Compare commits

...

50 Commits

Author SHA1 Message Date
wildcard bd23a55ad8 [vulkan] Fix vuid 04553 2026-02-20 23:37:49 +01:00
xbzk 732b7eb560 [file_sys] added packed language entries support (#3585)
Normally,  language_entries contained plain UTF-8 names.
In BotW v1.9.0, that title block is no longer directly readable as old UTF-8, so we were parsing binary data as text and going nuts.
...
In patch_manager.cpp (ParseControlNCA), I added a validity check: If update title text is unreadable, we keep update metadata but copy only the base language_entries block (0x0000..0x2FFF) so the game name is valid again.

UPDATE:
managed to decode the new language entries is a raw headerless zlib deflate.
added support for proper detection and inflation.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3585
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-20 23:28:24 +01:00
lizzie 93eecca894 [xbyak] fix unordered map that wasn't actually wanting to be unordered (#3589)
It seems to be related to the fact multimap on xbyak doesn't properly work if it's unordered
It also seems to NOT play nice at all with unstable iterators (like those found on ankerl) - either we use boost or just let xbyak use normal std

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3589
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-20 19:28:36 +01:00
lizzie d5aa10d572 [dynarmic] make Xbyak::CodeGen use Ankerl for backing unordered maps (#3438)
standard std::unordered_map and std::unordered_set sucks, hadn't found drop-in replacement for multimap, but this change should bring a nice perf boost for x86_64 :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3438
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-20 16:38:17 +01:00
crueter 308a995275 [desktop] Revert FPS counter to 500ms (#3586)
This broke things, needs more investigation.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3586
2026-02-20 15:59:53 +01:00
crueter f8145152c7 [cmake] Fix MoltenVK Fetch and Dynarmic tests build (#3559)
Originally was a test for Qt 6.9.3. Still broken, I have absolutely zero idea how to fix it.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3559
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-20 15:59:45 +01:00
lizzie c9c136bea7 [texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. (#3579)
(Merge of #3495 + #3108)

This PR works around to simplify math operations on hot pointers inside the access and requests to the cache of buffers and texture cache, removing previous logic of indirection and replaced by a PoD approach.

This will ensure less CPU times spended on the same request and flow directly into another chain of the render, in the same way, command queue currently uses an internal mutex that constraints the flow of data within the GPU threads, we're moving over a single command, I verified to keep using mutexes instead of internal mutex + mutex per operation, which are resolved by themselves.

In simplier words, this aims to improve performance on those games and devices where the waits for next orders on GPU commands were heavier than a single verification.

Co-Authored-by: @CamilleLaVey
Co-Authored-by: @Lizzie
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3579
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-20 00:52:07 +01:00
lizzie 6f9d025ad2 [host_memory] avoid doing madvise(2) syscall for a simple memset op (#3108)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3108
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-19 09:16:19 +01:00
lizzie ab129cf314 Revert "[vk] Simplified layouts per driver configuration (#3271)" (#3571)
causes evil VUID bullshit

This reverts commit 75fda70db2.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3571
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-19 04:07:45 +01:00
lizzie 72b3f3a8a5 [dynarmic] remove dead-code arm/thumb disassembler (#3546)
llvm already does this, no need to reinvent the wheel

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3546
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-17 19:15:59 +01:00
John 5fb3ae487c [windows] Return x86 microsleep for Windows (#3563)
Microsleep removal may have regressed AOC in msvc

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3563
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-17 06:15:45 +01:00
lizzie 86e02aceba [video_core] remove static texture scratch buffer and just use something allocated on vec (#3560)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3560
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-16 21:51:46 +01:00
lizzie 50ec0892c6 [meta] restore normal icon, valentine is over (#3556)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3556
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 23:11:46 +01:00
crueter f4e7fc91ba [cmake, frontend] Fix update checker and move to self-hosted Git (#3558)
httplib doesn't like when you include the protocol, as it would seem

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3558
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-15 20:51:05 +01:00
crueter 45c9f9bbb3 [desktop] Add basic Frametime/FPS overlay (#3537)
Just displays min, max, avg frametime/fps, alongside a chart of FPS in
the last 30 seconds.

Notes:
- Qt Charts is now required
- FPS/frametime collector now runs 2x as often. TODO: keep status bar at
  500ms, but put perf overlay at 250ms

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3537
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-15 19:22:19 +01:00
MaranBr 8e373eb714 [vulkan] Improve frame pacing (#3535)
This improves frame pacing control, fixes accumulated drift, and adds the ability to change it while the game is running.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3535
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-15 04:12:01 +01:00
lizzie 75ebfaa090 [common] autogenerate unique console serial for every install (#3550)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3550
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 04:11:39 +01:00
DraVee e3035ae8f2 [cmake] Use https over http (#3554)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3554
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-15 03:42:05 +01:00
lizzie bcd22d9f8b [windows] return x86 microsleep for mingw only (#3544)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3544
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 03:41:25 +01:00
lizzie 4e7c036c7e [hle] fix spl being registered as 'spl' instead of 'spl:' (#3549)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3549
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 02:39:27 +01:00
crueter 19e2dba35a [cmake] CPMUtil: Don't consider system packages if FORCE_BUNDLED is on (#3539)
Thanks, Debian.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3539
2026-02-14 03:33:03 +01:00
crueter 0634b4a278 [externals] Update SDL2 CI (#3538)
https://github.com/eden-emulator/Issue-Reports/issues/327

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3538
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-14 03:24:36 +01:00
John ee428deb1e [settings] Set EDS to 2 as default on Windows/FreeBSD (#3532)
<video src="/attachments/9a1b2e43-0acf-4a40-9be5-db93b1164111" title="Regressions" controls></video>

This PR fixes Sonic's broken graphics.

- EDS3 hard coded as _WIN32 default broke graphics and was the issue. Manually adjusting EDS[0-3] per-game/global settings can not fix graphics.
- EDS2 hard coded as _WIN32 default fixes graphical issues. Manually adjusting EDS[0-3] per-game/global settings works as intended.
- EDS0 as _WIN32 default was also tested and works. Old logic behavior before #292 regression.

Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3532
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-13 18:37:42 +01:00
lizzie 07bc77c7e7 [dynarmic] Fix Sonic X shadow regression due to aggresive const prop discarding NZCV side ffects (#3534)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3534
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-13 16:10:09 +01:00
lizzie 72973fe582 [dynarmic] fix NSBU regressions (#3533)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3533
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-13 11:51:34 +01:00
lizzie c263b6af6f [dynarmic] add current code page cache (#3459)
should make JIT translation a bit faster - especially for non-fastmem
test if thumb still werks

previously:
we read 32-bits one by one, and do translation **for each u32 we read**

now:
one big read of 4096 bytes (aligned of course), only 1 VAddr translation

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3459
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 02:14:50 +01:00
PavelBARABANOV e46576b4c3 [android] add graphics artifacts warning to bloom fix description (#3471)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3471
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-12 01:56:16 +01:00
lizzie 89bcb73d47 [dynarmic] x86 direct immediate call for host calls within 2G (#3508)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3508
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:45:22 +01:00
MaranBr 7d81a724ef [shader_recompiler] Fix Shuffle handling for Position attributes (#3406)
This fixes the rescaling path to properly convert to F32, matching native 1x behavior for any resolution.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3406
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-12 01:34:25 +01:00
lizzie 634686d59b [dynarmic] add back A64 identity pass (#3519)
results in way better codegen (less noise for movs and all dat)
i think it was removed by accident by me, oops

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3519
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:33:51 +01:00
lizzie d0af14632e [dynarmic] UseScratchGpr for path with immediate additions; lea materialisation with in-range s32 immediate (+immediate carry) (#2958)
Allows regalloc to more aggressively take on registers for immediate codepath; also uses lea for stc/adc (since carry can equate +1 in some cases)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2958
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:33:22 +01:00
lizzie c87986b276 [dynarmic] reuse IR::Block memory instead of creating new block each time (#3501)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3501
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:32:55 +01:00
lizzie b600b90d53 [dynarmic] Make SetX/GetW pairs optimized by getSet pass (#3518)
this results in removed reloads for any code that uses those heavily :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3518
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:32:26 +01:00
crueter 2b979024cb [frontend] Slow and Turbo modes (#3525)
Closes #3344

Adds slow and turbo modes with configurable speeds that can then be
toggled by the user. Behavior is:
- Standard/slow limit, toggle turbo = turbo
- Turbo limit, toggle turbo = standard
- Standard/turbo limit, toggle slow = slow
- Slow limit, toggle slow = standard

Enabling the turbo/slow mode enables the frame limiter unconditionally.

This has some conflicts with VSync. For example when I set my refresh
rate to 60hz and enable vsync, turbo mode does nothing. Not sure how to
go about fixing this, @MaranBr probably knows better the proper
solution.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3525
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-02-12 01:31:55 +01:00
MaranBr 5f676a6a55 [vulkan] Add support for target FPS frame pacing (#3494)
This allows users to choose how the emulator manages frame pacing to reduce stuttering and provide a smoother and more consistent frame rate.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3494
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-12 00:23:19 +01:00
xbzk 2ab5b37137 [android, ui] unswizzle combo picker core (#3516)
Combo picker for unswizzle. Attempt to combine settings + Enable toggle added.
WARNING! The toggle won't have effect! It just controls GPU_UNSWIZZLE_ENABLED boolean setting, and will need @PavelBARABANOV unswizzle enable/disable integration.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3516
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-12 00:11:54 +01:00
lizzie f6547fac8c [dynarmic] Define LSW on the same argument/use scratch gpr (#3520)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3520
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 23:13:40 +01:00
lizzie 9c685c1449 [dynarmic] inline SM4 ARM operation (#3474)
most useless function call ever
why even call? just look it up! it's right there!

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3474
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 19:41:36 +01:00
crueter aaf1a597ef [externals] Don't force xbyak to be bundled (#3526)
I explicitly asked for it to be removed, and it was added back again.
Why?

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3526
2026-02-11 19:37:20 +01:00
lizzie 850fc372b7 [dynarmic] AVX512CD impl for lzcnt16 (#3499)
dont have AVX512CD to verify the change; but should[tm] work

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3499
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 19:36:23 +01:00
lizzie bad9d8043b [dynarmic, externals] update to xbyak v7.33.2 (#3505)
PLEASE test, & provide gdb logs kthx!

mainly because there is a bug with pop/push for r8-r15:
https://github.com/herumi/xbyak/commit/94f6fe6941103a826db63d1e98cc27ba19024668
(may have been linked as to why Engage had SCREECH when doing xmm spills!)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3505
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 19:35:29 +01:00
lizzie 8e8e66f880 [vk] load VK_KHR_GET_SURFACE_CAPABILITIES_2 on drivers (not a hard requirement) for maintainance 1 (#3514)
fixes VVL, but doesnt make it a hard requirement so drivers which cant load it for some reason just, dont

Validation Error: [ VUID-vkCreateInstance-ppEnabledExtensionNames-01388 ] | MessageID = 0xe5e52180
vkCreateInstance(): pCreateInfo->ppEnabledExtensionNames[3] Missing extension required by the instance extension VK_EXT_surface_maintenance1: VK_KHR_get_surface_capabilities2.
The Vulkan spec states: All required extensions for each extension in the VkInstanceCreateInfo::ppEnabledExtensionNames list must also be present in that list (https://docs.vulkan.org/spec/latest/chapters/initialization.html#VUID-vkCreateInstance-ppEnabledExtensionNames-01388)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3514
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 18:54:24 +01:00
lizzie fec5ac2298 [meta] add San Valentine's 2026 icon variation (#3476)
Pinkish theme as well, very fruity, very nice

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3476
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 05:04:39 +01:00
lizzie 19494bc7ac [network, qt] use jthread and use std::vector for packet list instead of std::list (#254)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/254
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 03:00:15 +01:00
Maufeat 28a78d76fe [audio] add splitter_size (#3477)
Thanks to: https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/257
Credits to Coxxs and his friend.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3477
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-11 01:13:09 +01:00
lizzie 6b3f8e1b62 [core/internal_network] cleanup network interface code a bit (#2905)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2905
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 22:17:24 +01:00
lizzie aacc40254c [cmake, ci/scripts] update missed YUZU_ENABLE_LTO -> ENABLE_LTO (#3503)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3503
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 21:33:22 +01:00
lizzie efd26c3e4d [android, nce] Remove LRU-Cache (#3500)
This PR removes the obsolete logic of LRU-cache within, removing old and dead code, allows Android to avoid unnecesary usage of memory caching, aside to prevent some old bugs to arise in other systems that allows NCE, improves a small margin of performance and makes memory ram consumption overall better, by 300 - 500mb, revealing that part of the code was still active, even if LRU wasn't enabled.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Signed-off-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3500
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:45:02 +01:00
lizzie a8093c2a3c [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:34:07 +01:00
lizzie 0f8b35c4cd [vk, macos] fix missing VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT sType (#3510)
sType wasn't properly set for the creationInfo struct (was init to 0)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3510
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-09 21:21:14 +01:00
265 changed files with 3937 additions and 4617 deletions
+2 -3
View File
@@ -1,6 +1,6 @@
#!/bin/bash -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
case "$1" in
@@ -104,8 +104,7 @@ cmake .. -G Ninja \
-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
-DYUZU_USE_FASTER_LD=ON \
-DYUZU_ENABLE_LTO=ON \
-DDYNARMIC_ENABLE_LTO=ON \
-DENABLE_LTO=ON \
"${EXTRA_CMAKE_FLAGS[@]}"
ninja -j${NPROC}
Regular → Executable
+2 -3
View File
@@ -1,6 +1,6 @@
#!/bin/bash -ex
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
if [ "$COMPILER" == "clang" ]
@@ -32,9 +32,8 @@ cmake .. -G Ninja \
-DYUZU_ROOM_STANDALONE=OFF \
-DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \
-DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \
-DYUZU_ENABLE_LTO=ON \
-DENABLE_LTO=ON \
-DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \
-DDYNARMIC_ENABLE_LTO=ON \
-DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \
-DUSE_CCACHE=${CCACHE:-false} \
-DENABLE_UPDATE_CHECKER=${DEVEL:-true} \
@@ -0,0 +1,26 @@
From b3622608433c183ba868a1dc8dd9cf285eb3b916 Mon Sep 17 00:00:00 2001
From: Dario Petrillo <dario.pk1@gmail.com>
Date: Thu, 27 Nov 2025 23:12:38 +0100
Subject: [PATCH] avoid extra memset when clearing an empty table
---
include/ankerl/unordered_dense.h | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/include/ankerl/unordered_dense.h b/include/ankerl/unordered_dense.h
index 0835342..4938212 100644
--- a/include/ankerl/unordered_dense.h
+++ b/include/ankerl/unordered_dense.h
@@ -1490,8 +1490,10 @@ class table : public std::conditional_t<is_map_v<T>, base_table_type_map<T>, bas
// modifiers //////////////////////////////////////////////////////////////
void clear() {
- m_values.clear();
- clear_buckets();
+ if (!empty()) {
+ m_values.clear();
+ clear_buckets();
+ }
}
auto insert(value_type const& value) -> std::pair<iterator, bool> {
+3 -2
View File
@@ -576,6 +576,7 @@ add_subdirectory(externals)
# pass targets from externals
find_package(enet)
find_package(MbedTLS)
find_package(unordered_dense REQUIRED)
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak)
@@ -640,7 +641,7 @@ if (ENABLE_QT)
list(APPEND CMAKE_PREFIX_PATH "${Qt6_DIR}")
endif()
find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Concurrent)
find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Charts Concurrent)
if (YUZU_USE_QT_MULTIMEDIA)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)
@@ -679,7 +680,7 @@ if (ENABLE_QT)
## Components ##
# Best practice is to ask for all components at once, so they are from the same version
set(YUZU_QT_COMPONENTS Core Widgets Concurrent)
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent)
if (PLATFORM_LINUX)
list(APPEND YUZU_QT_COMPONENTS DBus)
endif()
+5 -1
View File
@@ -84,7 +84,11 @@ function(SystemPackageViable JSON_NAME)
parse_object(${object})
string(REPLACE " " ";" find_args "${find_args}")
find_package(${package} ${version} ${find_args} QUIET NO_POLICY_SCOPE)
if (${package}_FORCE_BUNDLED)
set(${package}_FOUND OFF)
else()
find_package(${package} ${version} ${find_args} QUIET NO_POLICY_SCOPE)
endif()
set(${pkg}_VIABLE ${${package}_FOUND} PARENT_SCOPE)
set(${pkg}_PACKAGE ${package} PARENT_SCOPE)
+7 -4
View File
@@ -36,14 +36,17 @@ set(GIT_DESC ${BUILD_VERSION})
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "http://api.github.com")
if (NIGHTLY_BUILD)
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "api.github.com")
set(BUILD_AUTO_UPDATE_API_PATH "/repos/")
set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly")
set(REPO_NAME "Eden Nightly")
else()
set(BUILD_AUTO_UPDATE_REPO "eden-emulator/Releases")
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_REPO "eden-emu/eden")
set(REPO_NAME "Eden")
endif()
+211
View File
@@ -0,0 +1,211 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="512"
height="512"
fill="none"
viewBox="0 0 512 512"
version="1.1"
id="svg7"
sodipodi:docname="EdenLogoLoveWhiteV3.svg"
inkscape:version="1.4.3 (0d15f75, 2025-12-25)"
xml:space="preserve"
inkscape:export-filename="dev.eden_emu.eden.png"
inkscape:export-xdpi="96"
inkscape:export-ydpi="96"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:dc="http://purl.org/dc/elements/1.1/">
<metadata
id="metadata1">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:creator>
<cc:Agent>
<dc:title>Madeline_Dev</dc:title>
<dc:identifier>mailto:madelvidel@gmail.com</dc:identifier>
</cc:Agent>
</dc:creator>
<dc:date>2025</dc:date>
<dc:license
rdf:resource="https://www.gnu.org/licenses/gpl-3.0.html" />
<dc:rights>2025 Eden Emulator Project</dc:rights>
<dc:source>https://git.eden-emu.dev</dc:source>
</cc:Work>
</rdf:RDF>
</metadata>
<defs
id="defs7"><linearGradient
id="swatch14"
inkscape:swatch="solid"><stop
style="stop-color:#66003b;stop-opacity:1;"
offset="0"
id="stop14" /></linearGradient><linearGradient
id="linearGradient1"
inkscape:collect="always"><stop
style="stop-color:#ffffff;stop-opacity:0.50980395;"
offset="0"
id="stop1" /><stop
style="stop-color:#000000;stop-opacity:0;"
offset="1"
id="stop2" /></linearGradient><linearGradient
id="linearGradient11"
inkscape:collect="always"><stop
style="stop-color:#9523a7;stop-opacity:0.50980395;"
offset="0"
id="stop11" /><stop
style="stop-color:#ffabad;stop-opacity:1;"
offset="0.99898213"
id="stop20" /><stop
style="stop-color:#ffffff;stop-opacity:0;"
offset="0.99898213"
id="stop12" /></linearGradient><linearGradient
inkscape:collect="always"
xlink:href="#linearGradient11"
id="linearGradient12"
x1="109.74531"
y1="106.54533"
x2="431.05463"
y2="427.85461"
gradientUnits="userSpaceOnUse"
spreadMethod="reflect"
gradientTransform="matrix(1.0945321,0,0,1.0945321,-39.661525,-35.159057)" /><linearGradient
inkscape:collect="always"
xlink:href="#linearGradient1"
id="linearGradient2"
x1="125.40197"
y1="271.834"
x2="431.02424"
y2="271.834"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(1.0964243,0,0,1.0253208,-40.187969,-20.060025)" /><filter
inkscape:label="Light Contour"
inkscape:menu="Image Paint and Draw"
inkscape:menu-tooltip="Uses vertical specular light to draw lines"
style="color-interpolation-filters:sRGB"
id="filter11"
x="-0.01907517"
y="-0.054959154"
width="1.0379885"
height="1.1092314"><feGaussianBlur
in="SourceGraphic"
stdDeviation="0.38250006"
result="result3"
id="feGaussianBlur9" /><feComponentTransfer
result="result1"
in="result3"
id="feComponentTransfer9"><feFuncR
type="discrete"
tableValues="0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1"
id="feFuncR9" /><feFuncG
type="discrete"
tableValues="0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1"
id="feFuncG9" /><feFuncB
type="discrete"
tableValues="0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1"
id="feFuncB9" /></feComponentTransfer><feGaussianBlur
result="result5"
stdDeviation="0.01"
id="feGaussianBlur10" /><feBlend
in2="result5"
result="result6"
mode="lighten"
in="result5"
id="feBlend10" /><feColorMatrix
in="result6"
type="luminanceToAlpha"
result="result2"
id="feColorMatrix10" /><feSpecularLighting
surfaceScale="5"
result="result9"
specularExponent="20"
in="result2"
specularConstant="1"
id="feSpecularLighting10"><feDistantLight
azimuth="180"
elevation="90"
id="feDistantLight10" /></feSpecularLighting><feComposite
in2="result6"
operator="arithmetic"
in="result9"
k1="0.4"
k3="0.7"
result="result3"
id="feComposite10"
k2="0"
k4="0" /><feBlend
in2="result1"
in="result3"
mode="normal"
result="result8"
id="feBlend11" /><feComposite
in2="SourceGraphic"
in="result8"
operator="in"
result="result7"
id="feComposite11" /></filter></defs><sodipodi:namedview
id="namedview7"
pagecolor="#ffffff"
bordercolor="#000000"
borderopacity="0.25"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:zoom="1.35"
inkscape:cx="254.81481"
inkscape:cy="260.37037"
inkscape:window-width="1920"
inkscape:window-height="1001"
inkscape:window-x="-9"
inkscape:window-y="-9"
inkscape:window-maximized="1"
inkscape:current-layer="svg7"
showguides="false" /><circle
style="fill:url(#linearGradient12);fill-opacity:1;stroke:#e4e4e4;stroke-width:14.0448;stroke-opacity:1;paint-order:stroke fill markers"
id="path8"
cx="256.2999"
cy="257.2999"
r="248.67769" /><path
id="path15"
style="fill:url(#linearGradient2);fill-opacity:1;stroke:#ffffff;stroke-width:16.9642;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.52156866;paint-order:stroke fill markers"
d="m 306.72111,24.233031 c 0,0 -11.98397,40.08696 -18.0546,60.431848 -12.96613,9.503601 -21.49377,18.397701 -21.49377,18.397701 0,0 -23.41313,-31.029398 -45.74145,-43.934598 -22.32833,-12.905201 -52.42065,-11.242483 -52.42065,-11.242483 0,0 -12.50052,4e-4 -27.63117,5.537132 -15.13066,5.536732 -21.27107,9.227888 -21.27107,9.227888 0,0 15.35165,-0.410529 37.93799,6.766716 22.58635,7.177243 32.45374,11.484796 32.45374,11.484796 l 31.02752,-6.562453 -8.44161,11.074275 c 0,0 14.80259,8.920284 22.80648,16.917787 8.0039,7.9975 11.73088,12.50812 11.73088,12.50812 0,0 -13.92373,-5.43341 -56.68427,-1.74226 -42.76055,3.69116 -84.86368,56.39265 -84.86368,56.39265 0,0 41.22428,-15.9958 65.5649,-21.32747 24.34062,-5.33166 47.58524,-7.9983 47.58524,-7.9983 0,0 -18.41865,7.3827 -38.15428,38.3474 -19.73564,30.96468 -14.0351,80.18128 -14.0351,80.18128 0,0 31.35774,-59.05848 61.39977,-78.94969 30.04203,-19.89124 36.182,-20.50642 36.182,-20.50642 0,0 -24.1209,48.39514 -33.55015,126.11445 -9.42924,77.71931 30.26089,207.72959 30.26089,207.72959 l 47.80367,-6.97298 c 0,0 -45.61041,-42.24281 -49.55753,-151.33695 -3.94713,-109.09413 16.66479,-174.30453 16.66479,-174.30453 0,0 17.10508,1.23039 42.54213,32.81027 25.43704,31.57987 40.34713,57.41795 40.34713,57.41795 0,0 9.65024,-51.26683 -11.4011,-74.64415 -21.05135,-23.3773 -53.50637,-33.62931 -53.50637,-33.62931 0,0 13.70573,-6.66419 42.10313,-4.71609 28.39738,1.94813 87.30278,27.12897 87.30278,27.12896 0,0 -15.8158,-25.5214 -52.87463,-43.21167 -37.05881,-17.69028 -81.35597,0.29238 -81.35597,0.29238 0,0 4.13589,-15.37277 29.10021,-32.628037 24.96432,-17.25527 56.907,-34.36427 56.907,-34.36427 0,0 -26.3595,1.160335 -55.20025,12.035504 -7.176,2.7059 -14.064,6.299542 -20.36309,10.173104 l 17.40574,-51.051762 z" /><path
id="path4-2-6"
style="fill:#ffffff;fill-opacity:0.509804;stroke:#ffffff;stroke-width:8.49614;stroke-dasharray:none;stroke-opacity:0.521569"
d="m 105.64857,363.95957 a 27.851731,25.309928 0 0 0 -7.115581,35.20471 27.851731,25.309928 0 0 0 5.656921,5.48617 c 7.16052,5.83605 21.58543,14.65841 45.88391,17.847 37.57172,4.93039 41.7105,10.38005 41.71122,10.381 -4.5e-4,-6e-4 -4.13529,-5.45309 4.14459,-39.11953 5.35491,-21.77281 1.40624,-37.16078 -2.05217,-45.31698 a 27.851731,25.309928 0 0 0 -3.63281,-6.75471 27.851731,25.309928 0 0 0 -38.74027,-6.4662 27.851731,25.309928 0 0 0 -7.11556,35.20472 27.851731,25.309928 0 0 0 -38.74025,-6.46618 z" /><path
id="path4-2-6-1"
style="fill:#ffffff;fill-opacity:0.50980395;stroke:#ffffff;stroke-width:6.89965;stroke-dasharray:none;stroke-opacity:0.519962"
d="m 351.29524,378.32915 a 20.862787,22.283365 87.929759 0 0 -28.94663,11.7882 20.862787,22.283365 87.929759 0 0 -1.50914,6.04125 c -1.09835,7.13663 -1.16134,20.16231 7.28339,36.72931 13.0577,25.61689 10.90177,30.69793 10.90138,30.69882 2.4e-4,-5.6e-4 2.16,-5.08045 30.49632,-15.43688 18.32576,-6.69765 27.84648,-16.23659 32.287,-22.14109 a 20.862787,22.283365 87.929759 0 0 3.33646,-5.36755 20.862787,22.283365 87.929759 0 0 -12.45108,-27.05014 20.862787,22.283365 87.929759 0 0 -28.94664,11.78822 20.862787,22.283365 87.929759 0 0 -12.45106,-27.05014 z" /><path
id="path4-2-6-1-5"
style="fill:#ffffff;fill-opacity:0.50980395;stroke:#ffffff;stroke-width:6.89965;stroke-dasharray:none;stroke-opacity:0.52156866"
d="m 83.024352,249.4105 a 22.283365,20.862787 0 0 0 -29.353581,10.73482 22.283365,20.862787 0 0 0 -1.72639,5.98278 c -1.35544,7.0923 -1.88894,20.10721 5.951801,36.96846 12.12378,26.07187 9.7857,31.07171 9.78528,31.07259 2.6e-4,-5.5e-4 2.34212,-4.99911 31.03406,-14.32513 18.555748,-6.03127 28.414858,-15.22005 33.065768,-20.96029 a 22.283365,20.862787 0 0 0 3.52818,-5.24352 22.283365,20.862787 0 0 0 -11.46577,-27.48227 22.283365,20.862787 0 0 0 -29.353588,10.73483 22.283365,20.862787 0 0 0 -11.46576,-27.48227 z" /><path
id="path4-2-6-1-9"
style="fill:#ffffff;fill-opacity:0.50980395;stroke:#ffffff;stroke-width:5.01078;stroke-dasharray:none;stroke-opacity:0.519962"
d="m 320.97602,291.36362 a 16.625347,14.748181 0 0 0 -21.90036,7.58859 16.625347,14.748181 0 0 0 -1.28804,4.2293 c -1.01128,5.01364 -1.40932,14.21406 4.44057,26.1335 9.0454,18.43055 7.30098,21.965 7.30067,21.96562 2e-4,-3.9e-4 1.74743,-3.53394 23.15415,-10.12663 13.84423,-4.26358 21.19999,-10.75925 24.66998,-14.8171 a 16.625347,14.748181 0 0 0 2.63233,-3.70671 16.625347,14.748181 0 0 0 -8.55447,-19.42758 16.625347,14.748181 0 0 0 -21.90037,7.58859 16.625347,14.748181 0 0 0 -8.55446,-19.42758 z" /><path
id="path4-2-6-1-9-8"
style="fill:#ffffff;fill-opacity:0.50980395;stroke:#ffffff;stroke-width:4.22313;stroke-dasharray:none;stroke-opacity:0.519962"
d="m 416.90426,193.13811 a 12.322476,14.134158 82.30909 0 0 -17.56469,8.83612 12.322476,14.134158 82.30909 0 0 -0.59553,3.65007 c -0.27175,4.26676 0.45709,11.92642 6.76182,21.10665 9.74867,14.19503 8.68847,17.32338 8.68827,17.3239 1.2e-4,-3.3e-4 1.06282,-3.12827 18.32699,-11.08266 11.16516,-5.14424 16.60821,-11.37802 19.06101,-15.14093 a 12.322476,14.134158 82.30909 0 0 1.788,-3.37453 12.322476,14.134158 82.30909 0 0 -9.45059,-15.07737 12.322476,14.134158 82.30909 0 0 -17.5647,8.83612 12.322476,14.134158 82.30909 0 0 -9.45058,-15.07737 z" /><path
id="path4-2-6-1-9-8-4"
style="fill:#ffffff;fill-opacity:0.50980395;stroke:#ffffff;stroke-width:3.48342;stroke-dasharray:none;stroke-opacity:0.519962"
d="m 96.169666,99.754795 a 10.296362,11.508677 62.365085 0 0 -7.330189,13.841365 10.296362,11.508677 62.365085 0 0 1.473186,2.6805 c 2.008889,2.93989 6.437543,7.66269 15.415927,10.84633 13.88288,4.92276 14.77391,7.47086 14.77407,7.4713 -1e-4,-2.8e-4 -0.88925,-2.54921 6.69094,-15.67164 4.90232,-8.48655 5.37758,-15.08279 5.10162,-18.6847 a 10.296362,11.508677 62.365085 0 0 -0.5257,-3.042454 10.296362,11.508677 62.365085 0 0 -14.1348,-5.641051 10.296362,11.508677 62.365085 0 0 -7.33021,13.841385 10.296362,11.508677 62.365085 0 0 -14.134844,-5.641035 z" /><path
id="path4-2-6-1-9-8-4-9-2"
style="fill:#ffffff;fill-opacity:0.5117;stroke:#ffffff;stroke-width:3.05139;stroke-dasharray:none;stroke-opacity:0.519962"
d="m 296.64657,233.26347 a 8.8114666,10.319195 80.445391 0 0 -11.58972,8.06989 8.8114666,10.319195 80.445391 0 0 0.0366,2.62543 c 0.35019,3.02392 1.86017,8.32306 7.60386,14.09672 8.8812,8.92759 8.51432,11.23624 8.51426,11.23663 5e-5,-2.5e-4 0.36876,-2.30885 11.85385,-9.72788 7.4277,-4.79799 10.57103,-9.75243 11.86523,-12.65455 a 8.8114666,10.319195 80.445391 0 0 0.86244,-2.55882 8.8114666,10.319195 80.445391 0 0 -8.77837,-9.57865 8.8114666,10.319195 80.445391 0 0 -11.58975,8.06989 8.8114666,10.319195 80.445391 0 0 -8.77842,-9.57866 z" /><path
id="path4-2-6-1-9-8-4-9-2-6"
style="fill:#ffffff;fill-opacity:0.5117;stroke:#ffffff;stroke-width:2.49738;stroke-dasharray:none;stroke-opacity:0.519962"
d="m 403.95446,91.44744 a 7.0950375,8.5844443 82.142743 0 0 -9.64888,6.492875 7.0950375,8.5844443 82.142743 0 0 0.0305,2.112375 c 0.29155,2.43298 1.54866,6.69657 6.33049,11.34195 7.39392,7.18298 7.08848,9.04046 7.08843,9.04078 4e-5,-2.1e-4 0.307,-1.85765 9.86876,-7.82686 6.18383,-3.86038 8.80077,-7.84663 9.87824,-10.18161 a 7.0950375,8.5844443 82.142743 0 0 0.718,-2.05879 7.0950375,8.5844443 82.142743 0 0 -7.30831,-7.706798 7.0950375,8.5844443 82.142743 0 0 -9.64889,6.492875 7.0950375,8.5844443 82.142743 0 0 -7.30834,-7.706797 z" /><path
id="path4-2-6-1-9-8-4-9-5"
style="fill:#ffffff;fill-opacity:0.5117;stroke:#ffffff;stroke-width:7.54176;stroke-dasharray:none;stroke-opacity:0.521569"
d="m 410.46352,265.86621 a 24.802737,22.39469 2.0523303 0 0 -30.17074,15.95063 24.802737,22.39469 2.0523303 0 0 -0.74427,6.61415 c -0.12337,7.7333 1.79614,21.62064 13.65297,38.28529 18.33368,25.76802 16.72835,31.4347 16.72811,31.43572 1.4e-4,-6.3e-4 1.60998,-5.66652 31.32518,-20.02007 19.21759,-9.28266 28.27643,-20.56192 32.27921,-27.37361 a 24.802737,22.39469 2.0523303 0 0 2.8654,-6.11021 24.802737,22.39469 2.0523303 0 0 -17.88248,-27.36631 24.802737,22.39469 2.0523303 0 0 -30.17081,15.95066 24.802737,22.39469 2.0523303 0 0 -17.88257,-27.36625 z" /><path
id="path4-2-6-1-9-8-5"
style="fill:#ffffff;fill-opacity:0.50980395;stroke:#ffffff;stroke-width:3.6405;stroke-dasharray:none;stroke-opacity:0.519962"
d="m 114.43099,189.33754 a 10.333135,12.525309 79.004057 0 0 -14.00848,9.75499 10.333135,12.525309 79.004057 0 0 0.0547,3.08382 c 0.43602,3.54457 2.28588,9.73496 9.26636,16.38295 10.79359,10.27954 10.35819,13.00063 10.3581,13.00111 6e-5,-3e-4 0.4377,-2.72141 14.32197,-11.70923 8.9793,-5.8126 12.76786,-11.70785 14.32433,-15.14812 a 10.333135,12.525309 79.004057 0 0 1.03481,-3.02677 10.333135,12.525309 79.004057 0 0 -10.67161,-11.04688 10.333135,12.525309 79.004057 0 0 -14.00848,9.75501 10.333135,12.525309 79.004057 0 0 -10.6716,-11.04688 z" /><path
id="path4-2-6-1-9-8-4-9-2-2"
style="fill:#ffffff;fill-opacity:0.5117;stroke:#ffffff;stroke-width:3.62674;stroke-dasharray:none;stroke-opacity:0.519962"
d="m 178.56055,273.32338 a 10.656883,12.053184 66.089768 0 0 -7.97821,14.16205 10.656883,12.053184 66.089768 0 0 1.49012,2.79504 c 2.04675,3.07265 6.5954,8.03049 15.94965,11.48124 14.46412,5.33577 15.34612,7.98353 15.34628,7.98398 -8e-5,-2.8e-4 -0.88012,-2.64887 7.3455,-16.0639 5.31973,-8.67576 5.95524,-15.47956 5.74045,-19.20452 a 10.656883,12.053184 66.089768 0 0 -0.48843,-3.15169 10.656883,12.053184 66.089768 0 0 -14.7135,-6.08217 10.656883,12.053184 66.089768 0 0 -7.97826,14.1621 10.656883,12.053184 66.089768 0 0 -14.71355,-6.08215 z" /></svg>

After

Width:  |  Height:  |  Size: 15 KiB

+1
View File
@@ -0,0 +1 @@
#e48cc9ff
File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 42 KiB

+1 -4
View File
@@ -6,7 +6,4 @@ Debugging on physical hardware can get tedious and time consuming. Users are emp
**Standard key prefix**: Allows to redirect the key manager to a file other than `prod.keys` (for example `other` would redirect to `other.keys`). This is useful for testing multiple keysets. Default is `prod`.
**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as it will be writen in-place (that is, it will be filled with the default serial and then overwrite the serial from the beginning).
- Battery serial: `YUZU0EMULATOR14022024`
- Board serial: `YUZ10000000001`
If the user were to set their board serial as `ABC`, then it will be written in-place and the resulting serial would be `ABC10000000001`. There are no underlying checks to ensure correctness of serials other than a hard limit of 16-characters for both.
**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as only the first digits (excluding the last) will be accoutned for. Region settings will affect the generated serial. The serial corresponds to a non-OLED/Lite console.
+5 -11
View File
@@ -27,11 +27,7 @@ set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL ON)
# Xbyak
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
if (PLATFORM_SUN OR PLATFORM_OPENBSD OR PLATFORM_NETBSD OR PLATFORM_DRAGONFLY)
AddJsonPackage(xbyak_sun)
else()
AddJsonPackage(xbyak)
endif()
AddJsonPackage(xbyak)
endif()
# enet
@@ -66,6 +62,9 @@ if (NOT TARGET LLVM::Demangle)
add_library(LLVM::Demangle ALIAS demangle)
endif()
# unordered_dense
AddJsonPackage(unordered-dense)
if (YUZU_STATIC_ROOM)
return()
endif()
@@ -244,9 +243,6 @@ if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
AddJsonPackage(cpp-jwt)
endif()
# unordered_dense
AddJsonPackage(unordered-dense)
# FFMpeg
if (YUZU_USE_EXTERNAL_FFMPEG OR YUZU_USE_BUNDLED_FFMPEG)
add_subdirectory(ffmpeg)
@@ -411,12 +407,10 @@ if (APPLE)
# moltenvk
if (NOT YUZU_USE_BUNDLED_MOLTENVK)
find_library(MOLTENVK_LIBRARY MoltenVK)
else()
unset(MOLTENVK_LIBRARY)
endif()
# TODO: kosmickrisp?
if (NOT MOLTENVK_LIBRARY)
if (NOT MOLTENVK_LIBRARY OR YUZU_USE_BUNDLED_MOLTENVK)
AddJsonPackage(moltenvk)
set(MOLTENVK_LIBRARY "${moltenvk_SOURCE_DIR}/MoltenVK/dylib/macOS/libMoltenVK.dylib" CACHE STRING "" FORCE)
+9 -19
View File
@@ -48,23 +48,12 @@
"0001-fix-missing-decl.patch"
]
},
"xbyak_sun": {
"package": "xbyak",
"repo": "herumi/xbyak",
"tag": "v%VERSION%",
"hash": "b40dade90fb0e46a2bd52934f7ce461e37be931b571e58cbe2203bc08ed5b54c7ff1a29026c74c7f9805e4e3f6c9636deca528e6b4a8093ce7eae145218599f1",
"git_version": "7.29",
"bundled": true,
"skip_updates": true
},
"xbyak": {
"package": "xbyak",
"repo": "herumi/xbyak",
"tag": "v%VERSION%",
"hash": "1042090405c426e339506c179d53e91d4d545ce9c9f53d8f797caa092d589f913a9bcb9c8f31c4c60870acb954c556e305fb6732c66bc3c8f1cd924f9172def9",
"git_version": "7.22",
"bundled": true,
"skip_updates": true
"hash": "ac333d7bea1d61865bebebb116201a58db431946aa2f11aa042ef5795c390ff30af4d6c90ed3b3d24443a1d430703b08f14fc13b2fa405c155a241456ed78a47",
"git_version": "7.33.2"
},
"oaknut": {
"repo": "eden-emulator/oaknut",
@@ -91,10 +80,13 @@
"unordered-dense": {
"package": "unordered_dense",
"repo": "martinus/unordered_dense",
"tag": "v%VERSION%",
"hash": "b98b5d4d96f8e0081b184d6c4c1181fae4e41723b54bed4296717d7f417348b48fad0bbcc664cac142b8c8a47e95aa57c1eb1cf6caa855fd782fad3e3ab99e5e",
"sha": "7b55cab841",
"hash": "d2106f6640f6bfb81755e4b8bfb64982e46ec4a507cacdb38f940123212ccf35a20b43c70c6f01d7bfb8c246d1a16f7845d8052971949cea9def1475e3fa02c8",
"find_args": "CONFIG",
"git_version": "4.8.1"
"bundled": true,
"patches": [
"0001-avoid-memset-when-clearing-an-empty-table.patch"
]
},
"mbedtls": {
"package": "MbedTLS",
@@ -158,7 +150,7 @@
"package": "SDL2",
"name": "SDL2",
"repo": "crueter-ci/SDL2",
"version": "2.32.10-a65111bd2d",
"version": "2.32.10-cf5dabd6ea",
"min_version": "2.26.4"
},
"catch2": {
@@ -192,7 +184,6 @@
"repo": "libsdl-org/SDL",
"tag": "release-%VERSION%",
"hash": "d5622d6bb7266f7942a7b8ad43e8a22524893bf0c2ea1af91204838d9b78d32768843f6faa248757427b8404b8c6443776d4afa6b672cd8571a4e0c03a829383",
"key": "generic",
"bundled": true,
"git_version": "2.32.10",
"skip_updates": true
@@ -202,7 +193,6 @@
"repo": "libsdl-org/SDL",
"sha": "cc016b0046",
"hash": "b8d9873446cdb922387471df9968e078714683046674ef0d0edddf8e25da65a539a3bae83d635496b970237f90b07b36a69f8d7855d450de59311d6d6e8c3dbc",
"key": "steamdeck",
"bundled": true,
"skip_updates": "true"
},
+2 -2
View File
@@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -33,7 +33,7 @@ endif()
if(NOT YUZU_TZDB_PATH STREQUAL "")
set(NX_TZDB_BASE_DIR "${YUZU_TZDB_PATH}")
elseif (MSVC AND NOT CXX_CLANG AND YUZU_ENABLE_LTO)
elseif (MSVC AND NOT CXX_CLANG AND ENABLE_LTO)
# TODO(crueter): boot up the windows vm
set(NX_TZDB_VERSION "250725")
set(NX_TZDB_ARCHIVE "${CPM_SOURCE_CACHE}/nx_tzdb/${NX_TZDB_VERSION}.zip")
@@ -203,6 +203,24 @@ object NativeLibrary {
external fun getDebugKnobAt(index: Int): Boolean
/**
* Set the current speed limit to the configured turbo speed.
*/
external fun setTurboSpeedLimit(enabled: Boolean)
/**
* Set the current speed limit to the configured slow speed.
*/
external fun setSlowSpeedLimit(enabled: Boolean)
/**
* Set the current speed limit to the configured standard speed.
*/
external fun setStandardSpeedLimit(enabled: Boolean)
external fun isTurboMode(): Boolean
external fun isSlowMode(): Boolean
/**
* Returns Vulkan driver version / API version / GPU model
*/
@@ -11,6 +11,7 @@ import android.widget.RadioGroup
import android.widget.TextView
import androidx.drawerlayout.widget.DrawerLayout
import com.google.android.material.color.MaterialColors
import com.google.android.material.materialswitch.MaterialSwitch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
@@ -135,6 +136,39 @@ class QuickSettings(val emulationFragment: EmulationFragment) {
container.addView(itemView)
}
fun addCustomToggle(
name: Int,
isChecked: Boolean,
isEnabled: Boolean,
container: ViewGroup,
callback: (Boolean) -> Unit
): MaterialSwitch? {
val inflater = LayoutInflater.from(emulationFragment.requireContext())
val itemView = inflater.inflate(R.layout.item_quick_settings_menu, container, false)
val switchContainer = itemView.findViewById<ViewGroup>(R.id.switch_container)
val titleView = itemView.findViewById<TextView>(R.id.switch_title)
val switchView = itemView.findViewById<MaterialSwitch>(R.id.setting_switch)
titleView.text = YuzuApplication.appContext.getString(name)
switchContainer.visibility = View.VISIBLE
switchView.isChecked = isChecked
switchView.setOnCheckedChangeListener { _, checked ->
callback(checked)
saveSettings()
}
switchContainer.setOnClickListener {
switchView.toggle()
}
container.addView(itemView)
return switchView
}
fun addSliderSetting(
name: Int,
container: ViewGroup,
@@ -33,6 +33,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
RENDERER_SAMPLE_SHADING("sample_shading"),
GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"),
PICTURE_IN_PICTURE("picture_in_picture"),
USE_CUSTOM_RTC("custom_rtc_enabled"),
BLACK_BACKGROUNDS("black_backgrounds"),
@@ -73,8 +74,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SHOW_SHADERS_BUILDING("show_shaders_building"),
DEBUG_FLUSH_BY_LINE("flush_line"),
USE_LRU_CACHE("use_lru_cache"),
DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning"),
ENABLE_OVERLAY("enable_overlay"),
@@ -29,6 +29,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_DYNA_STATE("dyna_state"),
DMA_ACCURACY("dma_accuracy"),
FRAME_PACING_MODE("frame_pacing_mode"),
AUDIO_OUTPUT_ENGINE("output_engine"),
MAX_ANISOTROPY("max_anisotropy"),
THEME("theme"),
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -6,7 +9,10 @@ package org.yuzu.yuzu_emu.features.settings.model
import org.yuzu.yuzu_emu.utils.NativeConfig
enum class ShortSetting(override val key: String) : AbstractShortSetting {
RENDERER_SPEED_LIMIT("speed_limit");
RENDERER_SPEED_LIMIT("speed_limit"),
RENDERER_TURBO_SPEED_LIMIT("turbo_speed_limit"),
RENDERER_SLOW_SPEED_LIMIT("slow_speed_limit"),
;
override fun getShort(needsGlobal: Boolean): Short = NativeConfig.getShort(key, needsGlobal)
@@ -0,0 +1,75 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.ArrayRes
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.features.settings.model.AbstractSetting
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
class GpuUnswizzleSetting(
@StringRes titleId: Int = 0,
titleString: String = "",
@StringRes descriptionId: Int = 0,
descriptionString: String = "",
@ArrayRes val textureSizeChoicesId: Int,
@ArrayRes val textureSizeValuesId: Int,
@ArrayRes val streamSizeChoicesId: Int,
@ArrayRes val streamSizeValuesId: Int,
@ArrayRes val chunkSizeChoicesId: Int,
@ArrayRes val chunkSizeValuesId: Int
) : SettingsItem(
object : AbstractSetting {
override val key: String = SettingsItem.GPU_UNSWIZZLE_COMBINED
override val defaultValue: Any = false
override val isSaveable = true
override val isRuntimeModifiable = true
override val isSwitchable = true
override fun getValueAsString(needsGlobal: Boolean): String = "combined"
override fun reset() {
BooleanSetting.GPU_UNSWIZZLE_ENABLED.reset()
IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.reset()
IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.reset()
IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.reset()
}
},
titleId,
titleString,
descriptionId,
descriptionString
) {
override val type = SettingsItem.TYPE_GPU_UNSWIZZLE
// Check if GPU unswizzle is enabled via the dedicated boolean setting
fun isEnabled(needsGlobal: Boolean = false): Boolean =
BooleanSetting.GPU_UNSWIZZLE_ENABLED.getBoolean(needsGlobal)
fun setEnabled(value: Boolean) =
BooleanSetting.GPU_UNSWIZZLE_ENABLED.setBoolean(value)
fun enable() = setEnabled(true)
fun disable() = setEnabled(false)
fun getTextureSize(needsGlobal: Boolean = false): Int =
IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.getInt(needsGlobal)
fun setTextureSize(value: Int) =
IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.setInt(value)
fun getStreamSize(needsGlobal: Boolean = false): Int =
IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.getInt(needsGlobal)
fun setStreamSize(value: Int) =
IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.setInt(value)
fun getChunkSize(needsGlobal: Boolean = false): Int =
IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.getInt(needsGlobal)
fun setChunkSize(value: Int) =
IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.setInt(value)
fun reset() = setting.reset()
}
@@ -104,8 +104,10 @@ abstract class SettingsItem(
const val TYPE_SPINBOX = 12
const val TYPE_LAUNCHABLE = 13
const val TYPE_PATH = 14
const val TYPE_GPU_UNSWIZZLE = 15
const val FASTMEM_COMBINED = "fastmem_combined"
const val GPU_UNSWIZZLE_COMBINED = "gpu_unswizzle_combined"
val emptySetting = object : AbstractSetting {
override val key: String = ""
@@ -123,13 +125,6 @@ abstract class SettingsItem(
// List of all general
val settingsItems = HashMap<String, SettingsItem>().apply {
put(StringInputSetting(StringSetting.DEVICE_NAME, titleId = R.string.device_name))
put(
SwitchSetting(
BooleanSetting.USE_LRU_CACHE,
titleId = R.string.use_lru_cache,
descriptionId = R.string.use_lru_cache_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_USE_SPEED_LIMIT,
@@ -185,6 +180,26 @@ abstract class SettingsItem(
units = "%"
)
)
put(
SliderSetting(
ShortSetting.RENDERER_TURBO_SPEED_LIMIT,
titleId = R.string.turbo_speed_limit,
descriptionId = R.string.turbo_speed_limit_description,
min = 1,
max = 400,
units = "%"
)
)
put(
SliderSetting(
ShortSetting.RENDERER_SLOW_SPEED_LIMIT,
titleId = R.string.slow_speed_limit,
descriptionId = R.string.slow_speed_limit_description,
min = 1,
max = 400,
units = "%"
)
)
put(
SingleChoiceSetting(
IntSetting.CPU_BACKEND,
@@ -648,6 +663,15 @@ abstract class SettingsItem(
valuesId = R.array.dmaAccuracyValues
)
)
put(
SingleChoiceSetting(
IntSetting.FRAME_PACING_MODE,
titleId = R.string.frame_pacing_mode,
descriptionId = R.string.frame_pacing_mode_description,
choicesId = R.array.framePacingModeNames,
valuesId = R.array.framePacingModeValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS,
@@ -691,6 +715,18 @@ abstract class SettingsItem(
valuesId = R.array.gpuSwizzleChunkValues
)
)
put(
GpuUnswizzleSetting(
titleId = R.string.gpu_unswizzle_settings,
descriptionId = R.string.gpu_unswizzle_settings_description,
textureSizeChoicesId = R.array.gpuTextureSizeSwizzleEntries,
textureSizeValuesId = R.array.gpuTextureSizeSwizzleValues,
streamSizeChoicesId = R.array.gpuSwizzleEntries,
streamSizeValuesId = R.array.gpuSwizzleValues,
chunkSizeChoicesId = R.array.gpuSwizzleChunkEntries,
chunkSizeValuesId = R.array.gpuSwizzleChunkValues
)
)
put(
SingleChoiceSetting(
IntSetting.FAST_CPU_TIME,
@@ -0,0 +1,206 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import android.app.Dialog
import android.content.DialogInterface
import android.os.Bundle
import android.view.LayoutInflater
import android.widget.ArrayAdapter
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogGpuUnswizzleBinding
import org.yuzu.yuzu_emu.features.settings.model.view.GpuUnswizzleSetting
class GpuUnswizzleDialogFragment : DialogFragment() {
private var position = 0
private val settingsViewModel: SettingsViewModel by activityViewModels()
private lateinit var binding: DialogGpuUnswizzleBinding
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
position = requireArguments().getInt(POSITION)
if (settingsViewModel.clickedItem == null) dismiss()
}
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
binding = DialogGpuUnswizzleBinding.inflate(LayoutInflater.from(requireContext()))
val item = settingsViewModel.clickedItem as GpuUnswizzleSetting
// Setup texture size dropdown
val textureSizeEntries = resources.getStringArray(item.textureSizeChoicesId)
val textureSizeValues = resources.getIntArray(item.textureSizeValuesId)
val textureSizeAdapter = ArrayAdapter(
requireContext(),
android.R.layout.simple_dropdown_item_1line,
textureSizeEntries.toMutableList()
)
binding.dropdownTextureSize.setAdapter(textureSizeAdapter)
// Setup stream size dropdown
val streamSizeEntries = resources.getStringArray(item.streamSizeChoicesId)
val streamSizeValues = resources.getIntArray(item.streamSizeValuesId)
val streamSizeAdapter = ArrayAdapter(
requireContext(),
android.R.layout.simple_dropdown_item_1line,
streamSizeEntries.toMutableList()
)
binding.dropdownStreamSize.setAdapter(streamSizeAdapter)
// Setup chunk size dropdown
val chunkSizeEntries = resources.getStringArray(item.chunkSizeChoicesId)
val chunkSizeValues = resources.getIntArray(item.chunkSizeValuesId)
val chunkSizeAdapter = ArrayAdapter(
requireContext(),
android.R.layout.simple_dropdown_item_1line,
chunkSizeEntries.toMutableList()
)
binding.dropdownChunkSize.setAdapter(chunkSizeAdapter)
// Load current values
val isEnabled = item.isEnabled()
binding.switchEnable.isChecked = isEnabled
if (isEnabled) {
val textureSizeIndex = textureSizeValues.indexOf(item.getTextureSize())
if (textureSizeIndex >= 0) {
binding.dropdownTextureSize.setText(textureSizeEntries[textureSizeIndex], false)
}
val streamSizeIndex = streamSizeValues.indexOf(item.getStreamSize())
if (streamSizeIndex >= 0) {
binding.dropdownStreamSize.setText(streamSizeEntries[streamSizeIndex], false)
}
val chunkSizeIndex = chunkSizeValues.indexOf(item.getChunkSize())
if (chunkSizeIndex >= 0) {
binding.dropdownChunkSize.setText(chunkSizeEntries[chunkSizeIndex], false)
}
} else {
// Set default/recommended values when disabling
binding.dropdownTextureSize.setText(textureSizeEntries[3], false)
binding.dropdownStreamSize.setText(streamSizeEntries[3], false)
binding.dropdownChunkSize.setText(chunkSizeEntries[3], false)
}
// Clear adapter filters after setText to fix rotation bug
textureSizeAdapter.filter.filter(null)
streamSizeAdapter.filter.filter(null)
chunkSizeAdapter.filter.filter(null)
// Enable/disable dropdowns based on switch state
updateDropdownsState(isEnabled)
binding.switchEnable.setOnCheckedChangeListener { _, checked ->
updateDropdownsState(checked)
}
val dialog = MaterialAlertDialogBuilder(requireContext())
.setTitle(item.title)
.setView(binding.root)
.create()
// Setup button listeners
binding.btnDefault.setOnClickListener {
// Reset to defaults
item.reset()
// Refresh values with adapters reset
val textureSizeIndex = textureSizeValues.indexOf(item.getTextureSize())
if (textureSizeIndex >= 0) {
binding.dropdownTextureSize.setText(textureSizeEntries[textureSizeIndex], false)
}
val streamSizeIndex = streamSizeValues.indexOf(item.getStreamSize())
if (streamSizeIndex >= 0) {
binding.dropdownStreamSize.setText(streamSizeEntries[streamSizeIndex], false)
}
val chunkSizeIndex = chunkSizeValues.indexOf(item.getChunkSize())
if (chunkSizeIndex >= 0) {
binding.dropdownChunkSize.setText(chunkSizeEntries[chunkSizeIndex], false)
}
// Clear filters
textureSizeAdapter.filter.filter(null)
streamSizeAdapter.filter.filter(null)
chunkSizeAdapter.filter.filter(null)
settingsViewModel.setAdapterItemChanged(position)
settingsViewModel.setShouldReloadSettingsList(true)
}
binding.btnCancel.setOnClickListener {
dialog.dismiss()
}
binding.btnOk.setOnClickListener {
if (binding.switchEnable.isChecked) {
item.enable()
// Save the selected values
val selectedTextureIndex = textureSizeEntries.indexOf(
binding.dropdownTextureSize.text.toString()
)
if (selectedTextureIndex >= 0) {
item.setTextureSize(textureSizeValues[selectedTextureIndex])
}
val selectedStreamIndex = streamSizeEntries.indexOf(
binding.dropdownStreamSize.text.toString()
)
if (selectedStreamIndex >= 0) {
item.setStreamSize(streamSizeValues[selectedStreamIndex])
}
val selectedChunkIndex = chunkSizeEntries.indexOf(
binding.dropdownChunkSize.text.toString()
)
if (selectedChunkIndex >= 0) {
item.setChunkSize(chunkSizeValues[selectedChunkIndex])
}
} else {
// Disable GPU unswizzle
item.disable()
}
settingsViewModel.setAdapterItemChanged(position)
settingsViewModel.setShouldReloadSettingsList(true)
dialog.dismiss()
}
// Ensure filters are cleared after dialog is shown
binding.root.post {
textureSizeAdapter.filter.filter(null)
streamSizeAdapter.filter.filter(null)
chunkSizeAdapter.filter.filter(null)
}
return dialog
}
private fun updateDropdownsState(enabled: Boolean) {
binding.layoutTextureSize.isEnabled = enabled
binding.dropdownTextureSize.isEnabled = enabled
binding.layoutStreamSize.isEnabled = enabled
binding.dropdownStreamSize.isEnabled = enabled
binding.layoutChunkSize.isEnabled = enabled
binding.dropdownChunkSize.isEnabled = enabled
}
companion object {
const val TAG = "GpuUnswizzleDialogFragment"
const val POSITION = "Position"
fun newInstance(
settingsViewModel: SettingsViewModel,
item: GpuUnswizzleSetting,
position: Int
): GpuUnswizzleDialogFragment {
val dialog = GpuUnswizzleDialogFragment()
val args = Bundle()
args.putInt(POSITION, position)
dialog.arguments = args
settingsViewModel.clickedItem = item
return dialog
}
}
}
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
@@ -101,6 +101,11 @@ class SettingsAdapter(
SettingsItem.TYPE_PATH -> {
PathViewHolder(ListItemSettingBinding.inflate(inflater), this)
}
SettingsItem.TYPE_GPU_UNSWIZZLE -> {
GpuUnswizzleViewHolder(ListItemSettingBinding.inflate(inflater), this)
}
else -> {
HeaderViewHolder(ListItemSettingsHeaderBinding.inflate(inflater), this)
}
@@ -474,6 +479,14 @@ class SettingsAdapter(
settingsViewModel.setShouldShowPathResetDialog(true)
}
fun onGpuUnswizzleClick(item: GpuUnswizzleSetting, position: Int) {
GpuUnswizzleDialogFragment.newInstance(
settingsViewModel,
item,
position
).show(fragment.childFragmentManager, GpuUnswizzleDialogFragment.TAG)
}
private class DiffCallback : DiffUtil.ItemCallback<SettingsItem>() {
override fun areItemsTheSame(oldItem: SettingsItem, newItem: SettingsItem): Boolean {
return oldItem.setting.key == newItem.setting.key
@@ -227,6 +227,8 @@ class SettingsFragmentPresenter(
add(StringSetting.DEVICE_NAME.key)
add(BooleanSetting.RENDERER_USE_SPEED_LIMIT.key)
add(ShortSetting.RENDERER_SPEED_LIMIT.key)
add(ShortSetting.RENDERER_TURBO_SPEED_LIMIT.key)
add(ShortSetting.RENDERER_SLOW_SPEED_LIMIT.key)
add(BooleanSetting.USE_DOCKED_MODE.key)
add(IntSetting.REGION_INDEX.key)
add(IntSetting.LANGUAGE_INDEX.key)
@@ -235,7 +237,6 @@ class SettingsFragmentPresenter(
add(HeaderSetting(R.string.cpu))
add(IntSetting.FAST_CPU_TIME.key)
add(BooleanSetting.USE_LRU_CACHE.key)
add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
add(IntSetting.MEMORY_LAYOUT.key)
@@ -266,6 +267,7 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_ACCURACY.key)
add(IntSetting.DMA_ACCURACY.key)
add(IntSetting.FRAME_PACING_MODE.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
@@ -283,9 +285,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
add(IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.key)
add(IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.key)
add(IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.key)
add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
add(HeaderSetting(R.string.extensions))
@@ -0,0 +1,71 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
import android.view.View
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.features.settings.model.view.GpuUnswizzleSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
class GpuUnswizzleViewHolder(val binding: ListItemSettingBinding, adapter: SettingsAdapter) :
SettingViewHolder(binding.root, adapter) {
private lateinit var setting: GpuUnswizzleSetting
override fun bind(item: SettingsItem) {
setting = item as GpuUnswizzleSetting
binding.textSettingName.text = setting.title
binding.textSettingDescription.setVisible(item.description.isNotEmpty())
binding.textSettingDescription.text = item.description
binding.textSettingValue.setVisible(true)
val resMgr = binding.root.context.resources
if (setting.isEnabled()) {
// Show a summary of current settings
val textureSizeEntries = resMgr.getStringArray(setting.textureSizeChoicesId)
val textureSizeValues = resMgr.getIntArray(setting.textureSizeValuesId)
val textureSizeIndex = textureSizeValues.indexOf(setting.getTextureSize())
val textureSizeLabel = if (textureSizeIndex >= 0) textureSizeEntries[textureSizeIndex] else "?"
val streamSizeEntries = resMgr.getStringArray(setting.streamSizeChoicesId)
val streamSizeValues = resMgr.getIntArray(setting.streamSizeValuesId)
val streamSizeIndex = streamSizeValues.indexOf(setting.getStreamSize())
val streamSizeLabel = if (streamSizeIndex >= 0) streamSizeEntries[streamSizeIndex] else "?"
val chunkSizeEntries = resMgr.getStringArray(setting.chunkSizeChoicesId)
val chunkSizeValues = resMgr.getIntArray(setting.chunkSizeValuesId)
val chunkSizeIndex = chunkSizeValues.indexOf(setting.getChunkSize())
val chunkSizeLabel = if (chunkSizeIndex >= 0) chunkSizeEntries[chunkSizeIndex] else "?"
binding.textSettingValue.text = "$textureSizeLabel$streamSizeLabel$chunkSizeLabel"
} else {
binding.textSettingValue.text = resMgr.getString(R.string.gpu_unswizzle_disabled)
}
binding.buttonClear.setVisible(setting.clearable)
binding.buttonClear.setOnClickListener {
adapter.onClearClick(setting, bindingAdapterPosition)
}
setStyle(setting.isEditable, binding)
}
override fun onClick(clicked: View) {
if (!setting.isEditable) {
return
}
adapter.onGpuUnswizzleClick(setting, bindingAdapterPosition)
}
override fun onLongClick(clicked: View): Boolean {
if (setting.isEditable) {
return adapter.onLongClick(setting, bindingAdapterPosition)
}
return false
}
}
@@ -55,6 +55,7 @@ import androidx.window.layout.WindowInfoTracker
import androidx.window.layout.WindowLayoutInfo
import com.google.android.material.color.MaterialColors
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.materialswitch.MaterialSwitch
import com.google.android.material.textview.MaterialTextView
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.Dispatchers
@@ -1055,11 +1056,47 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
quickSettings.addPerGameConfigStatusIndicator(container)
}
quickSettings.addBooleanSetting(
lateinit var slowSpeed: MaterialSwitch
lateinit var turboSpeed: MaterialSwitch
turboSpeed = quickSettings.addCustomToggle(
R.string.turbo_speed_limit,
NativeLibrary.isTurboMode(),
BooleanSetting.RENDERER_USE_SPEED_LIMIT.getBoolean(false),
container
) { enabled ->
if (enabled)
slowSpeed.isChecked = false
NativeLibrary.setTurboSpeedLimit(enabled)
}!!
slowSpeed = quickSettings.addCustomToggle(
R.string.slow_speed_limit,
NativeLibrary.isSlowMode(),
BooleanSetting.RENDERER_USE_SPEED_LIMIT.getBoolean(false),
container
) { enabled ->
if (enabled)
turboSpeed.isChecked = false
NativeLibrary.setSlowSpeedLimit(enabled)
}!!
quickSettings.addCustomToggle(
R.string.frame_limit_enable,
container,
BooleanSetting.RENDERER_USE_SPEED_LIMIT,
)
BooleanSetting.RENDERER_USE_SPEED_LIMIT.getBoolean(false),
true,
container
) { enabled ->
if (!enabled) {
turboSpeed.isChecked = false
slowSpeed.isChecked = false
}
turboSpeed.isEnabled = enabled
slowSpeed.isEnabled = enabled
NativeLibrary.setStandardSpeedLimit(enabled)
}!!
quickSettings.addSliderSetting(
R.string.frame_limit_slider,
@@ -54,10 +54,6 @@ namespace AndroidSettings {
Settings::SwitchableSetting<std::string, false> driver_path{linkage, "", "driver_path",
Settings::Category::GpuDriver};
// LRU Cache
Settings::SwitchableSetting<bool> use_lru_cache{linkage, true, "use_lru_cache",
Settings::Category::System};
Settings::Setting<s32> theme{linkage, 0, "theme", Settings::Category::Android};
Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android};
Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds",
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -18,7 +21,7 @@ struct RomMetadata {
bool isHomebrew;
};
std::unordered_map<std::string, RomMetadata> m_rom_metadata_cache;
ankerl::unordered_dense::map<std::string, RomMetadata> m_rom_metadata_cache;
RomMetadata CacheRomMetadata(const std::string& path) {
const auto file =
+33
View File
@@ -1233,6 +1233,39 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_getDebugKnobAt(JNIEnv* env, jobje
return static_cast<jboolean>(Settings::getDebugKnobAt(static_cast<u8>(index)));
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setTurboSpeedLimit(JNIEnv *env, jobject jobj, jboolean enabled) {
if (enabled) {
Settings::values.use_speed_limit.SetValue(true);
Settings::SetSpeedMode(Settings::SpeedMode::Turbo);
} else {
Settings::SetSpeedMode(Settings::SpeedMode::Standard);
}
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setSlowSpeedLimit(JNIEnv *env, jobject jobj, jboolean enabled) {
if (enabled) {
Settings::values.use_speed_limit.SetValue(true);
Settings::SetSpeedMode(Settings::SpeedMode::Slow);
} else {
Settings::SetSpeedMode(Settings::SpeedMode::Standard);
}
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setStandardSpeedLimit(JNIEnv *env, jobject jobj, jboolean enabled) {
Settings::values.use_speed_limit.SetValue(enabled);
if (enabled) {
Settings::SetSpeedMode(Settings::SpeedMode::Standard);
}
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isTurboMode(JNIEnv *env, jobject jobj) {
return Settings::values.current_speed_mode.GetValue() == Settings::SpeedMode::Turbo;
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isSlowMode(JNIEnv *env, jobject jobj) {
return Settings::values.current_speed_mode.GetValue() == Settings::SpeedMode::Slow;
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path,
jint j_program_index,
jboolean j_frontend_initiated) {
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -18,7 +21,7 @@
#include "input_common/drivers/virtual_gamepad.h"
#include "native.h"
std::unordered_map<std::string, std::unique_ptr<AndroidConfig>> map_profiles;
ankerl::unordered_dense::map<std::string, std::unique_ptr<AndroidConfig>> map_profiles;
bool IsHandheldOnly() {
const auto npad_style_set =
@@ -0,0 +1,96 @@
<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:scrollbars="vertical">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="24dp">
<com.google.android.material.switchmaterial.SwitchMaterial
android:id="@+id/switch_enable"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:text="@string/gpu_unswizzle_enable" />
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/layout_texture_size"
style="@style/Widget.Material3.TextInputLayout.OutlinedBox.ExposedDropdownMenu"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="12dp"
android:hint="@string/gpu_unswizzle_texture_size">
<com.google.android.material.textfield.MaterialAutoCompleteTextView
android:id="@+id/dropdown_texture_size"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="none" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/layout_stream_size"
style="@style/Widget.Material3.TextInputLayout.OutlinedBox.ExposedDropdownMenu"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="12dp"
android:hint="@string/gpu_unswizzle_stream_size">
<com.google.android.material.textfield.MaterialAutoCompleteTextView
android:id="@+id/dropdown_stream_size"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="none" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/layout_chunk_size"
style="@style/Widget.Material3.TextInputLayout.OutlinedBox.ExposedDropdownMenu"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/gpu_unswizzle_chunk_size">
<com.google.android.material.textfield.MaterialAutoCompleteTextView
android:id="@+id/dropdown_chunk_size"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="none" />
</com.google.android.material.textfield.TextInputLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="24dp"
android:orientation="horizontal"
android:gravity="end"
android:spacing="8dp">
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_default"
style="@style/Widget.Material3.Button.TextButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/gpu_unswizzle_default_button" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_cancel"
style="@style/Widget.Material3.Button.TextButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@android:string/cancel" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_ok"
style="@style/Widget.Material3.Button.TextButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@android:string/ok" />
</LinearLayout>
</LinearLayout>
</ScrollView>
@@ -94,9 +94,6 @@
<string name="use_sync_core">مزامنة سرعة النواة</string>
<string name="use_sync_core_description">قم بمزامنة سرعة النواة مع النسبة المئوية للسرعة القصوى لتحسين الأداء دون تغيير السرعة الفعلية للعبة.</string>
<string name="use_lru_cache">تمكين ذاكرة التخزين المؤقتة LRU</string>
<string name="use_lru_cache_description">قم بتمكين أو تعطيل ذاكرة التخزين المؤقتة الأقل استخدامًا (LRU)، مما يزيد من الأداء عن طريق توفير استخدام معالج وحدة المعالجة المركزية. قد تواجه بعض الألعاب مشكلات مع هذا الإعداد، لذا قم بتعطيله إذا لم يتم تشغيل اللعبة أو تعطلت بشكل عشوائي.</string>
<string name="cpuopt_unsafe_host_mmu">تمكين محاكاة MMU المضيف</string>
<string name="cpuopt_unsafe_host_mmu_description">يعمل هذا التحسين على تسريع وصول الذاكرة بواسطة البرنامج الضيف. يؤدي تمكينه إلى إجراء عمليات قراءة/كتابة ذاكرة الضيف مباشرة في الذاكرة والاستفادة من MMU المضيف. يؤدي تعطيل هذا إلى إجبار جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة MMU البرمجية.</string>
<string name="debug_knobs">مقابض تصحيح الأخطاء</string>
@@ -58,9 +58,6 @@
<string name="use_sync_core">مزامنة سرعة النواة</string>
<string name="use_sync_core_description">خێرایی تیکەکانی ناوک ڕێکبخە لەگەڵ ڕێژەی خێرایی بەرزترین بۆ باشترکردنی کارایی بەبێ گۆڕینی خێرایی ڕاستەقینەی یارییەکە.</string>
<string name="use_lru_cache">تمكين ذاكرة التخزين المؤقت LRU</string>
<string name="use_lru_cache_description">چالاک یان ناچالاککردنی کاشەی LRU، کارایی باشتر دەکات بە هەڵگرتنی بەکارهێنانی پرۆسەی CPU. هەندێک یاری کێشەی لەگەڵ هەیە، بەتایبەتی TotK 1.2.1، بۆیە بیخەوێنە ئەگەر یاریەکە نەگەڕێت یان بە هەڕەمەکی بشکێت.</string>
<string name="cpuopt_unsafe_host_mmu">چالاککردنی میمیکردنی MMU میواندە</string>
<string name="cpuopt_unsafe_host_mmu_description">ئەم باشکردنە خێرایی دەستکەوتنی بیرگە لەلایەن پرۆگرامی میوانەکە زیاد دەکات. چالاککردنی وای لێدەکات کە خوێندنەوە/نووسینەکانی بیرگەی میوانەکە ڕاستەوخۆ لە بیرگە ئەنجام بدرێت و میمیکردنی MMU میواندە بەکاربهێنێت. ناچالاککردنی ئەمە هەموو دەستکەوتنەکانی بیرگە ڕەت دەکاتەوە لە بەکارهێنانی میمیکردنی MMU نەرمەکاڵا.</string>
<!-- NVDEC Emulation -->
@@ -90,9 +90,6 @@
<string name="use_sync_core">Synchronizovat rychlost jádra</string>
<string name="use_sync_core_description">Synchronizuje rychlost jádra s nastaveným limitem rychlosti, aby se zlepšil výkon bez zrychlení samotné hry.</string>
<string name="use_lru_cache">Zapnout mezipaměť LRU</string>
<string name="use_lru_cache_description">Zapne, nebo vypne mezipaměť LRU (Least Recently Used). Ta zvyšuje výkon tím, že šetří využití procesoru. Některé hry s tímto mohou mít problém, takže pokud se hra nespustí, nebo náhodně padá, tuto volbu vypněte.</string>
<string name="cpuopt_unsafe_host_mmu">Povolit emulaci hostitelské MMU</string>
<string name="cpuopt_unsafe_host_mmu_description">Tato optimalizace zrychluje hostovanému programu přístupy do paměti. Zapnutím této funkce se čtení i zápisy do paměti provádějí přímo a využívají hostitelskou MMU. Při vypnutí musí všechny přístupy do paměti použít softwarovou emulaci MMU. </string>
<string name="debug_knobs">Ladící parametry</string>
@@ -90,9 +90,6 @@
<string name="use_sync_core">Kern-Geschwindigkeit synchronisieren</string>
<string name="use_sync_core_description">Synchronisiert die Taktrate des Kerns mit der maximalen Geschwindigkeit, um die Leistung zu verbessern, ohne die tatsächliche Spielgeschwindigkeit zu verändern.</string>
<string name="use_lru_cache">LRU-Cache aktivieren</string>
<string name="use_lru_cache_description">Aktivieren oder deaktivieren Sie den LRU-Cache, um die Leistung durch Einsparung von CPU-Prozessorauslastung zu verbessern. Einige Spiele haben Probleme damit, insbesondere TotK 1.2.1, deaktivieren Sie es also, wenn das Spiel nicht startet oder zufällig abstürzt.</string>
<string name="cpuopt_unsafe_host_mmu">Host-MMU-Emulation aktivieren</string>
<string name="cpuopt_unsafe_host_mmu_description">Diese Optimierung beschleunigt Speicherzugriffe durch das Gastprogramm. Wenn aktiviert, erfolgen Speicherlese- und -schreibvorgänge des Gastes direkt im Speicher und nutzen die MMU des Hosts. Das Deaktivieren erzwingt die Verwendung der Software-MMU-Emulation für alle Speicherzugriffe.</string>
<string name="debug_knobs">Debug-Regler</string>
@@ -75,9 +75,6 @@
<string name="use_sync_core">Sincronizar la velocidad del núcleo</string>
<string name="use_sync_core_description">Sincroniza la velocidad del núcleo con el porcentaje máximo de velocidad para mejorar el rendimiento sin alterar la velocidad real del juego.</string>
<string name="use_lru_cache">Habilitar caché LRU</string>
<string name="use_lru_cache_description">Habilite o deshabilite la caché menos utilizada recientemente (LRU), aumentando el rendimiento al ahorrar el uso del proceso de la CPU. Algunos juegos pueden ver problemas con esta configuración, así que desactívela si el juego no arranca o se bloquea aleatoriamente.</string>
<string name="cpuopt_unsafe_host_mmu">Habilitar emulación de MMU del anfitrión</string>
<string name="cpuopt_unsafe_host_mmu_description">Esta optimización acelera el acceso a la memoria del programa invitado. Al habilitarla, las lecturas y escrituras de la memoria del invitado se realizan directamente en la memoria y utilizan la MMU del anfitrión. Al deshabilitarla, todos los accesos a la memoria utilizan el software de emulación de la MMU.</string>
<!-- NVDEC Emulation -->
@@ -60,8 +60,6 @@
<string name="sync_memory_operations_description">اطمینان از سازگاری داده‌ها بین عملیات محاسباتی و حافظه. این گزینه ممکن است مشکلات برخی بازی‌ها را رفع کند، اما در برخی موارد ممکن است عملکرد را کاهش دهد. به نظر می‌رسد بازی‌های با Unreal Engine 4 بیشترین تأثیر را داشته باشند.</string>
<string name="buffer_reorder_disable">غیرفعال کردن مرتب‌سازی مجدد بافر</string>
<string name="buffer_reorder_disable_description">در صورت انتخاب، مرتب‌سازی مجدد آپلودهای حافظه نگاشت‌شده غیرفعال می‌شود که امکان ارتباط آپلودها با ترسیمات خاص را فراهم می‌کند. ممکن است در برخی موارد عملکرد را کاهش دهد.</string>
<string name="use_lru_cache">فعال‌سازی حافظه نهان LRU</string>
<string name="use_lru_cache_description">حافظه پنهان LRU را فعال یا غیرفعال کنید تا با کاهش استفاده از پردازنده، عملکرد بهبود یابد. برخی بازی‌ها مانند TotK 1.2.1 با این ویژگی مشکل دارند، در صورت عدم راه‌اندازی یا قطعی تصادفی بازی، آن را غیرفعال کنید.</string>
<string name="dyna_state">حالت پویای گسترده</string>
<string name="dyna_state_description">تعداد قابلیت‌هایی که می‌توان در حالت Extended Dynamic State استفاده کرد را کنترل می‌کند. اعداد بالاتر قابلیت‌های بیشتری را فعال کرده و می‌توانند عملکرد را افزایش دهند، اما ممکن است با برخی درایورها و فروشندگان مشکلاتی ایجاد کنند. مقدار پیش‌فرض بسته به سیستم و قابلیت‌های سخت‌افزاری شما ممکن است متفاوت باشد. این مقدار را می‌توان تغییر داد تا زمانی که پایداری و کیفیت بصری بهتری حاصل شود.</string>
<string name="disabled">غیرفعال</string>
@@ -75,9 +75,6 @@
<string name="use_sync_core">Synchroniser la vitesse du cœur</string>
<string name="use_sync_core_description">Synchronise la vitesse du cœur avec le pourcentage de vitesse maximal pour améliorer les performances sans modifier la vitesse réelle du jeu.</string>
<string name="use_lru_cache">Activer le cache LRU</string>
<string name="use_lru_cache_description">Active ou désactive le cache LRU (Least Recently Used) pour améliorer les performances en réduisant lutilisation du processeur. Certains jeux peuvent rencontrer des problèmes avec ce réglage ; désactivez-le si le jeu ne démarre pas ou plante de manière aléatoire.</string>
<string name="cpuopt_unsafe_host_mmu">Activer l\'émulation de la MMU hôte</string>
<string name="cpuopt_unsafe_host_mmu_description">Cette optimisation accélère les accès mémoire par le programme invité. L\'activer entraîne que les lectures/écritures mémoire de l\'invité sont effectuées directement en mémoire et utilisent la MMU de l\'hôte. Désactiver cela force tous les accès mémoire à utiliser l\'émulation logicielle de la MMU.</string>
<string name="debug_knobs">Boutons de débogage</string>
@@ -62,9 +62,6 @@
<string name="use_sync_core">סנכרון מהירות ליבה</string>
<string name="use_sync_core_description">סנכרן את מהירות הליבה לאחוז המהירות המרבי כדי לשפר ביצועים מבלי לשנות את מהירות המשחק בפועל.</string>
<string name="use_lru_cache">הפעלת מטמון LRU</string>
<string name="use_lru_cache_description">הפעל או השבת מטמון LRU לשיפור ביצועים על ידי חיסכון בשימוש במעבד. לחלק מהמשחקים כמו TotK 1.2.1 יש בעיות - השבת אם המשחק לא עולה או קורס באקראי.</string>
<string name="cpuopt_unsafe_host_mmu">הפעל אמולציית MMU מארח</string>
<string name="cpuopt_unsafe_host_mmu_description">אופטימיזציה זו מאיצה את גישת הזיכרון על ידי התוכנית האורחת. הפעלתה גורמת לכך שפעולות קריאה/כתיבה לזיכרון האורח מתבצעות ישירות לזיכרון ומשתמשות ב-MMU של המארח. השבתת זאת מאלצת את כל גישות הזיכרון להשתמש באמולציית MMU תוכנתית.</string>
<string name="debug_knobs_description">לשימוש בפיתוח בלבד.</string>
@@ -58,9 +58,6 @@
<string name="use_sync_core">Magsebesség szinkronizálása</string>
<string name="use_sync_core_description">A mag sebességének szinkronizálása a maximális sebesség százalékával a teljesítmény javítása érdekében a játék tényleges sebességének megváltoztatása nélkül.</string>
<string name="use_lru_cache">LRU gyorsítótár engedélyezése</string>
<string name="use_lru_cache_description">Engedélyezi vagy letiltja az LRU gyorsítótárat, növelve a teljesítményt a CPU használat csökkentésével. Néhány játéknak (különösen a TotK 1.2.1-nek) problémája lehet vele - tiltsa le, ha a játék nem indul el vagy véletlenszerűen összeomlik.</string>
<string name="cpuopt_unsafe_host_mmu">Gazda MMU emuláció engedélyezése</string>
<string name="cpuopt_unsafe_host_mmu_description">Ez az optimalizáció gyorsítja a vendégprogram memória-hozzáférését. Engedélyezése esetén a vendég memóriaolvasási/írási műveletei közvetlenül a memóriában történnek, és kihasználják a gazda MMU-ját. Letiltás esetén minden memória-hozzáférés a szoftveres MMU emulációt használja.</string>
<!-- NVDEC Emulation -->
@@ -77,9 +77,6 @@
<string name="use_sync_core">Sinkronisasi Kecepatan Inti</string>
<string name="use_sync_core_description">Sinkronkan kecepatan inti dengan persentase kecepatan maksimum untuk meningkatkan performa tanpa mengubah kecepatan sebenarnya dari permainan.</string>
<string name="use_lru_cache">Aktifkan LRU Cache</string>
<string name="use_lru_cache_description">Aktifkan atau nonaktifkan cache LRU untuk meningkatkan performa dengan mengurangi penggunaan proses CPU. Beberapa game seperti TotK 1.2.1 memiliki masalah - nonaktifkan jika game tidak mau berjalan atau crash acak.</string>
<string name="cpuopt_unsafe_host_mmu">Aktifkan Emulasi MMU Host</string>
<string name="cpuopt_unsafe_host_mmu_description">Optimasi ini mempercepat akses memori oleh program tamu. Mengaktifkannya menyebabkan pembacaan/penulisan memori tamu dilakukan langsung ke memori dan memanfaatkan MMU Host. Menonaktifkan ini memaksa semua akses memori menggunakan Emulasi MMU Perangkat Lunak.</string>
<!-- NVDEC Emulation -->
@@ -75,9 +75,6 @@
<string name="use_sync_core">Sincronizza velocità core</string>
<string name="use_sync_core_description">Sincronizza la velocità del core con la percentuale massima di velocità per migliorare le prestazioni senza alterare la velocità effettiva del gioco.</string>
<string name="use_lru_cache">Abilita cache LRU</string>
<string name="use_lru_cache_description">Abilita o disabilita la cache LRU per migliorare le prestazioni riducendo l\'uso della CPU. Alcuni giochi come TotK 1.2.1 hanno problemi - disabilitalo se il gioco non si avvia o crasha casualmente.</string>
<string name="cpuopt_unsafe_host_mmu">Abilita l\'emulazione della MMU nell\'host</string>
<string name="cpuopt_unsafe_host_mmu_description">Questa ottimizzazione accelera gli accessi alla memoria da parte del programma guest. Abilitandola, le letture/scritture della memoria guest vengono eseguite direttamente in memoria e sfruttano la MMU host. Disabilitandola, tutti gli accessi alla memoria sono costretti a utilizzare l\'emulazione software della MMU.</string>
<!-- NVDEC Emulation -->
@@ -58,9 +58,6 @@
<string name="use_sync_core">コア速度の同期</string>
<string name="use_sync_core_description">コアの速度を最大速度パーセンテージに同期させ、ゲームの実際の速度を変えずにパフォーマンスを向上させます。</string>
<string name="use_lru_cache">LRUキャッシュを有効化</string>
<string name="use_lru_cache_description">LRUキャッシュを有効/無効にし、CPUプロセスの使用を節約してパフォーマンスを向上させます。TotK 1.2.1など一部のゲームで問題が発生する可能性があるため、ゲームが起動しない場合やランダムにクラッシュする場合は無効にしてください。</string>
<string name="cpuopt_unsafe_host_mmu">ホストMMUエミュレーションを有効化</string>
<string name="cpuopt_unsafe_host_mmu_description">この最適化により、ゲストプログラムによるメモリアクセスが高速化されます。有効にすると、ゲストのメモリ読み書きが直接メモリ内で実行され、ホストのMMUを利用します。無効にすると、すべてのメモリアクセスでソフトウェアMMUエミュレーションが使用されます。</string>
<!-- NVDEC Emulation -->
@@ -58,9 +58,6 @@
<string name="use_sync_core">코어 속도 동기화</string>
<string name="use_sync_core_description">코어 틱 속도를 최대 속도 백분율과 동기화하여 게임의 실제 속도를 변경하지 않고 성능을 향상시킵니다.</string>
<string name="use_lru_cache">LRU 캐시 사용</string>
<string name="use_lru_cache_description">LRU 캐시를 활성화 또는 비활성화하여 CPU 프로세스 사용을 절약하고 성능을 향상시킵니다. TotK 1.2.1을 포함한 일부 게임에서 문제가 발생할 수 있으므로 게임이 부팅되지 않거나 무작위로 충돌하는 경우 비활성화하세요.</string>
<string name="cpuopt_unsafe_host_mmu">호스트 MMU 에뮬레이션 사용</string>
<string name="cpuopt_unsafe_host_mmu_description">이 최적화는 게스트 프로그램의 메모리 접근 속도를 높입니다. 활성화하면 게스트의 메모리 읽기/쓰기가 메모리에서 직접 수행되고 호스트의 MMU를 활용합니다. 비활성화하면 모든 메모리 접근에 소프트웨어 MMU 에뮬레이션을 사용하게 됩니다.</string>
<!-- NVDEC Emulation -->
@@ -58,9 +58,6 @@
<string name="use_sync_core">Synkroniser kjernespeed</string>
<string name="use_sync_core_description">Synkroniser kjernens hastighet med maksimal hastighetsprosent for å forbedre ytelsen uten å endre spillets faktiske hastighet.</string>
<string name="use_lru_cache">Aktiver LRU-mellomlager</string>
<string name="use_lru_cache_description">Aktiver eller deaktiver LRU-mellomlager for å forbedre ytelsen ved å spare CPU-prosessorbruk. Noen spill som TotK 1.2.1 har problemer med dette - deaktiver hvis spillet ikke starter eller krasjer tilfeldig.</string>
<string name="cpuopt_unsafe_host_mmu">Aktiver verts-MMU-emulering</string>
<string name="cpuopt_unsafe_host_mmu_description">Denne optimaliseringen fremskynder minnetilgang av gjesteprogrammet. Hvis aktivert, utføres gjestens minnelesing/skriving direkte i minnet og bruker vertens MMU. Deaktivering tvinger alle minnetilganger til å bruke programvarebasert MMU-emulering.</string>
<!-- NVDEC Emulation -->
@@ -90,9 +90,6 @@
<string name="use_sync_core">Synchronizuj prędkość rdzenia</string>
<string name="use_sync_core_description">Synchronizuje prędkość rdzenia z maksymalnym procentem prędkości, aby poprawić wydajność bez zmiany rzeczywistej prędkości gry.</string>
<string name="use_lru_cache">Włącz pamięć podręczną LRU</string>
<string name="use_lru_cache_description">Włącz lub wyłącz pamięć podręczną LRU, aby poprawić wydajność poprzez zmniejszenie użycia procesora. Niektóre gry, takie jak TotK 1.2.1, mogą mieć problemy - wyłącz, jeśli gra się nie uruchamia lub losowo zawiesza.</string>
<string name="cpuopt_unsafe_host_mmu">Włącz emulację MMU hosta</string>
<string name="cpuopt_unsafe_host_mmu_description">Ta optymalizacja przyspiesza dostęp do pamięci przez program gościa. Włączenie powoduje, że odczyty/zapisy pamięci gościa są wykonywane bezpośrednio w pamięci i wykorzystują MMU hosta. Wyłączenie wymusza użycie programowej emulacji MMU dla wszystkich dostępów do pamięci.</string>
<string name="debug_knobs">Przełączniki debugowania</string>
@@ -84,9 +84,6 @@
<string name="use_sync_core">Sincronizar Velocidade do Núcleo</string>
<string name="use_sync_core_description">Aumenta a velocidade do ciclo do núcleo até o máximo para melhorar o desempenho, mantendo a velocidade real do jogo inalterada.</string>
<string name="use_lru_cache">Ativar Cache LRU</string>
<string name="use_lru_cache_description">O cache Least Recently Used (LRU, ou Itens Menos Usados) aumenta o desempenho, economizando o uso do processador. Alguns jogos podem apresentar problemas com esta configuração. Desative-a caso o jogo não inicie ou trave aleatoriamente.</string>
<string name="cpuopt_unsafe_host_mmu">Ativar Emulação da MMU do Sistema</string>
<string name="cpuopt_unsafe_host_mmu_description">Esta otimização acelera o acesso à memória pelo programa. Ao ativá-la, leituras e gravações são feitas diretamente na memória, usando a MMU (Unidade de Gerenciamento de Memória) do sistema. Ao desativar, todos os acessos passam a utilizar a Emulação de MMU por Software.</string>
<string name="debug_knobs">Controles de Depuração</string>
@@ -58,9 +58,6 @@
<string name="use_sync_core">Sincronizar velocidade do núcleo</string>
<string name="use_sync_core_description">Sincroniza a velocidade do núcleo com a percentagem máxima de velocidade para melhorar o desempenho sem alterar a velocidade real do jogo.</string>
<string name="use_lru_cache">Ativar cache LRU</string>
<string name="use_lru_cache_description">Ative ou desative a cache LRU para melhorar desempenho poupando uso do processador. Alguns jogos como TotK 1.2.1 têm problemas - desative se o jogo não iniciar ou falhar aleatoriamente.</string>
<string name="cpuopt_unsafe_host_mmu">Ativar Emulação de MMU do Anfitrião</string>
<string name="cpuopt_unsafe_host_mmu_description">Esta otimização acelera os acessos à memória pelo programa convidado. Ativar faz com que as leituras/escritas de memória do convidado sejam efetuadas diretamente na memória e utilizem a MMU do Anfitrião. Desativar força todos os acessos à memória a usar a Emulação de MMU por Software.</string>
<!-- NVDEC Emulation -->
@@ -92,9 +92,6 @@
<string name="use_sync_core">Синхронизация скорости ядра</string>
<string name="use_sync_core_description">Синхронизирует скорость ядра с максимальным процентом скорости для улучшения производительности без изменения фактической скорости игры.</string>
<string name="use_lru_cache">Включить LRU-кеш</string>
<string name="use_lru_cache_description">Включите или отключите кэш LRU (наименее недавно использованный), повышая производительность за счёт снижения нагрузки на ЦП. Некоторые игры могут работать с ним некорректно (например, TotK 1.2.1), поэтому отключите, если игра не запускается или случайно вылетает.</string>
<string name="cpuopt_unsafe_host_mmu">Включить эмуляцию MMU хоста</string>
<string name="cpuopt_unsafe_host_mmu_description">Эта оптимизация ускоряет доступ к памяти гостевой программой. При включении операции чтения/записи памяти гостя выполняются напрямую в памяти с использованием MMU хоста. Отключение заставляет все обращения к памяти использовать программную эмуляцию MMU.</string>
<string name="debug_knobs">Настройки отладки</string>
@@ -56,9 +56,6 @@
<string name="use_sync_core">Синхронизујте брзину језгре</string>
<string name="use_sync_core_description">Синхронизујте језгро Тицк Брзина брзине максималне брзине да бисте побољшали перформансе без измене стварне брзине игре.</string>
<string name="use_lru_cache">Омогући ЛРУ кеш</string>
<string name="use_lru_cache_description">Омогућите или онемогућите најмање недавно коришћене (ЛРУ) кеш меморије, све веће перформансе штедећи употребу процеса ЦПУ-а. Неке игре са њом имају проблеме, посебно тотк 1.2.1, тако да онемогућите ако се игра не покрене или се руши насумично.</string>
<string name="cpuopt_unsafe_host_mmu">Омогући емулацију MMU домаћина</string>
<string name="cpuopt_unsafe_host_mmu_description">Ова оптимизација убрзава приступ меморији од стране гостујућег програма. Укључивање изазива да се читања/уписа меморије госта обављају директно у меморији и користе MMU домаћина. Искључивање присиљава све приступе меморији да користе софтверску емулацију MMU.</string>
<!-- NVDEC Emulation -->
@@ -94,9 +94,6 @@
<string name="use_sync_core">Синхронізувати швидкість ядра</string>
<string name="use_sync_core_description">Синхронізує швидкість ядра з максимальним відсотком швидкості для покращення продуктивності без зміни реальної швидкості гри.</string>
<string name="use_lru_cache">Увімкнути LRU-кеш</string>
<string name="use_lru_cache_description">Увімкніть або вимкніть кеш LRU (Least Recently Used) для покращення продуктивності шляхом зменшення навантаження на CPU. Деякі ігри (зокрема TotK 1.2.1) можуть працювати некоректно - вимкніть, якщо гра не запускається або раптово вилітає.</string>
<string name="cpuopt_unsafe_host_mmu">Увімкнути емуляцію MMU хоста</string>
<string name="cpuopt_unsafe_host_mmu_description">Ця оптимізація пришвидшує доступ до пам\'яті гостьовою програмою. Увімкнення призводить до того, що читання/запис пам\'яті гостя виконуються безпосередньо в пам\'яті та використовують MMU хоста. Вимкнення змушує всі звернення до пам\'яті використовувати програмну емуляцію MMU.</string>
<string name="debug_knobs">Зневаджувальні регулятори</string>
@@ -58,9 +58,6 @@
<string name="use_sync_core">Đồng bộ tốc độ lõi</string>
<string name="use_sync_core_description">Đồng bộ tốc độ lõi với tỷ lệ phần trăm tốc độ tối đa để cải thiện hiệu suất mà không làm thay đổi tốc độ thực tế của trò chơi.</string>
<string name="use_lru_cache">Bật bộ nhớ đệm LRU</string>
<string name="use_lru_cache_description">Bật hoặc tắt bộ nhớ đệm LRU để cải thiện hiệu suất bằng cách tiết kiệm quy trình sử dụng CPU. Một số trò chơi như TotK 1.2.1 có vấn đề - hãy tắt nếu trò chơi không khởi động hoặc bị treo ngẫu nhiên.</string>
<string name="cpuopt_unsafe_host_mmu">Bật giả lập MMU Máy chủ</string>
<string name="cpuopt_unsafe_host_mmu_description">Tối ưu hóa này tăng tốc độ truy cập bộ nhớ của chương trình khách. Bật nó lên khiến các thao tác đọc/ghi bộ nhớ khách được thực hiện trực tiếp vào bộ nhớ và sử dụng MMU của Máy chủ. Tắt tính năng này buộc tất cả quyền truy cập bộ nhớ phải sử dụng Giả lập MMU Phần mềm.</string>
<!-- NVDEC Emulation -->
@@ -94,9 +94,6 @@
<string name="use_sync_core">同步核心速度</string>
<string name="use_sync_core_description">将核心速度与最大速度百分比同步,在不改变游戏实际速度的情况下提高性能。</string>
<string name="use_lru_cache">启用LRU缓存</string>
<string name="use_lru_cache_description">启用或禁用LRU缓存,通过节省CPU进程使用来提高性能。某些游戏可能存在问题,特别是TotK 1.2.1,如果游戏无法启动或随机崩溃,请禁用此选项。</string>
<string name="cpuopt_unsafe_host_mmu">启用主机 MMU 模拟</string>
<string name="cpuopt_unsafe_host_mmu_description">此优化可加速来宾程序的内存访问。启用后,来宾内存读取/写入将直接在内存中执行并利用主机的 MMU。禁用此功能将强制所有内存访问使用软件 MMU 模拟。</string>
<string name="debug_knobs">调试开关</string>
@@ -90,9 +90,6 @@
<string name="use_sync_core">同步核心速度</string>
<string name="use_sync_core_description">將核心速度與最大速度百分比同步,在不改變遊戲實際速度的情況下提高效能。</string>
<string name="use_lru_cache">啟用LRU快取</string>
<string name="use_lru_cache_description">啟用或停用LRU快取,透過節省CPU進程使用率來提高效能。某些遊戲可能存在問題,特別是薩爾達傳說:王國之淚 v1.2.1(更新),如果遊戲無法啟動或隨機崩潰,請停用此選項。</string>
<string name="cpuopt_unsafe_host_mmu">啟用主機 MMU 模擬</string>
<string name="cpuopt_unsafe_host_mmu_description">此最佳化可加速來賓程式的記憶體存取。啟用後,來賓記憶體讀取/寫入將直接在記憶體中執行並利用主機的 MMU。停用此功能將強制所有記憶體存取使用軟體 MMU 模擬。</string>
<string name="debug_knobs">偵錯開關</string>
@@ -530,6 +530,21 @@
<item>2</item>
</integer-array>
<string-array name="framePacingModeNames">
<item>@string/frame_pacing_mode_target_Auto</item>
<item>@string/frame_pacing_mode_target_30</item>
<item>@string/frame_pacing_mode_target_60</item>
<item>@string/frame_pacing_mode_target_90</item>
<item>@string/frame_pacing_mode_target_120</item>
</string-array>
<integer-array name="framePacingModeValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
</integer-array>
<string-array name="appletEntries">
<item>@string/applet_hle</item>
<item>@string/applet_lle</item>
@@ -99,9 +99,6 @@
<string name="use_sync_core">Synchronize Core Speed</string>
<string name="use_sync_core_description">Synchronize the core tick speed to the maximum speed percentage to improve performance without altering the game\'s actual speed.</string>
<string name="use_lru_cache">Enable LRU Cache</string>
<string name="use_lru_cache_description">Enable or disable the Least Recently Used (LRU) cache, increasing performance by saving CPU process usage. Some games may see issues with this setting, so disable it if the game doesn\'t boot or crashes randomly.</string>
<string name="cpuopt_unsafe_host_mmu">Enable Host MMU Emulation</string>
<string name="cpuopt_unsafe_host_mmu_description">This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host\'s MMU. Disabling this forces all memory accesses to use Software MMU Emulation.</string>
<string name="debug_knobs">Debug knobs</string>
@@ -425,6 +422,10 @@
<string name="frame_limit_enable_description">Limits emulation speed to a specified percentage of normal speed.</string>
<string name="frame_limit_slider">Limit speed percent</string>
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. 100% is the normal speed. Values higher or lower will increase or decrease the speed limit.</string>
<string name="turbo_speed_limit">Turbo speed</string>
<string name="turbo_speed_limit_description">When Turbo Mode is enabled, emulation will run at this speed.</string>
<string name="slow_speed_limit">Slow speed</string>
<string name="slow_speed_limit_description">When Slow Mode is enabled, emulation will run at this speed.</string>
<string name="cpu_backend">CPU backend</string>
<string name="cpu_accuracy">CPU accuracy</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -476,6 +477,8 @@
<string name="renderer_accuracy_description">Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode.</string>
<string name="dma_accuracy">DMA Accuracy</string>
<string name="dma_accuracy_description">Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave this on Default.</string>
<string name="frame_pacing_mode">Frame Pacing Mode</string>
<string name="frame_pacing_mode_description">Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.</string>
<string name="anisotropic_filtering">Anisotropic filtering</string>
<string name="anisotropic_filtering_description">Improves the quality of textures when viewed at oblique angles</string>
<string name="vram_usage_mode">VRAM Usage Mode</string>
@@ -504,15 +507,20 @@
<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
<string name="fix_bloom_effects">Fix Bloom Effects</string>
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno 700), removes bloom in Burnout</string>
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno 700), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
<string name="gpu_unswizzle_settings_description">Configure GPU-based texture unswizzling parameters or disable it entirely. Adjust these settings to balance performance and texture loading quality.</string>
<string name="gpu_unswizzle_enable">Enable GPU Unswizzle</string>
<string name="gpu_unswizzle_disabled">Disabled</string>
<string name="gpu_unswizzle_texture_size">GPU Unswizzle Max Texture Size</string>
<string name="gpu_unswizzle_texture_size_description">Sets the maximum size (MB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead.</string>
<string name="gpu_unswizzle_stream_size">GPU Unswizzle Stream Size</string>
<string name="gpu_unswizzle_stream_size_description">Sets the data limit per frame for unswizzling large textures. Higher values speed up texture loading at the cost of higher frame latency; lower values reduce GPU overhead but may cause visible texture pop-in.</string>
<string name="gpu_unswizzle_chunk_size">GPU Unswizzle Chunk Size</string>
<string name="gpu_unswizzle_chunk_size_description">Defines the number of depth slices processed per batch for 3D textures. Increasing this improves throughput efficiency on powerful GPUs but may cause stuttering or driver timeouts on weaker hardware.</string>
<string name="gpu_unswizzle_default_button">Default</string>
<string name="extensions">Extensions</string>
@@ -1026,6 +1034,13 @@
<string name="dma_accuracy_unsafe">Unsafe</string>
<string name="dma_accuracy_safe">Safe</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">Auto</string>
<string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string>
<!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu" translatable="false">CPU</string>
<string name="accelerate_astc_gpu" translatable="false">GPU</string>
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -616,12 +616,11 @@ Result InfoUpdater::UpdateErrorInfo(const BehaviorInfo& behaviour_) {
}
Result InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) {
u32 consumed_size{0};
if (!splitter_context.Update(input, consumed_size)) {
if (!splitter_context.Update(input)) {
return Service::Audio::ResultInvalidUpdateInfo;
}
input += consumed_size;
input += in_header->splitter_size;
return ResultSuccess;
}
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -35,7 +38,7 @@ class InfoUpdater {
/* 0x18 */ u32 mix_size{};
/* 0x1C */ u32 sinks_size{};
/* 0x20 */ u32 performance_buffer_size{};
/* 0x24 */ char unk24[4];
/* 0x24 */ u32 splitter_size{};
/* 0x28 */ u32 render_info_size{};
/* 0x2C */ char unk2C[0x10];
/* 0x3C */ u32 size{sizeof(UpdateDataHeader)};
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -93,16 +93,14 @@ bool SplitterContext::Initialize(const BehaviorInfo& behavior,
return true;
}
bool SplitterContext::Update(const u8* input, u32& consumed_size) {
bool SplitterContext::Update(const u8* input) {
auto in_params{reinterpret_cast<const InParameterHeader*>(input)};
if (destinations_count == 0 || info_count == 0) {
consumed_size = 0;
return true;
}
if (in_params->magic != GetSplitterInParamHeaderMagic()) {
consumed_size = 0;
return false;
}
@@ -113,8 +111,6 @@ bool SplitterContext::Update(const u8* input, u32& consumed_size) {
u32 offset{sizeof(InParameterHeader)};
offset = UpdateInfo(input, offset, in_params->info_count);
offset = UpdateData(input, offset, in_params->destination_count);
consumed_size = Common::AlignUp(offset, 0x10);
return true;
}
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -104,9 +104,8 @@ public:
*
* @param input - Input buffer with the new info,
* expected to point to a InParameterHeader.
* @param consumed_size - Output with the number of bytes consumed from input.
*/
bool Update(const u8* input, u32& consumed_size);
bool Update(const u8* input);
/**
* Update the splitters.
+3 -1
View File
@@ -186,6 +186,8 @@ if(ARCHITECTURE_x86_64)
common
PRIVATE x64/cpu_detect.cpp
x64/cpu_detect.h
x64/cpu_wait.cpp
x64/cpu_wait.h
x64/native_clock.cpp
x64/native_clock.h
x64/rdtsc.cpp
@@ -253,7 +255,7 @@ if (lz4_ADDED)
target_include_directories(common PRIVATE ${lz4_SOURCE_DIR}/lib)
endif()
target_link_libraries(common PUBLIC fmt::fmt stb::headers Threads::Threads)
target_link_libraries(common PUBLIC fmt::fmt stb::headers Threads::Threads unordered_dense::unordered_dense)
target_link_libraries(common PRIVATE lz4::lz4 LLVM::Demangle zstd::zstd)
if(ANDROID)
+4 -4
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -7,7 +7,7 @@
#include <algorithm>
#include <iostream>
#include <sstream>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include "common/assert.h"
#include "common/fs/fs.h"
@@ -193,8 +193,8 @@ private:
SetLegacyPathImpl(legacy_path, new_path);
}
std::unordered_map<EdenPath, fs::path> eden_paths;
std::unordered_map<EmuPath, fs::path> legacy_paths;
ankerl::unordered_dense::map<EdenPath, fs::path> eden_paths;
ankerl::unordered_dense::map<EmuPath, fs::path> legacy_paths;
};
bool ValidatePath(const fs::path& path) {
+4 -29
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -7,7 +7,7 @@
#ifdef _WIN32
#include <iterator>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <boost/icl/separate_interval_set.hpp>
#include <windows.h>
#include "common/dynamic_library.h"
@@ -219,11 +219,6 @@ public:
}
}
bool ClearBackingRegion(size_t physical_offset, size_t length) {
// TODO: This does not seem to be possible on Windows.
return false;
}
void EnableDirectMappedAddress() {
// TODO
UNREACHABLE();
@@ -391,7 +386,7 @@ private:
std::mutex placeholder_mutex; ///< Mutex for placeholders
boost::icl::separate_interval_set<size_t> placeholders; ///< Mapped placeholders
std::unordered_map<size_t, size_t> placeholder_host_pointers; ///< Placeholder backing offset
ankerl::unordered_dense::map<size_t, size_t> placeholder_host_pointers; ///< Placeholder backing offset
};
#else // ^^^ Windows ^^^ vvv POSIX vvv
@@ -617,24 +612,6 @@ public:
ASSERT_MSG(ret == 0, "mprotect failed: {}", strerror(errno));
}
bool ClearBackingRegion(size_t physical_offset, size_t length) {
#ifdef __linux__
// Only incur syscall cost IF memset would be slower (theshold = 16MiB)
// TODO(lizzie): Smarter way to dynamically get this threshold (broadwell != raptor lake) for example
if (length >= 2097152UL * 8) {
// Set MADV_REMOVE on backing map to destroy it instantly.
// This also deletes the area from the backing file.
int ret = madvise(backing_base + physical_offset, length, MADV_REMOVE);
ASSERT_MSG(ret == 0, "madvise failed: {}", strerror(errno));
return true;
} else {
return false;
}
#else
return false;
#endif
}
void EnableDirectMappedAddress() {
virtual_base = nullptr;
}
@@ -748,9 +725,7 @@ void HostMemory::Protect(size_t virtual_offset, size_t length, MemoryPermission
}
void HostMemory::ClearBackingRegion(size_t physical_offset, size_t length, u32 fill_value) {
if (!impl || fill_value != 0 || !impl->ClearBackingRegion(physical_offset, length)) {
std::memset(backing_base + physical_offset, fill_value, length);
}
std::memset(backing_base + physical_offset, fill_value, length);
}
void HostMemory::EnableDirectMappedAddress() {
+5 -2
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -6,7 +9,7 @@
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <utility>
#include <vector>
#include "common/logging/log.h"
@@ -409,7 +412,7 @@ public:
namespace Impl {
template <typename InputDeviceType>
using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
using FactoryListType = ankerl::unordered_dense::map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
template <typename InputDeviceType>
struct FactoryList {
+5 -2
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -5,14 +8,14 @@
#include <initializer_list>
#include <string>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
namespace Common {
/// A string-based key-value container supporting serializing to and deserializing from a string
class ParamPackage {
public:
using DataType = std::unordered_map<std::string, std::string>;
using DataType = ankerl::unordered_dense::map<std::string, std::string>;
ParamPackage() = default;
explicit ParamPackage(const std::string& serialized);
+2
View File
@@ -20,6 +20,7 @@
#define COMPILER_ID "@CXX_COMPILER@"
#define BUILD_AUTO_UPDATE_WEBSITE "@BUILD_AUTO_UPDATE_WEBSITE@"
#define BUILD_AUTO_UPDATE_API "@BUILD_AUTO_UPDATE_API@"
#define BUILD_AUTO_UPDATE_API_PATH "@BUILD_AUTO_UPDATE_API_PATH@"
#define BUILD_AUTO_UPDATE_REPO "@BUILD_AUTO_UPDATE_REPO@"
#define IS_NIGHTLY_BUILD @IS_NIGHTLY_BUILD@
@@ -42,6 +43,7 @@ constexpr const bool g_is_nightly_build = IS_NIGHTLY_BUILD;
constexpr const char g_build_auto_update_website[] = BUILD_AUTO_UPDATE_WEBSITE;
constexpr const char g_build_auto_update_api[] = BUILD_AUTO_UPDATE_API;
constexpr const char g_build_auto_update_api_path[] = BUILD_AUTO_UPDATE_API_PATH;
constexpr const char g_build_auto_update_repo[] = BUILD_AUTO_UPDATE_REPO;
} // namespace Common
+1
View File
@@ -26,6 +26,7 @@ extern const bool g_is_nightly_build;
extern const char g_build_auto_update_website[];
extern const char g_build_auto_update_api[];
extern const char g_build_auto_update_api_path[];
extern const char g_build_auto_update_repo[];
} // namespace Common
+48
View File
@@ -379,4 +379,52 @@ void SetConfiguringGlobal(bool is_global) {
configuring_global = is_global;
}
u16 SpeedLimit() {
switch (SpeedMode(values.current_speed_mode)) {
case SpeedMode::Standard:
return values.speed_limit.GetValue();
case SpeedMode::Turbo:
return values.turbo_speed_limit.GetValue();
case SpeedMode::Slow:
return values.slow_speed_limit.GetValue();
default:
UNIMPLEMENTED();
}
return 100;
}
void SetSpeedMode(const SpeedMode& mode) {
values.current_speed_mode.SetValue(mode);
switch (mode) {
case SpeedMode::Turbo:
case SpeedMode::Slow:
values.use_speed_limit.SetValue(true);
break;
case SpeedMode::Standard:
default:
break;
}
}
void ToggleStandardMode() {
values.use_speed_limit.SetValue(!values.use_speed_limit.GetValue());
SetSpeedMode(SpeedMode::Standard);
}
void ToggleTurboMode() {
if (values.current_speed_mode.GetValue() != SpeedMode::Turbo)
SetSpeedMode(SpeedMode::Turbo);
else
SetSpeedMode(SpeedMode::Standard);
}
void ToggleSlowMode() {
if (values.current_speed_mode.GetValue() != SpeedMode::Slow)
SetSpeedMode(SpeedMode::Slow);
else
SetSpeedMode(SpeedMode::Standard);
}
} // namespace Settings
+50 -18
View File
@@ -204,6 +204,7 @@ struct Values {
true};
SwitchableSetting<bool> use_speed_limit{
linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, true, true};
SwitchableSetting<u16, true> speed_limit{linkage,
100,
0,
@@ -214,14 +215,33 @@ struct Values {
true,
true,
&use_speed_limit};
SwitchableSetting<u16, true> slow_speed_limit{linkage,
50,
0,
9999,
"slow_speed_limit",
Category::Core,
Specialization::Countable | Specialization::Percentage,
true,
true};
SwitchableSetting<u16, true> turbo_speed_limit{linkage,
200,
0,
9999,
"turbo_speed_limit",
Category::Core,
Specialization::Countable | Specialization::Percentage,
true,
true};
// The currently used speed mode.
Setting<SpeedMode> current_speed_mode{linkage, SpeedMode::Standard, "current_speed_mode", Category::Core, Specialization::Default, false, true};
SwitchableSetting<bool> sync_core_speed{linkage, false, "sync_core_speed", Category::Core,
Specialization::Default};
// Memory
#ifdef HAS_NCE
SwitchableSetting<bool> lru_cache_enabled{linkage, false, "use_lru_cache", Category::System};
#endif
// Cpu
SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
#ifdef HAS_NCE
@@ -439,6 +459,16 @@ struct Values {
"accelerate_astc",
Category::RendererAdvanced};
SwitchableSetting<FramePacingMode, true> frame_pacing_mode{linkage,
FramePacingMode::Target_Auto,
FramePacingMode::Target_Auto,
FramePacingMode::Target_120,
"frame_pacing_mode",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
AstcRecompression::Uncompressed,
"astc_recompression",
@@ -537,14 +567,11 @@ struct Values {
Category::RendererHacks,
Specialization::Default};
SwitchableSetting<bool> gpu_unswizzle_enabled{linkage, false, "gpu_unswizzle_enabled",
Category::RendererHacks};
SwitchableSetting<ExtendedDynamicState> dyna_state{linkage,
#if defined (_WIN32)
ExtendedDynamicState::EDS3,
#elif defined (__FreeBSD__)
ExtendedDynamicState::EDS3,
#elif defined (ANDROID)
ExtendedDynamicState::Disabled,
#elif defined (__APPLE__)
#if defined (ANDROID) || defined (__APPLE__)
ExtendedDynamicState::Disabled,
#else
ExtendedDynamicState::EDS2,
@@ -596,11 +623,11 @@ struct Values {
"language_index",
Category::System};
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, "region_index", Category::System};
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
"time_zone_index", Category::System};
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto, "time_zone_index", Category::System};
Setting<u32> serial_battery{linkage, 0, "serial_battery", Category::System};
Setting<u32> serial_unit{linkage, 0, "serial_unit", Category::System};
// Measured in seconds since epoch
SwitchableSetting<bool> custom_rtc_enabled{
linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<s64> custom_rtc{
linkage, 0, "custom_rtc", Category::System, Specialization::Time,
false, true, &custom_rtc_enabled};
@@ -770,8 +797,6 @@ struct Values {
true};
// Miscellaneous
Setting<std::string> serial_battery{linkage, std::string(), "serial_battery", Category::Miscellaneous};
Setting<std::string> serial_unit{linkage, std::string(), "serial_unit", Category::Miscellaneous};
Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
Setting<bool> log_flush_line{linkage, false, "flush_line", Category::Miscellaneous, Specialization::Default, true, true};
Setting<bool> censor_username{linkage, true, "censor_username", Category::Miscellaneous};
@@ -819,6 +844,13 @@ bool IsDockedMode();
float Volume();
// speed limit ops
u16 SpeedLimit();
void SetSpeedMode(const SpeedMode &mode);
void ToggleStandardMode();
void ToggleTurboMode();
void ToggleSlowMode();
std::string GetTimeZoneString(TimeZone time_zone);
void LogSettings();
+2
View File
@@ -129,6 +129,7 @@ ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt
ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16, X32, X64, None);
ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_90, Target_120);
ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
ENUM(VramUsageMode, Conservative, Aggressive);
ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);
@@ -156,6 +157,7 @@ ENUM(TemperatureUnits, Celsius, Fahrenheit)
ENUM(ExtendedDynamicState, Disabled, EDS1, EDS2, EDS3);
ENUM(GpuLogLevel, Off, Errors, Standard, Verbose, All)
ENUM(GameListMode, TreeView, GridView);
ENUM(SpeedMode, Standard, Turbo, Slow);
template <typename Type>
inline std::string_view CanonicalizeEnum(Type id) {
+75
View File
@@ -0,0 +1,75 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <thread>
#ifdef _MSC_VER
#include <intrin.h>
#endif
#include "common/x64/cpu_detect.h"
#include "common/x64/cpu_wait.h"
#include "common/x64/rdtsc.h"
namespace Common::X64 {
namespace {
// 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
// For reference:
// At 1 GHz, 100K cycles is 100us
// At 2 GHz, 100K cycles is 50us
// At 4 GHz, 100K cycles is 25us
constexpr auto PauseCycles = 100'000U;
} // Anonymous namespace
#if defined(_MSC_VER) && !defined(__clang__)
__forceinline static void TPAUSE() {
static constexpr auto RequestC02State = 0U;
_tpause(RequestC02State, FencedRDTSC() + PauseCycles);
}
__forceinline static void MWAITX() {
static constexpr auto EnableWaitTimeFlag = 1U << 1;
static constexpr auto RequestC1State = 0U;
// monitor_var should be aligned to a cache line.
alignas(64) u64 monitor_var{};
_mm_monitorx(&monitor_var, 0, 0);
_mm_mwaitx(EnableWaitTimeFlag, RequestC1State, PauseCycles);
}
#else
static void TPAUSE() {
static constexpr auto RequestC02State = 0U;
const auto tsc = FencedRDTSC() + PauseCycles;
const auto eax = static_cast<u32>(tsc & 0xFFFFFFFF);
const auto edx = static_cast<u32>(tsc >> 32);
asm volatile("tpause %0" : : "r"(RequestC02State), "d"(edx), "a"(eax));
}
static void MWAITX() {
static constexpr auto EnableWaitTimeFlag = 1U << 1;
static constexpr auto RequestC1State = 0U;
// monitor_var should be aligned to a cache line.
alignas(64) u64 monitor_var{};
asm volatile("monitorx" : : "a"(&monitor_var), "c"(0), "d"(0));
asm volatile("mwaitx" : : "a"(RequestC1State), "b"(PauseCycles), "c"(EnableWaitTimeFlag));
}
#endif
void MicroSleep() {
static const bool has_waitpkg = GetCPUCaps().waitpkg;
static const bool has_monitorx = GetCPUCaps().monitorx;
if (has_waitpkg) {
TPAUSE();
} else if (has_monitorx) {
MWAITX();
} else {
std::this_thread::yield();
}
}
} // namespace Common::X64
+10
View File
@@ -0,0 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
namespace Common::X64 {
void MicroSleep();
} // namespace Common::X64
+7 -4
View File
@@ -1131,7 +1131,6 @@ add_library(core STATIC
internal_network/socket_proxy.cpp
internal_network/socket_proxy.h
internal_network/sockets.h
internal_network/wifi_scanner.cpp
internal_network/wifi_scanner.h
launch_timestamp_cache.cpp
launch_timestamp_cache.h
@@ -1170,9 +1169,12 @@ add_library(core STATIC
tools/renderdoc.h)
if (ENABLE_WIFI_SCAN)
# find_package(libiw REQUIRED)
target_compile_definitions(core PRIVATE ENABLE_WIFI_SCAN)
target_link_libraries(core PRIVATE iw)
target_sources(core PRIVATE internal_network/wifi_scanner.cpp)
if (PLATFORM_LINUX)
target_link_libraries(core PRIVATE iw)
endif()
else()
target_sources(core PRIVATE internal_network/wifi_scanner_dummy.cpp)
endif()
if (WIN32)
@@ -1217,6 +1219,7 @@ target_link_libraries(core PRIVATE
fmt::fmt
nlohmann_json::nlohmann_json
RenderDoc::API
ZLIB::ZLIB
MbedTLS::mbedcrypto${MBEDTLS_LIB_SUFFIX}
MbedTLS::mbedtls${MBEDTLS_LIB_SUFFIX})
+8 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -38,10 +38,16 @@ u64 DynarmicCallbacks32::MemoryRead64(u32 vaddr) {
CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read);
return m_memory.Read64(vaddr);
}
std::optional<u32> DynarmicCallbacks32::MemoryReadCode(u32 vaddr) {
if (!m_memory.IsValidVirtualAddressRange(vaddr, sizeof(u32)))
return std::nullopt;
return m_memory.Read32(vaddr);
auto const aligned_vaddr = vaddr & ~Core::Memory::YUZU_PAGEMASK;
if (last_code_addr != aligned_vaddr) {
m_memory.ReadBlock(aligned_vaddr, &cached_code_page, sizeof(cached_code_page));
last_code_addr = aligned_vaddr;
}
return cached_code_page.inst[(vaddr & Core::Memory::YUZU_PAGEMASK) / sizeof(u32)];
}
void DynarmicCallbacks32::MemoryWrite8(u32 vaddr, u8 value) {
+5 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -7,6 +7,7 @@
#pragma once
#include <dynarmic/interface/A32/a32.h>
#include <dynarmic/interface/code_page.h>
#include "core/arm/arm_interface.h"
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
@@ -49,6 +50,9 @@ public:
u64 GetTicksRemaining() override;
bool CheckMemoryAccess(u64 addr, u64 size, Kernel::DebugWatchpointType type);
void ReturnException(u32 pc, Dynarmic::HaltReason hr);
//
Dynarmic::CodePage cached_code_page;
u64 last_code_addr = 0;
ArmDynarmic32& m_parent;
Core::Memory::Memory& m_memory;
Kernel::KProcess* m_process{};
+9 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -41,10 +41,17 @@ Dynarmic::A64::Vector DynarmicCallbacks64::MemoryRead128(u64 vaddr) {
CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Read);
return {m_memory.Read64(vaddr), m_memory.Read64(vaddr + 8)};
}
std::optional<u32> DynarmicCallbacks64::MemoryReadCode(u64 vaddr) {
if (!m_memory.IsValidVirtualAddressRange(vaddr, sizeof(u32)))
return std::nullopt;
return m_memory.Read32(vaddr);
// return m_memory.Read32(vaddr);
auto const aligned_vaddr = vaddr & ~Core::Memory::YUZU_PAGEMASK;
if (last_code_addr != aligned_vaddr) {
m_memory.ReadBlock(aligned_vaddr, &cached_code_page, sizeof(cached_code_page));
last_code_addr = aligned_vaddr;
}
return cached_code_page.inst[(vaddr & Core::Memory::YUZU_PAGEMASK) / sizeof(u32)];
}
void DynarmicCallbacks64::MemoryWrite8(u64 vaddr, u8 value) {
+5 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -8,9 +8,10 @@
#include <atomic>
#include <memory>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <dynarmic/interface/A64/a64.h>
#include <dynarmic/interface/code_page.h>
#include "common/common_types.h"
#include "common/hash.h"
#include "core/arm/arm_interface.h"
@@ -61,6 +62,8 @@ public:
bool CheckMemoryAccess(u64 addr, u64 size, Kernel::DebugWatchpointType type);
void ReturnException(u64 pc, Dynarmic::HaltReason hr);
Dynarmic::CodePage cached_code_page;
u64 last_code_addr = 0;
ArmDynarmic64& m_parent;
Core::Memory::Memory& m_memory;
u64 m_tpidrro_el0{};
-187
View File
@@ -1,187 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <list>
#include <optional>
#include <shared_mutex>
#include <unordered_map>
#include <utility>
#include "common/logging/log.h"
template <typename KeyType, typename ValueType>
class LRUCache {
public:
using key_type = KeyType;
using value_type = ValueType;
using size_type = std::size_t;
struct Statistics {
size_type hits = 0;
size_type misses = 0;
void reset() noexcept { hits = misses = 0; }
};
explicit LRUCache(size_type capacity, bool enabled = true)
: enabled_{enabled}, capacity_{capacity} {
cache_map_.reserve(capacity_);
LOG_WARNING(Core, "LRU Cache initialised (state: {} | capacity: {})", enabled_ ? "enabled" : "disabled", capacity_);
}
// Non-movable copy semantics
LRUCache(const LRUCache&) = delete;
LRUCache& operator=(const LRUCache&) = delete;
LRUCache(LRUCache&& other) noexcept { *this = std::move(other); }
LRUCache& operator=(LRUCache&& other) noexcept {
if (this == &other) return *this;
std::unique_lock this_lock(mutex_, std::defer_lock);
std::unique_lock other_lock(other.mutex_, std::defer_lock);
std::lock(this_lock, other_lock);
enabled_ = other.enabled_;
capacity_ = other.capacity_;
cache_list_ = std::move(other.cache_list_);
cache_map_ = std::move(other.cache_map_);
stats_ = other.stats_;
return *this;
}
~LRUCache() = default;
[[nodiscard]] value_type* get(const key_type& key) {
if (!enabled_) [[unlikely]] return nullptr;
std::unique_lock lock(mutex_);
auto it = cache_map_.find(key);
if (it == cache_map_.end()) {
++stats_.misses;
return nullptr;
}
move_to_front(it);
++stats_.hits;
return &it->second.second;
}
[[nodiscard]] value_type* peek(const key_type& key) const {
if (!enabled_) [[unlikely]] return nullptr;
std::shared_lock lock(mutex_);
auto it = cache_map_.find(key);
return it == cache_map_.end() ? nullptr : &it->second.second;
}
template <typename V>
void put(const key_type& key, V&& value) {
if (!enabled_) [[unlikely]] return;
std::unique_lock lock(mutex_);
insert_or_update(key, std::forward<V>(value));
}
template <typename ValueFactory>
value_type& get_or_emplace(const key_type& key, ValueFactory&& factory) {
std::unique_lock lock(mutex_);
auto it = cache_map_.find(key);
if (it != cache_map_.end()) {
move_to_front(it);
return it->second.second;
}
value_type new_value = factory();
insert_or_update(key, std::move(new_value));
return cache_map_.find(key)->second.second;
}
[[nodiscard]] bool contains(const key_type& key) const {
if (!enabled_) return false;
std::shared_lock lock(mutex_);
return cache_map_.find(key) != cache_map_.end();
}
bool erase(const key_type& key) {
if (!enabled_) return false;
std::unique_lock lock(mutex_);
auto it = cache_map_.find(key);
if (it == cache_map_.end()) return false;
cache_list_.erase(it->second.first);
cache_map_.erase(it);
return true;
}
void clear() {
std::unique_lock lock(mutex_);
cache_list_.clear();
cache_map_.clear();
stats_.reset();
}
[[nodiscard]] size_type size() const {
if (!enabled_) return 0;
std::shared_lock lock(mutex_);
return cache_map_.size();
}
[[nodiscard]] size_type get_capacity() const { return capacity_; }
void resize(size_type new_capacity) {
if (!enabled_) return;
std::unique_lock lock(mutex_);
capacity_ = new_capacity;
shrink_if_needed();
cache_map_.reserve(capacity_);
}
void setEnabled(bool state) {
std::unique_lock lock(mutex_);
enabled_ = state;
LOG_WARNING(Core, "LRU Cache state changed to: {}", state ? "enabled" : "disabled");
if (!enabled_) clear();
}
[[nodiscard]] bool isEnabled() const { return enabled_; }
[[nodiscard]] Statistics stats() const {
std::shared_lock lock(mutex_);
return stats_;
}
private:
using list_type = std::list<key_type>;
using list_iterator = typename list_type::iterator;
using map_value_type = std::pair<list_iterator, value_type>;
using map_type = std::unordered_map<key_type, map_value_type>;
template <typename V>
void insert_or_update(const key_type& key, V&& value) {
auto it = cache_map_.find(key);
if (it != cache_map_.end()) {
it->second.second = std::forward<V>(value);
move_to_front(it);
return;
}
// evict LRU if full
if (cache_map_.size() >= capacity_) {
const auto& lru_key = cache_list_.back();
cache_map_.erase(lru_key);
cache_list_.pop_back();
}
cache_list_.push_front(key);
cache_map_[key] = {cache_list_.begin(), std::forward<V>(value)};
}
void move_to_front(typename map_type::iterator it) {
cache_list_.splice(cache_list_.begin(), cache_list_, it->second.first);
it->second.first = cache_list_.begin();
}
void shrink_if_needed() {
while (cache_map_.size() > capacity_) {
const auto& lru_key = cache_list_.back();
cache_map_.erase(lru_key);
cache_list_.pop_back();
}
}
private:
mutable std::shared_mutex mutex_;
bool enabled_{true};
size_type capacity_;
list_type cache_list_;
map_type cache_map_;
mutable Statistics stats_;
};
-23
View File
@@ -17,27 +17,6 @@
namespace Core::NCE {
Patcher::Patcher(Patcher&& other) noexcept
: patch_cache(std::move(other.patch_cache)),
m_patch_instructions(std::move(other.m_patch_instructions)),
m_patch_instructions_pre(std::move(other.m_patch_instructions_pre)),
c(m_patch_instructions),
c_pre(m_patch_instructions_pre),
m_save_context(other.m_save_context),
m_load_context(other.m_load_context),
m_save_context_pre(other.m_save_context_pre),
m_load_context_pre(other.m_load_context_pre),
mode(other.mode),
total_program_size(other.total_program_size),
m_relocate_module_index(other.m_relocate_module_index),
modules(std::move(other.modules)),
curr_patch(nullptr) {
if (!modules.empty()) {
curr_patch = &modules.back();
}
}
using namespace Common::Literals;
using namespace oaknut::util;
@@ -47,8 +26,6 @@ constexpr size_t MaxRelativeBranch = 128_MiB;
constexpr u32 ModuleCodeIndex = 0x24 / sizeof(u32);
Patcher::Patcher() : c(m_patch_instructions), c_pre(m_patch_instructions_pre) {
LOG_WARNING(Core_ARM, "Patcher initialized with LRU cache {}",
patch_cache.isEnabled() ? "enabled" : "disabled");
// The first word of the patch section is always a branch to the first instruction of the
// module.
c.dw(0);
+6 -28
View File
@@ -4,17 +4,17 @@
#pragma once
#include <span>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <vector>
#include <oaknut/code_block.hpp>
#include <oaknut/oaknut.hpp>
#include "common/logging/log.h"
#include "common/common_types.h"
#include "common/settings.h"
#include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/k_typed_address.h"
#include "core/hle/kernel/physical_memory.h"
#include "lru_cache.h"
#include <utility>
using ModuleID = std::array<u8, 32>; // NSO build ID
struct PatchCacheKey {
@@ -44,19 +44,16 @@ enum class PatchMode : u32 {
Split, ///< Patch sections are inserted before .text and after .data
};
using ModuleTextAddress = u64;
using PatchTextAddress = u64;
using EntryTrampolines = std::unordered_map<ModuleTextAddress, PatchTextAddress>;
using EntryTrampolines = ankerl::unordered_dense::map<ModuleTextAddress, PatchTextAddress>;
class Patcher {
public:
void SetModuleID(const ModuleID& id) {
module_id = id;
}
Patcher(const Patcher&) = delete;
Patcher& operator=(const Patcher&) = delete;
Patcher(Patcher&& other) noexcept;
Patcher& operator=(Patcher&&) noexcept = delete;
explicit Patcher();
~Patcher();
bool PatchText(const Kernel::PhysicalMemory& program_image,
@@ -99,28 +96,9 @@ private:
void WriteCntpctHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg) { WriteCntpctHandler(module_dest, dest_reg, c); }
private:
static constexpr size_t CACHE_SIZE = 16384; // Cache size for patch entries
LRUCache<PatchCacheKey, PatchTextAddress> patch_cache{CACHE_SIZE, Settings::values.lru_cache_enabled.GetValue()};
void BranchToPatch(uintptr_t module_dest) {
if (patch_cache.isEnabled()) {
PatchCacheKey key{module_id, module_dest};
LOG_DEBUG(Core_ARM, "LRU cache lookup for module={}, offset={:#x}", fmt::ptr(module_id.data()), module_dest);
// Try to get existing patch entry from cache
if (auto* cached_patch = patch_cache.get(key)) {
LOG_WARNING(Core_ARM, "LRU cache hit for module offset {:#x}", module_dest);
curr_patch->m_branch_to_patch_relocations.push_back({c.offset(), *cached_patch});
return;
}
LOG_DEBUG(Core_ARM, "LRU cache miss for module offset {:#x}, creating new patch", module_dest);
// Not in cache: create and store
const auto patch_addr = c.offset();
curr_patch->m_branch_to_patch_relocations.push_back({patch_addr, module_dest});
patch_cache.put(key, patch_addr);
} else {
LOG_DEBUG(Core_ARM, "LRU cache disabled - direct patch for offset {:#x}", module_dest);
curr_patch->m_branch_to_patch_relocations.push_back({c.offset(), module_dest});
}
LOG_DEBUG(Core_ARM, "Patch for offset {:#x}", module_dest);
curr_patch->m_branch_to_patch_relocations.push_back({c.offset(), module_dest});
}
void BranchToPatchPre(uintptr_t module_dest) {
+27 -2
View File
@@ -13,6 +13,10 @@
#include "common/windows/timer_resolution.h"
#endif
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_wait.h"
#endif
#include "common/settings.h"
#include "core/core_timing.h"
#include "core/hardware_properties.h"
@@ -201,7 +205,7 @@ u64 CoreTiming::GetClockTicks() const {
if (Settings::values.sync_core_speed.GetValue()) {
const auto ticks = double(fres);
const auto speed_limit = double(Settings::values.speed_limit.GetValue())*0.01;
const auto speed_limit = double(Settings::SpeedLimit())*0.01;
return u64(ticks/speed_limit);
} else {
return fres;
@@ -283,7 +287,28 @@ void CoreTiming::ThreadLoop() {
if (next_time) {
// There are more events left in the queue, wait until the next event.
auto wait_time = *next_time - GetGlobalTimeNs().count();
event.WaitFor(std::chrono::nanoseconds(wait_time));
if (wait_time > 0) {
#ifdef _WIN32
while (!paused && !event.IsSet() && wait_time > 0) {
wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time >= timer_resolution_ns) {
Common::Windows::SleepForOneTick();
} else {
#ifdef ARCHITECTURE_x86_64
Common::X64::MicroSleep();
#else
std::this_thread::yield();
#endif
}
}
if (event.IsSet()) {
event.Reset();
}
#else
event.WaitFor(std::chrono::nanoseconds(wait_time));
#endif
}
} else {
// Queue is empty, wait until another event is scheduled and signals us to
// continue.
+7
View File
@@ -127,6 +127,11 @@ public:
void UpdatePagesCachedBatch(std::span<const std::pair<DAddr, size_t>> ranges, s32 delta);
private:
struct TranslationEntry {
DAddr guest_page{};
u8* host_ptr{};
};
// Internal helper that performs the update assuming the caller already holds the necessary lock.
void UpdatePagesCachedCountNoLock(DAddr addr, size_t size, s32 delta);
@@ -195,6 +200,8 @@ private:
}
Common::VirtualBuffer<VAddr> cpu_backing_address;
std::array<TranslationEntry, 4> t_slot{};
u32 cache_cursor = 0;
using CounterType = u8;
using CounterAtomicType = std::atomic_uint8_t;
static constexpr size_t subentries = 8 / sizeof(CounterType);
+43 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -247,6 +247,7 @@ void DeviceMemoryManager<Traits>::Map(DAddr address, VAddr virtual_address, size
}
impl->multi_dev_address.Register(new_dev, start_id);
}
t_slot = {};
if (track) {
TrackContinuityImpl(address, virtual_address, size, asid);
}
@@ -278,6 +279,7 @@ void DeviceMemoryManager<Traits>::Unmap(DAddr address, size_t size) {
compressed_device_addr[phys_addr - 1] = new_start | MULTI_FLAG;
}
}
t_slot = {};
}
template <typename Traits>
void DeviceMemoryManager<Traits>::TrackContinuityImpl(DAddr address, VAddr virtual_address,
@@ -417,6 +419,26 @@ void DeviceMemoryManager<Traits>::WalkBlock(DAddr addr, std::size_t size, auto o
template <typename Traits>
void DeviceMemoryManager<Traits>::ReadBlock(DAddr address, void* dest_pointer, size_t size) {
device_inter->FlushRegion(address, size);
const std::size_t page_offset = address & Memory::YUZU_PAGEMASK;
if (size <= Memory::YUZU_PAGESIZE - page_offset) {
const DAddr guest_page = address & ~static_cast<DAddr>(Memory::YUZU_PAGEMASK);
for (size_t i = 0; i < 4; ++i) {
if (t_slot[i].guest_page == guest_page && t_slot[i].host_ptr != nullptr) {
std::memcpy(dest_pointer, t_slot[i].host_ptr + page_offset, size);
return;
}
}
const std::size_t page_index = address >> Memory::YUZU_PAGEBITS;
const auto phys_addr = compressed_physical_ptr[page_index];
if (phys_addr != 0) {
auto* const mem_ptr = GetPointerFromRaw<u8>((PAddr(phys_addr - 1) << Memory::YUZU_PAGEBITS));
t_slot[cache_cursor % t_slot.size()] = TranslationEntry{.guest_page = guest_page, .host_ptr = mem_ptr};
cache_cursor = (cache_cursor + 1) & 3U;
std::memcpy(dest_pointer, mem_ptr + page_offset, size);
return;
}
}
WalkBlock(
address, size,
[&](size_t copy_amount, DAddr current_vaddr) {
@@ -455,6 +477,26 @@ void DeviceMemoryManager<Traits>::WriteBlock(DAddr address, const void* src_poin
template <typename Traits>
void DeviceMemoryManager<Traits>::ReadBlockUnsafe(DAddr address, void* dest_pointer, size_t size) {
const std::size_t page_offset = address & Memory::YUZU_PAGEMASK;
if (size <= Memory::YUZU_PAGESIZE - page_offset) {
const DAddr guest_page = address & ~static_cast<DAddr>(Memory::YUZU_PAGEMASK);
for (size_t i = 0; i < 4; ++i) {
if (t_slot[i].guest_page == guest_page && t_slot[i].host_ptr != nullptr) {
std::memcpy(dest_pointer, t_slot[i].host_ptr + page_offset, size);
return;
}
}
const std::size_t page_index = address >> Memory::YUZU_PAGEBITS;
const auto phys_addr = compressed_physical_ptr[page_index];
if (phys_addr != 0) {
auto* const mem_ptr = GetPointerFromRaw<u8>((PAddr(phys_addr - 1) << Memory::YUZU_PAGEBITS));
t_slot[cache_cursor % t_slot.size()] = TranslationEntry{.guest_page = guest_page, .host_ptr = mem_ptr};
cache_cursor = (cache_cursor + 1) & 3U;
std::memcpy(dest_pointer, mem_ptr + page_offset, size);
return;
}
}
WalkBlock(
address, size,
[&](size_t copy_amount, DAddr current_vaddr) {
+75
View File
@@ -4,6 +4,13 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <cstddef>
#include <cstring>
#include <limits>
#include <span>
#include <zlib.h>
#include "common/settings.h"
#include "common/string_util.h"
#include "common/swap.h"
@@ -31,6 +38,73 @@ const std::array<const char*, 16> LANGUAGE_NAMES{{
"BrazilianPortuguese",
}};
namespace {
constexpr std::size_t LEGACY_LANGUAGE_REGION_SIZE = sizeof(std::array<LanguageEntry, 16>);
constexpr std::size_t PACKED_LANGUAGE_REGION_MAX_SIZE = sizeof(LanguageEntry) * 32;
bool InflateRawDeflate(std::span<const u8> compressed, std::vector<u8>& out) {
if (compressed.empty() || compressed.size() > std::numeric_limits<uInt>::max()) {
return false;
}
z_stream stream{};
stream.next_in = const_cast<Bytef*>(reinterpret_cast<const Bytef*>(compressed.data()));
stream.avail_in = static_cast<uInt>(compressed.size());
if (inflateInit2(&stream, -MAX_WBITS) != Z_OK) {
return false;
}
std::array<u8, 0x1000> chunk{};
int ret = Z_OK;
while (ret == Z_OK) {
stream.next_out = reinterpret_cast<Bytef*>(chunk.data());
stream.avail_out = static_cast<uInt>(chunk.size());
ret = inflate(&stream, Z_NO_FLUSH);
if (ret != Z_OK && ret != Z_STREAM_END) {
inflateEnd(&stream);
return false;
}
const auto produced = chunk.size() - static_cast<std::size_t>(stream.avail_out);
if (produced != 0) {
if (out.size() + produced > PACKED_LANGUAGE_REGION_MAX_SIZE) {
inflateEnd(&stream);
return false;
}
out.insert(out.end(), chunk.begin(),
chunk.begin() + static_cast<std::ptrdiff_t>(produced));
}
}
inflateEnd(&stream);
return ret == Z_STREAM_END;
}
void DecodePackedLanguageEntries(RawNACP& raw) {
auto* packed_region = reinterpret_cast<u8*>(raw.language_entries.data());
u16_le compressed_size_le{};
std::memcpy(&compressed_size_le, packed_region, sizeof(compressed_size_le));
const auto compressed_size = static_cast<std::size_t>(compressed_size_le);
if (compressed_size == 0 || compressed_size > LEGACY_LANGUAGE_REGION_SIZE - sizeof(u16_le)) {
return;
}
std::vector<u8> decompressed;
if (!InflateRawDeflate(
std::span<const u8>(packed_region + sizeof(u16_le), compressed_size), decompressed)) {
return;
}
if (decompressed.size() < LEGACY_LANGUAGE_REGION_SIZE ||
decompressed.size() % sizeof(LanguageEntry) != 0) {
return;
}
std::memcpy(raw.language_entries.data(), decompressed.data(), LEGACY_LANGUAGE_REGION_SIZE);
}
} // namespace
std::string LanguageEntry::GetApplicationName() const {
return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(),
application_name.size());
@@ -66,6 +140,7 @@ NACP::NACP() = default;
NACP::NACP(VirtualFile file) {
file->ReadObject(&raw);
DecodePackedLanguageEntries(raw);
}
NACP::~NACP() = default;
+6 -3
View File
@@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <set>
#include <unordered_set>
#include <ankerl/unordered_dense.h>
#include <utility>
#include "core/file_sys/vfs/vfs_layered.h"
@@ -60,7 +63,7 @@ std::string LayeredVfsDirectory::GetFullPath() const {
std::vector<VirtualFile> LayeredVfsDirectory::GetFiles() const {
std::vector<VirtualFile> out;
std::unordered_set<std::string> out_names;
ankerl::unordered_dense::set<std::string> out_names;
for (const auto& layer : dirs) {
for (auto& file : layer->GetFiles()) {
@@ -76,7 +79,7 @@ std::vector<VirtualFile> LayeredVfsDirectory::GetFiles() const {
std::vector<VirtualDir> LayeredVfsDirectory::GetSubdirectories() const {
std::vector<VirtualDir> out;
std::unordered_set<std::string> out_names;
ankerl::unordered_dense::set<std::string> out_names;
for (const auto& layer : dirs) {
for (const auto& sd : layer->GetSubdirectories()) {
+3 -3
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -78,7 +78,7 @@ private:
std::array<DebugWatchpoint, Core::Hardware::NUM_WATCHPOINTS> m_watchpoints{};
std::map<KProcessAddress, u64> m_debug_page_refcounts{};
#ifdef HAS_NCE
std::unordered_map<u64, u64> m_post_handlers{};
ankerl::unordered_dense::map<u64, u64> m_post_handlers{};
#endif
std::unique_ptr<Core::ExclusiveMonitor> m_exclusive_monitor;
Core::Memory::Memory m_memory;
@@ -493,7 +493,7 @@ public:
static void Switch(KProcess* cur_process, KProcess* next_process);
#ifdef HAS_NCE
std::unordered_map<u64, u64>& GetPostHandlers() noexcept {
ankerl::unordered_dense::map<u64, u64>& GetPostHandlers() noexcept {
return m_post_handlers;
}
#endif
+4 -4
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -10,7 +10,7 @@
#include <functional>
#include <memory>
#include <thread>
#include <unordered_set>
#include <ankerl/unordered_dense.h>
#include <utility>
#include "common/assert.h"
@@ -786,8 +786,8 @@ struct KernelCore::Impl {
std::optional<KObjectNameGlobalData> object_name_global_data;
std::unordered_set<KAutoObject*> registered_objects;
std::unordered_set<KAutoObject*> registered_in_use_objects;
ankerl::unordered_dense::set<KAutoObject*> registered_objects;
ankerl::unordered_dense::set<KAutoObject*> registered_in_use_objects;
std::mutex server_lock;
std::vector<std::unique_ptr<Service::ServerManager>> server_managers;
+2 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -11,7 +11,7 @@
#include <list>
#include <memory>
#include <string>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <vector>
#include "common/polyfill_thread.h"
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -7,7 +7,7 @@
#pragma once
#include <array>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <vector>
#include "common/common_funcs.h"
@@ -176,6 +176,6 @@ struct WebCommonReturnValue {
};
static_assert(sizeof(WebCommonReturnValue) == 0x1010, "WebCommonReturnValue has incorrect size.");
using WebArgInputTLVMap = std::unordered_map<WebArgInputTLVType, std::vector<u8>>;
using WebArgInputTLVMap = ankerl::unordered_dense::map<WebArgInputTLVType, std::vector<u8>>;
} // namespace Service::AM::Frontend
@@ -44,8 +44,8 @@ std::vector<u8> default_logo_small;
std::vector<u8> default_logo_large;
bool default_logos_loaded = false;
std::unordered_map<std::string, std::vector<u8>> news_images_small;
std::unordered_map<std::string, std::vector<u8>> news_images_large;
ankerl::unordered_dense::map<std::string, std::vector<u8>> news_images_small;
ankerl::unordered_dense::map<std::string, std::vector<u8>> news_images_large;
std::mutex images_mutex;
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -12,7 +12,7 @@
#include <optional>
#include <span>
#include <string>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <vector>
#include "common/common_types.h"
@@ -93,7 +93,7 @@ private:
static s64 Now();
mutable std::mutex mtx;
std::unordered_map<std::string, StoredNews> items;
ankerl::unordered_dense::map<std::string, StoredNews> items;
size_t open_counter{};
};
+5 -2
View File
@@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include "common/fs/fs.h"
#include "core/hle/result.h"
@@ -85,7 +88,7 @@ private:
AlbumFileDateTime ConvertToAlbumDateTime(u64 posix_time) const;
bool is_mounted{};
std::unordered_map<AlbumFileId, std::filesystem::path> album_files;
ankerl::unordered_dense::map<AlbumFileId, std::filesystem::path> album_files;
Core::System& system;
};
+15 -3
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -10,6 +10,7 @@
#include <boost/icl/interval_set.hpp>
#include <dynarmic/interface/A64/a64.h>
#include <dynarmic/interface/A64/config.h>
#include <dynarmic/interface/code_page.h>
#include "common/alignment.h"
#include "common/common_funcs.h"
@@ -46,6 +47,15 @@ public:
: memory{memory_}, local_memory{local_memory_},
mapped_ranges{mapped_ranges_}, parent{parent_} {}
std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) override {
static_assert(Core::Memory::YUZU_PAGESIZE == Dynarmic::CODE_PAGE_SIZE);
auto const aligned_vaddr = vaddr & ~Core::Memory::YUZU_PAGEMASK;
if (last_code_addr != aligned_vaddr) {
cached_code_page = ReadMemory<Dynarmic::CodePage>(aligned_vaddr);
last_code_addr = aligned_vaddr;
}
return cached_code_page.inst[(vaddr & Core::Memory::YUZU_PAGEMASK) / sizeof(u32)];
}
u8 MemoryRead8(u64 vaddr) override {
return ReadMemory<u8>(vaddr);
}
@@ -116,8 +126,7 @@ public:
return 0;
}
template <class T>
T ReadMemory(u64 vaddr) {
template<typename T> T ReadMemory(u64 vaddr) {
T ret{};
if (boost::icl::contains(mapped_ranges, vaddr)) {
memory.ReadBlock(vaddr, &ret, sizeof(T));
@@ -146,6 +155,9 @@ private:
std::vector<u8>& local_memory;
IntervalSet& mapped_ranges;
JITContextImpl& parent;
Dynarmic::CodePage cached_code_page;
u64 last_code_addr = 0;
};
class JITContextImpl {
+3 -3
View File
@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
@@ -15,7 +15,7 @@
#include <random>
#include <span>
#include <thread>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include "common/logging/log.h"
#include "common/socket_types.h"
@@ -119,7 +119,7 @@ protected:
std::array<LanStation, StationCountMax> stations;
std::array<NodeLatestUpdate, NodeCountMax> node_changes{};
std::array<u8, NodeCountMax> node_last_states{};
std::unordered_map<MacAddress, NetworkInfo, MACAddressHash> scan_results{};
ankerl::unordered_dense::map<MacAddress, NetworkInfo, MACAddressHash> scan_results{};
NodeInfo node_info{};
NetworkInfo network_info{};
State state{State::None};
+3 -3
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -7,7 +7,7 @@
#include <string>
#include <optional>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <boost/container_hash/hash.hpp>
#include "common/logging/log.h"
#include "core/core.h"
@@ -331,7 +331,7 @@ private:
};
static_assert(sizeof(LogPacketHeader) == 0x18, "LogPacketHeader is an invalid size");
std::unordered_map<LogPacketHeaderEntry, std::vector<u8>> entries{};
ankerl::unordered_dense::map<LogPacketHeaderEntry, std::vector<u8>> entries{};
LogDestination destination{LogDestination::All};
};
+2 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -23,7 +23,7 @@
#include <mutex>
#include <optional>
#include <thread>
#include <unordered_set>
#include <ankerl/unordered_dense.h>
#include <common/settings.h>
#ifdef _WIN32
+4 -1
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-FileCopyrightText: 2022 Skyline Team and Contributors
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -6,7 +9,7 @@
#include <deque>
#include <memory>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include "core/device_memory_manager.h"
#include "core/hle/service/nvdrv/nvdata.h"
+5 -2
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-FileCopyrightText: 2022 Skyline Team and Contributors
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -9,7 +12,7 @@
#include <memory>
#include <mutex>
#include <optional>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <assert.h>
#include "common/bit_field.h"
@@ -158,7 +161,7 @@ private:
std::list<std::shared_ptr<Handle>> unmap_queue{};
std::mutex unmap_queue_lock{}; //!< Protects access to `unmap_queue`
std::unordered_map<Handle::Id, std::shared_ptr<Handle>>
ankerl::unordered_dense::map<Handle::Id, std::shared_ptr<Handle>>
handles{}; //!< Main owning map of handles
std::mutex handles_lock; //!< Protects access to `handles`
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
@@ -13,7 +13,7 @@
#include <memory>
#include <mutex>
#include <optional>
#include <unordered_set>
#include <ankerl/unordered_dense.h>
#include <vector>
#include "common/address_space.h"
@@ -113,7 +113,7 @@ private:
};
static_assert(sizeof(IoctlRemapEntry) == 20, "IoctlRemapEntry is incorrect size");
std::unordered_set<s64_le> map_buffer_offsets{};
ankerl::unordered_dense::set<s64_le> map_buffer_offsets{};
struct IoctlMapBufferEx {
MappingFlags flags{}; // bit0: fixed_offset, bit2: cacheable
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -210,7 +210,7 @@ private:
NvCore::SyncpointManager& syncpoint_manager;
NvCore::NvMap& nvmap;
std::shared_ptr<Tegra::Control::ChannelState> channel_state;
std::unordered_map<DeviceFD, NvCore::SessionId> sessions;
ankerl::unordered_dense::map<DeviceFD, NvCore::SessionId> sessions;
u32 channel_syncpoint;
std::mutex channel_mutex;
@@ -1,10 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <deque>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <vector>
#include "common/common_types.h"
@@ -128,7 +131,7 @@ protected:
NvCore::NvMap& nvmap;
NvCore::ChannelType channel_type;
std::array<u32, MaxSyncPoints> device_syncpoints{};
std::unordered_map<DeviceFD, NvCore::SessionId> sessions;
ankerl::unordered_dense::map<DeviceFD, NvCore::SessionId> sessions;
};
}; // namespace Devices
} // namespace Service::Nvidia

Some files were not shown because too many files have changed in this diff Show More