mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-02 02:58:46 +00:00
Compare commits
267 Commits
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|---|---|---|---|
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Executable
+66
@@ -0,0 +1,66 @@
|
|||||||
|
#!/usr/local/bin/bash -ex
|
||||||
|
|
||||||
|
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
|
[ -z ${OO_PS4_TOOLCHAIN+x} ] && exit
|
||||||
|
|
||||||
|
# cmake
|
||||||
|
[ -f "ps4-toolchain.cmake" ] || cat << EOF >"ps4-toolchain.cmake"
|
||||||
|
set(CMAKE_SYSROOT "$OO_PS4_TOOLCHAIN")
|
||||||
|
set(CMAKE_STAGING_PREFIX "$OO_PS4_TOOLCHAIN")
|
||||||
|
set(CMAKE_SYSTEM_NAME "OpenOrbis")
|
||||||
|
|
||||||
|
set(CMAKE_C_FLAGS "-D__OPENORBIS__ -D_LIBCPP_HAS_MUSL_LIBC=1 -D_GNU_SOURCE=1 --target=x86_64-pc-freebsd12-elf -mtune=btver2 -march=btver2 -fPIC -funwind-tables -femulated-tls")
|
||||||
|
set(CMAKE_CXX_FLAGS "-D__OPENORBIS__ -D_LIBCPP_HAS_MUSL_LIBC=1 -D_GNU_SOURCE=1 --target=x86_64-pc-freebsd12-elf -mtune=btver2 -march=btver2 -fPIC -funwind-tables -femulated-tls")
|
||||||
|
|
||||||
|
set(CMAKE_EXE_LINKER_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
|
||||||
|
set(CMAKE_C_LINK_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
|
||||||
|
set(CMAKE_CXX_LINK_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
|
||||||
|
|
||||||
|
set(CMAKE_C_COMPILER clang)
|
||||||
|
set(CMAKE_CXX_COMPILER clang++)
|
||||||
|
set(CMAKE_LINKER ld.lld)
|
||||||
|
set(CMAKE_C_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_C_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lSceUserService -lSceSysmodule -lSceNet -lSceLibcInternal $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
|
||||||
|
set(CMAKE_CXX_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_CXX_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lc++ -lSceUserService -lSceSysmodule -lSceNet -lSceLibcInternal $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
|
||||||
|
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||||
|
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
|
||||||
|
|
||||||
|
# TODO: Why does cmake not set this?
|
||||||
|
set(CMAKE_SIZEOF_VOID_P 8)
|
||||||
|
EOF
|
||||||
|
|
||||||
|
[ -z ${NPROC+x} ] && NPROC=$(nproc || 1)
|
||||||
|
|
||||||
|
# Normally a platform has a package manager
|
||||||
|
# PS4 does not, atleast not in the normal sense
|
||||||
|
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
|
||||||
|
[ -f "build/Makefile" ] || cmake -S . -B build -G "Unix Makefiles" \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="ps4-toolchain.cmake" \
|
||||||
|
-DENABLE_QT_TRANSLATION=OFF \
|
||||||
|
-DENABLE_CUBEB=OFF \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
|
||||||
|
-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
|
||||||
|
-DENABLE_SDL2=ON \
|
||||||
|
-DENABLE_LIBUSB=OFF \
|
||||||
|
-DENABLE_UPDATE_CHECKER=OFF \
|
||||||
|
-DENABLE_QT=OFF \
|
||||||
|
-DENABLE_OPENGL=ON \
|
||||||
|
-DENABLE_WEB_SERVICE=OFF \
|
||||||
|
-DUSE_DISCORD_PRESENCE=OFF \
|
||||||
|
-DCPMUTIL_FORCE_BUNDLED=ON \
|
||||||
|
-DYUZU_USE_EXTERNAL_FFMPEG=ON \
|
||||||
|
-DYUZU_USE_CPM=ON \
|
||||||
|
-DDYNARMIC_ENABLE_NO_EXECUTE_SUPPORT=OFF \
|
||||||
|
-DDYNARMIC_TESTS=ON \
|
||||||
|
-DYUZU_TESTS=ON \
|
||||||
|
-DYUZU_USE_EXTERNAL_SDL2=ON \
|
||||||
|
"${EXTRA_CMAKE_FLAGS[@]}" || exit
|
||||||
|
|
||||||
|
cmake --build build -t yuzu-cmd_pkg -- -j$NPROC
|
||||||
|
#cmake --build build -t dynarmic_tests_pkg -- -j$NPROC
|
||||||
|
#cmake --build build -t testps4_pkg -- -j$NPROC
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
name: tx-pull
|
name: tx-pull
|
||||||
|
|
||||||
on:
|
on:
|
||||||
# tuesday, saturday at 2pm
|
# monday at 4pm
|
||||||
schedule:
|
schedule:
|
||||||
- cron: '0 14 * * 2,6'
|
- cron: '0 16 * * 1'
|
||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ description: File a bug report
|
|||||||
body:
|
body:
|
||||||
- type: markdown
|
- type: markdown
|
||||||
attributes:
|
attributes:
|
||||||
value: Tech support does not belong here. You should only file an issue here if you think you have experienced an actual bug with yuzu.
|
value: Tech support does not belong here. You should only file an issue here if you think you have experienced an actual bug with Eden.
|
||||||
- type: checkboxes
|
- type: checkboxes
|
||||||
attributes:
|
attributes:
|
||||||
label: Is there an existing issue for this?
|
label: Is there an existing issue for this?
|
||||||
@@ -43,7 +43,7 @@ body:
|
|||||||
id: log
|
id: log
|
||||||
attributes:
|
attributes:
|
||||||
label: Log File
|
label: Log File
|
||||||
description: A log file will help our developers to better diagnose and fix the issue. Instructions can be found [here](https://yuzu-emu.org/help/reference/log-files).
|
description: A log file will help our developers to better diagnose and fix the issue. Instructions can be found [here](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/HowToAccessLogs.md).
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
- type: textarea
|
- type: textarea
|
||||||
+2
-2
@@ -4,7 +4,7 @@ labels: "request"
|
|||||||
body:
|
body:
|
||||||
- type: markdown
|
- type: markdown
|
||||||
attributes:
|
attributes:
|
||||||
value: Tech support does not belong here. You should only file an issue here if you are requesting a feature you believe would make yuzu better.
|
value: Tech support does not belong here. You should only file an issue here if you are requesting a feature you believe would make Eden better.
|
||||||
- type: checkboxes
|
- type: checkboxes
|
||||||
attributes:
|
attributes:
|
||||||
label: Is there an existing issue for this?
|
label: Is there an existing issue for this?
|
||||||
@@ -23,6 +23,6 @@ body:
|
|||||||
id: why-feature
|
id: why-feature
|
||||||
attributes:
|
attributes:
|
||||||
label: Why would this feature be useful?
|
label: Why would this feature be useful?
|
||||||
description: A brief description of why this feature would make yuzu better.
|
description: A brief description of why this feature would make Eden better.
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
- [ ] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
|
||||||
|
- [ ] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
|
||||||
|
- [ ] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
|
||||||
|
|
||||||
|
-------------------
|
||||||
@@ -63,3 +63,6 @@ artifacts
|
|||||||
/install*
|
/install*
|
||||||
vulkansdk*.exe
|
vulkansdk*.exe
|
||||||
*.tar.zst
|
*.tar.zst
|
||||||
|
|
||||||
|
# PS4 toolchain stuff
|
||||||
|
ps4-toolchain.cmake
|
||||||
|
|||||||
@@ -0,0 +1,17 @@
|
|||||||
|
diff --git a/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp b/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
|
||||||
|
index 0129511c..10fc9b04 100644
|
||||||
|
--- a/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
|
||||||
|
+++ b/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
|
||||||
|
@@ -15,6 +15,12 @@
|
||||||
|
# pragma once
|
||||||
|
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
|
||||||
|
|
||||||
|
+// hacky fix for ps4
|
||||||
|
+#if defined(__OPENORBIS__)
|
||||||
|
+# define FIONBIO 0
|
||||||
|
+# define FIONREAD 1
|
||||||
|
+#endif
|
||||||
|
+
|
||||||
|
#include <boost/asio/detail/config.hpp>
|
||||||
|
|
||||||
|
#include <cctype>
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
diff --git a/unix.c b/unix.c
|
||||||
|
index 6669216..86a2faa 100644
|
||||||
|
--- a/unix.c
|
||||||
|
+++ b/unix.c
|
||||||
|
@@ -53,7 +53,7 @@
|
||||||
|
#include <poll.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
-#if !defined(HAS_SOCKLEN_T) && !defined(__socklen_t_defined)
|
||||||
|
+#if !defined(__OPENORBIS__) && !defined(HAS_SOCKLEN_T) && !defined(__socklen_t_defined)
|
||||||
|
typedef int socklen_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
diff --git a/libavutil/cpu.c b/libavutil/cpu.c
|
||||||
|
index 03e2720..874258f 100644
|
||||||
|
--- a/libavutil/cpu.c
|
||||||
|
+++ b/libavutil/cpu.c
|
||||||
|
@@ -43,8 +43,10 @@
|
||||||
|
#include <sys/param.h>
|
||||||
|
#endif
|
||||||
|
#include <sys/types.h>
|
||||||
|
+#ifndef __OPENORBIS__
|
||||||
|
#include <sys/sysctl.h>
|
||||||
|
#endif
|
||||||
|
+#endif
|
||||||
|
#if HAVE_UNISTD_H
|
||||||
|
#include <unistd.h>
|
||||||
|
#endif
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
|
||||||
index 16c6092..9e75548 100644
|
|
||||||
--- a/CMakeLists.txt
|
|
||||||
+++ b/CMakeLists.txt
|
|
||||||
@@ -8,7 +8,14 @@ project(adrenotools LANGUAGES CXX C)
|
|
||||||
|
|
||||||
set(GEN_INSTALL_TARGET OFF CACHE BOOL "")
|
|
||||||
|
|
||||||
-add_subdirectory(lib/linkernsbypass)
|
|
||||||
+include(CPM)
|
|
||||||
+set(CPM_USE_LOCAL_PACKAGES OFF)
|
|
||||||
+
|
|
||||||
+CPMAddPackage(
|
|
||||||
+ NAME linkernsbypass
|
|
||||||
+ URL "https://github.com/bylaws/liblinkernsbypass/archive/aa3975893d.zip"
|
|
||||||
+ URL_HASH SHA512=43d3d146facb7ec99d066a9b8990369ab7b9eec0d5f9a67131b0a0744fde0af27d884ca1f2a272cd113718a23356530ed97703c8c0659c4c25948d50c106119e
|
|
||||||
+)
|
|
||||||
|
|
||||||
set(LIB_SOURCES src/bcenabler.cpp
|
|
||||||
src/driver.cpp
|
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
From 52bbc5af6523daa22ad62fe4b84bc8d623d11a53 Mon Sep 17 00:00:00 2001
|
||||||
|
From: crueter <crueter@eden-emu.dev>
|
||||||
|
Date: Fri, 26 Jun 2026 01:09:40 -0400
|
||||||
|
Subject: [PATCH] use cpmfile def for linkernsbypass
|
||||||
|
|
||||||
|
---
|
||||||
|
CMakeLists.txt | 3 ++-
|
||||||
|
1 file changed, 2 insertions(+), 1 deletion(-)
|
||||||
|
|
||||||
|
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||||
|
index 16c6092..85b242c 100644
|
||||||
|
--- a/CMakeLists.txt
|
||||||
|
+++ b/CMakeLists.txt
|
||||||
|
@@ -8,7 +8,8 @@ project(adrenotools LANGUAGES CXX C)
|
||||||
|
|
||||||
|
set(GEN_INSTALL_TARGET OFF CACHE BOOL "")
|
||||||
|
|
||||||
|
-add_subdirectory(lib/linkernsbypass)
|
||||||
|
+include(CPMUtil)
|
||||||
|
+AddJsonPackage(linkernsbypass)
|
||||||
|
|
||||||
|
set(LIB_SOURCES src/bcenabler.cpp
|
||||||
|
src/driver.cpp
|
||||||
|
--
|
||||||
|
2.54.0
|
||||||
|
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
diff --git a/cmake/ConfigureOpenSSL.cmake b/cmake/ConfigureOpenSSL.cmake
|
||||||
|
index 3012e05..2ae23ff 100644
|
||||||
|
--- a/cmake/ConfigureOpenSSL.cmake
|
||||||
|
+++ b/cmake/ConfigureOpenSSL.cmake
|
||||||
|
@@ -108,7 +108,8 @@ function(configure_openssl)
|
||||||
|
)
|
||||||
|
|
||||||
|
if(NOT "${CONFIGURE_OPTIONS_OLD}" STREQUAL "")
|
||||||
|
- if(CONFIGURE_OPTIONS STREQUAL CONFIGURE_OPTIONS_OLD)
|
||||||
|
+ # TODO(lizzie): Emscripten has issues with rebuilding due to the wrapper it uses
|
||||||
|
+ if(CMAKE_SYSTEM_NAME MATCHES "Emscripten" OR CONFIGURE_OPTIONS STREQUAL CONFIGURE_OPTIONS_OLD)
|
||||||
|
message(STATUS "Found previous configure results. Don't perform configuration")
|
||||||
|
return()
|
||||||
|
endif()
|
||||||
|
@@ -134,10 +135,24 @@ function(configure_openssl)
|
||||||
|
set(VERBOSE_OPTION OUTPUT_QUIET)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
+ if (CMAKE_SYSTEM_NAME MATCHES "Emscripten")
|
||||||
|
+ set(EMSCRIPTEN_CMAKE_WRAPPER "emcmake")
|
||||||
|
+ find_program(EMCC emcc REQUIRED)
|
||||||
|
+ set(EMSCRIPTEN_LINKER ${EMCC})
|
||||||
|
+ list(APPEND CONFIGURE_COMMAND wasm64)
|
||||||
|
+ else()
|
||||||
|
+ set(EMSCRIPTEN_CMAKE_WRAPPER "")
|
||||||
|
+ set(EMSCRIPTEN_LINKER ${CMAKE_LINKER})
|
||||||
|
+ endif ()
|
||||||
|
+
|
||||||
|
execute_process(
|
||||||
|
- COMMAND ${CMAKE_COMMAND} -E env
|
||||||
|
+ COMMAND ${EMSCRIPTEN_CMAKE_WRAPPER} ${CMAKE_COMMAND} -E env
|
||||||
|
"CFLAGS=${CMAKE_C_FLAGS}"
|
||||||
|
"CXXFLAGS=${CMAKE_CXX_FLAGS}"
|
||||||
|
+ "LDFLAGS=${CMAKE_CXX_LINK_FLAGS}"
|
||||||
|
+ "CC=${CMAKE_C_COMPILER}"
|
||||||
|
+ "CXX=${CMAKE_CXX_COMPILER}"
|
||||||
|
+ "LD=${EMSCRIPTEN_LINKER}"
|
||||||
|
${CONFIGURE_COMMAND}
|
||||||
|
WORKING_DIRECTORY ${CONFIGURE_BUILD_DIR}
|
||||||
|
${VERBOSE_OPTION}
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||||
|
index 1ca57e1..593fd62 100644
|
||||||
|
--- a/CMakeLists.txt
|
||||||
|
+++ b/CMakeLists.txt
|
||||||
|
@@ -148,6 +148,16 @@ if(NOT BUILD_SHARED_LIBS)
|
||||||
|
list(APPEND OPENSSL_CONFIGURE_OPTIONS no-shared)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
+list(APPEND OPENSSL_CONFIGURE_OPTIONS
|
||||||
|
+ no-threads no-thread-pool no-shared no-afalgeng no-async no-capieng no-cmp no-cms no-comp no-ct
|
||||||
|
+ no-docs no-dgram no-dso no-dynamic-engine no-engine no-filenames no-gost
|
||||||
|
+ no-http no-legacy no-module no-nextprotoneg no-ocsp no-padlockeng no-quic
|
||||||
|
+ no-srp no-srtp no-ssl-trace no-static-engine no-tests no-thread-pool no-ts
|
||||||
|
+ no-ui-console no-uplink no-ssl3-method no-tls1-method no-tls1_1-method
|
||||||
|
+ no-dtls1-method no-dtls1_2-method no-argon2 no-bf no-blake2 no-cast
|
||||||
|
+ no-dsa no-idea no-md4 no-mdc2 no-ocb no-rc2 no-rc4 no-rmd160 no-scrypt
|
||||||
|
+ no-siphash no-siv no-sm2 no-sm3 no-sm4 no-whirlpool no-apps)
|
||||||
|
+
|
||||||
|
list(SORT OPENSSL_CONFIGURE_OPTIONS)
|
||||||
|
list(REMOVE_DUPLICATES OPENSSL_CONFIGURE_OPTIONS)
|
||||||
|
list(PREPEND OPENSSL_CONFIGURE_OPTIONS ${OPENSSL_TARGET_PLATFORM})
|
||||||
|
diff --git a/cmake/ConfigureOpenSSL.cmake b/cmake/ConfigureOpenSSL.cmake
|
||||||
|
index 2ae23ff..22a4a27 100644
|
||||||
|
--- a/cmake/ConfigureOpenSSL.cmake
|
||||||
|
+++ b/cmake/ConfigureOpenSSL.cmake
|
||||||
|
@@ -154,6 +154,7 @@ function(configure_openssl)
|
||||||
|
"CXX=${CMAKE_CXX_COMPILER}"
|
||||||
|
"LD=${EMSCRIPTEN_LINKER}"
|
||||||
|
${CONFIGURE_COMMAND}
|
||||||
|
+ "--prefix=${CMAKE_SYSROOT}"
|
||||||
|
WORKING_DIRECTORY ${CONFIGURE_BUILD_DIR}
|
||||||
|
${VERBOSE_OPTION}
|
||||||
|
COMMAND_ERROR_IS_FATAL ANY
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
diff --git a/crypto/o_str.c b/crypto/o_str.c
|
||||||
|
index 8aadff5..ba427c9 100644
|
||||||
|
--- a/crypto/o_str.c
|
||||||
|
+++ b/crypto/o_str.c
|
||||||
|
@@ -385,7 +385,7 @@ int openssl_strerror_r(int errnum, char *buf, size_t buflen)
|
||||||
|
* It can return a pointer to some (immutable) static string in which case
|
||||||
|
* buf is left unused.
|
||||||
|
*/
|
||||||
|
- err = strerror_r(errnum, buf, buflen);
|
||||||
|
+ err = (char *)strerror_r(errnum, buf, buflen);
|
||||||
|
if (err == NULL || buflen == 0)
|
||||||
|
return 0;
|
||||||
|
/*
|
||||||
@@ -0,0 +1,196 @@
|
|||||||
|
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||||
|
index 8872895..b0eeca8 100644
|
||||||
|
--- a/CMakeLists.txt
|
||||||
|
+++ b/CMakeLists.txt
|
||||||
|
@@ -1770,7 +1770,6 @@ elseif(EMSCRIPTEN)
|
||||||
|
|
||||||
|
CheckPTHREAD()
|
||||||
|
CheckLibUnwind()
|
||||||
|
-
|
||||||
|
elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
|
||||||
|
|
||||||
|
set(SDL_DISABLE_DLOPEN_NOTES TRUE)
|
||||||
|
@@ -3647,10 +3646,30 @@ if(NOT HAVE_CAMERA)
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
+# Always on?
|
||||||
|
+if (OPENORBIS)
|
||||||
|
+ sdl_sources(
|
||||||
|
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_systhread.c"
|
||||||
|
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_sysmutex.c" # Can be faked, if necessary
|
||||||
|
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_syscond.c" # Can be faked, if necessary
|
||||||
|
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_sysrwlock.c" # Can be faked, if necessary
|
||||||
|
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_systls.c"
|
||||||
|
+ "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syssem.c"
|
||||||
|
+ )
|
||||||
|
+ sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
|
||||||
|
+ sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
|
||||||
|
+ set(HAVE_SDL_THREADS TRUE)
|
||||||
|
+ set(HAVE_SDL_TIMERS TRUE)
|
||||||
|
+ set(HAVE_SDL_TIME TRUE)
|
||||||
|
+ set(SDL_TIME_UNIX 1)
|
||||||
|
+ set(SDL_TIMER_UNIX 1)
|
||||||
|
+ set(SDL_THREAD_PTHREAD 1)
|
||||||
|
+endif ()
|
||||||
|
+
|
||||||
|
# We always need to have threads and timers around
|
||||||
|
if(NOT HAVE_SDL_THREADS)
|
||||||
|
# The Emscripten and N-Gage platform has been carefully vetted to work without threads
|
||||||
|
- if(EMSCRIPTEN OR NGAGE)
|
||||||
|
+ if(EMSCRIPTEN OR NGAGE OR OPENORBIS)
|
||||||
|
set(SDL_THREADS_DISABLED 1)
|
||||||
|
sdl_glob_sources(
|
||||||
|
"${SDL3_SOURCE_DIR}/src/thread/generic/*.c"
|
||||||
|
diff --git a/build-scripts/rename_macros.py b/build-scripts/rename_macros.py
|
||||||
|
index 978120c..b6063dd 100755
|
||||||
|
--- a/build-scripts/rename_macros.py
|
||||||
|
+++ b/build-scripts/rename_macros.py
|
||||||
|
@@ -124,6 +124,7 @@ RENAMED_MACROS = {
|
||||||
|
"__RISCOS__": "SDL_PLATFORM_RISCOS",
|
||||||
|
"__SOLARIS__": "SDL_PLATFORM_SOLARIS",
|
||||||
|
"__PSP__": "SDL_PLATFORM_PSP",
|
||||||
|
+ "__PS4__": "SDL_PLATFORM_PS4",
|
||||||
|
"__PS2__": "SDL_PLATFORM_PS2",
|
||||||
|
"__VITA__": "SDL_PLATFORM_VITA",
|
||||||
|
"__3DS__": "SDL_PLATFORM_3DS",
|
||||||
|
diff --git a/include/SDL3/SDL_platform_defines.h b/include/SDL3/SDL_platform_defines.h
|
||||||
|
index 7963149..6c0dd5d 100644
|
||||||
|
--- a/include/SDL3/SDL_platform_defines.h
|
||||||
|
+++ b/include/SDL3/SDL_platform_defines.h
|
||||||
|
@@ -442,6 +442,16 @@
|
||||||
|
#define SDL_PLATFORM_PSP 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
+#if defined(__PS4__) || defined(__OPENORBIS__)
|
||||||
|
+
|
||||||
|
+/**
|
||||||
|
+ * A preprocessor macro that is only defined if compiling for Sony PSP.
|
||||||
|
+ *
|
||||||
|
+ * \since This macro is available since SDL 3.2.0.
|
||||||
|
+ */
|
||||||
|
+#define SDL_PLATFORM_PS4 1
|
||||||
|
+#endif
|
||||||
|
+
|
||||||
|
#if defined(__PS2__) || defined(PS2)
|
||||||
|
|
||||||
|
/**
|
||||||
|
diff --git a/src/SDL.c b/src/SDL.c
|
||||||
|
index b1a1a56..0a3fec6 100644
|
||||||
|
--- a/src/SDL.c
|
||||||
|
+++ b/src/SDL.c
|
||||||
|
@@ -714,7 +714,7 @@ void SDL_Quit(void)
|
||||||
|
SDL_DBus_Quit();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
-#if defined(SDL_PLATFORM_UNIX) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(SDL_PLATFORM_PRIVATE)
|
||||||
|
+#if defined(SDL_PLATFORM_UNIX) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(SDL_PLATFORM_PRIVATE) && !defined(SDL_PLATFORM_PS4)
|
||||||
|
SDL_Gtk_Quit();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@@ -813,6 +813,8 @@ const char *SDL_GetPlatform(void)
|
||||||
|
return "tvOS";
|
||||||
|
#elif defined(SDL_PLATFORM_PS2)
|
||||||
|
return "PlayStation 2";
|
||||||
|
+#elif defined(SDL_PLATFORM_PS4)
|
||||||
|
+ return "PlayStation 4";
|
||||||
|
#elif defined(SDL_PLATFORM_PSP)
|
||||||
|
return "PlayStation Portable";
|
||||||
|
#elif defined(SDL_PLATFORM_VITA)
|
||||||
|
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
|
||||||
|
index c1e4241..65b1e6d 100644
|
||||||
|
--- a/src/audio/SDL_audio.c
|
||||||
|
+++ b/src/audio/SDL_audio.c
|
||||||
|
@@ -80,6 +80,9 @@ static const AudioBootStrap *const bootstrap[] = {
|
||||||
|
#ifdef SDL_AUDIO_DRIVER_NGAGE
|
||||||
|
&NGAGEAUDIO_bootstrap,
|
||||||
|
#endif
|
||||||
|
+#ifdef SDL_AUDIO_DRIVER_PS4
|
||||||
|
+ &PS4AUDIO_bootstrap,
|
||||||
|
+#endif
|
||||||
|
#ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
|
||||||
|
&EMSCRIPTENAUDIO_bootstrap,
|
||||||
|
#endif
|
||||||
|
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
|
||||||
|
index 60c9743..2d12c3a 100644
|
||||||
|
--- a/src/joystick/SDL_joystick.c
|
||||||
|
+++ b/src/joystick/SDL_joystick.c
|
||||||
|
@@ -106,6 +106,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
|
||||||
|
#ifdef SDL_JOYSTICK_N3DS
|
||||||
|
&SDL_N3DS_JoystickDriver,
|
||||||
|
#endif
|
||||||
|
+#ifdef SDL_JOYSTICK_PS4
|
||||||
|
+ &SDL_PS4_JoystickDriver,
|
||||||
|
+#endif
|
||||||
|
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
|
||||||
|
&SDL_DUMMY_JoystickDriver
|
||||||
|
#endif
|
||||||
|
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
|
||||||
|
index 47ce42c..42ab9de 100644
|
||||||
|
--- a/src/joystick/SDL_sysjoystick.h
|
||||||
|
+++ b/src/joystick/SDL_sysjoystick.h
|
||||||
|
@@ -253,6 +253,7 @@ extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
|
||||||
|
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
|
||||||
|
extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
|
||||||
|
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
|
||||||
|
+extern SDL_JoystickDriver SDL_PS4_JoystickDriver;
|
||||||
|
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
|
||||||
|
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
|
||||||
|
extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
|
||||||
|
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
|
||||||
|
index a1bb44a..51843c4 100644
|
||||||
|
--- a/src/render/SDL_sysrender.h
|
||||||
|
+++ b/src/render/SDL_sysrender.h
|
||||||
|
@@ -381,6 +381,7 @@ extern SDL_RenderDriver NGAGE_RenderDriver;
|
||||||
|
extern SDL_RenderDriver VULKAN_RenderDriver;
|
||||||
|
extern SDL_RenderDriver PS2_RenderDriver;
|
||||||
|
extern SDL_RenderDriver PSP_RenderDriver;
|
||||||
|
+extern SDL_RenderDriver PS4_RenderDriver;
|
||||||
|
extern SDL_RenderDriver SW_RenderDriver;
|
||||||
|
extern SDL_RenderDriver VITA_GXM_RenderDriver;
|
||||||
|
extern SDL_RenderDriver GPU_RenderDriver;
|
||||||
|
diff --git a/src/stdlib/SDL_string.c b/src/stdlib/SDL_string.c
|
||||||
|
index 4a870f6..69ca1db 100644
|
||||||
|
--- a/src/stdlib/SDL_string.c
|
||||||
|
+++ b/src/stdlib/SDL_string.c
|
||||||
|
@@ -32,7 +32,9 @@
|
||||||
|
|
||||||
|
#include "SDL_casefolding.h"
|
||||||
|
|
||||||
|
-#if defined(__SIZEOF_WCHAR_T__)
|
||||||
|
+#if defined(SDL_PLATFORM_PS4)
|
||||||
|
+#define SDL_SIZEOF_WCHAR_T 2
|
||||||
|
+#elif defined(__SIZEOF_WCHAR_T__)
|
||||||
|
#define SDL_SIZEOF_WCHAR_T __SIZEOF_WCHAR_T__
|
||||||
|
#elif defined(SDL_PLATFORM_NGAGE)
|
||||||
|
#define SDL_SIZEOF_WCHAR_T 2
|
||||||
|
@@ -43,7 +45,6 @@
|
||||||
|
#endif
|
||||||
|
SDL_COMPILE_TIME_ASSERT(sizeof_wchar_t, sizeof(wchar_t) == SDL_SIZEOF_WCHAR_T);
|
||||||
|
|
||||||
|
-
|
||||||
|
char *SDL_UCS4ToUTF8(Uint32 codepoint, char *dst)
|
||||||
|
{
|
||||||
|
if (!dst) {
|
||||||
|
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
|
||||||
|
index f650f27..e23424f 100644
|
||||||
|
--- a/src/video/SDL_video.c
|
||||||
|
+++ b/src/video/SDL_video.c
|
||||||
|
@@ -131,6 +131,9 @@ static VideoBootStrap *bootstrap[] = {
|
||||||
|
#ifdef SDL_VIDEO_DRIVER_NGAGE
|
||||||
|
&NGAGE_bootstrap,
|
||||||
|
#endif
|
||||||
|
+#ifdef SDL_VIDEO_DRIVER_PS4
|
||||||
|
+ &PS4_bootstrap,
|
||||||
|
+#endif
|
||||||
|
#ifdef SDL_VIDEO_DRIVER_KMSDRM
|
||||||
|
&KMSDRM_bootstrap,
|
||||||
|
#endif
|
||||||
|
@@ -314,6 +317,7 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
|
||||||
|
SDL_GetWindowSizeInPixels(window, &w, &h);
|
||||||
|
|
||||||
|
if (!data) {
|
||||||
|
+
|
||||||
|
SDL_Renderer *renderer = NULL;
|
||||||
|
const char *render_driver = NULL;
|
||||||
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,25 @@
|
|||||||
|
diff --git a/source/opt/loop_dependence.cpp b/source/opt/loop_dependence.cpp
|
||||||
|
index e41c044..a51b53b 100644
|
||||||
|
--- a/source/opt/loop_dependence.cpp
|
||||||
|
+++ b/source/opt/loop_dependence.cpp
|
||||||
|
@@ -12,6 +12,12 @@
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
+// PS4: issue?
|
||||||
|
+#ifdef __PS4__
|
||||||
|
+#pragma clang diagnostic ignored "-Wabsolute-value"
|
||||||
|
+#pragma clang diagnostic ignored "-Wshorten-64-to-32"
|
||||||
|
+#endif
|
||||||
|
+
|
||||||
|
#include "source/opt/loop_dependence.h"
|
||||||
|
|
||||||
|
#include <functional>
|
||||||
|
@@ -19,6 +25,7 @@
|
||||||
|
#include <string>
|
||||||
|
#include <utility>
|
||||||
|
#include <vector>
|
||||||
|
+#include <cstdlib>
|
||||||
|
|
||||||
|
#include "source/opt/instruction.h"
|
||||||
|
#include "source/opt/scalar_analysis_nodes.h"
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
From b3622608433c183ba868a1dc8dd9cf285eb3b916 Mon Sep 17 00:00:00 2001
|
|
||||||
From: Dario Petrillo <dario.pk1@gmail.com>
|
|
||||||
Date: Thu, 27 Nov 2025 23:12:38 +0100
|
|
||||||
Subject: [PATCH] avoid extra memset when clearing an empty table
|
|
||||||
|
|
||||||
---
|
|
||||||
include/ankerl/unordered_dense.h | 6 ++++--
|
|
||||||
1 file changed, 4 insertions(+), 2 deletions(-)
|
|
||||||
|
|
||||||
diff --git a/include/ankerl/unordered_dense.h b/include/ankerl/unordered_dense.h
|
|
||||||
index 0835342..4938212 100644
|
|
||||||
--- a/include/ankerl/unordered_dense.h
|
|
||||||
+++ b/include/ankerl/unordered_dense.h
|
|
||||||
@@ -1490,8 +1490,10 @@ class table : public std::conditional_t<is_map_v<T>, base_table_type_map<T>, bas
|
|
||||||
// modifiers //////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
void clear() {
|
|
||||||
- m_values.clear();
|
|
||||||
- clear_buckets();
|
|
||||||
+ if (!empty()) {
|
|
||||||
+ m_values.clear();
|
|
||||||
+ clear_buckets();
|
|
||||||
+ }
|
|
||||||
}
|
|
||||||
|
|
||||||
auto insert(value_type const& value) -> std::pair<iterator, bool> {
|
|
||||||
@@ -112,11 +112,6 @@ Files: src/yuzu/*.ui
|
|||||||
Copyright: 2018-2022 yuzu Emulator Project
|
Copyright: 2018-2022 yuzu Emulator Project
|
||||||
License: GPL-2.0-or-later
|
License: GPL-2.0-or-later
|
||||||
|
|
||||||
Files: src/yuzu/compatdb.ui
|
|
||||||
src/yuzu/main.ui
|
|
||||||
Copyright: 2014-2017 Citra Emulator Project
|
|
||||||
License: GPL-2.0-or-later
|
|
||||||
|
|
||||||
Files: src/yuzu/loading_screen.ui
|
Files: src/yuzu/loading_screen.ui
|
||||||
Copyright: 2019 James Rowe <jroweboy@gmail.com>
|
Copyright: 2019 James Rowe <jroweboy@gmail.com>
|
||||||
License: GPL-2.0-or-later
|
License: GPL-2.0-or-later
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
AI and LLM use is *strictly* prohibited within our codebase and surrounding community, including issues and comments. This includes using AI or LLMs to write docs/commit messages, debug issues, brainstorm ideas, research concepts, or search the codebase.
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
AI and LLM use is *strictly* prohibited within our codebase and surrounding community, including issues and comments. This includes using AI or LLMs to write docs/commit messages, debug issues, brainstorm ideas, research concepts, or search the codebase.
|
||||||
+35
-38
@@ -22,29 +22,30 @@ include(UseCcache)
|
|||||||
include(CMakeDependentOption)
|
include(CMakeDependentOption)
|
||||||
include(CTest)
|
include(CTest)
|
||||||
include(CPMUtil)
|
include(CPMUtil)
|
||||||
|
include(OpenOrbis)
|
||||||
|
|
||||||
if (NOT DEFINED ARCHITECTURE)
|
if (NOT DEFINED ARCHITECTURE)
|
||||||
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
|
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Needed for FFmpeg w/ VAAPI and DRM
|
# Needed for FFmpeg w/ VAAPI and DRM
|
||||||
if (PLATFORM_OPENBSD)
|
if (OPENBSD)
|
||||||
# OpenBSD 7.8 broke libcxx when upgrading, so we must define the PSTL backend manually
|
# OpenBSD 7.8 broke libcxx when upgrading, so we must define the PSTL backend manually
|
||||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
|
||||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
|
||||||
elseif (PLATFORM_NETBSD)
|
elseif (NETBSD)
|
||||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
|
||||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# NetBSD: Fun for the whole family!
|
# NetBSD: Fun for the whole family!
|
||||||
if (PLATFORM_NETBSD)
|
if (NETBSD)
|
||||||
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
|
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "PLATFORM_LINUX" OFF)
|
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "LINUX" OFF)
|
||||||
if (YUZU_STATIC_ROOM)
|
if (YUZU_STATIC_ROOM)
|
||||||
set(YUZU_ROOM ON)
|
set(YUZU_ROOM ON)
|
||||||
set(YUZU_ROOM_STANDALONE ON)
|
set(YUZU_ROOM_STANDALONE ON)
|
||||||
@@ -79,6 +80,10 @@ set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundl
|
|||||||
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
|
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
|
||||||
|
|
||||||
option(ENABLE_DEBUG_TOOLS "Enable debugging tools (maxwell disassembler, SPIRV translator, etc)" OFF)
|
option(ENABLE_DEBUG_TOOLS "Enable debugging tools (maxwell disassembler, SPIRV translator, etc)" OFF)
|
||||||
|
option(ENABLE_WERROR "Enable -Werror diagnostics" ON)
|
||||||
|
|
||||||
|
# Lossless Scaling frame generation. Only Android.
|
||||||
|
cmake_dependent_option(ENABLE_LSFG "Enable Lossless Scaling frame generation" ON "ANDROID" OFF)
|
||||||
|
|
||||||
# non-linux bundled qt are static
|
# non-linux bundled qt are static
|
||||||
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
|
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
|
||||||
@@ -157,6 +162,17 @@ if (CXX_CLANG_CL)
|
|||||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-reserved-identifier>
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-reserved-identifier>
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-extensions>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++17-compat>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat-reserved-user-defined-literal>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat-deprecated-writable-strings>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat-pedantic>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++0x-compat>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-c++11-compat-binary-literal>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat-pedantic>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-compat>
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
|
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
|
||||||
# REQUIRED CPU features IN Windows-amd64
|
# REQUIRED CPU features IN Windows-amd64
|
||||||
if (ARCHITECTURE_x86_64)
|
if (ARCHITECTURE_x86_64)
|
||||||
@@ -210,7 +226,7 @@ endif()
|
|||||||
|
|
||||||
# ffmpeg
|
# ffmpeg
|
||||||
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
|
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
|
||||||
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
|
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${SOLARIS}" "NOT WIN32 AND NOT ANDROID" OFF)
|
||||||
|
|
||||||
# sirit
|
# sirit
|
||||||
set(BUNDLED_SIRIT_DEFAULT OFF)
|
set(BUNDLED_SIRIT_DEFAULT OFF)
|
||||||
@@ -221,7 +237,7 @@ endif()
|
|||||||
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
|
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
|
||||||
|
|
||||||
# FreeBSD 15+ has libusb, versions below should disable it
|
# FreeBSD 15+ has libusb, versions below should disable it
|
||||||
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR PLATFORM_FREEBSD OR APPLE" OFF)
|
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR LINUX OR FREEBSD OR APPLE" OFF)
|
||||||
|
|
||||||
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE" OFF)
|
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE" OFF)
|
||||||
mark_as_advanced(FORCE ENABLE_OPENGL)
|
mark_as_advanced(FORCE ENABLE_OPENGL)
|
||||||
@@ -235,7 +251,7 @@ option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
|
|||||||
|
|
||||||
# Install udev rules on Linux (mainly for gyros)
|
# Install udev rules on Linux (mainly for gyros)
|
||||||
# Only acts on joysticks and nothing else.
|
# Only acts on joysticks and nothing else.
|
||||||
cmake_dependent_option(YUZU_INSTALL_UDEV_RULES "Install udev rules for gyro access" OFF "PLATFORM_LINUX" OFF)
|
cmake_dependent_option(YUZU_INSTALL_UDEV_RULES "Install udev rules for gyro access" OFF "LINUX" OFF)
|
||||||
|
|
||||||
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
|
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
|
||||||
|
|
||||||
@@ -248,7 +264,7 @@ cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable"
|
|||||||
|
|
||||||
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
|
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
|
||||||
|
|
||||||
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
|
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
|
||||||
|
|
||||||
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
|
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
|
||||||
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
|
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
|
||||||
@@ -258,7 +274,7 @@ cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib"
|
|||||||
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
|
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
|
||||||
|
|
||||||
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
|
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
|
||||||
if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD)
|
if (EXT_DEFAULT OR SOLARIS OR OPENBSD)
|
||||||
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
|
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@@ -270,7 +286,7 @@ if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
|
|||||||
set(abi ${CMAKE_ANDROID_ARCH_ABI})
|
set(abi ${CMAKE_ANDROID_ARCH_ABI})
|
||||||
|
|
||||||
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/${abi}/")
|
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/${abi}/")
|
||||||
file(COPY "${VVL_SOURCE_DIR}/${abi}/libVkLayer_khronos_validation.so"
|
file(COPY "${vulkan-validation-layers_SOURCE_DIR}/${abi}/libVkLayer_khronos_validation.so"
|
||||||
DESTINATION "${vvl_lib_path}")
|
DESTINATION "${vvl_lib_path}")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@@ -281,26 +297,7 @@ if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE
|
|||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
set(compat_base dist/compatibility_list/compatibility_list)
|
if (ARCHITECTURE_arm64 AND (ANDROID OR LINUX))
|
||||||
set(compat_qrc ${compat_base}.qrc)
|
|
||||||
set(compat_json ${compat_base}.json)
|
|
||||||
|
|
||||||
configure_file(${PROJECT_SOURCE_DIR}/${compat_qrc}
|
|
||||||
${PROJECT_BINARY_DIR}/${compat_qrc}
|
|
||||||
COPYONLY)
|
|
||||||
|
|
||||||
if (EXISTS ${PROJECT_SOURCE_DIR}/${compat_json})
|
|
||||||
configure_file("${PROJECT_SOURCE_DIR}/${compat_json}"
|
|
||||||
"${PROJECT_BINARY_DIR}/${compat_json}"
|
|
||||||
COPYONLY)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# TODO: Compat list download
|
|
||||||
if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json})
|
|
||||||
file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX))
|
|
||||||
set(HAS_NCE 1)
|
set(HAS_NCE 1)
|
||||||
add_compile_definitions(HAS_NCE=1)
|
add_compile_definitions(HAS_NCE=1)
|
||||||
endif()
|
endif()
|
||||||
@@ -309,7 +306,7 @@ if (YUZU_ROOM)
|
|||||||
add_compile_definitions(YUZU_ROOM)
|
add_compile_definitions(YUZU_ROOM)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (UNIX AND NOT (PLATFORM_LINUX OR WIN32))
|
if (UNIX AND NOT (LINUX OR WIN32))
|
||||||
if(CXX_APPLE OR CXX_CLANG)
|
if(CXX_APPLE OR CXX_CLANG)
|
||||||
# libc++ has stop_token and jthread as experimental
|
# libc++ has stop_token and jthread as experimental
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexperimental-library")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexperimental-library")
|
||||||
@@ -344,11 +341,12 @@ if (CXX_GCC OR CXX_CLANG)
|
|||||||
endif()
|
endif()
|
||||||
elseif(ARCHITECTURE_arm64)
|
elseif(ARCHITECTURE_arm64)
|
||||||
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
|
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
|
||||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
|
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, optimized, armv9, native")
|
||||||
set(mtune generic)
|
set(mtune generic)
|
||||||
|
|
||||||
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
|
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
|
||||||
set(march armv8-a)
|
set(march armv8-a)
|
||||||
|
elseif (${YUZU_BUILD_PRESET} STREQUAL "optimized")
|
||||||
|
set(march armv8.2-a+lse+rcpc)
|
||||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
|
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
|
||||||
set(march armv9-a)
|
set(march armv9-a)
|
||||||
endif()
|
endif()
|
||||||
@@ -423,7 +421,7 @@ if (Boost_ADDED)
|
|||||||
|
|
||||||
if (NOT MSVC OR CXX_CLANG)
|
if (NOT MSVC OR CXX_CLANG)
|
||||||
# boost sucks
|
# boost sucks
|
||||||
if (PLATFORM_SUN)
|
if (SOLARIS)
|
||||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
|
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@@ -527,9 +525,9 @@ elseif (WIN32)
|
|||||||
# PSAPI is the Process Status API
|
# PSAPI is the Process Status API
|
||||||
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version crypt32 rpcrt4 gdi32 wldap32 mswsock)
|
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version crypt32 rpcrt4 gdi32 wldap32 mswsock)
|
||||||
endif()
|
endif()
|
||||||
elseif (PLATFORM_MANAGARM)
|
elseif (MANAGARM)
|
||||||
set(PLATFORM_LIBRARIES iconv intl)
|
set(PLATFORM_LIBRARIES iconv intl)
|
||||||
elseif (PLATFORM_HAIKU)
|
elseif (HAIKUOS)
|
||||||
# Haiku is so special :)
|
# Haiku is so special :)
|
||||||
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
|
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
|
||||||
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
|
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
|
||||||
@@ -543,7 +541,6 @@ add_subdirectory(externals)
|
|||||||
# pass targets from externals
|
# pass targets from externals
|
||||||
# TODO(crueter): CPMUtil Propagate func?
|
# TODO(crueter): CPMUtil Propagate func?
|
||||||
find_package(enet)
|
find_package(enet)
|
||||||
find_package(unordered_dense REQUIRED)
|
|
||||||
|
|
||||||
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
|
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
|
||||||
find_package(xbyak)
|
find_package(xbyak)
|
||||||
@@ -623,7 +620,7 @@ if (ENABLE_QT)
|
|||||||
|
|
||||||
# Best practice is to ask for all components at once, so they are from the same version
|
# Best practice is to ask for all components at once, so they are from the same version
|
||||||
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent Gui)
|
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent Gui)
|
||||||
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
|
if (LINUX OR FREEBSD)
|
||||||
list(APPEND YUZU_QT_COMPONENTS DBus)
|
list(APPEND YUZU_QT_COMPONENTS DBus)
|
||||||
# yes Qt, we get it
|
# yes Qt, we get it
|
||||||
set(QT_NO_PRIVATE_MODULE_WARNING ON)
|
set(QT_NO_PRIVATE_MODULE_WARNING ON)
|
||||||
|
|||||||
+143
-1181
File diff suppressed because it is too large
Load Diff
+658
-268
File diff suppressed because it is too large
Load Diff
@@ -18,10 +18,13 @@ if (DEFINED GIT_RELEASE)
|
|||||||
set(BUILD_VERSION "${GIT_TAG}")
|
set(BUILD_VERSION "${GIT_TAG}")
|
||||||
set(GIT_REFSPEC "${GIT_RELEASE}")
|
set(GIT_REFSPEC "${GIT_RELEASE}")
|
||||||
set(IS_DEV_BUILD false)
|
set(IS_DEV_BUILD false)
|
||||||
else()
|
elseif(DEFINED GIT_COMMIT)
|
||||||
string(SUBSTRING ${GIT_COMMIT} 0 10 BUILD_VERSION)
|
string(SUBSTRING ${GIT_COMMIT} 0 10 BUILD_VERSION)
|
||||||
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_REFSPEC}")
|
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_REFSPEC}")
|
||||||
set(IS_DEV_BUILD true)
|
set(IS_DEV_BUILD true)
|
||||||
|
else()
|
||||||
|
set(BUILD_VERSION "NoGitInfo")
|
||||||
|
set(IS_DEV_BUILD true)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (NIGHTLY_BUILD)
|
if (NIGHTLY_BUILD)
|
||||||
|
|||||||
@@ -0,0 +1,46 @@
|
|||||||
|
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
|
function(create_ps4_eboot project target content_id)
|
||||||
|
set(sce_sys_dir sce_sys)
|
||||||
|
set(sce_sys_param ${sce_sys_dir}/param.sfo)
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT "${target}.pkg"
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/create-fself -in=bin/${target} -out=${target}.oelf --eboot ${target}_eboot.bin
|
||||||
|
VERBATIM
|
||||||
|
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
|
||||||
|
DEPENDS ${project}
|
||||||
|
)
|
||||||
|
add_custom_target(${project}_pkg ALL DEPENDS "${target}.pkg")
|
||||||
|
endfunction()
|
||||||
|
|
||||||
|
function(create_ps4_pkg project target content_id)
|
||||||
|
set(sce_sys_dir sce_sys)
|
||||||
|
set(sce_sys_param ${sce_sys_dir}/param.sfo)
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT "${target}.pkg"
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/create-fself -in=bin/${target} -out=${target}.oelf --eboot ${target}_eboot.bin
|
||||||
|
COMMAND mkdir -p ${sce_sys_dir}
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_new ${sce_sys_param}
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} APP_TYPE --type Integer --maxsize 4 --value 1
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} APP_VER --type Utf8 --maxsize 8 --value 1.03
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} ATTRIBUTE --type Integer --maxsize 4 --value 0
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} CATEGORY --type Utf8 --maxsize 4 --value gd
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} CONTENT_ID --type Utf8 --maxsize 48 --value ${content_id}
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} DOWNLOAD_DATA_SIZE --type Integer --maxsize 4 --value 0
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} SYSTEM_VER --type Integer --maxsize 4 --value 0
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} TITLE --type Utf8 --maxsize 128 --value ${target}
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} TITLE_ID --type Utf8 --maxsize 12 --value BREW00090
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} VERSION --type Utf8 --maxsize 8 --value 1.03
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/create-gp4 -out ${target}.gp4 --content-id=${content_id} --files "${target}_eboot.bin ${sce_sys_param} sce_module/libc.prx sce_module/libSceFios2.prx"
|
||||||
|
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core pkg_build ${target}.gp4 .
|
||||||
|
VERBATIM
|
||||||
|
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
|
||||||
|
DEPENDS ${project}
|
||||||
|
)
|
||||||
|
add_custom_target(${project}_pkg ALL DEPENDS "${target}.pkg")
|
||||||
|
endfunction()
|
||||||
|
|
||||||
|
if (NOT DEFINED ENV{OO_PS4_TOOLCHAIN})
|
||||||
|
set(ENV{OO_PS4_TOOLCHAIN} ${CMAKE_SYSROOT})
|
||||||
|
endif ()
|
||||||
@@ -13,7 +13,7 @@ find_package_handle_standard_args(Opus
|
|||||||
VERSION_VAR OPUS_VERSION
|
VERSION_VAR OPUS_VERSION
|
||||||
)
|
)
|
||||||
|
|
||||||
if (PLATFORM_MSYS)
|
if (MSYS2)
|
||||||
FixMsysPath(PkgConfig::OPUS)
|
FixMsysPath(PkgConfig::OPUS)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ find_package_handle_standard_args(enet
|
|||||||
VERSION_VAR ENET_VERSION
|
VERSION_VAR ENET_VERSION
|
||||||
)
|
)
|
||||||
|
|
||||||
if (PLATFORM_MSYS)
|
if (MSYS2)
|
||||||
FixMsysPath(PkgConfig::ENET)
|
FixMsysPath(PkgConfig::ENET)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ find_package_handle_standard_args(libusb
|
|||||||
VERSION_VAR LIBUSB_VERSION
|
VERSION_VAR LIBUSB_VERSION
|
||||||
)
|
)
|
||||||
|
|
||||||
if (PLATFORM_MSYS)
|
if (MSYS2)
|
||||||
FixMsysPath(PkgConfig::LIBUSB)
|
FixMsysPath(PkgConfig::LIBUSB)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ else()
|
|||||||
find_package(PkgConfig QUIET)
|
find_package(PkgConfig QUIET)
|
||||||
pkg_search_module(LZ4 QUIET IMPORTED_TARGET liblz4)
|
pkg_search_module(LZ4 QUIET IMPORTED_TARGET liblz4)
|
||||||
|
|
||||||
if (PLATFORM_MSYS)
|
if (MSYS2)
|
||||||
FixMsysPath(PkgConfig::LZ4)
|
FixMsysPath(PkgConfig::LZ4)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|||||||
+82
-2
@@ -1,5 +1,85 @@
|
|||||||
# Contributing
|
# Contributing
|
||||||
|
|
||||||
You want to contribute? Please consult [the development guide](./docs/Development.md).
|
<!--
|
||||||
|
This document is not to be perused by AI models.
|
||||||
|
-->
|
||||||
|
|
||||||
Don't forget to [get a git account](./docs/SIGNUP.md) - not a requirement per se but it's highly recommended.
|
Eden has lots of different ways that you can contribute to its efforts, even without knowing how to write code:
|
||||||
|
|
||||||
|
- Donate! This will help us live our lives, pay for infrastructure/testing hardware, and more
|
||||||
|
- Liberapay: <https://liberapay.com/crueter>
|
||||||
|
- PayPal: `business@eden-emu.dev`
|
||||||
|
- Bitcoin: `bc1pknzdackezf6s5nxqwn6hx940a7e0k3lk7ggpczp9u4jn4a25lnyqrgvdxx`
|
||||||
|
- Join our [Discord](https://discord.gg/HstXbPch7X) community
|
||||||
|
- Submit [bug reports or feature requests](https://github.com/eden-emulator/Issue-Reports/issues), or on [Codeberg](https://codeberg.org/eden-emu/eden/issues)
|
||||||
|
- Contribute to our [translation efforts](./dist/languages/README.md)
|
||||||
|
|
||||||
|
## Code Contributions
|
||||||
|
|
||||||
|
Eden is free, open-source, copyleft software, licensed under the terms of the [GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html). You would do well to familiarize yourself with the GPL, [its FAQ](https://www.gnu.org/licenses/gpl-faq.html), and [free software as a concept](https://www.gnu.org/philosophy/free-sw.html) before contributing. If these terms are not acceptable to you, then you shouldn't contribute.
|
||||||
|
|
||||||
|
### Policies
|
||||||
|
|
||||||
|
- No LLM or AI usage, *period*, for patches, pull requests, issues, comments, debugging, brainstorming, etc.
|
||||||
|
- For details on why, see the [detailed AI policy](docs/policies/AI.md).
|
||||||
|
- Usage of any form of profanity or otherwise unsavory language is generally discouraged.
|
||||||
|
- This is primarily because it rarely helps to actually understand what's going on.
|
||||||
|
- Remember that your comments should be focused and actually address what's happening. With very few exceptions, expletives are actively detrimental at best.
|
||||||
|
- New code must follow the same general style as the surrounding codebase. Exceptions may be granted in certain cases.
|
||||||
|
- Maintainers reserve the right to change your patches and pull requests at will. We will try to avoid this.
|
||||||
|
- You should generally respect all decisions made by the [code owners](docs/CODEOWNERS) in your particular subsystem.
|
||||||
|
- However, if you feel they are overstepping or are incorrect, don't be afraid to stand your ground! Maintainers are not always correct.
|
||||||
|
- While we do *not* adhere to the terms of a formal code of conduct, you will generally be expected to respect other developers, contributors, and community members.
|
||||||
|
- You **must** have basic knowledge of [Git](https://git-scm.com/learn). Knowing how to manage your branches and follow proper fork policies is a necessity.
|
||||||
|
|
||||||
|
### Where do I start?
|
||||||
|
|
||||||
|
Anywhere you like! If you are facing an issue and want to fix it, go ahead. For new features, you are heavily encouraged to open a feature request on GitHub, Codeberg, or Forgejo first, discussing the motivations, potential implementation, and user flow of your desired feature. Our UI/UX designers will work with you to refine your feature before you actually choose to implement it.
|
||||||
|
|
||||||
|
You may also search for open issues on [GitHub](https://github.com/eden-emulator/Issue-Reports/issues), [Codeberg](https://codeberg.org/eden-emu/eden/issues), or [Forgejo](https://git.eden-emu.dev/eden-emu/eden/issues). For larger features/refactors, you should first express your interest in the issue to ensure another developer isn't already working on it.
|
||||||
|
|
||||||
|
### Great! Can I contribute already?
|
||||||
|
|
||||||
|
There are five primary ways to contribute.
|
||||||
|
|
||||||
|
- Submit pull requests directly to our source tree
|
||||||
|
- You must first request an account on our Forgejo. See [Signup](#how-do-i-sign-up)
|
||||||
|
- Submit pull requests to our [GitHub mirror](https://github.com/eden-emulator/Issue-Reports)
|
||||||
|
- Note that this is subject to being removed by DMCA, so don't rely on this.
|
||||||
|
- Submit pull requests to our [Codeberg mirror](https://codeberg.org/eden-emu/eden)
|
||||||
|
- Codeberg is not subject to draconian DMCA laws, but they have been hostile to emulators such as Torzu in the past. Thus, you shouldn't rely on this either.
|
||||||
|
- Submit patches to [`patch@eden-emu.dev`](mailto:patch@eden-emu.dev)
|
||||||
|
- These **must** be in `git format-patch` format. You should familiarize yourself with the [art of patching](https://www.gitkraken.com/learn/git/git-patch) beforehand.
|
||||||
|
- Alongside the contents of your email, please attach the patch/diff file itself for easy access and use.
|
||||||
|
- Email our developers at [`developers@eden-emu.dev`](mailto:developers@eden-emu.dev) with any of your relevant findings or code changes.
|
||||||
|
|
||||||
|
To test your changes, ensure to read the [build documentation](./docs/Build.md) for your specific platform(s) to ensure everything compiles and works properly. You should also make sure that your branch is up-to-date with the upstream `master` branch before opening a pull request.
|
||||||
|
|
||||||
|
### How do I sign up?
|
||||||
|
|
||||||
|
<details>
|
||||||
|
<summary>To sign up and begin contributing... (click to open)</summary>
|
||||||
|
|
||||||
|
Email [crueter@crueter.xyz](mailto:crueter@crueter.xyz) with the following format:
|
||||||
|
|
||||||
|
```txt
|
||||||
|
Subject: [Eden Git] Registration Request
|
||||||
|
Username: <Your Desired Username>
|
||||||
|
Email: <Your Desired Email>
|
||||||
|
I wish to sign up because... <your reason here>
|
||||||
|
```
|
||||||
|
|
||||||
|
Received mail that does not follow this format will be ignored.
|
||||||
|
|
||||||
|
Once your request is processed, you will receive a confirmation email with your temporary password and some information on Git access and policies. If you do not receive a response within 48 hours, feel free to send another email.
|
||||||
|
|
||||||
|
> [!WARNING]
|
||||||
|
> Some email providers may place the response email in your spam/junk folder; notable offenders include Gmail and Outlook. *Always* ensure to check your Spam or Junk folder.
|
||||||
|
|
||||||
|
</details>
|
||||||
|
|
||||||
|
## Non-code Contributions
|
||||||
|
|
||||||
|
Alongside the other contribution methods listed up top, you can also choose to contribute through documentation, organization, or community guides. These can be done either through the code contribution methods described above, or created externally and shared via our Discord community.
|
||||||
|
|
||||||
|
If you have an external tool/page that you believe would be handy to integrate/link into Eden, please additionally email our developers at [`developers@eden-emu.dev`](mailto:developers@eden-emu.dev). **Do not submit vibe-coded or AI generated tools or applications**.
|
||||||
|
|||||||
@@ -15,8 +15,9 @@
|
|||||||
<br>
|
<br>
|
||||||
</h1>
|
</h1>
|
||||||
|
|
||||||
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey.
|
<h4 align="center"><b>Eden</b> is a free and open-source (FOSS) Switch 1 emulator started by developer Camille LaVey.
|
||||||
It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
|
<br>
|
||||||
|
Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
|
||||||
</h4>
|
</h4>
|
||||||
|
|
||||||
<p align="center">
|
<p align="center">
|
||||||
@@ -50,16 +51,9 @@ Check out our [website](https://eden-emu.dev) for the latest news on exciting fe
|
|||||||
|
|
||||||
[](https://repology.org/project/eden-emulator/versions)
|
[](https://repology.org/project/eden-emulator/versions)
|
||||||
|
|
||||||
## Development
|
## Contribute
|
||||||
|
|
||||||
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/HstXbPch7X) or [Stoat](https://stt.gg/qKgFEAbH).
|
To contribute to Eden; be it financially, code, bug reports, or otherwise, see our [Contributing guidelines](./CONTRIBUTING.md).
|
||||||
You can also follow us on [X (Twitter)](https://nitter.poast.org/edenemuofficial) for updates and announcements.
|
|
||||||
|
|
||||||
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Stoat to learn more about the current state of the emulator.
|
|
||||||
|
|
||||||
See the [sign-up instructions](docs/SIGNUP.md) for information on registration.
|
|
||||||
|
|
||||||
Alternatively, if you wish to add translations, go to the [Eden project on Transifex](https://app.transifex.com/edenemu/eden-emulator) and review [the translations README](./dist/languages).
|
|
||||||
|
|
||||||
## Documentation
|
## Documentation
|
||||||
|
|
||||||
@@ -73,23 +67,24 @@ For information on provided development tooling, see the [Tools directory](./too
|
|||||||
|
|
||||||
## Download
|
## Download
|
||||||
|
|
||||||
You can download the latest releases from [here](https://git.eden-emu.dev/eden-emu/eden/releases).
|
You can download the latest releases from [our release page](https://git.eden-emu.dev/eden-emu/eden/releases).
|
||||||
|
|
||||||
Save us some bandwidth! We have [mirrors available](./docs/user/ThirdParty.md#mirrors) as well.
|
Save us some bandwidth! We have [mirrors available](./docs/user/ThirdParty.md#mirrors) as well.
|
||||||
|
|
||||||
## Support
|
|
||||||
|
|
||||||
If you enjoy the project and would like to support us financially, please check out our developers' [donation pages](https://eden-emu.dev/donations)!
|
|
||||||
|
|
||||||
Any donations received will go towards things such as:
|
|
||||||
* Switch consoles to explore and reverse-engineer the hardware
|
|
||||||
* Switch games for testing, reverse-engineering, and implementing new features
|
|
||||||
* Web hosting and infrastructure setup
|
|
||||||
* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
|
|
||||||
* CI Infrastructure
|
|
||||||
|
|
||||||
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/HstXbPch7X) and talk to Camille or any of our other developers.
|
|
||||||
|
|
||||||
## License
|
## License
|
||||||
|
|
||||||
Eden is licensed under the GPLv3 (or any later version). Refer to the [LICENSE.txt](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt) file.
|
Eden is licensed under the GPLv3 (or any later version). Refer to the [LICENSE.txt](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt) file.
|
||||||
|
|
||||||
|
## Special thanks
|
||||||
|
|
||||||
|
Super special thanks to Cloudflare for preventing the git server from blowing up.
|
||||||
|
|
||||||
|
- Yuzu
|
||||||
|
- Ryujinx
|
||||||
|
- Sudachi
|
||||||
|
- Citron
|
||||||
|
- Torzu
|
||||||
|
- Suyu
|
||||||
|
- Ryubing
|
||||||
|
|
||||||
|
And everyone who continues or had contributed to the project! <3
|
||||||
|
|||||||
+74
-100
@@ -1,30 +1,36 @@
|
|||||||
{
|
{
|
||||||
|
"": {
|
||||||
|
"ci": true,
|
||||||
|
"hash": "9f50d993c39529e022ad456163de91ac5934e16faf8fc348f305355fc0a643c534f87ded707e11bd03bcbc0a1760bd20852b6533a67ac0558a078385181cb184",
|
||||||
|
"name": "SDL3",
|
||||||
|
"package": "SDL3",
|
||||||
|
"repo": "crueter-ci/SDL3",
|
||||||
|
"version": "3.4.14-1788231389-147a8ee32d"
|
||||||
|
},
|
||||||
"biscuit": {
|
"biscuit": {
|
||||||
"hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a",
|
"hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a",
|
||||||
"min_version": "0.9.1",
|
"min_version": "0.9.1",
|
||||||
"repo": "lioncash/biscuit",
|
"repo": "lioncash/biscuit",
|
||||||
"tag": "v%VERSION%",
|
"version": "v0.19.0"
|
||||||
"version": "0.19.0"
|
|
||||||
},
|
},
|
||||||
"boost": {
|
"boost": {
|
||||||
"artifact": "%TAG%-cmake.tar.xz",
|
"artifact": "%VERSION%-cmake.tar.xz",
|
||||||
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
|
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
|
||||||
"hash": "6ae6e94664fe7f2fb01976b59b276ac5df8085c7503fa829d810fbfe495960cfec44fa2c36e2cb23480bc19c956ed199d4952b02639a00a6c07625d4e7130c2d",
|
"hash": "6ae6e94664fe7f2fb01976b59b276ac5df8085c7503fa829d810fbfe495960cfec44fa2c36e2cb23480bc19c956ed199d4952b02639a00a6c07625d4e7130c2d",
|
||||||
"min_version": "1.57",
|
"min_version": "1.57",
|
||||||
"package": "Boost",
|
"package": "Boost",
|
||||||
"patches": [
|
"patches": [
|
||||||
"0001-clang-cl.patch"
|
"0001-clang-cl.patch",
|
||||||
|
"0004-openorbis.patch"
|
||||||
],
|
],
|
||||||
"repo": "boostorg/boost",
|
"repo": "boostorg/boost",
|
||||||
"tag": "boost-%VERSION%",
|
"version": "boost-1.90.0"
|
||||||
"version": "1.90.0"
|
|
||||||
},
|
},
|
||||||
"boost_headers": {
|
"boost_headers": {
|
||||||
"bundled": true,
|
"bundled": true,
|
||||||
"hash": "4ef845775e2277a8104ded6ddf749aa262ce52cf8438042869a048f9a0156dd772fbbcfa74efa1378fecef339b7286f6fe4b4feb5c45d49966b35d08e3e83507",
|
"hash": "4ef845775e2277a8104ded6ddf749aa262ce52cf8438042869a048f9a0156dd772fbbcfa74efa1378fecef339b7286f6fe4b4feb5c45d49966b35d08e3e83507",
|
||||||
"repo": "boostorg/headers",
|
"repo": "boostorg/headers",
|
||||||
"tag": "boost-%VERSION%",
|
"version": "boost-1.90.0"
|
||||||
"version": "1.90.0"
|
|
||||||
},
|
},
|
||||||
"catch2": {
|
"catch2": {
|
||||||
"hash": "7eea385d79d88a5690cde131fe7ccda97d5c54ea09d6f515000d7bf07c828809d61c1ac99912c1ee507cf933f61c1c47ecdcc45df7850ffa82714034b0fccf35",
|
"hash": "7eea385d79d88a5690cde131fe7ccda97d5c54ea09d6f515000d7bf07c828809d61c1ac99912c1ee507cf933f61c1c47ecdcc45df7850ffa82714034b0fccf35",
|
||||||
@@ -34,8 +40,7 @@
|
|||||||
"0001-solaris-isnan-fix.patch"
|
"0001-solaris-isnan-fix.patch"
|
||||||
],
|
],
|
||||||
"repo": "catchorg/Catch2",
|
"repo": "catchorg/Catch2",
|
||||||
"tag": "v%VERSION%",
|
"version": "v3.13.0"
|
||||||
"version": "3.13.0"
|
|
||||||
},
|
},
|
||||||
"cpp-jwt": {
|
"cpp-jwt": {
|
||||||
"find_args": "CONFIG",
|
"find_args": "CONFIG",
|
||||||
@@ -48,8 +53,7 @@
|
|||||||
"0001-fix-missing-decl.patch"
|
"0001-fix-missing-decl.patch"
|
||||||
],
|
],
|
||||||
"repo": "arun11299/cpp-jwt",
|
"repo": "arun11299/cpp-jwt",
|
||||||
"sha": "7f24eb4c32",
|
"version": "7f24eb4c32"
|
||||||
"version": "1.5.1"
|
|
||||||
},
|
},
|
||||||
"cubeb": {
|
"cubeb": {
|
||||||
"find_args": "CONFIG",
|
"find_args": "CONFIG",
|
||||||
@@ -61,61 +65,58 @@
|
|||||||
"BUNDLE_SPEEX ON"
|
"BUNDLE_SPEEX ON"
|
||||||
],
|
],
|
||||||
"repo": "mozilla/cubeb",
|
"repo": "mozilla/cubeb",
|
||||||
"sha": "fa02160712",
|
"version": "fa02160712"
|
||||||
"version": "0.0.0"
|
|
||||||
},
|
},
|
||||||
"discord-rpc": {
|
"discord-rpc": {
|
||||||
"find_args": "MODULE",
|
"find_args": "MODULE",
|
||||||
"hash": "8213c43dcb0f7d479f5861091d111ed12fbdec1e62e6d729d65a4bc181d82f48a35d5fd3cd5c291f2393ac7c9681eabc6b76609755f55376284c8a8d67e148f3",
|
"hash": "8213c43dcb0f7d479f5861091d111ed12fbdec1e62e6d729d65a4bc181d82f48a35d5fd3cd5c291f2393ac7c9681eabc6b76609755f55376284c8a8d67e148f3",
|
||||||
"package": "DiscordRPC",
|
"package": "DiscordRPC",
|
||||||
"repo": "eden-emulator/discord-rpc",
|
"repo": "eden-emulator/discord-rpc",
|
||||||
"sha": "0d8b2d6a37",
|
"version": "0d8b2d6a37"
|
||||||
"version": "3.4.1"
|
|
||||||
},
|
},
|
||||||
"enet": {
|
"enet": {
|
||||||
"find_args": "MODULE",
|
"find_args": "MODULE",
|
||||||
"hash": "a0d2fa8c957704dd49e00a726284ac5ca034b50b00d2b20a94fa1bbfbb80841467834bfdc84aa0ed0d6aab894608fd6c86c3b94eee46343f0e6d9c22e391dbf9",
|
"hash": "a0d2fa8c957704dd49e00a726284ac5ca034b50b00d2b20a94fa1bbfbb80841467834bfdc84aa0ed0d6aab894608fd6c86c3b94eee46343f0e6d9c22e391dbf9",
|
||||||
"min_version": "1.3",
|
"min_version": "1.3",
|
||||||
"repo": "lsalzman/enet",
|
"repo": "lsalzman/enet",
|
||||||
"tag": "v%VERSION%",
|
"version": "v1.3.18",
|
||||||
"version": "1.3.18"
|
"patches": [
|
||||||
|
"0001-openorbis.patch"
|
||||||
|
]
|
||||||
},
|
},
|
||||||
"ffmpeg": {
|
"ffmpeg": {
|
||||||
"bundled": true,
|
|
||||||
"hash": "ed177621176b3961bdcaa339187d3a7688c1c8b060b79c4bb0257cbc67ad7021ae5d5adca5303b45625abbbe3d9aafdd87ce777b8690ac295290d744c875489a",
|
"hash": "ed177621176b3961bdcaa339187d3a7688c1c8b060b79c4bb0257cbc67ad7021ae5d5adca5303b45625abbbe3d9aafdd87ce777b8690ac295290d744c875489a",
|
||||||
"repo": "FFmpeg/FFmpeg",
|
"repo": "FFmpeg/FFmpeg",
|
||||||
"sha": "c7b5f1537d",
|
"version": "c7b5f1537d",
|
||||||
"version": "8.0.1"
|
"patches": [
|
||||||
|
"0001-sysctl-openorbis.patch"
|
||||||
|
]
|
||||||
},
|
},
|
||||||
"ffmpeg-ci": {
|
"ffmpeg-ci": {
|
||||||
"ci": true,
|
"ci": true,
|
||||||
"min_version": "4.1",
|
|
||||||
"name": "ffmpeg",
|
"name": "ffmpeg",
|
||||||
"package": "FFmpeg",
|
"package": "FFmpeg",
|
||||||
"repo": "crueter-ci/FFmpeg",
|
"repo": "crueter-ci/FFmpeg",
|
||||||
"version": "8.0.1-c7b5f1537d"
|
"version": "9.0.1-1788120736-bf1b838f2a"
|
||||||
},
|
},
|
||||||
"fmt": {
|
"fmt": {
|
||||||
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
|
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
|
||||||
"min_version": "8",
|
"min_version": "8",
|
||||||
"repo": "fmtlib/fmt",
|
"repo": "fmtlib/fmt",
|
||||||
"tag": "%VERSION%",
|
|
||||||
"version": "12.1.0"
|
"version": "12.1.0"
|
||||||
},
|
},
|
||||||
"frozen": {
|
"frozen": {
|
||||||
"hash": "b8dfe741c82bc178dfc9749d4ab5a130cee718d9ee7b71d9b547cf5f7f23027ed0152ad250012a8546399fcc1e12187efc68d89d6731256c4d2df7d04eef8d5c",
|
"hash": "b8dfe741c82bc178dfc9749d4ab5a130cee718d9ee7b71d9b547cf5f7f23027ed0152ad250012a8546399fcc1e12187efc68d89d6731256c4d2df7d04eef8d5c",
|
||||||
"package": "frozen",
|
"package": "frozen",
|
||||||
"repo": "serge-sans-paille/frozen",
|
"repo": "serge-sans-paille/frozen",
|
||||||
"sha": "61dce5ae18",
|
"version": "61dce5ae18"
|
||||||
"version": "1.2.0"
|
|
||||||
},
|
},
|
||||||
"gamemode": {
|
"gamemode": {
|
||||||
"find_args": "MODULE",
|
"find_args": "MODULE",
|
||||||
"hash": "e87ec14ed3e826d578ebf095c41580069dda603792ba91efa84f45f4571a28f4d91889675055fd6f042d7dc25b0b9443daf70963ae463e38b11bcba95f4c65a9",
|
"hash": "e87ec14ed3e826d578ebf095c41580069dda603792ba91efa84f45f4571a28f4d91889675055fd6f042d7dc25b0b9443daf70963ae463e38b11bcba95f4c65a9",
|
||||||
"min_version": "1.7",
|
"min_version": "1.7",
|
||||||
"repo": "FeralInteractive/gamemode",
|
"repo": "FeralInteractive/gamemode",
|
||||||
"sha": "ce6fe122f3",
|
"version": "ce6fe122f3"
|
||||||
"version": "1.8.2"
|
|
||||||
},
|
},
|
||||||
"httplib": {
|
"httplib": {
|
||||||
"find_args": "MODULE GLOBAL",
|
"find_args": "MODULE GLOBAL",
|
||||||
@@ -128,23 +129,20 @@
|
|||||||
"0001-mingw.patch"
|
"0001-mingw.patch"
|
||||||
],
|
],
|
||||||
"repo": "yhirose/cpp-httplib",
|
"repo": "yhirose/cpp-httplib",
|
||||||
"tag": "v%VERSION%",
|
"version": "v0.46.0"
|
||||||
"version": "0.46.0"
|
|
||||||
},
|
},
|
||||||
"lagoon": {
|
"lagoon": {
|
||||||
"hash": "b9380f99c6effaeccc6d8f81d4942e852c11ad28613df637e155451556ae5826f93765bee57a5c87a9740d2bd1db463ad0f55a947772fe9d57eeabae3efa373e",
|
"hash": "b9380f99c6effaeccc6d8f81d4942e852c11ad28613df637e155451556ae5826f93765bee57a5c87a9740d2bd1db463ad0f55a947772fe9d57eeabae3efa373e",
|
||||||
"repo": "loongson-community/lagoon",
|
"repo": "loongson-community/lagoon",
|
||||||
"tag": "%VERSION%",
|
|
||||||
"version": "1.0.0"
|
"version": "1.0.0"
|
||||||
},
|
},
|
||||||
"libadrenotools": {
|
"libadrenotools": {
|
||||||
"hash": "f6526620cb752876edc5ed4c0925d57b873a8218ee09ad10859ee476e9333259784f61c1dcc55a2bcba597352d18aff22cd2e4c1925ec2ae94074e09d7da2265",
|
"hash": "f6526620cb752876edc5ed4c0925d57b873a8218ee09ad10859ee476e9333259784f61c1dcc55a2bcba597352d18aff22cd2e4c1925ec2ae94074e09d7da2265",
|
||||||
"patches": [
|
"patches": [
|
||||||
"0001-linkerns-cpm.patch"
|
"0001-use-cpmfile-def-for-linkernsbypass.patch"
|
||||||
],
|
],
|
||||||
"repo": "eden-emulator/libadrenotools",
|
"repo": "eden-emulator/libadrenotools",
|
||||||
"sha": "8ba23b42d7",
|
"version": "8ba23b42d7"
|
||||||
"version": "1.0.0"
|
|
||||||
},
|
},
|
||||||
"libusb": {
|
"libusb": {
|
||||||
"find_args": "MODULE",
|
"find_args": "MODULE",
|
||||||
@@ -153,53 +151,52 @@
|
|||||||
"0001-netbsd-gettime.patch"
|
"0001-netbsd-gettime.patch"
|
||||||
],
|
],
|
||||||
"repo": "libusb/libusb",
|
"repo": "libusb/libusb",
|
||||||
"tag": "v%VERSION%",
|
"version": "v1.0.29"
|
||||||
"version": "1.0.29"
|
},
|
||||||
|
"linkernsbypass": {
|
||||||
|
"bundled": "true",
|
||||||
|
"hash": "bbe3f1f08e2bc7172b36e8f052912cc374289fc9a8e5a39ae7547a0c232de8f57ba24883451896b7a9a5d1be0e4de5c5b0f70c2022eda18d7d5a754847521800",
|
||||||
|
"repo": "bylaws/liblinkernsbypass",
|
||||||
|
"version": "aa3975893d"
|
||||||
},
|
},
|
||||||
"llvm-mingw": {
|
"llvm-mingw": {
|
||||||
"artifact": "clang-rt-builtins.tar.zst",
|
"artifact": "clang-rt-builtins.tar.zst",
|
||||||
"git_host": "git.eden-emu.dev",
|
"git_host": "git.eden-emu.dev",
|
||||||
"hash": "d902392caf94e84f223766e2cc51ca5fab6cae36ab8dc6ef9ef6a683ab1c483bfcfe291ef0bd38ab16a4ecc4078344fa8af72da2f225ab4c378dee23f6186181",
|
"hash": "d902392caf94e84f223766e2cc51ca5fab6cae36ab8dc6ef9ef6a683ab1c483bfcfe291ef0bd38ab16a4ecc4078344fa8af72da2f225ab4c378dee23f6186181",
|
||||||
"repo": "eden-emu/llvm-mingw",
|
"repo": "eden-emu/llvm-mingw",
|
||||||
"tag": "%VERSION%",
|
|
||||||
"version": "20250828"
|
"version": "20250828"
|
||||||
},
|
},
|
||||||
"lz4": {
|
"lz4": {
|
||||||
"hash": "35c21a5d9cfb5bbf314a5321d02b36819491d2ee3cf8007030ca09d13ca4dae672247b7aeab553e973093604fc48221cb03dc92197c6efe8fc3746891363fdab",
|
"hash": "35c21a5d9cfb5bbf314a5321d02b36819491d2ee3cf8007030ca09d13ca4dae672247b7aeab553e973093604fc48221cb03dc92197c6efe8fc3746891363fdab",
|
||||||
"name": "lz4",
|
"name": "lz4",
|
||||||
"repo": "lz4/lz4",
|
"repo": "lz4/lz4",
|
||||||
"sha": "ebb370ca83",
|
|
||||||
"source_subdir": "build/cmake",
|
"source_subdir": "build/cmake",
|
||||||
"version": "1.10.0"
|
"version": "ebb370ca83"
|
||||||
},
|
},
|
||||||
"moltenvk": {
|
"moltenvk": {
|
||||||
"artifact": "MoltenVK-macOS.tar",
|
"artifact": "MoltenVK-macOS.tar",
|
||||||
"bundled": true,
|
"bundled": true,
|
||||||
"hash": "5695b36ca5775819a71791557fcb40a4a5ee4495be6b8442e0b666d0c436bec02aae68cc6210183f7a5c986bdbec0e117aecfad5396e496e9c2fd5c89133a347",
|
"hash": "5695b36ca5775819a71791557fcb40a4a5ee4495be6b8442e0b666d0c436bec02aae68cc6210183f7a5c986bdbec0e117aecfad5396e496e9c2fd5c89133a347",
|
||||||
"repo": "V380-Ori/Ryujinx.MoltenVK",
|
"repo": "V380-Ori/Ryujinx.MoltenVK",
|
||||||
"tag": "v%VERSION%-ryujinx",
|
"version": "v1.4.1-ryujinx"
|
||||||
"version": "1.4.1"
|
|
||||||
},
|
},
|
||||||
"nlohmann": {
|
"nlohmann": {
|
||||||
"hash": "6cc1e86261f8fac21cc17a33da3b6b3c3cd5c116755651642af3c9e99bb3538fd42c1bd50397a77c8fb6821bc62d90e6b91bcdde77a78f58f2416c62fc53b97d",
|
"hash": "6cc1e86261f8fac21cc17a33da3b6b3c3cd5c116755651642af3c9e99bb3538fd42c1bd50397a77c8fb6821bc62d90e6b91bcdde77a78f58f2416c62fc53b97d",
|
||||||
"min_version": "3.8",
|
"min_version": "3.8",
|
||||||
"package": "nlohmann_json",
|
"package": "nlohmann_json",
|
||||||
"repo": "nlohmann/json",
|
"repo": "nlohmann/json",
|
||||||
"tag": "v%VERSION%",
|
"version": "v3.12.0"
|
||||||
"version": "3.12.0"
|
|
||||||
},
|
},
|
||||||
"oaknut": {
|
"oaknut": {
|
||||||
"hash": "9697e80a7d5d9bcb3ce51051a9a24962fb90ca79d215f1f03ae6b58da8ba13a63b5dda1b4dde3d26ac6445029696b8ef2883f4e5a777b342bba01283ed293856",
|
"hash": "9697e80a7d5d9bcb3ce51051a9a24962fb90ca79d215f1f03ae6b58da8ba13a63b5dda1b4dde3d26ac6445029696b8ef2883f4e5a777b342bba01283ed293856",
|
||||||
"min_version": "2.0.1",
|
"min_version": "2.0.1",
|
||||||
"repo": "eden-emulator/oaknut",
|
"repo": "eden-emulator/oaknut",
|
||||||
"tag": "v%VERSION%",
|
"version": "v2.0.3"
|
||||||
"version": "2.0.3"
|
|
||||||
},
|
},
|
||||||
"oboe": {
|
"oboe": {
|
||||||
"bundled": true,
|
"bundled": true,
|
||||||
"hash": "ce4011afe7345370d4ead3b891cd69a5ef224b129535783586c0ca75051d303ed446e6c7f10bde8da31fff58d6e307f1732a3ffd03b249f9ef1fd48fd4132715",
|
"hash": "ce4011afe7345370d4ead3b891cd69a5ef224b129535783586c0ca75051d303ed446e6c7f10bde8da31fff58d6e307f1732a3ffd03b249f9ef1fd48fd4132715",
|
||||||
"repo": "google/oboe",
|
"repo": "google/oboe",
|
||||||
"tag": "%VERSION%",
|
|
||||||
"version": "1.10.0"
|
"version": "1.10.0"
|
||||||
},
|
},
|
||||||
"openssl": {
|
"openssl": {
|
||||||
@@ -207,19 +204,18 @@
|
|||||||
"min_version": "3.0.0",
|
"min_version": "3.0.0",
|
||||||
"package": "OpenSSL",
|
"package": "OpenSSL",
|
||||||
"patches": [
|
"patches": [
|
||||||
"0001-add-bundled-cert.patch"
|
"0001-add-bundled-cert.patch",
|
||||||
|
"0002-fix-gnu-openorbis.patch"
|
||||||
],
|
],
|
||||||
"repo": "openssl/openssl",
|
"repo": "openssl/openssl",
|
||||||
"tag": "openssl-%VERSION%",
|
"version": "openssl-3.6.2"
|
||||||
"version": "3.6.2"
|
|
||||||
},
|
},
|
||||||
"openssl-ci": {
|
"openssl-ci": {
|
||||||
"ci": true,
|
"ci": true,
|
||||||
"min_version": "3.0.0",
|
|
||||||
"name": "openssl",
|
"name": "openssl",
|
||||||
"package": "OpenSSL",
|
"package": "OpenSSL",
|
||||||
"repo": "crueter-ci/OpenSSL",
|
"repo": "crueter-ci/OpenSSL",
|
||||||
"version": "4.0.0-11b7b6ea3b"
|
"version": "4.0.1-1788234794-b64f68a94e"
|
||||||
},
|
},
|
||||||
"openssl-cmake": {
|
"openssl-cmake": {
|
||||||
"bundled": true,
|
"bundled": true,
|
||||||
@@ -231,10 +227,11 @@
|
|||||||
"0001-cpmutil-compat.patch",
|
"0001-cpmutil-compat.patch",
|
||||||
"0002-use-ccache.patch",
|
"0002-use-ccache.patch",
|
||||||
"0003-use-cmake-compiler-flags.patch",
|
"0003-use-cmake-compiler-flags.patch",
|
||||||
"0004-use-shell-wrapper.patch"
|
"0004-use-shell-wrapper.patch",
|
||||||
|
"0005-wasm-support.patch",
|
||||||
|
"0006-openorbis-prefix.patch"
|
||||||
],
|
],
|
||||||
"repo": "jimmy-park/openssl-cmake",
|
"repo": "jimmy-park/openssl-cmake",
|
||||||
"tag": "%VERSION%",
|
|
||||||
"version": "3.6.2"
|
"version": "3.6.2"
|
||||||
},
|
},
|
||||||
"opus": {
|
"opus": {
|
||||||
@@ -250,8 +247,7 @@
|
|||||||
"0002-no-install.patch"
|
"0002-no-install.patch"
|
||||||
],
|
],
|
||||||
"repo": "xiph/opus",
|
"repo": "xiph/opus",
|
||||||
"sha": "a3f0ec02b3",
|
"version": "a3f0ec02b3"
|
||||||
"version": "1.5.2"
|
|
||||||
},
|
},
|
||||||
"quazip": {
|
"quazip": {
|
||||||
"hash": "609c240c7f029ac26a37d8fbab51bc16284e05e128b78b9b9c0e95d083538c36047a67d682759ac990e4adb0eeb90f04f1ea7fe2253bbda7e7e3bcce32e53dd8",
|
"hash": "609c240c7f029ac26a37d8fbab51bc16284e05e128b78b9b9c0e95d083538c36047a67d682759ac990e4adb0eeb90f04f1ea7fe2253bbda7e7e3bcce32e53dd8",
|
||||||
@@ -264,59 +260,57 @@
|
|||||||
],
|
],
|
||||||
"package": "QuaZip-Qt6",
|
"package": "QuaZip-Qt6",
|
||||||
"repo": "stachenov/quazip",
|
"repo": "stachenov/quazip",
|
||||||
"sha": "2e95c9001b",
|
"version": "2e95c9001b"
|
||||||
"version": "1.5"
|
|
||||||
},
|
},
|
||||||
"sdl3": {
|
"sdl3": {
|
||||||
"hash": "df5a323af7ac366661a3c0e887969c72584d232f3cc211419d59b0487b620b6b2859d4549c9e8df002ee489290062e466fcfddf7edc0872a37b1f2845e81c0f3",
|
"hash": "df5a323af7ac366661a3c0e887969c72584d232f3cc211419d59b0487b620b6b2859d4549c9e8df002ee489290062e466fcfddf7edc0872a37b1f2845e81c0f3",
|
||||||
"min_version": "3.2.10",
|
"min_version": "3.2.10",
|
||||||
"package": "SDL3",
|
"package": "SDL3",
|
||||||
"repo": "libsdl-org/SDL",
|
"repo": "libsdl-org/SDL",
|
||||||
"tag": "release-%VERSION%",
|
"version": "release-3.4.8",
|
||||||
"version": "3.4.8"
|
"patches": [
|
||||||
|
"0001-ps4.patch",
|
||||||
|
"0002-ps4-drivers.patch"
|
||||||
|
]
|
||||||
},
|
},
|
||||||
"sdl3-ci": {
|
"sdl3-ci": {
|
||||||
"ci": true,
|
"ci": true,
|
||||||
"min_version": "3.2.10",
|
|
||||||
"name": "SDL3",
|
"name": "SDL3",
|
||||||
"package": "SDL3",
|
"package": "SDL3",
|
||||||
"repo": "crueter-ci/SDL3",
|
"repo": "crueter-ci/SDL3",
|
||||||
"version": "3.4.8-d57c3b685c"
|
"version": "3.4.14-1788231389-147a8ee32d"
|
||||||
},
|
},
|
||||||
"simpleini": {
|
"simpleini": {
|
||||||
"find_args": "MODULE",
|
"find_args": "MODULE",
|
||||||
"hash": "b937c18a7b6277d77ca7ebfb216af4984810f77af4c32d101b7685369a4bd5eb61406223f82698e167e6311a728d07415ab59639fdf19eff71ad6dc2abfda989",
|
"hash": "b937c18a7b6277d77ca7ebfb216af4984810f77af4c32d101b7685369a4bd5eb61406223f82698e167e6311a728d07415ab59639fdf19eff71ad6dc2abfda989",
|
||||||
"package": "SimpleIni",
|
"package": "SimpleIni",
|
||||||
"repo": "brofield/simpleini",
|
"repo": "brofield/simpleini",
|
||||||
"tag": "v%VERSION%",
|
"version": "v4.25"
|
||||||
"version": "4.25"
|
|
||||||
},
|
},
|
||||||
"sirit": {
|
"sirit": {
|
||||||
"artifact": "sirit-source-%VERSION%.tar.zst",
|
|
||||||
"find_args": "CONFIG",
|
"find_args": "CONFIG",
|
||||||
|
"hash": "b7cd6885acae3fc8698288d19febba0dd45e4a02a2b6563d2eb995a988d0847046e8d16a5dea7e0bf832b4321bcec134cdbafc553f6ede039e4cf34525c5dce5",
|
||||||
"options": [
|
"options": [
|
||||||
"SIRIT_USE_SYSTEM_SPIRV_HEADERS ON"
|
"SIRIT_USE_SYSTEM_SPIRV_HEADERS ON"
|
||||||
],
|
],
|
||||||
"repo": "eden-emulator/sirit",
|
"repo": "eden-emulator/sirit",
|
||||||
"tag": "v%VERSION%",
|
"version": "v1.0.5"
|
||||||
"version": "1.0.5",
|
|
||||||
"hash": "10b3ff60bdcad428bb4f54360ff749212333a1d24c0b3ed99e466b1bfcf99d2db6cf596c0f965854a2095dfef9b7ce4e045edb070fa9f76eb3b295ab03a4a293"
|
|
||||||
},
|
},
|
||||||
"sirit-ci": {
|
"sirit-ci": {
|
||||||
"ci": true,
|
"ci": true,
|
||||||
"name": "sirit",
|
"name": "sirit",
|
||||||
"package": "sirit",
|
"package": "sirit",
|
||||||
"repo": "eden-emulator/sirit",
|
"repo": "eden-emulator/sirit",
|
||||||
"version": "1.0.5"
|
"version": "v1.0.7"
|
||||||
},
|
},
|
||||||
"spirv-headers": {
|
"spirv-headers": {
|
||||||
"hash": "cae8cd179c9013068876908fecc1d158168310ad6ac250398a41f0f5206ceff6469e2aaeab9c820bce9d1b08950c725c89c46e94b89a692be9805432cf749396",
|
"hash": "d624371dd455c66a300344c89812598ffe11b5eedba555779f789e85c29dc67317741858c60e0744a1e6755cc0d2759b8659f0674f4cc31479c4cb6fc25ed23b",
|
||||||
"options": [
|
"options": [
|
||||||
"SPIRV_WERROR OFF"
|
"SPIRV_WERROR OFF"
|
||||||
],
|
],
|
||||||
"package": "SPIRV-Headers",
|
"package": "SPIRV-Headers",
|
||||||
"repo": "KhronosGroup/SPIRV-Headers",
|
"repo": "KhronosGroup/SPIRV-Headers",
|
||||||
"sha": "04f10f650d"
|
"version": "vulkan-sdk-1.4.341.0"
|
||||||
},
|
},
|
||||||
"tzdb": {
|
"tzdb": {
|
||||||
"artifact": "%VERSION%.tar.gz",
|
"artifact": "%VERSION%.tar.gz",
|
||||||
@@ -324,58 +318,40 @@
|
|||||||
"hash": "cce65a12bf90f4ead43b24a0b95dfad77ac3d9bfbaaf66c55e6701346e7a1e44ca5d2f23f47ee35ee02271eb1082bf1762af207aad9fb236f1c8476812d008ed",
|
"hash": "cce65a12bf90f4ead43b24a0b95dfad77ac3d9bfbaaf66c55e6701346e7a1e44ca5d2f23f47ee35ee02271eb1082bf1762af207aad9fb236f1c8476812d008ed",
|
||||||
"package": "nx_tzdb",
|
"package": "nx_tzdb",
|
||||||
"repo": "eden-emu/tzdb_to_nx",
|
"repo": "eden-emu/tzdb_to_nx",
|
||||||
"tag": "%VERSION%",
|
|
||||||
"version": "230326"
|
"version": "230326"
|
||||||
},
|
},
|
||||||
"unordered-dense": {
|
|
||||||
"bundled": true,
|
|
||||||
"find_args": "CONFIG",
|
|
||||||
"hash": "d2106f6640f6bfb81755e4b8bfb64982e46ec4a507cacdb38f940123212ccf35a20b43c70c6f01d7bfb8c246d1a16f7845d8052971949cea9def1475e3fa02c8",
|
|
||||||
"package": "unordered_dense",
|
|
||||||
"patches": [
|
|
||||||
"0001-avoid-memset-when-clearing-an-empty-table.patch"
|
|
||||||
],
|
|
||||||
"repo": "martinus/unordered_dense",
|
|
||||||
"sha": "7b55cab841",
|
|
||||||
"version": "4.8.1"
|
|
||||||
},
|
|
||||||
"vulkan-headers": {
|
"vulkan-headers": {
|
||||||
"hash": "d2846ea228415772645eea4b52a9efd33e6a563043dd3de059e798be6391a8f0ca089f455ae420ff22574939ed0f48ed7c6ff3d5a9987d5231dbf3b3f89b484b",
|
"hash": "d2846ea228415772645eea4b52a9efd33e6a563043dd3de059e798be6391a8f0ca089f455ae420ff22574939ed0f48ed7c6ff3d5a9987d5231dbf3b3f89b484b",
|
||||||
"min_version": "1.4.317",
|
"min_version": "1.4.317",
|
||||||
"package": "VulkanHeaders",
|
"package": "VulkanHeaders",
|
||||||
"repo": "KhronosGroup/Vulkan-Headers",
|
"repo": "KhronosGroup/Vulkan-Headers",
|
||||||
"tag": "v%VERSION%",
|
"version": "v1.4.345"
|
||||||
"version": "1.4.345"
|
|
||||||
},
|
},
|
||||||
"vulkan-memory-allocator": {
|
"vulkan-memory-allocator": {
|
||||||
"find_args": "CONFIG",
|
"find_args": "CONFIG",
|
||||||
"hash": "deb5902ef8db0e329fbd5f3f4385eb0e26bdd9f14f3a2334823fb3fe18f36bc5d235d620d6e5f6fe3551ec3ea7038638899db8778c09f6d5c278f5ff95c3344b",
|
"hash": "deb5902ef8db0e329fbd5f3f4385eb0e26bdd9f14f3a2334823fb3fe18f36bc5d235d620d6e5f6fe3551ec3ea7038638899db8778c09f6d5c278f5ff95c3344b",
|
||||||
"package": "VulkanMemoryAllocator",
|
"package": "VulkanMemoryAllocator",
|
||||||
"repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
|
"repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
|
||||||
"tag": "v%VERSION%",
|
"version": "v3.3.0"
|
||||||
"version": "3.3.0"
|
|
||||||
},
|
},
|
||||||
"vulkan-utility-libraries": {
|
"vulkan-utility-libraries": {
|
||||||
"hash": "114f6b237a6dcba923ccc576befb5dea3f1c9b3a30de7dc741f234a831d1c2d52d8a224afb37dd57dffca67ac0df461eaaab6a5ab5e503b393f91c166680c3e1",
|
"hash": "114f6b237a6dcba923ccc576befb5dea3f1c9b3a30de7dc741f234a831d1c2d52d8a224afb37dd57dffca67ac0df461eaaab6a5ab5e503b393f91c166680c3e1",
|
||||||
"package": "VulkanUtilityLibraries",
|
"package": "VulkanUtilityLibraries",
|
||||||
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
|
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
|
||||||
"tag": "v%VERSION%",
|
"version": "v1.4.345"
|
||||||
"version": "1.4.345"
|
|
||||||
},
|
},
|
||||||
"vulkan-validation-layers": {
|
"vulkan-validation-layers": {
|
||||||
"artifact": "android-binaries-%VERSION%.zip",
|
"artifact": "android-binaries-%NUMERIC_VERSION%.zip",
|
||||||
"hash": "8812ae84cbe49e6a3418ade9c458d3be6d74a3dffd319d4502007b564d580998056e8190414368ec11b27bc83993c7a0dad713c31bcc3d9553b51243efee3753",
|
"hash": "8812ae84cbe49e6a3418ade9c458d3be6d74a3dffd319d4502007b564d580998056e8190414368ec11b27bc83993c7a0dad713c31bcc3d9553b51243efee3753",
|
||||||
"package": "VVL",
|
"numeric_version": "1.4.341.0",
|
||||||
"repo": "KhronosGroup/Vulkan-ValidationLayers",
|
"repo": "KhronosGroup/Vulkan-ValidationLayers",
|
||||||
"tag": "vulkan-sdk-%VERSION%",
|
"version": "vulkan-sdk-%NUMERIC_VERSION%"
|
||||||
"version": "1.4.341.0"
|
|
||||||
},
|
},
|
||||||
"xbyak": {
|
"xbyak": {
|
||||||
"hash": "b6475276b2faaeb315734ea8f4f8bd87ededcee768961b39679bee547e7f3e98884d8b7851e176d861dab30a80a76e6ea302f8c111483607dde969b4797ea95a",
|
"hash": "e0aa0a603dd3ac1a39d82213df1e73c042831aec2d6b2fe382c899651eaae4ed7e8aeb6be9c41ea0097087c9d091961ab18f313cd6a9e10d621715ffd49bfe36",
|
||||||
"package": "xbyak",
|
"package": "xbyak",
|
||||||
"repo": "herumi/xbyak",
|
"repo": "herumi/xbyak",
|
||||||
"tag": "v%VERSION%",
|
"version": "v7.40.1"
|
||||||
"version": "7.35.2"
|
|
||||||
},
|
},
|
||||||
"zlib": {
|
"zlib": {
|
||||||
"hash": "16fea4df307a68cf0035858abe2fd550250618a97590e202037acd18a666f57afc10f8836cbbd472d54a0e76539d0e558cb26f059d53de52ff90634bbf4f47d4",
|
"hash": "16fea4df307a68cf0035858abe2fd550250618a97590e202037acd18a666f57afc10f8836cbbd472d54a0e76539d0e558cb26f059d53de52ff90634bbf4f47d4",
|
||||||
@@ -386,8 +362,7 @@
|
|||||||
],
|
],
|
||||||
"package": "ZLIB",
|
"package": "ZLIB",
|
||||||
"repo": "madler/zlib",
|
"repo": "madler/zlib",
|
||||||
"tag": "v%VERSION%",
|
"version": "v1.3.2"
|
||||||
"version": "1.3.2"
|
|
||||||
},
|
},
|
||||||
"zstd": {
|
"zstd": {
|
||||||
"find_args": "MODULE",
|
"find_args": "MODULE",
|
||||||
@@ -397,8 +372,7 @@
|
|||||||
"ZSTD_BUILD_SHARED OFF"
|
"ZSTD_BUILD_SHARED OFF"
|
||||||
],
|
],
|
||||||
"repo": "facebook/zstd",
|
"repo": "facebook/zstd",
|
||||||
"sha": "b8d6101fba",
|
|
||||||
"source_subdir": "build/cmake",
|
"source_subdir": "build/cmake",
|
||||||
"version": "1.5.7"
|
"version": "b8d6101fba"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
-354
@@ -1,354 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "the-legend-of-zelda-breath-of-the-wild",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01007EF00011E000"}
|
|
||||||
],
|
|
||||||
"title": "The Legend of Zelda: Breath of the Wild"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "super-mario-odyssey",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100000000010000"}
|
|
||||||
],
|
|
||||||
"title": "Super Mario Odyssey"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "animal-crossing-new-horizons",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01006F8002326000"}
|
|
||||||
],
|
|
||||||
"title": "Animal Crossing: New Horizons"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "pokemon-legends-z-a",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100F43008C44000"}
|
|
||||||
],
|
|
||||||
"title": "Pokémon Legends: Z-A"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "the-legend-of-zelda-tears-of-the-kingdom",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100F2C0115B6000"}
|
|
||||||
],
|
|
||||||
"title": "The Legend of Zelda: Tears of the Kingdom"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "super-mario-galaxy",
|
|
||||||
"releases": [
|
|
||||||
{"id": "010099C022B96000"}
|
|
||||||
],
|
|
||||||
"title": "Super Mario Galaxy"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 3,
|
|
||||||
"directory": "star-wars-republic-commando",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100FA10115F8000"}
|
|
||||||
],
|
|
||||||
"title": "Star Wars: Republic Commando"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "doki-doki-literature-club-plus",
|
|
||||||
"releases": [
|
|
||||||
{"id": "010086901543E000"}
|
|
||||||
],
|
|
||||||
"title": "Doki Doki Literature Club Plus"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "pokemon-scarlet",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100A3D008C5C000"}
|
|
||||||
],
|
|
||||||
"title": "Pokémon Scarlet"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "pokemon-violet",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01008F6008C5E000"}
|
|
||||||
],
|
|
||||||
"title": "Pokémon Violet"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "pokemon-legends-arceus",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01001E300D162000"}
|
|
||||||
],
|
|
||||||
"title": "Pokémon Legends: Arceus"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "splatoon-2",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01003BC0000A0000"}
|
|
||||||
],
|
|
||||||
"title": "Splatoon 2"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "super-smash-bros-ultimate",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01006A800016E000"}
|
|
||||||
],
|
|
||||||
"title": "Super Smash Bros. Ultimate"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "mario-kart-8-deluxe",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100152000022000"}
|
|
||||||
],
|
|
||||||
"title": "Mario Kart 8 Deluxe"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "splatoon-3",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100C2500FC20000"}
|
|
||||||
],
|
|
||||||
"title": "Splatoon 3"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "new-super-mario-bros-u-deluxe",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100EA80032EA000"}
|
|
||||||
],
|
|
||||||
"title": "New Super Mario Bros. U Deluxe"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "hyrule-warriors-age-of-calamity",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01002B00111A2000"}
|
|
||||||
],
|
|
||||||
"title": "Hyrule Warriors: Age of Calamity"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "luigis-mansion-3",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100DCA0064A6000"}
|
|
||||||
],
|
|
||||||
"title": "Luigi's Mansion 3"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "pokemon-brilliant-diamond",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100000011D90000"}
|
|
||||||
],
|
|
||||||
"title": "Pokémon Brilliant Diamond"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "pokemon-shining-pearl",
|
|
||||||
"releases": [
|
|
||||||
{"id": "010018E011D92000"}
|
|
||||||
],
|
|
||||||
"title": "Pokémon Shining Pearl"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "super-mario-3d-world-bowsers-fury",
|
|
||||||
"releases": [
|
|
||||||
{"id": "010028600EBDA000"}
|
|
||||||
],
|
|
||||||
"title": "Super Mario 3D World + Bowser's Fury"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "the-legend-of-zelda-links-awakening",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01006BB00C6F0000"}
|
|
||||||
],
|
|
||||||
"title": "The Legend of Zelda: Link's Awakening"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "fire-emblem-three-houses",
|
|
||||||
"releases": [
|
|
||||||
{"id": "010055D009F78000"}
|
|
||||||
],
|
|
||||||
"title": "Fire Emblem: Three Houses"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "metroid-dread",
|
|
||||||
"releases": [
|
|
||||||
{"id": "010093801237C000"}
|
|
||||||
],
|
|
||||||
"title": "Metroid Dread"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "paper-mario-the-origami-king",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100A3900C3E2000"}
|
|
||||||
],
|
|
||||||
"title": "Paper Mario: The Origami King"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "xenoblade-chronicles-definitive-edition",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100FF500E34A000"}
|
|
||||||
],
|
|
||||||
"title": "Xenoblade Chronicles: Definitive Edition"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "xenoblade-chronicles-3",
|
|
||||||
"releases": [
|
|
||||||
{"id": "010074F013262000"}
|
|
||||||
],
|
|
||||||
"title": "Xenoblade Chronicles 3"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "pikmin-3-deluxe",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100F8600D4B0000"}
|
|
||||||
],
|
|
||||||
"title": "Pikmin 3 Deluxe"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "donkey-kong-country-tropical-freeze",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100C1F0054B6000"}
|
|
||||||
],
|
|
||||||
"title": "Donkey Kong Country: Tropical Freeze"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "kirby-and-the-forgotten-land",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01004D300C5AE000"}
|
|
||||||
],
|
|
||||||
"title": "Kirby and the Forgotten Land"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "mario-party-superstars",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01006B400D8B2000"}
|
|
||||||
],
|
|
||||||
"title": "Mario Party Superstars"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "clubhouse-games-51-worldwide-classics",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100F8600D4B0000"}
|
|
||||||
],
|
|
||||||
"title": "Clubhouse Games: 51 Worldwide Classics"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "ring-fit-adventure",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01006B300BAF8000"}
|
|
||||||
],
|
|
||||||
"title": "Ring Fit Adventure"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "arms",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01009B500007C000"}
|
|
||||||
],
|
|
||||||
"title": "ARMS"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "super-mario-maker-2",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01009B90006DC000"}
|
|
||||||
],
|
|
||||||
"title": "Super Mario Maker 2"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "pokemon-lets-go-pikachu",
|
|
||||||
"releases": [
|
|
||||||
{"id": "010003F003A34000"}
|
|
||||||
],
|
|
||||||
"title": "Pokémon: Let's Go, Pikachu!"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "pokemon-lets-go-eevee",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100187003A36000"}
|
|
||||||
],
|
|
||||||
"title": "Pokémon: Let's Go, Eevee!"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "pokemon-sword",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100ABF008968000"}
|
|
||||||
],
|
|
||||||
"title": "Pokémon Sword"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "pokemon-shield",
|
|
||||||
"releases": [
|
|
||||||
{"id": "01008DB008C2C000"}
|
|
||||||
],
|
|
||||||
"title": "Pokémon Shield"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "new-pokemon-snap",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100F4300C182000"}
|
|
||||||
],
|
|
||||||
"title": "New Pokémon Snap"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "mario-golf-super-rush",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100C9C00E25C000"}
|
|
||||||
],
|
|
||||||
"title": "Mario Golf: Super Rush"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 1,
|
|
||||||
"directory": "mario-tennis-aces",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100BDE00862A000"}
|
|
||||||
],
|
|
||||||
"title": "Mario Tennis Aces"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 2,
|
|
||||||
"directory": "wario-ware-get-it-together",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100563010F22000"}
|
|
||||||
],
|
|
||||||
"title": "WarioWare: Get It Together!"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"compatibility": 0,
|
|
||||||
"directory": "big-brain-academy-brain-vs-brain",
|
|
||||||
"releases": [
|
|
||||||
{"id": "0100190010F24000"}
|
|
||||||
],
|
|
||||||
"title": "Big Brain Academy: Brain vs. Brain"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
<RCC>
|
|
||||||
<qresource prefix="compatibility_list">
|
|
||||||
<file>compatibility_list.json</file>
|
|
||||||
</qresource>
|
|
||||||
</RCC>
|
|
||||||
Vendored
+8
-7
@@ -11,12 +11,12 @@ SPDX-License-Identifier: CC0-1.0
|
|||||||
-->
|
-->
|
||||||
|
|
||||||
<component type="desktop-application">
|
<component type="desktop-application">
|
||||||
<id>org.eden_emu.eden</id>
|
<id>dev.eden_emu.eden</id>
|
||||||
<metadata_license>CC0-1.0</metadata_license>
|
<metadata_license>CC0-1.0</metadata_license>
|
||||||
<name>eden</name>
|
<name>eden</name>
|
||||||
<summary>Nintendo Switch emulator</summary>
|
<summary>Nintendo Switch emulator</summary>
|
||||||
<description>
|
<description>
|
||||||
<p>Multiplatform FOSS Switch 1 emulator written in C++, derived from Yuzu and Sudachi</p>
|
<p>Eden is a free and open-source (FOSS) Switch 1 emulator started by developer Camille LaVey. Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.</p>
|
||||||
</description>
|
</description>
|
||||||
<categories>
|
<categories>
|
||||||
<category>Game</category>
|
<category>Game</category>
|
||||||
@@ -28,14 +28,14 @@ SPDX-License-Identifier: CC0-1.0
|
|||||||
</keywords>
|
</keywords>
|
||||||
<url type="homepage">https://eden-emu.dev/</url>
|
<url type="homepage">https://eden-emu.dev/</url>
|
||||||
<url type="bugtracker">https://git.eden-emu.dev/eden-emu/eden/issues</url>
|
<url type="bugtracker">https://git.eden-emu.dev/eden-emu/eden/issues</url>
|
||||||
<url type="faq">https://eden-emu.dev/docs</url>
|
<url type="faq">https://eden-emu.dev/about</url>
|
||||||
<url type="help">https://eden-emu.dev/docs</url>
|
<url type="help">https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/README.md</url>
|
||||||
<url type="donation">https://eden-emu.dev/donations</url>
|
<url type="donation">https://liberapay.com/crueter</url>
|
||||||
<url type="translate">https://explore.transifex.com/edenemu/eden-emulator</url>
|
<url type="translate">https://explore.transifex.com/edenemu/eden-emulator</url>
|
||||||
<url type="contact">https://discord.gg/edenemu</url>
|
<url type="contact">https://discord.gg/HstXbPch7X</url>
|
||||||
<url type="vcs-browser">https://git.eden-emu.dev</url>
|
<url type="vcs-browser">https://git.eden-emu.dev</url>
|
||||||
<url type="contribute">https://git.eden-emu.dev/eden-emu/eden</url>
|
<url type="contribute">https://git.eden-emu.dev/eden-emu/eden</url>
|
||||||
<launchable type="desktop-id">org.eden_emu.eden.desktop</launchable>
|
<launchable type="desktop-id">dev.eden_emu.eden.desktop</launchable>
|
||||||
<provides>
|
<provides>
|
||||||
<binary>yuzu</binary>
|
<binary>yuzu</binary>
|
||||||
<binary>yuzu-cmd</binary>
|
<binary>yuzu-cmd</binary>
|
||||||
@@ -44,6 +44,7 @@ SPDX-License-Identifier: CC0-1.0
|
|||||||
<control>pointing</control>
|
<control>pointing</control>
|
||||||
<control>keyboard</control>
|
<control>keyboard</control>
|
||||||
<control>gamepad</control>
|
<control>gamepad</control>
|
||||||
|
<internet>offline-only</internet>
|
||||||
</supports>
|
</supports>
|
||||||
<requires>
|
<requires>
|
||||||
<memory>8192</memory>
|
<memory>8192</memory>
|
||||||
|
|||||||
Vendored
+4
-4
@@ -14,7 +14,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
|||||||
<mime-type type="application/x-nx-nro">
|
<mime-type type="application/x-nx-nro">
|
||||||
<comment>Nintendo Switch homebrew executable</comment>
|
<comment>Nintendo Switch homebrew executable</comment>
|
||||||
<acronym>NRO</acronym>
|
<acronym>NRO</acronym>
|
||||||
<icon name="org.eden_emu.eden"/>
|
<icon name="dev.eden_emu.eden"/>
|
||||||
<glob pattern="*.nro"/>
|
<glob pattern="*.nro"/>
|
||||||
<magic><match value="NRO" type="string" offset="16"/></magic>
|
<magic><match value="NRO" type="string" offset="16"/></magic>
|
||||||
</mime-type>
|
</mime-type>
|
||||||
@@ -22,7 +22,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
|||||||
<mime-type type="application/x-nx-nso">
|
<mime-type type="application/x-nx-nso">
|
||||||
<comment>Nintendo Switch homebrew executable</comment>
|
<comment>Nintendo Switch homebrew executable</comment>
|
||||||
<acronym>NSO</acronym>
|
<acronym>NSO</acronym>
|
||||||
<icon name="org.eden_emu.eden"/>
|
<icon name="dev.eden_emu.eden"/>
|
||||||
<glob pattern="*.nso"/>
|
<glob pattern="*.nso"/>
|
||||||
<magic><match value="NSO" type="string" offset="0"/></magic>
|
<magic><match value="NSO" type="string" offset="0"/></magic>
|
||||||
</mime-type>
|
</mime-type>
|
||||||
@@ -30,7 +30,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
|||||||
<mime-type type="application/x-nx-nsp">
|
<mime-type type="application/x-nx-nsp">
|
||||||
<comment>Nintendo Switch Package</comment>
|
<comment>Nintendo Switch Package</comment>
|
||||||
<acronym>NSP</acronym>
|
<acronym>NSP</acronym>
|
||||||
<icon name="org.eden_emu.eden"/>
|
<icon name="dev.eden_emu.eden"/>
|
||||||
<glob pattern="*.nsp"/>
|
<glob pattern="*.nsp"/>
|
||||||
<magic><match value="PFS" type="string" offset="0"/></magic>
|
<magic><match value="PFS" type="string" offset="0"/></magic>
|
||||||
</mime-type>
|
</mime-type>
|
||||||
@@ -38,7 +38,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
|||||||
<mime-type type="application/x-nx-xci">
|
<mime-type type="application/x-nx-xci">
|
||||||
<comment>Nintendo Switch Card Image</comment>
|
<comment>Nintendo Switch Card Image</comment>
|
||||||
<acronym>XCI</acronym>
|
<acronym>XCI</acronym>
|
||||||
<icon name="org.eden_emu.eden"/>
|
<icon name="dev.eden_emu.eden"/>
|
||||||
<glob pattern="*.xci"/>
|
<glob pattern="*.xci"/>
|
||||||
</mime-type>
|
</mime-type>
|
||||||
</mime-info>
|
</mime-info>
|
||||||
|
|||||||
Vendored
+3
-1
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
Qt has "Translation Rules for Plurals", small example
|
Qt has "Translation Rules for Plurals", small example
|
||||||
|
|
||||||
|
```cpp
|
||||||
// Take a source line like
|
// Take a source line like
|
||||||
tr("Building: %n shader(s)", "", i)
|
tr("Building: %n shader(s)", "", i)
|
||||||
|
|
||||||
@@ -9,8 +10,9 @@ Qt has "Translation Rules for Plurals", small example
|
|||||||
Building: 1 shader
|
Building: 1 shader
|
||||||
// i = 2:
|
// i = 2:
|
||||||
Building: 2 shaders
|
Building: 2 shaders
|
||||||
|
```
|
||||||
|
|
||||||
For yuzu the source language used is English, for all other languages handling of plurals is handled by Qt and the translation collaboration site. Handling plurals in the source language (English) requires special consideration.
|
For Yuzu the source language used is English, for all other languages handling of plurals is handled by Qt and the translation collaboration site. Handling plurals in the source language (English) requires special consideration.
|
||||||
|
|
||||||
With CMake flag GENERATE_QT_TRANSLATION a generated_en.ts file is created from the source. It ignored by git (`.gitignore` in the project root). It is placed in this directory so that the relative refrences with the source code is correct.
|
With CMake flag GENERATE_QT_TRANSLATION a generated_en.ts file is created from the source. It ignored by git (`.gitignore` in the project root). It is placed in this directory so that the relative refrences with the source code is correct.
|
||||||
|
|
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|
|||||||
Vendored
+223
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After Width: | Height: | Size: 16 KiB |
Vendored
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|
|||||||
[main]
|
|
||||||
host = https://www.transifex.com
|
|
||||||
|
|
||||||
[o:yuzu-emulator:p:yuzu:r:emulator]
|
|
||||||
file_filter = <lang>.ts
|
|
||||||
source_file = en.ts
|
|
||||||
source_lang = en
|
|
||||||
type = QT
|
|
||||||
|
|
||||||
[o:yuzu-emulator:p:yuzu:r:yuzu-android]
|
|
||||||
file_filter = ../../src/android/app/src/main/res/values-<lang>/strings.xml
|
|
||||||
source_file = ../../src/android/app/src/main/res/values/strings.xml
|
|
||||||
type = ANDROID
|
|
||||||
lang_map = ja_JP:ja, ko_KR:ko, pt_BR:pt-rBR, pt_PT:pt-rPT, ru_RU:ru, vi_VN:vi, zh_CN:zh-rCN, zh_TW:zh-rTW
|
|
||||||
Vendored
+5
-1
@@ -1,7 +1,11 @@
|
|||||||
This directory stores translation patches (TS files) for yuzu Qt frontend. This directory is linked with the [Eden project on transifex](https://app.transifex.com/edenemu/eden-emulator), so you can update the translation by executing `tx pull -t -a`. If you want to contribute to the translation, please go the transifex link and submit your translation there. This directory on the main repo will be synchronized with transifex periodically. Do not directly open PRs on github to modify the translation.
|
# Translating
|
||||||
|
|
||||||
|
This directory stores translation patches (TS files) for Yuzu Qt frontend. This directory is linked with the [Eden project on Transifex](https://app.transifex.com/edenemu/eden-emulator), so you can update the translation by executing `tx pull -t -a` in the root of this repository. If you want to contribute to the translation, please go the Transifex link and submit your translation there.
|
||||||
|
|
||||||
When creating/improving translations, please keep in mind:
|
When creating/improving translations, please keep in mind:
|
||||||
|
|
||||||
- You are responsible for providing accurate translations that do NOT contain illicit content or messages,
|
- You are responsible for providing accurate translations that do NOT contain illicit content or messages,
|
||||||
- Many of our developers do not speak the languages you may be translating, so will only be able to help with confusions about the source language,
|
- Many of our developers do not speak the languages you may be translating, so will only be able to help with confusions about the source language,
|
||||||
- And bad-faith translations or attempts to insert illicit content may result in an immediate removal of access.
|
- And bad-faith translations or attempts to insert illicit content may result in an immediate removal of access.
|
||||||
|
|
||||||
|
New language requests will not be honored for the time being.
|
||||||
|
|||||||
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|
|||||||
}
|
}
|
||||||
|
|
||||||
QWidget#contentDialog QLabel#label_dialog {
|
QWidget#contentDialog QLabel#label_dialog {
|
||||||
|
background: #2E2E2E;
|
||||||
|
|
||||||
padding: 20px 65px;
|
padding: 20px 65px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+14
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@@ -5,6 +5,15 @@
|
|||||||
|
|
||||||
This is a full-fledged guide to build Eden on all supported platforms.
|
This is a full-fledged guide to build Eden on all supported platforms.
|
||||||
|
|
||||||
|
If you already have a development environment set up:
|
||||||
|
|
||||||
|
```sh
|
||||||
|
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -G Ninja
|
||||||
|
cmake --build build
|
||||||
|
```
|
||||||
|
|
||||||
|
On Linux, macOS, and MinGW/MSYS2, make sure to read the [dependencies guide](Deps.md). On Android, read its [dedicated page](build/Android.md).
|
||||||
|
|
||||||
## Dependencies
|
## Dependencies
|
||||||
|
|
||||||
First, you must [install some dependencies](Deps.md).
|
First, you must [install some dependencies](Deps.md).
|
||||||
@@ -125,13 +134,13 @@ cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COM
|
|||||||
|
|
||||||
<img src="https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png" width="500">
|
<img src="https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png" width="500">
|
||||||
|
|
||||||
- Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
|
- Click OK; now CLion will build a directory and index your code to allow for IntelliSense. Please be patient.
|
||||||
- Once this process has been completed (No loading bar bottom right), you can now build eden
|
- Once this process has been completed (No loading bar bottom right), you can now build Eden
|
||||||
- In the top right, click on the drop-down menu, select all configurations, then select eden
|
- In the top right, click on the drop-down menu, select all configurations, then select Eden
|
||||||
|
|
||||||
<img src="https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png" height="500" >
|
<img src="https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png" height="500" >
|
||||||
|
|
||||||
- Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
|
- Now run by clicking the play button or pressing Shift+F10, and Eden will auto-launch once built.
|
||||||
|
|
||||||
<img src="https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png" width="500">
|
<img src="https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png" width="500">
|
||||||
</details>
|
</details>
|
||||||
@@ -153,7 +162,7 @@ If your initial configure failed:
|
|||||||
- *Carefully* re-read the [dependencies guide](Deps.md)
|
- *Carefully* re-read the [dependencies guide](Deps.md)
|
||||||
- Clear the CPM cache (`.cache/cpm`) and CMake cache (`<build directory>/CMakeCache.txt`)
|
- Clear the CPM cache (`.cache/cpm`) and CMake cache (`<build directory>/CMakeCache.txt`)
|
||||||
- Evaluate the error and find any related settings
|
- Evaluate the error and find any related settings
|
||||||
- See the [CPM docs](CPM.md) to see if you may need to forcefully bundle any packages
|
- See the [CPM docs](CPMUtil.md) to see if you may need to forcefully bundle any packages
|
||||||
|
|
||||||
Otherwise, feel free to ask for help in Stoat or Discord.
|
Otherwise, feel free to ask for help in Stoat or Discord.
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
# ui stuff
|
# ui stuff
|
||||||
/src/android @AleksandrPopovich @kleidis @Producdevity
|
/src/android @AleksandrPopovich @Producdevity
|
||||||
/src/yuzu @crueter
|
/src/yuzu @crueter
|
||||||
/src/eden @crueter
|
/src/eden @crueter
|
||||||
/src/frontend_common @crueter
|
/src/frontend_common @crueter
|
||||||
|
|||||||
+103
-51
@@ -8,6 +8,7 @@ CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful u
|
|||||||
- [Common Properties](#common-properties)
|
- [Common Properties](#common-properties)
|
||||||
- [Standard Packages](#standard-packages)
|
- [Standard Packages](#standard-packages)
|
||||||
- [Versioning](#versioning)
|
- [Versioning](#versioning)
|
||||||
|
- [Artifact Naming Errata](#artifact-naming-errata)
|
||||||
- [Patches](#patches)
|
- [Patches](#patches)
|
||||||
- [Pre-built CI Packages](#pre-built-ci-packages)
|
- [Pre-built CI Packages](#pre-built-ci-packages)
|
||||||
- [Usage](#usage)
|
- [Usage](#usage)
|
||||||
@@ -22,12 +23,18 @@ CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful u
|
|||||||
- [Addendum: Module Path Packages](#addendum-module-path-packages)
|
- [Addendum: Module Path Packages](#addendum-module-path-packages)
|
||||||
- [Example: OpenSSL](#example-openssl)
|
- [Example: OpenSSL](#example-openssl)
|
||||||
- [Addendum: Adding Qt](#addendum-adding-qt)
|
- [Addendum: Adding Qt](#addendum-adding-qt)
|
||||||
|
- [Addendum: Package-Specific Overrides](#addendum-package-specific-overrides)
|
||||||
|
- [Addendum: Supply-Chain Security](#addendum-supply-chain-security)
|
||||||
|
- [Checksumming](#checksumming)
|
||||||
|
- [Caching](#caching)
|
||||||
|
- [Immutable Commit Hashes](#immutable-commit-hashes)
|
||||||
|
|
||||||
## Global Options
|
## Global Options
|
||||||
|
|
||||||
- `CPMUTIL_FORCE_SYSTEM` (default `OFF`): Require all CPM dependencies to use system packages. NOT RECOMMENDED!
|
- `CPMUTIL_FORCE_SYSTEM` (default `OFF`): Require all CPM dependencies to use system packages.
|
||||||
- You may optionally override this (section)
|
- You may optionally override this for each package: [Package-Specific Overrides](#addendum-package-specific-overrides)
|
||||||
- `CPMUTIL_FORCE_BUNDLED` (default `ON` on MSVC and Android, `OFF` elsewhere): Require all CPM dependencies to use bundled packages.
|
- `CPMUTIL_FORCE_BUNDLED` (default `ON` on MSVC and Android, `OFF` elsewhere): Require all CPM dependencies to use bundled packages.
|
||||||
|
- You may optionally override this for each package: [Package-Specific Overrides](#addendum-package-specific-overrides)
|
||||||
- `CPMUTIL_PATCH_DIR` (default `${PROJECT_SOURCE_DIR}/.patch`): Path to patches used in packages. Stored as `<PATCH DIR>/json-package-name/0001-patch-name.patch`, etc.
|
- `CPMUTIL_PATCH_DIR` (default `${PROJECT_SOURCE_DIR}/.patch`): Path to patches used in packages. Stored as `<PATCH DIR>/json-package-name/0001-patch-name.patch`, etc.
|
||||||
- `CPM_SOURCE_CACHE` (default `${PROJECT_SOURCE_DIR}/.cache/cpm`): Where downloaded dependencies get stored.
|
- `CPM_SOURCE_CACHE` (default `${PROJECT_SOURCE_DIR}/.cache/cpm`): Where downloaded dependencies get stored.
|
||||||
|
|
||||||
@@ -50,23 +57,25 @@ And may optionally define other properties like:
|
|||||||
For instance:
|
For instance:
|
||||||
|
|
||||||
```json
|
```json
|
||||||
"fmt": {
|
{
|
||||||
"repo": "fmtlib/fmt",
|
"fmt": {
|
||||||
"tag": "12.1.0",
|
"repo": "fmtlib/fmt",
|
||||||
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
|
"version": "12.1.0",
|
||||||
"min_version": "8",
|
"hash": "f0da8...23f2",
|
||||||
"options": [
|
"min_version": "8",
|
||||||
"FMT_TEST ON"
|
"options": [
|
||||||
],
|
"FMT_TEST ON"
|
||||||
"patches": [
|
],
|
||||||
"0001-disable-reference-copy.patch"
|
"patches": [
|
||||||
]
|
"0001-disable-reference-copy.patch"
|
||||||
|
]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
Calling `AddJsonPackage(fmt)`:
|
Calling `AddJsonPackage(fmt)`:
|
||||||
|
|
||||||
- Searches for a system package named `fmt` of version 8 or higher
|
- Searches for a system package named `fmt` of version 8 or higher (`find_package(fmt 8)`)
|
||||||
- If found, uses the system package and caches it for future use
|
- If found, uses the system package and caches it for future use
|
||||||
- If not found:
|
- If not found:
|
||||||
- Downloads fmt 12.1.0 from the GitHub Archive into `.cache/cpm/fmt/12.1.0`
|
- Downloads fmt 12.1.0 from the GitHub Archive into `.cache/cpm/fmt/12.1.0`
|
||||||
@@ -85,63 +94,82 @@ These JSON properties are used by standard and CI packages alike.
|
|||||||
- `package`: The package name used by `find_package` to check for the existence of a system package.
|
- `package`: The package name used by `find_package` to check for the existence of a system package.
|
||||||
- If unset, defaults to the JSON key
|
- If unset, defaults to the JSON key
|
||||||
- `repo`: The Git repository the package is stored in, if applicable.
|
- `repo`: The Git repository the package is stored in, if applicable.
|
||||||
- `version`: The version of the package to download. This is required.
|
- `version`: The version of the package. This is required.
|
||||||
- `min_version`: The minimum required version of the package, if a system package is desired.
|
- Generally, this should be a 10-wide Git commit hash or Git tag.
|
||||||
|
- Tags must be fully qualified and include prefixes and suffixes, e.g. `boost-1.88.0`
|
||||||
- `git_host`: The Git host the package is stored in, if applicable. Defaults to `github.com`.
|
- `git_host`: The Git host the package is stored in, if applicable. Defaults to `github.com`.
|
||||||
|
|
||||||
## Standard Packages
|
## Standard Packages
|
||||||
|
|
||||||
Normal packages, like the prior `fmt` example, *must* also define:
|
Normal packages, like the prior `fmt` example, *must* also define:
|
||||||
|
|
||||||
- `hash`: The SHA512 hash of the downloaded artifact. CPMUtil generally computes this for you.
|
- `hash`: The SHA512 hash of the downloaded artifact. CPMUtil generally computes this for you--if not, use `tools/cpmutil.sh package hash <JSON key>`
|
||||||
- A valid version/URL identifier:
|
- `min_version`: The minimum required version of the package, if a system package is desired.
|
||||||
- `url`: Download from a raw URL.
|
|
||||||
- `sha`: A short or fully-qualified Git commit sha. CPMUtil recommends using 10-character wide shas.
|
And may optionally define:
|
||||||
- `tag`: A Git tag. See [Versioning](#versioning) for its relation to `version`.
|
|
||||||
- `artifact`: A GitHub/Forgejo/Gitea release artifact (requires `tag`). See [Versioning](#versioning) for its relation to `tag` and `version`.
|
- `url`: Download from a raw URL.
|
||||||
|
- `artifact`: A GitHub/Forgejo/Gitea release artifact. Requires `repo` to be set and valid.
|
||||||
|
- `numeric_version`: Replaces `%NUMERIC_VERSION%` in artifact and version definitions; see [Artifact Naming Errata](#artifact-naming-errata).
|
||||||
|
|
||||||
|
See [Versioning](#versioning) for version/artifact information.
|
||||||
|
|
||||||
The following are optional to define:
|
The following are optional to define:
|
||||||
|
|
||||||
- `source_subdir`: A subdirectory containing the `CMakeLists.txt` to configure a project. Useful for projects like `zstd`.
|
- `source_subdir`: A subdirectory containing the `CMakeLists.txt` to configure a project. Useful for projects like `zstd`.
|
||||||
- `bundled`: Force the usage of a bundled package. Useful for packages where the system package is broken or nonexistent; e.g. including external fragment shaders.
|
- `bundled`: Force the usage of a bundled package. Useful for packages where the system package is broken or nonexistent; e.g. external fragment shaders or data archives.
|
||||||
|
- Note that this will conflict with `CPMUTIL_FORCE_SYSTEM`; for this reason, when using non-library archives, it may be best to allow the user to download and extract the archive manually and specify a local directory to it.
|
||||||
- `find_args`: Additional arguments passed to `find_package`, e.g. `MODULE`
|
- `find_args`: Additional arguments passed to `find_package`, e.g. `MODULE`
|
||||||
- `patches`: Array of in-tree patches to apply to the downloaded source code. See [#Patches](TODO).
|
- `patches`: Array of in-tree patches to apply to the downloaded source code. See [#Patches](TODO).
|
||||||
- `options`: Array of CMake options to apply before configuring the package, e.g. `"FMT_TEST ON"`.
|
- `options`: Array of CMake options to apply before configuring the package, e.g. `"FMT_TEST ON"`.
|
||||||
|
|
||||||
### Versioning
|
### Versioning
|
||||||
|
|
||||||
When using tags or artifacts, it may be cumbersome to repeat the version multiple times; especially if it's constantly changing. For this purpose, `tag` and `artifact` both support basic version text replacement.
|
When fetching from a Git repository, there are generally three methods of versioning:
|
||||||
|
|
||||||
`tag` can use `%VERSION%` to have its version replaced with the `version` defined for the package, e.g. for OpenSSL; when downloading, `tag` will evaluate to `openssl-3.6.2`:
|
- Commit hashes
|
||||||
|
- Git tags
|
||||||
|
- Release artifacts
|
||||||
|
|
||||||
```json
|
When `repo` is set, `version` field can be set to any commitish value, including commit hashes or Git tags. In the case of artifacts, `version` must be a Git tag, and `artifact` must be set to a release artifact attached to that tag. Many repositories intentionally version the filenames of their release artifacts; for this purpose, CPMUtil allows you to implant the version number into the artifact name. To do so, add `%VERSION%` to the artifact name; CPMUtil will then automatically replace `%VERSION%` with the `version` field. This means that when changing versions, you only need to update the version, not the artifact!
|
||||||
"openssl": {
|
|
||||||
"repo": "openssl/openssl",
|
|
||||||
"version": "3.6.2",
|
|
||||||
"tag": "openssl-%VERSION%"
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
`artifact` also supports `%VERSION%` replacement, and can also use `%TAG%` to be replaced by the computed tag. Take this Boost definition:
|
Take Boost as an example. The artifact for Boost 1.90.0 is `boost-1.90.0-cmake.tar.xz`, and the tag is `boost-1.90.0`. Thus, we can set the artifact to `%VERSION%-cmake.tar.xz`:
|
||||||
|
|
||||||
```json
|
```json
|
||||||
"boost": {
|
"boost": {
|
||||||
"repo": "boostorg/boost",
|
"repo": "boostorg/boost",
|
||||||
"tag": "boost-%VERSION%",
|
"version": "boost-1.90.0",
|
||||||
"version": "1.90.0"
|
"artifact": "%VERSION%-cmake.tar.xz"
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
Boost's artifact for this version is stored in `boost-1.90.0-cmake.tar.xz`. Notice that the computed tag,`boost-1.90.0`, is in the name of the artifact! Thus, `artifact` can be either:
|
The artifact will then evaluate as `boost-1.90.0-cmake.tar.xz`.
|
||||||
|
|
||||||
- `boost-%VERSION%-cmake.tar.xz`
|
### Artifact Naming Errata
|
||||||
- Or, even simpler: `%TAG%-cmake.tar.xz`
|
|
||||||
|
|
||||||
Future updates need only change the `version` identifier, and the artifact and tag will automatically be updated!
|
While `%VERSION%` replacement is generally good enough for well-packaged projects, occasionally there may be some problematic packages. Take, for instance, Vulkan Validation Layers:
|
||||||
|
|
||||||
|
- Tag (`version`): `vulkan-sdk-1.4.341.0`
|
||||||
|
- Artifact: `android-binaries-1.4.341.0.zip`
|
||||||
|
|
||||||
|
Attempting to add version replacement to the artifact definition **would not work here!** In this case, you must utilize the `numeric_version` field described earlier; we would set `numeric_version` to `1.4.341.0` and add `%NUMERIC_VERSION%` replacements into our artifact and version fields:
|
||||||
|
|
||||||
|
```json
|
||||||
|
"vulkan-validation-layers": {
|
||||||
|
"artifact": "android-binaries-%NUMERIC_VERSION%.zip",
|
||||||
|
"repo": "KhronosGroup/Vulkan-ValidationLayers",
|
||||||
|
"version": "vulkan-sdk-%NUMERIC_VERSION%",
|
||||||
|
"numeric_version": "1.4.341.0"
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
`artifact` will thus evaluate to `android-binaries-1.4.341.0.zip`, and `version` to `vulkan-sdk-1.4.341.0`. CPMUtil's auto-updater will also account for this and only update `numeric_version`!
|
||||||
|
|
||||||
### Patches
|
### Patches
|
||||||
|
|
||||||
CPMUtil is able to apply in-place source tree patches to downloaded packages. These are defined in JSON as an array of names, preferably using `git-format-patch`'s scheme of `<4 digit number>-patch-name.patch`. These are stored in `<CPMUTIL_PATCH_DIR>/<json-key>` (remember that `CPMUTIL_PATCH_DIR` defaults to `$ROOT/.patch`); e.g. `boost` patches would be in `.patch/boost`. Let's say we've made three patches and want to add them; in the Boost JSON definition, we would add:
|
CPMUtil is able to apply in-place source tree patches to downloaded packages. These are defined in JSON as an array of names, preferably using `git-format-patch`'s scheme of `<4 digit number>-patch-name.patch`.
|
||||||
|
|
||||||
|
They are stored in `<CPMUTIL_PATCH_DIR>/<json-key>` (remember that `CPMUTIL_PATCH_DIR` defaults to `$ROOT/.patch`); e.g. `boost` patches would be in `.patch/boost`. Let's say we've made three patches and want to add them; in the Boost JSON definition, we would add:
|
||||||
|
|
||||||
```json
|
```json
|
||||||
"patches": [
|
"patches": [
|
||||||
@@ -151,7 +179,7 @@ CPMUtil is able to apply in-place source tree patches to downloaded packages. Th
|
|||||||
]
|
]
|
||||||
```
|
```
|
||||||
|
|
||||||
Then, when Boost is downloaded, it will apply these patches in order to the source tree.
|
Then, when Boost is downloaded, it will apply these patches to the source tree in the order they are defined (compound/dependent patches are okay!). Note that when you add, remove, or modify patches, CPMUtil will invalidate your downloaded cache and re-fetch the source.
|
||||||
|
|
||||||
To learn how to make patches, see [Addendum: Making Patches](#addendum-making-patches).
|
To learn how to make patches, see [Addendum: Making Patches](#addendum-making-patches).
|
||||||
|
|
||||||
@@ -199,12 +227,9 @@ If you're only concerned with basic usage, you can stop reading. For more advanc
|
|||||||
|
|
||||||
CPMUtil stores downloaded packages within `.cache/cpm` by default (see `CPM_SOURCE_CACHE`). Subdirectories stored within are lowercase representations of the `find_package` name for the package; for instance, a `vulkan-headers` definition with `package: "VulkanHeaders"` would be stored in `.cache/cpm/vulkanheaders`.
|
CPMUtil stores downloaded packages within `.cache/cpm` by default (see `CPM_SOURCE_CACHE`). Subdirectories stored within are lowercase representations of the `find_package` name for the package; for instance, a `vulkan-headers` definition with `package: "VulkanHeaders"` would be stored in `.cache/cpm/vulkanheaders`.
|
||||||
|
|
||||||
Within these subdirectories, additional directories are created for each individual version:
|
Within these subdirectories, additional directories are created for each individual version, corresponding directly to their `version` field. CI packages use `<platform>-<architecture>-<version>` unconditionally.
|
||||||
|
|
||||||
- A four-character shorthand of `sha`, if defined
|
To see the cache directory for a given package, use `tools/cpmutil.sh package dir <JSON key>`.
|
||||||
- If `sha` is not defined, the fully qualified `version` is used
|
|
||||||
|
|
||||||
CI packages use `<platform>-<architecture>-<version>` unconditionally.
|
|
||||||
|
|
||||||
## Addendum: Making Patches
|
## Addendum: Making Patches
|
||||||
|
|
||||||
@@ -242,7 +267,7 @@ If you are packaging a project that uses CPMUtil, read this!
|
|||||||
|
|
||||||
For sandboxed environments (e.g. Gentoo, nixOS) you must install all dependencies to the system beforehand and set `-DCPMUTIL_FORCE_SYSTEM=ON`. If a dependency is missing, get creating!
|
For sandboxed environments (e.g. Gentoo, nixOS) you must install all dependencies to the system beforehand and set `-DCPMUTIL_FORCE_SYSTEM=ON`. If a dependency is missing, get creating!
|
||||||
|
|
||||||
Alternatively, if CPMUtil pulls in a package that has no suitable way to install or use a system version, download it separately and pass `-DPackageName_DIR=/path/to/downloaded/dir` (e.g. shaders)
|
Alternatively, if CPMUtil pulls in a package that has no suitable way to install or use a system version, download it separately and pass `-D<PackageName>_CUSTOM_DIR=/path/to/downloaded/dir`.
|
||||||
|
|
||||||
### Unsandboxed
|
### Unsandboxed
|
||||||
|
|
||||||
@@ -263,14 +288,12 @@ Using the prior Vulkan example:
|
|||||||
"repo": "KhronosGroup/Vulkan-Headers",
|
"repo": "KhronosGroup/Vulkan-Headers",
|
||||||
"package": "VulkanHeaders",
|
"package": "VulkanHeaders",
|
||||||
"min_version": "1.4.317",
|
"min_version": "1.4.317",
|
||||||
"version": "1.4.342",
|
"version": "v1.4.342"
|
||||||
"tag": "v%VERSION%"
|
|
||||||
},
|
},
|
||||||
"vulkan-utility-libraries": {
|
"vulkan-utility-libraries": {
|
||||||
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
|
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
|
||||||
"package": "VulkanUtilityLibraries",
|
"package": "VulkanUtilityLibraries",
|
||||||
"version": "1.4.342",
|
"version": "v1.4.342"
|
||||||
"tag": "v%VERSION%"
|
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -318,3 +341,32 @@ AddQt(QDash-CI/Qt 6.11.1)
|
|||||||
```
|
```
|
||||||
|
|
||||||
Then, call `find_package(Qt6 ...)` and it will pull Qt from your downloaded source.
|
Then, call `find_package(Qt6 ...)` and it will pull Qt from your downloaded source.
|
||||||
|
|
||||||
|
## Addendum: Package-Specific Overrides
|
||||||
|
|
||||||
|
There are three variables that CPMUtil defines for each package; these can be overriden by the user or in your CMake. `package` refers either to the `package` value in the JSON, or the package's JSON key if unset (see `package` in [Common Properties](#common-properties)):
|
||||||
|
|
||||||
|
- `<package>_FORCE_BUNDLED`: Forcefully bundle the package. This has the same effect as `CPMUTIL_FORCE_BUNDLED`, but only for this package.
|
||||||
|
- `<package>_FORCE_BUNDLED`: Forcefully use the system package, failing if it can't be found. This has the same effect as `SYSTEM`, but only for this package.
|
||||||
|
- `<package>_CUSTOM_DIR`: Path to an extracted copy of the package. CPMUtil will not attempt to download the package and will instead use the custom directory.
|
||||||
|
- For an example, see [CPMUtil's test case](https://git.crueter.xyz/CMake/CPMUtil/src/branch/master/tests/dir/CMakeLists.txt)
|
||||||
|
|
||||||
|
Additionally, in CMake, you can add `FORCE_BUNDLED_PACKAGE ON` to your `AddJsonPackage` command--note that you will have to use the `NAME <key>` syntax as described in [Module Path Packages](#addendum-module-path-packages). This will overrule *all* other overrides, including `CPMUTIL_FORCE_SYSTEM` and `<package>_FORCE_SYSTEM`--use with caution!
|
||||||
|
|
||||||
|
## Addendum: Supply-Chain Security
|
||||||
|
|
||||||
|
Many package managers suffer from the issue of supply chain security, specifically in regards to silent overwrites of existing packages or archives, e.g. tag sliding and artifact overwriting. CPMUtil has three methods to protect against this.
|
||||||
|
|
||||||
|
### Checksumming
|
||||||
|
|
||||||
|
CPMUtil *requires* SHA512 checksums for standard packages, and soon will for CI packages as well. If an attacker or compromised account slides a tag, overwrites a release artifact, or otherwise attempts to compromise anything that CPMUtil may fetch, **CPMUtil will not allow the download to continue!** This means that consumers of your build system can **only** download an artifact if the contents of the artifact are *exactly* indentical to what it was when it was configured--any changes at all will be rejected by CPMUtil.
|
||||||
|
|
||||||
|
### Caching
|
||||||
|
|
||||||
|
CPMUtil uses a mutable cache system, stored by default in `.cache/cpm`. Dependencies are downloaded and extracted here, and can be reused infinitely. This means that, for instance, if a package is compromised but you already have a cached local copy, you won't have to worry at all!
|
||||||
|
|
||||||
|
### Immutable Commit Hashes
|
||||||
|
|
||||||
|
CPMUtil is capable of using immutable Git commit hashes for its artifacts. These are (barring SHA1 collisions) completely immune to supply chain attacks--that is, unless the entire root server gets compromised to serve infected artifacts/source code; at which point there are much larger issues to worry about. This means that once you set a package to use a Git commit hash for its version, **it will stay the same forever**. This is useful if you want to ensure that consumers are never faced with download failures stemming from hash mismatches in case of compromised artifacts.
|
||||||
|
|
||||||
|
Do note, however, that this will render the package incompatible with CPMUtil's built-in auto-updater, so you will have to manually update the package.
|
||||||
|
|||||||
+14
-20
@@ -12,10 +12,7 @@
|
|||||||
- [NetBSD](#netbsd)
|
- [NetBSD](#netbsd)
|
||||||
- [MSYS2](#msys2)
|
- [MSYS2](#msys2)
|
||||||
- [RedoxOS](#redoxos)
|
- [RedoxOS](#redoxos)
|
||||||
- [Windows](#windows)
|
- [PlayStation 4](#playstation-4)
|
||||||
- [Windows 7, Windows 8 and Windows 8.1](#windows-7-windows-8-and-windows-81)
|
|
||||||
- [Windows Vista and below](#windows-vista-and-below)
|
|
||||||
- [Windows on ARM](#windows-on-arm)
|
|
||||||
<!-- /TOC -->
|
<!-- /TOC -->
|
||||||
|
|
||||||
## Arch Linux
|
## Arch Linux
|
||||||
@@ -71,7 +68,7 @@ export LIBGL_ALWAYS_SOFTWARE=1
|
|||||||
|
|
||||||
Install `developer/gcc14` on OmniOS using pkgsrc.
|
Install `developer/gcc14` on OmniOS using pkgsrc.
|
||||||
|
|
||||||
Since so many dependencies are missing on `OmniOS`, you may wish to use `-DCPMUTIL_FORCE_BUNDLED=ON`
|
Since so many dependencies are missing on `OmniOS`, you may wish to use `-DCPMUTIL_FORCE_BUNDLED=ON` and `-DYUZU_USE_BUNDLED_OPENSSL=OFF`.
|
||||||
|
|
||||||
For OmniOS you are required to build glslang yourself:
|
For OmniOS you are required to build glslang yourself:
|
||||||
```sh
|
```sh
|
||||||
@@ -86,11 +83,13 @@ cmake --install build
|
|||||||
|
|
||||||
It may be tempting to specify `-t glslang`, but this will cause installation to fail. So don't.
|
It may be tempting to specify `-t glslang`, but this will cause installation to fail. So don't.
|
||||||
|
|
||||||
Using `--parallel` on CMake incorrectly passes `dmake ... -jn` instead of `dmake ... -j n`, this is a bug with OmniOS's CMake, and as such it's recommended to not use this option until it's fixed.
|
Using `--parallel` on CMake incorrectly passes `dmake ... -jn` instead of `dmake ... -j n`, this is a bug with OmniOS's CMake, it's recommended to not use this option until it's fixed.
|
||||||
|
|
||||||
You may also need to install `gmake` in order to properly build FFmpeg, this is provided by the `build-essential` package.
|
You may also need to install `gmake` in order to properly build FFmpeg, this is provided by the `build-essential` package.
|
||||||
|
|
||||||
If it wasn't obvious already, you require a X11 server to properly run the emulator within OmniOS, [this guide](https://web.archive.org/web/20260424200928/https://geekblood.wordpress.com/2017/10/26/installing-x11-and-a-desktop-environment-on-omnios/) is a great starting point for that, the links to pkgsrc are outdated so follow [this exemplar](https://pkgsrc.smartos.org/install-on-illumos/) as well:
|
If it wasn't obvious already, you require a X11 server to properly run the emulator within OmniOS, [this guide](https://web.archive.org/web/20260424200928/https://geekblood.wordpress.com/2017/10/26/installing-x11-and-a-desktop-environment-on-omnios/) is a great starting point for that, the links to pkgsrc are outdated so follow [this exemplar](https://pkgsrc.smartos.org/install-on-illumos/) as well.
|
||||||
|
|
||||||
|
For Solaris based OSes, `${CMAKE_SYSTEM_NAME}` isn't properly set on CMake (it's set to i686 on AMD64), you may find issues when building OpenSSL from `openssl-cmake`.
|
||||||
|
|
||||||
## HaikuOS
|
## HaikuOS
|
||||||
|
|
||||||
@@ -245,18 +244,13 @@ The package install may randomly hang at times, in which case it has to be resta
|
|||||||
|
|
||||||
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
|
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
|
||||||
|
|
||||||
## Windows
|
## PlayStation 4
|
||||||
|
|
||||||
### Windows 7, Windows 8 and Windows 8.1
|
```sh
|
||||||
|
export OO_PS4_TOOLCHAIN="$HOME/OpenOrbis/PS4Toolchain/prefix"
|
||||||
|
export DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
|
||||||
|
```
|
||||||
|
|
||||||
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
|
```sh
|
||||||
|
cp $OO_PS4_TOOLCHAIN/include/endian.h $OO_PS4_TOOLCHAIN/include/sys/endian.h
|
||||||
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
|
```
|
||||||
|
|
||||||
### Windows Vista and below
|
|
||||||
|
|
||||||
No support for Windows Vista (or below) is present at the moment. Check back later.
|
|
||||||
|
|
||||||
### Windows on ARM
|
|
||||||
|
|
||||||
If you're using Snapdragon X or 8CX, use the [the Vulkan translation layer](https://apps.microsoft.com/detail/9nqpsl29bfff?hl=en-us&gl=USE) only if the stock drivers do not work. And of course always keep your system up-to-date.
|
|
||||||
|
|||||||
+54
-5
@@ -6,7 +6,7 @@ When reporting issues or finding bugs, we often need backtraces, debug logs, or
|
|||||||
|
|
||||||
### Graphics Debugging
|
### Graphics Debugging
|
||||||
|
|
||||||
If your bug is related to a graphical issue--e.g. mismatched colors, vertex explosions, flickering, etc.--then you are required to include graphical debugging logs in your issue reports.
|
If your bug is related to a graphical issue -- e.g. mismatched colors, vertex explosions, flickering, etc. -- then you are required to include graphical debugging logs in your issue reports.
|
||||||
|
|
||||||
Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers:
|
Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers:
|
||||||
|
|
||||||
@@ -17,7 +17,7 @@ Once Graphics Debugging is enabled, run the problematic game again and continue.
|
|||||||
|
|
||||||
### Debug Logs
|
### Debug Logs
|
||||||
|
|
||||||
Debug logs can be found in General -> Debug -> Open Log Location on desktop, and Share Debug Logs on Android. This MUST be included in all bug reports, except for certain UI bugs--but we still highly recommend them even for UI bugs.
|
Debug logs can be found in `General -> Debug -> Open Log Location` on desktop, and `Share Debug Logs` on Android. This MUST be included in all bug reports, except for certain UI bugs -- but we still highly recommend them even for UI bugs.
|
||||||
|
|
||||||
## Debugging (host code)
|
## Debugging (host code)
|
||||||
|
|
||||||
@@ -38,7 +38,7 @@ You must have GDB installed for aarch64 to debug the target. Install it through
|
|||||||
- `sudo emerge --ask crossdev`
|
- `sudo emerge --ask crossdev`
|
||||||
- `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
|
- `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
|
||||||
|
|
||||||
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`, or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
|
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run Eden normally to see where it is)> -d -g <path to game>`, or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
|
||||||
|
|
||||||
- `target remote localhost:6543`
|
- `target remote localhost:6543`
|
||||||
|
|
||||||
@@ -69,6 +69,55 @@ Expressions can be `variable_names` or `1234` (numbers) or `*var` (dereference o
|
|||||||
|
|
||||||
For more information type `info gdb` and read [the man page](https://man7.org/linux/man-pages/man1/gdb.1.html).
|
For more information type `info gdb` and read [the man page](https://man7.org/linux/man-pages/man1/gdb.1.html).
|
||||||
|
|
||||||
# RenderDoc (Graphic Debugging Tool)
|
# RenderDoc
|
||||||
|
|
||||||
Guidelines for graphical debugging using RenderDoc: **[RenderDoc usage](./RenderDoc.md)**
|
RenderDoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it from [renderdoc.org](https://renderdoc.org).
|
||||||
|
|
||||||
|
RenderDoc can capture Eden's Vulkan output when its Vulkan layer is loaded before Eden creates the Vulkan device. Before using RenderDoc to diagnose issues, it's always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, RenderDoc can help debug validation errors if you do have them.
|
||||||
|
|
||||||
|
## Usage on Windows
|
||||||
|
|
||||||
|
You can either use RenderDoc UI to launch Eden, or you can make Eden attach it internally:
|
||||||
|
|
||||||
|
On Windows PowerShell:
|
||||||
|
```powershell
|
||||||
|
$env:ENABLE_VULKAN_RENDERDOC_CAPTURE='1'
|
||||||
|
.\eden.exe
|
||||||
|
```
|
||||||
|
When RenderDoc is attached, Eden logs the default Windows capture folder:
|
||||||
|
```text
|
||||||
|
%LOCALAPPDATA%\Temp\RenderDoc
|
||||||
|
```
|
||||||
|
|
||||||
|
Press RenderDoc's capture hotkey, usually `F12`, to capture a frame. To stop using RenderDoc, close Eden and launch it again without `ENABLE_VULKAN_RENDERDOC_CAPTURE`.
|
||||||
|
|
||||||
|
## Eden Hotkey
|
||||||
|
|
||||||
|
Eden also has a separate `Toggle Renderdoc Capture` hotkey behind the debug setting `renderdoc_hotkey`.
|
||||||
|
That hotkey does not load or unload RenderDoc. It only toggles Eden's own manual capture through RenderDoc's API:
|
||||||
|
|
||||||
|
- First press: Starts a capture
|
||||||
|
- Second press: Ends that capture
|
||||||
|
|
||||||
|
## Simple checklist for debugging black screens using Renderdoc
|
||||||
|
|
||||||
|
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
|
||||||
|
Here is a short checklist of items to look at to make sure are appropriate:
|
||||||
|
|
||||||
|
- Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
|
||||||
|
- Vertex buffers are bound
|
||||||
|
- vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
|
||||||
|
- Any bound push constants and descriptors have the right data - including:
|
||||||
|
- Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
|
||||||
|
- Pipeline state is correct
|
||||||
|
- viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
|
||||||
|
- Fill mode matches expected - usually solid
|
||||||
|
- Culling mode makes sense - commonly back or none
|
||||||
|
- The winding direction is correct - typically CCW (counter clockwise)
|
||||||
|
- Scissor region is correct - usually same as viewport's x,y,width, &height
|
||||||
|
- Blend state is correct
|
||||||
|
- Depth state is correct - typically enabled with Function set to Less than or Equal
|
||||||
|
- Swapchain images are bound when rendering to the swapchain
|
||||||
|
- Image being rendered to is the same as the one being presented when rendering to the swapchain
|
||||||
|
|
||||||
|
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.
|
||||||
|
|||||||
+8
-6
@@ -80,7 +80,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
|
|||||||
* [httplib](https://github.com/yhirose/cpp-httplib) - if `ENABLE_UPDATE_CHECKER` or `ENABLE_WEB_SERVICE` are on
|
* [httplib](https://github.com/yhirose/cpp-httplib) - if `ENABLE_UPDATE_CHECKER` or `ENABLE_WEB_SERVICE` are on
|
||||||
* This package is known to be broken on the AUR.
|
* This package is known to be broken on the AUR.
|
||||||
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
|
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
|
||||||
* [unordered-dense](https://github.com/martinus/unordered_dense)
|
|
||||||
|
|
||||||
On amd64:
|
On amd64:
|
||||||
|
|
||||||
@@ -119,7 +118,7 @@ Now, install all deps:
|
|||||||
sudo emerge -a \
|
sudo emerge -a \
|
||||||
app-arch/lz4 app-arch/zstd app-arch/unzip \
|
app-arch/lz4 app-arch/zstd app-arch/unzip \
|
||||||
dev-libs/libfmt dev-libs/libusb dev-libs/mcl dev-libs/sirit \
|
dev-libs/libfmt dev-libs/libusb dev-libs/mcl dev-libs/sirit \
|
||||||
dev-libs/unordered_dense dev-libs/boost dev-libs/openssl dev-libs/discord-rpc \
|
dev-libs/boost dev-libs/openssl dev-libs/discord-rpc \
|
||||||
dev-util/spirv-tools dev-util/spirv-headers dev-util/vulkan-headers \
|
dev-util/spirv-tools dev-util/spirv-headers dev-util/vulkan-headers \
|
||||||
dev-util/vulkan-utility-libraries dev-util/glslang \
|
dev-util/vulkan-utility-libraries dev-util/glslang \
|
||||||
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
|
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
|
||||||
@@ -260,7 +259,10 @@ brew install molten-vk
|
|||||||
<details>
|
<details>
|
||||||
<summary>FreeBSD</summary>
|
<summary>FreeBSD</summary>
|
||||||
|
|
||||||
As root run: `pkg install devel/cmake sdl3 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense vulkan-headers quazip-qt6`
|
As root run:
|
||||||
|
```sh
|
||||||
|
pkg install devel/cmake devel/sdl3 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base x11-toolkits/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib graphics/vulkan-utility-libraries graphics/vulkan-headers graphics/spirv-headers quazip-qt6
|
||||||
|
```
|
||||||
|
|
||||||
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
||||||
|
|
||||||
@@ -273,7 +275,7 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
|||||||
For NetBSD +10.1:
|
For NetBSD +10.1:
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
pkgin install git cmake boost fmtlib SDL3 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx frozen
|
pkgin install git cmake boost fmtlib SDL3 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6-qtbase qt6-qtcharts qt6-qtmultimedia qt6-qttools cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx frozen
|
||||||
```
|
```
|
||||||
|
|
||||||
[Caveats](./Caveats.md#netbsd).
|
[Caveats](./Caveats.md#netbsd).
|
||||||
@@ -294,7 +296,7 @@ pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gm
|
|||||||
<summary>DragonFlyBSD</summary>
|
<summary>DragonFlyBSD</summary>
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl3 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
|
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl3 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 libva-vdpau-driver libva-utils libva-intel-driver
|
||||||
```
|
```
|
||||||
|
|
||||||
[Caveats](./Caveats.md#dragonflybsd).
|
[Caveats](./Caveats.md#dragonflybsd).
|
||||||
@@ -328,7 +330,7 @@ sudo pkgin install git cmake autoconf build-essential libusb-1 nasm gcc13
|
|||||||
|
|
||||||
```sh
|
```sh
|
||||||
BASE="git make autoconf libtool automake-wrapper jq patch"
|
BASE="git make autoconf libtool automake-wrapper jq patch"
|
||||||
MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb unordered_dense openssl SDL3"
|
MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb openssl SDL3"
|
||||||
# Either x86_64 or clang-aarch64 (Windows on ARM)
|
# Either x86_64 or clang-aarch64 (Windows on ARM)
|
||||||
packages="$BASE"
|
packages="$BASE"
|
||||||
for pkg in $MINGW; do
|
for pkg in $MINGW; do
|
||||||
|
|||||||
@@ -0,0 +1,47 @@
|
|||||||
|
# Design Overview
|
||||||
|
|
||||||
|
Modern game consoles require heavy power to be emulated appropriately. This is why the emulator uses an approach known as HLE (High-Level-Emulation), in a nutshell: Instead of accurately emulating every subsystem that forms part of a component, emulate the resulting visible I/O interface instead.
|
||||||
|
|
||||||
|
For example, take a disk write, instead of emulating a proper SD card we instead use the C++ standard library for I/O. Additionally we use the abstractions provided by the `fs` service to "lie" to programs about certain SD card properties. Notably this includes making up sizes for the fake SD card, giving "realistic" values or expected outputs for a given card, and so on. And instead of writing to an actual SD card, the emulator simply writes to a file.
|
||||||
|
|
||||||
|
This also means grand part of the emulator consists of just re-implementing firmware but using HLE primitives; for example audio doesn't go to an emulated audio device, but rather gets processed on the fly by a dedicated service and then passed to SDL3/cubeb/etc.
|
||||||
|
|
||||||
|
As such, many of the systems implemented are not 100% accurate to the original software, but they're "good enough" to pass as being so. While we do strive to maintain high compatibility (especially with homebrew), there are realistic limitations to these approaches.
|
||||||
|
|
||||||
|
No formal fuzzing or formal verification has been done on the emulator as a whole, this means there may be hundreds of bugs hiding in each subsystem. As such, output may also not correctly match due to those aforementioned issues.
|
||||||
|
|
||||||
|
## src/android/
|
||||||
|
|
||||||
|
Entire Android frontend, written mostly in Kotlin and generally having asinine hacks (thanks Android) due to the particularly horrific (and particular way) to do things.
|
||||||
|
|
||||||
|
## src/audio_core/
|
||||||
|
|
||||||
|
Handles everything related to audio, this is where most of the filtering and processing occurs (CPU intensive task!).
|
||||||
|
|
||||||
|
## src/common/
|
||||||
|
|
||||||
|
The [common](../src/common) folder contains just your basic polyfills for whatever missing functionality. We heavily encourage new PRs to make use of one of the dependencies, or the standard C++ library. Minimizing the amount of things we reinvent the wheel for is always a good thing.
|
||||||
|
|
||||||
|
## src/core/
|
||||||
|
|
||||||
|
The [core folder](../src/core) is the main heart of the emulator, while we don't officially support having other frontends out of the box (RetroArch, for example); any prospective developer can reuse this library (compiled as one by CMake) to stitch up their own RetroArch core, for example.
|
||||||
|
|
||||||
|
## src/dynarmic/
|
||||||
|
|
||||||
|
See [Dynarmic](./dynarmic).
|
||||||
|
|
||||||
|
## src/hid_core/
|
||||||
|
|
||||||
|
Input, joysticks, controllers and everything related to input devices.
|
||||||
|
|
||||||
|
## src/shader_recompiler/
|
||||||
|
|
||||||
|
Dedicated shader recompiler to translate Maxwell assembly code to either SPIR-V, GLSL or GLASM.
|
||||||
|
|
||||||
|
## src/video_core/
|
||||||
|
|
||||||
|
Most of the things here have their own dedicated section. In short this is basically the entire Tegra NVIDIA Maxwell GPU emulation. Additionally it includes some [extra effects](../src/video_core/host_shaders/opengl_smaa.glsl) to emulate MSAA, D24 copies or as polyfill.
|
||||||
|
|
||||||
|
Available backends are: Null, Vulkan, and OpenGL.
|
||||||
|
|
||||||
|
See [NVIDIA GPU](./NvidiaGpu.md).
|
||||||
+2
-2
@@ -91,7 +91,7 @@ You may additionally need the `Qt Extension Pack` extension if building Qt.
|
|||||||
|
|
||||||
# Build speedup
|
# Build speedup
|
||||||
|
|
||||||
If you have an HDD, use ramdisk (build in RAM), approximatedly you need 4GB for a full build with debug symbols:
|
If you have an HDD, use ramdisk (build in RAM), approximately you need 4GB for a full build with debug symbols:
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
mkdir /tmp/ramdisk
|
mkdir /tmp/ramdisk
|
||||||
@@ -110,7 +110,7 @@ A general rule of thumb, before uploading files:
|
|||||||
- PNG files: Use [optipng](https://web.archive.org/web/20240325055059/https://optipng.sourceforge.net/).
|
- PNG files: Use [optipng](https://web.archive.org/web/20240325055059/https://optipng.sourceforge.net/).
|
||||||
- SVG files: Use [svgo](https://github.com/svg/svgo).
|
- SVG files: Use [svgo](https://github.com/svg/svgo).
|
||||||
|
|
||||||
May not be used but worth mentioning nonethless:
|
May not be used but worth mentioning nonetheless:
|
||||||
|
|
||||||
- OGG files: Use [OptiVorbis](https://github.com/OptiVorbis/OptiVorbis).
|
- OGG files: Use [OptiVorbis](https://github.com/OptiVorbis/OptiVorbis).
|
||||||
- Video files: Use ffmpeg, preferably re-encode as AV1.
|
- Video files: Use ffmpeg, preferably re-encode as AV1.
|
||||||
|
|||||||
@@ -46,6 +46,8 @@ These options control dependencies.
|
|||||||
- `YUZU_INSTALL_UDEV_RULES` (OFF) Install udev rules to enable hidraw access
|
- `YUZU_INSTALL_UDEV_RULES` (OFF) Install udev rules to enable hidraw access
|
||||||
- Needed for gyroscopes
|
- Needed for gyroscopes
|
||||||
- Only available on Linux
|
- Only available on Linux
|
||||||
|
- `ENABLE_DEBUG_TOOLS` (OFF) Enables debugging and development tools, see [tools](../tools/README.md).
|
||||||
|
- `ENABLE_WERROR` (ON) Enables warnings as errors (-Werror).
|
||||||
|
|
||||||
### Flavors
|
### Flavors
|
||||||
|
|
||||||
|
|||||||
+9
-10
@@ -2,9 +2,9 @@
|
|||||||
|
|
||||||
Are you just a casual user? Take a look at our [User Handbook](./user) then!
|
Are you just a casual user? Take a look at our [User Handbook](./user) then!
|
||||||
|
|
||||||
If you want to register/signup as a contributor, take a gander at the [signup guide](./SIGNUP.md).
|
If you want to register/signup as a contributor, take a gander at [CONTRIBUTING.md](../CONTRIBUTING.md).
|
||||||
|
|
||||||
This contains documentation created by developers. This contains build instructions, guidelines, instructions/layouts for [cool stuff we made](./CPMUtil), and more.
|
This contains documentation created by developers, build instructions, guidelines, instructions/layouts for [cool stuff we made](./CPMUtil.md), and more.
|
||||||
|
|
||||||
- **[General Build Instructions](./Build.md)**
|
- **[General Build Instructions](./Build.md)**
|
||||||
- **[CMake Options](./Options.md)**
|
- **[CMake Options](./Options.md)**
|
||||||
@@ -12,26 +12,25 @@ This contains documentation created by developers. This contains build instructi
|
|||||||
- **[Development Guidelines](./Development.md)**
|
- **[Development Guidelines](./Development.md)**
|
||||||
- **[Dependencies](./Deps.md)**
|
- **[Dependencies](./Deps.md)**
|
||||||
- **[Debug Guidelines](./Debug.md)**
|
- **[Debug Guidelines](./Debug.md)**
|
||||||
- **[RenderDoc usage](./RenderDoc.md)**
|
- **[RenderDoc](./Debug.md#renderdoc)**
|
||||||
- **[CPM - CMake Package Manager](./CPMUtil)**
|
- **[CPM - CMake Package Manager](./CPMUtil.md)**
|
||||||
- **[Platform-Specific Caveats](./Caveats.md)**
|
- **[Platform-Specific Caveats](./Caveats.md)**
|
||||||
- **[The NVIDIA SM86 (Maxwell) GPU](./NvidiaGpu.md)**
|
- **[The NVIDIA SM86 (Maxwell) GPU](./NvidiaGpu.md)**
|
||||||
- **[Cross compilation](./CrossCompile.md)**
|
|
||||||
- **[Driver Bugs](./DriverBugs.md)**
|
- **[Driver Bugs](./DriverBugs.md)**
|
||||||
- **[Building Older Commits](./build/OlderCommits.md)**
|
- **[Building Older Commits](./build/OlderCommits.md)**
|
||||||
- Subsystems:
|
- Subsystems:
|
||||||
- **[Dynarmic](./dynarmic/README.md)**
|
- **[Design Overview](./DesignOverview.md)**
|
||||||
- **[HOS Kernel](./HosKernel.md)**
|
- **[Dynarmic](./dynarmic/README.md)**
|
||||||
- **[Settings](./Settings.md)**
|
- **[HOS Kernel](./HosKernel.md)**
|
||||||
|
- **[Settings](./Settings.md)**
|
||||||
|
|
||||||
## Policies
|
## Policies
|
||||||
|
|
||||||
Policies and information on development.
|
Policies and information on development.
|
||||||
|
|
||||||
- **[AI and LLM Usage](./policies/AI.md)**
|
- **[AI and LLM Usage](./policies/AI.md)**
|
||||||
- **[Release Policy](./policies/Release.md)**
|
|
||||||
- **[Coding guidelines](./policies/Coding.md)**
|
- **[Coding guidelines](./policies/Coding.md)**
|
||||||
- **[Coding Style guidelines](./policies/CodingStyle.md)**
|
- **[Contributing](../CONTRIBUTING.md)**
|
||||||
|
|
||||||
## Externals
|
## Externals
|
||||||
|
|
||||||
|
|||||||
@@ -1,52 +0,0 @@
|
|||||||
# RenderDoc
|
|
||||||
|
|
||||||
Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it at [renderdoc.org](https://renderdoc.org).
|
|
||||||
|
|
||||||
RenderDoc can capture Eden's Vulkan output when its Vulkan layer is loaded before Eden creates the Vulkan device. Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them.
|
|
||||||
|
|
||||||
## Usage on Windows
|
|
||||||
|
|
||||||
You can either use RenderDoc UI to launch eden, or you can make eden attach it internally:
|
|
||||||
|
|
||||||
On Windows PowerShell:
|
|
||||||
```powershell
|
|
||||||
$env:ENABLE_VULKAN_RENDERDOC_CAPTURE='1'
|
|
||||||
.\eden.exe
|
|
||||||
```
|
|
||||||
When RenderDoc is attached, Eden logs the default Windows capture folder:
|
|
||||||
```text
|
|
||||||
%LOCALAPPDATA%\Temp\RenderDoc
|
|
||||||
```
|
|
||||||
|
|
||||||
Press RenderDoc's capture hotkey, usually `F12`, to capture a frame. To stop using RenderDoc, close Eden and launch it again without `ENABLE_VULKAN_RENDERDOC_CAPTURE`.
|
|
||||||
|
|
||||||
## Eden Hotkey
|
|
||||||
|
|
||||||
Eden also has a separate `Toggle Renderdoc Capture` hotkey behind the debug setting `renderdoc_hotkey`.
|
|
||||||
That hotkey does not load or unload RenderDoc. It only toggles Eden's own manual capture through RenderDoc's API:
|
|
||||||
|
|
||||||
- first press: starts a capture
|
|
||||||
- second press: ends that capture
|
|
||||||
|
|
||||||
## Simple checklist for debugging black screens using Renderdoc
|
|
||||||
|
|
||||||
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
|
|
||||||
Here is a short checklist of items to look at to make sure are appropriate:
|
|
||||||
|
|
||||||
- Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
|
|
||||||
- Vertex buffers are bound
|
|
||||||
- vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
|
|
||||||
- Any bound push constants and descriptors have the right data - including:
|
|
||||||
- Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
|
|
||||||
- Pipeline state is correct
|
|
||||||
- viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
|
|
||||||
- Fill mode matches expected - usually solid
|
|
||||||
- Culling mode makes sense - commonly back or none
|
|
||||||
- The winding direction is correct - typically CCW (counter clockwise)
|
|
||||||
- Scissor region is correct - usually same as viewport's x,y,width, &height
|
|
||||||
- Blend state is correct
|
|
||||||
- Depth state is correct - typically enabled with Function set to Less than or Equal
|
|
||||||
- Swapchain images are bound when rendering to the swapchain
|
|
||||||
- Image being rendered to is the same as the one being presented when rendering to the swapchain
|
|
||||||
|
|
||||||
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.
|
|
||||||
@@ -1,76 +0,0 @@
|
|||||||
# Signup
|
|
||||||
|
|
||||||
To prevent spam and reduce bandwidth usage, registration is closed, and will likely remain this way.
|
|
||||||
|
|
||||||
## Valid Reasons
|
|
||||||
|
|
||||||
First of all, you MUST have a valid reason to sign up for our Git. Valid reasons include (but are not limited to):
|
|
||||||
|
|
||||||
- I want to add feature XYZ...
|
|
||||||
- I want to improve the macOS version...
|
|
||||||
- I want to improve the Vulkan backend...
|
|
||||||
- I want to fix bug XYZ...
|
|
||||||
- I have experience in XYZ...
|
|
||||||
- I can provide insight on XYZ...
|
|
||||||
|
|
||||||
## Invalid Reasons
|
|
||||||
|
|
||||||
The following are not valid reasons to sign up:
|
|
||||||
|
|
||||||
- I want to contribute to Eden.
|
|
||||||
* Be at least somewhat specific! We always welcome contributors and developers, but generic "I want to contribute" messages don't give us enough information.
|
|
||||||
- I want to support Eden.
|
|
||||||
* If you wish to support us through development, be more specific; otherwise, to support us, check out our [donations page](https://eden-emu.dev/donations).
|
|
||||||
- I want to report issues.
|
|
||||||
* Most of our issue tracking is handled on [GitHub](https://github.com/eden-emulator/Issue-Reports) for the time being. This is subject to change.
|
|
||||||
- I want to play/use Eden.
|
|
||||||
* To download and use Eden, see our [Releases page](https://github.com/eden-emulator/Releases/releases)!
|
|
||||||
- I want to see the source code.
|
|
||||||
* To see Eden's source code, go [here](https://git.eden-emu.dev/eden-emu/eden).
|
|
||||||
|
|
||||||
## Other Information
|
|
||||||
|
|
||||||
Requests that appear suspicious, automated, OR blank will generally be automatically filtered. In cases of suspicion, or any of the invalid reasons listed above, you may receive an email back asking for clarification.
|
|
||||||
|
|
||||||
You MUST use the following format:
|
|
||||||
|
|
||||||
```
|
|
||||||
Subject: [Eden Git] Registration Request
|
|
||||||
Username: <Your Desired Username>
|
|
||||||
Email: <Your Desired Email>
|
|
||||||
I wish to sign up because... <your reason here>
|
|
||||||
```
|
|
||||||
|
|
||||||
Email notifications are disabled for the time being, so you don't have to use a real email. If you wish to remain anonymous, either send a separate email asking for access to a shared anonymous account, *or* create a fake username and email. Do note that the email you sign up with is used to accredit commits on the web UI, and *must* match your configured GPG key.
|
|
||||||
|
|
||||||
## Patches
|
|
||||||
|
|
||||||
In general, PRs are the preferred method of tracking patches, as they allow us to go through our standard triage, CI, and testing process without having to deal with the minutiae of incremental patches. However, we also understand that many people prefer to use raw patches, and that's totally okay! While we currently don't have a mailing list, we do accept email patches. To do so:
|
|
||||||
|
|
||||||
1. Make your changes on a clean copy of the master branch
|
|
||||||
2. Commit your changes with a descriptive, well-formed message (see the [commit message docs](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/Development.md#pull-requests)), and a proper description thoroughly explaining your changes.
|
|
||||||
* Note that we don't need to know all the individual details about your code. A description explaining the motivation and general implementation of your changes is enough, alongside caveats and any potential blockers.
|
|
||||||
3. Format your patch with `git format-patch -1 HEAD`.
|
|
||||||
4. Email us with the subject `[Eden] [PATCH] <brief patch description...>`, with a brief description of your patch, and the previously-formatted patch file as an attachment.
|
|
||||||
* If you don't include the first two bracketed parts, your email may be lost!
|
|
||||||
|
|
||||||
The following emails are currently set up to receive and process patches:
|
|
||||||
|
|
||||||
- [eden@eden-emu.dev](mailto:eden@eden-emu.dev]
|
|
||||||
- [crueter@eden-emu.dev](mailto:eden@eden-emu.dev)
|
|
||||||
|
|
||||||
## Instructions
|
|
||||||
|
|
||||||
If you have read everything above and affirm that you will not abuse your access, click the summary below to get the email to send your request to.
|
|
||||||
|
|
||||||
<details>
|
|
||||||
<summary>I affirm that I have read ALL of the information above, and will not abuse my access to Eden, nor will I send unnecessary spam to the following email.</summary>
|
|
||||||
|
|
||||||
Email [crueter@crueter.xyz](mailto:crueter@crueter.xyz) with the format above.
|
|
||||||
|
|
||||||
Once your request is processed, you should receive a confirmation email from crueter with your password alongside a link to a repository containing instructions on SSH, etc. Note that you are required to change your password. If your request is rejected, you will receive a notice as such, asking for clarification if needed. If you do not receive a response in 48 hours, you may send another email.
|
|
||||||
|
|
||||||
> [!WARNING]
|
|
||||||
> Some email providers may place the response email in your spam/junk folder; notable offenders include Gmail and Outlook. *Always* ensure to check your Spam/Junk folder, until Google/Microsoft finally end their vendetta against the great evil of my `.xyz` domain.
|
|
||||||
|
|
||||||
</details>
|
|
||||||
+31
-15
@@ -1,11 +1,11 @@
|
|||||||
# Settings
|
# Settings
|
||||||
|
|
||||||
> [!WARNING]
|
> [!WARNING]
|
||||||
> This guide is intended for developers ONLY. If you're looking for configuring the emulator itself, please read **[the user handbook](./user/README.md)**.
|
> This guide is intended for developers ONLY. If you're looking for configuring the emulator itself, read **[the user handbook](./user/README.md)**.
|
||||||
|
|
||||||
Settings on the emulator are very important, toggles and such can be used to guard and/or add branches to paths where some games may crash while others won't, and viceversa.
|
Settings on the emulator are very important, toggles and such can be used to guard and/or add branches to paths where some games may crash while others won't, and viceversa.
|
||||||
|
|
||||||
However, this process can be tedious for those unfamiliar; this document serves as a outline/documentation for the settings subsystem.
|
However, this process can be tedious for those unfamiliar; this document serves as an outline/documentation for the settings subsystem.
|
||||||
|
|
||||||
## Index
|
## Index
|
||||||
|
|
||||||
@@ -43,6 +43,7 @@ This guide will walk you through adding a new boolean toggle setting to Eden's c
|
|||||||
Firstly add your desired toggle:
|
Firstly add your desired toggle:
|
||||||
|
|
||||||
Example: `src/common/setting.h`
|
Example: `src/common/setting.h`
|
||||||
|
|
||||||
```cpp
|
```cpp
|
||||||
SwitchableSetting<bool> your_setting_name{linkage, false, "your_setting_name", Category::RendererExtensions};
|
SwitchableSetting<bool> your_setting_name{linkage, false, "your_setting_name", Category::RendererExtensions};
|
||||||
```
|
```
|
||||||
@@ -67,6 +68,7 @@ Common Categories:
|
|||||||
Add the toggle to the Qt UI, where you wish for it to appear and place it there.
|
Add the toggle to the Qt UI, where you wish for it to appear and place it there.
|
||||||
|
|
||||||
Example: `src/qt_common/config/shared_translation.cpp`
|
Example: `src/qt_common/config/shared_translation.cpp`
|
||||||
|
|
||||||
```cpp
|
```cpp
|
||||||
INSERT(Settings,
|
INSERT(Settings,
|
||||||
your_setting_name,
|
your_setting_name,
|
||||||
@@ -78,7 +80,7 @@ INSERT(Settings,
|
|||||||
|
|
||||||
#### Make sure to:
|
#### Make sure to:
|
||||||
|
|
||||||
* Keep display naming consistant
|
* Keep display naming consistent
|
||||||
* Put detailed info in the description
|
* Put detailed info in the description
|
||||||
* Use `\n` for line breaks in descriptions
|
* Use `\n` for line breaks in descriptions
|
||||||
|
|
||||||
@@ -91,6 +93,7 @@ INSERT(Settings,
|
|||||||
Add where it should be in the settings.
|
Add where it should be in the settings.
|
||||||
|
|
||||||
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt`
|
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt`
|
||||||
|
|
||||||
```kts
|
```kts
|
||||||
RENDERER_YOUR_SETTING_NAME("your_setting_name"),
|
RENDERER_YOUR_SETTING_NAME("your_setting_name"),
|
||||||
```
|
```
|
||||||
@@ -106,6 +109,7 @@ RENDERER_YOUR_SETTING_NAME("your_setting_name"),
|
|||||||
Add the toggle to the Kotlin (Android) UI
|
Add the toggle to the Kotlin (Android) UI
|
||||||
|
|
||||||
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt`
|
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt`
|
||||||
|
|
||||||
```kts
|
```kts
|
||||||
put(
|
put(
|
||||||
SwitchSetting(
|
SwitchSetting(
|
||||||
@@ -123,6 +127,7 @@ put(
|
|||||||
Add your setting within the right category.
|
Add your setting within the right category.
|
||||||
|
|
||||||
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt`
|
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt`
|
||||||
|
|
||||||
```kts
|
```kts
|
||||||
add(BooleanSetting.RENDERER_YOUR_SETTING_NAME.key)
|
add(BooleanSetting.RENDERER_YOUR_SETTING_NAME.key)
|
||||||
```
|
```
|
||||||
@@ -137,6 +142,7 @@ add(BooleanSetting.RENDERER_YOUR_SETTING_NAME.key)
|
|||||||
Add your setting and description in the appropriate place.
|
Add your setting and description in the appropriate place.
|
||||||
|
|
||||||
Example: `src/android/app/src/main/res/values/strings.xml`
|
Example: `src/android/app/src/main/res/values/strings.xml`
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
<string name="your_setting_name">Your Setting Display Name</string>
|
<string name="your_setting_name">Your Setting Display Name</string>
|
||||||
<string name="your_setting_name_description">Detailed description of what this setting does. Explain any caveats, requirements, or warnings here.</string>
|
<string name="your_setting_name_description">Detailed description of what this setting does. Explain any caveats, requirements, or warnings here.</string>
|
||||||
@@ -150,6 +156,7 @@ Now the UI part is done find a place in the code for the toggle,
|
|||||||
And use it to your heart's desire!
|
And use it to your heart's desire!
|
||||||
|
|
||||||
Example:
|
Example:
|
||||||
|
|
||||||
```cpp
|
```cpp
|
||||||
const bool your_value = Settings::values.your_setting_name.GetValue();
|
const bool your_value = Settings::values.your_setting_name.GetValue();
|
||||||
|
|
||||||
@@ -184,7 +191,7 @@ The setting ranges from 0 to 65535 (0x0000 to 0xFFFF), where each bit represents
|
|||||||
|
|
||||||
### Advantages
|
### Advantages
|
||||||
|
|
||||||
The main advantage is to avoid deploying new disposable toggles (those made only for testing stage, and are disposed once new feature gets good to merge). This empowers devs to be free of all frontend burocracy and hassle of new toggles.
|
The main advantage is to avoid deploying new disposable toggles (those made only for testing stage, and are disposed once new feature gets good to merge). This empowers devs to be free of all frontend bureaucracy and hassle of new toggles.
|
||||||
|
|
||||||
Common advantages recap:
|
Common advantages recap:
|
||||||
|
|
||||||
@@ -196,25 +203,31 @@ Common advantages recap:
|
|||||||
|
|
||||||
#### Accessing Debug Knobs (dev side)
|
#### Accessing Debug Knobs (dev side)
|
||||||
|
|
||||||
Use the `Settings::getDebugKnobAt(u8 i)` function to check if a specific bit is set:
|
Use the `Settings::GetDebugKnobAt(u8 i)` function to check if a specific bit is set:
|
||||||
|
|
||||||
```cpp
|
```cpp
|
||||||
//cpp side
|
//cpp side
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
|
||||||
|
//To use it as a general purpose uint var:
|
||||||
|
unsigned int debug_knobs = Settings::values.debug_knobs.GetValue();
|
||||||
|
|
||||||
// Check if bit 0 is set
|
// Check if bit 0 is set
|
||||||
bool feature_enabled = Settings::getDebugKnobAt(0);
|
bool feature_enabled = Settings::GetDebugKnobAt(0);
|
||||||
|
|
||||||
// Check if bit 15 is set
|
// Check if bit 15 is set
|
||||||
bool another_feature = Settings::getDebugKnobAt(15);
|
bool another_feature = Settings::GetDebugKnobAt(15);
|
||||||
```
|
```
|
||||||
|
|
||||||
```kts
|
```kts
|
||||||
//kotlin side
|
//kotlin side
|
||||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||||
|
|
||||||
|
//To use it as a general purpose uint var
|
||||||
|
val debug_knobs: Int = UShortSetting.DEBUG_KNOBS.getInt()
|
||||||
|
|
||||||
// Check if bit x is set
|
// Check if bit x is set
|
||||||
bool feature_enabled = Settings.getDebugKnobAt(x); //x as integer from 0 to 15
|
bool feature_enabled = Settings.GetDebugKnobAt(x); //x as integer from 0 to 15
|
||||||
```
|
```
|
||||||
|
|
||||||
The function returns `true` if the specified bit (0-15) is set in the `debug_knobs` value, `false` otherwise.
|
The function returns `true` if the specified bit (0-15) is set in the `debug_knobs` value, `false` otherwise.
|
||||||
@@ -247,6 +260,7 @@ There are two main confusions when talking about knobs:
|
|||||||
Sometimes when an user reports: knobs 1 and 2 gets better performance, dev may get confuse whether he means the knobs 1 and 2 literally, or the 1st and 2nd knobs (knobs 0 and 1).
|
Sometimes when an user reports: knobs 1 and 2 gets better performance, dev may get confuse whether he means the knobs 1 and 2 literally, or the 1st and 2nd knobs (knobs 0 and 1).
|
||||||
|
|
||||||
Debug knobs are **zero-based**, which means:
|
Debug knobs are **zero-based**, which means:
|
||||||
|
|
||||||
* The first knob is the knob(0) (or knob0 henceforth), and the last one is the 15 (knob15, likewise)
|
* The first knob is the knob(0) (or knob0 henceforth), and the last one is the 15 (knob15, likewise)
|
||||||
* You can talk: "knob0 is enabled/disabled", "In this video i was using only knobs 0 and 2", etc.
|
* You can talk: "knob0 is enabled/disabled", "In this video i was using only knobs 0 and 2", etc.
|
||||||
|
|
||||||
@@ -259,6 +273,7 @@ Whenever you're instructing tests or reporting results, be precise about whether
|
|||||||
|
|
||||||
ALWAYS use the word in PLURAL (knobs), without mentioning which one, to refer to the setting, aka multiple knobs at once:
|
ALWAYS use the word in PLURAL (knobs), without mentioning which one, to refer to the setting, aka multiple knobs at once:
|
||||||
Examples:
|
Examples:
|
||||||
|
|
||||||
- **knobs=0**: no knobs enabled
|
- **knobs=0**: no knobs enabled
|
||||||
- **knobs=1**: knob0 enabled, others disabled
|
- **knobs=1**: knob0 enabled, others disabled
|
||||||
- **knobs=2**: knob1 enabled, others disabled
|
- **knobs=2**: knob1 enabled, others disabled
|
||||||
@@ -270,6 +285,7 @@ Examples:
|
|||||||
|
|
||||||
Use the word in SINGULAR (knob), or in plural but referring which ones, when meaning multiple knobs at once:
|
Use the word in SINGULAR (knob), or in plural but referring which ones, when meaning multiple knobs at once:
|
||||||
Examples:
|
Examples:
|
||||||
|
|
||||||
- **knob0**: knob 0 enabled, others disabled
|
- **knob0**: knob 0 enabled, others disabled
|
||||||
- **knob1**: knob 1 enabled, others disabled
|
- **knob1**: knob 1 enabled, others disabled
|
||||||
- **knobs 0 and 1**: knobs 0 and 1 enabled, others disabled
|
- **knobs 0 and 1**: knobs 0 and 1 enabled, others disabled
|
||||||
@@ -282,12 +298,12 @@ Examples:
|
|||||||
|
|
||||||
```cpp
|
```cpp
|
||||||
void SomeFunction() {
|
void SomeFunction() {
|
||||||
if (Settings::getDebugKnobAt(0)) {
|
if (Settings::GetDebugKnobAt(0)) {
|
||||||
LOG_DEBUG(Common, "Debug feature 0 is enabled");
|
LOG_DEBUG(Common, "Debug feature 0 is enabled");
|
||||||
// Additional debug code here
|
// Additional debug code here
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Settings::getDebugKnobAt(1)) {
|
if (Settings::GetDebugKnobAt(1)) {
|
||||||
LOG_DEBUG(Common, "Debug feature 1 is enabled");
|
LOG_DEBUG(Common, "Debug feature 1 is enabled");
|
||||||
// Different debug behavior
|
// Different debug behavior
|
||||||
}
|
}
|
||||||
@@ -299,7 +315,7 @@ void SomeFunction() {
|
|||||||
```cpp
|
```cpp
|
||||||
bool UseOptimizedPath() {
|
bool UseOptimizedPath() {
|
||||||
// Skip optimization if debug bit 2 is set for testing
|
// Skip optimization if debug bit 2 is set for testing
|
||||||
return !Settings::getDebugKnobAt(2);
|
return !Settings::GetDebugKnobAt(2);
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -308,13 +324,13 @@ bool UseOptimizedPath() {
|
|||||||
```cpp
|
```cpp
|
||||||
void ExperimentalFeature() {
|
void ExperimentalFeature() {
|
||||||
static constexpr u8 EXPERIMENTAL_FEATURE_BIT = 3;
|
static constexpr u8 EXPERIMENTAL_FEATURE_BIT = 3;
|
||||||
|
|
||||||
if (!Settings::getDebugKnobAt(EXPERIMENTAL_FEATURE_BIT)) {
|
if (!Settings::GetDebugKnobAt(EXPERIMENTAL_FEATURE_BIT)) {
|
||||||
// Fallback to stable implementation
|
// Fallback to stable implementation
|
||||||
StableImplementation();
|
StableImplementation();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Experimental implementation
|
// Experimental implementation
|
||||||
ExperimentalImplementation();
|
ExperimentalImplementation();
|
||||||
}
|
}
|
||||||
|
|||||||
+42
-42
@@ -1,44 +1,44 @@
|
|||||||
# Dynarmic Design Documentation
|
# Dynarmic Design Documentation
|
||||||
|
|
||||||
Dynarmic is a dynamic recompiler for the ARMv6K architecture. Future plans for dynarmic include
|
Dynarmic is a dynamic recompiler for the ARMv6K architecture. Future plans for Dynarmic include
|
||||||
support for other versions of the ARM architecture, having a interpreter mode, and adding support
|
support for other versions of the ARM architecture, having a interpreter mode, and adding support
|
||||||
for other architectures.
|
for other architectures.
|
||||||
|
|
||||||
Users of this library interact with it primarily through the interface provided in
|
Users of this library interact with it primarily through the interface provided in
|
||||||
[`src/dynarmic/interface`](../src/dynarmic/interface). Users specify how dynarmic's CPU core interacts with
|
[`src/dynarmic/interface`](../../src/dynarmic/src/dynarmic/interface). Users specify how Dynarmic's CPU core interacts with
|
||||||
the rest of their system providing an implementation of the relevant `UserCallbacks` interface.
|
the rest of their system providing an implementation of the relevant `UserCallbacks` interface.
|
||||||
Users setup the CPU state using member functions of `Jit`, then call `Jit::Execute` to start CPU
|
Users setup the CPU state using member functions of `Jit`, then call `Jit::Execute` to start CPU
|
||||||
execution. The callbacks defined on `UserCallbacks` may be called from dynamically generated code,
|
execution. The callbacks defined on `UserCallbacks` may be called from dynamically generated code,
|
||||||
so users of the library should not depend on the stack being in a walkable state for unwinding.
|
so users of the library should not depend on the stack being in a walkable state for unwinding.
|
||||||
|
|
||||||
* A32: [`Jit`](../src/dynarmic/interface/A32/a32.h), [`UserCallbacks`](../src/dynarmic/interface/A32/config.h)
|
* A32: [`Jit`](../../src/dynarmic/src/dynarmic/interface/A32/a32.h), [`UserCallbacks`](../../src/dynarmic/src/dynarmic/interface/A32/config.h)
|
||||||
* A64: [`Jit`](../src/dynarmic/interface/A64/a64.h), [`UserCallbacks`](../src/dynarmic/interface/A64/config.h)
|
* A64: [`Jit`](../../src/dynarmic/src/dynarmic/interface/A64/a64.h), [`UserCallbacks`](../../src/dynarmic/src/dynarmic/interface/A64/config.h)
|
||||||
|
|
||||||
Dynarmic reads instructions from memory by calling `UserCallbacks::MemoryReadCode`. These
|
Dynarmic reads instructions from memory by calling `UserCallbacks::MemoryReadCode`. These
|
||||||
instructions then pass through several stages:
|
instructions then pass through several stages:
|
||||||
|
|
||||||
1. Decoding (Identifying what type of instruction it is and breaking it up into fields)
|
1. Decoding (Identifying what type of instruction it is and breaking it up into fields)
|
||||||
2. Translation (Generation of high-level IR from the instruction)
|
2. Translation (Generation of high-level IR from the instruction)
|
||||||
3. Optimization (Eliminiation of redundant microinstructions, other speed improvements)
|
3. Optimization (Elimination of redundant microinstructions, other speed improvements)
|
||||||
4. Emission (Generation of host-executable code into memory)
|
4. Emission (Generation of host-executable code into memory)
|
||||||
5. Execution (Host CPU jumps to the start of emitted code and runs it)
|
5. Execution (Host CPU jumps to the start of emitted code and runs it)
|
||||||
|
|
||||||
Using the A32 frontend with the x64 backend as an example:
|
Using the A32 frontend with the x64 backend as an example:
|
||||||
|
|
||||||
* Decoding is done by [double dispatch](https://en.wikipedia.org/wiki/Visitor_pattern) in
|
* Decoding is done by [double dispatch](https://en.wikipedia.org/wiki/Visitor_pattern) in
|
||||||
[`src/frontend/A32/decoder/{arm.h,thumb16.h,thumb32.h}`](../src/dynarmic/frontend/A32/decoder/).
|
[`src/frontend/A32/decoder/{arm.h,thumb16.h,thumb32.h}`](../../src/dynarmic/src/dynarmic/frontend/A32/decoder/).
|
||||||
* Translation is done by the visitors in [`src/dynarmic/frontend/A32/translate/translate_{arm,thumb}.cpp`](../src/dynarmic/frontend/A32/translate/).
|
* Translation is done by the visitors in [`src/dynarmic/frontend/A32/translate/translate_{arm,thumb}.cpp`](../../src/dynarmic/src/dynarmic/frontend/A32/translate/).
|
||||||
The function [`Translate`](../src/dynarmic/frontend/A32/translate/translate.h) takes a starting memory location,
|
The function [`Translate`](../../src/dynarmic/src/dynarmic/frontend/A32/translate/a32_translate.cpp) takes a starting memory location,
|
||||||
some CPU state, and memory reader callback and returns a basic block of IR.
|
some CPU state, and memory reader callback and returns a basic block of IR.
|
||||||
* The IR can be found under [`src/frontend/ir/`](../src/dynarmic/ir/).
|
* The IR can be found under [`src/frontend/ir/`](../../src/dynarmic/src/dynarmic/ir/).
|
||||||
* Optimizations can be found under [`src/ir_opt/`](../src/dynarmic/ir/opt/).
|
* Optimizations can be found under [`src/ir/opt_passes.cpp`](../../src/dynarmic/src/dynarmic/ir/opt_passes.cpp).
|
||||||
* Emission is done by `EmitX64` which can be found in [`src/dynarmic/backend/x64/emit_x64.{h,cpp}`](../src/dynarmic/backend/x64/).
|
* Emission is done by `EmitX64` which can be found in [`src/dynarmic/backend/x64/emit_x64.{h,cpp}`](../../src/dynarmic/src/dynarmic/backend/x64/).
|
||||||
* Execution is performed by calling `BlockOfCode::RunCode` in [`src/dynarmic/backend/x64/block_of_code.{h,cpp}`](../src/dynarmic/backend/x64/).
|
* Execution is performed by calling `BlockOfCode::RunCode` in [`src/dynarmic/backend/x64/block_of_code.{h,cpp}`](../../src/dynarmic/src/dynarmic/backend/x64/).
|
||||||
|
|
||||||
## Decoder
|
## Decoder
|
||||||
|
|
||||||
The decoder is a double dispatch decoder. Each instruction is represented by a line in the relevant
|
The decoder is a double dispatch decoder. Each instruction is represented by a line in the relevant
|
||||||
instruction table. Here is an example line from [`arm.h`](../src/dynarmic/frontend/A32/decoder/arm.h):
|
instruction table. Here is an example line from [`arm.h`](../../src/dynarmic/src/dynarmic/frontend/A32/decoder/arm.h):
|
||||||
|
|
||||||
INST(&V::arm_ADC_imm, "ADC (imm)", "cccc0010101Snnnnddddrrrrvvvvvvvv")
|
INST(&V::arm_ADC_imm, "ADC (imm)", "cccc0010101Snnnnddddrrrrvvvvvvvv")
|
||||||
|
|
||||||
@@ -61,7 +61,7 @@ error results.
|
|||||||
## Translator
|
## Translator
|
||||||
|
|
||||||
The translator is a visitor that uses the decoder to decode instructions. The translator generates IR code with the
|
The translator is a visitor that uses the decoder to decode instructions. The translator generates IR code with the
|
||||||
help of the [`IREmitter` class](../src/dynarmic/ir/ir_emitter.h). An example of a translation function follows:
|
help of the [`IREmitter` class](../../src/dynarmic/src/dynarmic/ir/ir_emitter.h). An example of a translation function follows:
|
||||||
|
|
||||||
bool ArmTranslatorVisitor::arm_ADC_imm(Cond cond, bool S, Reg n, Reg d, int rotate, Imm8 imm8) {
|
bool ArmTranslatorVisitor::arm_ADC_imm(Cond cond, bool S, Reg n, Reg d, int rotate, Imm8 imm8) {
|
||||||
u32 imm32 = ArmExpandImm(rotate, imm8);
|
u32 imm32 = ArmExpandImm(rotate, imm8);
|
||||||
@@ -107,7 +107,7 @@ function analyser in the medium-term future.
|
|||||||
Dynarmic's intermediate representation is typed. Each microinstruction may take zero or more arguments and may
|
Dynarmic's intermediate representation is typed. Each microinstruction may take zero or more arguments and may
|
||||||
return zero or more arguments. A subset of the microinstructions available is documented below.
|
return zero or more arguments. A subset of the microinstructions available is documented below.
|
||||||
|
|
||||||
A complete list of microinstructions can be found in [src/dynarmic/ir/opcodes.inc](../src/dynarmic/ir/opcodes.inc).
|
A complete list of microinstructions can be found in [src/dynarmic/ir/opcodes.inc](../../src/dynarmic/src/dynarmic/ir/opcodes.inc).
|
||||||
|
|
||||||
The below lists some commonly used microinstructions.
|
The below lists some commonly used microinstructions.
|
||||||
|
|
||||||
@@ -273,7 +273,7 @@ Exclusive OR (i.e.: XOR)
|
|||||||
|
|
||||||
### Callback: {Read,Write}Memory{8,16,32,64}
|
### Callback: {Read,Write}Memory{8,16,32,64}
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
<u8> ReadMemory8(<u32> vaddr)
|
<u8> ReadMemory8(<u32> vaddr)
|
||||||
<u8> ReadMemory16(<u32> vaddr)
|
<u8> ReadMemory16(<u32> vaddr)
|
||||||
<u8> ReadMemory32(<u32> vaddr)
|
<u8> ReadMemory32(<u32> vaddr)
|
||||||
@@ -288,7 +288,7 @@ Memory access.
|
|||||||
|
|
||||||
### Terminal: ReturnToDispatch
|
### Terminal: ReturnToDispatch
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
SetTerm(IR::Term::ReturnToDispatch{})
|
SetTerm(IR::Term::ReturnToDispatch{})
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -297,7 +297,7 @@ The dispatcher will use the value in R15 to determine what comes next.
|
|||||||
|
|
||||||
### Terminal: LinkBlock
|
### Terminal: LinkBlock
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
SetTerm(IR::Term::LinkBlock{next})
|
SetTerm(IR::Term::LinkBlock{next})
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -307,7 +307,7 @@ dispatcher, which will return control to the host.
|
|||||||
|
|
||||||
### Terminal: LinkBlockFast
|
### Terminal: LinkBlockFast
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
SetTerm(IR::Term::LinkBlockFast{next})
|
SetTerm(IR::Term::LinkBlockFast{next})
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -316,7 +316,7 @@ This promises guarantees that must be held at runtime - i.e that the program won
|
|||||||
|
|
||||||
### Terminal: PopRSBHint
|
### Terminal: PopRSBHint
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
SetTerm(IR::Term::PopRSBHint{})
|
SetTerm(IR::Term::PopRSBHint{})
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -328,7 +328,7 @@ this optimization or doesn't have a RSB may choose to implement this exactly as
|
|||||||
|
|
||||||
### Terminal: If
|
### Terminal: If
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
SetTerm(IR::Term::If{cond, term_then, term_else})
|
SetTerm(IR::Term::If{cond, term_then, term_else})
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -366,7 +366,7 @@ Do NEVER modify `%r15`, we must make it clear that this register is "immutable"
|
|||||||
|
|
||||||
### `Scratch`
|
### `Scratch`
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
Xbyak::Reg64 ScratchGpr(HostLocList desired_locations = any_gpr);
|
Xbyak::Reg64 ScratchGpr(HostLocList desired_locations = any_gpr);
|
||||||
Xbyak::Xmm ScratchXmm(HostLocList desired_locations = any_xmm);
|
Xbyak::Xmm ScratchXmm(HostLocList desired_locations = any_xmm);
|
||||||
```
|
```
|
||||||
@@ -375,7 +375,7 @@ At runtime, allocate one of the registers in `desired_locations`. You are free t
|
|||||||
|
|
||||||
### Pure `Use`
|
### Pure `Use`
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
Xbyak::Reg64 UseGpr(Argument& arg);
|
Xbyak::Reg64 UseGpr(Argument& arg);
|
||||||
Xbyak::Xmm UseXmm(Argument& arg);
|
Xbyak::Xmm UseXmm(Argument& arg);
|
||||||
OpArg UseOpArg(Argument& arg);
|
OpArg UseOpArg(Argument& arg);
|
||||||
@@ -391,7 +391,7 @@ This register **must not** have it's value changed.
|
|||||||
|
|
||||||
### `UseScratch`
|
### `UseScratch`
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
Xbyak::Reg64 UseScratchGpr(Argument& arg);
|
Xbyak::Reg64 UseScratchGpr(Argument& arg);
|
||||||
Xbyak::Xmm UseScratchXmm(Argument& arg);
|
Xbyak::Xmm UseScratchXmm(Argument& arg);
|
||||||
void UseScratch(Argument& arg, HostLoc host_loc);
|
void UseScratch(Argument& arg, HostLoc host_loc);
|
||||||
@@ -409,7 +409,7 @@ You are free to modify the value in the register. The register is discarded at t
|
|||||||
|
|
||||||
A `Define` is the defintion of a value. This is the only time when a value may be set.
|
A `Define` is the defintion of a value. This is the only time when a value may be set.
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
void DefineValue(IR::Inst* inst, const Xbyak::Reg& reg);
|
void DefineValue(IR::Inst* inst, const Xbyak::Reg& reg);
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -420,7 +420,7 @@ value to the specified register `reg`.
|
|||||||
|
|
||||||
Adding a `Define` to an existing value.
|
Adding a `Define` to an existing value.
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
void DefineValue(IR::Inst* inst, Argument& arg);
|
void DefineValue(IR::Inst* inst, Argument& arg);
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -458,7 +458,7 @@ One complication dynarmic has is that a compiled block is not uniquely identifia
|
|||||||
the PC alone, but bits in the FPSCR and CPSR are also relevant. We resolve this by
|
the PC alone, but bits in the FPSCR and CPSR are also relevant. We resolve this by
|
||||||
computing a 64-bit `UniqueHash` that is guaranteed to uniquely identify a block.
|
computing a 64-bit `UniqueHash` that is guaranteed to uniquely identify a block.
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
u64 LocationDescriptor::UniqueHash() const {
|
u64 LocationDescriptor::UniqueHash() const {
|
||||||
// This value MUST BE UNIQUE.
|
// This value MUST BE UNIQUE.
|
||||||
// This calculation has to match up with EmitX64::EmitTerminalPopRSBHint
|
// This calculation has to match up with EmitX64::EmitTerminalPopRSBHint
|
||||||
@@ -482,18 +482,18 @@ point. Each element in `rsb_location_descriptors` is a `UniqueHash` and they
|
|||||||
each correspond to an element in `rsb_codeptrs`. `rsb_codeptrs` contains the
|
each correspond to an element in `rsb_codeptrs`. `rsb_codeptrs` contains the
|
||||||
host addresses for the corresponding the compiled blocks.
|
host addresses for the corresponding the compiled blocks.
|
||||||
|
|
||||||
`RSBSize` was chosen by performance testing. Note that this is bigger than the
|
`RSB_SIZE` was chosen by performance testing. Note that this is bigger than the
|
||||||
size of the real RSB in hardware (which has 3 entries). Larger RSBs than 8
|
size of the real RSB in hardware (which has 3 entries). Larger RSBs than 8
|
||||||
showed degraded performance.
|
showed degraded performance.
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
struct JitState {
|
struct JitState {
|
||||||
// ...
|
// ...
|
||||||
|
|
||||||
static constexpr size_t RSBSize = 8; // MUST be a power of 2.
|
static constexpr size_t RSB_SIZE = 8; // MUST be a power of 2.
|
||||||
u32 rsb_ptr = 0;
|
u32 rsb_ptr = 0;
|
||||||
std::array<u64, RSBSize> rsb_location_descriptors;
|
std::array<u64, RSB_SIZE> rsb_location_descriptors;
|
||||||
std::array<u64, RSBSize> rsb_codeptrs;
|
std::array<u64, RSB_SIZE> rsb_codeptrs;
|
||||||
void ResetRSB();
|
void ResetRSB();
|
||||||
|
|
||||||
// ...
|
// ...
|
||||||
@@ -505,7 +505,7 @@ struct JitState {
|
|||||||
We insert our prediction at the insertion point iff the RSB doesn't already
|
We insert our prediction at the insertion point iff the RSB doesn't already
|
||||||
contain a prediction with the same `UniqueHash`.
|
contain a prediction with the same `UniqueHash`.
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
void EmitX64::EmitPushRSB(IR::Block&, IR::Inst* inst) {
|
void EmitX64::EmitPushRSB(IR::Block&, IR::Inst* inst) {
|
||||||
using namespace Xbyak::util;
|
using namespace Xbyak::util;
|
||||||
|
|
||||||
@@ -521,7 +521,7 @@ void EmitX64::EmitPushRSB(IR::Block&, IR::Inst* inst) {
|
|||||||
|
|
||||||
code->mov(index_reg, dword[code.ABI_JIT_PTR + offsetof(JitState, rsb_ptr)]);
|
code->mov(index_reg, dword[code.ABI_JIT_PTR + offsetof(JitState, rsb_ptr)]);
|
||||||
code->add(index_reg, 1);
|
code->add(index_reg, 1);
|
||||||
code->and_(index_reg, u32(JitState::RSBSize - 1));
|
code->and_(index_reg, u32(JitState::RSB_SIZE - 1));
|
||||||
|
|
||||||
code->mov(loc_desc_reg, u64(imm64));
|
code->mov(loc_desc_reg, u64(imm64));
|
||||||
CodePtr patch_location = code->getCurr<CodePtr>();
|
CodePtr patch_location = code->getCurr<CodePtr>();
|
||||||
@@ -530,7 +530,7 @@ void EmitX64::EmitPushRSB(IR::Block&, IR::Inst* inst) {
|
|||||||
code->EnsurePatchLocationSize(patch_location, 10);
|
code->EnsurePatchLocationSize(patch_location, 10);
|
||||||
|
|
||||||
Xbyak::Label label;
|
Xbyak::Label label;
|
||||||
for (size_t i = 0; i < JitState::RSBSize; ++i) {
|
for (size_t i = 0; i < JitState::RSB_SIZE; ++i) {
|
||||||
code->cmp(loc_desc_reg, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_location_descriptors) + i * sizeof(u64)]);
|
code->cmp(loc_desc_reg, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_location_descriptors) + i * sizeof(u64)]);
|
||||||
code->je(label, code->T_SHORT);
|
code->je(label, code->T_SHORT);
|
||||||
}
|
}
|
||||||
@@ -544,12 +544,12 @@ void EmitX64::EmitPushRSB(IR::Block&, IR::Inst* inst) {
|
|||||||
|
|
||||||
In pseudocode:
|
In pseudocode:
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
for (i := 0 .. RSBSize-1)
|
for (i := 0 .. RSB_SIZE-1)
|
||||||
if (rsb_location_descriptors[i] == imm64)
|
if (rsb_location_descriptors[i] == imm64)
|
||||||
goto label;
|
goto label;
|
||||||
rsb_ptr++;
|
rsb_ptr++;
|
||||||
rsb_ptr %= RSBSize;
|
rsb_ptr %= RSB_SIZE;
|
||||||
rsb_location_desciptors[rsb_ptr] = imm64; //< The UniqueHash
|
rsb_location_desciptors[rsb_ptr] = imm64; //< The UniqueHash
|
||||||
rsb_codeptr[rsb_ptr] = /* codeptr corresponding to the UniqueHash */;
|
rsb_codeptr[rsb_ptr] = /* codeptr corresponding to the UniqueHash */;
|
||||||
label:
|
label:
|
||||||
@@ -559,7 +559,7 @@ label:
|
|||||||
|
|
||||||
To check if a predicition is in the RSB, we linearly scan the RSB.
|
To check if a predicition is in the RSB, we linearly scan the RSB.
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
void EmitX64::EmitTerminalPopRSBHint(IR::Term::PopRSBHint, IR::LocationDescriptor initial_location) {
|
void EmitX64::EmitTerminalPopRSBHint(IR::Term::PopRSBHint, IR::LocationDescriptor initial_location) {
|
||||||
using namespace Xbyak::util;
|
using namespace Xbyak::util;
|
||||||
|
|
||||||
@@ -571,7 +571,7 @@ void EmitX64::EmitTerminalPopRSBHint(IR::Term::PopRSBHint, IR::LocationDescripto
|
|||||||
code->or_(rbx, rcx);
|
code->or_(rbx, rcx);
|
||||||
|
|
||||||
code->mov(rax, u64(code->GetReturnFromRunCodeAddress()));
|
code->mov(rax, u64(code->GetReturnFromRunCodeAddress()));
|
||||||
for (size_t i = 0; i < JitState::RSBSize; ++i) {
|
for (size_t i = 0; i < JitState::RSB_SIZE; ++i) {
|
||||||
code->cmp(rbx, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_location_descriptors) + i * sizeof(u64)]);
|
code->cmp(rbx, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_location_descriptors) + i * sizeof(u64)]);
|
||||||
code->cmove(rax, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_codeptrs) + i * sizeof(u64)]);
|
code->cmove(rax, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_codeptrs) + i * sizeof(u64)]);
|
||||||
}
|
}
|
||||||
@@ -582,10 +582,10 @@ void EmitX64::EmitTerminalPopRSBHint(IR::Term::PopRSBHint, IR::LocationDescripto
|
|||||||
|
|
||||||
In pseudocode:
|
In pseudocode:
|
||||||
|
|
||||||
```c++
|
```cpp
|
||||||
rbx := ComputeUniqueHash()
|
rbx := ComputeUniqueHash()
|
||||||
rax := ReturnToDispatch
|
rax := ReturnToDispatch
|
||||||
for (i := 0 .. RSBSize-1)
|
for (i := 0 .. RSB_SIZE-1)
|
||||||
if (rbx == rsb_location_descriptors[i])
|
if (rbx == rsb_location_descriptors[i])
|
||||||
rax = rsb_codeptrs[i]
|
rax = rsb_codeptrs[i]
|
||||||
goto rax
|
goto rax
|
||||||
|
|||||||
+9
-340
@@ -3,175 +3,20 @@ Dynarmic
|
|||||||
|
|
||||||
A dynamic recompiler for ARM.
|
A dynamic recompiler for ARM.
|
||||||
|
|
||||||
Highlight features:
|
*Note that an adversarial guest program [can determine if it's being ran under Dynarmic](#disadvantages-of-dynarmic). Preventing this is not a goal of this project.*
|
||||||
|
|
||||||
- Fast dynamic binary translation via Just-in-Time compilation
|
Cortex-A57 (32 and 64 bit) is the emulated guest target. See [ArchVersion](../../src/dynarmic/src/dynarmic/interface/A32/arch_version.h).
|
||||||
- Clean API
|
|
||||||
- Implemented in modern C++20
|
|
||||||
- Hooks exposed for easy code instrumentation
|
|
||||||
- Code injection support for very fine-grained instrumentation
|
|
||||||
- Support for unusual address space setups (bring-your-own memory system)
|
|
||||||
- Native support for most popular operating systems (Windows, macOS, Linux, FreeBSD, OpenBSD, NetBSD, Android)
|
|
||||||
|
|
||||||
*Please note that an adversarial guest program [can determine if it is being run under dynarmic](#disadvantages-of-dynarmic). Preventing this is not a goal of this project.*
|
The only supported host architectures are x86-64, and AArch64. There are no plans to support any 32-bit architectures.
|
||||||
|
|
||||||
### Supported guest architectures
|
See [an example usage](../../src/dynarmic/tests/print_info.cpp).
|
||||||
|
|
||||||
* v3
|
|
||||||
* v4
|
|
||||||
* v4T
|
|
||||||
* v5TE
|
|
||||||
* v6K
|
|
||||||
* v6T2
|
|
||||||
* v7A
|
|
||||||
* 32-bit v8
|
|
||||||
* 64-bit v8
|
|
||||||
|
|
||||||
You can specify the specific guest version using [ArchVersion](src/dynarmic/interface/A32/arch_version.h).
|
|
||||||
|
|
||||||
There are no plans to support v1 or v2.
|
|
||||||
|
|
||||||
### Supported host architectures
|
|
||||||
|
|
||||||
* x86-64
|
|
||||||
* AArch64
|
|
||||||
|
|
||||||
There are no plans to support any 32-bit architecture.
|
|
||||||
|
|
||||||
Important API Changes in v6.x Series
|
|
||||||
------------------------------------
|
|
||||||
|
|
||||||
* **v6.7.0**
|
|
||||||
* To support use cases where one wants to have the guest to have the same address space as the host, `nullptr` is now a valid value for `fastmem_pointer`.
|
|
||||||
**This change is not backwards-compatible.** If you were previously using `nullptr` to represent an invalid fastmem arena, you will now have to use `std::nullopt`.
|
|
||||||
|
|
||||||
|
|
||||||
Documentation
|
|
||||||
-------------
|
|
||||||
|
|
||||||
Design documentation can be found at [./Design.md](./Design.md).
|
Design documentation can be found at [./Design.md](./Design.md).
|
||||||
|
|
||||||
|
|
||||||
Usage Example
|
|
||||||
-------------
|
|
||||||
|
|
||||||
The below is a minimal example. Bring-your-own memory system.
|
|
||||||
|
|
||||||
```cpp
|
|
||||||
#include <array>
|
|
||||||
#include <cstdint>
|
|
||||||
#include <cstdio>
|
|
||||||
#include <exception>
|
|
||||||
|
|
||||||
#include "dynarmic/interface/A32/a32.h"
|
|
||||||
#include "dynarmic/interface/A32/config.h"
|
|
||||||
|
|
||||||
using u8 = std::uint8_t;
|
|
||||||
using u16 = std::uint16_t;
|
|
||||||
using u32 = std::uint32_t;
|
|
||||||
using u64 = std::uint64_t;
|
|
||||||
|
|
||||||
class MyEnvironment final : public Dynarmic::A32::UserCallbacks {
|
|
||||||
public:
|
|
||||||
u64 ticks_left = 0;
|
|
||||||
std::array<u8, 2048> memory{};
|
|
||||||
|
|
||||||
u8 MemoryRead8(u32 vaddr) override {
|
|
||||||
if (vaddr >= memory.size()) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
return memory[vaddr];
|
|
||||||
}
|
|
||||||
|
|
||||||
u16 MemoryRead16(u32 vaddr) override {
|
|
||||||
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 MemoryRead32(u32 vaddr) override {
|
|
||||||
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
|
|
||||||
}
|
|
||||||
|
|
||||||
u64 MemoryRead64(u32 vaddr) override {
|
|
||||||
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MemoryWrite8(u32 vaddr, u8 value) override {
|
|
||||||
if (vaddr >= memory.size()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
memory[vaddr] = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MemoryWrite16(u32 vaddr, u16 value) override {
|
|
||||||
MemoryWrite8(vaddr, u8(value));
|
|
||||||
MemoryWrite8(vaddr + 1, u8(value >> 8));
|
|
||||||
}
|
|
||||||
|
|
||||||
void MemoryWrite32(u32 vaddr, u32 value) override {
|
|
||||||
MemoryWrite16(vaddr, u16(value));
|
|
||||||
MemoryWrite16(vaddr + 2, u16(value >> 16));
|
|
||||||
}
|
|
||||||
|
|
||||||
void MemoryWrite64(u32 vaddr, u64 value) override {
|
|
||||||
MemoryWrite32(vaddr, u32(value));
|
|
||||||
MemoryWrite32(vaddr + 4, u32(value >> 32));
|
|
||||||
}
|
|
||||||
|
|
||||||
void CallSVC(u32 swi) override {
|
|
||||||
// Do something.
|
|
||||||
}
|
|
||||||
|
|
||||||
void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override {
|
|
||||||
// Do something.
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddTicks(u64 ticks) override {
|
|
||||||
if (ticks > ticks_left) {
|
|
||||||
ticks_left = 0;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
ticks_left -= ticks;
|
|
||||||
}
|
|
||||||
|
|
||||||
u64 GetTicksRemaining() override {
|
|
||||||
return ticks_left;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
|
||||||
MyEnvironment env;
|
|
||||||
Dynarmic::A32::UserConfig user_config;
|
|
||||||
user_config.callbacks = &env;
|
|
||||||
Dynarmic::A32::Jit cpu{user_config};
|
|
||||||
|
|
||||||
// Execute at least 1 instruction.
|
|
||||||
// (Note: More than one instruction may be executed.)
|
|
||||||
env.ticks_left = 1;
|
|
||||||
|
|
||||||
// Write some code to memory.
|
|
||||||
env.MemoryWrite16(0, 0x0088); // lsls r0, r1, #2
|
|
||||||
env.MemoryWrite16(2, 0xE7FE); // b +#0 (infinite loop)
|
|
||||||
|
|
||||||
// Setup registers.
|
|
||||||
cpu.Regs()[0] = 1;
|
|
||||||
cpu.Regs()[1] = 2;
|
|
||||||
cpu.Regs()[15] = 0; // PC = 0
|
|
||||||
cpu.SetCpsr(0x00000030); // Thumb mode
|
|
||||||
|
|
||||||
// Execute!
|
|
||||||
cpu.Run();
|
|
||||||
|
|
||||||
// Here we would expect cpu.Regs()[0] == 8
|
|
||||||
printf("R0: %u\n", cpu.Regs()[0]);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Alternatives to Dynarmic
|
Alternatives to Dynarmic
|
||||||
------------------------
|
------------------------
|
||||||
|
|
||||||
Here are some projects with the same goals as dynarmic:
|
Here are some projects with the same goals as Dynarmic:
|
||||||
|
|
||||||
* [Unicorn](https://www.unicorn-engine.org/) - Recompiling multi-architecture CPU emulator, based on QEMU
|
* [Unicorn](https://www.unicorn-engine.org/) - Recompiling multi-architecture CPU emulator, based on QEMU
|
||||||
* [SkyEye](http://skyeye.sourceforge.net) - Cached interpreter for ARM
|
* [SkyEye](http://skyeye.sourceforge.net) - Cached interpreter for ARM
|
||||||
@@ -189,8 +34,8 @@ More general alternatives:
|
|||||||
Disadvantages of Dynarmic
|
Disadvantages of Dynarmic
|
||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
In the pursuit of speed, some behavior not commonly depended upon is elided. Therefore this emulator does not match spec.
|
In the pursuit of speed, some behavior not commonly depended upon is elided. Hence this emulator doesn't match spec.
|
||||||
Please note that this would mean that a guest application can easily determine if it is being run under instrumentation.
|
Note that this would mean that a guest application can easily determine if it's being ran under instrumentation.
|
||||||
|
|
||||||
Known examples:
|
Known examples:
|
||||||
|
|
||||||
@@ -205,182 +50,6 @@ Use this code base at your own risk.
|
|||||||
Legal
|
Legal
|
||||||
-----
|
-----
|
||||||
|
|
||||||
dynarmic is under a 0BSD license. See LICENSE.txt for more details.
|
Dynarmic is under a GPLv3 license, check the relevant file headers for more information.
|
||||||
|
|
||||||
dynarmic uses several other libraries, whose licenses are included below:
|
Dynarmic uses several open-source libraries, whose licenses are included inside thereof.
|
||||||
|
|
||||||
### biscuit
|
|
||||||
|
|
||||||
```
|
|
||||||
Copyright 2021 Lioncash/Lioncache
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
|
|
||||||
to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
||||||
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
||||||
IN THE SOFTWARE.
|
|
||||||
```
|
|
||||||
|
|
||||||
### catch
|
|
||||||
|
|
||||||
```
|
|
||||||
Boost Software License - Version 1.0 - August 17th, 2003
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person or organization
|
|
||||||
obtaining a copy of the software and accompanying documentation covered by
|
|
||||||
this license (the "Software") to use, reproduce, display, distribute,
|
|
||||||
execute, and transmit the Software, and to prepare derivative works of the
|
|
||||||
Software, and to permit third-parties to whom the Software is furnished to
|
|
||||||
do so, all subject to the following:
|
|
||||||
|
|
||||||
The copyright notices in the Software and this entire statement, including
|
|
||||||
the above license grant, this restriction and the following disclaimer,
|
|
||||||
must be included in all copies of the Software, in whole or in part, and
|
|
||||||
all derivative works of the Software, unless such copies or derivative
|
|
||||||
works are solely in the form of machine-executable object code generated by
|
|
||||||
a source language processor.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
|
||||||
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
|
||||||
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
|
||||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
||||||
DEALINGS IN THE SOFTWARE.
|
|
||||||
```
|
|
||||||
|
|
||||||
### fmt
|
|
||||||
|
|
||||||
```
|
|
||||||
Copyright (c) 2012 - 2016, Victor Zverovich
|
|
||||||
|
|
||||||
All rights reserved.
|
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without
|
|
||||||
modification, are permitted provided that the following conditions are met:
|
|
||||||
|
|
||||||
1. Redistributions of source code must retain the above copyright notice, this
|
|
||||||
list of conditions and the following disclaimer.
|
|
||||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
||||||
this list of conditions and the following disclaimer in the documentation
|
|
||||||
and/or other materials provided with the distribution.
|
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
||||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
||||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
```
|
|
||||||
|
|
||||||
### mcl & oaknut
|
|
||||||
|
|
||||||
```
|
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2022 merryhime <https://mary.rs>
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
```
|
|
||||||
|
|
||||||
### unordered_dense
|
|
||||||
|
|
||||||
```
|
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2022 Martin Leitner-Ankerl
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
```
|
|
||||||
|
|
||||||
### xbyak
|
|
||||||
|
|
||||||
```
|
|
||||||
Copyright (c) 2007 MITSUNARI Shigeo
|
|
||||||
All rights reserved.
|
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without
|
|
||||||
modification, are permitted provided that the following conditions are met:
|
|
||||||
|
|
||||||
Redistributions of source code must retain the above copyright notice, this
|
|
||||||
list of conditions and the following disclaimer.
|
|
||||||
Redistributions in binary form must reproduce the above copyright notice,
|
|
||||||
this list of conditions and the following disclaimer in the documentation
|
|
||||||
and/or other materials provided with the distribution.
|
|
||||||
Neither the name of the copyright owner nor the names of its contributors may
|
|
||||||
be used to endorse or promote products derived from this software without
|
|
||||||
specific prior written permission.
|
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
||||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
||||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
||||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
||||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
||||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
||||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
||||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
||||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
||||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
|
||||||
THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
-----------------------------------------------------------------------------
|
|
||||||
ソースコード形式かバイナリ形式か、変更するかしないかを問わず、以下の条件を満た
|
|
||||||
す場合に限り、再頒布および使用が許可されます。
|
|
||||||
|
|
||||||
ソースコードを再頒布する場合、上記の著作権表示、本条件一覧、および下記免責条項
|
|
||||||
を含めること。
|
|
||||||
バイナリ形式で再頒布する場合、頒布物に付属のドキュメント等の資料に、上記の著作
|
|
||||||
権表示、本条件一覧、および下記免責条項を含めること。
|
|
||||||
書面による特別の許可なしに、本ソフトウェアから派生した製品の宣伝または販売促進
|
|
||||||
に、著作権者の名前またはコントリビューターの名前を使用してはならない。
|
|
||||||
本ソフトウェアは、著作権者およびコントリビューターによって「現状のまま」提供さ
|
|
||||||
れており、明示黙示を問わず、商業的な使用可能性、および特定の目的に対する適合性
|
|
||||||
に関する暗黙の保証も含め、またそれに限定されない、いかなる保証もありません。
|
|
||||||
著作権者もコントリビューターも、事由のいかんを問わず、 損害発生の原因いかんを
|
|
||||||
問わず、かつ責任の根拠が契約であるか厳格責任であるか(過失その他の)不法行為で
|
|
||||||
あるかを問わず、仮にそのような損害が発生する可能性を知らされていたとしても、
|
|
||||||
本ソフトウェアの使用によって発生した(代替品または代用サービスの調達、使用の
|
|
||||||
喪失、データの喪失、利益の喪失、業務の中断も含め、またそれに限定されない)直接
|
|
||||||
損害、間接損害、偶発的な損害、特別損害、懲罰的損害、または結果損害について、
|
|
||||||
一切責任を負わないものとします。
|
|
||||||
```
|
|
||||||
|
|||||||
+40
-36
@@ -1,59 +1,65 @@
|
|||||||
# AI Policy
|
# AI Policy
|
||||||
|
|
||||||
Use at your peril.
|
AI and LLM use is *strictly* prohibited within our codebase and surrounding community, including issues and comments. This includes using AI or LLMs to write docs/commit messages, debug issues, brainstorm ideas, research concepts, or search the codebase.
|
||||||
|
|
||||||
AI is a *tool*, not a replacement or catch-all solution. It is generally okay at a few *very specific* use cases:
|
- [AI Policy](#ai-policy)
|
||||||
|
- [Low-quality code](#low-quality-code)
|
||||||
|
- [Licensing concerns](#licensing-concerns)
|
||||||
|
- [Vibe-coding](#vibe-coding)
|
||||||
|
- [Commit messages](#commit-messages)
|
||||||
|
- [Miscellaneous concerns](#miscellaneous-concerns)
|
||||||
|
- [Unacceptable Use Examples](#unacceptable-use-examples)
|
||||||
|
- [Addendum: Commit Messages](#addendum-commit-messages)
|
||||||
|
|
||||||
- Automation of tedious changes where you have already made the pattern clear and done the necessary groundwork.
|
## Low-quality code
|
||||||
- Conversion of code from one paradigm to another.
|
|
||||||
|
|
||||||
For everything else, AI is subpar at best, and actively harmful at worst. In general, you are **heavily** encouraged to not use AI at all.
|
AI is notorious for producing low-quality code; be it:
|
||||||
|
|
||||||
## Why?
|
- nonfunctional,
|
||||||
|
- verbose/inefficient,
|
||||||
|
- breaking other parts of the codebase,
|
||||||
|
- or writing/architecting in a completely different style
|
||||||
|
|
||||||
AI is notorious for hallucinating facts out of thin air and sometimes outright lying to users. Additionally, code written by LLMs is often needlessly verbose and horrifically inefficient (not to mention the rather ridiculous level of over-commenting). The end result is often one of three things:
|
All code, AI or not, is held under a **strict standard of excellence**. AI/LLM-generated code will fail this test 10 times out of 10.
|
||||||
|
|
||||||
- Completely nonfunctional code
|
## Licensing concerns
|
||||||
- Code that works, but is extraordinarily verbose or not nearly as efficient as it can be
|
|
||||||
- Code that works well and is written well, but solves a different problem than was intended, or solves the same problem but in a completely incorrect way that will break other things horribly.
|
|
||||||
|
|
||||||
Human-written code will, without exception, always be of infinitely higher quality when properly researched and implemented by someone familiar with *both* the surrounding code and the programming language in use. LLMs may produce a "good enough" result, but this result is often subpar.
|
This is an area of ongoing litigation, and as such, is still very iffy. For the time being, know that allowing AI to ingest the codebase may end up with its copyleft code regurgitated into incompatibly-licensed proprietary or permissive software. For you, this means to **not** feed code into LLMs.
|
||||||
|
|
||||||
**All code is held under a STRICT STANDARD OF EXCELLENCE**. AI code is no different, and since it often produces subpar or outright terrible code, it will often fail to meet this excellence standard.
|
AI models may have also ingested AGPLv3 code, which is license-incompatible with our codebase.
|
||||||
|
|
||||||
On a lesser-known note, LLM outputs often contain unicode symbols such as emojis or the arrow symbol. Please don't put Unicode symbols in your code. It messes with many an IDE, and the three people viewing your code on Lynx will be very unhappy.
|
## Vibe-coding
|
||||||
|
|
||||||
**Learn to code**. It's worth it, we promise!
|
Just don't. If you're not going to put the effort in to understand every line of code you wrote, neither will we, and your patch or pull request will be ignored.
|
||||||
|
|
||||||
## Acceptable Use
|
## Commit messages
|
||||||
|
|
||||||
As stated previously, AI is good in a few *very specific* cases. In these cases, it's usually fine to use AI, as long as you **explicitly provide notice that it was used**.
|
AI-generated commit messages are absolutely terrible, and your pull request or patch will immediately be rejected if you choose to do this. They are, quite simply, actively detrimental to our understanding of your changes, and if you're not willing to summarize the intent behind your changes, then we're not going to bother reading the code you wrote.
|
||||||
|
|
||||||
- Anything directly outside of the realm of the code written in your PR or patch is none of our business.
|
Write concise, simple, and descriptive commit messages that actually convey the proper intent behind what your change is trying to do.
|
||||||
- This primarily covers research.
|
|
||||||
- However, we *still* strongly discourage this for the reasons mentioned above.
|
|
||||||
- Assistance with cleanups, and minor nitpicks/optimizations.
|
|
||||||
- This is still discouraged, but it's okay to occasionally use LLMs to catch any minor mistakes you made in your code.
|
|
||||||
- Debugging
|
|
||||||
- In general, LLMs are not good at debugging, but if you solve a bug you're facing with help from an AI, and said fix **works properly**, then that's fine.
|
|
||||||
|
|
||||||
## Unacceptable Use
|
See the [Addendum](#addendum-commit-messages) for an instance of how bad AI models are at commit messages.
|
||||||
|
|
||||||
Well, everything else. But here are a few examples:
|
## Miscellaneous concerns
|
||||||
|
|
||||||
|
- While many environmental concerns about AI are typically blown out of proportion, it *is* a legitimate issue, and should be taken into account.
|
||||||
|
- Many people have significant concerns over the ethics of AI usage due to inhumane and predatory behavior by large AI companies, particularly Anthropic and OpenAI. This can technically be avoided through the usage of local LLMs.
|
||||||
|
- LLMs have a tendency to add unicode characters (such as the arrow → and the em-dash — symbols) to their output, which can make viewing code or documents harder on command-line editors and viewers.
|
||||||
|
- Dedicated coding models--namely Claude--also like to add a lot of comments to overexplain every individual line of code it produces. This actually makes it *harder* to understand the code!
|
||||||
|
|
||||||
|
## Unacceptable Use Examples
|
||||||
|
|
||||||
|
Here are a few examples of unacceptable use:
|
||||||
|
|
||||||
- Commit messages
|
|
||||||
- LLMs are absolutely horrible at this. They are needlessly verbose, almost never catch the actual intent of the commit, and will almost always hallucinate false information about said changes.
|
|
||||||
- See the addendum for an example
|
|
||||||
- Solving problems
|
- Solving problems
|
||||||
- Slapping a few files and a "please fix bug XYZ" into an LLM is a recipe for disaster that will pretty much never work.
|
- Slapping a few files and a "please fix bug XYZ" into an LLM is a recipe for disaster that will pretty much never work.
|
||||||
- Fully AI-generated code
|
- Fully AI-generated code, aka "vibecoding"
|
||||||
- This shouldn't need explaining. Do not do this under any circumstance, especially if you don't actually understand what's going on.
|
|
||||||
- Writing code based on pseudo-instructions
|
- Writing code based on pseudo-instructions
|
||||||
- If you don't know how to write code, don't. If you've figured out the root cause (preferably without feeding random files into an LLM) and actively know what's going on, provide information to other developers or friends of yours who have knowledge of the language and/or the codebase.
|
- If you don't know how to write code, don't. If you've figured out the root cause (preferably without feeding random files into an LLM) and actively know what's going on, provide information to other developers or friends of yours who have knowledge of the language and/or the codebase.
|
||||||
|
|
||||||
## Addendum: Commit Messages
|
## Addendum: Commit Messages
|
||||||
|
|
||||||
The patchset for pull request [#3422](https://git.eden-emu.dev/eden-emu/eden/pulls/3422) was fed into several LLMs to generate a commit message. All of them sucked, and not a single one caught on to what the commit actually did. For example:
|
The patchset for pull request [#3422](https://git.eden-emu.dev/eden-emu/eden/pulls/3422) was fed into several LLMs to generate a commit message. One LLM produced the following:
|
||||||
|
|
||||||
```txt
|
```txt
|
||||||
profile_manager: Refactor user deletion to use index instead of UUID
|
profile_manager: Refactor user deletion to use index instead of UUID
|
||||||
@@ -87,10 +93,10 @@ This is:
|
|||||||
|
|
||||||
- Needlessly verbose (nobody cares about most of these details)
|
- Needlessly verbose (nobody cares about most of these details)
|
||||||
- Doesn't address the actual purpose of the PR (fixing a double-deletion bug in the profile manager)
|
- Doesn't address the actual purpose of the PR (fixing a double-deletion bug in the profile manager)
|
||||||
- Has unicode arrows
|
- Has unicode arrows (this is bad for command-line editors)
|
||||||
- Uses overly corporate and, well, robotic language
|
- Uses corporate and word-salad language
|
||||||
|
|
||||||
As another example:
|
Another (code-oriented) LLM output the following:
|
||||||
|
|
||||||
```txt
|
```txt
|
||||||
profile(manager/ui): switch to index-based deletion and unify removal logic
|
profile(manager/ui): switch to index-based deletion and unify removal logic
|
||||||
@@ -108,5 +114,3 @@ This consolidates profile removal behavior, fixes potential race conditions in t
|
|||||||
This has all of the same problems as the other one. Needlessly verbose, doesn't address *what* it actually fixes ("consolidates profile removal behavior"... okay, why? What does it fix?), etc. It even has the bonus of totally hallucinating the addition of a method!
|
This has all of the same problems as the other one. Needlessly verbose, doesn't address *what* it actually fixes ("consolidates profile removal behavior"... okay, why? What does it fix?), etc. It even has the bonus of totally hallucinating the addition of a method!
|
||||||
|
|
||||||
On a more "philosophical" note, LLMs tend to be geared towards *corporate language*, as that's what they're trained on. This is why AI-generated commit messages feel like "word salad", and typically pad out the commit message to make it *look* like a lot of things were changed (trust me, it's like that in the corporate world). They typically also drift towards unneeded buzzwords and useless implementation details.
|
On a more "philosophical" note, LLMs tend to be geared towards *corporate language*, as that's what they're trained on. This is why AI-generated commit messages feel like "word salad", and typically pad out the commit message to make it *look* like a lot of things were changed (trust me, it's like that in the corporate world). They typically also drift towards unneeded buzzwords and useless implementation details.
|
||||||
|
|
||||||
**Don't use AI for commit messages**.
|
|
||||||
|
|||||||
+34
-33
@@ -2,45 +2,42 @@
|
|||||||
|
|
||||||
These are **not** stylistic guidelines, they're, for the most part, suggestions on how to architecture new systems or improve upon the existing codebase.
|
These are **not** stylistic guidelines, they're, for the most part, suggestions on how to architecture new systems or improve upon the existing codebase.
|
||||||
|
|
||||||
# Foreword
|
## Foreword
|
||||||
|
|
||||||
Don't try to micro-optimize out of the get go, while yes, most of the code is pretty, subpar, most of these are aftertoughts and details that can be glossed over **generally**.
|
Keep your code simple, efficient, and readable.
|
||||||
|
|
||||||
Architectural issues are more important, for example an API returning a `std::string` is not as efficient as one that operates on `std::string_view` directly (cost of constructing an `std::string` w/o small-string optimization and all of that).
|
## C++ guidelines
|
||||||
|
|
||||||
Regardless of the details, try to keep things simple. As a general rule of thumb.
|
|
||||||
|
|
||||||
# C++ guidelines
|
|
||||||
|
|
||||||
Everyone has their own way of viewing good/bad C++ practices, my general outline:
|
Everyone has their own way of viewing good/bad C++ practices, my general outline:
|
||||||
|
|
||||||
- At your disposal you may use `boost::container::static_vector<>` (beware it has a ctor/initialization cost which goes up the more elements you add).
|
- At your disposal you may use `boost::container::static_vector<>` (beware it has a ctor/initialization cost which goes up the more elements you add).
|
||||||
- Or you may use `boost::container::small_vector<>` (which has an initialization cost as well, and will use extra book-keeping for heap, try to keep a balance).
|
- Or you may use `boost::container::small_vector<>` (which has an initialization cost as well, and will use extra book-keeping for heap, try to keep a balance).
|
||||||
- Don't use `[[likely]]` or `[[unlikely]]`; PGO builds exist for that.
|
- Don't use `[[likely]]` or `[[unlikely]]`; PGO builds exist for that.
|
||||||
- Don't use inline assembly to try to outsmart the compiler unless you're 100% sure the assembly you're writing is actually good.
|
- Don't use inline assembly to try to outsmart the compiler unless you're 100% sure the assembly you're writing is actually good.
|
||||||
- And if so, try to restructure your C++ code so the compiler vectorizes it/makes it better, right?
|
- And if so, try to restructure your C++ code so the compiler vectorizes it/makes it better
|
||||||
- Or if that fails, use intrinsics instead of raw `asm volatile`.
|
- Or if that fails, use intrinsics instead of raw `asm volatile`.
|
||||||
- Use `std::optional<>` instead of `std::unique_ptr<>` if possible.
|
- Use `std::optional<>` instead of `std::unique_ptr<>` if possible.
|
||||||
- `std::unique_ptr<>` carries indirection cost due to it being memory allocated on the heap.
|
- `std::unique_ptr<>` carries indirection cost due to it being memory allocated on the heap.
|
||||||
- It isn't often that objects that contain `std::unique_ptr<>`, are allocated on the heap themselves, allocating even more things on the heap seems redundant.
|
- It isn't often that objects that contain `std::unique_ptr<>`, are allocated on the heap themselves, allocating even more things on the heap seems redundant.
|
||||||
- Avoid `std::recursive_mutex` at all costs.
|
- Avoid `std::recursive_mutex` at all costs.
|
||||||
- It's basically implemented as a linked list most of the time and has HEAVY performance penalties.
|
- It's basically implemented as a linked list most of the time and has HEAVY performance penalties.
|
||||||
- Exploit the fact `std::atomic<uint32_t>/std::atomic<int32_t>` is basically free on most arches that matter.
|
- Exploit the fact `std::atomic<uint32_t>/std::atomic<int32_t>` is basically free on most arches that matter.
|
||||||
- In x86_64, an atomic `uint32_t` is basically `mov [m32], r32`, which is essentially free/cheap.
|
- In x86_64, an atomic `uint32_t` is basically `mov [m32], r32`, which is essentially free/cheap.
|
||||||
- Avoid template parameters unless you really need them.
|
- Avoid template parameters unless you really need them.
|
||||||
- For small inlineable functions this is fine, for more complex ones, please consider the generated assembly.
|
- For small inline-able functions this is fine, for more complex ones, consider the generated assembly.
|
||||||
- Dont make your own memcpy/memset/strcpy/strncpy/etc.
|
- Don't make your own memcpy/memset/strcpy/strncpy/etc.
|
||||||
- Seriously DON'T DO THIS. You will NOT beat the compiler.
|
- Seriously DON'T DO THIS. You will NOT beat the compiler.
|
||||||
- Nor 30 years of writing optimized `mem*`.
|
- Nor 30 years of writing optimized `mem*`.
|
||||||
- If your code is slow, don't blame `mem*`, blame your code.
|
- If your code is slow, don't blame `mem*`, blame your code.
|
||||||
- Try to avoid using `virtual` since vtable indirection has a cost
|
- Try to avoid using `virtual` since vtable indirection has a cost
|
||||||
- Avoid `dynamic_cast` and `typeid` at all costs.
|
- Avoid `dynamic_cast` and `typeid` at all costs.
|
||||||
- The reason is because the project has `-fno-rtti` disabled by default, due to the costs of dynamic polymorphism.
|
- The reason is because the project has `-fno-rtti` disabled by default, due to the costs of dynamic polymorphism.
|
||||||
- Always copy-on-value for objects with `sizeof(void *) >= sizeof(T) * 2`, i.e objects sized as 2 pointers or less, for bigger objects you can use ref/pointer as usual.
|
- Always copy-on-value for objects with `sizeof(void *) >= sizeof(T) * 2`, i.e objects sized as 2 pointers or less, for bigger objects you can use ref/pointer as usual.
|
||||||
- Try using move semantics instead of references, whenever possible.
|
- Try using move semantics instead of references, whenever possible.
|
||||||
- Remember function parameters are extremelly cheap as fuck, don't be afraid to place upto 8 parameters on a given function.
|
- Function parameters are cheap. Don't be afraid to use as many as needed (API usability permitting).
|
||||||
- Don't save a reference in structures of a parent object, i.e:
|
- Don't save a reference in structures of a parent object, i.e:
|
||||||
```c++
|
|
||||||
|
```cpp
|
||||||
struct Child {
|
struct Child {
|
||||||
Parent& parent;
|
Parent& parent;
|
||||||
void Mehod() {
|
void Mehod() {
|
||||||
@@ -48,23 +45,27 @@ Everyone has their own way of viewing good/bad C++ practices, my general outline
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
```
|
```
|
||||||
- Instead you can do the following:
|
|
||||||
```c++
|
- Instead you can do the following:
|
||||||
|
|
||||||
|
```cpp
|
||||||
struct Child {
|
struct Child {
|
||||||
void Mehod(Parent& parent) {
|
void Mehod(Parent& parent) {
|
||||||
parent.Something();
|
parent.Something();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
```
|
```
|
||||||
- This reduces the amount of pointers you have lying around, and also works better because of the aforementioned cheapness of parameter functions.
|
|
||||||
|
|
||||||
# Engineering guidelines
|
- This reduces the amount of pointers you have lying around, and also works better because of the aforementioned cheapness of parameter functions.
|
||||||
|
|
||||||
Coding isn't also writing stuff but architecturing stuff, consider the following:
|
## Engineering guidelines
|
||||||
|
|
||||||
- Try to reduce dependency on... dependencies
|
Programming, alongside the physical act of writing code, also consists of architecting the code you write into a coherent, maintainable system.
|
||||||
- While some dependencies are useful `boost::container` and `fmt` to name a few, remember each dependency added incurs a cost.
|
|
||||||
- It may also be subpar with a hand rolled implementation, biggest exemplar of this is `spirv-tools` providing subpar SPIRV optimizations in comparison to the in-house optimizer.
|
- Try to reduce your usage of dependencies
|
||||||
- Try to rely less on indirection for architecturing systems
|
- Dependencies that are legitimately useful to have are few and far between.
|
||||||
- If the underlying HLE kernel emulation requires it, try making a solution that keeps things local
|
- At the same time, NIHing your own implementations of widely adopted algorithms or standards can be quite subpar.
|
||||||
- For example, there isn't a need for file descriptors to each be a pointer, when they could be a fixed table size with elements that may be emplaced at will.
|
- For dependencies that are very large but contain something you need, consider cherry-picking the individual files it needs (or writing a smaller version of it)
|
||||||
|
- Try to rely less on indirection for architecting systems
|
||||||
|
- If the underlying HLE kernel emulation requires it, try making a solution that keeps things local
|
||||||
|
- For example, there isn't a need for file descriptors to each be a pointer, when they could be a fixed table size with elements that may be emplaced at will.
|
||||||
|
|||||||
@@ -1,126 +0,0 @@
|
|||||||
# Coding Style guidelines
|
|
||||||
|
|
||||||
These are mostly "suggestions", if you feel like your code is readable, comprehensible to others; and most importantly doesn't result in unreadable spaghetti you're fine to go.
|
|
||||||
|
|
||||||
But for new developers you may find that following these guidelines will make everything x10 easier.
|
|
||||||
|
|
||||||
## Naming conventions
|
|
||||||
|
|
||||||
Simply put, types/classes are named as `PascalCase`, same for methods and functions like `AddElement`. Variables are named `like_this_snake_case` and constants are `IN_SCREAMING_CASE`.
|
|
||||||
|
|
||||||
Except for Qt MOC where `functionName` is preferred.
|
|
||||||
|
|
||||||
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well. Do not use names like `SS` as systems like solaris define it for registers, in general do not use any of the following for short names:
|
|
||||||
|
|
||||||
- `SS`, `DS`, `GS`, `FS`: Segment registers, defined by Solaris `<ucontext.h>`
|
|
||||||
- `EAX`, `EBX`, `ECX`, `EDX`, `ESI`, `EDI`, `ESP`, `EBP`, `EIP`: Registers, defined by Solaris.
|
|
||||||
- `X`: Defined by some utility headers, avoid.
|
|
||||||
- `_`: Defined by gettext, avoid.
|
|
||||||
- `N`, `M`, `S`: Preferably don't use this for types, use it for numeric constants.
|
|
||||||
- `TR`: Used by some weird `<ucontext.h>` whom define the Task Register as a logical register to provide to the user... (Need to remember which OS in specific).
|
|
||||||
|
|
||||||
Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`.
|
|
||||||
|
|
||||||
Try not using hungarian notation, if you're able.
|
|
||||||
|
|
||||||
## Formatting
|
|
||||||
|
|
||||||
Formatting is extremelly lax, the general rule of thumb is: Don't add new lines just to increase line count. The less lines we have to look at, the better. This means also packing densely your code while not making it a clusterfuck. Strike a balance of "this is a short and comprehensible piece of code" and "my eyes are actually happy to see this!". Don't just drop the entire thing in a single line and call it "dense code", that's just spaghetti posing as code. In general, be mindful of what other devs need to look at.
|
|
||||||
|
|
||||||
Do not put if/while/etc braces after lines:
|
|
||||||
|
|
||||||
```c++
|
|
||||||
// no dont do this
|
|
||||||
// this is more lines of code for no good reason (why braces need their separate lines?)
|
|
||||||
// and those take space in someone's screen, cumulatively
|
|
||||||
if (thing)
|
|
||||||
{ //<--
|
|
||||||
some(); // ...
|
|
||||||
} //<-- 2 lines of code for basically "opening" and "closing" an statment
|
|
||||||
|
|
||||||
// do this
|
|
||||||
if (thing) { //<-- [...] and with your brain you can deduce it's this piece of code
|
|
||||||
// that's being closed
|
|
||||||
some(); // ...
|
|
||||||
} //<-- only one line, and it's clearer since you know its closing something [...]
|
|
||||||
|
|
||||||
// or this, albeit the extra line isn't needed (at your discretion of course)
|
|
||||||
if (thing)
|
|
||||||
some(); // ...
|
|
||||||
|
|
||||||
// this is also ok, keeps things in one line and makes it extremely clear
|
|
||||||
if (thing) some();
|
|
||||||
|
|
||||||
// NOT ok, don't be "clever" and use the comma operator to stash a bunch of statments
|
|
||||||
// in a single line, doing this will definitely ruin someone's day - just do the thing below
|
|
||||||
// vvv
|
|
||||||
if (thing) some(), thing(), a2(a1(), y1(), j1()), do_complex_shit(wa(), wo(), ploo());
|
|
||||||
// ... and in general don't use the comma operator for "multiple statments", EXCEPT if you think
|
|
||||||
// that it makes the code more readable (the situation may be rare however)
|
|
||||||
|
|
||||||
// Wow so much clearer! Now I can actually see what each statment is meant to do!
|
|
||||||
if (thing) {
|
|
||||||
some();
|
|
||||||
thing();
|
|
||||||
a2(a1(), y1(), j1());
|
|
||||||
do_complex_shit(wa(), wo(), ploo());
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Brace rules are lax, if you can get the point across, do it:
|
|
||||||
|
|
||||||
```c++
|
|
||||||
// this is fine
|
|
||||||
do {
|
|
||||||
if (thing) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
} while (other);
|
|
||||||
|
|
||||||
// this is also ok --- albeit a bit more dense
|
|
||||||
do if (thing) return 0; while (other);
|
|
||||||
|
|
||||||
// ok as well
|
|
||||||
do {
|
|
||||||
if (thing) return 0;
|
|
||||||
} while (other);
|
|
||||||
```
|
|
||||||
|
|
||||||
There is no 80-column limit but preferably be mindful of other developer's readability (like don't just put everything onto one line).
|
|
||||||
|
|
||||||
```c++
|
|
||||||
// someone is going to be mad due to this
|
|
||||||
SDL_AudioSpec obtained;
|
|
||||||
device_name.empty() ? device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false) : device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
|
|
||||||
|
|
||||||
// maybe consider this
|
|
||||||
SDL_AudioSpec obtained;
|
|
||||||
if (device_name.empty()) {
|
|
||||||
device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
|
|
||||||
} else {
|
|
||||||
device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// or this is fine as well
|
|
||||||
SDL_AudioSpec obtained;
|
|
||||||
device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false);
|
|
||||||
```
|
|
||||||
|
|
||||||
A note about operators: Use them sparingly, yes, the language is lax on them, but some usages can be... tripping to say the least.
|
|
||||||
|
|
||||||
```c++
|
|
||||||
a, b, c; //<-- NOT OK multiple statments with comma operator is definitely a recipe for disaster
|
|
||||||
return c ? a : b; //<-- OK ternaries at end of return statments are clear and fine
|
|
||||||
return a, b; //<-- NOT OK return will take value of `b` but also evaluate `a`, just use a separate statment
|
|
||||||
void f(int a[]) //<-- OK? if you intend to use the pointer as an array, otherwise just mark it as *
|
|
||||||
```
|
|
||||||
|
|
||||||
And about templates, use them sparingly, don't just do meta-templating for the sake of it, do it when you actually need it. This isn't a competition to see who can make the most complicated and robust meta-templating system. Just use what works, and preferably stick to the standard libary instead of reinventing the wheel. Additionally:
|
|
||||||
|
|
||||||
```c++
|
|
||||||
// NOT OK This will create (T * N * C * P) versions of the same function. DO. NOT. DO. THIS.
|
|
||||||
template<typename T, size_t N, size_t C, size_t P> inline void what() const noexcept;
|
|
||||||
|
|
||||||
// OK use parameters like a normal person, don't be afraid to use them :)
|
|
||||||
template<typename T> inline void what(size_t n, size_t c, size_t p) const noexcept;
|
|
||||||
```
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
# Release Policy
|
|
||||||
|
|
||||||
Release when lots of new changes and fixes. Hotfix if more bugs. Release candidate if lot of things to test. Simple as.
|
|
||||||
|
|
||||||
## Checklist
|
|
||||||
|
|
||||||
- [ ] Update Transifex
|
|
||||||
- [ ] Test for regressions and bugs
|
|
||||||
- [ ] Write a changelog
|
|
||||||
- [ ] Ensure all platforms work
|
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
Use this guide whenever you want to modify the Date or Time that Eden reports to games. This can be useful for modifying RNG elements, skipping wait times in games, etc.
|
Use this guide whenever you want to modify the Date or Time that Eden reports to games. This can be useful for modifying RNG elements, skipping wait times in games, etc.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Setting-a-Custom-Date-Time-in-Eden-2b357c2edaf680acb8d4e63ccc126564) for a version of this guide with images & visual elements.**
|
**[See here](https://evilperson1337.notion.site/Setting-a-Custom-Date-Time-in-Eden-2b357c2edaf680acb8d4e63ccc126564) for an illustrated guide.**
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -14,7 +14,7 @@ Use this guide whenever you want to modify the Date or Time that Eden reports to
|
|||||||
|
|
||||||
## Steps
|
## Steps
|
||||||
|
|
||||||
1. Navigate to *Emulation → Configure*.
|
1. Navigate to *Emulation > Configure*.
|
||||||
2. Click on the **System** item on the left-hand side navigation, then check the *Custom RTC Date* box.
|
2. Click on the **System** item on the left-hand side navigation, then check the *Custom RTC Date* box.
|
||||||
3. The Date/Time option now becomes editable. Set it to the value you want and hit **OK**.
|
3. The Date/Time option now becomes editable. Set it to the value you want and hit **OK**.
|
||||||
4. GREAT SCOTT! We have time traveled! You can of course go forward or backward in time (as long as it is not before the year 1970) and your game should update accordingly (e.g. certain *Super Mario Odyssey* moons that take time for flowers to grow will now be fully grown.).
|
4. GREAT SCOTT! We have time traveled! You can of course go forward or backward in time (as long as it is not before the year 1970) and your game should update accordingly (e.g. certain *Super Mario Odyssey* moons that take time for flowers to grow will now be fully grown.).
|
||||||
+18
-14
@@ -44,7 +44,7 @@ Only Fedora/riscv64 has been tested, but in theory, every riscv64 distribution t
|
|||||||
|
|
||||||
## Other
|
## Other
|
||||||
|
|
||||||
Other architectures, such as SPARC, MIPS, PowerPC, Loong, and all 32-bit architectures are completely unsupported, as there is no JIT backend or emitter thereof. If you want support for it--submit patches!
|
Other architectures, such as SPARC, MIPS, PowerPC, Loong, and all 32-bit architectures are completely unsupported, as there is no JIT backend or emitter thereof. If you want support for it -- submit patches!
|
||||||
|
|
||||||
IA-64 (Itanium) support is completely unknown. Existing amd64 packages will not run on IA-64 (assuming you can even find a supported Windows/Linux distribution)
|
IA-64 (Itanium) support is completely unknown. Existing amd64 packages will not run on IA-64 (assuming you can even find a supported Windows/Linux distribution)
|
||||||
|
|
||||||
@@ -52,28 +52,32 @@ IA-64 (Itanium) support is completely unknown. Existing amd64 packages will not
|
|||||||
|
|
||||||
The vast majority of Eden's testing is done on Windows, Linux, and Android. However, first-class support is also provided for:
|
The vast majority of Eden's testing is done on Windows, Linux, and Android. However, first-class support is also provided for:
|
||||||
|
|
||||||
- HaikuOS
|
- FreeBSD (amd64, aarch64)
|
||||||
- FreeBSD
|
- HaikuOS (amd64)
|
||||||
- OpenBSD
|
- OpenBSD (amd64)
|
||||||
- NetBSD
|
- NetBSD (amd64)
|
||||||
- OpenIndiana (Solaris)
|
- macOS (aarch64)
|
||||||
- macOS
|
- OpenIndiana aka. OpenSolaris (amd64)
|
||||||
|
|
||||||
## Linux
|
## Linux
|
||||||
|
|
||||||
While all modern Linux distributions are supported (Fedora >40, Ubuntu >24.04, Debian >12, Arch, Gentoo, etc.), the vast majority of testing and development for Linux is on Arch and Gentoo. Most major build system changes are tested on Gentoo first and foremost, so if builds fail on any modern distribution no matter what you do, it's likely a bug and should be reported.
|
While all modern Linux distributions are supported (Fedora >40, Ubuntu >24.04, Debian >12, Arch, Gentoo, etc.), the vast majority of testing and development for Linux is on Arch and Gentoo. Most major build system changes are tested on Gentoo first and foremost, so if builds fail on any modern distribution no matter what you do, it's likely a bug and should be reported.
|
||||||
|
|
||||||
Intel and Nvidia GPU support is limited. AMD (RADV) drivers receive first-class testing and are known to provide the most stable Eden experience possible.
|
Intel and NVIDIA GPU support is limited. AMD (RADV) drivers receive first-class testing and are known to provide the most stable Eden experience possible.
|
||||||
|
|
||||||
Wayland is not recommended. Testing has shown significantly worse performance on most Wayland compositors compared to X11, alongside mysterious bugs and compatibility errors. For now, set `QT_QPA_PLATFORM=xcb` when running Eden, or pass `-platform xcb` to the launch arguments.
|
Wayland is not recommended. Testing has shown significantly worse performance on most Wayland compositors compared to X11, alongside mysterious bugs and compatibility errors. For now, set `QT_QPA_PLATFORM=xcb` when running Eden, or pass `-platform xcb` to the launch arguments.
|
||||||
|
|
||||||
## Windows
|
## Windows
|
||||||
|
|
||||||
Windows 10 and 11 are supported. Support for Windows 8.x is unknown, and Windows 7 support is unlikely to ever be added.
|
Windows 10 and 11 are supported. Anything below is unsupported.
|
||||||
|
|
||||||
In order to run Eden, you will probably need to install the [Visual C++ Redistributable](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170).
|
To run Eden, you'll need to install [Visual C++ Redistributable](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170).
|
||||||
|
|
||||||
Neither AMD nor Nvidia drivers work nearly as well as Linux's RADV drivers. Compatibility is still largely the same, but performance and some hard-to-run games may suffer compared to Linux.
|
Neither AMD/NVIDIA drivers work nearly as well as Linux's RADV drivers. Compatibility is still largely the same, but performance and some hard-to-run games may suffer compared to Linux.
|
||||||
|
|
||||||
|
### Windows on ARM
|
||||||
|
|
||||||
|
If you're using Snapdragon X or 8CX, install the [Vulkan translation layer](https://apps.microsoft.com/detail/9nqpsl29bfff?hl=en-us&gl=USE) only if the stock drivers don't work. And of course always keep your system up-to-date.
|
||||||
|
|
||||||
## Android
|
## Android
|
||||||
|
|
||||||
@@ -123,13 +127,13 @@ Do note that building the GUI version with Qt versions higher than 6.7.3 will ca
|
|||||||
|
|
||||||
## *BSD, Solaris
|
## *BSD, Solaris
|
||||||
|
|
||||||
BSD and Solaris distributions tend to lag behind Linux in terms of Vulkan and other library compatibility. For example, OpenIndiana (Solaris) does not properly package Qt, meaning the recommended method of usage is to use `eden-cli` only for now. Solaris also generally works better with OpenGL.
|
BSD and Solaris distributions tend to lag behind Linux in terms of Vulkan and ports. For example, OpenIndiana (Solaris) does not properly package Qt, meaning the recommended method of usage is to use `eden-cli` for now. Solaris also generally works better with OpenGL.
|
||||||
|
|
||||||
AMD GPU support on these platforms is limited or nonexistent.
|
AMD GPU support on these platforms is limited or nonexistent, bar for OpenBSD which has a dedicated AMD GPU stack.
|
||||||
|
|
||||||
## HaikuOS
|
## HaikuOS
|
||||||
|
|
||||||
HaikuOS supports (see below) Vulkan 1.3 and has Mesa 24.0. Because OpenGL ES is used instead of the desktop flavour of OpenGL the OpenGL backend is actually worse than the Vulkan one in terms of stability and system support. OpenGL is highly not recommended due to it being: out of tree builds of Mesa and generally unstable ones at that. Users are advised to use Vulkan whenever possible.
|
HaikuOS supports (see below) Vulkan 1.3 and has Mesa 24.0. Because OpenGL ES is used instead of the desktop flavour of OpenGL the OpenGL backend is actually worse than the Vulkan one in terms of stability and system support. OpenGL is highly not recommended due to it being out of tree builds of Mesa and generally unstable ones at that. Users are advised to use Vulkan instead.
|
||||||
|
|
||||||
- Additionally system drivers for NVIDIA and Intel iGPUs exist and provide a native Vulkan ICD with the `Xcb` interface as opposed to the native `BView`
|
- Additionally system drivers for NVIDIA and Intel iGPUs exist and provide a native Vulkan ICD with the `Xcb` interface as opposed to the native `BView`
|
||||||
- In order to obtain Vulkan 1.3 support with native `BView` support; Swiftshader can be compiled from source [see this thread](https://discuss.haiku-os.org/t/swiftshader-vulkan-software-renderer-on-haiku/11526/6).
|
- In order to obtain Vulkan 1.3 support with native `BView` support; Swiftshader can be compiled from source [see this thread](https://discuss.haiku-os.org/t/swiftshader-vulkan-software-renderer-on-haiku/11526/6).
|
||||||
|
|||||||
+7
-6
@@ -2,13 +2,13 @@
|
|||||||
|
|
||||||
## Introduction
|
## Introduction
|
||||||
|
|
||||||
Eden is a very complicated piece of software, and as such there are many knobs and toggles that can be configured. Most of these are invisible to normal users, however power users may be able to leverage them to their advantage.
|
Eden is a very complicated piece of software, there are many knobs and toggles that can be configured. Most of these are invisible to normal users, however, power users may be able to leverage them to their advantage.
|
||||||
|
|
||||||
This handbook primarily describes such knobs and toggles. Normal configuration options are described within the emulator itself and will not be covered in detail.
|
This handbook primarily describes such knobs and toggles. Normal configuration options are described within the emulator itself and will not be covered in detail.
|
||||||
|
|
||||||
## Requirements
|
## Requirements
|
||||||
|
|
||||||
The emulator is very demanding on hardware, and as such requires a decent mid-range computer/cellphone.
|
The emulator is very demanding on hardware and requires a decent mid-range computer/cellphone.
|
||||||
|
|
||||||
See [the requirements page](https://archive.is/sv83h) for recommended and minimum specs.
|
See [the requirements page](https://archive.is/sv83h) for recommended and minimum specs.
|
||||||
|
|
||||||
@@ -22,8 +22,8 @@ If your GPU doesn't support or is just behind by a minor version, see Mesa envir
|
|||||||
- RC releases: Release candidate, generally "less stable but still stable" versions.
|
- RC releases: Release candidate, generally "less stable but still stable" versions.
|
||||||
- Full release: "The stablest possible you could get".
|
- Full release: "The stablest possible you could get".
|
||||||
- Nightly: Builds done around 2PM UTC (if there are any changes), generally stable, but not recommended for the average user. These contain daily updates and may contain critical fixes for some games.
|
- Nightly: Builds done around 2PM UTC (if there are any changes), generally stable, but not recommended for the average user. These contain daily updates and may contain critical fixes for some games.
|
||||||
- Master: Unstable builds, can lead from a game working exceptionally fine to absolute crashing in some systems because someone forgot to check if NixOS or Solaris worked. These contain straight from the oven fixes, please don't use them unless you plan to contribute something! They're very experimental! Still 95% of the time it will work just fine.
|
- Master: Unstable builds, can range from games working exceptionally well to instantly crashing. These contain straight from the oven fixes, don't use them unless you plan to contribute something! They're very experimental! Still 95% of the time they will work just fine.
|
||||||
- PR builds: Highly experimental builds, testers may grab from these. The average user should treat them the same as master builds, except sometimes they straight up don't build/work.
|
- PR builds: Highly experimental builds, testers may grab from these. The average user should treat them the same as master builds.
|
||||||
|
|
||||||
## User configuration
|
## User configuration
|
||||||
|
|
||||||
@@ -35,8 +35,9 @@ Eden will store configuration files in the following directories:
|
|||||||
- **Android**: Data is stored internally.
|
- **Android**: Data is stored internally.
|
||||||
- **Linux, macOS, FreeBSD, Solaris, OpenBSD**: `$XDG_DATA_HOME`, `$XDG_CACHE_HOME`, `$XDG_CONFIG_HOME`.
|
- **Linux, macOS, FreeBSD, Solaris, OpenBSD**: `$XDG_DATA_HOME`, `$XDG_CACHE_HOME`, `$XDG_CONFIG_HOME`.
|
||||||
- **HaikuOS**: `/boot/home/config/settings/eden`
|
- **HaikuOS**: `/boot/home/config/settings/eden`
|
||||||
|
- **PlayStation 4**: `/data/eden`
|
||||||
|
|
||||||
If a `user` directory is present in the current working directory, that will override all global configuration directories and the emulator will use that instead.
|
If a `user` directory is present in the current working directory, that will override all global configuration directories and the emulator will use the `user` directory instead.
|
||||||
|
|
||||||
### Environment variables
|
### Environment variables
|
||||||
|
|
||||||
@@ -64,4 +65,4 @@ Then just running `chmod +x script.sh && source script.sh`.
|
|||||||
|
|
||||||
## Compatibility list
|
## Compatibility list
|
||||||
|
|
||||||
Eden doesn't mantain a compatibility list. However, [EmuReady](https://www.emuready.com/) has a more fine-grained compatibility information for multiple emulators/forks as well.
|
Eden doesn't maintain a compatibility list. However, [EmuReady](https://www.emuready.com/) has a more fine-grained compatibility information for multiple emulators/forks as well.
|
||||||
|
|||||||
+1
-1
@@ -12,7 +12,7 @@ If they don't run - then that's a bug!
|
|||||||
|
|
||||||
## Atmosphere
|
## Atmosphere
|
||||||
|
|
||||||
Fusee Galee, the bootloader and other low-level mechanisms are not emulated at the moment.
|
Fusée Gelée, the bootloader and other low-level mechanisms are not emulated at the moment.
|
||||||
|
|
||||||
Having OFW is recommended, but may not be required (untested).
|
Having OFW is recommended, but may not be required (untested).
|
||||||
|
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ There are two main applications, an SDL-based app (`eden-cli`) and a Qt based ap
|
|||||||
|
|
||||||
## eden
|
## eden
|
||||||
|
|
||||||
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behaviour is similar to `eden-cli`; allows dragging and dropping games into the application.
|
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behavior is similar to `eden-cli`; allows dragging and dropping games into the application.
|
||||||
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
||||||
- `-f`: Use fullscreen.
|
- `-f`: Use fullscreen.
|
||||||
- `-u <number>`: Select the index of the user to load as.
|
- `-u <number>`: Select the index of the user to load as.
|
||||||
@@ -27,3 +27,6 @@ There are two main applications, an SDL-based app (`eden-cli`) and a Qt based ap
|
|||||||
- `--user/-u`: Specify the user index.
|
- `--user/-u`: Specify the user index.
|
||||||
- `--version/-v`: Display version and quit.
|
- `--version/-v`: Display version and quit.
|
||||||
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
|
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
|
||||||
|
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
|
||||||
|
- `--filter/-x`: Sets the debug log filter irrespective of settings.
|
||||||
|
- `--singlecore/-s`: Forces single-core regardless of settings.
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
# User Handbook - Controllers
|
# User Handbook - Controllers
|
||||||
|
|
||||||
Most of the controls should work out of the box. If not, please use a joystick calibrator to ensure it's not an issue with your own controller, for example:
|
Most of the controls should work out of the box. If not, use a joystick calibrator to ensure it's not an issue with your own controller, for example:
|
||||||
|
|
||||||
- https://github.com/dkosmari/calibrate-joystick
|
- https://github.com/dkosmari/calibrate-joystick
|
||||||
|
|
||||||
## Using external controllers on the Steamdeck
|
## Using external controllers on the Steamdeck
|
||||||
|
|
||||||
In desktop mode ignore your pro controller/xbox contoller external controller and use **Steam Virtual Gamepad 0 as Player 1**. If you have multiple external controllers set **Player 2 to Steam Virtual Gamepad 1**. Steam app must not be closed on desktop mode.
|
In desktop mode ignore your Pro controller/XBOX controller external controller and use **Steam Virtual Gamepad 0 as Player 1**. If you have multiple external controllers set **Player 2 to Steam Virtual Gamepad 1**. Steam app must not be closed on desktop mode.
|
||||||
|
|
||||||
Here's the annoying part of it. When waking up the steam deck from sleep try not to touch any button on the Steamdeck and turn on your external controller. Then open the Eden.AppImage. If you're lucky you can get your external controller to be position 0 and also Steam Virtual Gamepad 0 in desktop mode. If not that is ok too unless you need to configure player 1 to have gyro. You might need to repeat this to get your external controller as Steam Virtual Gamepad 0 so you can config Player 1 having gyro. You might be able to config player 1 to have gyro with the Steamdeck itself. Or you can also config player 1, 2, 3, etc, to have gyro somehow. Make sure they are all using Virtual Gamepads though.
|
Here's the annoying part of it. When waking up the steam deck from sleep try not to touch any button on the Steamdeck and turn on your external controller. Then open the Eden.AppImage. If you're lucky you can get your external controller to be position 0 and also Steam Virtual Gamepad 0 in desktop mode. If not that is ok too unless you need to configure player 1 to have gyro. You might need to repeat this to get your external controller as Steam Virtual Gamepad 0 so you can config Player 1 having gyro. You might be able to config player 1 to have gyro with the Steamdeck itself. Or you can also config player 1, 2, 3, etc, to have gyro somehow. Make sure they are all using Virtual Gamepads though.
|
||||||
|
|
||||||
@@ -18,7 +18,7 @@ Basically the Steamdeck or the external controller is fighting for position 0 an
|
|||||||
|
|
||||||
Use this guide for when you want to configure specific controller settings to be reused.
|
Use this guide for when you want to configure specific controller settings to be reused.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Configuring-Controller-Profiles-2be57c2edaf680eabc3ac8c333ec75c4) for a version of this guide with images & visual elements.**
|
**[See here](https://evilperson1337.notion.site/Configuring-Controller-Profiles-2be57c2edaf680eabc3ac8c333ec75c4) for an illustrated guide.**
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -30,8 +30,8 @@ Use this guide for when you want to configure specific controller settings to be
|
|||||||
|
|
||||||
#### Steps
|
#### Steps
|
||||||
1. Launch Eden and wait for it to load.
|
1. Launch Eden and wait for it to load.
|
||||||
2. Navigate to *Emulation > Configure…*
|
2. Navigate to `Emulation > Configure...`
|
||||||
3. Select **Controls** from the left-hand menu and configure your controller for the way you want it to be in game.
|
3. Select **Controls** from the left-hand menu and configure your controller for the way you want it to be in-game.
|
||||||
4. Select **New** and enter a name for the profile in the box that appears. Press **OK** to save the profile settings.
|
4. Select **New** and enter a name for the profile in the box that appears. Press **OK** to save the profile settings.
|
||||||
5. Select **OK** to close the settings menu.
|
5. Select **OK** to close the settings menu.
|
||||||
|
|
||||||
@@ -39,7 +39,7 @@ Use this guide for when you want to configure specific controller settings to be
|
|||||||
|
|
||||||
Use this guide when you want to set up specific controller profiles for specific games. This can be useful for certain games like *Captain Toad Treasure Tracker* where a blue dot appears in the middle of the screen when you have docked mode enabled, but not handheld mode.
|
Use this guide when you want to set up specific controller profiles for specific games. This can be useful for certain games like *Captain Toad Treasure Tracker* where a blue dot appears in the middle of the screen when you have docked mode enabled, but not handheld mode.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Setting-Controller-Profiles-By-Game-2b057c2edaf681658a57f0c199cb6083) for a version of this guide with images & visual elements.**
|
**[See here](https://evilperson1337.notion.site/Setting-Controller-Profiles-By-Game-2b057c2edaf681658a57f0c199cb6083) for an illustrated guide.**
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -47,7 +47,6 @@ Use this guide when you want to set up specific controller profiles for specific
|
|||||||
|
|
||||||
- Eden Emulator set up and fully configured
|
- Eden Emulator set up and fully configured
|
||||||
- Controller Profile Created
|
- Controller Profile Created
|
||||||
- See [*Configuring Controller Profiles*](./ControllerProfiles.md) for instructions on how to do this if needed.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
@@ -100,7 +100,7 @@ HaikuOS bundles a Mesa library that doesn't support full core OpenGL 4.6 (requir
|
|||||||
### Fixes for Windows 10 and above having "Device loss"
|
### Fixes for Windows 10 and above having "Device loss"
|
||||||
|
|
||||||
Run the following batch script *inside* the Eden folder:
|
Run the following batch script *inside* the Eden folder:
|
||||||
```cmd
|
```bat
|
||||||
@echo off
|
@echo off
|
||||||
pushd "%~dp0"
|
pushd "%~dp0"
|
||||||
if exist "%temp%\FixFullScreen.reg" (
|
if exist "%temp%\FixFullScreen.reg" (
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
# Getting Gyro/Motion Controls Working on Steam Deck
|
# Getting Gyro/Motion Controls Working on Steam Deck
|
||||||
Use this guide when you want to use the Steam Deck's native gyro functionality for motion controls in Eden.
|
Use this guide when you want to use the Steam Deck's native gyro functionality for motion controls in Eden.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Getting-Gyro-Motion-Controls-Working-on-Steam-Deck-2b057c2edaf681a1aaade35db6e0fd1b) for a version of this guide with images & visual elements.**
|
**[See here](https://evilperson1337.notion.site/Getting-Gyro-Motion-Controls-Working-on-Steam-Deck-2b057c2edaf681a1aaade35db6e0fd1b) for an illustrated guide.**
|
||||||
|
|
||||||
## Steamdeck
|
## Steamdeck
|
||||||
|
|
||||||
@@ -16,14 +16,14 @@ Use this guide when you want to use the Steam Deck's native gyro functionality f
|
|||||||
### Steps
|
### Steps
|
||||||
|
|
||||||
1. Go into Steam Deck's Desktop Mode, and use the shortcut to launch EmuDeck.
|
1. Go into Steam Deck's Desktop Mode, and use the shortcut to launch EmuDeck.
|
||||||
2. Install [SteamDeckGyroDSU](https://github.com/kmicki/SteamDeckGyroDSU/releases) by going to *3rd Party Tools > Gyroscope* and clicking **Install.**
|
2. Install [SteamDeckGyroDSU](https://github.com/kmicki/SteamDeckGyroDSU/releases) by going to *3rd Party Tools > Gyroscope* and clicking **Install.**
|
||||||
a. Alternatively you can install [SteamDeckGyroDSU](https://github.com/kmicki/SteamDeckGyroDSU/releases) manually following the GitHub page instructions.
|
a. Alternatively you can install [SteamDeckGyroDSU](https://github.com/kmicki/SteamDeckGyroDSU/releases) manually following the GitHub page instructions.
|
||||||
3. Upon completion of the installation. You will need to reboot your Steam Deck. Do so before continuing on.
|
3. Upon completion of the installation. You will need to reboot your Steam Deck. Do so before continuing on.
|
||||||
4. Go back into the Steam Deck Desktop Mode and open the Dolphin File Explorer.
|
4. Go back into the Steam Deck Desktop Mode and open the Dolphin File Explorer.
|
||||||
5. Navigate to the following directory to see you controller configuration: `/home/deck/.config/Eden`
|
5. Navigate to the following directory to see you controller configuration: `/home/deck/.config/Eden`
|
||||||
6. *Right-Click* the **qt-config.ini** file and open it with ***Kate***
|
6. *Right-Click* the **qt-config.ini** file and open it with ***Kate***
|
||||||
7. Look for the following line: `player_0_motionleft=[empty]`.
|
7. Look for the following line: `player_0_motionleft=[empty]`.
|
||||||
8. Change the line to now say: `player_0_motionleft="motion:0,pad:0,port:26760,guid:0000000000000000000000007f000001,engine:cemuhookudp"`
|
8. Change the line to now say: `player_0_motionleft="motion:0,pad:0,port:26760,guid:0000000000000000000000007f000001,engine:cemuhookudp"`
|
||||||
9. Save the file and open Eden.
|
9. Save the file and open Eden.
|
||||||
10. Launch a compatible title, like *The Legend of Zelda: Breath of the Wild*.
|
10. Launch a compatible title, like *The Legend of Zelda: Breath of the Wild*.
|
||||||
11. Test the gyro capabilities, for the above mentioned title, it is accessed by holding down the **R Trigger** and moving the Steam Deck around.
|
11. Test the gyro capabilities, for the above mentioned title, it is accessed by holding down the **R Trigger** and moving the Steam Deck around.
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
Use this when you need to review the logs to determine an issue or provide them to a member of the Eden team.
|
Use this when you need to review the logs to determine an issue or provide them to a member of the Eden team.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/How-to-Access-Logs-2b057c2edaf68105a281fe1688a332d4) for a version of this guide with images & visual elements.**
|
**[See here](https://evilperson1337.notion.site/How-to-Access-Logs-2b057c2edaf68105a281fe1688a332d4) for an illustrated guide.**
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
Use this guide when you want to manually import save files for use in the Eden emulator.
|
Use this guide when you want to manually import save files for use in the Eden emulator.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Importing-Saves-Into-Eden-2b057c2edaf681fe968df8d63821ccae) for a version of this guide with images & visual elements.**
|
**[See here](https://evilperson1337.notion.site/Importing-Saves-Into-Eden-2b057c2edaf681fe968df8d63821ccae) for an illustrated guide.**
|
||||||
|
|
||||||
### Pre-Requisites
|
### Pre-Requisites
|
||||||
- Eden emulator already set up and configured.
|
- Eden emulator already set up and configured.
|
||||||
|
|||||||
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Reference in New Issue
Block a user