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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-07 12:48:03 +00:00
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2427134c00 | |||
| 74ccea3def |
+1
@@ -83,6 +83,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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SHOW_SHADERS_BUILDING("show_shaders_building"),
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DEBUG_FLUSH_BY_LINE("flush_line"),
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EXTENDED_LOGGING("extended_logging"),
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DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning"),
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ENABLE_OVERLAY("enable_overlay"),
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+7
@@ -262,6 +262,13 @@ abstract class SettingsItem(
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descriptionId = R.string.flush_by_line_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.EXTENDED_LOGGING,
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titleId = R.string.extended_logging,
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descriptionId = R.string.extended_logging_description
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)
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)
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val dockedModeSetting = object : AbstractBooleanSetting {
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override val key = BooleanSetting.USE_DOCKED_MODE.key
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+1
@@ -1323,6 +1323,7 @@ class SettingsFragmentPresenter(
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add(HeaderSetting(R.string.log))
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add(BooleanSetting.DEBUG_FLUSH_BY_LINE.key)
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add(BooleanSetting.EXTENDED_LOGGING.key)
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add(StringSetting.LOG_FILTER.key)
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}
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@@ -636,6 +636,8 @@
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<string name="log">Logging</string>
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<string name="flush_by_line">Flush debug logs by line</string>
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<string name="flush_by_line_description">Flushes debugging logs on each line written, making debugging easier in cases of crashing or freezing.</string>
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<string name="extended_logging">Enable extended logging</string>
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<string name="extended_logging_description">Increases the maximum log file size from 100 MiB to 1 GiB.</string>
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<string name="log_filter">Log filter</string>
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<string name="log_filter_description">Controls Eden\'s log categories. Example: *:Info Service.LM:Debug</string>
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@@ -697,16 +697,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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SDL_AddEventWatch(&SDLEventWatcher, this);
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initialized = true;
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if (start_thread) {
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vibration_thread = std::thread([this] {
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Common::SetCurrentThreadName("SDL_Vibration");
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using namespace std::chrono_literals;
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while (initialized) {
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SendVibrations();
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std::this_thread::sleep_for(250ms); // 4 TPS
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}
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});
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}
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// Because the events for joystick connection happens before we have our event watcher added, we
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// can just open all the joysticks right here
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int joystick_count = 0;
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@@ -725,7 +715,6 @@ SDLDriver::~SDLDriver() {
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initialized = false;
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if (start_thread) {
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vibration_thread.join();
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
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}
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}
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@@ -805,10 +794,7 @@ Common::Input::DriverResult SDLDriver::SetVibration(
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.type = Common::Input::VibrationAmplificationType::Exponential,
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};
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vibration_queue.Push(VibrationRequest{
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.identifier = identifier,
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.vibration = new_vibration,
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});
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joystick->RumblePlay(new_vibration);
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return Common::Input::DriverResult::Success;
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}
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@@ -852,31 +838,6 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
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return true;
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}
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void SDLDriver::SendVibrations() {
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std::vector<VibrationRequest> filtered_vibrations{};
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while (!vibration_queue.Empty()) {
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VibrationRequest request;
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vibration_queue.Pop(request);
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const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
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static_cast<int>(request.identifier.port));
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const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(),
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[request](VibrationRequest vibration) {
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return vibration.identifier == request.identifier;
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});
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if (it == filtered_vibrations.end()) {
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filtered_vibrations.push_back(std::move(request));
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continue;
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}
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*it = request;
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}
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for (const auto& vibration : filtered_vibrations) {
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const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(),
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static_cast<int>(vibration.identifier.port));
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joystick->RumblePlay(vibration.vibration);
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}
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}
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Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
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s32 axis, float value) const {
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Common::ParamPackage params{};
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@@ -113,16 +113,11 @@ private:
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/// Returns true if the button is on the left joycon
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bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
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/// Queue of vibration request to controllers
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Common::SPSCQueue<VibrationRequest> vibration_queue;
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/// Map of GUID of a list of corresponding virtual Joysticks
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::Common::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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std::mutex joystick_map_mutex;
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bool start_thread = false;
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std::atomic<bool> initialized = false;
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std::thread vibration_thread;
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bool start_thread;
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};
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} // namespace InputCommon
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@@ -55,11 +55,11 @@ constexpr u64 GpuClockMultiplier(Settings::GpuClock clock) {
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struct GPU::Impl {
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explicit Impl(Core::System& system_, bool is_async_, bool use_nvdec_)
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: gpu_thread{system_}
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, system{system_}
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: system{system_}
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, use_nvdec{use_nvdec_}
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, shader_notify()
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, is_async{is_async_}
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, gpu_thread{system_}
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{}
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~Impl() = default;
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@@ -301,10 +301,6 @@ struct GPU::Impl {
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return out;
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}
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// Destruction of thread must be done before all (non trivial)
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// previous members has been destroyed
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VideoCommon::GPUThread::ThreadManager gpu_thread;
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Core::System& system;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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@@ -333,6 +329,7 @@ struct GPU::Impl {
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const bool is_async;
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VideoCommon::GPUThread::ThreadManager gpu_thread;
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std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
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Tegra::Control::Scheduler scheduler;
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