpdateAllButtonLifo() {
Core::HID::NpadIdType npad_id = properties_handler->GetNpadId(); Core::HID::NpadIdType npad_id = properties_handler->GetNpadId();
for (std::size_t i = 0; i < AruidIndexMax; i++) { for (std::size_t i = 0; i < AruidIndexMax; i++) {
auto* data = applet_resource_holder->applet_resource->GetAruidDataByIndex(i); auto* data = applet_resource_holder->applet_resource->GetAruidDataByIndex(i);
auto& npad_entry = data->shared_memory_format->npad.npad_entry[NpadIdTypeToIndex(npad_id)]; if (auto const shfmt = data->shared_memory_format; shfmt) {
auto& npad_entry = shfmt->npad.npad_entry[NpadIdTypeToIndex(npad_id)];
UpdateButtonLifo(npad_entry, data->aruid); UpdateButtonLifo(npad_entry, data->aruid);
} }
} }
}
void NpadAbstractButtonHandler::UpdateCoreBatteryState() { void NpadAbstractButtonHandler::UpdateCoreBatteryState() {
Core::HID::NpadIdType npad_id = properties_handler->GetNpadId(); Core::HID::NpadIdType npad_id = properties_handler->GetNpadId();
for (std::size_t i = 0; i < AruidIndexMax; i++) { for (std::size_t i = 0; i < AruidIndexMax; i++) {
auto* data = applet_resource_holder->applet_resource->GetAruidDataByIndex(i); auto* data = applet_resource_holder->applet_resource->GetAruidDataByIndex(i);
auto& npad_entry = data->shared_memory_format->npad.npad_entry[NpadIdTypeToIndex(npad_id)]; if (auto const shfmt = data->shared_memory_format; shfmt) {
auto& npad_entry = shfmt->npad.npad_entry[NpadIdTypeToIndex(npad_id)];
UpdateButtonLifo(npad_entry, data->aruid); UpdateButtonLifo(npad_entry, data->aruid);
} }
} }
}
void NpadAbstractButtonHandler::UpdateButtonState(u64 aruid) { void NpadAbstractButtonHandler::UpdateButtonState(u64 aruid) {
Core::HID::NpadIdType npad_id = properties_handler->GetNpadId(); Core::HID::NpadIdType npad_id = properties_handler->GetNpadId();
auto* data = applet_resource_holder->applet_resource->GetAruidData(aruid); if (auto data = applet_resource_holder->applet_resource->GetAruidData(aruid); data) {
if (data == nullptr) {
return;
}
auto& npad_entry = data->shared_memory_format->npad.npad_entry[NpadIdTypeToIndex(npad_id)]; auto& npad_entry = data->shared_memory_format->npad.npad_entry[NpadIdTypeToIndex(npad_id)];
UpdateButtonLifo(npad_entry, aruid); UpdateButtonLifo(npad_entry, aruid);
} }
}
Result NpadAbstractButtonHandler::SetHomeProtection(bool is_enabled, u64 aruid) { Result NpadAbstractButtonHandler::SetHomeProtection(bool is_enabled, u64 aruid) {
const Core::HID::NpadIdType npad_id = properties_handler->GetNpadId(); const Core::HID::NpadIdType npad_id = properties_handler->GetNpadId();
+1 -4
View File
@@ -226,9 +226,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, dma_accuracy, tr("DMA Accuracy:"), INSERT(Settings, dma_accuracy, tr("DMA Accuracy:"),
tr("Controls the DMA read mode.\nUnsafe is faster, while Safe is more stable and can fix issues in some games.\nDefault follows the GPU Accuracy setting.")); tr("Controls the DMA read mode.\nUnsafe is faster, while Safe is more stable and can fix issues in some games.\nDefault follows the GPU Accuracy setting."));
INSERT(Settings, gpu_fence_behavior, tr("GPU Fence Behavior:"), INSERT(Settings, gpu_fence_behavior, tr("GPU Fence Behavior:"),
tr("Controls the GPU fence synchronization behavior.\nImmediate is the fastest option, but can introduce some issues.\nBalanced offers better compatibility and may fix issues in some games.\nAccurate further improves compatibility at the cost of some performance.\nStrict is the slowest option, but can fix issues that require stricter synchronization.\nDefault follows the GPU Accuracy setting.")); tr("Controls the GPU fence synchronization behavior.\nImmediate is the fastest option, but can introduce some issues.\nBalanced offers better compatibility and may fix issues in some games.\nAccurate further improves compatibility at the cost of some performance.\nDefault follows the GPU Mode setting."));
INSERT(Settings, enable_gpu_buffer_readback, tr("Enable GPU buffer readback"),
tr("Preserves GPU-modified data by reading it back before uploading.\nSome games require this to render certain effects properly."));
INSERT(Settings, use_asynchronous_shaders, tr("Enable asynchronous shader compilation"), INSERT(Settings, use_asynchronous_shaders, tr("Enable asynchronous shader compilation"),
tr("May reduce shader stutter.")); tr("May reduce shader stutter."));
INSERT(Settings, gpu_clock, tr("GPU Clocks"), INSERT(Settings, gpu_clock, tr("GPU Clocks"),
@@ -442,7 +440,6 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
PAIR(GpuFenceBehavior, Immediate, tr("Immediate")), PAIR(GpuFenceBehavior, Immediate, tr("Immediate")),
PAIR(GpuFenceBehavior, Balanced, tr("Balanced")), PAIR(GpuFenceBehavior, Balanced, tr("Balanced")),
PAIR(GpuFenceBehavior, Accurate, tr("Accurate")), PAIR(GpuFenceBehavior, Accurate, tr("Accurate")),
PAIR(GpuFenceBehavior, Strict, tr("Strict")),
}}); }});
translations->insert( translations->insert(
{Settings::EnumMetadata<Settings::CpuAccuracy>::Index(), {Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
+5 -2
View File
@@ -66,14 +66,17 @@ void EmuThread::run() {
} else { } else {
QtCommon::system->Pause(); QtCommon::system->Pause();
m_stopped.Set(); m_stopped.Set();
EmulationPaused(lk); EmulationPaused(lk);
m_should_run_cv.wait(lk, stop_token, [&] { return m_should_run; }); m_should_run_cv.wait(lk, stop_token, [&] {
return m_should_run;
});
EmulationResumed(lk); EmulationResumed(lk);
} }
} }
// Shutdown the main emulated process // Shutdown the main emulated process
// Needs to pause first, we may not have paused before shutting down.
QtCommon::system->Pause();
QtCommon::system->DetachDebugger(); QtCommon::system->DetachDebugger();
QtCommon::system->ShutdownMainProcess(); QtCommon::system->ShutdownMainProcess();
} }
@@ -511,13 +511,12 @@ void PatchPhiNodes(IR::Program& program, EmitContext& ctx) {
} }
// Start "before" first PHI; advance on phi_arg == 0 // Start "before" first PHI; advance on phi_arg == 0
size_t phi_index = static_cast<size_t>(-1); size_t phi_index = size_t(-1);
ctx.PatchDeferredPhi([&ctx, &phi_index, phi_insts = std::move(phi_instructions)](size_t phi_arg, Id parent) -> std::pair<Id, Id> {
ctx.PatchDeferredPhi([&](size_t phi_arg, Id parent) -> std::pair<Id, Id> {
if (phi_arg == 0) { if (phi_arg == 0) {
++phi_index; ++phi_index;
} }
IR::Inst* phi = phi_instructions[phi_index]; IR::Inst* phi = phi_insts[phi_index];
return { ctx.Def(phi->Arg(phi_arg)), parent }; return { ctx.Def(phi->Arg(phi_arg)), parent };
}); });
} }
+14 -17
View File
@@ -249,6 +249,10 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
runtime.CopyBuffer(dest_buffer, src_buffer, copies, true); runtime.CopyBuffer(dest_buffer, src_buffer, copies, true);
if (has_new_downloads) { if (has_new_downloads) {
memory_tracker.MarkRegionAsGpuModified(*cpu_dest_address, amount); memory_tracker.MarkRegionAsGpuModified(*cpu_dest_address, amount);
const bool should_sync = Settings::IsGPUFenceBehaviorBalanced() || Settings::IsGPUFenceBehaviorAccurate();
if (should_sync) {
runtime.Finish();
}
} }
Tegra::Memory::DeviceGuestMemoryScoped<u8, Tegra::Memory::GuestMemoryFlags::UnsafeReadWrite> Tegra::Memory::DeviceGuestMemoryScoped<u8, Tegra::Memory::GuestMemoryFlags::UnsafeReadWrite>
@@ -1230,7 +1234,7 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
buffer.MarkUsage(offset, size); buffer.MarkUsage(offset, size);
if (is_written) { if (is_written) {
MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size); MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size, true);
} }
if constexpr (NEEDS_BIND_STORAGE_INDEX) { if constexpr (NEEDS_BIND_STORAGE_INDEX) {
@@ -1516,11 +1520,13 @@ void BufferCache<P>::UpdateComputeTextureBuffers() {
} }
template <class P> template <class P>
void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u32 size) { void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u32 size, bool needs_sync) {
if constexpr (!IS_OPENGL) { if constexpr (!IS_OPENGL) {
if (needs_sync) {
Buffer& buffer = slot_buffers[buffer_id]; Buffer& buffer = slot_buffers[buffer_id];
buffer.setWriteTick(runtime.CurrentTick()); buffer.setWriteTick(runtime.CurrentTick());
} }
}
memory_tracker.MarkRegionAsGpuModified(device_addr, size); memory_tracker.MarkRegionAsGpuModified(device_addr, size);
gpu_modified_ranges.Add(device_addr, size); gpu_modified_ranges.Add(device_addr, size);
uncommitted_gpu_modified_ranges.Add(device_addr, size); uncommitted_gpu_modified_ranges.Add(device_addr, size);
@@ -1535,8 +1541,11 @@ BufferId BufferCache<P>::FindBuffer(DAddr device_addr, u32 size, bool sparse_com
const BufferId buffer_id = page_table[page]; const BufferId buffer_id = page_table[page];
if (buffer_id) { if (buffer_id) {
Buffer& buffer = slot_buffers[buffer_id]; Buffer& buffer = slot_buffers[buffer_id];
WaitForGpuFenceIfNeeded(buffer);
if (buffer.IsInBounds(device_addr, size)) { if (buffer.IsInBounds(device_addr, size)) {
const bool should_sync = Settings::IsGPUFenceBehaviorAccurate();
if (should_sync) {
SynchronizeBufferWrites(buffer);
}
bool usable = true; bool usable = true;
if constexpr (requires { buffer.IsSparseCompatible(); }) { if constexpr (requires { buffer.IsSparseCompatible(); }) {
if (sparse_compatible && !buffer.IsSparseCompatible()) { if (sparse_compatible && !buffer.IsSparseCompatible()) {
@@ -1552,20 +1561,14 @@ BufferId BufferCache<P>::FindBuffer(DAddr device_addr, u32 size, bool sparse_com
} }
template <class P> template <class P>
void BufferCache<P>::WaitForGpuFenceIfNeeded(Buffer& buffer) { void BufferCache<P>::SynchronizeBufferWrites(Buffer& buffer) {
if constexpr (!IS_OPENGL) { if constexpr (!IS_OPENGL) {
const bool gpu_fence_accurate = Settings::IsGPUFenceBehaviorAccurate();
const bool gpu_fence_strict = Settings::IsGPUFenceBehaviorStrict();
if (gpu_fence_accurate || gpu_fence_strict) {
const u64 gpu_tick_delay = gpu_fence_strict ? 0 : 3;
const u64 buffer_tick = buffer.getWriteTick(); const u64 buffer_tick = buffer.getWriteTick();
const u64 gpu_tick = runtime.KnownGpuTick(); if (!runtime.IsFree(buffer_tick)) {
if (buffer_tick > gpu_tick + gpu_tick_delay) {
runtime.Wait(buffer_tick); runtime.Wait(buffer_tick);
} }
} }
} }
}
template <class P> template <class P>
typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(DAddr device_addr, typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(DAddr device_addr,
@@ -1795,9 +1798,6 @@ void BufferCache<P>::ImmediateUploadMemory([[maybe_unused]] Buffer& buffer,
if (immediate_buffer.empty()) { if (immediate_buffer.empty()) {
immediate_buffer = ImmediateBuffer(largest_copy); immediate_buffer = ImmediateBuffer(largest_copy);
} }
if (Settings::values.enable_gpu_buffer_readback.GetValue()) {
DownloadBufferMemory(buffer, device_addr, copy.size);
}
device_memory.ReadBlockUnsafe(device_addr, immediate_buffer.data(), copy.size); device_memory.ReadBlockUnsafe(device_addr, immediate_buffer.data(), copy.size);
upload_span = immediate_buffer.subspan(0, copy.size); upload_span = immediate_buffer.subspan(0, copy.size);
} }
@@ -1816,9 +1816,6 @@ void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer,
for (BufferCopy& copy : copies) { for (BufferCopy& copy : copies) {
u8* const src_pointer = staging_pointer.data() + copy.src_offset; u8* const src_pointer = staging_pointer.data() + copy.src_offset;
const DAddr device_addr = buffer.CpuAddr() + copy.dst_offset; const DAddr device_addr = buffer.CpuAddr() + copy.dst_offset;
if (Settings::values.enable_gpu_buffer_readback.GetValue()) {
DownloadBufferMemory(buffer, device_addr, copy.size);
}
device_memory.ReadBlockUnsafe(device_addr, src_pointer, copy.size); device_memory.ReadBlockUnsafe(device_addr, src_pointer, copy.size);
// Apply the staging offset // Apply the staging offset
copy.src_offset += upload_staging.offset; copy.src_offset += upload_staging.offset;
@@ -430,11 +430,11 @@ private:
void UpdateComputeTextureBuffers(); void UpdateComputeTextureBuffers();
void MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u32 size); void MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u32 size, bool needs_sync = false);
[[nodiscard]] BufferId FindBuffer(DAddr device_addr, u32 size, bool sparse_compatible); [[nodiscard]] BufferId FindBuffer(DAddr device_addr, u32 size, bool sparse_compatible);
void WaitForGpuFenceIfNeeded(Buffer& buffer); void SynchronizeBufferWrites(Buffer& buffer);
[[nodiscard]] OverlapResult ResolveOverlaps(DAddr device_addr, u32 wanted_size); [[nodiscard]] OverlapResult ResolveOverlaps(DAddr device_addr, u32 wanted_size);
+1 -1
View File
@@ -72,7 +72,7 @@ public:
} }
void SignalFence(std::function<void()>&& func) { void SignalFence(std::function<void()>&& func) {
const bool delay_fence = Settings::IsGPUFenceBehaviorDefault() ? Settings::IsGPULevelHigh() : Settings::IsGPUFenceBehaviorBalanced() || Settings::IsGPUFenceBehaviorAccurate() || Settings::IsGPUFenceBehaviorStrict(); const bool delay_fence = Settings::IsGPUFenceBehaviorDefault() ? Settings::IsGPULevelHigh() : Settings::IsGPUFenceBehaviorBalanced() || Settings::IsGPUFenceBehaviorAccurate();
const bool should_flush = ShouldFlush(); const bool should_flush = ShouldFlush();
if constexpr (!can_async_check) { if constexpr (!can_async_check) {
TryReleasePendingFences<false>(); TryReleasePendingFences<false>();
+1 -1
View File
@@ -260,7 +260,7 @@ void QueryCacheBase<Traits>::CounterReport(GPUVAddr addr, QueryType counter_type
}; };
u8* pointer = impl->device_memory.template GetPointer<u8>(cpu_addr); u8* pointer = impl->device_memory.template GetPointer<u8>(cpu_addr);
u8* pointer_timestamp = impl->device_memory.template GetPointer<u8>(cpu_addr + 8); u8* pointer_timestamp = impl->device_memory.template GetPointer<u8>(cpu_addr + 8);
bool is_synced = (Settings::IsGPUFenceBehaviorDefault() ? !Settings::IsGPULevelHigh() : !Settings::IsGPUFenceBehaviorBalanced() && !Settings::IsGPUFenceBehaviorAccurate() && !Settings::IsGPUFenceBehaviorStrict()) && is_fence; bool is_synced = (Settings::IsGPUFenceBehaviorDefault() ? !Settings::IsGPULevelHigh() : !Settings::IsGPUFenceBehaviorBalanced() && !Settings::IsGPUFenceBehaviorAccurate()) && is_fence;
std::function<void()> operation([this, is_synced, streamer, query_base = query, query_location, std::function<void()> operation([this, is_synced, streamer, query_base = query, query_location,
pointer, pointer_timestamp] { pointer, pointer_timestamp] {
if (True(query_base->flags & QueryFlagBits::IsInvalidated)) { if (True(query_base->flags & QueryFlagBits::IsInvalidated)) {
@@ -419,15 +419,15 @@ void BufferCacheRuntime::TickFrame(Common::SlotVector<Buffer>& slot_buffers) noe
} }
u64 BufferCacheRuntime::CurrentTick() { u64 BufferCacheRuntime::CurrentTick() {
return scheduler.GetMasterSemaphore().CurrentTick(); return scheduler.CurrentTick();
} }
u64 BufferCacheRuntime::KnownGpuTick() { bool BufferCacheRuntime::IsFree(u64 tick) {
return scheduler.GetMasterSemaphore().KnownGpuTick(); return scheduler.IsFree(tick);
} }
void BufferCacheRuntime::Wait(u64 buffer_tick) { void BufferCacheRuntime::Wait(u64 tick) {
scheduler.Wait(buffer_tick); scheduler.Wait(tick);
} }
void BufferCacheRuntime::Finish() { void BufferCacheRuntime::Finish() {
@@ -112,9 +112,9 @@ public:
u64 CurrentTick(); u64 CurrentTick();
u64 KnownGpuTick(); bool IsFree(u64 tick);
void Wait(u64 buffer_tick); void Wait(u64 tick);
void Finish(); void Finish();
+122
View File
@@ -0,0 +1,122 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <iostream>
#include <memory>
#include <mutex>
#include <regex>
#include <string>
#include "common/logging.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "input_common/main.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "yuzu_cmd/emu_window/emu_window_sdl3.h"
#include "yuzu_cmd/emu_window/emu_window_sdl3_null.h"
#include "yuzu_cmd/emu_window/emu_window_sdl3_vk.h"
class EmuWindow_Headless : public Core::Frontend::EmuWindow {
public:
explicit EmuWindow_Headless() = default;
~EmuWindow_Headless() = default;
bool IsShown() const override {
return true;
}
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override {
}
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
return std::make_unique<DummyContext>();
}
};
int main(int argc, char *argv[]) {
struct {
Core::System system{};
EmuWindow_Headless emu_window{};
} state = {};
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
if (argc < 2) {
LOG_CRITICAL(Frontend, "Usage: {} [ms-to-run] [file]", argv[0]);
return EXIT_FAILURE;
}
std::chrono::milliseconds time_quanta = std::chrono::milliseconds{atoi(argv[1])};
auto const time_end = std::chrono::steady_clock::now() + time_quanta;
std::string filepath = argv[2];
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
Common::Log::Filter filter;
filter.ParseFilterString("*:Info");
Common::Log::SetGlobalFilter(filter);
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return EXIT_FAILURE;
}
state.system.Initialize();
InputCommon::InputSubsystem input_subsystem{};
// Apply the command line arguments
state.system.ApplySettings();
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Null);
state.system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
state.system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
state.system.GetFileSystemController().CreateFactories(*state.system.GetFilesystem());
state.system.GetUserChannel().clear();
Service::AM::FrontendAppletParameters load_parameters{
.applet_id = Service::AM::AppletId::Application,
};
if (auto const load_result = state.system.Load(state.emu_window, filepath, load_parameters); load_result != Core::SystemResultStatus::Success) {
LOG_CRITICAL(Frontend, "load result = {}", u32(load_result));
// shutdown
void(state.system.Pause());
state.system.DetachDebugger();
state.system.ShutdownMainProcess();
return EXIT_FAILURE;
}
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
state.system.GPU().Start();
state.system.GetCpuManager().OnGpuReady();
// don't do anything, SDL3 already exists for us :D
state.system.RegisterExitCallback([] {});
void(state.system.Run());
if (state.system.DebuggerEnabled())
state.system.InitializeDebugger();
while (state.system.IsPoweredOn() && !state.system.GetExitRequested()) {
auto const time_now = std::chrono::steady_clock::now();
if (time_now > time_end)
break;
}
// shutdown
void(state.system.Pause());
state.system.DetachDebugger();
state.system.ShutdownMainProcess();
return EXIT_SUCCESS;
}
#define VMA_IMPLEMENTATION
#include "video_core/vulkan_common/vma.h"