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117 Commits

Author SHA1 Message Date
lizzie 67d99ccf12 hook back the patches 2026-08-12 18:31:59 +00:00
lizzie 7ce35b14b6 fix fullscreen stuff on debian? 2026-08-12 18:31:57 +00:00
lizzie 7b82cd266f FIX FOR DETECT PLATFORM 2026-08-12 18:31:44 +00:00
lizzie f548758494 remove unused run_on_host 2026-08-12 18:31:44 +00:00
lizzie 45844dc092 softpipe enabled mesa support 2026-08-12 18:31:43 +00:00
lizzie 7ac9e24058 all audio issues magically fixed 2026-08-12 18:31:43 +00:00
lizzie 407311520b fix mappings 2026-08-12 18:31:43 +00:00
lizzie 2eed6cbd51 fix input finally 2026-08-12 18:31:43 +00:00
lizzie 3ab3feeb1d various SDL driver fixes for joystick, initialize video 2026-08-12 18:31:43 +00:00
lizzie 65971d3ad2 better PS4 patches for SDL3 2026-08-12 18:31:42 +00:00
lizzie e270cb6575 ps4 joystick 2026-08-12 18:31:33 +00:00
lizzie 9d5bb623a4 guard bundled openssl 2026-08-12 18:31:33 +00:00
lizzie d417b506fe fixup for new openssl 2026-08-12 18:31:33 +00:00
lizzie 4ecacf9fee properly build with new openssl cpm mechanism 2026-08-12 18:31:33 +00:00
lizzie eac2d3442c license fix? 2026-08-12 18:31:33 +00:00
lizzie e438a437ed novideo 2026-08-12 18:31:32 +00:00
lizzie 9c91458fc6 random fixes 2026-08-12 18:30:51 +00:00
lizzie a01ad47174 sdl3 compiles now 2026-08-12 18:30:32 +00:00
lizzie af06d22de6 SDL3 port 2026-08-12 18:30:32 +00:00
lizzie 3e3168e4df adjust samples to PS4<->switch 2026-08-12 18:30:32 +00:00
lizzie ec9ac36ee5 use 16k pages again 2026-08-12 18:30:32 +00:00
lizzie 02093861b9 restore old audio size 2026-08-12 18:30:32 +00:00
lizzie 605f58e05a wait after audio process 2026-08-12 18:30:32 +00:00
lizzie 20d9ec8179 hostmem doesn't exist? 2026-08-12 18:30:32 +00:00
lizzie 6d43a31a6e fix pagesize 2026-08-12 18:30:32 +00:00
lizzie cb1e46c91c fix timestamps due to wrong stat 2026-08-12 18:30:32 +00:00
lizzie 3a6c6a3eaf fix stat being wrong 2026-08-12 18:30:32 +00:00
lizzie 9daa64daa0 fix std exchange, fix host mem unused funcs 2026-08-12 18:30:32 +00:00
lizzie 4cf24c38a6 checkout useless changs 2026-08-12 18:30:32 +00:00
lizzie aeaa9d7b02 make fiber bigger, build.sh 2026-08-12 18:30:31 +00:00
lizzie 0a4f8d4a00 disable openssl on httplib hdr 2026-08-12 18:30:15 +00:00
lizzie f8d016d5ee update license 2026-08-12 18:30:15 +00:00
lizzie be97a3aa85 remove outdated make-toolchain 2026-08-12 18:30:15 +00:00
lizzie e9efc8eeb8 put swap proper 2026-08-12 18:30:15 +00:00
lizzie 60f2631968 file loggin is safe now, settings too 2026-08-12 18:30:14 +00:00
lizzie 45e0273aca properly define orbis page size 2026-08-12 18:30:14 +00:00
lizzie 28583d540a exclude tests that dont work 2026-08-12 18:30:14 +00:00
lizzie 3d7496ec54 proper virtual base, remove uneeded sysconf things 2026-08-12 18:30:14 +00:00
lizzie 6aa8f0e077 skip exception handler register on PS4 and use xbyak::inner:getpagesize 2026-08-12 18:30:14 +00:00
lizzie a910cc5e6b remove thread remnants 2026-08-12 18:30:14 +00:00
lizzie 5faf35e0b9 ryujinx was never ported to PS4 2026-08-12 18:30:14 +00:00
lizzie e77baf8337 fucking rng 2026-08-12 18:30:14 +00:00
lizzie 8cff75238a random stray devices ugh 2026-08-12 18:30:14 +00:00
lizzie 8335b80cee httplib partial thing 2026-08-12 18:30:14 +00:00
lizzie c2d17a37b8 fix shit 2026-08-12 18:30:14 +00:00
lizzie b85427ed0a fix nproc 2026-08-12 18:30:14 +00:00
lizzie 70127877a5 disable openssl and register user 2026-08-12 18:30:14 +00:00
lizzie 068f239c15 needs libscienternal 2026-08-12 18:30:14 +00:00
lizzie 51b2f44a7e try fix musl 2 2026-08-12 18:30:14 +00:00
lizzie 397bf4edd4 native ps4 audio sink 2026-08-12 18:30:14 +00:00
lizzie 0fbec6fc46 init audio 2026-08-12 18:30:14 +00:00
lizzie 47c958d99e fix virtual buffers 2026-08-12 18:30:14 +00:00
lizzie d9605a728d fix openssl 2026-08-12 18:30:14 +00:00
lizzie e041551f28 disable stdio buffering 2026-08-12 18:30:14 +00:00
lizzie 40413d7ae4 FX 2026-08-12 18:30:14 +00:00
lizzie 569109fb4c let it rip 2026-08-12 18:30:14 +00:00
lizzie 1660526e95 leave pending param package stuff 2026-08-12 18:30:14 +00:00
lizzie 63b2c47ccc restore protection 2026-08-12 18:30:14 +00:00
lizzie 7b59a6b411 immediately terminate in OO, use 2MB swap handler 2026-08-12 18:30:14 +00:00
lizzie ff2965e6ef use btver2 2026-08-12 18:30:14 +00:00
lizzie c6d631492e reduce fiber sizes 2026-08-12 18:30:14 +00:00
lizzie b2a22cc569 fix yuzu cpp 2026-08-12 18:30:14 +00:00
lizzie ee988fdba1 use dmem for swap buffers, restore full jit sizes 2026-08-12 18:30:14 +00:00
lizzie 15f4e34c0b force ankerl + fixup for OO with prelude commits 2026-08-12 18:30:14 +00:00
lizzie 53d5113232 fix 2026-08-12 18:30:13 +00:00
lizzie 830da60df9 fixup shit 2026-08-12 18:30:04 +00:00
lizzie d31503c7da SDL2 PS4 patch 2026-08-12 18:30:04 +00:00
lizzie 65e1081a7e use newer sdl2, make bigger stack 2026-08-12 18:30:04 +00:00
lizzie deb891ae54 mark codeblocks as noexcept 2026-08-12 18:30:04 +00:00
lizzie 53a6550a12 fix2 2026-08-12 18:30:04 +00:00
lizzie abc79aab58 make a bit more mergeable 2026-08-12 18:30:04 +00:00
lizzie ce0a8932f2 Use updated SDL2 2026-08-12 18:30:04 +00:00
lizzie bd261df8ad revert input system to main 2026-08-12 18:30:04 +00:00
lizzie 28c36e3b63 stub add proper iostream init 2026-08-12 18:30:04 +00:00
lizzie 4543e981ba ps4 icon 2026-08-12 18:30:04 +00:00
lizzie ceba4dc66e update loicense 2026-08-12 18:30:04 +00:00
lizzie 4e2433b45e restore stupid lock, make ps4sup library 2026-08-12 18:30:04 +00:00
lizzie 5860470c94 bs fix 2026-08-12 18:30:04 +00:00
lizzie 980e23e37a fix eboot 2026-08-12 18:30:04 +00:00
lizzie 796c2b0450 temp fix for dpad 2026-08-12 18:30:04 +00:00
lizzie 3bd9805c85 add emutls.c 2026-08-12 18:30:04 +00:00
lizzie 68044106ae reduce arm codeisze, force 16x4 pages again 2026-08-12 18:30:04 +00:00
lizzie 8cd897a3e5 extra buffer precautions to not exhaust DMem, format better + perf history nerf 2026-08-12 18:30:04 +00:00
lizzie bbd737895c more inline pt2 2026-08-12 18:30:04 +00:00
lizzie d2d58f24bd fix atexit impl 2026-08-12 18:30:04 +00:00
lizzie 60b1f4d2c5 fibers that don't immediately crash?!!?!?!!? 2026-08-12 18:30:04 +00:00
lizzie a5bd5d06d5 force running services on host 2026-08-12 18:30:04 +00:00
lizzie c9a55911be fix alloc failures 2026-08-12 18:30:04 +00:00
lizzie 0e7fc7f6e9 fix for crashes on TLS due to openorbis being W E I R D 2026-08-12 18:30:04 +00:00
lizzie b1dc9d59dc opengl bullshit 2026-08-12 18:30:04 +00:00
lizzie 1ed5c3cea6 proper memswap mechanism 2026-08-12 18:30:04 +00:00
lizzie 999900249d more stupid stuff 2026-08-12 18:30:04 +00:00
lizzie 23a0875545 fixes 4 stuff 2026-08-12 18:30:04 +00:00
lizzie 7c2662dd16 swap handling 2026-08-12 18:30:03 +00:00
lizzie bfda17a16f license 2026-08-12 18:29:15 +00:00
lizzie dc5d6e78d7 add sce_module so it loads on real hw 2026-08-12 18:29:15 +00:00
lizzie 0345bbfd09 fixes for mbedtls 2026-08-12 18:29:15 +00:00
lizzie 580143a2d5 adapt to new master 2026-08-12 18:29:15 +00:00
lizzie fa082e4407 evil haxx 2026-08-12 18:29:15 +00:00
lizzie 08992e2cbe extra ps4 defs 2026-08-12 18:29:15 +00:00
lizzie 1093332251 force NO fastmem 2026-08-12 18:29:15 +00:00
lizzie d3049682f2 more memory shit 2026-08-12 18:29:15 +00:00
lizzie e9532148e7 MAP_SYSTEM 2026-08-12 18:29:15 +00:00
lizzie 07a1b78f8f (likely) fixes for virtual dmem? 2026-08-12 18:29:15 +00:00
lizzie fbd0366d6f disable fastmem 2026-08-12 18:29:15 +00:00
lizzie 42181fb328 try to fix the paths 2026-08-12 18:29:15 +00:00
lizzie 46304432c6 sysconf stub cuz crash(?) + some stderrp stuff 2026-08-12 18:29:15 +00:00
lizzie 4371be81ff the orb 2026-08-12 18:29:15 +00:00
lizzie e8da0ff702 fself + pkg stuffs 2026-08-12 18:29:15 +00:00
lizzie 335b3552e2 make .pkg and .self 2026-08-12 18:29:15 +00:00
lizzie df3a09f078 exclude more stuff from vulkan 2026-08-12 18:29:15 +00:00
lizzie 6f01172884 exclude from vulkan surface selection 2026-08-12 18:29:15 +00:00
lizzie 1f66d202ad buildable toolchain script + fixes for ffmpeg 2026-08-12 18:29:15 +00:00
lizzie 69a7112e86 merge 2026-08-12 18:29:15 +00:00
lizzie 4e31882d30 merge 2026-08-12 18:29:15 +00:00
lizzie 3ad9fd07aa fix 2026-08-12 18:29:15 +00:00
lizzie ae4e9a39d2 toolchain-fix 2026-08-12 18:29:15 +00:00
73 changed files with 2856 additions and 252 deletions
+66
View File
@@ -0,0 +1,66 @@
#!/usr/local/bin/bash -ex
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
[ -z ${OO_PS4_TOOLCHAIN+x} ] && exit
# cmake
[ -f "ps4-toolchain.cmake" ] || cat << EOF >"ps4-toolchain.cmake"
set(CMAKE_SYSROOT "$OO_PS4_TOOLCHAIN")
set(CMAKE_STAGING_PREFIX "$OO_PS4_TOOLCHAIN")
set(CMAKE_SYSTEM_NAME "OpenOrbis")
set(CMAKE_C_FLAGS "-D__OPENORBIS__ -D_LIBCPP_HAS_MUSL_LIBC=1 -D_GNU_SOURCE=1 --target=x86_64-pc-freebsd12-elf -mtune=btver2 -march=btver2 -fPIC -funwind-tables -femulated-tls")
set(CMAKE_CXX_FLAGS "-D__OPENORBIS__ -D_LIBCPP_HAS_MUSL_LIBC=1 -D_GNU_SOURCE=1 --target=x86_64-pc-freebsd12-elf -mtune=btver2 -march=btver2 -fPIC -funwind-tables -femulated-tls")
set(CMAKE_EXE_LINKER_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
set(CMAKE_C_LINK_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
set(CMAKE_CXX_LINK_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
set(CMAKE_C_COMPILER clang)
set(CMAKE_CXX_COMPILER clang++)
set(CMAKE_LINKER ld.lld)
set(CMAKE_C_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_C_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lSceUserService -lSceSysmodule -lSceNet -lSceLibcInternal $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
set(CMAKE_CXX_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_CXX_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lc++ -lSceUserService -lSceSysmodule -lSceNet -lSceLibcInternal $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
# TODO: Why does cmake not set this?
set(CMAKE_SIZEOF_VOID_P 8)
EOF
[ -z ${NPROC+x} ] && NPROC=$(nproc || 1)
# Normally a platform has a package manager
# PS4 does not, atleast not in the normal sense
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
[ -f "build/Makefile" ] || cmake -S . -B build -G "Unix Makefiles" \
-DCMAKE_TOOLCHAIN_FILE="ps4-toolchain.cmake" \
-DENABLE_QT_TRANSLATION=OFF \
-DENABLE_CUBEB=OFF \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
-DENABLE_SDL2=ON \
-DENABLE_LIBUSB=OFF \
-DENABLE_UPDATE_CHECKER=OFF \
-DENABLE_QT=OFF \
-DENABLE_OPENGL=ON \
-DENABLE_WEB_SERVICE=OFF \
-DUSE_DISCORD_PRESENCE=OFF \
-DCPMUTIL_FORCE_BUNDLED=ON \
-DYUZU_USE_EXTERNAL_FFMPEG=ON \
-DYUZU_USE_CPM=ON \
-DDYNARMIC_ENABLE_NO_EXECUTE_SUPPORT=OFF \
-DDYNARMIC_TESTS=ON \
-DYUZU_TESTS=ON \
-DYUZU_USE_EXTERNAL_SDL2=ON \
"${EXTRA_CMAKE_FLAGS[@]}" || exit
cmake --build build -t yuzu-cmd_pkg -- -j$NPROC
#cmake --build build -t dynarmic_tests_pkg -- -j$NPROC
#cmake --build build -t testps4_pkg -- -j$NPROC
+3
View File
@@ -63,3 +63,6 @@ artifacts
/install*
vulkansdk*.exe
*.tar.zst
# PS4 toolchain stuff
ps4-toolchain.cmake
+17
View File
@@ -0,0 +1,17 @@
diff --git a/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp b/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
index 0129511c..10fc9b04 100644
--- a/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
+++ b/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
@@ -15,6 +15,12 @@
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
+// hacky fix for ps4
+#if defined(__OPENORBIS__)
+# define FIONBIO 0
+# define FIONREAD 1
+#endif
+
#include <boost/asio/detail/config.hpp>
#include <cctype>
+13
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@@ -0,0 +1,13 @@
diff --git a/unix.c b/unix.c
index 6669216..86a2faa 100644
--- a/unix.c
+++ b/unix.c
@@ -53,7 +53,7 @@
#include <poll.h>
#endif
-#if !defined(HAS_SOCKLEN_T) && !defined(__socklen_t_defined)
+#if !defined(__OPENORBIS__) && !defined(HAS_SOCKLEN_T) && !defined(__socklen_t_defined)
typedef int socklen_t;
#endif
+15
View File
@@ -0,0 +1,15 @@
diff --git a/libavutil/cpu.c b/libavutil/cpu.c
index 03e2720..874258f 100644
--- a/libavutil/cpu.c
+++ b/libavutil/cpu.c
@@ -43,8 +43,10 @@
#include <sys/param.h>
#endif
#include <sys/types.h>
+#ifndef __OPENORBIS__
#include <sys/sysctl.h>
#endif
+#endif
#if HAVE_UNISTD_H
#include <unistd.h>
#endif
@@ -0,0 +1,40 @@
diff --git a/cmake/ConfigureOpenSSL.cmake b/cmake/ConfigureOpenSSL.cmake
index 3012e05..2ae23ff 100644
--- a/cmake/ConfigureOpenSSL.cmake
+++ b/cmake/ConfigureOpenSSL.cmake
@@ -108,7 +108,8 @@ function(configure_openssl)
)
if(NOT "${CONFIGURE_OPTIONS_OLD}" STREQUAL "")
- if(CONFIGURE_OPTIONS STREQUAL CONFIGURE_OPTIONS_OLD)
+ # TODO(lizzie): Emscripten has issues with rebuilding due to the wrapper it uses
+ if(CMAKE_SYSTEM_NAME MATCHES "Emscripten" OR CONFIGURE_OPTIONS STREQUAL CONFIGURE_OPTIONS_OLD)
message(STATUS "Found previous configure results. Don't perform configuration")
return()
endif()
@@ -134,10 +135,24 @@ function(configure_openssl)
set(VERBOSE_OPTION OUTPUT_QUIET)
endif()
+ if (CMAKE_SYSTEM_NAME MATCHES "Emscripten")
+ set(EMSCRIPTEN_CMAKE_WRAPPER "emcmake")
+ find_program(EMCC emcc REQUIRED)
+ set(EMSCRIPTEN_LINKER ${EMCC})
+ list(APPEND CONFIGURE_COMMAND wasm64)
+ else()
+ set(EMSCRIPTEN_CMAKE_WRAPPER "")
+ set(EMSCRIPTEN_LINKER ${CMAKE_LINKER})
+ endif ()
+
execute_process(
- COMMAND ${CMAKE_COMMAND} -E env
+ COMMAND ${EMSCRIPTEN_CMAKE_WRAPPER} ${CMAKE_COMMAND} -E env
"CFLAGS=${CMAKE_C_FLAGS}"
"CXXFLAGS=${CMAKE_CXX_FLAGS}"
+ "LDFLAGS=${CMAKE_CXX_LINK_FLAGS}"
+ "CC=${CMAKE_C_COMPILER}"
+ "CXX=${CMAKE_CXX_COMPILER}"
+ "LD=${EMSCRIPTEN_LINKER}"
${CONFIGURE_COMMAND}
WORKING_DIRECTORY ${CONFIGURE_BUILD_DIR}
${VERBOSE_OPTION}
@@ -0,0 +1,33 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1ca57e1..593fd62 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -148,6 +148,16 @@ if(NOT BUILD_SHARED_LIBS)
list(APPEND OPENSSL_CONFIGURE_OPTIONS no-shared)
endif()
+list(APPEND OPENSSL_CONFIGURE_OPTIONS
+ no-threads no-thread-pool no-shared no-afalgeng no-async no-capieng no-cmp no-cms no-comp no-ct
+ no-docs no-dgram no-dso no-dynamic-engine no-engine no-filenames no-gost
+ no-http no-legacy no-module no-nextprotoneg no-ocsp no-padlockeng no-quic
+ no-srp no-srtp no-ssl-trace no-static-engine no-tests no-thread-pool no-ts
+ no-ui-console no-uplink no-ssl3-method no-tls1-method no-tls1_1-method
+ no-dtls1-method no-dtls1_2-method no-argon2 no-bf no-blake2 no-cast
+ no-dsa no-idea no-md4 no-mdc2 no-ocb no-rc2 no-rc4 no-rmd160 no-scrypt
+ no-siphash no-siv no-sm2 no-sm3 no-sm4 no-whirlpool no-apps)
+
list(SORT OPENSSL_CONFIGURE_OPTIONS)
list(REMOVE_DUPLICATES OPENSSL_CONFIGURE_OPTIONS)
list(PREPEND OPENSSL_CONFIGURE_OPTIONS ${OPENSSL_TARGET_PLATFORM})
diff --git a/cmake/ConfigureOpenSSL.cmake b/cmake/ConfigureOpenSSL.cmake
index 2ae23ff..22a4a27 100644
--- a/cmake/ConfigureOpenSSL.cmake
+++ b/cmake/ConfigureOpenSSL.cmake
@@ -154,6 +154,7 @@ function(configure_openssl)
"CXX=${CMAKE_CXX_COMPILER}"
"LD=${EMSCRIPTEN_LINKER}"
${CONFIGURE_COMMAND}
+ "--prefix=${CMAKE_SYSROOT}"
WORKING_DIRECTORY ${CONFIGURE_BUILD_DIR}
${VERBOSE_OPTION}
COMMAND_ERROR_IS_FATAL ANY
@@ -0,0 +1,13 @@
diff --git a/crypto/o_str.c b/crypto/o_str.c
index 8aadff5..ba427c9 100644
--- a/crypto/o_str.c
+++ b/crypto/o_str.c
@@ -385,7 +385,7 @@ int openssl_strerror_r(int errnum, char *buf, size_t buflen)
* It can return a pointer to some (immutable) static string in which case
* buf is left unused.
*/
- err = strerror_r(errnum, buf, buflen);
+ err = (char *)strerror_r(errnum, buf, buflen);
if (err == NULL || buflen == 0)
return 0;
/*
+196
View File
@@ -0,0 +1,196 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 8872895..b0eeca8 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1770,7 +1770,6 @@ elseif(EMSCRIPTEN)
CheckPTHREAD()
CheckLibUnwind()
-
elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
set(SDL_DISABLE_DLOPEN_NOTES TRUE)
@@ -3647,10 +3646,30 @@ if(NOT HAVE_CAMERA)
)
endif()
+# Always on?
+if (OPENORBIS)
+ sdl_sources(
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_systhread.c"
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_sysmutex.c" # Can be faked, if necessary
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_syscond.c" # Can be faked, if necessary
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_sysrwlock.c" # Can be faked, if necessary
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_systls.c"
+ "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syssem.c"
+ )
+ sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
+ sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
+ set(HAVE_SDL_THREADS TRUE)
+ set(HAVE_SDL_TIMERS TRUE)
+ set(HAVE_SDL_TIME TRUE)
+ set(SDL_TIME_UNIX 1)
+ set(SDL_TIMER_UNIX 1)
+ set(SDL_THREAD_PTHREAD 1)
+endif ()
+
# We always need to have threads and timers around
if(NOT HAVE_SDL_THREADS)
# The Emscripten and N-Gage platform has been carefully vetted to work without threads
- if(EMSCRIPTEN OR NGAGE)
+ if(EMSCRIPTEN OR NGAGE OR OPENORBIS)
set(SDL_THREADS_DISABLED 1)
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/thread/generic/*.c"
diff --git a/build-scripts/rename_macros.py b/build-scripts/rename_macros.py
index 978120c..b6063dd 100755
--- a/build-scripts/rename_macros.py
+++ b/build-scripts/rename_macros.py
@@ -124,6 +124,7 @@ RENAMED_MACROS = {
"__RISCOS__": "SDL_PLATFORM_RISCOS",
"__SOLARIS__": "SDL_PLATFORM_SOLARIS",
"__PSP__": "SDL_PLATFORM_PSP",
+ "__PS4__": "SDL_PLATFORM_PS4",
"__PS2__": "SDL_PLATFORM_PS2",
"__VITA__": "SDL_PLATFORM_VITA",
"__3DS__": "SDL_PLATFORM_3DS",
diff --git a/include/SDL3/SDL_platform_defines.h b/include/SDL3/SDL_platform_defines.h
index 7963149..6c0dd5d 100644
--- a/include/SDL3/SDL_platform_defines.h
+++ b/include/SDL3/SDL_platform_defines.h
@@ -442,6 +442,16 @@
#define SDL_PLATFORM_PSP 1
#endif
+#if defined(__PS4__) || defined(__OPENORBIS__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Sony PSP.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_PS4 1
+#endif
+
#if defined(__PS2__) || defined(PS2)
/**
diff --git a/src/SDL.c b/src/SDL.c
index b1a1a56..0a3fec6 100644
--- a/src/SDL.c
+++ b/src/SDL.c
@@ -714,7 +714,7 @@ void SDL_Quit(void)
SDL_DBus_Quit();
#endif
-#if defined(SDL_PLATFORM_UNIX) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(SDL_PLATFORM_PRIVATE)
+#if defined(SDL_PLATFORM_UNIX) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(SDL_PLATFORM_PRIVATE) && !defined(SDL_PLATFORM_PS4)
SDL_Gtk_Quit();
#endif
@@ -813,6 +813,8 @@ const char *SDL_GetPlatform(void)
return "tvOS";
#elif defined(SDL_PLATFORM_PS2)
return "PlayStation 2";
+#elif defined(SDL_PLATFORM_PS4)
+ return "PlayStation 4";
#elif defined(SDL_PLATFORM_PSP)
return "PlayStation Portable";
#elif defined(SDL_PLATFORM_VITA)
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index c1e4241..65b1e6d 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -80,6 +80,9 @@ static const AudioBootStrap *const bootstrap[] = {
#ifdef SDL_AUDIO_DRIVER_NGAGE
&NGAGEAUDIO_bootstrap,
#endif
+#ifdef SDL_AUDIO_DRIVER_PS4
+ &PS4AUDIO_bootstrap,
+#endif
#ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
&EMSCRIPTENAUDIO_bootstrap,
#endif
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 60c9743..2d12c3a 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -106,6 +106,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_N3DS
&SDL_N3DS_JoystickDriver,
#endif
+#ifdef SDL_JOYSTICK_PS4
+ &SDL_PS4_JoystickDriver,
+#endif
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
&SDL_DUMMY_JoystickDriver
#endif
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index 47ce42c..42ab9de 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -253,6 +253,7 @@ extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
+extern SDL_JoystickDriver SDL_PS4_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
index a1bb44a..51843c4 100644
--- a/src/render/SDL_sysrender.h
+++ b/src/render/SDL_sysrender.h
@@ -381,6 +381,7 @@ extern SDL_RenderDriver NGAGE_RenderDriver;
extern SDL_RenderDriver VULKAN_RenderDriver;
extern SDL_RenderDriver PS2_RenderDriver;
extern SDL_RenderDriver PSP_RenderDriver;
+extern SDL_RenderDriver PS4_RenderDriver;
extern SDL_RenderDriver SW_RenderDriver;
extern SDL_RenderDriver VITA_GXM_RenderDriver;
extern SDL_RenderDriver GPU_RenderDriver;
diff --git a/src/stdlib/SDL_string.c b/src/stdlib/SDL_string.c
index 4a870f6..69ca1db 100644
--- a/src/stdlib/SDL_string.c
+++ b/src/stdlib/SDL_string.c
@@ -32,7 +32,9 @@
#include "SDL_casefolding.h"
-#if defined(__SIZEOF_WCHAR_T__)
+#if defined(SDL_PLATFORM_PS4)
+#define SDL_SIZEOF_WCHAR_T 2
+#elif defined(__SIZEOF_WCHAR_T__)
#define SDL_SIZEOF_WCHAR_T __SIZEOF_WCHAR_T__
#elif defined(SDL_PLATFORM_NGAGE)
#define SDL_SIZEOF_WCHAR_T 2
@@ -43,7 +45,6 @@
#endif
SDL_COMPILE_TIME_ASSERT(sizeof_wchar_t, sizeof(wchar_t) == SDL_SIZEOF_WCHAR_T);
-
char *SDL_UCS4ToUTF8(Uint32 codepoint, char *dst)
{
if (!dst) {
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index f650f27..e23424f 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -131,6 +131,9 @@ static VideoBootStrap *bootstrap[] = {
#ifdef SDL_VIDEO_DRIVER_NGAGE
&NGAGE_bootstrap,
#endif
+#ifdef SDL_VIDEO_DRIVER_PS4
+ &PS4_bootstrap,
+#endif
#ifdef SDL_VIDEO_DRIVER_KMSDRM
&KMSDRM_bootstrap,
#endif
@@ -314,6 +317,7 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
SDL_GetWindowSizeInPixels(window, &w, &h);
if (!data) {
+
SDL_Renderer *renderer = NULL;
const char *render_driver = NULL;
File diff suppressed because it is too large Load Diff
+25
View File
@@ -0,0 +1,25 @@
diff --git a/source/opt/loop_dependence.cpp b/source/opt/loop_dependence.cpp
index e41c044..a51b53b 100644
--- a/source/opt/loop_dependence.cpp
+++ b/source/opt/loop_dependence.cpp
@@ -12,6 +12,12 @@
// See the License for the specific language governing permissions and
// limitations under the License.
+// PS4: issue?
+#ifdef __PS4__
+#pragma clang diagnostic ignored "-Wabsolute-value"
+#pragma clang diagnostic ignored "-Wshorten-64-to-32"
+#endif
+
#include "source/opt/loop_dependence.h"
#include <functional>
@@ -19,6 +25,7 @@
#include <string>
#include <utility>
#include <vector>
+#include <cstdlib>
#include "source/opt/instruction.h"
#include "source/opt/scalar_analysis_nodes.h"
+1
View File
@@ -22,6 +22,7 @@ include(UseCcache)
include(CMakeDependentOption)
include(CTest)
include(CPMUtil)
include(OpenOrbis)
if (NOT DEFINED ARCHITECTURE)
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
+4 -1
View File
@@ -18,10 +18,13 @@ if (DEFINED GIT_RELEASE)
set(BUILD_VERSION "${GIT_TAG}")
set(GIT_REFSPEC "${GIT_RELEASE}")
set(IS_DEV_BUILD false)
else()
elseif(DEFINED GIT_COMMIT)
string(SUBSTRING ${GIT_COMMIT} 0 10 BUILD_VERSION)
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_REFSPEC}")
set(IS_DEV_BUILD true)
else()
set(BUILD_VERSION "NoGitInfo")
set(IS_DEV_BUILD true)
endif()
if (NIGHTLY_BUILD)
+46
View File
@@ -0,0 +1,46 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
function(create_ps4_eboot project target content_id)
set(sce_sys_dir sce_sys)
set(sce_sys_param ${sce_sys_dir}/param.sfo)
add_custom_command(
OUTPUT "${target}.pkg"
COMMAND ${CMAKE_SYSROOT}/bin/create-fself -in=bin/${target} -out=${target}.oelf --eboot ${target}_eboot.bin
VERBATIM
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
DEPENDS ${project}
)
add_custom_target(${project}_pkg ALL DEPENDS "${target}.pkg")
endfunction()
function(create_ps4_pkg project target content_id)
set(sce_sys_dir sce_sys)
set(sce_sys_param ${sce_sys_dir}/param.sfo)
add_custom_command(
OUTPUT "${target}.pkg"
COMMAND ${CMAKE_SYSROOT}/bin/create-fself -in=bin/${target} -out=${target}.oelf --eboot ${target}_eboot.bin
COMMAND mkdir -p ${sce_sys_dir}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_new ${sce_sys_param}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} APP_TYPE --type Integer --maxsize 4 --value 1
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} APP_VER --type Utf8 --maxsize 8 --value 1.03
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} ATTRIBUTE --type Integer --maxsize 4 --value 0
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} CATEGORY --type Utf8 --maxsize 4 --value gd
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} CONTENT_ID --type Utf8 --maxsize 48 --value ${content_id}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} DOWNLOAD_DATA_SIZE --type Integer --maxsize 4 --value 0
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} SYSTEM_VER --type Integer --maxsize 4 --value 0
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} TITLE --type Utf8 --maxsize 128 --value ${target}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} TITLE_ID --type Utf8 --maxsize 12 --value BREW00090
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} VERSION --type Utf8 --maxsize 8 --value 1.03
COMMAND ${CMAKE_SYSROOT}/bin/create-gp4 -out ${target}.gp4 --content-id=${content_id} --files "${target}_eboot.bin ${sce_sys_param} sce_module/libc.prx sce_module/libSceFios2.prx"
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core pkg_build ${target}.gp4 .
VERBATIM
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
DEPENDS ${project}
)
add_custom_target(${project}_pkg ALL DEPENDS "${target}.pkg")
endfunction()
if (NOT DEFINED ENV{OO_PS4_TOOLCHAIN})
set(ENV{OO_PS4_TOOLCHAIN} ${CMAKE_SYSROOT})
endif ()
+1 -1
View File
@@ -15,7 +15,7 @@
<br>
</h1>
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu, Citron, and Sudachi - started by developer Camille LaVey.
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey.
It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
</h4>
+20 -6
View File
@@ -12,7 +12,8 @@
"min_version": "1.57",
"package": "Boost",
"patches": [
"0001-clang-cl.patch"
"0001-clang-cl.patch",
"0004-openorbis.patch"
],
"repo": "boostorg/boost",
"version": "boost-1.90.0"
@@ -70,12 +71,18 @@
"hash": "a0d2fa8c957704dd49e00a726284ac5ca034b50b00d2b20a94fa1bbfbb80841467834bfdc84aa0ed0d6aab894608fd6c86c3b94eee46343f0e6d9c22e391dbf9",
"min_version": "1.3",
"repo": "lsalzman/enet",
"version": "v1.3.18"
"version": "v1.3.18",
"patches": [
"0001-openorbis.patch"
]
},
"ffmpeg": {
"hash": "ed177621176b3961bdcaa339187d3a7688c1c8b060b79c4bb0257cbc67ad7021ae5d5adca5303b45625abbbe3d9aafdd87ce777b8690ac295290d744c875489a",
"repo": "FFmpeg/FFmpeg",
"version": "c7b5f1537d"
"version": "c7b5f1537d",
"patches": [
"0001-sysctl-openorbis.patch"
]
},
"ffmpeg-ci": {
"ci": true,
@@ -190,7 +197,8 @@
"min_version": "3.0.0",
"package": "OpenSSL",
"patches": [
"0001-add-bundled-cert.patch"
"0001-add-bundled-cert.patch",
"0002-fix-gnu-openorbis.patch"
],
"repo": "openssl/openssl",
"version": "openssl-3.6.2"
@@ -213,7 +221,9 @@
"0001-cpmutil-compat.patch",
"0002-use-ccache.patch",
"0003-use-cmake-compiler-flags.patch",
"0004-use-shell-wrapper.patch"
"0004-use-shell-wrapper.patch",
"0005-wasm-support.patch",
"0006-openorbis-prefix.patch"
],
"repo": "jimmy-park/openssl-cmake",
"version": "3.6.2"
@@ -251,7 +261,11 @@
"min_version": "3.2.10",
"package": "SDL3",
"repo": "libsdl-org/SDL",
"version": "release-3.4.8"
"version": "release-3.4.8",
"patches": [
"0001-ps4.patch",
"0002-ps4-drivers.patch"
]
},
"sdl3-ci": {
"ci": true,
+215
View File
@@ -0,0 +1,215 @@
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fill="none"
viewBox="0 0 512 512"
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sodipodi:docname="ps4.svg"
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After

Width:  |  Height:  |  Size: 16 KiB

+12
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@@ -12,6 +12,7 @@
- [NetBSD](#netbsd)
- [MSYS2](#msys2)
- [RedoxOS](#redoxos)
- [PlayStation 4](#playstation-4)
- [Windows](#windows)
- [Windows 7, Windows 8 and Windows 8.1](#windows-7-windows-8-and-windows-81)
- [Windows Vista and below](#windows-vista-and-below)
@@ -245,6 +246,17 @@ The package install may randomly hang at times, in which case it has to be resta
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
## PlayStation 4
```sh
export OO_PS4_TOOLCHAIN="$HOME/OpenOrbis/PS4Toolchain/prefix"
export DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
```
```sh
cp $OO_PS4_TOOLCHAIN/include/endian.h $OO_PS4_TOOLCHAIN/include/sys/endian.h
```
## Windows
### Windows 7, Windows 8 and Windows 8.1
-47
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@@ -1,47 +0,0 @@
# Design Overview
Modern game consoles require heavy power to be emulated appropriatedly. This is why the emulator uses an approach known as HLE (High-Level-Emulation), in a nuthsell: Instead of accurately emulating every subsystem that forms part of a component, emulate the resulting visible I/O interface instead.
For example, take a disk write, instead of emulating a proper SD card we instead use the C++ standard library for I/O. Additionally we use the abstractions provided by the `fs` service to "lie" to programs about certain SD card properties. Notably this includes making up sizes for the fake SD card, giving "realistic" values or expected outputs for a given card, and so on. And instead of writing to an actual SD card, the emulator simply writes to a file.
This also means grand part of the emulator consists of just re-implementing firmware but using HLE primitives; for example audio doesn't go to an emulated audio device, but rather gets processed on the fly by a dedicated service and then passed to SDL3/cubeb/etc.
As such, many of the systems implemented are not 100% accurate to the original software, but they're "good enough" to pass as being so. While we do strive to maintain high compatibility (especially with homebrew), there are realistic limitations to these approaches.
No formal fuzzing or formal verification has been done on the emulator as a whole, this means there may be hundreds of bugs hiding in each subsystem. As such, output may also not correctly match due to those aforementioned issues.
## src/android/
Entire Android frontend, written mostly in Kotlin and generally having asinine hacks (thanks Android) due to the particularly horrific (and particular way) to do things.
## src/audio_core/
Handles everything related to audio, this is where most of the filtering and processing occurs (CPU intensive task!).
## src/common/
The [common](../src/common) folder contains just your basic pollyfills for whatever missing functionality. We heavily encourage new PRs to make use of one of the dependencies, or the standard C++ library. Minimizing the amount of things we reinvent the wheel for is always a good thing.
## src/core/
The [core folder](../src/core) is the main heart of the emulator, while we don't officially support having other frontends out of the box (RetroArch, for example); any prospective developer can reuse this library (compiled as one by CMake) to stitch up their own RetroArch core, for example.
## src/dynarmic/
See [Dynarmic](./dynarmic).
## src/hid_core/
Input, joysticks, controllers and everything related to input devices.
## src/shader_recompiler/
Dedicated shader recompiler to translate Maxwell assembly code to either SPIR-V, GLSL or GLASM.
## src/video_core/
Most of the things here have their own dedicated section. In short this is basically the entire Tegra NVIDIA Maxwell GPU emulation. Additionally it includes some [extra effects](../src/video_core/host_ahders) to emulate MSAA, D24 copies or as polyfill.
Available backends are: Null, Vulkan, and OpenGL.
See [NVIDIA GPU](./NvidiaGpu.md).
-1
View File
@@ -20,7 +20,6 @@ This contains documentation created by developers. This contains build instructi
- **[Driver Bugs](./DriverBugs.md)**
- **[Building Older Commits](./build/OlderCommits.md)**
- Subsystems:
- **[Design Overview](./DesignOverview.md)**
- **[Dynarmic](./dynarmic/README.md)**
- **[HOS Kernel](./HosKernel.md)**
- **[Settings](./Settings.md)**
+1
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@@ -35,6 +35,7 @@ Eden will store configuration files in the following directories:
- **Android**: Data is stored internally.
- **Linux, macOS, FreeBSD, Solaris, OpenBSD**: `$XDG_DATA_HOME`, `$XDG_CACHE_HOME`, `$XDG_CONFIG_HOME`.
- **HaikuOS**: `/boot/home/config/settings/eden`
- **PlayStation 4**: `/data/eden`
If a `user` directory is present in the current working directory, that will override all global configuration directories and the emulator will use that instead.
-38
View File
@@ -77,41 +77,3 @@ Use this guide to get starting using the Eden emulator.
8. Double-Click the main window to add the folder containing your games.
9. Go to *Emulation > Configure > Input* and set up your controller. Click **OK** to close the dialog window.
10. Double-Click a game to run it.
## macOS
Current macOS support is still experimental and very reliant on MoltenVK developments, plans have shifted to properly provide support for KosmicKrisp and similar new GPU endeavours, but macOS users still are bound to MoltenVK itself.
Users of macOS may wish to use [Asahi Linux](https://wiki.gentoo.org/wiki/Project:Asahi/Guide) for the rising KosmicKrisp support.
As of writing, neither macOS nor Asahi has support for NCE; additionally Asahi has extraneous paging bugs with fastmem.
### Allowing Eden to Run on MacOS
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
**Click [Here](https://evilperson1337.notion.site/Allowing-Eden-to-Run-on-MacOS-2b057c2edaf681fea63dc81027efeffd) for a version of this guide with images & visual elements.**
---
##### Pre-Requisites
- Permissions to modify settings in MacOS
---
#### Why am I Seeing This?
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn't on the list of trusted ones, it will stop the program from executing and display the message above.
---
#### Steps
1. Open the *System Settings* panel.
2. Navigate to *Privacy & Security*.
3. Scroll down and observe the following message under the **Security** settings.
4. Select **Open Anyway** to tell your Mac that you trust the application.
5. You will now get another window appearing to verify you want to open Eden. Select **Open Anyway**.
6. You will be prompted for your password to authorize the request. Enter the credentials of an account that has permission to modify settings and press **OK**.
7. Eden will now open and any subsequent launches of the program will not prompt this.
+1 -3
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@@ -10,15 +10,13 @@ A copy of this handbook is [available online](https://git.eden-emu.dev/eden-emu/
- **[The Basics](Basics.md)**
- **[Quickstart](./QuickStart.md)**
- **[Windows](./QuickStart.md#windows)**
- **[Steamdeck](./QuickStart.md#steamdeck)**
- **[macOS](./QuickStart.md#macos)**
- **[Settings](./Settings.md)**
- **[Controllers](./Controllers.md)**
- **[Controller profiles](./Controllers.md#configuring-controller-profiles)**
- **[Audio](Audio.md)**
- **[Graphics](Graphics.md)**
- **[Installing Mods](./Mods.md)**
- **[Run On macOS](./RunOnMacOS.md)**
- **[Data, Savefiles and Storage](Storage.md)**
- **[Orphaned Profiles](Orphaned.md)**
- **[Troubleshooting](./Troubleshoot.md)**
+37
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@@ -0,0 +1,37 @@
# User Handbook - Run on macOS
Current macOS support is still experimental and very reliant on MoltenVK developments, plans have shifted to properly provide support for KosmicKrisp and similar new GPU endeavours, but macOS users still are bound to MoltenVK itself.
Users of macOS may wish to use [Asahi Linux](https://wiki.gentoo.org/wiki/Project:Asahi/Guide) for the rising KosmicKrisp support.
As of writing, neither macOS nor Asahi has support for NCE; additionally Asahi has extraneous paging bugs with fastmem.
## Allowing Eden to Run on MacOS
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
**Click [Here](https://evilperson1337.notion.site/Allowing-Eden-to-Run-on-MacOS-2b057c2edaf681fea63dc81027efeffd) for a version of this guide with images & visual elements.**
---
#### Pre-Requisites
- Permissions to modify settings in MacOS
---
### Why am I Seeing This?
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn't on the list of trusted ones, it will stop the program from executing and display the message above.
---
### Steps
1. Open the *System Settings* panel.
2. Navigate to *Privacy & Security*.
3. Scroll down and observe the following message under the **Security** settings.
4. Select **Open Anyway** to tell your Mac that you trust the application.
5. You will now get another window appearing to verify you want to open Eden. Select **Open Anyway**.
6. You will be prompted for your password to authorize the request. Enter the credentials of an account that has permission to modify settings and press **OK**.
7. Eden will now open and any subsequent launches of the program will not prompt this.
+5
View File
@@ -260,6 +260,11 @@ target_include_directories(tz PUBLIC ./tz)
add_library(bc_decoder bc_decoder/bc_decoder.cpp)
target_include_directories(bc_decoder PUBLIC ./bc_decoder)
if (OPENORBIS)
add_library(ps4sup ps4sup/emutls.c ps4sup/stub.cpp)
target_include_directories(ps4sup PUBLIC ./ps4sup)
endif()
if (NOT TARGET RenderDoc::API)
add_library(renderdoc INTERFACE)
target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
+184
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@@ -0,0 +1,184 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* ===---------- emutls.c - Implements __emutls_get_address ---------------===
*
* The LLVM Compiler Infrastructure
*
* This file is dual licensed under the MIT and the University of Illinois Open
* Source Licenses. See LICENSE.TXT for details.
*
* ===----------------------------------------------------------------------===
*/
#include <pthread.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
//#include "int_util.h"
/* Default is not to use posix_memalign, so systems like Android
* can use thread local data without heavier POSIX memory allocators.
*/
#ifndef EMUTLS_USE_POSIX_MEMALIGN
#define EMUTLS_USE_POSIX_MEMALIGN 0
#endif
/* For every TLS variable xyz,
* there is one __emutls_control variable named __emutls_v.xyz.
* If xyz has non-zero initial value, __emutls_v.xyz's "value"
* will point to __emutls_t.xyz, which has the initial value.
*/
typedef struct __emutls_control {
size_t size; /* size of the object in bytes */
size_t align; /* alignment of the object in bytes */
union {
uintptr_t index; /* data[index-1] is the object address */
void* address; /* object address, when in single thread env */
} object;
void* value; /* null or non-zero initial value for the object */
} __emutls_control;
static inline void* emutls_memalign_alloc(size_t align, size_t size) {
void *base;
#if EMUTLS_USE_POSIX_MEMALIGN
if (posix_memalign(&base, align, size) != 0)
abort();
#else
#define EXTRA_ALIGN_PTR_BYTES (align - 1 + sizeof(void*))
char* object;
if ((object = malloc(EXTRA_ALIGN_PTR_BYTES + size)) == NULL)
abort();
base = (void*)(((uintptr_t)(object + EXTRA_ALIGN_PTR_BYTES))
& ~(uintptr_t)(align - 1));
((void**)base)[-1] = object;
#endif
return base;
}
static inline void emutls_memalign_free(void* base) {
#if EMUTLS_USE_POSIX_MEMALIGN
free(base);
#else
/* The mallocated address is in ((void**)base)[-1] */
free(((void**)base)[-1]);
#endif
}
/* Emulated TLS objects are always allocated at run-time. */
static inline void* emutls_allocate_object(__emutls_control* control) {
/* Use standard C types, check with gcc's emutls.o. */
//typedef unsigned int gcc_word __attribute__((mode(word)));
//typedef unsigned int gcc_pointer __attribute__((mode(pointer)));
//COMPILE_TIME_ASSERT(sizeof(size_t) == sizeof(gcc_word));
//COMPILE_TIME_ASSERT(sizeof(uintptr_t) == sizeof(gcc_pointer));
//COMPILE_TIME_ASSERT(sizeof(uintptr_t) == sizeof(void*));
size_t size = control->size;
size_t align = control->align;
if (align < sizeof(void*))
align = sizeof(void*);
/* Make sure that align is power of 2. */
if ((align & (align - 1)) != 0)
abort();
void* base = emutls_memalign_alloc(align, size);
if (control->value)
memcpy(base, control->value, size);
else
memset(base, 0, size);
return base;
}
static pthread_mutex_t emutls_mutex = PTHREAD_MUTEX_INITIALIZER;
static size_t emutls_num_object = 0; /* number of allocated TLS objects */
typedef struct emutls_address_array {
uintptr_t size; /* number of elements in the 'data' array */
void* data[];
} emutls_address_array;
static pthread_key_t emutls_pthread_key;
static void emutls_key_destructor(void* ptr) {
emutls_address_array* array = (emutls_address_array*)ptr;
uintptr_t i;
for (i = 0; i < array->size; ++i) {
if (array->data[i])
emutls_memalign_free(array->data[i]);
}
free(ptr);
}
static void emutls_init(void) {
if (pthread_key_create(&emutls_pthread_key, emutls_key_destructor) != 0)
abort();
}
/* Returns control->object.index; set index if not allocated yet. */
static inline uintptr_t emutls_get_index(__emutls_control* control) {
uintptr_t index = __atomic_load_n(&control->object.index, __ATOMIC_ACQUIRE);
if (!index) {
static pthread_once_t once = PTHREAD_ONCE_INIT;
pthread_once(&once, emutls_init);
pthread_mutex_lock(&emutls_mutex);
index = control->object.index;
if (!index) {
index = ++emutls_num_object;
__atomic_store_n(&control->object.index, index, __ATOMIC_RELEASE);
}
pthread_mutex_unlock(&emutls_mutex);
}
return index;
}
/* Updates newly allocated thread local emutls_address_array. */
static inline void emutls_check_array_set_size(emutls_address_array* array,
uintptr_t size) {
if (array == NULL)
abort();
array->size = size;
pthread_setspecific(emutls_pthread_key, (void*)array);
}
/* Returns the new 'data' array size, number of elements,
* which must be no smaller than the given index.
*/
static inline uintptr_t emutls_new_data_array_size(uintptr_t index) {
/* Need to allocate emutls_address_array with one extra slot
* to store the data array size.
* Round up the emutls_address_array size to multiple of 16.
*/
return ((index + 1 + 15) & ~((uintptr_t)15)) - 1;
}
/* Returns the thread local emutls_address_array.
* Extends its size if necessary to hold address at index.
*/
static inline emutls_address_array* emutls_get_address_array(uintptr_t index) {
emutls_address_array* array = pthread_getspecific(emutls_pthread_key);
if (array == NULL) {
uintptr_t new_size = emutls_new_data_array_size(index);
array = calloc(new_size + 1, sizeof(void*));
emutls_check_array_set_size(array, new_size);
} else if (index > array->size) {
uintptr_t orig_size = array->size;
uintptr_t new_size = emutls_new_data_array_size(index);
array = realloc(array, (new_size + 1) * sizeof(void*));
if (array)
memset(array->data + orig_size, 0,
(new_size - orig_size) * sizeof(void*));
emutls_check_array_set_size(array, new_size);
}
return array;
}
void* __emutls_get_address(__emutls_control* control) {
uintptr_t index = emutls_get_index(control);
emutls_address_array* array = emutls_get_address_array(index);
if (array->data[index - 1] == NULL)
array->data[index - 1] = emutls_allocate_object(control);
return array->data[index - 1];
}
+38
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@@ -0,0 +1,38 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <stdio.h>
#define STUB_WEAK(name) \
extern "C" void name() { \
printf("called " #name); \
asm volatile("ud2"); \
}
extern "C" int __pthread_cxa_finalize();
extern "C" void __cxa_thread_atexit_impl() {
//printf("__cxa_thread_atexit_impl called!\n");
//__pthread_cxa_finalize();
}
STUB_WEAK(__assert)
STUB_WEAK(ZSTD_trace_compress_begin)
STUB_WEAK(ZSTD_trace_compress_end)
STUB_WEAK(ZSTD_trace_decompress_begin)
STUB_WEAK(ZSTD_trace_decompress_end)
extern "C" thread_local struct {
char pad[512];
} _ThreadRuneLocale = {};
extern "C" struct {
char pad[512];
} __h_errno = {};
FILE* __stderrp = stdout;
FILE* __stdinp = stdin;
#undef STUB_WEAK
// THIS MAKES STD::COUT AND SUCH WORK :)
#include <iostream>
std::ios_base::Init init;
+6
View File
@@ -254,4 +254,10 @@ else()
target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
endif()
if(OPENORBIS)
target_sources(audio_core PRIVATE
sink/ps4_sink.cpp
sink/ps4_sink.h)
endif()
create_target_directory_groups(audio_core)
+160
View File
@@ -0,0 +1,160 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <span>
#include <stop_token>
#include <vector>
#include <orbis/AudioOut.h>
#include "audio_core/common/common.h"
#include "audio_core/sink/ps4_sink.h"
#include "audio_core/sink/sink_stream.h"
#include "common/alignment.h"
#include "common/logging.h"
#include "common/scope_exit.h"
#include "core/core.h"
namespace AudioCore::Sink {
/// @brief PS4 sink stream, responsible for sinking samples to hardware.
struct PS4SinkStream final : public SinkStream {
/// @brief Create a new sink stream.
/// @param device_channels_ - Number of channels supported by the hardware.
/// @param system_channels_ - Number of channels the audio systems expect.
/// @param output_device - Name of the output device to use for this stream.
/// @param input_device - Name of the input device to use for this stream.
/// @param type_ - Type of this stream.
/// @param system_ - Core system.
/// @param event - Event used only for audio renderer, signalled on buffer consume.
PS4SinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device, const std::string& input_device, StreamType type_, Core::System& system_)
: SinkStream{system_, type_}
{
system_channels = system_channels_;
device_channels = device_channels_;
constexpr size_t PREFERRED_SAMPLE_COUNT = 1024;
auto const param = (device_channels > 1 ? ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO : ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO);
audio_dev = sceAudioOutOpen(ORBIS_USER_SERVICE_USER_ID_SYSTEM, ORBIS_AUDIO_OUT_PORT_TYPE_MAIN, 0, PREFERRED_SAMPLE_COUNT, TargetSampleRate, param);
if (audio_dev > 0) {
audio_thread = std::jthread([=, this](std::stop_token stop_token) {
std::array<s16, PREFERRED_SAMPLE_COUNT * MaxChannels> buffer;
while (!stop_token.stop_requested()) {
if (this->type == StreamType::In) {
this->ProcessAudioIn(buffer, PREFERRED_SAMPLE_COUNT);
(void)buffer; // TODO: microphone support
} else {
int err = 0;
std::fill(buffer.begin(), buffer.end(), 0);
this->ProcessAudioOutAndRender(buffer, PREFERRED_SAMPLE_COUNT);
sceAudioOutOutput(audio_dev, nullptr);
if ((err = sceAudioOutOutput(audio_dev, buffer.data())) < 0)
LOG_ERROR(Service_Audio, "{}", err);
}
// Wait for pause, we don't really have a native pause
// so this is the best i can do
while (paused && !stop_token.stop_requested())
asm volatile ("pause"); //dont shootup cpu usage to 100%
}
sceAudioOutClose(audio_dev);
});
} else {
LOG_ERROR(Service_Audio, "Failed to create audio device! {:#x}", uint32_t(audio_dev));
}
}
~PS4SinkStream() override {
LOG_DEBUG(Service_Audio, "Destroying PS4 stream {}", name);
if (audio_thread.joinable()) {
audio_thread.request_stop();
audio_thread.join();
}
}
void Finalize() override {
if (audio_dev > 0) {
}
}
void Start(bool resume = false) override {
if (audio_dev > 0 && paused) {
paused = false;
}
}
void Stop() override {
if (audio_dev > 0 && !paused) {
SignalPause();
}
}
std::jthread audio_thread;
int32_t audio_dev{};
};
PS4Sink::PS4Sink(std::string_view target_device_name) {
int32_t rc = sceAudioOutInit();
if (rc == 0 || unsigned(rc) == ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
if (target_device_name != auto_device_name && !target_device_name.empty()) {
output_device = target_device_name;
} else {
output_device.clear();
}
device_channels = 2;
} else {
LOG_ERROR(Service_Audio, "Unable to open audio out! {:#x}", uint32_t(rc));
}
}
PS4Sink::~PS4Sink() = default;
/// @brief Create a new sink stream.
/// @param system - Core system.
/// @param system_channels - Number of channels the audio system expects. May differ from the device's channel count.
/// @param name - Name of this stream.
/// @param type - Type of this stream, render/in/out.
/// @return A pointer to the created SinkStream
SinkStream* PS4Sink::AcquireSinkStream(Core::System& system, u32 system_channels_, const std::string&, StreamType type) {
system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<PS4SinkStream>(device_channels, system_channels, output_device, input_device, type, system));
return stream.get();
}
void PS4Sink::CloseStream(SinkStream* stream) {
for (size_t i = 0; i < sink_streams.size(); i++) {
if (sink_streams[i].get() == stream) {
sink_streams[i].reset();
sink_streams.erase(sink_streams.begin() + i);
break;
}
}
}
void PS4Sink::CloseStreams() {
sink_streams.clear();
}
f32 PS4Sink::GetDeviceVolume() const {
return sink_streams.size() > 0 ? sink_streams[0]->GetDeviceVolume() : 1.f;
}
void PS4Sink::SetDeviceVolume(f32 volume) {
for (auto& stream : sink_streams)
stream->SetDeviceVolume(volume);
}
void PS4Sink::SetSystemVolume(f32 volume) {
for (auto& stream : sink_streams)
stream->SetSystemVolume(volume);
}
std::vector<std::string> ListPS4SinkDevices(bool capture) {
return {{"Default"}};
}
u32 GetPS4Latency() {
return TargetSampleCount;
}
} // namespace AudioCore::Sink
+43
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@@ -0,0 +1,43 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include "audio_core/sink/sink.h"
namespace Core {
class System;
}
namespace AudioCore::Sink {
class SinkStream;
/// @brief PS4 backend sink, holds multiple output streams and is responsible for sinking samples to
/// hardware. Used by Audio Render, Audio In and Audio Out.
struct PS4Sink final : public Sink {
explicit PS4Sink(std::string_view device_id);
~PS4Sink() override;
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels, const std::string& name, StreamType type) override;
void CloseStream(SinkStream* stream) override;
void CloseStreams() override;
f32 GetDeviceVolume() const override;
void SetDeviceVolume(f32 volume) override;
void SetSystemVolume(f32 volume) override;
/// Name of the output device used by streams
std::string output_device;
/// Name of the input device used by streams
std::string input_device;
/// Vector of streams managed by this sink
std::vector<SinkStreamPtr> sink_streams;
};
std::vector<std::string> ListPS4SinkDevices(bool capture);
u32 GetPS4Latency();
} // namespace AudioCore::Sink
+16 -1
View File
@@ -19,6 +19,9 @@
#ifdef HAVE_SDL3
#include "audio_core/sink/sdl3_sink.h"
#endif
#ifdef __OPENORBIS__
#include "audio_core/sink/ps4_sink.h"
#endif
#include "audio_core/sink/null_sink.h"
#include "common/logging.h"
#include "common/settings_enums.h"
@@ -51,6 +54,16 @@ struct SinkDetails {
// sink_details is ordered in terms of desirability, with the best choice at the top.
constexpr SinkDetails sink_details[] = {
#ifdef __OPENORBIS__
SinkDetails{
Settings::AudioEngine::Ps4,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<PS4Sink>(device_id);
},
&ListPS4SinkDevices,
&GetPS4Latency,
},
#endif
#ifdef HAVE_OBOE
SinkDetails{
Settings::AudioEngine::Oboe,
@@ -115,7 +128,9 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
// BEGIN REINTRODUCED FROM 3833 - REPLACED CODE BLOCK ABOVE - DIABLO 3 FIX
// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
// causes audio issues, in that case go with SDL.
#if defined(HAVE_CUBEB) && defined(HAVE_SDL3)
#if defined(__OPENORBIS__)
iter = find_backend(Settings::AudioEngine::Ps4);
#elif defined(HAVE_CUBEB) && defined(HAVE_SDL3)
iter = find_backend(Settings::AudioEngine::Cubeb);
if (iter->latency() > TargetSampleCount * 3) {
iter = find_backend(Settings::AudioEngine::Sdl3);
+1
View File
@@ -229,6 +229,7 @@ if(CXX_CLANG)
$<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>)
endif()
# Has to be BEFORE httplib
if (BOOST_NO_HEADERS)
target_link_libraries(common PUBLIC Boost::algorithm Boost::heap Boost::icl Boost::pool)
else()
+12 -10
View File
@@ -20,6 +20,9 @@
#else
#include <unistd.h>
#endif
#ifdef __OPENORBIS__
#include <sys/stat.h>
#endif
#ifdef _MSC_VER
#define fileno _fileno
@@ -402,28 +405,27 @@ u64 IOFile::GetSize() const {
file_size = Android::GetSize(file_path);
} else {
std::error_code ec;
file_size = fs::file_size(file_path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to retrieve the file size of path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}", PathToUTF8String(file_path), ec.message());
return 0;
}
}
#elif defined(__OPENORBIS__)
// TODO: implementation of fs::file_size() is buggy on PS4, why?
// probably toolchain issue... ugh
OrbisKernelStat st{};
stat(file_path.c_str(), reinterpret_cast<struct stat *>(std::addressof(st)));
auto const file_size = st.st_size;
LOG_DEBUG(Common_Filesystem, "size for {} = {}", file_path.c_str(), file_size);
#else
std::error_code ec;
const auto file_size = fs::file_size(file_path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}", PathToUTF8String(file_path), ec.message());
return 0;
}
#endif
return file_size;
}
+3
View File
@@ -174,11 +174,14 @@ bool CreateDir(const fs::path& path) {
return false;
}
// TODO: Maybe this is what causes death?
#ifndef __OPENORBIS__
if (!Exists(path.parent_path())) {
LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist",
PathToUTF8String(path));
return false;
}
#endif
if (IsDir(path)) {
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory",
+11 -12
View File
@@ -130,6 +130,10 @@ public:
ASSERT(!eden_path.empty());
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#elif defined(__OPENORBIS__)
eden_path = "/data/eden";
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#else
eden_path = GetCurrentDir() / PORTABLE_DIR;
if (!Exists(eden_path) || !IsDir(eden_path)) {
@@ -171,12 +175,11 @@ public:
GenerateEdenPath(EdenPath::ShaderDir, eden_path_cache / SHADER_DIR);
#ifdef _WIN32
GenerateLegacyPath(EmuPath::RyujinxDir, GetAppDataRoamingDirectory() / RYUJINX_DIR);
#else
#elif !defined(__OPENORBIS__)
// In Ryujinx's infinite wisdom, it places EVERYTHING in the config directory on UNIX
// This is incredibly stupid and violates a million XDG standards, but whatever
GenerateLegacyPath(EmuPath::RyujinxDir, GetDataDirectory("XDG_CONFIG_HOME") / RYUJINX_DIR);
#endif
}
private:
@@ -338,36 +341,33 @@ fs::path GetAppDataRoamingDirectory() {
return fs_appdata_roaming_path;
}
#elif defined(__OPENORBIS__)
// Not required/defined
#else
fs::path GetHomeDirectory() {
const char* home_env_var = getenv("HOME");
if (home_env_var) {
return fs::path{home_env_var};
}
LOG_INFO(Common_Filesystem,
"$HOME is not defined in the environment variables, "
"attempting to query passwd to get the home path of the current user");
"$HOME is not defined in the environment variables, "
"attempting to query passwd to get the home path of the current user");
const auto* pw = getpwuid(getuid());
if (!pw) {
LOG_ERROR(Common_Filesystem, "Failed to get the home path of the current user");
return {};
}
return fs::path{pw->pw_dir};
}
fs::path GetDataDirectory(const std::string& env_name) {
const char* data_env_var = getenv(env_name.c_str());
if (data_env_var) {
return fs::path{data_env_var};
}
if (env_name == "XDG_DATA_HOME") {
return GetHomeDirectory() / ".local/share";
} else if (env_name == "XDG_CACHE_HOME") {
@@ -375,7 +375,6 @@ fs::path GetDataDirectory(const std::string& env_name) {
} else if (env_name == "XDG_CONFIG_HOME") {
return GetHomeDirectory() / ".config";
}
return {};
}
+10 -10
View File
@@ -38,15 +38,15 @@
// FreeBSD
#ifndef MAP_NORESERVE
#define MAP_NORESERVE 0
# define MAP_NORESERVE 0
#endif
// Solaris 11 and illumos
#ifndef MAP_ALIGNED_SUPER
#define MAP_ALIGNED_SUPER 0
# define MAP_ALIGNED_SUPER 0
#endif
// macOS
#ifndef MAP_ANONYMOUS
#define MAP_ANONYMOUS MAP_ANON
# define MAP_ANONYMOUS MAP_ANON
#endif
#endif // ^^^ POSIX ^^^
@@ -441,13 +441,15 @@ static void* ChooseVirtualBase(size_t virtual_size) {
#else
static void* ChooseVirtualBase(size_t virtual_size) {
static void* ChooseVirtualBase(size_t size) {
#if defined(__FreeBSD__) || defined(__DragonFly__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__) || defined(__managarm__) || defined(__AIX__)
void* virtual_base = mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_ALIGNED_SUPER, -1, 0);
void* virtual_base = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_ALIGNED_SUPER, -1, 0);
if (virtual_base != MAP_FAILED)
return virtual_base;
return mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
#else
return mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
#endif
return mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
}
#endif
@@ -729,9 +731,8 @@ void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length, M
ASSERT(length % PageAlignment == 0);
ASSERT(virtual_offset + length <= virtual_size);
ASSERT(host_offset + length <= backing_size);
if (length == 0 || !virtual_base || !impl) {
if (length == 0 || !virtual_base || !impl)
return;
}
impl->Map(virtual_offset + virtual_base_offset, host_offset, length, perms);
#endif
}
@@ -741,9 +742,8 @@ void HostMemory::Unmap(size_t virtual_offset, size_t length, bool separate_heap)
ASSERT(virtual_offset % PageAlignment == 0);
ASSERT(length % PageAlignment == 0);
ASSERT(virtual_offset + length <= virtual_size);
if (length == 0 || !virtual_base || !impl) {
if (length == 0 || !virtual_base || !impl)
return;
}
impl->Unmap(virtual_offset + virtual_base_offset, length);
#endif
}
+2 -3
View File
@@ -74,14 +74,13 @@ public:
}
private:
size_t backing_size{};
size_t virtual_size{};
#if !(defined(__OPENORBIS__) || defined(__managarm__))
// Low level handler for the platform dependent memory routines
class Impl;
std::unique_ptr<Impl> impl;
#endif
size_t backing_size{};
size_t virtual_size{};
u8* backing_base{};
u8* virtual_base{};
size_t virtual_base_offset{};
+6
View File
@@ -3,8 +3,14 @@
#pragma once
// TODO: httplib port can't use OpenSSL because of package misconfigs on OO toolchain
// right now the solution is to tell httplib that OpenSSL doesn't exist, but that's bad
// and the issue is a bit more of how OpenSSL lacks some essential functionality
// which is a bit annoying to reconfigure atm.
#ifndef __OPENORBIS__
#define CPPHTTPLIB_DISABLE_MACOSX_AUTOMATIC_ROOT_CERTIFICATES 1
#define CPPHTTPLIB_OPENSSL_SUPPORT 1
#endif
#ifdef __GNUC__
#pragma GCC diagnostic push
-8
View File
@@ -243,7 +243,6 @@ struct ColorConsoleBackend final : public Backend {
#endif
};
#ifndef __OPENORBIS__
/// @brief Backend that writes to a file passed into the constructor
struct FileBackend final : public Backend {
explicit FileBackend(const std::filesystem::path& filename) noexcept {
@@ -307,7 +306,6 @@ private:
std::size_t bytes_written = 0;
bool enabled = true;
};
#endif
#ifdef _WIN32
/// @brief Backend that writes to Visual Studio's output window
@@ -352,10 +350,8 @@ struct Impl {
template<typename F>
void ForEachBackend(F&& lambda) noexcept {
lambda(static_cast<Backend&>(color_console_backend));
#ifndef __OPENORBIS__
if (file_backend)
lambda(static_cast<Backend&>(*file_backend));
#endif
#ifdef _WIN32
lambda(static_cast<Backend&>(debugger_backend));
#endif
@@ -366,9 +362,7 @@ struct Impl {
Filter filter;
ColorConsoleBackend color_console_backend{};
#ifndef __OPENORBIS__
std::optional<FileBackend> file_backend;
#endif
#ifdef _WIN32
DebuggerBackend debugger_backend{};
#endif
@@ -389,12 +383,10 @@ void Initialize() {
} else {
logging_instance.emplace();
logging_instance->filter.ParseFilterString(Settings::values.log_filter.GetValue());
#ifndef __OPENORBIS__
using namespace Common::FS;
const auto& log_dir = GetEdenPath(EdenPath::LogDir);
void(CreateDir(log_dir));
logging_instance->file_backend.emplace(log_dir / LOG_FILE);
#endif
}
}
+4 -1
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -8,7 +11,7 @@
// clang-format on
#else
#include <sys/types.h>
#if defined(__APPLE__) || defined(__FreeBSD__)
#if defined(__APPLE__) || (defined(__FreeBSD__) && !defined(__OPENORBIS__))
#include <sys/sysctl.h>
#elif defined(__linux__)
#include <sys/sysinfo.h>
+1 -1
View File
@@ -213,7 +213,7 @@ std::optional<std::string> MakeRequest(const std::string& url, const std::string
client->set_read_timeout(timeout_seconds);
client->set_write_timeout(timeout_seconds);
#ifdef YUZU_BUNDLED_OPENSSL
#if defined(YUZU_BUNDLED_OPENSSL) && !defined(__OPENORBIS__)
client->load_ca_cert_store(kCert, sizeof(kCert));
#endif
+3 -6
View File
@@ -27,7 +27,7 @@
#include "common/settings.h"
#include "common/time_zone.h"
#if defined(__linux__ ) && defined(ARCHITECTURE_arm64)
#ifdef __unix__
#include <unistd.h>
#endif
@@ -189,12 +189,9 @@ bool IsFastmemEnabled() {
return bool(values.cpuopt_fastmem);
else if (values.cpu_accuracy.GetValue() == CpuAccuracy::Unsafe)
return bool(values.cpuopt_unsafe_host_mmu);
#if defined(__linux__) && defined(ARCHITECTURE_arm64)
// Only 4kb systems support host MMU right now
// TODO: Support this
#if defined(__unix__)
// TODO: Support this since only 4kb systems support host MMU right now
return getpagesize() == 4096;
#elif !defined(__APPLE__) && !defined(__ANDROID__) && !defined(_WIN32) && !defined(__linux__) && !defined(__FreeBSD__)
return false;
#else
return true;
#endif
+9 -2
View File
@@ -196,7 +196,14 @@ struct Values {
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
// Core
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
SwitchableSetting<bool> use_multi_core{linkage,
#ifdef __OPENORBIS__
// Re-enable once proper TLS support is added
false,
#else
true,
#endif
"use_multi_core", Category::Core};
SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
MemoryLayout::Memory_4Gb,
"memory_layout_mode",
@@ -330,7 +337,7 @@ struct Values {
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{linkage,
#if defined(__sun__) || defined(__managarm__)
#if defined(__sun__) || defined(__managarm__) || defined(__OPENORBIS__)
RendererBackend::OpenGL_GLSL,
#else
RendererBackend::Vulkan,
+2 -1
View File
@@ -92,7 +92,7 @@ struct EnumMetadata {
// AudioEngine must be specified discretely due to having existing but slightly different
// canonicalizations
// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id
enum class AudioEngine : u32 { Auto, Cubeb, Sdl3, Null, Oboe, };
enum class AudioEngine : u32 { Auto, Cubeb, Sdl3, Null, Oboe, Ps4, };
template<>
inline std::vector<std::pair<std::string_view, AudioEngine>> EnumMetadata<AudioEngine>::Canonicalizations() {
return {
@@ -100,6 +100,7 @@ inline std::vector<std::pair<std::string_view, AudioEngine>> EnumMetadata<AudioE
{"cubeb", AudioEngine::Cubeb},
{"sdl3", AudioEngine::Sdl3},
{"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe},
{"ps4", AudioEngine::Ps4},
};
}
/// @brief This is just a sufficiently large number that is more than the number of other enums declared here
+172 -9
View File
@@ -10,11 +10,135 @@
#include <sys/mman.h>
#endif
#ifdef __OPENORBIS__
#include <ranges>
#include <csignal>
#include <fcntl.h>
#include <boost/container/static_vector.hpp>
#include <orbis/SystemService.h>
#include <orbis/libkernel.h>
typedef void (*SceKernelExceptionHandler)(int32_t, void*);
extern "C" int32_t sceKernelInstallExceptionHandler(int32_t signum, SceKernelExceptionHandler handler);
#endif
#include "common/assert.h"
#include "common/virtual_buffer.h"
#include "common/logging.h"
// PlayStation 4
// Flag needs to be undef-ed on non PS4 since it has different semantics
// on some platforms.
#ifdef __OPENORBIS__
# ifndef MAP_SYSTEM
# define MAP_SYSTEM 0x2000
# endif
# ifndef MAP_VOID
# define MAP_VOID 0x100
# endif
// sigaction(2) has a motherfucking bug on musl where the thing isnt even properly prefixed
# undef sa_sigaction
# define sa_sigaction __sa_handler.__sa_sigaction
#endif
namespace Common {
#ifdef __OPENORBIS__
namespace Orbis {
constexpr size_t ORBIS_PAGE_SIZE = 16384;
struct Ucontext {
struct Sigset {
u64 bits[2];
} uc_sigmask;
int field1_0x10[12];
struct Mcontext {
u64 mc_onstack;
u64 mc_rdi;
u64 mc_rsi;
u64 mc_rdx;
u64 mc_rcx;
u64 mc_r8;
u64 mc_r9;
u64 mc_rax;
u64 mc_rbx;
u64 mc_rbp;
u64 mc_r10;
u64 mc_r11;
u64 mc_r12;
u64 mc_r13;
u64 mc_r14;
u64 mc_r15;
int mc_trapno;
u16 mc_fs;
u16 mc_gs;
u64 mc_addr;
int mc_flags;
u16 mc_es;
u16 mc_ds;
u64 mc_err;
u64 mc_rip;
u64 mc_cs;
u64 mc_rflags;
u64 mc_rsp;
u64 mc_ss;
u64 mc_len;
u64 mc_fpformat;
u64 mc_ownedfp;
u64 mc_lbrfrom;
u64 mc_lbrto;
u64 mc_aux1;
u64 mc_aux2;
u64 mc_fpstate[104];
u64 mc_fsbase;
u64 mc_gsbase;
u64 mc_spare[6];
} uc_mcontext;
struct Ucontext* uc_link;
struct ExStack {
void* ss_sp;
std::size_t ss_size;
int ss_flags;
int _align;
} uc_stack;
int uc_flags;
int __spare[4];
int field7_0x4f4[3];
};
}
static boost::container::static_vector<std::pair<void*, size_t>, 16> swap_regions;
static std::mutex evil_swap_mutex;
extern "C" int sceKernelRemoveExceptionHandler(s32 sig_num);
static void SwapHandler(int sig, void* raw_context) {
std::unique_lock lk{evil_swap_mutex};
auto& mctx = ((Orbis::Ucontext*)raw_context)->uc_mcontext;
if (auto const it = std::ranges::find_if(swap_regions, [addr = mctx.mc_addr](auto const& e) {
return uintptr_t(addr) >= uintptr_t(e.first) && uintptr_t(addr) < uintptr_t(e.first) + e.second;
}); it != swap_regions.end()) {
size_t const page_size = Orbis::ORBIS_PAGE_SIZE * 128; //128K
size_t const page_mask = ~(page_size - 1);
// should replace the existing mapping... ugh
void* aligned_addr = reinterpret_cast<void*>(uintptr_t(mctx.mc_addr) & page_mask);
void* res = mmap(aligned_addr, page_size, PROT_READ | PROT_WRITE, MAP_FIXED | MAP_ANON | MAP_PRIVATE, -1, 0);
if (res == MAP_FAILED) {
LOG_ERROR(HW_Memory, "{:#x},{} @ {}:{:#x}", mctx.mc_addr, aligned_addr, it->first, it->second);
sceKernelRemoveExceptionHandler(SIGSEGV); // to not catch the next signal
} else {
LOG_DEBUG(HW_Memory, "{:#x},{} @ {}:{:#x}", mctx.mc_addr, aligned_addr, it->first, it->second);
}
} else {
LOG_ERROR(HW_Memory, "fault in addr {:#x} at {:#x}", mctx.mc_addr, mctx.mc_rip); // print caller address
sceKernelRemoveExceptionHandler(SIGSEGV); // to not catch the next signal
}
}
void InitSwap() noexcept {
sceKernelInstallExceptionHandler(SIGSEGV, &SwapHandler);
}
#else
void InitSwap() noexcept {}
#endif
void* AllocateMemoryPages(std::size_t size) noexcept {
#ifdef _WIN32
void* base = VirtualAlloc(nullptr, size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
@@ -22,22 +146,61 @@ void* AllocateMemoryPages(std::size_t size) noexcept {
// Probably failing to reserve is less likely than failing to commit
base = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE);
}
#elif defined(__OPENORBIS__)
bool use_void_mem = true;
void* addr = nullptr;
if (size < 4294967296ull) {
size_t align = Orbis::ORBIS_PAGE_SIZE;
off_t offset;
int32_t res;
size = (size + align - 1) / align * align;
if ((res = sceKernelAllocateDirectMemory(0, ORBIS_KERNEL_MAIN_DMEM_SIZE, size, align, ORBIS_KERNEL_WB_ONION, &offset)) == 0) {
if ((res = sceKernelMapDirectMemory(&addr, size, ORBIS_KERNEL_PROT_CPU_READ | ORBIS_KERNEL_PROT_CPU_WRITE, 0, offset, size)) == 0) {
if ((res = sceKernelMprotect(addr, size, VM_PROT_ALL)) == 0 && addr != nullptr) {
LOG_WARNING(HW_Memory, "Using DMem for {} bytes area @ {}", size, addr);
use_void_mem = false; //Memory properly mapped
} else {
sceKernelReleaseDirectMemory(offset, size);
LOG_ERROR(HW_Memory, "{} = sceKernelMprotect({}, {})", res, offset, size);
}
} else {
sceKernelReleaseDirectMemory(offset, size);
LOG_ERROR(HW_Memory, "{} = sceKernelMapDirectMemory({}, {})", res, offset, size);
}
} else {
LOG_ERROR(HW_Memory, "{} = sceKernelAllocateDirectMemory({}, {}, {})", res, size, align, offset);
}
}
if (use_void_mem) {
addr = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_VOID | MAP_PRIVATE, -1, 0);
LOG_WARNING(HW_Memory, "Using VoidMem for {} bytes area @ {}", size, addr);
ASSERT(addr != MAP_FAILED);
swap_regions.emplace_back(addr, size);
}
#else
void* base = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
if (base == MAP_FAILED)
base = nullptr;
void* addr = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
ASSERT(addr != MAP_FAILED);
#endif
ASSERT(base);
return base;
return addr;
}
void FreeMemoryPages(void* base, [[maybe_unused]] std::size_t size) noexcept {
if (!base)
void FreeMemoryPages(void* addr, [[maybe_unused]] std::size_t size) noexcept {
if (!addr)
return;
#ifdef _WIN32
ASSERT(VirtualFree(base, 0, MEM_RELEASE));
VirtualFree(addr, 0, MEM_RELEASE);
#elif defined(__OPENORBIS__)
if (auto const it = std::ranges::find_if(swap_regions, [=](auto const& e) {
return uintptr_t(addr) >= uintptr_t(e.first) && uintptr_t(addr) < uintptr_t(e.first) + e.second;
}); it != swap_regions.end()) {
int rc = munmap(addr, size);
ASSERT(rc == 0);
} else {
sceKernelCheckedReleaseDirectMemory(off_t(addr), size_t(size));
}
#else
ASSERT(munmap(base, size) == 0);
int rc = munmap(addr, size);
ASSERT(rc == 0);
#endif
}
+1
View File
@@ -12,6 +12,7 @@ namespace Common {
void* AllocateMemoryPages(std::size_t size) noexcept;
void FreeMemoryPages(void* base, std::size_t size) noexcept;
void InitSwap() noexcept;
template <typename T>
class VirtualBuffer final {
+3 -1
View File
@@ -199,7 +199,9 @@ void ArmDynarmic32::MakeJit(Common::PageTable* page_table) {
config.enable_cycle_counting = !m_uses_wall_clock;
// Code cache size
#if defined(ARCHITECTURE_arm64) || defined(__sun__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
#if defined(__OPENORBIS__)
config.code_cache_size = std::uint32_t(8_MiB);
#elif defined(ARCHITECTURE_arm64) || defined(__sun__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
config.code_cache_size = std::uint32_t(128_MiB);
#else
config.code_cache_size = std::uint32_t(512_MiB);
+3 -1
View File
@@ -252,7 +252,9 @@ void ArmDynarmic64::MakeJit(Common::PageTable* page_table, std::size_t address_s
config.enable_cycle_counting = !m_uses_wall_clock;
// Code cache size
#if defined(ARCHITECTURE_arm64) || defined(__sun__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
#if defined(__OPENORBIS__)
config.code_cache_size = std::uint32_t(8_MiB);
#elif defined(ARCHITECTURE_arm64) || defined(__sun__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
config.code_cache_size = std::uint32_t(128_MiB);
#else
config.code_cache_size = std::uint32_t(512_MiB);
+17 -8
View File
@@ -461,8 +461,19 @@ std::vector<VirtualFile> RealVfsDirectory::GetFiles() const {
FileTimeStampRaw RealVfsDirectory::GetFileTimeStamp(std::string_view path_) const {
const auto full_path = FS::SanitizePath(path + '/' + std::string(path_));
#ifdef __OPENORBIS__
// DO NOT USE NORMAL STAT, it's bugged on OO toolchain
OrbisKernelStat st{};
const auto stat_result = stat(full_path.c_str(), reinterpret_cast<struct stat *>(std::addressof(st)));
if (stat_result != 0)
return {};
return {
.created{u64(st.st_ctime)},
.accessed{u64(st.st_atime)},
.modified{u64(st.st_mtime)},
};
#else
const auto fs_path = std::filesystem::path{FS::ToU8String(full_path)};
#ifdef _WIN32
struct _stat64 file_status;
const auto stat_result = _wstat64(fs_path.c_str(), &file_status);
@@ -470,16 +481,14 @@ FileTimeStampRaw RealVfsDirectory::GetFileTimeStamp(std::string_view path_) cons
struct stat file_status;
const auto stat_result = stat(fs_path.c_str(), &file_status);
#endif
if (stat_result != 0) {
if (stat_result != 0)
return {};
}
return {
.created{static_cast<u64>(file_status.st_ctime)},
.accessed{static_cast<u64>(file_status.st_atime)},
.modified{static_cast<u64>(file_status.st_mtime)},
.created{u64(file_status.st_ctime)},
.accessed{u64(file_status.st_atime)},
.modified{u64(file_status.st_mtime)},
};
#endif
}
std::vector<VirtualDir> RealVfsDirectory::GetSubdirectories() const {
@@ -88,7 +88,7 @@ std::vector<u8> DownloadImage(const std::string& url_path, const std::filesystem
cli.set_connection_timeout(std::chrono::seconds(2));
cli.set_read_timeout(std::chrono::seconds(2));
#ifdef YUZU_BUNDLED_OPENSSL
#if defined(YUZU_BUNDLED_OPENSSL) && !defined(__OPENORBIS__)
cli.load_ca_cert_store(kCert, sizeof(kCert));
#endif
@@ -34,12 +34,13 @@ struct FontRegion {
// The below data is specific to shared font data dumped from Switch on f/w 2.2
// Virtual address and offsets/sizes likely will vary by dump
[[maybe_unused]] constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
constexpr u32 EXPECTED_RESULT{0x7f9a0218}; // What we expect the decrypted bfttf first 4 bytes to be
constexpr u32 EXPECTED_MAGIC{0x36f81a1e}; // What we expect the encrypted bfttf first 4 bytes to be
constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
[[maybe_unused]] constexpr VAddr SHARED_FONT_MEM_VADDR = 0x00000009d3016000ULL;
constexpr u32 EXPECTED_RESULT = 0x7f9a0218; // What we expect the decrypted bfttf first 4 bytes to be
constexpr u32 EXPECTED_MAGIC = 0x36f81a1e; // What we expect the encrypted bfttf first 4 bytes to be
constexpr u64 SHARED_FONT_MEM_SIZE = 0x1100000;
constexpr FontRegion EMPTY_REGION{0, 0};
#ifndef __OPENORBIS__
static void DecryptSharedFont(const std::span<u32 const> input, std::span<u8> output, std::size_t& offset) {
ASSERT(offset + (input.size() * sizeof(u32)) < SHARED_FONT_MEM_SIZE && "Shared fonts exceeds 17mb!");
ASSERT(input[0] == EXPECTED_MAGIC && "Failed to derive key, unexpected magic number");
@@ -51,6 +52,7 @@ static void DecryptSharedFont(const std::span<u32 const> input, std::span<u8> ou
std::memcpy(output.data() + offset, transformed_font.data(), transformed_font.size() * sizeof(u32));
offset += transformed_font.size() * sizeof(u32);
}
#endif
void DecryptSharedFontToTTF(const std::vector<u32>& input, std::vector<u8>& output) {
ASSERT_MSG(input[0] == EXPECTED_MAGIC, "Failed to derive key, unexpected magic number");
@@ -70,7 +72,7 @@ void EncryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, s
const auto key = Common::swap32(EXPECTED_RESULT ^ EXPECTED_MAGIC);
std::vector<u32> transformed_font(input.size() + 2);
transformed_font[0] = Common::swap32(EXPECTED_MAGIC);
transformed_font[1] = Common::swap32(static_cast<u32>(input.size() * sizeof(u32))) ^ key;
transformed_font[1] = Common::swap32(u32(input.size() * sizeof(u32))) ^ key;
std::transform(input.begin(), input.end(), transformed_font.begin() + 2, [key](u32 in) { return in ^ key; });
std::memcpy(output.data() + offset, transformed_font.data(), transformed_font.size() * sizeof(u32));
offset += transformed_font.size() * sizeof(u32);
@@ -83,8 +85,10 @@ struct IPlatformServiceManager::Impl {
// Automatically populated based on shared_fonts dump or system archives.
// 6 builtin fonts + extra 2 for whatever may come after
boost::container::static_vector<FontRegion, 8> shared_font_regions;
#ifndef __OPENORBIS__
/// Backing memory for the shared font data
std::array<u8, SHARED_FONT_MEM_SIZE> shared_font;
#endif
};
IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const char* service_name_)
@@ -111,49 +115,40 @@ IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const ch
// clang-format on
RegisterHandlers(functions);
#ifndef __OPENORBIS__
auto& fsc = system.GetFileSystemController();
// Attempt to load shared font data from disk
const auto* nand = fsc.GetSystemNANDContents();
std::size_t offset = 0;
// Rebuild shared fonts from data ncas or synthesize
for (auto& font : SHARED_FONTS) {
FileSys::VirtualFile romfs;
const auto nca =
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
if (nca) {
if (auto const nca = nand->GetEntry(u64(font.first), FileSys::ContentRecordType::Data); nca)
romfs = nca->GetRomFS();
}
if (!romfs) {
romfs = FileSys::SystemArchive::SynthesizeSystemArchive(static_cast<u64>(font.first));
}
if (!romfs) {
if (!romfs)
romfs = FileSys::SystemArchive::SynthesizeSystemArchive(u64(font.first));
if (romfs) {
if (auto const extracted_romfs = FileSys::ExtractRomFS(romfs); extracted_romfs) {
if (auto const font_fp = extracted_romfs->GetFile(font.second); font_fp) {
std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
// We need to be BigEndian as u32s for the xor encryption
std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(), Common::swap32);
// Font offset and size do not account for the header
const FontRegion region{u32(offset + 8), u32((font_data_u32.size() * sizeof(u32)) - 8)};
DecryptSharedFont(font_data_u32, impl->shared_font, offset);
impl->shared_font_regions.push_back(region);
} else {
LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping", font.first, font.second);
}
} else {
LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping", font.first);
}
} else {
LOG_ERROR(Service_NS, "Failed to find or synthesize {:016X}! Skipping", font.first);
continue;
}
const auto extracted_romfs = FileSys::ExtractRomFS(romfs);
if (!extracted_romfs) {
LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping", font.first);
continue;
}
const auto font_fp = extracted_romfs->GetFile(font.second);
if (!font_fp) {
LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping", font.first, font.second);
continue;
}
std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
// We need to be BigEndian as u32s for the xor encryption
std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(),
Common::swap32);
// Font offset and size do not account for the header
const FontRegion region{u32(offset + 8), u32((font_data_u32.size() * sizeof(u32)) - 8)};
DecryptSharedFont(font_data_u32, impl->shared_font, offset);
impl->shared_font_regions.push_back(region);
}
#endif
}
IPlatformServiceManager::~IPlatformServiceManager() = default;
@@ -187,8 +182,10 @@ Result IPlatformServiceManager::GetSharedMemoryNativeHandle(OutCopyHandle<Kernel
// Map backing memory for the font data
LOG_DEBUG(Service_NS, "called");
#ifndef __OPENORBIS__
// Create shared font memory object
std::memcpy(kernel.GetFontSharedMem().GetPointer(), impl->shared_font.data(), impl->shared_font.size());
#endif
// FIXME: this shouldn't belong to the kernel
*out_shared_memory_native_handle = &kernel.GetFontSharedMem();
+7
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -60,7 +63,11 @@ private:
std::size_t current_index{0};
/// Stores an hour of historical frametime data useful for processing and tracking performance
/// regressions with code changes.
#ifdef __OPENORBIS__
std::array<double, 60> perf_history{};
#else
std::array<double, 216000> perf_history{};
#endif
/// Point when the cumulative counters were reset
Clock::time_point reset_point = Clock::now();
@@ -67,12 +67,16 @@ public:
signal_stack_size = std::max<size_t>(SIGSTKSZ, 2 * 1024 * 1024);
signal_stack_memory = mmap(nullptr, signal_stack_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
#ifdef __OPENORBIS__
fmt::print(stderr, "no fastmem on PS4\n");
supports_fast_mem = false;
#else
stack_t signal_stack{};
signal_stack.ss_sp = signal_stack_memory;
signal_stack.ss_size = signal_stack_size;
signal_stack.ss_flags = 0;
if (sigaltstack(&signal_stack, nullptr) != 0) {
fmt::print(stderr, "dynarmic: POSIX SigHandler: init failure at sigaltstack\n");
fmt::print(stderr, "POSIX SigHandler: init failure at sigaltstack\n");
supports_fast_mem = false;
return;
}
@@ -83,16 +87,17 @@ public:
sa.sa_flags = SA_SIGINFO | SA_ONSTACK | SA_RESTART;
sigemptyset(&sa.sa_mask);
if (sigaction(SIGSEGV, &sa, &old_sa_segv) != 0) {
fmt::print(stderr, "dynarmic: POSIX SigHandler: could not set SIGSEGV handler\n");
fmt::print(stderr, "POSIX SigHandler: could not set SIGSEGV handler\n");
supports_fast_mem = false;
return;
}
#ifdef __APPLE__
# ifdef __APPLE__
if (sigaction(SIGBUS, &sa, &old_sa_bus) != 0) {
fmt::print(stderr, "dynarmic: POSIX SigHandler: could not set SIGBUS handler\n");
fmt::print(stderr, "POSIX SigHandler: could not set SIGBUS handler\n");
supports_fast_mem = false;
return;
}
# endif
#endif
}
@@ -171,6 +176,9 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
# error "Invalid architecture"
#endif
#ifdef __OPENORBIS__
// No fastmem
#else
struct sigaction* retry_sa = sig == SIGSEGV ? &sig_handler->old_sa_segv : &sig_handler->old_sa_bus;
if (retry_sa->sa_flags & SA_SIGINFO) {
retry_sa->sa_sigaction(sig, info, raw_context);
@@ -184,6 +192,7 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
return;
}
retry_sa->sa_handler(sig);
#endif
}
} // anonymous namespace
@@ -66,8 +66,14 @@ public:
const void* code_ptr = nullptr;
};
static_assert(sizeof(FastDispatchEntry) == 0x10);
#ifdef __OPENORBIS__
static constexpr u64 fast_dispatch_table_mask = 0xFF0;
static constexpr size_t fast_dispatch_table_size = 0x100;
#else
static constexpr u64 fast_dispatch_table_mask = 0xFFFF0;
static constexpr size_t fast_dispatch_table_size = 0x10000;
#endif
void ClearFastDispatchTable();
void GenFastmemFallbacks();
void GenTerminalHandlers();
@@ -59,8 +59,13 @@ public:
const void* code_ptr = nullptr;
};
static_assert(sizeof(FastDispatchEntry) == 0x10);
#ifdef __OPENORBIS__
static constexpr u64 fast_dispatch_table_mask = 0xFF0;
static constexpr size_t fast_dispatch_table_size = 0x100;
#else
static constexpr u64 fast_dispatch_table_mask = 0xFFFFF0;
static constexpr size_t fast_dispatch_table_size = 0x100000;
#endif
void ClearFastDispatchTable();
void GenMemory128Accessors();
@@ -7,6 +7,7 @@
*/
#include "dynarmic/backend/x64/block_of_code.h"
#include "xbyak/xbyak.h"
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
@@ -67,8 +68,12 @@ public:
uint8_t* alloc(size_t size) override {
void* p = VirtualAlloc(nullptr, size, MEM_RESERVE, PAGE_READWRITE);
if (p == nullptr) {
#ifndef XBYAK_NO_EXCEPTION
using Xbyak::Error;
XBYAK_THROW(Xbyak::ERR_CANT_ALLOC);
#else
std::abort();
#endif
}
return static_cast<uint8_t*>(p);
}
@@ -79,13 +84,12 @@ public:
bool useProtect() const override { return false; }
#else
static constexpr size_t DYNARMIC_PAGE_SIZE = 4096;
// Can't subclass Xbyak::MmapAllocator because it is not a pure interface
// and doesn't expose its construtor
uint8_t* alloc(size_t size) override {
auto const page_size = Xbyak::inner::getPageSize();
// Waste a page to store the size
size += DYNARMIC_PAGE_SIZE;
size += page_size;
int mode = MAP_PRIVATE;
#if defined(MAP_ANONYMOUS)
@@ -106,17 +110,22 @@ public:
#endif
void* p = mmap(nullptr, size, prot, mode, -1, 0);
if (p == MAP_FAILED) {
#ifndef XBYAK_NO_EXCEPTION
using Xbyak::Error;
XBYAK_THROW(Xbyak::ERR_CANT_ALLOC);
#else
std::abort();
#endif
}
std::memcpy(p, &size, sizeof(size_t));
return static_cast<uint8_t*>(p) + DYNARMIC_PAGE_SIZE;
return static_cast<uint8_t*>(p) + page_size;
}
void free(uint8_t* p) override {
auto const page_size = Xbyak::inner::getPageSize();
size_t size;
std::memcpy(&size, p - DYNARMIC_PAGE_SIZE, sizeof(size_t));
munmap(p - DYNARMIC_PAGE_SIZE, size);
std::memcpy(&size, p - page_size, sizeof(size_t));
munmap(p - page_size, size);
}
# ifdef DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT
@@ -233,18 +242,16 @@ bool IsUnderRosetta() {
} // anonymous namespace
#ifdef DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT
static const auto default_cg_mode = Xbyak::DontSetProtectRWE;
BlockOfCode::BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi, size_t total_code_size, std::function<void(BlockOfCode&)> rcp) noexcept
#if defined(DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT)
: Xbyak::CodeGenerator(total_code_size, Xbyak::DontSetProtectRWE, &s_allocator)
#else
static const auto default_cg_mode = nullptr; //Allow RWE
: Xbyak::CodeGenerator(total_code_size, nullptr, &s_allocator)
#endif
BlockOfCode::BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi, size_t total_code_size, std::function<void(BlockOfCode&)> rcp)
: Xbyak::CodeGenerator(total_code_size, default_cg_mode, &s_allocator)
, cb(std::move(cb))
, jsi(jsi)
, constant_pool(*this, CONSTANT_POOL_SIZE)
, host_features(GetHostFeatures()) {
, cb(std::move(cb))
, jsi(jsi)
, constant_pool(*this, CONSTANT_POOL_SIZE)
, host_features(GetHostFeatures()) {
EnableWriting();
EnsureMemoryCommitted(PRELUDE_COMMIT_SIZE);
GenRunCode(rcp);
@@ -533,8 +540,12 @@ size_t BlockOfCode::GetTotalCodeSize() const {
void* BlockOfCode::AllocateFromCodeSpace(size_t alloc_size) {
if (size_ + alloc_size >= maxSize_) {
#ifndef XBYAK_NO_EXCEPTION
using Xbyak::Error;
XBYAK_THROW(Xbyak::ERR_CODE_IS_TOO_BIG);
#else
std::abort();
#endif
}
EnsureMemoryCommitted(alloc_size);
@@ -39,8 +39,8 @@ struct RunCodeCallbacks {
class BlockOfCode final : public Xbyak::CodeGenerator {
public:
BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi, size_t total_code_size, std::function<void(BlockOfCode&)> rcp);
BlockOfCode(const BlockOfCode&) = delete;
BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi, size_t total_code_size, std::function<void(BlockOfCode&)> rcp) noexcept;
BlockOfCode(const BlockOfCode&) noexcept = delete;
/// Call when external emitters have finished emitting their preludes.
void PreludeComplete();
@@ -40,9 +40,10 @@ EmitContext::EmitContext(RegAlloc& reg_alloc, IR::Block& block, boost::container
EmitContext::~EmitContext() = default;
EmitX64::EmitX64(BlockOfCode& code)
: code(code) {
EmitX64::EmitX64(BlockOfCode& code) : code(code) {
#ifndef __OPENORBIS__
exception_handler.Register(code);
#endif
}
EmitX64::~EmitX64() = default;
+4 -1
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@@ -88,7 +88,7 @@
# define CTX_Q(i) (fpctx->vregs[i])
# define CTX_FPSR (fpctx->fpsr)
# define CTX_FPCR (fpctx->fpcr)
# elif defined(__FreeBSD__)
# elif defined(__FreeBSD__) || defined(__DragonFly__)
# define CTX_PC (mctx.mc_gpregs.gp_elr)
# define CTX_SP (mctx.mc_gpregs.gp_sp)
# define CTX_LR (mctx.mc_gpregs.gp_lr)
@@ -131,6 +131,9 @@
# elif defined(__managarm__)
# define CTX_PC (mctx.__pollution(gregs)[REG_RIP])
# define CTX_SP (mctx.__pollution(gregs)[REG_RSP])
# elif defined(__OPENORBIS__)
# define CTX_RIP (mctx.gregs[REG_RIP])
# define CTX_RSP (mctx.gregs[REG_RSP])
# else
# error "unknown platform"
# endif
@@ -13,6 +13,7 @@
#include "dynarmic/backend/x64/abi.h"
#include "dynarmic/backend/x64/hostloc.h"
#include "dynarmic/common/spin_lock.h"
#include "xbyak/xbyak.h"
#ifdef DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT
static const auto default_cg_mode = Xbyak::DontSetProtectRWE;
@@ -78,7 +79,7 @@ namespace {
struct SpinLockImpl {
void Initialize() noexcept;
static void GlobalInitialize() noexcept;
Xbyak::CodeGenerator code = Xbyak::CodeGenerator(4096, default_cg_mode);
Xbyak::CodeGenerator code = Xbyak::CodeGenerator(Xbyak::inner::getPageSize(), default_cg_mode);
void (*lock)(volatile int*) = nullptr;
void (*unlock)(volatile int*) = nullptr;
};
+5
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@@ -134,3 +134,8 @@ target_compile_options(dynarmic_tests PRIVATE ${DYNARMIC_CXX_FLAGS})
target_compile_definitions(dynarmic_tests PRIVATE FMT_USE_USER_DEFINED_LITERALS=1)
add_test(NAME dynarmic_tests COMMAND dynarmic_tests --durations yes)
if (OPENORBIS)
target_link_libraries(dynarmic_tests PRIVATE SceVideoOut SceAudioOut ScePad SceSystemService ps4sup)
create_ps4_eboot(dynarmic_tests dynarmic_tests IV0000-BREW00090_00-DYNARMICTS000000)
endif()
+5 -12
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@@ -1033,27 +1033,20 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
};
}
ButtonMapping SDLDriver::GetSingleControllerMapping(
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const {
ButtonMapping SDLDriver::GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button, const ZButtonBindings& switch_to_sdl_axis) const {
ButtonMapping mapping;
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
auto* controller = joystick->GetSDLGameController();
if (auto* controller = joystick->GetSDLGameController(); controller) {
const auto bindings = GetBindings(controller);
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
const auto binding = GetBindingForButton(bindings, sdl_button);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
mapping.insert_or_assign(switch_button, BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
}
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
const auto binding = GetBindingForAxis(bindings, sdl_axis);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
mapping.insert_or_assign(switch_button, BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
}
}
return mapping;
}
+19
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@@ -82,7 +82,10 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
RegisterEngine("gcpad", gcadapter);
#endif
#ifndef __OPENORBIS__
// TODO: Issue in PS4, crash for UDP_client
RegisterEngine("cemuhookudp", udp_client);
#endif
RegisterEngine("tas", tas_input);
RegisterEngine("camera", camera);
#ifdef __ANDROID__
@@ -116,7 +119,9 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
UnregisterEngine(gcadapter);
#endif
#ifndef __OPENORBIS__
UnregisterEngine(udp_client);
#endif
UnregisterEngine(tas_input);
UnregisterEngine(camera);
#ifdef __ANDROID__
@@ -152,8 +157,10 @@ struct InputSubsystem::Impl {
auto gcadapter_devices = gcadapter->GetInputDevices();
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
#endif
#ifndef __OPENORBIS__
auto udp_devices = udp_client->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
#endif
#ifdef HAVE_SDL3
auto joycon_devices = joycon->GetInputDevices();
devices.insert(devices.end(), joycon_devices.begin(), joycon_devices.end());
@@ -186,9 +193,11 @@ struct InputSubsystem::Impl {
return gcadapter;
}
#endif
#ifndef __OPENORBIS__
if (engine == udp_client->GetEngineName()) {
return udp_client;
}
#endif
#ifdef HAVE_SDL3
if (engine == sdl->GetEngineName()) {
return sdl;
@@ -271,9 +280,11 @@ struct InputSubsystem::Impl {
return true;
}
#endif
#ifndef __OPENORBIS__
if (engine == udp_client->GetEngineName()) {
return true;
}
#endif
if (engine == tas_input->GetEngineName()) {
return true;
}
@@ -300,7 +311,9 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
gcadapter->BeginConfiguration();
#endif
#ifndef __OPENORBIS__
udp_client->BeginConfiguration();
#endif
#ifdef HAVE_SDL3
sdl->BeginConfiguration();
joycon->BeginConfiguration();
@@ -316,7 +329,9 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
gcadapter->EndConfiguration();
#endif
#ifndef __OPENORBIS__
udp_client->EndConfiguration();
#endif
#ifdef HAVE_SDL3
sdl->EndConfiguration();
joycon->EndConfiguration();
@@ -341,7 +356,9 @@ struct InputSubsystem::Impl {
std::shared_ptr<Mouse> mouse;
std::shared_ptr<TouchScreen> touch_screen;
std::shared_ptr<TasInput::Tas> tas_input;
#ifndef __OPENORBIS__
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
#endif
std::shared_ptr<Camera> camera;
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
std::shared_ptr<VirtualGamepad> virtual_gamepad;
@@ -470,7 +487,9 @@ bool InputSubsystem::IsStickInverted(const Common::ParamPackage& params) const {
}
void InputSubsystem::ReloadInputDevices() {
#ifndef __OPENORBIS__
impl->udp_client.get()->ReloadSockets();
#endif
}
void InputSubsystem::BeginMapping(Polling::InputType type) {
+7 -1
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@@ -160,7 +160,13 @@ struct Values {
Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};
// logging
Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
Setting<bool> show_console{linkage,
#ifdef __OPENORBIS__
true,
#else
false,
#endif
"showConsole", Category::Ui};
// Screenshots
Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
+5
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@@ -37,3 +37,8 @@ if (NOT MSVC)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
endif()
if (OPENORBIS)
target_link_libraries(tests PRIVATE SceVideoOut SceAudioOut ScePad SceSystemService ps4sup)
create_ps4_eboot(tests tests IV0000-BREW00090_00-DYNARMICTS000000)
endif()
+71
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@@ -209,3 +209,74 @@ TEST_CASE("HostMemory: Partial sparse middle unmap and check bindings", "[common
REQUIRE(ptr[0x0000] == 19);
REQUIRE(ptr[0x3fff] == 12);
}
TEST_CASE("HostMemory: Nieche allocation", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x0000, 0, 0x20000, PERMS, HEAP);
mem.Unmap(0x0000, 0x4000, HEAP);
mem.Map(0x1000, 0, 0x2000, PERMS, HEAP);
mem.Map(0x3000, 0, 0x1000, PERMS, HEAP);
mem.Map(0, 0, 0x1000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Full unmap", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x8000, 0x4000, HEAP);
mem.Map(0x6000, 0, 0x16000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Right out of bounds unmap", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x0000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x2000, 0x4000, HEAP);
mem.Map(0x2000, 0x80000, 0x4000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Left out of bounds unmap", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x6000, 0x4000, HEAP);
mem.Map(0x8000, 0, 0x2000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Multiple placeholder unmap", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x0000, 0, 0x4000, PERMS, HEAP);
mem.Map(0x4000, 0, 0x1b000, PERMS, HEAP);
mem.Unmap(0x3000, 0x1c000, HEAP);
mem.Map(0x3000, 0, 0x20000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Unmap between placeholders", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x0000, 0, 0x4000, PERMS, HEAP);
mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x2000, 0x4000, HEAP);
mem.Map(0x2000, 0, 0x4000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Unmap to origin", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x4000, 0x4000, HEAP);
mem.Map(0, 0, 0x4000, PERMS, HEAP);
mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Unmap to right", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x8000, 0x4000, HEAP);
mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
}
@@ -15,7 +15,8 @@
#include "input_common/drivers/udp_client.h"
#include "input_common/helpers/udp_protocol.h"
// PS4 doesn't support cemuhook
#ifndef __OPENORBIS__
class FakeCemuhookServer {
public:
FakeCemuhookServer()
@@ -132,3 +133,4 @@ TEST_CASE("CalibrationConfigurationJob completed", "[input_common]") {
REQUIRE(max_x == 200);
REQUIRE(max_y == 200);
}
#endif
+2
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@@ -15,6 +15,8 @@
#define VK_USE_PLATFORM_ANDROID_KHR
#elif defined(__HAIKU__)
#define VK_USE_PLATFORM_XCB_KHR
#elif defined(__OPENORBIS__)
// No fucking vulkan on the PlayStation 4
#else
#define VK_USE_PLATFORM_XLIB_KHR
#define VK_USE_PLATFORM_WAYLAND_KHR
@@ -59,6 +59,8 @@ namespace {
case Core::Frontend::WindowSystemType::Xcb:
extensions.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
break;
#elif defined(__OPENORBIS__)
// No vulkan
#else
case Core::Frontend::WindowSystemType::X11:
extensions.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
@@ -76,6 +76,8 @@ vk::SurfaceKHR CreateSurface(
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
}
#elif defined(__OPENORBIS__)
// No native
#else
if (window_info.type == Core::Frontend::WindowSystemType::X11) {
const VkXlibSurfaceCreateInfoKHR xlib_ci{
+1 -1
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@@ -99,7 +99,7 @@ void UpdateDialog::Download() {
client->set_read_timeout(timeout_seconds);
client->set_write_timeout(timeout_seconds);
#ifdef YUZU_BUNDLED_OPENSSL
#if defined(YUZU_BUNDLED_OPENSSL) && !defined(__OPENORBIS__)
client->load_ca_cert_store(kCert, sizeof(kCert));
#endif
+8
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@@ -75,3 +75,11 @@ if (NOT MSVC)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
endif()
if (OPENORBIS)
target_link_libraries(yuzu-cmd
PRIVATE OSMesa
PRIVATE SceVideoOut SceAudioOut ScePad SceSystemService
PRIVATE ps4sup)
create_ps4_eboot(yuzu-cmd eden-cli IV0000-BREW00090_00-EDENEMULAT000000)
endif()
+67 -2
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@@ -18,9 +18,12 @@
#include <fmt/ostream.h>
#include "common/logging.h"
#include "common/param_package.h"
#include "common/scm_rev.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "common/string_util.h"
#include "common/virtual_buffer.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
@@ -31,6 +34,8 @@
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "input_common/main.h"
#include "network/network.h"
#include "sdl_config.h"
@@ -55,7 +60,13 @@
#include <unistd.h>
#endif
#ifdef _WIN32
#if defined(__OPENORBIS__)
#include <orbis/libkernel.h>
#include <orbis/SystemService.h>
#include <orbis/AudioOut.h>
#include <orbis/Pad.h>
#include <orbis/UserService.h>
#elif defined(_WIN32)
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
@@ -192,6 +203,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
freopen("CONOUT$", "wb", stderr);
}
#endif
#ifdef __OPENORBIS__
// May prevent spurious crashes on swap handlers...
setvbuf(stdout, nullptr, _IONBF, 0);
setvbuf(stderr, nullptr, _IONBF, 0);
sceUserServiceInitialize(nullptr);
Common::InitSwap();
#endif
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
@@ -212,7 +231,12 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
std::optional<int> selected_user{};
std::optional<u16> override_gdb_port{};
bool use_multiplayer = false;
// Platforms that start with fullscreen
#if defined(__OPENORBIS__) || defined(__ANDROID__)
bool fullscreen = true;
#else
bool fullscreen = false;
#endif
bool force_null_render = false;
bool force_single_core = false;
std::string nickname{};
@@ -240,7 +264,11 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
{0, 0, 0, 0},
// clang-format on
};
#ifdef __OPENORBIS__
// PS4 will use this path by default UNLESS overriden; this is so users
// can quickly launch whatever they want.
filepath = "/data/eden/games/test.nro";
#endif
while (optind < argc) {
int arg = getopt_long(argc, argv, "g:fhvcip::c:u:d:", long_options, &option_index);
if (arg != -1) {
@@ -377,6 +405,8 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
// Apply the command line arguments
state->system.ApplySettings();
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL_GLSL);
Common::Log::SetGlobalFilter(Common::Log::Filter(Common::Log::Level::Info));
switch (Settings::values.renderer_backend.GetValue()) {
#ifdef HAS_OPENGL
@@ -451,6 +481,41 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
}
}
{
auto emulated_controller = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto const input_devices = input_subsystem.GetInputDevices();
for (const auto& e : input_devices) {
LOG_INFO(Input, "FOUND=Device -> {} {}", e.Get("display", "Unknown"), e.Serialize());
}
auto const& device = input_devices[3];
LOG_INFO(Input, "selected? {}", device.Serialize());
auto const button_mappings = input_subsystem.GetButtonMappingForDevice(device);
auto const analog_mappings = input_subsystem.GetAnalogMappingForDevice(device);
auto const motion_mappings = input_subsystem.GetMotionMappingForDevice(device);
for (const auto& pair : button_mappings)
emulated_controller->SetButtonParam(pair.first, pair.second);
for (const auto& pair : analog_mappings)
emulated_controller->SetStickParam(pair.first, pair.second);
for (const auto& pair : motion_mappings)
emulated_controller->SetMotionParam(pair.first, pair.second);
for (const auto& pair : button_mappings)
LOG_INFO(Input, "btn:{}:{}", pair.first, pair.second.Serialize());
for (const auto& pair : analog_mappings)
LOG_INFO(Input, "ang:{}:{}", pair.first, pair.second.Serialize());
for (const auto& pair : motion_mappings)
LOG_INFO(Input, "mot:{}:{}", pair.first, pair.second.Serialize());
emulated_controller->SaveCurrentConfig();
emulated_controller->ReloadFromSettings();
auto const mapped_devices = emulated_controller->GetMappedDevices();
LOG_INFO(Input, "AND SO, WHAT MAPPED DEVICES WE GOT?");
for (const auto& e : mapped_devices) {
LOG_INFO(Input, "Mapped=Device? -> {}", e.Get("display", "Unknown"));
}
}
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
state->system.GPU().Start();
state->system.GetCpuManager().OnGpuReady();