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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-15 13:16:43 +00:00
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b92ca83fa5 | |||
| f768ba4170 | |||
| 7dff851245 |
@@ -162,7 +162,8 @@ bool ArmNce::HandleGuestAccessFault(GuestContext* guest_ctx, void* raw_info, voi
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// Try to handle an invalid access.
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// TODO: handle accesses which split a page?
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const Common::ProcessAddress addr = u64(info->si_addr) & ~Memory::YUZU_PAGEMASK;
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const Common::ProcessAddress addr =
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(reinterpret_cast<u64>(info->si_addr) & ~Memory::YUZU_PAGEMASK);
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auto& memory = guest_ctx->parent->m_running_thread->GetOwnerProcess()->GetMemory();
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if (memory.InvalidateNCE(addr, Memory::YUZU_PAGESIZE)) {
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// We handled the access successfully and are returning to guest code.
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+19
-17
@@ -737,9 +737,10 @@ struct Memory::Impl {
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PAddr last_address;
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};
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void InvalidateGPUMemory(u8* p, size_t size, bool flush) {
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void InvalidateGPUMemory(u8* p, size_t size) {
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constexpr size_t sys_core = Core::Hardware::NUM_CPU_CORES - 1;
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const size_t core = (std::min)(system.GetCurrentHostThreadID(), sys_core); // any other calls threads go to syscore.
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const size_t core = (std::min)(system.GetCurrentHostThreadID(),
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sys_core); // any other calls threads go to syscore.
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if (!gpu_device_memory) [[unlikely]] {
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gpu_device_memory = &system.Host1x().MemoryManager();
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}
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@@ -753,12 +754,8 @@ struct Memory::Impl {
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}
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};
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auto& gpu = system.GPU();
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gpu_device_memory->ApplyOpOnPointer(p, scratch_buffers[core], [&](DAddr addr) {
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if (flush) {
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void(gpu.OnCPURead(addr, size));
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}
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gpu.InvalidateRegion(addr, size);
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});
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gpu_device_memory->ApplyOpOnPointer(
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p, scratch_buffers[core], [&](DAddr address) { gpu.InvalidateRegion(address, size); });
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}
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Core::System& system;
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@@ -962,22 +959,27 @@ void Memory::MarkRegionDebug(Common::ProcessAddress vaddr, u64 size, bool debug)
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}
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bool Memory::InvalidateNCE(Common::ProcessAddress vaddr, size_t size) {
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bool mapped = true;
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bool rasterizer = false;
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u8* const ptr = impl->GetPointerImpl(GetInteger(vaddr), [&] {
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LOG_ERROR(HW_Memory, "Unmapped InvalidateNCE for {} bytes @ {:#x}", size, GetInteger(vaddr));
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mapped = false;
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}, [&] {
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rasterizer = true;
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});
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[[maybe_unused]] bool mapped = true;
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[[maybe_unused]] bool rasterizer = false;
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u8* const ptr = impl->GetPointerImpl(
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GetInteger(vaddr),
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[&] {
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LOG_ERROR(HW_Memory, "Unmapped InvalidateNCE for {} bytes @ {:#x}", size,
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GetInteger(vaddr));
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mapped = false;
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},
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[&] { rasterizer = true; });
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if (rasterizer) {
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impl->InvalidateGPUMemory(ptr, size, true);
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impl->InvalidateGPUMemory(ptr, size);
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}
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#ifdef __ANDROID__
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if (!rasterizer && mapped) {
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impl->host_buffer->DeferredMapSeparateHeap(GetInteger(vaddr));
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}
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#endif
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return mapped && ptr != nullptr;
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}
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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@@ -11,8 +11,9 @@
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#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
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#define END_PUSH_CONSTANTS };
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#define UNIFORM(n)
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#define BINDING_INPUT_BUFFER 0
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#define BINDING_OUTPUT_IMAGE 1
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#define BINDING_SWIZZLE_BUFFER 0
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#define BINDING_INPUT_BUFFER 1
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#define BINDING_OUTPUT_IMAGE 2
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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@@ -25,7 +26,8 @@
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#define BEGIN_PUSH_CONSTANTS
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#define END_PUSH_CONSTANTS
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#define UNIFORM(n) layout (location = n) uniform
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#define BINDING_INPUT_BUFFER 0
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#define BINDING_SWIZZLE_BUFFER 0
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#define BINDING_INPUT_BUFFER 1
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#define BINDING_OUTPUT_IMAGE 0
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#endif
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@@ -41,6 +43,10 @@ UNIFORM(6) uint block_height;
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UNIFORM(7) uint block_height_mask;
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END_PUSH_CONSTANTS
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layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
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uint swizzle_table[];
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};
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#if HAS_EXTENDED_TYPES
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
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@@ -65,19 +71,9 @@ const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHI
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const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1);
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uint SwizzleTable(uint pos) {
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const uint t[8] = uint[](
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0x12100200, 0x13110301, 0x16140604, 0x17150705,
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0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
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);
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const uint i = pos >> 4;
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const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
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return (h << 4) | (pos & 0xf);
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}
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uint SwizzleOffset(uvec2 pos) {
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pos = pos & SWIZZLE_MASK;
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return SwizzleTable(pos.y * 64 + pos.x);
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return swizzle_table[pos.y * 64 + pos.x];
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}
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uvec4 ReadTexel(uint offset) {
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@@ -11,8 +11,9 @@
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#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
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#define END_PUSH_CONSTANTS };
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#define UNIFORM(n)
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#define BINDING_INPUT_BUFFER 0
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#define BINDING_OUTPUT_IMAGE 1
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#define BINDING_SWIZZLE_BUFFER 0
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#define BINDING_INPUT_BUFFER 1
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#define BINDING_OUTPUT_IMAGE 2
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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@@ -25,7 +26,8 @@
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#define BEGIN_PUSH_CONSTANTS
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#define END_PUSH_CONSTANTS
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#define UNIFORM(n) layout (location = n) uniform
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#define BINDING_INPUT_BUFFER 0
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#define BINDING_SWIZZLE_BUFFER 0
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#define BINDING_INPUT_BUFFER 1
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#define BINDING_OUTPUT_IMAGE 0
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#endif
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@@ -43,6 +45,10 @@ UNIFORM(8) uint block_depth;
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UNIFORM(9) uint block_depth_mask;
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END_PUSH_CONSTANTS
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layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
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uint swizzle_table[];
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};
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#if HAS_EXTENDED_TYPES
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
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@@ -67,19 +73,9 @@ const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHI
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const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1);
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uint SwizzleTable(uint pos) {
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const uint t[8] = uint[](
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0x12100200, 0x13110301, 0x16140604, 0x17150705,
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0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
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);
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const uint i = pos >> 4;
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const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
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return (h << 4) | (pos & 0xf);
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}
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uint SwizzleOffset(uvec2 pos) {
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pos = pos & SWIZZLE_MASK;
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return SwizzleTable(pos.y * 64 + pos.x);
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return swizzle_table[pos.y * 64 + pos.x];
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}
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uvec4 ReadTexel(uint offset) {
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@@ -10,8 +10,9 @@
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#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
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#define END_PUSH_CONSTANTS };
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#define UNIFORM(n)
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#define BINDING_INPUT_BUFFER 0
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#define BINDING_OUTPUT_BUFFER 1
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#define BINDING_SWIZZLE_BUFFER 0
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#define BINDING_INPUT_BUFFER 1
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#define BINDING_OUTPUT_BUFFER 2
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#else
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#extension GL_NV_gpu_shader5 : enable
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#ifdef GL_NV_gpu_shader5
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@@ -22,6 +23,7 @@
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#define BEGIN_PUSH_CONSTANTS
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#define END_PUSH_CONSTANTS
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#define UNIFORM(n) layout(location = n) uniform
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#define BINDING_SWIZZLE_BUFFER 0
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#define BINDING_INPUT_BUFFER 1
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#define BINDING_OUTPUT_BUFFER 0
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#endif
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@@ -64,9 +66,13 @@ END_PUSH_CONSTANTS
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#endif
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// --- Buffers ---
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layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
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uint swizzle_table[];
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};
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#if HAS_EXTENDED_TYPES
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
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#endif
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
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layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
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@@ -90,20 +96,10 @@ const uint GOB_SIZE_Z_SHIFT = 0;
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const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
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const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1u, GOB_SIZE_Y - 1u);
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uint SwizzleTable(uint pos) {
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const uint t[8] = uint[](
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0x12100200, 0x13110301, 0x16140604, 0x17150705,
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0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
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);
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const uint i = pos >> 4;
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const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
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return (h << 4) | (pos & 0xf);
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}
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// --- Helpers ---
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uint SwizzleOffset(uvec2 pos) {
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pos &= SWIZZLE_MASK;
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return SwizzleTable(pos.y * 64u + pos.x);
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return swizzle_table[pos.y * 64u + pos.x];
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}
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uvec4 ReadTexel(uint offset) {
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@@ -1,6 +1,3 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -59,8 +56,10 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
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copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)),
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convert_s8d24_program(MakeProgram(OPENGL_CONVERT_S8D24_COMP)),
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convert_ms_to_nonms_program(MakeProgram(CONVERT_MSAA_TO_NON_MSAA_COMP)),
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convert_nonms_to_ms_program(MakeProgram(CONVERT_NON_MSAA_TO_MSAA_COMP))
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{
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convert_nonms_to_ms_program(MakeProgram(CONVERT_NON_MSAA_TO_MSAA_COMP)) {
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const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
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swizzle_table_buffer.Create();
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glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
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}
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UtilShaders::~UtilShaders() = default;
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@@ -117,11 +116,13 @@ void UtilShaders::ASTCDecode(Image& image, const StagingBufferMap& map,
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void UtilShaders::BlockLinearUpload2D(Image& image, const StagingBufferMap& map,
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std::span<const SwizzleParameters> swizzles) {
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static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
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static constexpr GLuint BINDING_INPUT_BUFFER = 0;
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static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
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static constexpr GLuint BINDING_INPUT_BUFFER = 1;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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program_manager.BindComputeProgram(block_linear_unswizzle_2d_program.handle);
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glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
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const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
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for (const SwizzleParameters& swizzle : swizzles) {
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@@ -152,11 +153,14 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const StagingBufferMap& map,
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void UtilShaders::BlockLinearUpload3D(Image& image, const StagingBufferMap& map,
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std::span<const SwizzleParameters> swizzles) {
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static constexpr Extent3D WORKGROUP_SIZE{16, 8, 8};
|
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static constexpr GLuint BINDING_INPUT_BUFFER = 0;
|
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|
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static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
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static constexpr GLuint BINDING_INPUT_BUFFER = 1;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
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program_manager.BindComputeProgram(block_linear_unswizzle_3d_program.handle);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
|
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|
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const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
|
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for (const SwizzleParameters& swizzle : swizzles) {
|
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|
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@@ -1,6 +1,3 @@
|
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
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// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
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@@ -48,6 +45,9 @@ public:
|
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|
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private:
|
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ProgramManager& program_manager;
|
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|
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OGLBuffer swizzle_table_buffer;
|
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|
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OGLProgram astc_decoder_program;
|
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OGLProgram block_linear_unswizzle_2d_program;
|
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OGLProgram block_linear_unswizzle_3d_program;
|
||||
|
||||
@@ -203,11 +203,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
|
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const VideoCommon::ImageViewId image_view_id{(views++)->id};
|
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const VideoCommon::SamplerId sampler_id{*(samplers++)};
|
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ImageView& image_view{texture_cache.GetImageView(image_view_id)};
|
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VkImageView vk_image_view{image_view.Handle(desc.type)};
|
||||
if (vk_image_view == VK_NULL_HANDLE) {
|
||||
const VkImageView null_image_view{texture_cache.GetImageView(VideoCommon::NULL_IMAGE_VIEW_ID).Handle(desc.type)};
|
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if (null_image_view != VK_NULL_HANDLE) vk_image_view = null_image_view;
|
||||
}
|
||||
const VkImageView vk_image_view{image_view.Handle(desc.type)};
|
||||
const Sampler& sampler{texture_cache.GetSampler(sampler_id)};
|
||||
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
|
||||
!image_view.SupportsAnisotropy()};
|
||||
|
||||
@@ -653,8 +653,71 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
|
||||
scheduler.Finish();
|
||||
}
|
||||
|
||||
constexpr u32 BL3D_BINDING_INPUT_BUFFER = 0;
|
||||
constexpr u32 BL3D_BINDING_OUTPUT_BUFFER = 1;
|
||||
constexpr u32 BL3D_BINDING_SWIZZLE_TABLE = 0;
|
||||
constexpr u32 BL3D_BINDING_INPUT_BUFFER = 1;
|
||||
constexpr u32 BL3D_BINDING_OUTPUT_BUFFER = 2;
|
||||
|
||||
constexpr std::array<VkDescriptorSetLayoutBinding, 3> BL3D_DESCRIPTOR_SET_BINDINGS{{
|
||||
{
|
||||
.binding = BL3D_BINDING_SWIZZLE_TABLE,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // swizzle_table[]
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = BL3D_BINDING_INPUT_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // block-linear input
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = BL3D_BINDING_OUTPUT_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
}};
|
||||
|
||||
constexpr DescriptorBankInfo BL3D_BANK_INFO{
|
||||
.uniform_buffers = 0,
|
||||
.storage_buffers = 3,
|
||||
.texture_buffers = 0,
|
||||
.image_buffers = 0,
|
||||
.textures = 0,
|
||||
.images = 0,
|
||||
.score = 3,
|
||||
};
|
||||
|
||||
constexpr std::array<VkDescriptorUpdateTemplateEntry, 3>
|
||||
BL3D_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY{{
|
||||
{
|
||||
.dstBinding = BL3D_BINDING_SWIZZLE_TABLE,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = BL3D_BINDING_SWIZZLE_TABLE * sizeof(DescriptorUpdateEntry),
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
},
|
||||
{
|
||||
.dstBinding = BL3D_BINDING_INPUT_BUFFER,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = BL3D_BINDING_INPUT_BUFFER * sizeof(DescriptorUpdateEntry),
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
},
|
||||
{
|
||||
.dstBinding = BL3D_BINDING_OUTPUT_BUFFER,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = BL3D_BINDING_OUTPUT_BUFFER * sizeof(DescriptorUpdateEntry),
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
}
|
||||
}};
|
||||
|
||||
struct alignas(16) BlockLinearUnswizzle3DPushConstants {
|
||||
u32 blocks_dim[3]; // Offset 0
|
||||
@@ -682,50 +745,11 @@ BlockLinearUnswizzle3DPass::BlockLinearUnswizzle3DPass(
|
||||
DescriptorPool& descriptor_pool_,
|
||||
StagingBufferPool& staging_buffer_pool_,
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue_)
|
||||
: ComputePass(device_, scheduler_, descriptor_pool_,
|
||||
std::array<VkDescriptorSetLayoutBinding, 2>{{
|
||||
{
|
||||
.binding = BL3D_BINDING_INPUT_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // block-linear input
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = BL3D_BINDING_OUTPUT_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
}},
|
||||
std::array<VkDescriptorUpdateTemplateEntry, 2>{{
|
||||
{
|
||||
.dstBinding = BL3D_BINDING_INPUT_BUFFER,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = BL3D_BINDING_INPUT_BUFFER * sizeof(DescriptorUpdateEntry),
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
},
|
||||
{
|
||||
.dstBinding = BL3D_BINDING_OUTPUT_BUFFER,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = BL3D_BINDING_OUTPUT_BUFFER * sizeof(DescriptorUpdateEntry),
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
}
|
||||
}},
|
||||
DescriptorBankInfo{
|
||||
.uniform_buffers = 0,
|
||||
.storage_buffers = 2,
|
||||
.texture_buffers = 0,
|
||||
.image_buffers = 0,
|
||||
.textures = 0,
|
||||
.images = 0,
|
||||
.score = 2,
|
||||
},
|
||||
: ComputePass(
|
||||
device_, scheduler_, descriptor_pool_,
|
||||
BL3D_DESCRIPTOR_SET_BINDINGS,
|
||||
BL3D_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY,
|
||||
BL3D_BANK_INFO,
|
||||
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(BlockLinearUnswizzle3DPushConstants)>,
|
||||
BLOCK_LINEAR_UNSWIZZLE_3D_BCN_COMP_SPV),
|
||||
scheduler{scheduler_},
|
||||
@@ -798,6 +822,8 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk(
|
||||
pc.blocks_dim[2] = z_count; // Only process the count
|
||||
|
||||
compute_pass_descriptor_queue.Acquire(scheduler, 3);
|
||||
compute_pass_descriptor_queue.AddBuffer(*image.runtime->swizzle_table_buffer, 0,
|
||||
image.runtime->swizzle_table_size);
|
||||
compute_pass_descriptor_queue.AddBuffer(swizzled.buffer,
|
||||
sw.buffer_offset + swizzled.offset,
|
||||
image.guest_size_bytes - sw.buffer_offset);
|
||||
|
||||
@@ -909,6 +909,40 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
|
||||
bl3d_unswizzle_pass.emplace(device, scheduler, descriptor_pool,
|
||||
staging_buffer_pool, compute_pass_descriptor_queue);
|
||||
}
|
||||
|
||||
// --- Create swizzle table buffer ---
|
||||
{
|
||||
auto table = Tegra::Texture::MakeSwizzleTable();
|
||||
|
||||
swizzle_table_size = static_cast<VkDeviceSize>(table.size() * sizeof(table[0]));
|
||||
|
||||
auto staging = staging_buffer_pool.Request(swizzle_table_size, MemoryUsage::Upload);
|
||||
std::memcpy(staging.mapped_span.data(), table.data(), static_cast<size_t>(swizzle_table_size));
|
||||
|
||||
VkBufferCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.size = swizzle_table_size,
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
swizzle_table_buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::DeviceLocal);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([staging_buf = staging.buffer,
|
||||
dst_buf = *swizzle_table_buffer,
|
||||
size = swizzle_table_size,
|
||||
src_off = staging.offset](vk::CommandBuffer cmdbuf) {
|
||||
|
||||
const VkBufferCopy region{
|
||||
.srcOffset = src_off,
|
||||
.dstOffset = 0,
|
||||
.size = size,
|
||||
};
|
||||
cmdbuf.CopyBuffer(staging_buf, dst_buf, region);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::Finish() {
|
||||
@@ -2280,29 +2314,46 @@ vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_
|
||||
}
|
||||
|
||||
Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& tsc) {
|
||||
const auto& device = runtime.device;
|
||||
const bool has_custom_border_extension = runtime.device.IsExtCustomBorderColorSupported();
|
||||
const bool has_format_undefined =
|
||||
has_custom_border_extension && runtime.device.IsCustomBorderColorWithoutFormatSupported();
|
||||
const bool has_custom_border_colors =
|
||||
has_format_undefined && runtime.device.IsCustomBorderColorsSupported();
|
||||
const bool has_custom_border_ext = runtime.device.IsExtCustomBorderColorSupported();
|
||||
const bool has_format_undefined = has_custom_border_ext && runtime.device.IsCustomBorderColorWithoutFormatSupported();
|
||||
const bool has_custom_border_colors = has_format_undefined && runtime.device.IsCustomBorderColorsSupported();
|
||||
const bool has_border_color_swizzle = has_custom_border_ext && runtime.device.IsExtBorderColorSwizzleSupported();
|
||||
const auto color = tsc.BorderColor();
|
||||
const void* pnext = nullptr;
|
||||
|
||||
const VkSamplerCustomBorderColorCreateInfoEXT border_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.pNext = pnext,
|
||||
.customBorderColor = std::bit_cast<VkClearColorValue>(color),
|
||||
.format = VK_FORMAT_UNDEFINED,
|
||||
};
|
||||
const void* pnext = nullptr;
|
||||
if (has_custom_border_colors) {
|
||||
pnext = &border_ci;
|
||||
// Log extension usage for custom border color
|
||||
if (GPU::Logging::IsActive()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogExtensionUsage(
|
||||
"VK_EXT_custom_border_color", "Sampler::Sampler");
|
||||
GPU::Logging::GPULogger::GetInstance().LogExtensionUsage("VK_EXT_custom_border_color", "Sampler::Sampler");
|
||||
}
|
||||
}
|
||||
|
||||
const VkSamplerBorderColorComponentMappingCreateInfoEXT border_swizzle_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT,
|
||||
.pNext = pnext,
|
||||
.components = VkComponentMapping{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.srgb = tsc.srgb_conversion
|
||||
};
|
||||
if (has_border_color_swizzle) {
|
||||
pnext = &border_swizzle_ci;
|
||||
// Log extension usage for custom border color
|
||||
if (GPU::Logging::IsActive()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogExtensionUsage("VK_EXT_border_color_swizzle", "Sampler::Sampler");
|
||||
}
|
||||
}
|
||||
|
||||
const VkSamplerReductionModeCreateInfoEXT reduction_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT,
|
||||
.pNext = pnext,
|
||||
@@ -2313,36 +2364,33 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
|
||||
} else if (reduction_ci.reductionMode != VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT) {
|
||||
LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
|
||||
}
|
||||
|
||||
// Some games have samplers with garbage. Sanitize them here.
|
||||
const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
|
||||
|
||||
const auto create_sampler = [&](const f32 anisotropy) {
|
||||
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
||||
return runtime.device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = pnext,
|
||||
.flags = 0,
|
||||
.magFilter = MaxwellToVK::Sampler::Filter(tsc.mag_filter),
|
||||
.minFilter = MaxwellToVK::Sampler::Filter(tsc.min_filter),
|
||||
.mipmapMode = MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
|
||||
.addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
|
||||
.addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
|
||||
.addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
|
||||
.addressModeU = MaxwellToVK::Sampler::WrapMode(runtime.device, tsc.wrap_u, tsc.mag_filter),
|
||||
.addressModeV = MaxwellToVK::Sampler::WrapMode(runtime.device, tsc.wrap_v, tsc.mag_filter),
|
||||
.addressModeW = MaxwellToVK::Sampler::WrapMode(runtime.device, tsc.wrap_p, tsc.mag_filter),
|
||||
.mipLodBias = tsc.LodBias(),
|
||||
.anisotropyEnable = static_cast<VkBool32>(anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
|
||||
.anisotropyEnable = VkBool32(anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
|
||||
.maxAnisotropy = anisotropy,
|
||||
.compareEnable = tsc.depth_compare_enabled,
|
||||
.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
|
||||
.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
|
||||
.maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
|
||||
.borderColor = has_custom_border_colors ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT
|
||||
: ConvertBorderColor(color),
|
||||
.borderColor = has_custom_border_colors ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
|
||||
.unnormalizedCoordinates = VK_FALSE,
|
||||
});
|
||||
};
|
||||
|
||||
sampler = create_sampler(max_anisotropy);
|
||||
|
||||
const f32 max_anisotropy_default = static_cast<f32>(1U << tsc.max_anisotropy);
|
||||
const f32 max_anisotropy_default = f32(1U << tsc.max_anisotropy);
|
||||
if (max_anisotropy > max_anisotropy_default) {
|
||||
sampler_default_anisotropy = create_sampler(max_anisotropy_default);
|
||||
}
|
||||
@@ -2450,13 +2498,18 @@ void TextureCacheRuntime::AccelerateImageUpload(
|
||||
|
||||
if (!Settings::values.gpu_unswizzle_enabled.GetValue() || !bl3d_unswizzle_pass) {
|
||||
if (IsPixelFormatBCn(image.info.format) && image.info.type == ImageType::e3D) {
|
||||
ASSERT(false && "GPU unswizzle is disabled for BCn 3D texture");
|
||||
ASSERT_MSG(false, "GPU unswizzle is disabled for BCn 3D texture");
|
||||
}
|
||||
ASSERT(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (bl3d_unswizzle_pass && IsPixelFormatBCn(image.info.format) && image.info.type == ImageType::e3D && image.info.resources.levels == 1 && image.info.resources.layers == 1) {
|
||||
if (bl3d_unswizzle_pass &&
|
||||
IsPixelFormatBCn(image.info.format) &&
|
||||
image.info.type == ImageType::e3D &&
|
||||
image.info.resources.levels == 1 &&
|
||||
image.info.resources.layers == 1) {
|
||||
|
||||
return bl3d_unswizzle_pass->Unswizzle(image, map, swizzles, z_start, z_count);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||
@@ -130,6 +130,9 @@ public:
|
||||
std::optional<ASTCDecoderPass> astc_decoder_pass;
|
||||
|
||||
std::optional<BlockLinearUnswizzle3DPass> bl3d_unswizzle_pass;
|
||||
vk::Buffer swizzle_table_buffer;
|
||||
VkDeviceSize swizzle_table_size = 0;
|
||||
|
||||
std::optional<MSAACopyPass> msaa_copy_pass;
|
||||
const Settings::ResolutionScalingInfo& resolution;
|
||||
std::array<std::vector<VkFormat>, VideoCore::Surface::MaxPixelFormat> view_formats;
|
||||
|
||||
@@ -255,7 +255,8 @@ std::optional<u64> GenericEnvironment::TryFindSize() {
|
||||
static constexpr u64 SELF_BRANCH_A = 0xE2400FFFFF87000FULL;
|
||||
static constexpr u64 SELF_BRANCH_B = 0xE2400FFFFF07000FULL;
|
||||
|
||||
static constexpr u64 EXIT_VALUE = 0xE30000000007000FULL;
|
||||
static constexpr u64 MESA_EXIT_MASK = 0xFFF00000000F001FULL;
|
||||
static constexpr u64 MESA_EXIT_VALUE = (0xE30ULL << 52) | (0x7ULL << 16) | 0xFULL;
|
||||
|
||||
code.resize(MAXIMUM_SIZE / INST_SIZE);
|
||||
|
||||
@@ -270,7 +271,7 @@ std::optional<u64> GenericEnvironment::TryFindSize() {
|
||||
if (inst == SELF_BRANCH_A || inst == SELF_BRANCH_B) {
|
||||
return offset + index;
|
||||
}
|
||||
if (!is_proprietary_driver && inst == EXIT_VALUE) {
|
||||
if ((inst & MESA_EXIT_MASK) == MESA_EXIT_VALUE) {
|
||||
return offset + index + INST_SIZE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -26,6 +23,24 @@ constexpr u32 GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_
|
||||
constexpr u32 SWIZZLE_X_BITS = 0b100101111;
|
||||
constexpr u32 SWIZZLE_Y_BITS = 0b011010000;
|
||||
|
||||
using SwizzleTable = std::array<std::array<u32, GOB_SIZE_X>, GOB_SIZE_Y>;
|
||||
|
||||
/**
|
||||
* This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
|
||||
* Calculates the offset of an (x, y) position within a swizzled texture.
|
||||
* Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
|
||||
*/
|
||||
constexpr SwizzleTable MakeSwizzleTable() {
|
||||
SwizzleTable table{};
|
||||
for (u32 y = 0; y < table.size(); ++y) {
|
||||
for (u32 x = 0; x < table[0].size(); ++x) {
|
||||
table[y][x] = ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
|
||||
(y % 2) * 16 + (x % 16);
|
||||
}
|
||||
}
|
||||
return table;
|
||||
}
|
||||
|
||||
/// Unswizzles a block linear texture into linear memory.
|
||||
void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
|
||||
u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
@@ -55,13 +55,16 @@ namespace {
|
||||
} // Anonymous namespace
|
||||
|
||||
std::array<float, 4> TSCEntry::BorderColor() const noexcept {
|
||||
// TODO: Handle SRGB correctly. Using this breaks shadows in some games (Xenoblade).
|
||||
// if (!srgb_conversion) {
|
||||
// return border_color;
|
||||
//}
|
||||
// return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g],
|
||||
// SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]};
|
||||
return border_color;
|
||||
if (!srgb_conversion)
|
||||
return border_color;
|
||||
// SRGB will be handled by custom border color swizzle
|
||||
// if not, we are in big, big trouble and may break shadows on Xenoblade
|
||||
return {
|
||||
f32(srgb_border_color_r) / 255.f,
|
||||
f32(srgb_border_color_g) / 255.f,
|
||||
f32(srgb_border_color_b) / 255.f,
|
||||
border_color[3]
|
||||
};
|
||||
}
|
||||
|
||||
float TSCEntry::MaxAnisotropy() const noexcept {
|
||||
|
||||
@@ -1172,12 +1172,10 @@ bool Device::GetSuitability(bool requires_swapchain) {
|
||||
void Device::RemoveUnsuitableExtensions() {
|
||||
// VK_EXT_custom_border_color
|
||||
if (extensions.custom_border_color) {
|
||||
extensions.custom_border_color =
|
||||
features.custom_border_color.customBorderColors &&
|
||||
features.custom_border_color.customBorderColorWithoutFormat;
|
||||
extensions.custom_border_color = features.custom_border_color.customBorderColors
|
||||
&& features.custom_border_color.customBorderColorWithoutFormat;
|
||||
}
|
||||
RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
|
||||
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
|
||||
RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
|
||||
|
||||
// VK_EXT_depth_bias_control
|
||||
extensions.depth_bias_control =
|
||||
|
||||
@@ -50,6 +50,7 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
||||
// Define all features which may be used by the implementation and require an extension here.
|
||||
#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
|
||||
FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
|
||||
FEATURE(EXT, BorderColorSwizzle, BORDER_COLOR_SWIZZLE, border_color_swizzle) \
|
||||
FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control) \
|
||||
FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
|
||||
FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
|
||||
@@ -582,6 +583,11 @@ FN_MAX_LIMIT_LIST
|
||||
return features.custom_border_color.customBorderColorWithoutFormat;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_border_color_swizzle .
|
||||
bool IsExtBorderColorSwizzleSupported() const {
|
||||
return extensions.border_color_swizzle;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_extended_dynamic_state.
|
||||
bool IsExtExtendedDynamicStateSupported() const {
|
||||
return extensions.extended_dynamic_state;
|
||||
|
||||
Reference in New Issue
Block a user