Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1d1bb8af7e |
@@ -0,0 +1,116 @@
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#!/bin/bash -e
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# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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case "$1" in
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amd64 | "")
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echo "Making amd64-v3 optimized build of Eden"
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ARCH="amd64_v3"
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ARCH_FLAGS="-march=x86-64-v3"
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export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=v3)
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;;
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steamdeck | zen2)
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echo "Making Steam Deck (Zen 2) optimized build of Eden"
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ARCH="steamdeck"
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ARCH_FLAGS="-march=znver2 -mtune=znver2"
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export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=zen2 -DYUZU_SYSTEM_PROFILE=steamdeck)
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;;
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rog-ally | allyx | zen4)
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echo "Making ROG Ally X (Zen 4) optimized build of Eden"
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ARCH="rog-ally-x"
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ARCH_FLAGS="-march=znver4 -mtune=znver4"
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export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=zen2 -DYUZU_SYSTEM_PROFILE=steamdeck)
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;;
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legacy)
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echo "Making amd64 generic build of Eden"
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ARCH=amd64
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ARCH_FLAGS="-march=x86-64 -mtune=generic"
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export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=generic)
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;;
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aarch64)
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echo "Making armv8-a build of Eden"
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ARCH=aarch64
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ARCH_FLAGS="-march=armv8-a -mtune=generic -w"
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export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=generic)
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;;
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armv9)
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echo "Making armv9-a build of Eden"
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ARCH=armv9
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ARCH_FLAGS="-march=armv9-a -mtune=generic -w"
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export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=armv9)
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;;
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native)
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echo "Making native build of Eden"
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ARCH="$(uname -m)"
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ARCH_FLAGS="-march=native -mtune=native"
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export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=native)
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;;
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*)
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echo "Invalid target $1 specified, must be one of native, amd64, steamdeck, zen2, allyx, rog-ally, zen4, legacy, aarch64, armv9"
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exit 1
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;;
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esac
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export ARCH_FLAGS="$ARCH_FLAGS -O3"
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if [ -z "$NPROC" ]; then
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NPROC="$(nproc)"
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fi
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if [ "$1" != "" ]; then shift; fi
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if [ "$TARGET" = "appimage" ]; then
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export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DCMAKE_INSTALL_PREFIX=/usr -DYUZU_ROOM=ON -DYUZU_ROOM_STANDALONE=OFF -DYUZU_CMD=OFF)
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else
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# For the linux-fresh verification target, verify compilation without PCH as well.
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export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_PRECOMPILED_HEADERS=OFF)
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fi
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if [ "$DEVEL" != "true" ]; then
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export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DENABLE_UPDATE_CHECKER=ON)
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fi
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if [ "$USE_WEBENGINE" = "true" ]; then
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WEBENGINE=ON
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else
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WEBENGINE=OFF
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fi
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if [ "$USE_MULTIMEDIA" = "false" ]; then
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MULTIMEDIA=OFF
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else
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MULTIMEDIA=ON
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fi
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if [ -z "$BUILD_TYPE" ]; then
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export BUILD_TYPE="Release"
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fi
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export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
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mkdir -p build && cd build
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cmake .. -G Ninja \
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-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
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-DENABLE_QT_TRANSLATION=ON \
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-DUSE_DISCORD_PRESENCE=ON \
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-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
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-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
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-DYUZU_USE_BUNDLED_QT=OFF \
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-DYUZU_USE_BUNDLED_SDL2=OFF \
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-DYUZU_USE_EXTERNAL_SDL2=ON \
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-DYUZU_TESTS=OFF \
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-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
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-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
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-DYUZU_USE_FASTER_LD=ON \
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-DENABLE_LTO=ON \
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"${EXTRA_CMAKE_FLAGS[@]}"
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ninja -j${NPROC}
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if [ -d "bin/Release" ]; then
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strip -s bin/Release/*
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else
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strip -s bin/*
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fi
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@@ -0,0 +1,250 @@
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AppRun
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eden.desktop
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dev.eden_emu.eden.desktop
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shared/bin/eden
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shared/lib/lib.path
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shared/lib/ld-linux-x86-64.so.2
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shared/lib/libQt6Widgets.so.6.4.2
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shared/lib/libQt6DBus.so.6.4.2
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shared/lib/libudev.so.1.7.5
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shared/lib/libbrotlienc.so.1.0.9
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shared/lib/libbrotlidec.so.1.0.9
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shared/lib/libssl.so.3
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shared/lib/libcrypto.so.3
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shared/lib/libavcodec.so.59.37.100
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shared/lib/libavutil.so.57.28.100
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shared/lib/libQt6Gui.so.6.4.2
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shared/lib/libQt6Core.so.6.4.2
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shared/lib/libstdc++.so.6.0.30
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shared/lib/libm.so.6
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shared/lib/libgcc_s.so.1
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shared/lib/libc.so.6
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shared/lib/libdbus-1.so.3.32.4
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shared/lib/libbrotlicommon.so.1.0.9
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shared/lib/libswresample.so.4.7.100
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shared/lib/libvpx.so.7.1.0
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shared/lib/libwebpmux.so.3.0.10
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shared/lib/libwebp.so.7.1.5
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shared/lib/liblzma.so.5.4.1
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shared/lib/libdav1d.so.6.6.0
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shared/lib/librsvg-2.so.2.48.0
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shared/lib/libgobject-2.0.so.0.7400.6
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shared/lib/libglib-2.0.so.0.7400.6
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shared/lib/libcairo.so.2.11600.0
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shared/lib/libzvbi.so.0.13.2
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shared/lib/libz.so.1.2.13
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shared/lib/libsnappy.so.1.1.9
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shared/lib/libaom.so.3.6.0
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shared/lib/libcodec2.so.1.0
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shared/lib/libgsm.so.1.0.19
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shared/lib/libjxl.so.0.7.0
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shared/lib/libjxl_threads.so.0.7.0
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shared/lib/libmp3lame.so.0.0.0
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shared/lib/libopenjp2.so.2.5.0
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shared/lib/libopus.so.0.8.0
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shared/lib/librav1e.so.0.5.1
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shared/lib/libshine.so.3.0.1
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shared/lib/libspeex.so.1.5.2
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shared/lib/libSvtAv1Enc.so.1.4.1
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shared/lib/libtheoraenc.so.1.1.2
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shared/lib/libtheoradec.so.1.1.4
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shared/lib/libtwolame.so.0.0.0
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shared/lib/libvorbis.so.0.4.9
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shared/lib/libvorbisenc.so.2.0.12
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shared/lib/libx264.so.164
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shared/lib/libx265.so.199
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shared/lib/libxvidcore.so.4.3
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shared/lib/libva.so.2.1700.0
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shared/lib/libmfx.so.1.35
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shared/lib/libva-drm.so.2.1700.0
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shared/lib/libva-x11.so.2.1700.0
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shared/lib/libvdpau.so.1.0.0
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shared/lib/libX11.so.6.4.0
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shared/lib/libdrm.so.2.4.0
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shared/lib/libOpenCL.so.1.0.0
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shared/lib/libEGL.so.1.1.0
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shared/lib/libfontconfig.so.1.12.0
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shared/lib/libxkbcommon.so.0.0.0
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shared/lib/libGLX.so.0.0.0
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shared/lib/libOpenGL.so.0.0.0
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shared/lib/libpng16.so.16.39.0
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shared/lib/libharfbuzz.so.0.60000.0
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shared/lib/libmd4c.so.0.4.8
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shared/lib/libfreetype.so.6.18.3
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shared/lib/libicui18n.so.72.1
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shared/lib/libicuuc.so.72.1
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shared/lib/libdouble-conversion.so.3.1
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shared/lib/libb2.so.1.0.4
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shared/lib/libpcre2-16.so.0.11.2
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shared/lib/libzstd.so.1.5.4
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shared/lib/libsystemd.so.0.35.0
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shared/lib/libsoxr.so.0.1.2
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shared/lib/libcairo-gobject.so.2.11600.0
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shared/lib/libgdk_pixbuf-2.0.so.0.4200.10
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shared/lib/libgio-2.0.so.0.7400.6
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shared/lib/libxml2.so.2.9.14
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shared/lib/libpangocairo-1.0.so.0.5000.12
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shared/lib/libpango-1.0.so.0.5000.12
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shared/lib/libffi.so.8.1.2
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shared/lib/libpcre2-8.so.0.11.2
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shared/lib/libpixman-1.so.0.42.2
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shared/lib/libxcb-shm.so.0.0.0
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shared/lib/libxcb.so.1.1.0
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shared/lib/libxcb-render.so.0.0.0
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shared/lib/libXrender.so.1.3.0
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shared/lib/libXext.so.6.4.0
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shared/lib/libhwy.so.1.0.3
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||||
shared/lib/liblcms2.so.2.0.14
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shared/lib/libogg.so.0.8.5
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shared/lib/libnuma.so.1.0.0
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shared/lib/libpthread.so.0
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shared/lib/libXfixes.so.3.1.0
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shared/lib/libX11-xcb.so.1.0.0
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shared/lib/libxcb-dri3.so.0.1.0
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shared/lib/libGLdispatch.so.0.0.0
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shared/lib/libexpat.so.1.8.10
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shared/lib/libgraphite2.so.3.2.1
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shared/lib/libicudata.so.72.1
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shared/lib/libgomp.so.1.0.0
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shared/lib/libcap.so.2.66
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shared/lib/libgcrypt.so.20.4.1
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||||
shared/lib/liblz4.so.1.9.4
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||||
shared/lib/libgmodule-2.0.so.0.7400.6
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shared/lib/libjpeg.so.62.3.0
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||||
shared/lib/libmount.so.1.1.0
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shared/lib/libselinux.so.1
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shared/lib/libpangoft2-1.0.so.0.5000.12
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shared/lib/libfribidi.so.0.4.0
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shared/lib/libthai.so.0.3.1
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shared/lib/libXau.so.6.0.0
|
||||
shared/lib/libXdmcp.so.6.0.0
|
||||
shared/lib/libgpg-error.so.0.33.1
|
||||
shared/lib/libblkid.so.1.1.0
|
||||
shared/lib/libdatrie.so.1.4.0
|
||||
shared/lib/libbsd.so.0.11.7
|
||||
shared/lib/libmd.so.0.0.5
|
||||
shared/lib/libvulkan.so.1.3.239
|
||||
share/vulkan/icd.d/intel_hasvk_icd.x86_64.json
|
||||
shared/lib/libvulkan_intel_hasvk.so
|
||||
shared/lib/libwayland-client.so.0.21.0
|
||||
shared/lib/libxcb-present.so.0.0.0
|
||||
shared/lib/libxcb-xfixes.so.0.0.0
|
||||
shared/lib/libxcb-sync.so.1.0.0
|
||||
shared/lib/libxcb-randr.so.0.1.0
|
||||
shared/lib/libxshmfence.so.1.0.0
|
||||
share/vulkan/icd.d/intel_icd.x86_64.json
|
||||
shared/lib/libvulkan_intel.so
|
||||
share/vulkan/icd.d/lvp_icd.x86_64.json
|
||||
shared/lib/libvulkan_lvp.so
|
||||
shared/lib/libLLVM-15.so.1
|
||||
shared/lib/libedit.so.2.0.70
|
||||
shared/lib/libz3.so.4
|
||||
shared/lib/libtinfo.so.6.4
|
||||
share/vulkan/icd.d/radeon_icd.x86_64.json
|
||||
shared/lib/libvulkan_radeon.so
|
||||
shared/lib/libdrm_amdgpu.so.1.0.0
|
||||
shared/lib/libelf-0.188.so
|
||||
shared/lib/libVkLayer_MESA_device_select.so
|
||||
bin/qt.conf
|
||||
shared/lib/qt6/plugins/platforms/libqeglfs.so
|
||||
shared/lib/qt6/plugins/platforms/libqlinuxfb.so
|
||||
shared/lib/qt6/plugins/platforms/libqminimal.so
|
||||
shared/lib/qt6/plugins/platforms/libqminimalegl.so
|
||||
shared/lib/qt6/plugins/platforms/libqoffscreen.so
|
||||
shared/lib/qt6/plugins/platforms/libqvkkhrdisplay.so
|
||||
shared/lib/qt6/plugins/platforms/libqvnc.so
|
||||
shared/lib/qt6/plugins/platforms/libqwayland-egl.so
|
||||
shared/lib/qt6/plugins/platforms/libqwayland-generic.so
|
||||
shared/lib/qt6/plugins/platforms/libqxcb.so
|
||||
shared/lib/libQt6WaylandClient.so.6.4.2
|
||||
shared/lib/libwayland-cursor.so.0.21.0
|
||||
shared/lib/qt6/plugins/platformthemes/libqgtk3.so
|
||||
shared/lib/libgtk-3.so.0.2406.32
|
||||
shared/lib/libgdk-3.so.0.2406.32
|
||||
shared/lib/libatk-1.0.so.0.24609.1
|
||||
shared/lib/libepoxy.so.0.0.0
|
||||
shared/lib/libXi.so.6.1.0
|
||||
shared/lib/libatk-bridge-2.0.so.0.0.0
|
||||
shared/lib/libwayland-egl.so.1.21.0
|
||||
shared/lib/libXcursor.so.1.0.2
|
||||
shared/lib/libXdamage.so.1.1.0
|
||||
shared/lib/libXcomposite.so.1.0.0
|
||||
shared/lib/libXrandr.so.2.2.0
|
||||
shared/lib/libXinerama.so.1.0.0
|
||||
shared/lib/libdl.so.2
|
||||
shared/lib/libatspi.so.0.0.1
|
||||
share/glib-2.0/schemas/gschemas.compiled
|
||||
shared/lib/gio/modules/giomodule.cache
|
||||
shared/lib/gio/modules/libdconfsettings.so
|
||||
shared/lib/gio/modules/libgvfsdbus.so
|
||||
shared/lib/gvfs/libgvfscommon.so
|
||||
share/X11/xkb/rules/evdev
|
||||
share/X11/xkb/keycodes/evdev
|
||||
share/X11/xkb/keycodes/aliases
|
||||
share/X11/xkb/types/complete
|
||||
share/X11/xkb/types/basic
|
||||
share/X11/xkb/types/mousekeys
|
||||
share/X11/xkb/types/pc
|
||||
share/X11/xkb/types/iso9995
|
||||
share/X11/xkb/types/level5
|
||||
share/X11/xkb/types/extra
|
||||
share/X11/xkb/types/numpad
|
||||
share/X11/xkb/compat/complete
|
||||
share/X11/xkb/compat/basic
|
||||
share/X11/xkb/compat/ledcaps
|
||||
share/X11/xkb/compat/lednum
|
||||
share/X11/xkb/compat/iso9995
|
||||
share/X11/xkb/compat/mousekeys
|
||||
share/X11/xkb/compat/accessx
|
||||
share/X11/xkb/compat/misc
|
||||
share/X11/xkb/compat/ledscroll
|
||||
share/X11/xkb/compat/xfree86
|
||||
share/X11/xkb/compat/level5
|
||||
share/X11/xkb/compat/caps
|
||||
share/X11/xkb/symbols/pc
|
||||
share/X11/xkb/symbols/srvr_ctrl
|
||||
share/X11/xkb/symbols/keypad
|
||||
share/X11/xkb/symbols/altwin
|
||||
share/X11/xkb/symbols/us
|
||||
share/X11/xkb/symbols/inet
|
||||
shared/lib/qt6/plugins/platforminputcontexts/libcomposeplatforminputcontextplugin.so
|
||||
shared/lib/qt6/plugins/platforminputcontexts/libibusplatforminputcontextplugin.so
|
||||
shared/lib/qt6/plugins/iconengines/libqsvgicon.so
|
||||
shared/lib/qt6/plugins/imageformats/libqgif.so
|
||||
shared/lib/qt6/plugins/imageformats/libqico.so
|
||||
shared/lib/qt6/plugins/imageformats/libqjpeg.so
|
||||
shared/lib/qt6/plugins/imageformats/libqsvg.so
|
||||
shared/lib/libQt6Svg.so.6.4.2
|
||||
etc/fonts/fonts.conf
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libfullscreen-shell-v1.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libivi-shell.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libqt-shell.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libwl-shell-plugin.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libxdg-shell.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libdmabuf-server.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libdrm-egl-server.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libqt-plugin-wayland-egl.so
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||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libshm-emulation-server.so
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||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libvulkan-server.so
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||||
shared/lib/libQt6WaylandEglClientHwIntegration.so.6.4.2
|
||||
shared/lib/libQt6OpenGL.so.6.4.2
|
||||
share/glvnd/egl_vendor.d/50_mesa.json
|
||||
shared/lib/libEGL_mesa.so.0.0.0
|
||||
shared/lib/libgbm.so.1.0.0
|
||||
shared/lib/libglapi.so.0.0.0
|
||||
shared/lib/libxcb-dri2.so.0.0.0
|
||||
shared/lib/libwayland-server.so.0.21.0
|
||||
shared/lib/dri/swrast_dri.so
|
||||
shared/lib/libsensors.so.5.0.0
|
||||
shared/lib/libdrm_radeon.so.1.0.1
|
||||
shared/lib/libdrm_nouveau.so.2.0.0
|
||||
shared/lib/libdrm_intel.so.1.0.0
|
||||
shared/lib/libpciaccess.so.0.11.1
|
||||
shared/lib/qt6/plugins/wayland-decoration-client/libbradient.so
|
||||
shared/lib/gtk-3.0/modules/libcanberra-gtk3-module.so
|
||||
shared/lib/libcanberra-gtk3.so.0.1.9
|
||||
shared/lib/libcanberra.so.0.2.5
|
||||
shared/lib/libvorbisfile.so.3.3.8
|
||||
shared/lib/libtdb.so.1.4.8
|
||||
shared/lib/libltdl.so.7.3.2
|
||||
shared/lib/libXss.so.1.0.0
|
||||
@@ -0,0 +1,153 @@
|
||||
#!/bin/sh -e
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# This script assumes you're in the source directory
|
||||
|
||||
export APPIMAGE_EXTRACT_AND_RUN=1
|
||||
export BASE_ARCH="$(uname -m)"
|
||||
|
||||
SHARUN="https://github.com/VHSgunzo/sharun/releases/latest/download/sharun-${BASE_ARCH}-aio"
|
||||
URUNTIME="https://github.com/VHSgunzo/uruntime/releases/latest/download/uruntime-appimage-dwarfs-${BASE_ARCH}"
|
||||
|
||||
case "$1" in
|
||||
amd64|"")
|
||||
echo "Packaging amd64-v3 optimized build of Eden"
|
||||
ARCH="amd64_v3"
|
||||
;;
|
||||
steamdeck|zen2)
|
||||
echo "Packaging Steam Deck (Zen 2) optimized build of Eden"
|
||||
ARCH="steamdeck"
|
||||
;;
|
||||
rog-ally|allyx|zen4)
|
||||
echo "Packaging ROG Ally X (Zen 4) optimized build of Eden"
|
||||
ARCH="rog-ally-x"
|
||||
;;
|
||||
legacy)
|
||||
echo "Packaging amd64 generic build of Eden"
|
||||
ARCH=amd64
|
||||
;;
|
||||
aarch64)
|
||||
echo "Packaging armv8-a build of Eden"
|
||||
ARCH=aarch64
|
||||
;;
|
||||
armv9)
|
||||
echo "Packaging armv9-a build of Eden"
|
||||
ARCH=armv9
|
||||
;;
|
||||
native)
|
||||
echo "Packaging native build of Eden"
|
||||
ARCH="$BASE_ARCH"
|
||||
;;
|
||||
|
||||
esac
|
||||
|
||||
export BUILDDIR="$2"
|
||||
|
||||
if [ "$BUILDDIR" = '' ]
|
||||
then
|
||||
BUILDDIR=build
|
||||
fi
|
||||
|
||||
EDEN_TAG=$(git describe --tags --abbrev=0)
|
||||
echo "Making \"$EDEN_TAG\" build"
|
||||
# git checkout "$EDEN_TAG"
|
||||
VERSION="$(echo "$EDEN_TAG")"
|
||||
|
||||
# NOW MAKE APPIMAGE
|
||||
mkdir -p ./AppDir
|
||||
cd ./AppDir
|
||||
|
||||
cp ../dist/dev.eden_emu.eden.desktop .
|
||||
cp ../dist/dev.eden_emu.eden.svg .
|
||||
|
||||
ln -sf ./dev.eden_emu.eden.svg ./.DirIcon
|
||||
|
||||
UPINFO='gh-releases-zsync|eden-emulator|Releases|latest|*.AppImage.zsync'
|
||||
|
||||
if [ "$DEVEL" = 'true' ]; then
|
||||
sed -i 's|Name=Eden|Name=Eden Nightly|' ./dev.eden_emu.eden.desktop
|
||||
UPINFO="$(echo "$UPINFO" | sed 's|Releases|nightly|')"
|
||||
fi
|
||||
|
||||
LIBDIR="/usr/lib"
|
||||
|
||||
# Workaround for Gentoo
|
||||
if [ ! -d "$LIBDIR/qt6" ]
|
||||
then
|
||||
LIBDIR="/usr/lib64"
|
||||
fi
|
||||
|
||||
# Workaround for Debian
|
||||
if [ ! -d "$LIBDIR/qt6" ]
|
||||
then
|
||||
LIBDIR="/usr/lib/${BASE_ARCH}-linux-gnu"
|
||||
fi
|
||||
|
||||
# Bundle all libs
|
||||
|
||||
wget --retry-connrefused --tries=30 "$SHARUN" -O ./sharun-aio
|
||||
chmod +x ./sharun-aio
|
||||
xvfb-run -a ./sharun-aio l -p -v -e -s -k \
|
||||
../$BUILDDIR/bin/eden* \
|
||||
$LIBDIR/lib*GL*.so* \
|
||||
$LIBDIR/dri/* \
|
||||
$LIBDIR/vdpau/* \
|
||||
$LIBDIR/libvulkan* \
|
||||
$LIBDIR/libXss.so* \
|
||||
$LIBDIR/libdecor-0.so* \
|
||||
$LIBDIR/libgamemode.so* \
|
||||
$LIBDIR/qt6/plugins/audio/* \
|
||||
$LIBDIR/qt6/plugins/bearer/* \
|
||||
$LIBDIR/qt6/plugins/imageformats/* \
|
||||
$LIBDIR/qt6/plugins/iconengines/* \
|
||||
$LIBDIR/qt6/plugins/platforms/* \
|
||||
$LIBDIR/qt6/plugins/platformthemes/* \
|
||||
$LIBDIR/qt6/plugins/platforminputcontexts/* \
|
||||
$LIBDIR/qt6/plugins/styles/* \
|
||||
$LIBDIR/qt6/plugins/xcbglintegrations/* \
|
||||
$LIBDIR/qt6/plugins/wayland-*/* \
|
||||
$LIBDIR/pulseaudio/* \
|
||||
$LIBDIR/pipewire-0.3/* \
|
||||
$LIBDIR/spa-0.2/*/* \
|
||||
$LIBDIR/alsa-lib/*
|
||||
|
||||
rm -f ./sharun-aio
|
||||
|
||||
# Prepare sharun
|
||||
if [ "$ARCH" = 'aarch64' ]; then
|
||||
# allow the host vulkan to be used for aarch64 given the sad situation
|
||||
echo 'SHARUN_ALLOW_SYS_VKICD=1' > ./.env
|
||||
fi
|
||||
|
||||
# Workaround for Gentoo
|
||||
if [ -d "shared/libproxy" ]; then
|
||||
cp shared/libproxy/* lib/
|
||||
fi
|
||||
|
||||
ln -f ./sharun ./AppRun
|
||||
./sharun -g
|
||||
|
||||
# turn appdir into appimage
|
||||
cd ..
|
||||
wget -q "$URUNTIME" -O ./uruntime
|
||||
chmod +x ./uruntime
|
||||
|
||||
#Add udpate info to runtime
|
||||
echo "Adding update information \"$UPINFO\" to runtime..."
|
||||
./uruntime --appimage-addupdinfo "$UPINFO"
|
||||
|
||||
echo "Generating AppImage..."
|
||||
./uruntime --appimage-mkdwarfs -f \
|
||||
--set-owner 0 --set-group 0 \
|
||||
--no-history --no-create-timestamp \
|
||||
--categorize=hotness --hotness-list=.ci/linux/eden.dwfsprof \
|
||||
--compression zstd:level=22 -S26 -B32 \
|
||||
--header uruntime \
|
||||
-N 4 \
|
||||
-i ./AppDir -o Eden-"$VERSION"-"$ARCH".AppImage
|
||||
|
||||
echo "Generating zsync file..."
|
||||
zsyncmake *.AppImage -u *.AppImage
|
||||
echo "All Done!"
|
||||
@@ -0,0 +1,51 @@
|
||||
#!/bin/bash -ex
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
if [ "$COMPILER" == "clang" ]
|
||||
then
|
||||
EXTRA_CMAKE_FLAGS+=(
|
||||
-DCMAKE_CXX_COMPILER=clang-cl
|
||||
-DCMAKE_C_COMPILER=clang-cl
|
||||
-DCMAKE_CXX_FLAGS="-O3"
|
||||
-DCMAKE_C_FLAGS="-O3"
|
||||
)
|
||||
|
||||
BUILD_TYPE="RelWithDebInfo"
|
||||
fi
|
||||
|
||||
[ -z "$WINDEPLOYQT" ] && { echo "WINDEPLOYQT environment variable required."; exit 1; }
|
||||
|
||||
echo $EXTRA_CMAKE_FLAGS
|
||||
|
||||
mkdir -p build && cd build
|
||||
cmake .. -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE="${BUILD_TYPE:-Release}" \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DUSE_DISCORD_PRESENCE=ON \
|
||||
-DYUZU_USE_BUNDLED_SDL2=ON \
|
||||
-DBUILD_TESTING=OFF \
|
||||
-DYUZU_TESTS=OFF \
|
||||
-DDYNARMIC_TESTS=OFF \
|
||||
-DYUZU_CMD=OFF \
|
||||
-DYUZU_ROOM_STANDALONE=OFF \
|
||||
-DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \
|
||||
-DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \
|
||||
-DENABLE_LTO=ON \
|
||||
-DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \
|
||||
-DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \
|
||||
-DUSE_CCACHE=${CCACHE:-false} \
|
||||
-DENABLE_UPDATE_CHECKER=${DEVEL:-true} \
|
||||
"${EXTRA_CMAKE_FLAGS[@]}" \
|
||||
"$@"
|
||||
|
||||
ninja
|
||||
|
||||
set +e
|
||||
rm -f bin/*.pdb
|
||||
set -e
|
||||
|
||||
$WINDEPLOYQT --release --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler --no-system-d3d-compiler --dir pkg bin/eden.exe
|
||||
|
||||
cp bin/* pkg
|
||||
@@ -0,0 +1,18 @@
|
||||
GITDATE=$(git show -s --date=short --format='%ad' | tr -d "-")
|
||||
GITREV=$(git show -s --format='%h')
|
||||
|
||||
ZIP_NAME="Eden-Windows-${ARCH}-${GITDATE}-${GITREV}.zip"
|
||||
|
||||
ARTIFACTS_DIR="artifacts"
|
||||
PKG_DIR="build/pkg"
|
||||
|
||||
mkdir -p "$ARTIFACTS_DIR"
|
||||
|
||||
TMP_DIR=$(mktemp -d)
|
||||
|
||||
cp -r "$PKG_DIR"/* "$TMP_DIR"/
|
||||
cp LICENSE* README* "$TMP_DIR"/
|
||||
|
||||
7z a -tzip "$ARTIFACTS_DIR/$ZIP_NAME" "$TMP_DIR"/*
|
||||
|
||||
rm -rf "$TMP_DIR"
|
||||
@@ -169,31 +169,6 @@ if (MSVC AND NOT CXX_CLANG)
|
||||
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
|
||||
endif()
|
||||
|
||||
# Set runtime library to MD/MDd for all configurations
|
||||
if(MSVC)
|
||||
if (YUZU_USE_BUNDLED_QT AND ARCHITECTURE_arm64)
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
set(libflag MT)
|
||||
else()
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
set(libflag MD)
|
||||
endif()
|
||||
|
||||
# Force all projects (including external dependencies) to use the same runtime
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /${libflag}")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /${libflag}d")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /${libflag}")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /${libflag}d")
|
||||
|
||||
# Add this to ensure Cubeb uses the same runtime
|
||||
add_compile_options(
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:Debug>:/${libflag}d>>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:Release>:/${libflag}>>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:RelWithDebInfo>:/${libflag}>>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:MinSizeRel>:/${libflag}>>
|
||||
)
|
||||
endif()
|
||||
|
||||
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF)
|
||||
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF)
|
||||
@@ -713,6 +688,25 @@ if (MSVC AND CXX_CLANG)
|
||||
link_libraries(llvm-mingw-runtime)
|
||||
endif()
|
||||
|
||||
# Set runtime library to MD/MDd for all configurations
|
||||
if(MSVC)
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
|
||||
# Force all projects (including external dependencies) to use the same runtime
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd")
|
||||
|
||||
# Add this to ensure Cubeb uses the same runtime
|
||||
add_compile_options(
|
||||
$<$<CONFIG:Debug>:/MDd>
|
||||
$<$<CONFIG:Release>:/MD>
|
||||
$<$<CONFIG:RelWithDebInfo>:/MD>
|
||||
$<$<CONFIG:MinSizeRel>:/MD>
|
||||
)
|
||||
endif()
|
||||
|
||||
add_subdirectory(src)
|
||||
|
||||
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
viewBox="0 0 512 512"
|
||||
version="1.1"
|
||||
id="svg7"
|
||||
sodipodi:docname="1stanni.svg"
|
||||
inkscape:version="1.4.3 (0d15f75042, 2025-12-25)"
|
||||
sodipodi:docname="base.svg.2026_01_12_14_43_47.0.svg"
|
||||
inkscape:version="1.4.2 (ebf0e94, 2025-05-08)"
|
||||
inkscape:export-filename="base.svg.2026_01_12_14_43_47.0.svg"
|
||||
inkscape:export-xdpi="96"
|
||||
inkscape:export-ydpi="96"
|
||||
@@ -19,34 +19,36 @@
|
||||
<defs
|
||||
id="defs7">
|
||||
<linearGradient
|
||||
id="linearGradient34"
|
||||
id="linearGradient1"
|
||||
inkscape:collect="always">
|
||||
<stop
|
||||
style="stop-color:#ffd700;stop-opacity:1;"
|
||||
style="stop-color:#ff2e88;stop-opacity:0.5;"
|
||||
offset="0"
|
||||
id="stop34" />
|
||||
id="stop3" />
|
||||
<stop
|
||||
style="stop-color:#ffd700;stop-opacity:0.48031053;"
|
||||
offset="1"
|
||||
id="stop35" />
|
||||
style="stop-color:#bf42f6;stop-opacity:0.5;"
|
||||
offset="0.44631511"
|
||||
id="stop4" />
|
||||
<stop
|
||||
style="stop-color:#5da5ed;stop-opacity:0.5;"
|
||||
offset="0.90088946"
|
||||
id="stop2" />
|
||||
</linearGradient>
|
||||
<rect
|
||||
x="20.999999"
|
||||
y="287.30493"
|
||||
width="487.07235"
|
||||
height="134.69506"
|
||||
id="rect22" />
|
||||
<linearGradient
|
||||
id="linearGradient21"
|
||||
id="linearGradient138"
|
||||
inkscape:collect="always">
|
||||
<stop
|
||||
style="stop-color:#3a0057;stop-opacity:1;"
|
||||
style="stop-color:#ff2e88;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop21" />
|
||||
id="stop152" />
|
||||
<stop
|
||||
style="stop-color:#830091;stop-opacity:1;"
|
||||
offset="1"
|
||||
id="stop22" />
|
||||
style="stop-color:#bf42f6;stop-opacity:1;"
|
||||
offset="0.44971901"
|
||||
id="stop137" />
|
||||
<stop
|
||||
style="stop-color:#5da5ed;stop-opacity:1;"
|
||||
offset="0.89793283"
|
||||
id="stop138" />
|
||||
</linearGradient>
|
||||
<linearGradient
|
||||
id="swatch37"
|
||||
@@ -114,6 +116,33 @@
|
||||
width="521.34025"
|
||||
height="248.94868"
|
||||
id="rect24" />
|
||||
<linearGradient
|
||||
id="linearGradient11"
|
||||
inkscape:collect="always">
|
||||
<stop
|
||||
style="stop-color:#ff2e88;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop11" />
|
||||
<stop
|
||||
style="stop-color:#bf42f6;stop-opacity:1;"
|
||||
offset="0.44971901"
|
||||
id="stop154" />
|
||||
<stop
|
||||
style="stop-color:#5da5ed;stop-opacity:1;"
|
||||
offset="0.89793283"
|
||||
id="stop12" />
|
||||
</linearGradient>
|
||||
<linearGradient
|
||||
inkscape:collect="always"
|
||||
xlink:href="#linearGradient138"
|
||||
id="linearGradient6"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
gradientTransform="matrix(1.118028,0,0,1.116699,-46.314723,-42.388667)"
|
||||
x1="270.39996"
|
||||
y1="40.000019"
|
||||
x2="270.39996"
|
||||
y2="494.39996"
|
||||
spreadMethod="pad" />
|
||||
<clipPath
|
||||
clipPathUnits="userSpaceOnUse"
|
||||
id="clipPath18">
|
||||
@@ -136,6 +165,16 @@
|
||||
inkscape:label="Circle"
|
||||
r="191.89999" />
|
||||
</clipPath>
|
||||
<linearGradient
|
||||
inkscape:collect="always"
|
||||
xlink:href="#linearGradient11"
|
||||
id="linearGradient27"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
gradientTransform="translate(-6.9401139e-5,-2.8678628)"
|
||||
x1="256.00012"
|
||||
y1="102.94693"
|
||||
x2="256.00012"
|
||||
y2="409.05307" />
|
||||
<clipPath
|
||||
clipPathUnits="userSpaceOnUse"
|
||||
id="clipPath128">
|
||||
@@ -148,106 +187,14 @@
|
||||
</clipPath>
|
||||
<linearGradient
|
||||
inkscape:collect="always"
|
||||
xlink:href="#linearGradient21"
|
||||
id="linearGradient22"
|
||||
xlink:href="#linearGradient1"
|
||||
id="linearGradient2"
|
||||
x1="256"
|
||||
y1="0"
|
||||
y1="64"
|
||||
x2="256"
|
||||
y2="512"
|
||||
gradientUnits="userSpaceOnUse" />
|
||||
<linearGradient
|
||||
inkscape:collect="always"
|
||||
xlink:href="#linearGradient34"
|
||||
id="linearGradient35"
|
||||
x1="256"
|
||||
y1="-0.048701428"
|
||||
x2="256"
|
||||
y2="512.04932"
|
||||
gradientUnits="userSpaceOnUse" />
|
||||
<filter
|
||||
inkscape:label="Glowing Bubble"
|
||||
inkscape:menu="Ridges"
|
||||
inkscape:menu-tooltip="Bubble effect with refraction and glow"
|
||||
x="-0.19420711"
|
||||
y="-0.11239541"
|
||||
width="1.3884142"
|
||||
height="1.2247908"
|
||||
style="color-interpolation-filters:sRGB;"
|
||||
id="filter61">
|
||||
<feGaussianBlur
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|
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||||
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||||
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|
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||||
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<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>أو قد لا يكون لديك أحدث برنامج تشغيل للرسومات OpenGL قد لا تدعم بطاقة الرسومات الخاصة بك</translation>
|
||||
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|
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|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
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|
||||
<translation>OpenGL 4.6 حدث خطأ أثناء تهيئة</translation>
|
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|
||||
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|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>أو قد لا يكون لديك أحدث برنامج تشغيل للرسومات OpenGL 4.6 قد لا تدعم بطاقة الرسومات الخاصة بك.<br><br>GL Renderer:<br>%1</translation>
|
||||
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||||
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|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>قد لا تدعم وحدة معالجة الرسومات لديك ملحقًا واحدًا أو أكثر من ملحقات OpenGL المطلوبة. يُرجى التأكد من تثبيت أحدث برنامج تشغيل للرسومات.<br><br>GL Renderer:<br>1%<br><br>إضافات غير مدعومة: <br>2%</translation>
|
||||
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|
||||
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|
||||
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||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation>هذا الإصدار لا يدعم OpenGL.</translation>
|
||||
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||||
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@@ -494,7 +494,7 @@ This is mainly a debug option and shouldn't be disabled.</source>
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||||
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|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="66"/>
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<source>Memory Layout</source>
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<translation>Distribució de memòria</translation>
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||||
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|
||||
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||||
@@ -5972,53 +5972,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
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||||
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||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
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||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
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||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL no disponible!</translation>
|
||||
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|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
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||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
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<source>OpenGL shared contexts are not supported.</source>
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|
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|
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<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Error al inicialitzar OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>La seva GPU no suporta OpenGL, o no té instal·lat els últims controladors gràfics.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Error inicialitzant OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>La seva GPU no suporta OpenGL 4.6, o no té instal·lats els últims controladors gràfics.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>És possible que la seva GPU no suporti una o més extensions necessàries d'OpenGL. Si us plau, asseguris de tenir els últims controladors de la tarjeta gràfica.<br><br>GL Renderer:<br>%1<br><br>Extensions no suportades:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation>Aquesta compilació no té suport per a OpenGL.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5963,53 +5963,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL není k dispozici!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Chyba při inicializaci OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Vaše grafická karta pravděpodobně nepodporuje OpenGL nebo nejsou nainstalovány nejnovější ovladače.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Chyba při inicializaci OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Vaše grafická karta pravděpodobně nepodporuje OpenGL 4.6 nebo nejsou nainstalovány nejnovější ovladače.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Vaše grafická karta pravděpodobně nepodporuje jedno nebo více rozšíření OpenGL. Ujistěte se prosím, že jsou nainstalovány nejnovější ovladače.<br><br>GL Renderer:<br>%1<br><br>Nepodporované rozšíření:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5971,53 +5971,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5986,53 +5986,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL nicht verfügbar!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Gemeinsame OpenGL-Kontexte werden nicht unterstützt.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Fehler beim Initialisieren von OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Deine Grafikkarte unterstützt kein OpenGL oder du hast nicht den neusten Treiber installiert.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Fehler beim Initialisieren von OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Deine Grafikkarte unterstützt OpenGL 4.6 nicht, oder du benutzt nicht die neuste Treiberversion.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Deine Grafikkarte unterstützt anscheinend nicht eine oder mehrere von yuzu benötigten OpenGL-Erweiterungen. Bitte stelle sicher, dass du den neusten Grafiktreiber installiert hast.<br><br>GL Renderer:<br>%1<br><br>Nicht unterstützte Erweiterungen:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5962,53 +5962,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>Το OpenGL δεν είναι διαθέσιμο!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Σφάλμα κατα την αρχικοποίηση του OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -6053,53 +6053,47 @@ Por favor, vaya a Configuración -> Sistema -> Red y selecciona una interf
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>¡OpenGL no está disponible!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Los contextos compartidos de OpenGL no son compatibles.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden no ha sido compilado con soporte para OpenGL.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>¡Error al inicializar OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Tu GPU no soporta OpenGL, o no tienes instalados los últimos controladores gráficos.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>¡Error al iniciar OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Tu GPU no soporta OpenGL 4.6, o no tienes instalado el último controlador de la tarjeta gráfica.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Es posible que la GPU no soporte una o más extensiones necesarias de OpenGL . Por favor, asegúrate de tener los últimos controladores de la tarjeta gráfica.<br><br>GL Renderer:<br>%1<br><br>Extensiones no soportadas:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation>Esta compilación no tiene soporte para OpenGL.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5940,53 +5940,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>openGL ei ole saatavilla!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Virhe käynnistäessä OpenGL ydintä!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -6029,53 +6029,47 @@ Veuillez aller dans Configurer -> Système -> Réseau puis en choisir une.
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL n'est pas disponible !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Les contextes OpenGL partagés ne sont pas pris en charge.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden n'a pas été compilé avec le support OpenGL</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Erreur lors de l'initialisation d'OpenGL !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Votre GPU peut ne pas prendre en charge OpenGL, ou vous n'avez pas les derniers pilotes graphiques.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Erreur lors de l'initialisation d'OpenGL 4.6 !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Votre GPU peut ne pas prendre en charge OpenGL 4.6 ou vous ne disposez pas du dernier pilote graphique: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Votre GPU peut ne pas prendre en charge une ou plusieurs extensions OpenGL requises. Veuillez vous assurer que vous disposez du dernier pilote graphique.<br><br>GL Renderer :<br>%1<br><br>Extensions non prises en charge :<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5955,53 +5955,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL nem elérhető!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Hiba történt az OpenGL inicializálása során!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Lehetséges, hogy a GPU-d nem támogatja az OpenGL-t, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Hiba történt az OpenGL 4.6 inicializálása során!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Lehetséges, hogy a GPU-d nem támogatja az OpenGL 4.6-ot, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Előfordulhat, hogy a GPU-d nem támogat egy vagy több szükséges OpenGL kiterjesztést. Győződj meg róla, hogy a legújabb videokártya-illesztőprogramot használod.<br><br>GL Renderer:<br>%1<br><br>Nem támogatott kiterjesztések:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5991,53 +5991,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL tidak tersedia!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Terjadi kesalahan menginisialisasi OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>VGA anda mungkin tidak mendukung OpenGL, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Terjadi kesalahan menginisialisasi OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>VGA anda mungkin tidak mendukung OpenGL 4.6, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.<br><br>Pemuat GL:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>VGA anda mungkin tidak mendukung satu atau lebih ekstensi OpenGL. Mohon pastikan bahwa anda memiliki pemacu piranti (driver) grafis terbaharu.<br><br>Pemuat GL:<br>%1<br><br>Ekstensi yang tidak didukung:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -6052,53 +6052,47 @@ Vai su Configura -> Sistema -> Rete e selezionane una.</translation>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL non disponibile!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Gli shared context di OpenGL non sono supportati.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden non è stato compilato con il supporto a OpenGL.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Errore durante l'inizializzazione di OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>La tua GPU potrebbe non supportare OpenGL, o non hai installato l'ultima versione dei driver video.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Errore durante l'inizializzazione di OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>La tua GPU potrebbe non supportare OpenGL 4.6, o non hai installato l'ultima versione dei driver video.<br><br>Renderer GL:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>La tua GPU potrebbe non supportare una o più estensioni OpenGL richieste. Assicurati di aver installato i driver video più recenti.<br><br>Renderer GL:<br>%1<br><br>Estensioni non supportate:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5978,53 +5978,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGLは使用できません!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>OpenGL初期化エラー</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>GPUがOpenGLをサポートしていないか、グラフィックスドライバーが最新ではありません。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>OpenGL4.6初期化エラー!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>GPUがOpenGL4.6をサポートしていないか、グラフィックスドライバーが最新ではありません。<br><br>GL レンダラ:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>GPUが1つ以上の必要なOpenGL拡張機能をサポートしていない可能性があります。最新のグラフィックドライバを使用していることを確認してください。<br><br>GL レンダラ:<br>%1<br><br>サポートされていない拡張機能:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5976,53 +5976,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL을 사용할 수 없습니다!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>OpenGL 공유 컨텍스트는 지원되지 않습니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>OpenGL을 초기화하는 동안 오류가 발생했습니다!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>사용하시는 GPU가 OpenGL을 지원하지 않거나, 최신 그래픽 드라이버가 설치되어 있지 않습니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>OpenGL 4.6 초기화 중 오류 발생!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>사용하시는 GPU가 OpenGL 4.6을 지원하지 않거나 최신 그래픽 드라이버가 설치되어 있지 않습니다. <br><br>GL 렌더링 장치:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>사용하시는 GPU가 1개 이상의 OpenGL 확장 기능을 지원하지 않습니다. 최신 그래픽 드라이버가 설치되어 있는지 확인하세요. <br><br>GL 렌더링 장치:<br>%1<br><br>지원하지 않는 확장 기능:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5975,53 +5975,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL ikke tilgjengelig!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Delte OpenGL-kontekster støttes ikke.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Feil under initialisering av OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Det kan hende at GPU-en din ikke støtter OpenGL, eller at du ikke har den nyeste grafikkdriveren.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Feil under initialisering av OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Det kan hende at GPU-en din ikke støtter OpenGL 4.6, eller at du ikke har den nyeste grafikkdriveren.<br><br>GL-renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Det kan hende at GPU-en din ikke støtter én eller flere nødvendige OpenGL-utvidelser. Vennligst sørg for at du har den nyeste grafikkdriveren.<br><br>GL-renderer: <br>%1<br><br>Ikke-støttede utvidelser:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5973,53 +5973,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL niet beschikbaar!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>OpenGL gedeelde contexten worden niet ondersteund.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Fout tijdens het initialiseren van OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Je GPU ondersteunt mogelijk geen OpenGL, of je hebt niet de laatste grafische stuurprogramma.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Fout tijdens het initialiseren van OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Je GPU ondersteunt mogelijk OpenGL 4.6 niet, of je hebt niet het laatste grafische stuurprogramma.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Je GPU ondersteunt mogelijk een of meer vereiste OpenGL-extensies niet. Zorg ervoor dat je het laatste grafische stuurprogramma hebt.<br><br>GL Renderer:<br>%1<br><br>Ondersteunde extensies:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -6041,53 +6041,47 @@ Przejdź do sekcji Konfiguracja -> System -> Sieć i dokonaj wyboru.</tran
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL niedostępny!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Współdzielone konteksty OpenGL nie są obsługiwane.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden nie został skompilowany z obsługą OpenGL.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Błąd podczas inicjowania OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Twoja karta graficzna może nie obsługiwać OpenGL lub nie masz najnowszych sterowników karty graficznej.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Błąd podczas inicjowania OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Twoja karta graficzna może nie obsługiwać OpenGL 4.6 lub nie masz najnowszych sterowników karty graficznej.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Twoja karta graficzna może nie obsługiwać co najmniej jednego wymaganego rozszerzenia OpenGL. Upewnij się, że masz najnowsze sterowniki karty graficznej<br><br>GL Renderer:<br>%1<br><br>Nieobsługiwane rozszerzenia:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -119,12 +119,12 @@ li.checked::marker { content: "\2612"; }
|
||||
<message>
|
||||
<location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="327"/>
|
||||
<source>%1 has been banned</source>
|
||||
<translation>%1 foi banido</translation>
|
||||
<translation>%1 foi banido(a)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="330"/>
|
||||
<source>%1 has been unbanned</source>
|
||||
<translation>%1 foi desbanido</translation>
|
||||
<translation>%1 foi desbanido(a)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="446"/>
|
||||
@@ -782,14 +782,13 @@ Desabiltar essa opção só serve para propósitos de depuração.</translation>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="168"/>
|
||||
<source>Use asynchronous GPU emulation</source>
|
||||
<translation>Usar emulação assíncrona de GPU</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="169"/>
|
||||
<source>Uses an extra CPU thread for rendering.
|
||||
This option should always remain enabled.</source>
|
||||
<translation>Usa uma thread de CPU extra para renderização.
|
||||
Esta opção deve estar sempre habilitada.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="170"/>
|
||||
@@ -2802,32 +2801,32 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="526"/>
|
||||
<source>Bitmask for quick development toggles</source>
|
||||
<translation>Bitmask para rápida alternativa de desenvolvimento</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="529"/>
|
||||
<source>Set debug knobs (bitmask)</source>
|
||||
<translation>Definir knobs de depuração (bitmask)</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="532"/>
|
||||
<source>16-bit debug knob set for quick development toggles</source>
|
||||
<translation>Knob de depuração 16-bit definido para rápida alternativa de desenvolvimento</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="535"/>
|
||||
<source> (bitmask)</source>
|
||||
<translation>(bitmask)</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="538"/>
|
||||
<source>Debug Knobs: </source>
|
||||
<translation>Knobs de depuração:</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="572"/>
|
||||
<source>Unit Serial:</source>
|
||||
<translation>Número de série:</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="601"/>
|
||||
@@ -2842,7 +2841,7 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="611"/>
|
||||
<source>Flush log output on each line</source>
|
||||
<translation>Liberar o log a cada linha</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="618"/>
|
||||
@@ -2857,7 +2856,7 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="632"/>
|
||||
<source>Censor username in logs</source>
|
||||
<translation>Censurar nome de usuário nos logs</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="668"/>
|
||||
@@ -2961,7 +2960,7 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="77"/>
|
||||
<source>GraphicsExtra</source>
|
||||
<translation>Gráficos Extra</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="78"/>
|
||||
@@ -3041,7 +3040,7 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.ui" line="65"/>
|
||||
<source>Save Data</source>
|
||||
<translation>Salvar dados</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.ui" line="101"/>
|
||||
@@ -3117,7 +3116,7 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="111"/>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="159"/>
|
||||
<source>Select Save Data Directory...</source>
|
||||
<translation>Selecionar o diretório de salvamento</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="114"/>
|
||||
@@ -3137,22 +3136,22 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.</translat
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="148"/>
|
||||
<source>Save Data Directory</source>
|
||||
<translation>Salvar diretório de salvamento</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="149"/>
|
||||
<source>Choose an action for the save data directory:</source>
|
||||
<translation>Escolha uma ação para o diretório de salvamento:</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="151"/>
|
||||
<source>Set Custom Path</source>
|
||||
<translation>Definir caminho personalizado</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="152"/>
|
||||
<source>Reset to NAND</source>
|
||||
<translation>Resetar a NAND</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="208"/>
|
||||
@@ -3163,13 +3162,7 @@ New: %2
|
||||
|
||||
Would you like to migrate saves from the old location?
|
||||
WARNING: This will overwrite any conflicting saves in the new location!</source>
|
||||
<translation>Salvamento existe tanto no antigo quanto nas novas locações.
|
||||
|
||||
Antigo: %1
|
||||
Novo: %2
|
||||
|
||||
Você gostaria de migrar seu salvamento do antigo local?
|
||||
ATENÇÃO: Isso irá sobrescrever qualquer salvamento conflitante no novo local!</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="216"/>
|
||||
@@ -3177,57 +3170,51 @@ ATENÇÃO: Isso irá sobrescrever qualquer salvamento conflitante no novo local!
|
||||
|
||||
From: %1
|
||||
To: %2</source>
|
||||
<translation>Você gostaria de migrar seus salvamentos para o novo local?
|
||||
|
||||
De: %1
|
||||
Para: %2</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="224"/>
|
||||
<source>Migrate Save Data</source>
|
||||
<translation>Migrar salvamento</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="231"/>
|
||||
<source>Migrating save data...</source>
|
||||
<translation>Migrando salvamento...</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="231"/>
|
||||
<source>Cancel</source>
|
||||
<translation>Cancelar</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="239"/>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="252"/>
|
||||
<source>Migration Failed</source>
|
||||
<translation>Migração Falhou</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="240"/>
|
||||
<source>Failed to create destination directory.</source>
|
||||
<translation>Falha ao criar diretório de destino.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="253"/>
|
||||
<source>Failed to migrate save data:
|
||||
%1</source>
|
||||
<translation>Falha ao migrar salvamento:
|
||||
1%</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="258"/>
|
||||
<source>Migration Complete</source>
|
||||
<translation>Migração Completa</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_filesystem.cpp" line="259"/>
|
||||
<source>Save data has been migrated successfully.
|
||||
|
||||
Would you like to delete the old save data?</source>
|
||||
<translation>Salvamento foi migrado com sucesso
|
||||
|
||||
Gostaria de deletar o salvamento antigo?</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@@ -3376,27 +3363,27 @@ Gostaria de deletar o salvamento antigo?</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="14"/>
|
||||
<source>Form</source>
|
||||
<translation>Formar</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="17"/>
|
||||
<source>Extras</source>
|
||||
<translation>Extras</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="23"/>
|
||||
<source>Hacks</source>
|
||||
<translation>Hacks</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="29"/>
|
||||
<source>Changing these options from their default may cause issues. Novitii cavete!</source>
|
||||
<translation>Alterar essas opções de seus padrões pode causar problemas. È una trappola, Bino!</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="62"/>
|
||||
<source>Vulkan Extensions</source>
|
||||
<translation>Extensões Vulkan</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.cpp" line="49"/>
|
||||
@@ -3407,7 +3394,7 @@ Gostaria de deletar o salvamento antigo?</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.cpp" line="68"/>
|
||||
<source>Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens.</source>
|
||||
<translation>Estado Dinâmico Extendido é desativado no MacOS, devido a problemas de compatibilidade com o MoltenVK, que causa telas pretas.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@@ -4722,7 +4709,7 @@ Os valores atuais são %1% e %2% respectivamente.</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_network.ui" line="41"/>
|
||||
<source>Enable Airplane Mode</source>
|
||||
<translation>Habilitar Modo Avião</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@@ -4805,7 +4792,7 @@ Os valores atuais são %1% e %2% respectivamente.</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game.cpp" line="82"/>
|
||||
<source>Ext. Graphics</source>
|
||||
<translation>Gráficos Ext.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game.cpp" line="83"/>
|
||||
@@ -4820,7 +4807,7 @@ Os valores atuais são %1% e %2% respectivamente.</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game.cpp" line="85"/>
|
||||
<source>Network</source>
|
||||
<translation>Rede</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game.cpp" line="86"/>
|
||||
@@ -4848,12 +4835,12 @@ Os valores atuais são %1% e %2% respectivamente.</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.ui" line="23"/>
|
||||
<source>Import Mod from ZIP</source>
|
||||
<translation>Importar Mod a partir de ZIP</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.ui" line="30"/>
|
||||
<source>Import Mod from Folder</source>
|
||||
<translation>Importar Mod a partir da Pasta</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="56"/>
|
||||
@@ -4868,92 +4855,87 @@ Os valores atuais são %1% e %2% respectivamente.</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="153"/>
|
||||
<source>Mod Install Succeeded</source>
|
||||
<translation>Instalação de Mod Concluída</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="154"/>
|
||||
<source>Successfully installed all mods.</source>
|
||||
<translation>Todos os Mods foram instalados com sucesso.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="163"/>
|
||||
<source>Mod Install Failed</source>
|
||||
<translation>Instalação de Mod Falhou</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="164"/>
|
||||
<source>Failed to install the following mods:
|
||||
%1
|
||||
Check the log for details.</source>
|
||||
<translation>Falha ao instalar os seguintes Mods:
|
||||
%1
|
||||
Cheque o log para mais detalhes.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="183"/>
|
||||
<source>Mod Folder</source>
|
||||
<translation>Pasta de Mods</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="194"/>
|
||||
<source>Zipped Mod Location</source>
|
||||
<translation>Local de Mod Empacotado</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="196"/>
|
||||
<source>Zipped Archives (*.zip)</source>
|
||||
<translation>Arquivos Empacotados (*.zip)</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="214"/>
|
||||
<source>Invalid Selection</source>
|
||||
<translation>Seleção inválida</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="215"/>
|
||||
<source>Only mods, cheats, and patches can be deleted.
|
||||
To delete NAND-installed updates, right-click the game in the game list and click Remove -> Remove Installed Update.</source>
|
||||
<translation>Apenas Mods, trapaças e correções podem ser deletadas.
|
||||
Para deletar atualizações instaladas na NAND, pressione o botão direito no jogo na lista e clique em Remover -> Remova Atualização Instalada.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="221"/>
|
||||
<source>You are about to delete the following installed mods:
|
||||
</source>
|
||||
<translation>Você está a prestes de deletar os seguintes Mods instalados:
|
||||
</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="227"/>
|
||||
<source>
|
||||
Once deleted, these can NOT be recovered. Are you 100% sure you want to delete them?</source>
|
||||
<translation>
|
||||
Uma vez deletado, esses NÃO podem ser recuperados. Você tem 100% de certeza que quer deletar eles?</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="232"/>
|
||||
<source>Delete add-on(s)?</source>
|
||||
<translation>Deletar add-on(s)?</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="243"/>
|
||||
<source>Successfully deleted</source>
|
||||
<translation>Deletado com sucesso</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="244"/>
|
||||
<source>Successfully deleted all selected mods.</source>
|
||||
<translation>Todos os Mods selecionados foram deletados com sucesso.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="267"/>
|
||||
<source>&Delete</source>
|
||||
<translation>&Deletar</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="274"/>
|
||||
<source>&Open in File Manager</source>
|
||||
<translation>&Abrir Gerenciador de Arquivos</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@@ -5039,27 +5021,27 @@ Uma vez deletado, esses NÃO podem ser recuperados. Você tem 100% de certeza qu
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="217"/>
|
||||
<source>Error saving user image</source>
|
||||
<translation>Erro ao salvar imagem de usuário</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="218"/>
|
||||
<source>Unable to save image to file</source>
|
||||
<translation>Incapaz de salvar imagem para arquivo</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="230"/>
|
||||
<source>&Edit</source>
|
||||
<translation>&Editar</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="231"/>
|
||||
<source>&Delete</source>
|
||||
<translation>&Deletar</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="291"/>
|
||||
<source>Edit User</source>
|
||||
<translation>Editar Usuário</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@@ -5244,7 +5226,7 @@ UUID: %2</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="17"/>
|
||||
<source><html><head/><body><p>Reads controller input from scripts in the same format as TAS-nx scripts.<br/>For a more detailed explanation, please consult the user handbook.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Lê as entradas do controle a partir de scripts no mesmo formato que o TAS-nx.<br/>Para uma explicação mais detalhada, por favor consulte o manual do usuário.</p></body></html></translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="27"/>
|
||||
@@ -5279,7 +5261,7 @@ UUID: %2</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="84"/>
|
||||
<source>Show recording dialog</source>
|
||||
<translation>Mostrar gravações de diálogo</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="98"/>
|
||||
@@ -5412,7 +5394,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_touchscreen_advanced.ui" line="26"/>
|
||||
<source>Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing.</source>
|
||||
<translation>Atenção: As configurações desta página podem mudar o funcionamento interno do touchscreen emulado do Eden. Mudar elas pode causar problemas indesejados, como o touchscreen parando de funcionar parcialmente e até mesmo por completo. Você deverá apenas usar essa página se você sabe o que está fazendo.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_touchscreen_advanced.ui" line="52"/>
|
||||
@@ -5708,7 +5690,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_web.ui" line="25"/>
|
||||
<source>Eden Web Service</source>
|
||||
<translation>Serviço Web do Eden</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_web.ui" line="33"/>
|
||||
@@ -5723,7 +5705,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_web.ui" line="105"/>
|
||||
<source>Generate</source>
|
||||
<translation>Gerar</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_web.ui" line="130"/>
|
||||
@@ -5745,19 +5727,19 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
|
||||
<location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
|
||||
<source>All Good</source>
|
||||
<comment>Tooltip</comment>
|
||||
<translation>Tudo certo</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_web.cpp" line="113"/>
|
||||
<source>Must be between 4-20 characters</source>
|
||||
<comment>Tooltip</comment>
|
||||
<translation>Deve conter entre 4-20 caracteres</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_web.cpp" line="122"/>
|
||||
<source>Must be 48 characters, and lowercase a-z</source>
|
||||
<comment>Tooltip</comment>
|
||||
<translation>Deve ser em 48 caracteres, e letras minúsculas de a-z</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@@ -5778,12 +5760,12 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_dialog.ui" line="26"/>
|
||||
<source>Data Manager</source>
|
||||
<translation>Gestor de Dados</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_dialog.ui" line="48"/>
|
||||
<source>Deleting ANY data is IRREVERSABLE!</source>
|
||||
<translation>Deletar QUAISQUER dados é IRREVERSÍVEL!</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_dialog.cpp" line="31"/>
|
||||
@@ -5793,12 +5775,12 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_dialog.cpp" line="32"/>
|
||||
<source>User NAND</source>
|
||||
<translation>NAND de Usuário</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_dialog.cpp" line="33"/>
|
||||
<source>System NAND</source>
|
||||
<translation>NAND do Sistema</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_dialog.cpp" line="34"/>
|
||||
@@ -5808,7 +5790,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_dialog.cpp" line="35"/>
|
||||
<source>Saves</source>
|
||||
<translation>Salvamentos</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@@ -5816,17 +5798,17 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_widget.ui" line="14"/>
|
||||
<source>Form</source>
|
||||
<translation>Formar</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_widget.ui" line="22"/>
|
||||
<source>Tooltip</source>
|
||||
<translation>Dica de Ferramenta</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_widget.ui" line="70"/>
|
||||
<source>Open with your system file manager</source>
|
||||
<translation>Abrir gerenciador de arquivos do sistema</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/data_widget.ui" line="106"/>
|
||||
@@ -6046,53 +6028,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL não está disponível!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Shared contexts do OpenGL não são suportados.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Erro ao inicializar OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Erro ao inicializar o OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>A sua GPU não tem suporte a OpenGL 4.6, talvez você não esteja usando os drivers gráficos mais atuais.<br><br>Renderizador GL:<br>%1</translation>
|
||||
<translation>O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.<br><br>Renderizador GL:<br>%1<br><br>Extensões não suportadas:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5976,53 +5976,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL não está disponível!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Shared contexts do OpenGL não são suportados.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Erro ao inicializar OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Erro ao inicializar o OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.<br><br>Renderizador GL:<br>%1<br><br>Extensões não suportadas:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -3403,7 +3403,7 @@ Would you like to delete the old save data?</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.ui" line="62"/>
|
||||
<source>Vulkan Extensions</source>
|
||||
<translation>Расширения Vulcan</translation>
|
||||
<translation>Расшиерния Vulcan</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_graphics_extensions.cpp" line="49"/>
|
||||
@@ -6056,53 +6056,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL не доступен!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Общие контексты OpenGL не поддерживаются.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden не был скомпилирован с поддержкой OpenGL.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Ошибка при инициализации OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Ваш ГП может не поддерживать OpenGL, или у вас установлен устаревший графический драйвер.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Ошибка при инициализации OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Ваш ГП может не поддерживать OpenGL 4.6, или у вас установлен устаревший графический драйвер.<br><br>Рендерер GL:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Ваш ГП может не поддерживать одно или несколько требуемых расширений OpenGL. Пожалуйста, убедитесь в том, что у вас установлен последний графический драйвер.<br><br>Рендерер GL:<br>%1<br><br>Неподдерживаемые расширения:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation>В этой сборке отсутствует поддержка OpenGL.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -6063,53 +6063,47 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val.</translation>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL är inte tillgängligt!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Delade OpenGL-kontexter stöds inte.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden har inte kompilerats med OpenGL-stöd.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Fel vid initiering av OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Din GPU kanske inte stöder OpenGL, eller så har du inte den senaste grafikdrivrutinen.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Fel vid initiering av OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Din GPU kanske inte stöder OpenGL 4.6, eller så har du inte den senaste grafikdrivrutinen.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Din GPU kanske inte stöder ett eller flera av de nödvändiga OpenGL-tilläggen. Se till att du har den senaste grafikdrivrutinen.<br><br>GL Renderer:<br>%1<br><br>Tillägg som inte stöds:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -6004,53 +6004,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL kullanıma uygun değil!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>OpenGL paylaşılan bağlam desteklenmiyor.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>OpenGl başlatılırken bir hata oluştu!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>GPU'nuz OpenGL desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>OpenGl 4.6 başlatılırken bir hata oluştu!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>GPU'nuz OpenGL 4.6'yı desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>GPU'nuz gereken bir yada daha fazla OpenGL eklentisini desteklemiyor Lütfen güncel bir grafik sürücüsüne sahip olduğunuzdan emin olun.<br><br>GL Renderer:<br>%1<br><br> Desteklenmeyen Eklentiler:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -6058,53 +6058,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL недоступний!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Спільні контексти OpenGL не підтримуються.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden не скомпільовано з підтримкою OpenGL.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Помилка під час ініціалізації OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Ваш ГП може не підтримувати OpenGL або у вас встановлено застарілий графічний драйвер.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Помилка під час ініціалізації OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Ваш ГП може не підтримувати OpenGL 4.6 або у вас встановлено застарілий графічний драйвер.<br><br>Візуалізатор GL:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Ваш ГП може не підтримувати одне або кілька розширень, необхідних для OpenGL. Переконайтеся, що у вас встановлено останній графічний драйвер.<br><br>Візуалізатор GL:<br>%1<br><br>Непідтримувані розширення:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation>Ця збірка не підтримує OpenGL.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5976,53 +5976,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL không khả dụng!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Các ngữ cảnh OpenGL chung không được hỗ trợ.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Lỗi khi khởi tạo OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ OpenGL, hoặc bạn không có driver đồ hoạ mới nhất.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Lỗi khi khởi tạo OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ OpenGL 4.6, hoặc bạn không có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ một hoặc nhiều tiện ích OpenGL cần thiết. Vui lòng đảm bảo bạn có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1<br><br>Tiện ích không hỗ trợ:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -5976,53 +5976,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>Không có sẵn OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Các ngữ cảnh OpenGL chung không được hỗ trợ.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Đã xảy ra lỗi khi khởi tạo OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ OpenGL, hoặc bạn không có driver đồ hoạ mới nhất.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Lỗi khi khởi tạo OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ OpenGL 4.6, hoặc bạn không có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ một hoặc nhiều tiện ích OpenGL cần thiết. Vui lòng đảm bảo bạn có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1<br><br>Tiện ích không hỗ trợ:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -6044,53 +6044,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL 模式不可用!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>不支持 OpenGL 共享上下文。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden 尚未编译为支持 OpenGL。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>初始化 OpenGL 时出错!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>您的 GPU 可能不支持 OpenGL ,或者您没有安装最新的显卡驱动。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>初始化 OpenGL 4.6 时出错!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>您的 GPU 可能不支持 OpenGL 4.6 ,或者您没有安装最新的显卡驱动。<br><br>GL 渲染器:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>您的 GPU 可能不支持某些必需的 OpenGL 扩展。请确保您已经安装最新的显卡驱动。<br><br>GL 渲染器:<br>%1<br><br>不支持的扩展:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
@@ -6003,53 +6003,47 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1012"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1006"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>無法使用 OpenGL 模式!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1013"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1007"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>不支援 OpenGL 共用的上下文。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1023"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1053"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1071"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1082"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1046"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>初始化 OpenGL 時發生錯誤!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1054"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1047"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>您的 GPU 可能不支援 OpenGL,或是未安裝最新的圖形驅動程式</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1063"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1055"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>初始化 OpenGL 4.6 時發生錯誤!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1056"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>您的 GPU 可能不支援 OpenGL 4.6,或是未安裝最新的圖形驅動程式<br><br>GL 渲染器:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1072"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1064"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>您的 GPU 可能不支援某些必需的 OpenGL 功能。請確保您已安裝最新的圖形驅動程式。<br><br>GL 渲染器:<br>%1<br><br>不支援的功能:<br>%2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1083"/>
|
||||
<source>This build doesn't have OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>GameList</name>
|
||||
|
||||
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 35 KiB |
@@ -9,7 +9,6 @@ When reporting issues or finding bugs, we often need backtraces, debug logs, or
|
||||
If your bug is related to a graphical issue--e.g. mismatched colors, vertex explosions, flickering, etc.--then you are required to include graphical debugging logs in your issue reports.
|
||||
|
||||
Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers:
|
||||
|
||||
- Windows: Install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home)
|
||||
- Linux, BSD, etc: Install `vulkan-validation-layers`, `vulkan-layers`, or similar from your package manager. It should be located in e.g. `/usr/lib64/libVkLayer_khronos_validation.so`
|
||||
|
||||
@@ -31,16 +30,15 @@ Ignoring SIGSEGV when debugging in host:
|
||||
### gdb
|
||||
|
||||
You must have GDB installed for aarch64 to debug the target. Install it through your package manager, e.g.:
|
||||
* On Arch:
|
||||
* `sudo pacman -Syu aarch64-linux-gnu-gdb`
|
||||
* On Gentoo:
|
||||
* `sudo emerge --ask crossdev`
|
||||
* `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
|
||||
|
||||
- On Arch:
|
||||
- `sudo pacman -Syu aarch64-linux-gnu-gdb`
|
||||
- On Gentoo:
|
||||
- `sudo emerge --ask crossdev`
|
||||
- `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
|
||||
|
||||
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`, or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
|
||||
|
||||
- `target remote localhost:6543`
|
||||
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
|
||||
Or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
|
||||
* `target remote localhost:6543`
|
||||
|
||||
Type `c` (for continue) and then if it crashes just do a `bt` (backtrace) and `layout asm`
|
||||
|
||||
@@ -71,27 +69,26 @@ For more information type `info gdb` and read [the man page](https://man7.org/li
|
||||
|
||||
## Simple checklist for debugging black screens using Renderdoc
|
||||
|
||||
Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it at [renderdoc.org](https://renderdoc.org).
|
||||
Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it [here](https://renderdoc.org).
|
||||
|
||||
Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them.
|
||||
|
||||
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
|
||||
Here is a short checklist of items to look at to make sure are appropriate:
|
||||
|
||||
- Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
|
||||
- Vertex buffers are bound
|
||||
- vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
|
||||
- Any bound push constants and descriptors have the right data - including:
|
||||
- Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
|
||||
- Pipeline state is correct
|
||||
- viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
|
||||
- Fill mode matches expected - usually solid
|
||||
- Culling mode makes sense - commonly back or none
|
||||
- The winding direction is correct - typically CCW (counter clockwise)
|
||||
- Scissor region is correct - usually same as viewport's x,y,width, &height
|
||||
- Blend state is correct
|
||||
- Depth state is correct - typically enabled with Function set to Less than or Equal
|
||||
- Swapchain images are bound when rendering to the swapchain
|
||||
- Image being rendered to is the same as the one being presented when rendering to the swapchain
|
||||
* Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
|
||||
* Vertex buffers are bound
|
||||
* vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
|
||||
* Any bound push constants and descriptors have the right data - including:
|
||||
* Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
|
||||
* Pipeline state is correct
|
||||
* viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
|
||||
* Fill mode matches expected - usually solid
|
||||
* Culling mode makes sense - commonly back or none
|
||||
* The winding direction is correct - typically CCW (counter clockwise)
|
||||
* Scissor region is correct - usually same as viewport's x,y,width, &height
|
||||
* Blend state is correct
|
||||
* Depth state is correct - typically enabled with Function set to Less than or Equal
|
||||
* Swapchain images are bound when rendering to the swapchain
|
||||
* Image being rendered to is the same as the one being presented when rendering to the swapchain
|
||||
|
||||
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
# Development guidelines
|
||||
|
||||
## License Headers
|
||||
|
||||
All commits must have proper license header accreditation.
|
||||
|
||||
You can easily add all necessary license headers by running:
|
||||
|
||||
```sh
|
||||
git fetch origin master:master
|
||||
.ci/license-header.sh -u -c
|
||||
@@ -13,7 +11,6 @@ git push
|
||||
```
|
||||
|
||||
Alternatively, you may omit `-c` and do an amend commit:
|
||||
|
||||
```sh
|
||||
git fetch origin master:master
|
||||
.ci/license-header.sh
|
||||
@@ -25,10 +22,8 @@ If the work is licensed/vendored from other people or projects, you may omit the
|
||||
For more information on the license header script, run `.ci/license-header.sh -h`.
|
||||
|
||||
## Pull Requests
|
||||
|
||||
Pull requests are only to be merged by core developers when properly tested and discussions conclude on Discord or other communication channels. Labels are recommended but not required. However, all PRs MUST be namespaced and optionally typed:
|
||||
|
||||
```txt
|
||||
```
|
||||
[cmake] refactor: CPM over submodules
|
||||
[desktop] feat: implement firmware install from ZIP
|
||||
[hle] stub fw20 functions
|
||||
@@ -39,7 +34,7 @@ Pull requests are only to be merged by core developers when properly tested and
|
||||
- The level of namespacing is generally left to the committer's choice.
|
||||
- However, we never recommend going more than two levels *except* in `hle`, in which case you may go as many as four levels depending on the specificity of your changes.
|
||||
- Ocassionally, up to two additional namespaces may be provided for more clarity.
|
||||
- Changes that affect the entire project (sans CMake changes) should be namespaced as `meta`.
|
||||
* Changes that affect the entire project (sans CMake changes) should be namespaced as `meta`.
|
||||
- Maintainers are permitted to change namespaces at will.
|
||||
- Commits within PRs are not required to be namespaced, but it is highly recommended.
|
||||
|
||||
@@ -55,7 +50,6 @@ When adding new settings, use `tr("Setting:")` if the setting is meant to be a f
|
||||
- Try to not write "slow/fast" options unless it clearly degrades/increases performance for a given case, as most options may modify behaviour that result in different metrics accross different systems. If for example the option is an "accuracy" option, writing "High" is sufficient to imply "Slow". No need to write "High (Slow)".
|
||||
|
||||
Some examples:
|
||||
|
||||
- "[...] negatively affecting image quality", "[...] degrading image quality": Same wording but with less filler.
|
||||
- "[...] this may cause some glitches or crashes in some games", "[...] this may cause soft-crashes": Crashes implies there may be glitches (as crashes are technically a form of a fatal glitch). The entire sentence is structured as "may cause [...] on some games", which is redundant, because "may cause [...] in games" has the same semantic meaning ("may" is a chance that it will occur on "some" given set).
|
||||
- "FIFO Relaxed is similar to FIFO [...]", "FIFO Relaxed [...]": The name already implies similarity.
|
||||
@@ -63,16 +57,13 @@ Some examples:
|
||||
- "[...] it can [...] in some cases", "[...] it can [...]": Implied probability.
|
||||
|
||||
Before adding a new setting, consider:
|
||||
|
||||
- Does the piece of code that the setting pertains to, make a significant difference if it's on/off?
|
||||
- Can it be auto-detected?
|
||||
|
||||
# IDE setup
|
||||
|
||||
## VSCode
|
||||
|
||||
Copy this to `.vscode/settings.json`, get CMake tools and it should be ready to build:
|
||||
|
||||
```json
|
||||
{
|
||||
"editor.tabSize": 4,
|
||||
@@ -92,7 +83,6 @@ You may additionally need the `Qt Extension Pack` extension if building Qt.
|
||||
# Build speedup
|
||||
|
||||
If you have an HDD, use ramdisk (build in RAM), approximatedly you need 4GB for a full build with debug symbols:
|
||||
|
||||
```sh
|
||||
mkdir /tmp/ramdisk
|
||||
chmod 777 /tmp/ramdisk
|
||||
@@ -106,11 +96,128 @@ umount /tmp/ramdisk
|
||||
# Assets and large files
|
||||
|
||||
A general rule of thumb, before uploading files:
|
||||
|
||||
- PNG files: Use [optipng](https://web.archive.org/web/20240325055059/https://optipng.sourceforge.net/).
|
||||
- SVG files: Use [svgo](https://github.com/svg/svgo).
|
||||
|
||||
May not be used but worth mentioning nonethless:
|
||||
|
||||
- OGG files: Use [OptiVorbis](https://github.com/OptiVorbis/OptiVorbis).
|
||||
- Video files: Use ffmpeg, preferably re-encode as AV1.
|
||||
|
||||
# Bisecting older commits
|
||||
|
||||
Since going into the past can be tricky (especially due to the dependencies from the project being lost thru time). This should "restore" the URLs for the respective submodules.
|
||||
|
||||
```sh
|
||||
#!/bin/sh -e
|
||||
cat > .gitmodules <<EOF
|
||||
[submodule "enet"]
|
||||
path = externals/enet
|
||||
url = https://github.com/lsalzman/enet.git
|
||||
[submodule "cubeb"]
|
||||
path = externals/cubeb
|
||||
url = https://github.com/mozilla/cubeb.git
|
||||
[submodule "dynarmic"]
|
||||
path = externals/dynarmic
|
||||
url = https://github.com/lioncash/dynarmic.git
|
||||
[submodule "libusb"]
|
||||
path = externals/libusb/libusb
|
||||
url = https://github.com/libusb/libusb.git
|
||||
[submodule "discord-rpc"]
|
||||
path = externals/discord-rpc
|
||||
url = https://github.com/yuzu-emu-mirror/discord-rpc.git
|
||||
[submodule "Vulkan-Headers"]
|
||||
path = externals/Vulkan-Headers
|
||||
url = https://github.com/KhronosGroup/Vulkan-Headers.git
|
||||
[submodule "sirit"]
|
||||
path = externals/sirit
|
||||
url = https://github.com/yuzu-emu-mirror/sirit.git
|
||||
[submodule "mbedtls"]
|
||||
path = externals/mbedtls
|
||||
url = https://github.com/yuzu-emu-mirror/mbedtls.git
|
||||
[submodule "xbyak"]
|
||||
path = externals/xbyak
|
||||
url = https://github.com/herumi/xbyak.git
|
||||
[submodule "opus"]
|
||||
path = externals/opus
|
||||
url = https://github.com/xiph/opus.git
|
||||
[submodule "SDL"]
|
||||
path = externals/SDL
|
||||
url = https://github.com/libsdl-org/SDL.git
|
||||
[submodule "cpp-httplib"]
|
||||
path = externals/cpp-httplib
|
||||
url = https://github.com/yhirose/cpp-httplib.git
|
||||
[submodule "ffmpeg"]
|
||||
path = externals/ffmpeg/ffmpeg
|
||||
url = https://github.com/FFmpeg/FFmpeg.git
|
||||
[submodule "vcpkg"]
|
||||
path = externals/vcpkg
|
||||
url = https://github.com/microsoft/vcpkg.git
|
||||
[submodule "cpp-jwt"]
|
||||
path = externals/cpp-jwt
|
||||
url = https://github.com/arun11299/cpp-jwt.git
|
||||
[submodule "libadrenotools"]
|
||||
path = externals/libadrenotools
|
||||
url = https://github.com/bylaws/libadrenotools.git
|
||||
[submodule "tzdb_to_nx"]
|
||||
path = externals/nx_tzdb/tzdb_to_nx
|
||||
url = https://github.com/lat9nq/tzdb_to_nx.git
|
||||
[submodule "VulkanMemoryAllocator"]
|
||||
path = externals/VulkanMemoryAllocator
|
||||
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
|
||||
[submodule "breakpad"]
|
||||
path = externals/breakpad
|
||||
url = https://github.com/yuzu-emu-mirror/breakpad.git
|
||||
[submodule "simpleini"]
|
||||
path = externals/simpleini
|
||||
url = https://github.com/brofield/simpleini.git
|
||||
[submodule "oaknut"]
|
||||
path = externals/oaknut
|
||||
url = https://github.com/merryhime/oaknut.git
|
||||
[submodule "Vulkan-Utility-Libraries"]
|
||||
path = externals/Vulkan-Utility-Libraries
|
||||
url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
|
||||
[submodule "oboe"]
|
||||
path = externals/oboe
|
||||
url = https://github.com/google/oboe.git
|
||||
[submodule "externals/boost-headers"]
|
||||
path = externals/boost-headers
|
||||
url = https://github.com/boostorg/headers.git
|
||||
EOF
|
||||
git submodule sync
|
||||
update_or_checkout () {
|
||||
if [ $0 = 'externals/sirit' ] \
|
||||
|| [ $0 = 'externals/dynarmic' ] \
|
||||
|| [ $0 = 'externals/breakpad' ] \
|
||||
|| [ $0 = 'externals/discord-rpc' ] \
|
||||
|| [ $0 = 'externals/mbedtls' ]; then
|
||||
[ -f $0/CMakeLists.txt ] || git submodule update --force --remote --init -- $0
|
||||
echo $0 ':remote' && git submodule update --remote $0
|
||||
exit
|
||||
elif [ $0 = 'externals/nx_tzdb/tzdb_to_nx' ]; then
|
||||
[ -f $0/CMakeLists.txt ] || git submodule update --force --remote --init -- $0
|
||||
echo $0 ':remote' && git submodule update --remote $0
|
||||
else
|
||||
echo $0 ':update' && git submodule update --init $0 && exit
|
||||
echo $0 ':remote' && git submodule update --remote $0 && exit
|
||||
echo $0 ':failure'
|
||||
fi
|
||||
}
|
||||
export -f update_or_checkout
|
||||
grep path .gitmodules | sed 's/.*= //' | xargs -n 1 -I {} bash -c 'update_or_checkout "$@"' {}
|
||||
# Fix for LLVM builds
|
||||
sed -i 's/src\/yuzu\/main.cpp/${CMAKE_SOURCE_DIR}\/src\/yuzu\/main.cpp/g' CMakeModules/FindLLVM.cmake
|
||||
# Only after cloning and everything - fixes issues with Zydis
|
||||
cat > externals/dynarmic/src/dynarmic/common/x64_disassemble.cpp <<EOF
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
namespace Dynarmic::Common {
|
||||
void DumpDisassembledX64(const void* ptr, size_t size) {}
|
||||
std::vector<std::string> DisassembleX64(const void* ptr, size_t size) { return {}; }
|
||||
}
|
||||
EOF
|
||||
```
|
||||
|
||||
If having issues with older artifacts, then run `rm -r externals/dynarmic/build externals/dynarmic/externals externals/nx_tzdb/tzdb_to_nx/externals externals/sirit/externals`.
|
||||
|
||||
Configuring CMake with `-DSIRIT_USE_SYSTEM_SPIRV_HEADERS=1 -DCMAKE_CXX_FLAGS="-Wno-error" -DCMAKE_C_FLAGS="-Wno-error -Wno-array-parameter -Wno-stringop-overflow"` is also recommended.
|
||||
|
||||
@@ -17,10 +17,6 @@
|
||||
|
||||
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
||||
set(PLATFORM_SUN ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenOrbis")
|
||||
set(PLATFORM_PS4 ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "managarm")
|
||||
set(PLATFORM_MANAGARM ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
|
||||
set(PLATFORM_FREEBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
|
||||
|
||||
@@ -1259,7 +1259,7 @@ class ParameterPack final : public Node {
|
||||
// Setup OutputBuffer for a pack expansion, unless we're already expanding
|
||||
// one.
|
||||
void initializePackExpansion(OutputBuffer &OB) const {
|
||||
if (OB.CurrentPackMax == (std::numeric_limits<unsigned>::max)()) {
|
||||
if (OB.CurrentPackMax == std::numeric_limits<unsigned>::max()) {
|
||||
OB.CurrentPackMax = static_cast<unsigned>(Data.size());
|
||||
OB.CurrentPackIndex = 0;
|
||||
}
|
||||
@@ -1353,7 +1353,7 @@ public:
|
||||
const Node *getChild() const { return Child; }
|
||||
|
||||
void printLeft(OutputBuffer &OB) const override {
|
||||
constexpr unsigned Max = (std::numeric_limits<unsigned>::max)();
|
||||
constexpr unsigned Max = std::numeric_limits<unsigned>::max();
|
||||
ScopedOverride<unsigned> SavePackIdx(OB.CurrentPackIndex, Max);
|
||||
ScopedOverride<unsigned> SavePackMax(OB.CurrentPackMax, Max);
|
||||
size_t StreamPos = OB.getCurrentPosition();
|
||||
|
||||
@@ -88,8 +88,8 @@ public:
|
||||
|
||||
/// If a ParameterPackExpansion (or similar type) is encountered, the offset
|
||||
/// into the pack that we're currently printing.
|
||||
unsigned CurrentPackIndex = (std::numeric_limits<unsigned>::max)();
|
||||
unsigned CurrentPackMax = (std::numeric_limits<unsigned>::max)();
|
||||
unsigned CurrentPackIndex = std::numeric_limits<unsigned>::max();
|
||||
unsigned CurrentPackMax = std::numeric_limits<unsigned>::max();
|
||||
|
||||
/// When zero, we're printing template args and '>' needs to be parenthesized.
|
||||
/// Use a counter so we can simply increment inside parentheses.
|
||||
|
||||
@@ -11,105 +11,63 @@ set(FFmpeg_HWACCEL_FLAGS)
|
||||
set(FFmpeg_HWACCEL_INCLUDE_DIRS)
|
||||
set(FFmpeg_HWACCEL_LDFLAGS)
|
||||
|
||||
if (NOT YUZU_USE_BUNDLED_FFMPEG)
|
||||
set(FFmpeg_CROSS_COMPILE_FLAGS "")
|
||||
if (ANDROID)
|
||||
# TODO: Maybe use CMAKE_SYSROOT? and probably provide a toolchain file for android
|
||||
# I mean isn't that the "proper" way anyways?
|
||||
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
|
||||
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
|
||||
set(SYSROOT "${TOOLCHAIN}/sysroot")
|
||||
set(FFmpeg_CPU "armv8-a")
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--enable-cross-compile
|
||||
--arch=arm64
|
||||
#--cpu=${FFmpeg_CPU}
|
||||
--cross-prefix="${TOOLCHAIN}/bin/aarch64-linux-android-"
|
||||
--sysroot="${SYSROOT}"
|
||||
--target-os=android
|
||||
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
|
||||
--extra-ldflags="-nostdlib"
|
||||
)
|
||||
set(FFmpeg_IS_CROSS_COMPILING TRUE)
|
||||
# User attempts to do a FFmpeg cross compilation because...
|
||||
# Here we just quickly test against host/system processors not matching
|
||||
# TODO: Test for versions not matching as well?
|
||||
elseif (NOT (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES CMAKE_SYSTEM_PROCESSOR
|
||||
AND CMAKE_HOST_SYSTEM_NAME MATCHES CMAKE_SYSTEM_NAME))
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" FFmpeg_SYSTEM_NAME)
|
||||
if (FFmpeg_SYSTEM_NAME STREQUAL "openorbis" OR FFmpeg_SYSTEM_NAME STREQUAL "managarm")
|
||||
set(FFmpeg_SYSTEM_NAME "none")
|
||||
endif()
|
||||
# TODO: Can we really do better? Auto-detection? Something clever?
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--enable-cross-compile
|
||||
--arch="${CMAKE_SYSTEM_PROCESSOR}"
|
||||
--target-os="${FFmpeg_SYSTEM_NAME}"
|
||||
--sysroot="${CMAKE_SYSROOT}"
|
||||
)
|
||||
if (DEFINED FFmpeg_CROSS_PREFIX)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --cross-prefix="${FFmpeg_CROSS_PREFIX}")
|
||||
else()
|
||||
message(WARNING "Please set FFmpeg_CROSS_PREFIX to your cross toolchain prefix, for example: \${CMAKE_STAGING_PREFIX}/bin/${CMAKE_SYSTEM_PROCESSOR}-${CMAKE_SYSTEM_NAME}-")
|
||||
endif()
|
||||
set(FFmpeg_IS_CROSS_COMPILING TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (PLATFORM_PS4 OR PLATFORM_MANAGARM)
|
||||
# Doesn't support VA-API, don't go thru the embarrassment of trying to enable it
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING)
|
||||
if (UNIX AND NOT ANDROID)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(LIBVA libva)
|
||||
pkg_check_modules(CUDA cuda)
|
||||
pkg_check_modules(FFNVCODEC ffnvcodec)
|
||||
pkg_check_modules(VDPAU vdpau)
|
||||
if (NOT ANDROID)
|
||||
pkg_check_modules(LIBVA libva)
|
||||
pkg_check_modules(CUDA cuda)
|
||||
pkg_check_modules(FFNVCODEC ffnvcodec)
|
||||
pkg_check_modules(VDPAU vdpau)
|
||||
endif()
|
||||
|
||||
find_package(X11)
|
||||
if(X11_FOUND)
|
||||
if (NOT APPLE)
|
||||
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
|
||||
if(PLATFORM_SUN)
|
||||
if (NOT APPLE)
|
||||
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
|
||||
if(PLATFORM_SUN)
|
||||
find_library(LIBDRM_LIB libdrm PATHS /usr/lib/64 /usr/lib/amd64 /usr/lib)
|
||||
if(LIBDRM_LIB)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
X11
|
||||
"${CMAKE_SYSROOT}/usr/lib/xorg/amd64/libdrm.so")
|
||||
"${LIBDRM_LIB}")
|
||||
message(STATUS "Found libdrm at: ${LIBDRM_LIB}")
|
||||
else()
|
||||
pkg_check_modules(LIBDRM libdrm REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${LIBDRM_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${LIBDRM_INCLUDE_DIRS})
|
||||
message(WARNING "libdrm not found, disabling libdrm support")
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--disable-libdrm)
|
||||
endif()
|
||||
else()
|
||||
pkg_check_modules(LIBDRM libdrm REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${LIBDRM_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${LIBDRM_INCLUDE_DIRS})
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-libdrm)
|
||||
endif()
|
||||
if(LIBVA_FOUND)
|
||||
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
|
||||
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${X11_LIBRARIES}
|
||||
${LIBVA-DRM_LIBRARIES}
|
||||
${LIBVA-X11_LIBRARIES}
|
||||
${LIBVA_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-hwaccel=h264_vaapi
|
||||
--enable-hwaccel=vp8_vaapi
|
||||
--enable-hwaccel=vp9_vaapi)
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${X11_INCLUDE_DIRS}
|
||||
${LIBVA-DRM_INCLUDE_DIRS}
|
||||
${LIBVA-X11_INCLUDE_DIRS}
|
||||
${LIBVA_INCLUDE_DIRS}
|
||||
)
|
||||
message(STATUS "ffmpeg: va-api libraries version ${LIBVA_VERSION} found")
|
||||
else()
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(LIBVA_FOUND)
|
||||
find_package(X11 REQUIRED)
|
||||
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
|
||||
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${X11_LIBRARIES}
|
||||
${LIBVA-DRM_LIBRARIES}
|
||||
${LIBVA-X11_LIBRARIES}
|
||||
${LIBVA_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-hwaccel=h264_vaapi
|
||||
--enable-hwaccel=vp8_vaapi
|
||||
--enable-hwaccel=vp9_vaapi)
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${X11_INCLUDE_DIRS}
|
||||
${LIBVA-DRM_INCLUDE_DIRS}
|
||||
${LIBVA-X11_INCLUDE_DIRS}
|
||||
${LIBVA_INCLUDE_DIRS}
|
||||
)
|
||||
message(STATUS "ffmpeg: va-api libraries version ${LIBVA_VERSION} found")
|
||||
else()
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
message(WARNING "ffmpeg: X11 libraries not found, disabling VA-API...")
|
||||
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
|
||||
endif()
|
||||
|
||||
if (FFNVCODEC_FOUND)
|
||||
@@ -153,28 +111,6 @@ elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (PLATFORM_PS4)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_LIBS
|
||||
-lkernel
|
||||
-lSceUserService
|
||||
-lSceSysmodule
|
||||
-lSceNet
|
||||
-lSceLibcInternal
|
||||
)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--disable-pthreads
|
||||
--extra-cflags=${CMAKE_SYSROOT}/usr/include
|
||||
--extra-cxxflags=${CMAKE_SYSROOT}/usr/include
|
||||
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
|
||||
)
|
||||
elseif (PLATFORM_MANAGARM)
|
||||
# Required for proper stuff
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--disable-pthreads
|
||||
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
|
||||
)
|
||||
endif()
|
||||
|
||||
if (YUZU_USE_BUNDLED_FFMPEG)
|
||||
AddJsonPackage(ffmpeg-ci)
|
||||
|
||||
@@ -245,6 +181,24 @@ else()
|
||||
|
||||
find_program(BASH_PROGRAM bash REQUIRED)
|
||||
|
||||
set(FFmpeg_CROSS_COMPILE_FLAGS "")
|
||||
if (ANDROID)
|
||||
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
|
||||
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
|
||||
set(SYSROOT "${TOOLCHAIN}/sysroot")
|
||||
set(FFmpeg_CPU "armv8-a")
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--arch=arm64
|
||||
#--cpu=${FFmpeg_CPU}
|
||||
--enable-cross-compile
|
||||
--cross-prefix=${TOOLCHAIN}/bin/aarch64-linux-android-
|
||||
--sysroot=${SYSROOT}
|
||||
--target-os=android
|
||||
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
|
||||
--extra-ldflags="-nostdlib"
|
||||
)
|
||||
endif()
|
||||
|
||||
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
|
||||
# `--disable-vdpau` is needed to avoid linking issues
|
||||
set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER})
|
||||
@@ -267,12 +221,8 @@ else()
|
||||
--enable-decoder=vp9
|
||||
--enable-filter=yadif,scale
|
||||
--enable-pic
|
||||
--cc=${FFmpeg_CC}
|
||||
--cxx=${FFmpeg_CXX}
|
||||
--ld=${CMAKE_LINKER}
|
||||
--extra-cflags=${CMAKE_C_FLAGS}
|
||||
--extra-cxxflags=${CMAKE_CXX_FLAGS}
|
||||
--extra-ldflags=${CMAKE_C_LINK_FLAGS}
|
||||
--cc="${FFmpeg_CC}"
|
||||
--cxx="${FFmpeg_CXX}"
|
||||
${FFmpeg_HWACCEL_FLAGS}
|
||||
${FFmpeg_CROSS_COMPILE_FLAGS}
|
||||
WORKING_DIRECTORY
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -19,24 +16,15 @@ if (NOT FILE_LIST)
|
||||
endif()
|
||||
|
||||
set(DIRECTORY_NAME ${HEADER_NAME})
|
||||
set(FILE_DATA "")
|
||||
|
||||
string(APPEND FILE_DATA "[[nodiscard]] static inline std::vector<FileSys::VirtualFile> CollectFiles_${DIRECTORY_NAME}() {\n")
|
||||
string(APPEND FILE_DATA [[
|
||||
std::vector<FileSys::VirtualFile> vfs_files;
|
||||
auto const fn = [&](std::string_view name, std::span<const u8> data) {
|
||||
vfs_files.push_back(std::make_shared<FileSys::VectorVfsFile>(
|
||||
std::vector<u8>(data.begin(), data.end()),
|
||||
std::string{name}
|
||||
));
|
||||
};
|
||||
]])
|
||||
set(FILE_DATA "")
|
||||
foreach(ZONE_FILE ${FILE_LIST})
|
||||
if (ZONE_FILE STREQUAL "\n")
|
||||
continue()
|
||||
endif()
|
||||
string(APPEND FILE_DATA " {\n")
|
||||
string(APPEND FILE_DATA " constexpr uint8_t tzdb_data[] = {\n")
|
||||
|
||||
string(APPEND FILE_DATA "{\"${ZONE_FILE}\",\n{")
|
||||
|
||||
file(READ ${ZONE_PATH}/${ZONE_FILE} ZONE_DATA HEX)
|
||||
string(LENGTH "${ZONE_DATA}" ZONE_DATA_LEN)
|
||||
foreach(I RANGE 0 ${ZONE_DATA_LEN} 2)
|
||||
@@ -54,12 +42,9 @@ foreach(ZONE_FILE ${FILE_LIST})
|
||||
string(APPEND FILE_DATA " ")
|
||||
endif()
|
||||
endforeach()
|
||||
string(APPEND FILE_DATA " };\n")
|
||||
string(APPEND FILE_DATA " fn(\"${ZONE_FILE}\", tzdb_data);\n")
|
||||
string(APPEND FILE_DATA " }\n")
|
||||
|
||||
string(APPEND FILE_DATA "}},\n")
|
||||
endforeach()
|
||||
string(APPEND FILE_DATA " return vfs_files;\n")
|
||||
string(APPEND FILE_DATA "}\n")
|
||||
|
||||
file(READ ${NX_TZDB_SOURCE_DIR}/tzdb_template.h.in NX_TZDB_TEMPLATE_H_IN)
|
||||
file(CONFIGURE OUTPUT ${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h CONTENT "${NX_TZDB_TEMPLATE_H_IN}")
|
||||
|
||||
@@ -9,10 +9,10 @@
|
||||
|
||||
namespace NxTzdb {
|
||||
|
||||
// @DIRECTORY_NAME@
|
||||
|
||||
// clang-format off
|
||||
@FILE_DATA@
|
||||
const static std::map<const char*, const std::vector<uint8_t>> @DIRECTORY_NAME@ =
|
||||
{
|
||||
@FILE_DATA@};
|
||||
// clang-format on
|
||||
|
||||
} // namespace NxTzdb
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: 1996 Arthur David Olson
|
||||
// SPDX-License-Identifier: BSD-2-Clause
|
||||
@@ -469,8 +466,8 @@ CalendarTimeInternal* timesub(const time_t* timep, s64 offset, const Rule* sp,
|
||||
int signed_y = static_cast<s32>(y);
|
||||
tmp->tm_year = signed_y - TM_YEAR_BASE;
|
||||
}
|
||||
else if ((!std::is_signed_v<time_t> || (std::numeric_limits<s32>::min)() + TM_YEAR_BASE <= y) &&
|
||||
y - TM_YEAR_BASE <= (std::numeric_limits<s32>::max)()) {
|
||||
else if ((!std::is_signed_v<time_t> || std::numeric_limits<s32>::min() + TM_YEAR_BASE <= y) &&
|
||||
y - TM_YEAR_BASE <= std::numeric_limits<s32>::max()) {
|
||||
tmp->tm_year = static_cast<s32>(y - TM_YEAR_BASE);
|
||||
}
|
||||
else {
|
||||
@@ -561,8 +558,8 @@ CalendarTimeInternal* localsub(Rule const* sp, time_t const* timep, s64 setname,
|
||||
else {
|
||||
newy += years;
|
||||
}
|
||||
if (!((std::numeric_limits<s32>::min)() <= newy &&
|
||||
newy <= (std::numeric_limits<s32>::max)())) {
|
||||
if (!(std::numeric_limits<s32>::min() <= newy &&
|
||||
newy <= std::numeric_limits<s32>::max())) {
|
||||
return nullptr;
|
||||
}
|
||||
result->tm_year = static_cast<s32>(newy);
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: 1996 Arthur David Olson
|
||||
// SPDX-License-Identifier: BSD-2-Clause
|
||||
@@ -29,10 +26,10 @@ constexpr size_t TZ_MAX_CHARS = 50;
|
||||
constexpr size_t MY_TZNAME_MAX = 255;
|
||||
constexpr size_t TZNAME_MAXIMUM = 255;
|
||||
constexpr size_t TZ_MAX_LEAPS = 50;
|
||||
constexpr s64 TIME_T_MAX = (std::numeric_limits<s64>::max)();
|
||||
constexpr s64 TIME_T_MIN = (std::numeric_limits<s64>::min)();
|
||||
constexpr s64 TIME_T_MAX = std::numeric_limits<s64>::max();
|
||||
constexpr s64 TIME_T_MIN = std::numeric_limits<s64>::min();
|
||||
constexpr size_t CHARS_EXTRA = 3;
|
||||
constexpr size_t MAX_ZONE_CHARS = (std::max)(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
|
||||
constexpr size_t MAX_ZONE_CHARS = std::max(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
|
||||
constexpr size_t MAX_TZNAME_CHARS = 2 * (MY_TZNAME_MAX + 1);
|
||||
|
||||
struct ttinfo {
|
||||
@@ -54,7 +51,7 @@ struct Rule {
|
||||
std::array<s64, TZ_MAX_TIMES> ats;
|
||||
std::array<u8, TZ_MAX_TIMES> types;
|
||||
std::array<ttinfo, TZ_MAX_TYPES> ttis;
|
||||
std::array<char, (std::max)(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
|
||||
std::array<char, std::max(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
|
||||
s32 defaulttype;
|
||||
std::array <u8, 0x12C4> padding1;
|
||||
};
|
||||
|
||||
@@ -159,10 +159,7 @@ else()
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE_x86_64)
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
|
||||
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mtls-dialect=gnu2>)
|
||||
endif()
|
||||
add_compile_options(-mcx16)
|
||||
endif()
|
||||
|
||||
if (APPLE AND CXX_CLANG)
|
||||
@@ -188,7 +185,7 @@ else()
|
||||
add_compile_definitions(_FILE_OFFSET_BITS=64)
|
||||
endif()
|
||||
|
||||
if (YUZU_STATIC_BUILD AND NOT APPLE AND NOT MSVC)
|
||||
if (YUZU_STATIC_BUILD AND NOT APPLE)
|
||||
add_compile_options(-static)
|
||||
|
||||
# yuzu-cmd requires us to explicitly link libpthread, libgcc, and libstdc++ as static
|
||||
|
||||
@@ -18,7 +18,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
|
||||
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
|
||||
EMULATE_BGR565("emulate_bgr565"),
|
||||
RESCALE_HACK("rescale_hack"),
|
||||
CPUOPT_UNSAFE_HOST_MMU("cpuopt_unsafe_host_mmu"),
|
||||
USE_DOCKED_MODE("use_docked_mode"),
|
||||
USE_AUTO_STUB("use_auto_stub"),
|
||||
|
||||
@@ -67,8 +67,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
|
||||
MY_PAGE_APPLET("my_page_applet_mode"),
|
||||
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide"),
|
||||
OVERLAY_GRID_SIZE("overlay_grid_size"),
|
||||
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size"),
|
||||
ANDROID_PIPELINE_WORKERS("pipeline_worker_count")
|
||||
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size")
|
||||
;
|
||||
|
||||
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
|
||||
|
||||
@@ -582,16 +582,6 @@ abstract class SettingsItem(
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SliderSetting(
|
||||
IntSetting.ANDROID_PIPELINE_WORKERS,
|
||||
titleId = R.string.pipeline_worker_cores,
|
||||
descriptionId = R.string.pipeline_worker_cores_description,
|
||||
min = 4,
|
||||
max = 8,
|
||||
units = "cores"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_ANTI_ALIASING,
|
||||
@@ -757,13 +747,6 @@ abstract class SettingsItem(
|
||||
descriptionId = R.string.fix_bloom_effects_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RESCALE_HACK,
|
||||
titleId = R.string.rescale_hack,
|
||||
descriptionId = R.string.rescale_hack_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.EMULATE_BGR565,
|
||||
|
||||
@@ -293,9 +293,7 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
|
||||
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
|
||||
add(BooleanSetting.EMULATE_BGR565.key)
|
||||
add(BooleanSetting.RESCALE_HACK.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
|
||||
add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
|
||||
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
|
||||
add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
@@ -7,5 +7,5 @@
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
object AddonUtil {
|
||||
val validAddonDirectories = listOf("cheats", "exefs", "romfs", "romfslite", "romfs_ext")
|
||||
val validAddonDirectories = listOf("cheats", "exefs", "romfs", "romfslite")
|
||||
}
|
||||
|
||||
@@ -147,13 +147,6 @@ namespace AndroidSettings {
|
||||
&show_performance_overlay};
|
||||
|
||||
|
||||
Settings::Setting<s32> pipeline_worker_count{linkage, 4, "pipeline_worker_count",
|
||||
Settings::Category::Android,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
|
||||
|
||||
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
|
||||
Settings::Category::Overlay};
|
||||
Settings::Setting<bool> overlay_snap_to_grid{linkage, false, "overlay_snap_to_grid",
|
||||
|
||||
|
Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 131 KiB |
|
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 51 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 9.4 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 67 KiB |
@@ -66,8 +66,6 @@
|
||||
<string name="show_power_info_description">عرض استهلاك الطاقة الحالي والسعة المتبقية في البطارية</string>
|
||||
<string name="show_shaders_building">عرض بناء التظليل</string>
|
||||
<string name="show_shaders_building_description">عرض عدد التظليل التي يتم بناؤها</string>
|
||||
<string name="pipeline_worker_cores">خيوط عامل خط الأنابيب</string>
|
||||
<string name="pipeline_worker_cores_description">قم بإدارة عدد النوى المستخدمة لبناء خطوط أنابيب Vulkan، فالقيمة الأعلى ستحسن أداء تجميع خط الأنابيب ولكن درجات الحرارة سترتفع أيضًا.</string>
|
||||
<string name="overlay_position">موضع الطبقة</string>
|
||||
<string name="overlay_position_description">حدد مكان عرض الطبقة على الشاشة</string>
|
||||
<string name="overlay_position_top_left">أعلى اليمين</string>
|
||||
@@ -487,15 +485,15 @@
|
||||
<string name="renderer_force_max_clock">إجبار السرعة القصوى (لأجهزة Adreno فقط)</string>
|
||||
<string name="renderer_force_max_clock_description">يجبر وحدة معالجة الرسومات على العمل بأقصى سرعة ممكنة (سيظل يتم تطبيق القيود الحرارية).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">محاكاة غير متزامنة لوحدة معالجة الرسومات</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">يمكن لهذه الحيلة أن تزيد الأداء عن طريق تشغيل محاكاة وحدة معالجة الرسومات بشكل غير متزامن على حساب مشاكل الرسومات وزيادة معدلات الأعطال بسبب العمليات المتعلقة بالتوقيت.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">يُشغّل هذا الخيار محاكاة وحدة معالجة الرسومات بشكل غير متزامن لتقليل توقف وحدة المعالجة المركزية وتحسين الإنتاجية. عطّل هذا الخيار فقط في حال واجهت مشاكل متعلقة بالتوقيت.</string>
|
||||
<string name="renderer_async_presentation">عرض غير متزامن</string>
|
||||
<string name="renderer_async_presentation_description">يمكن لهذه الحيلة أن تزيد من الأداء عن طريق نقل عملية العرض إلى خيط معالجة منفصل على حساب مشاكل الرسوميات.</string>
|
||||
<string name="renderer_async_presentation_description">يحسّن الأداء بشكل طفيف عن طريق نقل عملية العرض إلى خيط معالجة منفصل لوحدة المعالجة المركزية.</string>
|
||||
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
|
||||
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
|
||||
<string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string>
|
||||
<string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string>
|
||||
<string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string>
|
||||
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string>
|
||||
<string name="use_optimized_vertex_buffers_description">يتيح ربط مخزن الرؤوس المُحسّن لتحسين الأداء. يتطلب برامج تشغيل Turnip/QCOM من إصدار Mesa 26.0 أو أحدث. سيؤدي إلى تعطل النظام عند استخدام برامج تشغيل Turnip الأقدم.</string>
|
||||
|
||||
<string name="hacks">اختراقات</string>
|
||||
|
||||
@@ -507,8 +505,6 @@
|
||||
<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى.</string>
|
||||
<string name="emulate_bgr565">محاكاة BGR565</string>
|
||||
<string name="emulate_bgr565_description">يُصلح مشاكل انعكاس الألوان في الألعاب أو ظهور تشوهات غريبة أو ظلال غريبة.</string>
|
||||
<string name="rescale_hack">تفعيل ميزة إعادة التحجيم القديمة</string>
|
||||
<string name="rescale_hack_description">يُمكّن هذا الخيار من التعامل مع عملية إعادة تحجيم الألعاب بطريقة تقليدية باستخدام مسار إعادة التحجيم السريع</string>
|
||||
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
|
||||
<string name="renderer_asynchronous_shaders_description">يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء.</string>
|
||||
<string name="gpu_unswizzle_settings">إعدادات إلغاء ترتيب بيانات وحدة معالجة الرسومات</string>
|
||||
@@ -527,10 +523,10 @@
|
||||
<string name="extensions">إضافات</string>
|
||||
|
||||
<string name="dyna_state">الحالة الديناميكية الموسعة</string>
|
||||
<string name="dyna_state_description">يتحكم هذا الخيار في عدد الميزات التي يمكن استخدامها في ExtendedDynamicState (EDS). كلما زادت القيمة، قلّ عدد عمليات تجميع خط الأنابيب بناءً على الحالة الديناميكية التي يدعمها برنامج التشغيل.</string>
|
||||
<string name="dyna_state_description">يتحكم هذا الخيار في عدد الميزات التي يمكن استخدامها في حالة الديناميكية الموسعة. تسمح الأرقام الأعلى بمزيد من الميزات ويمكن أن تزيد من الأداء، ولكنها قد تسبب مشاكل مع بعض برامج التشغيل والأجهزة.</string>
|
||||
<string name="disabled">معطل</string>
|
||||
<string name="vertex_input_dynamic_state">حالة ديناميكية لإدخال الرأس</string>
|
||||
<string name="vertex_input_dynamic_state_description">يتيح تمكين هذه الميزة معالجة أكثر مرونة لمدخلات الرؤوس، مما قد يقلل من وقت تجميع خط الأنابيب في vertex/buffer.</string>
|
||||
<string name="vertex_input_dynamic_state_description">يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء.</string>
|
||||
<string name="sample_shading_fraction">تظليل العينة</string>
|
||||
<string name="sample_shading_fraction_description">يسمح هذا الخيار بتنفيذ مُظلل الأجزاء لكل عينة في جزء متعدد العينات بدلاً من تنفيذه مرة واحدة لكل جزء. يُحسّن هذا من جودة الرسومات على حساب بعض الأداء.</string>
|
||||
|
||||
|
||||
@@ -478,8 +478,10 @@
|
||||
<string name="extensions">Rozšíření</string>
|
||||
|
||||
<string name="dyna_state">Úroveň EDS</string>
|
||||
<string name="dyna_state_description">Určuje počet funkcí využívaných v rámci rozšířeného dynamického stavu API Vulkan (Extended Dynamic State). Vyšší hodnoty umožňují využít více funkcí a mohou zvýšit výkon, ale u některých ovladačů a výrobců grafických karet mohou způsobovat problémy s kompatibilitou.</string>
|
||||
<string name="disabled">Vypnuto</string>
|
||||
<string name="vertex_input_dynamic_state">Dynamický stav vstupu vrcholů (Vertex Input)</string>
|
||||
<string name="vertex_input_dynamic_state_description">Aktivuje funkci dynamického stavu vstupu vrcholů (Vertex Input Dynamic State) pro lepší kvalitu a výkon.</string>
|
||||
<string name="display">Zobrazení</string>
|
||||
|
||||
<string name="renderer_screen_layout">Orientace</string>
|
||||
|
||||
@@ -476,8 +476,10 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
<string name="extensions">Erweiterungen</string>
|
||||
|
||||
<string name="dyna_state">Erweiterter dynamischer Status</string>
|
||||
<string name="dyna_state_description">Steuert die Anzahl der Funktionen, die im \"Vertex Input Dynamic State\" werden können. Höhere Werte ermöglichen mehr Funktionen und können die Leistung steigern, können aber bei einigen Treibern und Anbietern zu Problemen führen.</string>
|
||||
<string name="disabled">Deaktiviert</string>
|
||||
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
|
||||
<string name="vertex_input_dynamic_state_description">Aktiviert die Funktion \"Vertex Input Dynamic State\" für bessere Qualität und Leistung.</string>
|
||||
<string name="sample_shading_fraction">Sample Shading</string>
|
||||
<string name="sample_shading_fraction_description">Ermöglicht es dem Fragment-Shader, in einem Multisample-Fragment pro Sample anstatt einmal pro Fragment ausgeführt zu werden. Verbessert die Grafikqualität auf Kosten der Leistung.</string>
|
||||
|
||||
|
||||
@@ -66,8 +66,6 @@
|
||||
<string name="show_power_info_description">Muestra el consumo de energía actual y la capacidad restante de la batería</string>
|
||||
<string name="show_shaders_building">Mostrar construcción de sombreadores</string>
|
||||
<string name="show_shaders_building_description">Muestra el número actual de sombreadores que se están construyendo</string>
|
||||
<string name="pipeline_worker_cores">Hilos de trabajo de canalización</string>
|
||||
<string name="pipeline_worker_cores_description">Gestiona la cantidad de núcleos usados para la construcción de canalizaciones de Vulkan; un valor más alto mejorará el rendimiento de la contrucción de canalización, pero también aumentarán las temperaturas.</string>
|
||||
<string name="overlay_position">Posición de la superposición</string>
|
||||
<string name="overlay_position_description">Elige dónde se muestra la superposición en la pantalla</string>
|
||||
<string name="overlay_position_top_left">Superior izquierda</string>
|
||||
@@ -481,14 +479,16 @@
|
||||
<string name="renderer_force_max_clock">Forzar velocidad al máximo (solo Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">Emulación de GPU asíncrona</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Este hack puede aumentar el rendimiento ejecutando la emulación de la GPU de forma asíncrona, a costa de problemas gráficos y un aumento en la tasa de fallos debido a operaciones relacionadas con la sincronización.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Ejecuta la emulación de la GPU de forma asíncrona para reducir los bloqueos de la CPU y mejorar el rendimiento. Desactiva esta opción solo si experimentas problemas de sincronización.</string>
|
||||
<string name="renderer_async_presentation">Presentación asíncrona</string>
|
||||
<string name="renderer_async_presentation_description">Este hack puede aumentar el rendimiento al mover la presentación a un hilo independiente de la CPU a costa de problemas gráficos.</string>
|
||||
<string name="renderer_async_presentation_description">Mejora ligeramente el rendimiento al mover la presentación a un hilo independiente de la CPU.</string>
|
||||
<string name="renderer_reactive_flushing">Usar limpieza reactiva</string>
|
||||
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
|
||||
<string name="enable_buffer_history">Activar el historial del búfer</string>
|
||||
<string name="enable_buffer_history_description">Permite el acceso al estado del búfer anterior. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.</string>
|
||||
<string name="use_optimized_vertex_buffers">Búferes de vértices optimizados</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Permite la optimización del enlace del búfer de vértices para un mejor rendimiento. Requiere controladores Mesa 26.0+ Turnip/ controladores QCOM. Causará fallos con controladores Turnip más antiguos.</string>
|
||||
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
<string name="fast_gpu_time">Tiempo rápido de la GPU</string>
|
||||
@@ -499,7 +499,6 @@
|
||||
<string name="fix_bloom_effects_description">Reduce el efecto de resplandor en LA/EOW (Adreno A6XX - A7XX/ Turnip), elimina el resplandor en Burnout. Advertencia: puede causar artefactos gráficos en otros juegos.</string>
|
||||
<string name="emulate_bgr565">Emular BGR565</string>
|
||||
<string name="emulate_bgr565_description">Soluciona problemas con colores invertidos en juegos, artefactos o sombras extrañas.</string>
|
||||
<string name="rescale_hack">Activar la pasada de reescalado heredada</string>
|
||||
<string name="renderer_asynchronous_shaders">Usar sombreadores asíncronos</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compila los sombreadores de forma asíncrona. Esto puede reducir los tirones, pero también puede introducir errores gráficos.</string>
|
||||
<string name="gpu_unswizzle_settings">Ajustes de desentrelazado de la GPU</string>
|
||||
@@ -518,8 +517,10 @@
|
||||
<string name="extensions">Extensiones</string>
|
||||
|
||||
<string name="dyna_state">Estado dinámico extendido</string>
|
||||
<string name="dyna_state_description">Controla la cantidad de funciones que se pueden usar en el Estado Dinámico Extendido. Un número mayor permite más funciones y puede aumentar el rendimiento, pero puede causar problemas con algunos controladores y proveedores.</string>
|
||||
<string name="disabled">Desactivado</string>
|
||||
<string name="vertex_input_dynamic_state">Estado dinámico de entrada de vértices</string>
|
||||
<string name="vertex_input_dynamic_state_description">Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento.</string>
|
||||
<string name="sample_shading_fraction">Muestreo de sombreado</string>
|
||||
<string name="sample_shading_fraction_description">Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a coste de algo de rendimiento.</string>
|
||||
|
||||
|
||||
@@ -413,9 +413,7 @@
|
||||
<string name="frame_limit_slider">Limiter le pourcentage de vitesse</string>
|
||||
<string name="frame_limit_slider_description">Spécifier le pourcentage pour limiter la vitesse d\'émulation. 100% correspond à la vitesse normale. Des valeurs plus élevées ou plus basses augmenteront ou diminueront la limite de vitesse.</string>
|
||||
<string name="turbo_speed_limit">Vitesse turbo</string>
|
||||
<string name="turbo_speed_limit_description">Lorsque le mode Turbo est activé, l\'émulation s\'exécute à cette vitesse.</string>
|
||||
<string name="slow_speed_limit">Vitesse lente</string>
|
||||
<string name="slow_speed_limit_description">Lorsque le mode Lent est activé, l\'émulation s\'exécute à cette vitesse.</string>
|
||||
<string name="cpu_backend">Backend du CPU</string>
|
||||
<string name="cpu_accuracy">Précision du CPU</string>
|
||||
<string name="value_with_units">%1$s%2$s</string>
|
||||
@@ -483,6 +481,7 @@
|
||||
<string name="dyna_state">État dynamique étendu</string>
|
||||
<string name="disabled">Désactivé</string>
|
||||
<string name="vertex_input_dynamic_state">État dynamique d\'entrée de sommet</string>
|
||||
<string name="vertex_input_dynamic_state_description">Active la fonctionnalité d\'état dynamique des entrées de sommets pour une meilleure qualité et de meilleures performances.</string>
|
||||
<string name="display">Affichage</string>
|
||||
|
||||
<string name="renderer_screen_layout">Orientation</string>
|
||||
|
||||
@@ -476,8 +476,10 @@
|
||||
<string name="extensions">Rozszerzenia</string>
|
||||
|
||||
<string name="dyna_state">Rozszerzony stan dynamiczny</string>
|
||||
<string name="dyna_state_description">Kontroluje liczbę funkcji, które mogą być używane w Extended Dynamic State. Wyższe wartości pozwalają na użycie większej liczby funkcji i mogą zwiększyć wydajność, ale mogą powodować problemy z niektórymi sterownikami i u niektórych producentów.</string>
|
||||
<string name="disabled">Wyłączone</string>
|
||||
<string name="vertex_input_dynamic_state">Dynamiczny stan wejścia wierzchołków</string>
|
||||
<string name="vertex_input_dynamic_state_description">Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność.</string>
|
||||
<string name="sample_shading_fraction">Cieniowanie próbkowane</string>
|
||||
<string name="sample_shading_fraction_description">Pozwala uruchamiać shader fragmentów dla każdej próbki w wielopróbkowanym fragmencie zamiast raz na fragment. Poprawia jakość grafiki kosztem części wydajności.</string>
|
||||
|
||||
|
||||
@@ -463,6 +463,7 @@
|
||||
<string name="dyna_state">Extended Dynamic State</string>
|
||||
<string name="disabled">Desativado</string>
|
||||
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
|
||||
<string name="vertex_input_dynamic_state_description">Ativa o recurso de vertex input dynamic state para melhor qualidade e desempenho.</string>
|
||||
<string name="display">Tela</string>
|
||||
|
||||
<string name="renderer_screen_layout">Orientação</string>
|
||||
|
||||
@@ -66,8 +66,6 @@
|
||||
<string name="show_power_info_description">Показать текущее энергопотребление и оставшуюся емкость аккумулятора</string>
|
||||
<string name="show_shaders_building">Показать компиляцию шейдеров</string>
|
||||
<string name="show_shaders_building_description">Отображает текущее количество шейдеров, которые компилируются</string>
|
||||
<string name="pipeline_worker_cores">Рабочие потоки конвейера</string>
|
||||
<string name="pipeline_worker_cores_description">Позволяет настроить количество ядер, задействованных при построении конвейеров Vulkan. Чем выше значение, тем быстрее будет компиляция конвейеров, однако это приведёт к повышению температуры устройства.</string>
|
||||
<string name="overlay_position">Позиция оверлея</string>
|
||||
<string name="overlay_position_description">Расположение оверлея на экране</string>
|
||||
<string name="overlay_position_top_left">Сверху слева</string>
|
||||
@@ -483,16 +481,14 @@
|
||||
<string name="renderer_force_max_clock">Принудительная максимальная тактовая частота (только для Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">Заставляет ГПУ работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">Асинхронная эмуляция ГПУ</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Может повысить производительность за счёт асинхронного запуска эмуляции ГПУ, но ценой появления графических ошибок и увеличения частоты вылетов из-за операций, зависящих от синхронизации.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Выполняет эмуляцию ГПУ асинхронно для снижения задержек ЦП и увеличения производительности. Отключайте только при возникновении проблем с таймингами.</string>
|
||||
<string name="renderer_async_presentation">Асинхронная презентация</string>
|
||||
<string name="renderer_async_presentation_description">Может повысить производительность за счёт перемещения вывода кадров в отдельный поток ЦП, но ценой возникновения графических проблем.</string>
|
||||
<string name="renderer_async_presentation_description">Немного улучшает производительность, перемещая презентацию в отдельный поток ЦП.</string>
|
||||
<string name="renderer_reactive_flushing">Реактивная очистка</string>
|
||||
<string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string>
|
||||
<string name="enable_buffer_history">Включить историю буфера</string>
|
||||
<string name="enable_buffer_history_description">Позволяет обращаться к предыдущим состояниям буфера. Эта опция может повысить качество рендеринга и стабильность производительности в некоторых играх.</string>
|
||||
<string name="use_optimized_vertex_buffers">Оптимизированные вершинные буферы</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Включает оптимизированную привязку вершинного буфера для повышения производительности. Требует Mesa Turnip 26.0+ / QCOM. Приводит к вылету на старых версиях драйверов Turnip (25.3 и ниже).</string>
|
||||
|
||||
<string name="hacks">Хаки</string>
|
||||
|
||||
<string name="fast_gpu_time">Быстрое время ГПУ</string>
|
||||
@@ -500,11 +496,6 @@
|
||||
<string name="skip_cpu_inner_invalidation">Пропустить внутреннюю инвалидацию ЦП</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Пропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх.</string>
|
||||
<string name="fix_bloom_effects">Исправить эффекты размытия</string>
|
||||
<string name="fix_bloom_effects_description">Частично убирает размытие в LA/EOW (Adreno A6XX - A7XX/ Turnip), полностью отключает его в Burnout. Внимание: может вызывать графические артефакты в других играх.</string>
|
||||
<string name="emulate_bgr565">Эмулировать BGR565</string>
|
||||
<string name="emulate_bgr565_description">Исправляет проблемы с инвертированными цветами в играх, а также со странными артефактами или некорректными тенями.</string>
|
||||
<string name="rescale_hack">Включить старый метод изменения разрешения</string>
|
||||
<string name="rescale_hack_description">Включает старый метод обработки этапа перенастройки масштабирования для игр за счёт использования быстрого алгоритма перемасштабирования.</string>
|
||||
<string name="renderer_asynchronous_shaders">Использовать асинхронные шейдеры</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Компилирует шейдеры асинхронно. Это может уменьшить подтормаживания, но также может вызвать графические артефакты.</string>
|
||||
<string name="gpu_unswizzle_settings">Настройки распаковки текстур (Unswizzle)</string>
|
||||
@@ -523,10 +514,10 @@
|
||||
<string name="extensions">Расширения</string>
|
||||
|
||||
<string name="dyna_state">Расширенное динамическое состояние</string>
|
||||
<string name="dyna_state_description">Управляет количеством функций, доступных для использования в расширенном динамическом состояние. Более высокое значение позволит сократить количество компиляций конвейеров за счёт поддержки динамического состояния драйвером.</string>
|
||||
<string name="dyna_state_description">Управляет количеством функций, доступных в режиме «Расширенное динамическое состояние». Большее число позволяет задействовать больше функций и может повысить производительность, но способно вызывать проблемы с некоторыми драйверами и графикой.</string>
|
||||
<string name="disabled">Отключено</string>
|
||||
<string name="vertex_input_dynamic_state">Динамическое состояние ввода вершин</string>
|
||||
<string name="vertex_input_dynamic_state_description">Включение этой функции обеспечивает более гибкую обработку входных данных вершин, что потенциально сокращает время компиляции конвейера на этапе работы с вершинами и буферами.</string>
|
||||
<string name="vertex_input_dynamic_state_description">Включает функцию динамического состояния ввода вершин для повышения качества и производительности</string>
|
||||
<string name="sample_shading_fraction">Сэмпловое затенение</string>
|
||||
<string name="sample_shading_fraction_description">Позволяет шейдеру фрагментов выполняться для каждого сэмпла в многосэмпловом фрагменте, а не один раз на фрагмент. Улучшает качество графики ценой некоторого падения производительности.</string>
|
||||
|
||||
@@ -1159,6 +1150,4 @@
|
||||
<string name="license_fidelityfx_fsr_description">Высококачественное масштабирование от AMD</string>
|
||||
<string name="external_content">Дополнительный контент</string>
|
||||
<string name="add_folders">Добавить папку</string>
|
||||
<string name="percent">%1$d %%</string>
|
||||
|
||||
</resources>
|
||||
</resources>
|
||||
|
||||
@@ -66,8 +66,6 @@
|
||||
<string name="show_power_info_description">Показати поточне споживання енергії та залишкову ємність акумулятора</string>
|
||||
<string name="show_shaders_building">Показати побудову шейдерів</string>
|
||||
<string name="show_shaders_building_description">Показати поточну кількість шейдерів, які наразі компілюються</string>
|
||||
<string name="pipeline_worker_cores">Потоки обробника конвеєра</string>
|
||||
<string name="pipeline_worker_cores_description">Керує кількістю ядер, що використовуються для збірки конвеєрів Vulkan. Вище значення покращить продуктивність компіляції конвеєра, але також підвищить температуру.</string>
|
||||
<string name="overlay_position">Позиція оверлею</string>
|
||||
<string name="overlay_position_description">Обрати розташування виводу статистики на екрані</string>
|
||||
<string name="overlay_position_top_left">Вгорі ліворуч</string>
|
||||
@@ -483,15 +481,15 @@
|
||||
<string name="renderer_force_max_clock">Максимальна тактова частота (тільки Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">Змушує GPU працювати на максимальній тактовій частоті.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">Асинхронна емуляція ГП</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Це обхідне рішення може покращити продуктивність завдяки асинхронному виконанню емуляції ГП, але спричинить проблеми з графікою та збільшить частоту збоїв чутливих до таймінгів операцій.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Емуляція ГП виконується асинхронно для зменшення затримок ЦП й покращення пропускної здатності. Вимкніть лише у випадку виникнення проблем із таймінгами.</string>
|
||||
<string name="renderer_async_presentation">Асинхронне подання</string>
|
||||
<string name="renderer_async_presentation_description">Це обхідне рішення може покращити продуктивність завдяки переміщенню подання на окремий потік ЦП, але спричинить проблеми з графікою.</string>
|
||||
<string name="renderer_async_presentation_description">Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП.</string>
|
||||
<string name="renderer_reactive_flushing">Реактивне очищення</string>
|
||||
<string name="renderer_reactive_flushing_description">Покращує точність рендерингу в деяких іграх.</string>
|
||||
<string name="enable_buffer_history">Увімкнути історію буфера</string>
|
||||
<string name="enable_buffer_history_description">Вмикає доступ до попередніх станів буфера. Цей параметр може покращити якість візуалізації та стабільну продуктивність у деяких іграх.</string>
|
||||
<string name="use_optimized_vertex_buffers">Оптимізовані буфери вершин</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Застосовує оптимізований буфер вершин, щоб покращити продуктивність. Потребує драйверів Mesa 26.0+ Turnip / QCOM. На старіших драйверах Turnip виникатиме збій (25.3 і нижче).</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Застосовує оптимізований буфер вершин, щоб покращити продуктивність. Потребує драйверів Mesa 26.0+ Turnip / QCOM. На старіших драйверах Turnip виникатиме збій.</string>
|
||||
|
||||
<string name="hacks">Обхідні рішення</string>
|
||||
|
||||
@@ -503,8 +501,6 @@
|
||||
<string name="fix_bloom_effects_description">Зменшує розмиття світіння в LA/EOW (Adreno A6XX–A7XX / Turnip), прибирає світіння в Burnout. Увага: може спричинити графічні артефакти в інших іграх.</string>
|
||||
<string name="emulate_bgr565">Емулювати BGR565</string>
|
||||
<string name="emulate_bgr565_description">Виправляє проблеми з інвертованими кольорами в іграх або дивними артефактами чи тінями.</string>
|
||||
<string name="rescale_hack">Увімкнути застаріле масштабування</string>
|
||||
<string name="rescale_hack_description">Вмикає застарілу обробку масштабування для ігор, використовуючи швидкий шлях масштабування</string>
|
||||
<string name="renderer_asynchronous_shaders">Асинхронні шейдери</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні баги.</string>
|
||||
<string name="gpu_unswizzle_settings">Налаштування розпакування за допомогою ГП</string>
|
||||
@@ -523,10 +519,10 @@
|
||||
<string name="extensions">Розширення</string>
|
||||
|
||||
<string name="dyna_state">Розширений динамічний стан</string>
|
||||
<string name="dyna_state_description">Керує кількістю функцій, які можна використовувати в ExtendedDynamicState (EDS). Вище значення дозволить зменшити кількість компіляцій конвеєра на основі динамічного стану, підтримуваного драйвером.</string>
|
||||
<string name="dyna_state_description">Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані». Вище число дозволяє більше функцій і може покращити продуктивність, але може спричинити проблеми з деякими драйверами й виробниками.</string>
|
||||
<string name="disabled">Вимкнено</string>
|
||||
<string name="vertex_input_dynamic_state">Динамічний стан введення вершин</string>
|
||||
<string name="vertex_input_dynamic_state_description">Увімкнення цієї функції дозволить гнучкішу обробку введення вершин. Може зменшити час компіляції конвеєра для вершин/буфера.</string>
|
||||
<string name="vertex_input_dynamic_state_description">Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності.</string>
|
||||
<string name="sample_shading_fraction">Простий шейдинг</string>
|
||||
<string name="sample_shading_fraction_description">Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності.</string>
|
||||
|
||||
|
||||
@@ -475,12 +475,16 @@
|
||||
<string name="renderer_force_max_clock">强制最大时钟 (仅限 Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">强制 GPU 以最大时钟运行 (仍被温控限制)。</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">GPU 异步模拟</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">异步运行 GPU 模拟,以减少 CPU 停顿并提高吞吐量。仅当遇到与时序相关的问题时才应禁用此功能。</string>
|
||||
<string name="renderer_async_presentation">异步呈现</string>
|
||||
<string name="renderer_async_presentation_description">通过将呈现操作移至单独的 CPU 线程来略微提升性能。</string>
|
||||
<string name="renderer_reactive_flushing">启用反应性刷新</string>
|
||||
<string name="renderer_reactive_flushing_description">通过牺牲性能来提高某些游戏的渲染精度。</string>
|
||||
<string name="enable_buffer_history">启用缓冲区历史</string>
|
||||
<string name="enable_buffer_history_description">启用对先前缓冲区状态的访问。此选项可在某些游戏中提升渲染质量并保持性能的一致性。</string>
|
||||
<string name="use_optimized_vertex_buffers">优化顶点缓冲区</string>
|
||||
<string name="use_optimized_vertex_buffers_description">启用经过优化的顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 或 QCOM 驱动程序。若使用较旧版本的 Turnip 驱动则会导致崩溃。</string>
|
||||
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
<string name="fast_gpu_time">GPU 超频频率</string>
|
||||
@@ -509,8 +513,10 @@
|
||||
<string name="extensions">扩展</string>
|
||||
|
||||
<string name="dyna_state">扩展动态状态</string>
|
||||
<string name="dyna_state_description">控制在扩展动态状态中可使用的函数数量。更高的数值允许启用更多功能,并可能提升性能,但同时也可能导致额外的图形问题。</string>
|
||||
<string name="disabled">已禁用</string>
|
||||
<string name="vertex_input_dynamic_state">顶点输入动态状态</string>
|
||||
<string name="vertex_input_dynamic_state_description">开启顶点输入动态状态功能来获得更好的质量和性能。</string>
|
||||
<string name="sample_shading_fraction">采样着色</string>
|
||||
<string name="sample_shading_fraction_description">允许片段着色器在多采样片段中每个样本执行一次,而不是每个片段执行一次。以提高性能为代价改善图形质量。</string>
|
||||
|
||||
|
||||
@@ -466,6 +466,7 @@
|
||||
<string name="dyna_state">擴展動態狀態</string>
|
||||
<string name="disabled">已停用</string>
|
||||
<string name="vertex_input_dynamic_state">頂點輸入動態狀態</string>
|
||||
<string name="vertex_input_dynamic_state_description">啟用頂點輸入動態狀態以取得更佳的品質及性能</string>
|
||||
<string name="display">顯示</string>
|
||||
|
||||
<string name="renderer_screen_layout">方向</string>
|
||||
|
||||
@@ -1 +1 @@
|
||||
<?xml version='1.0' encoding='utf-8'?><resources><color name='ic_launcher_background'>#ffd700</color></resources>
|
||||
<?xml version='1.0' encoding='utf-8'?><resources><color name='ic_launcher_background'>#1F143C</color></resources>
|
||||
|
||||
@@ -71,8 +71,6 @@
|
||||
<string name="show_power_info_description">Display current power draw and remaining capacity on battery</string>
|
||||
<string name="show_shaders_building">Show Shaders Building</string>
|
||||
<string name="show_shaders_building_description">Display current number of shaders being built</string>
|
||||
<string name="pipeline_worker_cores">Pipeline Worker Threads</string>
|
||||
<string name="pipeline_worker_cores_description">Manage the amount of cores used for building Vulkan pipelines, the higher value will improve pipeline compilation performance but temperatures will increase as well.</string>
|
||||
<string name="overlay_position">Overlay Position</string>
|
||||
<string name="overlay_position_description">Choose where the overlay is displayed on the screen</string>
|
||||
<string name="overlay_position_top_left">Top Left</string>
|
||||
@@ -493,15 +491,15 @@
|
||||
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
|
||||
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">GPU async emulation</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">This hack can increase performance by running GPU emulation asynchronously at the cost of graphical issues and increased crash rates by timing-related operations.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this only if you run into timing-related issues.</string>
|
||||
<string name="renderer_async_presentation">Asynchronous presentation</string>
|
||||
<string name="renderer_async_presentation_description">This hack can increase performance by moving presentation to a separate CPU thread at the cost of graphical issues.</string>
|
||||
<string name="renderer_async_presentation_description">Slightly improves performance by moving presentation to a separate CPU thread.</string>
|
||||
<string name="renderer_reactive_flushing">Use reactive flushing</string>
|
||||
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
|
||||
<string name="enable_buffer_history">Enable buffer history</string>
|
||||
<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
|
||||
<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers.</string>
|
||||
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
@@ -513,8 +511,6 @@
|
||||
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
|
||||
<string name="emulate_bgr565">Emulate BGR565</string>
|
||||
<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
|
||||
<string name="rescale_hack">Enable Legacy Rescale Pass</string>
|
||||
<string name="rescale_hack_description">Enables a legacy handling for the rescale configuration pass for games by using a quick rescale path</string>
|
||||
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
|
||||
<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
|
||||
@@ -533,10 +529,10 @@
|
||||
<string name="extensions">Extensions</string>
|
||||
|
||||
<string name="dyna_state">Extended Dynamic State</string>
|
||||
<string name="dyna_state_description">Controls the number of features that can be used in ExtendedDynamicState (EDS). The higher value will allow to reduce the amount of pipeline compilations based on the dynamic state supported by driver.</string>
|
||||
<string name="dyna_state_description">Controls the number of features that can be used in Extended Dynamic State. Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.</string>
|
||||
<string name="disabled">Disabled</string>
|
||||
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
|
||||
<string name="vertex_input_dynamic_state_description">Enabling this feature allows for more flexible vertex input handling, potentially reducing pipeline compilation time in vertex/buffer.</string>
|
||||
<string name="vertex_input_dynamic_state_description">Enables vertex input dynamic state feature for better quality and performance.</string>
|
||||
<string name="sample_shading_fraction">Sample Shading</string>
|
||||
<string name="sample_shading_fraction_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.</string>
|
||||
|
||||
|
||||
@@ -184,12 +184,19 @@ if(ARCHITECTURE_x86_64)
|
||||
x64/cpu_detect.h
|
||||
x64/cpu_wait.cpp
|
||||
x64/cpu_wait.h
|
||||
x64/native_clock.cpp
|
||||
x64/native_clock.h
|
||||
x64/rdtsc.cpp
|
||||
x64/rdtsc.h
|
||||
x64/xbyak.h)
|
||||
x64/xbyak_abi.h
|
||||
x64/xbyak_util.h)
|
||||
target_link_libraries(common PRIVATE xbyak::xbyak)
|
||||
endif()
|
||||
|
||||
if(HAS_NCE)
|
||||
target_sources(common PRIVATE arm64/native_clock.cpp arm64/native_clock.h)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
target_compile_definitions(
|
||||
common
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#ifdef ANDROID
|
||||
#include <sys/system_properties.h>
|
||||
#endif
|
||||
#include "common/arm64/native_clock.h"
|
||||
|
||||
namespace Common::Arm64 {
|
||||
|
||||
namespace {
|
||||
|
||||
NativeClock::FactorType GetFixedPointFactor(u64 num, u64 den) {
|
||||
return (static_cast<NativeClock::FactorType>(num) << 64) / den;
|
||||
}
|
||||
|
||||
u64 MultiplyHigh(u64 m, NativeClock::FactorType factor) {
|
||||
return static_cast<u64>((m * factor) >> 64);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
NativeClock::NativeClock() {
|
||||
const u64 host_cntfrq = GetHostCNTFRQ();
|
||||
ns_cntfrq_factor = GetFixedPointFactor(NsRatio::den, host_cntfrq);
|
||||
us_cntfrq_factor = GetFixedPointFactor(UsRatio::den, host_cntfrq);
|
||||
ms_cntfrq_factor = GetFixedPointFactor(MsRatio::den, host_cntfrq);
|
||||
guest_cntfrq_factor = GetFixedPointFactor(CNTFRQ, host_cntfrq);
|
||||
gputick_cntfrq_factor = GetFixedPointFactor(GPUTickFreq, host_cntfrq);
|
||||
}
|
||||
|
||||
std::chrono::nanoseconds NativeClock::GetTimeNS() const {
|
||||
return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_cntfrq_factor)};
|
||||
}
|
||||
|
||||
std::chrono::microseconds NativeClock::GetTimeUS() const {
|
||||
return std::chrono::microseconds{MultiplyHigh(GetUptime(), us_cntfrq_factor)};
|
||||
}
|
||||
|
||||
std::chrono::milliseconds NativeClock::GetTimeMS() const {
|
||||
return std::chrono::milliseconds{MultiplyHigh(GetUptime(), ms_cntfrq_factor)};
|
||||
}
|
||||
|
||||
s64 NativeClock::GetCNTPCT() const {
|
||||
return MultiplyHigh(GetUptime(), guest_cntfrq_factor);
|
||||
}
|
||||
|
||||
s64 NativeClock::GetGPUTick() const {
|
||||
return MultiplyHigh(GetUptime(), gputick_cntfrq_factor);
|
||||
}
|
||||
|
||||
s64 NativeClock::GetUptime() const {
|
||||
s64 cntvct_el0 = 0;
|
||||
asm volatile("dsb ish\n\t"
|
||||
"mrs %[cntvct_el0], cntvct_el0\n\t"
|
||||
"dsb ish\n\t"
|
||||
: [cntvct_el0] "=r"(cntvct_el0));
|
||||
return cntvct_el0;
|
||||
}
|
||||
|
||||
bool NativeClock::IsNative() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
s64 NativeClock::GetHostCNTFRQ() {
|
||||
u64 cntfrq_el0 = 0;
|
||||
std::string_view board{""};
|
||||
#ifdef ANDROID
|
||||
char buffer[PROP_VALUE_MAX];
|
||||
int len{__system_property_get("ro.product.board", buffer)};
|
||||
board = std::string_view(buffer, static_cast<size_t>(len));
|
||||
#endif
|
||||
if (board == "s5e9925") { // Exynos 2200
|
||||
cntfrq_el0 = 25600000;
|
||||
} else if (board == "exynos2100") { // Exynos 2100
|
||||
cntfrq_el0 = 26000000;
|
||||
} else if (board == "exynos9810") { // Exynos 9810
|
||||
cntfrq_el0 = 26000000;
|
||||
} else if (board == "s5e8825") { // Exynos 1280
|
||||
cntfrq_el0 = 26000000;
|
||||
} else {
|
||||
asm("mrs %[cntfrq_el0], cntfrq_el0" : [cntfrq_el0] "=r"(cntfrq_el0));
|
||||
}
|
||||
return cntfrq_el0;
|
||||
}
|
||||
|
||||
} // namespace Common::Arm64
|
||||
@@ -0,0 +1,45 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/wall_clock.h"
|
||||
|
||||
namespace Common::Arm64 {
|
||||
|
||||
class NativeClock final : public WallClock {
|
||||
public:
|
||||
explicit NativeClock();
|
||||
|
||||
std::chrono::nanoseconds GetTimeNS() const override;
|
||||
|
||||
std::chrono::microseconds GetTimeUS() const override;
|
||||
|
||||
std::chrono::milliseconds GetTimeMS() const override;
|
||||
|
||||
s64 GetCNTPCT() const override;
|
||||
|
||||
s64 GetGPUTick() const override;
|
||||
|
||||
s64 GetUptime() const override;
|
||||
|
||||
bool IsNative() const override;
|
||||
|
||||
static s64 GetHostCNTFRQ();
|
||||
|
||||
public:
|
||||
using FactorType = unsigned __int128;
|
||||
|
||||
FactorType GetGuestCNTFRQFactor() const {
|
||||
return guest_cntfrq_factor;
|
||||
}
|
||||
|
||||
private:
|
||||
FactorType ns_cntfrq_factor;
|
||||
FactorType us_cntfrq_factor;
|
||||
FactorType ms_cntfrq_factor;
|
||||
FactorType guest_cntfrq_factor;
|
||||
FactorType gputick_cntfrq_factor;
|
||||
};
|
||||
|
||||
} // namespace Common::Arm64
|
||||
@@ -349,8 +349,35 @@ struct Impl {
|
||||
// Well, I mean it's the default constructor!
|
||||
explicit Impl() noexcept : filter(Level::Trace) {}
|
||||
|
||||
template<typename F>
|
||||
void ForEachBackend(F&& lambda) noexcept {
|
||||
void StartBackendThread() noexcept {
|
||||
backend_thread = std::jthread([this](std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("Logger");
|
||||
Entry entry;
|
||||
const auto write_logs = [this, &entry]() {
|
||||
ForEachBackend([&entry](Backend& backend) {
|
||||
backend.Write(entry);
|
||||
});
|
||||
};
|
||||
do {
|
||||
message_queue.PopWait(entry, stop_token);
|
||||
write_logs();
|
||||
} while (!stop_token.stop_requested());
|
||||
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
|
||||
// case where a system is repeatedly spamming logs even on close.
|
||||
int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
|
||||
while (max_logs_to_write-- && message_queue.TryPop(entry))
|
||||
write_logs();
|
||||
});
|
||||
}
|
||||
|
||||
void StopBackendThread() noexcept {
|
||||
backend_thread.request_stop();
|
||||
if (backend_thread.joinable())
|
||||
backend_thread.join();
|
||||
ForEachBackend([](Backend& backend) { backend.Flush(); });
|
||||
}
|
||||
|
||||
void ForEachBackend(auto lambda) noexcept {
|
||||
lambda(static_cast<Backend&>(color_console_backend));
|
||||
#ifndef __OPENORBIS__
|
||||
if (file_backend)
|
||||
@@ -375,7 +402,9 @@ struct Impl {
|
||||
#ifdef ANDROID
|
||||
LogcatBackend lc_backend{};
|
||||
#endif
|
||||
MPSCQueue<Entry> message_queue{};
|
||||
std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
|
||||
std::jthread backend_thread;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
@@ -399,11 +428,13 @@ void Initialize() {
|
||||
}
|
||||
|
||||
void Start() {
|
||||
if (logging_instance)
|
||||
logging_instance->StartBackendThread();
|
||||
}
|
||||
|
||||
void Stop() {
|
||||
if (logging_instance)
|
||||
logging_instance->ForEachBackend([](Backend& backend) { backend.Flush(); });
|
||||
logging_instance->StopBackendThread();
|
||||
}
|
||||
|
||||
void SetGlobalFilter(const Filter& filter) {
|
||||
@@ -418,19 +449,14 @@ void SetColorConsoleBackendEnabled(bool enabled) {
|
||||
|
||||
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename, unsigned int line_num, const char* function, fmt::string_view format, const fmt::format_args& args) {
|
||||
if (logging_instance && logging_instance->filter.CheckMessage(log_class, log_level)) {
|
||||
auto const flush = ::Settings::values.log_flush_line.GetValue();
|
||||
logging_instance->ForEachBackend([=](Backend& backend) {
|
||||
backend.Write(Entry{
|
||||
.message = fmt::vformat(format, args),
|
||||
.timestamp = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - logging_instance->time_origin),
|
||||
.log_class = log_class,
|
||||
.log_level = log_level,
|
||||
.filename = TrimSourcePath(filename),
|
||||
.function = function,
|
||||
.line_num = line_num,
|
||||
});
|
||||
if (flush)
|
||||
backend.Flush();
|
||||
logging_instance->message_queue.EmplaceWait(Entry{
|
||||
.message = fmt::vformat(format, args),
|
||||
.timestamp = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - logging_instance->time_origin),
|
||||
.log_class = log_class,
|
||||
.log_level = log_level,
|
||||
.filename = TrimSourcePath(filename),
|
||||
.function = function,
|
||||
.line_num = line_num,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -388,13 +388,8 @@ struct Values {
|
||||
true,
|
||||
true};
|
||||
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{linkage,
|
||||
#ifdef __ANDROID__
|
||||
false,
|
||||
#else
|
||||
true,
|
||||
#endif
|
||||
"use_asynchronous_gpu_emulation", Category::Renderer};
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||
// Default to exclusive fullscreen on these platforms for now.
|
||||
SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
|
||||
@@ -547,7 +542,7 @@ struct Values {
|
||||
true};
|
||||
SwitchableSetting<bool> async_presentation{linkage,
|
||||
#ifdef ANDROID
|
||||
false,
|
||||
true,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
@@ -559,13 +554,8 @@ struct Values {
|
||||
SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
|
||||
Category::RendererHacks};
|
||||
|
||||
SwitchableSetting<bool> rescale_hack{linkage,
|
||||
#ifdef __ANDROID__
|
||||
true,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
"rescale_hack", Category::RendererHacks};
|
||||
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
|
||||
Category::RendererHacks};
|
||||
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
||||
Category::RendererHacks};
|
||||
|
||||
@@ -1,196 +1,77 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/steady_clock.h"
|
||||
#include "common/uint128.h"
|
||||
#include "common/wall_clock.h"
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <sys/system_properties.h>
|
||||
#endif
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
#include "common/x64/cpu_detect.h"
|
||||
#include "common/x64/native_clock.h"
|
||||
#include "common/x64/rdtsc.h"
|
||||
#endif
|
||||
#ifdef HAS_NCE
|
||||
#include "common/arm64/native_clock.h"
|
||||
#endif
|
||||
|
||||
namespace Common {
|
||||
|
||||
#if defined(ARCHITECTURE_x86_64)
|
||||
WallClock::WallClock(bool invariant_, u64 rdtsc_frequency_) noexcept
|
||||
: invariant{invariant_}
|
||||
, rdtsc_frequency{rdtsc_frequency_}
|
||||
, ns_rdtsc_factor{GetFixedPoint64Factor(NsRatio::den, rdtsc_frequency_)}
|
||||
, us_rdtsc_factor{GetFixedPoint64Factor(UsRatio::den, rdtsc_frequency_)}
|
||||
, ms_rdtsc_factor{GetFixedPoint64Factor(MsRatio::den, rdtsc_frequency_)}
|
||||
, cntpct_rdtsc_factor{GetFixedPoint64Factor(CNTFRQ, rdtsc_frequency_)}
|
||||
, gputick_rdtsc_factor{GetFixedPoint64Factor(GPUTickFreq, rdtsc_frequency_)}
|
||||
{}
|
||||
class StandardWallClock final : public WallClock {
|
||||
public:
|
||||
explicit StandardWallClock() {}
|
||||
|
||||
std::chrono::nanoseconds WallClock::GetTimeNS() const {
|
||||
if (invariant)
|
||||
return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_rdtsc_factor)};
|
||||
}
|
||||
|
||||
std::chrono::microseconds WallClock::GetTimeUS() const {
|
||||
if (invariant)
|
||||
return std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
return std::chrono::microseconds{MultiplyHigh(GetUptime(), us_rdtsc_factor)};
|
||||
}
|
||||
|
||||
std::chrono::milliseconds WallClock::GetTimeMS() const {
|
||||
if (invariant)
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
return std::chrono::milliseconds{MultiplyHigh(GetUptime(), ms_rdtsc_factor)};
|
||||
}
|
||||
|
||||
s64 WallClock::GetCNTPCT() const {
|
||||
if (invariant)
|
||||
return GetUptime() * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
|
||||
return MultiplyHigh(GetUptime(), cntpct_rdtsc_factor);
|
||||
}
|
||||
|
||||
s64 WallClock::GetGPUTick() const {
|
||||
if (invariant)
|
||||
return GetUptime() * NsToGPUTickRatio::num / NsToGPUTickRatio::den;
|
||||
return MultiplyHigh(GetUptime(), gputick_rdtsc_factor);
|
||||
}
|
||||
|
||||
s64 WallClock::GetUptime() const {
|
||||
if (invariant)
|
||||
return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
|
||||
return s64(Common::X64::FencedRDTSC());
|
||||
}
|
||||
|
||||
bool WallClock::IsNative() const {
|
||||
if (invariant)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
#elif defined(HAS_NCE)
|
||||
namespace {
|
||||
|
||||
[[nodiscard]] WallClock::FactorType GetFixedPointFactor(u64 num, u64 den) noexcept {
|
||||
return (WallClock::FactorType(num) << 64) / den;
|
||||
}
|
||||
|
||||
[[nodiscard]] u64 MultiplyHigh(u64 m, WallClock::FactorType factor) noexcept {
|
||||
return static_cast<u64>((m * factor) >> 64);
|
||||
}
|
||||
|
||||
[[nodiscard]] s64 GetHostCNTFRQ() noexcept {
|
||||
u64 cntfrq_el0 = 0;
|
||||
#ifdef ANDROID
|
||||
std::string_view board{""};
|
||||
char buffer[PROP_VALUE_MAX];
|
||||
int len{__system_property_get("ro.product.board", buffer)};
|
||||
board = std::string_view(buffer, static_cast<size_t>(len));
|
||||
if (board == "s5e9925") { // Exynos 2200
|
||||
cntfrq_el0 = 25600000;
|
||||
} else if (board == "exynos2100") { // Exynos 2100
|
||||
cntfrq_el0 = 26000000;
|
||||
} else if (board == "exynos9810") { // Exynos 9810
|
||||
cntfrq_el0 = 26000000;
|
||||
} else if (board == "s5e8825") { // Exynos 1280
|
||||
cntfrq_el0 = 26000000;
|
||||
} else {
|
||||
asm volatile("mrs %[cntfrq_el0], cntfrq_el0" : [cntfrq_el0] "=r"(cntfrq_el0));
|
||||
std::chrono::nanoseconds GetTimeNS() const override {
|
||||
return std::chrono::duration_cast<std::chrono::nanoseconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch());
|
||||
}
|
||||
return cntfrq_el0;
|
||||
#else
|
||||
asm volatile("mrs %[cntfrq_el0], cntfrq_el0" : [cntfrq_el0] "=r"(cntfrq_el0));
|
||||
return cntfrq_el0;
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace
|
||||
std::chrono::microseconds GetTimeUS() const override {
|
||||
return std::chrono::duration_cast<std::chrono::microseconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch());
|
||||
}
|
||||
|
||||
WallClock::WallClock(bool invariant_, u64 rdtsc_frequency_) noexcept {
|
||||
const u64 host_cntfrq = std::max<u64>(GetHostCNTFRQ(), 1);
|
||||
ns_cntfrq_factor = GetFixedPointFactor(NsRatio::den, host_cntfrq);
|
||||
us_cntfrq_factor = GetFixedPointFactor(UsRatio::den, host_cntfrq);
|
||||
ms_cntfrq_factor = GetFixedPointFactor(MsRatio::den, host_cntfrq);
|
||||
guest_cntfrq_factor = GetFixedPointFactor(CNTFRQ, host_cntfrq);
|
||||
gputick_cntfrq_factor = GetFixedPointFactor(GPUTickFreq, host_cntfrq);
|
||||
}
|
||||
std::chrono::milliseconds GetTimeMS() const override {
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch());
|
||||
}
|
||||
|
||||
std::chrono::nanoseconds WallClock::GetTimeNS() const {
|
||||
return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_cntfrq_factor)};
|
||||
}
|
||||
s64 GetCNTPCT() const override {
|
||||
return GetUptime() * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
|
||||
}
|
||||
|
||||
std::chrono::microseconds WallClock::GetTimeUS() const {
|
||||
return std::chrono::microseconds{MultiplyHigh(GetUptime(), us_cntfrq_factor)};
|
||||
}
|
||||
s64 GetGPUTick() const override {
|
||||
return GetUptime() * NsToGPUTickRatio::num / NsToGPUTickRatio::den;
|
||||
}
|
||||
|
||||
std::chrono::milliseconds WallClock::GetTimeMS() const {
|
||||
return std::chrono::milliseconds{MultiplyHigh(GetUptime(), ms_cntfrq_factor)};
|
||||
}
|
||||
s64 GetUptime() const override {
|
||||
return std::chrono::duration_cast<std::chrono::nanoseconds>(
|
||||
std::chrono::steady_clock::now().time_since_epoch())
|
||||
.count();
|
||||
}
|
||||
|
||||
s64 WallClock::GetCNTPCT() const {
|
||||
return MultiplyHigh(GetUptime(), guest_cntfrq_factor);
|
||||
}
|
||||
bool IsNative() const override {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
s64 WallClock::GetGPUTick() const {
|
||||
return MultiplyHigh(GetUptime(), gputick_cntfrq_factor);
|
||||
}
|
||||
|
||||
s64 WallClock::GetUptime() const {
|
||||
s64 cntvct_el0 = 0;
|
||||
asm volatile(
|
||||
"dsb ish\n\t"
|
||||
"mrs %[cntvct_el0], cntvct_el0\n\t"
|
||||
"dsb ish\n\t"
|
||||
: [cntvct_el0] "=r"(cntvct_el0)
|
||||
);
|
||||
return cntvct_el0;
|
||||
}
|
||||
|
||||
bool WallClock::IsNative() const {
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
WallClock::WallClock(bool invariant_, u64 rdtsc_frequency_) noexcept {}
|
||||
|
||||
std::chrono::nanoseconds WallClock::GetTimeNS() const {
|
||||
return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
}
|
||||
|
||||
std::chrono::microseconds WallClock::GetTimeUS() const {
|
||||
return std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
}
|
||||
|
||||
std::chrono::milliseconds WallClock::GetTimeMS() const {
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
}
|
||||
|
||||
s64 WallClock::GetCNTPCT() const {
|
||||
return GetUptime() * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
|
||||
}
|
||||
|
||||
s64 WallClock::GetGPUTick() const {
|
||||
return GetUptime() * NsToGPUTickRatio::num / NsToGPUTickRatio::den;
|
||||
}
|
||||
|
||||
s64 WallClock::GetUptime() const {
|
||||
return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
bool WallClock::IsNative() const {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
WallClock CreateOptimalClock() noexcept {
|
||||
std::unique_ptr<WallClock> CreateOptimalClock() {
|
||||
#if defined(ARCHITECTURE_x86_64)
|
||||
auto const& caps = GetCPUCaps();
|
||||
return WallClock(!(caps.invariant_tsc && caps.tsc_frequency >= std::nano::den), std::max<u64>(caps.tsc_frequency, 1));
|
||||
const auto& caps = GetCPUCaps();
|
||||
|
||||
if (caps.invariant_tsc && caps.tsc_frequency >= std::nano::den) {
|
||||
return std::make_unique<X64::NativeClock>(caps.tsc_frequency);
|
||||
} else {
|
||||
// Fallback to StandardWallClock if the hardware TSC
|
||||
// - Is not invariant
|
||||
// - Is not more precise than 1 GHz (1ns resolution)
|
||||
return std::make_unique<StandardWallClock>();
|
||||
}
|
||||
#elif defined(HAS_NCE)
|
||||
return WallClock(false, 1);
|
||||
return std::make_unique<Arm64::NativeClock>();
|
||||
#else
|
||||
return WallClock(true, 1);
|
||||
return std::make_unique<StandardWallClock>();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
@@ -20,28 +20,28 @@ public:
|
||||
static constexpr u64 GPUTickFreq = 614'400'000; // GM20B GPU Tick Frequency = 614.4 MHz
|
||||
static constexpr u64 CPUTickFreq = 1'020'000'000; // T210/4 A57 CPU Tick Frequency = 1020.0 MHz
|
||||
|
||||
explicit WallClock(bool invariant, u64 rdtsc_frequency_) noexcept;
|
||||
virtual ~WallClock() = default;
|
||||
|
||||
/// @returns The time in nanoseconds since the construction of this clock.
|
||||
std::chrono::nanoseconds GetTimeNS() const;
|
||||
virtual std::chrono::nanoseconds GetTimeNS() const = 0;
|
||||
|
||||
/// @returns The time in microseconds since the construction of this clock.
|
||||
std::chrono::microseconds GetTimeUS() const;
|
||||
virtual std::chrono::microseconds GetTimeUS() const = 0;
|
||||
|
||||
/// @returns The time in milliseconds since the construction of this clock.
|
||||
std::chrono::milliseconds GetTimeMS() const;
|
||||
virtual std::chrono::milliseconds GetTimeMS() const = 0;
|
||||
|
||||
/// @returns The guest CNTPCT ticks since the construction of this clock.
|
||||
s64 GetCNTPCT() const;
|
||||
virtual s64 GetCNTPCT() const = 0;
|
||||
|
||||
/// @returns The guest GPU ticks since the construction of this clock.
|
||||
s64 GetGPUTick() const;
|
||||
virtual s64 GetGPUTick() const = 0;
|
||||
|
||||
/// @returns The raw host timer ticks since an indeterminate epoch.
|
||||
s64 GetUptime() const;
|
||||
virtual s64 GetUptime() const = 0;
|
||||
|
||||
/// @returns Whether the clock directly uses the host's hardware clock.
|
||||
bool IsNative() const;
|
||||
virtual bool IsNative() const = 0;
|
||||
|
||||
static inline u64 NSToCNTPCT(u64 ns) {
|
||||
return ns * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
|
||||
@@ -85,33 +85,8 @@ protected:
|
||||
using CPUTickToUsRatio = std::ratio<std::micro::den, CPUTickFreq>;
|
||||
using CPUTickToCNTPCTRatio = std::ratio<CNTFRQ, CPUTickFreq>;
|
||||
using CPUTickToGPUTickRatio = std::ratio<GPUTickFreq, CPUTickFreq>;
|
||||
|
||||
#if defined(ARCHITECTURE_x86_64)
|
||||
bool invariant;
|
||||
u64 rdtsc_frequency;
|
||||
u64 ns_rdtsc_factor;
|
||||
u64 us_rdtsc_factor;
|
||||
u64 ms_rdtsc_factor;
|
||||
u64 cntpct_rdtsc_factor;
|
||||
u64 gputick_rdtsc_factor;
|
||||
#elif defined(HAS_NCE)
|
||||
public:
|
||||
using FactorType = unsigned __int128;
|
||||
|
||||
FactorType GetGuestCNTFRQFactor() const {
|
||||
return guest_cntfrq_factor;
|
||||
}
|
||||
protected:
|
||||
FactorType ns_cntfrq_factor;
|
||||
FactorType us_cntfrq_factor;
|
||||
FactorType ms_cntfrq_factor;
|
||||
FactorType guest_cntfrq_factor;
|
||||
FactorType gputick_cntfrq_factor;
|
||||
#else
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
[[nodiscard]] WallClock CreateOptimalClock() noexcept;
|
||||
[[nodiscard]] std::unique_ptr<WallClock> CreateOptimalClock();
|
||||
|
||||
} // namespace Common
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/uint128.h"
|
||||
#include "common/x64/native_clock.h"
|
||||
#include "common/x64/rdtsc.h"
|
||||
|
||||
namespace Common::X64 {
|
||||
|
||||
NativeClock::NativeClock(u64 rdtsc_frequency_)
|
||||
: rdtsc_frequency{rdtsc_frequency_}, ns_rdtsc_factor{GetFixedPoint64Factor(NsRatio::den,
|
||||
rdtsc_frequency)},
|
||||
us_rdtsc_factor{GetFixedPoint64Factor(UsRatio::den, rdtsc_frequency)},
|
||||
ms_rdtsc_factor{GetFixedPoint64Factor(MsRatio::den, rdtsc_frequency)},
|
||||
cntpct_rdtsc_factor{GetFixedPoint64Factor(CNTFRQ, rdtsc_frequency)},
|
||||
gputick_rdtsc_factor{GetFixedPoint64Factor(GPUTickFreq, rdtsc_frequency)} {}
|
||||
|
||||
std::chrono::nanoseconds NativeClock::GetTimeNS() const {
|
||||
return std::chrono::nanoseconds{MultiplyHigh(GetUptime(), ns_rdtsc_factor)};
|
||||
}
|
||||
|
||||
std::chrono::microseconds NativeClock::GetTimeUS() const {
|
||||
return std::chrono::microseconds{MultiplyHigh(GetUptime(), us_rdtsc_factor)};
|
||||
}
|
||||
|
||||
std::chrono::milliseconds NativeClock::GetTimeMS() const {
|
||||
return std::chrono::milliseconds{MultiplyHigh(GetUptime(), ms_rdtsc_factor)};
|
||||
}
|
||||
|
||||
s64 NativeClock::GetCNTPCT() const {
|
||||
return MultiplyHigh(GetUptime(), cntpct_rdtsc_factor);
|
||||
}
|
||||
|
||||
s64 NativeClock::GetGPUTick() const {
|
||||
return MultiplyHigh(GetUptime(), gputick_rdtsc_factor);
|
||||
}
|
||||
|
||||
s64 NativeClock::GetUptime() const {
|
||||
return static_cast<s64>(FencedRDTSC());
|
||||
}
|
||||
|
||||
bool NativeClock::IsNative() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Common::X64
|
||||
@@ -0,0 +1,38 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/wall_clock.h"
|
||||
|
||||
namespace Common::X64 {
|
||||
|
||||
class NativeClock final : public WallClock {
|
||||
public:
|
||||
explicit NativeClock(u64 rdtsc_frequency_);
|
||||
|
||||
std::chrono::nanoseconds GetTimeNS() const override;
|
||||
|
||||
std::chrono::microseconds GetTimeUS() const override;
|
||||
|
||||
std::chrono::milliseconds GetTimeMS() const override;
|
||||
|
||||
s64 GetCNTPCT() const override;
|
||||
|
||||
s64 GetGPUTick() const override;
|
||||
|
||||
s64 GetUptime() const override;
|
||||
|
||||
bool IsNative() const override;
|
||||
|
||||
private:
|
||||
u64 rdtsc_frequency;
|
||||
|
||||
u64 ns_rdtsc_factor;
|
||||
u64 us_rdtsc_factor;
|
||||
u64 ms_rdtsc_factor;
|
||||
u64 cntpct_rdtsc_factor;
|
||||
u64 gputick_rdtsc_factor;
|
||||
};
|
||||
|
||||
} // namespace Common::X64
|
||||
@@ -1,37 +1,13 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <type_traits>
|
||||
#include <bitset>
|
||||
#include <initializer_list>
|
||||
#include <xbyak/xbyak.h>
|
||||
#include "common/assert.h"
|
||||
|
||||
// xbyak hates human beings
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic ignored "-Wconversion"
|
||||
#pragma GCC diagnostic ignored "-Wshadow"
|
||||
#endif
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic ignored "-Wconversion"
|
||||
#pragma clang diagnostic ignored "-Wshadow"
|
||||
#endif
|
||||
|
||||
// You must ensure this matches with src/common/x64/xbyak.h on root dir
|
||||
#include <ankerl/unordered_dense.h>
|
||||
#include <boost/unordered_map.hpp>
|
||||
#define XBYAK_STD_UNORDERED_SET ankerl::unordered_dense::set
|
||||
#define XBYAK_STD_UNORDERED_MAP ankerl::unordered_dense::map
|
||||
#define XBYAK_STD_UNORDERED_MULTIMAP boost::unordered_multimap
|
||||
#include <xbyak/xbyak.h>
|
||||
#include <xbyak/xbyak_util.h>
|
||||
|
||||
#include <xbyak/xbyak.h>
|
||||
|
||||
namespace Common::X64 {
|
||||
|
||||
constexpr size_t RegToIndex(const Xbyak::Reg& reg) {
|
||||
@@ -198,13 +174,12 @@ inline ABIFrameInfo ABI_CalculateFrameSize(std::bitset<32> regs, size_t rsp_alig
|
||||
rsp_alignment -= subtraction;
|
||||
subtraction += rsp_alignment & 0xF;
|
||||
|
||||
return ABIFrameInfo{
|
||||
s32(subtraction),
|
||||
s32(subtraction - xmm_base_subtraction)
|
||||
};
|
||||
return ABIFrameInfo{static_cast<s32>(subtraction),
|
||||
static_cast<s32>(subtraction - xmm_base_subtraction)};
|
||||
}
|
||||
|
||||
inline size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::bitset<32> regs, size_t rsp_alignment, size_t needed_frame_size = 0) {
|
||||
inline size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::bitset<32> regs,
|
||||
size_t rsp_alignment, size_t needed_frame_size = 0) {
|
||||
auto frame_info = ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size);
|
||||
|
||||
for (size_t i = 0; i < regs.size(); ++i) {
|
||||
@@ -227,7 +202,8 @@ inline size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::b
|
||||
return ABI_SHADOW_SPACE;
|
||||
}
|
||||
|
||||
inline void ABI_PopRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::bitset<32> regs, size_t rsp_alignment, size_t needed_frame_size = 0) {
|
||||
inline void ABI_PopRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::bitset<32> regs,
|
||||
size_t rsp_alignment, size_t needed_frame_size = 0) {
|
||||
auto frame_info = ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size);
|
||||
|
||||
for (size_t i = 0; i < regs.size(); ++i) {
|
||||
@@ -250,38 +226,4 @@ inline void ABI_PopRegistersAndAdjustStack(Xbyak::CodeGenerator& code, std::bits
|
||||
}
|
||||
}
|
||||
|
||||
// Constants for use with cmpps/cmpss
|
||||
enum {
|
||||
CMP_EQ = 0,
|
||||
CMP_LT = 1,
|
||||
CMP_LE = 2,
|
||||
CMP_UNORD = 3,
|
||||
CMP_NEQ = 4,
|
||||
CMP_NLT = 5,
|
||||
CMP_NLE = 6,
|
||||
CMP_ORD = 7,
|
||||
};
|
||||
|
||||
constexpr bool IsWithin2G(uintptr_t ref, uintptr_t target) {
|
||||
const u64 distance = target - (ref + 5);
|
||||
return !(distance >= 0x8000'0000ULL && distance <= ~0x8000'0000ULL);
|
||||
}
|
||||
|
||||
inline bool IsWithin2G(const Xbyak::CodeGenerator& code, uintptr_t target) {
|
||||
return IsWithin2G(reinterpret_cast<uintptr_t>(code.getCurr()), target);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void CallFarFunction(Xbyak::CodeGenerator& code, const T f) {
|
||||
static_assert(std::is_pointer_v<T>, "Argument must be a (function) pointer.");
|
||||
size_t addr = reinterpret_cast<size_t>(f);
|
||||
if (IsWithin2G(code, addr)) {
|
||||
code.call(f);
|
||||
} else {
|
||||
// ABI_RETURN is a safe temp register to use before a call
|
||||
code.mov(ABI_RETURN, addr);
|
||||
code.call(ABI_RETURN);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Common::X64
|
||||
@@ -0,0 +1,46 @@
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <type_traits>
|
||||
#include <xbyak/xbyak.h>
|
||||
#include "common/x64/xbyak_abi.h"
|
||||
|
||||
namespace Common::X64 {
|
||||
|
||||
// Constants for use with cmpps/cmpss
|
||||
enum {
|
||||
CMP_EQ = 0,
|
||||
CMP_LT = 1,
|
||||
CMP_LE = 2,
|
||||
CMP_UNORD = 3,
|
||||
CMP_NEQ = 4,
|
||||
CMP_NLT = 5,
|
||||
CMP_NLE = 6,
|
||||
CMP_ORD = 7,
|
||||
};
|
||||
|
||||
constexpr bool IsWithin2G(uintptr_t ref, uintptr_t target) {
|
||||
const u64 distance = target - (ref + 5);
|
||||
return !(distance >= 0x8000'0000ULL && distance <= ~0x8000'0000ULL);
|
||||
}
|
||||
|
||||
inline bool IsWithin2G(const Xbyak::CodeGenerator& code, uintptr_t target) {
|
||||
return IsWithin2G(reinterpret_cast<uintptr_t>(code.getCurr()), target);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void CallFarFunction(Xbyak::CodeGenerator& code, const T f) {
|
||||
static_assert(std::is_pointer_v<T>, "Argument must be a (function) pointer.");
|
||||
size_t addr = reinterpret_cast<size_t>(f);
|
||||
if (IsWithin2G(code, addr)) {
|
||||
code.call(f);
|
||||
} else {
|
||||
// ABI_RETURN is a safe temp register to use before a call
|
||||
code.mov(ABI_RETURN, addr);
|
||||
code.call(ABI_RETURN);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Common::X64
|
||||
@@ -113,7 +113,8 @@ void DynarmicCallbacks32::CallSVC(u32 swi) {
|
||||
}
|
||||
|
||||
void DynarmicCallbacks32::AddTicks(u64 ticks) {
|
||||
ASSERT(!m_parent.m_uses_wall_clock && "Dynarmic ticking disabled");
|
||||
ASSERT_MSG(!m_parent.m_uses_wall_clock, "Dynarmic ticking disabled");
|
||||
|
||||
// Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a
|
||||
// rough approximation of the amount of executed ticks in the system, it may be thrown off
|
||||
// if not all cores are doing a similar amount of work. Instead of doing this, we should
|
||||
@@ -122,12 +123,14 @@ void DynarmicCallbacks32::AddTicks(u64 ticks) {
|
||||
u64 amortized_ticks = ticks / Core::Hardware::NUM_CPU_CORES;
|
||||
// Always execute at least one tick.
|
||||
amortized_ticks = std::max<u64>(amortized_ticks, 1);
|
||||
|
||||
m_parent.m_system.CoreTiming().AddTicks(amortized_ticks);
|
||||
}
|
||||
|
||||
u64 DynarmicCallbacks32::GetTicksRemaining() {
|
||||
ASSERT(!m_parent.m_uses_wall_clock && "Dynarmic ticking disabled");
|
||||
return std::max<s64>(m_parent.m_system.CoreTiming().downcount, 0);
|
||||
ASSERT_MSG(!m_parent.m_uses_wall_clock, "Dynarmic ticking disabled");
|
||||
|
||||
return std::max<s64>(m_parent.m_system.CoreTiming().GetDowncount(), 0);
|
||||
}
|
||||
|
||||
bool DynarmicCallbacks32::CheckMemoryAccess(u64 addr, u64 size, Kernel::DebugWatchpointType type) {
|
||||
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
u64 MemoryRead64(u32 vaddr) override;
|
||||
std::optional<u32> MemoryReadCode(u32 vaddr) override;
|
||||
void InstructionSynchronizationBarrierRaised() override {
|
||||
last_code_addr = u64(-1); //reset back, force refetch
|
||||
last_code_addr = 0; //reset back, force refetch
|
||||
}
|
||||
void MemoryWrite8(u32 vaddr, u8 value) override;
|
||||
void MemoryWrite16(u32 vaddr, u16 value) override;
|
||||
@@ -54,7 +54,7 @@ public:
|
||||
void ReturnException(u32 pc, Dynarmic::HaltReason hr);
|
||||
//
|
||||
Dynarmic::CodePage cached_code_page;
|
||||
u64 last_code_addr = u64(-1);
|
||||
u64 last_code_addr = 0;
|
||||
ArmDynarmic32& m_parent;
|
||||
Core::Memory::Memory& m_memory;
|
||||
Kernel::KProcess* m_process{};
|
||||
|
||||
@@ -45,6 +45,7 @@ Dynarmic::A64::Vector DynarmicCallbacks64::MemoryRead128(u64 vaddr) {
|
||||
std::optional<u32> DynarmicCallbacks64::MemoryReadCode(u64 vaddr) {
|
||||
if (!m_memory.IsValidVirtualAddressRange(vaddr, sizeof(u32)))
|
||||
return std::nullopt;
|
||||
// return m_memory.Read32(vaddr);
|
||||
auto const aligned_vaddr = vaddr & ~Core::Memory::YUZU_PAGEMASK;
|
||||
if (last_code_addr != aligned_vaddr) {
|
||||
m_memory.ReadBlock(aligned_vaddr, &cached_code_page, sizeof(cached_code_page));
|
||||
@@ -102,7 +103,6 @@ bool DynarmicCallbacks64::MemoryWriteExclusive128(u64 vaddr, Dynarmic::A64::Vect
|
||||
}
|
||||
|
||||
void DynarmicCallbacks64::InstructionCacheOperationRaised(Dynarmic::A64::InstructionCacheOperation op, u64 value) {
|
||||
last_code_addr = u64(-1); //invalidate cached page
|
||||
switch (op) {
|
||||
case Dynarmic::A64::InstructionCacheOperation::InvalidateByVAToPoU: {
|
||||
static constexpr u64 ICACHE_LINE_SIZE = 64;
|
||||
@@ -128,7 +128,7 @@ void DynarmicCallbacks64::ExceptionRaised(u64 pc, Dynarmic::A64::Exception excep
|
||||
case Dynarmic::A64::Exception::SendEvent:
|
||||
case Dynarmic::A64::Exception::SendEventLocal:
|
||||
case Dynarmic::A64::Exception::Yield:
|
||||
LOG_TRACE(Core_ARM, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X}, cached = {:08X})", std::size_t(exception), pc, m_memory.Read32(pc), MemoryReadCode(pc).value_or(0));
|
||||
LOG_TRACE(Core_ARM, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})", static_cast<std::size_t>(exception), pc, m_memory.Read32(pc));
|
||||
return;
|
||||
case Dynarmic::A64::Exception::NoExecuteFault:
|
||||
LOG_CRITICAL(Core_ARM, "Cannot execute instruction at unmapped address {:#016x}", pc);
|
||||
@@ -150,7 +150,8 @@ void DynarmicCallbacks64::CallSVC(u32 svc) {
|
||||
}
|
||||
|
||||
void DynarmicCallbacks64::AddTicks(u64 ticks) {
|
||||
ASSERT(!m_parent.m_uses_wall_clock && "Dynarmic ticking disabled");
|
||||
ASSERT_MSG(!m_parent.m_uses_wall_clock, "Dynarmic ticking disabled");
|
||||
|
||||
// Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a
|
||||
// rough approximation of the amount of executed ticks in the system, it may be thrown off
|
||||
// if not all cores are doing a similar amount of work. Instead of doing this, we should
|
||||
@@ -159,12 +160,13 @@ void DynarmicCallbacks64::AddTicks(u64 ticks) {
|
||||
u64 amortized_ticks = ticks / Core::Hardware::NUM_CPU_CORES;
|
||||
// Always execute at least one tick.
|
||||
amortized_ticks = std::max<u64>(amortized_ticks, 1);
|
||||
|
||||
m_parent.m_system.CoreTiming().AddTicks(amortized_ticks);
|
||||
}
|
||||
|
||||
u64 DynarmicCallbacks64::GetTicksRemaining() {
|
||||
ASSERT(!m_parent.m_uses_wall_clock && "Dynarmic ticking disabled");
|
||||
return std::max<s64>(m_parent.m_system.CoreTiming().downcount, 0);
|
||||
return std::max<s64>(m_parent.m_system.CoreTiming().GetDowncount(), 0);
|
||||
}
|
||||
|
||||
u64 DynarmicCallbacks64::GetCNTPCT() {
|
||||
|
||||
@@ -43,7 +43,7 @@ public:
|
||||
Dynarmic::A64::Vector MemoryRead128(u64 vaddr) override;
|
||||
std::optional<u32> MemoryReadCode(u64 vaddr) override;
|
||||
void InstructionSynchronizationBarrierRaised() override {
|
||||
last_code_addr = u64(-1); //reset back, force refetch
|
||||
last_code_addr = 0; //reset back, force refetch
|
||||
}
|
||||
void MemoryWrite8(u64 vaddr, u8 value) override;
|
||||
void MemoryWrite16(u64 vaddr, u16 value) override;
|
||||
@@ -65,7 +65,7 @@ public:
|
||||
void ReturnException(u64 pc, Dynarmic::HaltReason hr);
|
||||
|
||||
Dynarmic::CodePage cached_code_page;
|
||||
u64 last_code_addr = u64(-1);
|
||||
u64 last_code_addr = 0;
|
||||
ArmDynarmic64& m_parent;
|
||||
Core::Memory::Memory& m_memory;
|
||||
u64 m_tpidrro_el0{};
|
||||
|
||||
@@ -761,7 +761,8 @@ bool InterpreterVisitor::LDR_reg_fpsimd(Imm<2> size, Imm<1> opc_1, Reg Rm, Imm<3
|
||||
return this->SIMDOffset(scale, shift, opc_0, Rm, option, Rn, Vt);
|
||||
}
|
||||
|
||||
std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, mcontext_t* context, fpsimd_context* fpsimd_context) {
|
||||
std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, mcontext_t* context,
|
||||
fpsimd_context* fpsimd_context) {
|
||||
std::span<u64, 31> regs(reinterpret_cast<u64*>(context->regs), 31);
|
||||
std::span<u128, 32> vregs(reinterpret_cast<u128*>(fpsimd_context->vregs), 32);
|
||||
u64& sp = *reinterpret_cast<u64*>(&context->sp);
|
||||
@@ -771,9 +772,9 @@ std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, m
|
||||
u32 instruction = memory.Read32(pc);
|
||||
bool was_executed = false;
|
||||
|
||||
auto decoder = Dynarmic::A64::Decode<VisitorBase, bool>(visitor, instruction);
|
||||
auto decoder = Dynarmic::A64::Decode<VisitorBase>(instruction);
|
||||
if (decoder) {
|
||||
was_executed = *decoder;
|
||||
was_executed = decoder->get().call(visitor, instruction);
|
||||
} else {
|
||||
was_executed = false;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include <numeric>
|
||||
#include <bit>
|
||||
#include "common/wall_clock.h"
|
||||
#include "common/arm64/native_clock.h"
|
||||
#include "common/alignment.h"
|
||||
#include "common/literals.h"
|
||||
#include "core/arm/nce/arm_nce.h"
|
||||
@@ -578,11 +578,7 @@ void Patcher::WriteMsrHandler(ModuleDestLabel module_dest, oaknut::XReg src_reg,
|
||||
}
|
||||
|
||||
void Patcher::WriteCntpctHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg, oaknut::VectorCodeGenerator& cg) {
|
||||
#if defined(HAS_NCE)
|
||||
static Common::WallClock clock(false, 1);
|
||||
#else
|
||||
static Common::WallClock clock(true, 1);
|
||||
#endif
|
||||
static Common::Arm64::NativeClock clock{};
|
||||
const auto factor = clock.GetGuestCNTFRQFactor();
|
||||
const auto raw_factor = std::bit_cast<std::array<u64, 2>>(factor);
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -16,111 +13,117 @@ using namespace Common::ELF;
|
||||
namespace Core {
|
||||
namespace Symbols {
|
||||
|
||||
struct ModuleHeaderLocation {
|
||||
u32 version;
|
||||
u32 header_offset;
|
||||
u32 version_offset;
|
||||
};
|
||||
static_assert(sizeof(ModuleHeaderLocation) == 0x0C);
|
||||
struct ModuleHeader {
|
||||
u32 signature;
|
||||
u32 dynamic_offset;
|
||||
u32 bss_start_offset;
|
||||
u32 bss_end_offset;
|
||||
u32 exception_info_start_offset;
|
||||
u32 exception_info_end_offset;
|
||||
u32 module_offset;
|
||||
u32 relro_start_offset;
|
||||
u32 full_relro_end_offset;
|
||||
u32 nx_debug_link_start_offset;
|
||||
u32 nx_debug_link_end_offset;
|
||||
u32 note_gnu_build_id_start_offset;
|
||||
u32 note_gnu_build_id_end_offset;
|
||||
};
|
||||
static_assert(sizeof(ModuleHeader) == 0x34);
|
||||
|
||||
struct Mod32 {
|
||||
using Sym = Elf32_Sym;
|
||||
using Dyn = Elf32_Dyn;
|
||||
};
|
||||
struct Mod64 {
|
||||
using Sym = Elf64_Sym;
|
||||
using Dyn = Elf64_Dyn;
|
||||
};
|
||||
|
||||
template <typename M, typename F>
|
||||
static Symbols GetSymbols(F&& ReadBytes) {
|
||||
const auto Read8 = [&](u64 index) {
|
||||
template <typename Word, typename ELFSymbol, typename ByteReader>
|
||||
static Symbols GetSymbols(ByteReader ReadBytes) {
|
||||
const auto Read8{[&](u64 index) {
|
||||
u8 ret;
|
||||
ReadBytes(&ret, index, sizeof(u8));
|
||||
return ret;
|
||||
};
|
||||
ModuleHeaderLocation loc{};
|
||||
ReadBytes(&loc, 0, sizeof(ModuleHeaderLocation));
|
||||
ModuleHeader hdr;
|
||||
ReadBytes(&hdr, loc.header_offset, sizeof(ModuleHeader));
|
||||
if (hdr.signature != Common::MakeMagic('M', 'O', 'D', '0')) {
|
||||
}};
|
||||
|
||||
const auto Read32{[&](u64 index) {
|
||||
u32 ret;
|
||||
ReadBytes(&ret, index, sizeof(u32));
|
||||
return ret;
|
||||
}};
|
||||
|
||||
const auto ReadWord{[&](u64 index) {
|
||||
Word ret;
|
||||
ReadBytes(&ret, index, sizeof(Word));
|
||||
return ret;
|
||||
}};
|
||||
|
||||
const u32 mod_offset = Read32(4);
|
||||
|
||||
if (Read32(mod_offset) != Common::MakeMagic('M', 'O', 'D', '0')) {
|
||||
return {};
|
||||
}
|
||||
|
||||
VAddr strtab_offs{};
|
||||
VAddr symtab_offs{};
|
||||
u64 syment_size = sizeof(typename M::Sym);
|
||||
VAddr dynamic_offset = loc.header_offset + hdr.dynamic_offset;
|
||||
VAddr string_table_offset{};
|
||||
VAddr symbol_table_offset{};
|
||||
u64 symbol_entry_size{};
|
||||
|
||||
const auto dynamic_offset = Read32(mod_offset + 0x4) + mod_offset;
|
||||
|
||||
VAddr dynamic_index = dynamic_offset;
|
||||
while (true) {
|
||||
typename M::Dyn dyn;
|
||||
ReadBytes(&dyn, dynamic_offset, sizeof(typename M::Dyn));
|
||||
dynamic_offset += sizeof(typename M::Dyn);
|
||||
if (dyn.d_tag == ElfDtNull) {
|
||||
const Word tag = ReadWord(dynamic_index);
|
||||
const Word value = ReadWord(dynamic_index + sizeof(Word));
|
||||
dynamic_index += 2 * sizeof(Word);
|
||||
|
||||
if (tag == ElfDtNull) {
|
||||
break;
|
||||
}
|
||||
if (dyn.d_tag == ElfDtStrtab) {
|
||||
strtab_offs = dyn.d_un.d_ptr;
|
||||
} else if (dyn.d_tag == ElfDtSymtab) {
|
||||
symtab_offs = dyn.d_un.d_ptr;
|
||||
} else if (dyn.d_tag == ElfDtSyment) {
|
||||
syment_size = dyn.d_un.d_val;
|
||||
|
||||
if (tag == ElfDtStrtab) {
|
||||
string_table_offset = value;
|
||||
} else if (tag == ElfDtSymtab) {
|
||||
symbol_table_offset = value;
|
||||
} else if (tag == ElfDtSyment) {
|
||||
symbol_entry_size = value;
|
||||
}
|
||||
}
|
||||
if (strtab_offs > 0 && symtab_offs > 0) {
|
||||
Symbols out;
|
||||
VAddr symbol_index = symtab_offs;
|
||||
while (symbol_index < strtab_offs) {
|
||||
typename M::Sym symbol{};
|
||||
ReadBytes(&symbol, symbol_index, sizeof(typename M::Sym));
|
||||
VAddr offs = strtab_offs + symbol.st_name;
|
||||
std::string name{};
|
||||
for (u8 c = Read8(offs); c != 0; c = Read8(++offs))
|
||||
name += char(c);
|
||||
symbol_index += syment_size;
|
||||
out[name] = std::make_pair(symbol.st_value, symbol.st_size);
|
||||
}
|
||||
return out;
|
||||
|
||||
if (string_table_offset == 0 || symbol_table_offset == 0 || symbol_entry_size == 0) {
|
||||
return {};
|
||||
}
|
||||
return {};
|
||||
|
||||
Symbols out;
|
||||
|
||||
VAddr symbol_index = symbol_table_offset;
|
||||
while (symbol_index < string_table_offset) {
|
||||
ELFSymbol symbol{};
|
||||
ReadBytes(&symbol, symbol_index, sizeof(ELFSymbol));
|
||||
|
||||
VAddr string_offset = string_table_offset + symbol.st_name;
|
||||
std::string name;
|
||||
for (u8 c = Read8(string_offset); c != 0; c = Read8(++string_offset)) {
|
||||
name += static_cast<char>(c);
|
||||
}
|
||||
|
||||
symbol_index += symbol_entry_size;
|
||||
out[name] = std::make_pair(symbol.st_value, symbol.st_size);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
Symbols GetSymbols(VAddr base, Core::Memory::Memory& memory, bool is_64) {
|
||||
const auto f = [base, &memory](void* ptr, size_t offset, size_t size) {
|
||||
memory.ReadBlock(base + offset, ptr, size);
|
||||
};
|
||||
return is_64 ? GetSymbols<Mod64>(f) : GetSymbols<Mod32>(f);
|
||||
const auto ReadBytes{
|
||||
[&](void* ptr, size_t offset, size_t size) { memory.ReadBlock(base + offset, ptr, size); }};
|
||||
|
||||
if (is_64) {
|
||||
return GetSymbols<u64, Elf64_Sym>(ReadBytes);
|
||||
} else {
|
||||
return GetSymbols<u32, Elf32_Sym>(ReadBytes);
|
||||
}
|
||||
}
|
||||
|
||||
Symbols GetSymbols(std::span<const u8> data, bool is_64) {
|
||||
const auto f = [data](void* ptr, size_t offset, size_t size) {
|
||||
const auto ReadBytes{[&](void* ptr, size_t offset, size_t size) {
|
||||
std::memcpy(ptr, data.data() + offset, size);
|
||||
};
|
||||
return is_64 ? GetSymbols<Mod64>(f) : GetSymbols<Mod32>(f);
|
||||
}};
|
||||
|
||||
if (is_64) {
|
||||
return GetSymbols<u64, Elf64_Sym>(ReadBytes);
|
||||
} else {
|
||||
return GetSymbols<u32, Elf32_Sym>(ReadBytes);
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<std::string> GetSymbolName(const Symbols& symbols, VAddr addr) {
|
||||
const auto it = std::find_if(symbols.cbegin(), symbols.cend(), [addr](const auto& e) {
|
||||
auto const [start, size] = e.second;
|
||||
auto const end = start + size;
|
||||
return addr >= start && addr < end;
|
||||
const auto iter = std::find_if(symbols.cbegin(), symbols.cend(), [addr](const auto& pair) {
|
||||
const auto& [name, sym_info] = pair;
|
||||
const auto& [start_address, size] = sym_info;
|
||||
const auto end_address = start_address + size;
|
||||
return addr >= start_address && addr < end_address;
|
||||
});
|
||||
return it != symbols.cend() ? std::optional<std::string>{it->first} : std::nullopt;
|
||||
|
||||
if (iter == symbols.cend()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return iter->first;
|
||||
}
|
||||
|
||||
} // namespace Symbols
|
||||
|
||||
@@ -415,6 +415,7 @@ struct System::Impl {
|
||||
cpu_manager.Shutdown();
|
||||
debugger.reset();
|
||||
kernel.Shutdown();
|
||||
device_memory.reset();
|
||||
stop_event = {};
|
||||
Network::RestartSocketOperations();
|
||||
|
||||
|
||||
@@ -57,51 +57,15 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
|
||||
Reset();
|
||||
on_thread_init = std::move(on_thread_init_);
|
||||
event_fifo_id = 0;
|
||||
shutting_down = false;
|
||||
cpu_ticks = 0;
|
||||
if (is_multicore) {
|
||||
timer_thread = std::jthread([this](std::stop_token stop_token) {
|
||||
timer_thread.emplace([](CoreTiming& instance) {
|
||||
Common::SetCurrentThreadName("HostTiming");
|
||||
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
|
||||
on_thread_init();
|
||||
has_started = true;
|
||||
while (!stop_token.stop_requested()) {
|
||||
while (!paused && !stop_token.stop_requested()) {
|
||||
paused_set = false;
|
||||
if (auto const next_time = Advance(); next_time) {
|
||||
// There are more events left in the queue, wait until the next event.
|
||||
auto wait_time = *next_time - GetGlobalTimeNs().count();
|
||||
if (wait_time > 0) {
|
||||
#ifdef _WIN32
|
||||
while (!paused && !event.IsSet() && wait_time > 0) {
|
||||
wait_time = *next_time - GetGlobalTimeNs().count();
|
||||
if (wait_time >= timer_resolution_ns) {
|
||||
Common::Windows::SleepForOneTick();
|
||||
} else {
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
Common::X64::MicroSleep();
|
||||
#else
|
||||
std::this_thread::yield();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if (event.IsSet())
|
||||
event.Reset();
|
||||
#else
|
||||
event.WaitFor(std::chrono::nanoseconds(wait_time));
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
// Queue is empty, wait until another event is scheduled and signals us to
|
||||
// continue.
|
||||
wait_set = true;
|
||||
event.Wait();
|
||||
}
|
||||
wait_set = false;
|
||||
}
|
||||
paused_set = true;
|
||||
pause_event.Wait();
|
||||
}
|
||||
});
|
||||
instance.on_thread_init();
|
||||
instance.ThreadLoop();
|
||||
}, std::ref(*this));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,7 +90,7 @@ void CoreTiming::SyncPause(bool is_paused) {
|
||||
}
|
||||
|
||||
Pause(is_paused);
|
||||
if (timer_thread.joinable()) {
|
||||
if (timer_thread) {
|
||||
if (!is_paused) {
|
||||
pause_event.Set();
|
||||
}
|
||||
@@ -226,22 +190,33 @@ void CoreTiming::ResetTicks() {
|
||||
}
|
||||
|
||||
u64 CoreTiming::GetClockTicks() const {
|
||||
u64 fres = is_multicore ? clock.GetCNTPCT() : Common::WallClock::CPUTickToCNTPCT(cpu_ticks);
|
||||
if (auto const overclock = Settings::values.fast_cpu_time.GetValue(); overclock != Settings::CpuClock::Off) {
|
||||
fres = u64(f64(fres) * (1.7 + 0.3 * u32(overclock)));
|
||||
u64 fres;
|
||||
if (is_multicore) [[likely]] {
|
||||
fres = clock->GetCNTPCT();
|
||||
} else {
|
||||
fres = Common::WallClock::CPUTickToCNTPCT(cpu_ticks);
|
||||
}
|
||||
if (::Settings::values.sync_core_speed.GetValue()) {
|
||||
auto const ticks = f64(fres);
|
||||
auto const speed_limit = f64(Settings::SpeedLimit()) * 0.01;
|
||||
return u64(ticks / speed_limit);
|
||||
}
|
||||
return fres;
|
||||
|
||||
const auto overclock = Settings::values.fast_cpu_time.GetValue();
|
||||
|
||||
if (overclock != Settings::CpuClock::Off) {
|
||||
fres = (u64) ((double) fres * (1.7 + 0.3 * u32(overclock)));
|
||||
}
|
||||
|
||||
if (Settings::values.sync_core_speed.GetValue()) {
|
||||
const auto ticks = double(fres);
|
||||
const auto speed_limit = double(Settings::SpeedLimit())*0.01;
|
||||
return u64(ticks/speed_limit);
|
||||
} else {
|
||||
return fres;
|
||||
}
|
||||
}
|
||||
|
||||
u64 CoreTiming::GetGPUTicks() const {
|
||||
return is_multicore
|
||||
? clock.GetGPUTick()
|
||||
: Common::WallClock::CPUTickToGPUTick(cpu_ticks);
|
||||
if (is_multicore) [[likely]] {
|
||||
return clock->GetGPUTick();
|
||||
}
|
||||
return Common::WallClock::CPUTickToGPUTick(cpu_ticks);
|
||||
}
|
||||
|
||||
std::optional<s64> CoreTiming::Advance() {
|
||||
@@ -303,29 +278,75 @@ std::optional<s64> CoreTiming::Advance() {
|
||||
}
|
||||
}
|
||||
|
||||
void CoreTiming::ThreadLoop() {
|
||||
has_started = true;
|
||||
while (!shutting_down) {
|
||||
while (!paused) {
|
||||
paused_set = false;
|
||||
const auto next_time = Advance();
|
||||
if (next_time) {
|
||||
// There are more events left in the queue, wait until the next event.
|
||||
auto wait_time = *next_time - GetGlobalTimeNs().count();
|
||||
if (wait_time > 0) {
|
||||
#ifdef _WIN32
|
||||
while (!paused && !event.IsSet() && wait_time > 0) {
|
||||
wait_time = *next_time - GetGlobalTimeNs().count();
|
||||
if (wait_time >= timer_resolution_ns) {
|
||||
Common::Windows::SleepForOneTick();
|
||||
} else {
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
Common::X64::MicroSleep();
|
||||
#else
|
||||
std::this_thread::yield();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
if (event.IsSet()) {
|
||||
event.Reset();
|
||||
}
|
||||
#else
|
||||
event.WaitFor(std::chrono::nanoseconds(wait_time));
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
// Queue is empty, wait until another event is scheduled and signals us to
|
||||
// continue.
|
||||
wait_set = true;
|
||||
event.Wait();
|
||||
}
|
||||
wait_set = false;
|
||||
}
|
||||
|
||||
paused_set = true;
|
||||
pause_event.Wait();
|
||||
}
|
||||
}
|
||||
|
||||
void CoreTiming::Reset() {
|
||||
paused = true;
|
||||
shutting_down = true;
|
||||
pause_event.Set();
|
||||
event.Set();
|
||||
if (timer_thread.joinable()) {
|
||||
timer_thread.request_stop();
|
||||
timer_thread.join();
|
||||
if (timer_thread) {
|
||||
timer_thread->join();
|
||||
}
|
||||
timer_thread.reset();
|
||||
has_started = false;
|
||||
}
|
||||
|
||||
/// @brief Returns current time in nanoseconds.
|
||||
std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const noexcept {
|
||||
return is_multicore
|
||||
? clock.GetTimeNS()
|
||||
: std::chrono::nanoseconds{Common::WallClock::CPUTickToNS(cpu_ticks)};
|
||||
std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const {
|
||||
if (is_multicore) [[likely]] {
|
||||
return clock->GetTimeNS();
|
||||
}
|
||||
return std::chrono::nanoseconds{Common::WallClock::CPUTickToNS(cpu_ticks)};
|
||||
}
|
||||
|
||||
/// @brief Returns current time in microseconds.
|
||||
std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const noexcept {
|
||||
return is_multicore
|
||||
? clock.GetTimeUS()
|
||||
: std::chrono::microseconds{Common::WallClock::CPUTickToUS(cpu_ticks)};
|
||||
std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
|
||||
if (is_multicore) [[likely]] {
|
||||
return clock->GetTimeUS();
|
||||
}
|
||||
return std::chrono::microseconds{Common::WallClock::CPUTickToUS(cpu_ticks)};
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
@@ -118,7 +118,7 @@ public:
|
||||
|
||||
void Idle();
|
||||
|
||||
s64 GetDowncount() const noexcept {
|
||||
s64 GetDowncount() const {
|
||||
return downcount;
|
||||
}
|
||||
|
||||
@@ -128,8 +128,11 @@ public:
|
||||
/// Returns the current GPU tick value.
|
||||
u64 GetGPUTicks() const;
|
||||
|
||||
[[nodiscard]] std::chrono::microseconds GetGlobalTimeUs() const noexcept;
|
||||
[[nodiscard]] std::chrono::nanoseconds GetGlobalTimeNs() const noexcept;
|
||||
/// Returns current time in microseconds.
|
||||
std::chrono::microseconds GetGlobalTimeUs() const;
|
||||
|
||||
/// Returns current time in nanoseconds.
|
||||
std::chrono::nanoseconds GetGlobalTimeNs() const;
|
||||
|
||||
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
|
||||
std::optional<s64> Advance();
|
||||
@@ -138,11 +141,13 @@ public:
|
||||
void SetTimerResolutionNs(std::chrono::nanoseconds ns);
|
||||
#endif
|
||||
|
||||
private:
|
||||
struct Event;
|
||||
void ThreadLoop();
|
||||
|
||||
void Reset();
|
||||
|
||||
Common::WallClock clock;
|
||||
std::unique_ptr<Common::WallClock> clock;
|
||||
|
||||
s64 global_timer = 0;
|
||||
|
||||
@@ -160,10 +165,11 @@ public:
|
||||
Common::Event pause_event{};
|
||||
mutable std::mutex basic_lock;
|
||||
std::mutex advance_lock;
|
||||
std::jthread timer_thread;
|
||||
std::optional<std::jthread> timer_thread;
|
||||
std::atomic<bool> paused{};
|
||||
std::atomic<bool> paused_set{};
|
||||
std::atomic<bool> wait_set{};
|
||||
std::atomic<bool> shutting_down{};
|
||||
std::atomic<bool> has_started{};
|
||||
std::function<void()> on_thread_init{};
|
||||
|
||||
|
||||
@@ -569,11 +569,12 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
|
||||
layers.emplace_back(std::move(extracted));
|
||||
|
||||
auto layered = LayeredVfsDirectory::MakeLayeredDirectory(std::move(layers));
|
||||
auto layered_ext = LayeredVfsDirectory::MakeLayeredDirectory(std::move(layers_ext));
|
||||
if (layered == nullptr && layered_ext == nullptr) {
|
||||
if (layered == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto layered_ext = LayeredVfsDirectory::MakeLayeredDirectory(std::move(layers_ext));
|
||||
|
||||
auto packed = CreateRomFS(std::move(layered), std::move(layered_ext));
|
||||
if (packed == nullptr) {
|
||||
return;
|
||||
@@ -942,8 +943,6 @@ std::vector<Patch> PatchManager::GetPatches(VirtualFile update_raw) const {
|
||||
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(mod, "romfs")) ||
|
||||
IsDirValidAndNonEmpty(FindSubdirectoryCaseless(mod, "romfslite")))
|
||||
AppendCommaIfNotEmpty(types, "LayeredFS");
|
||||
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(mod, "romfs_ext")))
|
||||
AppendCommaIfNotEmpty(types, "ExtLayeredFS");
|
||||
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(mod, "cheats")))
|
||||
AppendCommaIfNotEmpty(types, "Cheats");
|
||||
|
||||
@@ -966,13 +965,13 @@ std::vector<Patch> PatchManager::GetPatches(VirtualFile update_raw) const {
|
||||
const auto sdmc_mod_dir = fs_controller.GetSDMCModificationLoadRoot(title_id);
|
||||
if (sdmc_mod_dir != nullptr) {
|
||||
std::string types;
|
||||
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "exefs")))
|
||||
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "exefs"))) {
|
||||
AppendCommaIfNotEmpty(types, "LayeredExeFS");
|
||||
}
|
||||
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "romfs")) ||
|
||||
IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "romfslite")))
|
||||
IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "romfslite"))) {
|
||||
AppendCommaIfNotEmpty(types, "LayeredFS");
|
||||
if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(sdmc_mod_dir, "romfs_ext")))
|
||||
AppendCommaIfNotEmpty(types, "ExtLayeredFS");
|
||||
}
|
||||
|
||||
if (!types.empty()) {
|
||||
const auto mod_disabled =
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
#include "common/alignment.h"
|
||||
#include "common/literals.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/sdmc_factory.h"
|
||||
#include "core/file_sys/vfs/vfs.h"
|
||||
@@ -14,6 +9,8 @@
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
constexpr u64 SDMC_TOTAL_SIZE = 0x10000000000; // 1 TiB
|
||||
|
||||
SDMCFactory::SDMCFactory(VirtualDir sd_dir_, VirtualDir sd_mod_dir_)
|
||||
: sd_dir(std::move(sd_dir_)), sd_mod_dir(std::move(sd_mod_dir_)),
|
||||
contents(std::make_unique<RegisteredCache>(
|
||||
@@ -59,11 +56,7 @@ u64 SDMCFactory::GetSDMCFreeSpace() const {
|
||||
}
|
||||
|
||||
u64 SDMCFactory::GetSDMCTotalSpace() const {
|
||||
// Resize the SD space automatically, always leaving around 4GiB last from next chunk block
|
||||
using namespace Common::Literals;
|
||||
auto const bytes_per_sector = 512;
|
||||
auto const size_block = (sd_dir->GetSize() + 4_GiB) / 4_GiB;
|
||||
return Common::AlignUp(size_block * 4_GiB, bytes_per_sector);
|
||||
return SDMC_TOTAL_SIZE;
|
||||
}
|
||||
|
||||
} // namespace FileSys
|
||||
|
||||