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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-07 20:50:58 +00:00
Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3133a53873 |
@@ -711,6 +711,8 @@ add_library(core STATIC
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hle/service/kernel_helpers.h
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hle/service/lbl/lbl.cpp
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hle/service/lbl/lbl.h
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hle/service/ldn/client_process_monitor.cpp
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hle/service/ldn/client_process_monitor.h
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hle/service/ldn/lan_discovery.cpp
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hle/service/ldn/lan_discovery.h
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hle/service/ldn/ldn.cpp
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@@ -830,6 +832,8 @@ add_library(core STATIC
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hle/service/ns/system_update_control.h
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hle/service/ns/system_update_interface.cpp
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hle/service/ns/system_update_interface.h
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hle/service/ns/vulnerability_manager_interface.cpp
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hle/service/ns/vulnerability_manager_interface.h
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hle/service/nvdrv/core/container.cpp
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hle/service/nvdrv/core/container.h
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hle/service/nvdrv/core/heap_mapper.cpp
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@@ -1063,6 +1067,8 @@ add_library(core STATIC
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hle/service/sockets/sockets.h
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hle/service/sockets/sockets_translate.cpp
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hle/service/sockets/sockets_translate.h
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hle/service/spl/csrng.cpp
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hle/service/spl/csrng.h
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hle/service/spl/spl.cpp
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hle/service/spl/spl.h
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hle/service/spl/spl_module.cpp
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@@ -1,6 +1,3 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -124,7 +121,6 @@ size_t HierarchicalIntegrityVerificationStorage::Read(u8* buffer, size_t size,
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}
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size_t HierarchicalIntegrityVerificationStorage::GetSize() const {
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ASSERT(m_data_size >= 0);
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return m_data_size;
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}
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@@ -1,6 +1,3 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -29,14 +26,17 @@ IStorage::~IStorage() = default;
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Result IStorage::Open(Out<SharedPointer<IStorageAccessor>> out_storage_accessor) {
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LOG_DEBUG(Service_AM, "called");
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R_UNLESS(m_impl->GetHandle() == nullptr, AM::ResultInvalidStorageType);
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*out_storage_accessor = std::make_shared<IStorageAccessor>(system, m_impl);
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R_SUCCEED();
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}
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Result IStorage::OpenTransferStorage(Out<SharedPointer<ITransferStorageAccessor>> out_transfer_storage_accessor) {
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LOG_DEBUG(Service_AM, "called");
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Result IStorage::OpenTransferStorage(
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Out<SharedPointer<ITransferStorageAccessor>> out_transfer_storage_accessor) {
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R_UNLESS(m_impl->GetHandle() != nullptr, AM::ResultInvalidStorageType);
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*out_transfer_storage_accessor = std::make_shared<ITransferStorageAccessor>(system, m_impl);
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R_SUCCEED();
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}
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@@ -0,0 +1,27 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "core/hle/service/cmif_serialization.h"
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#include "core/hle/service/ldn/ldn_results.h"
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#include "core/hle/service/ldn/client_process_monitor.h"
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#include "core/hle/service/ipc_helpers.h"
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namespace Service::LDN {
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IClientProcessMonitor::IClientProcessMonitor(Core::System& system_)
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: ServiceFramework{system_, "IClientProcessMonitor"} {
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static const FunctionInfo functions[] = {
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{0, D<&IClientProcessMonitor::RegisterClient>, "RegisterClient"},
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};
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RegisterHandlers(functions);
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}
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IClientProcessMonitor::~IClientProcessMonitor() = default;
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Result IClientProcessMonitor::RegisterClient() {
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LOG_WARNING(Service_LDN, "(STUBBED) called");
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R_SUCCEED();
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}
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} // namespace Service::LDN
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@@ -0,0 +1,25 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include "core/hle/service/cmif_types.h"
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#include "core/hle/service/service.h"
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namespace Core {
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class System;
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}
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namespace Service::LDN {
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class IClientProcessMonitor final
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: public ServiceFramework<IClientProcessMonitor> {
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public:
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explicit IClientProcessMonitor(Core::System& system_);
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~IClientProcessMonitor() override;
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private:
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Result RegisterClient();
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};
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} // namespace Service::LDN
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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@@ -7,6 +7,7 @@
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#include "core/core.h"
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#include "core/hle/service/cmif_serialization.h"
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#include "core/hle/service/ldn/ldn.h"
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#include "core/hle/service/ldn/client_process_monitor.h"
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#include "core/hle/service/ldn/monitor_service.h"
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#include "core/hle/service/ldn/sf_monitor_service.h"
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#include "core/hle/service/ldn/sf_service.h"
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@@ -16,26 +17,6 @@
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namespace Service::LDN {
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class IClientProcessMonitor final
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: public ServiceFramework<IClientProcessMonitor> {
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public:
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explicit IClientProcessMonitor(Core::System& system_)
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: ServiceFramework{system_, "IClientProcessMonitor"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, D<&IClientProcessMonitor::RegisterClient>, "RegisterClient"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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~IClientProcessMonitor() override = default;
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private:
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Result RegisterClient(ClientProcessId pid) {
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LOG_WARNING(Service_LDN, "(STUBBED) called");
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R_SUCCEED();
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}
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};
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class IMonitorServiceCreator final : public ServiceFramework<IMonitorServiceCreator> {
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public:
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explicit IMonitorServiceCreator(Core::System& system_) : ServiceFramework{system_, "ldn:m"} {
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@@ -44,6 +25,7 @@ public:
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{0, C<&IMonitorServiceCreator::CreateMonitorService>, "CreateMonitorService"}
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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@@ -10,9 +10,7 @@
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#include "core/hle/service/ns/query_service.h"
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#include "core/hle/service/ns/service_getter_interface.h"
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#include "core/hle/service/ns/system_update_interface.h"
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#include "core/hle/service/ipc_helpers.h"
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#include "core/hle/service/cmif_serialization.h"
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#include "core/hle/service/cmif_types.h"
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#include "core/hle/service/ns/vulnerability_manager_interface.h"
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#include "core/hle/service/server_manager.h"
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namespace Service::NS {
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@@ -41,43 +39,6 @@ public:
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}
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};
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class IVulnerabilityManagerInterface final
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: public ServiceFramework<IVulnerabilityManagerInterface> {
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public:
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explicit IVulnerabilityManagerInterface(Core::System& system_)
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: ServiceFramework{system_, "ns:vm"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{1200, D<&IVulnerabilityManagerInterface::NeedsUpdateVulnerability>, "NeedsUpdateVulnerability"},
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{1201, nullptr, "UpdateSafeSystemVersionForDebug"},
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{1202, nullptr, "GetSafeSystemVersion"},
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{3100, D<&IVulnerabilityManagerInterface::GetSafeSystemVersionCheckInfo>, "GetSafeSystemVersionCheckInfo"},
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{3101, nullptr, "RequestUpdateSafeSystemVersionCheckInfo"},
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{3102, D<&IVulnerabilityManagerInterface::ResetSafeSystemVersionCheckInfo>, "ResetSafeSystemVersionCheckInfo"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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~IVulnerabilityManagerInterface() override = default;
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Result NeedsUpdateVulnerability(Out<bool> out_needs_update_vulnerability) {
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LOG_WARNING(Service_NS, "(STUBBED)");
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*out_needs_update_vulnerability = false;
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R_SUCCEED();
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}
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Result GetSafeSystemVersionCheckInfo(Out<std::array<u8, 0x20>> out_system_version_check_info) {
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LOG_WARNING(Service_NS, "(STUBBED)");
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*out_system_version_check_info = {};
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R_SUCCEED();
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}
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Result ResetSafeSystemVersionCheckInfo() {
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LOG_WARNING(Service_NS, "(STUBBED)");
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R_SUCCEED();
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}
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};
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void LoopProcess(Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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@@ -0,0 +1,31 @@
|
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/service/cmif_serialization.h"
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#include "core/hle/service/ns/vulnerability_manager_interface.h"
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namespace Service::NS {
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IVulnerabilityManagerInterface::IVulnerabilityManagerInterface(Core::System& system_)
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: ServiceFramework{system_, "ns:vm"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{1200, D<&IVulnerabilityManagerInterface::NeedsUpdateVulnerability>, "NeedsUpdateVulnerability"},
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{1201, nullptr, "UpdateSafeSystemVersionForDebug"},
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{1202, nullptr, "GetSafeSystemVersion"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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IVulnerabilityManagerInterface::~IVulnerabilityManagerInterface() = default;
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Result IVulnerabilityManagerInterface::NeedsUpdateVulnerability(
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Out<bool> out_needs_update_vulnerability) {
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LOG_WARNING(Service_NS, "(STUBBED) called");
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*out_needs_update_vulnerability = false;
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R_SUCCEED();
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}
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} // namespace Service::NS
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@@ -0,0 +1,21 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/hle/service/cmif_types.h"
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#include "core/hle/service/service.h"
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namespace Service::NS {
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|
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class IVulnerabilityManagerInterface final
|
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: public ServiceFramework<IVulnerabilityManagerInterface> {
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public:
|
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explicit IVulnerabilityManagerInterface(Core::System& system_);
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~IVulnerabilityManagerInterface() override;
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|
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private:
|
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Result NeedsUpdateVulnerability(Out<bool> out_needs_update_vulnerability);
|
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};
|
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|
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} // namespace Service::NS
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@@ -0,0 +1,18 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
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|
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#include "core/hle/service/spl/csrng.h"
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|
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namespace Service::SPL {
|
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|
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CSRNG::CSRNG(Core::System& system_, std::shared_ptr<Module> module_)
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: Interface(system_, std::move(module_), "csrng") {
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static const FunctionInfo functions[] = {
|
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{0, &CSRNG::GenerateRandomBytes, "GenerateRandomBytes"},
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};
|
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RegisterHandlers(functions);
|
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}
|
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|
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CSRNG::~CSRNG() = default;
|
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|
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} // namespace Service::SPL
|
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@@ -0,0 +1,20 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
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#include "core/hle/service/spl/spl_module.h"
|
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|
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namespace Core {
|
||||
class System;
|
||||
}
|
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|
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namespace Service::SPL {
|
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|
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class CSRNG final : public Module::Interface {
|
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public:
|
||||
explicit CSRNG(Core::System& system_, std::shared_ptr<Module> module_);
|
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~CSRNG() override;
|
||||
};
|
||||
|
||||
} // namespace Service::SPL
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "core/hle/api_version.h"
|
||||
#include "core/hle/service/ipc_helpers.h"
|
||||
#include "core/hle/service/server_manager.h"
|
||||
#include "core/hle/service/spl/csrng.h"
|
||||
#include "core/hle/service/spl/spl.h"
|
||||
#include "core/hle/service/spl/spl_module.h"
|
||||
|
||||
@@ -202,18 +203,6 @@ Result Module::Interface::GetConfigImpl(u64* out_config, ConfigItem config_item)
|
||||
}
|
||||
}
|
||||
|
||||
class CSRNG final : public Module::Interface {
|
||||
public:
|
||||
explicit CSRNG(Core::System& system_, std::shared_ptr<Module> module_)
|
||||
: Interface(system_, std::move(module_), "csrng") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &CSRNG::GenerateRandomBytes, "GenerateRandomBytes"},
|
||||
};
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
~CSRNG() override = default;
|
||||
};
|
||||
|
||||
void LoopProcess(Core::System& system) {
|
||||
auto server_manager = std::make_unique<ServerManager>(system);
|
||||
auto module = std::make_shared<Module>();
|
||||
|
||||
@@ -7,69 +7,65 @@
|
||||
#version 460
|
||||
|
||||
#ifdef VULKAN
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 1
|
||||
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
|
||||
#endif
|
||||
|
||||
layout (location = 0) in vec4 posPos;
|
||||
|
||||
layout (location = 0) out vec4 frag_color;
|
||||
|
||||
layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
|
||||
|
||||
const float FXAA_SPAN_MAX = 8.0;
|
||||
const float FXAA_REDUCE_MUL = 1.0 / 8.0;
|
||||
const float FXAA_REDUCE_MIN = 1.0 / 128.0;
|
||||
|
||||
#define FxaaTexLod0(t, p) textureLod(t, p, 0.0)
|
||||
#define FxaaTexOff(t, p, o) textureLodOffset(t, p, 0.0, o)
|
||||
|
||||
vec3 FxaaPixelShader(vec4 posPos, sampler2D tex) {
|
||||
|
||||
vec3 rgbNW = FxaaTexLod0(tex, posPos.zw).xyz;
|
||||
vec3 rgbNE = FxaaTexOff(tex, posPos.zw, ivec2(1,0)).xyz;
|
||||
vec3 rgbSW = FxaaTexOff(tex, posPos.zw, ivec2(0,1)).xyz;
|
||||
vec3 rgbSE = FxaaTexOff(tex, posPos.zw, ivec2(1,1)).xyz;
|
||||
vec3 rgbM = FxaaTexLod0(tex, posPos.xy).xyz;
|
||||
/*---------------------------------------------------------*/
|
||||
mat4x3 rgb_matrix = mat4x3(
|
||||
textureLod(tex, posPos.zw, 0.0).xyz,
|
||||
textureLodOffset(tex, posPos.zw, 0.0, ivec2(1, 0)).xyz,
|
||||
textureLodOffset(tex, posPos.zw, 0.0, ivec2(0, 1)).xyz,
|
||||
textureLodOffset(tex, posPos.zw, 0.0, ivec2(1, 1)).xyz
|
||||
);
|
||||
vec3 rgbM = textureLod(tex, posPos.xy, 0.0).xyz;
|
||||
vec3 luma = vec3(0.299, 0.587, 0.114);
|
||||
float lumaNW = dot(rgbNW, luma);
|
||||
float lumaNE = dot(rgbNE, luma);
|
||||
float lumaSW = dot(rgbSW, luma);
|
||||
float lumaSE = dot(rgbSE, luma);
|
||||
// vec4(dot(m1, l), dot(m2, l), ...) => m * l
|
||||
vec4 lume_per_rgb = luma * rgb_matrix;
|
||||
float lumaM = dot(rgbM, luma);
|
||||
/*---------------------------------------------------------*/
|
||||
float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
|
||||
float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
|
||||
/*---------------------------------------------------------*/
|
||||
vec2 dir;
|
||||
dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
|
||||
dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
|
||||
/*---------------------------------------------------------*/
|
||||
float dirReduce = max(
|
||||
(lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL),
|
||||
FXAA_REDUCE_MIN);
|
||||
float rcpDirMin = 1.0/(min(abs(dir.x), abs(dir.y)) + dirReduce);
|
||||
dir = min(vec2( FXAA_SPAN_MAX, FXAA_SPAN_MAX),
|
||||
max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),
|
||||
dir * rcpDirMin)) / textureSize(tex, 0);
|
||||
/*--------------------------------------------------------*/
|
||||
float lumaMin = min(lumaM, min(min(lume_per_rgb.x, lume_per_rgb.y), min(lume_per_rgb.z, lume_per_rgb.w)));
|
||||
float lumaMax = max(lumaM, max(max(lume_per_rgb.x, lume_per_rgb.y), max(lume_per_rgb.z, lume_per_rgb.w)));
|
||||
vec2 dir = vec2(
|
||||
-((lume_per_rgb.x + lume_per_rgb.y) - (lume_per_rgb.z + lume_per_rgb.w)),
|
||||
+((lume_per_rgb.x + lume_per_rgb.z) - (lume_per_rgb.y + lume_per_rgb.w))
|
||||
);
|
||||
float rcp_dir_min = 1.0 / (min(abs(dir.x), abs(dir.y)) + max(
|
||||
(lume_per_rgb.x + lume_per_rgb.y + lume_per_rgb.z + lume_per_rgb.w) * (0.25 * FXAA_REDUCE_MUL),
|
||||
FXAA_REDUCE_MIN
|
||||
));
|
||||
dir = min(
|
||||
vec2(FXAA_SPAN_MAX),
|
||||
max(vec2(-FXAA_SPAN_MAX), dir * rcp_dir_min)
|
||||
);
|
||||
// Constants (calculating via division is faster)
|
||||
mat4x2 const_dir = mat4x2(
|
||||
(1.0 / 3.0 - 0.5) / textureSize(tex, 0),
|
||||
(2.0 / 3.0 - 0.5) / textureSize(tex, 0),
|
||||
(0.0 / 3.0 - 0.5) / textureSize(tex, 0),
|
||||
(3.0 / 3.0 - 0.5) / textureSize(tex, 0)
|
||||
);
|
||||
// dir * const_dir[i] => dir * const_dir => vec4
|
||||
vec3 rgbA = (1.0 / 2.0) * (
|
||||
FxaaTexLod0(tex, posPos.xy + dir * (1.0 / 3.0 - 0.5)).xyz +
|
||||
FxaaTexLod0(tex, posPos.xy + dir * (2.0 / 3.0 - 0.5)).xyz);
|
||||
vec3 rgbB = rgbA * (1.0 / 2.0) + (1.0 / 4.0) * (
|
||||
FxaaTexLod0(tex, posPos.xy + dir * (0.0 / 3.0 - 0.5)).xyz +
|
||||
FxaaTexLod0(tex, posPos.xy + dir * (3.0 / 3.0 - 0.5)).xyz);
|
||||
textureLod(tex, fma(dir, const_dir[0], posPos.xy), 0.0).xyz +
|
||||
textureLod(tex, fma(dir, const_dir[1], posPos.xy), 0.0).xyz
|
||||
);
|
||||
vec3 rgbB = fma(rgbA, vec3(1.0 / 2.0), (1.0 / 4.0) * (
|
||||
textureLod(tex, fma(dir, const_dir[2], posPos.xy), 0.0).xyz +
|
||||
textureLod(tex, fma(dir, const_dir[3], posPos.xy), 0.0).xyz
|
||||
));
|
||||
float lumaB = dot(rgbB, luma);
|
||||
if((lumaB < lumaMin) || (lumaB > lumaMax)) return rgbA;
|
||||
return rgbB;
|
||||
return ((lumaB < lumaMin) || (lumaB > lumaMax)) ? rgbA : rgbB;
|
||||
}
|
||||
|
||||
void main() {
|
||||
frag_color = vec4(FxaaPixelShader(posPos, input_texture), texture(input_texture, posPos.xy).a);
|
||||
frag_color = vec4(FxaaPixelShader(posPos, input_texture), texture(input_texture, posPos.xy).a);
|
||||
}
|
||||
|
||||
@@ -7,31 +7,35 @@ out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
const vec2 vertices[3] =
|
||||
vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
|
||||
|
||||
layout (location = 0) out vec4 posPos;
|
||||
|
||||
#ifdef VULKAN
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
#define VERTEX_ID gl_VertexIndex
|
||||
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
#define VERTEX_ID gl_VertexID
|
||||
|
||||
#endif
|
||||
|
||||
layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
|
||||
|
||||
const float FXAA_SUBPIX_SHIFT = 0;
|
||||
|
||||
void main() {
|
||||
vec2 vertex = vertices[VERTEX_ID];
|
||||
gl_Position = vec4(vertex, 0.0, 1.0);
|
||||
vec2 vert_tex_coord = (vertex + 1.0) / 2.0;
|
||||
posPos.xy = vert_tex_coord;
|
||||
posPos.zw = vert_tex_coord - (0.5 + FXAA_SUBPIX_SHIFT) / textureSize(input_texture, 0);
|
||||
// 0b00 -> (-1, -1) 0b01 -> (-1, 3) 0b10 -> (3, -1)
|
||||
// ((x * 4) - 1) => 3
|
||||
// :: (v + 1) / 2 => ((x * 4) + 1) / 2
|
||||
// => (x * 4 + 1) / 2 => x * (4 / 2) + 1 / 2
|
||||
// :: (v+1)/2 => v/2 + 1/2 => v*(1/2) + (1/2)
|
||||
gl_Position = vec4(vec2(
|
||||
float(((VERTEX_ID & 1) << 2) - 1),
|
||||
float(((VERTEX_ID & 2) << 1) - 1)
|
||||
), 0.0, 1.0);
|
||||
posPos = vec2(
|
||||
float((VERTEX_ID & 1) << 1),
|
||||
float((VERTEX_ID & 2) << 0)
|
||||
).xyxy - vec4(
|
||||
0.0,
|
||||
0.0,
|
||||
(0.5 + FXAA_SUBPIX_SHIFT) / textureSize(input_texture, 0)
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user