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5 Commits

Author SHA1 Message Date
lizzie d9bf7edb41 2026-09-25 11:37:08
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-25 11:37:08 +00:00
lizzie ac4a95ef63 2026-09-25 09:10:15
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-25 09:10:15 +00:00
lizzie 67ac72d35a Trigger build 2026-09-24 12:23:05 +00:00
lizzie 2495f7894d Fix license headers 2026-09-24 09:18:51 +00:00
lizzie 8f4e9d8c34 2026-09-24 09:00:03
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-24 09:00:03 +00:00
80 changed files with 720 additions and 825 deletions
-5
View File
@@ -333,11 +333,6 @@
"repo": "herumi/xbyak",
"version": "v7.40.1"
},
"zbic": {
"hash": "fbe2f37986377d7f0d96ae3224c80b5971df6e8b6961f68061f1975ebb2e8cb78f07b90f014b007be4023dbf5513581504e7f7d61a5237cb2a8a7a61ae11e482",
"repo": "kinnay/zbic",
"version": "11b08f2712264bbed731545085cbd9702096ceb7"
},
"zlib": {
"hash": "16fea4df307a68cf0035858abe2fd550250618a97590e202037acd18a666f57afc10f8836cbbd472d54a0e76539d0e558cb26f059d53de52ff90634bbf4f47d4",
"min_version": "1.2",
-5
View File
@@ -48,11 +48,6 @@ if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb)
endif()
AddJsonPackage(NAME zbic DOWNLOAD_ONLY)
set(ZBIC_INCLUDE_DIR
"${zbic_SOURCE_DIR}/src"
PARENT_SCOPE)
# ItaniumDemangle (Windows only)
if (WIN32 AND NOT TARGET LLVM::Demangle)
add_library(demangle demangle/ItaniumDemangle.cpp)
@@ -16,16 +16,12 @@ import java.io.FileOutputStream
import java.security.KeyStore
import javax.net.ssl.TrustManagerFactory
import javax.net.ssl.X509TrustManager
import android.content.res.Configuration
import android.os.LocaleList
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.DocumentsTree
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.PowerStateUpdater
import org.yuzu.yuzu_emu.utils.ControllerNavigationGlobalHook
import java.util.Locale
fun Context.getPublicFilesDir(): File = getExternalFilesDir(null) ?: filesDir
@@ -84,38 +80,5 @@ class YuzuApplication : Application() {
val appContext: Context
get() = application.applicationContext
private val LANGUAGE_CODES = arrayOf(
"system", "en", "es", "fr", "de", "it", "pt", "pt-BR", "ru", "ja", "ko",
"zh-CN", "zh-TW", "pl", "cs", "nb", "hu", "uk", "vi", "id", "ar", "ckb", "fa", "he", "sr"
)
fun applyLanguage(context: Context): Context {
val languageIndex = IntSetting.APP_LANGUAGE.getInt()
val langCode = if (languageIndex in LANGUAGE_CODES.indices) {
LANGUAGE_CODES[languageIndex]
} else {
"system"
}
if (langCode == "system") {
return context
}
val locale = when {
langCode.contains("-") -> {
val parts = langCode.split("-")
Locale.Builder().setLanguage(parts[0]).setRegion(parts[1]).build()
}
else -> Locale.Builder().setLanguage(langCode).build()
}
Locale.setDefault(locale)
val config = Configuration(context.resources.configuration)
config.setLocales(LocaleList(locale))
return context.createConfigurationContext(config)
}
}
}
@@ -115,10 +115,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
mainHandler.postDelayed(romSwapStopTimeoutRunnable, ROM_SWAP_STOP_TIMEOUT_MS)
}
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
}
override fun onCreate(savedInstanceState: Bundle?) {
Log.gameLaunched = true
ThemeHelper.setTheme(this)
@@ -30,6 +30,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
ENABLE_BUFFER_HISTORY("enable_buffer_history"),
USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"),
ENABLE_GPU_BUFFER_READBACK("enable_gpu_buffer_readback"),
SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"),
@@ -38,7 +38,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
THEME("theme"),
THEME_MODE("theme_mode"),
STATIC_THEME_COLOR("static_theme_color"),
APP_LANGUAGE("app_language"),
OVERLAY_SCALE("control_scale"),
OVERLAY_OPACITY("control_opacity"),
LOCK_DRAWER("lock_drawer"),
@@ -908,6 +908,13 @@ abstract class SettingsItem(
descriptionId = R.string.enable_buffer_history_description
)
)
put(
SwitchSetting(
BooleanSetting.ENABLE_GPU_BUFFER_READBACK,
titleId = R.string.enable_gpu_buffer_readback,
descriptionId = R.string.enable_gpu_buffer_readback_description
)
)
put(
SwitchSetting(
BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS,
@@ -990,15 +997,6 @@ abstract class SettingsItem(
descriptionId = R.string.enable_qlaunch_button_description,
)
)
put(
SingleChoiceSetting(
IntSetting.APP_LANGUAGE,
titleId = R.string.app_language,
descriptionId = R.string.app_language_description,
choicesId = R.array.appLanguageNames,
valuesId = R.array.appLanguageValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_DEBUG,
@@ -6,8 +6,6 @@
package org.yuzu.yuzu_emu.features.settings.ui
import android.content.Context
import org.yuzu.yuzu_emu.YuzuApplication
import android.os.Bundle
import android.view.View
import android.view.ViewGroup.MarginLayoutParams
@@ -29,7 +27,6 @@ import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.fragments.ResetSettingsDialogFragment
import org.yuzu.yuzu_emu.utils.*
import org.yuzu.yuzu_emu.utils.collect
class SettingsActivity : AppCompatActivity() {
private lateinit var binding: ActivitySettingsBinding
@@ -38,10 +35,6 @@ class SettingsActivity : AppCompatActivity() {
private val settingsViewModel: SettingsViewModel by viewModels()
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
}
override fun onCreate(savedInstanceState: Bundle?) {
ThemeHelper.setTheme(this)
@@ -148,16 +141,6 @@ class SettingsActivity : AppCompatActivity() {
NativeConfig.savePerGameConfig()
NativeConfig.unloadPerGameConfig()
}
if (settingsViewModel.shouldRecreateForLanguageChange.value) {
settingsViewModel.setShouldRecreateForLanguageChange(false)
val relaunchIntent = packageManager?.getLaunchIntentForPackage(packageName)
if (relaunchIntent != null) {
relaunchIntent.addFlags(android.content.Intent.FLAG_ACTIVITY_CLEAR_TASK or android.content.Intent.FLAG_ACTIVITY_NEW_TASK)
startActivity(relaunchIntent)
android.os.Process.killProcess(android.os.Process.myPid())
}
}
}
}
@@ -482,14 +482,6 @@ class SettingsAdapter(
position
).show(fragment.childFragmentManager, SettingsDialogFragment.TAG)
// reset language if detected
if (item.setting.key == "app_language") {
// recreate page apply language change instantly
fragment.requireActivity().recreate()
settingsViewModel.setShouldRecreateForLanguageChange(true)
}
return true
}
@@ -387,12 +387,6 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
) {
settingsViewModel.setShouldReloadSettingsList(true)
}
if (scSetting.setting.key == "app_language") {
settingsViewModel.setShouldRecreateForLanguageChange(true)
// recreate page apply language change instantly
requireActivity().recreate()
}
}
is StringSingleChoiceSetting -> {
@@ -549,6 +549,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
add(BooleanSetting.ENABLE_GPU_BUFFER_READBACK.key)
add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key)
add(HeaderSetting(R.string.hacks))
@@ -1344,10 +1345,8 @@ class SettingsFragmentPresenter(
}
}
add(HeaderSetting(R.string.app_settings))
add(IntSetting.APP_LANGUAGE.key)
if (NativeLibrary.isUpdateCheckerEnabled()) {
add(HeaderSetting(R.string.app_settings))
add(BooleanSetting.ENABLE_UPDATE_CHECKS.key)
}
@@ -44,10 +44,6 @@ class SettingsSubscreenActivity : AppCompatActivity() {
private val args by navArgs<SettingsSubscreenActivityArgs>()
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
}
override fun onCreate(savedInstanceState: Bundle?) {
ThemeHelper.setTheme(this)
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -57,9 +57,6 @@ class SettingsViewModel : ViewModel() {
private val _shouldShowResetInputDialog = MutableStateFlow(false)
val shouldShowResetInputDialog = _shouldShowResetInputDialog.asStateFlow()
private val _shouldRecreateForLanguageChange = MutableStateFlow(false)
val shouldRecreateForLanguageChange = _shouldRecreateForLanguageChange.asStateFlow()
private val _shouldShowPathPicker = MutableStateFlow(false)
val shouldShowPathPicker = _shouldShowPathPicker.asStateFlow()
@@ -118,10 +115,6 @@ class SettingsViewModel : ViewModel() {
_shouldShowResetInputDialog.value = value
}
fun setShouldRecreateForLanguageChange(value: Boolean) {
_shouldRecreateForLanguageChange.value = value
}
fun setShouldShowPathPicker(value: Boolean) {
_shouldShowPathPicker.value = value
}
@@ -4,7 +4,6 @@
package org.yuzu.yuzu_emu.ui.main
import android.content.Intent
import android.content.Context
import android.net.Uri
import android.os.Bundle
import android.view.View
@@ -71,10 +70,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
private val CHECKED_DECRYPTION = "CheckedDecryption"
private var checkedDecryption = false
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
}
override fun onCreate(savedInstanceState: Bundle?) {
val splashScreen = installSplashScreen()
splashScreen.setKeepOnScreenCondition { !DirectoryInitialization.areDirectoriesReady }
@@ -59,7 +59,6 @@ namespace AndroidSettings {
Settings::Setting<s32> static_theme_color{linkage, 0, "static_theme_color", Settings::Category::Android};
Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds",
Settings::Category::Android};
Settings::Setting<s32> app_language{linkage, 0, "app_language", Settings::Category::Android};
Settings::Setting<bool> enable_update_checks{linkage, true, "enable_update_checks",
Settings::Category::Android};
Settings::Setting<bool> enable_folder_button{linkage, true, "enable_folder_button",
@@ -580,6 +580,8 @@
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
<string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string>
<string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string>
<string name="enable_gpu_buffer_readback">تفعيل قراءة مخزن وحدة معالجة الرسومات</string>
<string name="enable_gpu_buffer_readback_description">يحافظ هذا النظام على بيانات المخزن المؤقت المُعدّلة بواسطة وحدة معالجة الرسومات عن طريق قراءتها مرة أخرى قبل التحميل. تتطلب بعض الألعاب ذلك لعرض بعض التأثيرات بشكل صحيح. قد يُسبب ذلك مشاكل إذا لم يتمكن الجهاز من التعامل مع عبء العمل الإضافي.</string>
<string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string>
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string>
@@ -1097,6 +1099,7 @@
<string name="gpu_fence_behavior_immediate">فوري</string>
<string name="gpu_fence_behavior_balanced">متوازن</string>
<string name="gpu_fence_behavior_accurate">دقيق</string>
<string name="gpu_fence_behavior_strict">صارم</string>
<string name="vram_usage_conservative">محافظ</string>
<string name="vram_usage_aggressive">عدواني</string>
@@ -967,6 +967,7 @@ Wirklich fortfahren?</string>
<string name="gpu_fence_behavior_immediate">Direkt</string>
<string name="gpu_fence_behavior_balanced">Ausgewogen</string>
<string name="gpu_fence_behavior_accurate">Genau</string>
<string name="gpu_fence_behavior_strict">Strikt</string>
<string name="vram_usage_conservative">Konservativ</string>
<string name="vram_usage_aggressive">Aggressiv</string>
@@ -524,6 +524,8 @@
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
<string name="enable_buffer_history">Activar el historial del búfer</string>
<string name="enable_buffer_history_description">Permite el acceso al estado del búfer anterior. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.</string>
<string name="enable_gpu_buffer_readback">Activar la lectura del buffer de la GPU</string>
<string name="enable_gpu_buffer_readback_description">Conserva los datos del búfer modificados por la GPU leyéndolos antes de subirlos.\nAlgunos juegos requieren esto para renderizar correctamente ciertos efectos.\nPuede causar problemas si el hardware no puede soportar la carga de trabajo adicional.</string>
<string name="use_optimized_vertex_buffers">Búferes de vértices optimizados</string>
<string name="use_optimized_vertex_buffers_description">Permite la optimización del enlace del búfer de vértices para un mejor rendimiento. Requiere controladores Mesa 26.0+ Turnip/ controladores QCOM. Fallará con controladores Turnip más antiguos (versión 25.3 o inferior).</string>
@@ -1036,6 +1038,7 @@
<string name="gpu_fence_behavior_immediate">Inmediato</string>
<string name="gpu_fence_behavior_balanced">Equilibrado</string>
<string name="gpu_fence_behavior_accurate">Preciso</string>
<string name="gpu_fence_behavior_strict">Estricto</string>
<string name="vram_usage_conservative">Conservador</string>
<string name="vram_usage_aggressive">Agresivo</string>
@@ -569,6 +569,8 @@
<string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string>
<string name="enable_buffer_history">Включить историю буфера</string>
<string name="enable_buffer_history_description">Позволяет обращаться к предыдущим состояниям буфера. Эта опция может повысить качество рендеринга и стабильность производительности в некоторых играх.</string>
<string name="enable_gpu_buffer_readback">Включить обратное чтение буфера ГПУ</string>
<string name="enable_gpu_buffer_readback_description">Сохраняет измененные ГПУ данные буфера путем чтения их обратно перед выгрузками. Некоторые игры требуют этого, чтобы рендерить определенные эффекты правильно. Может вызывать проблемы если оборудование не может обработать дополнительную рабочую нагрузку.</string>
<string name="use_optimized_vertex_buffers">Оптимизированные вершинные буферы</string>
<string name="use_optimized_vertex_buffers_description">Включает оптимизированную привязку вершинного буфера для повышения производительности. Требует Mesa Turnip 26.0+ / QCOM. Приводит к вылету на старых версиях драйверов Turnip (25.3 и ниже).</string>
@@ -1086,6 +1088,7 @@
<string name="gpu_fence_behavior_immediate">Мгновенный</string>
<string name="gpu_fence_behavior_balanced">Сбалансированный</string>
<string name="gpu_fence_behavior_accurate">Точный</string>
<string name="gpu_fence_behavior_strict">Строгий</string>
<string name="vram_usage_conservative">Консервативный</string>
<string name="vram_usage_aggressive">Агрессивный</string>
@@ -570,6 +570,8 @@
<string name="renderer_reactive_flushing_description">通过牺牲性能来提升某些游戏的渲染精度。</string>
<string name="enable_buffer_history">启用缓冲区历史</string>
<string name="enable_buffer_history_description">启用对先前缓冲区状态的访问。此选项可在某些游戏中提升渲染质量并保持性能的一致性。</string>
<string name="enable_gpu_buffer_readback">启用 GPU 缓冲区回读</string>
<string name="enable_gpu_buffer_readback_description">在上传前回读经由 GPU 修改过的缓冲区数据,以将其保留。一些游戏会用到这项设定以正确渲染某些效果。如果硬件无法处理额外的工作负载,则可能会导致问题。</string>
<string name="use_optimized_vertex_buffers">优化顶点缓冲区</string>
<string name="use_optimized_vertex_buffers_description">启用经过优化的顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 或 QCOM 驱动程序。若使用较旧版本的 Turnip 驱动 (25.3 及以下版本) 则会导致崩溃。</string>
@@ -1087,6 +1089,7 @@
<string name="gpu_fence_behavior_immediate">即时</string>
<string name="gpu_fence_behavior_balanced">均衡</string>
<string name="gpu_fence_behavior_accurate">精确</string>
<string name="gpu_fence_behavior_strict">严格</string>
<string name="vram_usage_conservative">保守式</string>
<string name="vram_usage_aggressive">主动式</string>
@@ -561,6 +561,8 @@
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度</string>
<string name="enable_buffer_history">啟用緩衝區歷史</string>
<string name="enable_buffer_history_description">允許存取先前的緩衝區狀態。此選項可能會改善部分遊戲的渲染品質與效能穩定性</string>
<string name="enable_gpu_buffer_readback">啟用 GPU 緩衝區讀回</string>
<string name="enable_gpu_buffer_readback_description">透過在上傳之前先將 GPU 修改過的緩衝區資料讀回來保存資料,部分遊戲需要啟用此功能才能正常渲染遊戲特效。如果硬體無法負荷可能會導致錯誤</string>
<string name="use_optimized_vertex_buffers">最佳化頂點緩衝區</string>
<string name="use_optimized_vertex_buffers_description">啟用最佳化的頂點緩衝區綁定。需要安裝 Mesa 26.0+ Turnip drivers/Qualcomm drivers。使用舊版 Turnip drivers 會導致當機 (25.3版和更低的版本)</string>
+1 -56
View File
@@ -409,62 +409,6 @@
<item>2</item>
</integer-array>
<string-array name="appLanguageNames">
<item>@string/app_language_system</item>
<item>@string/app_language_english</item>
<item>@string/app_language_spanish</item>
<item>@string/app_language_french</item>
<item>@string/app_language_german</item>
<item>@string/app_language_italian</item>
<item>@string/app_language_portuguese</item>
<item>@string/app_language_brazilian_portuguese</item>
<item>@string/app_language_russian</item>
<item>@string/app_language_japanese</item>
<item>@string/app_language_korean</item>
<item>@string/app_language_simplified_chinese</item>
<item>@string/app_language_traditional_chinese</item>
<item>@string/app_language_polish</item>
<item>@string/app_language_czech</item>
<item>@string/app_language_norwegian</item>
<item>@string/app_language_hungarian</item>
<item>@string/app_language_ukrainian</item>
<item>@string/app_language_vietnamese</item>
<item>@string/app_language_indonesian</item>
<item>@string/app_language_arabic</item>
<item>@string/app_language_central_kurdish</item>
<item>@string/app_language_persian</item>
<item>@string/app_language_hebrew</item>
<item>@string/app_language_serbian</item>
<item>@string/app_language_thai</item>
</string-array>
<integer-array name="appLanguageValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
<item>6</item>
<item>7</item>
<item>8</item>
<item>9</item>
<item>10</item>
<item>11</item>
<item>12</item>
<item>13</item>
<item>14</item>
<item>15</item>
<item>16</item>
<item>17</item>
<item>18</item>
<item>19</item>
<item>20</item>
<item>21</item>
<item>22</item>
<item>23</item>
<item>24</item>
</integer-array>
<string-array name="outputEngineEntries">
<item>@string/auto</item>
<item>@string/sdl3</item>
@@ -558,6 +502,7 @@
<item>@string/gpu_fence_behavior_immediate</item>
<item>@string/gpu_fence_behavior_balanced</item>
<item>@string/gpu_fence_behavior_accurate</item>
<item>@string/gpu_fence_behavior_strict</item>
</string-array>
<integer-array name="gpuFenceBehaviorValues">
<item>0</item>
@@ -586,6 +586,8 @@
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
<string name="enable_buffer_history">Enable buffer history</string>
<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
<string name="enable_gpu_buffer_readback">Enable GPU Buffer Readback</string>
<string name="enable_gpu_buffer_readback_description">Preserves GPU-modified buffer data by reading it back before uploads. Some games require this to render certain effects properly. May cause issues if the hardware cannot handle the additional workload.</string>
<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
@@ -1136,6 +1138,7 @@
<string name="gpu_fence_behavior_immediate">Immediate</string>
<string name="gpu_fence_behavior_balanced">Balanced</string>
<string name="gpu_fence_behavior_accurate">Accurate</string>
<string name="gpu_fence_behavior_strict">Strict</string>
<!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu" translatable="false">CPU</string>
@@ -1278,36 +1281,6 @@
<string name="enable_qlaunch_button">QLaunch</string>
<string name="enable_qlaunch_button_description">Show the button to launch QLaunch</string>
<!-- App Language -->
<string name="app_language">App Language</string>
<string name="app_language_description">Change the language of the app interface</string>
<string name="app_language_system">Follow System</string>
<string name="app_language_english" translatable="false">English</string>
<string name="app_language_spanish" translatable="false">Español</string>
<string name="app_language_french" translatable="false">Français</string>
<string name="app_language_german" translatable="false">Deutsch</string>
<string name="app_language_italian" translatable="false">Italiano</string>
<string name="app_language_portuguese" translatable="false">Português</string>
<string name="app_language_brazilian_portuguese" translatable="false">Português do Brasil</string>
<string name="app_language_russian" translatable="false">Русский</string>
<string name="app_language_japanese" translatable="false">日本語</string>
<string name="app_language_korean" translatable="false">한국어</string>
<string name="app_language_simplified_chinese" translatable="false">简体中文</string>
<string name="app_language_traditional_chinese" translatable="false">繁體中文</string>
<string name="app_language_polish" translatable="false">Polski</string>
<string name="app_language_czech" translatable="false">Čeština</string>
<string name="app_language_norwegian" translatable="false">Norsk bokmål</string>
<string name="app_language_hungarian" translatable="false">Magyar</string>
<string name="app_language_ukrainian" translatable="false">Українська</string>
<string name="app_language_vietnamese" translatable="false">Tiếng Việt</string>
<string name="app_language_indonesian" translatable="false">Bahasa Indonesia</string>
<string name="app_language_arabic" translatable="false">العربية</string>
<string name="app_language_central_kurdish" translatable="false">کوردیی ناوەندی</string>
<string name="app_language_persian" translatable="false">فارسی</string>
<string name="app_language_hebrew" translatable="false">עברית</string>
<string name="app_language_serbian" translatable="false">Српски</string>
<string name="app_language_thai" translatable="false">แบบไทย</string>
<!-- Static Themes -->
<string name="static_theme_color">Theme Color</string>
<string name="eden_theme">Eden</string>
+2 -6
View File
@@ -62,6 +62,7 @@ add_library(
fs/fs_util.h
fs/path_util.cpp
fs/path_util.h
hash.h
heap_tracker.cpp
heap_tracker.h
hex_util.cpp
@@ -75,6 +76,7 @@ add_library(
logging.h
lz4_compression.cpp
lz4_compression.h
make_unique_for_overwrite.h
math_util.h
memory_detect.cpp
memory_detect.h
@@ -136,8 +138,6 @@ add_library(
uuid.cpp
uuid.h
vector_math.h
zbic_compression.cpp
zbic_compression.h
zstd_compression.cpp
zstd_compression.h
fs/ryujinx_compat.h fs/ryujinx_compat.cpp
@@ -148,10 +148,6 @@ add_library(
net/net.h net/net.cpp
container/unordered_map.h container/unordered_set.h)
set_source_files_properties(zbic_compression.cpp PROPERTIES
INCLUDE_DIRECTORIES "${ZBIC_INCLUDE_DIR}"
COMPILE_OPTIONS "$<$<CXX_COMPILER_ID:Clang,GNU>:-Wno-unused-function;-Wno-missing-declarations;-Wno-shadow>")
if(WIN32)
target_sources(common PRIVATE windows/timer_resolution.cpp
windows/timer_resolution.h)
+251 -252
View File
@@ -12,94 +12,93 @@
#include "common/android/multiplayer/multiplayer.h"
#include <network/network.h>
static struct {
JavaVM *java_vm;
jclass native_library_class;
jclass disk_cache_progress_class;
jclass load_callback_stage_class;
jclass game_dir_class;
jmethodID game_dir_constructor;
jmethodID exit_emulation_activity;
jmethodID disk_cache_load_progress;
jmethodID on_emulation_started;
jmethodID on_emulation_stopped;
jmethodID on_program_changed;
jmethodID copy_to_storage;
jmethodID file_exists;
jmethodID file_extension;
jclass game_class;
jmethodID game_constructor;
jfieldID game_title_field;
jfieldID game_path_field;
jfieldID game_program_id_field;
jfieldID game_developer_field;
jfieldID game_version_field;
jfieldID game_is_homebrew_field;
static JavaVM *s_java_vm;
static jclass s_native_library_class;
static jclass s_disk_cache_progress_class;
static jclass s_load_callback_stage_class;
static jclass s_game_dir_class;
static jmethodID s_game_dir_constructor;
static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static jmethodID s_on_emulation_started;
static jmethodID s_on_emulation_stopped;
static jmethodID s_on_program_changed;
static jmethodID s_copy_to_storage;
static jmethodID s_file_exists;
static jmethodID s_file_extension;
jclass string_class;
jclass pair_class;
jmethodID pair_constructor;
jfieldID pair_first_field;
jfieldID pair_second_field;
static jclass s_game_class;
static jmethodID s_game_constructor;
static jfieldID s_game_title_field;
static jfieldID s_game_path_field;
static jfieldID s_game_program_id_field;
static jfieldID s_game_developer_field;
static jfieldID s_game_version_field;
static jfieldID s_game_is_homebrew_field;
jclass overlay_control_data_class;
jmethodID overlay_control_data_constructor;
jfieldID overlay_control_data_id_field;
jfieldID overlay_control_data_enabled_field;
jfieldID overlay_control_data_individual_scale_field;
jfieldID overlay_control_data_landscape_position_field;
jfieldID overlay_control_data_portrait_position_field;
jfieldID overlay_control_data_foldable_position_field;
static jclass s_string_class;
static jclass s_pair_class;
static jmethodID s_pair_constructor;
static jfieldID s_pair_first_field;
static jfieldID s_pair_second_field;
jclass patch_class;
jmethodID patch_constructor;
jfieldID patch_enabled_field;
jfieldID patch_name_field;
jfieldID patch_version_field;
jfieldID patch_type_field;
jfieldID patch_program_id_field;
jfieldID patch_title_id_field;
static jclass s_overlay_control_data_class;
static jmethodID s_overlay_control_data_constructor;
static jfieldID s_overlay_control_data_id_field;
static jfieldID s_overlay_control_data_enabled_field;
static jfieldID s_overlay_control_data_individual_scale_field;
static jfieldID s_overlay_control_data_landscape_position_field;
static jfieldID s_overlay_control_data_portrait_position_field;
static jfieldID s_overlay_control_data_foldable_position_field;
jclass double_class;
jmethodID double_constructor;
jmethodID double_value_method;
static jclass s_patch_class;
static jmethodID s_patch_constructor;
static jfieldID s_patch_enabled_field;
static jfieldID s_patch_name_field;
static jfieldID s_patch_version_field;
static jfieldID s_patch_type_field;
static jfieldID s_patch_program_id_field;
static jfieldID s_patch_title_id_field;
jclass integer_class;
jmethodID integer_constructor;
jmethodID integer_value_method;
static jclass s_double_class;
static jmethodID s_double_constructor;
static jmethodID s_double_value_method;
jclass boolean_class;
jmethodID boolean_constructor;
jmethodID boolean_value_method;
static jclass s_integer_class;
static jmethodID s_integer_constructor;
static jmethodID s_integer_value_method;
jclass player_input_class;
jmethodID player_input_constructor;
jfieldID player_input_connected_field;
jfieldID player_input_buttons_field;
jfieldID player_input_analogs_field;
jfieldID player_input_motions_field;
jfieldID player_input_vibration_enabled_field;
jfieldID player_input_vibration_strength_field;
jfieldID player_input_body_color_left_field;
jfieldID player_input_body_color_right_field;
jfieldID player_input_button_color_left_field;
jfieldID player_input_button_color_right_field;
jfieldID player_input_profile_name_field;
jfieldID player_input_use_system_vibrator_field;
static jclass s_boolean_class;
static jmethodID s_boolean_constructor;
static jmethodID s_boolean_value_method;
jclass yuzu_input_device_interface;
jmethodID yuzu_input_device_get_name;
jmethodID yuzu_input_device_get_guid;
jmethodID yuzu_input_device_get_port;
jmethodID yuzu_input_device_get_supports_vibration;
jmethodID yuzu_input_device_vibrate;
jmethodID yuzu_input_device_get_axes;
jmethodID yuzu_input_device_has_keys;
static jclass s_player_input_class;
static jmethodID s_player_input_constructor;
static jfieldID s_player_input_connected_field;
static jfieldID s_player_input_buttons_field;
static jfieldID s_player_input_analogs_field;
static jfieldID s_player_input_motions_field;
static jfieldID s_player_input_vibration_enabled_field;
static jfieldID s_player_input_vibration_strength_field;
static jfieldID s_player_input_body_color_left_field;
static jfieldID s_player_input_body_color_right_field;
static jfieldID s_player_input_button_color_left_field;
static jfieldID s_player_input_button_color_right_field;
static jfieldID s_player_input_profile_name_field;
static jfieldID s_player_input_use_system_vibrator_field;
jmethodID add_netplay_message;
jmethodID clear_chat;
} state;
static jclass s_yuzu_input_device_interface;
static jmethodID s_yuzu_input_device_get_name;
static jmethodID s_yuzu_input_device_get_guid;
static jmethodID s_yuzu_input_device_get_port;
static jmethodID s_yuzu_input_device_get_supports_vibration;
static jmethodID s_yuzu_input_device_vibrate;
static jmethodID s_yuzu_input_device_get_axes;
static jmethodID s_yuzu_input_device_has_keys;
static jmethodID s_add_netplay_message;
static jmethodID s_clear_chat;
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
@@ -107,14 +106,14 @@ namespace Common::Android {
JNIEnv *GetEnvForThread() {
thread_local static struct OwnedEnv {
OwnedEnv() {
status = state.java_vm->GetEnv(reinterpret_cast<void **>(&env), JNI_VERSION_1_6);
status = s_java_vm->GetEnv(reinterpret_cast<void **>(&env), JNI_VERSION_1_6);
if (status == JNI_EDETACHED)
state.java_vm->AttachCurrentThread(&env, nullptr);
s_java_vm->AttachCurrentThread(&env, nullptr);
}
~OwnedEnv() {
if (status == JNI_EDETACHED)
state.java_vm->DetachCurrentThread();
s_java_vm->DetachCurrentThread();
}
int status;
@@ -124,303 +123,303 @@ namespace Common::Android {
}
jclass GetNativeLibraryClass() {
return state.native_library_class;
return s_native_library_class;
}
jclass GetDiskCacheProgressClass() {
return state.disk_cache_progress_class;
return s_disk_cache_progress_class;
}
jclass GetDiskCacheLoadCallbackStageClass() {
return state.load_callback_stage_class;
return s_load_callback_stage_class;
}
jclass GetGameDirClass() {
return state.game_dir_class;
return s_game_dir_class;
}
jmethodID GetGameDirConstructor() {
return state.game_dir_constructor;
return s_game_dir_constructor;
}
jmethodID GetExitEmulationActivity() {
return state.exit_emulation_activity;
return s_exit_emulation_activity;
}
jmethodID GetDiskCacheLoadProgress() {
return state.disk_cache_load_progress;
return s_disk_cache_load_progress;
}
jmethodID GetCopyToStorage() {
return state.copy_to_storage;
return s_copy_to_storage;
}
jmethodID GetFileExists() {
return state.file_exists;
return s_file_exists;
}
jmethodID GetFileExtension() {
return state.file_extension;
return s_file_extension;
}
jmethodID GetOnEmulationStarted() {
return state.on_emulation_started;
return s_on_emulation_started;
}
jmethodID GetOnEmulationStopped() {
return state.on_emulation_stopped;
return s_on_emulation_stopped;
}
jmethodID GetOnProgramChanged() {
return state.on_program_changed;
return s_on_program_changed;
}
jclass GetGameClass() {
return state.game_class;
return s_game_class;
}
jmethodID GetGameConstructor() {
return state.game_constructor;
return s_game_constructor;
}
jfieldID GetGameTitleField() {
return state.game_title_field;
return s_game_title_field;
}
jfieldID GetGamePathField() {
return state.game_path_field;
return s_game_path_field;
}
jfieldID GetGameProgramIdField() {
return state.game_program_id_field;
return s_game_program_id_field;
}
jfieldID GetGameDeveloperField() {
return state.game_developer_field;
return s_game_developer_field;
}
jfieldID GetGameVersionField() {
return state.game_version_field;
return s_game_version_field;
}
jfieldID GetGameIsHomebrewField() {
return state.game_is_homebrew_field;
return s_game_is_homebrew_field;
}
jclass GetStringClass() {
return state.string_class;
return s_string_class;
}
jclass GetPairClass() {
return state.pair_class;
return s_pair_class;
}
jmethodID GetPairConstructor() {
return state.pair_constructor;
return s_pair_constructor;
}
jfieldID GetPairFirstField() {
return state.pair_first_field;
return s_pair_first_field;
}
jfieldID GetPairSecondField() {
return state.pair_second_field;
return s_pair_second_field;
}
jclass GetOverlayControlDataClass() {
return state.overlay_control_data_class;
return s_overlay_control_data_class;
}
jmethodID GetOverlayControlDataConstructor() {
return state.overlay_control_data_constructor;
return s_overlay_control_data_constructor;
}
jfieldID GetOverlayControlDataIdField() {
return state.overlay_control_data_id_field;
return s_overlay_control_data_id_field;
}
jfieldID GetOverlayControlDataEnabledField() {
return state.overlay_control_data_enabled_field;
return s_overlay_control_data_enabled_field;
}
jfieldID GetOverlayControlDataIndividualScaleField() {
return state.overlay_control_data_individual_scale_field;
return s_overlay_control_data_individual_scale_field;
}
jfieldID GetOverlayControlDataLandscapePositionField() {
return state.overlay_control_data_landscape_position_field;
return s_overlay_control_data_landscape_position_field;
}
jfieldID GetOverlayControlDataPortraitPositionField() {
return state.overlay_control_data_portrait_position_field;
return s_overlay_control_data_portrait_position_field;
}
jfieldID GetOverlayControlDataFoldablePositionField() {
return state.overlay_control_data_foldable_position_field;
return s_overlay_control_data_foldable_position_field;
}
jclass GetPatchClass() {
return state.patch_class;
return s_patch_class;
}
jmethodID GetPatchConstructor() {
return state.patch_constructor;
return s_patch_constructor;
}
jfieldID GetPatchEnabledField() {
return state.patch_enabled_field;
return s_patch_enabled_field;
}
jfieldID GetPatchNameField() {
return state.patch_name_field;
return s_patch_name_field;
}
jfieldID GetPatchVersionField() {
return state.patch_version_field;
return s_patch_version_field;
}
jfieldID GetPatchTypeField() {
return state.patch_type_field;
return s_patch_type_field;
}
jfieldID GetPatchProgramIdField() {
return state.patch_program_id_field;
return s_patch_program_id_field;
}
jfieldID GetPatchTitleIdField() {
return state.patch_title_id_field;
return s_patch_title_id_field;
}
jclass GetDoubleClass() {
return state.double_class;
return s_double_class;
}
jmethodID GetDoubleConstructor() {
return state.double_constructor;
return s_double_constructor;
}
jmethodID GetDoubleValueMethod() {
return state.double_value_method;
return s_double_value_method;
}
jclass GetIntegerClass() {
return state.integer_class;
return s_integer_class;
}
jmethodID GetIntegerConstructor() {
return state.integer_constructor;
return s_integer_constructor;
}
jmethodID GetIntegerValueMethod() {
return state.integer_value_method;
return s_integer_value_method;
}
jclass GetBooleanClass() {
return state.boolean_class;
return s_boolean_class;
}
jmethodID GetBooleanConstructor() {
return state.boolean_constructor;
return s_boolean_constructor;
}
jmethodID GetBooleanValueMethod() {
return state.boolean_value_method;
return s_boolean_value_method;
}
jclass GetPlayerInputClass() {
return state.player_input_class;
return s_player_input_class;
}
jmethodID GetPlayerInputConstructor() {
return state.player_input_constructor;
return s_player_input_constructor;
}
jfieldID GetPlayerInputConnectedField() {
return state.player_input_connected_field;
return s_player_input_connected_field;
}
jfieldID GetPlayerInputButtonsField() {
return state.player_input_buttons_field;
return s_player_input_buttons_field;
}
jfieldID GetPlayerInputAnalogsField() {
return state.player_input_analogs_field;
return s_player_input_analogs_field;
}
jfieldID GetPlayerInputMotionsField() {
return state.player_input_motions_field;
return s_player_input_motions_field;
}
jfieldID GetPlayerInputVibrationEnabledField() {
return state.player_input_vibration_enabled_field;
return s_player_input_vibration_enabled_field;
}
jfieldID GetPlayerInputVibrationStrengthField() {
return state.player_input_vibration_strength_field;
return s_player_input_vibration_strength_field;
}
jfieldID GetPlayerInputBodyColorLeftField() {
return state.player_input_body_color_left_field;
return s_player_input_body_color_left_field;
}
jfieldID GetPlayerInputBodyColorRightField() {
return state.player_input_body_color_right_field;
return s_player_input_body_color_right_field;
}
jfieldID GetPlayerInputButtonColorLeftField() {
return state.player_input_button_color_left_field;
return s_player_input_button_color_left_field;
}
jfieldID GetPlayerInputButtonColorRightField() {
return state.player_input_button_color_right_field;
return s_player_input_button_color_right_field;
}
jfieldID GetPlayerInputProfileNameField() {
return state.player_input_profile_name_field;
return s_player_input_profile_name_field;
}
jfieldID GetPlayerInputUseSystemVibratorField() {
return state.player_input_use_system_vibrator_field;
return s_player_input_use_system_vibrator_field;
}
jclass GetYuzuInputDeviceInterface() {
return state.yuzu_input_device_interface;
return s_yuzu_input_device_interface;
}
jmethodID GetYuzuDeviceGetName() {
return state.yuzu_input_device_get_name;
return s_yuzu_input_device_get_name;
}
jmethodID GetYuzuDeviceGetGUID() {
return state.yuzu_input_device_get_guid;
return s_yuzu_input_device_get_guid;
}
jmethodID GetYuzuDeviceGetPort() {
return state.yuzu_input_device_get_port;
return s_yuzu_input_device_get_port;
}
jmethodID GetYuzuDeviceGetSupportsVibration() {
return state.yuzu_input_device_get_supports_vibration;
return s_yuzu_input_device_get_supports_vibration;
}
jmethodID GetYuzuDeviceVibrate() {
return state.yuzu_input_device_vibrate;
return s_yuzu_input_device_vibrate;
}
jmethodID GetYuzuDeviceGetAxes() {
return state.yuzu_input_device_get_axes;
return s_yuzu_input_device_get_axes;
}
jmethodID GetYuzuDeviceHasKeys() {
return state.yuzu_input_device_has_keys;
return s_yuzu_input_device_has_keys;
}
jmethodID GetAddNetPlayMessage() {
return state.add_netplay_message;
return s_add_netplay_message;
}
jmethodID ClearChat() {
return state.clear_chat;
return s_clear_chat;
}
#ifdef __cplusplus
@@ -437,20 +436,20 @@ namespace Common::Android {
// UnInitialize Android Storage
Common::FS::Android::UnRegisterCallbacks();
env->DeleteGlobalRef(state.native_library_class);
env->DeleteGlobalRef(state.disk_cache_progress_class);
env->DeleteGlobalRef(state.load_callback_stage_class);
env->DeleteGlobalRef(state.game_dir_class);
env->DeleteGlobalRef(state.game_class);
env->DeleteGlobalRef(state.string_class);
env->DeleteGlobalRef(state.pair_class);
env->DeleteGlobalRef(state.overlay_control_data_class);
env->DeleteGlobalRef(state.patch_class);
env->DeleteGlobalRef(state.double_class);
env->DeleteGlobalRef(state.integer_class);
env->DeleteGlobalRef(state.boolean_class);
env->DeleteGlobalRef(state.player_input_class);
env->DeleteGlobalRef(state.yuzu_input_device_interface);
env->DeleteGlobalRef(s_native_library_class);
env->DeleteGlobalRef(s_disk_cache_progress_class);
env->DeleteGlobalRef(s_load_callback_stage_class);
env->DeleteGlobalRef(s_game_dir_class);
env->DeleteGlobalRef(s_game_class);
env->DeleteGlobalRef(s_string_class);
env->DeleteGlobalRef(s_pair_class);
env->DeleteGlobalRef(s_overlay_control_data_class);
env->DeleteGlobalRef(s_patch_class);
env->DeleteGlobalRef(s_double_class);
env->DeleteGlobalRef(s_integer_class);
env->DeleteGlobalRef(s_boolean_class);
env->DeleteGlobalRef(s_player_input_class);
env->DeleteGlobalRef(s_yuzu_input_device_interface);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);
@@ -464,7 +463,7 @@ namespace Common::Android {
#endif
void Initialize(JavaVM* vm, JNIEnv *env) {
state.java_vm = vm;
s_java_vm = vm;
InitFFmpegOnLoad(vm);
if (env->ExceptionCheck()) {
@@ -473,169 +472,169 @@ void Initialize(JavaVM* vm, JNIEnv *env) {
// Initialize Java classes
const jclass native_library_class = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary");
state.native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
state.disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress")));
state.load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
state.game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
state.game_dir_constructor = env->GetMethodID(game_dir_class, "<init>",
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>",
"(Ljava/lang/String;Z)V");
env->DeleteLocalRef(game_dir_class);
// Initialize methods
state.exit_emulation_activity =
env->GetStaticMethodID(state.native_library_class, "exitEmulationActivity", "(I)V");
state.disk_cache_load_progress =
env->GetStaticMethodID(state.disk_cache_progress_class, "loadProgress", "(III)V");
state.copy_to_storage = env->GetStaticMethodID(state.native_library_class, "copyFileToStorage",
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
s_disk_cache_load_progress =
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
s_copy_to_storage = env->GetStaticMethodID(s_native_library_class, "copyFileToStorage",
"(Ljava/lang/String;Ljava/lang/String;)Z");
state.file_exists = env->GetStaticMethodID(state.native_library_class, "exists",
s_file_exists = env->GetStaticMethodID(s_native_library_class, "exists",
"(Ljava/lang/String;)Z");
state.file_extension = env->GetStaticMethodID(state.native_library_class, "getFileExtension",
s_file_extension = env->GetStaticMethodID(s_native_library_class, "getFileExtension",
"(Ljava/lang/String;)Ljava/lang/String;");
state.on_emulation_started =
env->GetStaticMethodID(state.native_library_class, "onEmulationStarted", "()V");
state.on_emulation_stopped =
env->GetStaticMethodID(state.native_library_class, "onEmulationStopped", "(I)V");
state.on_program_changed =
env->GetStaticMethodID(state.native_library_class, "onProgramChanged", "(I)V");
s_on_emulation_started =
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
s_on_emulation_stopped =
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
s_on_program_changed =
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
state.game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
state.game_constructor = env->GetMethodID(game_class, "<init>",
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
s_game_constructor = env->GetMethodID(game_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
state.game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
state.game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
state.game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
state.game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
state.game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
state.game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
env->DeleteLocalRef(game_class);
const jclass string_class = env->FindClass("java/lang/String");
state.string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
env->DeleteLocalRef(string_class);
const jclass pair_class = env->FindClass("kotlin/Pair");
state.pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
state.pair_constructor =
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
s_pair_constructor =
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
state.pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
state.pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
env->DeleteLocalRef(pair_class);
const jclass overlay_control_data_class =
env->FindClass("org/yuzu/yuzu_emu/overlay/model/OverlayControlData");
state.overlay_control_data_class =
s_overlay_control_data_class =
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
state.overlay_control_data_constructor =
s_overlay_control_data_constructor =
env->GetMethodID(overlay_control_data_class, "<init>",
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;F)V");
state.overlay_control_data_id_field =
s_overlay_control_data_id_field =
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
state.overlay_control_data_enabled_field =
s_overlay_control_data_enabled_field =
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
state.overlay_control_data_landscape_position_field =
s_overlay_control_data_landscape_position_field =
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
state.overlay_control_data_portrait_position_field =
s_overlay_control_data_portrait_position_field =
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
state.overlay_control_data_foldable_position_field =
s_overlay_control_data_foldable_position_field =
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
state.overlay_control_data_individual_scale_field =
s_overlay_control_data_individual_scale_field =
env->GetFieldID(overlay_control_data_class, "individualScale", "F");
env->DeleteLocalRef(overlay_control_data_class);
const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch");
state.patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
state.patch_constructor = env->GetMethodID(
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
s_patch_constructor = env->GetMethodID(
patch_class, "<init>",
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;JI)V");
state.patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
state.patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
state.patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
state.patch_type_field = env->GetFieldID(patch_class, "type", "I");
state.patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
state.patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
env->DeleteLocalRef(patch_class);
const jclass double_class = env->FindClass("java/lang/Double");
state.double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
state.double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
state.double_value_method = env->GetMethodID(double_class, "doubleValue", "()D");
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
s_double_value_method = env->GetMethodID(double_class, "doubleValue", "()D");
env->DeleteLocalRef(double_class);
const jclass int_class = env->FindClass("java/lang/Integer");
state.integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
state.integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
state.integer_value_method = env->GetMethodID(int_class, "intValue", "()I");
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
s_integer_value_method = env->GetMethodID(int_class, "intValue", "()I");
env->DeleteLocalRef(int_class);
const jclass boolean_class = env->FindClass("java/lang/Boolean");
state.boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
state.boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
state.boolean_value_method = env->GetMethodID(boolean_class, "booleanValue", "()Z");
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
s_boolean_value_method = env->GetMethodID(boolean_class, "booleanValue", "()Z");
env->DeleteLocalRef(boolean_class);
const jclass player_input_class =
env->FindClass("org/yuzu/yuzu_emu/features/input/model/PlayerInput");
state.player_input_class = reinterpret_cast<jclass>(env->NewGlobalRef(player_input_class));
state.player_input_constructor = env->GetMethodID(
s_player_input_class = reinterpret_cast<jclass>(env->NewGlobalRef(player_input_class));
s_player_input_constructor = env->GetMethodID(
player_input_class, "<init>",
"(Z[Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;ZIJJJJLjava/lang/String;Z)V");
state.player_input_connected_field = env->GetFieldID(player_input_class, "connected", "Z");
state.player_input_buttons_field =
s_player_input_connected_field = env->GetFieldID(player_input_class, "connected", "Z");
s_player_input_buttons_field =
env->GetFieldID(player_input_class, "buttons", "[Ljava/lang/String;");
state.player_input_analogs_field =
s_player_input_analogs_field =
env->GetFieldID(player_input_class, "analogs", "[Ljava/lang/String;");
state.player_input_motions_field =
s_player_input_motions_field =
env->GetFieldID(player_input_class, "motions", "[Ljava/lang/String;");
state.player_input_vibration_enabled_field =
s_player_input_vibration_enabled_field =
env->GetFieldID(player_input_class, "vibrationEnabled", "Z");
state.player_input_vibration_strength_field =
s_player_input_vibration_strength_field =
env->GetFieldID(player_input_class, "vibrationStrength", "I");
state.player_input_body_color_left_field =
s_player_input_body_color_left_field =
env->GetFieldID(player_input_class, "bodyColorLeft", "J");
state.player_input_body_color_right_field =
s_player_input_body_color_right_field =
env->GetFieldID(player_input_class, "bodyColorRight", "J");
state.player_input_button_color_left_field =
s_player_input_button_color_left_field =
env->GetFieldID(player_input_class, "buttonColorLeft", "J");
state.player_input_button_color_right_field =
s_player_input_button_color_right_field =
env->GetFieldID(player_input_class, "buttonColorRight", "J");
state.player_input_profile_name_field =
s_player_input_profile_name_field =
env->GetFieldID(player_input_class, "profileName", "Ljava/lang/String;");
state.player_input_use_system_vibrator_field =
s_player_input_use_system_vibrator_field =
env->GetFieldID(player_input_class, "useSystemVibrator", "Z");
env->DeleteLocalRef(player_input_class);
const jclass yuzu_input_device_interface =
env->FindClass("org/yuzu/yuzu_emu/features/input/YuzuInputDevice");
state.yuzu_input_device_interface =
s_yuzu_input_device_interface =
reinterpret_cast<jclass>(env->NewGlobalRef(yuzu_input_device_interface));
state.yuzu_input_device_get_name =
s_yuzu_input_device_get_name =
env->GetMethodID(yuzu_input_device_interface, "getName", "()Ljava/lang/String;");
state.yuzu_input_device_get_guid =
s_yuzu_input_device_get_guid =
env->GetMethodID(yuzu_input_device_interface, "getGUID", "()Ljava/lang/String;");
state.yuzu_input_device_get_port = env->GetMethodID(yuzu_input_device_interface, "getPort",
s_yuzu_input_device_get_port = env->GetMethodID(yuzu_input_device_interface, "getPort",
"()I");
state.yuzu_input_device_get_supports_vibration =
s_yuzu_input_device_get_supports_vibration =
env->GetMethodID(yuzu_input_device_interface, "getSupportsVibration", "()Z");
state.yuzu_input_device_vibrate = env->GetMethodID(yuzu_input_device_interface, "vibrate",
s_yuzu_input_device_vibrate = env->GetMethodID(yuzu_input_device_interface, "vibrate",
"(F)V");
state.yuzu_input_device_get_axes =
s_yuzu_input_device_get_axes =
env->GetMethodID(yuzu_input_device_interface, "getAxes", "()[Ljava/lang/Integer;");
state.yuzu_input_device_has_keys =
s_yuzu_input_device_has_keys =
env->GetMethodID(yuzu_input_device_interface, "hasKeys", "([I)[Z");
env->DeleteLocalRef(yuzu_input_device_interface);
state.add_netplay_message = env->GetStaticMethodID(state.native_library_class, "addNetPlayMessage",
s_add_netplay_message = env->GetStaticMethodID(s_native_library_class, "addNetPlayMessage",
"(ILjava/lang/String;)V");
state.clear_chat = env->GetStaticMethodID(state.native_library_class, "clearChat", "()V");
s_clear_chat = env->GetStaticMethodID(s_native_library_class, "clearChat", "()V");
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, state.native_library_class);
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
// Initialize applets
Common::Android::SoftwareKeyboard::InitJNI(env);
+18 -4
View File
@@ -22,22 +22,36 @@ template <typename T>
return std::size_t(sizeof(T) * CHAR_BIT);
}
template<typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr u32 MostSignificantBit(const T value) {
return u32(sizeof(T) * CHAR_BIT - 1 - std::countl_zero(value));
}
template<typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr T Log2Floor(const T value) {
return std::bit_width(value) - 1;
return T(MostSignificantBit<T>(value));
}
template<typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr T Log2Ceil(const T value) {
return std::bit_width(value - 1);
const T log2_f = Log2Floor<T>(value);
return T(log2_f + T((value ^ (T(1ULL) << log2_f)) != T(0ULL)));
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] T NextPow2(T value) {
return T(1ULL << (sizeof(T) * CHAR_BIT - std::countl_zero(value - 1U)));
}
template <size_t bit_index, typename T>
requires (std::is_integral_v<T> && bit_index < BitSize<T>())
requires std::is_integral_v<T>
[[nodiscard]] constexpr bool Bit(const T value) {
return (T(value >> bit_index) & T(1)) == T(1);
static_assert(bit_index < BitSize<T>(), "bit_index must be smaller than size of T");
return ((value >> bit_index) & T(1)) == T(1);
}
} // namespace Common
+13 -5
View File
@@ -25,18 +25,26 @@ template <typename T>
requires std::is_unsigned_v<T>
inline std::size_t HashValue(T val) {
const unsigned int size_t_bits = std::numeric_limits<std::size_t>::digits;
const unsigned int length = (std::numeric_limits<T>::digits - 1) / static_cast<unsigned int>(size_t_bits);
const unsigned int length =
(std::numeric_limits<T>::digits - 1) / static_cast<unsigned int>(size_t_bits);
std::size_t seed = 0;
for (unsigned int i = length * size_t_bits; i > 0; i -= size_t_bits)
seed ^= std::size_t(val >> i) + (seed << 6) + (seed >> 2);
return seed ^= std::size_t(val) + (seed << 6) + (seed >> 2);
for (unsigned int i = length * size_t_bits; i > 0; i -= size_t_bits) {
seed ^= static_cast<size_t>(val >> i) + (seed << 6) + (seed >> 2);
}
seed ^= static_cast<size_t>(val) + (seed << 6) + (seed >> 2);
return seed;
}
template <size_t Bits>
struct HashCombineImpl {
template <typename T>
static inline T fn(T seed, T value) {
return seed ^= value + 0x9e3779b9 + (seed << 6) + (seed >> 2);
seed ^= value + 0x9e3779b9 + (seed << 6) + (seed >> 2);
return seed;
}
};
+2 -5
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -15,14 +12,14 @@ namespace Common {
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeil(N number, D divisor) {
return N((D(number) + divisor - 1) / divisor);
return static_cast<N>((static_cast<D>(number) + divisor - 1) / divisor);
}
/// Ceiled integer division with logarithmic divisor in base 2
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeilLog2(N value, D alignment_log2) {
return N((D(value) + (D(1) << alignment_log2) - 1) >> alignment_log2);
return static_cast<N>((static_cast<D>(value) + (D(1) << alignment_log2) - 1) >> alignment_log2);
}
} // namespace Common
+28
View File
@@ -0,0 +1,28 @@
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <utility>
#include <boost/functional/hash.hpp>
namespace Common {
struct PairHash {
template <class T1, class T2>
std::size_t operator()(const std::pair<T1, T2>& pair) const noexcept {
std::size_t seed = std::hash<T1>()(pair.first);
boost::hash_combine(seed, std::hash<T2>()(pair.second));
return seed;
}
};
template <typename T>
struct IdentityHash {
[[nodiscard]] size_t operator()(T value) const noexcept {
return static_cast<size_t>(value);
}
};
} // namespace Common
+16 -10
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -19,12 +16,14 @@ namespace Common {
[[nodiscard]] constexpr u8 ToHexNibble(char c) {
if (c >= 65 && c <= 70) {
return u8(c - 55);
return static_cast<u8>(c - 55);
}
if (c >= 97 && c <= 102) {
return u8(c - 87);
return static_cast<u8>(c - 87);
}
return u8(c - 48);
return static_cast<u8>(c - 48);
}
[[nodiscard]] std::vector<u8> HexStringToVector(std::string_view str, bool little_endian);
@@ -32,28 +31,35 @@ namespace Common {
template <std::size_t Size, bool le = false>
[[nodiscard]] constexpr std::array<u8, Size> HexStringToArray(std::string_view str) {
ASSERT_MSG(Size * 2 <= str.size(), "Invalid string size");
std::array<u8, Size> out{};
if constexpr (le) {
for (std::size_t i = 2 * Size - 2; i <= 2 * Size; i -= 2) {
out[i / 2] = u8((ToHexNibble(str[i]) << 4) | ToHexNibble(str[i + 1]));
out[i / 2] = static_cast<u8>((ToHexNibble(str[i]) << 4) | ToHexNibble(str[i + 1]));
}
} else {
for (std::size_t i = 0; i < 2 * Size; i += 2) {
out[i / 2] = u8((ToHexNibble(str[i]) << 4) | ToHexNibble(str[i + 1]));
out[i / 2] = static_cast<u8>((ToHexNibble(str[i]) << 4) | ToHexNibble(str[i + 1]));
}
}
return out;
}
template <typename ContiguousContainer>
requires std::is_same_v<typename ContiguousContainer::value_type, u8>
[[nodiscard]] std::string HexToString(const ContiguousContainer& data, bool upper = true) {
static_assert(std::is_same_v<typename ContiguousContainer::value_type, u8>,
"Underlying type within the contiguous container must be u8.");
constexpr std::size_t pad_width = 2;
std::string out;
out.reserve(std::size(data) * pad_width);
const auto format_str = fmt::runtime(upper ? "{:02X}" : "{:02x}");
for (const u8 c : data)
for (const u8 c : data) {
out += fmt::format(format_str, c);
}
return out;
}
+6 -10
View File
@@ -10,7 +10,6 @@
#include <cstdlib>
#include <regex>
#include <thread>
#include <boost/algorithm/string/predicate.hpp>
#if defined(__ANDROID__)
#include <android/log.h>
@@ -96,10 +95,9 @@ std::string FormatLogMessage(const Entry& entry) noexcept {
template <typename It>
Level GetLevelByName(const It begin, const It end) {
std::string_view const sv{begin, end};
for (u32 i = 0; i < u32(Level::Count); ++i) {
auto const level_name = GetLevelName(Level(i));
if (boost::iequals(sv, level_name))
const char* level_name = GetLevelName(Level(i));
if (Common::ComparePartialString(begin, end, level_name))
return Level(i);
}
return Level::Count;
@@ -107,10 +105,9 @@ Level GetLevelByName(const It begin, const It end) {
template <typename It>
Class GetClassByName(const It begin, const It end) {
std::string_view const sv{begin, end};
for (u32 i = 0; i < u32(Class::Count); ++i) {
auto const level_name = GetLogClassName(Class(i));
if (boost::iequals(sv, level_name))
const char* level_name = GetLogClassName(Class(i));
if (Common::ComparePartialString(begin, end, level_name))
return Class(i);
}
return Class::Count;
@@ -123,13 +120,12 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
LOG_ERROR(Log, "Invalid log filter. Must specify a log level after `:`: {}", std::string(begin, end));
return false;
}
auto const sv = std::string_view{begin, level_separator};
auto const level = GetLevelByName(level_separator + 1, end);
const Level level = GetLevelByName(level_separator + 1, end);
if (level == Level::Count) {
LOG_ERROR(Log, "Unknown log level in filter: {}", std::string(begin, end));
return false;
}
if (boost::iequals(sv, "*")) {
if (Common::ComparePartialString(begin, level_separator, "*")) {
instance.class_levels.fill(level);
return true;
}
+27
View File
@@ -0,0 +1,27 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <type_traits>
namespace Common {
template <class T>
requires(!std::is_array_v<T>)
std::unique_ptr<T> make_unique_for_overwrite() {
return std::unique_ptr<T>(new T);
}
template <class T>
requires std::is_unbounded_array_v<T>
std::unique_ptr<T> make_unique_for_overwrite(std::size_t n) {
return std::unique_ptr<T>(new std::remove_extent_t<T>[n]);
}
template <class T, class... Args>
requires std::is_bounded_array_v<T>
void make_unique_for_overwrite(Args&&...) = delete;
} // namespace Common
+18 -20
View File
@@ -8,9 +8,6 @@
#include <stdexcept>
#include <utility>
#include <vector>
#include <boost/algorithm/string/classification.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/algorithm/string/split.hpp>
#include "common/logging.h"
#include "common/param_package.h"
@@ -18,16 +15,17 @@
namespace Common {
constexpr auto KEY_VALUE_SEPARATOR = ":";
constexpr auto PARAM_SEPARATOR = ",";
constexpr auto ESCAPE_CHARACTER = "$";
constexpr auto KEY_VALUE_SEPARATOR_ESCAPE = "$0";
constexpr auto PARAM_SEPARATOR_ESCAPE = "$1";
constexpr auto ESCAPE_CHARACTER_ESCAPE = "$2";
constexpr char KEY_VALUE_SEPARATOR = ':';
constexpr char PARAM_SEPARATOR = ',';
constexpr char ESCAPE_CHARACTER = '$';
constexpr char KEY_VALUE_SEPARATOR_ESCAPE[] = "$0";
constexpr char PARAM_SEPARATOR_ESCAPE[] = "$1";
constexpr char ESCAPE_CHARACTER_ESCAPE[] = "$2";
/// A placeholder for empty param packages to avoid empty strings
/// (they may be recognized as "not set" by some frontend libraries like qt)
constexpr auto EMPTY_PLACEHOLDER = "[empty]";
constexpr char EMPTY_PLACEHOLDER[] = "[empty]";
ParamPackage::ParamPackage(const std::string& serialized) {
if (serialized == EMPTY_PLACEHOLDER) {
@@ -35,20 +33,20 @@ ParamPackage::ParamPackage(const std::string& serialized) {
}
std::vector<std::string> pairs;
boost::split(pairs, serialized, boost::is_any_of(PARAM_SEPARATOR));
Common::SplitString(serialized, PARAM_SEPARATOR, pairs);
for (const std::string& pair : pairs) {
std::vector<std::string> key_value;
boost::split(key_value, pair, boost::is_any_of(KEY_VALUE_SEPARATOR));
Common::SplitString(pair, KEY_VALUE_SEPARATOR, key_value);
if (key_value.size() != 2) {
LOG_ERROR(Common, "invalid key pair {}", pair);
continue;
}
for (auto& part : key_value) {
boost::replace_all(part, KEY_VALUE_SEPARATOR_ESCAPE, KEY_VALUE_SEPARATOR);
boost::replace_all(part, PARAM_SEPARATOR_ESCAPE, PARAM_SEPARATOR);
boost::replace_all(part, ESCAPE_CHARACTER_ESCAPE, ESCAPE_CHARACTER);
for (std::string& part : key_value) {
part = Common::ReplaceAll(part, KEY_VALUE_SEPARATOR_ESCAPE, {KEY_VALUE_SEPARATOR});
part = Common::ReplaceAll(part, PARAM_SEPARATOR_ESCAPE, {PARAM_SEPARATOR});
part = Common::ReplaceAll(part, ESCAPE_CHARACTER_ESCAPE, {ESCAPE_CHARACTER});
}
Set(key_value[0], std::move(key_value[1]));
@@ -65,10 +63,10 @@ std::string ParamPackage::Serialize() const {
for (const auto& pair : data) {
std::array<std::string, 2> key_value{{pair.first, pair.second}};
for (auto& part : key_value) {
boost::replace_all(part, ESCAPE_CHARACTER, ESCAPE_CHARACTER_ESCAPE);
boost::replace_all(part, PARAM_SEPARATOR, PARAM_SEPARATOR_ESCAPE);
boost::replace_all(part, KEY_VALUE_SEPARATOR, KEY_VALUE_SEPARATOR_ESCAPE);
for (std::string& part : key_value) {
part = Common::ReplaceAll(part, {ESCAPE_CHARACTER}, ESCAPE_CHARACTER_ESCAPE);
part = Common::ReplaceAll(part, {PARAM_SEPARATOR}, PARAM_SEPARATOR_ESCAPE);
part = Common::ReplaceAll(part, {KEY_VALUE_SEPARATOR}, KEY_VALUE_SEPARATOR_ESCAPE);
}
result += key_value[0] + KEY_VALUE_SEPARATOR + key_value[1] + PARAM_SEPARATOR;
}
+6 -6
View File
@@ -8,7 +8,8 @@
#include <iterator>
#include <cstring>
#include <memory>
#include "common/make_unique_for_overwrite.h"
namespace Common {
@@ -37,9 +38,8 @@ public:
ScratchBuffer() = default;
explicit ScratchBuffer(size_type initial_capacity)
: last_requested_size{initial_capacity}
, buffer_capacity{initial_capacity}
, buffer{std::make_unique_for_overwrite<T[]>(initial_capacity)} {}
: last_requested_size{initial_capacity}, buffer_capacity{initial_capacity},
buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
~ScratchBuffer() = default;
ScratchBuffer(const ScratchBuffer&) = delete;
@@ -64,7 +64,7 @@ public:
/// The previously held data will remain intact.
void resize(size_type size) {
if (size > buffer_capacity) {
auto new_buffer = std::make_unique_for_overwrite<T[]>(size);
auto new_buffer = Common::make_unique_for_overwrite<T[]>(size);
std::memcpy(new_buffer.get(), buffer.get(), buffer_capacity * sizeof(T));
buffer = std::move(new_buffer);
buffer_capacity = size;
@@ -77,7 +77,7 @@ public:
void resize_destructive(size_type size) {
if (size > buffer_capacity) {
buffer_capacity = size;
buffer = std::make_unique_for_overwrite<T[]>(buffer_capacity);
buffer = Common::make_unique_for_overwrite<T[]>(buffer_capacity);
}
last_requested_size = size;
}
+4
View File
@@ -178,6 +178,10 @@ bool IsGPUFenceBehaviorAccurate() {
return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Accurate;
}
bool IsGPUFenceBehaviorStrict() {
return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Strict;
}
bool IsFastmemEnabled() {
if (values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Debugging)
return bool(values.cpuopt_fastmem);
+9 -1
View File
@@ -525,7 +525,7 @@ struct Values {
SwitchableSetting<GpuFenceBehavior, true> gpu_fence_behavior{linkage,
GpuFenceBehavior::Default,
GpuFenceBehavior::Default,
GpuFenceBehavior::Accurate,
GpuFenceBehavior::Strict,
"gpu_fence_behavior",
Category::RendererAdvanced,
Specialization::Default,
@@ -655,6 +655,13 @@ struct Values {
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
Category::RendererHacks};
SwitchableSetting<bool> enable_gpu_buffer_readback{linkage,
false,
"enable_gpu_buffer_readback",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks};
@@ -972,6 +979,7 @@ bool IsDMALevelSafe();
bool IsGPUFenceBehaviorDefault();
bool IsGPUFenceBehaviorBalanced();
bool IsGPUFenceBehaviorAccurate();
bool IsGPUFenceBehaviorStrict();
bool IsFastmemEnabled();
void SetNceEnabled(bool is_64bit);
+1 -1
View File
@@ -137,7 +137,7 @@ ENUM(VramUsageMode, Conservative, Aggressive);
ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);
ENUM(GpuAccuracy, Low, High);
ENUM(DmaAccuracy, Default, Unsafe, Safe);
ENUM(GpuFenceBehavior, Default, Immediate, Balanced, Accurate);
ENUM(GpuFenceBehavior, Default, Immediate, Balanced, Accurate, Strict);
ENUM(CpuBackend, Dynarmic, Nce);
ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid, Debugging);
ENUM(CpuClock, Normal, Boost, Overclock)
+15 -31
View File
@@ -6,7 +6,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef _WIN32
#include <algorithm>
#include <windows.h>
#include <mutex>
#else
@@ -21,36 +20,32 @@ namespace Common {
#ifdef _WIN32
static std::vector<std::pair<u64, u64>> vector_regions {};
static std::mutex vector_regions_mutex {};
// Workaround for handling non-commited memory accessed by Dynarmic; usually result of an error
static LONG WINAPI FakePageFaultHandler(PEXCEPTION_POINTERS info) {
DWORD code = info->ExceptionRecord->ExceptionCode;
u64 exception_addr = reinterpret_cast<u64>(info->ExceptionRecord->ExceptionInformation[1]);
u64 exception_addr = reinterpret_cast<u64>(info->ExceptionRecord->ExceptionAddress);
if (code != EXCEPTION_ACCESS_VIOLATION || info->ExceptionRecord->ExceptionInformation[0] == 1) {
if (code != EXCEPTION_ACCESS_VIOLATION) {
// Not our problem
return EXCEPTION_CONTINUE_SEARCH;
}
u64 addr = 0, addr2 = 0;
{
std::lock_guard lock(vector_regions_mutex);
for (auto region: vector_regions) {
auto addr_shifted = exception_addr >> HostPageBits;
if (region.first <= addr_shifted && addr_shifted <= region.second) {
addr = addr_shifted;
}
for (auto region: vector_regions) {
auto addr_shifted = exception_addr >> HostPageBits;
if (region.first <= addr_shifted && addr_shifted <= region.second) {
addr = addr_shifted;
}
// Page-boundary accesses
if (auto addr_ = (exception_addr + 0x40) >> HostPageBits; addr_ != addr_shifted && region.first <= addr_ && addr_ <= region.second) {
addr2 = addr_;
}
// Page-boundary accesses
if (auto addr_ = (exception_addr + 0x40) >> HostPageBits; addr_ != addr_shifted && region.first <= addr_ && addr_ <= region.second) {
addr2 = addr_;
}
if (addr != 0 || addr2 != 0) {
break;
}
if (addr != 0 || addr2 != 0) {
break;
}
}
@@ -82,16 +77,8 @@ bool CommitVectorPage(uintptr_t addr, bool write) noexcept {
auto res = VirtualQuery(reinterpret_cast<void*>(addr), &info, sizeof(info));
if (res == 0) {
LOG_CRITICAL(HW_Memory, "Failed to query large buffer region at {:#x} with error {}, will try committing anyway", addr, GetLastError());
} else if (info.State == MEM_COMMIT) {
DWORD old_protect {};
auto perm = write ? PAGE_READWRITE : PAGE_READONLY;
if (!VirtualProtect(reinterpret_cast<void*>(addr), HostPageSize, perm, &old_protect)) {
LOG_ERROR(HW_Memory, "Failed to change permissions of large buffer region at {:#x}, error {}", addr, GetLastError());
return false;
}
return true;
} else if (info.State != MEM_RESERVE) {
LOG_ERROR(HW_Memory, "Tried to commit an unreserved large buffer region at {:#x} that is not mapped (state {:#x})", addr, info.State);
LOG_ERROR(HW_Memory, "Tried to commit an unreserved large buffer region at {:#x} that is not mapped or is already committed (state {:#x})", addr, info.State);
return false;
}
@@ -136,8 +123,7 @@ void* AllocateMemoryPages(std::size_t size) noexcept {
void* base = VirtualAlloc(nullptr, size, MEM_RESERVE, PAGE_READWRITE);
if (base != nullptr) {
std::lock_guard lock(vector_regions_mutex);
vector_regions.emplace_back(reinterpret_cast<u64>(base) >> HostPageBits, (reinterpret_cast<u64>(base) + size) >> HostPageBits);
vector_regions.emplace_back(reinterpret_cast<u64>(base), reinterpret_cast<u64>(base) + size);
static std::once_flag flag;
std::call_once(flag, []() { AddVectoredExceptionHandler(1, FakePageFaultHandler); });
@@ -163,8 +149,6 @@ void FreeMemoryPages(void* base, [[maybe_unused]] std::size_t size) noexcept {
if (!base)
return;
#ifdef _WIN32
std::lock_guard lock(vector_regions_mutex);
std::erase_if(vector_regions, [base](const auto& r) {return r.first == reinterpret_cast<u64>(base); });
ASSERT(VirtualFree(base, 0, MEM_RELEASE));
#else
ASSERT(munmap(base, size) == 0);
+11 -16
View File
@@ -28,9 +28,9 @@ constexpr u64 HostPageBits = 12;
constexpr u64 HostPageMask = ~(HostPageSize - 1);
bool CommitVectorPage(uintptr_t addr, bool write) noexcept;
#else
inline const u64 HostPageSize = sysconf(_SC_PAGESIZE);
inline const u64 HostPageBits = std::countr_zero(HostPageSize);
inline const u64 HostPageMask = ~(HostPageSize - 1);
const u64 HostPageSize = sysconf(_SC_PAGESIZE);
const u64 HostPageBits = std::countr_zero(HostPageSize);
const u64 HostPageMask = ~(HostPageSize - 1);
#endif
void* AllocateMemoryPages(std::size_t size) noexcept;
@@ -81,8 +81,8 @@ public:
UNREACHABLE_MSG("Out of bounds RW access on SparseLargeVector @ {}", index);
}
if (!IsCommittedPage(index) && !CommitPage(index)) {
UNREACHABLE_MSG("Cannot access SparseLargeVector index {} with RW permission", index);
if (!IsCommittedPage(index)) {
CommitPage(index);
}
return base_ptr[index];
}
@@ -103,8 +103,9 @@ public:
LOG_CRITICAL(Common_Memory, "Out of bounds write on SparseLargeVector @ {}", index);
return;
}
if (IsCommittedPage(index) || CommitPage(index))
base_ptr[index] = value;
if (!IsCommittedPage(index))
CommitPage(index);
base_ptr[index] = value;
}
void ZeroRegion(std::size_t start, std::size_t end_) noexcept {
@@ -176,22 +177,16 @@ private:
return (val >> (page & 63)) & 1;
}
constexpr bool CommitPage(std::size_t index) noexcept {
constexpr void CommitPage(std::size_t index) noexcept {
auto page_index = (index * sizeof(T)) >> HostPageBits;
auto page = reinterpret_cast<uintptr_t>(base_ptr + index) & HostPageMask;
#if defined(_WIN32)
if (!CommitVectorPage(page, true)) {
return false;
}
CommitVectorPage(page, true);
#else
if (mprotect(reinterpret_cast<void*>(page), HostPageSize, PROT_READ | PROT_WRITE) != 0) {
LOG_ERROR(Common_Memory, "Failed to commit large buffer region at index {}, error {}", index, strerror(errno));
return false;
}
mprotect(reinterpret_cast<void*>(page), HostPageSize, PROT_READ | PROT_WRITE);
#endif
committed_pages[page_index >> 6].fetch_or(1ULL << (page_index & 63), std::memory_order_release);
return true;
}
constexpr void DecommitPage(std::size_t index) noexcept {
+51
View File
@@ -24,6 +24,22 @@
namespace Common {
/// Make a string lowercase
std::string ToLower(const std::string_view sv) {
std::string str{sv};
std::transform(str.begin(), str.end(), str.begin(),
[](auto const c) { return char(std::tolower(c)); });
return str;
}
/// Make a string uppercase
std::string ToUpper(const std::string_view sv) {
std::string str{sv};
std::transform(str.begin(), str.end(), str.begin(),
[](auto const c) { return char(std::toupper(c)); });
return str;
}
bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename,
std::string* _pExtension) {
if (full_path.empty())
@@ -64,6 +80,41 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
return true;
}
void SplitString(const std::string& str, const char delim, std::vector<std::string>& output) {
std::istringstream iss(str);
output.resize(1);
while (std::getline(iss, *output.rbegin(), delim)) {
output.emplace_back();
}
output.pop_back();
}
std::string TabsToSpaces(int tab_size, std::string in) {
std::size_t i = 0;
while ((i = in.find('\t')) != std::string::npos) {
in.replace(i, 1, tab_size, ' ');
}
return in;
}
std::string ReplaceAll(std::string result, const std::string& src, const std::string& dest) {
std::size_t pos = 0;
if (src == dest)
return result;
while ((pos = result.find(src, pos)) != std::string::npos) {
result.replace(pos, src.size(), dest);
pos += dest.length();
}
return result;
}
std::string UTF16ToUTF8(std::u16string_view input) {
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
return convert.to_bytes(input.data(), input.data() + input.size());
+56 -4
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
@@ -16,6 +16,12 @@
namespace Common {
/// Make a string lowercase
[[nodiscard]] std::string ToLower(const std::string_view sv);
/// Make a string uppercase
[[nodiscard]] std::string ToUpper(const std::string_view sv);
[[nodiscard]] inline std::string StringFromBuffer(std::span<const u8> data) noexcept {
return std::string(data.begin(), std::find(data.begin(), data.end(), '\0'));
}
@@ -23,8 +29,37 @@ namespace Common {
return std::string(data.begin(), std::find(data.begin(), data.end(), '\0'));
}
/// Turns " hej " into "hej". Also handles tabs.
[[nodiscard]] inline std::string StripSpaces(const std::string_view str) noexcept {
const std::size_t s = str.find_first_not_of(" \t\r\n");
if (str.npos != s)
return std::string{str.substr(s, str.find_last_not_of(" \t\r\n") - s + 1)};
return {};
}
/// "\"hello\"" is turned to "hello"
/// This one assumes that the string has already been space stripped in both
/// ends, as done by StripSpaces above, for example.
[[nodiscard]] inline std::string StripQuotes(const std::string_view s) noexcept {
if (s.size() && '\"' == s[0] && '\"' == *s.rbegin())
return std::string{s.substr(1, s.size() - 2)};
return std::string{s};
}
[[nodiscard]] inline std::string StringFromBool(bool value) noexcept {
return value ? "True" : "False";
}
[[nodiscard]] std::string TabsToSpaces(int tab_size, std::string in);
void SplitString(const std::string& str, char delim, std::vector<std::string>& output);
// "C:/Windows/winhelp.exe" to "C:/Windows/", "winhelp", ".exe"
bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename, std::string* _pExtension);
bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename,
std::string* _pExtension);
[[nodiscard]] std::string ReplaceAll(std::string result, const std::string& src,
const std::string& dest);
[[nodiscard]] std::string UTF16ToUTF8(std::u16string_view input);
[[nodiscard]] std::u16string UTF8ToUTF16(std::string_view input);
@@ -38,13 +73,30 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
[[nodiscard]] std::u16string U16StringFromBuffer(const u16* input, std::size_t length);
/**
* Compares the string defined by the range [`begin`, `end`) to the null-terminated C-string
* `other` for equality.
*/
template <typename InIt>
[[nodiscard]] inline bool ComparePartialString(InIt begin, InIt end, const char* other) noexcept {
for (; begin != end && *other != '\0'; ++begin, ++other) {
if (*begin != *other) {
return false;
}
}
// Only return true if both strings finished at the same point
return (begin == end) == (*other == '\0');
}
/// Creates a std::string from a fixed-size NUL-terminated char buffer. If the buffer isn't
/// NUL-terminated then the string ends at max_len characters.
[[nodiscard]] std::string StringFromFixedZeroTerminatedBuffer(std::string_view buffer, std::size_t max_len);
[[nodiscard]] std::string StringFromFixedZeroTerminatedBuffer(std::string_view buffer,
std::size_t max_len);
/// Creates a UTF-16 std::u16string from a fixed-size NUL-terminated char buffer. If the buffer isn't
/// null-terminated, then the string ends at the greatest multiple of two less then or equal to
/// max_len_bytes.
[[nodiscard]] std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buffer, std::size_t max_len);
[[nodiscard]] std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buffer,
std::size_t max_len);
} // namespace Common
-46
View File
@@ -1,46 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <cstring>
#include "common/zbic_compression.h"
#define ZSTD_ZBIC_SUPPORT 1
#define ZSTDLIB_VISIBLE static
#define ZSTDLIB_HIDDEN static
#define ZSTDERRORLIB_VISIBLE static
#define ZSTDERRORLIB_HIDDEN static
#undef ZSTD_MULTITHREAD
#if defined(__ANDROID__)
#undef _GNU_SOURCE
#endif
#include "zstd.h"
#define g_ZSTD_threading_useless_symbol g_ZSTD_zbic_threading_useless_symbol
#include "zstd.c"
#undef g_ZSTD_threading_useless_symbol
namespace Common::Compression {
bool IsZBIC(std::span<const u8> src) {
if (src.size() < sizeof(u32)) {
return false;
}
u32 magic = 0;
std::memcpy(&magic, src.data(), sizeof(u32));
return magic == ZSTD_MAGICNUMBER; // 0x4349425A ("ZBIC")
}
int DecompressDataZBIC(std::span<u8> dst, std::span<const u8> src) {
if (dst.empty() || src.empty()) {
return -1;
}
const size_t res = ZSTD_decompress(dst.data(), dst.size(), src.data(), src.size());
if (ZSTD_isError(res)) {
return -1;
}
return static_cast<int>(res);
}
} // namespace Common::Compression
-15
View File
@@ -1,15 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <span>
#include "common/common_types.h"
namespace Common::Compression {
[[nodiscard]] bool IsZBIC(std::span<const u8> src);
[[nodiscard]] int DecompressDataZBIC(std::span<u8> dst, std::span<const u8> src);
} // namespace Common::Compression
+1
View File
@@ -13,6 +13,7 @@
#include <dynarmic/interface/A64/a64.h>
#include <dynarmic/interface/code_page.h>
#include "common/common_types.h"
#include "common/hash.h"
#include "core/arm/arm_interface.h"
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
#include "dynarmic/interface/A64/config.h"
+19 -12
View File
@@ -168,7 +168,7 @@ void CpuManager::ShutdownThread(Kernel::KernelCore& kernel) {
UNREACHABLE();
}
void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) {
void CpuManager::RunThread(std::stop_token token, std::size_t core) {
/// Initialization
system.RegisterCoreThread(core);
std::string name = is_multicore ? ("CPUCore_" + std::to_string(core)) : std::string{"CPUThread"};
@@ -178,19 +178,26 @@ void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) {
auto& data = core_data[core];
data.host_context = Common::Fiber::ThreadToFiber();
// Cleanup
SCOPE_EXIT {
data.host_context->Exit();
};
// Running
gpu_barrier->arrive_and_wait();
if (!stop_token.stop_requested()) {
if (!is_async_gpu && !is_multicore) {
system.GPU().ObtainContext();
}
auto& kernel = system.Kernel();
auto& scheduler = *kernel.CurrentScheduler();
auto* thread = scheduler.GetSchedulerCurrentThread();
Kernel::SetCurrentThread(kernel, thread);
Common::Fiber::YieldTo(data.host_context, *thread->GetHostContext());
if (!gpu_barrier->Sync(token)) {
return;
}
data.host_context->Exit();
if (!is_async_gpu && !is_multicore) {
system.GPU().ObtainContext();
}
auto& kernel = system.Kernel();
auto& scheduler = *kernel.CurrentScheduler();
auto* thread = scheduler.GetSchedulerCurrentThread();
Kernel::SetCurrentThread(kernel, thread);
Common::Fiber::YieldTo(data.host_context, *thread->GetHostContext());
}
} // namespace Core
+2 -3
View File
@@ -8,7 +8,6 @@
#include <array>
#include <atomic>
#include <barrier>
#include <functional>
#include <memory>
#include <thread>
@@ -53,7 +52,7 @@ public:
}
void OnGpuReady() {
gpu_barrier->arrive_and_wait();
gpu_barrier->Sync();
}
void Initialize();
@@ -96,7 +95,7 @@ private:
static constexpr std::size_t max_cycle_runs = 5;
std::optional<std::barrier<>> gpu_barrier{};
std::optional<Common::Barrier> gpu_barrier{};
struct CoreData {
std::shared_ptr<Common::Fiber> host_context;
std::jthread host_thread;
+1 -2
View File
@@ -14,7 +14,6 @@
#include <tuple>
#include <vector>
#include <boost/algorithm/string/case_conv.hpp>
#include <openssl/evp.h>
#include "common/fs/file.h"
@@ -623,7 +622,7 @@ void KeyManager::LoadFromFile(const std::filesystem::path& file_path, bool is_ti
Key128 key = Common::HexStringToArray<16>(out[1]);
s128_keys[{S128KeyType::Titlekey, rights_id[1], rights_id[0]}] = key;
} else {
boost::algorithm::to_lower(out[0]);
out[0] = Common::ToLower(out[0]);
if (const auto iter128 = Find128ByName(out[0]); iter128 != s128_file_id.end()) {
const auto& index = iter128->second;
const Key128 key = Common::HexStringToArray<16>(out[1]);
+5 -3
View File
@@ -6,7 +6,6 @@
#include <array>
#include <cstring>
#include <boost/algorithm/string/case_conv.hpp>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/hex_util.h"
@@ -42,13 +41,16 @@ static_assert(sizeof(Package2Header) == 0x200, "Package2Header has incorrect siz
const u8 PartitionDataManager::MAX_KEYBLOB_SOURCE_HASH = 32;
static FileSys::VirtualFile FindFileInDirWithNames(const FileSys::VirtualDir& dir, const std::string& name) {
const auto upper = boost::algorithm::to_upper_copy(name);
static FileSys::VirtualFile FindFileInDirWithNames(const FileSys::VirtualDir& dir,
const std::string& name) {
const auto upper = Common::ToUpper(name);
for (const auto& fname : {name, name + ".bin", upper, upper + ".BIN"}) {
if (dir->GetFile(fname) != nullptr) {
return dir->GetFile(fname);
}
}
return nullptr;
}
+3 -2
View File
@@ -8,7 +8,6 @@
#include <array>
#include <cstddef>
#include <cstring>
#include <boost/algorithm/string/case_conv.hpp>
#include "common/assert.h"
#include "common/hex_util.h"
@@ -74,10 +73,12 @@ VirtualDir FindSubdirectoryCaseless(const VirtualDir dir, std::string_view name)
#else
const auto subdirs = dir->GetSubdirectories();
for (const auto& subdir : subdirs) {
if (name == boost::algorithm::to_lower_copy(subdir->GetName())) {
std::string dir_name = Common::ToLower(subdir->GetName());
if (dir_name == name) {
return subdir;
}
}
return nullptr;
#endif
}
+4 -4
View File
@@ -8,7 +8,6 @@
#include <limits>
#include <random>
#include <regex>
#include <boost/algorithm/string/case_conv.hpp>
#include <openssl/evp.h>
#include "common/assert.h"
#include "common/fs/path_util.h"
@@ -1415,10 +1414,11 @@ void ExternalContentProvider::ScanDirectory(const VirtualDir& dir) {
continue;
}
const auto ext = boost::to_lower_copy(filename.substr(dot_pos + 1));
if (ext == "nsp") {
const auto extension = Common::ToLower(filename.substr(dot_pos + 1));
if (extension == "nsp") {
ProcessNSP(file);
} else if (ext == "xci") {
} else if (extension == "xci") {
ProcessXCI(file);
}
}
+4 -3
View File
@@ -109,7 +109,8 @@ VirtualFile RealVfsFilesystem::OpenFileFromEntry(std::string_view path_, std::op
auto reference = std::make_unique<FileReference>();
this->InsertReferenceIntoListLocked(*reference);
auto file = std::make_shared<RealVfsFile>(*this, std::move(reference), path, perms, size, std::move(parent_path));
auto file = std::shared_ptr<RealVfsFile>(
new RealVfsFile(*this, std::move(reference), path, perms, size, std::move(parent_path)));
cache[path] = file;
return file;
@@ -176,7 +177,7 @@ bool RealVfsFilesystem::DeleteFile(std::string_view path_) {
VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, OpenMode perms) {
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
return std::make_shared<RealVfsDirectory>(*this, path, perms);
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
}
VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, OpenMode perms) {
@@ -184,7 +185,7 @@ VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, OpenMode p
if (!FS::CreateDirs(path)) {
return nullptr;
}
return std::make_shared<RealVfsDirectory>(*this, path, perms);
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
}
VirtualDir RealVfsFilesystem::CopyDirectory(std::string_view old_path_,
+6 -5
View File
@@ -82,9 +82,6 @@ class RealVfsFile : public VfsFile {
friend class RealVfsFilesystem;
public:
RealVfsFile(RealVfsFilesystem& base, std::unique_ptr<FileReference> reference,
const std::string& path, OpenMode perms = OpenMode::Read,
std::optional<u64> size = {}, std::optional<std::string> parent_path = {});
~RealVfsFile() override;
std::string GetName() const override;
@@ -98,6 +95,9 @@ public:
bool Rename(std::string_view name) override;
private:
RealVfsFile(RealVfsFilesystem& base, std::unique_ptr<FileReference> reference,
const std::string& path, OpenMode perms = OpenMode::Read,
std::optional<u64> size = {}, std::optional<std::string> parent_path = {});
RealVfsFilesystem& base;
std::unique_ptr<FileReference> reference;
@@ -113,8 +113,6 @@ class RealVfsDirectory : public VfsDirectory {
friend class RealVfsFilesystem;
public:
RealVfsDirectory(RealVfsFilesystem& base, const std::string& path,
OpenMode perms = OpenMode::Read);
~RealVfsDirectory() override;
VirtualFile GetFileRelative(std::string_view relative_path) const override;
@@ -140,6 +138,9 @@ public:
std::map<std::string, VfsEntryType, std::less<>> GetEntries() const override;
private:
RealVfsDirectory(RealVfsFilesystem& base, const std::string& path,
OpenMode perms = OpenMode::Read);
template <typename T, typename R>
std::vector<std::shared_ptr<R>> IterateEntries() const;
+2 -3
View File
@@ -9,7 +9,6 @@
#include <regex>
#include <string>
#include <boost/algorithm/string/case_conv.hpp>
#include <openssl/err.h>
#include <openssl/evp.h>
@@ -64,8 +63,8 @@ NAX::NAX(VirtualFile file_)
return;
}
const std::string two_dir = boost::algorithm::to_upper_copy(std::string{match[1]});
const std::string nca_id = boost::algorithm::to_lower_copy(std::string{match[2]});
const std::string two_dir = Common::ToUpper(std::string{match[1]});
const std::string nca_id = Common::ToLower(std::string{match[2]});
status = Parse(fmt::format("/registered/{}/{}.nca", two_dir, nca_id));
}
+2 -11
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -22,14 +19,8 @@ constexpr u32 NUM_CPU_CORES = 4; // Number of CPU Cores - sync wit
// Virtual to Physical core map.
constexpr std::array<s32, Common::BitSize<u64>()> VirtualToPhysicalCoreMap{
0, 1, 2, 3, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 3,
0, 1, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,
};
static constexpr inline size_t NumVirtualCores = Common::BitSize<u64>();
+1 -1
View File
@@ -517,7 +517,7 @@ void WindowSystem::UpdateAppletStateLocked(Applet* applet, bool is_foreground, b
// Layer ordering. Composition sorts back-to-front. Now with enums for calrity.
s32 z_index = Background;
if (is_overlay) {
z_index = this->IsOverlayOpenLocked(*applet) ? Overlay : Background;
z_index = Overlay;
} else if (inherited_foreground) {
z_index = is_obscured ? Foreground : ForegroundVisible;
}
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -24,7 +24,7 @@ IReceiverService::~IReceiverService() = default;
Result IReceiverService::OpenReceiver(Out<SharedPointer<IReceiver>> out_receiver) {
LOG_DEBUG(Service_PSC, "called");
*out_receiver = std::make_shared<IReceiver>(system);
*out_receiver = std::shared_ptr<IReceiver>(new IReceiver(system));
R_SUCCEED();
}
+2 -2
View File
@@ -10,7 +10,6 @@
#include <string>
#include <concepts>
#include <algorithm>
#include <boost/algorithm/string/case_conv.hpp>
#include "common/concepts.h"
#include "common/fs/path_util.h"
#include "common/logging.h"
@@ -171,7 +170,8 @@ FileType GuessFromFilename(const std::string& name) {
else if (name == "00")
return FileType::NCA;
auto const extension = boost::algorithm::to_lower_copy(std::string(Common::FS::GetExtensionFromFilename(name)));
auto const extension =
Common::ToLower(std::string(Common::FS::GetExtensionFromFilename(name)));
if (extension == "nro")
return FileType::NRO;
else if (extension == "nso")
+4 -31
View File
@@ -7,14 +7,12 @@
#include <algorithm>
#include <cinttypes>
#include <cstring>
#include <span>
#include <vector>
#include "common/common_funcs.h"
#include "common/hex_util.h"
#include "common/logging.h"
#include "common/lz4_compression.h"
#include "common/zbic_compression.h"
#include "common/settings.h"
#include "common/swap.h"
#include "core/core.h"
@@ -106,36 +104,11 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core::
for (std::size_t i = 0; i < nso_header.segments.size(); ++i) {
nso_file.Read(compressed_data.data(), nso_header.segments_compressed_size[i], nso_header.segments[i].offset);
if (nso_header.IsSegmentCompressed(i)) {
if (nso_header.IsZBICCompressed()) {
// ZBIC compression
const int r = Common::Compression::DecompressDataZBIC(
std::span<u8>{decompressed_size}.first(nso_header.segments[i].size),
std::span<const u8>{compressed_data}.first(nso_header.segments_compressed_size[i])
);
ASSERT(r > 0);
} else {
// LZ4 compression
int r = Common::Compression::DecompressDataLZ4(
decompressed_size.data(),
nso_header.segments[i].size,
compressed_data.data(),
nso_header.segments_compressed_size[i]
);
ASSERT(r == int(nso_header.segments[i].size));
}
std::memcpy(
codeset.memory.data() + module_start + nso_header.segments[i].location,
decompressed_size.data(),
nso_header.segments[i].size
);
int r = Common::Compression::DecompressDataLZ4(decompressed_size.data(), nso_header.segments[i].size, compressed_data.data(), nso_header.segments_compressed_size[i]);
ASSERT(r == int(nso_header.segments[i].size));
std::memcpy(codeset.memory.data() + module_start + nso_header.segments[i].location, decompressed_size.data(), nso_header.segments[i].size);
} else {
// Not compressed
std::memcpy(
codeset.memory.data() + module_start + nso_header.segments[i].location,
compressed_data.data(),
nso_header.segments[i].size
);
std::memcpy(codeset.memory.data() + module_start + nso_header.segments[i].location, compressed_data.data(), nso_header.segments[i].size);
}
codeset.segments[i].addr = module_start + nso_header.segments[i].location;
codeset.segments[i].offset = module_start + nso_header.segments[i].location;
-6
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -61,9 +58,6 @@ struct NSOHeader {
std::array<SHA256Hash, 3> segment_hashes;
bool IsSegmentCompressed(size_t segment_num) const;
bool IsZBICCompressed() const {
return ((flags >> 7) & 1) != 0;
}
};
static_assert(sizeof(NSOHeader) == 0x100, "NSOHeader has incorrect size.");
static_assert(std::is_trivially_copyable_v<NSOHeader>, "NSOHeader must be trivially copyable.");
+1 -2
View File
@@ -14,7 +14,6 @@
#include <regex>
#include <string>
#include <thread>
#include <boost/algorithm/string/trim.hpp>
#ifdef _WIN32
// windows.h needs to be included before shellapi.h
@@ -133,7 +132,7 @@ static Network::Room::BanList LoadBanList(const std::string& path) {
std::string line;
std::getline(file, line);
line.erase(std::remove(line.begin(), line.end(), '\0'), line.end());
boost::trim(line);
line = Common::StripSpaces(line);
if (line.empty()) {
// An empty line marks start of the IP ban list
ban_list_type = true;
+18 -4
View File
@@ -761,6 +761,9 @@ void EmulatedController::StartMotionCalibration() {
}
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) {
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
if (index >= controller.button_values.size()) {
return;
}
@@ -913,10 +916,21 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
break;
}
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
if (player.connected) {
Connect();
if (!is_connected) {
if (npad_type == NpadStyleIndex::Handheld) {
if (npad_id_type == NpadIdType::Handheld) {
Connect();
controller_connected[player_index] = true;
}
} else if (npad_type != NpadStyleIndex::Handheld) {
if (npad_id_type == NpadIdType::Player1) {
Connect();
controller_connected[player_index] = true;
} else if (player.connected && !controller_connected[player_index]) {
Connect();
controller_connected[player_index] = true;
}
}
}
TriggerOnChange(ControllerTriggerType::Button, true);
@@ -22,6 +22,7 @@
#include "common/settings.h"
#include "common/vector_math.h"
#include "hid_core/frontend/motion_input.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "hid_core/irsensor/irs_types.h"
@@ -584,6 +585,7 @@ private:
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
DEFAULT_VIBRATION_VALUE};
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
std::array<bool, HIDCore::available_controllers> controller_connected{};
// Atomically synched values
std::atomic<HID::NpadStyleIndex> npad_type{HID::NpadStyleIndex::None};
+10 -13
View File
@@ -45,19 +45,6 @@ NPad::NPad(Core::HID::HIDCore& hid_core_, KernelHelpers::ServiceContext& service
AbstractPad{hid_core_.kernel},
}}
{
for (std::size_t aruid_index = 0; aruid_index < AruidIndexMax; ++aruid_index) {
for (std::size_t i = 0; i < controller_data[aruid_index].size(); ++i) {
auto& controller = controller_data[aruid_index][i];
controller.device = hid_core.GetEmulatedControllerByIndex(i);
Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this, i, kernel = &hid_core.kernel](Core::HID::ControllerTriggerType type) {
ControllerUpdate(*kernel, type, i);
},
.is_npad_service = true,
};
controller.callback_key = controller.device->SetCallback(engine_callback);
}
}
for (std::size_t i = 0; i < abstracted_pads.size(); ++i) {
abstracted_pads[i].SetNpadId(IndexToNpadIdType(i));
}
@@ -106,6 +93,16 @@ Result NPad::Activate(u64 aruid) {
for (std::size_t i = 0; i < controller_data[aruid_index].size(); ++i) {
auto& controller = controller_data[aruid_index][i];
controller.shared_memory = &data->shared_memory_format->npad.npad_entry[i].internal_state;
controller.device = hid_core.GetEmulatedControllerByIndex(i);
if (!controller.callback_key) {
Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this, i](Core::HID::ControllerTriggerType type) {
ControllerUpdate(hid_core.kernel, type, i);
},
.is_npad_service = true,
};
controller.callback_key = controller.device->SetCallback(engine_callback);
}
}
// Prefill controller buffers
+4 -1
View File
@@ -226,7 +226,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, dma_accuracy, tr("DMA Accuracy:"),
tr("Controls the DMA read mode.\nUnsafe is faster, while Safe is more stable and can fix issues in some games.\nDefault follows the GPU Accuracy setting."));
INSERT(Settings, gpu_fence_behavior, tr("GPU Fence Behavior:"),
tr("Controls the GPU fence synchronization behavior.\nImmediate is the fastest option, but can introduce some issues.\nBalanced offers better compatibility and may fix issues in some games.\nAccurate further improves compatibility at the cost of some performance.\nDefault follows the GPU Mode setting."));
tr("Controls the GPU fence synchronization behavior.\nImmediate is the fastest option, but can introduce some issues.\nBalanced offers better compatibility and may fix issues in some games.\nAccurate further improves compatibility at the cost of some performance.\nStrict is the slowest option, but can fix issues that require stricter synchronization.\nDefault follows the GPU Accuracy setting."));
INSERT(Settings, enable_gpu_buffer_readback, tr("Enable GPU buffer readback"),
tr("Preserves GPU-modified data by reading it back before uploading.\nSome games require this to render certain effects properly."));
INSERT(Settings, use_asynchronous_shaders, tr("Enable asynchronous shader compilation"),
tr("May reduce shader stutter."));
INSERT(Settings, gpu_clock, tr("GPU Clocks"),
@@ -440,6 +442,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
PAIR(GpuFenceBehavior, Immediate, tr("Immediate")),
PAIR(GpuFenceBehavior, Balanced, tr("Balanced")),
PAIR(GpuFenceBehavior, Accurate, tr("Accurate")),
PAIR(GpuFenceBehavior, Strict, tr("Strict")),
}});
translations->insert(
{Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
+1 -2
View File
@@ -8,7 +8,6 @@
#include <string>
#include <QEventLoop>
#include <boost/algorithm/string/case_conv.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "common/httplib.h"
@@ -46,7 +45,7 @@ void DiscordImpl::Pause() {
std::string DiscordImpl::GetGameString(const std::string& title) {
// Convert to lowercase
std::string icon_name = boost::algorithm::to_lower_copy(title);
std::string icon_name = Common::ToLower(title);
// Replace spaces with dashes
std::replace(icon_name.begin(), icon_name.end(), ' ', '-');
+29 -33
View File
@@ -121,7 +121,7 @@ void BufferCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size
template <class P>
void BufferCache<P>::WriteMemory(DAddr device_addr, u64 size) {
if (IsRegionGpuModified(device_addr, size)) {
if (memory_tracker.IsRegionGpuModified(device_addr, size)) {
ClearDownload(device_addr, size);
gpu_modified_ranges.Subtract(device_addr, size);
}
@@ -249,10 +249,6 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
runtime.CopyBuffer(dest_buffer, src_buffer, copies, true);
if (has_new_downloads) {
memory_tracker.MarkRegionAsGpuModified(*cpu_dest_address, amount);
const bool should_sync = Settings::IsGPUFenceBehaviorBalanced() || Settings::IsGPUFenceBehaviorAccurate();
if (should_sync) {
runtime.Finish();
}
}
Tegra::Memory::DeviceGuestMemoryScoped<u8, Tegra::Memory::GuestMemoryFlags::UnsafeReadWrite>
@@ -315,8 +311,11 @@ std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainCPUBuffer(
MarkWrittenBuffer(buffer_id, device_addr, size);
break;
case ObtainBufferOperation::DiscardWrite: {
ClearDownload(device_addr, size);
gpu_modified_ranges.Subtract(device_addr, size);
const DAddr device_addr_start = Common::AlignDown(device_addr, 64);
const DAddr device_addr_end = Common::AlignUp(device_addr + size, 64);
const size_t new_size = device_addr_end - device_addr_start;
ClearDownload(device_addr_start, new_size);
gpu_modified_ranges.Subtract(device_addr_start, new_size);
break;
}
default:
@@ -1234,7 +1233,7 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
buffer.MarkUsage(offset, size);
if (is_written) {
MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size, true);
MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size);
}
if constexpr (NEEDS_BIND_STORAGE_INDEX) {
@@ -1520,12 +1519,10 @@ void BufferCache<P>::UpdateComputeTextureBuffers() {
}
template <class P>
void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u32 size, bool needs_sync) {
void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u32 size) {
if constexpr (!IS_OPENGL) {
if (needs_sync) {
Buffer& buffer = slot_buffers[buffer_id];
buffer.setWriteTick(runtime.CurrentTick());
}
Buffer& buffer = slot_buffers[buffer_id];
buffer.setWriteTick(runtime.CurrentTick());
}
memory_tracker.MarkRegionAsGpuModified(device_addr, size);
gpu_modified_ranges.Add(device_addr, size);
@@ -1541,11 +1538,8 @@ BufferId BufferCache<P>::FindBuffer(DAddr device_addr, u32 size, bool sparse_com
const BufferId buffer_id = page_table[page];
if (buffer_id) {
Buffer& buffer = slot_buffers[buffer_id];
WaitForGpuFenceIfNeeded(buffer);
if (buffer.IsInBounds(device_addr, size)) {
const bool should_sync = Settings::IsGPUFenceBehaviorAccurate();
if (should_sync) {
SynchronizeBufferWrites(buffer);
}
bool usable = true;
if constexpr (requires { buffer.IsSparseCompatible(); }) {
if (sparse_compatible && !buffer.IsSparseCompatible()) {
@@ -1561,11 +1555,17 @@ BufferId BufferCache<P>::FindBuffer(DAddr device_addr, u32 size, bool sparse_com
}
template <class P>
void BufferCache<P>::SynchronizeBufferWrites(Buffer& buffer) {
void BufferCache<P>::WaitForGpuFenceIfNeeded(Buffer& buffer) {
if constexpr (!IS_OPENGL) {
const u64 buffer_tick = buffer.getWriteTick();
if (!runtime.IsFree(buffer_tick)) {
runtime.Wait(buffer_tick);
const bool gpu_fence_accurate = Settings::IsGPUFenceBehaviorAccurate();
const bool gpu_fence_strict = Settings::IsGPUFenceBehaviorStrict();
if (gpu_fence_accurate || gpu_fence_strict) {
const u64 gpu_tick_delay = gpu_fence_strict ? 0 : 3;
const u64 buffer_tick = buffer.getWriteTick();
const u64 gpu_tick = runtime.KnownGpuTick();
if (buffer_tick > gpu_tick + gpu_tick_delay) {
runtime.Wait(buffer_tick);
}
}
}
}
@@ -1742,24 +1742,14 @@ bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 si
u64 total_size_bytes = 0;
u64 largest_copy = 0;
const DAddr buffer_start = buffer.cpu_addr_cached;
const auto add_upload = [&](DAddr start, DAddr end) {
if (start == end) return;
const u64 range_size = end - start;
memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) {
upload_copies.push_back(BufferCopy{
.src_offset = total_size_bytes,
.dst_offset = start - buffer_start,
.dst_offset = device_addr_out - buffer_start,
.size = range_size,
});
total_size_bytes += range_size;
largest_copy = (std::max)(largest_copy, range_size);
};
memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) {
DAddr upload_start = device_addr_out;
gpu_modified_ranges.ForEachInRange(device_addr_out, range_size, [&](DAddr gpu_start, DAddr gpu_end) {
add_upload(upload_start, gpu_start);
upload_start = gpu_end;
});
add_upload(upload_start, device_addr_out + range_size);
});
if (total_size_bytes == 0) {
return true;
@@ -1798,6 +1788,9 @@ void BufferCache<P>::ImmediateUploadMemory([[maybe_unused]] Buffer& buffer,
if (immediate_buffer.empty()) {
immediate_buffer = ImmediateBuffer(largest_copy);
}
if (Settings::values.enable_gpu_buffer_readback.GetValue()) {
DownloadBufferMemory(buffer, device_addr, copy.size);
}
device_memory.ReadBlockUnsafe(device_addr, immediate_buffer.data(), copy.size);
upload_span = immediate_buffer.subspan(0, copy.size);
}
@@ -1816,6 +1809,9 @@ void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer,
for (BufferCopy& copy : copies) {
u8* const src_pointer = staging_pointer.data() + copy.src_offset;
const DAddr device_addr = buffer.CpuAddr() + copy.dst_offset;
if (Settings::values.enable_gpu_buffer_readback.GetValue()) {
DownloadBufferMemory(buffer, device_addr, copy.size);
}
device_memory.ReadBlockUnsafe(device_addr, src_pointer, copy.size);
// Apply the staging offset
copy.src_offset += upload_staging.offset;
@@ -430,11 +430,11 @@ private:
void UpdateComputeTextureBuffers();
void MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u32 size, bool needs_sync = false);
void MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u32 size);
[[nodiscard]] BufferId FindBuffer(DAddr device_addr, u32 size, bool sparse_compatible);
void SynchronizeBufferWrites(Buffer& buffer);
void WaitForGpuFenceIfNeeded(Buffer& buffer);
[[nodiscard]] OverlapResult ResolveOverlaps(DAddr device_addr, u32 wanted_size);
+5 -10
View File
@@ -16,7 +16,7 @@
namespace Tegra {
constexpr u32 MacroRegistersStart = 0xE00;
constexpr u32 ComputeInline = 0x6D;
[[maybe_unused]] constexpr u32 ComputeInline = 0x6D;
DmaPusher::DmaPusher(Core::System& system_, MemoryManager& memory_manager_, Control::ChannelState& channel_state_)
: system{system_}
@@ -73,16 +73,11 @@ bool DmaPusher::Step() {
synced = false;
}
if (header.size > 0 && dma_state.method >= MacroRegistersStart && subchannels[dma_state.subchannel]) {
subchannels[dma_state.subchannel]->current_dirty = memory_manager.IsMemoryDirty(dma_state.dma_get, header.size * sizeof(u32));
}
if (header.size > 0) {
if (subchannels[dma_state.subchannel] && dma_state.method_count) {
const auto engine = subchannel_type[dma_state.subchannel];
const bool kepler_payload = engine == Engines::EngineTypes::KeplerCompute && dma_state.method == ComputeInline && dma_state.non_incrementing;
const bool macro_payload = engine == Engines::EngineTypes::Maxwell3D && dma_state.method >= MacroRegistersStart;
if (kepler_payload || macro_payload) {
const size_t words = std::min<size_t>(dma_state.method_count, header.size);
subchannels[dma_state.subchannel]->current_dirty = memory_manager.IsMemoryDirty(dma_state.dma_get, words * sizeof(u32));
}
}
const bool use_safe = Settings::IsDMALevelDefault() ? Settings::IsGPULevelHigh() : Settings::IsDMALevelSafe();
if (use_safe) {
Tegra::Memory::GpuGuestMemory<Tegra::CommandHeader, Tegra::Memory::GuestMemoryFlags::SafeRead>headers(memory_manager, dma_state.dma_get, header.size, &command_headers);
+4 -11
View File
@@ -49,16 +49,13 @@ void KeplerCompute::CallMethod(Core::System& system, u32 method, u32 method_argu
case KEPLER_COMPUTE_REG_INDEX(exec_upload): {
UploadInfo info{.upload_address = upload_address,
.exec_address = upload_state.ExecTargetAddress(),
.copy_size = upload_state.GetUploadSize(),
.was_dirty = upload_dirty};
.copy_size = upload_state.GetUploadSize()};
uploads.push_back(info);
upload_state.ProcessExec(regs.exec_upload.linear != 0);
break;
}
case KEPLER_COMPUTE_REG_INDEX(data_upload): {
upload_address = current_dma_segment;
upload_dirty = current_dirty;
current_dirty = false;
upload_state.ProcessData(method_argument, is_last_call);
break;
}
@@ -67,11 +64,9 @@ void KeplerCompute::CallMethod(Core::System& system, u32 method, u32 method_argu
for (auto& data : uploads) {
const GPUVAddr offset = data.exec_address - launch_desc_loc;
if (offset / sizeof(u32) == LAUNCH_REG_INDEX(grid_dim_x)) {
const bool source_dirty = memory_manager.IsMemoryDirty(data.upload_address, data.copy_size);
if (data.was_dirty || source_dirty) {
indirect_compute = {data.upload_address};
}
if (offset / sizeof(u32) == LAUNCH_REG_INDEX(grid_dim_x) &&
memory_manager.IsMemoryDirty(data.upload_address, data.copy_size)) {
indirect_compute = {data.upload_address};
}
}
uploads.clear();
@@ -88,8 +83,6 @@ void KeplerCompute::CallMultiMethod(Core::System& system, u32 method, const u32*
switch (method) {
case KEPLER_COMPUTE_REG_INDEX(data_upload):
upload_address = current_dma_segment;
upload_dirty = current_dirty;
current_dirty = false;
upload_state.ProcessData(base_start, amount);
return;
default:
-2
View File
@@ -226,13 +226,11 @@ private:
VideoCore::RasterizerInterface* rasterizer = nullptr;
Upload::State upload_state;
GPUVAddr upload_address;
bool upload_dirty{};
struct UploadInfo {
GPUVAddr upload_address;
GPUVAddr exec_address;
u32 copy_size;
bool was_dirty;
};
std::vector<UploadInfo> uploads;
std::optional<GPUVAddr> indirect_compute{};
+1 -1
View File
@@ -72,7 +72,7 @@ public:
}
void SignalFence(std::function<void()>&& func) {
const bool delay_fence = Settings::IsGPUFenceBehaviorDefault() ? Settings::IsGPULevelHigh() : Settings::IsGPUFenceBehaviorBalanced() || Settings::IsGPUFenceBehaviorAccurate();
const bool delay_fence = Settings::IsGPUFenceBehaviorDefault() ? Settings::IsGPULevelHigh() : Settings::IsGPUFenceBehaviorBalanced() || Settings::IsGPUFenceBehaviorAccurate() || Settings::IsGPUFenceBehaviorStrict();
const bool should_flush = ShouldFlush();
if constexpr (!can_async_check) {
TryReleasePendingFences<false>();
+1 -1
View File
@@ -260,7 +260,7 @@ void QueryCacheBase<Traits>::CounterReport(GPUVAddr addr, QueryType counter_type
};
u8* pointer = impl->device_memory.template GetPointer<u8>(cpu_addr);
u8* pointer_timestamp = impl->device_memory.template GetPointer<u8>(cpu_addr + 8);
bool is_synced = (Settings::IsGPUFenceBehaviorDefault() ? !Settings::IsGPULevelHigh() : !Settings::IsGPUFenceBehaviorBalanced() && !Settings::IsGPUFenceBehaviorAccurate()) && is_fence;
bool is_synced = (Settings::IsGPUFenceBehaviorDefault() ? !Settings::IsGPULevelHigh() : !Settings::IsGPUFenceBehaviorBalanced() && !Settings::IsGPUFenceBehaviorAccurate() && !Settings::IsGPUFenceBehaviorStrict()) && is_fence;
std::function<void()> operation([this, is_synced, streamer, query_base = query, query_location,
pointer, pointer_timestamp] {
if (True(query_base->flags & QueryFlagBits::IsInvalidated)) {
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -55,7 +55,7 @@ size_t StagingBuffers::RequestBuffer(size_t requested_size) {
}
StagingBufferAlloc alloc;
alloc.buffer.Create();
const auto next_pow2_size = std::bit_ceil(requested_size);
const auto next_pow2_size = Common::NextPow2(requested_size);
glNamedBufferStorage(alloc.buffer.handle, next_pow2_size, nullptr,
storage_flags | GL_MAP_PERSISTENT_BIT);
alloc.map = static_cast<u8*>(glMapNamedBufferRange(alloc.buffer.handle, 0, next_pow2_size,
@@ -1404,7 +1404,7 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
const u32 copy_size = region.width * region.height * region.depth * img_bpp;
if (pbo_size < copy_size) {
intermediate_pbo.Create();
pbo_size = std::bit_ceil(copy_size);
pbo_size = Common::NextPow2(copy_size);
glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
}
// Copy from source to PBO
@@ -94,13 +94,13 @@ void Layer::ConfigureDraw(const Device& device, PresentPushConstants* out_push_c
const u32 scaled_width = texture_info ? texture_info->scaled_width : texture_width;
const u32 scaled_height = texture_info ? texture_info->scaled_height : texture_height;
const bool use_accelerated = texture_info.has_value();
const bool is_applet =
(framebuffer.layer_stack_mask & Service::Nvnflinger::LayerStackBit(
Service::Nvnflinger::LayerStackId::Recording)) == 0;
RefreshResources(device, framebuffer);
SetAntiAliasPass(device);
#ifdef HAS_RESHADE
const bool is_applet =
(framebuffer.layer_stack_mask & Service::Nvnflinger::LayerStackBit(
Service::Nvnflinger::LayerStackId::Recording)) == 0;
SetPostProcessPass(device, is_applet);
#endif
@@ -141,11 +141,8 @@ void Layer::ConfigureDraw(const Device& device, PresentPushConstants* out_push_c
source_image_view = fsr->Draw(device, scheduler, image_index, source_image, source_image_view, render_extent, crop_rect);
crop_rect = {0, 0, 1, 1};
} else if (auto* sgsr = std::get_if<SGSR>(&sr_filter)) {
if (!is_applet) {
source_image_view = sgsr->Draw(device, scheduler, image_index, source_image,
source_image_view, render_extent, crop_rect);
crop_rect = {0, 0, 1, 1};
}
source_image_view = sgsr->Draw(device, scheduler, image_index, source_image, source_image_view, render_extent, crop_rect);
crop_rect = {0, 0, 1, 1};
}
SetMatrixData(device, *out_push_constants, layout);
@@ -419,15 +419,15 @@ void BufferCacheRuntime::TickFrame(Common::SlotVector<Buffer>& slot_buffers) noe
}
u64 BufferCacheRuntime::CurrentTick() {
return scheduler.CurrentTick();
return scheduler.GetMasterSemaphore().CurrentTick();
}
bool BufferCacheRuntime::IsFree(u64 tick) {
return scheduler.IsFree(tick);
u64 BufferCacheRuntime::KnownGpuTick() {
return scheduler.GetMasterSemaphore().KnownGpuTick();
}
void BufferCacheRuntime::Wait(u64 tick) {
scheduler.Wait(tick);
void BufferCacheRuntime::Wait(u64 buffer_tick) {
scheduler.Wait(buffer_tick);
}
void BufferCacheRuntime::Finish() {
@@ -112,9 +112,9 @@ public:
u64 CurrentTick();
bool IsFree(u64 tick);
u64 KnownGpuTick();
void Wait(u64 tick);
void Wait(u64 buffer_tick);
void Finish();
@@ -1011,7 +1011,7 @@ VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) {
if (buffers[level]) {
return *buffers[level];
}
const auto new_size = std::bit_ceil(needed_size);
const auto new_size = Common::NextPow2(needed_size);
static constexpr VkBufferUsageFlags flags =
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
+1 -1
View File
@@ -2190,7 +2190,7 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
image.flags &= ~ImageFlagBits::BadOverlap;
lru_cache.Free(image.lru_index);
const auto& clear_page_table =
[image_id](u64 page, ::Common::unordered_map<u64, std::vector<ImageId>>& selected_page_table) {
[image_id](u64 page, ::Common::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>& selected_page_table) {
const auto page_it = selected_page_table.find(page);
if (page_it == selected_page_table.end()) {
ASSERT_MSG(false, "Unregistering unregistered page={:#x}", page << YUZU_PAGEBITS);
@@ -22,6 +22,7 @@
#include <queue>
#include "common/common_types.h"
#include "common/hash.h"
#include "common/literals.h"
#include "common/lru_cache.h"
#include <ranges>
@@ -68,7 +69,7 @@ struct AsyncDecodeContext {
std::atomic_bool complete;
};
using TextureCacheGPUMap = ::Common::unordered_map<u64, std::vector<ImageId>>;
using TextureCacheGPUMap = ::Common::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>;
class TextureCacheChannelInfo : public ChannelInfo {
public:
@@ -442,7 +443,7 @@ private:
u64 last_framebuffer_serial = 0;
::Common::unordered_map<RenderTargets, FramebufferId> framebuffers;
::Common::unordered_map<u64, std::vector<ImageMapId>> page_table;
::Common::unordered_map<u64, std::vector<ImageMapId>, Common::IdentityHash<u64>> page_table;
::Common::unordered_map<ImageId, boost::container::small_vector<ImageViewId, 16>> sparse_views;
DAddr virtual_invalid_space{};