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34 Commits

Author SHA1 Message Date
lizzie 002cd922a3 fixup primitive restart 2026-07-09 23:15:59 +00:00
lizzie 2ffb812e2a fix build errors 2026-05-20 2026-07-09 23:14:49 +00:00
lizzie 3e17ff32d3 Trigger Build 2026-07-09 23:14:49 +00:00
lizzie 26e9a6e308 fx 2026-07-09 23:14:49 +00:00
crueter 02d74e1372 Fix license headers 2026-07-09 23:14:49 +00:00
crueter 9a4f67ff7e Fix build
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-09 23:14:49 +00:00
crueter c9f7905e55 Limit on MSVC
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-09 23:14:49 +00:00
crueter 683d54cc22 Unity batch size
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-09 23:14:49 +00:00
crueter a6630d5a1b MSVC fixes
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-09 23:14:48 +00:00
crueter 076cee88df ACTUALLY fix VMA garbage
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-09 23:14:48 +00:00
crueter 2c62ad44af barely-working VMA fix
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-09 23:14:48 +00:00
crueter 9cc8dd40a3 Some build fixes
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-09 23:14:48 +00:00
crueter 208eae5d94 Fix comp
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-09 23:14:48 +00:00
lizzie 10eb1ef059 fix? 2026-07-09 23:14:48 +00:00
lizzie ea9be2b91e fix? 2026-07-09 23:14:48 +00:00
lizzie ddca87271a fix cityhash 2026-07-09 23:14:48 +00:00
lizzie 47e9709658 qrc buildage exclude 2026-07-09 23:14:48 +00:00
lizzie cd0b66ecc5 fix polygon lut name issue 2026-07-09 23:14:48 +00:00
lizzie f7c40ac8db fix openg 2026-07-09 23:13:39 +00:00
lizzie 9caa3212fa ENABLE_UNITY_BUILD 2026-07-09 23:13:39 +00:00
lizzie ea6e890ab9 yay it works 2026-07-09 23:13:39 +00:00
lizzie 794988cbca stupid 1 2026-07-09 23:13:39 +00:00
lizzie 3a9a15e4cc EVEN MORE FIXES 2026-07-09 23:13:39 +00:00
lizzie cfeb8959c0 more qt fixes 2026-07-09 23:13:39 +00:00
lizzie 6b5d29428d fix YET ANOTHER STUPID PRAGMA ONCE 2026-07-09 23:13:39 +00:00
lizzie 8ecb8cfe0c FIX BSD DEFINE IN FUCKING BSD?, fix INVALID_SOCKET on httplib 2026-07-09 23:13:39 +00:00
lizzie a5f5712316 fix pragma once in even MORE core stuff 2026-07-09 23:13:39 +00:00
lizzie f1a970cac9 more fs fixes 2026-07-09 23:13:39 +00:00
lizzie 031eaf8868 fuck? 2026-07-09 23:13:39 +00:00
lizzie 735c2fc23f fixup more compile issues 2026-07-09 23:13:39 +00:00
lizzie 5bb858d2ce fixup dynarmic, and dont forget push constants 2026-07-09 23:12:47 +00:00
lizzie 966e975ed9 fix with bigger batch sizes 2026-07-09 23:12:47 +00:00
lizzie 5979df41df FIX FMT 2026-07-09 23:12:47 +00:00
lizzie 11e8e1de63 [cmake] Allow proper unity builds
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-07-09 23:12:47 +00:00
266 changed files with 24119 additions and 19889 deletions
+5
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@@ -112,6 +112,11 @@ Files: src/yuzu/*.ui
Copyright: 2018-2022 yuzu Emulator Project
License: GPL-2.0-or-later
Files: src/yuzu/compatdb.ui
src/yuzu/main.ui
Copyright: 2014-2017 Citra Emulator Project
License: GPL-2.0-or-later
Files: src/yuzu/loading_screen.ui
Copyright: 2019 James Rowe <jroweboy@gmail.com>
License: GPL-2.0-or-later
+39
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@@ -69,6 +69,26 @@ if (YUZU_STATIC_ROOM)
set(fmt_FORCE_BUNDLED ON)
endif()
# my unity/jumbo build
option(ENABLE_UNITY_BUILD "Enable Unity/Jumbo build" OFF)
# 0 compiles all files in
# not ideal, but if you're going gung-ho with a unity build, expect failure
# MSVC physically can't compile that many files into one TU, so we limit it to 100.
if (MSVC)
set(_unity_default 100)
else()
set(_unity_default 0)
endif()
set(UNITY_BATCH_SIZE ${_unity_default} CACHE STRING "Unity build batch size")
if(MSVC AND ENABLE_UNITY_BUILD)
message(STATUS "Unity build")
# Unity builds need big objects for MSVC...
add_compile_options(/bigobj)
endif()
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
@@ -281,6 +301,25 @@ if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE
endif()
endif()
set(compat_base dist/compatibility_list/compatibility_list)
set(compat_qrc ${compat_base}.qrc)
set(compat_json ${compat_base}.json)
configure_file(${PROJECT_SOURCE_DIR}/${compat_qrc}
${PROJECT_BINARY_DIR}/${compat_qrc}
COPYONLY)
if (EXISTS ${PROJECT_SOURCE_DIR}/${compat_json})
configure_file("${PROJECT_SOURCE_DIR}/${compat_json}"
"${PROJECT_BINARY_DIR}/${compat_json}"
COPYONLY)
endif()
# TODO: Compat list download
if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json})
file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "")
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX))
set(HAS_NCE 1)
add_compile_definitions(HAS_NCE=1)
+89 -35
View File
@@ -95,7 +95,7 @@ macro(echo)
execute_process(COMMAND ${CMAKE_COMMAND} -E echo
"${message}")
else()
message(DEBUG "${message}")
message(STATUS "${message}")
endif()
endmacro()
@@ -120,6 +120,47 @@ macro(sleep time)
execute_process(COMMAND ${CMAKE_COMMAND} -E sleep ${time})
endmacro()
# Analogous to GNU mktemp, with fallbacks
function(mktempdir out)
# shell out to system mktemp if available
find_program(MKTEMP_EXECUTABLE mktemp)
if (MKTEMP_EXECUTABLE)
execute_process(COMMAND mktemp -d
OUTPUT_VARIABLE dir
OUTPUT_STRIP_TRAILING_WHITESPACE
RESULT_VARIABLE ret)
if (ret EQUAL 0)
set(${out} "${dir}" PARENT_SCOPE)
return()
endif()
endif()
string(RANDOM LENGTH 10 rand_str)
set(tmp_str "tmp.${rand_str}")
# create something in /tmp if it exists
if(EXISTS "/tmp" AND IS_DIRECTORY "/tmp")
set(dir "/tmp/${tmp_str}")
file(MAKE_DIRECTORY "${dir}" RESULT res)
if (res EQUAL 0)
set(${out} "${dir}" PARENT_SCOPE)
return()
endif()
endif()
# tmpdir does not exist, extremely legacy mode
set(dir "${CMAKE_CURRENT_LIST_DIR}/.tmp/${tmp_str}")
file(MAKE_DIRECTORY "${dir}" RESULT res)
if (res EQUAL 0)
set(${out} "${dir}" PARENT_SCOPE)
return()
endif()
fatal("Fatal: Could not create temporary directory. "
"Check write permissions to the current directory")
endfunction()
# Get a package's effective URL.
function(get_package_url)
set(oneValueArgs
@@ -177,7 +218,6 @@ endfunction()
# Download a URL to file, with a sha512 hash
# And retry 5 times
function(cpm_download url file)
echo("Downloading ${url} to ${file}")
list(LENGTH ARGN argn_len)
if(argn_len GREATER 0)
list(GET ARGN 0 hash)
@@ -189,7 +229,8 @@ function(cpm_download url file)
foreach(i RANGE 5)
file(DOWNLOAD ${url} ${file}
${args}
STATUS ret)
STATUS ret
LOG log)
list(GET ret 0 code)
if (code EQUAL 0)
@@ -298,47 +339,60 @@ function(fetch_package)
return()
endif()
# Temporary directory.
mktempdir(TMP)
# Get filename from URL
get_filename_component(base_filename ${ARG_URL} NAME)
# Download
set(file ${TMP}/${base_filename})
cpm_download(${ARG_URL} ${file} ${ARG_HASH})
message(DEBUG "Downloaded ${base_filename}")
# Extract the downloaded archive
# TODO: Moar error handling
set(dir ${TMP}/${base_filename}-extracted)
file(MAKE_DIRECTORY ${dir})
file(ARCHIVE_EXTRACT
INPUT ${file}
DESTINATION ${dir})
# This is copied near-verbatim from ExternalProject/extractfile.cmake.in
# If there's just one subdirectory and nothing else, move it
file(GLOB contents "${dir}/*")
list(REMOVE_ITEM contents "${dir}/.DS_Store")
list(LENGTH contents n)
# If n == 1 and contents points to a directory, this is a GitHub-style pack
# In this case contents points to the subdir which will get renamed
# If not, contents will point to the parent dir which will get renamed
if (NOT n EQUAL 1 OR NOT IS_DIRECTORY "${contents}")
set(contents "${dir}")
endif()
file(REAL_PATH "${contents}" contents_abs)
# paths
cmake_path(ABSOLUTE_PATH ARG_PATH
NORMALIZE
OUTPUT_VARIABLE abs_path)
cmake_path(GET abs_path PARENT_PATH path_parent)
file(MAKE_DIRECTORY ${path_parent})
cmake_path(GET abs_path FILENAME path_name)
# Get filename from URL
get_filename_component(base_filename ${ARG_URL} NAME)
# rename tmp dir
set(tmp_renamed "${TMP}/${path_name}")
file(RENAME "${contents_abs}" "${tmp_renamed}")
# Download
set(file ${path_parent}/${base_filename})
cpm_download(${ARG_URL} ${file} ${ARG_HASH})
echo("Downloaded ${base_filename}")
# Extract
echo("Extracting ${file}...")
file(ARCHIVE_EXTRACT
INPUT ${file}
DESTINATION ${abs_path})
# This is copied near-verbatim from ExternalProject/extractfile.cmake.in
# If there's just one subdirectory and nothing else, move it
file(GLOB contents "${abs_path}/*")
list(REMOVE_ITEM contents "${abs_path}/.DS_Store")
list(LENGTH contents n)
# If n == 1 and contents points to a directory, this is a GitHub-style pack
# In this case contents points to the subdir which will get renamed
# If not, contents will point to the parent dir which will get renamed
if (n EQUAL 1 AND IS_DIRECTORY "${contents}")
set(temp_path "${abs_path}_tmp")
file(RENAME "${contents}" "${temp_path}")
file(REMOVE_RECURSE "${abs_path}")
file(RENAME "${temp_path}" "${abs_path}")
endif()
# now copy
# TODO: Error handling beyond what cmake does????
file(COPY ${tmp_renamed} DESTINATION ${path_parent})
# TODO: only echo this in script mode
echo("Extracted to ${abs_path}")
message(DEBUG "Extracted to ${abs_path}")
# Apply patches
apply_patches("${ARG_PATCHES}" "${abs_path}")
@@ -347,7 +401,7 @@ function(fetch_package)
file(WRITE "${abs_path}/.cpm_patch_key" ${ARG_PATCH_KEY})
# done! :)
file(REMOVE_RECURSE ${file})
file(REMOVE_RECURSE ${TMP})
endfunction()
# compute a hash of all patch file contents
+354
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@@ -0,0 +1,354 @@
[
{
"compatibility": 0,
"directory": "the-legend-of-zelda-breath-of-the-wild",
"releases": [
{"id": "01007EF00011E000"}
],
"title": "The Legend of Zelda: Breath of the Wild"
},
{
"compatibility": 1,
"directory": "super-mario-odyssey",
"releases": [
{"id": "0100000000010000"}
],
"title": "Super Mario Odyssey"
},
{
"compatibility": 0,
"directory": "animal-crossing-new-horizons",
"releases": [
{"id": "01006F8002326000"}
],
"title": "Animal Crossing: New Horizons"
},
{
"compatibility": 1,
"directory": "pokemon-legends-z-a",
"releases": [
{"id": "0100F43008C44000"}
],
"title": "Pokémon Legends: Z-A"
},
{
"compatibility": 1,
"directory": "the-legend-of-zelda-tears-of-the-kingdom",
"releases": [
{"id": "0100F2C0115B6000"}
],
"title": "The Legend of Zelda: Tears of the Kingdom"
},
{
"compatibility": 0,
"directory": "super-mario-galaxy",
"releases": [
{"id": "010099C022B96000"}
],
"title": "Super Mario Galaxy"
},
{
"compatibility": 3,
"directory": "star-wars-republic-commando",
"releases": [
{"id": "0100FA10115F8000"}
],
"title": "Star Wars: Republic Commando"
},
{
"compatibility": 0,
"directory": "doki-doki-literature-club-plus",
"releases": [
{"id": "010086901543E000"}
],
"title": "Doki Doki Literature Club Plus"
},
{
"compatibility": 1,
"directory": "pokemon-scarlet",
"releases": [
{"id": "0100A3D008C5C000"}
],
"title": "Pokémon Scarlet"
},
{
"compatibility": 1,
"directory": "pokemon-violet",
"releases": [
{"id": "01008F6008C5E000"}
],
"title": "Pokémon Violet"
},
{
"compatibility": 2,
"directory": "pokemon-legends-arceus",
"releases": [
{"id": "01001E300D162000"}
],
"title": "Pokémon Legends: Arceus"
},
{
"compatibility": 0,
"directory": "splatoon-2",
"releases": [
{"id": "01003BC0000A0000"}
],
"title": "Splatoon 2"
},
{
"compatibility": 1,
"directory": "super-smash-bros-ultimate",
"releases": [
{"id": "01006A800016E000"}
],
"title": "Super Smash Bros. Ultimate"
},
{
"compatibility": 0,
"directory": "mario-kart-8-deluxe",
"releases": [
{"id": "0100152000022000"}
],
"title": "Mario Kart 8 Deluxe"
},
{
"compatibility": 0,
"directory": "splatoon-3",
"releases": [
{"id": "0100C2500FC20000"}
],
"title": "Splatoon 3"
},
{
"compatibility": 0,
"directory": "new-super-mario-bros-u-deluxe",
"releases": [
{"id": "0100EA80032EA000"}
],
"title": "New Super Mario Bros. U Deluxe"
},
{
"compatibility": 0,
"directory": "hyrule-warriors-age-of-calamity",
"releases": [
{"id": "01002B00111A2000"}
],
"title": "Hyrule Warriors: Age of Calamity"
},
{
"compatibility": 2,
"directory": "luigis-mansion-3",
"releases": [
{"id": "0100DCA0064A6000"}
],
"title": "Luigi's Mansion 3"
},
{
"compatibility": 2,
"directory": "pokemon-brilliant-diamond",
"releases": [
{"id": "0100000011D90000"}
],
"title": "Pokémon Brilliant Diamond"
},
{
"compatibility": 2,
"directory": "pokemon-shining-pearl",
"releases": [
{"id": "010018E011D92000"}
],
"title": "Pokémon Shining Pearl"
},
{
"compatibility": 1,
"directory": "super-mario-3d-world-bowsers-fury",
"releases": [
{"id": "010028600EBDA000"}
],
"title": "Super Mario 3D World + Bowser's Fury"
},
{
"compatibility": 0,
"directory": "the-legend-of-zelda-links-awakening",
"releases": [
{"id": "01006BB00C6F0000"}
],
"title": "The Legend of Zelda: Link's Awakening"
},
{
"compatibility": 1,
"directory": "fire-emblem-three-houses",
"releases": [
{"id": "010055D009F78000"}
],
"title": "Fire Emblem: Three Houses"
},
{
"compatibility": 2,
"directory": "metroid-dread",
"releases": [
{"id": "010093801237C000"}
],
"title": "Metroid Dread"
},
{
"compatibility": 0,
"directory": "paper-mario-the-origami-king",
"releases": [
{"id": "0100A3900C3E2000"}
],
"title": "Paper Mario: The Origami King"
},
{
"compatibility": 1,
"directory": "xenoblade-chronicles-definitive-edition",
"releases": [
{"id": "0100FF500E34A000"}
],
"title": "Xenoblade Chronicles: Definitive Edition"
},
{
"compatibility": 2,
"directory": "xenoblade-chronicles-3",
"releases": [
{"id": "010074F013262000"}
],
"title": "Xenoblade Chronicles 3"
},
{
"compatibility": 1,
"directory": "pikmin-3-deluxe",
"releases": [
{"id": "0100F8600D4B0000"}
],
"title": "Pikmin 3 Deluxe"
},
{
"compatibility": 0,
"directory": "donkey-kong-country-tropical-freeze",
"releases": [
{"id": "0100C1F0054B6000"}
],
"title": "Donkey Kong Country: Tropical Freeze"
},
{
"compatibility": 1,
"directory": "kirby-and-the-forgotten-land",
"releases": [
{"id": "01004D300C5AE000"}
],
"title": "Kirby and the Forgotten Land"
},
{
"compatibility": 2,
"directory": "mario-party-superstars",
"releases": [
{"id": "01006B400D8B2000"}
],
"title": "Mario Party Superstars"
},
{
"compatibility": 0,
"directory": "clubhouse-games-51-worldwide-classics",
"releases": [
{"id": "0100F8600D4B0000"}
],
"title": "Clubhouse Games: 51 Worldwide Classics"
},
{
"compatibility": 1,
"directory": "ring-fit-adventure",
"releases": [
{"id": "01006B300BAF8000"}
],
"title": "Ring Fit Adventure"
},
{
"compatibility": 2,
"directory": "arms",
"releases": [
{"id": "01009B500007C000"}
],
"title": "ARMS"
},
{
"compatibility": 0,
"directory": "super-mario-maker-2",
"releases": [
{"id": "01009B90006DC000"}
],
"title": "Super Mario Maker 2"
},
{
"compatibility": 0,
"directory": "pokemon-lets-go-pikachu",
"releases": [
{"id": "010003F003A34000"}
],
"title": "Pokémon: Let's Go, Pikachu!"
},
{
"compatibility": 1,
"directory": "pokemon-lets-go-eevee",
"releases": [
{"id": "0100187003A36000"}
],
"title": "Pokémon: Let's Go, Eevee!"
},
{
"compatibility": 2,
"directory": "pokemon-sword",
"releases": [
{"id": "0100ABF008968000"}
],
"title": "Pokémon Sword"
},
{
"compatibility": 2,
"directory": "pokemon-shield",
"releases": [
{"id": "01008DB008C2C000"}
],
"title": "Pokémon Shield"
},
{
"compatibility": 1,
"directory": "new-pokemon-snap",
"releases": [
{"id": "0100F4300C182000"}
],
"title": "New Pokémon Snap"
},
{
"compatibility": 0,
"directory": "mario-golf-super-rush",
"releases": [
{"id": "0100C9C00E25C000"}
],
"title": "Mario Golf: Super Rush"
},
{
"compatibility": 1,
"directory": "mario-tennis-aces",
"releases": [
{"id": "0100BDE00862A000"}
],
"title": "Mario Tennis Aces"
},
{
"compatibility": 2,
"directory": "wario-ware-get-it-together",
"releases": [
{"id": "0100563010F22000"}
],
"title": "WarioWare: Get It Together!"
},
{
"compatibility": 0,
"directory": "big-brain-academy-brain-vs-brain",
"releases": [
{"id": "0100190010F24000"}
],
"title": "Big Brain Academy: Brain vs. Brain"
}
]
+5
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@@ -0,0 +1,5 @@
<RCC>
<qresource prefix="compatibility_list">
<file>compatibility_list.json</file>
</qresource>
</RCC>
+765 -613
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+1
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@@ -39,6 +39,7 @@ These options control dependencies.
- This option is subject for removal.
- `YUZU_TESTS` (ON) Compile tests - requires Catch2
- `ENABLE_LTO` (OFF) Enable link-time optimization
- `ENABLE_UNITY_BUILD` (OFF) Enables "Unity/Jumbo" builds
- Not recommended on Windows
- UNIX may be better off appending `-flto=thin` to compiler args
- `USE_FASTER_LINKER` (OFF) Check if a faster linker is available
+5
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@@ -7,6 +7,11 @@
# Enable modules to include each other's files
include_directories(.)
if (ENABLE_UNITY_BUILD)
set(CMAKE_UNITY_BUILD ON)
set(CMAKE_UNITY_BUILD_BATCH_SIZE ${UNITY_BATCH_SIZE})
endif()
# Dynarmic
if ((ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64 OR ARCHITECTURE_riscv64 OR ARCHITECTURE_loongarch64) AND NOT YUZU_STATIC_ROOM)
add_subdirectory(dynarmic)
@@ -16,6 +16,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
ANTIFLICKER("antiflicker"),
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
EMULATE_BGR565("emulate_bgr565"),
RESCALE_HACK("rescale_hack"),
@@ -27,7 +27,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_DYNA_STATE("dyna_state"),
DMA_ACCURACY("dma_accuracy"),
GPU_FENCE_BEHAVIOR("gpu_fence_behavior"),
FRAME_PACING_MODE("frame_pacing_mode"),
AUDIO_OUTPUT_ENGINE("output_engine"),
MAX_ANISOTROPY("max_anisotropy"),
@@ -669,15 +669,6 @@ abstract class SettingsItem(
valuesId = R.array.dmaAccuracyValues
)
)
put(
SingleChoiceSetting(
IntSetting.GPU_FENCE_BEHAVIOR,
titleId = R.string.gpu_fence_behavior,
descriptionId = R.string.gpu_fence_behavior_description,
choicesId = R.array.gpuFenceBehaviorNames,
valuesId = R.array.gpuFenceBehaviorValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS,
@@ -766,6 +757,13 @@ abstract class SettingsItem(
descriptionId = R.string.skip_cpu_inner_invalidation_description
)
)
put(
SwitchSetting(
BooleanSetting.ANTIFLICKER,
titleId = R.string.antiflicker,
descriptionId = R.string.antiflicker_description
)
)
put(
SwitchSetting(
BooleanSetting.FIX_BLOOM_EFFECTS,
@@ -283,7 +283,6 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_ACCURACY.key)
add(IntSetting.DMA_ACCURACY.key)
add(IntSetting.GPU_FENCE_BEHAVIOR.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
@@ -300,6 +299,7 @@ class SettingsFragmentPresenter(
add(IntSetting.FAST_GPU_TIME.key)
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.ANTIFLICKER.key)
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
add(BooleanSetting.EMULATE_BGR565.key)
add(BooleanSetting.RESCALE_HACK.key)
@@ -476,8 +476,6 @@
<string name="renderer_accuracy_description">يتحكم في وضع محاكاة وحدة معالجة الرسومات. تعمل معظم الألعاب بشكل جيد مع وضعي سريع أو متوازن، لكن الوضع الدقيق لا يزال مطلوبًا لبعض الألعاب. تميل الجسيمات إلى العرض بشكل صحيح فقط عند استخدام الوضع الدقيق.</string>
<string name="dma_accuracy">دقة DMA</string>
<string name="dma_accuracy_description">يتحكم في دقة DMA. يمكن أن تؤدي الدقة الآمنة إلى حل المشكلات في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا لم تكن متأكدًا، فاترك هذا الخيار على الإعداد الافتراضي.</string>
<string name="gpu_fence_behavior">سلوك حاجز وحدة معالجة الرسومات</string>
<string name="gpu_fence_behavior_description">يتحكم في سلوك تزامن حاجز وحدة معالجة الرسوميات. الخيار الفوري هو الأسرع، لكنه قد يسبب بعض المشاكل. الخيار المتوازن يقدم توافقًا أفضل وقد يصلح مشاكل في بعض الألعاب. الخيار الدقيق يحسن التوافق أكثر لكنه قد يقلل الأداء قليلاً. الخيار الصارم هو الأبطأ، لكنه قد يصلح المشاكل التي تتطلب تزامنًا أكثر صرامة. الإعداد الافتراضي يتبع إعداد دقة وحدة معالجة الرسوميات.</string>
<string name="anisotropic_filtering">تصفية متباينة الخواص</string>
<string name="anisotropic_filtering_description">يحسن جودة الأنسجة عند عرضها بزوايا مائلة</string>
<string name="vram_usage_mode">وضع استخدام ذاكرة VRAM</string>
@@ -499,8 +497,6 @@
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
<string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string>
<string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string>
<string name="enable_gpu_buffer_readback">تفعيل قراءة مخزن وحدة معالجة الرسومات</string>
<string name="enable_gpu_buffer_readback_description">يحافظ هذا النظام على بيانات المخزن المؤقت المُعدّلة بواسطة وحدة معالجة الرسومات عن طريق قراءتها مرة أخرى قبل التحميل. تتطلب بعض الألعاب ذلك لعرض بعض التأثيرات بشكل صحيح. قد يُسبب ذلك مشاكل إذا لم يتمكن الجهاز من التعامل مع عبء العمل الإضافي.</string>
<string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string>
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string>
@@ -510,6 +506,8 @@
<string name="fast_gpu_time_description">يُجبر هذا الخيار معظم الألعاب على العمل بأعلى دقة عرض أصلية. استخدم 256 للحصول على أقصى أداء و512 للحصول على أعلى جودة رسومات.</string>
<string name="skip_cpu_inner_invalidation">تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية</string>
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب.</string>
<string name="antiflicker">مضاد الوميض</string>
<string name="antiflicker_description">يُجبر هذا الوضع وظائف وحدة معالجة الرسومات على الانتظار حتى يتم إرسال العمل إليها. استخدمه مع وضع وحدة معالجة الرسومات السريع لتجنب الوميض مع تأثير أقل على الأداء.</string>
<string name="fix_bloom_effects">إصلاح تأثيرات التوهج</string>
<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى.</string>
<string name="emulate_bgr565">محاكاة BGR565</string>
@@ -575,12 +573,6 @@
<string name="gpu_log_level_description">مستوى التفاصيل لسجلات وحدة معالجة الرسومات (كلما زاد المستوى، زادت التفاصيل وزادت التكاليف الإضافية)</string>
<string name="gpu_log_vulkan_calls">تسجيل استدعاءات واجهة برمجة تطبيقات Vulkan</string>
<string name="gpu_log_vulkan_calls_description">تتبع جميع استدعاءات واجهة برمجة تطبيقات Vulkan في المخزن المؤقت الحلقي</string>
<string name="gpu_log_shader_dumps">تفريغ مظللات SPIR-V</string>
<string name="gpu_log_shader_dumps_description">احفظ ملفات SPIR-V الثنائية المُعاد تجميعها (.spv) في مجلد التفريغ. افحصها باستخدام spirv-dis/spirv-cross/spirv-val.</string>
<string name="dump_guest_shaders">تظليلات ضيف التفريغ (ماكسويل)</string>
<string name="dump_guest_shaders_description">احفظ ملفات بايت كود برنامج التظليل الضيف الخاص بـ «ماكسويل» (*.ash) في مجلد «dump». افحصها باستخدام nvdisasm.</string>
<string name="dump_macros">تفريغ ماكرو ماكسويل</string>
<string name="dump_macros_description">احفظ ملفات برامج ماكرو ماكسويل (*.macro) في مجلد «dump». افحصها باستخدام برنامج «envydis».</string>
<string name="gpu_log_memory_tracking">تتبع ذاكرة وحدة معالجة الرسومات</string>
<string name="gpu_log_memory_tracking_description">مراقبة تخصيصات ذاكرة وحدة معالجة الرسومات وإلغاء تخصيصها</string>
<string name="gpu_log_driver_debug">معلومات تصحيح أخطاء برنامج التشغيل</string>
@@ -1008,13 +1000,6 @@
<string name="dma_accuracy_unsafe">غير آمن</string>
<string name="dma_accuracy_safe">آمن</string>
<!-- GPU Fence Behavior -->
<string name="gpu_fence_behavior_default">افتراضي</string>
<string name="gpu_fence_behavior_immediate">فوري</string>
<string name="gpu_fence_behavior_balanced">متوازن</string>
<string name="gpu_fence_behavior_accurate">دقيق</string>
<string name="gpu_fence_behavior_strict">صارم</string>
<string name="vram_usage_conservative">محافظ</string>
<string name="vram_usage_aggressive">عدواني</string>
@@ -470,7 +470,6 @@
<string name="renderer_accuracy_description">Controla el modo de la emulación de la GPU. La mayoría de los juegos se renderizan correctamente en los modos Rápido o Equilibrado, pero algunos requieren Preciso. Las partículas tienden a renderizarse correctamente solo con el modo Preciso.</string>
<string name="dma_accuracy">Precisión de DMA</string>
<string name="dma_accuracy_description">Controla la precisión de DMA. La precisión segura puede solucionar problemas en algunos juegos, pero también puede afectar al rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado.</string>
<string name="gpu_fence_behavior">Comportamiento de vallado de la GPU</string>
<string name="anisotropic_filtering">Filtrado anisotrópico</string>
<string name="anisotropic_filtering_description">Mejora la calidad de las texturas al ser observadas desde ángulos oblicuos</string>
<string name="vram_usage_mode">Modo de uso de VRAM</string>
@@ -503,6 +502,8 @@
<string name="fast_gpu_time_description">Fuerza a la mayoría de los juegos a ejecutarse a su resolución nativa más alta. Usa 256 para un máximo rendimiento y 512 para una fidelidad gráfica óptima.</string>
<string name="skip_cpu_inner_invalidation">Omitir invalidación interna de la CPU</string>
<string name="skip_cpu_inner_invalidation_description">Omite ciertas invalidaciones de caché de la CPU durante las actualizaciones de memoria, lo que reduce el uso de la CPU y mejora su rendimiento. Esto puede causar fallos o bloqueos en algunos juegos.</string>
<string name="antiflicker">Antiparpadeo</string>
<string name="antiflicker_description">Fuerza a las funciones de devolución de llamada de la GPU a esperar a que se envíen las tareas a la GPU.\nÚsalo con el modo de GPU rápida para evitar el parpadeo con un menor impacto en el rendimiento.</string>
<string name="fix_bloom_effects">Arreglar los efectos de resplandor</string>
<string name="fix_bloom_effects_description">Reduce el efecto de resplandor en LA/EOW (Adreno A6XX - A7XX/ Turnip), elimina el resplandor en Burnout. Advertencia: puede causar artefactos gráficos en otros juegos.</string>
<string name="emulate_bgr565">Emular BGR565</string>
@@ -1001,13 +1002,6 @@
<string name="dma_accuracy_unsafe">Inseguro</string>
<string name="dma_accuracy_safe">Seguro</string>
<!-- GPU Fence Behavior -->
<string name="gpu_fence_behavior_default">Predeterminado</string>
<string name="gpu_fence_behavior_immediate">Inmediato</string>
<string name="gpu_fence_behavior_balanced">Equilibrado</string>
<string name="gpu_fence_behavior_accurate">Preciso</string>
<string name="gpu_fence_behavior_strict">Estricto</string>
<string name="vram_usage_conservative">Conservador</string>
<string name="vram_usage_aggressive">Agresivo</string>
@@ -499,6 +499,8 @@
<string name="fast_gpu_time_description">Принудительно запускает большинство игр в их максимальном нативном разрешении. Используйте значение 256 для максимальной производительности и 512 для максимального качества графики.</string>
<string name="skip_cpu_inner_invalidation">Пропустить внутреннюю инвалидацию ЦП</string>
<string name="skip_cpu_inner_invalidation_description">Пропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх.</string>
<string name="antiflicker">Анти-мерцание</string>
<string name="antiflicker_description">Принудительно заставляет обратные вызовы ГПУ-фильтра ожидать выполнения отправленных задач на ГПУ. Используйте с Быстрым режимом ГПУ, что бы избежать мерцаний с меньшим влиянием на производительность.</string>
<string name="fix_bloom_effects">Исправить эффекты размытия</string>
<string name="fix_bloom_effects_description">Частично убирает размытие в LA/EOW (Adreno A6XX - A7XX/ Turnip), полностью отключает его в Burnout. Внимание: может вызывать графические артефакты в других играх.</string>
<string name="emulate_bgr565">Эмулировать BGR565</string>
@@ -502,6 +502,8 @@
<string name="fast_gpu_time_description">Примушує більшість ігор працювати на їхній максимальній нативній роздільності. Використовуйте 256 для максимальної продуктивності та 512 для найкращої якості.</string>
<string name="skip_cpu_inner_invalidation">Пропустити внутрішнє інвалідування CPU</string>
<string name="skip_cpu_inner_invalidation_description">Пропускає деякі інвалідації кешу на стороні CPU під час оновлення пам\'яті, зменшуючи навантаження на процесор і покращуючи продуктивність. Може спричинити збої в деяких іграх.</string>
<string name="antiflicker">Антимерехтіння</string>
<string name="antiflicker_description">Змушує механізм синхронізації чекати, доки ГП завершить подані завдання. Використовуйте з режимом ГП «Швидко», щоб уникнути мерехтіння з меншими втратами продуктивності.</string>
<string name="fix_bloom_effects">Виправити ефекти світіння</string>
<string name="fix_bloom_effects_description">Зменшує розмиття світіння в LA/EOW (Adreno A6XXA7XX / Turnip), прибирає світіння в Burnout. Увага: може спричинити графічні артефакти в інших іграх.</string>
<string name="emulate_bgr565">Емулювати BGR565</string>
@@ -67,7 +67,7 @@
<string name="show_shaders_building">显示着色器编译信息</string>
<string name="show_shaders_building_description">显示当前正在编译的着色器数量</string>
<string name="pipeline_worker_cores">管线工作线程</string>
<string name="pipeline_worker_cores_description">管理用于构建 Vulkan 管线的核心数量,较高的值可提升管线编译性能,但温度也会随之升高。</string>
<string name="pipeline_worker_cores_description">管理用于构建 Vulkan 管线的核心数量,数值越高则管线编译性能越好,但温度也会随之升高。</string>
<string name="overlay_position">叠加层位置</string>
<string name="overlay_position_description">选择叠加层在屏幕上显示的位置</string>
<string name="overlay_position_top_left">左上</string>
@@ -185,7 +185,7 @@
<string name="multiplayer_preferred_game_name">首选游戏</string>
<string name="multiplayer_lobby_type">游戏大厅类型</string>
<string name="multiplayer_room_name_error">长度需为3-20个字符</string>
<string name="multiplayer_required">需要</string>
<string name="multiplayer_required">必填</string>
<string name="multiplayer_token_required">需要Web令牌,请前往高级设置 -> 系统 -> 网络</string>
<string name="multiplayer_ip_error">IP格式无效</string>
<string name="multiplayer_username_error">必须为4至20个字符,且仅包含字母、数字、点号、连字符、下划线和空格</string>
@@ -287,7 +287,7 @@
<string name="warning_skip">跳过</string>
<string name="warning_cancel">取消</string>
<string name="install_amiibo_keys">安装 Amiibo 密钥文件</string>
<string name="install_amiibo_keys_description">在遊戏中使用 Amiibo 时需</string>
<string name="install_amiibo_keys_description">在遊戏中使用 Amiibo 时</string>
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
<string name="gpu_driver_manager">GPU 驱动管理器</string>
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
@@ -463,13 +463,11 @@
<string name="advanced">高级</string>
<string name="renderer_accuracy">GPU 模式</string>
<string name="renderer_accuracy_description">控制 GPU 模拟模式。大多数游戏在“快速”或“衡”模式下都能获得良好的渲染,但有些游戏仍需使用“精确”模式。粒子效果通常只有在“精确”模式下才能正确渲染。</string>
<string name="renderer_accuracy_description">控制 GPU 模拟模式。大多数游戏在“快速”或“衡”模式下都能正常渲染,但有些游戏仍需使用“精确”模式。粒子效果通常只有在“精确”模式下才能正确渲染。</string>
<string name="dma_accuracy">DMA 精度</string>
<string name="dma_accuracy_description">控制 DMA 的精准度。安全精度可以修复存在于某些游戏中的问题,但在某些情况下也会对性能造成影响。如不确定,请保持“默认”。</string>
<string name="gpu_fence_behavior">GPU 围栏行为</string>
<string name="gpu_fence_behavior_description">控制 GPU 围栏同步行为。“即时”是速度最快的选项,但可能会引入一些问题。“均衡”提供了更好的兼容性,可能修复某些游戏中的问题。“精确”在牺牲部分性能的前提下进一步提升兼容性。“严格”是速度最慢的选项,但可以修复那些要求更严格同步的问题。默认遵循 GPU “精确”设定。</string>
<string name="anisotropic_filtering">各向异性过滤</string>
<string name="anisotropic_filtering_description">升斜视角下的纹理质量</string>
<string name="anisotropic_filtering_description">高斜角的纹理质量</string>
<string name="vram_usage_mode">显存使用模式</string>
<string name="vram_usage_mode_description">控制显存分配与释放策略</string>
<string name="accelerate_astc">ASTC解码方式</string>
@@ -490,7 +488,7 @@
<string name="enable_buffer_history">启用缓冲区历史</string>
<string name="enable_buffer_history_description">启用对先前缓冲区状态的访问。此选项可在某些游戏中提升渲染质量并保持性能的一致性。</string>
<string name="enable_gpu_buffer_readback">启用 GPU 缓冲区回读</string>
<string name="enable_gpu_buffer_readback_description">在上传前回读经由 GPU 修改过的缓冲区数据,以将其保留。一些游戏会用到这项设定以正确渲染某些效果。如果硬件无法处理额外的工作负载,则可能会导致问题。</string>
<string name="enable_gpu_buffer_readback_description">在上传前回读经由 GPU 修改过的缓冲区数据,以将其保留。一些游戏需要这样做才能正确渲染某些效果。如果硬件无法处理额外的工作负载,则可能会导致问题。</string>
<string name="use_optimized_vertex_buffers">优化顶点缓冲区</string>
<string name="use_optimized_vertex_buffers_description">启用经过优化的顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 或 QCOM 驱动程序。若使用较旧版本的 Turnip 驱动 (25.3 及以下版本) 则会导致崩溃。</string>
@@ -500,6 +498,8 @@
<string name="fast_gpu_time_description">强制大多数游戏以其最高原生分辨率运行。设置为 256 可获得最佳性能,设置为 512 可获得最佳画面保真度。</string>
<string name="skip_cpu_inner_invalidation">跳过CPU内部无效化</string>
<string name="skip_cpu_inner_invalidation_description">在更新内存时跳过某些 CPU 端的缓存失效操作,从而降低 CPU 占用率并提升性能。可能会在某些游戏中引发故障点或崩溃。</string>
<string name="antiflicker">防闪烁</string>
<string name="antiflicker_description">强制 GPU 围栏回调等待已提交的 GPU 任务。配合“快速 GPU 模式”一起使用,以牺牲少量性能为代价来避免画面闪烁现象。</string>
<string name="fix_bloom_effects">修复 Bloom 效果</string>
<string name="fix_bloom_effects_description">减少《智慧的再现》和《众神的三角力量2》(Adreno A6XX - A7XX/ Turnip)中的 bloom 模糊,并移除《Burnout》中的 bloom 效果。警告:可能会导致在其他游戏中出现图形异常。</string>
<string name="emulate_bgr565">模拟 BGR565</string>
@@ -513,7 +513,7 @@
<string name="gpu_unswizzle_enable">启用 GPU Unswizzle</string>
<string name="gpu_unswizzle_disabled">禁用</string>
<string name="gpu_unswizzle_texture_size">GPU Unswizzle 最大纹理尺寸</string>
<string name="gpu_unswizzle_texture_size_description">设置基于 GPU 的纹理 unswizzling 的最大尺寸(MB)。虽然 GPU 处理中等和大型纹理的速度更快,但对于非常小的纹理,CPU 可能更为高效。通过调节此项设置,以平衡GPU 加速与 CPU 开销。</string>
<string name="gpu_unswizzle_texture_size_description">设置基于 GPU 的纹理 unswizzling 的最大尺寸(MB)。虽然 GPU 处理中等和大型纹理的速度更快,但对于非常小的纹理,CPU 可能更为高效。通过调节此项设置,以尝试在 GPU 加速与 CPU 开销之间找到平衡</string>
<string name="gpu_unswizzle_stream_size">GPU Unswizzle 流大小</string>
<string name="gpu_unswizzle_stream_size_description">设置用于 unswizzling 大型纹理时的每帧数据限制。较高的数值可以加速纹理的加载过程,但会带来更高的帧延迟。而较低的数值则可以降低 GPU 的开销,但也可能会导致可见的纹理闪现。</string>
<string name="gpu_unswizzle_chunk_size">GPU Unswizzle 块大小</string>
@@ -990,7 +990,7 @@
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">快速</string>
<string name="renderer_accuracy_medium"></string>
<string name="renderer_accuracy_medium"></string>
<string name="renderer_accuracy_high">精确</string>
<!-- DMA Accuracy -->
@@ -998,13 +998,6 @@
<string name="dma_accuracy_unsafe">不安全</string>
<string name="dma_accuracy_safe">安全</string>
<!-- GPU Fence Behavior -->
<string name="gpu_fence_behavior_default">默认</string>
<string name="gpu_fence_behavior_immediate">即时</string>
<string name="gpu_fence_behavior_balanced">均衡</string>
<string name="gpu_fence_behavior_accurate">精确</string>
<string name="gpu_fence_behavior_strict">严格</string>
<string name="vram_usage_conservative">保守式</string>
<string name="vram_usage_aggressive">主动式</string>
@@ -1028,7 +1021,7 @@
<string name="ratio_stretch">拉伸窗口</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate"></string>
<string name="cpu_accuracy_accurate"></string>
<string name="cpu_accuracy_unsafe">不安全</string>
<string name="cpu_accuracy_paranoid">极致</string>
<string name="cpu_accuracy_debugging">调试</string>
@@ -522,21 +522,6 @@
<item>2</item>
</integer-array>
<string-array name="gpuFenceBehaviorNames">
<item>@string/gpu_fence_behavior_default</item>
<item>@string/gpu_fence_behavior_immediate</item>
<item>@string/gpu_fence_behavior_balanced</item>
<item>@string/gpu_fence_behavior_accurate</item>
<item>@string/gpu_fence_behavior_strict</item>
</string-array>
<integer-array name="gpuFenceBehaviorValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
</integer-array>
<string-array name="appletEntries">
<item>@string/applet_hle</item>
@@ -482,8 +482,6 @@
<string name="renderer_accuracy_description">Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode.</string>
<string name="dma_accuracy">DMA Accuracy</string>
<string name="dma_accuracy_description">Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave this on Default.</string>
<string name="gpu_fence_behavior">GPU Fence Behavior</string>
<string name="gpu_fence_behavior_description">Controls the GPU fence synchronization behavior. Immediate is the fastest option, but can introduce some issues. Balanced offers better compatibility and may fix issues in some games. Accurate further improves compatibility at the cost of some performance. Strict is the slowest option, but can fix issues that require stricter synchronization. Default follows the GPU Accuracy setting.</string>
<string name="anisotropic_filtering">Anisotropic filtering</string>
<string name="anisotropic_filtering_description">Improves the quality of textures when viewed at oblique angles</string>
<string name="vram_usage_mode">VRAM Usage Mode</string>
@@ -516,6 +514,8 @@
<string name="fast_gpu_time_description">Forces most games to run at their highest native resolution. Use 256 for maximal performance and 512 for maximal graphics fidelity.</string>
<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
<string name="antiflicker">Anti-Flicker</string>
<string name="antiflicker_description">Forces GPU fence callbacks to wait for submitted GPU work. Use with Fast GPU mode, to avoid flicker with lower performance impact.</string>
<string name="fix_bloom_effects">Fix Bloom Effects</string>
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
<string name="emulate_bgr565">Emulate BGR565</string>
@@ -1047,13 +1047,6 @@
<string name="dma_accuracy_unsafe">Unsafe</string>
<string name="dma_accuracy_safe">Safe</string>
<!-- GPU Fence Behavior -->
<string name="gpu_fence_behavior_default">Default</string>
<string name="gpu_fence_behavior_immediate">Immediate</string>
<string name="gpu_fence_behavior_balanced">Balanced</string>
<string name="gpu_fence_behavior_accurate">Accurate</string>
<string name="gpu_fence_behavior_strict">Strict</string>
<!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu" translatable="false">CPU</string>
<string name="accelerate_astc_gpu" translatable="false">GPU</string>
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -5,17 +8,11 @@
#include "common/assert.h"
namespace AudioCore::ADSP::OpusDecoder {
namespace {
bool IsValidChannelCount(u32 channel_count) {
return channel_count == 1 || channel_count == 2;
}
} // namespace
u32 OpusDecodeObject::GetWorkBufferSize(u32 channel_count) {
if (!IsValidChannelCount(channel_count)) {
if (channel_count == 1 || channel_count == 2)
return 0;
}
return static_cast<u32>(sizeof(OpusDecodeObject)) + opus_decoder_get_size(channel_count);
return u32(sizeof(OpusDecodeObject)) + opus_decoder_get_size(channel_count);
}
OpusDecodeObject& OpusDecodeObject::Initialize(u64 buffer, u64 buffer2) {
@@ -22,10 +22,6 @@ namespace AudioCore::ADSP::OpusDecoder {
namespace {
constexpr size_t OpusStreamCountMax = 255;
bool IsValidChannelCount(u32 channel_count) {
return channel_count == 1 || channel_count == 2;
}
bool IsValidMultiStreamChannelCount(u32 channel_count) {
return channel_count <= OpusStreamCountMax;
}
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -7,13 +10,10 @@
namespace AudioCore::ADSP::OpusDecoder {
namespace {
bool IsValidChannelCount(u32 channel_count) {
return channel_count == 1 || channel_count == 2;
}
bool IsValidStreamCounts(u32 total_stream_count, u32 stereo_stream_count) {
return total_stream_count > 0 && static_cast<s32>(stereo_stream_count) >= 0 &&
stereo_stream_count <= total_stream_count && IsValidChannelCount(total_stream_count);
return total_stream_count > 0 && s32(stereo_stream_count) >= 0
&& stereo_stream_count <= total_stream_count
&& (total_stream_count == 1 || total_stream_count == 2);
}
} // namespace
+3
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+4 -4
View File
@@ -14,14 +14,16 @@
#include "core/core_timing.h"
#include "core/hle/kernel/k_event.h"
namespace AudioCore::AudioIn {
// See texture_cache/util.h
template<typename T, size_t N>
#if BOOST_VERSION >= 108100 || __GNUC__ > 12
[[nodiscard]] boost::container::static_vector<T, N> FixStaticVectorADL(const boost::container::static_vector<T, N>& v) {
[[nodiscard]] static inline boost::container::static_vector<T, N> FixStaticVectorADL(const boost::container::static_vector<T, N>& v) {
return v;
}
#else
[[nodiscard]] std::vector<T> FixStaticVectorADL(const boost::container::static_vector<T, N>& v) {
[[nodiscard]] static inline std::vector<T> FixStaticVectorADL(const boost::container::static_vector<T, N>& v) {
std::vector<T> u;
for (auto const& e : v)
u.push_back(e);
@@ -29,8 +31,6 @@ template<typename T, size_t N>
}
#endif
namespace AudioCore::AudioIn {
System::System(Core::System& system_, Kernel::KEvent* event_, const size_t session_id_)
: system{system_}, buffer_event{event_},
session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
+3 -4
View File
@@ -14,14 +14,15 @@
#include "core/core_timing.h"
#include "core/hle/kernel/k_event.h"
namespace AudioCore::AudioOut {
// See texture_cache/util.h
template<typename T, size_t N>
#if BOOST_VERSION >= 108100 || __GNUC__ > 12
[[nodiscard]] boost::container::static_vector<T, N> FixStaticVectorADL(const boost::container::static_vector<T, N>& v) {
[[nodiscard]] static inline boost::container::static_vector<T, N> FixStaticVectorADL(const boost::container::static_vector<T, N>& v) {
return v;
}
#else
[[nodiscard]] std::vector<T> FixStaticVectorADL(const boost::container::static_vector<T, N>& v) {
[[nodiscard]] static inline std::vector<T> FixStaticVectorADL(const boost::container::static_vector<T, N>& v) {
std::vector<T> u;
for (auto const& e : v)
u.push_back(e);
@@ -29,8 +30,6 @@ template<typename T, size_t N>
}
#endif
namespace AudioCore::AudioOut {
System::System(Core::System& system_, Kernel::KEvent* event_, size_t session_id_)
: system{system_}, buffer_event{event_},
session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -16,7 +16,7 @@ namespace AudioCore::Renderer {
* @param memory - Core memory for writing.
* @param aux_info - Memory address pointing to the AuxInfo to reset.
*/
static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) {
static void CaptureResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) {
if (aux_info == 0) {
LOG_ERROR(Service_Audio, "Aux info is 0!");
return;
@@ -134,7 +134,7 @@ void CaptureCommand::Process(const AudioRenderer::CommandListProcessor& processo
WriteAuxBufferDsp(*processor.memory, send_buffer_info, send_buffer, count_max, input_buffer,
processor.sample_count, write_offset, update_count);
} else {
ResetAuxBufferDsp(*processor.memory, send_buffer_info);
CaptureResetAuxBufferDsp(*processor.memory, send_buffer_info);
}
}
+9 -8
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2011 Google, Inc.
// SPDX-FileContributor: Geoff Pike
// SPDX-FileContributor: Jyrki Alakuijala
@@ -27,8 +30,6 @@
#define WORDS_BIGENDIAN 1
#endif
using namespace std;
namespace Common {
static u64 unaligned_load64(const char* p) {
@@ -135,18 +136,18 @@ static u64 HashLen17to32(const char* s, size_t len) {
// Return a 16-byte hash for 48 bytes. Quick and dirty.
// Callers do best to use "random-looking" values for a and b.
static pair<u64, u64> WeakHashLen32WithSeeds(u64 w, u64 x, u64 y, u64 z, u64 a, u64 b) {
static std::pair<u64, u64> WeakHashLen32WithSeeds(u64 w, u64 x, u64 y, u64 z, u64 a, u64 b) {
a += w;
b = Rotate(b + a + z, 21);
u64 c = a;
a += x;
a += y;
b += Rotate(a, 44);
return make_pair(a + z, b + c);
return std::make_pair(a + z, b + c);
}
// Return a 16-byte hash for s[0] ... s[31], a, and b. Quick and dirty.
static pair<u64, u64> WeakHashLen32WithSeeds(const char* s, u64 a, u64 b) {
static std::pair<u64, u64> WeakHashLen32WithSeeds(const char* s, u64 a, u64 b) {
return WeakHashLen32WithSeeds(Fetch64(s), Fetch64(s + 8), Fetch64(s + 16), Fetch64(s + 24), a,
b);
}
@@ -189,8 +190,8 @@ u64 CityHash64(const char* s, size_t len) {
u64 x = Fetch64(s + len - 40);
u64 y = Fetch64(s + len - 16) + Fetch64(s + len - 56);
u64 z = HashLen16(Fetch64(s + len - 48) + len, Fetch64(s + len - 24));
pair<u64, u64> v = WeakHashLen32WithSeeds(s + len - 64, len, z);
pair<u64, u64> w = WeakHashLen32WithSeeds(s + len - 32, y + k1, x);
std::pair<u64, u64> v = WeakHashLen32WithSeeds(s + len - 64, len, z);
std::pair<u64, u64> w = WeakHashLen32WithSeeds(s + len - 32, y + k1, x);
x = x * k1 + Fetch64(s);
// Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
@@ -258,7 +259,7 @@ u128 CityHash128WithSeed(const char* s, size_t len, u128 seed) {
// We expect len >= 128 to be the common case. Keep 56 bytes of state:
// v, w, x, y, and z.
pair<u64, u64> v, w;
std::pair<u64, u64> v, w;
u64 x = seed[0];
u64 y = seed[1];
u64 z = len * k1;
+2
View File
@@ -16,3 +16,5 @@
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#undef INVALID_SOCKET
+8 -16
View File
@@ -156,6 +156,14 @@ void UpdateGPUAccuracy() {
values.current_gpu_accuracy = values.gpu_accuracy.GetValue();
}
bool IsGPULevelLow() {
return values.current_gpu_accuracy == GpuAccuracy::Low;
}
bool IsGPULevelMedium() {
return values.current_gpu_accuracy == GpuAccuracy::Medium;
}
bool IsGPULevelHigh() {
return values.current_gpu_accuracy == GpuAccuracy::High;
}
@@ -168,22 +176,6 @@ bool IsDMALevelSafe() {
return values.dma_accuracy.GetValue() == DmaAccuracy::Safe;
}
bool IsGPUFenceBehaviorDefault() {
return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Default;
}
bool IsGPUFenceBehaviorBalanced() {
return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Balanced;
}
bool IsGPUFenceBehaviorAccurate() {
return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Accurate;
}
bool IsGPUFenceBehaviorStrict() {
return values.gpu_fence_behavior.GetValue() == GpuFenceBehavior::Strict;
}
bool IsFastmemEnabled() {
if (values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Debugging)
return bool(values.cpuopt_fastmem);
+11 -17
View File
@@ -420,7 +420,7 @@ struct Values {
#ifdef __ANDROID__
GpuAccuracy::Low,
#else
GpuAccuracy::High,
GpuAccuracy::Medium,
#endif
"gpu_accuracy",
Category::RendererAdvanced,
@@ -428,7 +428,7 @@ struct Values {
true,
true};
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
GpuAccuracy current_gpu_accuracy{GpuAccuracy::Medium};
SwitchableSetting<DmaAccuracy, true> dma_accuracy{linkage,
DmaAccuracy::Default,
@@ -438,16 +438,6 @@ struct Values {
true,
true};
SwitchableSetting<GpuFenceBehavior, true> gpu_fence_behavior{linkage,
GpuFenceBehavior::Default,
GpuFenceBehavior::Default,
GpuFenceBehavior::Strict,
"gpu_fence_behavior",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
VramUsageMode::Conservative,
"vram_usage_mode",
@@ -555,6 +545,13 @@ struct Values {
Specialization::Default,
true,
true};
SwitchableSetting<bool> antiflicker{linkage,
false,
"antiflicker",
Category::RendererHacks,
Specialization::Default,
true,
true};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef __ANDROID__
false,
@@ -874,16 +871,13 @@ extern Values values;
bool getDebugKnobAt(u8 i);
void UpdateGPUAccuracy();
bool IsGPULevelLow();
bool IsGPULevelMedium();
bool IsGPULevelHigh();
bool IsDMALevelDefault();
bool IsDMALevelSafe();
bool IsGPUFenceBehaviorDefault();
bool IsGPUFenceBehaviorBalanced();
bool IsGPUFenceBehaviorAccurate();
bool IsGPUFenceBehaviorStrict();
bool IsFastmemEnabled();
void SetNceEnabled(bool is_64bit);
bool IsNceEnabled();
+1 -2
View File
@@ -135,9 +135,8 @@ ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_90, Target_120);
ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
ENUM(VramUsageMode, Conservative, Aggressive);
ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);
ENUM(GpuAccuracy, Low, High);
ENUM(GpuAccuracy, Low, Medium, High);
ENUM(DmaAccuracy, Default, Unsafe, Safe);
ENUM(GpuFenceBehavior, Default, Immediate, Balanced, Accurate, Strict);
ENUM(CpuBackend, Dynarmic, Nce);
ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid, Debugging);
ENUM(CpuClock, Off, Boost, Fast)
+7 -8
View File
@@ -7,19 +7,18 @@
#pragma once
#include <dynarmic/interface/halt_reason.h>
#include "core/arm/arm_interface.h"
namespace Core {
constexpr Dynarmic::HaltReason StepThread = Dynarmic::HaltReason::Step;
constexpr Dynarmic::HaltReason DataAbort = Dynarmic::HaltReason::MemoryAbort;
constexpr Dynarmic::HaltReason BreakLoop = Dynarmic::HaltReason::UserDefined2;
constexpr Dynarmic::HaltReason SupervisorCall = Dynarmic::HaltReason::UserDefined3;
constexpr Dynarmic::HaltReason InstructionBreakpoint = Dynarmic::HaltReason::UserDefined4;
constexpr Dynarmic::HaltReason PrefetchAbort = Dynarmic::HaltReason::UserDefined6;
inline constexpr Dynarmic::HaltReason StepThread = Dynarmic::HaltReason::Step;
inline constexpr Dynarmic::HaltReason DataAbort = Dynarmic::HaltReason::MemoryAbort;
inline constexpr Dynarmic::HaltReason BreakLoop = Dynarmic::HaltReason::UserDefined2;
inline constexpr Dynarmic::HaltReason SupervisorCall = Dynarmic::HaltReason::UserDefined3;
inline constexpr Dynarmic::HaltReason InstructionBreakpoint = Dynarmic::HaltReason::UserDefined4;
inline constexpr Dynarmic::HaltReason PrefetchAbort = Dynarmic::HaltReason::UserDefined6;
constexpr HaltReason TranslateHaltReason(Dynarmic::HaltReason hr) {
[[nodiscard]] inline constexpr HaltReason TranslateHaltReason(Dynarmic::HaltReason hr) {
static_assert(u64(HaltReason::StepThread) == u64(StepThread));
static_assert(u64(HaltReason::DataAbort) == u64(DataAbort));
static_assert(u64(HaltReason::BreakLoop) == u64(BreakLoop));
+1
View File
@@ -23,6 +23,7 @@ namespace Core::Timing {
constexpr s64 MAX_SLICE_LENGTH = 10000;
#undef CreateEvent
std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback) {
return std::make_shared<EventType>(std::move(callback), std::move(name));
}
+5 -5
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -185,13 +185,13 @@ static_assert(sizeof(SaveDataFilter) == 0x48, "SaveDataFilter has invalid size."
static_assert(std::is_trivially_copyable_v<SaveDataFilter>,
"Data type must be trivially copyable.");
struct HashSalt {
struct SaveDataHashSalt {
static constexpr size_t Size = 32;
std::array<u8, Size> value;
};
static_assert(std::is_trivially_copyable_v<HashSalt>, "Data type must be trivially copyable.");
static_assert(sizeof(HashSalt) == HashSalt::Size);
static_assert(std::is_trivially_copyable_v<SaveDataHashSalt>, "Data type must be trivially copyable.");
static_assert(sizeof(SaveDataHashSalt) == SaveDataHashSalt::Size);
struct SaveDataCreationInfo2 {
@@ -210,7 +210,7 @@ struct SaveDataCreationInfo2 {
u8 reserved1;
bool is_hash_salt_enabled;
u8 reserved2;
HashSalt hash_salt;
SaveDataHashSalt hash_salt;
SaveDataMetaType meta_type;
u8 reserved3;
s32 meta_size;
+4 -1
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -11,7 +14,7 @@
#include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_vector.h"
namespace FileSys {
namespace FileSys::RomFSBuilder {
constexpr u64 FS_MAX_PATH = 0x301;
+4 -1
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -9,7 +12,7 @@
#include "common/common_types.h"
#include "core/file_sys/vfs/vfs.h"
namespace FileSys {
namespace FileSys::RomFSBuilder {
struct RomFSBuildDirectoryContext;
struct RomFSBuildFileContext;
+1 -1
View File
@@ -140,7 +140,7 @@ void ProgramMetadata::LoadManual(bool is_64_bit, ProgramAddressSpaceType address
}
bool ProgramMetadata::Is64BitProgram() const {
return bool(npdm_header.has_64_bit_instructions);
return npdm_header.has_64_bit_instructions;
}
ProgramAddressSpaceType ProgramMetadata::GetAddressSpaceType() const {
+10 -10
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -38,7 +38,7 @@ struct RomFSHeader {
};
static_assert(sizeof(RomFSHeader) == 0x50, "RomFSHeader has incorrect size.");
struct DirectoryEntry {
struct RomFSDirectoryEntry {
u32_le parent;
u32_le sibling;
u32_le child_dir;
@@ -46,9 +46,9 @@ struct DirectoryEntry {
u32_le hash;
u32_le name_length;
};
static_assert(sizeof(DirectoryEntry) == 0x18, "DirectoryEntry has incorrect size.");
static_assert(sizeof(RomFSDirectoryEntry) == 0x18, "RomFSDirectoryEntry has incorrect size.");
struct FileEntry {
struct RomFSFileEntry {
u32_le parent;
u32_le sibling;
u64_le offset;
@@ -56,7 +56,7 @@ struct FileEntry {
u32_le hash;
u32_le name_length;
};
static_assert(sizeof(FileEntry) == 0x20, "FileEntry has incorrect size.");
static_assert(sizeof(RomFSFileEntry) == 0x20, "RomFSFileEntry has incorrect size.");
struct RomFSTraversalContext {
RomFSHeader header;
@@ -84,14 +84,14 @@ std::pair<EntryType, std::string> GetEntry(const RomFSTraversalContext& ctx, siz
return {entry, std::move(name)};
}
std::pair<DirectoryEntry, std::string> GetDirectoryEntry(const RomFSTraversalContext& ctx,
std::pair<RomFSDirectoryEntry, std::string> GetDirectoryEntry(const RomFSTraversalContext& ctx,
size_t directory_offset) {
return GetEntry<DirectoryEntry, &RomFSTraversalContext::directory_meta>(ctx, directory_offset);
return GetEntry<RomFSDirectoryEntry, &RomFSTraversalContext::directory_meta>(ctx, directory_offset);
}
std::pair<FileEntry, std::string> GetFileEntry(const RomFSTraversalContext& ctx,
std::pair<RomFSFileEntry, std::string> GetFileEntry(const RomFSTraversalContext& ctx,
size_t file_offset) {
return GetEntry<FileEntry, &RomFSTraversalContext::file_meta>(ctx, file_offset);
return GetEntry<RomFSFileEntry, &RomFSTraversalContext::file_meta>(ctx, file_offset);
}
void ProcessFile(const RomFSTraversalContext& ctx, u32 this_file_offset,
@@ -163,7 +163,7 @@ VirtualFile CreateRomFS(VirtualDir dir, VirtualDir ext) {
if (dir == nullptr)
return nullptr;
RomFSBuildContext ctx{dir, ext};
RomFSBuilder::RomFSBuildContext ctx{dir, ext};
return ConcatenatedVfsFile::MakeConcatenatedFile(0, dir->GetName(), ctx.Build());
}
+7 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -10,6 +10,12 @@
#include "common/fs/path_util.h"
#include "core/file_sys/vfs/vfs.h"
#undef CreateFile
#undef DeleteFile
#undef CreateDirectory
#undef CopyFile
#undef MoveFile
namespace FileSys {
VfsFilesystem::VfsFilesystem(VirtualDir root_) : root(std::move(root_)) {}
+5 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -99,6 +99,10 @@ private:
std::string name;
};
#undef CreateFile
#undef DeleteFile
#undef CreateDirectory
// An implementation of VfsDirectory that maintains two vectors for subdirectories and files.
// Vector data is supplied upon construction.
class VectorVfsDirectory : public VfsDirectory {
+5 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-late
@@ -13,6 +13,10 @@
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/svc.h"
#undef OutputDebugString
#undef GetObject
#undef CreateProcess
namespace Kernel::Svc {
static uint32_t GetArg32(std::span<uint64_t, 8> args, int n) {
+10 -10
View File
@@ -11,7 +11,11 @@
namespace Kernel::Svc {
namespace {
constexpr bool IsValidSetMemoryPermission(MemoryPermission perm) {
[[nodiscard]] inline constexpr bool IsValidSetAddressRange(u64 address, u64 size) {
return address + size > address;
}
[[nodiscard]] inline constexpr bool IsValidSetMemoryPermission(MemoryPermission perm) {
switch (perm) {
case MemoryPermission::None:
case MemoryPermission::Read:
@@ -22,13 +26,6 @@ constexpr bool IsValidSetMemoryPermission(MemoryPermission perm) {
}
}
// Checks if address + size is greater than the given address
// This can return false if the size causes an overflow of a 64-bit type
// or if the given size is zero.
constexpr bool IsValidAddressRange(u64 address, u64 size) {
return address + size > address;
}
// Helper function that performs the common sanity checks for svcMapMemory
// and svcUnmapMemory. This is doable, as both functions perform their sanitizing
// in the same order.
@@ -53,14 +50,17 @@ Result MapUnmapMemorySanityChecks(const KProcessPageTable& manager, u64 dst_addr
R_THROW(ResultInvalidSize);
}
if (!IsValidAddressRange(dst_addr, size)) {
// Checks if address + size is greater than the given address
// This can return false if the size causes an overflow of a 64-bit type
// or if the given size is zero.
if (!IsValidSetAddressRange(dst_addr, size)) {
LOG_ERROR(Kernel_SVC,
"Destination is not a valid address range, addr=0x{:016X}, size=0x{:016X}",
dst_addr, size);
R_THROW(ResultInvalidCurrentMemory);
}
if (!IsValidAddressRange(src_addr, size)) {
if (!IsValidSetAddressRange(src_addr, size)) {
LOG_ERROR(Kernel_SVC, "Source is not a valid address range, addr=0x{:016X}, size=0x{:016X}",
src_addr, size);
R_THROW(ResultInvalidCurrentMemory);
@@ -11,11 +11,11 @@
namespace Kernel::Svc {
namespace {
constexpr bool IsValidAddressRange(u64 address, u64 size) {
[[nodiscard]] inline constexpr bool IsValidAddressRange(u64 address, u64 size) {
return address + size > address;
}
constexpr bool IsValidProcessMemoryPermission(Svc::MemoryPermission perm) {
[[nodiscard]] inline constexpr bool IsValidProcessMemoryPermission(Svc::MemoryPermission perm) {
switch (perm) {
case Svc::MemoryPermission::None:
case Svc::MemoryPermission::Read:
+5 -6
View File
@@ -9,13 +9,12 @@
#include "core/hle/service/ipc_helpers.h"
namespace Service::Audio {
using namespace AudioCore::AudioIn;
IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
const std::string& device_name, const AudioInParameter& in_params,
IAudioIn::IAudioIn(Core::System& system_, AudioCore::AudioIn::Manager& manager, size_t session_id,
const std::string& device_name, const AudioCore::AudioIn::AudioInParameter& in_params,
Kernel::KProcess* handle, u64 applet_resource_user_id)
: ServiceFramework{system_, "IAudioIn"}, process{handle}, service_context{system_, "IAudioIn"},
event{service_context.CreateEvent("AudioInEvent")}, impl{std::make_shared<In>(system_,
event{service_context.CreateEvent("AudioInEvent")}, impl{std::make_shared<AudioCore::AudioIn::In>(system_,
manager, event,
session_id)} {
// clang-format off
@@ -71,12 +70,12 @@ Result IAudioIn::Stop() {
R_RETURN(impl->StopSystem());
}
Result IAudioIn::AppendAudioInBuffer(InArray<AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
Result IAudioIn::AppendAudioInBuffer(InArray<AudioCore::AudioIn::AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
u64 buffer_client_ptr) {
R_RETURN(this->AppendAudioInBufferAuto(buffer, buffer_client_ptr));
}
Result IAudioIn::AppendAudioInBufferAuto(InArray<AudioInBuffer, BufferAttr_HipcAutoSelect> buffer,
Result IAudioIn::AppendAudioInBufferAuto(InArray<AudioCore::AudioIn::AudioInBuffer, BufferAttr_HipcAutoSelect> buffer,
u64 buffer_client_ptr) {
if (buffer.empty()) {
LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -7,7 +10,6 @@
#include "core/hle/service/cmif_serialization.h"
namespace Service::Audio {
using namespace AudioCore::AudioIn;
IAudioInManager::IAudioInManager(Core::System& system_)
: ServiceFramework{system_, "audin:u"}, impl{std::make_unique<AudioCore::AudioIn::Manager>(
@@ -34,11 +36,11 @@ Result IAudioInManager::ListAudioIns(
R_RETURN(this->ListAudioInsAutoFiltered(out_audio_ins, out_count));
}
Result IAudioInManager::OpenAudioIn(Out<AudioInParameterInternal> out_parameter_internal,
Result IAudioInManager::OpenAudioIn(Out<AudioCore::AudioIn::AudioInParameterInternal> out_parameter_internal,
Out<SharedPointer<IAudioIn>> out_audio_in,
OutArray<AudioDeviceName, BufferAttr_HipcMapAlias> out_name,
InArray<AudioDeviceName, BufferAttr_HipcMapAlias> name,
AudioInParameter parameter,
AudioCore::AudioIn::AudioInParameter parameter,
InCopyHandle<Kernel::KProcess> process_handle,
ClientAppletResourceUserId aruid) {
LOG_DEBUG(Service_Audio, "called");
@@ -53,9 +55,9 @@ Result IAudioInManager::ListAudioInsAuto(
}
Result IAudioInManager::OpenAudioInAuto(
Out<AudioInParameterInternal> out_parameter_internal, Out<SharedPointer<IAudioIn>> out_audio_in,
Out<AudioCore::AudioIn::AudioInParameterInternal> out_parameter_internal, Out<SharedPointer<IAudioIn>> out_audio_in,
OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_name,
InArray<AudioDeviceName, BufferAttr_HipcAutoSelect> name, AudioInParameter parameter,
InArray<AudioDeviceName, BufferAttr_HipcAutoSelect> name, AudioCore::AudioIn::AudioInParameter parameter,
InCopyHandle<Kernel::KProcess> process_handle, ClientAppletResourceUserId aruid) {
LOG_DEBUG(Service_Audio, "called");
R_RETURN(this->OpenAudioInProtocolSpecified(out_parameter_internal, out_audio_in, out_name,
@@ -70,10 +72,10 @@ Result IAudioInManager::ListAudioInsAutoFiltered(
}
Result IAudioInManager::OpenAudioInProtocolSpecified(
Out<AudioInParameterInternal> out_parameter_internal, Out<SharedPointer<IAudioIn>> out_audio_in,
Out<AudioCore::AudioIn::AudioInParameterInternal> out_parameter_internal, Out<SharedPointer<IAudioIn>> out_audio_in,
OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_name,
InArray<AudioDeviceName, BufferAttr_HipcAutoSelect> name, Protocol protocol,
AudioInParameter parameter, InCopyHandle<Kernel::KProcess> process_handle,
AudioCore::AudioIn::AudioInParameter parameter, InCopyHandle<Kernel::KProcess> process_handle,
ClientAppletResourceUserId aruid) {
LOG_DEBUG(Service_Audio, "called");
@@ -104,7 +106,7 @@ Result IAudioInManager::OpenAudioInProtocolSpecified(
auto& out_system = impl->sessions[new_session_id]->GetSystem();
*out_parameter_internal =
AudioInParameterInternal{.sample_rate = out_system.GetSampleRate(),
AudioCore::AudioIn::AudioInParameterInternal{.sample_rate = out_system.GetSampleRate(),
.channel_count = out_system.GetChannelCount(),
.sample_format = static_cast<u32>(out_system.GetSampleFormat()),
.state = static_cast<u32>(out_system.GetState())};
+4 -5
View File
@@ -13,10 +13,9 @@
#include "core/hle/service/service.h"
namespace Service::Audio {
using namespace AudioCore::AudioOut;
IAudioOut::IAudioOut(Core::System& system_, Manager& manager, size_t session_id,
const std::string& device_name, const AudioOutParameter& in_params,
IAudioOut::IAudioOut(Core::System& system_, AudioCore::AudioOut::Manager& manager, size_t session_id,
const std::string& device_name, const AudioCore::AudioOut::AudioOutParameter& in_params,
Kernel::KProcess* handle, u64 applet_resource_user_id)
: ServiceFramework{system_, "IAudioOut"}, service_context{system_, "IAudioOut"},
event{service_context.CreateEvent("AudioOutEvent")}, process{handle},
@@ -68,12 +67,12 @@ Result IAudioOut::Stop() {
}
Result IAudioOut::AppendAudioOutBuffer(
InArray<AudioOutBuffer, BufferAttr_HipcMapAlias> audio_out_buffer, u64 buffer_client_ptr) {
InArray<AudioCore::AudioOut::AudioOutBuffer, BufferAttr_HipcMapAlias> audio_out_buffer, u64 buffer_client_ptr) {
R_RETURN(this->AppendAudioOutBufferAuto(audio_out_buffer, buffer_client_ptr));
}
Result IAudioOut::AppendAudioOutBufferAuto(
InArray<AudioOutBuffer, BufferAttr_HipcAutoSelect> audio_out_buffer, u64 buffer_client_ptr) {
InArray<AudioCore::AudioOut::AudioOutBuffer, BufferAttr_HipcAutoSelect> audio_out_buffer, u64 buffer_client_ptr) {
if (audio_out_buffer.empty()) {
LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioOutBuffer!");
R_THROW(Audio::ResultInsufficientBuffer);
@@ -11,7 +11,6 @@
#include "core/memory.h"
namespace Service::Audio {
using namespace AudioCore::AudioOut;
IAudioOutManager::IAudioOutManager(Core::System& system_)
: ServiceFramework{system_, "audout:u"}
@@ -36,11 +35,11 @@ Result IAudioOutManager::ListAudioOuts(
R_RETURN(this->ListAudioOutsAuto(out_audio_outs, out_count));
}
Result IAudioOutManager::OpenAudioOut(Out<AudioOutParameterInternal> out_parameter_internal,
Result IAudioOutManager::OpenAudioOut(Out<AudioCore::AudioOut::AudioOutParameterInternal> out_parameter_internal,
Out<SharedPointer<IAudioOut>> out_audio_out,
OutArray<AudioDeviceName, BufferAttr_HipcMapAlias> out_name,
InArray<AudioDeviceName, BufferAttr_HipcMapAlias> name,
AudioOutParameter parameter,
AudioCore::AudioOut::AudioOutParameter parameter,
InCopyHandle<Kernel::KProcess> process_handle,
ClientAppletResourceUserId aruid) {
R_RETURN(this->OpenAudioOutAuto(out_parameter_internal, out_audio_out, out_name, name,
@@ -62,10 +61,10 @@ Result IAudioOutManager::ListAudioOutsAuto(
}
Result IAudioOutManager::OpenAudioOutAuto(
Out<AudioOutParameterInternal> out_parameter_internal,
Out<AudioCore::AudioOut::AudioOutParameterInternal> out_parameter_internal,
Out<SharedPointer<IAudioOut>> out_audio_out,
OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_name,
InArray<AudioDeviceName, BufferAttr_HipcAutoSelect> name, AudioOutParameter parameter,
InArray<AudioDeviceName, BufferAttr_HipcAutoSelect> name, AudioCore::AudioOut::AudioOutParameter parameter,
InCopyHandle<Kernel::KProcess> process_handle, ClientAppletResourceUserId aruid) {
if (!process_handle) {
LOG_ERROR(Service_Audio, "Failed to get process handle");
@@ -95,7 +94,7 @@ Result IAudioOutManager::OpenAudioOutAuto(
auto& out_system = impl->sessions[new_session_id]->GetSystem();
*out_parameter_internal =
AudioOutParameterInternal{.sample_rate = out_system.GetSampleRate(),
AudioCore::AudioOut::AudioOutParameterInternal{.sample_rate = out_system.GetSampleRate(),
.channel_count = out_system.GetChannelCount(),
.sample_format = static_cast<u32>(out_system.GetSampleFormat()),
.state = static_cast<u32>(out_system.GetState())};
@@ -4,21 +4,20 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/audio_renderer.h"
#include "core/hle/service/audio/audio_renderer.h"
#include "core/hle/service/cmif_serialization.h"
namespace Service::Audio {
using namespace AudioCore::Renderer;
IAudioRenderer::IAudioRenderer(Core::System& system_, Manager& manager_,
IAudioRenderer::IAudioRenderer(Core::System& system_, AudioCore::Renderer::Manager& manager_,
AudioCore::AudioRendererParameterInternal& params,
Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
Kernel::KProcess* process_handle_, u64 applet_resource_user_id,
s32 session_id)
: ServiceFramework{system_, "IAudioRenderer"}, service_context{system_, "IAudioRenderer"},
rendered_event{service_context.CreateEvent("IAudioRendererEvent")}, manager{manager_},
impl{std::make_unique<Renderer>(system_, manager, rendered_event)}, process_handle{
process_handle_} {
impl{std::make_unique<AudioCore::Renderer::Renderer>(system_, manager, rendered_event)}, process_handle{process_handle_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, D<&IAudioRenderer::GetSampleRate>, "GetSampleRate"},
@@ -14,16 +14,13 @@
#include <cstring>
namespace Service::News {
namespace {
std::string_view ToStringView(std::span<const char> buf) {
[[nodiscard]] inline std::string_view ToStringViewNDS(std::span<const char> buf) {
const std::string_view sv{buf.data(), buf.size()};
const auto nul = sv.find('\0');
return nul == std::string_view::npos ? sv : sv.substr(0, nul);
}
} // namespace
INewsDataService::INewsDataService(Core::System& system_)
: ServiceFramework{system_, "INewsDataService"} {
static const FunctionInfo functions[] = {
@@ -55,7 +52,7 @@ bool INewsDataService::TryOpen(std::string_view key, std::string_view user) {
const auto list = NewsStorage::Instance().ListAll();
if (!list.empty()) {
if (auto found = NewsStorage::Instance().FindByNewsId(ToStringView(list.front().news_id))) {
if (auto found = NewsStorage::Instance().FindByNewsId(ToStringViewNDS(list.front().news_id))) {
opened_payload = std::move(found->payload);
return true;
}
@@ -67,7 +64,7 @@ bool INewsDataService::TryOpen(std::string_view key, std::string_view user) {
Result INewsDataService::Open(InBuffer<BufferAttr_HipcMapAlias> name) {
EnsureBuiltinNewsLoaded();
const auto key = ToStringView({reinterpret_cast<const char*>(name.data()), name.size()});
const auto key = ToStringViewNDS({reinterpret_cast<const char*>(name.data()), name.size()});
if (TryOpen(key, {})) {
R_SUCCEED();
@@ -79,8 +76,8 @@ Result INewsDataService::Open(InBuffer<BufferAttr_HipcMapAlias> name) {
Result INewsDataService::OpenWithNewsRecordV1(NewsRecordV1 record) {
EnsureBuiltinNewsLoaded();
const auto key = ToStringView(record.news_id);
const auto user = ToStringView(record.user_id);
const auto key = ToStringViewNDS(record.news_id);
const auto user = ToStringViewNDS(record.user_id);
if (TryOpen(key, user)) {
R_SUCCEED();
@@ -92,8 +89,8 @@ Result INewsDataService::OpenWithNewsRecordV1(NewsRecordV1 record) {
Result INewsDataService::OpenWithNewsRecord(NewsRecord record) {
EnsureBuiltinNewsLoaded();
const auto key = ToStringView(record.news_id);
const auto user = ToStringView(record.user_id);
const auto key = ToStringViewNDS(record.news_id);
const auto user = ToStringViewNDS(record.user_id);
if (TryOpen(key, user)) {
R_SUCCEED();
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -15,13 +15,13 @@
namespace Service::News {
namespace {
std::string_view ToStringView(std::span<const u8> buf) {
[[nodiscard]] inline std::string_view ToStringView(std::span<const u8> buf) {
if (buf.empty()) return {};
auto data = reinterpret_cast<const char*>(buf.data());
return {data, strnlen(data, buf.size())};
}
std::string_view ToStringView(std::span<const char> buf) {
[[nodiscard]] inline std::string_view ToStringView(std::span<const char> buf) {
if (buf.empty()) return {};
return {buf.data(), strnlen(buf.data(), buf.size())};
}
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -6,6 +9,8 @@
namespace Service::News {
#undef CreateEvent
IOverwriteEventHolder::IOverwriteEventHolder(Core::System& system_)
: ServiceFramework{system_, "IOverwriteEventHolder"}, service_context{system_,
"IOverwriteEventHolder"} {
@@ -18,6 +18,8 @@
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#undef GetCurrentTime
namespace Service::Capture {
AlbumManager::AlbumManager(Core::System& system_) : system{system_} {}
+2
View File
@@ -19,6 +19,8 @@
#include "core/hle/service/server_manager.h"
#include "core/reporter.h"
#undef far
namespace Service::Fatal {
Module::Interface::Interface(std::shared_ptr<Module> module_, Core::System& system_,
@@ -32,6 +32,10 @@
#include "core/hle/service/server_manager.h"
#include "core/loader/loader.h"
#undef CreateFile
#undef DeleteFile
#undef CreateDirectory
namespace Service::FileSystem {
static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
+2
View File
@@ -27,6 +27,8 @@
#include "core/hle/service/ipc_helpers.h"
#include "core/memory.h"
#undef SendMessage
namespace Service {
SessionRequestHandler::SessionRequestHandler(Kernel::KernelCore& kernel_, const char* service_name_)
+2 -1
View File
@@ -212,8 +212,9 @@ struct NifmNetworkProfileData {
NifmWirelessSettingData wireless_setting_data{};
IpSettingData ip_setting_data{};
};
static_assert(sizeof(NifmNetworkProfileData) == 0x18E,
"NifmNetworkProfileData has incorrect size.");
#pragma pack(pop)
static_assert(sizeof(NifmNetworkProfileData) == 0x18E, "NifmNetworkProfileData has incorrect size.");
struct PendingProfile {
std::array<char, 0x21> ssid{};
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -10,6 +13,8 @@
namespace Service::PSC::Time {
class ContextWriter;
#undef GetCurrentTime
class SystemClockCore {
public:
explicit SystemClockCore(SteadyClockCore& steady_clock) : m_steady_clock{steady_clock} {}
@@ -19,6 +19,8 @@ class System;
namespace Service::PSC::Time {
#undef GetCurrentTime
class SystemClock final : public ServiceFramework<SystemClock> {
public:
explicit SystemClock(Core::System& system, SystemClockCore& system_clock_core, bool can_write_clock, bool can_write_uninitialized_clock);
+89 -89
View File
@@ -54,11 +54,11 @@ void PutValue(std::span<u8> buffer, const T& t) {
} // Anonymous namespace
void BSD::PollWork::Execute(BSD* bsd) {
void NetworkBSD::PollWork::Execute(NetworkBSD* bsd) {
std::tie(ret, bsd_errno) = bsd->PollImpl(write_buffer, read_buffer, nfds, timeout);
}
void BSD::PollWork::Response(HLERequestContext& ctx) {
void NetworkBSD::PollWork::Response(HLERequestContext& ctx) {
if (write_buffer.size() > 0) {
ctx.WriteBuffer(write_buffer);
}
@@ -69,11 +69,11 @@ void BSD::PollWork::Response(HLERequestContext& ctx) {
rb.PushEnum(bsd_errno);
}
void BSD::AcceptWork::Execute(BSD* bsd) {
void NetworkBSD::AcceptWork::Execute(NetworkBSD* bsd) {
std::tie(ret, bsd_errno) = bsd->AcceptImpl(fd, write_buffer);
}
void BSD::AcceptWork::Response(HLERequestContext& ctx) {
void NetworkBSD::AcceptWork::Response(HLERequestContext& ctx) {
if (write_buffer.size() > 0) {
ctx.WriteBuffer(write_buffer);
}
@@ -85,22 +85,22 @@ void BSD::AcceptWork::Response(HLERequestContext& ctx) {
rb.Push<u32>(static_cast<u32>(write_buffer.size()));
}
void BSD::ConnectWork::Execute(BSD* bsd) {
void NetworkBSD::ConnectWork::Execute(NetworkBSD* bsd) {
bsd_errno = bsd->ConnectImpl(fd, addr);
}
void BSD::ConnectWork::Response(HLERequestContext& ctx) {
void NetworkBSD::ConnectWork::Response(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.Push<s32>(bsd_errno == Errno::SUCCESS ? 0 : -1);
rb.PushEnum(bsd_errno);
}
void BSD::RecvWork::Execute(BSD* bsd) {
void NetworkBSD::RecvWork::Execute(NetworkBSD* bsd) {
std::tie(ret, bsd_errno) = bsd->RecvImpl(fd, flags, message);
}
void BSD::RecvWork::Response(HLERequestContext& ctx) {
void NetworkBSD::RecvWork::Response(HLERequestContext& ctx) {
ctx.WriteBuffer(message);
IPC::ResponseBuilder rb{ctx, 4};
@@ -109,11 +109,11 @@ void BSD::RecvWork::Response(HLERequestContext& ctx) {
rb.PushEnum(bsd_errno);
}
void BSD::RecvFromWork::Execute(BSD* bsd) {
void NetworkBSD::RecvFromWork::Execute(NetworkBSD* bsd) {
std::tie(ret, bsd_errno) = bsd->RecvFromImpl(fd, flags, message, addr);
}
void BSD::RecvFromWork::Response(HLERequestContext& ctx) {
void NetworkBSD::RecvFromWork::Response(HLERequestContext& ctx) {
ctx.WriteBuffer(message, 0);
if (!addr.empty()) {
ctx.WriteBuffer(addr, 1);
@@ -126,29 +126,29 @@ void BSD::RecvFromWork::Response(HLERequestContext& ctx) {
rb.Push<u32>(static_cast<u32>(addr.size()));
}
void BSD::SendWork::Execute(BSD* bsd) {
void NetworkBSD::SendWork::Execute(NetworkBSD* bsd) {
std::tie(ret, bsd_errno) = bsd->SendImpl(fd, flags, message);
}
void BSD::SendWork::Response(HLERequestContext& ctx) {
void NetworkBSD::SendWork::Response(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.Push<s32>(ret);
rb.PushEnum(bsd_errno);
}
void BSD::SendToWork::Execute(BSD* bsd) {
void NetworkBSD::SendToWork::Execute(NetworkBSD* bsd) {
std::tie(ret, bsd_errno) = bsd->SendToImpl(fd, flags, message, addr);
}
void BSD::SendToWork::Response(HLERequestContext& ctx) {
void NetworkBSD::SendToWork::Response(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.Push<s32>(ret);
rb.PushEnum(bsd_errno);
}
void BSD::RegisterClient(HLERequestContext& ctx) {
void NetworkBSD::RegisterClient(HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
@@ -157,7 +157,7 @@ void BSD::RegisterClient(HLERequestContext& ctx) {
rb.Push<s32>(0); // bsd errno
}
void BSD::StartMonitoring(HLERequestContext& ctx) {
void NetworkBSD::StartMonitoring(HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
@@ -165,7 +165,7 @@ void BSD::StartMonitoring(HLERequestContext& ctx) {
rb.Push(ResultSuccess);
}
void BSD::Socket(HLERequestContext& ctx) {
void NetworkBSD::Socket(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 domain = rp.Pop<u32>();
const u32 type = rp.Pop<u32>();
@@ -182,7 +182,7 @@ void BSD::Socket(HLERequestContext& ctx) {
rb.PushEnum(bsd_errno);
}
void BSD::Select(HLERequestContext& ctx) {
void NetworkBSD::Select(HLERequestContext& ctx) {
LOG_DEBUG(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
@@ -192,7 +192,7 @@ void BSD::Select(HLERequestContext& ctx) {
rb.Push<u32>(0); // bsd errno
}
void BSD::Poll(HLERequestContext& ctx) {
void NetworkBSD::Poll(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 nfds = rp.Pop<s32>();
const s32 timeout = rp.Pop<s32>();
@@ -207,7 +207,7 @@ void BSD::Poll(HLERequestContext& ctx) {
});
}
void BSD::Accept(HLERequestContext& ctx) {
void NetworkBSD::Accept(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -219,7 +219,7 @@ void BSD::Accept(HLERequestContext& ctx) {
});
}
void BSD::Bind(HLERequestContext& ctx) {
void NetworkBSD::Bind(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -227,7 +227,7 @@ void BSD::Bind(HLERequestContext& ctx) {
BuildErrnoResponse(ctx, BindImpl(fd, ctx.ReadBuffer()));
}
void BSD::Connect(HLERequestContext& ctx) {
void NetworkBSD::Connect(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -239,7 +239,7 @@ void BSD::Connect(HLERequestContext& ctx) {
});
}
void BSD::GetPeerName(HLERequestContext& ctx) {
void NetworkBSD::GetPeerName(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -257,7 +257,7 @@ void BSD::GetPeerName(HLERequestContext& ctx) {
rb.Push<u32>(static_cast<u32>(write_buffer.size()));
}
void BSD::GetSockName(HLERequestContext& ctx) {
void NetworkBSD::GetSockName(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -275,7 +275,7 @@ void BSD::GetSockName(HLERequestContext& ctx) {
rb.Push<u32>(static_cast<u32>(write_buffer.size()));
}
void BSD::GetSockOpt(HLERequestContext& ctx) {
void NetworkBSD::GetSockOpt(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
const u32 level = rp.Pop<u32>();
@@ -297,7 +297,7 @@ void BSD::GetSockOpt(HLERequestContext& ctx) {
rb.Push<u32>(static_cast<u32>(optval.size()));
}
void BSD::Listen(HLERequestContext& ctx) {
void NetworkBSD::Listen(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
const s32 backlog = rp.Pop<s32>();
@@ -307,7 +307,7 @@ void BSD::Listen(HLERequestContext& ctx) {
BuildErrnoResponse(ctx, ListenImpl(fd, backlog));
}
void BSD::Fcntl(HLERequestContext& ctx) {
void NetworkBSD::Fcntl(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
const s32 cmd = rp.Pop<s32>();
@@ -323,7 +323,7 @@ void BSD::Fcntl(HLERequestContext& ctx) {
rb.PushEnum(bsd_errno);
}
void BSD::SetSockOpt(HLERequestContext& ctx) {
void NetworkBSD::SetSockOpt(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -337,7 +337,7 @@ void BSD::SetSockOpt(HLERequestContext& ctx) {
BuildErrnoResponse(ctx, SetSockOptImpl(fd, level, optname, optval));
}
void BSD::Shutdown(HLERequestContext& ctx) {
void NetworkBSD::Shutdown(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -348,7 +348,7 @@ void BSD::Shutdown(HLERequestContext& ctx) {
BuildErrnoResponse(ctx, ShutdownImpl(fd, how));
}
void BSD::Recv(HLERequestContext& ctx) {
void NetworkBSD::Recv(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -363,7 +363,7 @@ void BSD::Recv(HLERequestContext& ctx) {
});
}
void BSD::RecvFrom(HLERequestContext& ctx) {
void NetworkBSD::RecvFrom(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -380,7 +380,7 @@ void BSD::RecvFrom(HLERequestContext& ctx) {
});
}
void BSD::Send(HLERequestContext& ctx) {
void NetworkBSD::Send(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -395,7 +395,7 @@ void BSD::Send(HLERequestContext& ctx) {
});
}
void BSD::SendTo(HLERequestContext& ctx) {
void NetworkBSD::SendTo(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
const u32 flags = rp.Pop<u32>();
@@ -411,7 +411,7 @@ void BSD::SendTo(HLERequestContext& ctx) {
});
}
void BSD::Write(HLERequestContext& ctx) {
void NetworkBSD::Write(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -424,7 +424,7 @@ void BSD::Write(HLERequestContext& ctx) {
});
}
void BSD::Read(HLERequestContext& ctx) {
void NetworkBSD::Read(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -436,7 +436,7 @@ void BSD::Read(HLERequestContext& ctx) {
rb.Push<u32>(0); // bsd errno
}
void BSD::Close(HLERequestContext& ctx) {
void NetworkBSD::Close(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
@@ -445,7 +445,7 @@ void BSD::Close(HLERequestContext& ctx) {
BuildErrnoResponse(ctx, CloseImpl(fd));
}
void BSD::DuplicateSocket(HLERequestContext& ctx) {
void NetworkBSD::DuplicateSocket(HLERequestContext& ctx) {
struct InputParameters {
s32 fd;
u64 reserved;
@@ -479,7 +479,7 @@ void BSD::DuplicateSocket(HLERequestContext& ctx) {
}
}
void BSD::EventFd(HLERequestContext& ctx) {
void NetworkBSD::EventFd(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 initval = rp.Pop<u64>();
const u32 flags = rp.Pop<u32>();
@@ -490,12 +490,12 @@ void BSD::EventFd(HLERequestContext& ctx) {
}
template <typename Work>
void BSD::ExecuteWork(HLERequestContext& ctx, Work work) {
void NetworkBSD::ExecuteWork(HLERequestContext& ctx, Work work) {
work.Execute(this);
work.Response(ctx);
}
std::pair<s32, Errno> BSD::SocketImpl(Domain domain, Type type, Protocol protocol) {
std::pair<s32, Errno> NetworkBSD::SocketImpl(Domain domain, Type type, Protocol protocol) {
if (type == Type::SEQPACKET) {
UNIMPLEMENTED_MSG("SOCK_SEQPACKET errno management");
@@ -537,7 +537,7 @@ std::pair<s32, Errno> BSD::SocketImpl(Domain domain, Type type, Protocol protoco
return {fd, Errno::SUCCESS};
}
std::pair<s32, Errno> BSD::PollImpl(std::vector<u8>& write_buffer, std::span<const u8> read_buffer,
std::pair<s32, Errno> NetworkBSD::PollImpl(std::vector<u8>& write_buffer, std::span<const u8> read_buffer,
s32 nfds, s32 timeout) {
if (nfds <= 0) {
// When no entries are provided, -1 is returned with errno zero
@@ -604,7 +604,7 @@ std::pair<s32, Errno> BSD::PollImpl(std::vector<u8>& write_buffer, std::span<con
return Translate(result);
}
std::pair<s32, Errno> BSD::AcceptImpl(s32 fd, std::vector<u8>& write_buffer) {
std::pair<s32, Errno> NetworkBSD::AcceptImpl(s32 fd, std::vector<u8>& write_buffer) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Errno::BADF};
}
@@ -632,7 +632,7 @@ std::pair<s32, Errno> BSD::AcceptImpl(s32 fd, std::vector<u8>& write_buffer) {
return {new_fd, Errno::SUCCESS};
}
Errno BSD::BindImpl(s32 fd, std::span<const u8> addr) {
Errno NetworkBSD::BindImpl(s32 fd, std::span<const u8> addr) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
}
@@ -647,7 +647,7 @@ Errno BSD::BindImpl(s32 fd, std::span<const u8> addr) {
return Translate(file_descriptors[fd]->socket->Bind(Translate(addr_in)));
}
Errno BSD::ConnectImpl(s32 fd, std::span<const u8> addr) {
Errno NetworkBSD::ConnectImpl(s32 fd, std::span<const u8> addr) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
}
@@ -670,7 +670,7 @@ Errno BSD::ConnectImpl(s32 fd, std::span<const u8> addr) {
return result;
}
Errno BSD::GetPeerNameImpl(s32 fd, std::vector<u8>& write_buffer) {
Errno NetworkBSD::GetPeerNameImpl(s32 fd, std::vector<u8>& write_buffer) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
}
@@ -692,7 +692,7 @@ Errno BSD::GetPeerNameImpl(s32 fd, std::vector<u8>& write_buffer) {
return Translate(bsd_errno);
}
Errno BSD::GetSockNameImpl(s32 fd, std::vector<u8>& write_buffer) {
Errno NetworkBSD::GetSockNameImpl(s32 fd, std::vector<u8>& write_buffer) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
}
@@ -714,7 +714,7 @@ Errno BSD::GetSockNameImpl(s32 fd, std::vector<u8>& write_buffer) {
return Translate(bsd_errno);
}
Errno BSD::ListenImpl(s32 fd, s32 backlog) {
Errno NetworkBSD::ListenImpl(s32 fd, s32 backlog) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
}
@@ -725,7 +725,7 @@ Errno BSD::ListenImpl(s32 fd, s32 backlog) {
return Translate(file_descriptors[fd]->socket->Listen(backlog));
}
std::pair<s32, Errno> BSD::FcntlImpl(s32 fd, FcntlCmd cmd, s32 arg) {
std::pair<s32, Errno> NetworkBSD::FcntlImpl(s32 fd, FcntlCmd cmd, s32 arg) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Errno::BADF};
}
@@ -755,7 +755,7 @@ std::pair<s32, Errno> BSD::FcntlImpl(s32 fd, FcntlCmd cmd, s32 arg) {
}
}
Errno BSD::GetSockOptImpl(s32 fd, u32 level, OptName optname, std::vector<u8>& optval) {
Errno NetworkBSD::GetSockOptImpl(s32 fd, u32 level, OptName optname, std::vector<u8>& optval) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
}
@@ -790,7 +790,7 @@ Errno BSD::GetSockOptImpl(s32 fd, u32 level, OptName optname, std::vector<u8>& o
}
}
Errno BSD::SetSockOptImpl(s32 fd, u32 level, OptName optname, std::span<const u8> optval) {
Errno NetworkBSD::SetSockOptImpl(s32 fd, u32 level, OptName optname, std::span<const u8> optval) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
}
@@ -844,7 +844,7 @@ Errno BSD::SetSockOptImpl(s32 fd, u32 level, OptName optname, std::span<const u8
}
}
Errno BSD::ShutdownImpl(s32 fd, s32 how) {
Errno NetworkBSD::ShutdownImpl(s32 fd, s32 how) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
}
@@ -856,7 +856,7 @@ Errno BSD::ShutdownImpl(s32 fd, s32 how) {
return Translate(file_descriptors[fd]->socket->Shutdown(host_how));
}
std::pair<s32, Errno> BSD::RecvImpl(s32 fd, u32 flags, std::vector<u8>& message) {
std::pair<s32, Errno> NetworkBSD::RecvImpl(s32 fd, u32 flags, std::vector<u8>& message) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Errno::BADF};
}
@@ -883,7 +883,7 @@ std::pair<s32, Errno> BSD::RecvImpl(s32 fd, u32 flags, std::vector<u8>& message)
return {ret, bsd_errno};
}
std::pair<s32, Errno> BSD::RecvFromImpl(s32 fd, u32 flags, std::vector<u8>& message,
std::pair<s32, Errno> NetworkBSD::RecvFromImpl(s32 fd, u32 flags, std::vector<u8>& message,
std::vector<u8>& addr) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Errno::BADF};
@@ -930,7 +930,7 @@ std::pair<s32, Errno> BSD::RecvFromImpl(s32 fd, u32 flags, std::vector<u8>& mess
return {ret, bsd_errno};
}
std::pair<s32, Errno> BSD::SendImpl(s32 fd, u32 flags, std::span<const u8> message) {
std::pair<s32, Errno> NetworkBSD::SendImpl(s32 fd, u32 flags, std::span<const u8> message) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Errno::BADF};
}
@@ -941,7 +941,7 @@ std::pair<s32, Errno> BSD::SendImpl(s32 fd, u32 flags, std::span<const u8> messa
return Translate(file_descriptors[fd]->socket->Send(message, flags));
}
std::pair<s32, Errno> BSD::SendToImpl(s32 fd, u32 flags, std::span<const u8> message,
std::pair<s32, Errno> NetworkBSD::SendToImpl(s32 fd, u32 flags, std::span<const u8> message,
std::span<const u8> addr) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Errno::BADF};
@@ -963,7 +963,7 @@ std::pair<s32, Errno> BSD::SendToImpl(s32 fd, u32 flags, std::span<const u8> mes
return Translate(file_descriptors[fd]->socket->SendTo(flags, message, p_addr_in));
}
Errno BSD::CloseImpl(s32 fd) {
Errno NetworkBSD::CloseImpl(s32 fd) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
}
@@ -983,7 +983,7 @@ Errno BSD::CloseImpl(s32 fd) {
return bsd_errno;
}
std::variant<s32, Errno> BSD::DuplicateSocketImpl(s32 fd) {
std::variant<s32, Errno> NetworkBSD::DuplicateSocketImpl(s32 fd) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
}
@@ -1002,7 +1002,7 @@ std::variant<s32, Errno> BSD::DuplicateSocketImpl(s32 fd) {
return new_fd;
}
std::optional<std::shared_ptr<Network::SocketBase>> BSD::GetSocket(s32 fd) {
std::optional<std::shared_ptr<Network::SocketBase>> NetworkBSD::GetSocket(s32 fd) {
if (!IsFileDescriptorValid(fd)) {
return std::nullopt;
}
@@ -1013,7 +1013,7 @@ std::optional<std::shared_ptr<Network::SocketBase>> BSD::GetSocket(s32 fd) {
return file_descriptors[fd]->socket;
}
s32 BSD::FindFreeFileDescriptorHandle() noexcept {
s32 NetworkBSD::FindFreeFileDescriptorHandle() noexcept {
for (s32 fd = 0; fd < static_cast<s32>(file_descriptors.size()); ++fd) {
if (!file_descriptors[fd]) {
return fd;
@@ -1022,7 +1022,7 @@ s32 BSD::FindFreeFileDescriptorHandle() noexcept {
return -1;
}
bool BSD::IsFileDescriptorValid(s32 fd) const noexcept {
bool NetworkBSD::IsFileDescriptorValid(s32 fd) const noexcept {
if (fd > static_cast<s32>(MAX_FD) || fd < 0) {
LOG_ERROR(Service, "Invalid file descriptor handle={}", fd);
return false;
@@ -1034,7 +1034,7 @@ bool BSD::IsFileDescriptorValid(s32 fd) const noexcept {
return true;
}
void BSD::BuildErrnoResponse(HLERequestContext& ctx, Errno bsd_errno) const noexcept {
void NetworkBSD::BuildErrnoResponse(HLERequestContext& ctx, Errno bsd_errno) const noexcept {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
@@ -1042,7 +1042,7 @@ void BSD::BuildErrnoResponse(HLERequestContext& ctx, Errno bsd_errno) const noex
rb.PushEnum(bsd_errno);
}
void BSD::OnProxyPacketReceived(const Network::ProxyPacket& packet) {
void NetworkBSD::OnProxyPacketReceived(const Network::ProxyPacket& packet) {
for (auto& optional_descriptor : file_descriptors) {
if (!optional_descriptor.has_value()) {
continue;
@@ -1052,42 +1052,42 @@ void BSD::OnProxyPacketReceived(const Network::ProxyPacket& packet) {
}
}
BSD::BSD(Core::System& system_, const char* name)
NetworkBSD::NetworkBSD(Core::System& system_, const char* name)
: ServiceFramework{system_, name} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &BSD::RegisterClient, "RegisterClient"},
{1, &BSD::StartMonitoring, "StartMonitoring"},
{2, &BSD::Socket, "Socket"},
{0, &NetworkBSD::RegisterClient, "RegisterClient"},
{1, &NetworkBSD::StartMonitoring, "StartMonitoring"},
{2, &NetworkBSD::Socket, "Socket"},
{3, nullptr, "SocketExempt"},
{4, nullptr, "Open"},
{5, &BSD::Select, "Select"},
{6, &BSD::Poll, "Poll"},
{5, &NetworkBSD::Select, "Select"},
{6, &NetworkBSD::Poll, "Poll"},
{7, nullptr, "Sysctl"},
{8, &BSD::Recv, "Recv"},
{9, &BSD::RecvFrom, "RecvFrom"},
{10, &BSD::Send, "Send"},
{11, &BSD::SendTo, "SendTo"},
{12, &BSD::Accept, "Accept"},
{13, &BSD::Bind, "Bind"},
{14, &BSD::Connect, "Connect"},
{15, &BSD::GetPeerName, "GetPeerName"},
{16, &BSD::GetSockName, "GetSockName"},
{17, &BSD::GetSockOpt, "GetSockOpt"},
{18, &BSD::Listen, "Listen"},
{8, &NetworkBSD::Recv, "Recv"},
{9, &NetworkBSD::RecvFrom, "RecvFrom"},
{10, &NetworkBSD::Send, "Send"},
{11, &NetworkBSD::SendTo, "SendTo"},
{12, &NetworkBSD::Accept, "Accept"},
{13, &NetworkBSD::Bind, "Bind"},
{14, &NetworkBSD::Connect, "Connect"},
{15, &NetworkBSD::GetPeerName, "GetPeerName"},
{16, &NetworkBSD::GetSockName, "GetSockName"},
{17, &NetworkBSD::GetSockOpt, "GetSockOpt"},
{18, &NetworkBSD::Listen, "Listen"},
{19, nullptr, "Ioctl"},
{20, &BSD::Fcntl, "Fcntl"},
{21, &BSD::SetSockOpt, "SetSockOpt"},
{22, &BSD::Shutdown, "Shutdown"},
{20, &NetworkBSD::Fcntl, "Fcntl"},
{21, &NetworkBSD::SetSockOpt, "SetSockOpt"},
{22, &NetworkBSD::Shutdown, "Shutdown"},
{23, nullptr, "ShutdownAllSockets"},
{24, &BSD::Write, "Write"},
{25, &BSD::Read, "Read"},
{26, &BSD::Close, "Close"},
{27, &BSD::DuplicateSocket, "DuplicateSocket"},
{24, &NetworkBSD::Write, "Write"},
{25, &NetworkBSD::Read, "Read"},
{26, &NetworkBSD::Close, "Close"},
{27, &NetworkBSD::DuplicateSocket, "DuplicateSocket"},
{28, nullptr, "GetResourceStatistics"},
{29, nullptr, "RecvMMsg"}, //3.0.0+
{30, nullptr, "SendMMsg"}, //3.0.0+
{31, &BSD::EventFd, "EventFd"}, //7.0.0+
{31, &NetworkBSD::EventFd, "EventFd"}, //7.0.0+
{32, nullptr, "RegisterResourceStatisticsName"}, //7.0.0+
{33, nullptr, "RegisterClientShared"}, //10.0.0+
{34, nullptr, "GetSocketStatistics"}, //15.0.0+
@@ -1115,13 +1115,13 @@ BSD::BSD(Core::System& system_, const char* name)
}
}
BSD::~BSD() {
NetworkBSD::~NetworkBSD() {
if (auto room_member = Network::GetRoomMember().lock()) {
room_member->Unbind(proxy_packet_received);
}
}
std::unique_lock<std::mutex> BSD::LockService() noexcept {
std::unique_lock<std::mutex> NetworkBSD::LockService() noexcept {
return {};
}
+10 -10
View File
@@ -27,10 +27,10 @@ class Socket;
namespace Service::Sockets {
class BSD final : public ServiceFramework<BSD> {
class NetworkBSD final : public ServiceFramework<NetworkBSD> {
public:
explicit BSD(Core::System& system_, const char* name);
~BSD() override;
explicit NetworkBSD(Core::System& system_, const char* name);
~NetworkBSD() override;
// These methods are called from SSL; the first two are also called from
// this class for the corresponding IPC methods.
@@ -50,7 +50,7 @@ private:
};
struct PollWork {
void Execute(BSD* bsd);
void Execute(NetworkBSD* bsd);
void Response(HLERequestContext& ctx);
s32 nfds;
@@ -62,7 +62,7 @@ private:
};
struct AcceptWork {
void Execute(BSD* bsd);
void Execute(NetworkBSD* bsd);
void Response(HLERequestContext& ctx);
s32 fd;
@@ -72,7 +72,7 @@ private:
};
struct ConnectWork {
void Execute(BSD* bsd);
void Execute(NetworkBSD* bsd);
void Response(HLERequestContext& ctx);
s32 fd;
@@ -81,7 +81,7 @@ private:
};
struct RecvWork {
void Execute(BSD* bsd);
void Execute(NetworkBSD* bsd);
void Response(HLERequestContext& ctx);
s32 fd;
@@ -92,7 +92,7 @@ private:
};
struct RecvFromWork {
void Execute(BSD* bsd);
void Execute(NetworkBSD* bsd);
void Response(HLERequestContext& ctx);
s32 fd;
@@ -104,7 +104,7 @@ private:
};
struct SendWork {
void Execute(BSD* bsd);
void Execute(NetworkBSD* bsd);
void Response(HLERequestContext& ctx);
s32 fd;
@@ -115,7 +115,7 @@ private:
};
struct SendToWork {
void Execute(BSD* bsd);
void Execute(NetworkBSD* bsd);
void Response(HLERequestContext& ctx);
s32 fd;
+5 -2
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -12,8 +15,8 @@ namespace Service::Sockets {
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("bsd:s", std::make_shared<BSD>(system, "bsd:s"));
server_manager->RegisterNamedService("bsd:u", std::make_shared<BSD>(system, "bsd:u"));
server_manager->RegisterNamedService("bsd:s", std::make_shared<NetworkBSD>(system, "bsd:s"));
server_manager->RegisterNamedService("bsd:u", std::make_shared<NetworkBSD>(system, "bsd:u"));
server_manager->RegisterNamedService("bsdcfg", std::make_shared<BSDCFG>(system));
server_manager->RegisterNamedService("nsd:a", std::make_shared<NSD>(system, "nsd:a"));
server_manager->RegisterNamedService("nsd:u", std::make_shared<NSD>(system, "nsd:u"));
+2 -2
View File
@@ -129,7 +129,7 @@ public:
LOG_ERROR(Service_SSL,
"do_not_close_socket was changed after setting socket; is this right?");
} else {
auto bsd = system.ServiceManager().GetService<Service::Sockets::BSD>("bsd:u");
auto bsd = system.ServiceManager().GetService<Service::Sockets::NetworkBSD>("bsd:u");
if (bsd) {
auto err = bsd->CloseImpl(fd);
if (err != Service::Sockets::Errno::SUCCESS) {
@@ -157,7 +157,7 @@ private:
Result SetSocketDescriptorImpl(s32* out_fd, s32 fd) {
LOG_DEBUG(Service_SSL, "called, fd={}", fd);
ASSERT(!did_handshake);
auto bsd = system.ServiceManager().GetService<Service::Sockets::BSD>("bsd:u");
auto bsd = system.ServiceManager().GetService<Service::Sockets::NetworkBSD>("bsd:u");
ASSERT_OR_EXECUTE(bsd, { return ResultInternalError; });
auto const res_v = bsd->DuplicateSocketImpl(fd);
+4 -6
View File
@@ -17,11 +17,9 @@
namespace Loader {
namespace {
constexpr u32 PageAlignSize(u32 size) {
return static_cast<u32>((size + Core::Memory::YUZU_PAGEMASK) & ~Core::Memory::YUZU_PAGEMASK);
[[nodiscard]] inline constexpr u32 PageAlignSizeKIP(u32 size) {
return u32((size + Core::Memory::YUZU_PAGEMASK) & ~Core::Memory::YUZU_PAGEMASK);
}
} // Anonymous namespace
AppLoader_KIP::AppLoader_KIP(FileSys::VirtualFile file_)
: AppLoader(std::move(file_)), kip(std::make_unique<FileSys::KIP>(file)) {}
@@ -76,11 +74,11 @@ AppLoader::LoadResult AppLoader_KIP::Load(Kernel::KProcess& process,
kip->GetKernelCapabilities());
Kernel::CodeSet codeset;
codeset.memory.resize(PageAlignSize(kip->GetBSSOffset()) + kip->GetBSSSize());
codeset.memory.resize(PageAlignSizeKIP(kip->GetBSSOffset()) + kip->GetBSSSize());
const auto load_segment = [&codeset](Kernel::CodeSet::Segment& segment, std::span<const u8> data, u32 offset) {
segment.addr = offset;
segment.offset = offset;
segment.size = PageAlignSize(u32(data.size()));
segment.size = PageAlignSizeKIP(u32(data.size()));
std::memcpy(codeset.memory.data() + offset, data.data(), data.size());
};
load_segment(codeset.CodeSegment(), kip->GetTextSection(), kip->GetTextOffset());
+7 -7
View File
@@ -148,8 +148,8 @@ bool AppLoader_NRO::IsHomebrew() {
nro_header.magic_ext2 == Common::MakeMagic('B', 'R', 'E', 'W');
}
static constexpr u32 PageAlignSize(u32 size) {
return static_cast<u32>((size + Core::Memory::YUZU_PAGEMASK) & ~Core::Memory::YUZU_PAGEMASK);
[[nodiscard]] inline constexpr u32 PageAlignSizeNRO(u32 size) {
return u32((size + Core::Memory::YUZU_PAGEMASK) & ~Core::Memory::YUZU_PAGEMASK);
}
static bool LoadNroImpl(Core::System& system, Kernel::KProcess& process,
@@ -166,9 +166,9 @@ static bool LoadNroImpl(Core::System& system, Kernel::KProcess& process,
}
// Build program image
std::vector<u8> program_image(PageAlignSize(nro_header.file_size));
std::vector<u8> program_image(PageAlignSizeNRO(nro_header.file_size));
std::memcpy(program_image.data(), data.data(), program_image.size());
if (program_image.size() != PageAlignSize(nro_header.file_size)) {
if (program_image.size() != PageAlignSizeNRO(nro_header.file_size)) {
return {};
}
@@ -176,11 +176,11 @@ static bool LoadNroImpl(Core::System& system, Kernel::KProcess& process,
for (std::size_t i = 0; i < nro_header.segments.size(); ++i) {
codeset.segments[i].addr = nro_header.segments[i].offset;
codeset.segments[i].offset = nro_header.segments[i].offset;
codeset.segments[i].size = PageAlignSize(nro_header.segments[i].size);
codeset.segments[i].size = PageAlignSizeNRO(nro_header.segments[i].size);
}
// Default .bss to NRO header bss size if MOD0 section doesn't exist
u32 bss_size{PageAlignSize(nro_header.bss_size)};
u32 bss_size{PageAlignSizeNRO(nro_header.bss_size)};
// Read MOD header
ModHeader mod_header{};
@@ -190,7 +190,7 @@ static bool LoadNroImpl(Core::System& system, Kernel::KProcess& process,
const bool has_mod_header{mod_header.magic == Common::MakeMagic('M', 'O', 'D', '0')};
if (has_mod_header) {
// Resize program image to include .bss section and page align each section
bss_size = PageAlignSize(mod_header.bss_end_offset - mod_header.bss_start_offset);
bss_size = PageAlignSizeNRO(mod_header.bss_end_offset - mod_header.bss_start_offset);
}
codeset.DataSegment().size += bss_size;
+4 -4
View File
@@ -41,8 +41,8 @@ struct MODHeader {
};
static_assert(sizeof(MODHeader) == 0x1c, "MODHeader has incorrect size.");
constexpr u32 PageAlignSize(u32 size) {
return static_cast<u32>((size + Core::Memory::YUZU_PAGEMASK) & ~Core::Memory::YUZU_PAGEMASK);
[[nodiscard]] inline constexpr u32 PageAlignSizeNSO(u32 size) {
return u32((size + Core::Memory::YUZU_PAGEMASK) & ~Core::Memory::YUZU_PAGEMASK);
}
} // Anonymous namespace
@@ -128,11 +128,11 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core::
}
codeset.DataSegment().size += nso_header.segments[2].bss_size;
u32 image_size = PageAlignSize(u32(codeset.memory.size()) + nso_header.segments[2].bss_size);
u32 image_size = PageAlignSizeNSO(u32(codeset.memory.size()) + nso_header.segments[2].bss_size);
codeset.memory.resize(image_size);
for (std::size_t i = 0; i < nso_header.segments.size(); ++i) {
codeset.segments[i].size = PageAlignSize(codeset.segments[i].size);
codeset.segments[i].size = PageAlignSizeNSO(codeset.segments[i].size);
}
// Apply patches if necessary
+2
View File
@@ -21,6 +21,8 @@
#include "hid_core/resource_manager.h"
#include "hid_core/resources/npad/npad.h"
#undef CreateEvent
namespace Core::Memory {
namespace {
constexpr auto CHEAT_ENGINE_NS = std::chrono::nanoseconds{1000000000 / 12};
+2
View File
@@ -28,6 +28,8 @@
#include "core/memory.h"
#include "core/reporter.h"
#undef far
namespace {
std::filesystem::path GetPath(std::string_view type, u64 title_id, std::string_view timestamp) {
+2
View File
@@ -52,6 +52,8 @@ void MemoryWriteWidth(Core::Memory::Memory& memory, u32 width, VAddr addr, u64 v
} // Anonymous namespace
#undef CreateEvent
Freezer::Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& memory_)
: core_timing{core_timing_}, memory{memory_} {
event = Core::Timing::CreateEvent("MemoryFreezer::FrameCallback",
@@ -34,8 +34,7 @@ oaknut::Label EmitA32Cond(oaknut::CodeGenerator& code, EmitContext&, IR::Cond co
return pass;
}
void EmitA32LeafTerminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::LeafTerminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step);
void EmitA32Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::Terminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step);
void EmitA32Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::Terminal terminal, IR::LocationDescriptor initial_location, bool is_single_step);
void EmitA32Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::ReturnToDispatch, IR::LocationDescriptor, bool) {
EmitRelocation(code, ctx, LinkTarget::ReturnToDispatcher);
@@ -126,53 +125,31 @@ void EmitA32Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::Fa
void EmitA32Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::If terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
oaknut::Label pass = EmitA32Cond(code, ctx, terminal.if_);
EmitA32LeafTerminal(code, ctx, terminal.else_, initial_location, is_single_step);
EmitA32Terminal(code, ctx, terminal.else_, initial_location, is_single_step);
code.l(pass);
EmitA32LeafTerminal(code, ctx, terminal.then_, initial_location, is_single_step);
EmitA32Terminal(code, ctx, terminal.then_, initial_location, is_single_step);
}
void EmitA32Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::CheckBit terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
oaknut::Label fail;
code.LDRB(Wscratch0, SP, offsetof(StackLayout, check_bit));
code.CBZ(Wscratch0, fail);
EmitA32LeafTerminal(code, ctx, terminal.then_, initial_location, is_single_step);
EmitA32Terminal(code, ctx, terminal.then_, initial_location, is_single_step);
code.l(fail);
EmitA32LeafTerminal(code, ctx, terminal.else_, initial_location, is_single_step);
EmitA32Terminal(code, ctx, terminal.else_, initial_location, is_single_step);
}
void EmitA32Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::CheckHalt terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
oaknut::Label fail;
code.LDAR(Wscratch0, Xhalt);
code.CBNZ(Wscratch0, fail);
EmitA32LeafTerminal(code, ctx, terminal.else_, initial_location, is_single_step);
EmitA32Terminal(code, ctx, terminal.else_, initial_location, is_single_step);
code.l(fail);
EmitRelocation(code, ctx, LinkTarget::ReturnToDispatcher);
}
void EmitA32LeafTerminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::LeafTerminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
if (auto const x = std::get_if<IR::Term::ReturnToDispatch>(&terminal))
return EmitA32Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::LinkBlock>(&terminal))
return EmitA32Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::LinkBlockFast>(&terminal))
return EmitA32Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::PopRSBHint>(&terminal))
return EmitA32Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::FastDispatchHint>(&terminal))
return EmitA32Terminal(code, ctx, *x, initial_location, is_single_step);
UNREACHABLE();
}
void EmitA32Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::Terminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
if (auto const x = std::get_if<IR::Term::LeafTerminal>(&terminal))
return EmitA32LeafTerminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::If>(&terminal))
return EmitA32Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::CheckBit>(&terminal))
return EmitA32Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::CheckHalt>(&terminal))
return EmitA32Terminal(code, ctx, *x, initial_location, is_single_step);
UNREACHABLE();
void EmitA32Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::Terminal terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
boost::apply_visitor([&](const auto& t) { EmitA32Terminal(code, ctx, t, initial_location, is_single_step); }, terminal);
}
void EmitA32Terminal(oaknut::CodeGenerator& code, EmitContext& ctx) {
@@ -33,8 +33,7 @@ oaknut::Label EmitA64Cond(oaknut::CodeGenerator& code, EmitContext&, IR::Cond co
return pass;
}
void EmitA64LeafTerminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::LeafTerminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step);
void EmitA64Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::Terminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step);
void EmitA64Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::Terminal terminal, IR::LocationDescriptor initial_location, bool is_single_step);
void EmitA64Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::ReturnToDispatch, IR::LocationDescriptor, bool) {
EmitRelocation(code, ctx, LinkTarget::ReturnToDispatcher);
@@ -109,53 +108,31 @@ void EmitA64Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::Fa
void EmitA64Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::If terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
oaknut::Label pass = EmitA64Cond(code, ctx, terminal.if_);
EmitA64LeafTerminal(code, ctx, terminal.else_, initial_location, is_single_step);
EmitA64Terminal(code, ctx, terminal.else_, initial_location, is_single_step);
code.l(pass);
EmitA64LeafTerminal(code, ctx, terminal.then_, initial_location, is_single_step);
EmitA64Terminal(code, ctx, terminal.then_, initial_location, is_single_step);
}
void EmitA64Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::CheckBit terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
oaknut::Label fail;
code.LDRB(Wscratch0, SP, offsetof(StackLayout, check_bit));
code.CBZ(Wscratch0, fail);
EmitA64LeafTerminal(code, ctx, terminal.then_, initial_location, is_single_step);
EmitA64Terminal(code, ctx, terminal.then_, initial_location, is_single_step);
code.l(fail);
EmitA64LeafTerminal(code, ctx, terminal.else_, initial_location, is_single_step);
EmitA64Terminal(code, ctx, terminal.else_, initial_location, is_single_step);
}
void EmitA64Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::CheckHalt terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
oaknut::Label fail;
code.LDAR(Wscratch0, Xhalt);
code.CBNZ(Wscratch0, fail);
EmitA64LeafTerminal(code, ctx, terminal.else_, initial_location, is_single_step);
EmitA64Terminal(code, ctx, terminal.else_, initial_location, is_single_step);
code.l(fail);
EmitRelocation(code, ctx, LinkTarget::ReturnToDispatcher);
}
void EmitA64LeafTerminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::LeafTerminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
if (auto const x = std::get_if<IR::Term::ReturnToDispatch>(&terminal))
return EmitA64Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::LinkBlock>(&terminal))
return EmitA64Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::LinkBlockFast>(&terminal))
return EmitA64Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::PopRSBHint>(&terminal))
return EmitA64Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::FastDispatchHint>(&terminal))
return EmitA64Terminal(code, ctx, *x, initial_location, is_single_step);
UNREACHABLE();
}
void EmitA64Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::Terminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
if (auto const x = std::get_if<IR::Term::LeafTerminal>(&terminal))
return EmitA64LeafTerminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::If>(&terminal))
return EmitA64Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::CheckBit>(&terminal))
return EmitA64Terminal(code, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::CheckHalt>(&terminal))
return EmitA64Terminal(code, ctx, *x, initial_location, is_single_step);
UNREACHABLE();
void EmitA64Terminal(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Term::Terminal terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
boost::apply_visitor([&](const auto& t) { EmitA64Terminal(code, ctx, t, initial_location, is_single_step); }, terminal);
}
void EmitA64Terminal(oaknut::CodeGenerator& code, EmitContext& ctx) {
@@ -31,7 +31,7 @@ using namespace oaknut::util;
namespace {
bool IsOrdered(IR::AccType acctype) {
[[nodiscard]] inline bool IsOrdered(IR::AccType acctype) {
return acctype == IR::AccType::ORDERED || acctype == IR::AccType::ORDEREDRW || acctype == IR::AccType::LIMITEDORDERED;
}
@@ -112,7 +112,6 @@ void EmitA32Cond(biscuit::Assembler& as, EmitContext&, IR::Cond cond, biscuit::L
}
}
void EmitA32LeafTerminal(biscuit::Assembler& as, EmitContext& ctx, IR::Term::LeafTerminal terminal, IR::LocationDescriptor initial_location, bool is_single_step);
void EmitA32Terminal(biscuit::Assembler& as, EmitContext& ctx, IR::Term::Terminal terminal, IR::LocationDescriptor initial_location, bool is_single_step);
void EmitA32Terminal(biscuit::Assembler& as, EmitContext& ctx, IR::Term::ReturnToDispatch, IR::LocationDescriptor, bool) {
@@ -171,18 +170,18 @@ void EmitA32Terminal(biscuit::Assembler& as, EmitContext& ctx, IR::Term::FastDis
void EmitA32Terminal(biscuit::Assembler& as, EmitContext& ctx, IR::Term::If terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
biscuit::Label pass;
EmitA32Cond(as, ctx, terminal.if_, &pass);
EmitA32LeafTerminal(as, ctx, terminal.else_, initial_location, is_single_step);
EmitA32Terminal(as, ctx, terminal.else_, initial_location, is_single_step);
as.Bind(&pass);
EmitA32LeafTerminal(as, ctx, terminal.then_, initial_location, is_single_step);
EmitA32Terminal(as, ctx, terminal.then_, initial_location, is_single_step);
}
void EmitA32Terminal(biscuit::Assembler& as, EmitContext& ctx, IR::Term::CheckBit terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
biscuit::Label fail;
as.LBU(Xscratch0, offsetof(StackLayout, check_bit), Xstate);
as.BEQZ(Xscratch0, &fail);
EmitA32LeafTerminal(as, ctx, terminal.then_, initial_location, is_single_step);
EmitA32Terminal(as, ctx, terminal.then_, initial_location, is_single_step);
as.Bind(&fail);
EmitA32LeafTerminal(as, ctx, terminal.else_, initial_location, is_single_step);
EmitA32Terminal(as, ctx, terminal.else_, initial_location, is_single_step);
}
void EmitA32Terminal(biscuit::Assembler& as, EmitContext& ctx, IR::Term::CheckHalt terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
@@ -190,35 +189,13 @@ void EmitA32Terminal(biscuit::Assembler& as, EmitContext& ctx, IR::Term::CheckHa
as.LWU(Xscratch0, 0, Xhalt);
as.FENCE(biscuit::FenceOrder::RW, biscuit::FenceOrder::RW);
as.BNEZ(Xscratch0, &fail);
EmitA32LeafTerminal(as, ctx, terminal.else_, initial_location, is_single_step);
EmitA32Terminal(as, ctx, terminal.else_, initial_location, is_single_step);
as.Bind(&fail);
EmitRelocation(as, ctx, LinkTarget::ReturnFromRunCode);
}
void EmitA32LeafTerminal(biscuit::Assembler& as, EmitContext& ctx, IR::Term::LeafTerminal terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
if (auto const x = std::get_if<IR::Term::ReturnToDispatch>(&terminal))
return EmitA32LeafTerminal(as, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::LinkBlock>(&terminal))
return EmitA32LeafTerminal(as, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::LinkBlockFast>(&terminal))
return EmitA32LeafTerminal(as, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::PopRSBHint>(&terminal))
return EmitA32LeafTerminal(as, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::FastDispatchHint>(&terminal))
return EmitA32LeafTerminal(as, ctx, *x, initial_location, is_single_step);
UNREACHABLE();
}
void EmitA32Terminal(biscuit::Assembler& as, EmitContext& ctx, IR::Term::Terminal terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
if (auto const x = std::get_if<IR::Term::LeafTerminal>(&terminal))
return EmitA32LeafTerminal(as, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::If>(&terminal))
return EmitA32Terminal(as, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::CheckBit>(&terminal))
return EmitA32Terminal(as, ctx, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::CheckHalt>(&terminal))
return EmitA32Terminal(as, ctx, *x, initial_location, is_single_step);
UNREACHABLE();
boost::apply_visitor([&](const auto& t) { EmitA32Terminal(as, ctx, t, initial_location, is_single_step); }, terminal);
}
void EmitA32Terminal(biscuit::Assembler& as, EmitContext& ctx) {
@@ -175,7 +175,7 @@ finish_this_inst:
if (conf.enable_cycle_counting)
EmitAddCycles(block.CycleCount());
code.mov(rbp, code.qword[rsp + ABI_SHADOW_SPACE + offsetof(StackLayout, abi_base_pointer)]);
EmitTerminal(block.terminal, ctx.Location().SetSingleStepping(false), ctx.IsSingleStep());
EmitTerminal(block.GetTerminal(), ctx.Location().SetSingleStepping(false), ctx.IsSingleStep());
code.int3();
for (auto& deferred_emit : ctx.deferred_emits)
@@ -219,7 +219,7 @@ void A32EmitX64::EmitCondPrelude(const A32EmitContext& ctx) {
if (conf.enable_cycle_counting) {
EmitAddCycles(ctx.block.ConditionFailedCycleCount());
}
EmitLeafTerminal(IR::Term::LinkBlock{ctx.block.ConditionFailedLocation()}, ctx.Location().SetSingleStepping(false), ctx.IsSingleStep());
EmitTerminal(IR::Term::LinkBlock{ctx.block.ConditionFailedLocation()}, ctx.Location().SetSingleStepping(false), ctx.IsSingleStep());
code.L(pass);
}
@@ -1155,12 +1155,11 @@ void A32EmitX64::EmitSetUpperLocationDescriptor(IR::LocationDescriptor new_locat
}
namespace {
bool EmitTerminalImpl(A32EmitX64& e, IR::Term::ReturnToDispatch, IR::LocationDescriptor, bool) {
void EmitTerminalImpl(A32EmitX64& e, IR::Term::ReturnToDispatch, IR::LocationDescriptor, bool) {
e.code.ReturnFromRunCode();
return true;
}
bool EmitTerminalImpl(A32EmitX64& e, IR::Term::LinkBlock terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
void EmitTerminalImpl(A32EmitX64& e, IR::Term::LinkBlock terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
e.EmitSetUpperLocationDescriptor(terminal.next, initial_location);
if (!e.conf.HasOptimization(OptimizationFlag::BlockLinking) || is_single_step) {
e.code.mov(MJitStateReg(A32::Reg::PC), A32::LocationDescriptor{terminal.next}.PC());
@@ -1187,10 +1186,9 @@ bool EmitTerminalImpl(A32EmitX64& e, IR::Term::LinkBlock terminal, IR::LocationD
e.PushRSBHelper(rax, rbx, terminal.next);
e.code.ForceReturnFromRunCode();
}
return true;
}
bool EmitTerminalImpl(A32EmitX64& e, IR::Term::LinkBlockFast terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
void EmitTerminalImpl(A32EmitX64& e, IR::Term::LinkBlockFast terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
e.EmitSetUpperLocationDescriptor(terminal.next, initial_location);
if (!e.conf.HasOptimization(OptimizationFlag::BlockLinking) || is_single_step) {
e.code.mov(MJitStateReg(A32::Reg::PC), A32::LocationDescriptor{terminal.next}.PC());
@@ -1203,78 +1201,55 @@ bool EmitTerminalImpl(A32EmitX64& e, IR::Term::LinkBlockFast terminal, IR::Locat
e.EmitPatchJmp(terminal.next);
}
}
return true;
}
bool EmitTerminalImpl(A32EmitX64& e, IR::Term::PopRSBHint, IR::LocationDescriptor, bool is_single_step) {
void EmitTerminalImpl(A32EmitX64& e, IR::Term::PopRSBHint, IR::LocationDescriptor, bool is_single_step) {
if (!e.conf.HasOptimization(OptimizationFlag::ReturnStackBuffer) || is_single_step) {
e.code.ReturnFromRunCode();
} else {
e.code.jmp(e.terminal_handler_pop_rsb_hint);
}
return true;
}
bool EmitTerminalImpl(A32EmitX64& e, IR::Term::FastDispatchHint, IR::LocationDescriptor, bool is_single_step) {
void EmitTerminalImpl(A32EmitX64& e, IR::Term::FastDispatchHint, IR::LocationDescriptor, bool is_single_step) {
if (!e.conf.HasOptimization(OptimizationFlag::FastDispatch) || is_single_step) {
e.code.ReturnFromRunCode();
} else {
e.code.jmp(e.terminal_handler_fast_dispatch_hint);
}
return true;
}
bool EmitTerminalImpl(A32EmitX64& e, IR::Term::If terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
void EmitTerminalImpl(A32EmitX64& e, IR::Term::If terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
Xbyak::Label pass = e.EmitCond(terminal.if_);
e.EmitLeafTerminal(terminal.else_, initial_location, is_single_step);
e.EmitTerminal(terminal.else_, initial_location, is_single_step);
e.code.L(pass);
e.EmitLeafTerminal(terminal.then_, initial_location, is_single_step);
return true;
e.EmitTerminal(terminal.then_, initial_location, is_single_step);
}
bool EmitTerminalImpl(A32EmitX64& e, IR::Term::CheckBit terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
void EmitTerminalImpl(A32EmitX64& e, IR::Term::CheckBit terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
Xbyak::Label fail;
e.code.cmp(e.code.byte[rsp + ABI_SHADOW_SPACE + offsetof(StackLayout, check_bit)], u8(0));
e.code.jz(fail);
e.EmitLeafTerminal(terminal.then_, initial_location, is_single_step);
e.EmitTerminal(terminal.then_, initial_location, is_single_step);
e.code.L(fail);
e.EmitLeafTerminal(terminal.else_, initial_location, is_single_step);
return true;
e.EmitTerminal(terminal.else_, initial_location, is_single_step);
}
bool EmitTerminalImpl(A32EmitX64& e, IR::Term::CheckHalt terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
void EmitTerminalImpl(A32EmitX64& e, IR::Term::CheckHalt terminal, IR::LocationDescriptor initial_location, bool is_single_step) {
e.code.cmp(dword[e.code.ABI_JIT_PTR + offsetof(A32JitState, halt_reason)], 0);
e.code.jne(e.code.GetForceReturnFromRunCodeAddress());
e.EmitLeafTerminal(terminal.else_, initial_location, is_single_step);
return true;
e.EmitTerminal(terminal.else_, initial_location, is_single_step);
}
}
bool A32EmitX64::EmitLeafTerminal(IR::Term::LeafTerminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step) noexcept {
if (auto const x = std::get_if<IR::Term::ReturnToDispatch>(&terminal))
return EmitTerminalImpl(*this, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::LinkBlock>(&terminal))
return EmitTerminalImpl(*this, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::LinkBlockFast>(&terminal))
return EmitTerminalImpl(*this, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::PopRSBHint>(&terminal))
return EmitTerminalImpl(*this, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::FastDispatchHint>(&terminal))
return EmitTerminalImpl(*this, *x, initial_location, is_single_step);
void EmitTerminalImpl(A32EmitX64&, IR::Term::Invalid, IR::LocationDescriptor, bool) {
UNREACHABLE();
}
}
bool A32EmitX64::EmitTerminal(IR::Term::Terminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step) noexcept {
if (auto const e = std::get_if<IR::Term::LeafTerminal>(&terminal))
return EmitLeafTerminal(*e, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::If>(&terminal))
return EmitTerminalImpl(*this, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::CheckBit>(&terminal))
return EmitTerminalImpl(*this, *x, initial_location, is_single_step);
if (auto const x = std::get_if<IR::Term::CheckHalt>(&terminal))
return EmitTerminalImpl(*this, *x, initial_location, is_single_step);
UNREACHABLE();
void A32EmitX64::EmitTerminal(IR::Terminal terminal, IR::LocationDescriptor initial_location, bool is_single_step) noexcept {
boost::apply_visitor([this, initial_location, is_single_step](auto x) {
EmitTerminalImpl(*this, x, initial_location, is_single_step);
}, terminal);
}
void A32EmitX64::EmitPatchJg(const IR::LocationDescriptor& target_desc, CodePtr target_code_ptr) {
@@ -112,8 +112,7 @@ public:
// Terminal instruction emitters
void EmitSetUpperLocationDescriptor(IR::LocationDescriptor new_location, IR::LocationDescriptor old_location);
bool EmitLeafTerminal(IR::Term::LeafTerminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step) noexcept override;
bool EmitTerminal(IR::Term::Terminal const& terminal, IR::LocationDescriptor initial_location, bool is_single_step) noexcept override;
void EmitTerminal(IR::Terminal terminal, IR::LocationDescriptor initial_location, bool is_single_step) noexcept override;
// Patching
void Unpatch(const IR::LocationDescriptor& target_desc) override;

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